[android-developers] I cant create a new Android Project

2012-07-01 Thread Michael
Hi guys, 

I have a slight problem,  I apologize if this is too basic a question. 

I am trying to use phonegap with eclipse and have installed the ADT Plugin 
and the android SDK.

However, when I click FILE == New, there is not an option to create an 
android project. I have reinstalled it many times and it is still not 
working. Any help would be kindly appreciated. Thanks

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[android-developers] Re: ioctl shell command in system bin

2012-07-01 Thread habbu
I tried on Tiny6410. Using ioctl one can turn on and off the leds

To turn on led3 
# ioctl  -d  /dev/leds 1 3
sending ioctl 0x1 0x03 0x00 0x00 0x00
return buf: 03 00 00 00

To tun off led3
 # ioctl  -d  /dev/leds 0 3
sending ioctl 0x0 0x03 0x00 0x00 0x00
return buf: 03 00 00 00

Hope this helps.

On Thursday, September 16, 2010 7:41:49 PM UTC+5:30, Dave wrote:

 Has anyone had any success in using the ioctl that is included in 
 system/bin ? 

 I would like to query some device drivers and any example would be 
 appreciated. 


 $ ioctl -h 
 ioctl -h 
 ioctl [-l length] [-a argsize] [-rdh] device ioctlnr 
   -l lenght   Length of io buffer 
   -a argsize  Size of each argument (1-8) 
   -rOpen device in read only mode 
   -dDirect argument (no iobuffer) 
   -hPrint help 


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[android-developers] Android Project not showing up.

2012-07-01 Thread Samuel EpicWin
I have installed the Android SDK and ADT Plugin for Eclipse. I do have the 
Android folder when I goto File-Other, but something weird is that, I only 
have options such as Android Application Project, Android Project with 
Existing Source and Android test Project, yet I do not have Android 
Project. I need some guidance in terms of this factor.

I am running ADT 20 and SDK 20 too. I also checked my Windows - 
Preferences.

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[android-developers] SDK Rev. 20 Breaks Emulation

2012-07-01 Thread Terry Cox
All 4.0/4.1 emulation using anything other than the default WVGA800 is
now broken. When is this going to be fixed, this is a huge problem for
those of us who have multiple emulators for multiple Android
applications. This needs to be addressed yesterday.

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[android-developers] Android Project none to be found.

2012-07-01 Thread Samuel EpicWin
I downloaded the SDK and ADT Plugin at Eclipse. When I tried to create a 
Android Project, it pops up other project such as Android Application 
Project, Android Project from Existing Code and etc etc.

I need help, thanks (:

Using ADT 20  Eclipse Indigo.

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[android-developers] Android + asp.net Web Service (returns data set) + SQL Server

2012-07-01 Thread Yamil Font
Good morning,

I have a web service that returns a data set from sql server.  The data set 
consists of streets, city, state, zip, longitude, and latitude.  What would 
be the best way to call the web service from the android application, have 
it return the data set, then maybe store it in an array list and cycle 
through that array list to get the text into a text view?

I have read many tutorials with web services and calling it.  I have gotten 
to the point where the web service returns the correct information but I am 
not sure how to translate that information and display it in my android 
app.  The web service is located 
at http://yamil.dyndns-home.com/getMapPoints.asmx

Is this even the correct way I should be doing it?  If anyone can assist me 
that would be great.

Best regards,

Yamil Font

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[android-developers] How can I create an app that print in android?

2012-07-01 Thread Yuri Feitosa Duarte
How can I create an app that print in android?

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[android-developers] MediaCodec for Transcoding

2012-07-01 Thread Vineeth
Hi ,
  I came to know that API Level 16 has MediaCodec class.  Could we do 
video transcoding..say capture a 1080p video and save it for video 
streaming under a differnt format and resolution.
Regards,
Vineeth

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[android-developers] Problem adding android plugin in Netbeans ide7.1

2012-07-01 Thread Shrikant Soni
i m having trouble in adding android plugin in ide7.1  what should i
do i am fully confused right now so plz help me out of this

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Re: [android-developers] I cant create a new Android Project

2012-07-01 Thread Tor Norbye
Use Android Application Project.

-- Tor
On Jun 30, 2012 11:05 PM, Michael pizzaands...@gmail.com wrote:

 Hi guys,

 I have a slight problem,  I apologize if this is too basic a question.

 I am trying to use phonegap with eclipse and have installed the ADT
 Plugin and the android SDK.

 However, when I click FILE == New, there is not an option to create an
 android project. I have reinstalled it many times and it is still not
 working. Any help would be kindly appreciated. Thanks

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Re: [android-developers] Android Project not showing up.

2012-07-01 Thread Tor Norbye
Use Android Application Project. You can uncheck Create Activity on a
subsequent page to make a blank project.
On Jun 30, 2012 11:05 PM, Samuel EpicWin samx...@gmail.com wrote:

 I have installed the Android SDK and ADT Plugin for Eclipse. I do have the
 Android folder when I goto File-Other, but something weird is that, I only
 have options such as Android Application Project, Android Project with
 Existing Source and Android test Project, yet I do not have Android
 Project. I need some guidance in terms of this factor.

 I am running ADT 20 and SDK 20 too. I also checked my Windows -
 Preferences.

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[android-developers] Bluetooth Signal Strength

2012-07-01 Thread Bhavin
*Dear Sir,*
*
*
*I need to measure Signal strength of Bluetooth like :App Bluetooth Finder
*
*
*
*Would you please help me to find out,how to do this?*
*
*
*moreover this,i need to show kind of bar ,which could show signal strength.
*
*
*
*:)*
*Thanks  Regards*


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Re: [android-developers] Re: How to: Free to Paid App and retain preference and db files?

2012-07-01 Thread Dianne Hackborn
On Sat, Jun 30, 2012 at 9:17 AM, Mystique joven.ch...@gmail.com wrote:

 I was also thinking to write a simple app that generate hash value and
 write it in a file, user will purchase this app and my main app will look
 for this file and compare the hash value. Will this work? Does Google allow
 this?


The are two separate apps, so they run under different uids, so can't
generally share files.  You could do hacks with putting the file to a
location on external storage where app permissions are not enforced, but a
content provider would be the more formally correct way to do this -- it
allows you to have security between the two (protecting the provider with a
signature-only permission) and guarantee things like no other applications
being able to get in the middle and manipulate the data that is transferred.

Definitely don't use shared user IDs just for this.

To be honest, I think this is a great example of where in-app billing work
well, instead of needing to have two different versions of an app.  Just be
sure to use the kind of billing product that persists with the user's
account. :)

-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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Re: [android-developers] Getting spammed by android project

2012-07-01 Thread Kristopher Micinski
what are you talking about, this group?  Or the actual AOSP project?
(Which is a different forum..)

kris

On Sat, Jun 30, 2012 at 11:05 AM, mats m...@mankz.com wrote:
 Anyone know how to unsubscrive from a google code repository?

 Right now it seems I'm getting an email for every ticket update in the
 Android project. About 200 per day, sort of freaking me out. Any
 ideas?

 /Mats

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[android-developers] Re: GL10 access from outside of the rendering thread ...

2012-07-01 Thread Romain Guy (Google)
Hi,

How exactly are you uploading the texture on that other platform? Are you 
simply doing an eglMakeCurrent() to reassign the GL context to another 
thread or are you using an EGLImage?

