[android-beginners] HelloMapView Tutorial not working

2009-10-05 Thread DWischer

Hi,

im trying to launch the HelloMapView tutorial from the Android Dev
Guide. I copy-pasted the things from the tutorial, but i always get a
ClassNotFound Exception.

Heres the detail message:
com.hellomapview.HelloMapView in loader dalvik.system.PathClassLoader

com.hellomapview is my package name, HelloMapView is the MapActivity
Class.

What could be the reason for this? I'm trying to get this working
since 2 days.

Regards,
Daniel
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[android-beginners] Re: HelloMapView Tutorial not working

2009-10-05 Thread DWischer

I just tried to make it a lot more easier than the tutorial to find
the error.

This is my main class:
package com.map.maptest;

import com.google.android.maps.MapView;

import android.app.Activity;
import android.os.Bundle;

public class MapAppTest extends Activity {

private MapView mv = null;

/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//setContentView(R.layout.main);

this.mv = new MapView(this, "mykey");


//setContentView(this.mv);
}
}

When i uncomment the line: this.mv = new MapView(this, "mykey");
no error occurs and the app is starting normally.
With this line i get an InvokationTargetException with a Verify Error
with this detail Mesage: com.map.maptest.MapAppTest

I really dont know where to search. I added the uses-library tag to
the Manifest, so the Mapview class should be available.

Regards,
Grinarn
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[android-beginners] Re: Passing messages from BroadcastReceiver to Activity

2009-10-05 Thread kapnkore
just add that extra bundle to intent & start new activity with this
extra.inthe activity just retrive the bundle you added to it.

On Mon, Oct 5, 2009 at 5:12 AM, Anders Feder wrote:

>
> Hi,
>
> I'm developing an application with android.telephony.gsm that is
> supposed to process incoming SMS messages.
>
> I've figured out that I need to have a BroadcastReceiver for receiving
> the incoming messages. But how am I supposed to pass the received
> messages from the BroadcastReceiver and on to my Activity?
>
> Thanks in advance,
>
> Anders Feder
> >
>

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[android-beginners] Re: is it possible to receive incoming call automatically?

2009-10-05 Thread Nemat

Can you please tell me how can we do this?

I have an idea to inject answer key when an incoming call arrives from
a particular number.is it correct way?

On Sep 25, 11:59 pm, "Balwinder Kaur (T-Mobile USA)"  wrote:
> Intercepting an incomingcallis not supported officially from the
> SDK,
> which does not mean that folks are not using hacks to do just the
> same, as many apps on the market will show you.
>
> Balwinder Kaur
> Mobile.Software.Development
> ·T· · ·Mobile· stick together
>
> The views, opinions and statements in this email are those of the
> author solely in their individual capacity, and do not necessarily
> represent those of T-Mobile USA, Inc.
>
> On Sep 25, 5:25 am, Nemat  wrote:
>
>
>
> > Hi frnds
>
> > is it possible in Android Ifcallis received from user defined
> > number, it should be picked up automatically with no sign and speaker
> > should be turned on. Its history must be deleted.
>
> > need urgent help
>
> > Thanks in advance
> > Nemat- Hide quoted text -
>
> - Show quoted text -
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[android-beginners] Re: Issue while encapsulating a TableLayout in a ScrollView.

2009-10-05 Thread Android Development
ok. i tweaked the layout in a different way and got it to work.
thanks.

On Sat, Oct 3, 2009 at 1:18 PM, Android Development wrote:

> Hello everyone,
> When i encapsulate a table layout in a scroll view, i am unable to see the
> vertical scroller on the screen (that the user will hold and drag to
> actually scroll).
>
> What am i doing wrong ?
>
> The page i am trying to draw is a configuration page, where i need to take
> user input in a table. As there may be many options, i am using a scroll
> view, so that the user can scroll if needed.
>
> Kindly assist. Help is appreciated.
>
> I am attaching my XML view as an example below:
> -
>
> // Root layout of the view
>
> 
>  android:id="@+id/widget66"
> android:layout_width="fill_parent"
> android:layout_height="fill_parent"
> android:background="#3366CC"
> xmlns:android="http://schemas.android.com/apk/res/android";
> android:orientation="horizontal">
>
> // This is the page header
>
>  android:id="@+id/widget89"
> android:layout_width="fill_parent"
> android:layout_height="wrap_content"
> android:text="Configuration Page"
> android:cursorVisible="false"
> android:layout_margin="5dip"
> android:background="#0099FF"
> android:textSize="18sp"
> android:gravity="center"
> >
> 
>
> //Scroll view starts here
>
>  android:id="@+id/widget96"
> android:padding="5dip"
> android:scrollbars="vertical"
> android:layout_height="250dip"
> android:scrollbarSize="12dip"
> android:layout_below="@+id/widget89"
> android:scrollbarStyle="outsideOverlay"
> android:layout_width="fill_parent">
>
> // Putting a table that needs to be scrolled.
>
>  android:id="@+id/table"
> android:layout_width="wrap_content"
> android:layout_height="fill_parent"
> android:orientation="vertical"
> >
>
> // Linear layout contains a text view that is a subheading of the
> configuration option
> // and an edit text that takes user input. Linear layout aligns these
> components in
> // a horizontal manner
>
>  android:id="@+id/widget101"
> android:layout_width="wrap_content"
> android:layout_height="30dip"
> android:paddingTop="4dip"
> android:paddingBottom="4dip"
> android:orientation="horizontal"
> >
>  android:id="@+id/widget118"
> android:layout_width="100dip"
> android:layout_height="fill_parent"
> android:textColor="#CC"
> android:text="Interval"
> >
> 
>  android:id="@+id/widget144"
> android:layout_height="30dip"
> android:background="#"
> android:textSize="15sp"
> android:layout_width="170dip"
> android:cursorVisible="false"
> >
> 
> 
>
> // Linear layout contains a text view that is a subheading of the
> configuration option
> // and an edit text that takes user input. Linear layout aligns these
> components in
> // a horizontal manner
>
>  android:id="@+id/widget101"
> android:layout_width="wrap_content"
> android:paddingBottom="4dip"
> android:paddingTop="4dip"
> android:layout_height="30dip"
> android:orientation="horizontal"
> >
>  android:id="@+id/widget118"
> android:layout_width="100dip"
> android:layout_height="fill_parent"
> android:textColor="#CC"
> android:text="config2"
> >
> 
>  android:id="@+id/widget144"
> android:layout_width="170dip"
> android:layout_height="30dip"
> android:background="#"
> android:textSize="15sp"
> >
> 
> 
>
> // Linear layout contains a text view that is a subheading of the
> configuration option
> // and an edit text that takes user input. Linear layout aligns these
> components in
> // a horizontal manner
>
>  android:id="@+id/widget101"
> android:layout_width="wrap_content"
> android:layout_height="30dip"
> android:paddingBottom="4dip"
> android:paddingTop="4dip"
> android:orientation="horizontal"
> >
>  android:id="@+id/widget118"
> android:layout_width="100dip"
> android:layout_height="fill_parent"
> android:textColor="#CC"
> android:text="config3"
> >
> 
>  android:id="@+id/widget144"
> android:layout_width="170dip"
> android:layout_height="30dip"
> android:paddingBottom="5dip"
> android:background="#"
> android:textSize="15sp"
> >
> 
> 
> 
> 
> 
>
>

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[android-beginners] Re: conference call

2009-10-05 Thread Android Development
supplementary service implementation should be done at the server side. The
conferencing server will do the media mixing/transcoding etc. The device
(client) will only receive and play RTP streams.

On Wed, Sep 30, 2009 at 12:36 AM, Yusuf Saib (T-Mobile USA) <
yusuf.s...@t-mobile.com> wrote:

>
> No AFAIK.
>
>
> Yusuf Saib
> Android
> ·T· · ·Mobile· stick together
> The views, opinions and statements in this email are those of the
> author solely in their individual capacity, and do not necessarily
> represent those of T-Mobile USA, Inc.
>
>
> On Sep 29, 5:26 am, Nemat  wrote:
> > Hi,
> >
> > is it possible to add an incoming call with current call to make it as
> > a conference call programmatically?
> >
> > Thanks in advance
> > Nemat
> >
>

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[android-beginners] Re: Icon and text on button

2009-10-05 Thread erisa

Using setCompoundDrawablesWithIntrinsicBounds() worked perfectly.
Thank you.  But why did that work and not setCompoundDrawables()?

Bruce

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[android-beginners] Re: Returning a value from TabActivity.

2009-10-05 Thread Moma

Bump.



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[android-beginners] Re: is it possible to receive incoming call automatically?

2009-10-05 Thread Sean Hodges

There is no correct way, at this point in time.

Your approach may work (assuming the security model does not prohibit
you), but it may also break when the next Android update is released.


On Mon, Oct 5, 2009 at 10:57 AM, Nemat  wrote:
>
> Can you please tell me how can we do this?
>
> I have an idea to inject answer key when an incoming call arrives from
> a particular number.is it correct way?
>
> On Sep 25, 11:59 pm, "Balwinder Kaur (T-Mobile USA)"  mobile.com> wrote:
>> Intercepting an incomingcallis not supported officially from the
>> SDK,
>> which does not mean that folks are not using hacks to do just the
>> same, as many apps on the market will show you.
>>
>> Balwinder Kaur
>> Mobile.Software.Development
>> ·T· · ·Mobile· stick together
>>
>> The views, opinions and statements in this email are those of the
>> author solely in their individual capacity, and do not necessarily
>> represent those of T-Mobile USA, Inc.
>>
>> On Sep 25, 5:25 am, Nemat  wrote:
>>
>>
>>
>> > Hi frnds
>>
>> > is it possible in Android Ifcallis received from user defined
>> > number, it should be picked up automatically with no sign and speaker
>> > should be turned on. Its history must be deleted.
>>
>> > need urgent help
>>
>> > Thanks in advance
>> > Nemat- Hide quoted text -
>>
>> - Show quoted text -
> >
>

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[android-beginners] Re: Android as a Universal Remote for CE/HA?

2009-10-05 Thread Jed
Thanks to everyone who's offered any useful insights/thoughts thus far.

If you look at the attached diagram I'm hoping to build a device that 
acts a central controller for consumer electronics & home automation.
I want a hand-held to interface with it, this hand-held would ideally 
have IR integrated, but it's not imperative as Wifi would be used 
mostly.

So far the best solution I've found is this:
http://openremote.org/display/HOME/OpenRemote

You don't have to use their reference hardware but something low 
power/profile like it would be ideal. 
It's critical one has JRE + Apache Tomcat installed/configured 
properly, I'd run this software on top of Ubuntu or maybe LinuxMCE.

I was thinking of integrating the entire thing into my HTPC (at least the IR 
part). 
However I'm not sure yet, it might be better to have a dedicated machine. 

This controller would be able to send/receive via; Internet, Wifi, Ethernet, 
IR, X10, proprietary RF, & numerous other CE/HA related protocols.

I'm hoping to make do with my axim x50v as the hand-held but porting to 
android is slow moving so i may eventually have to move to a better 
supported device (preferably with IR but not essential).

I'm interested in other peoples ideas, have you tried something similar? 
Have you played with a platform that's better (in your opinion) than 
openremote? 
Or perhaps you know of a better hware/sware/topology combo for the 
hand-held or controller/s?

