Re: [pygame] Fwd: Please hear me out.

2006-12-17 Thread Luke Paireepinart
Scheol Service wrote: -- Forwarded message -- From: Scheol Service [EMAIL PROTECTED] Date: Dec 7, 2006 4:58 PM Subject: Please hear me out. To: pygame-users@seul.org I know that there is a mailing list and etc.. for Pygame support but there are other people knowing answers to

Re: [pygame] Fwd: Please hear me out.

2006-12-17 Thread Brian Fisher
On 12/16/06, Scheol Service [EMAIL PROTECTED] wrote: I know that there is a mailing list and etc.. for Pygame support but there are other people knowing answers to questions to some noobies like me have and others know the answers and the support team doesn't always have time to answer right

Re: [pygame] Fwd: Please hear me out.

2006-12-17 Thread Lamonte(Scheols/Demonic)
... or maybe you are some forum modder or developer who just wants to promote something you are working on? ^^ Please don't make false accusations about me. Its really disrespectful. Example of a great PHP help forum: http://phpfreaks.com On 12/17/06, Brian Fisher [EMAIL PROTECTED] wrote: On

Re: [pygame] Fwd: Please hear me out.

2006-12-17 Thread Luke Paireepinart
Lamonte(Scheols/Demonic) wrote: ... or maybe you are some forum modder or developer who just wants to promote something you are working on? ^^ Please don't make false accusations about me. Its really disrespectful. Please don't come on our mailing list and say your PHP forums are superior. It's

Re: [pygame] Fwd: Please hear me out.

2006-12-17 Thread Luke Paireepinart
Luke Paireepinart wrote: Lamonte(Scheols/Demonic) wrote: ... or maybe you are some forum modder or developer who just wants to promote something you are working on? ^^ Please don't make false accusations about me. Its really disrespectful. Please don't come on our mailing list and say your PHP

Re: [pygame] Fwd: Please hear me out.

2006-12-17 Thread Lamonte(Scheols/Demonic)
who said its superiorI was giving an example. On 12/17/06, Luke Paireepinart [EMAIL PROTECTED] wrote: Lamonte(Scheols/Demonic) wrote: ... or maybe you are some forum modder or developer who just wants to promote something you are working on? ^^ Please don't make false accusations

Re: [pygame] Re: Galcon linux version

2006-12-17 Thread Farai Aschwanden
Hi Horst I already let the Galcon Support know that there is also a official Mac Game page from Apple. Maybe it also helps for the Linux version if you can add it there: http://www.apple.com/games/ Dont ask me how to get a entry there but I already saw many Indie games there. Just my 2

Re: [pygame] Re: Galcon linux version

2006-12-17 Thread Farai Aschwanden
And maybe there are some official Linux game pages you might add it? IMHO projects should be posted where ppl are looking for it. Games - game pages, etc. Am 17.12.2006 um 08:52 schrieb Horst JENS: Please help me to Digg Galcon. It is my first time with Digg and i'm a bit disappointed (just

Re: [pygame] Tile Size

2006-12-17 Thread Farai Aschwanden
Inside... Am 17.12.2006 um 03:29 schrieb Kris Schnee: Farai Aschwanden wrote: Inside... Am 17.12.2006 um 01:32 schrieb Kris Schnee: I think that a 2D, flat scrolling tile system in Pygame would be a decent compromise between graphical quality and ease of programming, for my project. I can

Re: [pygame] map format

2006-12-17 Thread Farai Aschwanden
Looks ok to me. One thing to mention: If you use 001 and 002, etc. it will be turned to 1 and 2 if you read them in (Python treats them as number). So you can safe space using direct number w/o leading zeros. About the metafile. If you can define this in one line why not adding it to the

Re: [pygame] Fwd: Please hear me out.

2006-12-17 Thread Farai Aschwanden
Hi Harris Are you here to do any advertisements? Or do you offer a dev forum and then it would easier for you to copy from your desired forum to your dev forum? I dont know if the following forum is linked to Pygame mailing list (think so) but there you have a forum:

[pygame] Re: Re: Galcon linux version

2006-12-17 Thread Horst JENS
Am Sonntag, den 17.12.2006, 13:24 +0100 schrieb Farai Aschwanden: And maybe there are some official Linux game pages you might add it? IMHO projects should be posted where ppl are looking for it. Games - game pages, etc. I already wrote to several linux gaming sites. Thank you for the apple