On Saturday, June 30, 2012 4:33:32 PM UTC-7, gl...@wanderfulstorybooks.com 
wrote:

 Hello, 

 I am optimizing an OpenGL-based application ported from that other 
 major mobile OS and find that I cannot successfully access the GL 
 context from anything other than the rendering thread of 
 GLSurfaceView.  What I CAN do on other platforms is upload my single 
 (and large) texture to GL prior to needing to render the texture 
 itself.  This is a 640x480 8-bit RGB texture that takes some time to 
 upload to the chip and needs to be done every time I realize a new 
 frame of animation from the background system memory buffer.  I'm sure 
 you can appreciate the savings in execution time if I can perform this 
 upload from another thread when I have nothing left to do but wait for 
 GLSurfaceView's rendering thread to call me.  All is synchronized 
 safely as evidenced by the successful release of this software using 
 this very same technique on that-other-platform-that-shall-not-be 
 named.  Things are very smooth and zippy on that platform, but Android 
 currently suffers by comparison.  Is there any way to do this? 


 Thanks 

 Glenn

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[android-developers] Can i get caller's base transceiver station (BTS) location????

2012-07-01 Thread James Javed
Hello Android family. This is my first day. I am learning to develop 
android application and i want to develop an application that show caller's 
*base transceiver station* (*BTS*) location.
Is it possible to caller's BTS location in Android?

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[android-developers] Car Emulator with NFC, is possible?

2012-07-01 Thread Cristina Jerez
Hi

I'm a university student and I'm starting in android development. I have a 
question with the mode card emulator .

It is possible that a phone with android (in our case we have a Galaxy S 
III) can act as a Mifare card to communicate with NFC elements of the 
building and to open doors? O r only the terminal can read Mifare targets?
How can develop the first action?

Thanks!

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[android-developers] ADT plugin disappeared from Eclipse after update

2012-07-01 Thread Arul Govindaraj
The ADT Eclipse just disappeared after the latest update, I guess Rev. 
20. Its not there in the new project wizard, perspectives, preference, 
etc. It was just fine till yesterday. Could someone help me resolve.

My OS: Ubuntu 12.04
With Eclipse Version: 3.7.2

When I try to install again it says, its already installed. Error details 
below:
Cannot complete the request.  See the error log for details.
Android Development Tools will be ignored because it is already installed.

Thanks

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[android-developers] Dev Phone - Galaxy Nexus

2012-07-01 Thread Michael Leung
Hi all,
  I read the news about the Galaxy Nexus banned in US. As I know,that is
the standard 4.0 dev phone. Will it be still the standard dev phone?
What do you think about the news as well? Would it be affect the sale of
Android Phone?

-- 
Regards,
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http://www.itblogs.info - My IT Blog
http://diary.skynovel.info - My Blog
http://www.michaelleung.info - My Homepage

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[android-developers] ActionBar and forcing items into the overflow menu

2012-07-01 Thread Anuj Goyal
I am trying to force reset to show up in ActionBar's overflow (3 vertical 
dots). The appearance of summary is correct, but I can't seem to make the 
overflow appear.  What set of enums do I need for android:showAsAction?  I 
have tried these 3 variants but none give the desired result:

android:showAsAction=ifRoom|withText
android:showAsAction=never|withText
android:showAsAction=always|withText

Maybe it's user error, but this would be useful to add to the docs
http://developer.android.com/guide/topics/ui/actionbar.html#ActionItems 

I have also looked on stackoverflow and have not found anything directly 
answering this question.
http://stackoverflow.com/questions/9286822/how-to-force-use-of-overflow-menu-on-devices-with-menu-button
http://stackoverflow.com/questions/9163594/overflow-actionbar-entry-missing-for-ics-phone-using-compat-lib?rq=1

[image: Inline image 3]

menu xmlns:android=http://schemas.android.com/apk/res/android; 
item
android:id=@+id/menu_reset
android:icon=@drawable/ic_menu_reset
android:showAsAction=ifRoom|withText
android:title=@string/menu_reset/
item
android:id=@+id/menu_summary
android:icon=@drawable/ic_menu_summary
android:showAsAction=always
android:title=@string/menu_summary/
/menu

public class MainActivity extends Activity {

@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activitymain);

 ActionBar actionBar = getActionBar();
actionBar.show();
 return;
}

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Re: [android-developers] Re: How to get checked values from list view with checkbox

2012-07-01 Thread Dinesh kumar
Thanks boss

On Sun, Jul 1, 2012 at 10:30 AM, ala hammad 3la2.7am...@gmail.com wrote:

 hi i think this link can help you ..


 http://windrealm.org/tutorials/android/listview-with-checkboxes-without-listactivity.php



 On Sunday, 1 July 2012 07:29:24 UTC+3, dragon fire wrote:

Hi..I am having a listview with checkbox in that I want only checked
 items..can anyone help me..

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[android-developers] Re: MediaRecorder.start fails

2012-07-01 Thread Amitay Molko
Did you fix this?

On Monday, March 12, 2012 5:41:50 AM UTC+2, mgah wrote:

 Does anyone know why MediaRecorder.start() returns start failed 
 -2147483648?  I followed the state machine in the Camera description 
 and I am able to see the camera on my phone but when I start to 
 record, i get that error. 

 Any ideas? 

 Thanks 


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Re: [android-developers] Re: Renderscript Deprecated

2012-07-01 Thread Mark Murphy
On Sat, Jun 30, 2012 at 6:08 PM, Dave Burke davebu...@android.com wrote:
 To add a little more context to the deprecation notice (I think the choice
 of the word experimental is a little misleading, sorry for the confusion):

 The feedback we got from internal and external app developers was that they
 preferred to use OpenGL directly because of familiarity  portability either
 through our Java bindings or NDK. In contrast, we do see interest in the
 compute API of Renderscript. Hence we've decided to no longer evolve the RS
 graphics APIs (hence deprecation notice) and instead focus on building out
 Renderscript's GPU-compute support and developing Renderscript further
 especially for applications such as image processing.

Thanks for the clarification!

-- 
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Re: [android-developers] Dev Phone - Galaxy Nexus

2012-07-01 Thread Mark Murphy
On Sun, Jul 1, 2012 at 4:50 AM, Michael Leung michaelchi...@gmail.com wrote:
   I read the news about the Galaxy Nexus banned in US. As I know,that is the
 standard 4.0 dev phone.

There is no concept of a standard dev phone in Android for SDK apps,
which is the focus of this list. Any device that legitimately has the
Play Store on it is a dev phone.

 What do you think about the news as well? Would it be affect the sale of
 Android Phone?

This list is for developing applications with the Android SDK -- your
questions are off-topic for this list.

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http://commonsware.com/blog | http://twitter.com/commonsguy

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Re: [android-developers] ActionBar and forcing items into the overflow menu

2012-07-01 Thread Mark Murphy
The overflow only appears on devices and emulators that lack an
off-screen MENU button. For devices and emulators that have an off-screen
MENU button, pressing MENU displays the overflow menu.
android:showAsAction=never works just fine.

