Scheol Service wrote:
-- Forwarded message --
From: Scheol Service [EMAIL PROTECTED]
Date: Dec 7, 2006 4:58 PM
Subject: Please hear me out.
To: pygame-users@seul.org
I know that there is a mailing list and etc.. for Pygame support but
there are other people knowing answers to
On 12/16/06, Scheol Service [EMAIL PROTECTED] wrote:
I know that there is a mailing list and etc.. for Pygame support but
there are other people knowing answers to questions to some noobies
like me have and others know the answers and the support team doesn't
always have time to answer right
... or maybe you are some forum modder or developer who just wants to
promote something you are working on?
^^
Please don't make false accusations about me. Its really disrespectful.
Example of a great PHP help forum:
http://phpfreaks.com
On 12/17/06, Brian Fisher [EMAIL PROTECTED] wrote:
On
Lamonte(Scheols/Demonic) wrote:
... or maybe you are some forum modder or developer who just wants to
promote something you are working on?
^^
Please don't make false accusations about me. Its really disrespectful.
Please don't come on our mailing list and say your PHP forums are superior.
It's
Luke Paireepinart wrote:
Lamonte(Scheols/Demonic) wrote:
... or maybe you are some forum modder or developer who just wants to
promote something you are working on?
^^
Please don't make false accusations about me. Its really disrespectful.
Please don't come on our mailing list and say your PHP
who said its superiorI was giving an example.
On 12/17/06, Luke Paireepinart [EMAIL PROTECTED] wrote:
Lamonte(Scheols/Demonic) wrote:
... or maybe you are some forum modder or developer who just wants to
promote something you are working on?
^^
Please don't make false accusations
Hi Horst
I already let the Galcon Support know that there is also a official
Mac Game page from Apple. Maybe it also helps for the Linux version
if you can add it there: http://www.apple.com/games/
Dont ask me how to get a entry there but I already saw many Indie
games there.
Just my 2
And maybe there are some official Linux game pages you might add it?
IMHO projects should be posted where ppl are looking for it.
Games - game pages, etc.
Am 17.12.2006 um 08:52 schrieb Horst JENS:
Please help me to Digg Galcon. It is my first time with Digg and i'm a
bit disappointed (just
Inside...
Am 17.12.2006 um 03:29 schrieb Kris Schnee:
Farai Aschwanden wrote:
Inside...
Am 17.12.2006 um 01:32 schrieb Kris Schnee:
I think that a 2D, flat scrolling tile system in Pygame would be
a decent compromise between graphical quality and ease of
programming, for my project. I can
Looks ok to me. One thing to mention: If you use 001 and 002, etc. it
will be turned to 1 and 2 if you read them in (Python treats them as
number). So you can safe space using direct number w/o leading zeros.
About the metafile. If you can define this in one line why not adding
it to the
Hi Harris
Are you here to do any advertisements? Or do you offer a dev forum
and then it would easier for you to copy from your desired forum to
your dev forum?
I dont know if the following forum is linked to Pygame mailing list
(think so) but there you have a forum:
Am Sonntag, den 17.12.2006, 13:24 +0100 schrieb Farai Aschwanden:
And maybe there are some official Linux game pages you might add it?
IMHO projects should be posted where ppl are looking for it.
Games - game pages, etc.
I already wrote to several linux gaming sites. Thank you for the apple
Thanks, that seems to be the solution.
Interestingly, perhaps this is a Python feature that I am unaware of
but this seems strange to me:
import ctypes
ctypes.util.find_library
Traceback (most recent call last):
File stdin, line 1, in ?
AttributeError: 'module' object has no attribute
Brandon N wrote:
Thanks, that seems to be the solution.
Interestingly, perhaps this is a Python feature that I am unaware of
but this seems strange to me:
import ctypes
ctypes.util.find_library
Traceback (most recent call last):
File stdin, line 1, in ?
AttributeError: 'module' object
Interesting, I believe I have had this expressed to me before though
it clearly has not sunken in.
Thanks for the clarification.
Cheers,
Brandon
On Dec 17, 2006, at 8:55 AM, Alex Holkner wrote:
Brandon N wrote:
Thanks, that seems to be the solution.
Interestingly, perhaps this is a
At the bottom of the site there is a Contact us link. Maybe that way?
Good sources also would be:
http://www.versiontracker.com/windows/ (Mac/Windows)
http://www.macupdate.com/ (Mac only)
Should be easier to add new software there
Farai
Am 17.12.2006 um 14:15 schrieb Horst JENS:
Am Sonntag,
this looks great, I've been meaning to get this running for my
research, but I'm swamped until after the holidays.
I'd be happy to help/submit some samples etc.
-an
On Dec 17, 2006, at 9:36 AM, robomancer wrote:
Hi all,
I've created a first step toward Wii Remote support in Pygame. Patch
While I am giving you arguments for mailing lists and they work in a
nice way you just headed in forcing a forum in your manner w/o any
arguments, just that you like forums. Im so sorry to tell you the
world is not turning around you.
If you like such forums feel free to start one and prove
I don't see how that last message I sent was a flame.
Anyways yep. It can stop now. Since I've seen the outcome.