Cheers,
Jed


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ÿþMiscellaneous --------Internet--------
                  |                  | 
....... Hand-held ----Wifi---------- 
CE/HA server (Pluto/LMCE?) 
----------PoE (existing aircon 
network)...
                  |                  |  
                               |--Wifi? 
(2.4ghz 802.11n)...
                   --Irda            |  
                               
|--IR?...
                         |           
|_IR bridge__CE devices           |
                         |              
                               
|--Powerline?...
                         |_CE devices   
                               |
                                        
                               
|_Proprietary RF:
                                        
                                
Zigbee,Zwave,Insteon,X10 etc.
                                        
                                One or 
combination...

                                        
                                        
        HA/CE end devices ===>

[android-beginners] Re: Passing messages from BroadcastReceiver to Activity

2009-10-05 Thread Anders Feder
Thanks for your response, but could you please elaborate a bit? I don't have
the lingo that straight yet. What exactly should I do? Should I add
something in the AndroidManifest file? If so what, and where? Thanks again.

Anders Feder

2009/10/5 

> just add that extra bundle to intent & start new activity with this
> extra.in the activity just retrive the bundle you added to it.
>
>
> On Mon, Oct 5, 2009 at 5:12 AM, Anders Feder wrote:
>
>>
>> Hi,
>>
>> I'm developing an application with android.telephony.gsm that is
>> supposed to process incoming SMS messages.
>>
>> I've figured out that I need to have a BroadcastReceiver for receiving
>> the incoming messages. But how am I supposed to pass the received
>> messages from the BroadcastReceiver and on to my Activity?
>>
>> Thanks in advance,
>>
>> Anders Feder >>
>>

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[android-beginners] Re: Passing messages from BroadcastReceiver to Activity

2009-10-05 Thread Justin Anderson
Use Intent.putExtra() to add the data you want to pass to the activity you
are starting.  There are several different versions of putExtra depending on
the data you want to pass.

Then the activity you are starting can get that information from the bundle
that is passed in via onCreate().

I have never actually done this, but I believe that is how it happens... If
I am wrong, could somebody please correct me?

Thanks,
Justin

--
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Those who know binary and those who don't.
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On Mon, Oct 5, 2009 at 9:16 AM, Anders Feder wrote:

> Thanks for your response, but could you please elaborate a bit? I don't
> have the lingo that straight yet. What exactly should I do? Should I add
> something in the AndroidManifest file? If so what, and where? Thanks again.
>
> Anders Feder
>
> 2009/10/5 
>
> just add that extra bundle to intent & start new activity with this
>> extra.in the activity just retrive the bundle you added to it.
>>
>>
>> On Mon, Oct 5, 2009 at 5:12 AM, Anders Feder 
>> wrote:
>>
>>>
>>> Hi,
>>>
>>> I'm developing an application with android.telephony.gsm that is
>>> supposed to process incoming SMS messages.
>>>
>>> I've figured out that I need to have a BroadcastReceiver for receiving
>>> the incoming messages. But how am I supposed to pass the received
>>> messages from the BroadcastReceiver and on to my Activity?
>>>
>>> Thanks in advance,
>>>
>>> Anders Feder
>>>
>>
>
> >
>

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[android-beginners] Re: A new Android language?

2009-10-05 Thread Yusuf Saib (T-Mobile USA)

If you wish to write C/C++ programs on Android, Mr. Kulkarni's new
language (which does sound like a neat project) may not help you. I
recommend you look at the Android NDK: 
http://developer.android.com/sdk/ndk/1.6_r1/index.html#overview



Yusuf Saib
Android
·T· · ·Mobile· stick together
The views, opinions and statements in this email are those of the
author solely in their individual capacity, and do not necessarily
represent those of T-Mobile USA, Inc.


On Oct 3, 3:14 am, cookiemonsta  wrote:
> i would love to follow this and get updates on how the thing is
> progressing.
> i've been searching all over for a compiler which would let me write
> and compile C/C++ programs on my android phone.
>
> good luck with your project :D
>
> On Oct 3, 6:43 am, niksbin  wrote:
>
>
>
> > Thanks.  I will get right to this, and hope that it helps.
>
> > Thanks, again.
>
> > Sincerely,
> > Nikhil Kulkarni
>
> > On Oct 2, 5:54 pm, "Mark Murphy"  wrote:
>
> > > > I am not sure if I need permission to create the language, so I am
> > > > asking it here.
>
> > > You do not need permission to create the language. Unlike some platforms,
> > > interpreters are welcome on Android.
>
> > > --
> > > Mark Murphy (a Commons Guy)http://commonsware.com
> > > Android App Developer Books:http://commonsware.com/books.html
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[android-beginners] Re: How to receive an incoming call programmatically?

2009-10-05 Thread Yusuf Saib (T-Mobile USA)

Sorry, no.



Yusuf Saib
Android
·T· · ·Mobile· stick together
The views, opinions and statements in this email are those of the
author solely in their individual capacity, and do not necessarily
represent those of T-Mobile USA, Inc.


On Oct 2, 10:47 pm, Nemat  wrote:
> I mean when we have an incoming call,phone should not be notified and
> call should be received automatically
>
> On Oct 1, 11:47 am, naG  wrote:
>
>
>
> > can you explain it more...
>
> > On Sep 30, 4:12 am, Nemat  wrote:
>
> > > is it possible to intercept an incoming call?
>
> > > I want my application to receive the call automatically through
> > > programming.Can we do this in SDK-1.6?
>
> > > Thanks
> > > Nemat- Hide quoted text -
>
> > - Show quoted text -
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[android-beginners] Re: Ode to the tmobile g1 serial port

2009-10-05 Thread Yusuf Saib (T-Mobile USA)

Pritee tarry not for to gamble thither.

On Oct 2, 6:33 pm, "Mark Murphy"  wrote:
> > I love thee tmobile g1 serial port, let me count the ways:
> > 1.  I made a serial cable to thee that works with your serial debugger
>
> > I was told to get access to the serial port for my own writing the
> > following
> > would have to occur:
>
> > 1.  The serial debugger would have to be disabled
> > 2.  mknod may have to be used to create the device like /dev/tty0
>
> > When I do a logcat and plug in the serial cable no logging shows anything
> > is
> > loading.  It still works so I know something is loading.  Help I beg of
> > thee
> > my kind fellows!
>
> Try the [android-porting] list -- it is better suited for questions like
> this.
>
> --
> Mark Murphy (a Commons Guy)http://commonsware.com
> Android App Developer Books:http://commonsware.com/books.html
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[android-beginners] Re: Passing messages from BroadcastReceiver to Activity

2009-10-05 Thread Anders Feder
Aha. So I will do something like this in the BroadcastReceiver:

  myIntent.putExtra("x","y");
  myActivity.startActivity(myIntent);

And then in myActivity.onCreate() do something like:

  DoSomething(myBundle.getBundleExtra("x"));

Does that look about right?

If so, how do I tell, in onCreate(), whether the Activity was started by the
user or by my BroadcastReceiver?

Thanks a lot,

Anders Feder

2009/10/5 Justin Anderson 

> Use Intent.putExtra() to add the data you want to pass to the activity you
> are starting.  There are several different versions of putExtra depending on
> the data you want to pass.
>
> Then the activity you are starting can get that information from the bundle
> that is passed in via onCreate().
>
> I have never actually done this, but I believe that is how it happens... If
> I am wrong, could somebody please correct me?
>
> Thanks,
> Justin
>
> --
> There are only 10 types of people in the world...
> Those who know binary and those who don't.
> --
>
>
>
> On Mon, Oct 5, 2009 at 9:16 AM, Anders Feder wrote:
>
>> Thanks for your response, but could you please elaborate a bit? I don't
>> have the lingo that straight yet. What exactly should I do? Should I add
>> something in the AndroidManifest file? If so what, and where? Thanks again.
>>
>> Anders Feder
>>
>> 2009/10/5 
>>
>> just add that extra bundle to intent & start new activity with this
>>> extra.in the activity just retrive the bundle you added to it.
>>>
>>>
>>> On Mon, Oct 5, 2009 at 5:12 AM, Anders Feder 
>>> wrote:
>>>

 Hi,

 I'm developing an application with android.telephony.gsm that is
 supposed to process incoming SMS messages.

 I've figured out that I need to have a BroadcastReceiver for receiving
 the incoming messages. But how am I supposed to pass the received
 messages from the BroadcastReceiver and on to my Activity?

 Thanks in advance,

 Anders Feder

>>>
>>
>>
>>
>
> >
>

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[android-beginners] Integrating G729 codec in mjsip

2009-10-05 Thread Mohammad Siddiqui

Hi all

i am dveloping a VoIP client for Android based on the pjsip

can any one tell me how to integrate the G729 codec with mjsip


thanks

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[android-beginners] Htc Touch Dual

2009-10-05 Thread grii

i want install android to my htc touch dual which has windows mobile
6.1 on it. is it possible yet?

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[android-beginners] how to get bitmap X or Y

2009-10-05 Thread Batuka

Hey my freands help me i wont to use bitmap X nad Y of canvas i need
X, Y
how i do that pls help

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[android-beginners] Re: getting color array of image

2009-10-05 Thread Batuka

Hey my freands pls help me I won't to get bitmap x,y iwont to control
bitmap x , y tell me how

On Aug 19, 11:06 am, eldo  wrote:
> I want to createbitmapfrom ImageView.
>
> Will you guide me.
> Now i am creatingbitmapfor Images from res/drawable by using
>
> BitmapmBitmap = BitmapFactory.decodeResource(getResources(),
> R.drawable.pic1);
> then I am getting color array for thisbitmapby using
> mBitmap.getPixels(pix, 0, picw, 0, 0, picw, pich);
>
> Presently I am creatingbitmapof images only from res/drawable, I
> want to creatbitmapfor any image
>
> e.g I have Image in ImageView object (picked from media provider or
> captured from camera)
>
> So how should getbitmapfor this image, will you guide me, I am not
> getting any function from BitmapFactory.
>    My aim is get color array for any image, I am referring 
> thishttp://www.developer.com/java/j2me/article.php/10934_3748281_3
> (download this project from this page Under reference heading) Its
> tutorial on Image.
>
> My main Goal is to just color array of any image
> (mBitmap.getPixels(pix, 0, picw, 0, 0, picw, pich); here pix is color
> array)

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[android-beginners] Re: HelloAndroid app crashing

2009-10-05 Thread JaakL

This alone did not help, but when I updated also ADT (9.1 to 9.3) plug-
in then it was solved.

On 22 sept, 23:50, hjnorris  wrote:
> Go to Help -> Software Updates and update the Android DDMS.

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[android-beginners] Problem involving emulators and networking.

2009-10-05 Thread ExO PoLiTiX

Hi

Basically I'm trying to either run two emulators or having an emulator
running and having my android phone connected to the computer at the
same time. I have created a game and all i really want is for the game
screen to update on the other device. Eg if I move my sprite on one
emulator the others view is updated. I was hoping to do this without
the need of a server or using 3G or WIFI. Would anyone be able to tell
me if this is at all possible? I've looked about for quite a while and
cant find any examples of this at all. If its not possible it would be
good if you could give me some suggestions about a way to go about
this task.

Cheers.