On Sun, Jul 1, 2012 at 4:56 AM, Anuj Goyal anuj.go...@gmail.com wrote:

 I am trying to force reset to show up in ActionBar's overflow (3
 vertical dots). The appearance of summary is correct, but I can't seem to
 make the overflow appear.  What set of enums do I need
 for android:showAsAction?  I have tried these 3 variants but none give the
 desired result:

 android:showAsAction=ifRoom|withText
 android:showAsAction=never|withText
 android:showAsAction=always|withText

 Maybe it's user error, but this would be useful to add to the docs
 http://developer.android.com/guide/topics/ui/actionbar.html#ActionItems

 I have also looked on stackoverflow and have not found anything directly
 answering this question.

 http://stackoverflow.com/questions/9286822/how-to-force-use-of-overflow-menu-on-devices-with-menu-button

 http://stackoverflow.com/questions/9163594/overflow-actionbar-entry-missing-for-ics-phone-using-compat-lib?rq=1

 [image: Inline image 3]

 menu xmlns:android=http://schemas.android.com/apk/res/android; 
 item
 android:id=@+id/menu_reset
 android:icon=@drawable/ic_menu_reset
 android:showAsAction=ifRoom|withText
 android:title=@string/menu_reset/
 item
 android:id=@+id/menu_summary
 android:icon=@drawable/ic_menu_summary
 android:showAsAction=always
 android:title=@string/menu_summary/
 /menu

 public class MainActivity extends Activity {

 @Override
 public void onCreate(Bundle savedInstanceState) {
  super.onCreate(savedInstanceState);
 setContentView(R.layout.activitymain);

  ActionBar actionBar = getActionBar();
  actionBar.show();
  return;
 }

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http://commonsware.com/blog | http://twitter.com/commonsguy

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Re: [android-developers] How can I create an app that print in android?

2012-07-01 Thread Mark Murphy
Step #1: Find some third-party printing API

Step #2: Try using it

On Fri, Jun 29, 2012 at 7:30 PM, Yuri Feitosa Duarte yuri...@gmail.com wrote:
 How can I create an app that print in android?

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Re: [android-developers] Maximum device registration using same Product key

2012-07-01 Thread Mark Murphy
GCM questions should go to the android-gcm Google Group:

https://groups.google.com/group/android-gcm

On Sat, Jun 30, 2012 at 4:35 AM, Hardik Trivedi
hardik.triv...@indianic.com wrote:
 Hello,

 I have successfully implemented new GCM. I would like to know that
 how much device I can register using single product key and Server API key.

 I have different different app having different package names. And I have
 only one server. So what I want to do is to use same product key in all apps
 and same server API key too.
 Is it possible ?

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Re: [android-developers] SDK Rev. 20 Breaks Emulation

2012-07-01 Thread Mark Murphy
On Sat, Jun 30, 2012 at 7:49 PM, Terry Cox terrence...@gmail.com wrote:
 All 4.0/4.1 emulation using anything other than the default WVGA800 is
 now broken.

WXGA, for example, works fine here. The problem, whatever it is, is
with your environment.

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Re: [android-developers] Help Required

2012-07-01 Thread Mark Murphy
This list is for developing applications with the Android SDK.
Questions regarding what phone to buy belong someplace else.

On Sat, Jun 30, 2012 at 2:46 PM, MMX moinakperso...@gmail.com wrote:
 I don't even have an android phone.Currently,I use a Java Mobile.I don't
 have enough to buy a good android phone.Neither I have tested any android
 devices.I just have heard that android 4.0 has remarkable features.Can
 anyone help me in this regard??..I just want to have a taste of Android 4.0
 device!!

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Re: [android-developers] Noob question: where to go for new development

2012-07-01 Thread Mark Murphy
On Fri, Jun 29, 2012 at 4:28 PM, Daniel Struve dstr...@gmail.com wrote:
 I would love to join in development for the google glasses.  Where to start?

Step #1: Wait a year or so for them to be made available to the
general public, while saving your money along the way, because the
devices are likely to be rather expensive (developer editions for 2012
I|O attendees are 1500 USD IIRC).

Step #2: Ask again then.

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Re: [android-developers] GCM error: unavailable

2012-07-01 Thread Mark Murphy
GCM questions should go to the android-gcm Google Group:

https://groups.google.com/group/android-gcm

On Fri, Jun 29, 2012 at 6:01 PM, Monnand monn...@gmail.com wrote:
 I noticed there are already someone got similar issue:

 I have just switch to GCM from C2DM. However, every message I sent would got
 an unavailable error. According to the document, I should retry later. But
 no matter how many times I tried, it is still unavailable.

 Is there anyone who has same issue as mine? I thought there is some error on
 my side. But if so, there should be some other error message instead of
 unavailable.

 Regards,
 -Monnand

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Re: [android-developers] Dev Phone - Galaxy Nexus

2012-07-01 Thread Michael Leung
Thanks! Mark, sorry to ask about the off-topic question.


On Sun, Jul 1, 2012 at 10:08 PM, Mark Murphy mmur...@commonsware.comwrote:

 On Sun, Jul 1, 2012 at 4:50 AM, Michael Leung michaelchi...@gmail.com
 wrote:
I read the news about the Galaxy Nexus banned in US. As I know,that is
 the
  standard 4.0 dev phone.

 There is no concept of a standard dev phone in Android for SDK apps,
 which is the focus of this list. Any device that legitimately has the
 Play Store on it is a dev phone.

  What do you think about the news as well? Would it be affect the sale of
  Android Phone?

 This list is for developing applications with the Android SDK -- your
 questions are off-topic for this list.

 --
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 http://commonsware.com/blog | http://twitter.com/commonsguy

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Re: [android-developers] Dev Phone - Galaxy Nexus

2012-07-01 Thread Raghav Sood
Try the android-discuss group for this.

On Sun, Jul 1, 2012 at 6:01 PM, Michael Leung michaelchi...@gmail.comwrote:

 Thanks! Mark, sorry to ask about the off-topic question.


 On Sun, Jul 1, 2012 at 10:08 PM, Mark Murphy mmur...@commonsware.comwrote:

 On Sun, Jul 1, 2012 at 4:50 AM, Michael Leung michaelchi...@gmail.com
 wrote:
I read the news about the Galaxy Nexus banned in US. As I know,that
 is the
  standard 4.0 dev phone.

 There is no concept of a standard dev phone in Android for SDK apps,
 which is the focus of this list. Any device that legitimately has the
 Play Store on it is a dev phone.

  What do you think about the news as well? Would it be affect the sale of
  Android Phone?

 This list is for developing applications with the Android SDK -- your
 questions are off-topic for this list.

 --
 Mark Murphy (a Commons Guy)
 http://commonsware.com | http://github.com/commonsguy
 http://commonsware.com/blog | http://twitter.com/commonsguy

 Android Training in NYC: http://marakana.com/training/android/

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 http://diary.skynovel.info - My Blog
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them. Instead, post them to public forums where others and I can answer and
benefit from them.
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+91 81 303 77248

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Re: [android-developers] Re: How to: Free to Paid App and retain preference and db files?

2012-07-01 Thread Mystique
Hi, good to learn from all of you here.

One of the usual request for the paid version is to remove ads and Internet 
permission. Some user just do no feel good about turning on Internet 
permission. If I implement in-app billing, the Internet permission will 
still be there since it already has it in Manifest so user would not be 
happy. Having a separate install file/key will still have the same 
situation.

Next option is to add an export feature to the Free app like that Treking 
suggested so user can export it and import it in the Paid version. This is 
a good option but I am worried about user uninstalling the free app after 
purchase and thought the configuration and db will be automatically 
available. They might not even update to the latest free version that has 
the export feature.

I was evening thinking to automate it in this way if the free app detected 
the paid app running during start to automatically backup the configure and 
put it in a sdcard location and when user start the paid version it prompt 
manually whether to import it if the preference has not been set or option 
in the menu for import. Then, if user uninstall the free version 
immediately after installing the paid version then the user will lost the 
ability to export.

Do all these sounds complicated? Do you guys also implement LVL for paid 
app? If so, do we need to maintain a free version without the LVL code?