On 12/17/06, Jakub Piotr Cłapa [EMAIL PROTECTED] wrote:
Could you please stop this?!
Two sentences should suffice so what's the point of this whole flame?
1. People who are used to
Ah, thanks for that, I forgot about how python handles leading zeros.
I dont want to place any sort of restriction on the meta information incase
I have to add more stuff later on, this way it will scale and simply work.
On 12/17/06, Farai Aschwanden [EMAIL PROTECTED] wrote:
Looks ok to me. One
Thanks, I just wanted to make it fast because if I start loading the
map at the beginning, it might seem to take a while before the game
starts due to parsing and caching. Probably just my computer though,
its a bit low on ram :(
On 12/17/06, Ethan Glasser-Camp [EMAIL PROTECTED] wrote:
spotter
If this list is archived online then that should be sufficient.
Most forum software is very annoying to use, though there are some exceptions.
Jon
Quoting Jakub Piotr CÅapa [EMAIL PROTECTED]:
Could you please stop this?!
Two sentences should suffice so what's the point of this whole
On 12/18/06, JoN [EMAIL PROTECTED] wrote:
If this list is archived online then that should be sufficient.
It is: http://aspn.activestate.com/ASPN/Mail/Browse/Threaded/pygame-users
Most forum software is very annoying to use, though there are some exceptions.
Agreed.
Personally I never use
Im trying to start a simple game that is basically an RPG type game.
So a sprite can travel around land etc..
Whats the best way to do this?
I'll start the deluge by saying:
Easiest place to start is to rip off an existing game engine and get a feel for
how it works.
Jon
Quoting Lamonte(Scheols/Demonic) [EMAIL PROTECTED]:
Im trying to start a simple game that is basically an RPG type game.
So a sprite can travel around land
Do you know of any game sources that does this? that I can look at.
On 12/17/06, JoN [EMAIL PROTECTED] wrote:
I'll start the deluge by saying:
Easiest place to start is to rip off an existing game engine and get a feel for
how it works.
Jon
Quoting Lamonte(Scheols/Demonic) [EMAIL
I'll let some others field that one (guys?) - I'm more an OpenGL person than a
qualified Pygame person at present.
Jon
Quoting Lamonte(Scheols/Demonic) [EMAIL PROTECTED]:
Do you know of any game sources that does this? that I can look at.
On 12/17/06, JoN [EMAIL PROTECTED] wrote:
I'll
On Monday 18 December 2006 12:39, Lamonte(Scheols/Demonic) wrote:
Do you know of any game sources that does this? that I can look at.
Have a look at PGU:
http://www.imitationpickles.org/pgu/
Richard
cool ill check it out.
On 12/17/06, Richard Jones [EMAIL PROTECTED] wrote:
On Monday 18 December 2006 12:39, Lamonte(Scheols/Demonic) wrote:
Do you know of any game sources that does this? that I can look at.
Have a look at PGU:
http://www.imitationpickles.org/pgu/
Richard
Hi John,
I used pygame (gp2x beta2 is available somewhere) to make the gp2x
homebrew games:
Oh! The Humanity!
Tunar
and the commercial game: retrovirus RTS
On 13/12/06, John Eriksson [EMAIL PROTECTED] wrote:
Hi,
I'm going to get my hands on a GP2X soon and was wondering if anyone is
using
So, you used the gp2x in the normal Pygame release?
On 12/18/06, Luke Miller [EMAIL PROTECTED] wrote:
Hi John,
I used pygame (gp2x beta2 is available somewhere) to make the gp2x
homebrew games:
Oh! The Humanity!
Tunar
and the commercial game: retrovirus RTS
On 13/12/06, John Eriksson
I don't ordinarily promote my game engine, but I did the same thing. I
ripped open Einar's Adventure, improved it, and added an editor (
http://sourceforge.net/projects/smpltn). I've tried to keep it super
simple.
--
Andrew Ulysses Baker
failrate
Hi everybody,
I just got hit by the silliest, stupidest error on my part and I
decided to share it, since it was kinda funny after the fact and so
that no one else would make my mistake.
This was the data I was trying to parse (a map format I was making):
mapname=DeathMap
mapauthor=pumaninja
spotter . wrote:
Hi everybody,
I just got hit by the silliest, stupidest error on my part and I
decided to share it, since it was kinda funny after the fact and so
that no one else would make my mistake.
[snip]
I was thinking that the .strip() simply took out the specified
absolute phrase.
On Monday 18 December 2006 16:31, Luke Paireepinart wrote:
Note that the way your mapfile is formatted, you could just import it as
a python module, and the variables would be declared automatically.
Not quite. The strings aren't quoted. He could however use the standard
library ConfigParser
Very interesting ideas. The link will be handy for later use. For now,
I have simply used this format :
name;author;date;version;width;height
and then use split(;) to move them into a list and assign it to
variables then.
Does this seem alright, no glaring things I have missed? It does seem
to
spotter . wrote:
Very interesting ideas. The link will be handy for later use. For now,
I have simply used this format :
name;author;date;version;width;height
and then use split(;) to move them into a list and assign it to
variables then.
Just thought I'd mention, since the split method
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