[Freeciv-Dev] Memory leaks in JSON protocol

2017-05-07 Thread Andreas Røsdal
Hi! I have discovered some memory leaks in the JSON protocol in the Freeciv server by running Valgrind on it, and created an issue here: http://www.hostedredmine.com/issues/658181 We now have a 250-player LongTurn game running on Freeciv-web, where this issue has an impact on memory usage. (The

[Freeciv-Dev] [bug #25614] Rivers not displaying in freeciv-web when using included Civ2Civ3 ruleset

2017-03-22 Thread Andreas Røsdal
Update of bug #25614 (project freeciv): Status:None => Fixed ___ Follow-up Comment #1: This has been fixed in Freeciv-web now. EXTRA_* variables are now defined dynamically. Could

[Freeciv-Dev] Freeciv WebGL 3D Development Update

2017-02-19 Thread Andreas Røsdal
I have released a new version of Freeciv WebGL 3D to play.freeciv.org The new release contains support for rendering borders and animated unit movement. Some more details about the release can be found here: http://forum.freeciv.org/f/viewtopic.php?f=24=71874 The source code of Freeciv-web can

Re: [Freeciv-Dev] Freeciv-web WebGL/Three.js prototype

2016-11-27 Thread Andreas Røsdal
! The 3D WebGL version can be tested here: https://play.freeciv.org/ (click the "Single-player 3D Beta" button). More information can be found on the project Github page: https://github.com/freeciv/freeciv-web Andreas 2016-11-12 22:23 GMT+01:00 Andreas Røsdal <andreas.ros...@gmail.c

[Freeciv-Dev] Freeciv-web WebGL/Three.js prototype

2016-11-12 Thread Andreas Røsdal
Hello, We've been working on a 3D WebGL/Three.js prototype for Freeciv-web and the progress has been good so far. More information can be found here: http://forum.freeciv.org/f/viewtopic.php?f=24=39021 The prototype can be tested here: https://play.freeciv.org/webclient/?action=new=webgl=true

[Freeciv-Dev] [bug #25230] Some logs from Freeciv servers running Freeciv-web

2016-10-25 Thread Andreas Røsdal
URL: Summary: Some logs from Freeciv servers running Freeciv-web Project: Freeciv Submitted by: andreasr Submitted on: Tue 25 Oct 2016 06:36:17 PM UTC Category: general

[Freeciv-Dev] [bug #25199] Validate savegames for consistency before importing them

2016-10-18 Thread Andreas Røsdal
URL: Summary: Validate savegames for consistency before importing them Project: Freeciv Submitted by: andreasr Submitted on: Tue 18 Oct 2016 01:56:49 PM UTC Category: None

[Freeciv-Dev] [bug #25185] autogen.sh unable to detect Python on Ubuntu 16.10

2016-10-18 Thread Andreas Røsdal
Update of bug #25185 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25197] Segmentation fault in send_ruleset_control

2016-10-18 Thread Andreas Røsdal
Update of bug #25197 (project freeciv): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #2: I think I

[Freeciv-Dev] [bug #25197] Segmentation fault in send_ruleset_control

2016-10-17 Thread Andreas Røsdal
URL: Summary: Segmentation fault in send_ruleset_control Project: Freeciv Submitted by: andreasr Submitted on: Tue 18 Oct 2016 05:50:38 AM UTC Category: general Severity: 4 -

[Freeciv-Dev] [bug #25185] autogen.sh unable to detect Python on Ubuntu 16.10

2016-10-15 Thread Andreas Røsdal
URL: Summary: autogen.sh unable to detect Python on Ubuntu 16.10 Project: Freeciv Submitted by: andreasr Submitted on: Sat 15 Oct 2016 07:04:06 PM UTC Category: bootstrap

[Freeciv-Dev] [bug #25170] Segmentation fault in map_distance_vector

2016-10-11 Thread Andreas Røsdal
URL: Summary: Segmentation fault in map_distance_vector Project: Freeciv Submitted by: andreasr Submitted on: Tue 11 Oct 2016 05:09:12 PM UTC Category: freeciv-web Severity: 3

