Wouldn't it be so much nicer if it just DIDN'T crash...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Tucker
Sent: Wednesday, October 12, 2005 11:52 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server crashing?
I think the key was suppos
FireDaemon even with the windows controls in the latest versions still
hangs if you use CONSOLE of your 2003 server.
We had to make this change in order to get it to stop waiting for a
response.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Tucker
:
>
> Very nice work there Shane..
> At least someone is digging into it.
>
> StarLog
> aka CSBadBoyz
>
>
> Shane Robinett wrote:
>
> >We've been chasing down a crash problem since the last upgrades to
> >SRCDS.exe. We are experiencing the same 'could n
multipart/alternative ]
We have had them with default installs, mid round, at respawn, but
mostly at
map change.
Tried changing the heapsize and that only appeared to make things
worse.
Windows 2003 & Dual Xeon CPU's.
On 10/3/05, Shane Robinett <[EMAIL PROTECTED]> wrote:
>
>
of the crash dumps to
> Alfred.
>
> -- david
>
>
> ---- Original Message
> From: "Shane Robinett" <[EMAIL PROTECTED]>
> To:
> Sent: Monday, October 03, 2005 10:21 AM
> Subject: [hlds] Bots causing memory read errors
>
>> We've been chas
We've been chasing down a crash problem since the last upgrades to
SRCDS.exe. We are experiencing the same 'could not read memory' errors
that many others have reported. Usually these errors were reported to be
associated with BEETLE and MANI.
We upgraded MANI (we don't use BEETLE) and continued
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
You hate me
From: [EMAIL PROTECTED] on behalf of Eric Smith
Sent: Fri 9/23/2005 7:13 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Engine update
We've released
Code is code. Whatcha gonna do about it?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Genocidal
Sent: Thursday, September 22, 2005 10:30 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: Mandatory Source engine update later today...
--
[ Picke
I just want to go to sleep. Let's do it in the morning. Thanks!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
Sent: Thursday, September 22, 2005 9:18 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] RE: Mandatory Source engine update later t
Wouldn't "tomorrow" be Thursday in this case?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kingsley
Foreman
Sent: Wednesday, September 21, 2005 10:09 PM
To: hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]; hlds@list.valvesoftware.com
Subject: Re: [
Same problem here. Good guess :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of SANDY LEBLANC
Sent: Wednesday, July 06, 2005 5:54 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
[ Converted text/html to text/
Realize that, although your cable/dsl is capable of a 500kb/s upload --
this does not mean you have the available channel/threads to do dozens
of pings a second. A cable at 1.5mb/s is not equal to a fiber/copper T1
at 1.5mb/s.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROT
This is getting tough from E3 Alfred :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Friday, May 20, 2005 3:38 AM
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds] RE: [hlds_linux
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Any chance of getting a comment regarding the BOT problem causing teams to
report "full" and everyone sittingin SPECTATE mode?
From: [EMAIL PROTECTED] on behalf of Al
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Why bother replying Ray? I know he's a fool. You know he's a fool.
Majority of the hlds list knows he's a fool. You just can't convince a
fool he's a fool.
-
Shane
http://www.Phxx.net
http://www.W0
Let's keep things in context. "This really needs to get fixed" -- this
bug is nothing compared to no RCON or +IP working.-
Shane
PHXX.NET
W00t.net
Simple-share.com
ILoveBrittany.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lord Devil
Sent: Saturd
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Anyone have a compiled version of qstat with the latest changes from
CVS? I compiled last weeks without a problem - but I'm getting errors on
the last changes from yesterday.
Sorry - a little off top
hance to check it back into CVS
yet.
Steve / K
- Original Message -
From: "Shane Robinett" <[EMAIL PROTECTED]>
> [ Picked text/plain from multipart/alternative ]
> QSTAT 2.6 is only returning hundreds instead of the normal thousands
of
> servers from th
s its.
Steve / K
- Original Message -
From: "Steven Hartland" <[EMAIL PROTECTED]>
Its broken the steam update the other day changed the packet
id. I've fixed it but not had chance to check it back into CVS
yet.
