I went back to the osgCompute src to look at how it creates a CUDA context. I
am tempted to simply use osgCompute since they have an RTT example that looks
like it would work for my purposes. The only thing that's keeping me from
investing into osgCompute is that the osgCompute forum only has
Thanks Wang Rui,
I had a look at the effectscompositor code but I wanted to start with something
simpler at first so I went to your cookbook.
I followed the NVG example from chapter 6 of your cookbook in order to create a
render to texture camera to write the scene to, then a hud camera to read
Hi Ethan,
You may found the osgeffectcompositor in osgRecipes project as Jeremy says.
I'm currently working on a better version of ViewDependentShadowMap and
will try to provide a complete pipeline using forward shadows and deferred
shading work. It is always appreciated if you and others could pr
Thank you Jeremy I'll have a look at that implementation (I was actually just
reading through Rui Wang's cookbook when you posted this). In the meantime
I'll also try compiling osgPPU and osgCompute and go through some examples to
assess which of these can accomplish what I am looking to do.
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On 01/04/2013 09:33 AM, Ethan Fahy wrote:
Hello all,
I have an osg project that uses shaders to write float32 values representing
temperatures to my framebuffer texture. I would like insert a CUDA or OpenCL
kernel to take those temperature values in the framebuffer and reinterpret them
as co
Hello all,
I have an osg project that uses shaders to write float32 values representing
temperatures to my framebuffer texture. I would like insert a CUDA or OpenCL
kernel to take those temperature values in the framebuffer and reinterpret them
as colors based on various sensor effects.
My cu
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