On Sunday, 1 July 2012 15:05:28 UTC+8, Dianne Hackborn wrote:

 On Sat, Jun 30, 2012 at 9:17 AM, Mystique wrote:

 I was also thinking to write a simple app that generate hash value and 
 write it in a file, user will purchase this app and my main app will look 
 for this file and compare the hash value. Will this work? Does Google allow 
 this?


 The are two separate apps, so they run under different uids, so can't 
 generally share files.  You could do hacks with putting the file to a 
 location on external storage where app permissions are not enforced, but a 
 content provider would be the more formally correct way to do this -- it 
 allows you to have security between the two (protecting the provider with a 
 signature-only permission) and guarantee things like no other applications 
 being able to get in the middle and manipulate the data that is transferred.

 Definitely don't use shared user IDs just for this.

 To be honest, I think this is a great example of where in-app billing work 
 well, instead of needing to have two different versions of an app.  Just be 
 sure to use the kind of billing product that persists with the user's 
 account. :)

 -- 
 Dianne Hackborn
 Android framework engineer
 hack...@android.com

 Note: please don't send private questions to me, as I don't have time to 
 provide private support, and so won't reply to such e-mails.  All such 
 questions should be posted on public forums, where I and others can see and 
 answer them.



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Re: [android-developers] Re: How to: Free to Paid App and retain preference and db files?

2012-07-01 Thread Kostya Vasilyev
Regarding the Internet permission - you don't have to use ads in the free
version, rather offering the users some other incentive(s) to upgrade.

2012/7/1 Mystique joven.ch...@gmail.com

 Hi, good to learn from all of you here.

 One of the usual request for the paid version is to remove ads and
 Internet permission. Some user just do no feel good about turning on
 Internet permission. If I implement in-app billing, the Internet permission
 will still be there since it already has it in Manifest so user would not
 be happy. Having a separate install file/key will still have the same
 situation.

 Next option is to add an export feature to the Free app like that Treking
 suggested so user can export it and import it in the Paid version. This is
 a good option but I am worried about user uninstalling the free app after
 purchase and thought the configuration and db will be automatically
 available. They might not even update to the latest free version that has
 the export feature.

 I was evening thinking to automate it in this way if the free app detected
 the paid app running during start to automatically backup the configure and
 put it in a sdcard location and when user start the paid version it prompt
 manually whether to import it if the preference has not been set or option
 in the menu for import. Then, if user uninstall the free version
 immediately after installing the paid version then the user will lost the
 ability to export.

 Do all these sounds complicated? Do you guys also implement LVL for paid
 app? If so, do we need to maintain a free version without the LVL code?



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Re: [android-developers] Passing Object

2012-07-01 Thread mohammed Nuhail
i have tried this its not workin.  i think that is use to pass the string
between activity.
On Fri, Jun 29, 2012 at 2:23 PM, dEEPESH PPM deepesh...@gmail.com wrote:

 Use this,

 Intent i = new Intent(CurrentActivity.this, NextActivity.class);
 i.putExtra(key, object);
 intent.startActivity(i);

 On Tue, Jun 26, 2012 at 12:54 PM, mohammed Nuhail nuhail...@gmail.comwrote:

 How to pass the object from one activity to another ?

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[android-developers] Re: problm on spinners

2012-07-01 Thread Ina Gupta
my problem is  in a screen i have two spinners..in ist spinner i have a 
list of movies wen we selct a movie from that spinner..2nd spinner wil 
contails list of theaters related to that selcted movie only i m new to 
android juzz tryng at static level..

On Friday, June 29, 2012 1:51:25 PM UTC+5:30, Ina Gupta wrote:

 how  to connect 2 spinners together. Meaning, the items inside 2nd spinner 
 will depend on whatever item is chosen for the 1st spinner 


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[android-developers] Re: problm on spinners

2012-07-01 Thread Ina Gupta
my problem is  in a screen i have two spinners..in ist spinner i have a 
list of movies wen we selct a movie from that spinner..2nd spinner wil 
contails list of theaters related to that selcted movie only i m new to 
android juzz tryng at static level..

On Friday, June 29, 2012 1:51:25 PM UTC+5:30, Ina Gupta wrote:

 how  to connect 2 spinners together. Meaning, the items inside 2nd spinner 
 will depend on whatever item is chosen for the 1st spinner 


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[android-developers] Re: problm on spinners

2012-07-01 Thread Ina Gupta
my problem is  in a screen i have two spinners..in ist spinner i have a 
list of movies wen we selct a movie from that spinner..2nd spinner wil 
contails list of theaters related to that selcted movie only i m new to 
android juzz tryng at static level..

On Friday, June 29, 2012 1:51:25 PM UTC+5:30, Ina Gupta wrote:

 how  to connect 2 spinners together. Meaning, the items inside 2nd spinner 
 will depend on whatever item is chosen for the 1st spinner 


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[android-developers] Re: problm on spinners

2012-07-01 Thread Ina Gupta
my problem is  in a screen i have two spinners..in ist spinner i have a 
list of movies wen we selct a movie from that spinner..2nd spinner wil 
contails list of theaters related to that selcted movie only i m new to 
android juzz tryng at static level..

On Friday, June 29, 2012 1:51:25 PM UTC+5:30, Ina Gupta wrote:

 how  to connect 2 spinners together. Meaning, the items inside 2nd spinner 
 will depend on whatever item is chosen for the 1st spinner 


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[android-developers] Re: problm on spinners

2012-07-01 Thread Ina Gupta
my problem is  in a screen i have two spinners..in ist spinner i have a 
list of movies wen we selct a movie from that spinner..2nd spinner wil 
contails list of theaters related to that selcted movie only i m new to 
android juzz tryng at static level..

On Friday, June 29, 2012 1:51:25 PM UTC+5:30, Ina Gupta wrote:

 how  to connect 2 spinners together. Meaning, the items inside 2nd spinner 
 will depend on whatever item is chosen for the 1st spinner 


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[android-developers] Re: problm on spinners

2012-07-01 Thread Ina Gupta
my problem is  in a screen i have two spinners..in ist spinner i have a 
list of movies wen we selct a movie from that spinner..2nd spinner wil 
contails list of theaters related to that selcted movie only i m new to 
android juzz tryng at static level..

On Friday, June 29, 2012 1:51:25 PM UTC+5:30, Ina Gupta wrote:

 how  to connect 2 spinners together. Meaning, the items inside 2nd spinner 
 will depend on whatever item is chosen for the 1st spinner 


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[android-developers] Re: problm on spinners

2012-07-01 Thread Ina Gupta
my problem is  in a screen i have two spinners..in ist spinner i have a 
list of movies wen we selct a movie from that spinner..2nd spinner wil 
contails list of theaters related to that selcted movie only i m new to 
android juzz tryng at static level..

On Friday, June 29, 2012 1:51:25 PM UTC+5:30, Ina Gupta wrote:

 how  to connect 2 spinners together. Meaning, the items inside 2nd spinner 
 will depend on whatever item is chosen for the 1st spinner 


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Re: [android-developers] Re: problm on spinners

2012-07-01 Thread Dinesh kumar
Use Sqlite select array from there





On Sun, Jul 1, 2012 at 6:44 PM, Ina Gupta ina.mc...@gmail.com wrote:

 my problem is  in a screen i have two spinners..in ist spinner i have a
 list of movies wen we selct a movie from that spinner..2nd spinner wil
 contails list of theaters related to that selcted movie only i m new to
 android juzz tryng at static level..

 On Friday, June 29, 2012 1:51:25 PM UTC+5:30, Ina Gupta wrote:

 how  to connect 2 spinners together. Meaning, the items inside 2nd
 spinner will depend on whatever item is chosen for the 1st spinner

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Re: [android-developers] may i declare uses-permission in the AndroidManifest.xml of the test project?

