Re: [fltk.general] FLTK-1.3 group button menus in wrong placewherearranged

2013-04-11 Thread marty moore
> > //hH > > int Sbut::handle ( int event ) > > { > > if ( event == FL_PUSH ) > > { > > cout << "Sbut handle 1: PUSH " << endl; > > do_callback(); > > return 1; > > } > > return 0; > > } > > Also, unrelated, the above bit of code should be r

Re: [fltk.general] FLTK-1.3 group button menus in wrong placewherearranged

2013-04-08 Thread marty moore
Hi, Thank you very much for explaining the problem fully. I really appreciate that you took the time to analyze it, make suggestions, and even play with my code. You have really impressed me with the quality of help available on the fltk forum. Thanks again, Marty > > > Yep, this was suggest

[fltk.general] FLTK-1.3 group button menus in wrong place whe rearranged

2013-04-07 Thread marty moore
Hi all, I'm playing around with dynamic buttons in a group. I'm using FLTK-1.3, gcc-4.4.5, emacs 23, on a debian 6.5(64bit) system. An example program, which demonstrates the problem,is included below. What's supposed to happen: 1. click on a button, and a menu pops up with "add" and "delete" op

Re: [fltk.general] best way to get an int from Fl_Menu_Item user data

2013-04-03 Thread marty moore
Hi, thanks for all the info! I really appreciate the response. I tried your suggestions on my system: Debian 6.5 (64 bit), gcc-4.4.5, emacs 23, fltk-1.3.2 I tested the following: eop op = (eop)fl_intptr_t(v); works fine int i = (int)v; fails to compile (loss of precision) like you all said. l

Re: [fltk.general] fltk3 compile error

2013-04-03 Thread marty moore
uld you mind translating it? It's unreadable. > > Marty > > Sigh... Sorry about that, I thought that was fixed... Technically, it's not > unreadable, it's just Base-64 encoded... > > Anyway; here's what it was meant to say (I hope!); > > marty moore sa

[fltk.general] best way to get an int from Fl_Menu_Item user data

2013-04-03 Thread marty moore
Hi all, Please excuse another newbie question. I'm looking at storing an enum as user data in an Fl_Menu_Item user data. In the callback, I want to access the enum. I know that I can put the enum into user data as a string: enum eop { task0=200, task2, task3}; Fl_Menu_Item menu = { { "thing 1",

Re: [fltk.general] fltk3 compile error

2013-04-03 Thread marty moore
> bWFydHkgbW9vcmUgc2FpZDoNCiANCj4gSGkgYWxsLA0KPiBJIGdldCB0aGUgZm9sbG93aW5nIGVy > cm9yIHdoZW4gdHJ5aW5nIHRvIGNvbXBpbGUgZmx0azM6DQo+IA0KPiAkbWFrZQ0KPiA9PT0gbWFr > aW5nIHNyYyA9PT0NCj4gQ29tcGlsaW5nIGZsdGszcG5nL3BuZy5jLi4uDQo+IGZsdGszcG5nL3Bu > Zy5jOjE0OjIxOiBlcnJvcjogcG5ncHJpdi5oOiBObyBzdWNoIGZpbGUgb3Ig

Re: [fltk.general] incorrect button label text in Fl_Pack

2013-04-03 Thread marty moore
> Yes, as Edzard says: setting the label of the widget with label() does not = > *copy* the string, it only retains a pointer to it... which in your case th= > en drops out of scope and garbage ensues. > > I think I'd go with the copy_label() approach myself (which *does* make an = > internal copy

[fltk.general] incorrect button label text in Fl_Pack

2013-04-02 Thread marty moore
Hi all, I was playing around with dynamic buttons in a Fl_Pack under fltk-1.3. My sample program is below. what's supposed to happen: 1. create 5 buttons with label showing the number as they are creates. 2. when clicked, the user has the option to either add a new button (with the next integer

[fltk.general] fltk3 compile error

2013-04-02 Thread marty moore
Hi all, I get the following error when trying to compile fltk3: $make === making src === Compiling fltk3png/png.c... fltk3png/png.c:14:21: error: pngpriv.h: No such file or directory fltk3png/png.c:17: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘Your_png_

