Re: DIS: Re: BUS: Proposal: OK Go

2010-08-16 Thread Kerim Aydin



On Mon, 16 Aug 2010, Keba wrote:
 comex wrote:
  [I've complained repeatedly about the length of time currently
  required to adopt proposals, which can have a significant negative
  effect on the game.  Since the current proposal volume really isn't
  all that high (if it were, this would be too chaotic), I think that
  BlogNomic-style immediate distribution is not only feasible, but a
  significant improvement over what we have now, and not too much extra
  work for the Assessor or voters.]
 
 Just an information for the non BlogNomic players here: BlogNomic is
 rather fast, some players (including IenpwIII and me) say it‘s too fast.
 I voted FOR many propsoals, while I might would have voted against it,
 because of theoretically scams, if I had more time to so so.
 
 But I would like a way to adopt *really* important Proposals fast. Maybe
 an Agoran decision could be created directly with 4 support and by
 paying 4 ergs?

More from the ancient archives.  I think it should come back, it scarcely
needs modification to do so (maybe a cost jiggle, and an MMI edit):

Rule 1724/8 (Power=1)
Urgent Proposals

   A Proposal is Urgent if all the following conditions are met:

  i) the text of the message wherein it is submitted
 explicitly states that it is an Urgent Proposal,

 ii) The Proposal is Interested.

   An Urgent Proposal has its Distribution Cost increased by 1.

   The Promotor may distribute an Urgent Proposal as soon as it
   becomes Distributable, and e is required to do so within five
   days. Failure to do so is the Class 1 Infraction of Lack of
   Urgency, which may be reported by any Player.

   The Voting Period of an Urgent Proposal is five days from the
   time the Proposal is distributed.


-G.




Re: DIS: Re: BUS: Proposal: OK Go

2010-08-16 Thread Keba
Kerim Aydin wrote:
 More from the ancient archives.  I think it should come back, it scarcely
 needs modification to do so (maybe a cost jiggle, and an MMI edit):
 
 Rule 1724/8 (Power=1)
 Urgent Proposals
 
A Proposal is Urgent if all the following conditions are met:
 
   i) the text of the message wherein it is submitted
  explicitly states that it is an Urgent Proposal,
 
  ii) The Proposal is Interested.
 
An Urgent Proposal has its Distribution Cost increased by 1.
 
The Promotor may distribute an Urgent Proposal as soon as it
becomes Distributable, and e is required to do so within five
days. Failure to do so is the Class 1 Infraction of Lack of
Urgency, which may be reported by any Player.
 
The Voting Period of an Urgent Proposal is five days from the
time the Proposal is distributed.
 
 
 -G.

Hm, that sounds nice, but need to be rewritten. Class 1 Infraction
should be Class-1-Crime and Rule 107 states: Rules to the contrary
notwithstanding, the voting period for a decision with at least two
options cannot be shorter than seven days.

-- 
Keba



Re: DIS: Re: BUS: Proposal: OK Go

2010-08-16 Thread Kerim Aydin



On Mon, 16 Aug 2010, Keba wrote:

 Kerim Aydin wrote:
  More from the ancient archives.  I think it should come back, it scarcely
  needs modification to do so (maybe a cost jiggle, and an MMI edit):

 
 Hm, that sounds nice, but need to be rewritten. Class 1 Infraction
 should be Class-1-Crime and Rule 107 states: Rules to the contrary
 notwithstanding, the voting period for a decision with at least two
 options cannot be shorter than seven days.

Here we go, simple proto, Urgency, AI-3:


Amend R107 by replacing:
Rules to the contrary notwithstanding, the
   voting period for a decision with at least two options cannot be
   shorter than seven days.
with:
   The voting period for a decision with at least two options is
   secured at seven days.


Amend R2284 (Fee-based actions) by replacing:
   - A player CAN make a proposal Distributable for a charge of 1
 erg.
with:
   - A player CAN make a non-urgent proposal Distributable for a
 charge of 1 erg.