2012-07-01 Thread Tiger Meng
i see
On Jun 30, 2012 1:02 AM, Dianne Hackborn hack...@android.com wrote:

 I would *strongly* discourage you from using shared user IDs.  Once you
 publish your app like this, you can't change it.  This has lots of subtle
 repercussions for your app.  Just please stay away from it.  Definitely do
 not use it just for testing.

 On Wed, Jun 27, 2012 at 8:22 PM, tiger meng xiaoxi.m...@gmail.com wrote:

 hi Dianne

 i found that if i share the linux user-id of my main and test application
 (by declaring same sharedUserId string),  i can put the extra test
 purpose permissions in  my test project's androidmanifest.xml file.

  it works, my test app have the permission now.  the good part is, i
 don't need to change the src code.

 is it a strange work around in your opinion?


 On Wednesday, June 27, 2012 8:08:08 AM UTC+8, Dianne Hackborn wrote:

 Probably not, this is pretty core to the security model.

 On Mon, Jun 25, 2012 at 10:14 PM, tiger meng xiaoxi.m...@gmail.comwrote:

 i see. thanks. it makes sense to me.

 hope android project can consider my case, and design some easier to
 use mechanism for test projects in the future :)


 On Tuesday, June 26, 2012 9:56:52 AM UTC+8, Dianne Hackborn wrote:

 I assume you mean you are using test code that runs in
 Instrumentation, so your test code is in a separate .apk from your main
 app.  If so, then yes, a service in your test .apk that your test code can
 connect with and call to have it to the protected operations.

 On Mon, Jun 25, 2012 at 6:11 PM, tiger meng xiaoxi.m...@gmail.comwrote:

 thx.

 so that the test code runs in a separate service, not in my
 application's process. so that i can declare uses-permission in my test
 project.
 is it what you mean?

 On Tuesday, June 26, 2012 8:06:37 AM UTC+8, Dianne Hackborn wrote:

 Correct, Instrumentation runs in the process of the app being
 tested, so can only run with its permissions.  You can't extend the 
 app's
 permissions without changing its manifest to declare them.  I suppose 
 you
 could put a service in your instrumentation .apk that your 
 instrumentation
 code can connect with from the app to execute code that needs other
 permissions.

 On Mon, Jun 25, 2012 at 2:25 AM, tiger meng 
 xiaoxi.m...@gmail.comwrote:

 hi all,

 i created an Android project and a test project.
 my test cases want to access network, e.g. upload test log to my
 log server.
 my app doesn't access network, however.

  uses-permission android:name=android.**permission.INTERNET
 /
 so where shall i declare above uses-permission ?  in
 application's manifest or in test project's manifest?

 according to my test, i works only when i put it in application
 manifest.
 when i put it in test project, i got permission denial security
 exception...

 what shall i do?

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 Note: please don't send private questions to me, as I don't have
 time to provide private support, and so won't reply to such e-mails.  
 All
 such questions should be posted on public forums, where I and others can
 see and answer them.


 On Tuesday, June 26, 2012 8:06:37 AM UTC+8, Dianne Hackborn wrote:

 Correct, Instrumentation runs in the process of the app being
 tested, so can only run with its permissions.  You can't extend the 
 app's
 permissions without changing its manifest to declare them.  I suppose 
 you
 could put a service in your instrumentation .apk that your 
 instrumentation
 code can connect with from the app to execute code that needs other
 permissions.

 On Mon, Jun 25, 2012 at 2:25 AM, tiger meng 
 xiaoxi.m...@gmail.comwrote:

 hi all,

 i created an Android project and a test project.
 my test cases want to access network, e.g. upload test log to my
 log server.
 my app doesn't access network, however.

  uses-permission android:name=android.**permission.INTERNET
 /
 so where shall i declare above uses-permission ?  in
 application's manifest or in test project's manifest?

 according to my test, i works only when i put it in application
 manifest.
 when i put it in test project, i got permission denial security
 exception...

 what shall i do?

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Re: [android-developers] may i declare uses-permission in the AndroidManifest.xml of the test project?

2012-07-01 Thread Tiger Meng
reasonable thanks
On Jun 30, 2012 12:06 AM, Jagadish Vasarla vasa...@gmail.com wrote:

 Create a Service with aidl interface which uploads logs to server.
 Include your android.permission.INTERNET permission  in the service.
 Call the Service calls from ur test app. It is just like server and client.

 With Regards,
 V.Jagadish



 On Mon, Jun 25, 2012 at 2:55 PM, tiger meng xiaoxi.m...@gmail.com wrote:

 hi all,

 i created an Android project and a test project.
 my test cases want to access network, e.g. upload test log to my log
 server.
 my app doesn't access network, however.

  uses-permission android:name=android.permission.INTERNET /
 so where shall i declare above uses-permission ?  in application's
 manifest or in test project's manifest?

 according to my test, i works only when i put it in application manifest.

 when i put it in test project, i got permission denial security
 exception...

 what shall i do?

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[android-developers] Re: GL10 access from outside of the rendering thread ...

2012-07-01 Thread gl...@wanderfulstorybooks.com
Below is my curet uploading and use of the texture from the renderer's 
onDrawFrame(GL10 go) method.  I would simply like to call 
gl.glCompressedTexImage2D from another thread, oftentimes many milliseconds 
before the rendering thread is ready to be called.  I place the rendering 
code within a try lock block and on  other platform, I place the upload 
request within a lock block.  If the renderer comes along why another 
thread is uploading the texture, it request that the context be rendered 
again and returns from the request without doing anything.  When the 
renderer successfully enters the try lock block, then outside threads are 
blocked from updating the texture until the rendering thread completes it's 
work and releases the lock.  This is very basic and works on smoothly on 4 
other platforms, but my research so far has led me to a universal answer of 
you can't do this.  I imagine that I could if I wanted to kick the 
rendering in the realm of the NDK, but I thought I'd ask for an 
authoritative answer first ...

m_textureBuffer.rewind();

gl.glCompressedTexImage2D(  GL10.GL_TEXTURE_2D,

0,

GL10.GL_PALETTE8_RGBA8_OES,

m_textureWidth,

m_textureHeight,

0,

m_textureSize,

m_textureBuffer);


gl.glColor4f(   m_textureColor,

m_textureColor,

m_textureColor,

1);


gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4);


On Sunday, July 1, 2012 12:26:01 AM UTC-7, Romain Guy (Google) wrote:

 Hi,

 How exactly are you uploading the texture on that other platform? Are you 
 simply doing an eglMakeCurrent() to reassign the GL context to another 
 thread or are you using an EGLImage?

 On Saturday, June 30, 2012 4:33:32 PM UTC-7, 
 gl...@wanderfulstorybooks.comwrote:

 Hello, 

 I am optimizing an OpenGL-based application ported from that other 
 major mobile OS and find that I cannot successfully access the GL 
 context from anything other than the rendering thread of 
 GLSurfaceView.  What I CAN do on other platforms is upload my single 
 (and large) texture to GL prior to needing to render the texture 
 itself.  This is a 640x480 8-bit RGB texture that takes some time to 
 upload to the chip and needs to be done every time I realize a new 
 frame of animation from the background system memory buffer.  I'm sure 
 you can appreciate the savings in execution time if I can perform this 
 upload from another thread when I have nothing left to do but wait for 
 GLSurfaceView's rendering thread to call me.  All is synchronized 
 safely as evidenced by the successful release of this software using 
 this very same technique on that-other-platform-that-shall-not-be 
 named.  Things are very smooth and zippy on that platform, but Android 
 currently suffers by comparison.  Is there any way to do this? 


