I may be wrong, but I thought IE on Windows is pretty much the only
browser that it works absolutely correctly on. AFAIK, other browsers
have issues including decreased performance, etc.
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Check to see if wmode="transparent" in the embed tag of the Flash in the
HTML. That may be the cause of your issue, but I'm not sure exactly
what your issue is because your description is a bit vague. If removing
the wmode="transparent" doesn't help, can you please provide more
information or per
ColdFusion FTL. :(
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Can you link me to your forum post?
BLITZ | Steven Sacks - 310-551-0200 x209
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROTECTED] On Behalf Of Bbt Lists
> Sent: Friday, October 27, 2006 2:17 PM
> To: Flashcoders mailing list
> Subject
http://www.adobe.com/cfusion/tdrc/index.cfm?product=flex
I click download and it hangs for about 15 seconds before it reloads the
page. No download occurs in either IE or Firefox. I downloaded this
just fine from home last night. Anyone else not able to download Flex
Builder 2?
__
Or you could use XML2AS.
// XML2AS - DO NOT AUTO FORMAT!
_global.XML2AS = function(n, r) {
var a, d, k;
if (r[k=n.nodeName] == null) r = ((a=r[k]=[{}]))[d=0];
else r = (a=r[k])[d=r[k].push({})-1];
if (n.hasChildNodes()) {
if ((k=n.firstChild.nodeType) == 1) {
r.
Well, if you're not changing anything in the timeline(s) of the movie
(such as those animations or new movieclips), and you're only making a
change to the classes, then you'll definitely benefit from using FLASC
for those compiles.
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You don't need separate textfields for bold, italics and bold italics.
You make one html textfield and in that textfield you put
r b i bi
Make b bold, i italic, and bi bold italic.
Then embed the characters you need. :)
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It used to be bad but as of Flash MX 2004, it was improved a bit.
Most of the Array methods are slow, though, when compared to other
languages. For instance, it's faster to use myArray[x] = val than
myArray.push(val). Shift and Unshift are extremely slow.
If you need speed for an array that you
You should look into using MTASC via FLASC to compile your games. Since
games are mostly code, you'll save yourself a ton of time by using
MTASC. The difference in compile time is astounding. MTASC compiles in
about one second when the IDE can take much longer.
__
Also, you don't need to say this.onRelease inside another function.
Just put the following in your class:
class MyClass extends MovieClip {
function MyClass() {}
function onRelease():Void {
// do something
}
}
var mc = this["btn" + i];
mc is your target.
mc.onRollOver = function() {};
The issue you might have is that you cannot assign functions and certain
properties to a movieclip you are going to loadMovie on because as soon
as the movie is loaded, it overwrites all the methods and properties you
as
> eval() is not deprecated.
You're right. It's more than deprecated. It's been removed altogether
in the next version of Flash.
http://livedocs.macromedia.com/flex/2/langref/migration.html
Global Functions
eval() Removed
No screen name said on Jul 22, 2006 at 7:59 AM :
Why was eval()
Today's user headspace error brought to you by the number n.
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P
Well yes. That is the best way. I was just responding to using a mouse
listener delegate. You definitely want to keep it simple and just put a
clickable area behind the buttons in the clip.
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To change your subscript
Or you could skip the mouse listener and delegate and just in your
movieclip put the following:
onMouseDown = function() {};
onMouseUp = function() {};
No listener or delegate needed.
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// XML2AS - DO NOT AUTO FORMAT!
_global.XML2AS = function(n, r) {
var a, d, k;
if (r[k=n.nodeName] == null) r = ((a=r[k]=[{}]))[d=0];
else r = (a=r[k])[d=r[k].push({})-1];
if (n.hasChildNodes()) {
if ((k=n.firstChild.nodeType) == 1) {
r.attributes = n.attributes;
I handle scrolling in the simplest, most straightforward way possible.
First, I get the percentage of where the scrollbar is along its track
from and have it dispatch that percentage.
var perc = (BTN_Shuttle._y - orgShuttleY) / range;
dispatchEvent({type:"change", data:perc});
The listener the
> The problem I found with Director is you have to go out and
> buy a bunch of Xtras to really achieve anything notable.