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[android-beginners] AdMobExample no visibility ad

2009-10-05 Thread erick nicolas

Hi
I don't understand why my app don't show test ad. It's only show text
view. Here is:

-layout

http://schemas.android.com/apk/res/android";
xmlns:app="http://schemas.android.com/apk/res/org.ifies.android";
android:layout_width="fill_parent"
android:layout_height="fill_parent">






 


-attars.xml













-app.java

package org.ifies.android;

import android.app.Activity;
import android.graphics.Color;
import android.os.Bundle;
import android.widget.TableLayout;
import android.widget.TableRow;
import android.widget.TextView;
import com.admob.android.ads.AdManager;
import com.admob.android.ads.AdView;

public class AdmobExample extends Activity{
  private TextView example_message;
  private AdView example_adview;

  @Override
  public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.setContentView(R.layout.main);

example_adview = (AdView) findViewById(R.id.ad);
example_adview.setVisibility(AdView.VISIBLE);

example_message = (TextView) findViewById(R.id.example_message);
example_message.setVisibility(TextView.VISIBLE);

  }
}

-Manifest


http://schemas.android.com/apk/res/android";
  package="org.ifies.android"
  android:versionCode="1"
  android:versionName="1.0">














I'm developing under Kubuntu,Eclipse and Android SDK 1.5

What's wrong??

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[android-beginners] Re: getting color array of image

2009-10-05 Thread Batuka

Hey my freand help me I won't to get bitmap x ,y how I do that I won't
to control bitmap x,y help me

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[android-beginners] Alarm Triggering Notification

2009-10-05 Thread Magic-H

Hello Everyone

I'm having a small issue and needed some advice. I have an alarm set
to trigger at a specific date and time. I know how to configure it to
display a toast after the alarm is triggered but I do not know how to
trigger a simple notification. Here is my sample code that displays
the toast after the alarm goes off, any help would be appreciated:

public class AlarmTriggered extends BroadcastReceiver{
Toast mToast;
NotificationManager nm;
private static final int HELLOID = 1;
@Override
public void onReceive(Context context, Intent intent)
{
mToast = Toast.makeText(context, "Alarm Works",
Toast.LENGTH_LONG);
mToast.show();

}
}

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[android-beginners] Problem with Toast

2009-10-05 Thread Took

Hello everyone,

When i try to make a Toast notification from onCreate() method of a
Service, it works fine, but if i copy and paste the same call to a
method created by me, it seems to ignore the Toast and it isn't
showed. This is part of the code that isn't working.

public class TestService extends Service {
private Timer timer = new Timer();
private Timer timerTemp = new Timer();
private boolean UI = false;
Servicio[] servs;

public Servicio[] initServicios(SharedPreferences prefs, Servicio
[] servs) {
Log.v("Debug", "Mostrando Toast...");
Toast toast = Toast.makeText(this, "No has especificado una
direccion para el servicio . El servicio no se comprobará!",
Toast.LENGTH_LONG).show();
 . . . .
 . . . .
 . . . .

Thanks, and excuse my bad english ;-)

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[android-beginners] Creating an AVD

2009-10-05 Thread Trina

Hi,

I am using Vista. I have been trying to create an AVD, but have had
little success.  In my directory I go to android-sdk-windows-1.6_r1/
tools.  I then open the android application which brings me to command
promt.  Initially when opened the command prompt says that I do not
have access and precedes to take me to 'android sdk'.  So, I also
tried this under admin access, but received the same results. The
command prompt states 'no command parameters provided, launching ui'.
I then opened cmd and tried to go in manually with no luck. Cmd would
not let me open android-sdk-windows-1.6_r1.  I am trying to  do the
following command line:

android create avd -n  -t  [- ] ...

This is provided by: 
http://developer.android.com/guide/developing/tools/avd.html

Any help is much appreciated.  Thanks in advance!

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[android-beginners] Running voice recognition at the background

2009-10-05 Thread Prahlad

Hi,
Is it possible to run the voice recognition activity in the background
and perform the actions on foreground based on the voice commands?

As of now if i invoke the activtiy with
RecognizerIntent.ACTION_RECOGNIZE_SPEECH, it is prompting the user
with speak button UI. I would like to avoid this prompting UI and have
my application's UI.


Thanks in advance for any help.

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[android-beginners] Creating a Lite and Pro version of an application

2009-10-05 Thread jax

I want to crete two seperate android applications.

1.  A "Lite" version with limited functionality
2.  A upgrade to the lite version (Pro version) with extended
functionality (This will cost money)

Can someone tell me the best way to approach thisproject setup
etc.


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[android-beginners] Android communication

2009-10-05 Thread Jerome White

I'd like to build an application in which there are several Android
devices that communicate amongst themselves. What is the best way to
do this? Wi-Fi seems like a good option, in that you can discover your
neighbors and don't need any hard coded identifiers (such a phone
number), but I'm not sure. What is the standard practice? Thanks

jerome

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[android-beginners] Using standard gallery

2009-10-05 Thread benbenbenben

Am I able to use the standard gallery for development? I meen the
gallery with the folder selection and when you select a folder a
thumbnail grid will be displayed for photo selection.

Thanks in advance

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[android-beginners] addProximityAlert() doesn't fire intent

2009-10-05 Thread Joe77

Hi,

I am new to Android development and I am trying to write an App that
uses the addProximityAlert() method. I know my intent / intent-filters
work (as I can manually fire the intent) however I cannot seem to get
addProximityAlert to fire an intent.  I've searched on various forums
and read the API docs numerous times however have not been able to
determine what is wrong with my code.  Any ideas?

package com.example.gpsprox;


import android.app.Activity;
import android.app.PendingIntent;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.content.IntentFilter;
import android.location.Location;
import android.location.LocationListener;
import android.location.LocationManager;
import android.os.Bundle;
import android.widget.Button;
import android.widget.Toast;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;


public class GpsProx extends Activity implements OnClickListener {

private LocationManager lm;
   private Proximity prox;
String phoneNo;
String message;
double latitude;
double longitude;
float radius;

private static final String PROXIMITY_ALERT =
"com.example.gpsprox.PROXIMITY_ALERT";





/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);



//---use the LocationManager class to obtain GPS locations---
lm = (LocationManager)
getSystemService(Context.LOCATION_SERVICE);





  // Use addProximityAlert public method of locationmanager

// Test Latitude / Longitude is at corner of Bute Gardens and
the broadway.

latitude = 51.4935684;
longitude = -0.2223873;
radius = 0;
 //   Context context;

Intent intent = new Intent(PROXIMITY_ALERT);

   PendingIntent pi = PendingIntent.getBroadcast(getApplicationContext
(), 0, intent, 0);



  //  sendBroadcast(intent);


lm.addProximityAlert(latitude, longitude, radius, -1, pi);

IntentFilter filter = new IntentFilter(PROXIMITY_ALERT);
registerReceiver(new Proximity(), filter);

Button button = (Button)findViewById(R.id.Button);
button.setOnClickListener(this);

Toast.makeText(getBaseContext(),
"Got here!",
Toast.LENGTH_SHORT).show();


}

 // Implement the OnClickListener callback
public void onClick(View v) {

// lm.removeProximityAlert(GpsProx.pi);


finish();

}

public class Proximity extends BroadcastReceiver
{






@Override
public void onReceive(Context context, Intent 
intent) {
// TODO Auto-generated method stub


Toast.makeText(getBaseContext(),
"Got here too!",
Toast.LENGTH_SHORT).show();

 String key = LocationManager.KEY_PROXIMITY_ENTERING;
boolean entering = 
intent.getBooleanExtra(key, false);


//  Bundle extras = intent.getExtras();

if(entering) {

// we know that the device is entering the location.
// display a message and send a text message.

Toast.makeText(getBaseContext(),
"Entered the zone!",
Toast.LENGTH_SHORT).show();



}

}



}


}

Thanks,

Chris

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[android-beginners] I can't make a scheduled task fire

2009-10-05 Thread aefaradien

Hi guys,

I have spend over an hour trying to make this work now.  I must be
missing something obvious, but no amount of searching is working.

I am trying to schedule a task to run every few minutes, and i am
trying to do it using scheduleAtFixedRate().

I am testing this in a very basic hello world app to isolate it from
the rest of my project.  I have a very simple app with one Activity
and in its onCreate() method i have the following code:

@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);

final Runnable task = new Runnable() {
public void run() {
Toast.makeText(getApplicationContext(), "RUN!",
Toast.LENGTH_SHORT).show();
}
};
final ScheduledExecutorService locationUdateScheduler =
Executors.newScheduledThreadPool(1);
locationUdateScheduler.scheduleAtFixedRate(
task, 1, 10, TimeUnit.SECONDS);
}

For some reason i can not work out, when i run this I never see the
toast message.  Any help debugging this would be much appreciated.

p.s. i have a vague hunch it might be because i have not added
something to the manifest file, but searching around the internet
reveals nothing of relevance.

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[android-beginners] Re: Display performances in the Gallery Widget, working with thumbnails.

2009-10-05 Thread Batuka

help me how to get bitmap X,Y of canvas
i wont to controll bitmap X ,  Y

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[android-beginners] CheckBox with Background attribute renders incorrectly?

2009-10-05 Thread Droidnostics
Beginners question: why does the CheckBox render the text (when setText is
invoked) behind the checkbox (instead of next to the checkbox) when an
background image is assigned?

Second question: how do I make it *not* render behind the checkbox (and
still use a background image)?

 

Layout code:



http://schemas.android.com/apk/res/android";

  android:id="@+id/check"

  android:layout_width="wrap_content"

  android:layout_height="wrap_content"

  android:text="This checkbox is: unchecked"

  android:background="@drawable/icon"

   />

 

 

Main class

import android.app.Activity;

import android.os.Bundle;

import android.widget.CheckBox;

import android.widget.CompoundButton;

import android.widget.CompoundButton.OnCheckedChangeListener;

 

public class TestCheckBox extends Activity implements
OnCheckedChangeListener 

{

  CheckBox m_checkBox;

  

/** Called when the activity is first created. */

@Override

public void onCreate(Bundle savedInstanceState) 

{

super.onCreate(savedInstanceState); 

setContentView(R.layout.main);



m_checkBox = (CheckBox)findViewById(R.id.check);

 

m_checkBox.setOnCheckedChangeListener(this);

}

 

  public void onCheckedChanged(CompoundButton buttonView, boolean
isChecked) 

  {

if (isChecked)

  m_checkBox.setText("Checkbox is checked");

else

  m_checkBox.setText("Checkbox is unchecked");

  }

}


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[android-beginners] api key

2009-10-05 Thread android

ow do you get fingerprint for the key APIs for android

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[android-beginners] How to set button background color?

2009-10-05 Thread Nicholas Key

Hi group members,

I have a question about setting the background color for buttons.
When I am using btn.setBackgroundColor(Color.RED), the entire button
turns into a red rectangle.

Is there actually a workaround to achieve this?

Also what can I do to revert back to the default color of the button
(the typical plain greysh background).

Thanks,

Nicholas

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[android-beginners] How to control the LED lighter

2009-10-05 Thread Freetec Shen

Hi, Does anybody know how to control the LED light using the SDK 1.5
R1 ? Is there any available API or function to control the color,
flash rate of the LED lighter near the earphone, as well as the
lighter at the track ball? Or how to implement this?

Thanks in advance!
Xiaoming



-- 
Freetec
http://xiaonei.com/freetec

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[android-beginners] What API should I use ? Local Service Binding ? Remote Service Binding ? Handler ?)

2009-10-05 Thread Tim

Hello,

I am very new beginner, and I am designing a small application as
below.

- After a user starts the application, he/she can click the start
button to start a background task. (e.g. retrieving the news headlines
periodically, then do something...)

- Even after the user quits the application, the background task still
running.

- To stop the background task, the user needs to run the application
again, and clicks the stop button to stop the background task.

In the above scenario, what API should I use ? (Local Service
Binding ? Remote Service Binding ? Handler ?)

Please help me. Thank you very much.

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[android-beginners] Re: CheckBox with Background attribute renders incorrectly?

2009-10-05 Thread Romain Guy

You need to add padding to your background drawable.