   - A player CAN make an urgent proposal Distributable for a
 charge of 3 ergs.


Enact the following rule, Power-3, Urgent Proposals:

   A Proposal is Urgent if all the following conditions are met:

  i) the text of the message wherein it is submitted
 explicitly states that it is an Urgent Proposal,

 ii) The Proposal is Interested.

   The Promotor CAN distribute an Urgent Proposal as soon as it
   becomes Distributable, and e SHALL do so within five
   days unless it becomes undistributable in the mean time.
   Failure to do so is the Class 1 Crime of Lack of Urgency,
   which may be reported by any Player.

   The Voting Period of an Urgent Proposal is five days from the
   time the Proposal is distributed.

---





DIS: Re: BUS: Proposal: OK Go

2010-08-16 Thread Kerim Aydin


On Sun, 15 Aug 2010, comex wrote:
   To avoid spam scams, a proposal CANNOT be created except in a
   message with exactly one Subject header, which must contain with
   the exact text [Proposal] with no more than ten characters
   preceding it.

Regardless of the merits of the rest of this, I really dislike legislating
form to this level and will vote against on these grounds.  -G.





Re: DIS: Re: BUS: Proposal: OK Go

2010-08-16 Thread Keba
Kerim Aydin wrote:
 Here we go, simple proto, Urgency, AI-3:
 
 
 Amend R107 by replacing:
 Rules to the contrary notwithstanding, the
voting period for a decision with at least two options cannot be
shorter than seven days.
 with:
The voting period for a decision with at least two options is
secured at seven days.
 
 
 Amend R2284 (Fee-based actions) by replacing:
- A player CAN make a proposal Distributable for a charge of 1
  erg.
 with:
- A player CAN make a non-urgent proposal Distributable for a
  charge of 1 erg.
 
- A player CAN make an urgent proposal Distributable for a
  charge of 3 ergs.
 
 
 Enact the following rule, Power-3, Urgent Proposals:
 
A Proposal is Urgent if all the following conditions are met:
 
   i) the text of the message wherein it is submitted
  explicitly states that it is an Urgent Proposal,
 
  ii) The Proposal is Interested.
 
The Promotor CAN distribute an Urgent Proposal as soon as it
becomes Distributable, and e SHALL do so within five
days unless it becomes undistributable in the mean time.
Failure to do so is the Class 1 Crime of Lack of Urgency,
which may be reported by any Player.
 
The Voting Period of an Urgent Proposal is five days from the
time the Proposal is distributed.

Nice. I thought about a with N support (or without N objetions)
phrase, but this way is much better. If there is anyone who wants to pay
a fee to make an Urgent Proposal undistributable. Maybe we should say
that undistribute a Urgent Proposal costs only one Erg?

Additionally, if you propose this, I‘ll propose a limit of Urgent
Proposals. A player MAY NOT submit a Urgent Proposal, if there are
already N (or more) distributable Urgent Proposals in the Proposal
pool. What’s a good value for N? Maybe 3?

I assume it’s important to put the limit into another Proposal, so both
are more likely to pass.

-- 
Keba





Re: DIS: Re: BUS: Proposal: OK Go

2010-08-16 Thread Kerim Aydin


On Mon, 16 Aug 2010, Keba wrote:
 Kerim Aydin wrote:
 Nice. I thought about a with N support (or without N objetions)
 phrase, but this way is much better. If there is anyone who wants to pay
 a fee to make an Urgent Proposal undistributable. Maybe we should say
 that undistribute a Urgent Proposal costs only one Erg?

I think this may tilt the balance a little towards the opponents of
an urgent proposal.  I'll keep it as 2 and maybe you can adjust it
in your proposal?

 Additionally, if you propose this, I‘ll propose a limit of Urgent
 Proposals. A player MAY NOT submit a Urgent Proposal, if there are
 already N (or more) distributable Urgent Proposals in the Proposal
 pool. What’s a good value for N? Maybe 3?