[Freeciv-Dev] [bug #25134] Request for server-side CMA for Freeciv-web

2016-09-29 Thread Andreas Røsdal
URL: Summary: Request for server-side CMA for Freeciv-web Project: Freeciv Submitted by: andreasr Submitted on: Fri 30 Sep 2016 05:31:14 AM UTC Category: freeciv-web Severity:

[Freeciv-Dev] Git branching model for Freeciv-web

2016-08-12 Thread Andreas Røsdal
Hello, I would like to make a change to the git branching model for Freeciv-web. The Freeciv-web git repo can be found here: https://github.com/freeciv/freeciv-web Today all development happens in the master branch in git and is released from the master branch to production when I have the

[Freeciv-Dev] [bug #24957] Segmentation faul in is_action_enabled.constprop

2016-08-10 Thread Andreas Røsdal
Follow-up Comment #2, bug #24957 (project freeciv): Yes, the patch has fixed this, based on 0 crashes in 614 games. ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24957] Segmentation faul in is_action_enabled.constprop

2016-08-10 Thread Andreas Røsdal
URL: Summary: Segmentation faul in is_action_enabled.constprop Project: Freeciv Submitted by: andreasr Submitted on: Wed 10 Aug 2016 07:44:41 PM UTC Category: freeciv-web

[Freeciv-Dev] [patch #7522] AI always selling almost all buildings

2016-07-31 Thread Andreas Røsdal
Follow-up Comment #3, patch #7522 (project freeciv): Also related to AI production: The AI seems to change the production in it's cities almost every turn, never making a consistent decision about what to build. For example switching between building barracks and library in a city every other

[Freeciv-Dev] [patch #7507] Launch server by correct name in freeciv-web mode

2016-07-25 Thread Andreas Røsdal
Follow-up Comment #4, patch #7507 (project freeciv): > Topology is not ruleset setting, but server setting. So you are saying that freeciv-web should be able to use classic ruleset as it is, except for the capability string? Yes, I think so. Well, except for topology and arctic terrain coast

[Freeciv-Dev] [patch #7507] Launch server by correct name in freeciv-web mode

2016-07-25 Thread Andreas Røsdal
Follow-up Comment #1, patch #7507 (project freeciv): This is interesting! About the Fcweb rulesets: Freeciv-web should be able to use the classic rulesets, except that Freeciv-web doesn't support all map topoligies, and that is doesn't support arctic coast tendering. If there was a different way

[Freeciv-Dev] [bug #24825] fcweb observation

2016-07-05 Thread Andreas Røsdal
Follow-up Comment #1, bug #24825 (project freeciv): Which version of Freeciv-manual are you using? I think you should build Freeciv-manual from svn r32928 (same revision as fcweb in github is based on). fcweb is pretty much the same as the classic ruleset for most practical purposes. There is no

[Freeciv-Dev] [bug #24741] Branches

2016-06-08 Thread Andreas Røsdal
Follow-up Comment #1, bug #24741 (project freeciv): The Freeciv-web branch in svn can be deleted. Thanks for saying that Freeciv-web is alive and kicking on github. https://github.com/freeciv/freeciv-web ___ Reply to this item at:

[Freeciv-Dev] [bug #24668] "Username is null" after having closed the "Welcome" popup

2016-05-14 Thread Andreas Røsdal
Update of bug #24668 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #1: This has been

[Freeciv-Dev] [patch #7179] Initial patch for run-time language switching; low-level switch_lang()

2016-05-02 Thread Andreas Røsdal
Follow-up Comment #2, patch #7179 (project freeciv): The network protocol also needs to be updated, so that the client can request the correct language for the user upon connect. ___ Reply to this item at:

[Freeciv-Dev] [patch #7179] Initial patch for run-time language switching; low-level switch_lang()

2016-05-02 Thread Andreas Røsdal
Follow-up Comment #1, patch #7179 (project freeciv): This will be very useful for Freeciv-web! Great! ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #24524] Freeciv-web server generates the same map for each new game

2016-04-16 Thread Andreas Røsdal
Update of bug #24524 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24524] Freeciv-web server generates the same map for each new game

