Re: [agi] Understanding Natural Language

2006-11-30 Thread James Ratcliff
Once you have these sentences in predicate form, it becomes much easier to do 
some statistical matching on them, and group and classify them together to 
generate a set of more logical statements, and to disambiguate the simple 
english term you use first, into a single Term entity in the knowledge base.

IE
on Christmas people give presents
on Thanksgiving people eat turkey
on a pizza there is pepperoni
on a pizza there is olives

These will start to form patterns for the different uses, that we can use to 
formalize general rules or logics (Not necessarily FOL)

like on(Holiday, people do things)
on(food, are other foods)

James

Philip Goetz <[EMAIL PROTECTED]> wrote: Oops - looking back at my earlier post, 
I said that "English sentences
translate neatly into predicate logic statements".  I should have left
out "logic".  I like using predicates to organize sentences.  I made
that post because Josh was pointing out some of the problems with
logic, but then making the false conclusion that predications are a
bad representation.  I wanted to say that you can use a predicate
representation, but use something other than FOPL to process it.

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Re: [agi] Understanding Natural Language

2006-11-29 Thread Russell Wallace

On 11/28/06, Philip Goetz <[EMAIL PROTECTED]> wrote:


I see evidence of dimensionality reduction by humans in the fact that
adopting a viewpoint has such a strong effect on the kind of
information a person is able to absorb.  In conversations about
politics or religion, I often find ideas that to me seem simple, that
I cannot communicate to someone of a different viewpoint.  We both
start with the same input - some English sentences, say - but I think
we compress them in different, yet internally consistent, ways.  Their
viewpoint is based on a compression scheme that simply compresses out
what I am trying to communicate.



Be careful drawing conclusions about what the brain _can_ do from what it
_does_ do when talking about politics and religion - in those domains you
hit "that's a feature not a bug" issues like self-deception, perceived
social allegiance, the "bozo bit" etc, adaptations that explicitly disable a
lot of our normal cognitive abilities. To draw conclusions about our full
cognitive potential you really need to look at performance in complex but
politically neutral domains.

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Re: [agi] Understanding Natural Language

2006-11-29 Thread J. Storrs Hall, PhD.
On Wednesday 29 November 2006 17:23, Philip Goetz wrote:

> What is a pointer-and-tag record structure, and what's it got to do
> with n-dim vectors?

I was using the phrase to cover the typical datastructures representing 
"objects" or "frames" in standard AI ( and much of mainstream programming) 
practice. Nothing special.

> I still don't know why you talk about using different numbers of
> dimensions simultaneously.  Seems to me that you can capture these
> invariants in whatever dimensionality you choose, so no need to talk
> about fractal representations.

At the lowest levels I don't get to choose, since the dimensionality is fixed 
by my input hardware. In that forced representation, the structure of the 
real world generates fractal shapes. At higher levels, I do want to choose -- 
and I have to work out which subspaces / transforms of the lower spaces to 
map into the higher ones. In fact, I can't just do this myself at design time 
-- the system itself needs to do it in learning new concepts. 

--Josh

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Re: [agi] Understanding Natural Language

2006-11-29 Thread Philip Goetz

On 11/29/06, J. Storrs Hall, PhD. <[EMAIL PROTECTED]> wrote:

On Wednesday 29 November 2006 16:04, Philip Goetz wrote:
> On 11/29/06, J. Storrs Hall, PhD. <[EMAIL PROTECTED]> wrote:
> > There will be many occurances of the smaller subregions, corresponding to
> > all different sizes and positions of Tom's face in the raster. In other
> > words, the Tom's face region is fractal.
>
> Are you saying that a hierarchy of categories is just a linear chain
> of resolutions?

A *linear* chain of resolutions would be just one root-to-leaf path in an
abstraction tree (root=lo-res, leaves = all the hi-res pix that would map
into that lo-res one).  The whole tree would be a hierarchy of categories.


I meant that a linear chain of resolutions would create a tree,
because at finer resolutions, you would have more categories.


At the raster level, you can brighten or dim any one pixel without
substantially changing whose face it is. At higher levels of abstraction you
can move the vector along dimensions of lighting, orientation, and size
without changing whose face it is. These invariants can be captured by
transformations or projections in the space -- they're the kind of regularity
that I'm trying to capture implicitly by using n-spaces, rather than having
to represent explicitly in pointer-and-tag record structures.


What is a pointer-and-tag record structure, and what's it got to do
with n-dim vectors?

I still don't know why you talk about using different numbers of
dimensions simultaneously.  Seems to me that you can capture these
invariants in whatever dimensionality you choose, so no need to talk
about fractal representations.

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Re: [agi] Understanding Natural Language

2006-11-29 Thread J. Storrs Hall, PhD.
On Wednesday 29 November 2006 16:04, Philip Goetz wrote:
> On 11/29/06, J. Storrs Hall, PhD. <[EMAIL PROTECTED]> wrote:
> > There will be many occurances of the smaller subregions, corresponding to
> > all different sizes and positions of Tom's face in the raster. In other
> > words, the Tom's face region is fractal.
>
> Are you saying that a hierarchy of categories is just a linear chain
> of resolutions?

A *linear* chain of resolutions would be just one root-to-leaf path in an 
abstraction tree (root=lo-res, leaves = all the hi-res pix that would map 
into that lo-res one).  The whole tree would be a hierarchy of categories.

> I don't see why you need to work with multiple dimensionalities - at
> least, when identifying Tom's face, you need only deal with one
> dimensionality, although you might use fewer dimensions when looking
> for any old human face.

At the raster level, you can brighten or dim any one pixel without 
substantially changing whose face it is. At higher levels of abstraction you 
can move the vector along dimensions of lighting, orientation, and size 
without changing whose face it is. These invariants can be captured by 
transformations or projections in the space -- they're the kind of regularity 
that I'm trying to capture implicitly by using n-spaces, rather than having 
to represent explicitly in pointer-and-tag record structures.

--Josh

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Re: [agi] Understanding Natural Language

2006-11-29 Thread Philip Goetz

On 11/29/06, J. Storrs Hall, PhD. <[EMAIL PROTECTED]> wrote:


There will be many occurances of the smaller subregions, corresponding to all
different sizes and positions of Tom's face in the raster. In other words,
the Tom's face region is fractal.

So, of course, is the Dick's face region, but note that at they lower limits
of resolution they begin to overlap; after a while you're just able to
recognize a human face but not say whose.

So even if you started out saying "only 16K-D space, fixed resolution," you
wind up having to work with the other dimensionalities anyway.


Are you saying that a hierarchy of categories is just a linear chain
of resolutions?

I don't see why you need to work with multiple dimensionalities - at
least, when identifying Tom's face, you need only deal with one
dimensionality, although you might use fewer dimensions when looking
for any old human face.

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Re: [agi] Understanding Natural Language

2006-11-29 Thread Philip Goetz

On 11/29/06, Philip Goetz <[EMAIL PROTECTED]> wrote:


Either that, or I wouldn't do a purely syntactic parse.  It doesn't
work very well to try to handle syntax first, then semantics.


Bother.  I've made some contradictory statements.  I started out by
saying that you could parse English into predicates, without resolving
the semantics, and feed those predicates into whatever process you
like to "understand" the sentence.

What I actually do, as opposed to what I say, is to attack syntax and
semantics at the same time.  The more you commit to a particular
semantic interpretation, the more elaborate you can make your parse,
and the more predications you can extract.  Understanding is a large
part of parsing.

This is complicated by the fact that the ambiguities that are easy to
think of (e.g., does "bank" mean a river bank or a place to put money)
are also easy to resolve, whereas subtler ambiguities that are very
difficult to resolve (say, what qualities is the speaker focusing on,
and what qualities are they ignoring, when they say someone is
"admirable") generally have little impact on the syntax.

I can at least say that, supposing you can figure out what the
sentence means, predicates can be a good way of representing that
meaning.

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Re: [agi] Understanding Natural Language

2006-11-29 Thread J. Storrs Hall, PhD.
On Wednesday 29 November 2006 13:56, Matt Mahoney wrote:
> How is a raster scan (16K vector) of an image useful?  The difference
> between two images of faces is the RMS of the differences of the images
> obtained by subtracting pixels.  Given an image of Tom, how do you compute
> the set of all images that look like Tom?
>
> Humans perceive images by reducing them to a small set of complex features,
> which can be compared in a space with much fewer dimensions.

Certainly. The n-space representation at that early stage is primarily an 
abstraction for thinking about the process mathematically. In humans, the 
retina starts with more like a 16M raster but reduces it precipitously before 
even sending it down the optic nerve. On the other hand, visual cortex has 
not one but many 2-d maps where various functions of images are manipulated 
in a very straightforward way -- the raster form is still used quite a bit 
before the higher abstractions are generated.

One way of computing the set of images that look like Tom would be to follow 
from your one image along a trajectory that you knew maintained invariants in 
pose, orientation, lighting, etc, until you hit the hypersurface that was the 
images of Dick, and then shift the whole Dick region the opposite offset. I 
doubt it actually happens at this level in vision, but I bet the basic 
mechanism, at higher levels, is *extremely* common in carrying expectations 
from an experience to a new situation.

--Josh

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Re: [agi] Understanding Natural Language

2006-11-29 Thread Matt Mahoney
How is a raster scan (16K vector) of an image useful?  The difference between 
two images of faces is the RMS of the differences of the images obtained by 
subtracting pixels.  Given an image of Tom, how do you compute the set of all 
images that look like Tom?

Humans perceive images by reducing them to a small set of complex features, 
which can be compared in a space with much fewer dimensions.
 
-- Matt Mahoney, [EMAIL PROTECTED]

- Original Message 
From: "J. Storrs Hall, PhD." <[EMAIL PROTECTED]>
To: agi@v2.listbox.com
Sent: Wednesday, November 29, 2006 10:50:51 AM
Subject: Re: [agi] Understanding Natural Language

On Tuesday 28 November 2006 17:50, Philip Goetz wrote:

> I see that a raster is a vector.  I see that you can have rasters at
> different resolutions.  I don't see what you mean by "map the regions
> that represent the same face between higher and lower-dimensional
> spaces", or what you are taking the limit of as resolution goes to
> infinity, or why you don't just stick with one particular resolution.

Take rasters representing the faces of Tom and Dick. Just for concreteness 
let's assume they're 16K numbers long. Each one represents a point in a 
16K-dimensional space. If we think of all the points in the space that are 
pictures of Tom, they form a (probably connected) region in the space.

All the pictures that represent Dick form a similar shape, offset from the Tom 
region. There's a larger region that contains both of them that is the union 
of all men's faces, and a larger one yet that's all human faces, and so 
forth.

Now imagine the picture of Tom being shrunk until it's only 1/4 of the 
original raster. It's still Tom's face so it's still part of the Tom region 
of the 16K-D space, but 12K of those dimensions can change however they like 
and not affect the Tom-ness of the picture. A 4K-D slice across this subspace 
would look like the original space would if it only had 4K dimensions in the 
first place -- and it will also resemble a diagonal slice across the big part 
of the Tom region.

There will be many occurances of the smaller subregions, corresponding to all 
different sizes and positions of Tom's face in the raster. In other words, 
the Tom's face region is fractal.

So, of course, is the Dick's face region, but note that at they lower limits 
of resolution they begin to overlap; after a while you're just able to 
recognize a human face but not say whose.

So even if you started out saying "only 16K-D space, fixed resolution," you 
wind up having to work with the other dimensionalities anyway.

Cheers,

--Josh

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Re: [agi] Understanding Natural Language

2006-11-29 Thread Philip Goetz

On 11/29/06, J. Storrs Hall, PhD. <[EMAIL PROTECTED]> wrote:


Presumably you would produce multiple parses for syntactically ambiguous
sentences:

flies(time,like(arrow))
like(time(flies),arrow)

?


Either that, or I wouldn't do a purely syntactic parse.  It doesn't
work very well to try to handle syntax first, then semantics.

To a statistical learner, syntax and semantics aren't even different things.

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Re: [agi] Understanding Natural Language

2006-11-29 Thread J. Storrs Hall, PhD.
On Wednesday 29 November 2006 12:28, Philip Goetz wrote:
> Oops - looking back at my earlier post, I said that "English sentences
> translate neatly into predicate logic statements".  I should have left
> out "logic".  I like using predicates to organize sentences.  I made
> that post because Josh was pointing out some of the problems with
> logic, but then making the false conclusion that predications are a
> bad representation.  I wanted to say that you can use a predicate
> representation, but use something other than FOPL to process it.

I don't think there is a basic disagreement here. I prefaced my earlier 
remarks with the observation, "... it is clearly straightforward to translate 
a sentence into a predicate expression in a syntactic way ..." And it doesn't 
look like you're trying to claim a lot more than that.

Presumably you would produce multiple parses for syntactically ambiguous 
sentences:

flies(time,like(arrow))
like(time(flies),arrow)

?

--Josh

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Re: [agi] Understanding Natural Language

2006-11-29 Thread Philip Goetz

Oops - looking back at my earlier post, I said that "English sentences
translate neatly into predicate logic statements".  I should have left
out "logic".  I like using predicates to organize sentences.  I made
that post because Josh was pointing out some of the problems with
logic, but then making the false conclusion that predications are a
bad representation.  I wanted to say that you can use a predicate
representation, but use something other than FOPL to process it.

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Re: [agi] Understanding Natural Language

2006-11-29 Thread Philip Goetz

On 11/28/06, Matt Mahoney <[EMAIL PROTECTED]> wrote:

First order logic (FOL) is good for expressing simple facts like "all birds have wings" or "no 
bird has hair", but not for statements like "most birds can fly".  To do that you have to at 
least extend it with fuzzy logic (probability and confidence).


Quantification is a logic problem.  I am not talking about logic, but
using predications for representation.  I can represent "most birds
can fly" as something like

[S [NP (mod most) (head birds)] [VP (mod can) (head fly)]]

No quantification involved.


A second problem is, how do you ground the terms?  If you have "for all X, bird(X) => has(X, wings)", where 
does "bird", "wings", "has" get their meanings?  The terms do not map 1-1 to English words, 
even though we may use the same notation.


They DO map 1-1 to English words, because I simply use the English
words in my predicates.  I don't care if "wing" has multiple meanings.
It is the business of whatever process works with those predicates to
sort that out.

I've said this twice already:  I am not talking about using logic, in
which you assign semantics to the terms, and assume that every
instance of a particular predicate has the same semantics.  I am just
talking about using predicates to organize the English terms in a
sentence.  Predicates are a nice representation, even if you are not
going to use FOPL.

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Re: [agi] Understanding Natural Language

2006-11-29 Thread J. Storrs Hall, PhD.
On Tuesday 28 November 2006 17:50, Philip Goetz wrote:

> I see that a raster is a vector.  I see that you can have rasters at
> different resolutions.  I don't see what you mean by "map the regions
> that represent the same face between higher and lower-dimensional
> spaces", or what you are taking the limit of as resolution goes to
> infinity, or why you don't just stick with one particular resolution.

Take rasters representing the faces of Tom and Dick. Just for concreteness 
let's assume they're 16K numbers long. Each one represents a point in a 
16K-dimensional space. If we think of all the points in the space that are 
pictures of Tom, they form a (probably connected) region in the space.

All the pictures that represent Dick form a similar shape, offset from the Tom 
region. There's a larger region that contains both of them that is the union 
of all men's faces, and a larger one yet that's all human faces, and so 
forth.

Now imagine the picture of Tom being shrunk until it's only 1/4 of the 
original raster. It's still Tom's face so it's still part of the Tom region 
of the 16K-D space, but 12K of those dimensions can change however they like 
and not affect the Tom-ness of the picture. A 4K-D slice across this subspace 
would look like the original space would if it only had 4K dimensions in the 
first place -- and it will also resemble a diagonal slice across the big part 
of the Tom region.