 Thanks 

 Glenn



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Re: [android-developers] Re: How to: Free to Paid App and retain preference and db files?

2012-07-01 Thread Mystique
Yes, I have additional features for the paid version but was thinking to 
maintain the Ads in the free version.
So you are suggestion to completely remove the Ads for free and focus on 
the Paid version for incentive?

On Sunday, 1 July 2012 20:56:37 UTC+8, Kostya Vasilyev wrote:

 Regarding the Internet permission - you don't have to use ads in the free 
 version, rather offering the users some other incentive(s) to upgrade.

 2012/7/1 Mystique

 Hi, good to learn from all of you here.

 One of the usual request for the paid version is to remove ads and 
 Internet permission. Some user just do no feel good about turning on 
 Internet permission. If I implement in-app billing, the Internet permission 
 will still be there since it already has it in Manifest so user would not 
 be happy. Having a separate install file/key will still have the same 
 situation.

 Next option is to add an export feature to the Free app like that Treking 
 suggested so user can export it and import it in the Paid version. This is 
 a good option but I am worried about user uninstalling the free app after 
 purchase and thought the configuration and db will be automatically 
 available. They might not even update to the latest free version that has 
 the export feature.

 I was evening thinking to automate it in this way if the free app 
 detected the paid app running during start to automatically backup the 
 configure and put it in a sdcard location and when user start the paid 
 version it prompt manually whether to import it if the preference has not 
 been set or option in the menu for import. Then, if user uninstall the free 
 version immediately after installing the paid version then the user will 
 lost the ability to export.

 Do all these sounds complicated? Do you guys also implement LVL for paid 
 app? If so, do we need to maintain a free version without the LVL code?



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Re: [android-developers] Re: How to: Free to Paid App and retain preference and db files?

2012-07-01 Thread Kostya Vasilyev
2012/7/1 Mystique joven.ch...@gmail.com

 Yes, I have additional features for the paid version but was thinking to
 maintain the Ads in the free version.
 So you are suggestion to completely remove the Ads for free and focus on
 the Paid version for incentive?


My suggestion, as a fellow developer, is to give it some thought, rather
than assuming that ads are some kind of Eleventh Commandment.

In-app billing, or a separate unlocker app, seems like an easier
free-to-premium migration path than two separate apps. So, losing some on
the ads, you might gain some in the upsell conversion ratio.

As an Android *user*, though, I really dislike apps with ads.

The idea of irritate the user until he agrees to pay just seems wrong to
me.

-- K

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[android-developers] Is there sqlite statement to delete first 5 rows?

2012-07-01 Thread Mystique
Hi, let's say I want to delete top 5 rolls of data from the table.
I can do a while loop with an counter call i and use 
cursor.moveToPosition(i) to move to the row and delete it.

Is there a better way to do that?

Thanks.

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[android-developers] Re: GL10 access from outside of the rendering thread ...

2012-07-01 Thread RichardC
My understanding is that using a single GL 
context simultaneously on multiple threads gives undefined results.

By undefined I mean that the underlying graphics driver is allowed to:
* do what you expect
* fail and return an error
* fail silently 
* make some toast :) ie. anything else.

With Android running on so many different chipsets (and therefore different 
manufacture's OpenGL ES drivers) I think you should expect your code to 
fail in interesting ways on some devices.


On Sunday, July 1, 2012 3:04:54 PM UTC+1, gl...@wanderfulstorybooks.com 
wrote:

 Below is my curet uploading and use of the texture from the renderer's 
 onDrawFrame(GL10 go) method.  I would simply like to call 
 gl.glCompressedTexImage2D from another thread, oftentimes many milliseconds 
 before the rendering thread is ready to be called.  I place the rendering 
 code within a try lock block and on  other platform, I place the upload 
 request within a lock block.  If the renderer comes along why another 
 thread is uploading the texture, it request that the context be rendered 
 again and returns from the request without doing anything.  When the 
 renderer successfully enters the try lock block, then outside threads are 
 blocked from updating the texture until the rendering thread completes it's 
 work and releases the lock.  This is very basic and works on smoothly on 4 
 other platforms, but my research so far has led me to a universal answer of 
 you can't do this.  I imagine that I could if I wanted to kick the 
 rendering in the realm of the NDK, but I thought I'd ask for an 
 authoritative answer first ...

 m_textureBuffer.rewind();

 gl.glCompressedTexImage2D(  GL10.GL_TEXTURE_2D,

 0,

 GL10.GL_PALETTE8_RGBA8_OES,

 m_textureWidth,

 m_textureHeight,

 0,

 m_textureSize,

 m_textureBuffer);


 gl.glColor4f(   m_textureColor,

 m_textureColor,

 m_textureColor,

 1);


 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4);


 On Sunday, July 1, 2012 12:26:01 AM UTC-7, Romain Guy (Google) wrote:

 Hi,

 How exactly are you uploading the texture on that other platform? Are you 
 simply doing an eglMakeCurrent() to reassign the GL context to another 
 thread or are you using an EGLImage?

 On Saturday, June 30, 2012 4:33:32 PM UTC-7, 
 gl...@wanderfulstorybooks.com wrote:

 Hello, 

 I am optimizing an OpenGL-based application ported from that other 
 major mobile OS and find that I cannot successfully access the GL 
 context from anything other than the rendering thread of 
 GLSurfaceView.  What I CAN do on other platforms is upload my single 
 (and large) texture to GL prior to needing to render the texture 
 itself.  This is a 640x480 8-bit RGB texture that takes some time to 
 upload to the chip and needs to be done every time I realize a new 
 frame of animation from the background system memory buffer.  I'm sure 
 you can appreciate the savings in execution time if I can perform this 
 upload from another thread when I have nothing left to do but wait for 
 GLSurfaceView's rendering thread to call me.  All is synchronized 
 safely as evidenced by the successful release of this software using 
 this very same technique on that-other-platform-that-shall-not-be 
 named.  Things are very smooth and zippy on that platform, but Android 
 currently suffers by comparison.  Is there any way to do this? 


 Thanks 

 Glenn



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Re: [android-developers] Re: How to: Free to Paid App and retain preference and db files?

2012-07-01 Thread John Coryat
 The idea of irritate the user until he agrees to pay just seems wrong 
to me.

In my opinion, it is far better to let users opt out of ads for free than 
use advertising as some sort of black mail to push users into paying. In 
our app, only 2.7% of users choose to opt out of banners. The rest let them 
display. We have premium users who choose not to opt out as well.

A small percentage of users hate ads. Giving them the opportunity to just 
remove them easily and freely increases the acceptance of your app and also 
helps give it a positive image.

One thing to keep in mind. By not allowing free opt out, all you are doing 
is decreasing the CTR for your ads and that lowers revenue. Part of secret 
sauce for determining what you are paid is the CTR, so keeping that high 
will increase your revenue. Those that would opt out will never click on an 
ad.

-John Coryat

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[android-developers] Re: Is there sqlite statement to delete first 5 rows?

2012-07-01 Thread Nobu Games
Usually you would write something like

DELETE FROM MyTable WHERE XYZ ORDER BY Col *LIMIT 5*;

Unfortunately SQLite does not support the LIMIT clause in DELETE 
statementshttp://www.sqlite.org/lang_delete.html. 
But I think you could get around with something else:

DELETE FROM MyTable WHERE _id IN (SELECT _id FROM MyTable WHERE XYZ ORDER 
BY Col LIMIT 5);

I did not try that, though...