Steve / K
- Original Message -
From
They you for the diatribe on internet protocol definitions.
The list of reported servers/usage was done at 9pm EST which would be
US/EAST peak but would still show a fairly healthy Western Europe usage
(2GST).
I'll repost new numbers, earlier in the evening and I'll include class A
and B address
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
Sent: Monday, September 20, 2004 6:46 PM
To: [EMAIL PROTECTED]
Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time
to read
They you for the diatribe on internet protocol de
location, ISP, usage, etc.
- Original Message -----
From: "Shane Robinett" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 19, 2004 10:04 PM
Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time
to
read
> Well, instead of just whining
http://www.w00t.net - browse servers, up to date on your initial search
within 4 minutes, get live details on the server once you find / narrow
down what you want.
Browse by server name (soon IP being added), player name, map, and find
stats.
If you all think it's warranted, I can add a "reg" ser
er/map/sex search
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
Sent: Sunday, September 19, 2004 7:24 PM
To: [EMAIL PROTECTED]
Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time
to read
I think we are going off topic
04 PM
To: [EMAIL PROTECTED]
Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take time
to read
On Sun, Sep 19, 2004 at 06:46:58PM -0400, Shane Robinett wrote:
> I doubt that your single-hone bandwidth provider for your DSL provides
> the same quality of pipe people get at s
I doubt that your single-hone bandwidth provider for your DSL provides
the same quality of pipe people get at some quality carrier hotels and
datacenters.
However.
It sounds like in your one instance you have a quality box and you
probably manage your server to the point it performs very well for
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
QSTAT 2.6 is only returning hundreds instead of the normal thousands of
servers from the master server list these past couple weeks. Anyone
else experiencing that problem?
-
Shane
PHXX
What is your IP:PORT?
If anyone else is having this problem, I am compiling a list and trying to
make sense of a pattern. Please email me at [EMAIL PROTECTED] with your IP:PORT
and MOD (CS/TFC, ETC)
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, Sept
Please look through the recent archives. They changed it up now to some
arguably worse way.
- Original Message -
From: "Toker" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>
Sent: Friday, September 03, 2004 8:46 AM
Subject: Re: [hlds_linux] ServerBrowser Update
> How w
e case for at least a few
> servers, if not ten thousand of them :D
>
> -Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
> Sent: Monday, August 30, 2004 3:13 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] HLDS - On Topic
h time on this, as I was supposed to be
> working. :) It just piqued my curiosity. I had to know.
>
> Mike ParaDOX Munoz
>
> www.paradisesgarage.com
>
> -Original Message-
> From: Shane Robinett [mailto:[EMAIL PROTECTED]
> Sent: Monday, August 30, 2004 3:03 PM
&g
Does anyone know if/where/how to rip the list of game servers provided by
the STEAM client? I get 19,000 or so out of the 28,099 that w00t.net pulls
from the master server tables. I want to parse the data and figure out
which servers are NOT being displayed.
My 19,000 is with ALL filters removed.
And I demand a PHXX.NET region!..er...
wait..
- Original Message -
From: "John" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, August 29, 2004 7:55 PM
Subject: Re: [hlds] Not seeing CALIF servers
> Jay Carter wrote:
> > That's all great for people that actually LIVE in one o
To be exact;
The way it is doing the sort is;
IF My ip is 100.100.100.100 -- then I will start getting
99.xxx.xxx.xxx
and
101.xxx.xxx.xxx
then
98.xxx.xxx.xxx
and
102.xxx.xxx.xxx
- Original Message -
From: "List Keeper" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, August
ther events happen later
and
> typically have the id assigned by then.
>
>
>
> -Original Message-
> From: Shane Robinett [mailto:[EMAIL PROTECTED]
> Sent: Thursday, August 26, 2004 3:47 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds] HLDS - MOTD - STEAMID
>
>
> I
Is there a way to get the STEAMID off any of the web-details while someone
is in the MOTD? re: I want to capture someones STEAM ID as they enter the
MOTD and not necessarily once in game
-
Shane
___
To unsubscribe, edit your list preferences, or view th
Yes, and the jews caused the airplanes to crash into the towers...
moving on...