There will be many occurances of the smaller subregions, corresponding to all 
different sizes and positions of Tom's face in the raster. In other words, 
the Tom's face region is fractal.

So, of course, is the Dick's face region, but note that at they lower limits 
of resolution they begin to overlap; after a while you're just able to 
recognize a human face but not say whose.

So even if you started out saying "only 16K-D space, fixed resolution," you 
wind up having to work with the other dimensionalities anyway.

Cheers,

--Josh

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Re: [agi] Understanding Natural Language

2006-11-28 Thread Matt Mahoney
First order logic (FOL) is good for expressing simple facts like "all birds 
have wings" or "no bird has hair", but not for statements like "most birds can 
fly".  To do that you have to at least extend it with fuzzy logic (probability 
and confidence).

A second problem is, how do you ground the terms?  If you have "for all X, 
bird(X) => has(X, wings)", where does "bird", "wings", "has" get their 
meanings?  The terms do not map 1-1 to English words, even though we may use 
the same notation.  For example, you can talk about the wings of a building, or 
the idiom "wing it".  Most words in the dictionary list several definitions 
that depend on context.  Also, words gradually change their meaning over time.

I think FOL represents complex ideas poorly.  Try translating what you just 
wrote into FOL and you will see what I mean.
 
-- Matt Mahoney, [EMAIL PROTECTED]

- Original Message 
From: Philip Goetz <[EMAIL PROTECTED]>
To: agi@v2.listbox.com
Sent: Tuesday, November 28, 2006 5:45:51 PM
Subject: Re: [agi] Understanding Natural Language

Oops, Matt actually is making a different objection than Josh.

> Now it seems to me that you need to understand sentences before you can 
> translate them into FOL, not the other way around. Before you can translate 
> to FOL you have to parse the sentence, and before you can parse it you have 
> to understand it, e.g.
>
> I ate pizza with pepperoni.
> I ate pizza with a fork.
>
> Using my definition of understanding, you have to recognize that "ate with a 
> fork" and "pizza with pepperoni" rank higher than "ate with pepperoni" and 
> "pizza with a fork".  A parser needs to know millions of rules like this.

Yes, this is true.  When I said "neatly", I didn't mean "easily".  I
mean that the correct representation in predicate logic is very
similar to the English, and doesn't lose much meaning.  It was
misleading of me to say that it's a good starting point, though, since
you do have to do a lot to get those predicates.

A predicate representation can be very useful.  This doesn't mean that
you have to represent all of the predications that could be extracted
from a sentence.  The NLP system I'm working on does not, in fact, use
a parse tree, for essentially the reasons Matt just gave.  It doesn't
want to make commitments about grammatical structure, so instead it
just groups things into phrases, without deciding what the
dependencies are between those phrases, and then has a bunch of
different demons that scan those phrases looking for particular
predications.  As you find predications in the text, you can eliminate
certain choices of lexical or semantic category for words, and
eliminate arguments so that they can't be re-used in other
predications.  You never actually find the correct parse in our
system, but you could if you wanted to.  It's just that, we've already
extracted the meaning that we're interested in by the time we have
enough information to get the right parse, so the parse tree isn't of
much use.  We get the predicates that we're interested in, for the
purposes at hand.  We might never have to figure out whether pepperoni
is a part or an instrument, because we don't care.

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Re: [agi] Understanding Natural Language

2006-11-28 Thread Philip Goetz

On 11/28/06, J. Storrs Hall, PhD. <[EMAIL PROTECTED]> wrote:

Sorry -- should have been clearer. Constructive Solid Geometry. Manipulating
shapes in high- (possibly infinite-) dimensional spaces.

Suppose I want to represent a face as a point in a space. First, represent it
as a raster. That is in turn a series of numbers that can be a vector in the
space. Same face, higher resolution: more numbers, higher dimensionality
space, but you can map the regions that represent the same face between
higher and lower-dimensional spaces. Do it again, again, etc: take the limit
as the resolution and dimensionality go to infinity. You can no more
represent this explicitly than you can a real number, but you can use it as
an abstraction, as a theory to tell you how well your approximations are
working.


I see that a raster is a vector.  I see that you can have rasters at
different resolutions.  I don't see what you mean by "map the regions
that represent the same face between higher and lower-dimensional
spaces", or what you are taking the limit of as resolution goes to
infinity, or why you don't just stick with one particular resolution.

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Re: [agi] Understanding Natural Language

2006-11-28 Thread Philip Goetz

Oops, Matt actually is making a different objection than Josh.


Now it seems to me that you need to understand sentences before you can 
translate them into FOL, not the other way around. Before you can translate to 
FOL you have to parse the sentence, and before you can parse it you have to 
understand it, e.g.

I ate pizza with pepperoni.
I ate pizza with a fork.

Using my definition of understanding, you have to recognize that "ate with a fork" and "pizza with 
pepperoni" rank higher than "ate with pepperoni" and "pizza with a fork".  A parser needs to 
know millions of rules like this.


Yes, this is true.  When I said "neatly", I didn't mean "easily".  I
mean that the correct representation in predicate logic is very
similar to the English, and doesn't lose much meaning.  It was
misleading of me to say that it's a good starting point, though, since
you do have to do a lot to get those predicates.

A predicate representation can be very useful.  This doesn't mean that
you have to represent all of the predications that could be extracted
from a sentence.  The NLP system I'm working on does not, in fact, use
a parse tree, for essentially the reasons Matt just gave.  It doesn't
want to make commitments about grammatical structure, so instead it
just groups things into phrases, without deciding what the
dependencies are between those phrases, and then has a bunch of
different demons that scan those phrases looking for particular
predications.  As you find predications in the text, you can eliminate
certain choices of lexical or semantic category for words, and
eliminate arguments so that they can't be re-used in other
predications.  You never actually find the correct parse in our
system, but you could if you wanted to.  It's just that, we've already
extracted the meaning that we're interested in by the time we have
enough information to get the right parse, so the parse tree isn't of
much use.  We get the predicates that we're interested in, for the
purposes at hand.  We might never have to figure out whether pepperoni
is a part or an instrument, because we don't care.

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Re: [agi] Understanding Natural Language

2006-11-28 Thread Philip Goetz

I think that Matt and Josh are both misunderstanding what I said in
the same way.  Really, you're both attacking the use of logic on the
predicates, not the predicates themselves as a representation, and so
ignoring the distinction I was trying to create.  I am not saying that
rewriting English as predicates magically provides semantics.

On 11/28/06, J. Storrs Hall, PhD. <[EMAIL PROTECTED]> wrote:

On Tuesday 28 November 2006 14:47, Philip Goetz wrote:
> The use of predicates for representation, and the use of logic for
> reasoning, are separate issues.  I think it's pretty clear that
> English sentences translate neatly into predicate logic statements,
> and that such a transformation is likely a useful first step for any
> sentence-understanding process.  Whether those predicates are then
> used to draw conclusions according to a standard logic system, or are
> used as inputs to a completely different process, is a different
> matter.

I would beg to differ. While it is clearly straightforward to translate a
sencence into a predicate expression in a syntactic way, the resulting
structure has no coherent semantics.


Translating into a predicate expression doesn't give you any semantics.
But it doesn't take any away, either.  It just gives you the sentence
in a neater form, with the hierarchies and dependencies spelled out.


Consider the following sentences. Could you translate them all using the
single predicate on(A,B)? If not, the translation gets messier:

On the table is an apple.
On Lake Ontario is Toronto.
On Hadamard's theory transubstantiation is ineffable.
On Comet, on Cupid, on Prancer and Vixen.
On Christmas we open presents.
On time is better than late.
On budget expenditures are dwarfed by Social Security.
On and on the list goes...


You used the same word "on" in English for each of them.
I thus get to use the same word "on" in a predicate representation for
each of them.
I don't claim that each instance of the predicate "on" means the same thing!
The application of a logic rule that matched any instance of "on(A,B)"
would be making such a claim, but, as I tried to explicitly point out,
that is a problem with logic, not with predicates as a representation.

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Re: [agi] Understanding Natural Language

2006-11-28 Thread J. Storrs Hall, PhD.
On Tuesday 28 November 2006 14:47, Philip Goetz wrote:
> The use of predicates for representation, and the use of logic for
> reasoning, are separate issues.  I think it's pretty clear that
> English sentences translate neatly into predicate logic statements,
> and that such a transformation is likely a useful first step for any
> sentence-understanding process.  Whether those predicates are then
> used to draw conclusions according to a standard logic system, or are
> used as inputs to a completely different process, is a different
> matter.

I would beg to differ. While it is clearly straightforward to translate a 
sencence into a predicate expression in a syntactic way, the resulting 
structure has no coherent semantics. 

Consider how much harder it is to translate a sentence of English into a 
sentence of Chinese. Even then you won't have uncovered the meat of the 
semantics, since in both languages you can rely on a lot of knowledge the 
hearer already knows. 

But when you put the sentence into predicate form, you've moved into a 
formalism where there is no such semantics behind the representation. In 
order to provide them, you have to do the equivalent of writing a Prolog 
program that could make the same predictions, explanations, or replies that a 
human speaker could to the original English sentence.

Consider the following sentences. Could you translate them all using the 
single predicate on(A,B)? If not, the translation gets messier:

On the table is an apple.
On Lake Ontario is Toronto.
On Hadamard's theory transubstantiation is ineffable.
On Comet, on Cupid, on Prancer and Vixen.
On Christmas we open presents.
On time is better than late.
On budget expenditures are dwarfed by Social Security.
On and on the list goes...

> > The open questions are representation -- I'm leaning towards CSG in
> > Hilbert spaces at the moment, but that may be too computationally
> > demanding -- and how to form abstractions.
>
> Does CSG = context-sensitive grammar in this case?  How would you use
> Hilbert spaces?

Sorry -- should have been clearer. Constructive Solid Geometry. Manipulating 
shapes in high- (possibly infinite-) dimensional spaces.

Suppose I want to represent a face as a point in a space. First, represent it 
as a raster. That is in turn a series of numbers that can be a vector in the 
space. Same face, higher resolution: more numbers, higher dimensionality 
space, but you can map the regions that represent the same face between 
higher and lower-dimensional spaces. Do it again, again, etc: take the limit 
as the resolution and dimensionality go to infinity. You can no more 
represent this explicitly than you can a real number, but you can use it as 
an abstraction, as a theory to tell you how well your approximations are 
working.

--Josh

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Re: [agi] Understanding Natural Language

2006-11-28 Thread Matt Mahoney
Philip Goetz <[EMAIL PROTECTED]> wrote:
>The use of predicates for representation, and the use of logic for
>reasoning, are separate issues.  I think it's pretty clear that
>English sentences translate neatly into predicate logic statements,
>and that such a transformation is likely a useful first step for any
>sentence-understanding process.  

I don't think it is clear at all.  Try translating some poetry.  Even for 
sentences that do have a clear representation in first order logic, the 
translation from English is not straightforward at all.  It is an unsolved 
problem.

I also dispute that it is even useful for sentence understanding.  Google 
understands simple questions, and its model is just a bag of words.  Attempts 
to apply parsing or reasoning to information retrieval have generally been a 
failure.

It would help to define what "sentence-understanding" means.  I say a computer 
"understands" English if it can correctly assign probabilities to long strings, 
where "correct" means ranked in the same order as judged by humans.  So a 
program that recognizes the error in the string "the cat caught a moose" could 
be said to understand English.  Thus, the grammar checker in Microsoft Word 
would have more understanding of a text document than a simple spell checker, 
but less understanding than most humans.  Maybe you have a different 
definition.  A reasonable definition for AI should be close to the conventional 
meaning and also be testable without making any assumption about the internals 
of the machine.

Now it seems to me that you need to understand sentences before you can 
translate them into FOL, not the other way around. Before you can translate to 
FOL you have to parse the sentence, and before you can parse it you have to 
understand it, e.g.

I ate pizza with pepperoni.
I ate pizza with a fork.

Using my definition of understanding, you have to recognize that "ate with a 
fork" and "pizza with pepperoni" rank higher than "ate with pepperoni" and 
"pizza with a fork".  A parser needs to know millions of rules like this.
  
-- Matt Mahoney, [EMAIL PROTECTED]

- Original Message 
From: Philip Goetz <[EMAIL PROTECTED]>
To: agi@v2.listbox.com
Sent: Tuesday, November 28, 2006 2:47:41 PM
Subject: Re: [agi] Understanding Natural Language

On 11/24/06, J. Storrs Hall, PhD. <[EMAIL PROTECTED]> wrote:
> On Friday 24 November 2006 06:03, YKY (Yan King Yin) wrote:
> > You talked mainly about how sentences require vast amounts of external
> > knowledge to interpret, but it does not imply that those sentences cannot
> > be represented in (predicate) logical form.
>
> Substitute "bit string" for "predicate logic" and you'll have a sentence that
> is just as true and not a lot less useful.
>
> > I think there should be a
> > working memory in which sentences under attention would "bring up" other
> > sentences by association.  For example if "a person is being kicked" is in
> > working memory, that fact would bring up other facts such as "being kicked
> > causes a person to feel pain and possibly to get angry", etc.  All this is
> > orthogonal to *how* the facts are represented.
>
> Oh, I think the representation is quite important. In particular, logic lets
> you in for gazillions of inferences that are totally inapropos and no good
> way to say which is better. Logic also has the enormous disadvantage that you
> tend to have frozen the terms and levels of abstraction. Actual word meanings
> are a lot more plastic, and I'd bet internal representations are damn near
> fluid.

The use of predicates for representation, and the use of logic for
reasoning, are separate issues.  I think it's pretty clear that
English sentences translate neatly into predicate logic statements,
and that such a transformation is likely a useful first step for any
sentence-understanding process.  Whether those predicates are then
used to draw conclusions according to a standard logic system, or are
used as inputs to a completely different process, is a different
matter.

> The open questions are representation -- I'm leaning towards CSG in Hilbert
> spaces at the moment, but that may be too computationally demanding -- and
> how to form abstractions.

Does CSG = context-sensitive grammar in this case?  How would you use
Hilbert spaces?

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Re: [agi] Understanding Natural Language

2006-11-28 Thread Philip Goetz

On 11/26/06, Pei Wang <[EMAIL PROTECTED]> wrote:

Therefore, the problem of using an n-space representation for AGI is
not its theoretical possibility (it is possible), but its practical
feasibility. I have no doubt that for many limited application,
n-space representation is the most natural and efficient choice.
However, for a general purpose system, the situation is very
different. I'm afraid for AGI we may have to need millions (if not
more) dimensions, and it won't be easy to decide in advance what
dimensions are necessary.


I see evidence of dimensionality reduction by humans in the fact that
adopting a viewpoint has such a strong effect on the kind of
information a person is able to absorb.  In conversations about
politics or religion, I often find ideas that to me seem simple, that
I cannot communicate to someone of a different viewpoint.  We both
start with the same input - some English sentences, say - but I think
we compress them in different, yet internally consistent, ways.  Their
viewpoint is based on a compression scheme that simply compresses out
what I am trying to communicate.

It may be that psychological repression is the result of compressing
out dimensions, or data, that had low utility.  Someone who is
repeatedly exposed to a trauma which they are unable to do anything
about may calculate, subconsciously, that the awareness of that trauma
is simply useless information.

Trying to suggest a PCA-like dimensionality reduction of concepts by
humans has the difficulty that a human should then remember, or be
aware of, those implications of a sentence which have had the most
variance, or the most impact, in their experiences.  In fact, we often
find people make the greatest compression along dimensions that have
the highest importance to them, compressing a whole set of important
distinctions into the binary "good-evil" dimension.  It may be that
our motivational system can handle only a small number of dimensions -
say, five - and that "good-evil" is one of the principle components
whose impact is so large we are actually aware of it.