Re: [pygame] GLSL in Pygame on a Mac

2006-12-17 Thread Brandon N
Thanks, that seems to be the solution. Interestingly, perhaps this is a Python feature that I am unaware of but this seems strange to me: import ctypes ctypes.util.find_library Traceback (most recent call last): File stdin, line 1, in ? AttributeError: 'module' object has no attribute

Re: [pygame] GLSL in Pygame on a Mac

2006-12-17 Thread Alex Holkner
Brandon N wrote: Thanks, that seems to be the solution. Interestingly, perhaps this is a Python feature that I am unaware of but this seems strange to me: import ctypes ctypes.util.find_library Traceback (most recent call last): File stdin, line 1, in ? AttributeError: 'module' object

Re: [pygame] GLSL in Pygame on a Mac

2006-12-17 Thread Brandon N
Interesting, I believe I have had this expressed to me before though it clearly has not sunken in. Thanks for the clarification. Cheers, Brandon On Dec 17, 2006, at 8:55 AM, Alex Holkner wrote: Brandon N wrote: Thanks, that seems to be the solution. Interestingly, perhaps this is a

Re: [pygame] Re: Re: Galcon linux version

2006-12-17 Thread Farai Aschwanden
At the bottom of the site there is a Contact us link. Maybe that way? Good sources also would be: http://www.versiontracker.com/windows/ (Mac/Windows) http://www.macupdate.com/ (Mac only) Should be easier to add new software there Farai Am 17.12.2006 um 14:15 schrieb Horst JENS: Am Sonntag,

Re: [pygame] Wii Remote support -- first patch

2006-12-17 Thread adam naples
this looks great, I've been meaning to get this running for my research, but I'm swamped until after the holidays. I'd be happy to help/submit some samples etc. -an On Dec 17, 2006, at 9:36 AM, robomancer wrote: Hi all, I've created a first step toward Wii Remote support in Pygame. Patch

Re: [pygame] Fwd: Please hear me out.

2006-12-17 Thread Farai Aschwanden
While I am giving you arguments for mailing lists and they work in a nice way you just headed in forcing a forum in your manner w/o any arguments, just that you like forums. Im so sorry to tell you the world is not turning around you. If you like such forums feel free to start one and prove

Re: [pygame] Fwd: Please hear me out.

2006-12-17 Thread Lamonte(Scheols/Demonic)
I don't see how that last message I sent was a flame. Anyways yep. It can stop now. Since I've seen the outcome. On 12/17/06, Jakub Piotr Cłapa [EMAIL PROTECTED] wrote: Could you please stop this?! Two sentences should suffice so what's the point of this whole flame? 1. People who are used to

Re: [pygame] map format

2006-12-17 Thread spotter .
Ah, thanks for that, I forgot about how python handles leading zeros. I dont want to place any sort of restriction on the meta information incase I have to add more stuff later on, this way it will scale and simply work. On 12/17/06, Farai Aschwanden [EMAIL PROTECTED] wrote: Looks ok to me. One

Re: [pygame] map format

2006-12-17 Thread spotter .
Thanks, I just wanted to make it fast because if I start loading the map at the beginning, it might seem to take a while before the game starts due to parsing and caching. Probably just my computer though, its a bit low on ram :( On 12/17/06, Ethan Glasser-Camp [EMAIL PROTECTED] wrote: spotter

Re: [pygame] Fwd: Please hear me out.

2006-12-17 Thread JoN
If this list is archived online then that should be sufficient. Most forum software is very annoying to use, though there are some exceptions. Jon Quoting Jakub Piotr Cłapa [EMAIL PROTECTED]: Could you please stop this?! Two sentences should suffice so what's the point of this whole

Re: [pygame] Fwd: Please hear me out.

2006-12-17 Thread Rikard Bosnjakovic
On 12/18/06, JoN [EMAIL PROTECTED] wrote: If this list is archived online then that should be sufficient. It is: http://aspn.activestate.com/ASPN/Mail/Browse/Threaded/pygame-users Most forum software is very annoying to use, though there are some exceptions. Agreed. Personally I never use

[pygame]Whats the best way to build a game map.

2006-12-17 Thread Lamonte(Scheols/Demonic)
Im trying to start a simple game that is basically an RPG type game. So a sprite can travel around land etc.. Whats the best way to do this?

Re: [pygame]Whats the best way to build a game map.

2006-12-17 Thread JoN
I'll start the deluge by saying: Easiest place to start is to rip off an existing game engine and get a feel for how it works. Jon Quoting Lamonte(Scheols/Demonic) [EMAIL PROTECTED]: Im trying to start a simple game that is basically an RPG type game. So a sprite can travel around land

Re: [pygame]Whats the best way to build a game map.