All you need with Director for OS level control is BuddyAPI. There is
another extra to disable certain key combos (like CTRL+ALT+DEL, etc.)
for kiosk purposes but the name of t
That's odd. Ben Jackson uses it exclusively and has it tied to MTASC
and Subversion. He never has to open the Flash IDE. Have you seen some
of the macros videos out there? I know firsthand that the learning
curve can be a little steep, but if you take the time to learn the
program in and out, t
Check out Kenny Bunch's interval manager class.
http://www.kennybunch.com/index.php?p=16
Might help.
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http://osflash.org/flasc
You should also check out FLASC, a Flash panel MTASC compiler that is basically
an easy to use GUI for MTASC. I often find myself with FlashDevelop and the
Flash IDE open when making tests or working on projects with heavy design. I
can make a code change in FD, hit t
BTN_Foo.onRollOver = Delegate.create(this, fooRollOver);
BTN_Foo.onRelease = Delegrate.create(this, fooRelease);
etc.
etc.
:)
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Or try Filezilla. Once you go Zilla, you never go...
um...just try it.
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Unlike Flash, which if a compile fails during it, the swf is
unlaunchable, mtasc fails before it injects the code. You're not seeing
a swf preview, it's just launching the swf that exists.
FLASC uses MTASC but it doesn't react to a failed build, possibly
because it doesn't know the compile fail
fin.
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http://w
> get fucked jerk.
What happened to that whole unsubscribing thing you mentioned? How did
you even receive this message if you unsubscribed? And if it indeed was
not an honest statement and instead a sarcastic comment, why are you
surprised by a sarcastic comment in return? I did get f**ked. B
Why can't you use MTASC? If you're serious about Flash development, you
should be using it. I have a Flash application that literally takes 30
seconds to compile in the IDE and less than a second with MTASC.
If you don't want to have to write out that long command line compile
script (and who do
> This aftenoon I subscribed to this list once again. And now I remember
why
> I unsubscribed from the list so many months ago. Goodbye again.
You'll be missed. Again. ;)
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So you're saying Now refers to this SINGLE point in time, and Then
refers to ANY point other than Now. Definite vs indefinite.
If you put it in code the opposite of now is !now or not now, and when
is not now? Then.
The plaintiff rests.
___
Flashco
> "then" is not the opposite of "now"
"Now" means at the present time. "Then" means at any other time other
than now. They are opposite.
The phrase "now and then" has no bearing on the denotation of the words.
"Then" is the antonym of "now". If you disagree, what do you think is
the opposite o
> A bad practice most likely, but not technically wrong. I do see it in
> text books from time to time.
When I was in 10th grade, I had a French teacher who marked a question
on a test wrong because the test came from the teacher's version of the
text book and her book had a different (wrong) a
f Of Muzak
> Sent: Wednesday, October 11, 2006 4:51 PM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] brain teaser: filter tweening code has a
> problem,can you spot it?
>
>
>
> - Original Message -
> From: "Steven Sacks | BLITZ" <[EMA
Changed(tw, newVal) {
var gf = new GlowFilter(0x356D83, 100, newVal, newVal,
5, 3, false, false);
filters = [gf];
}
}
BLITZ | Steven Sacks - 310-551-0200 x209
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROT
> It's not broken - people use it, look at the advertising industry
using it
> on millions of pages/sites every day with their wonderful over the
page
> transparent advertising...
Wonderful?
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To change your subscripti
Why are you creating a reference to this inside the onRollOver method?
mc.onRollOver = function() {
this.gfBX.continueTo(30, 2);
};
There's no purpose behind a temporary reference variable to this.
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROT
> Brilliant. Just brilliant. Now if someone points out a problem with
> Flash, then is an ignorant. Who do you think you are talking about
> people you don't know with such an arrogance?
Don't use wmode. It's that simple. You can complain about it until
you're blue in the face and it won't do an
Huh. I was offering an honest suggestion and also giving you a compliment.
Apparently, though, you're perfect for the job you have.