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Re: Re: [agi] Understanding Natural Language

2006-11-28 Thread Philip Goetz

On 11/27/06, Ben Goertzel <[EMAIL PROTECTED]> wrote:

An issue with Hopfield content-addressable memories is that their
memory capability gets worse and worse as the networks get sparser and
sparser.   I did some experiments on this in 1997, though I never
bothered to publish the results ... some of them are at:

http://www.goertzel.org/papers/ANNPaper.html


I found just the opposite - Hopfield network memory capability gets
much better as the networks get sparser, down to very low levels of
sparseness.  However, I was measuring performance as a function of
storage space and computation.  A fully-connected Hopfield network of
100 neurons has about 10,000 connections.  A Hopfield network of 100
neurons that has only 10 connections per neuron performs has one-tenth
as many connections, and can recall more than one-tenth as many
patterns.

Furthermore, if you selectively eliminate the weak connections and
save the strong connections, you can make Hopfield networks very
sparse that perform almost as well as the fully-connected ones.

BTW, the "canonical" results about Hopfield network capacity in the
McEliece 1987 paper are wrong - I can't find the flaw, so I don't know
why they're wrong, but I know that the paper

a) makes the mistake of comparing recall errors of a fixed number of
bits between networks of different sizes, which means that it counts a
1-bit error in recalling a 1000-node pattern as equivalent to a 1-bit
error in recalling a 10-node pattern, and

b) the paper claims that recall of n-bit patterns, starting from a
presented pattern that differs in n/2 bits, is quite good.  This is
impossible, since differing in n/2 bits means the input pattern is a
RANDOM pattern wrt the target, and half of all the targets should be
closer to the input pattern.

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Re: [agi] Understanding Natural Language

2006-11-28 Thread Philip Goetz

On 11/24/06, J. Storrs Hall, PhD. <[EMAIL PROTECTED]> wrote:

On Friday 24 November 2006 06:03, YKY (Yan King Yin) wrote:
> You talked mainly about how sentences require vast amounts of external
> knowledge to interpret, but it does not imply that those sentences cannot
> be represented in (predicate) logical form.

Substitute "bit string" for "predicate logic" and you'll have a sentence that
is just as true and not a lot less useful.

> I think there should be a
> working memory in which sentences under attention would "bring up" other
> sentences by association.  For example if "a person is being kicked" is in
> working memory, that fact would bring up other facts such as "being kicked
> causes a person to feel pain and possibly to get angry", etc.  All this is
> orthogonal to *how* the facts are represented.

Oh, I think the representation is quite important. In particular, logic lets
you in for gazillions of inferences that are totally inapropos and no good
way to say which is better. Logic also has the enormous disadvantage that you
tend to have frozen the terms and levels of abstraction. Actual word meanings
are a lot more plastic, and I'd bet internal representations are damn near
fluid.


The use of predicates for representation, and the use of logic for
reasoning, are separate issues.  I think it's pretty clear that
English sentences translate neatly into predicate logic statements,
and that such a transformation is likely a useful first step for any
sentence-understanding process.  Whether those predicates are then
used to draw conclusions according to a standard logic system, or are
used as inputs to a completely different process, is a different
matter.


The open questions are representation -- I'm leaning towards CSG in Hilbert
spaces at the moment, but that may be too computationally demanding -- and
how to form abstractions.


Does CSG = context-sensitive grammar in this case?  How would you use
Hilbert spaces?

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Re: Re: [agi] Understanding Natural Language

2006-11-28 Thread Ben Goertzel

My approach,
admittedly unusual, is to assume I have all the processing power and memory I
need, up to a generous estimate of what the brain provides (a petawords and
100 petaMACs), and then see if I can come up with operations that do what it
does. If not it, would be silly to try and do the same task with a machine
one to 100 thousand times smaller.


Yes, this is what we've done with Novamente as well.

In fact, I am quite confident the NM architecture when fully
implemented and tuned can yield powerful AGI  The biggest open
question in my mind is exactly how much computational resources will
be required, to achieve what levels of intelligence.  We have tried to
make estimates of this but they're all pretty fudgy  It is clear
that the resource requirements won't be insane on the level of AIXI or
AIXItl, but in practical terms, a factor of 100 in computational
resource requirements makes a big difference...

-- Ben

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Re: [agi] Understanding Natural Language

2006-11-28 Thread J. Storrs Hall, PhD.
On Monday 27 November 2006 10:35, Ben Goertzel wrote:
>...
> An issue with Hopfield content-addressable memories is that their
> memory capability gets worse and worse as the networks get sparser and
> sparser.   I did some experiments on this in 1997, though I never
> bothered to publish the results ... 

[General observations, not aimed at Ben in particular:]

One of the reasons I'm not looking at actual Hopfield (or any other kind of 
NN) is that I think that a huge amount of what goes on in AI today is 
premature optimization. I.e. the vast majority of the technical work has more 
to do with taking operations that don't have intelligence and making them run 
fast, than with finding operations that do exhibit intelligence. My approach, 
admittedly unusual, is to assume I have all the processing power and memory I 
need, up to a generous estimate of what the brain provides (a petawords and 
100 petaMACs), and then see if I can come up with operations that do what it 
does. If not it, would be silly to try and do the same task with a machine 
one to 100 thousand times smaller.

There are plenty of cases where it's just a royal pain to get a Hopfield net 
or any other NN to do something that's blindingly simple for an ordinary 
program or vector equation. Ignore the implementation, think in the data 
representation as long as you can. When you've got that nailed, you can try 
for that factor of a thousand optimization...

--Josh

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Re: Re: [agi] Understanding Natural Language

2006-11-28 Thread Ben Goertzel

On 11/28/06, J. Storrs Hall, PhD. <[EMAIL PROTECTED]> wrote:

On Monday 27 November 2006 10:35, Ben Goertzel wrote:
> Amusingly, one of my projects at the moment is to show that
> Novamente's "economic attention allocation" module can display
> Hopfield net type content-addressable-memory behavior on simple
> examples.  As a preliminary step to integrating it with other aspects
> of Novamente cognition (reasoning, evolutionary learning, etc.)

I assume everyone here is familiar with the agorics papers of Drexler and
Miller: http://www.agorics.com/Library/agoricpapers.html and this one of
mine: http://autogeny.org/chsmith.html which combines agoric and genetic
algortihms (in a system named "Charles Smith" :-)

Josh


Also related is Eric Baum's work described at

http://www.whatisthought.com/eric.html

See

"Manifesto for an Evolutionary Economics of Intelligence"

for theory and

"Evolution of Cooperative Problem-Solving in an Artificial Economy"

(or related discussion in What Is Thought?)

for a simple narrow-AI application based on the theory.

What I am doing with artificial currencies within Novamente is not
much like either Drexler & Miller's or Baum's ideas, but was
philosophically inspired by both...

-- Ben

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Re: [agi] Understanding Natural Language

2006-11-28 Thread J. Storrs Hall, PhD.
On Monday 27 November 2006 10:35, Ben Goertzel wrote:
> Amusingly, one of my projects at the moment is to show that
> Novamente's "economic attention allocation" module can display
> Hopfield net type content-addressable-memory behavior on simple
> examples.  As a preliminary step to integrating it with other aspects
> of Novamente cognition (reasoning, evolutionary learning, etc.)

I assume everyone here is familiar with the agorics papers of Drexler and 
Miller: http://www.agorics.com/Library/agoricpapers.html and this one of 
mine: http://autogeny.org/chsmith.html which combines agoric and genetic 
algortihms (in a system named "Charles Smith" :-)

Josh



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Re: [agi] Understanding Natural Language

2006-11-27 Thread J. Storrs Hall, PhD.
On Monday 27 November 2006 11:49, YKY (Yan King Yin) wrote:

> To illustrate it with an example, let's say the AGI can recognize apples,
> bananas, tables, chairs, the face of Einstein, etc, in the n-dimensional
> feature space.  So, Einstein's face is defined by a hypersurface where each
> point is an instance of Einstein's face; and you can get a caricature of
> Einstein by going near the fringes of this hypervolume.  So far so good.

In my scheme at least, there's not just one space. There's one space per 
abstractable phenomenon in the ontology of the AI. The "features" that most 
of them are defined in terms of are projections of other ones, in many cases 
simply a signal saying how strongly the lower-level unit understands whatever 
it's seeing.
>
> Now suppose you want to say: the apple is *on* the table, the banana is
> *on* the chair, etc.  In logical form it would be on(table,apple), etc. 
> There can be infinitely many such statements.

But they all mean subtly different things. The notion that a predicate at the 
level of abstraction of a natural language preposition captures anything 
coherent in reality is very likely an illusion. I can put a ship on the ocean 
and a drop of water on a table, but not a ship on a table (it would crush it 
to splinters) or a drop of water on the ocean. I can put an apple on the 
table but not on the ocean (it's "in" the ocean even though it floats just 
like the ship).

If I look at the underside of the tabletop and see a serial number stencilled 
there, is the ink "on" the table? If I glued an apple to the same spot, would 
it be "on" the table?

I think that this is part of what Minsky was trying to capture with his 
"Society of More", but I don't think that most people reading it get the 
whole point -- I certainly didn't at first. The idea is that the things we 
think of as unitary, simple semantic relations are in reality broad and 
*poorly defined* similarity classes in the many, many micromodels that make 
up the patchwork quilt of our overall world model.

> The problem is that this thing, "on", is not definable in n-space via
> operations like AND, OR, NOT, etc.  It seems that "on" is not definable by
> *any* hypersurface, so it cannot be learned by classifiers like feedforward
> neural networks or SVMs.  You can define "apple on table" in n-space, which
> is the set of all configurations of apples on tables; but there is no way
> to define "X is on Y" as a hypervolume, and thus to make it learnable.

"On" is certainly not defineable in the space of the features that could 
distinguish apples from oranges, for example. But I think most of the 
listners here have at least stipulated that n-spaces are good for 
representing physics, and by extension I trust no one will have a problem if 
I claim that it's not too hard to do simulations of simple household 
rigid-body mechanics. Take the space where you're doing that and project into 
one where you only have the trajectories of the centers of gravity of the 
small objects. Now look at the space in the vicinity of the table (after 
having done a lot of random experiments with objects). There will be two 
distinct classes of points: those where the object is falling, and those 
where it is at rest. Hah! a regularity. Split off two concepts, call one 
"above the table," the other "on the table."

We can't put a ship on the table but we can put it on the ocean. If we do a 
mapping between the ship micromodel and the table one, there are some 
features of the dynamics that match up pretty well. In normal experience 
there is no problem disambiguating these two meanings of "on," so we use the 
same word for them and don't even realize they're different. Until we try to 
translate languages, that is -- prepositions are notoriously hard to 
translate.

--Josh

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Re: Re: [agi] Understanding Natural Language

2006-11-27 Thread YKY (Yan King Yin)

On 11/28/06, Mike Dougherty <[EMAIL PROTECTED]> wrote:

perhaps my view of a hypersurface is wrong, but wouldn't a subset of the

dimensions associated with an object be the physical dimensions?  (ok,
virtual physical dimensions)


Is "On" determined by a point of contact between two objects?  (A is on B

and B is on A)

Or is there a dependancy on the direction of gravity? (A is on B, but B is

on the floor)


You say that "on" could not be learned - why not?  In this case it would

seem that the meaning would effectively be "cultural" and the meaning would
depend on the semantic usage/intent of the tutors..

I'm talking about a system whose objects are points in a hyper
feature-space, the features are sensor values, for example pixels of the
camera.  This is not the same as physical space which is (3+1)D.  Maybe we
arn't talking about the same thing.

Anyway, by using predicate logic I have made some bold simplifications and
the resulting system is still not easy to build.  Anything fancier than that
could only be harder.  I think we need to keep it simple.

YY

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Re: Re: [agi] Understanding Natural Language

2006-11-27 Thread Mike Dougherty

On 11/27/06, YKY (Yan King Yin) <[EMAIL PROTECTED]> wrote:


The problem is that this thing, "on", is not definable in n-space via
operations like AND, OR, NOT, etc.  It seems that "on" is not definable by
*any* hypersurface, so it cannot be learned by classifiers like feedforward
neural networks or SVMs.  You can define "apple on table" in n-space, which
is the set of all configurations of apples on tables; but there is no way to
define "X is on Y" as a hypervolume, and thus to make it learnable.



perhaps my view of a hypersurface is wrong, but wouldn't a subset of the
dimensions associated with an object be the physical dimensions?  (ok,
virtual physical dimensions)

Is "On" determined by a point of contact between two objects?  (A is on B
and B is on A)
Or is there a dependancy on the direction of gravity? (A is on B, but B is
on the floor)

You say that "on" could not be learned - why not?  In this case it would
seem that the meaning would effectively be "cultural" and the meaning would
depend on the semantic usage/intent of the tutors..

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Re: Re: [agi] Understanding Natural Language

2006-11-27 Thread YKY (Yan King Yin)

I'm not saying that the n-space approach wouldn't work, but I have used that
approach before and faced a problem.  It was because of that problem that I
switched to a logic-based approach.  Maybe you can solve it.

To illustrate it with an example, let's say the AGI can recognize apples,
bananas, tables, chairs, the face of Einstein, etc, in the n-dimensional
feature space.  So, Einstein's face is defined by a hypersurface where each
point is an instance of Einstein's face; and you can get a caricature of
Einstein by going near the fringes of this hypervolume.  So far so good.

Now suppose you want to say: the apple is *on* the table, the banana is *on*
the chair, etc.  In logical form it would be on(table,apple), etc.  There
can be infinitely many such statements.

The problem is that this thing, "on", is not definable in n-space via
operations like AND, OR, NOT, etc.  It seems that "on" is not definable by
*any* hypersurface, so it cannot be learned by classifiers like feedforward
neural networks or SVMs.  You can define "apple on table" in n-space, which
is the set of all configurations of apples on tables; but there is no way to
define "X is on Y" as a hypervolume, and thus to make it learnable.

This problem extends to other predicates besides on(x,y).

YY

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Re: Re: [agi] Understanding Natural Language

2006-11-27 Thread Ben Goertzel

Amusingly, one of my projects at the moment is to show that
Novamente's "economic attention allocation" module can display
Hopfield net type content-addressable-memory behavior on simple
examples.  As a preliminary step to integrating it with other aspects
of Novamente cognition (reasoning, evolutionary learning, etc.)

Those interested in Hopfield nets may want to look up Daniel Amit's
old book "modeling brain function"

http://www.amazon.com/Modelling-Brain-Function-Attractor-Networks/dp/0521421241/sr=1-3/qid=1164641397/ref=sr_1_3/002-6495259-3104828?ie=UTF8&s=books

which goes way beyond the fixed-point attractors John Hopfield focused
on, and discusses at length strange attractors in neural nets with
asymmetric weights.

This work was inspirational for Novamente, which is intended to show
similar attractor-formation effects through the flow of "artificial
currency" (allocated among knowledge items and relationships via
probability theory) rather than the flow of "simulated neural net
activation."

An issue with Hopfield content-addressable memories is that their
memory capability gets worse and worse as the networks get sparser and
sparser.   I did some experiments on this in 1997, though I never
bothered to publish the results ... some of them are at:

http://www.goertzel.org/papers/ANNPaper.html

The probability/economics approach used in Novamente enables the same
sort of attractor formation but with better behavior under realistic
network sparsity...

Novamente however does not rely on attractors as the sole method of
memory storage.  Rather, it uses logical knowledge representation, but
then also uses attractors of logical atoms (under
economic-attention-allocation dynamics) to represent an "upper layer"
of more fluid knowledge.

