Re: Interface fundamental proposition.

2007-05-29 Thread Simon M.
On 5/29/07, Paul Louden <[EMAIL PROTECTED]> wrote: >But for me the core is only cursor movement, menu, select, play. I hate to say it, but you're either contradicting yourself with that statement, or not understanding me: The 'menu' button, as you mentioned, isn't honored on the Sansa because i

Re: Interface fundamental proposition.

2007-05-29 Thread Paul Louden
I don't see a short vs long press as being any easier, so to me it comes entirely down to the positioning, and the select button is certainly in a better position than the 'context menu' button. It even makes more sense to me that it be on the select button, in terms of pure interface, because you

Re: Interface fundamental proposition.

2007-05-29 Thread Jonathan Gordon
On 29/05/07, Paul Louden <[EMAIL PROTECTED]> wrote: And to me, even just within the context of the Sansa, the current controls are in no way convenient when operating with my left hand. But context menu button is less convenient than if it were on "Long-Select" (and this applies to righties as we

Re: Interface fundamental proposition.

2007-05-29 Thread Simon M.
My brother recently got a Sansa and I put Rockbox on it for him this weekend. There are some different things that I find inconsistent with other targets, but it is not a bad choice of use for the buttons. I expected the context menu on a long press of Select, too. But the Sansa has a second menu

Re: Interface fundamental proposition.

2007-05-29 Thread Paul Louden
And to me, even just within the context of the Sansa, the current controls are in no way convenient when operating with my left hand. But context menu button is less convenient than if it were on "Long-Select" (and this applies to righties as well, I think), and the main menu is less convenient th

Re: Interface fundamental proposition.

2007-05-29 Thread Linus Nielsen Feltzing
Paul Louden wrote: I think a very, very minor inconvenience (as I think this is) is not a high cost for actual consistency of the interface. If you only own one Rockboxed device, you couldn't care less if it is consistent with other Rockbox targets. You want it to work in the best and most co

Re: Interface fundamental proposition.

2007-05-29 Thread Paul Louden
I think a very, very minor inconvenience (as I think this is) is not a high cost for actual consistency of the interface. I find it much, much easier to operate the device with just my thumb now relative to how it was before, and I think a right-handed person will find it only very very slightly l

Re: Interface fundamental proposition.

2007-05-29 Thread Jonathan Gordon
I assume you're talking about the "Power/Menu" button on the Sansa. It has two labels, Power, and Menu. I suggest we use it as the "Power" button is used on other targets, because there's also a second "Menu" button on the Sansa that serves the purpose of the Menu button on other targets perfectly

Re: Interface fundamental proposition.

2007-05-29 Thread Paul Louden
It also affects those buying a new target. As I said, when you move to a new software, you expect changes. When you move to the same software, you expect consistency. If a button does something in one screen, you expect it to be the "same" button in all the other screens, as the button that does t

Re: Interface fundamental proposition.

2007-05-29 Thread Jonathan Gordon
I agree, however, I think it should be a higher priority to have the button do what it says, which is exactly the reason the REC button does nothing on most targets yet. Most users would have one rockbox target, so why do they care if the buttons are no consistant with a different target? The on

Re: Interface fundamental proposition.

2007-05-29 Thread pondlife
I agree wholeheartedly. FWIW, when I (occasionally) respond to a question regarding a target that I'm unfamiliar with - most of them - then I always use generic button names (directions/MENU/SELECT,/PLAY/STOP) in the hope that these will be translatable by the end user. -- Steve B

Interface fundamental proposition.

2007-05-29 Thread Paul Louden
This seems to be a point I find myself arguing more often than I'd like, so I'd like to bring up some discussion of it here so that maybe some more abstracted decisions can be made (both for moving forward and for revising some existing targets). In my opinion it's very important that certain fun