BLITZ | Steven Sacks - 310-551-0200 x209
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROTECTED] On Be
You've got a scope issue. The movieclip has no idea what gfBX or gfBY
is on rollover because they are just temporary variables in your
iterator and once your iterator is done they're gone and the movieclip
has no reference to them. You need to assign gfBX and gfBY to the
movieclip so it knows wha
"There's a sucker born every minute." - P.T. Barnum
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROTECTED] On Behalf Of Victor Gaudioso
> Sent: Wednesday, October 11, 2006 10:55 AM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] Logging Flash-I
they want something
more like session data and such, then you'll have to write a back-end to
support it.
BLITZ | Steven Sacks - 310-551-0200 x209
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h
> Ok, fair enough, it seems everything it's up to the browsers. However,
> users, bosses and even developers don't care about that. What they see
> is that the application is not working properly. What they see is that
> Flash is doing "weird" things _again_. What they see is that they
> cannot tru
> Assembly/machine languages are iconic, programming languages are
> supposed to be verbose. ;-)
Your mom is verbose! ;)
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Correct me if I'm wrong, but it looks like your rationale is entirely
based on an argument name being identical to a class variable name. I
might be looking at this too simply, but shouldn't you just use a
different argument name if it clashes with a class variable name?
-Steven
> -Original
> talking about square brackets, dunno how relevant this would be
Bracket access is a separate discussion, yes. :)
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tr:String):Void {
myArray.push(str);
trace(myArray);
}
}
BLITZ | Steven Sacks - 310-551-0200 x209
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROTECTED] On Behalf Of Jon Bennett
> Sent: Tuesday, October 10, 2006 12:44 PM
>
Sorry for the confusion. I wasn't referring to the typecasting just the
instantiation. You should still use
myArray:Array = [];
and
myObject:Object = {};
BLITZ | Steven Sacks - 310-551-0200 x209
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To c
It's neither AS2 or AS1 centric.
Substituting [] for new Array() or {} for new Object() is universal
across many languages. Personally, I prefer the visual [] and {} to the
wordy new Array() and new Object(). It's quicker to write, and it's
easier to read.
[]
{}
Plenty of research has been
I prefer
myArray = [];
and
myObject = {};
But that's just me. :)
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Sorry, let me be more clear. You don't have a movie running backwards,
you make a version of your movie that IS backwards (prior to importing)
and play it forwards.
Also, they aren't running at the same time, but when you swap movies you
need to set the new movie's timecode to the timecode of t
one, and when you want to go backwards,
you swap visibility. If there is audio on the video, make sure you mute
the invisible one.
BLITZ | Steven Sacks - 310-551-0200 x209
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> I feel a bit boneheaded asking this... is there any way of iterating
> over all movie clips in a timeline?
for (var a in this) {
if (this[a] instanceof MovieClip) {
trace(this[a]._name);
}
}
BLITZ | Steven Sacks - 310-551-020
It's easy to get the impression that the video is playing inside the the
browser window but it isn't. The ActiveX control in the browser talks
to Windows and tells it where to draw the video, which actually plays
above the browser window. When you move the browser window around, it's
telling the
> I was wondering if if is possible to dynamically change the color of
> parts of a string within a single text field.
You can do it with an HTML textfield.
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> Unsubscribe me please
I've unsubscribed you. You shouldn't receive this email.
Just in case you did, check out this part of the footer of every single
message on Flashcoders. :)
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> it would need to be a full screen projector file
Why would it need to be a full screen projector file?
mProjector's alpha performance on Windows is the best there is.
http://www.thespringbox.com/ uses mProjector and has alpha
transparency.
If you want to be able to move something around the
You're going to need a preloader for your preloader...
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The _width and _height change based on the rotation so don't use the
stored _width and _height and instead use the current _width and
_height.
That is, unless you're trying to keep track of that exact point on the
rectangle after you rotate it, then that's something more complex.
Isn't $50/hr kind of low for a senior level contract in the most
expensive place to live in the country?
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> 1. SWHX is completely new, open source and cross-platform
Great news!
> 2. The old version was the bench mark to which other's hoped to
attain
> and worked great.
I disagree and there are many who would side with me. It wasn't stable
and it wasn't easy to code against.
> 3. The version y
Promoting it is one thing, but his post was not a promotional post, but
more that of a call to action from an impartial party, which he is not.