-- Ben G

On 11/27/06, J. Storrs Hall, PhD. <[EMAIL PROTECTED]> wrote:

On Sunday 26 November 2006 18:02, Mike Dougherty wrote:

> I was thinking about the N-space representation of an idea...  Then I
> thought about the tilting table analogy Richard posted elsewhere (sorry,
> I'm terrible at citing sources)  Then I starting wondering what would
> happen if the N-space geometric object were not an idea, but the computing
> machine - responding to the surface upon which it found itself.  So if the
> 'computer' (brain, etc.) were a simple sphere like a marble affected by
> gravity on a wobbly tabletop, the phase space would be straightforward.
> It's difficult to conceive of an N dimensional object in an N+m dimensional
> tabletop being acted upon by some number of gravity analogues.

This is essentially what a Hopfield net does. The setting of all the weights
produces an "energy surface" in the n-dimensional space generated by the
signal strengths of the n "units." The state of the system follows the
surface, seeking lowest energy; the surface gets "tilted" by virtue of
different inputs on some of the wires, and some of the dimensions get used as
continuously varying outputs on other wires.
I saw Hopfield demo a net with just ten units (10 op-amps, 100 potentiometers
for the "synaptic" weights) that was connected to a microphone and could
recognize the ten digits spoken into it. He claimed that it would work at
radio frequencies, if anybody could talk that fast :-)
The only trouble with Hopfield nets is that nobody but Hopfield can program
them. Hugo wants to build special-purpose hardware just to evolve
weight-settings, and I wish him luck.

> Is this at least in the right direction of what you are proposing?  Have
> you projected the dimensionality of the human brain?  That would at least
> give a baseline upon which to speculate - especially considering that we
> have enough difficulty understanding "perspective" dimension on a 2D
> painting, let alone conceive of (and articulate) dimensions higher than our
> own. (assuming the incompleteness theorem isn't expressly prohibiting it)

I'm proposing to use the better-understood (by me) hardware
content-sddressable memory (or rather simulate it on an ordinary computer) to
do a poor man's version of that, but in a way that I do know how to program,
and most importantly, that mostly programs itself by watching what's going
on. Chances are that someone really smart could rig a way to do that with a
real Hopfield net, since he invented them as associative memories in the
first place...
(J. J. Hopfield, "Neural networks and physical systems with emergent
collective computational abilities", Proceedings of the National Academy of
Sciences of the USA, vol. 79 no. 8 pp. 2554-2558, April 1982.
http://www.pnas.org/cgi/content/abstract/79/8/2554)
... but I'm not that smart :-)

--Josh

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Re: [agi] Understanding Natural Language

2006-11-27 Thread J. Storrs Hall, PhD.
On Sunday 26 November 2006 18:02, Mike Dougherty wrote:

> I was thinking about the N-space representation of an idea...  Then I
> thought about the tilting table analogy Richard posted elsewhere (sorry,
> I'm terrible at citing sources)  Then I starting wondering what would
> happen if the N-space geometric object were not an idea, but the computing
> machine - responding to the surface upon which it found itself.  So if the
> 'computer' (brain, etc.) were a simple sphere like a marble affected by
> gravity on a wobbly tabletop, the phase space would be straightforward. 
> It's difficult to conceive of an N dimensional object in an N+m dimensional
> tabletop being acted upon by some number of gravity analogues.

This is essentially what a Hopfield net does. The setting of all the weights 
produces an "energy surface" in the n-dimensional space generated by the 
signal strengths of the n "units." The state of the system follows the 
surface, seeking lowest energy; the surface gets "tilted" by virtue of 
different inputs on some of the wires, and some of the dimensions get used as 
continuously varying outputs on other wires. 
I saw Hopfield demo a net with just ten units (10 op-amps, 100 potentiometers 
for the "synaptic" weights) that was connected to a microphone and could 
recognize the ten digits spoken into it. He claimed that it would work at 
radio frequencies, if anybody could talk that fast :-)
The only trouble with Hopfield nets is that nobody but Hopfield can program 
them. Hugo wants to build special-purpose hardware just to evolve 
weight-settings, and I wish him luck.

> Is this at least in the right direction of what you are proposing?  Have
> you projected the dimensionality of the human brain?  That would at least
> give a baseline upon which to speculate - especially considering that we
> have enough difficulty understanding "perspective" dimension on a 2D
> painting, let alone conceive of (and articulate) dimensions higher than our
> own. (assuming the incompleteness theorem isn't expressly prohibiting it)

I'm proposing to use the better-understood (by me) hardware 
content-sddressable memory (or rather simulate it on an ordinary computer) to 
do a poor man's version of that, but in a way that I do know how to program, 
and most importantly, that mostly programs itself by watching what's going 
on. Chances are that someone really smart could rig a way to do that with a 
real Hopfield net, since he invented them as associative memories in the 
first place... 
(J. J. Hopfield, "Neural networks and physical systems with emergent 
collective computational abilities", Proceedings of the National Academy of 
Sciences of the USA, vol. 79 no. 8 pp. 2554-2558, April 1982. 
http://www.pnas.org/cgi/content/abstract/79/8/2554)
... but I'm not that smart :-)

--Josh

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Re: Re: [agi] Understanding Natural Language

2006-11-26 Thread Andrii (lOkadin) Zvorygin

On 11/26/06, Matt Mahoney <[EMAIL PROTECTED]> wrote:

My point about artificial languages is I don't believe that they are of much 
use in helping to understand or solve the natural language modeling problem, 
which is a central problem to AGI.  Ben mentioned one use, which is to use 
Lojban++ in combination with English to train an AGI in English.  In this case, 
Lojban++ serves to help ground the language, just as using a 3-D modeling 
language could also be used to describe the environment.  In this case, any 
language which is expressive enough to do this and is familiar to the developer 
will do.

It is a different case where we require users to learn an artificial language 
because we don't know how to model natural language.  I don't see how this can 
lead to any significant insights.  There are already many examples of 
unabiguous and easy to parse programming languages (including superficially 
English-like languages such as COBOL and SQL) and formal knowledge 
representation languages (Cycl, prolog, etc).

An AGI has to deal with ambiguity and errors in language.  Consider the following sentence which I 
used earlier: "I could even invent a new branch of mathematics, introduce appropriate 
notation, and express ideas in it."  What does "it" refer to?  The solution in an 
artificial language would be either to forbid pronouns (as in most programming languages) or 
explicitly label it to make the meaning explicit.  But people don't want or need to do this.  They 
can figure it out by context.  If your AGI can't use context to solve such problems then you 
haven't solved the natural language modeling problem, and a vast body of knowledge will be 
inaccessible.

Shouldn't really  be an issue. goi to label things, if you translated
all of a text and used an identifier for each foreign phrase
(primitive but may be necessary), I don't see why:
A: you can't try many different possibilities
B: you have make another copy conveying the alternative meaning if it
truly is ambiguous


I think you will find that writing a Lojban parser will be trivial compared to 
writing an English to Lojban translator.

Maybe so, I plan on first making a Lojban-to-English translator to
increase the user base. The English-to-Lojban will be supported for
text that is produced from a Lojban-to-English translator. Other than
that, while harvesting information from English sources is nice it's
not a top priority. Besides the search business has lots of
competition and many people seem satisfied. Our target audience
initially will be people who's communities we can host through our
network. They should create lots of content, perhaps in an English
variant(lojbanplusplus) that isn't soo ambiguous until someone works
out the kinks in understanding pure-English.


Andrii (lOkadin) Zvorygin <[EMAIL PROTECTED]> wrote:
>My initial reasoning was that right now many programs don't use AI,
>because programmers don't know, and the ones that do can't easily add
>code.

It is because language modeling is unsolved.  Computers would be much easier to 
use if we could talk to them in English.  But they do not understand.  We don't 
know how to make them understand.

The path to making them understand through Lojban seems rather well
defined so hopefully wont  be too tedius.


But we are making progress.  Google will answer simple, natural language 
questions (although they don't advertise it).  The fact that others haven't 
done it suggests the problem requires vast computational resources and training 
data.

.uidai(happy empathy) progress is always good. .a'o(hope) We can help
each other achieve our goals even if they are different.



mu'omi'e.LOkadin.



-- Matt Mahoney, [EMAIL PROTECTED]

- Original Message 
From: Andrii (lOkadin) Zvorygin <[EMAIL PROTECTED]>
To: agi@v2.listbox.com
Sent: Sunday, November 26, 2006 4:37:02 PM
Subject: Re: Re: [agi] Understanding Natural Language

On 11/25/06, Matt Mahoney <[EMAIL PROTECTED]> wrote:
> Andrii (lOkadin) Zvorygin <[EMAIL PROTECTED]> wrote:
> >> Even if we were able to constrain the grammar, you still have the
> problem that people will still make ungrammatical statements, misspell
> words, omit words, and so on.
> >Amazing you should mention such valid points against natural languages.
>
> This misses the point.  Where are you going to get 1 GB of Lojban text to 
train your language model?
Well A:  I could just get IRC logs and mailing lists of the current
Lojban community.
B: point is to translate English into Lojban
C: I'm not training a language model. I'm creating a parser, then a
translator, then other things. The translator will have some elements
of an AI probably Bayesian probability will be involved, it's too
early to say however. I may be on the wrong list discussi

Re: Re: [agi] Understanding Natural Language

2006-11-26 Thread Matt Mahoney
My point about artificial languages is I don't believe that they are of much 
use in helping to understand or solve the natural language modeling problem, 
which is a central problem to AGI.  Ben mentioned one use, which is to use 
Lojban++ in combination with English to train an AGI in English.  In this case, 
Lojban++ serves to help ground the language, just as using a 3-D modeling 
language could also be used to describe the environment.  In this case, any 
language which is expressive enough to do this and is familiar to the developer 
will do.

It is a different case where we require users to learn an artificial language 
because we don't know how to model natural language.  I don't see how this can 
lead to any significant insights.  There are already many examples of 
unabiguous and easy to parse programming languages (including superficially 
English-like languages such as COBOL and SQL) and formal knowledge 
representation languages (Cycl, prolog, etc).

An AGI has to deal with ambiguity and errors in language.  Consider the 
following sentence which I used earlier: "I could even invent a new branch of 
mathematics, introduce appropriate notation, and express ideas in it."  What 
does "it" refer to?  The solution in an artificial language would be either to 
forbid pronouns (as in most programming languages) or explicitly label it to 
make the meaning explicit.  But people don't want or need to do this.  They can 
figure it out by context.  If your AGI can't use context to solve such problems 
then you haven't solved the natural language modeling problem, and a vast body 
of knowledge will be inaccessible.

I think you will find that writing a Lojban parser will be trivial compared to 
writing an English to Lojban translator.
 
Andrii (lOkadin) Zvorygin <[EMAIL PROTECTED]> wrote:
>My initial reasoning was that right now many programs don't use AI,
>because programmers don't know, and the ones that do can't easily add
>code.

It is because language modeling is unsolved.  Computers would be much easier to 
use if we could talk to them in English.  But they do not understand.  We don't 
know how to make them understand.

But we are making progress.  Google will answer simple, natural language 
questions (although they don't advertise it).  The fact that others haven't 
done it suggests the problem requires vast computational resources and training 
data.



-- Matt Mahoney, [EMAIL PROTECTED]

- Original Message 
From: Andrii (lOkadin) Zvorygin <[EMAIL PROTECTED]>
To: agi@v2.listbox.com
Sent: Sunday, November 26, 2006 4:37:02 PM
Subject: Re: Re: [agi] Understanding Natural Language

On 11/25/06, Matt Mahoney <[EMAIL PROTECTED]> wrote:
> Andrii (lOkadin) Zvorygin <[EMAIL PROTECTED]> wrote:
> >> Even if we were able to constrain the grammar, you still have the
> problem that people will still make ungrammatical statements, misspell
> words, omit words, and so on.
> >Amazing you should mention such valid points against natural languages.
>
> This misses the point.  Where are you going to get 1 GB of Lojban text to 
> train your language model?
Well A:  I could just get IRC logs and mailing lists of the current
Lojban community.
B: point is to translate English into Lojban
C: I'm not training a language model. I'm creating a parser, then a
translator, then other things. The translator will have some elements
of an AI probably Bayesian probability will be involved, it's too
early to say however. I may be on the wrong list discussing this.

>If you require that all text pass through a syntax checker for
errors, you will greatly increase the cost of generating your training
data.
Well A: There are rarely any errors -- unlike in a natural language
like say English.
B: Addressed above.

>This is not a trivial problem.
Which one? Maybe as a whole it's not trivial, but when you break it
down the little pieces are all individually trivial.

>It is a big part of why programmers can only write 10 lines of code
per day on projects 1/1000 the size of a language model.
Monolithic programming is the paradigm of the past, is one of the
reasons I'm creating this new development model.
>Then when you have built the model, you will still have a system that
is intolerant of errors and hard to use.
Because of the nature of the development model -- designed after
functional programming languages, going to be able to add functions
anywhere in the process without interupting the rest of the functions,
as it wont be changing the input other functions recieve(unless that
is the intent).
Hard to use? Well we'll see when I have a basic implementation, the
whole point is so that it will be easy to use, maybe it wont work out
though --  can't see how. .iacu'i(skepticism)
>Your language model needs to have a better way t

Re: [agi] Understanding Natural Language

2006-11-26 Thread Mike Dougherty

On 11/26/06, J. Storrs Hall, PhD. <[EMAIL PROTECTED]> wrote:


But I really think that the metric properties of the spaces continue to
help
even at the very highest levels of abstraction. I'm willing to spend some
time giving it a shot, anyway. So we'll see!



I was thinking about the N-space representation of an idea...  Then I
thought about the tilting table analogy Richard posted elsewhere (sorry, I'm
terrible at citing sources)  Then I starting wondering what would happen if
the N-space geometric object were not an idea, but the computing machine -
responding to the surface upon which it found itself.  So if the 'computer'
(brain, etc.) were a simple sphere like a marble affected by gravity on a
wobbly tabletop, the phase space would be straightforward.  It's difficult
to conceive of an N dimensional object in an N+m dimensional tabletop being
acted upon by some number of gravity analogues.

Is this at least in the right direction of what you are proposing?  Have you
projected the dimensionality of the human brain?  That would at least give a
baseline upon which to speculate - especially considering that we have
enough difficulty understanding "perspective" dimension on a 2D painting,
let alone conceive of (and articulate) dimensions higher than our own.
(assuming the incompleteness theorem isn't expressly prohibiting it)

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Re: Re: [agi] Understanding Natural Language

2006-11-26 Thread Andrii (lOkadin) Zvorygin
 algorithms. I am creating a new development framework, though
that's too specific a term to describe it.

My initial reasoning was that right now many programs don't use AI,
because programmers don't know, and the ones that do can't easily add
code. I was thinking of making an AI library, but realized you'd have
to make one for every language. Then I though about how we could unify
every language. Then I realized that there was non-standard convention
everywhere. It was mentioned to me that Lojban existed I found it
learned it,  am now making parser. Allow for standard compliance to be
easier as it is intuitive and "natural" to comply to standards when
you are simply extending the language that you speak by making new
sentances from words you already know. Sentances which are no
different than programs.

A general AI would emerge out of many hundreds of people using the
development framework and extending it to understand them. Eventually
it will understand it's users and be able to do what they ask of it.
As what has been explained once doesn't have to be again -- this is of
course assuming the small functions connected to distributed network
to redistribute functions to other computers that will look for them
without any need of user interferance (mmorpg will probably run on
same network).