- Original Message -
From: "Megatron" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, August 25, 2004 6:02 PM
Subject: RE: [hlds] Hack-ridden servers abound
> I wouldn't be surprised if we found
ctet showing up just fine.
http://www.w00t.net/default.asp?s=Server&sString=%23drop+montreal%2Fqc+public+server&Search=W00T%21+Server+Search
-
Shane Robinett
http://WWW.PHXX.NET
http://www.Simple-Share.com - Share Something. Anything.
http://www.w00t.net - Server Player G
I assume /images/planb.jpg is within your game server?
You might want to try
- Original Message -
From: "Bryon Hughes" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, August 20, 2004 11:22 AM
Subject: RE: [hlds] Display Web page on MOTD?
> Is it possible to get an example of
Doesn't work yet
- Original Message -
From: "Philipp G." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, August 20, 2004 3:37 AM
Subject: Re: [hlds] Display Web page on MOTD?
just add a meta refresh tag, have it refresh to your site.
P
>From: "{r$r} || mAlFuNcTiOn (rrclan.net)
10 Megabits =10,000,000 bits/second to you network guys 'cause ya'll never
bothered going to college and learning what binary notation was.
-
Programmers rock.
-
Shane @ phxx
http://www.w00t.net - player search/game search/map search/hot-sex-search
http://www.simple-share.net - share a file..q
gt; becaus eI need them!
> Original Message Follows
> From: "Shane Robinett" <[EMAIL PROTECTED]>
> Reply-To: [EMAIL PROTECTED]
> To: <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Half-Life 2 Dedicated Server a few questions
> Date: Tue, 10 Aug 2004 10:37:46
Why do you assume 3KB/s is not a reasonable about of bandwidth per client
connection? It's a bit north of the 2.4KB/s requirement for CS. Why assume
that a new engine requires 10x the bandwidth? One hopes that Valve has
learned over the years what the people at Battlefield 1942 did not.. that
the
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
There appears to be a discrepancy between what serverspy.net and w00t.net show as the
player count.. and what steampowered.com show as a player count. Same for server
counts.
Anyone have any clue why
I think you over estimate the people who like WON versus STEAM.
2/3 of the players play on the STEAM network versus the WON network prior to
the shut down. This is evident by comparing # of players shown @
STEAMPOWERED.COM status page versus the max players found at
gamespy.com/stats or w00t.net o
Roll back you update
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 24, 2004 3:03 PM
Subject: Re: [hlds] Memory Can't be Read (and Linux equivalent)
> --
> [ Picked text/plain from multipart/alternative ]
> VALVE OR STEAM PLEASE FIX THIS, I FOR
2) Not showing up at w00t either
http://w00t.net/default.asp?s=Server&sString=moret&Search=W00T%21+Server+Search
- Original Message -
From: "Stephen Moretti (blueyonder)" <[EMAIL PROTECTED]>
To: "HLDS" <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 9:52 AM
Subject: [hlds] Server refer
Ah, My bad. - DOD Server. w00t just does cs 1.5/1.6
Have you tried going to kquery and running to see if it shows on alternate
lists?
- Original Message -
From: "Stephen Moretti (blueyonder)" <[EMAIL PROTECTED]>
To: "HLDS" <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 9:52 AM
Subject:
p4
- Original Message -
From: "z i p p y" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 07, 2004 4:18 PM
Subject: [hlds] athlon vs pent
> I going to get a server and have the choice of a
>
> athlon 3200xp
> or
> p4 3ghz 800fsb
>
> they would be run on windows 2000.
>
>
There is in fact no difference between their XEON and XEON MP line other
then marketing. XEON processors are artificially low so that they prevent
the AMD Opteron from capturing market share. 5 years ago, if you were
buying servers back then, a dual processor "server" was MUCH higher then
anythi
2004 10:13 PM
Subject: Re: [hlds] Windows 2000 or Windows 2003?