I don't think Screenweaver being open and free makes it better
considering Screenweaver before it was open and free was, simply put,
bad. Here are some f
> Just waisted 3 hours of my time trying to debug my JS/Flash
application.
Here's a general debugging tip that I hope will save you time and
frustration in the future.
One of the best things you can do when a part of your application isn't
working, and it isn't readily apparent why, is create a b
> Would be interesting to compare with recently released Screenweaver HX
> (http://haxe.org/swhx).
...says one of the authors of Screenweaver HX. Being a shill doesn't
work unless you use a different name. ;)
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To ch
> Could we keep the language on this list down a tad?
Profanity filters used by corporations to keep tabs on their employees'
email communication are just as important as keeping track of what their
employees are talking about to ensure vital company secrets aren't being
let out.
In this post-J
http://www.screentime.com/software/mprojector/
mProjector is the best wrapper out there, period. It's completely stable and
has the absolute best performance and smallest memory and filesize footprint
(I've done metrics). The API is outstanding, well-thought out and easier to
use than any of
I use something along these lines:
fCount = 0;
this.onEnterFrame = function() {
fCount++;
if (fCount > 0) {
delete this.onEnterFrame;
callMethodsOnTargetClip();
}
}
;)
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> but I have found that
> loaded clips seem to take a few milliseconds to actually initialise
> properly so that I can actually call my own methods on them
What you're describing is clips need one frame to draw before you can
call their methods (though you can set properties before the frame
pass
Why are you making checkboxes behave like radio buttons? Use radio
buttons for single select and checkboxes for multi select.
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Are you using -keep?
Have you tried FLASC? http://osflash.org/flasc
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The answer is JSFL.
I wrote an article about how to change publish paths using JSFL on my
blog.
http://www.stevensacks.net/2006/08/06/using/
You can use this technique (see lines 10-13) with a panel (or just a
script) which loads in XML and publishes the SWF. My entire script
actually saves the
Tell him to get a freaking iPod and some headphones. Failing that, buy
him a box of tissues.
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Broug
> Setting wmode as transparent makes the context menu not show up in a
> browser.
Setting wmode as transparent causes a major performance hit on all
browsers on all computers especially Macs and Firefox. Avoid it like
the plague on anything where frame rate and script performance is
important.
__
> instead of random(x), you should use
> Math.floor(Math.random() * x).
Which makes me wonder why random() is deprecated. They really think
that Math.floor(Math.random() * x) is better than random()? Ridiculous!
The sign of a great API is its simplicity.
_
Check out
TextField.autoSize
TextField.textHeight
And check out the other properties of TextFields while you're in there.
I'm sure you'll find them quite helpful. :)
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And to be specific about why your for in as you put it would not be
faster, you're declaring var i in your loop, which results in more
pcode, which means it will take longer.
var a;
for (a in array) {}
would be faster.
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> using a for..i..in loop will always be faster
It's been proven before here on flashcoders that for in is not faster
than --a -(-1) because it compiles to more lines of pcode. I guess it's
time to use Flasm to bust out some pcode and post it here on the list
instead of making claims based on hun
> So, now I just end up using it for everything since it's become a
habit.
> The flipside is that sometimes I need to do forward loops for
> reiterating to maintain proper order. However, I would have to do
that
> anyway regardless of which backwards looping method I used.
To clarify, I don't mea
I guess what it depends on is what you're doing with that for loop.
If you're using it to attach or create or animate movieclips, or parse
through xml or a recordset, or anything that would make Flash
unresponsive during the loop, then the benefits of while (--a -(-1))
outweigh the readability com
As to why exactly --i -(-1) runs faster in a while loop than i--, well,
it can't be the same exact pcode or it wouldn't be faster so it must be
less pcode. I didn't bother to verify it myself because at the time,
somebody did for me. It's explained somewhere in the archives. If you
dig, you'll f
There has been extensive testing on this (search the archives) and it's
been proven to my satisfaction that pre-decrementated loops are
consistently faster than post-decremented loops, and specifically that
while (--i -(-1)) is faster than while (i--), less p-code or not.