2016-04-16 Thread Andreas Røsdal
Follow-up Comment #7, bug #24524 (project freeciv): I can confirm that this problem has been fixed, and that the map generation works correctly in Freeciv-web without the init_game_seed.patch. Great! > I can't run entire freeciv-web machinery at the moment, though, but run just the server &

[Freeciv-Dev] [bug #24524] Freeciv-web server generates the same map for each new game

2016-04-16 Thread Andreas Røsdal
Follow-up Comment #5, bug #24524 (project freeciv): It's great that you investigate this! Can you reproduce this in Freeciv-web git master without the patch init_game_seed.patch? Has there been any changes in Freeciv-web server in svn in the few revisions which has been updated in Freeciv-web?

[Freeciv-Dev] [bug #24524] Freeciv-web server generates the same map for each new game

2016-03-19 Thread Andreas Røsdal
Follow-up Comment #3, bug #24524 (project freeciv): It seems that in init_game_seed(), that game.server.seed is always 26479 when that function is called (game.server.seed should be 0 there). I have created a very primitive workaround here:

[Freeciv-Dev] [bug #24524] Freeciv-web server generates the same map for each new game

2016-03-15 Thread Andreas Røsdal
Follow-up Comment #2, bug #24524 (project freeciv): All savegames have the same mapseed setting, like this: "mapseed",153977005,153977005 There is no map.random_seed. Attaching a savegame. (file #26996) ___ Additional Item Attachment:

[Freeciv-Dev] [bug #24524] Freeciv-web server generates the same map for each new game

2016-03-15 Thread Andreas Røsdal
URL: Summary: Freeciv-web server generates the same map for each new game Project: Freeciv Submitted by: andreasr Submitted on: Tue 15 Mar 2016 07:18:15 PM UTC Category: freeciv-web

[Freeciv-Dev] [bug #24430] freeciv-web uses civ2civ3 tutorial scenario with fcweb ruleset

2016-02-18 Thread Andreas Røsdal
Follow-up Comment #1, bug #24430 (project freeciv): Good observation. How do you suggest we fix this? At some point it would be nice if Freeciv-web supported the same rulesets as Freeciv. Perhaps in the short-term, then both Freeciv-web and Freeciv should use civ2civ3 as default?

[Freeciv-Dev] [bug #24418] Global warming crashes Freeciv server

2016-02-16 Thread Andreas Røsdal
Follow-up Comment #2, bug #24418 (project freeciv): OK. Possibly json protocol related? ___ Reply to this item at: ___ Message sent via/by Gna!

Re: [Freeciv-Dev] Installation Issues

2016-02-15 Thread Andreas Røsdal
Hello Matthew Note that vagrant is used to build Freeciv-web, which is the browser-based version of Freeciv, playable on https://play.freeciv.org/ Freeciv-web is also the most used version of Freeciv. If you wanted to build the desktop version, then there is another way to do that. Can you

[Freeciv-Dev] [bug #24343] Segmentation fault in send_packet_tile_info_100 -> dio_put_memory_json

2016-01-24 Thread Andreas Røsdal
URL: Summary: Segmentation fault in send_packet_tile_info_100 -> dio_put_memory_json Project: Freeciv Submitted by: andreasr Submitted on: Sun 24 Jan 2016 05:40:46 PM UTC Category: freeciv-web

[Freeciv-Dev] [bug #24309] Freeciv-web server using max cpu

2016-01-14 Thread Andreas Røsdal
URL: Summary: Freeciv-web server using max cpu Project: Freeciv Submitted by: andreasr Submitted on: Thu 14 Jan 2016 10:42:45 PM UTC Category: freeciv-web Severity: 3 - Normal

[Freeciv-Dev] [bug #24309] Freeciv-web server using max cpu

2016-01-14 Thread Andreas Røsdal
Follow-up Comment #2, bug #24309 (project freeciv): Thanks! Pushed to production. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #5936] Play By Email for Freeciv-web

2015-12-13 Thread Andreas Røsdal
Update of patch #5936 (project freeciv): Status: In Progress => Done Open/Closed:Open => Closed ___ Follow-up Comment #1: Freeciv-web now

Re: [Freeciv-Dev] [bug #24018] The AI players are extremely slow during europa_1901's turn change

