Hi Bryan,
Yeah, that was why I took out the strange effect James North was using.
In trying to create Monty I am attempting to give each item a very
realistic sound scheme.
Bryan Peterson wrote:
> I like the new sound better. It sounds more like what I would expect a
> spider to sound like.
>
ssion list"
Sent: Tuesday, July 17, 2007 5:37 PM
Subject: Re: [Audyssey] Monty Keystroke
> Hi,
> Yeah, they did sound pretty strange. I've got the original spider sounds
> around here somewhere.
>
> Trenton Matthews wrote:
>> The spiders in the original Monty
Hi,
Yeah, they did sound pretty strange. I've got the original spider sounds
around here somewhere.
Trenton Matthews wrote:
> The spiders in the original Monty sounded more creeppy!
> Does anyone else agree with that?
>
>
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The spiders in the original Monty sounded more creeppy!
Does anyone else agree with that?
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 3:16 PM
Subject: Re: [Audyssey] Monty Keystroke
&
amers Discussion list"
Sent: Monday, July 16, 2007 2:51 PM
Subject: Re: [Audyssey] Monty Keystroke
> Hi,
> Right. I imagine I can just let the gamer decide for him or herself if
> they want to use it or not.
>
> Yohandy wrote:
>> well it doesn't really hurt adding it.
Hi,
Well, the manual states you can jump up to 4 feet in either direction.
The real trick with this game is to listen closely, probably stand
still, until the monster is near and jump over it. That said you have to
train your ear to do this.
If I put in a announcement, sound, or some kind of ind
Hi Phil,
Thanks for the various suggestions. I've never quite thought about it
quite that way, but interesting to think about.
As for your beep idea I do remember James North had special approach
sounds that played when the monster was close enough to jump over. For
example skulls would do a lit
Hi Lukas,
Yeah, not having the feature certainly is more challenging, but demand
for the feature is mounting. I suppose those of us who want a challenge
doesn't have to use it, or I can restrict it to only easy levels of play.
Neo wrote:
> Hi,
> I do strongly encourage you to leave it as it is
umbing down the game making it too easy. But To Each his own I
guess. Sly's 2 cents!
- Original Message -
From: "Neo" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 9:26 AM
Subject: Re: [Audyssey] Monty Keystroke
> Hi,
&
Hi,
Right. I imagine I can just let the gamer decide for him or herself if
they want to use it or not.
Yohandy wrote:
> well it doesn't really hurt adding it. I would never use it, because I find
> jumping over monsters quite easy, but some people may need it.
>
t;Gamers Discussion list"
Sent: Monday, July 16, 2007 12:36 PM
Subject: Re: [Audyssey] Monty Keystroke
That's true. I myself have gotten fairly good at that so even if it were
added I'd probably never use it. My suggestion though would have been to add
it but only set it to work on
Just because a key is usable in the game doesn't mean someone has to use it.
Or it could be a toggle or something.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 12:04 PM
Subject: Re:
TED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 11:04 AM
Subject: Re: [Audyssey] Monty Keystroke
> Hi Charles,
> I can't go as far to say it is a useless key stroke, but I do agree that
> adding it might take away some of the challenge in this game. james
&
t;[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 12:29 PM
Subject: Re: [Audyssey] Monty Keystroke
> well it doesn't really hurt adding it. I would never use it, because I
> find
> jumping over monsters quite easy, but some people may need it.
gt;
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 11:26 AM
Subject: Re: [Audyssey] Monty Keystroke
> Hi:
>
> You guys are totally right that it would be more challenging but sometimes
> you don't really know when to jump because you aren't sure how far t
uot;Gamers Discussion list"
Sent: Monday, July 16, 2007 10:26 AM
Subject: Re: [Audyssey] Monty Keystroke
> Hi,
> I do strongly encourage you to leave it as it is now. I am sure there was
> no
> distance indication in the original game either, you could just judge only
> by your e
ssage -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 12:04 PM
Subject: Re: [Audyssey] Monty Keystroke
> Hi Charles,
> I can't go as far to say it is a useless key stroke, but I do agree that
> adding it
AIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 5:55 PM
Subject: Re: [Audyssey] Monty Keystroke
> Hi,
> Well, one of the reasons such a key stroke doesn't exist at this point
> is I felt the game would be more challenging having to use your e
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 11:55 AM
Subject: Re: [Audyssey] Monty Keystroke
> Hi,
> Well, one of the reasons such a key stroke doesn't exist at this point
> is I felt the game wo
Hi,
It's not a hard key stroke to add. It's merely a question for me between
giving the game some real challenge or making it too easy for the end
player. I've never been one for allot of game cheats, and this to me is
boarding on a game cheat. it takes the guessing and listening angle out
of w
[EMAIL PROTECTED]>
> To: "Gamers Discussion list"
> Sent: Sunday, July 15, 2007 5:55 PM
> Subject: [Audyssey] Monty Keystroke
>
>
> > Hi Tom:
> >
> > I found that I was having difficulties with
Hi Charles,
I can't go as far to say it is a useless key stroke, but I do agree that
adding it might take away some of the challenge in this game. james
North gave as little info as was necessary for exactly that reason. To
give the game some challenge.
However, I do understand some gamers have
Hi,
Alpha 1 did have that feature,and in ways I personally felt it made the
game too easy. However, i am willing to listen to everyones thoughts
hear and add it if it is inhigh demand.
As you said it would be possible to work only in easy, but might be
confusing for some folks.
Bryan Peterson w
Hi,
Well, one of the reasons such a key stroke doesn't exist at this point
is I felt the game would be more challenging having to use your ears to
judge when it is time to jump over a particular monster rather than
pressing a key and it saying skull in 5 feet etc. Still the feature
would come i
efers "fruits of the spirit" over
"religious nuts!"
- Original Message -
From: "Ka Yat Li" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, July 15, 2007 5:55 PM
Subject: [Audyssey] Monty Keystroke
> Hi Tom:
>
> I found
ssage -
From: "Ka Yat Li" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, July 15, 2007 4:55 PM
Subject: [Audyssey] Monty Keystroke
> Hi Tom:
>
> I found that I was having difficulties with jumping over monsters so could
> there be a keystr
Hi Tom:
I found that I was having difficulties with jumping over monsters so could
there be a keystroke for announcing how far you are from the monsters?
Thanks
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