list"
Sent: Thursday, October 05, 2006 5:19 PM
Subject: Re: [Flashcoders] BitmapData size limit
Hi Charles / Bill
It is a hard limit of object within Flash. It is similar to the hard
limit
of image sizes within Director as well. It has nothing to do with memory
use
but rather they way the app
Hi Charles / Bill
It is a hard limit of object within Flash. It is similar to the
hard limit
of image sizes within Director as well. It has nothing to do with
memory use
but rather they way the app and player were programmed.
I wasn't aware of the limit in Director - any idea what it is?
I
It is a hard limit of object within Flash. It is similar to the hard limit
of image sizes within Director as well. It has nothing to do with memory use
but rather they way the app and player were programmed.
Charles P.
On 10/5/06, Dave Wood <[EMAIL PROTECTED]> wrote:
Thanks for your response
Dave,
I'm not sure if this is appropriate for your application, but I ran into a
similar problem when creating a project using high-quality panoramic photos.
The way I worked around it was by slicing up my image into 2880 px tiles,
then re-assembling them with actionscript on the stage.
Cheers,
Thanks for your response Micha
this has to with other things. the 2880 px stuff is related to one
single object, you can have as much object of that size as you
want, as long as you have enough ram.
I wanted to create an image object 3500 X 300 pixels which will
take up about 4 Mb - but I
Dave Wood schrieb:
Anyone know why the 2880 pixel limit for either width or height of a
BitmapData object?
If the intention is to limit the amount of memory required (2880 X
2880 pixels would require about 24 Mb), then the limit should be on
the total size of the image surely. Or is there
Ooops! sorry - my bad maths - that 24 Mb should have been 32 Mb
David
On 6/10/2006, at 7:28 AM, Dave Wood wrote:
Anyone know why the 2880 pixel limit for either width or height of
a BitmapData object?
If the intention is to limit the amount of memory required (2880 X
2880 pixels would req
Anyone know why the 2880 pixel limit for either width or height of a
BitmapData object?
If the intention is to limit the amount of memory required (2880 X
2880 pixels would require about 24 Mb), then the limit should be on
the total size of the image surely. Or is there some other reason fo
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