2006-12-17 Thread Lamonte(Scheols/Demonic)
Do you know of any game sources that does this? that I can look at. On 12/17/06, JoN [EMAIL PROTECTED] wrote: I'll start the deluge by saying: Easiest place to start is to rip off an existing game engine and get a feel for how it works. Jon Quoting Lamonte(Scheols/Demonic) [EMAIL

Re: [pygame]Whats the best way to build a game map.

2006-12-17 Thread JoN
I'll let some others field that one (guys?) - I'm more an OpenGL person than a qualified Pygame person at present. Jon Quoting Lamonte(Scheols/Demonic) [EMAIL PROTECTED]: Do you know of any game sources that does this? that I can look at. On 12/17/06, JoN [EMAIL PROTECTED] wrote: I'll

Re: [pygame]Whats the best way to build a game map.

2006-12-17 Thread Richard Jones
On Monday 18 December 2006 12:39, Lamonte(Scheols/Demonic) wrote: Do you know of any game sources that does this? that I can look at. Have a look at PGU: http://www.imitationpickles.org/pgu/ Richard

Re: [pygame]Whats the best way to build a game map.

2006-12-17 Thread Lamonte(Scheols/Demonic)
cool ill check it out. On 12/17/06, Richard Jones [EMAIL PROTECTED] wrote: On Monday 18 December 2006 12:39, Lamonte(Scheols/Demonic) wrote: Do you know of any game sources that does this? that I can look at. Have a look at PGU: http://www.imitationpickles.org/pgu/ Richard

Re: [pygame] GP2X and PyGame

2006-12-17 Thread Luke Miller
Hi John, I used pygame (gp2x beta2 is available somewhere) to make the gp2x homebrew games: Oh! The Humanity! Tunar and the commercial game: retrovirus RTS On 13/12/06, John Eriksson [EMAIL PROTECTED] wrote: Hi, I'm going to get my hands on a GP2X soon and was wondering if anyone is using

Re: [pygame] GP2X and PyGame

2006-12-17 Thread andrew baker
So, you used the gp2x in the normal Pygame release? On 12/18/06, Luke Miller [EMAIL PROTECTED] wrote: Hi John, I used pygame (gp2x beta2 is available somewhere) to make the gp2x homebrew games: Oh! The Humanity! Tunar and the commercial game: retrovirus RTS On 13/12/06, John Eriksson

Re: [pygame]Whats the best way to build a game map.

2006-12-17 Thread andrew baker
I don't ordinarily promote my game engine, but I did the same thing. I ripped open Einar's Adventure, improved it, and added an editor ( http://sourceforge.net/projects/smpltn). I've tried to keep it super simple. -- Andrew Ulysses Baker failrate

[pygame] stupidity, and a lesson learned

2006-12-17 Thread spotter .
Hi everybody, I just got hit by the silliest, stupidest error on my part and I decided to share it, since it was kinda funny after the fact and so that no one else would make my mistake. This was the data I was trying to parse (a map format I was making): mapname=DeathMap mapauthor=pumaninja

Re: [pygame] stupidity, and a lesson learned

2006-12-17 Thread Luke Paireepinart
spotter . wrote: Hi everybody, I just got hit by the silliest, stupidest error on my part and I decided to share it, since it was kinda funny after the fact and so that no one else would make my mistake. [snip] I was thinking that the .strip() simply took out the specified absolute phrase.

Re: [pygame] stupidity, and a lesson learned

2006-12-17 Thread Richard Jones
On Monday 18 December 2006 16:31, Luke Paireepinart wrote: Note that the way your mapfile is formatted, you could just import it as a python module, and the variables would be declared automatically. Not quite. The strings aren't quoted. He could however use the standard library ConfigParser

Re: [pygame] stupidity, and a lesson learned

2006-12-17 Thread spotter .
Very interesting ideas. The link will be handy for later use. For now, I have simply used this format : name;author;date;version;width;height and then use split(;) to move them into a list and assign it to variables then. Does this seem alright, no glaring things I have missed? It does seem to

Re: [pygame] stupidity, and a lesson learned

2006-12-17 Thread Luke Paireepinart
spotter . wrote: Very interesting ideas. The link will be handy for later use. For now, I have simply used this format : name;author;date;version;width;height and then use split(;) to move them into a list and assign it to variables then. Just thought I'd mention, since the split method