-- Matt Mahoney, [EMAIL PROTECTED]

- Original Message 
From: Andrii (lOkadin) Zvorygin <[EMAIL PROTECTED]>
To: agi@v2.listbox.com
Sent: Saturday, November 25, 2006 5:01:04 AM
Subject: Re: Re: [agi] Understanding Natural Language

On 11/24/06, Matt Mahoney <[EMAIL PROTECTED]> wrote:
> Andrii (lOkadin) Zvorygin <[EMAIL PROTECTED]> wrote:
> >I  personally don't understand why everyone seems to insist on using
> >ambiguous illogical languages to express things when there are viable
> >alternative available.
>
> I think because an AGI needs to communicate in languages that people already 
know.
I don't understand how artificial languages like Lojban contribute to
this goal.
We should focus our efforts instead on learning and modeling existing languages.
>
> I understand that artificial languages like Lojban and Esperanto and Attempto 
have simple grammars.
>I don't believe they would stay that way if they were widely used for
person to person communication (as opposed to machine interfaces).
Lojban grammar is easily extensible and forwards compatible.
You can add features to the language through CMAvo and GISmu.
Lojban already exceeds many natural languages in it's ability to
express.  There are very crucial parts of communication that English
lacks such as logical connectives and attitudinals.

>Languages evolve over time, both in individuals, and more slowly in
social groups.
Are you implying languages evolve faster in individuals?
>A language model is not a simple set of rules.
A natural language model is not.
An artificial language is constructed with rules that were also
created by individual -- as opposed to groups of -- humans. Lojban was
especially designed to be logical, unlike Esperanto.
Therefore making them recreatable by individual humans, and depending
on your definition: "simple".
>It is a probability distribution described by a large set of patterns
such as words, word associations, grammatical structures and
sentences.
The approach of a world of blind to seeing is to feel at things.
Sometimes they wonder if there is not another way.
>Each time you read or hear a message, the probabilities for the
observed patterns are increased a little and new patterns are added.
>In a social setting, these probabilities tend to converge by
consensus as this knowledge is shared.
I agree this is a wonderful solution to predicting what the vocabulary
of a language group is.
>Formal definitions of artificial languages do not capture this type
of knowledge, the thousands or millions of new words, idioms, shared
knowledge and habits of usage.
sa'u(simply speaking) Artificial languages lack a historic/cultural user base.
Do I even need to reply to that?zo'o.ui.u'i(last statement humourously
while happy in an amused kind of way)
>
> Even if we were able to constrain the grammar, you still have the problem 
that people will still make ungrammatical statements, misspell words, omit words, 
and so on.
Amazing you should mention such valid points against natural languages.

* ungrammatical statements:
If they were ungrammatical they wouldn't parse in the universal Lojban
parser(All Lojban parsers can be Universal Lojban parsers as long as
they follow the few simple grammar rules).
* misspell words:
 In Lojban words have a very strict formation,
 mu'a(for example): GISmu are either in (ccvcv or cvccv formation)
all others are also syntactically unambiguous.
 Additionally words in Lojban are specifically designed not to
sound similar to

Re: [agi] Understanding Natural Language

2006-11-26 Thread J. Storrs Hall, PhD.
On Sunday 26 November 2006 14:14, Pei Wang wrote:
>
> In this design, the tough job is to make the agents working together
> to cover all kinds of tasks, and for this part, I'm afraid that the
> multi-dimensional space representation won't help much. Also, we
> haven't seen much work on high-level cognition in that framework.
>
> Pei

and Richard in a similar vein:
> 
> The problem with this, as I see it, is that the reason a physicist cares 
> about vector spaces is for their metrical properties:  there is a 
> distance measure, and since that is the way the real world is, it buys 
> the physicist a *lot* of traction.  But if you want to uses spaces for 
> this reason, I have to ask:  why?  What does the metricality of a space 
> buy you?  And what makes you think that, in practice, you will actually 
> get what you wanted to get from it when you sit down and implement the 
> model?
> 

Your mutual point is well taken, and I don't have a better reason than to note 
that a mouse and a giraffe have essentially the same skeleton -- evolution 
tends to take whatever works in one place and warp the hell out of it in 
another one, rather than come up with something new (and more optimal). It's 
something like me with my hammer and everything looking like a nail. 

My hammer in this case is that I know how to do a very straightforward 
memory-based learning within such a module, and I intend to have that, 
together with the interpolation and extrapolation capabilities I get for 
"free", at *every* point in the overall architecture, since it needs all the 
help it can get.

But I really think that the metric properties of the spaces continue to help 
even at the very highest levels of abstraction. I'm willing to spend some 
time giving it a shot, anyway. So we'll see!

Josh

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Re: [agi] Understanding Natural Language

2006-11-26 Thread Richard Loosemore

J. Storrs Hall, PhD. wrote:
My best ideas at the moment don't have one big space where everything sits, 
but something more like a Society of Mind where each agent has its own space. 
New agents are being tried all the time by some heuristic search process, and 
will come with new dimensions if that does them any good. Equally important 
is to collapse dimensions in higher-level agents, forming abstractions. 

Let's say I'm playing tennis. I want to hit a backhand. I have an agent for 
each joint in my arm that reads proprioceptive info and sends motor signals. 
Each one of these knows a lot about the amount of effort necessary to get 
what angle or acceleration at that joint as a function of the existing 
position, tiredness of the muscle, etc, etc. This info is essentially an 
interpolation of memories.


I have a higher-level agent that knows how to do a backhand drive using these 
lower-level ones, and it has a much more abbreviated notion of what's going 
on at each joint, but it does know a lot about sequencing, timing, and how 
far the ball will go -- also based on memory.


I also have a forehand agent using the same lower-level ones, and so forth. It 
probably has a space very similar to the backhand one, but the warp and woof 
of the remembered trajectories in the space will be all different.


At higher levels I have within-the-point strategy agents that decide which 
strokes to use and where to hit to in the opposite court. The spaces for 
these agents may have subspaces that map recognizeably to a 2-d tennis court, 
perhaps. 

Higher up I have an agent that knows how the game scoring works, in which most 
the dimensions are binary -- I win the point or my opponent does. Such a 
space boils down to a finite state machine. Chances are that in real life, 
I've been in a tennis game at every possible score, but I didn't have to -- I 
didn't build the state space for that agent purely from memory, indicating a 
more sophisticated form of interpolation.


So the basic idea is like Minsky's or Brooks' or Albus' modular architectures 
but with interpolating n-space trajectory memories as each agent or module.
I don't understand Hugo's architecture of Hopfield nets well enough to say 
whether it's equivalent or not; it could certainly match the performance but 
I couldn't say whether it could match the learning.


The problem with this, as I see it, is that the reason a physicist cares 
about vector spaces is for their metrical properties:  there is a 
distance measure, and since that is the way the real world is, it buys 
the physicist a *lot* of traction.  But if you want to uses spaces for 
this reason, I have to ask:  why?  What does the metricality of a space 
buy you?  And what makes you think that, in practice, you will actually 
get what you wanted to get from it when you sit down and implement the 
model?


If, on the other hand, you don't really care about the metric properties 
(if they don't correspond to anything in your model) then your 
description reduces to a framework that only has hierarchicality in it, 
and nothing more (hierarchies of agents).  Now, there are a million such 
frameworks (mine looks identitical to yours, in that respect), so you 
would not have made much progress.


I know what Minsky meant by "physics envy".  Hull, the psychologist, had 
the same affliction (in spades:  IIRC his stuff was a monumental vector 
space version of the behaviorist paradigm).  I can sympathize, being an 
emigre physicist myself, but I must say that that I think it buys 
nothing, because at the end of the day you have no reason to suppose 
that such a framework heads in the direction of a system that is 
intelligent.  You could build an entire system using the framework, and 
then do some experiments, and then I'd be convinced.  But short of that 
I don't see any reason to be optimistic.



Richard Loosemore





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Re: [agi] Understanding Natural Language

2006-11-26 Thread Pei Wang

That makes much more sense. If your system consists of special-purpose
subsystems (call them agents or whatever), then for some of them
multi-dimensional space may be the best KR framework. I guess for the
sensorimotor part this may be the case, as the works of Brooks and
Albus show.

In this design, the tough job is to make the agents working together
to cover all kinds of tasks, and for this part, I'm afraid that the
multi-dimensional space representation won't help much. Also, we
haven't seen much work on high-level cognition in that framework.

Pei

On 11/26/06, J. Storrs Hall, PhD. <[EMAIL PROTECTED]> wrote:

My best ideas at the moment don't have one big space where everything sits,
but something more like a Society of Mind where each agent has its own space.
New agents are being tried all the time by some heuristic search process, and
will come with new dimensions if that does them any good. Equally important
is to collapse dimensions in higher-level agents, forming abstractions.

Let's say I'm playing tennis. I want to hit a backhand. I have an agent for
each joint in my arm that reads proprioceptive info and sends motor signals.
Each one of these knows a lot about the amount of effort necessary to get
what angle or acceleration at that joint as a function of the existing
position, tiredness of the muscle, etc, etc. This info is essentially an
interpolation of memories.

I have a higher-level agent that knows how to do a backhand drive using these
lower-level ones, and it has a much more abbreviated notion of what's going
on at each joint, but it does know a lot about sequencing, timing, and how
far the ball will go -- also based on memory.

I also have a forehand agent using the same lower-level ones, and so forth. It
probably has a space very similar to the backhand one, but the warp and woof
of the remembered trajectories in the space will be all different.

At higher levels I have within-the-point strategy agents that decide which
strokes to use and where to hit to in the opposite court. The spaces for
these agents may have subspaces that map recognizeably to a 2-d tennis court,
perhaps.

Higher up I have an agent that knows how the game scoring works, in which most
the dimensions are binary -- I win the point or my opponent does. Such a
space boils down to a finite state machine. Chances are that in real life,
I've been in a tennis game at every possible score, but I didn't have to -- I
didn't build the state space for that agent purely from memory, indicating a
more sophisticated form of interpolation.

So the basic idea is like Minsky's or Brooks' or Albus' modular architectures
but with interpolating n-space trajectory memories as each agent or module.
I don't understand Hugo's architecture of Hopfield nets well enough to say
whether it's equivalent or not; it could certainly match the performance but
I couldn't say whether it could match the learning.

--Josh

On Sunday 26 November 2006 10:15, Pei Wang wrote:
> On 11/26/06, Ben Goertzel <[EMAIL PROTECTED]> wrote:
> > HI,
> >
> > > Therefore, the problem of using an n-space representation for AGI is
> > > not its theoretical possibility (it is possible), but its practical
> > > feasibility. I have no doubt that for many limited application,
> > > n-space representation is the most natural and efficient choice.
> > > However, for a general purpose system, the situation is very
> > > different. I'm afraid for AGI we may have to need millions (if not
> > > more) dimensions, and it won't be easy to decide in advance what
> > > dimensions are necessary.
> >
> > I see no problem with using a sparse representation of dimensions in
> > an n-vector K-rep approach, actually...
>
> It is not about the time-space cost, but how to choose the dimensions
> (if they are determined in advance and remain constant), or how to
> maintain consistency (if they are dynamically added and deleted).
>
> Pei
>
> -
> This list is sponsored by AGIRI: http://www.agiri.org/email
> To unsubscribe or change your options, please go to:
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Re: [agi] Understanding Natural Language

2006-11-26 Thread J. Storrs Hall, PhD.
My best ideas at the moment don't have one big space where everything sits, 
but something more like a Society of Mind where each agent has its own space. 
New agents are being tried all the time by some heuristic search process, and 
will come with new dimensions if that does them any good. Equally important 
is to collapse dimensions in higher-level agents, forming abstractions. 

Let's say I'm playing tennis. I want to hit a backhand. I have an agent for 
each joint in my arm that reads proprioceptive info and sends motor signals. 
Each one of these knows a lot about the amount of effort necessary to get 
what angle or acceleration at that joint as a function of the existing 
position, tiredness of the muscle, etc, etc. This info is essentially an 
interpolation of memories.

I have a higher-level agent that knows how to do a backhand drive using these 
lower-level ones, and it has a much more abbreviated notion of what's going 
on at each joint, but it does know a lot about sequencing, timing, and how 
far the ball will go -- also based on memory.

I also have a forehand agent using the same lower-level ones, and so forth. It 
probably has a space very similar to the backhand one, but the warp and woof 
of the remembered trajectories in the space will be all different.

At higher levels I have within-the-point strategy agents that decide which 
strokes to use and where to hit to in the opposite court. The spaces for 
these agents may have subspaces that map recognizeably to a 2-d tennis court, 
perhaps. 

Higher up I have an agent that knows how the game scoring works, in which most 
the dimensions are binary -- I win the point or my opponent does. Such a 
space boils down to a finite state machine. Chances are that in real life, 
I've been in a tennis game at every possible score, but I didn't have to -- I 
didn't build the state space for that agent purely from memory, indicating a 
more sophisticated form of interpolation.

So the basic idea is like Minsky's or Brooks' or Albus' modular architectures 
but with interpolating n-space trajectory memories as each agent or module.
I don't understand Hugo's architecture of Hopfield nets well enough to say 
whether it's equivalent or not; it could certainly match the performance but 
I couldn't say whether it could match the learning.

--Josh

On Sunday 26 November 2006 10:15, Pei Wang wrote:
> On 11/26/06, Ben Goertzel <[EMAIL PROTECTED]> wrote:
> > HI,
> >
> > > Therefore, the problem of using an n-space representation for AGI is
> > > not its theoretical possibility (it is possible), but its practical
> > > feasibility. I have no doubt that for many limited application,
> > > n-space representation is the most natural and efficient choice.
> > > However, for a general purpose system, the situation is very
> > > different. I'm afraid for AGI we may have to need millions (if not
> > > more) dimensions, and it won't be easy to decide in advance what
> > > dimensions are necessary.
> >
> > I see no problem with using a sparse representation of dimensions in
> > an n-vector K-rep approach, actually...
>
> It is not about the time-space cost, but how to choose the dimensions
> (if they are determined in advance and remain constant), or how to
> maintain consistency (if they are dynamically added and deleted).
>
> Pei
>
> -
> This list is sponsored by AGIRI: http://www.agiri.org/email
> To unsubscribe or change your options, please go to:
> http://v2.listbox.com/member/?list_id=303

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Re: Re: [agi] Understanding Natural Language

2006-11-26 Thread Pei Wang

On 11/26/06, Ben Goertzel <[EMAIL PROTECTED]> wrote:

HI,

> Therefore, the problem of using an n-space representation for AGI is
> not its theoretical possibility (it is possible), but its practical
> feasibility. I have no doubt that for many limited application,
> n-space representation is the most natural and efficient choice.
> However, for a general purpose system, the situation is very
> different. I'm afraid for AGI we may have to need millions (if not
> more) dimensions, and it won't be easy to decide in advance what
> dimensions are necessary.

I see no problem with using a sparse representation of dimensions in
an n-vector K-rep approach, actually...


It is not about the time-space cost, but how to choose the dimensions
(if they are determined in advance and remain constant), or how to
maintain consistency (if they are dynamically added and deleted).

Pei

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Re: Re: [agi] Understanding Natural Language

2006-11-26 Thread Ben Goertzel

HI,


Therefore, the problem of using an n-space representation for AGI is
not its theoretical possibility (it is possible), but its practical
feasibility. I have no doubt that for many limited application,
n-space representation is the most natural and efficient choice.
However, for a general purpose system, the situation is very
different. I'm afraid for AGI we may have to need millions (if not
more) dimensions, and it won't be easy to decide in advance what
dimensions are necessary.


I see no problem with using a sparse representation of dimensions in
an n-vector K-rep approach, actually...

ben

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Re: [agi] Understanding Natural Language

2006-11-26 Thread Pei Wang

In Section 2.2.1 of
http://www.springerlink.com/content/978-1-4020-5045-9 (also briefly in
http://nars.wang.googlepages.com/wang.AGI-CNN.pdf ) I compared the
three major traditions of formalization used in AI:

*. dynamical system.
In this framework, the states of the system are described as points in
a multidimensional
space, and state changes are described as trajectories in the space.
It mainly comes from the tradition of physics.