> pff, what does this "Shane Robinett" guy know anyway. Not like he hosts a
> major server company or knows much about computers anyway. He's probably
> balding for that matter.
> -coldfusioN
>
>
Mike - if you are going to make up stuff, atleast try to have something to
back it up sir!
P4 has multiple branches in the CPU line. The most recent branches include
P4 Extreme Edition - -more or less targetted at the high-end gaming PC /
Platform. It does include Hyperthreading. It is built on
Oh... I say we fill his mail box with every bit of nasty spam in the world
now.
- Original Message -
From: "Sam Wilcox" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, June 27, 2004 6:47 PM
Subject: Re: [hlds] RE: [hlds][OT] PLEASE TAKE ME OFF THE MAILING LIST!!! :)
> WOULD YOU
t; > Maybe, just maybe, if everyone did the same for a show of unity and to
> > send
> > > a message that we're tired of the bullshit maybe just maybe we'd get
> > through
> > > to valve just a thought.
> > >
> > > Regards
> > > -
So typical. lol
>
> Regards
> - Original Message -
> From: "Shane Robinett" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, June 23, 2004 3:49 PM
> Subject: Re: [hlds] Latest Win Version, HLDS - Lag Issue
>
>
> > Spoken
; Is there any other fix anyone knows of appart from replacing the mp.dll
to
> > the older one?
> >
> > Pawel Dabrowski
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of Shane Robinett
What drugs are you on StealthMode? We've all being running ping trackers
and have said that in previous posts. The problem is not actual *lag* but
server spikes that are forcing client disconnects or delays.
- Original Message -
From: "StealthMode" <[EMAIL PROTECTED]>
To: <[EMAIL PROTEC
o track this
> down.
>
> -Eric
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
> Sent: Wednesday, June 16, 2004 5:42 AM
> To: [EMAIL PROTECTED]
> Subject: [hlds] Latest Win Version, HLDS - Lag Issue
>
>
http://w00t.phxx.net - check the tool on the top. Click on server.
- Original Message -
From: "Snagu" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 17, 2004 12:21 PM
Subject: [hlds] Looking web-based client side tool for server connection
> This is a multi-part message
> > I was also using cheating death and have now disabled it will know
tonight
> > if it was cheating death.
> >
> > Pawel Dabrowski
> >
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Windows systems, Intel - Win 2003 environments, dual processor
I have 14 open calls from public server clients reporting lag issues. 10-30 second
freezes for client connections. Restarting the server
Biggest expectant cost increase will be bandwidth I suspect.
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, June 15, 2004 4:57 PM
Subject: [hlds] [OT] GISP's: Rental rates for HL2
> Just curious if any of the GISP admins on the list have put any th
They are still both single honed solutions
- Original Message -
From: "Philipp G." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 04, 2004 3:37 PM
Subject: RE: [hlds] Bandwidth woes and where to colo?
The Planet and ServerMatrix, to my knowledge, are both operated by the s
You trying to guarantee an empty server?
- Original Message -
From: "CJ van der Smissen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, May 31, 2003 2:29 AM
Subject: [hlds] mapcycle
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative
BeNT -
When looking at the HT Xeons in task manager, you really need to figure on
doubling the % reported as true work being done. If it says 20% - assume
it's at 40%.
While we have tested dual 2.4/2.6's with HT on and HT off and feel we get
better performance with the HT on, the task manager se
Sur eyou can.. if they are all empty
- Original Message -
From: "Edge100x" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, May 27, 2004 4:50 PM
Subject: Re: [hlds] Questions again And my opinion
> 5-6 full 32-man servers on one machine? No, I don't think that's possible
> wit
1?
- Original Message -
From: "Guido" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, May 21, 2004 9:56 PM
Subject: [hlds] How many servers should i run on a 3.2 GHZ?
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hello.
An ISP delivering broadband access at home of limits of 1.5mb versus the 1mb
you buy from a datacenter are vastly different subject areas.
Technologically, the broadband access (Cable/DSL) is capped at or near the
1.5mb level (obviously, this differs per individual technology).
In the case of the
68 matches
Mail list logo