I don't think you can make it so, unless there is another window frame
that is static (which you can set to non solid). Use that with the
breakable one.
Otherwise you would need to adjust to model itself to work as you want
it to work but it's no way easy task to do if you haven't been playing
with models before.
-ics
Aaron Stout kirjoitti:
I am using models/props_windows/window_industrial.mdl window prop in a
csgo map. It's breakable and automatically spawns gibs and a window
frame prop. the problem is that the window frame prop that stays
behind is also breakable, and it turns into two huge chunks of wood
when broken. how do i make the original window prop breakable but the
leftover frame prop non-solid and non-breakable like you'd expect?
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