Sounds like a plan, I'll make mine distributable after leaving it for 
others' comments for a day.

-G.




Re: DIS: Re: BUS: Proposal: OK Go

2010-08-16 Thread comex
On Mon, Aug 16, 2010 at 11:28 AM, Kerim Aydin ke...@u.washington.edu wrote:
 On Sun, 15 Aug 2010, comex wrote:
       To avoid spam scams, a proposal CANNOT be created except in a
       message with exactly one Subject header, which must contain with
       the exact text [Proposal] with no more than ten characters
       preceding it.

 Regardless of the merits of the rest of this, I really dislike legislating
 form to this level and will vote against on these grounds.  -G.

Hmm... I suppose one alternative (that remains within this framework;
I suppose Urgent Proposals might be a better way to go, although I
would prefer a shorter deadline for the Promotor) is using the
judicial result that spam scams are no longer effective anyway due to
being unclear.  But considering that this relaxes a lot of the other
rules for distribution, I didn't think mandating a particular form was
too harmful.


Re: DIS: Re: BUS: Proposal: OK Go

2010-08-16 Thread Ed Murphy
G.

 Amend R107 by replacing:
 Rules to the contrary notwithstanding, the
voting period for a decision with at least two options cannot be
shorter than seven days.
 with:
The voting period for a decision with at least two options is
secured at seven days.

This is unclear.  How about:

  Making a decision's voting period shorter than seven days is
  secured if the decision has at least two options.


Re: DIS: Re: BUS: Proposal: OK Go

2010-08-16 Thread ais523
On Mon, 2010-08-16 at 11:39 -0700, Ed Murphy wrote:
 G.
 
  Amend R107 by replacing:
  Rules to the contrary notwithstanding, the
 voting period for a decision with at least two options cannot be
 shorter than seven days.
  with:
 The voting period for a decision with at least two options is
 secured at seven days.
 
 This is unclear.  How about:
 
   Making a decision's voting period shorter than seven days is
   secured if the decision has at least two options.

Buggy; secured only works against changes, specifically, so it would
allow a decision to be created with a short voting period.

-- 
ais523



Re: DIS: Re: BUS: Proposal: OK Go

2010-08-16 Thread Keba
ais523 wrote:
  How about:
  
Making a decision's voting period shorter than seven days is
secured if the decision has at least two options.
 
 Buggy; secured only works against changes, specifically, so it would
 allow a decision to be created with a short voting period.
 

A more direct attempt:

Rules to the contrary notwithstanding, the voting period for a
decision with at least two options cannot be shorter than seven
days, except a Rule with a power of 3 or higher explicitly
states so.

Maybe a power of 3 should be a power higher or equal than the power
of this Rule.

-- 
Keba



Re: DIS: Re: BUS: Proposal: OK Go

2010-08-16 Thread Kerim Aydin


On Mon, 16 Aug 2010, Keba wrote:
 ais523 wrote:
   How about:
   
 Making a decision's voting period shorter than seven days is
 secured if the decision has at least two options.
  
  Buggy; secured only works against changes, specifically, so it would
  allow a decision to be created with a short voting period.
  
 
 A more direct attempt:
 
 Rules to the contrary notwithstanding, the voting period for a
 decision with at least two options cannot be shorter than seven
 days, except a Rule with a power of 3 or higher explicitly
 states so.
 
 Maybe a power of 3 should be a power higher or equal than the power
 of this Rule.

Other option. In R107, just say:
   The voting period for a decision with at least two options cannot
   be shorter than seven days.

(and in the Urgent Rule)
   Rules to the contrary notwithstanding, the voting period for an
   urgent proposal is 5 days.

[This makes it so rules that would shorten the voting period have to
not just be power-3, but have to explicitly point out that they are 
overriding R107).

-G.