2015-11-04 Thread Andreas Røsdal
> Are the AI players unusually slow for the number of units and cities they have? I think the AI is unusually slow in this scenario. At the moment the Europe 1901 is not usable on the production server. Possibly the AI will have to behave differently with a very large number of cities and units,

[Freeciv-Dev] [bug #24018] The AI players are extremely slow during europa_1901's turn change

2015-11-03 Thread Andreas Røsdal
Follow-up Comment #1, bug #24018 (project freeciv): Yes, I can confirm that this is the issue with Freeciv-web as well. The freeciv server process is running at 100% CPU usage. Attaching a backtrace generated with gdb when attatching to such a process. (file #25582)

[Freeciv-Dev] [bug #24008] Building server only now requires sdl

2015-11-01 Thread Andreas Røsdal
URL: Summary: Building server only now requires sdl Project: Freeciv Submitted by: andreasr Submitted on: Sun 01 Nov 2015 09:19:42 AM UTC Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #24008] Building server only now requires sdl

2015-11-01 Thread Andreas Røsdal
Update of bug #24008 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #2: Yes, sorry..

[Freeciv-Dev] [bug #23966] Segfault when loading in Freeciv web

2015-10-27 Thread Andreas Røsdal
Follow-up Comment #2, bug #23966 (project freeciv): Attaching a savegame where this crash can be reproduced. (file #25495) ___ Additional Item Attachment: File name: lambrus.sav.xz Size:299 KB

[Freeciv-Dev] [bug #23966] Segfault when loading in Freeciv web

2015-10-27 Thread Andreas Røsdal
Follow-up Comment #4, bug #23966 (project freeciv): >Does freeciv-web in production have bug #23891 fixed? No. So this seems to be a very likely cause. Thanks! ___ Reply to this item at:

[Freeciv-Dev] [bug #23966] Segfault when loading in Freeciv web

2015-10-24 Thread Andreas Røsdal
Follow-up Comment #1, bug #23966 (project freeciv): bt full #0  __strncpy_sse2 (s1=0x7ffcd2647aff "", s1@entry=0x7ffcd2647b00 "",     s2=0x1 , n=n@entry=47)     at ./strncpy.c:41     n4 = 11     c =     s = 0x7ffcd2647b00 "" #1  0x7f0f3722dfba in __strncpy_chk

[Freeciv-Dev] [bug #23966] Segfault when loading in Freeciv web

2015-10-24 Thread Andreas Røsdal
URL: Summary: Segfault when loading in Freeciv web Project: Freeciv Submitted by: andreasr Submitted on: Sat 24 Oct 2015 11:07:49 AM UTC Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #23884] Some segmentation faults seen in production

2015-09-20 Thread Andreas Røsdal
Follow-up Comment #2, bug #23884 (project freeciv): Thanks! Pushed to production. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #23887] command crashes server

2015-09-19 Thread Andreas Røsdal
URL: Summary: command crashes server Project: Freeciv Submitted by: andreasr Submitted on: Sat 19 Sep 2015 10:40:23 PM UTC Category: general Severity: 4 - Important

[Freeciv-Dev] [bug #23884] Some segmentation faults seen in production

2015-09-19 Thread Andreas Røsdal
URL: Summary: Some segmentation faults seen in production Project: Freeciv Submitted by: andreasr Submitted on: Sat 19 Sep 2015 07:10:26 AM UTC Category: general Severity: 3 -

[Freeciv-Dev] [bug #23880] First goto always fails

2015-09-16 Thread Andreas Røsdal
Update of bug #23880 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #2: Thanks å lot for

[Freeciv-Dev] [bug #23842] The tests will randomly fail

2015-09-16 Thread Andreas Røsdal
Update of bug #23842 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23842] The tests will randomly fail

2015-09-15 Thread Andreas Røsdal
Follow-up Comment #2, bug #23842 (project freeciv): The timeouts have been increased. Do you still get this problem? https://github.com/freeciv/freeciv-web/commit/7adc53eb29da0a7cec0774ca879982f80a152c12 ___ Reply to this item at:

