even if you're looking for something
contract/temporary.
Trevor Burton
Flash Developer
Virtue Fusion Ltd
14-16 Betterton Street
Covent Garden
London
WC2H 9AH
Tel: +44 (0) 20 7420 6420
Fax: +44(0) 20 7420 6449
Mob: +44(0) 7990 813 039
I've just figured this out myself - I was going to blog the results but
I haven't organized it yet. If you contact me off list I'd be happy to
go into detail
T
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Douglas
Pearson
Sent: 16 March 2007 07:05
could tell me what the going rate
is for Flash work is in those countries... Now i don't necessarily need
to know what YOU earn, just what i could expect to earn as a
middleweight Flash developer.
thanks. T
Trevor Burton
Flash Developer
Virtue Fusion Ltd
14-16 Betterton Street
Covent
I had similar issues a while ago - there's not a great deal out there,
there's asprof ( http://www.nochump.com/asprof/ )- which you'll need to
integrate with your code - I've never used it but it looks like it'll do
what it says on the tin - there's also Xray ( http://osflash.org/xray )
- which is
i use a custom-built logging thing at work, at home i use ALCON - and have
just started looking at xRay
On 1/25/07, Andy Herrman [EMAIL PROTECTED] wrote:
I'm looking for a good logging library compatible with Flash 7 along
the lines of log4j. I found this one, which looks exactly like what I
i added to ALCON some bits and bobs to make it stamp the log with the
classname - it prepends a timestamp, too... but obviously not enough for you
needs...
On 1/25/07, Hans Wichman [EMAIL PROTECTED] wrote:
Hi,
you might want to take a look at xflas2, at osflash.org/xflas2
It says alpha, but
i seem to remember having to rework my Delegate class to run with mtasc -
what's the error it's giving you?
On 1/23/07, Andy Herrman [EMAIL PROTECTED] wrote:
If I add the -mx parameter to MTASC (I'm working through FlashDevelop)
it removes the error, but the Delegate class doesn't work anymore
ok, i work on a setup that sounds like it's what you're aiming for... i've
recently started working with MTASC and swfmill in order to get file sizes
down to a minimum and streamline the build process - what i do at the moment
is this (simplified)
1 - all code is compiled into a library using
i'm getting them too
T
On 1/16/07, slangeberg [EMAIL PROTECTED] wrote:
Anyone know why zocoSites Support ( [EMAIL PROTECTED] ) is sending me
these support ticket emails, regarding messages sent to this forum??
PS. I never submitted anything to any help desk!
-Scott
-- Forwarded
I'm having a bit of a nightmare with the ComboBox component.
I have a small application that attaches a combobox instance to the stage
via actionscript… I've used _lockroot = true to make sure it works correctly
and all is fine except that I can't seem to access the ListComponent part of
the
Why do your buttons all need references to different models?
If they really do use different models then I'd create different views to
render them and different controllers to control them.
If they're all using the same model then just pass a reference to the button
(this) to the controller, the
If you want to take this a step further then think about creating a custom
button class - the button class can extend MovieClip - be given a reference
to the view's controller when it's created and simply overwrite onRelease
with something like:
Public function onRelease():Void
{
Ar you still looking for this? I wrote a 3D implementation a while ago
from Conrad Parker's pseudocode - if you're still looking I'll scare It
up for you.
T
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John
Grden
Sent: 07 December 2006 18:19
To:
Have you tried clearing the ASO cache? (under Control menu in the Flash
IDE)
Sure you have, Just a thought.
T
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matthew
Ganz
Sent: 06 December 2006 22:15
To: Flashcoders mailing list
Subject: [Flashcoders]
I'm with you there, brother, 3D is useful for games, though.
T
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of eric
dolecki
Sent: 06 December 2006 20:58
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Q: Performance of AS3 vs Java
I'm not too
Hi all,
I have a problem with using Swedish characters in a textfield in flash…
If I create a text field using a simple setup in the flash IDE actions panel
and send some Swedish characters to populate it then all works fine, the
characters display as they should….
Now, I have a
What font are you using? I've had a similar issue with ascenders in the past
rather than descenders but turned out to be a dodgy font.
T
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adrian Lynch
Sent: 14 November 2006 10:49
To: Flashcoders
Subject:
Cheers T.
It's verdana, 11, bitmap text (no anti-alias).
I'm stuck with this due to brand guidelines.
Any other ideas?
Adrian
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Trevor
Burton
Sent: 14 November 2006 11:31
To: 'Flashcoders mailing list'
Subject: RE
Can anyone point me to some solid information about FP8's Garbage Collection
process? I read the article here -
http://www.kaourantin.net/2005/09/garbage-collection-in-flash-player-8.html
but i'm looking for some more in-depth stuff. or perhaps there's a tool to
view the GC working?
I'm
: 09 November 2006 11:12
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Garbage Collection in FP8
On 11/9/06, Trevor Burton [EMAIL PROTECTED] wrote:
Can anyone point me to some solid information about FP8's Garbage
Collection
process? I read the article here -
http://www.kaourantin.net
me know...
T
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas
Sent: 09 November 2006 11:59
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Garbage Collection in FP8
On 11/9/06, Trevor Burton [EMAIL PROTECTED] wrote:
Thanks Ian,
What
of these symptoms. Some of the 'modules'
pretty intensive stuff.
Ian
On 11/9/06, Trevor Burton [EMAIL PROTECTED] wrote:
Ian,
We do load different swfs - the game itself consists of several 'modules'
(the game itself, a navigation bar, mini-games that run within the main
game
etc.etc.) when you
Morning List!
I've been asked to take a look at this:
http://osflash.org/flashcoders/as2#creating_a_class_instance_based_on_moviec
lip_without_a_symbol_in_the_library
and find out whether:
the suggested implementation in the link is not a hack that relies on a
bug in the Flash
I have a site at http://venues.or-media.com http://venues.or-media.com/
that doesn't work on a mac, you're supposed to be able to click on one those
logos and the site loads the relevant xml document to build itself.
You can drill straight to the main site by going to
Hi List
I'm trying to create a dominos game and I'm having trouble - anyone seen
anything similar in flash or any pointers for how to approach this (no,
I'm not being paid for this - it's a personal project so you're not
doing any work for me!) or just advice or hints on how to get started -
Thanks Danny, I'll have to do some work and see how I get on.
Cheers again.
t
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Danny
Kodicek
Sent: 30 December 2005 11:40
To: Flashcoders mailing list
Subject: Re: [Flashcoders] FW: Domino Game
I'm
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