Re: [fltk.general] Putting up a jpeg image

2007-12-03 Thread marty moore
Hi Anitban, Here's what works for me in fltk-2: makefile stuff: (the kitchen sink) g++ -Wall -g -o x main.o common.o ctx.o ents.o glw.o gui.o lay.o prompts.o-L/usr/X11R6/lib64 -lfltk2 -lfltk2_gl -lfltk2_glut -lm -lX11 -lXi -lXft -lXmu -lpthread -lXinerama -lm -lXext -lGL -lGLU -lflt

[fltk.general] fltk-2.0.x-r5990 compile problem

2007-12-03 Thread marty moore
Hi, Sorry to bother everyone yet again, but... I'm chagrined to report that after updating my system, I'm unable to compile fltk, or Mesa for that matter. I start by getting fltk configure reports that the ansi c header files can't be found. Then start getting reports that headers were found,

Re: [fltk.general] Completely confused by valgrind

2007-11-28 Thread marty moore
Hi, I need a cranial reboot... .44 caliber. thanks again for your help. Marty marty moore <[EMAIL PROTECTED]> wrote: HI, Wow! Great information. Imm, that link had a good description. Greg, I'll look into the core dump. I've never looked at one before. My current issu

Re: [fltk.general] Completely confused by valgrind

2007-11-28 Thread marty moore
e: > On 28 Nov 2007, at 20:50, marty moore wrote: > >> Didn't realize I was in the presence of a lore master. > > Not me. But there are some around here... > > >> What is the best way to make sure my code is clean? > > Valgrind is very useful, but yo

Re: [fltk.general] Completely confused by valgrind

2007-11-28 Thread marty moore
Thanks Imm, Didn't realize I was in the presence of a lore master. I'll check the link. What is the best way to make sure my code is clean? Thanks, Marty imm <[EMAIL PROTECTED]> wrote: On 28 Nov 2007, at 20:04, marty moore wrote: > By OS cleanup, do you mean that gno

Re: [fltk.general] Completely confused by valgrind

2007-11-28 Thread marty moore
Thank you Dehan. I was getting desparate. By OS cleanup, do you mean that gnome cleans up all of the leftovers, or does Linux clean things up? What subject can I search in the archives to learn more? I've looked at the postings under destructors. Should I ignore valgrind leak reports? Do

[fltk.general] Completely confused by valgrind

2007-11-28 Thread marty moore
s this a bug? Please help. I've spent several days trying to figure this out, and I just seem to be sinking. I admit that I'm new to gui programming, and this is way over my progamming classes, but shouldn't a rudimentary program (below) not produce memory problems? Thanks, Marty

Re: [fltk.general] fltk-2.0.x-r5963: wait() memory leak?

2007-11-27 Thread marty moore
Hi, I'm updating my own message as I attempt to research my question. I have tried simplifying my test to a very basic main.cxx file that creates a window, which I then close by clicking the close button ( default_callback). Valgrind still gives me a 45 byte lost memory error. I've tried seve

[fltk.general] fltk-2.0.x-r5963: wait() memory leak?

2007-11-26 Thread marty moore
Hi All, Based on stuff in the list, I decided to test my program for memory leaks with valgrind. The results seem to indicate a memory leak associated with wait(). Since I'm still a newbie with fltk, I'm not sure I'm understanding the error message correctly. I would appreciate your help in fi

Re: [fltk.general] Styles

2007-10-12 Thread marty moore
Thanks Jiang, I've tried your suggestions. I tried using fluid to create a menubar of 2 item groups with different colors. Fluid does this: ItemGroup* o = new ItemGroup(...); o->color( somecolor); which doesn't work. The itemgroup color is the menubar color. I lokked into menu_item, but it appear

[fltk.general] Styles

2007-10-10 Thread marty moore
Hello All, Just another newbie question I'm trying to create a menubar of itemgroups. I would like the itemgroups and child items to have a separate color from the other itemgroups in the menubar. This would allow different colored itemgroups in the menubar to be 'color coded' acording to