On Sat, Oct 3, 2009 at 9:17 PM, Droidnostics  wrote:
> Beginners question: why does the CheckBox render the text (when setText is
> invoked) behind the checkbox (instead of next to the checkbox) when an
> background image is assigned?
>
> Second question: how do I make it *not* render behind the checkbox (and
> still use a background image)?
>
>
>
> Layout code:
>
> 
>
> http://schemas.android.com/apk/res/android";
>
>   android:id="@+id/check"
>
>   android:layout_width="wrap_content"
>
>   android:layout_height="wrap_content"
>
>   android:text="This checkbox is: unchecked"
>
>   android:background="@drawable/icon"
>
>    />
>
>
>
>
>
> Main class
>
> import android.app.Activity;
>
> import android.os.Bundle;
>
> import android.widget.CheckBox;
>
> import android.widget.CompoundButton;
>
> import android.widget.CompoundButton.OnCheckedChangeListener;
>
>
>
> public class TestCheckBox extends Activity implements
> OnCheckedChangeListener
>
> {
>
>   CheckBox m_checkBox;
>
>
>
>     /** Called when the activity is first created. */
>
>     @Override
>
>     public void onCreate(Bundle savedInstanceState)
>
>     {
>
>     super.onCreate(savedInstanceState);
>
>     setContentView(R.layout.main);
>
>
>
>     m_checkBox = (CheckBox)findViewById(R.id.check);
>
>
>
>     m_checkBox.setOnCheckedChangeListener(this);
>
>     }
>
>
>
>   public void onCheckedChanged(CompoundButton buttonView, boolean
> isChecked)
>
>   {
>
>     if (isChecked)
>
>   m_checkBox.setText("Checkbox is checked");
>
>     else
>
>   m_checkBox.setText("Checkbox is unchecked");
>
>   }
>
> }
>
> >
>



-- 
Romain Guy
Android framework engineer
romain...@android.com

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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[android-beginners] Re: HelloMapView Tutorial not working

2009-10-05 Thread sandreev

This seems like there is a problem with your apikey.
Did you copy your apikey in the place of mykey?

Good Luck
Sandreev.

On Oct 5, 1:55 am, DWischer  wrote:
> I just tried to make it a lot more easier than the tutorial to find
> the error.
>
> This is my main class:
> package com.map.maptest;
>
> import com.google.android.maps.MapView;
>
> import android.app.Activity;
> import android.os.Bundle;
>
> public class MapAppTest extends Activity {
>
>         private MapView mv = null;
>
>         /** Called when the activity is first created. */
>     @Override
>     public void onCreate(Bundle savedInstanceState) {
>         super.onCreate(savedInstanceState);
>         //setContentView(R.layout.main);
>
>         this.mv = new MapView(this, "mykey");
>
>         //setContentView(this.mv);
>     }
>
> }
>
> When i uncomment the line: this.mv = new MapView(this, "mykey");
> no error occurs and the app is starting normally.
> With this line i get an InvokationTargetException with a Verify Error
> with this detail Mesage: com.map.maptest.MapAppTest
>
> I really dont know where to search. I added the uses-library tag to
> the Manifest, so the Mapview class should be available.
>
> Regards,
> Grinarn
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[android-beginners] Re: Alarm Triggering Notification

2009-10-05 Thread Yusuf Saib (T-Mobile USA)

There is a demo app, for which this is the documentation:
http://developer.android.com/guide/samples/ApiDemos/src/com/example/android/apis/app/StatusBarNotifications.html



Yusuf Saib
Android
·T· · ·Mobile· stick together
The views, opinions and statements in this email are those of the
author solely in their individual capacity, and do not necessarily
represent those of T-Mobile USA, Inc.


On Oct 4, 9:00 am, Magic-H  wrote:
> Hello Everyone
>
> I'm having a small issue and needed some advice. I have an alarm set
> to trigger at a specific date and time. I know how to configure it to
> display a toast after the alarm is triggered but I do not know how to
> trigger a simple notification. Here is my sample code that displays
> the toast after the alarm goes off, any help would be appreciated:
>
> public class AlarmTriggered extends BroadcastReceiver{
>         Toast mToast;
>         NotificationManager nm;
>         private static final int HELLOID = 1;
>     @Override
>     public void onReceive(Context context, Intent intent)
>     {
>         mToast = Toast.makeText(context, "Alarm Works",
> Toast.LENGTH_LONG);
>         mToast.show();
>
>     }
>
>
>
> }
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[android-beginners] Re: I can't make a scheduled task fire

2009-10-05 Thread aefaradien

Since i did eventually work it out, i might as well post the answer
here for anyone who searches in the future:

final Handler handler = new Handler() {
@Override
public void handleMessage(Message msg) {
Toast.makeText(getApplicationContext(), "Run!",
Toast.LENGTH_SHORT).show();
}
};

class ScheduledTaskWithHandeler implements Runnable {
@Override
public void run() {
handler.sendEmptyMessage(0);
}
}

final ScheduledExecutorService locationUdateScheduler =
Executors.newScheduledThreadPool(1);
scheduleHandle = locationUdateScheduler.scheduleAtFixedRate(new
ScheduledTaskWithHandeler(), 1, 5, TimeUnit.SECONDS);

The reason is: scheduled tasks are run in another thread, so you must
used a handler (which lives on the main thread) to do the work.  Any
messages sent to the handler are processed the next time the main
thread processes messages and events (near instant if the main thread
is not busy).

On Oct 2, 10:46 pm, aefaradien  wrote:
> Hi guys,
>
> I have spend over an hour trying to make this work now.  I must be
> missing something obvious, but no amount of searching is working.
>
> I am trying to schedule a task to run every few minutes, and i am
> trying to do it using scheduleAtFixedRate().
>
> I am testing this in a very basic hello world app to isolate it from
> the rest of my project.  I have a very simple app with one Activity
> and in its onCreate() method i have the following code:
>
>     @Override
>     public void onCreate(Bundle savedInstanceState) {
>         super.onCreate(savedInstanceState);
>         setContentView(R.layout.main);
>
>                 final Runnable task = new Runnable() {
>                         public void run() {
>                                 Toast.makeText(getApplicationContext(), 
> "RUN!",
>                                                 Toast.LENGTH_SHORT).show();
>                         }
>                 };
>                 final ScheduledExecutorService locationUdateScheduler =
>                         Executors.newScheduledThreadPool(1);
>                 locationUdateScheduler.scheduleAtFixedRate(
>                                 task, 1, 10, TimeUnit.SECONDS);
>     }
>
> For some reason i can not work out, when i run this I never see the
> toast message.  Any help debugging this would be much appreciated.
>
> p.s. i have a vague hunch it might be because i have not added
> something to the manifest file, but searching around the internet
> reveals nothing of relevance.
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[android-beginners] Re: Battery Usage Indicator API - JDK 1.6

2009-10-05 Thread SagarH

I searched the entire API... couldn't find BatteryStats.

Also, when I run the emulator, I went to Settings ->About Phone-
>Battery Usage

That's exactly what I was looking for but sadly it comes with the OS.
Any idea where could I get help to reach that application? I suppose,
this IS the official Android forum. So, I hope to get some help from
the people who built that application.


Sagar Hatekar

On Oct 4, 11:54 am, "Mark Murphy"  wrote:
> > Okay :(
> > Any idea if how it shows the information. I was working on writing a
> > similar application even before SDK 1.6 came out.
>
> > API would have made my job easier. If there is no API, I would have to
> > dig 1 layer deep and access the linux kernel which can show the
> > processor info based on each Process ID. The tough part would be
> > travelling to the kernel and back.
>
> > Any insight ?
>
> I rummaged through Google Code Search to try to answer your questions. I
> do not keep the tabs open indefinitely. BatteryStats as a class name comes
> to mind.
>
> --
> Mark Murphy (a Commons Guy)http://commonsware.com
> Android App Developer Books:http://commonsware.com/books.html
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[android-beginners] Re: Passing messages from BroadcastReceiver to Activity

2009-10-05 Thread Justin Anderson
I believe that would be correct.

As far as I can tell, the only way to determine the difference is by
checking the following:
- Bundle is null
- Bundle doesn't have the key you specified.

Again, I have not had the need to do this yet so I am only speculating.  But
this is what I understand from having read through the Dev Guide.

Thanks,
Justin

--
There are only 10 types of people in the world...
Those who know binary and those who don't.
--


On Mon, Oct 5, 2009 at 10:58 AM, Anders Feder wrote:

> Aha. So I will do something like this in the BroadcastReceiver:
>
>   myIntent.putExtra("x","y");
>   myActivity.startActivity(myIntent);
>
> And then in myActivity.onCreate() do something like:
>
>   DoSomething(myBundle.getBundleExtra("x"));
>
> Does that look about right?
>
> If so, how do I tell, in onCreate(), whether the Activity was started by
> the user or by my BroadcastReceiver?
>
> Thanks a lot,
>
> Anders Feder
>
> 2009/10/5 Justin Anderson 
>
> Use Intent.putExtra() to add the data you want to pass to the activity you
>> are starting.  There are several different versions of putExtra depending on
>> the data you want to pass.
>>
>> Then the activity you are starting can get that information from the
>> bundle that is passed in via onCreate().
>>
>> I have never actually done this, but I believe that is how it happens...
>> If I am wrong, could somebody please correct me?
>>
>> Thanks,
>> Justin
>>
>> --
>> There are only 10 types of people in the world...
>> Those who know binary and those who don't.
>> --
>>
>>
>>
>> On Mon, Oct 5, 2009 at 9:16 AM, Anders Feder 
>> wrote:
>>
>>> Thanks for your response, but could you please elaborate a bit? I don't
>>> have the lingo that straight yet. What exactly should I do? Should I add
>>> something in the AndroidManifest file? If so what, and where? Thanks again.
>>>
>>> Anders Feder
>>>
>>> 2009/10/5 
>>>
>>> just add that extra bundle to intent & start new activity with this
 extra.in the activity just retrive the bundle you added to it.


 On Mon, Oct 5, 2009 at 5:12 AM, Anders Feder >>> > wrote:

>
> Hi,
>
> I'm developing an application with android.telephony.gsm that is
> supposed to process incoming SMS messages.
>
> I've figured out that I need to have a BroadcastReceiver for receiving
> the incoming messages. But how am I supposed to pass the received
> messages from the BroadcastReceiver and on to my Activity?
>
> Thanks in advance,
>
> Anders Feder
>

>>>
>>>
>>>
>>
>>
>>
>
> >
>

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[android-beginners] Re: Creating a Lite and Pro version of an application

2009-10-05 Thread Justin Anderson
I have already asked the same question, and later the solution on another
thread.  Just do a quick search for "code base" and you will find out how to
do this.

If you have done this already, then you can ignore this, but a lot of
duplicate questions can be eliminated simply by searching for an answer
before posting a new question...

Thanks,
Justin

--
There are only 10 types of people in the world...
Those who know binary and those who don't.
--


On Sun, Oct 4, 2009 at 7:48 PM, jax  wrote:

>
> I want to crete two seperate android applications.
>
> 1.  A "Lite" version with limited functionality
> 2.  A upgrade to the lite version (Pro version) with extended
> functionality (This will cost money)
>
> Can someone tell me the best way to approach thisproject setup
> etc.
>
>
> >
>

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[android-beginners] Re: Display performances in the Gallery Widget, working with thumbnails.

2009-10-05 Thread Justin Anderson
Batuka,

Please stop spamming the group with your question.  This is the 3rd or 4th
such request I have seen.  You probably have not gotten an answer because
your question is not very clear.

