Hi,
is there a way of getting a subimage from an osg::Image? I only found the
option of inserting an image as a portion of a bigger image by using
osg::Image::copySubImage.
Thank you!
Cheers,
Johannes
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.ph
Robert, welcome back!
IMHO, with better documentation, the growing set of VPB users
(including me) could help. OTOH, there should be a set of automatic
tests to assure that the different tasks of osgdem remain bug free. A
bit more "test driven" development would be good.
I will raise the topics a
Hi John,
On Tue, Oct 13, 2009 at 2:26 PM, John Vidar Larring
wrote:
> Is this a usage issue, a bug or not-implemented-yet issue? My initial
> attempts of creating a flat projected database were based on this
> documentation from osgdem --help:
I believe your usage should be correct. It's a whil
Hi Jason,
If you are sharing a database between multiple viewers that are
created/deleted then you'll need to switch off the
Texture::setUnrefImageAfterApply(bool) feature that is set to true by
default for paged databases. The DatabasePager has a method for
controlling this, but I'm afraid I can
Hi Eric,
On Wed, Oct 14, 2009 at 2:31 PM, Eric Pouliquen
wrote:
> Hi all,
>
> I saw that the xine ReaderWriter declare a class that can manage the "end of
> movie" event (in looping case). Is there any simple way to detect this event
> in an app which uses this library ?
>
> The osgmovie exam
Hi Miguel,
There must be something specific about your geometry that are causing
the deviation in behavior. It could be one of many things that is
either done or not done in Coin3D or the OSG, given the scope of
different things that it could be there really is little chance of us
guessing what i
Hi Russell,
Have you tried:
viewer->done(true);
?
Robert.
On Mon, Oct 12, 2009 at 8:20 AM, Russell Morris wrote:
> Hey all,
> I've been searching the forums this afternoon and can't seem to find the
> answer to my question. I have a viewer setup with the following:
>
> rViewer = new osgVie
Hi Tanguy,
It's several years since I wrote the below code, but from looking at
it now it looks like I was experimenting with adding a tolerance value
to account for numerical errors. In this case the tolerance is set to
0.0 so in effect the n1 = cos(acosf(n1)) will cancel out to not change
the n
Hi All,
I'm back and will continue to focus on the OpenGL ES 2.0 port, and
will bit by bit be merging the pending submissions/investigation bugs.
As a general note, my plan is now not to branch the OSG to make the
OpenGL ES 2.0 port as I originally declared but work directly on
svn/trunk through
Hi Shinna,
I'm a bit perplexed why you actually need a timer in the way you want.
The OSG provides a FrameStamp on each new frame that provides the
frame number and simulation time - this is sufficient for most
animation work.
Robert.
On Sun, Oct 11, 2009 at 6:39 PM, Shiina Ringo wrote:
> Hi,
Hi Martin,
To check to see if the callback is being loaded do a:
osgconv myfile.osg testfile.osg
And then have a look in the testfile.osg to see if the callback
appears, if it doesn't then it looks like it hasn't been loaded
correctly, or perhaps just not saved correctly. If it doesn't load
t
Hi Cory,
On 16/10/09 6:37 PM, Cory Riddell wrote:
Ulrich Hertlein wrote:
...
Yes, CPUs usually have their own caches and data can be different in
the different caches. However, this isn't what synchronization is
solving. This problem (cache coherency) is handled by the hardware.
The reason
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