[Freeciv-Dev] [bug #23842] The tests will randomly fail

2015-09-01 Thread Andreas Røsdal
Follow-up Comment #1, bug #23842 (project freeciv): Yes, this can be improved, the timeout limit for some of the tests needs to be increased, so that the tests works regardless of CPU speed. The tests can be found here:

[Freeciv-Dev] [bug #23835] City names with special characters are not accepted as valid

2015-08-29 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23835 Summary: City names with special characters are not accepted as valid Project: Freeciv Submitted by: andreasr Submitted on: Sat 29 Aug 2015 09:26:42 PM UTC Category: freeciv-web

[Freeciv-Dev] [patch #6295] JSON protocol: support URI encoded strings

2015-08-26 Thread Andreas Røsdal
Follow-up Comment #1, patch #6295 (project freeciv): Looks good, I support this change very much! ___ Reply to this item at: http://gna.org/patch/?6295 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #23764] Loading savegame reveals hidden cities

2015-08-07 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23764 Summary: Loading savegame reveals hidden cities Project: Freeciv Submitted by: andreasr Submitted on: Fri 07 Aug 2015 05:20:30 PM UTC Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #6154] Suggestion: Development version specific savegame compatibility

2015-07-29 Thread Andreas Røsdal
Follow-up Comment #1, patch #6154 (project freeciv): Good suggestion! ___ Reply to this item at: http://gna.org/patch/?6154 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #23707] Segmentation fault in style_of_nation in nation.c:654

2015-07-23 Thread Andreas Røsdal
Update of bug #23707 (project freeciv): Status:None = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #2: This segmentation

[Freeciv-Dev] [bug #23708] Segmentation fault in cities_trade_route_type

2015-07-23 Thread Andreas Røsdal
Follow-up Comment #2, bug #23708 (project freeciv): This patch has resolved the segmentation faults for the Freeciv server running on Freeciv-web production server: https://github.com/freeciv/freeciv-web/blob/91b6b810d25f16a4464b7f2b8ab46e5dd203849f/freeciv/patches/city_traderoute_hotfix.patch

Re: [Freeciv-Dev] [bug #23707] Segmentation fault in style_of_nation in nation.c:654

2015-07-22 Thread Andreas Røsdal
Do you have the logs for a game that crashed? I'm interested in assertion failures. This could be a log from this server, but I'm not really sure (it is the log file from servers running on that port). http://play.freeciv.org/freeciv-web-log-6043.log Do you have a way of seeing what settings

[Freeciv-Dev] [bug #23707] Segmentation fault in style_of_nation in nation.c:654

2015-07-22 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23707 Summary: Segmentation fault in style_of_nation in nation.c:654 Project: Freeciv Submitted by: andreasr Submitted on: Wed 22 Jul 2015 05:13:32 PM UTC Category: general

Re: [Freeciv-Dev] [bug #23707] Segmentation fault in style_of_nation in nation.c:654

2015-07-22 Thread Andreas Røsdal
::2410]: Please report this message at http://gna.org/projects/freeciv/ 1: in player_nation_defaults() [srv_main.c::2216]: assertion 'NO_NATION_SELECTED != pnation' failed. Andreas 2015-07-22 20:07 GMT+02:00 Andreas Røsdal andreas.ros...@gmail.com: Do you have the logs for a game that crashed

[Freeciv-Dev] [bug #23708] Segmentation fault in cities_trade_route_type

2015-07-22 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23708 Summary: Segmentation fault in cities_trade_route_type Project: Freeciv Submitted by: andreasr Submitted on: Wed 22 Jul 2015 07:59:59 PM UTC Category: general Severity: 3 -

[Freeciv-Dev] [bug #23708] Segmentation fault in cities_trade_route_type

2015-07-22 Thread Andreas Røsdal
Follow-up Comment #1, bug #23708 (project freeciv): Another backtrace generated from a core. It seems that when server_quit() is called, soem city tile is null? Core was generated by `freeciv-web --debug=1 --port 6038 -q 20 --Announce none -e -m -M http://localho'. Program terminated with signal

[Freeciv-Dev] [bug #23683] Freeciv segfault on load savegame

2015-07-21 Thread Andreas Røsdal
Follow-up Comment #1, bug #23683 (project freeciv): Attaching a backtrace from gdb from this segfault, seems there is a crash in get_trade_illness(): Starting program: /usr/local/bin/freeciv-server --file fajnie.sav.gz [Thread debugging using libthread_db enabled] Using host libthread_db library

Re: [Freeciv-Dev] Performance issues with app not present in chrome.