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[android-developers] Re: Is there sqlite statement to delete first 5 rows?

2012-07-01 Thread RichardC
SQL statements are set based.  By this I mean that unless you order the 
data in the query SQL does not have to return the data in the same order 
each time to make the same call.

If I assume that you have an ID column which you can order on the the 
following will work (when you remove any typos I make):

DELETE FROM my-table WHERE my-table.id IN (SELECT id FROM my-table ORDER BY 
id LIMIT 5)


On Sunday, July 1, 2012 3:44:23 PM UTC+1, Mystique wrote:

 Hi, let's say I want to delete top 5 rolls of data from the table.
 I can do a while loop with an counter call i and use 
 cursor.moveToPosition(i) to move to the row and delete it.

 Is there a better way to do that?

 Thanks.



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[android-developers] Re: Is there sqlite statement to delete first 5 rows?

2012-07-01 Thread Mystique
Ok, make sense. Understood now.
Thanks.

On Sunday, 1 July 2012 22:56:22 UTC+8, RichardC wrote:

 SQL statements are set based.  By this I mean that unless you order the 
 data in the query SQL does not have to return the data in the same order 
 each time to make the same call.

 If I assume that you have an ID column which you can order on the the 
 following will work (when you remove any typos I make):

 DELETE FROM my-table WHERE my-table.id IN (SELECT id FROM my-table ORDER 
 BY id LIMIT 5)


 On Sunday, July 1, 2012 3:44:23 PM UTC+1, Mystique wrote:

 Hi, let's say I want to delete top 5 rolls of data from the table.
 I can do a while loop with an counter call i and use 
 cursor.moveToPosition(i) to move to the row and delete it.

 Is there a better way to do that?

 Thanks.



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[android-developers] Re: Need Android code for Automatically answering the phone call

2012-07-01 Thread Iniyan P
Can anyone please throw some light on this.

Thanks,
Iniyan P

On Sat, Jun 30, 2012 at 12:02 PM, Iniyan P iniy...@orchestratec.com wrote:

 Hi,

 I was browsing through Android site and stackoverflow for getting
 automatically answering the phone call code.

 I found the code and it is working in android 2.2.

 It is not working in Android 2.3+.

 From the stackoverflow   Any code you have that requires
 MODIFY_PHONE_STATE will work all the way up to (and including) Android 2.2,
 but will break for Android 2.3+.

 So Is there anyother way I can find a code that will work on android 2.3+

 Thanks,
 Iniyan P


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Re: [android-developers] Re: Need Android code for Automatically answering the phone call

2012-07-01 Thread rambabu mareedu
better thing ask to google you can find easily

On Sun, Jul 1, 2012 at 9:34 PM, Iniyan P iniy...@orchestratec.com wrote:

 Can anyone please throw some light on this.

 Thanks,
 Iniyan P

 On Sat, Jun 30, 2012 at 12:02 PM, Iniyan P iniy...@orchestratec.comwrote:

 Hi,

 I was browsing through Android site and stackoverflow for getting
 automatically answering the phone call code.

 I found the code and it is working in android 2.2.

 It is not working in Android 2.3+.

 From the stackoverflow   Any code you have that requires
 MODIFY_PHONE_STATE will work all the way up to (and including) Android 2.2,
 but will break for Android 2.3+.

 So Is there anyother way I can find a code that will work on android 2.3+

 Thanks,
 Iniyan P


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Rambabu Mareedu
9581411199

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Re: [android-developers] Re: GL10 access from outside of the rendering thread ...

2012-07-01 Thread Romain Guy
The only way you can do this safely is from a thread that has your EGL
context as the current context. Using a lock is not going to help, what
matters is being on a thread with a GL context attached. The OpenGL ES spec
is pretty clear about this.

To achieve what you want you should use a SurfaceTexture or an EGLImage.


On Sun, Jul 1, 2012 at 7:04 AM, gl...@wanderfulstorybooks.com 
gl...@wanderfulstorybooks.com wrote:

 Below is my curet uploading and use of the texture from the renderer's
 onDrawFrame(GL10 go) method.  I would simply like to call
 gl.glCompressedTexImage2D from another thread, oftentimes many milliseconds
 before the rendering thread is ready to be called.  I place the rendering
 code within a try lock block and on  other platform, I place the upload
 request within a lock block.  If the renderer comes along why another
 thread is uploading the texture, it request that the context be rendered
 again and returns from the request without doing anything.  When the
 renderer successfully enters the try lock block, then outside threads are
 blocked from updating the texture until the rendering thread completes it's
 work and releases the lock.  This is very basic and works on smoothly on 4
 other platforms, but my research so far has led me to a universal answer of
 you can't do this.  I imagine that I could if I wanted to kick the
 rendering in the realm of the NDK, but I thought I'd ask for an
 authoritative answer first ...

 m_textureBuffer.rewind();

 gl.glCompressedTexImage2D(  GL10.GL_TEXTURE_2D,

 0,

 GL10.GL_PALETTE8_RGBA8_OES,

 m_textureWidth,

 m_textureHeight,

 0,

 m_textureSize,

 m_textureBuffer);


 gl.glColor4f(   m_textureColor,

 m_textureColor,

 m_textureColor,

 1);


 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4);


 On Sunday, July 1, 2012 12:26:01 AM UTC-7, Romain Guy (Google) wrote:

 Hi,

 How exactly are you uploading the texture on that other platform? Are you
 simply doing an eglMakeCurrent() to reassign the GL context to another
 thread or are you using an EGLImage?

 On Saturday, June 30, 2012 4:33:32 PM UTC-7,
 gl...@wanderfulstorybooks.com wrote:

 Hello,

 I am optimizing an OpenGL-based application ported from that other
 major mobile OS and find that I cannot successfully access the GL
 context from anything other than the rendering thread of
 GLSurfaceView.  What I CAN do on other platforms is upload my single
 (and large) texture to GL prior to needing to render the texture
 itself.  This is a 640x480 8-bit RGB texture that takes some time to
 upload to the chip and needs to be done every time I realize a new
 frame of animation from the background system memory buffer.  I'm sure
 you can appreciate the savings in execution time if I can perform this
 upload from another thread when I have nothing left to do but wait for
 GLSurfaceView's rendering thread to call me.  All is synchronized
 safely as evidenced by the successful release of this software using
 this very same technique on that-other-platform-that-**shall-not-be
 named.  Things are very smooth and zippy on that platform, but Android
 currently suffers by comparison.  Is there any way to do this?


 Thanks

 Glenn

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-- 
Romain Guy
Android framework engineer
romain...@android.com

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Re: [android-developers] Re: Need Android code for Automatically answering the phone call

2012-07-01 Thread Iniyan P
Hi,

I found the following code:-

TelephonyManager tm = (TelephonyManager)
getSystemService(TELEPHONY_SERVICE);
Class c = Class.forName(tm.getClass().getName());
Method m = c.getDeclaredMethod(getITelephony);
m.setAccessible(true);
ITelephony telephonyService;
telephonyService = (ITelephony)m.invoke(tm);

// Silence the ringer and answer the call!
telephonyService.silenceRinger();
*telephonyService.answerRingingCall();*

But this code works only on Android 2.2. It is not working in android 2.3+

Have you tried any code other than this.

Thanks,
Iniyan P

On Sun, Jul 1, 2012 at 11:13 AM, rambabu mareedu
rambabu.mare...@gmail.comwrote:

 better thing ask to google you can find easily

 On Sun, Jul 1, 2012 at 9:34 PM, Iniyan P iniy...@orchestratec.com wrote:

 Can anyone please throw some light on this.