Thanks,
Justin

--
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--


On Sun, Oct 4, 2009 at 11:44 PM, Batuka  wrote:

>
> help me how to get bitmap X,Y of canvas
> i wont to controll bitmap X ,  Y
>
> >
>

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[android-beginners] Re: How to set button background color?

2009-10-05 Thread Justin Anderson
The default button background is not a color, but rather a 9-patch png
image.  Your best bet would be to create a similar 9-patch png image in your
favorite image editing software that has a red background.

Thanks,
Justin

--
There are only 10 types of people in the world...
Those who know binary and those who don't.
--


On Sun, Oct 4, 2009 at 7:33 PM, Nicholas Key
wrote:

>
> Hi group members,
>
> I have a question about setting the background color for buttons.
> When I am using btn.setBackgroundColor(Color.RED), the entire button
> turns into a red rectangle.
>
> Is there actually a workaround to achieve this?
>
> Also what can I do to revert back to the default color of the button
> (the typical plain greysh background).
>
> Thanks,
>
> Nicholas
>
> >
>

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[android-beginners] Re: api key

2009-10-05 Thread Xavier Ducrohet

It's all explained here:
http://code.google.com/android/add-ons/google-apis/mapkey.html

On Mon, Oct 5, 2009 at 5:23 AM, android  wrote:
>
> ow do you get fingerprint for the key APIs for android
>
> >
>



-- 
Xavier Ducrohet
Android SDK Tech Lead
Google Inc.

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[android-beginners] Re: charting

2009-10-05 Thread vorcigernix

I have to partly agree...it makes sense to build platform as small as
possible. On other hand..there is big value in charting controls for
lazy developers and charting library can be very small. So..I am not
calling to have a charting library in core. It should be option as
google libraries (maps, etc).

Btw.. now is even TTS in core :)

On Oct 4, 7:03 pm, "Mark Murphy"  wrote:
> > Creating platform without basic charting is really crazy imho.
>
> Expecting charting libraries to be built into a mobile device platform,
> where firmware space is at a premium, is really crazy IMHO.
>
> --
> Mark Murphy (a Commons Guy)http://commonsware.com
> Android App Developer Books:http://commonsware.com/books.html
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[android-beginners] Re: problem creating new android project

2009-10-05 Thread Roman ( T-Mobile USA)

You might want to fill out the rest 

--
Roman Baumgaertner
Sr. SW Engineer-OSDC
·T· · ·Mobile· stick together
The views, opinions and statements in this email are those of the
author solely in their individual capacity, and do not necessarily
represent those of T-Mobile USA, Inc.

On Oct 3, 2:02 pm, mugdha lakhani  wrote:
> > Hi,
>
> > I have just installed android ADT in eclipse. And when I try to create a
> > new android project, I cannot specify the SDK target due to some weird GUI
> > problem, there are no checkboxes to click on!
>
> > I am enclosing a screenshot so that you can understand what I am talking
> > about. I have to set this up fast...is there any other way to specify the
> > SDK target and make it work?
>
> > I cannot create a project before specifying this. I have my android SDK's
> > path included in preference->android, and the android tools directory
> > included in the system PATH variables.
>
> > I tried creating a simple java project and converting it to android project
> > without much success.
>
> > Thanks
> > Mugdha
>
>
>
>  screenshot.bmp
> 1229KViewDownload
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[android-beginners] Re: Android communication

2009-10-05 Thread Roman ( T-Mobile USA)

If you want to communicate within a wireless LAN  (using
infrastructure mode on Wifi) you can come up with your own discovery
protocol.

If you want to communicate outside your locale network, you might want
to use some cloud service which can help with client discovery.

Another option might be Wifi Adhoc. Current Android SDK has no support
for Wifi Adhoc, but you can get it running on platform level (or wait
till it's supported).

--
Roman Baumgaertner
Sr. SW Engineer-OSDC
·T· · ·Mobile· stick together
The views, opinions and statements in this email are those of the
author solely in their individual capacity, and do not necessarily
represent those of T-Mobile USA, Inc.

On Oct 2, 4:51 pm, Jerome White  wrote:
> I'd like to build an application in which there are several Android
> devices that communicate amongst themselves. What is the best way to
> do this? Wi-Fi seems like a good option, in that you can discover your
> neighbors and don't need any hard coded identifiers (such a phone
> number), but I'm not sure. What is the standard practice? Thanks
>
> jerome
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[android-beginners] Re: Creating a Lite and Pro version of an application

2009-10-05 Thread Steve

I don't think the other thread explained how to do this without
creating two package names.  You would either have to re-name your
package each time you published, or you would need two different
projects, wouldn't you?

Another approach is to try to pull out as much common functionality as
you can into a 3rd Java-only project, with each of your projects (paid
and free).  The tough part is that you can't move anything that
references resources into a Java-only project.

On Oct 5, 11:58 am, Justin Anderson  wrote:
> I have already asked the same question, and later the solution on another
> thread.  Just do a quick search for "code base" and you will find out how to
> do this.
>
> If you have done this already, then you can ignore this, but a lot of
> duplicate questions can be eliminated simply by searching for an answer
> before posting a new question...
>
> Thanks,
> Justin
>
> --
> There are only 10 types of people in the world...
> Those who know binary and those who don't.
> --
>
>
>
> On Sun, Oct 4, 2009 at 7:48 PM, jax  wrote:
>
> > I want to crete two seperate android applications.
>
> > 1.  A "Lite" version with limited functionality
> > 2.  A upgrade to the lite version (Pro version) with extended
> > functionality (This will cost money)
>
> > Can someone tell me the best way to approach thisproject setup
> > etc.
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[android-beginners] Scroll Left and Right

2009-10-05 Thread Mitch

I posted a question that I never got a response to.  I'm starting to
think what I'm trying to do must be impossible. I see a ListView that
allow me to go up and down.   As a consolation prize, is there any way
I can pan left and right even if it can't go up and down at the same
time?  If this isn't possible, then I assume I'll need to find another
way.

See original question below...

Thanks

- Mitch


From: Mitch
Date: Thu, 1 Oct 2009 22:54:17 -0700 (PDT)
Subject: Spreadsheet View

I've been trying to make a layout that displays something like a mini
spreadsheet that's specialized for my app.  I would like it to have
headers for both rows and columns.  The row header can only pan left
and right.  The column header can only pan up and down.

Hard to explain in words, so I'll try a picture (must be seen in a
fixed pitch font):


Stays| ... T3 T4 T5 ...
---
.
Row 3| ... 32 31  7 ...
Row 4| ... 17 21  9 ...
.


If the user pushes the image up the screen, row 3 goes away and row 5
appears but the header row stays.  If the user pushes the image to
the
left, column T3 goes away and column T6 appears and the header column
stays.


Having the "..." continuation hint would be nice, but is not
required.


I would also like to be able to have more than 1 header row and
column
(the ones that stay fixed). The info in the upper left quadrant of
the
spreadsheet would always stay put.


It would be good to have the spreadsheet retain orientation in both
landscape and portrait to allow the user to choose if the rows or
columns would benefit from more display space.


A nice feature would be to let the user resize rows and/or columns.
This would be especially helpful for the fixed headers as display
space is at a premium.


I don't see anything that scrolls right or left nor anything that
would scroll both right/left and up/down as would be needed for the
lower right quadrant so I'm not even sure where to start.


I suspect nothing like this exists as a single view I can simple drop
into my xml, but how would I create such a thing by combining other
views?  Is there some other way through code to do his?


I'm new so simple hints are appreciated.  Thanks in advance.


- Mitch



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[android-beginners] Re: Integrating G729 codec in mjsip

2009-10-05 Thread Roman ( T-Mobile USA)

SipDroid has right now implemented the G711 on Java level. You can use
the current implementation as a guideline for your G729 codec
implementation (how to pass the raw audio to the convert API).

First you should answer the question whether you want to implement
your codec on Java or on native level. Converting raw audio to G711 is
pretty straight forward and not as "expensive" as converting your raw
audio to G729 format (find a native implementation at
http://www.readytechnology.co.uk/open/ipp-codecs-g729-g723.1/).


Be aware of that you can use g729 only for trial purposes. If you try
to sell an app using g729 you need a license!

--
Roman Baumgaertner
Sr. SW Engineer-OSDC
·T· · ·Mobile· stick together
The views, opinions and statements in this email are those of the
author solely in their individual capacity, and do not necessarily
represent those of T-Mobile USA, Inc.


On Oct 4, 11:50 pm, Mohammad Siddiqui  wrote:
> Hi all
>
> i am dveloping a VoIP client for Android based on the pjsip
>
> can any one tell me how to integrate the G729 codec with mjsip
>
> thanks
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[android-beginners] Re: Problem involving emulators and networking.

2009-10-05 Thread Roman ( T-Mobile USA)

You can directly communicate on Wifi from emulator to another phone if
you are in the same LAN. There would be no server required. Only thing
what you have to think about is, how do you get the IP address of your
destination (discovery protocol on Wifi)?

--
Roman Baumgaertner
Sr. SW Engineer-OSDC
·T· · ·Mobile· stick together
The views, opinions and statements in this email are those of the
author solely in their individual capacity, and do not necessarily
represent those of T-Mobile USA, Inc.

On Oct 3, 5:51 am, ExO PoLiTiX  wrote:
> Hi
>
> Basically I'm trying to either run two emulators or having an emulator
> running and having my android phone connected to the computer at the
> same time. I have created a game and all i really want is for the game
> screen to update on the other device. Eg if I move my sprite on one
> emulator the others view is updated. I was hoping to do this without
> the need of a server or using 3G or WIFI. Would anyone be able to tell
> me if this is at all possible? I've looked about for quite a while and
> cant find any examples of this at all. If its not possible it would be
> good if you could give me some suggestions about a way to go about
> this task.
>
> Cheers.
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[android-beginners] Re: Scroll Left and Right

2009-10-05 Thread Mark Murphy

> I posted a question that I never got a response to.

What you asked for is rather difficult.

> I'm starting to
> think what I'm trying to do must be impossible.

Not impossible, but probably beyond [android-beginners] in scope.

> As a consolation prize, is there any way
> I can pan left and right even if it can't go up and down at the same
> time?

HorizontalScrollView, but I suspect that's not what you want to solve your
problem.

> I've been trying to make a layout that displays something like a mini
> spreadsheet that's specialized for my app.  I would like it to have
> headers for both rows and columns.  The row header can only pan left
> and right.  The column header can only pan up and down.

You will need to draw this yourself, in all likelihood. Create a subclass
of View and implement onDraw(), using the supplied Canvas to render your
2D-scrolling grid. You would track your own scrolling, draw your
gridlines, paint in your shaded cells, render your text, etc.

I do not have any examples of this handy, as I haven't used the technique
myself. However, most 2D games use this, so you may find some examples or
tutorials there.

-- 
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http://commonsware.com
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[android-beginners] Re: Creating a Lite and Pro version of an application

2009-10-05 Thread Justin Anderson
The method is to have a main application and an application that acts a key
to "unlock" functionality in the main app.  You can't upload two products
with the same package to the android market.

Doing it the way I described in the other thread allows the main application
to contain all the functionality to run in both "lite" and "paid" modes.
The mode that the application runs in is determined by whether you have the
key installed, which of course would have to have a separate package name
because you are not allowed to upload two projects with the same package
name.

The application that acts as a key never even has to run... it just has to
exist. Although, in my case, I have my key program set to just launch my
main app and quit.