2015-07-02 Thread Andreas Røsdal
play.freeciv.org. Could you please give the new version of the app a try, and report if this performance problem has become better? Regards, Andreas 2015-06-16 21:25 GMT+02:00 Mike Mestnik) (the Archmage Forever che...@mikemestnik.net: On Mon, Jun 15, 2015 at 07:28:45PM +0200, Andreas Røsdal

Re: [Freeciv-Dev] Freeciv-web and Mozilla Firefox

2015-07-02 Thread Andreas Røsdal
Hello Silvio, I think it is very exciting that the Mozilla bizdev team shows interest in Freeciv-web, and I am positive to any cooperation where we can expose Freeciv-web to an even larger number of users through the Firefox browser and the Firefox OS. Freeciv-web is already featured on the

[Freeciv-Dev] [patch #6115] Freeciv-web translation and i18n support

2015-06-28 Thread Andreas Røsdal
URL: http://gna.org/patch/?6115 Summary: Freeciv-web translation and i18n support Project: Freeciv Submitted by: andreasr Submitted on: Sun Jun 28 09:01:27 2015 Category: freeciv-web Priority: 5 - Normal

Re: [Freeciv-Dev] Watch Debian Linux unit input bug. on YouTube

2015-06-16 Thread Andreas Røsdal
Hi Mike, Thanks a lot for creating this video, this will be very useful for improving the unit controls in the game. I have already spent a lot of time improving and tweaking the unit controls, but as this video shows, the user-interface can always become more user-friendly. I agree that

Re: [Freeciv-Dev] Performance issues with app not present in chrome.

2015-06-15 Thread Andreas Røsdal
Hi Mike, and thanks for the bugreport to Freeciv-web. If I understand you correctly, then Freeciv-web works correctly in Google Chrome, but there is a performance problem with the Browser application only? Perhaps the Browser application is not as fast as Google Chrome. If it works acceptable in

Re: [Freeciv-Dev] Html5 version input issues.

2015-06-14 Thread Andreas Røsdal
Hello Mike, and thanks for testing Freeciv-web on the Android tablet tf300t. I have not tested the HTML5 version of the tf300t, since I don't have access to one. However, I have tested it on a Google Nexus running Android 5, and it seemed to worknicely there. I suspect that there is some problem

[Freeciv-Dev] [patch #5930] Remove compression code from json protocol

2015-06-11 Thread Andreas Røsdal
Follow-up Comment #4, patch #5930 (project freeciv): Thanks, looks good! ___ Reply to this item at: http://gna.org/patch/?5930 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #23283] Use libwebsockets in Freeciv-web, remove freeciv-proxy

2015-05-03 Thread Andreas Røsdal
Follow-up Comment #3, bug #23283 (project freeciv): This is next on my wishlist of things to improve in Freeciv. ___ Reply to this item at: http://gna.org/bugs/?23283 ___ Message sent

Re: [Freeciv-Dev] Raw Data from The Battle of 100 Freeciv AIs

2015-05-03 Thread Andreas Røsdal
I enjoyed your blog about the 100 Freeciv AIs - really cool stuff! Thanks! Would it be possible for you to send me the data you used to make the awesome line graphs? If I managed to get any nice visualisations done I'd send it your way and you could put it on the blog. Freeciv scorelog file:

[Freeciv-Dev] [bug #23526] Give warning when creating more AI players than available in nationset

2015-04-25 Thread Andreas Røsdal
Follow-up Comment #3, bug #23526 (project freeciv): Thanks for fixing this! ___ Reply to this item at: http://gna.org/bugs/?23526 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #23526] Unable to create more than 50 AI players

2015-04-23 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23526 Summary: Unable to create more than 50 AI players Project: Freeciv Submitted by: andreasr Submitted on: Thu 23 Apr 2015 04:29:14 PM UTC Category: general Severity: 3 -

