Hi,
I am using OSG with wx and I am getting a strange bug on my canvas when
dragging and dropping on the canvas, specifically after resizing the
canvas. So initially after the canvas is resized and I drag and drop, items
show up in the wrong place. Then I click once on the canvas and then when
GDal is a third party plugin which is used by VPB but is not part of OSG,
you will need to down load GDAL and build it for your system
http://www.gdal.org/index.html
see http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies
for other 3rd party dependcies you might need
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I am getting the following error running configure for
VirtualPlanetBuilder:
-- Check for working C compiler: /usr/bin/gcc
-- Check for working C compiler: /usr/bin/gcc -- works
-- Check size of void*
-- Check size of void* - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for workin
I have a simple OSG file that references a few JPG and RGB textures. It
displays correctly. But when I build an OSGA archive containing the same
files, the textures cannot be found.
"osgarchive --list --archive scene.osga" reports:
List of files in archive:
bank1.jpg
comm1.jpg
govt1.j
Hi Art,Yeah, I agree but it looks like the include path is correct:
[ 16%] Building CXX object src/osgPPU/CMakeFiles/osgPPU.dir/PPUInOut.o
/usr/bin/c++ -DosgPPU_EXPORTS -O3 -DNDEBUG -fPIC
-F/System/Library/Frameworks
-I/Users/gbivins/devEnv*/research/APIs/installs/include
-I../../include * -DO
Hi Gerrick!
> Has anyone successfully compiled osgPPU on Mac OSX
> 10.5?I'm getting the
> following error during compile:
Unfortunately I do not have Mac to test it, but it
seems that the compiler can not find the file
osgPPU/Processor.h. Please check if it is there and
check if the compiler sett
Has anyone successfully compiled osgPPU on Mac OSX 10.5?I'm getting the
following error during compile:
[EMAIL PROTECTED]/devEnv/research/APIs/osgPPU$ make
/opt/local/bin/cmake -H/Users/gbivins/devEnv/research/APIs/osgPPU
-B/Users/gbivins/devEnv/research/APIs/osgPPU --check-build-system
CMakeFiles
Hello Robert,
> Hopefully in the later half of next week things should start seeing a
> little more sanity...
That's fine, I'm away most of next week at Paul's training course in Washington
DC, so it's no rush. I think with the modified osgcompositeviewer and osgpick
examples I sent, you should h
Hi Julien,
Is it simply that you are looking for better performance from
intersection calculations? Adrian Egli did some work in this
direction and pushed an alpha version of code that computes a k-d tree
of geometry to accelerate intersection testing. I'm afraid you'll
need to look through the
On Jan 18, 2008 9:40 PM, Jan Ciger <[EMAIL PROTECTED]> wrote:
> Is Delta scriptable? Last time I checked it wasn't really, but perhaps
> something has changed in the meantime.
It has python wrappers.
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Hi J-S.
I'm afraid I don't have any suggestions, it'll require me to spend a
couple of hours investigating the issue, time that I don;t have right
now as I'm knee deep in tax returns and other pressing work.
Hopefully in the later half of next week things should start seeing a
little more sanity..
On Jan 19, 2008 12:28 AM, Mike Weiblen <[EMAIL PROTECTED]> wrote:
> 1) an immersive car cockpit display: front windscreen, left/right side
> windows, inside/outside rearview mirrors.
> That indicates Viewer (even tho the eye orientations are quiet
> different, and also have some mirror flips)
Yep
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