Pulling common stuff out into a separate library would "work" (kind of) but
it would not be as easy as my method.

Thanks,
Justin

--
There are only 10 types of people in the world...
Those who know binary and those who don't.
--


On Mon, Oct 5, 2009 at 2:19 PM, Steve  wrote:

>
> I don't think the other thread explained how to do this without
> creating two package names.  You would either have to re-name your
> package each time you published, or you would need two different
> projects, wouldn't you?
>
> Another approach is to try to pull out as much common functionality as
> you can into a 3rd Java-only project, with each of your projects (paid
> and free).  The tough part is that you can't move anything that
> references resources into a Java-only project.
>
> On Oct 5, 11:58 am, Justin Anderson  wrote:
> > I have already asked the same question, and later the solution on another
> > thread.  Just do a quick search for "code base" and you will find out how
> to
> > do this.
> >
> > If you have done this already, then you can ignore this, but a lot of
> > duplicate questions can be eliminated simply by searching for an answer
> > before posting a new question...
> >
> > Thanks,
> > Justin
> >
> > --
> > There are only 10 types of people in the world...
> > Those who know binary and those who don't.
> > --
> >
> >
> >
> > On Sun, Oct 4, 2009 at 7:48 PM, jax  wrote:
> >
> > > I want to crete two seperate android applications.
> >
> > > 1.  A "Lite" version with limited functionality
> > > 2.  A upgrade to the lite version (Pro version) with extended
> > > functionality (This will cost money)
> >
> > > Can someone tell me the best way to approach thisproject setup
> > > etc.
> >
>

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[android-beginners] Re: How to set button background color?

2009-10-05 Thread Mark Murphy

> The default button background is not a color, but rather a 9-patch png
> image.  Your best bet would be to create a similar 9-patch png image in
> your
> favorite image editing software that has a red background.

It's not even just a 9-patch. It is a StateListDrawable of many 9-patch
images (regular, pressed, focused, selected, disabled, etc.).

-- 
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http://commonsware.com
Android App Developer Books: http://commonsware.com/books.html



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[android-beginners] Re: Battery Usage Indicator API - JDK 1.6

2009-10-05 Thread Mark Murphy

> I searched the entire API... couldn't find BatteryStats.

It's not in the API. It is in the source code. This is why you cannot
access it from the API, as I have pointed out.

> Also, when I run the emulator, I went to Settings ->About Phone-
>>Battery Usage
>
> That's exactly what I was looking for but sadly it comes with the OS.
> Any idea where could I get help to reach that application? I suppose,
> this IS the official Android forum. So, I hope to get some help from
> the people who built that application.

You will find this stuff in the source code. http://source.android.com, or
Google Code Search.

You may not find the authors of that application on this list, though.

-- 
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http://commonsware.com
Android App Developer Books: http://commonsware.com/books.html



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[android-beginners] Re: Creating a Lite and Pro version of an application

2009-10-05 Thread Steve Oliver
So a user would need to download both the free app, as well as the paid app
(which unlocks features in the free app)?
Is there a way where a user could download just the paid app?

On Mon, Oct 5, 2009 at 1:34 PM, Justin Anderson wrote:

> The method is to have a main application and an application that acts a key
> to "unlock" functionality in the main app.  You can't upload two products
> with the same package to the android market.
>
> Doing it the way I described in the other thread allows the main
> application to contain all the functionality to run in both "lite" and
> "paid" modes.  The mode that the application runs in is determined by
> whether you have the key installed, which of course would have to have a
> separate package name because you are not allowed to upload two projects
> with the same package name.
>
> The application that acts as a key never even has to run... it just has to
> exist. Although, in my case, I have my key program set to just launch my
> main app and quit.
>
> Pulling common stuff out into a separate library would "work" (kind of) but
> it would not be as easy as my method.
>
> Thanks,
> Justin
>
> --
> There are only 10 types of people in the world...
> Those who know binary and those who don't.
> --
>
>
> On Mon, Oct 5, 2009 at 2:19 PM, Steve  wrote:
>
>>
>> I don't think the other thread explained how to do this without
>> creating two package names.  You would either have to re-name your
>> package each time you published, or you would need two different
>> projects, wouldn't you?
>>
>> Another approach is to try to pull out as much common functionality as
>> you can into a 3rd Java-only project, with each of your projects (paid
>> and free).  The tough part is that you can't move anything that
>> references resources into a Java-only project.
>>
>> On Oct 5, 11:58 am, Justin Anderson  wrote:
>> > I have already asked the same question, and later the solution on
>> another
>> > thread.  Just do a quick search for "code base" and you will find out
>> how to
>> > do this.
>> >
>> > If you have done this already, then you can ignore this, but a lot of
>> > duplicate questions can be eliminated simply by searching for an answer
>> > before posting a new question...
>> >
>> > Thanks,
>> > Justin
>> >
>> > --
>> > There are only 10 types of people in the world...
>> > Those who know binary and those who don't.
>> > --
>> >
>> >
>> >
>> > On Sun, Oct 4, 2009 at 7:48 PM, jax  wrote:
>> >
>> > > I want to crete two seperate android applications.
>> >
>> > > 1.  A "Lite" version with limited functionality
>> > > 2.  A upgrade to the lite version (Pro version) with extended
>> > > functionality (This will cost money)
>> >
>> > > Can someone tell me the best way to approach thisproject setup
>> > > etc.
>>
>>
>
> >
>


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[android-beginners] Re: Android communication

2009-10-05 Thread Chris Stratton

Or to put it another way, the current method is to use a make a server
somewhere on the internet (or perhaps wifi intranet)  to catalog and
function as an intermediary between the phones.

In the future or maybe now with low-level hacking, ad-hoc wifi or
something bluetooth based could become an option.

On Oct 5, 4:09 pm, "Roman ( T-Mobile USA)"  wrote:
> If you want to communicate within a wireless LAN  (using
> infrastructure mode on Wifi) you can come up with your own discovery
> protocol.
>
> If you want to communicate outside your locale network, you might want
> to use some cloud service which can help with client discovery.
>
> Another option might be Wifi Adhoc. Current Android SDK has no support
> for Wifi Adhoc, but you can get it running on platform level (or wait
> till it's supported).
>
> --
> Roman Baumgaertner
> Sr. SW Engineer-OSDC
> ·T· · ·Mobile· stick together
> The views, opinions and statements in this email are those of the
> author solely in their individual capacity, and do not necessarily
> represent those of T-Mobile USA, Inc.
>
> On Oct 2, 4:51 pm, Jerome White  wrote:
>
> > I'd like to build an application in which there are several Android
> > devices that communicate amongst themselves. What is the best way to
> > do this? Wi-Fi seems like a good option, in that you can discover your
> > neighbors and don't need any hard coded identifiers (such a phone
> > number), but I'm not sure. What is the standard practice? Thanks
>
> > jerome
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[android-beginners] Re: Creating a Lite and Pro version of an application

2009-10-05 Thread Jeffrey Blattman




what's missing from the market is dependencies. i often had the idea of
publishing an "app" that is just a service for use by other apps ...
but the fact that the user needs to manually download the service first
sort of rules that out.

if we had dependencies, you could have an app core and then have a free
and paid app "check" that depend on the core. all the checker activity
does it set some bit and then launch the core.  yes i know that's a lot
of hand waving.

On 10/5/09 1:55 PM, Steve Oliver wrote:
So a user would need to download both the free app, as
well as the paid app (which unlocks features in the free app)?
  
  
  Is there a way where a user could download just the paid app?
  
  On Mon, Oct 5, 2009 at 1:34 PM, Justin
Anderson 
wrote:
  The
method is to have a main application and an application that acts a key
to "unlock" functionality in the main app.  You can't upload two
products with the same package to the android market.

Doing it the way I described in the other thread allows the main
application to contain all the functionality to run in both "lite" and
"paid" modes.  The mode that the application runs in is determined by
whether you have the key installed, which of course would have to have
a separate package name because you are not allowed to upload two
projects with the same package name.  

The application that acts as a key never even has to run... it just has
to exist. Although, in my case, I have my key program set to just
launch my main app and quit.

Pulling common stuff out into a separate library would "work" (kind of)
but it would not be as easy as my method.


Thanks,
Justin

--
There are only 10 types of people in the world...
Those who know binary and those who don't.
--





On Mon, Oct 5, 2009 at 2:19 PM, Steve 
wrote:

  
I don't think the other thread explained how to do this without
creating two package names.  You would either have to re-name your
package each time you published, or you would need two different
projects, wouldn't you?
  
Another approach is to try to pull out as much common functionality as
you can into a 3rd Java-only project, with each of your projects (paid
and free).  The tough part is that you can't move anything that
references resources into a Java-only project.
  
On Oct 5, 11:58 am, Justin Anderson 
wrote:
> I have already asked the same question, and later the solution on
another
> thread.  Just do a quick search for "code base" and you will find
out how to
> do this.
>
> If you have done this already, then you can ignore this, but a lot
of
> duplicate questions can be eliminated simply by searching for an
answer
> before posting a new question...
>
> Thanks,
> Justin
>
>
--
> There are only 10 types of people in the world...
> Those who know binary and those who don't.
>
--
>
>
>
  
  
  > On Sun, Oct 4, 2009 at 7:48 PM, jax  wrote:
>
> > I want to crete two seperate android applications.
>
> > 1.  A "Lite" version with limited functionality
> > 2.  A upgrade to the lite version (Pro version) with extended
> > functionality (This will cost money)
>
> > Can someone tell me the best way to approach thisproject
setup
> > etc.
  
  
  







  
  
  
  
  
-- 
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  http://steveoliverc.squarespace.com/
  
  
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-- 





[android-beginners] Re: HelloMapView Tutorial not working

2009-10-05 Thread DWischer

Yes, i used the Debug Certificate to get my key. Does a wrong key
raise this type of exceptions?

On 5 Okt., 19:32, sandreev  wrote:
> This seems like there is a problem with your apikey.
> Did you copy your apikey in the place of mykey?
>
> Good Luck
> Sandreev.
>
> On Oct 5, 1:55 am, DWischer  wrote:
>
> > I just tried to make it a lot more easier than the tutorial to find
> > the error.
>
> > This is my main class:
> > package com.map.maptest;
>
> > import com.google.android.maps.MapView;
>
> > import android.app.Activity;
> > import android.os.Bundle;
>
> > public class MapAppTest extends Activity {
>
> >         private MapView mv = null;
>
> >         /** Called when the activity is first created. */
> >     @Override
> >     public void onCreate(Bundle savedInstanceState) {
> >         super.onCreate(savedInstanceState);
> >         //setContentView(R.layout.main);
>
> >         this.mv = new MapView(this, "mykey");
>
> >         //setContentView(this.mv);
> >     }
>
> > }
>
> > When i uncomment the line: this.mv = new MapView(this, "mykey");
> > no error occurs and the app is starting normally.
> > With this line i get an InvokationTargetException with a Verify Error
> > with this detail Mesage: com.map.maptest.MapAppTest
>
> > I really dont know where to search. I added the uses-library tag to
> > the Manifest, so the Mapview class should be available.
>
> > Regards,
> > Grinarn
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[android-beginners] Re: HelloMapView coming up with empty tiles

2009-10-05 Thread Clayton

I pulled the apikey by submitting the fingerprint I got from the
debug.keystore for the androiddebugkey which was what it said to do on
the dev site.  I copied that api key off of the webpage and pasted it
directly MapView android:apikey element in the main.xml (and I've
repeated and verified this several times).  Since I doubt the api key
I'm retrieving from the site is invalid, is there any other reasons I
could be getting empty tiles back that anyone is aware of?  This is
really frustrating as the app I'm writing needs maps so I can't really
proceed until I get this working.  If I download a new SDK will my
androiddebugkey change?  I suppose I could try this.

