On 5/22/13 3:09 AM, Hanspeter Niederstrasser wrote:
> On 5/22/2013 1:47 AM, Alexander Hansen wrote:
>> On 5/21/13 8:44 PM, David Lowe wrote:
>>> On May 15, 2013, at 2:45 PM, Alexander Hansen wrote:
>>>
1) OpenGL typically comes either via the OpenGL framework, or via X11. In
the former c
On 5/22/2013 1:47 AM, Alexander Hansen wrote:
> On 5/21/13 8:44 PM, David Lowe wrote:
>> On May 15, 2013, at 2:45 PM, Alexander Hansen wrote:
>>
>>> 1) OpenGL typically comes either via the OpenGL framework, or via X11. In
>>> the former case, no dependency needs to be declared, because that comes
On 5/21/13 8:44 PM, David Lowe wrote:
> On May 15, 2013, at 2:45 PM, Alexander Hansen wrote:
>
>> 1) OpenGL typically comes either via the OpenGL framework, or via X11. In
>> the former case, no dependency needs to be declared, because that comes with
>> the OS and we don't have a virtual package
On May 15, 2013, at 2:45 PM, Alexander Hansen wrote:
> 1) OpenGL typically comes either via the OpenGL framework, or via X11. In the
> former case, no dependency needs to be declared, because that comes with the
> OS and we don't have a virtual package for it. For the latter, even though
> it
On 5/15/13 12:58 PM, David Lowe wrote:
> Alright i'm gonna make an attempt to create a .info file from scratch.
> I have verified that my candidate [SDL-Ball] is not currently in the
> database. There is a similar game [lbreakout], but this one is prettier and
> works correctly with a mo
Alright i'm gonna make an attempt to create a .info file from scratch.
I have verified that my candidate [SDL-Ball] is not currently in the database.
There is a similar game [lbreakout], but this one is prettier and works
correctly with a mouse. Now i need some advice on dependencies.