To the point that it's mo
It's the fastest because:
Pre-decrementation (--i) is faster than post-decrementation (i--)
And substraction (- (-1) is faster than addition (+ 1).
They are faster because it's less code that gets produced when you
compile.
http://flasm.sourceforge.net/#optimization
For most cases, it's a matter
You are using the wrong syntax, that's all.
for (var btn in btnClipArray) {
btnClipArray[btn].removeMovieClip();
}
btn is simply referring to the index in the array, not the object in
that array's position. If you traced btn you'd get a number counting
down from the length - 1 of the arr
Exactly, and I'm skeptical of anyone who requires a CompSci degree for a
Flash position because there isn't a single college degree for Flash
programming. ;)
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> The fact that you can name the pioneers (and I know who they are) is
> an indication of how small the group is. A few hundred, heck even a
> few thousand, is a **VERY** small number. There are hundreds of
> thousands (or perhaps millions) of people that are serious programmers
> in Java that hav
I have, but I built my app with it in mind from the beginning, not
slapped on after. You have to plan for something like this from the
start.
First off, doing everything in MVC is pretty much required. I wrote a
static History class. It takes snapshots of the Model everytime the
Controller chan
Some of the JPGs might be exported with Progressive turned on. Flash
can't display those (pre 8) so that might be your issue.
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> Sent: Friday, September 01, 2006 10:24 AM
That is correct. If you want to remove a movieclip that you did not
attach using attachMovie (one that is manually there on a layer in the
timeline at compile) then you have to first swapDepths() it and then you
can removeMovieClip it.
BLITZ | Steven Sacks - 310-551-0200 x209
> -Origi
Setting a movieclip to invisible doesn't free up memory, nor does it
reduce processing power that anything in that clip is doing. The only
thing it frees up is drawing power, which can help in some cases.
The Flash garbage collector is not as good as it could be and we
currently don't have any ho
Have you tried setting renderAsHTML before you setTextString?
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P
Try bracket access.
rec.text = flashSQL.MoveNext[d]
I don't have enough of your code to know for sure but that's my first
guess.
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You are being far too defensive. I was not attacking you, I was
attacking lazy coding practices. I didn't say YOU are a lazy coder, I
said taking advantage of a compiler's shortcoming is lazy coding.
If the compiler required him to call super(), he would have had more
information to figure out w
And one more thing - if the compiler complained to him to call super(),
then he wouldn't have had this problem would he? I'll take a strict
compiler any day. Don't encourage lazy coding; it only opens the door
for bugs and confusing results.
___
Flashco
And a browser tries to fix unclosed div and font tags, too.
Just because compiler allows you to be lazy doesn't mean you should be.
Code right, or don't code at all.
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You should make sure to call super(); in your subclass constructors,
too.
BLITZ | Steven Sacks - 310-551-0200 x209
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROTECTED] On Behalf Of Chris Allen
> Sent: Tuesday, August 29, 2006 2:56 PM
>
I wrote:
> > All I have to say about this is tellTarget and _global.
> > Conversation over.
Mike wrote:
> tellTarget was deprecated in Flash 5 and has been removed in AS3. Not
> sure what you mean about _global, or why the conversation is over.
> ...
> Maybe I'm missing something.
Yes, a sense o
I have singletons with extensions.
class myClass extends superClass {
private static var _instance;
function myClass() {
// do constructor stuff
}
public function get instance() {
if (!_instance) return new myClass();
re
If I am building an application, not a presentation, and it's not
throwaway (going to be gone in 6 months) or I'm expected to maintain
and/or upgrade it for awhile, then I will write MVC because of all the
benefits it provides long-term and for future developers to follow
behind me. Otherwise, I j
> I'm not working for blitz at the moment ;)
Me neither while this keeps up! ;)
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Are you stalking me, Grden? :)
> 1. I use block comments all the time - but if you think it's janky,
more
> power to you.
I have the power of Greyskull. Block comments are for commenting out
*gasp* blocks of code. I use block comments all the time for that very
purpose. I use line comments t
re exceeded in one action list.
> This is probably an infinite loop.
> Further execution of actions has been disabled in this movie.
>
> ;)
>
> On 8/24/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote:
> >
> > If you're not willing to code a solution, th
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