Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-21 Thread james
I battled furiously to get my head around Object-Oriented Programming with Actionscript http://www.amazon.com/gp/product/0735711836/sr=8-2/qid=1156121055/ref=sr_1_2/103-4690969-4407040?ie=UTF8 only to find that looking back a lot of the explanations largely added to my confusion. IMHO your

Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-20 Thread james
http://www.amazon.com/gp/product/0735713804/104-7942318-0256721?v=glancen=283155 Sorry authors... but I found this book to be a waste of space. Too much sucking up, too little content. Maybe, if you already know about OOP it doesn't really help bring anything new to the table, It is clearly

Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-20 Thread John McCormack
I am very interested in this topic since I really need to adopt OOP and UML to get a better overview of the tasks I am trying to code for.The books look very useful.This article is really good on UML... http://bdn.borland.com/article/0,1410,31863,00.html I am trying to create a math's Fraction

Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-20 Thread james
I am trying to create a math's Fraction object that can relate to various realities in which in can apply itself. Does anyone know of any detailed examples of state diagrams and activity diagrams? Under images on google I have searched for State Diagram etc but I need deep, practical

Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-20 Thread Anthony Lee
also, I came to Flash recently (as in about 6 weeks ago) and I found it very useful to get all the information in one place, i.e. does AS2 have abstract interfaces?, is there try...catch construct for unit testing with assertions?, are classnames treated as types, can you override the

Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-19 Thread Marlon Harrison
Man, where were all you people when I asked a similar question a few months back? :-) I think I have a couple of good project ideas to build classes for, but I just don't know where to begin. I want to make a video player, complete with a seperate browser component to view/select different

Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-19 Thread james
I found the combination of these 2 books useful http://www.amazon.com/gp/product/0596007124/sr=8-1/qid=1155996611/ref=pd_bbs_1/104-7942318-0256721?ie=UTF8 even though this book is for Java, it can be simply converted to any other OO language, e.g. PHP5, AS2, C# and this book

Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-19 Thread Anthony Lee
http://www.amazon.com/gp/product/0596007124/sr=8-1/qid=1155996611/ref=pd_bbs_1/104-7942318-0256721?ie=UTF8 Good book. Read it at Aral's recommendation. http://www.amazon.com/gp/product/0735713804/104-7942318-0256721?v=glancen=283155 Sorry authors... but I found this book to be a waste of

[Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-18 Thread dave matthews
welcome to the party, The basics of design patterns evolved from the timeline for me. Flash is an 'object oriented language' - that is each symbol is an independent 'thing' in the library. Learning the time line and how to do a tween came first, oooh, a moving thing on the screen.