*. inferential system.
In this framework, the states of the system are described as sets of
beliefs the system has, and state changes are described as belief
derivations and revisions according to inference rules. It mainly
comes from the tradition of logic.

*. computational system.
In this framework, the states of the system are described as data
stored in the internal data structures of the system, and state
changes are described as data processing following algorithms. It
mainly comes from the tradition of computer science.

My conclusion is: "In principle, these three frameworks are equivalent
in their expressive and processing power, in the sense that a virtual
machine defined in one framework can be implemented by another virtual
machine defined in another framework. Even so, for a given problem, it
may be easier to find solutions in one framework than in the other
frameworks. Therefore, the frameworks are not always equivalent in
practical applications."

Therefore, the problem of using an n-space representation for AGI is
not its theoretical possibility (it is possible), but its practical
feasibility. I have no doubt that for many limited application,
n-space representation is the most natural and efficient choice.
However, for a general purpose system, the situation is very
different. I'm afraid for AGI we may have to need millions (if not
more) dimensions, and it won't be easy to decide in advance what
dimensions are necessary.

Corpus-based Learning can use this representation because there the
dimensions are automatically generated from a corpus, which is
available at the beginning. An AGI system cannot assume that, because
it has to accept new knowledge (including novel concepts and words) at
run time. Can we allow new dimensions be introduced, and old ones
deleted, when the system is running?

Pei

On 11/26/06, J. Storrs Hall, PhD. <[EMAIL PROTECTED]> wrote:

On Saturday 25 November 2006 13:52, Ben Goertzel wrote:

> About Teddy Meese:  a well-designed Teddy Moose is almost surely going
> to have the big antlers characterizing a male moose, rather than the
> head-profile of a female moose; and it would be disappointing if a
> Teddy Moose had the head and upper body of a bear and the udders and
> hooves of a moose; etc.  So obviously a simple blend like this is not
> just **any** interpolation, it's an interpolation where the most
> salient features of each item being blended are favored, wherever this
> is possible without conflict.  But I agree that this should be doable
> within an n-vector framework without requiring any breakthroughs...

A little more about this: The salient features of a bear or moose are those
that would go into a caricature. (There is also a significant
anthropomorphization, a blending in of human characteristics.)

It's long been shown that *with the proper mapping*, caricatures can be
generated by n-space geometry. You find a point that represents an average of
individuals in the class you're interested in, take the individual you're
trying to caricature and project further along the line of difference. A
classic example is Susan Brennan's caricature generator:

Brennan, S. "Caricature Generation: The Dynamic Exaggeration of Faces by
Computer." Leonardo 18, No. 3 (1985), 170-178.
(an example is shown in http://cogprints.org/172/00/faces1.ps)

Another more recent result using an n-space representation (they call it a
Vector Space Model) is
Turney, Peter D. and Littman, Michael L. (2005) Corpus-based Learning of
Analogies and Semantic Relations. Machine Learning 60(1-3):pp. 251-278.
(http://cogprints.org/4518/01/NRC-48273.pdf) A follow-on paper
(http://arxiv.org/pdf/cs.CL/0412024) is the work that recently got in the
news by equalling the performance of college-bound students on verbal-analogy
SAT test questions.

You can get some help finding the "average animal" and seeing how much human
character is mixed in by backtracking from teddy bears.

Another approach, just as congenial to my tentative architecture, is to use a
memory of a caricature moose, e.g. Bullwinkle.

--Josh

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Re: [agi] Understanding Natural Language

2006-11-26 Thread J. Storrs Hall, PhD.
On Saturday 25 November 2006 13:52, Ben Goertzel wrote:

> About Teddy Meese:  a well-designed Teddy Moose is almost surely going
> to have the big antlers characterizing a male moose, rather than the
> head-profile of a female moose; and it would be disappointing if a
> Teddy Moose had the head and upper body of a bear and the udders and
> hooves of a moose; etc.  So obviously a simple blend like this is not
> just **any** interpolation, it's an interpolation where the most
> salient features of each item being blended are favored, wherever this
> is possible without conflict.  But I agree that this should be doable
> within an n-vector framework without requiring any breakthroughs...

A little more about this: The salient features of a bear or moose are those 
that would go into a caricature. (There is also a significant 
anthropomorphization, a blending in of human characteristics.)

It's long been shown that *with the proper mapping*, caricatures can be 
generated by n-space geometry. You find a point that represents an average of 
individuals in the class you're interested in, take the individual you're 
trying to caricature and project further along the line of difference. A 
classic example is Susan Brennan's caricature generator:

Brennan, S. "Caricature Generation: The Dynamic Exaggeration of Faces by 
Computer." Leonardo 18, No. 3 (1985), 170-178.
(an example is shown in http://cogprints.org/172/00/faces1.ps)

Another more recent result using an n-space representation (they call it a 
Vector Space Model) is 
Turney, Peter D. and Littman, Michael L. (2005) Corpus-based Learning of 
Analogies and Semantic Relations. Machine Learning 60(1-3):pp. 251-278.
(http://cogprints.org/4518/01/NRC-48273.pdf) A follow-on paper 
(http://arxiv.org/pdf/cs.CL/0412024) is the work that recently got in the 
news by equalling the performance of college-bound students on verbal-analogy 
SAT test questions.

You can get some help finding the "average animal" and seeing how much human 
character is mixed in by backtracking from teddy bears.

Another approach, just as congenial to my tentative architecture, is to use a 
memory of a caricature moose, e.g. Bullwinkle.

--Josh

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Re: Re: Re: [agi] Understanding Natural Language

2006-11-25 Thread Ben Goertzel

The point of using Lojban for proto-AGI's is to enable productive,
interactive conversations with AGI's at a fairly early stage in their
development ...

Of course, mining masses of online English text is a better way for
the system to gain general knowledge about science, politics, human
psychology and the like...

But, perhaps the deeper understanding an AGI needs to meaningfully
interpret all that data in the masses of online English text, can best
be imparted to the AGI via interacting with it in a simulation world
and conversing with it about its experiences using a language that it
can interpret more readily (Lojban).

Lojban does not solve any of the hard problems of AGI, but it may
decrease the amount of pragmatic effort required to turn a theoretical
solution to the hard problems of AGI into a practical solution.

-- BenG

On 11/25/06, Matt Mahoney <[EMAIL PROTECTED]> wrote:

Andrii (lOkadin) Zvorygin <[EMAIL PROTECTED]> wrote:
>> Even if we were able to constrain the grammar, you still have the
problem that people will still make ungrammatical statements, misspell
words, omit words, and so on.
>Amazing you should mention such valid points against natural languages.

This misses the point.  Where are you going to get 1 GB of Lojban text to train 
your language model?  If you require that all text pass through a syntax 
checker for errors, you will greatly increase the cost of generating your 
training data.  This is not a trivial problem.  It is a big part of why 
programmers can only write 10 lines of code per day on projects 1/1000 the size 
of a language model.  Then when you have built the model, you will still have a 
system that is intolerant of errors and hard to use.  Your language model needs 
to have a better way to deal with inconsistency than to report errors and make 
more work for the user.

>Lojban already exceeds many natural languages in it's ability to express.

How so?  In English I can use mathematical notation understood by others to 
express complex ideas.  I could even invent a new branch of mathematics, 
introduce appropriate notation, and express ideas in it.

There are cognitive limits to what natural language can express, such as the 
inability to describe a person's face (as well as a picture would), or to 
describe a novel odor, or to convey learned physical skills such as swimming or 
riding a bicycle.  One could conceivably introduce notation to describe such 
things in any natural or artificial language, but that does not solve the 
problem.  Your neural circuitry has limits; it allows you to connect a face to 
a name but not to a description.  Any such notation might be usable by machines 
but not by humans.

-- Matt Mahoney, [EMAIL PROTECTED]

- Original Message 
From: Andrii (lOkadin) Zvorygin <[EMAIL PROTECTED]>
To: agi@v2.listbox.com
Sent: Saturday, November 25, 2006 5:01:04 AM
Subject: Re: Re: [agi] Understanding Natural Language

On 11/24/06, Matt Mahoney <[EMAIL PROTECTED]> wrote:
> Andrii (lOkadin) Zvorygin <[EMAIL PROTECTED]> wrote:
> >I  personally don't understand why everyone seems to insist on using
> >ambiguous illogical languages to express things when there are viable
> >alternative available.
>
> I think because an AGI needs to communicate in languages that people already 
know.
I don't understand how artificial languages like Lojban contribute to
this goal.
We should focus our efforts instead on learning and modeling existing languages.
>
> I understand that artificial languages like Lojban and Esperanto and Attempto 
have simple grammars.
>I don't believe they would stay that way if they were widely used for
person to person communication (as opposed to machine interfaces).
Lojban grammar is easily extensible and forwards compatible.
You can add features to the language through CMAvo and GISmu.
Lojban already exceeds many natural languages in it's ability to
express.  There are very crucial parts of communication that English
lacks such as logical connectives and attitudinals.

>Languages evolve over time, both in individuals, and more slowly in
social groups.
Are you implying languages evolve faster in individuals?
>A language model is not a simple set of rules.
A natural language model is not.
An artificial language is constructed with rules that were also
created by individual -- as opposed to groups of -- humans. Lojban was
especially designed to be logical, unlike Esperanto.
Therefore making them recreatable by individual humans, and depending
on your definition: "simple".
>It is a probability distribution described by a large set of patterns
such as words, word associations, grammatical structures and
sentences.
The approach of a world of blind to seeing is to feel at things.
Sometimes they wonder if there is not another way.
>Each time you read or hear a message, the probabilities for the
obs

Re: Re: [agi] Understanding Natural Language

2006-11-25 Thread Matt Mahoney
Andrii (lOkadin) Zvorygin <[EMAIL PROTECTED]> wrote:
>> Even if we were able to constrain the grammar, you still have the
problem that people will still make ungrammatical statements, misspell
words, omit words, and so on.
>Amazing you should mention such valid points against natural languages.

This misses the point.  Where are you going to get 1 GB of Lojban text to train 
your language model?  If you require that all text pass through a syntax 
checker for errors, you will greatly increase the cost of generating your 
training data.  This is not a trivial problem.  It is a big part of why 
programmers can only write 10 lines of code per day on projects 1/1000 the size 
of a language model.  Then when you have built the model, you will still have a 
system that is intolerant of errors and hard to use.  Your language model needs 
to have a better way to deal with inconsistency than to report errors and make 
more work for the user.

>Lojban already exceeds many natural languages in it's ability to express.

How so?  In English I can use mathematical notation understood by others to 
express complex ideas.  I could even invent a new branch of mathematics, 
introduce appropriate notation, and express ideas in it.

There are cognitive limits to what natural language can express, such as the 
inability to describe a person's face (as well as a picture would), or to 
describe a novel odor, or to convey learned physical skills such as swimming or 
riding a bicycle.  One could conceivably introduce notation to describe such 
things in any natural or artificial language, but that does not solve the 
problem.  Your neural circuitry has limits; it allows you to connect a face to 
a name but not to a description.  Any such notation might be usable by machines 
but not by humans.
 
-- Matt Mahoney, [EMAIL PROTECTED]

- Original Message 
From: Andrii (lOkadin) Zvorygin <[EMAIL PROTECTED]>
To: agi@v2.listbox.com
Sent: Saturday, November 25, 2006 5:01:04 AM
Subject: Re: Re: [agi] Understanding Natural Language

On 11/24/06, Matt Mahoney <[EMAIL PROTECTED]> wrote:
> Andrii (lOkadin) Zvorygin <[EMAIL PROTECTED]> wrote:
> >I  personally don't understand why everyone seems to insist on using
> >ambiguous illogical languages to express things when there are viable
> >alternative available.
>
> I think because an AGI needs to communicate in languages that people already 
> know.
I don't understand how artificial languages like Lojban contribute to
this goal.
We should focus our efforts instead on learning and modeling existing languages.
>
> I understand that artificial languages like Lojban and Esperanto and Attempto 
> have simple grammars.
>I don't believe they would stay that way if they were widely used for
person to person communication (as opposed to machine interfaces).
Lojban grammar is easily extensible and forwards compatible.
You can add features to the language through CMAvo and GISmu.
Lojban already exceeds many natural languages in it's ability to
express.  There are very crucial parts of communication that English
lacks such as logical connectives and attitudinals.

>Languages evolve over time, both in individuals, and more slowly in
social groups.
Are you implying languages evolve faster in individuals?
>A language model is not a simple set of rules.
A natural language model is not.
An artificial language is constructed with rules that were also
created by individual -- as opposed to groups of -- humans. Lojban was
especially designed to be logical, unlike Esperanto.
Therefore making them recreatable by individual humans, and depending
on your definition: "simple".
>It is a probability distribution described by a large set of patterns
such as words, word associations, grammatical structures and
sentences.
The approach of a world of blind to seeing is to feel at things.
Sometimes they wonder if there is not another way.
>Each time you read or hear a message, the probabilities for the
observed patterns are increased a little and new patterns are added.
>In a social setting, these probabilities tend to converge by
consensus as this knowledge is shared.
I agree this is a wonderful solution to predicting what the vocabulary
of a language group is.
>Formal definitions of artificial languages do not capture this type
of knowledge, the thousands or millions of new words, idioms, shared
knowledge and habits of usage.
sa'u(simply speaking) Artificial languages lack a historic/cultural user base.
Do I even need to reply to that?zo'o.ui.u'i(last statement humourously
while happy in an amused kind of way)
>
> Even if we were able to constrain the grammar, you still have the problem 
> that people will still make ungrammatical statements, misspell words, omit 
> words, and so on.
Amazing you should mention such valid points against natural languages.

*

Re: [agi] Understanding Natural Language

2006-11-25 Thread J. Storrs Hall, PhD.
I have several motivations for chasing after what is admittedly a very 
non-standard form of representation and one certainly not guaranteed of 
success!

First is that low-level insect-like controllers are a snap and a breeze to do 
in it, and I'm guessing that the whole brain developed from such humble 
beginnings by the same tricks evolution always uses: copy, proliferate, and 
modify.

Second is that I think the absolute bottom line to AGI is autogeny, the 
ability to extend and modify yourself. To do this I need a substrate that's 
capable of expressing any new ontology the expanded mind might need. 

Third is that I just spent a couple of years doing molecular modelling and all 
the techniques are the hammer I'm holding -- so every new problem looks like 
a nail. But note that there is a pile of well-known algorithms (incl. free 
sorftare) for applying big iron to problems posed in this form. As I 
mentioned, LOTS of physical science and engineering is represented in 
n-spaces. Marvin Minsky opined to my face that I have physics envy :-) And 
I'm relatively happy to agree.

Fourth is that mapping into n-spaces helps avoid McDermott's "natural 
stupidity" problem. You can't just label a predicate with an English word and 
think you've captured the meaning.

The key, once again, is to find the transforms that allow you to put the 
high-level concepts into spaces whose geometric properties reflect real, 
useful regularities in the reality they're representing. My main research at 
the moment is to find better ways to do that than simple search -- but 
because frame-trajectories have a predictive ability, I can at least use that 
as an evaluation function if I have to search.