On Oct 1, 12:50 pm, jotobjects  wrote:
> What you are doing looks right.  The empty tiles view with cross
> hatches is a symptom of an invalid apiKey, but possibly it is
> something else.
>
> On Sep 26, 8:47 am, Clayton  wrote:
>
>
>
> > I'm having trouble getting the HelloMapView to work.  I have the Maps
> > API key that I got from, submitting the androiddebugkey, in the
> > main.xml but my HelloMapView comes up in the emulator with empty
> > tiles, no map.  The GoogleMaps app works on the emulator but my app
> > doesn't work.  What am I missing?
>
> > Here's my manifest
> > 
> > http://schemas.android.com/apk/res/android";
> >       package="com.example"
> >       android:versionCode="1"
> >       android:versionName="1.0">
> >     
> >         
> >         
> >          >                   android:label="@string/app_name">
> >             
> >                 
> >                  > android:name="android.intent.category.LAUNCHER" />
> >             
> >         
>
> >     
> >     
>
> > 
>
> > My main.xml
> > 
> > http://schemas.android.com/apk/res/
> > android"
> >     android:id="@+id/mainlayout"
> >     android:orientation="vertical"
> >     android:layout_width="fill_parent"
> >     android:layout_height="fill_parent" >
>
> >      >         android:id="@+id/mapview"
> >         android:layout_width="fill_parent"
> >         android:layout_height="fill_parent"
> >         android:clickable="true"
> >         android:apiKey=""
> >     />
> > 
>
> > Here's my HelloMapView class:
>
> > package com.example;
>
> > import com.google.android.maps.MapActivity;
> > import com.google.android.maps.MapView;
>
> > import android.app.Activity;
> > import android.os.Bundle;
> > import android.widget.LinearLayout;
> > import android.widget.RelativeLayout;
> > import android.widget.ZoomControls;
>
> > public class HelloMapView extends MapActivity {
>
> >     /** Called when the activity is first created. */
> >     @Override
> >     public void onCreate(Bundle savedInstanceState) {
> >         super.onCreate(savedInstanceState);
> >         setContentView(R.layout.main);
>
> >     }
>
> >         @Override
> >         protected boolean isRouteDisplayed() {
> >                 // TODO Auto-generated method stub
> >                 return false;
> >         }
>
> > }
>
> > Thanks in advance,
> > Clayton
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[android-beginners] Re: Creating a Lite and Pro version of an application

2009-10-05 Thread Justin Anderson
*> So a user would need to download both the free app, as well as the paid
app (which unlocks features in the free app)?*

Yes.  I don't think that is that big of a deal... That is how the Documents
To Go app by DataViz works.  And that is an extremely successful app.  Also,
the paid app does virtually nothing, and so the size of it is not really an
issue.

*> Is there a way where a user could download just the paid app?*

There sure is.  That is how my current version of AppSwipe! works.  I am
switching to the "Key" method I mentioned above with my next release because
it makes maintaining the code so much simpler.

It is a royal pain to have both of them on the market because they have to
have different package names...  And since the package of an application in
Java is based on a real file structure, it makes it a bear to change the
package just to be able to create the paid .apk file.

My justification for using the paid key is that, in the long run, the users
will benefit because it is much easier for the developer to maintain the
code and so there will be less bugs.  It will also make it easier to fix
bugs because they can be fixed in a single place.

--
There are only 10 types of people in the world...
Those who know binary and those who don't.
--


On Mon, Oct 5, 2009 at 3:21 PM, Jeffrey Blattman  wrote:

>  what's missing from the market is dependencies. i often had the idea of
> publishing an "app" that is just a service for use by other apps ... but the
> fact that the user needs to manually download the service first sort of
> rules that out.
>
> if we had dependencies, you could have an app core and then have a free and
> paid app "check" that depend on the core. all the checker activity does it
> set some bit and then launch the core.  yes i know that's a lot of hand
> waving.
>
>
> On 10/5/09 1:55 PM, Steve Oliver wrote:
>
> So a user would need to download both the free app, as well as the paid app
> (which unlocks features in the free app)?
>  Is there a way where a user could download just the paid app?
>
> On Mon, Oct 5, 2009 at 1:34 PM, Justin Anderson 
> wrote:
>
>> The method is to have a main application and an application that acts a
>> key to "unlock" functionality in the main app.  You can't upload two
>> products with the same package to the android market.
>>
>> Doing it the way I described in the other thread allows the main
>> application to contain all the functionality to run in both "lite" and
>> "paid" modes.  The mode that the application runs in is determined by
>> whether you have the key installed, which of course would have to have a
>> separate package name because you are not allowed to upload two projects
>> with the same package name.
>>
>> The application that acts as a key never even has to run... it just has to
>> exist. Although, in my case, I have my key program set to just launch my
>> main app and quit.
>>
>> Pulling common stuff out into a separate library would "work" (kind of)
>> but it would not be as easy as my method.
>>
>> Thanks,
>> Justin
>>
>> --
>> There are only 10 types of people in the world...
>> Those who know binary and those who don't.
>> --
>>
>>
>>   On Mon, Oct 5, 2009 at 2:19 PM, Steve  wrote:
>>
>>>
>>> I don't think the other thread explained how to do this without
>>> creating two package names.  You would either have to re-name your
>>> package each time you published, or you would need two different
>>> projects, wouldn't you?
>>>
>>> Another approach is to try to pull out as much common functionality as
>>> you can into a 3rd Java-only project, with each of your projects (paid
>>> and free).  The tough part is that you can't move anything that
>>> references resources into a Java-only project.
>>>
>>> On Oct 5, 11:58 am, Justin Anderson  wrote:
>>> > I have already asked the same question, and later the solution on
>>> another
>>> > thread.  Just do a quick search for "code base" and you will find out
>>> how to
>>> > do this.
>>> >
>>> > If you have done this already, then you can ignore this, but a lot of
>>> > duplicate questions can be eliminated simply by searching for an answer
>>> > before posting a new question...
>>> >
>>> > Thanks,
>>> > Justin
>>> >
>>> > --
>>> > There are only 10 types of people in the world...
>>> > Those who know binary and those who don't.
>>> > --
>>> >
>>> >
>>> >
>>>  > On Sun, Oct 4, 2009 at 7:48 PM, jax  wrote:
>>> >
>>> > > I want to crete two seperate android applications.
>>> >
>>> > > 1.  A "Lite" version with limited functionality
>>> > > 2.  A upgrade to the lite version (Pro version) 

[android-beginners] Re: Creating a Lite and Pro version of an application

2009-10-05 Thread Justin Anderson
*> what's missing from the market is dependencies. *

I wholeheartedly agree...

*> i often had the idea of publishing an "app" that is just a service for
use by other apps ... but the fact that the user needs to manually download
the service first sort of rules that out.

*Yes and no.  It is a little bit of an annoyance, but the programmer who
wishes to use your service could look for it and provide a one-button-push
method for them to go to the market and install it.

My paid key app does just this.  When the user tries to launch it, it simply
tries to launch the free version of my app.  If the free version doesn't
exist an exception is thrown and I display a dialog that more or less says
"AppSwipe! was not found.  Please go to the market and install it now"  The
dialog has a button that says "Go to market..." and when they click on that
it goes to the market and pulls up only the application that needs to be
installed.

It sounds like a lot of work, but really it isn't all that bad.  I
programmed that functionality in about 20 minutes.

Thanks,
Justin

--
There are only 10 types of people in the world...
Those who know binary and those who don't.
--


On Mon, Oct 5, 2009 at 3:21 PM, Jeffrey Blattman  wrote:

>  what's missing from the market is dependencies. i often had the idea of
> publishing an "app" that is just a service for use by other apps ... but the
> fact that the user needs to manually download the service first sort of
> rules that out.
>
> if we had dependencies, you could have an app core and then have a free and
> paid app "check" that depend on the core. all the checker activity does it
> set some bit and then launch the core.  yes i know that's a lot of hand
> waving.
>
>
> On 10/5/09 1:55 PM, Steve Oliver wrote:
>
> So a user would need to download both the free app, as well as the paid app
> (which unlocks features in the free app)?
>  Is there a way where a user could download just the paid app?
>
> On Mon, Oct 5, 2009 at 1:34 PM, Justin Anderson 
> wrote:
>
>> The method is to have a main application and an application that acts a
>> key to "unlock" functionality in the main app.  You can't upload two
>> products with the same package to the android market.
>>
>> Doing it the way I described in the other thread allows the main
>> application to contain all the functionality to run in both "lite" and
>> "paid" modes.  The mode that the application runs in is determined by
>> whether you have the key installed, which of course would have to have a
>> separate package name because you are not allowed to upload two projects
>> with the same package name.
>>
>> The application that acts as a key never even has to run... it just has to
>> exist. Although, in my case, I have my key program set to just launch my
>> main app and quit.
>>
>> Pulling common stuff out into a separate library would "work" (kind of)
>> but it would not be as easy as my method.
>>
>> Thanks,
>> Justin
>>
>> --
>> There are only 10 types of people in the world...
>> Those who know binary and those who don't.
>> --
>>
>>
>>   On Mon, Oct 5, 2009 at 2:19 PM, Steve  wrote:
>>
>>>
>>> I don't think the other thread explained how to do this without
>>> creating two package names.  You would either have to re-name your
>>> package each time you published, or you would need two different
>>> projects, wouldn't you?
>>>
>>> Another approach is to try to pull out as much common functionality as
>>> you can into a 3rd Java-only project, with each of your projects (paid
>>> and free).  The tough part is that you can't move anything that
>>> references resources into a Java-only project.
>>>
>>> On Oct 5, 11:58 am, Justin Anderson  wrote:
>>> > I have already asked the same question, and later the solution on
>>> another
>>> > thread.  Just do a quick search for "code base" and you will find out
>>> how to
>>> > do this.
>>> >
>>> > If you have done this already, then you can ignore this, but a lot of
>>> > duplicate questions can be eliminated simply by searching for an answer
>>> > before posting a new question...
>>> >
>>> > Thanks,
>>> > Justin
>>> >
>>> > --
>>> > There are only 10 types of people in the world...
>>> > Those who know binary and those who don't.
>>> > --
>>> >
>>> >
>>> >
>>>  > On Sun, Oct 4, 2009 at 7:48 PM, jax  wrote:
>>> >
>>> > > I want to crete two seperate android applications.
>>> >
>>> > > 1.  A "Lite" version with limited functionality
>>> > > 2.  A upgrade to the lite version (Pro version) with extended
>>> > > functionality (This will cost money)
>>> >
>>> > > Can someone tell me the best way

[android-beginners] zoomToSpan() then setZoom()

2009-10-05 Thread Jeffrey Blattman




i have some code that uses zoomToSpan(...), then calls getZoomLevel()
and based on the result may call setZoom(...). this is to ensure a
minimum zoom level. 

what i am seeing is that the call to setZoom(...) is ignored and the
level is not set. does zoomToSpan() introduce some sort of pending
operation that when executed overwrites the call to setZoom()? perhaps
the operation hasn't animated to the value yet?

not sure if there's another way to do this ... as i don't think there's
any way to go directly from a lat-lng span to a zoom level other than
calling zoomToSpan() and getting the result.

any ideas?

thanks.

-- 





[android-beginners] Re: HelloMapView coming up with empty tiles

2009-10-05 Thread Clayton

I figured it out.  I had the  as a child of
 rather than a child of the , it's working
now.  Thanks for your help!