[Freeciv-Dev] [bug #23526] Give warning when creating more AI players than available in nationset

2015-04-23 Thread Andreas Røsdal
Update of bug #23526 (project freeciv): Severity: 3 - Normal = 4 - Important Priority: 5 - Normal = 3 - Low Summary: Unable to create more than 50 AI players = Give warning when creating more AI

[Freeciv-Dev] [bug #23526] Give warning when creating more AI players than available in nationset

2015-04-23 Thread Andreas Røsdal
Update of bug #23526 (project freeciv): Severity: 4 - Important = 2 - Minor ___ Reply to this item at: http://gna.org/bugs/?23526 ___ Message sent

[Freeciv-Dev] [patch #5955] Json protocol arrays as json arrays

2015-04-23 Thread Andreas Røsdal
Follow-up Comment #8, patch #5955 (project freeciv): I have tested and reviewed this patch, and can gladly report that JSON arrays are now transferred correctly! Thanks a lot to Sveinung for resolving this complicated issue in a very good way, I don't think I could have done this myself! :)

[Freeciv-Dev] [patch #6028] JSON protocol: Use the address of a field to read from and write to it.

2015-04-22 Thread Andreas Røsdal
Follow-up Comment #1, patch #6028 (project freeciv): This patch looks good to me, I have built and tested it. What are the remaining steps to getting JSON array support, do you think? ___ Reply to this item at:

[Freeciv-Dev] [patch #6017] JSON protocol: location in packet as parameter to the dio_* functions.

2015-04-20 Thread Andreas Røsdal
Follow-up Comment #1, patch #6017 (project freeciv): Nice work on the JSON array support so far. This patch looks good to me. Could you please explain a little why the location in packet is required? ___ Reply to this item at:

[Freeciv-Dev] [patch #6017] JSON protocol: location in packet as parameter to the dio_* functions.

2015-04-20 Thread Andreas Røsdal
Follow-up Comment #3, patch #6017 (project freeciv): Thanks for the explanation. ___ Reply to this item at: http://gna.org/patch/?6017 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #5773] Distribute a tool to parse scorelogs

2015-04-18 Thread Andreas Røsdal
Follow-up Comment #3, patch #5773 (project freeciv): There could be a tool which parses scorelogs and generates a HTML-page with the results. The same tool could also generate and include the animated gif from the mapimg output with the game replay in the HTML-page. This could be very useful to

[Freeciv-Dev] [patch #5955] Json protocol arrays as json arrays

2015-04-16 Thread Andreas Røsdal
Follow-up Comment #6, patch #5955 (project freeciv): Thanks, Sveinung, I really encourage you to help find a good solution to this! ___ Reply to this item at: http://gna.org/patch/?5955 ___

[Freeciv-Dev] [patch #5955] Json protocol arrays as json arrays

2015-04-12 Thread Andreas Røsdal
Follow-up Comment #5, patch #5955 (project freeciv): One way to separate addressing and reading/writing is to make generate_packets.py generate code that handles addressing. Would anyone object to this approach? I don't object to this approach. My main objective here is that arrays in the JSON

[Freeciv-Dev] [patch #5955] Json protocol arrays as json arrays

2015-04-09 Thread Andreas Røsdal
Follow-up Comment #2, patch #5955 (project freeciv): I would _really_ appreciate some help implementing json arrays correctly in Freeciv, so we can get Freeciv-web master working again. ___ Reply to this item at:

[Freeciv-Dev] [bug #23430] Fixing Freeciv-web master branch

2015-03-30 Thread Andreas Røsdal
Follow-up Comment #2, bug #23430 (project freeciv): Thanks for all the details, Sveinung. I think the first step for fixing this should be to implement Json arrays in patch #5955. Then we can go on fixing Freeciv-web after that. ___ Reply

[Freeciv-Dev] [bug #23430] Fixing Freeciv-web master branch

2015-03-29 Thread Andreas Røsdal
Update of bug #23430 (project freeciv): Depends on: = patch #5955 ___ Reply to this item at: http://gna.org/bugs/?23430 ___ Message sent

