Hi all
As for being able to play an opponent over the net I think it's a great
idea and have even done a few times with Sound RTS but still would like more
chances.
I think the difficulty as has been said is the way it is implimented.
The suggestion Thomas had of taking turns such as in
Also keep in mind, the computer itself would need to be able to distinguish
what's going on with a multiple keyboard/joystick environment. Since the
computer typically expects one of each, any more than that and they'll be
fighting one another for control over the same thing. That's why most
I know that several computers have the ability to connect two keyboards;
seems that it'd just be a matter of adding the capability into the game
itself.
Terrence
--
From: Chris Hallsworth [EMAIL PROTECTED]
Sent: Saturday, October 25, 2008 3:14
Couldn't the multi-channel capability of sound cards be implemented to take
care of the cutting-off issue? Let one player come through 1 channel, and
the other through another channel?n'Coud
--
From: Munawar Bijani [EMAIL PROTECTED]
Sent:
Hi ron,
Quote
One other consideration is of course how many of us are with someone who
we would
challenge to a game of whatever to make the investment of hardware and such
worth it.
End quote
And I really think this comes to the heart of the problem. While there
are games out there like
Hi James,
Actually, Microsoft DirectInput and XInput can obtain input from
multiple joysticks simaltaniously without effecting each other. You
merely have to enumerate all the attached joysticks and create an object
for each instance found. So input is actually the least of our troubles.
Hi,
Yeah, I know. I'm not sure DirectX will allow a game to poll from
multiple keyboards though. I suppose you could create multiple keyboard
objects, and then you could enumerate all the keyboards so the keyboard
objects are not pointing to the same keyboard device. It is
theoretically
I'm guessin that would be possible, however, that wouldn't work unless you
bought a splitter to have each channel going to a head set or speakers.
Which, trying to tell a blind person how to do that can lead to a thread on
its on.
Matt.
-Original Message-
From: [EMAIL PROTECTED]
Hi,
I'd say that would be very unlikely. Even if It could be done you have
no idea how much extra memory and CPU power it would take to basically
position two or more complete different audio environments
symaltaniously. Not to mention I still don't see how you could keep from
confusing both