I am using models/props_windows/window_industrial.mdl window prop in a csgo
map. It's breakable and automatically spawns gibs and a window frame prop.
the problem is that the window frame prop that stays behind is also
breakable, and it turns into two huge chunks of wood when broken. how do i
make the original window prop breakable but the leftover frame prop
non-solid and non-breakable like you'd expect?
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