On Oct 5, 4:27 pm, Clayton  wrote:
> I pulled the apikey by submitting the fingerprint I got from the
> debug.keystore for the androiddebugkey which was what it said to do on
> the dev site.  I copied that api key off of the webpage and pasted it
> directlyMapViewandroid:apikey element in the main.xml (and I've
> repeated and verified this several times).  Since I doubt the api key
> I'm retrieving from the site is invalid, is there any other reasons I
> could be getting empty tiles back that anyone is aware of?  This is
> really frustrating as the app I'm writing needs maps so I can't really
> proceed until I get this working.  If I download a new SDK will my
> androiddebugkey change?  I suppose I could try this.
>
> On Oct 1, 12:50 pm, jotobjects  wrote:
>
>
>
> > What you are doing looks right.  The empty tiles view with cross
> > hatches is a symptom of an invalid apiKey, but possibly it is
> > something else.
>
> > On Sep 26, 8:47 am, Clayton  wrote:
>
> > > I'm having trouble getting the HelloMapView to work.  I have the Maps
> > > API key that I got from, submitting the androiddebugkey, in the
> > > main.xml but my HelloMapView comes up in the emulator with empty
> > > tiles, no map.  The GoogleMaps app works on the emulator but my app
> > > doesn't work.  What am I missing?
>
> > > Here's my manifest
> > > 
> > > http://schemas.android.com/apk/res/android";
> > >       package="com.example"
> > >       android:versionCode="1"
> > >       android:versionName="1.0">
> > >     
> > >         
> > >         
> > >          > >                   android:label="@string/app_name">
> > >             
> > >                 
> > >                  > > android:name="android.intent.category.LAUNCHER" />
> > >             
> > >         
>
> > >     
> > >     
>
> > > 
>
> > > My main.xml
> > > 
> > > http://schemas.android.com/apk/res/
> > > android"
> > >     android:id="@+id/mainlayout"
> > >     android:orientation="vertical"
> > >     android:layout_width="fill_parent"
> > >     android:layout_height="fill_parent" >
>
> > >      > >         android:id="@+id/mapview"
> > >         android:layout_width="fill_parent"
> > >         android:layout_height="fill_parent"
> > >         android:clickable="true"
> > >         android:apiKey=""
> > >     />
> > > 
>
> > > Here's my HelloMapView class:
>
> > > package com.example;
>
> > > import com.google.android.maps.MapActivity;
> > > import com.google.android.maps.MapView;
>
> > > import android.app.Activity;
> > > import android.os.Bundle;
> > > import android.widget.LinearLayout;
> > > import android.widget.RelativeLayout;
> > > import android.widget.ZoomControls;
>
> > > public class HelloMapView extends MapActivity {
>
> > >     /** Called when the activity is first created. */
> > >     @Override
> > >     public void onCreate(Bundle savedInstanceState) {
> > >         super.onCreate(savedInstanceState);
> > >         setContentView(R.layout.main);
>
> > >     }
>
> > >         @Override
> > >         protected boolean isRouteDisplayed() {
> > >                 // TODO Auto-generated method stub
> > >                 return false;
> > >         }
>
> > > }
>
> > > Thanks in advance,
> > > Clayton
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[android-beginners] How do you get the dimensions of a Dialog?

2009-10-05 Thread Jason Van Anden

I need to get the height and width of a dialog from inside a dialog class.

Clearly confused.  Help appreciated.

Thank You,
Jason

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[android-beginners] Re: Passing messages from BroadcastReceiver to Activity

2009-10-05 Thread kapnkore
if you do simply as you written & if what ever clear from your post to me
 here the activity will start every time you receive the message?is it ok
with you?but if you want to start some activity from user will will acess
the receivid data then just save that data some where n the acess it from
user activity.
On Mon, Oct 5, 2009 at 10:28 PM, Anders Feder wrote:

> Aha. So I will do something like this in the BroadcastReceiver:
>
>   myIntent.putExtra("x","y");
>   myActivity.startActivity(myIntent);
>
> And then in myActivity.onCreate() do something like:
>
>   DoSomething(myBundle.getBundleExtra("x"));
>
> Does that look about right?
>
> If so, how do I tell, in onCreate(), whether the Activity was started by
> the user or by my BroadcastReceiver?
>
> Thanks a lot,
>
> Anders Feder
>
> 2009/10/5 Justin Anderson 
>
> Use Intent.putExtra() to add the data you want to pass to the activity you
>> are starting.  There are several different versions of putExtra depending on
>> the data you want to pass.
>>
>> Then the activity you are starting can get that information from the
>> bundle that is passed in via onCreate().
>>
>> I have never actually done this, but I believe that is how it happens...
>> If I am wrong, could somebody please correct me?
>>
>> Thanks,
>> Justin
>>
>> --
>> There are only 10 types of people in the world...
>> Those who know binary and those who don't.
>> --
>>
>>
>>
>> On Mon, Oct 5, 2009 at 9:16 AM, Anders Feder 
>> wrote:
>>
>>> Thanks for your response, but could you please elaborate a bit? I don't
>>> have the lingo that straight yet. What exactly should I do? Should I add
>>> something in the AndroidManifest file? If so what, and where? Thanks again.
>>>
>>> Anders Feder
>>>
>>> 2009/10/5 
>>>
>>> just add that extra bundle to intent & start new activity with this
 extra.in the activity just retrive the bundle you added to it.


 On Mon, Oct 5, 2009 at 5:12 AM, Anders Feder >>> > wrote:

>
> Hi,
>
> I'm developing an application with android.telephony.gsm that is
> supposed to process incoming SMS messages.
>
> I've figured out that I need to have a BroadcastReceiver for receiving
> the incoming messages. But how am I supposed to pass the received
> messages from the BroadcastReceiver and on to my Activity?
>
> Thanks in advance,
>
> Anders Feder
>

>>>
>>>
>>>
>>
>>
>>
>
> >
>

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[android-beginners] Double-Permissions when publishing to Android Market?

2009-10-05 Thread callingshotgun

I'm running into a strange issue publishing on the Android market, and
am wondering if anybody else has seen the same:

Basically, whatever permissions I list in my "Android Manifest" file
get listed twice when I upload the APK.  By way of example, here's a
direct copy/paste from the upload area...

--
This apk requests 6 permissions that users will be warned about
'android.permission.READ_CONTACTS'
'android.permission.WRITE_CONTACTS'
'android.permission.CALL_PHONE'
android.permission.READ_CONTACTS
android.permission.WRITE_CONTACTS
android.permission.CALL_PHONE
--

And here are the three relevant lines in my android manifest file
---



--

I've tried uploading in FF3.5, IE7, and IE8, and modified the
permissions tags to end with a space before the trailing /> and
without.  Every permutation of any possible quirk I try to work
around, still ends up with the whole "everything listed twice" issue.
Those three permission tags are direct children of the  tag.

I don't actually know if this is something I should even care about,
but I did notice earlier today that I couldn't search for my
application ("Contacts Evolved") in the market, wheras I could before
my phone updated to donut... I had to un-publish and re-publish the
app for it to show up again.  It downloads fine now, but still gives
me the feeling that something is "wrong" that might cause issues down
the line, and I'd like to get it fixed.

Any ideas on what's happening, or if it's happened to anybody else,
would be greatly appreciated:)
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[android-beginners] plz help with sdcard image file and push command not working!!

2009-10-05 Thread wahib

hi !! I have created a image file in a folder /androidimages and when
i try to run emulator from terminal giving path to this image file it
gives error:

i try => $ emulator -sdcard /home/soms/androidemuimages/androidnew.img
-avd androidnew
error=> SDL init failure, reason is: No available video device

as a second alternative i give path to this image file in AVD manager
in eclipse but even it doesnt recognises it i guess. coz when i try to
use camera it display the toast that sdcard is not enabled.

=

second problem is that when i try to push a .bmp file to sdcard using
$ adb push bar3.bmp /sdcard
there is no error but there is no change in logcat and no image added
to gallery. or is it somewhere else?:S

Plz forgive if i sound childish.

Thanks in advance,
regards,
wahib

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[android-beginners] Re: plz help with sdcard image file and push command not working!!

2009-10-05 Thread wahib

the push command worked now as i tried chmod 777 /sdcard using shell.
Then i tried copying it to sdcard/Camera/DCIM/bar3.bmp and it is
successfully copied but problem is that it isnt shown in the gallery.
I even tried moving jpeg image but same problem even after restarting
the emulator
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[android-beginners] Re: Passing messages from BroadcastReceiver to Activity

2009-10-05 Thread Justin Anderson
Turns out I just barely had to do something similar...

In order to get the data from the intent you created, you need to do the
following in the activity that is started:

Bundle extras = getIntent().getExtras();
if (extras != null)
{
  ...do stuff...
  String value = extra.getString("myKey");
}

Thanks,
Justin

--
There are only 10 types of people in the world...
Those who know binary and those who don't.
--


On Mon, Oct 5, 2009 at 10:46 PM,  wrote:

> if you do simply as you written & if what ever clear from your post to me
>  here the activity will start every time you receive the message?is it ok
> with you?but if you want to start some activity from user will will acess
> the receivid data then just save that data some where n the acess it from
> user activity.
>
> On Mon, Oct 5, 2009 at 10:28 PM, Anders Feder 
> wrote:
>
>> Aha. So I will do something like this in the BroadcastReceiver:
>>
>>   myIntent.putExtra("x","y");
>>   myActivity.startActivity(myIntent);
>>
>> And then in myActivity.onCreate() do something like:
>>
>>   DoSomething(myBundle.getBundleExtra("x"));
>>
>> Does that look about right?
>>
>> If so, how do I tell, in onCreate(), whether the Activity was started by
>> the user or by my BroadcastReceiver?
>>
>> Thanks a lot,
>>
>> Anders Feder
>>
>> 2009/10/5 Justin Anderson 
>>
>> Use Intent.putExtra() to add the data you want to pass to the activity you
>>> are starting.  There are several different versions of putExtra depending on
>>> the data you want to pass.
>>>
>>> Then the activity you are starting can get that information from the
>>> bundle that is passed in via onCreate().
>>>
>>> I have never actually done this, but I believe that is how it happens...
>>> If I am wrong, could somebody please correct me?
>>>
>>> Thanks,
>>> Justin
>>>
>>> --
>>> There are only 10 types of people in the world...
>>> Those who know binary and those who don't.
>>> --
>>>
>>>
>>>
>>> On Mon, Oct 5, 2009 at 9:16 AM, Anders Feder 
>>> wrote:
>>>
 Thanks for your response, but could you please elaborate a bit? I don't
 have the lingo that straight yet. What exactly should I do? Should I add
 something in the AndroidManifest file? If so what, and where? Thanks again.

 Anders Feder

 2009/10/5 

 just add that extra bundle to intent & start new activity with this
> extra.in the activity just retrive the bundle you added to it.
>
>
> On Mon, Oct 5, 2009 at 5:12 AM, Anders Feder <
> anders.feder...@gmail.com> wrote:
>
>>
>> Hi,
>>
>> I'm developing an application with android.telephony.gsm that is
>> supposed to process incoming SMS messages.
>>
>> I've figured out that I need to have a BroadcastReceiver for receiving
>> the incoming messages. But how am I supposed to pass the received
>> messages from the BroadcastReceiver and on to my Activity?
>>
>> Thanks in advance,
>>
>> Anders Feder
>>
>



>>>
>>>
>>>
>>
>>
>>
>> >>
>>

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