[Freeciv-Dev] [bug #23430] Fixing Freeciv-web master branch

2015-03-29 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23430 Summary: Fixing Freeciv-web master branch Project: Freeciv Submitted by: andreasr Submitted on: Sun 29 Mar 2015 08:39:56 PM UTC Category: freeciv-web Severity: 4 - Important

[Freeciv-Dev] [patch #5955] Json protocol arrays as json arrays

2015-03-27 Thread Andreas Røsdal
Update of patch #5955 (project freeciv): Priority: 5 - Normal = 7 - High ___ Follow-up Comment #1: This is important for Freeciv-web to work, and a resolution to this would be much appreciated.

[Freeciv-Dev] [bug #23283] Use libwebsockets in Freeciv-web, remove freeciv-proxy

2015-03-27 Thread Andreas Røsdal
Follow-up Comment #2, bug #23283 (project freeciv): I would like to suggest that the Json protocol use WebSockets as the transfer protocol, before the Json protocol is defined as done, given the great work that has gone into the Json protocol recently. This would be a huge improvement for

[Freeciv-Dev] [patch #5937] Arrays support to json-protocol

2015-03-25 Thread Andreas Røsdal
Follow-up Comment #6, patch #5937 (project freeciv): Here is a patch reverting this change. (file #24122) ___ Additional Item Attachment: File name: JsonArrays_revert.patchSize:8 KB

[Freeciv-Dev] [patch #5937] Arrays support to json-protocol

2015-03-24 Thread Andreas Røsdal
Follow-up Comment #5, patch #5937 (project freeciv): I suggest we revert this patch, as it doesn't implement json arrays correctly according to the json spec, and because it breaks Freeciv-web. This will give us time to implement arrays correctly when we have it ready, and it will fix

[Freeciv-Dev] [patch #5937] Arrays support to json-protocol

2015-03-23 Thread Andreas Røsdal
Follow-up Comment #3, patch #5937 (project freeciv): cazfi, what do you think about this? ___ Reply to this item at: http://gna.org/patch/?5937 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #5937] Arrays support to json-protocol

2015-03-23 Thread Andreas Røsdal
Update of patch #5937 (project freeciv): Status:Done = In Progress Open/Closed: Closed = Open ___ Follow-up Comment #2: Sorry for not

[Freeciv-Dev] [patch #5936] Play By Email for Freeciv-web

2015-03-15 Thread Andreas Røsdal
URL: http://gna.org/patch/?5936 Summary: Play By Email for Freeciv-web Project: Freeciv Submitted by: andreasr Submitted on: Sun 15 Mar 2015 05:08:23 PM UTC Category: freeciv-web Priority: 5 - Normal

[Freeciv-Dev] [bug #23377] cannot change current city production

2015-03-12 Thread Andreas Røsdal
Update of bug #23377 (project freeciv): Status:None = Need Info ___ Follow-up Comment #1: To change the current production in the city dialog, click Change production to get the

[Freeciv-Dev] [patch #5934] Memory block sending support to json protocol

2015-03-12 Thread Andreas Røsdal
Follow-up Comment #2, patch #5934 (project freeciv): Very nice! I like the idea of future full support for memory block packets and support for the delta protocol over Json and WebSockets in Freeciv-seb. ___ Reply to this item at:

[Freeciv-Dev] [patch #5913] json protocol: Handle multiple packets in buffer -case

2015-03-11 Thread Andreas Røsdal
Follow-up Comment #9, patch #5913 (project freeciv): Ok. This is a good improvement. Feel free to commit it. ___ Reply to this item at: http://gna.org/patch/?5913 ___ Message sent via/by

[Freeciv-Dev] [bug #23376] freeciv web manual terrain section incomplete

2015-03-11 Thread Andreas Røsdal
Update of bug #23376 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #1: Confirmed. ___ Reply to this item at:

[Freeciv-Dev] [bug #23377] cannot change current city production

2015-03-11 Thread Andreas Røsdal
Update of bug #23377 (project freeciv): Status: Need Info = Works For Me Open/Closed:Open = Closed ___ Follow-up Comment #2: Thanks. Feel free to

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