Call me Nick. I have the same problem with some mailing list users ending up
in my spam folder too.
!self is good to go, it's a universal for whatever calls itself or you could
name it and refer to it's own name, they work the same, but !self is easier.
Unbreakable, might have been something from door spawnflags a while back.
"DisableDamageForces" may be the way to go.
As to why it breaks and spawns chunks, that's part of the model .qc to mdl
stuff, it defines what gibs it will produce when it takes enough damage to
break.
On Wednesday, October 15, 2014 9:34 PM, Aaron Stout <aaronfuz...@gmail.com>
wrote:
haruk thanks for your reply. it was in my spam folder so i hadnt seen it. i
have a couple questions: is "!Self" an actual target variable or should i name
the prop and use its name? also, is "SetUnbreakable" an input option? i dont
see it...
On Wed, Oct 15, 2014 at 8:58 PM, Aaron Stout <aaronfuz...@gmail.com> wrote:
im confused about why the window frame prop breaks and spawns big chunks of
wood when broken. just doesnt seem right. theres no way to change it?
>
>
>On Wed, Oct 15, 2014 at 8:30 AM, ics <i...@ics-base.net> wrote:
>
>I don't think you can make it so, unless there is another window frame that is
>static (which you can set to non solid). Use that with the breakable one.
>>
>>Otherwise you would need to adjust to model itself to work as you want it to
>>work but it's no way easy task to do if you haven't been playing with models
>>before.
>>
>>-ics
>>
>>Aaron Stout kirjoitti:
>>
>>I am using models/props_windows/window_industrial.mdl window prop in a csgo
>>map. It's breakable and automatically spawns gibs and a window frame prop.
>>the problem is that the window frame prop that stays behind is also
>>breakable, and it turns into two huge chunks of wood when broken. how do i
>>make the original window prop breakable but the leftover frame prop non-solid
>>and non-breakable like you'd expect?
>>>
>>>
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