Josh


On Saturday 25 November 2006 13:52, Ben Goertzel wrote:
> Hi,
>
> > On the other hand, somewhat simpler blends can be done by simple
> > interpolation or mappings like the analogical quadrature I mentioned. For
> > example, you will instantly understand "teddy moose" to be that which is
> > to a moose as a teddy bear is to a bear, i.e. a stuffed-animal toy
> > caricature. I'm fairly sure I could define a continuous space in which
> > such a thing would fall out of the simple geometric formula.
>
> Sure, I agree  However, this is not the most interesting kind of
> blending  The question is whether your n-vector representation
> makes the hard stuff any easier; making the easy stuff easier is
> really not so important if your goal is genuine AGI rather than making
> prototypes that look wizzy ;-)
>
> About Teddy Meese:  a well-designed Teddy Moose is almost surely going
> to have the big antlers characterizing a male moose, rather than the
> head-profile of a female moose; and it would be disappointing if a
> Teddy Moose had the head and upper body of a bear and the udders and
> hooves of a moose; etc.  So obviously a simple blend like this is not
> just **any** interpolation, it's an interpolation where the most
> salient features of each item being blended are favored, wherever this
> is possible without conflict.  But I agree that this should be doable
> within an n-vector framework without requiring any breakthroughs...
>
> Ben G
>
> -
> This list is sponsored by AGIRI: http://www.agiri.org/email
> To unsubscribe or change your options, please go to:
> http://v2.listbox.com/member/?list_id=303

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Re: Re: [agi] Understanding Natural Language

2006-11-25 Thread Ben Goertzel

Hi,


On the other hand, somewhat simpler blends can be done by simple interpolation
or mappings like the analogical quadrature I mentioned. For example, you will
instantly understand "teddy moose" to be that which is to a moose as a teddy
bear is to a bear, i.e. a stuffed-animal toy caricature. I'm fairly sure I
could define a continuous space in which such a thing would fall out of the
simple geometric formula.


Sure, I agree  However, this is not the most interesting kind of
blending  The question is whether your n-vector representation
makes the hard stuff any easier; making the easy stuff easier is
really not so important if your goal is genuine AGI rather than making
prototypes that look wizzy ;-)

About Teddy Meese:  a well-designed Teddy Moose is almost surely going
to have the big antlers characterizing a male moose, rather than the
head-profile of a female moose; and it would be disappointing if a
Teddy Moose had the head and upper body of a bear and the udders and
hooves of a moose; etc.  So obviously a simple blend like this is not
just **any** interpolation, it's an interpolation where the most
salient features of each item being blended are favored, wherever this
is possible without conflict.  But I agree that this should be doable
within an n-vector framework without requiring any breakthroughs...

Ben G

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Re: [agi] Understanding Natural Language

2006-11-25 Thread J. Storrs Hall, PhD.
On Saturday 25 November 2006 12:42, Ben Goertzel wrote:

> I'm afraid the analogies between vector space operations and cognitive
> operations don't really take you very far.
>
> For instance, you map conceptual blending into quantitative
> interpolation -- but as you surely know, it's not just **any**
> interpolation, it's a highly special kind of interpolation, and to
> formalize or teach an AI system this "specialness" is nontrivial
> whether your underlying k-rep is n-vectors or probabilistic logic
> formulas or whatever...

Let's suppose we're trying to blend a steamship, which is a vehicle that 
carries people, and a bird, which flies, to get a notion of how to build an 
airplane, which flies and carries people. Historically, lots of combinations 
of the salient aspects were tried, including Maxim's 9-ton steam-powered 
aircraft of the early 1890's.

What turned out to work was adding the screw and rudder from the boat to the 
wings and tail of the bird, in a body that was of intermediate size. 
Poopdecks, masts, and the captain's gig were dispensed with, as were clawfeet 
and feathers. So the creation of a new, blended concept including some 
features and discarding others from each blendee, as well as averaging or 
extrapolating others. The Wrights used wing-warping, as in birds, for 
attitude control, where Curtis duplicated the rudder once again on the wings 
as ailerons.

Such complex blends require a complex mapping to be discovered from the 
blendees to the new concept; they do retain the character of a blend by 
virtue of inheriting some of the predictive ability of the blendees. (For 
example, the plane yaws the same way the ship does when the vertical tail 
rudder is turned the same way.)

On the other hand, somewhat simpler blends can be done by simple interpolation 
or mappings like the analogical quadrature I mentioned. For example, you will 
instantly understand "teddy moose" to be that which is to a moose as a teddy 
bear is to a bear, i.e. a stuffed-animal toy caricature. I'm fairly sure I 
could define a continuous space in which such a thing would fall out of the 
simple geometric formula.

The key is always always always always always to get the mapping into the 
space right, which is to say getting the projections that form the 
abstractions from the lower-level concepts right, which is why I described it 
as the holy grail.

--Josh

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Re: Re: [agi] Understanding Natural Language

2006-11-25 Thread Ben Goertzel

I constructed a while ago (mathematically) a detailed mapping from
Novamente Atoms (nodes/links) into n-dimensional vectors.  You can
certainly view the state of a Novamente system at a given point in
time as a collection of n-vectors, and the various cognition methods
in Novamente as mappings from R^k -> R^m ...

So, based on this, I can see that an n-dimensional representation of
knowledge and mind-states is definitely feasible...

However, I don't see that this, in itself, really gets you much of anything...

I'm afraid the analogies between vector space operations and cognitive
operations don't really take you very far.

For instance, you map conceptual blending into quantitative
interpolation -- but as you surely know, it's not just **any**
interpolation, it's a highly special kind of interpolation, and to
formalize or teach an AI system this "specialness" is nontrivial
whether your underlying k-rep is n-vectors or probabilistic logic
formulas or whatever...

-- Ben


On 11/25/06, J. Storrs Hall, PhD. <[EMAIL PROTECTED]> wrote:

On Friday 24 November 2006 10:26, William Pearson wrote:
> On 24/11/06, J. Storrs Hall, PhD. <[EMAIL PROTECTED]> wrote:
> > The open questions are representation -- I'm leaning towards >CSG
>
> Constructive solid geometry? You could probably go quite far towards a
> real world navigator with this, but I'm not usre how you plan to get
> it to represent the internal state of other systems, so it can try to
> predict what actions people may take due to their emotions etc. I'm in
> favour of multiple and changeable representations myself. Quite how to
> integrate them all into a somewhat coherent world view is an
> interesting problem though.

Imagine a space in which a frame is a single point. This is standard practice
in physical science, where the space is sometimes referred to as a "phase
space." As the frame evolves in time, it will describe a trajectory in the
space. Similar, slightly variant frames will occur near the original one in
the space.

Combining all possible trajectories under a given constraint produces a
subspace that is a hypersurface in the original one, like the "potential
energy surfaces" seen in physics and chemistry. (The spaces typically have
numbers of dimensions ranging from thousands to Avagadro's number...)

A frame can be thought of a sentence, a constraint on the set of possible
worlds. The surface can be thought of as a space of possible worlds, and
regions in the space represent sentences. Doing CSG on regions in the space
is semantically equivalent to using propositional connectives on sentences --
AND = intersection, OR = union, etc.

The reason for going to all this trouble is that not only propositional logic,
but many other useful conceptual operations have fairly simple geometric
cognates in this representation. Conceptual blending is just interpolation.
Various kinds of prediction are extrapolation. Some fairly standard forms of
metaphor reduce to geometric quadrature:
if A is to B as C is to D, A = B + C - D.

Finding abstractions reduces to projective geometry, or rather doing
abstraction does -- finding useful ones is really the holy grail! The really
cool thing about n-spaces as a representation scheme is that they do ground
out in simple geometric representations of the physical world at the concrete
end, but extend more or less seamlessly into the abstract. Some
intermediates: from the 3-d representation of a robot's surroundings, to the
n-DOF configuration space of its possible positions, to one with it and all
the other objects around, to a Lagrangian space for dynamics where
least-energy action planning turns into path-finding.

Now take 10 million or so associative memories (think cortical columns), each
of which records trajectories of a different frame-type. Most of these are
abstractions that are defined in terms of transformations and combinations of
other frames, of course. Each one can be used as a CBR-style predictor,
planner, and modeller. Hook them all together and you have a fair dinkum
engine of reason and seat of the soul.

Josh

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Re: [agi] Understanding Natural Language

2006-11-25 Thread J. Storrs Hall, PhD.
On Friday 24 November 2006 10:26, William Pearson wrote:
> On 24/11/06, J. Storrs Hall, PhD. <[EMAIL PROTECTED]> wrote:
> > The open questions are representation -- I'm leaning towards >CSG
>
> Constructive solid geometry? You could probably go quite far towards a
> real world navigator with this, but I'm not usre how you plan to get
> it to represent the internal state of other systems, so it can try to
> predict what actions people may take due to their emotions etc. I'm in
> favour of multiple and changeable representations myself. Quite how to
> integrate them all into a somewhat coherent world view is an
> interesting problem though.

Imagine a space in which a frame is a single point. This is standard practice 
in physical science, where the space is sometimes referred to as a "phase 
space." As the frame evolves in time, it will describe a trajectory in the 
space. Similar, slightly variant frames will occur near the original one in 
the space.

Combining all possible trajectories under a given constraint produces a 
subspace that is a hypersurface in the original one, like the "potential 
energy surfaces" seen in physics and chemistry. (The spaces typically have  
numbers of dimensions ranging from thousands to Avagadro's number...)

A frame can be thought of a sentence, a constraint on the set of possible 
worlds. The surface can be thought of as a space of possible worlds, and 
regions in the space represent sentences. Doing CSG on regions in the space 
is semantically equivalent to using propositional connectives on sentences -- 
AND = intersection, OR = union, etc.

The reason for going to all this trouble is that not only propositional logic, 
but many other useful conceptual operations have fairly simple geometric 
cognates in this representation. Conceptual blending is just interpolation. 
Various kinds of prediction are extrapolation. Some fairly standard forms of 
metaphor reduce to geometric quadrature: 
if A is to B as C is to D, A = B + C - D.

Finding abstractions reduces to projective geometry, or rather doing 
abstraction does -- finding useful ones is really the holy grail! The really 
cool thing about n-spaces as a representation scheme is that they do ground 
out in simple geometric representations of the physical world at the concrete 
end, but extend more or less seamlessly into the abstract. Some 
intermediates: from the 3-d representation of a robot's surroundings, to the 
n-DOF configuration space of its possible positions, to one with it and all 
the other objects around, to a Lagrangian space for dynamics where 
least-energy action planning turns into path-finding.

Now take 10 million or so associative memories (think cortical columns), each 
of which records trajectories of a different frame-type. Most of these are 
abstractions that are defined in terms of transformations and combinations of 
other frames, of course. Each one can be used as a CBR-style predictor, 
planner, and modeller. Hook them all together and you have a fair dinkum 
engine of reason and seat of the soul.

Josh

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Re: Re: [agi] Understanding Natural Language

2006-11-25 Thread Andrii (lOkadin) Zvorygin

On 11/24/06, Matt Mahoney <[EMAIL PROTECTED]> wrote:

Andrii (lOkadin) Zvorygin <[EMAIL PROTECTED]> wrote:
>I  personally don't understand why everyone seems to insist on using
>ambiguous illogical languages to express things when there are viable
>alternative available.

I think because an AGI needs to communicate in languages that people already 
know.

I don't understand how artificial languages like Lojban contribute to
this goal.
We should focus our efforts instead on learning and modeling existing languages.


I understand that artificial languages like Lojban and Esperanto and Attempto 
have simple grammars.
I don't believe they would stay that way if they were widely used for

person to person communication (as opposed to machine interfaces).
Lojban grammar is easily extensible and forwards compatible.
You can add features to the language through CMAvo and GISmu.
Lojban already exceeds many natural languages in it's ability to
express.  There are very crucial parts of communication that English
lacks such as logical connectives and attitudinals.


Languages evolve over time, both in individuals, and more slowly in

social groups.
Are you implying languages evolve faster in individuals?

A language model is not a simple set of rules.

A natural language model is not.
An artificial language is constructed with rules that were also
created by individual -- as opposed to groups of -- humans. Lojban was
especially designed to be logical, unlike Esperanto.
Therefore making them recreatable by individual humans, and depending
on your definition: "simple".

It is a probability distribution described by a large set of patterns

such as words, word associations, grammatical structures and
sentences.
The approach of a world of blind to seeing is to feel at things.
Sometimes they wonder if there is not another way.

Each time you read or hear a message, the probabilities for the

observed patterns are increased a little and new patterns are added.

In a social setting, these probabilities tend to converge by

consensus as this knowledge is shared.
I agree this is a wonderful solution to predicting what the vocabulary
of a language group is.

Formal definitions of artificial languages do not capture this type

of knowledge, the thousands or millions of new words, idioms, shared
knowledge and habits of usage.
sa'u(simply speaking) Artificial languages lack a historic/cultural user base.
Do I even need to reply to that?zo'o.ui.u'i(last statement humourously
while happy in an amused kind of way)


Even if we were able to constrain the grammar, you still have the problem that 
people will still make ungrammatical statements, misspell words, omit words, 
and so on.

Amazing you should mention such valid points against natural languages.

* ungrammatical statements:
If they were ungrammatical they wouldn't parse in the universal Lojban
parser(All Lojban parsers can be Universal Lojban parsers as long as
they follow the few simple grammar rules).
* misspell words:
In Lojban words have a very strict formation,
mu'a(for example): GISmu are either in (ccvcv or cvccv formation)
all others are also syntactically unambiguous.
Additionally words in Lojban are specifically designed not to
sound similar to each other, so chances are it  still looks/sounds
just like the original word even when misspelled.
If a parse error occurs(rare for Lojban users, usually typos) the
user can always be notified.
*omit words:
(I gave an example of some GISmu before, basically they have
predefined places, so you can always ask a specific question about
ommitted information by simply putting a "ma" for the SUMti(argument)
which you wish to know, or "mo" for the SELbri(function).
*and so on.

A language model must be equipped to deal with this.

go'i.ui(repetition of your statement as confirmation and happiness)

It means evaluating lots of soft constraints from a huge database for

error correction, just like we do to resolve ambiguity in natural
language.
If "It" can be substituted as "Resolving ambiguity in natural
languages" OR(logical connective) "Resolve ambiguity in ambiguous
languages", I agree.

-- Matt Mahoney, [EMAIL PROTECTED]

mu'omi'eLOKadin(Over to you, my name in Lokadin.)

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Re: Re: Re: [agi] Understanding Natural Language

2006-11-24 Thread Ben Goertzel

On 11/24/06, Matt Mahoney <[EMAIL PROTECTED]> wrote:

Andrii (lOkadin) Zvorygin <[EMAIL PROTECTED]> wrote:
>I  personally don't understand why everyone seems to insist on using
>ambiguous illogical languages to express things when there are viable
>alternative available.

I think because an AGI needs to communicate in languages that people already 
know.  I don't understand how artificial languages like Lojban contribute to 
this goal.  We should focus our efforts instead on learning and modeling 
existing languages.



As discussed on this list not long ago, the points would be that

-- communicating with an AI in Lojban may be one way to give the AI
the conceptual background needed to understand ordinary human language

-- there is plenty of stuff, like math and programming, that can be
taught to an AI better in Lojban than in English or any natural
language

My own plan is to eventually teach Novamente in English and Lojban++
in parallel, in the context of its interactions w/ human teachers in a
3D simulation world...

-- Ben

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Re: Re: [agi] Understanding Natural Language

2006-11-24 Thread Matt Mahoney
Andrii (lOkadin) Zvorygin <[EMAIL PROTECTED]> wrote:
>I  personally don't understand why everyone seems to insist on using
>ambiguous illogical languages to express things when there are viable
>alternative available.

I think because an AGI needs to communicate in languages that people already 
know.  I don't understand how artificial languages like Lojban contribute to 
this goal.  We should focus our efforts instead on learning and modeling 
existing languages.

I understand that artificial languages like Lojban and Esperanto and Attempto 
have simple grammars.  I don't believe they would stay that way if they were 
widely used for person to person communication (as opposed to machine 
interfaces).  Languages evolve over time, both in individuals, and more slowly 
in social groups.  A language model is not a simple set of rules.  It is a 
probability distribution described by a large set of patterns such as words, 
word associations, grammatical structures and sentences.  Each time you read or 
hear a message, the probabilities for the observed patterns are increased a 
little and new patterns are added.  In a social setting, these probabilities 
tend to converge by consensus as this knowledge is shared.  Formal definitions 
of artificial languages do not capture this type of knowledge, the thousands or 
millions of new words, idioms, shared knowledge and habits of usage.