Re: DIS: Re: BUS: Proposal: OK Go

2010-08-16 Thread omd
On Mon, Aug 16, 2010 at 5:29 PM, Keba ag...@kebay.org wrote:
        Rules to the contrary notwithstanding, the voting period for a
        decision with at least two options cannot be shorter than seven
        days, except a Rule with a power of 3 or higher explicitly
        states so.

s/except/unless


DIS: Re: BUS: Proposal: OK Go

2010-08-15 Thread Keba
comex wrote:
 [I've complained repeatedly about the length of time currently
 required to adopt proposals, which can have a significant negative
 effect on the game.  Since the current proposal volume really isn't
 all that high (if it were, this would be too chaotic), I think that
 BlogNomic-style immediate distribution is not only feasible, but a
 significant improvement over what we have now, and not too much extra
 work for the Assessor or voters.]

Just an information for the non BlogNomic players here: BlogNomic is
rather fast, some players (including IenpwIII and me) say it‘s too fast.
I voted FOR many propsoals, while I might would have voted against it,
because of theoretically scams, if I had more time to so so.

But I would like a way to adopt *really* important Proposals fast. Maybe
an Agoran decision could be created directly with 4 support and by
paying 4 ergs?

-- 
Keba



DIS: Re: BUS: Proposal: OK Go

2010-08-12 Thread Ed Murphy
comex wrote:

 [I've complained repeatedly about the length of time currently
 required to adopt proposals, which can have a significant negative
 effect on the game.  Since the current proposal volume really isn't
 all that high, I think that BlogNomic-style immediate distribution is
 not only feasible, but a significant improvement over what we have
 now, and not much extra work for the Assessor or voters.]

It most certainly /would/ dump a lot of extra work on the Assessor,
if only because lots of votes would be sent in response to the authors'
individual ID-number-less distribution messages.


Re: DIS: Re: BUS: Proposal: OK Go

2010-08-12 Thread comex
On Thu, Aug 12, 2010 at 7:22 PM, Ed Murphy emurph...@socal.rr.com wrote:
 comex wrote:

 [I've complained repeatedly about the length of time currently
 required to adopt proposals, which can have a significant negative
 effect on the game.  Since the current proposal volume really isn't
 all that high, I think that BlogNomic-style immediate distribution is
 not only feasible, but a significant improvement over what we have
 now, and not much extra work for the Assessor or voters.]

 It most certainly /would/ dump a lot of extra work on the Assessor,
 if only because lots of votes would be sent in response to the authors'
 individual ID-number-less distribution messages.

Well.  The lack of ID numbers would basically force people to vote in
replies, rather than the current situation where vote formats are
everywhere on the map; and in most email clients, collecting all the
replies to a given message is very easy.  So to me it seems
essentially easier...


Re: DIS: Re: BUS: Proposal: OK Go

2010-08-12 Thread Ed Murphy
comex wrote:

 On Thu, Aug 12, 2010 at 7:22 PM, Ed Murphy emurph...@socal.rr.com wrote:
 comex wrote:

 [I've complained repeatedly about the length of time currently
 required to adopt proposals, which can have a significant negative
 effect on the game.  Since the current proposal volume really isn't
 all that high, I think that BlogNomic-style immediate distribution is
 not only feasible, but a significant improvement over what we have
 now, and not much extra work for the Assessor or voters.]

 It most certainly /would/ dump a lot of extra work on the Assessor,
 if only because lots of votes would be sent in response to the authors'
 individual ID-number-less distribution messages.
 
 Well.  The lack of ID numbers would basically force people to vote in
 replies, rather than the current situation where vote formats are
 everywhere on the map; and in most email clients, collecting all the
 replies to a given message is very easy.  So to me it seems
 essentially easier...

Hmm, I suppose I could write a new enter-votes form as enter several
people's votes on one proposal (or multiple proposals, if they were
distributed in one message) rather than the current enter one person's
votes on several proposals.  (I'd still want a form because the
Assessor DB auto-calculates voting limits and F/A totals.)  The DB
wouldn't record votes mid-voting-period, but it doesn't always do that
now anyway (depends how often I process mail), and it /would/ still
record them after the fact (for various forms of trend analysis).