Even if we were able to constrain the grammar, you still have the problem that 
people will still make ungrammatical statements, misspell words, omit words, 
and so on.  A language model must be equipped to deal with this.  It means 
evaluating lots of soft constraints from a huge database for error correction, 
just like we do to resolve ambiguity in natural language.
 
-- Matt Mahoney, [EMAIL PROTECTED]

- Original Message 
From: Andrii (lOkadin) Zvorygin <[EMAIL PROTECTED]>
To: agi@v2.listbox.com
Sent: Friday, November 24, 2006 3:04:49 PM
Subject: Re: Re: [agi] Understanding Natural Language

"It was a true solar-plexus blow, and completely knocked out, Perkins
staggered back against the instrument-board. His outflung arm pushed the
power-lever out to its last notch, throwing full current through the
bar, which was pointed straight up as it had been when they made their
landing."


LOJban: zo'e seDARxi foloMIDjubeloCUTne gi'e CIRko leVACri leFEPri
Prolog: 
gihe(['fa'],darxi(_,_,_,lo('MIDju',[be(lo('CUTne'))])),cirko(_,le('VACri'),le('FEPri'))).
English: unknown is hit at locus "that which really is the middle of
the chest" and unknown is a loser of air at/near lungs.

LOJban: .i la.PERkinz. FALdzu seka'aleTUTcizeiTANbo
Prolog: gihe(['fa'],faldzu(la('PERkinz')), klama(_,le(zei('TUTci','TANbo'
English: Perkins (fell kind of walked, I don't know what stagger
really means, dictionary didn't help much, walking with uncertainty?
Probably not the intended meaning here.) (with destination) tool kind
of (board/plank).


DARxi dax da'i hit
x1 hits/strikes/[beats] x2 with instrument [or
body-part] x3 at locus x4

CIRko cri  lose
x1 loses person/thing x2 at/near x3; x1 loses
property/feature x2 in conditions/situation x3

I hope Ben Goertzel has introduced you to Lojban already -- I haven't
checked the logs but saw his lojbanplusplus proposal.

I  personally don't understand why everyone seems to insist on using
ambiguous illogical languages to express things when there are viable
alternative available. The mass can get it's English translation
rendered out of a Logical language very easily. It's harder to make a
translation function from English to Lojban, than one from Lojban to
English. Though it is possible and I'm sure it will be done as that
would mean we could have a Prolog database of facts representing any
english text. Such as say the book you were refering to.

I'm currently working on a Lojban parser in Prolog. I've just recently
started learning Prolog though the program is going rather well that
considered. I currently have support for CMAvo(read "grammar word(s)")
and GISmu(read "root word(s)"), in the example I gave I also used a
LUJvo(read "compound word(s)") and CMEne(read "name(s)") all of wthich
I have support for in my Haskell(with Parsec) Lojban Parser(there is
one more Lojban word class fu'ivla for foreign words, I'll get support
for that as well). I started coding the Prolog parser maybe a week
ago, so it should be able to parse all Lojban text before the new
year.

Well after that there will be a pretty trivial design phase of the
Lojban-to-Prolog translator, which will support direct conversion.
Then a rewrite of the Lojban-to-Prolog parser and translator 

Re: Re: [agi] Understanding Natural Language

2006-11-24 Thread Andrii (lOkadin) Zvorygin

"It was a true solar-plexus blow, and completely knocked out, Perkins
staggered back against the instrument-board. His outflung arm pushed the
power-lever out to its last notch, throwing full current through the
bar, which was pointed straight up as it had been when they made their
landing."


LOJban: zo'e seDARxi foloMIDjubeloCUTne gi'e CIRko leVACri leFEPri
Prolog: 
gihe(['fa'],darxi(_,_,_,lo('MIDju',[be(lo('CUTne'))])),cirko(_,le('VACri'),le('FEPri'))).
English: unknown is hit at locus "that which really is the middle of
the chest" and unknown is a loser of air at/near lungs.

LOJban: .i la.PERkinz. FALdzu seka'aleTUTcizeiTANbo
Prolog: gihe(['fa'],faldzu(la('PERkinz')), klama(_,le(zei('TUTci','TANbo'
English: Perkins (fell kind of walked, I don't know what stagger
really means, dictionary didn't help much, walking with uncertainty?
Probably not the intended meaning here.) (with destination) tool kind
of (board/plank).


DARxi dax da'i hit
   x1 hits/strikes/[beats] x2 with instrument [or
   body-part] x3 at locus x4

CIRko cri  lose
   x1 loses person/thing x2 at/near x3; x1 loses
   property/feature x2 in conditions/situation x3

I hope Ben Goertzel has introduced you to Lojban already -- I haven't
checked the logs but saw his lojbanplusplus proposal.

I  personally don't understand why everyone seems to insist on using
ambiguous illogical languages to express things when there are viable
alternative available. The mass can get it's English translation
rendered out of a Logical language very easily. It's harder to make a
translation function from English to Lojban, than one from Lojban to
English. Though it is possible and I'm sure it will be done as that
would mean we could have a Prolog database of facts representing any
english text. Such as say the book you were refering to.

I'm currently working on a Lojban parser in Prolog. I've just recently
started learning Prolog though the program is going rather well that
considered. I currently have support for CMAvo(read "grammar word(s)")
and GISmu(read "root word(s)"), in the example I gave I also used a
LUJvo(read "compound word(s)") and CMEne(read "name(s)") all of wthich
I have support for in my Haskell(with Parsec) Lojban Parser(there is
one more Lojban word class fu'ivla for foreign words, I'll get support
for that as well). I started coding the Prolog parser maybe a week
ago, so it should be able to parse all Lojban text before the new
year.

Well after that there will be a pretty trivial design phase of the
Lojban-to-Prolog translator, which will support direct conversion.
Then a rewrite of the Lojban-to-Prolog parser and translator in
Lojban. We'll have the first ever programming language that is used
for human-to-human interaction (I use it everyday) http://lojban.org.


mibaziKLAma(I short time interval future am goer)
.imu'o(over to you)mi'e.LOkadin.(my name is Lokadin.)



On 11/24/06, Ben Goertzel <[EMAIL PROTECTED]> wrote:

> Oh, I think the representation is quite important. In particular, logic lets
> you in for gazillions of inferences that are totally inapropos and no good
> way to say which is better. Logic also has the enormous disadvantage that you
> tend to have frozen the terms and levels of abstraction. Actual word meanings
> are a lot more plastic, and I'd bet internal representations are damn near
> fluid.

"Logic" is a highly generic term ...

I agree with your statement re crisp predicate logic as typically
utilized, but uncertain term logic does provide guidance regarding
which inferences are apropos It also however gets rid of the
elegance and compactness that YKY likes: an uncertain logic
representation of a simple sentence may involve tens of thousands of
contextal, uncertain relationships, possibly including the "obvious"
ones involved in the standard crisp predicate logic representation...

-- Ben G

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--
ta'o(by the way)  We With You Network at: http://lokiworld.org .i(and)
more on Lojban: http://lojban.org
mu'oimi'e lOkadin (Over, my name is lOkadin)

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Re: Re: [agi] Understanding Natural Language

2006-11-24 Thread Ben Goertzel

Oh, I think the representation is quite important. In particular, logic lets
you in for gazillions of inferences that are totally inapropos and no good
way to say which is better. Logic also has the enormous disadvantage that you
tend to have frozen the terms and levels of abstraction. Actual word meanings
are a lot more plastic, and I'd bet internal representations are damn near
fluid.


"Logic" is a highly generic term ...

I agree with your statement re crisp predicate logic as typically
utilized, but uncertain term logic does provide guidance regarding
which inferences are apropos It also however gets rid of the
elegance and compactness that YKY likes: an uncertain logic
representation of a simple sentence may involve tens of thousands of
contextal, uncertain relationships, possibly including the "obvious"
ones involved in the standard crisp predicate logic representation...

-- Ben G

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Re: [agi] Understanding Natural Language

2006-11-24 Thread William Pearson

On 24/11/06, J. Storrs Hall, PhD. <[EMAIL PROTECTED]> wrote:



The open questions are representation -- I'm leaning towards >CSG


Constructive solid geometry? You could probably go quite far towards a
real world navigator with this, but I'm not usre how you plan to get
it to represent the internal state of other systems, so it can try to
predict what actions people may take due to their emotions etc. I'm in
favour of multiple and changeable representations myself. Quite how to
integrate them all into a somewhat coherent world view is an
interesting problem though.


 Will Pearson

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Re: [agi] Understanding Natural Language

2006-11-24 Thread J. Storrs Hall, PhD.
On Friday 24 November 2006 06:03, YKY (Yan King Yin) wrote:
> You talked mainly about how sentences require vast amounts of external
> knowledge to interpret, but it does not imply that those sentences cannot
> be represented in (predicate) logical form. 

Substitute "bit string" for "predicate logic" and you'll have a sentence that 
is just as true and not a lot less useful.

> I think there should be a 
> working memory in which sentences under attention would "bring up" other
> sentences by association.  For example if "a person is being kicked" is in
> working memory, that fact would bring up other facts such as "being kicked
> causes a person to feel pain and possibly to get angry", etc.  All this is
> orthogonal to *how* the facts are represented.

Oh, I think the representation is quite important. In particular, logic lets 
you in for gazillions of inferences that are totally inapropos and no good 
way to say which is better. Logic also has the enormous disadvantage that you 
tend to have frozen the terms and levels of abstraction. Actual word meanings 
are a lot more plastic, and I'd bet internal representations are damn near 
fluid.

> What you have described is how facts in working memory invoke other facts,
> to form a complex scenario.  This is what classical AI calls "frames", I
> call it working memory.  As Ben pointed out, one of the major challenges in
> AGI is how to control vast amounts of facts that follow from or associate
> with the current facts,

What Minsky said was the more important part of his notion than frames, were 
what he called "frame-arrays" in the early papers (I think he adopted some 
other name like "frame-systems" later).  A frame-array is like a movie with 
frames for the, ah, frames. It can represent what you see as you turn in a 
room, or what happens as you watch a fight. If you look up and down in the 
room, the array may be 2-D; given other actions it may be n-D.

What Minsky doesn't understand, for my money, is that the brain has enough 
oomph to have the equivalent of a fairly substantial processor for every 
frame-array in memory, so they can all be comparing themselves to the "item 
of attention" all the time. Given that, you can produce a damn good 
predictive model with (a) a representation that allows you to interpolate in 
some appropriate space between frames, and (b) enough experience to have 
remembered arrays in the vicinity of the actual experience you're trying to 
extrapolate. Then take the weighted average of the arrays in the neighborhood 
of the given experience that best approximates it, which gives you a model 
for how it will continue.

The open questions are representation -- I'm leaning towards CSG in Hilbert 
spaces at the moment, but that may be too computationally demanding -- and 
how to form abstractions. As I noted in the original essay, a key need is to 
be able to do interpolation not only between situations at the same levels, 
but between levels as well.

--Josh

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Re: [agi] Understanding Natural Language

2006-11-24 Thread YKY (Yan King Yin)

You talked mainly about how sentences require vast amounts of external
knowledge to interpret, but it does not imply that those sentences cannot be
represented in (predicate) logical form.  I think there should be a working
memory in which sentences under attention would "bring up" other sentences
by association.  For example if "a person is being kicked" is in working
memory, that fact would bring up other facts such as "being kicked causes a
person to feel pain and possibly to get angry", etc.  All this is orthogonal
to *how* the facts are represented.

What you have described is how facts in working memory invoke other facts,
to form a complex scenario.  This is what classical AI calls "frames", I
call it working memory.  As Ben pointed out, one of the major challenges in
AGI is how to control vast amounts of facts that follow from or associate
with the current facts,

YY

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Re: [agi] Understanding Natural Language

2006-11-23 Thread Richard Loosemore


Excellent.

Summarizing:  the idea of "understanding" something (in this case a 
fragment of (written) natural language) involves many representations 
being constructed on many levels simultaneously (from word recognition 
through syntactic parsing to story-archetype recognition).  There is 
nothing in this picture to indicate that "understanding" is a simple 
process, or that it can be defined in terms of a single optimization 
function.


When I see attempts to capture the meaning of "understanding" in an 
expansive way, like the one you have laid out here (involving a catalog 
of many different processes that work cooperatively to give the whole), 
I feel like we are making progress.


On the other hand, when I hear people trying to narrow down a definition 
to some canonical core like "an agent that can find the most optimal 
actions to manipulate the world in the service of its goals" (or some 
other nonsense of that sort), I feel like I am listening to content-free 
gibberish.  Definitions like that use words in such a way as to say nothing.


Josh's elaboration of some of the stuff that goes on in the 
understanding of a paragraph reminds me of a book that I have mentioned 
here before (Levelt's "Speaking") in which the author takes apart a 
single conversational exchange consisting of a couple of short sentences.



Richard Loosemore






J. Storrs Hall, PhD. wrote:

"It was a true solar-plexus blow, and completely knocked out, Perkins
staggered back against the instrument-board. His outflung arm pushed the
power-lever out to its last notch, throwing full current through the
bar, which was pointed straight up as it had been when they made their
landing." 


This is an essay about natural language understanding. The above quote
is from the middle of a book, and what I intend to do is to unravel the
process by which someone reading the book could be said to understand
it. Largely the concern is about what kind of mental structures are
being built and what structures must have been built by reading the
previous half of the book for the passage to do what it does in the mind
of the reader.

Without further ado, let us jump into the quote, which starts at the
beginning of a paragraph:

"It was a true solar-plexus blow,"

There are two sources for the comprehension of this clause. First is the
preceding paragraph, where a fight is described. A scene and script have
been built up, like a movie in the mind. In particular, one man is
holding a girl (who is struggling to escape) and another is trying to
tie her feet. She kicks the second man, and that is the blow that's
being referred to.

Unlike a cinematic movie, however, much that would be evident on the
screen has been left out. The specific positions of the bodies, the
clothing in some cases, and many aspects of the background have been
left to the imagination. In other words, the "movie" is a sequence of
*abstractions.* 


It is in no sense simply a pile of predicates, however. When I read
this, I come away with a semi-visual motion script, such as could be
used to orchestrate a re-enactment by action-figure dolls, even though
the text doesn't come close to specifying the actual positions or
motions I imagine.

The second source is the reader's memories of pertinent experiences,
either of watching fights or having been in them. In the multi-level
abstraction structure that's being built, by and large, at least in the
hands of a skillful writer, the things that get mentioned are the things
that you'd pay attention to if watching the scene. It's well
established, for example in studies of eyewitness acounts in
criminology, that people confabulate what happens between such points in
their memory of actual events, much less from verbal stories. So to that
extent, the structure of a story reflects that of memory.

If you've ever taken a hard blow to the solar plexus, you'll have a much
deeper understanding of this passage than someone who hasn't. I have,
and the sensation is unique; nothing else in my experience feels the
same or has the same effects. If you have, note that among the few
descriptions of clothing that were provided was that the girl was
wearing riding boots...

At a higher level, the scene is part of an attempted abduction of the
girl by the men. On this level, the reader is on tenterhooks to discover
whether the abduction will succeed, given the girl's spirited and at
least partially efficacious resistance.

"and completely knocked out,"

Syntactically, this is a bit of a garden path; we expect it to be a
conjunct of the previous predicate until we see the comma. This phrase
appears to be there for those readers who have not experienced solar
plexus blows. It describes the effect well enough to follow the action
sensibly, but doesn't really capture the experience. 


This points out that there can be different amounts of actual
understanding going on in different readers each of whom would claim to
have understood the passage: there can