 Thanks,
 Iniyan P

 On Sat, Jun 30, 2012 at 12:02 PM, Iniyan P iniy...@orchestratec.comwrote:

 Hi,

 I was browsing through Android site and stackoverflow for getting
 automatically answering the phone call code.

 I found the code and it is working in android 2.2.

 It is not working in Android 2.3+.

 From the stackoverflow   Any code you have that requires
 MODIFY_PHONE_STATE will work all the way up to (and including) Android 2.2,
 but will break for Android 2.3+.

 So Is there anyother way I can find a code that will work on android 2.3+

 Thanks,
 Iniyan P


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 9581411199

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Re: [android-developers] Re: GL10 access from outside of the rendering thread ...

2012-07-01 Thread Latimerius
 On Sunday, July 1, 2012 12:26:01 AM UTC-7, Romain Guy (Google) wrote:

 Hi,

 How exactly are you uploading the texture on that other platform? Are you
 simply doing an eglMakeCurrent() to reassign the GL context to another
 thread or are you using an EGLImage?

How would you reassing a GL context to another thread using
eglMakeCurrent()?  Just by calling

eglMakeCurrent (eglGetCurrentDisplay(), EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT);

in the current owner thread and making an eglMakeCurrent() call with
valid surface and context parameters in the new owner thread?

I'm not sure if I understand the OP's problem correctly, but would
this help him?

Cheers!

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Re: [android-developers] WebView.setEmbeddedTitleBar gone in Jelly Bean? Which alternatives?

2012-07-01 Thread Nobu Games
I was toying around with the implementation of the embedded title bar view. 
I attached the source code to this post. The TitleBarWebView is tested on 
Android 2.3 and 4.0.1. I couldn't get my hands on 4.1 yet. The emulator is 
simply too slow on my development machine and I have yet to find a 
VirtualBox image for it.

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http://groups.google.com/group/android-developers?hl=enpackage com.nobu_games.android.view;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.View;
import android.view.ViewGroup;
import android.webkit.WebView;

public class TitleBarWebView extends WebView {
private View mTitleBar;
private LayoutParams mTitleBarLayoutParams;
private Matrix mMatrix = new Matrix();
private Rect mClipBounds = new Rect();

public TitleBarWebView(Context context) {
super(context);

}

public TitleBarWebView(Context context, AttributeSet attrs) {
super(context, attrs);
}

public TitleBarWebView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}

public void setEmbeddedTitleBar(View v) {
if(mTitleBar == v) return;
if(mTitleBar != null) {
removeView(mTitleBar);
}
if(null != v) {
mTitleBarLayoutParams = new LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.WRAP_CONTENT, 0, 0);
addView(v, mTitleBarLayoutParams);
setInitialScale(100);
}
mTitleBar = v;
}

@Override
protected void onDraw(Canvas canvas) {
canvas.save();

if(mTitleBar != null) {
final int sy = getScrollY();
final int sx = getScrollX();
mClipBounds.top = sy;
mClipBounds.left = sx;
mClipBounds.right = mClipBounds.left + getWidth();
mClipBounds.bottom = mClipBounds.top + getHeight();
canvas.clipRect(mClipBounds);
mMatrix.set(canvas.getMatrix());
int titleBarOffs = mTitleBar.getHeight() - sy;
if(titleBarOffs  0) titleBarOffs = 0;
mMatrix.postTranslate(0, titleBarOffs);
canvas.setMatrix(mMatrix);
}

super.onDraw(canvas);
canvas.restore();
}

@Override
protected boolean drawChild(Canvas canvas, View child, long drawingTime) {
if(child == mTitleBar) {
mClipBounds.top = 0;
mClipBounds.left = 0;
mClipBounds.right = mClipBounds.left + child.getWidth();
mClipBounds.bottom = child.getHeight();
canvas.save();
child.setDrawingCacheEnabled(true);
mMatrix.set(canvas.getMatrix());
mMatrix.postTranslate(getScrollX(), -getScrollY());
canvas.setMatrix(mMatrix);
canvas.clipRect(mClipBounds);
child.draw(canvas);
canvas.restore();

return false;
}

return super.drawChild(canvas, child, drawingTime);
}
}


Re: [android-developers] WebView.setEmbeddedTitleBar gone in Jelly Bean? Which alternatives?

2012-07-01 Thread Nobu Games
Oops... I just noticed that I left a line of debugging code in it. You 
should remove 
setInitialScale(100);
on line 41.


On Sunday, July 1, 2012 12:27:17 PM UTC-5, Nobu Games wrote:

 I was toying around with the implementation of the embedded title bar 
 view. I attached the source code to this post. The TitleBarWebView is 
 tested on Android 2.3 and 4.0.1. I couldn't get my hands on 4.1 yet. The 
 emulator is simply too slow on my development machine and I have yet to 
 find a VirtualBox image for it.


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Re: [android-developers] Android Integration Cloud Print Error

2012-07-01 Thread TreKing
Read the stack trace you posted.

On Wed, Jun 27, 2012 at 8:37 AM, dante afs.abhis...@gmail.com wrote:

 06-27 17:46:56.956: W/webcore(537): java.lang.Throwable:
 * EventHub.removeMessages(int what = 107) is not supported before the
 WebViewCore is set up.*
 06-27 17:46:56.956: W/webcore(537): at
 android.webkit.WebViewCore$EventHub.removeMessages(WebViewCore.java:1683)


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Re: [android-developers] WebView.setEmbeddedTitleBar gone in Jelly Bean? Which alternatives?

2012-07-01 Thread sven
Hey Nobu,

many, many thanks so far! I've put out a quick shot release embedding the 
WebView inside a ScrollView, just to get the crash out of the app. But I 
will give your implementation a try during the next days and will report 
here whether it worked or not.

Thanks a lot again for your effort

  Sven

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[android-developers] application launching process...?

2012-07-01 Thread Abhilash baddam
Hi,

After switching on the mobile(after booting process) all the
applications will be loaded like System apps, 3rd party apps etc...
how these apps are loading means I want to know the way, procedure or
process for this. Can anyone suggest me any websites or docs to know
these things.

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Re: [android-developers] application launching process...?

2012-07-01 Thread Mark Murphy
On Sun, Jul 1, 2012 at 2:30 PM, Abhilash baddam
abhilash.androiddevelo...@gmail.com wrote:
 After switching on the mobile(after booting process) all the
 applications will be loaded like System apps, 3rd party apps etc...
 how these apps are loading means I want to know the way, procedure or
 process for this. Can anyone suggest me any websites or docs to know
 these things.

http://source.android.com is the home of the Android open source
project and for all questions pertaining to the behavior of the
operating system itself.

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Re: [android-developers] application launching process...?

2012-07-01 Thread Kristopher Micinski
On Sun, Jul 1, 2012 at 2:30 PM, Abhilash baddam
abhilash.androiddevelo...@gmail.com wrote:
 Hi,

 After switching on the mobile(after booting process) all the
 applications will be loaded like System apps, 3rd party apps etc...
 how these apps are loading means I want to know the way, procedure or
 process for this. Can anyone suggest me any websites or docs to know
 these things.

It's not just understanding the boot process, which is fairly
traditional Linux stuff, but also understanding that you're sitting on
top of the zygote process, package manager (routing intents), and
other android-y topics...

I've actually heard good things about this book...
http://shop.oreilly.com/product/0636920021094.do

kris

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[android-developers] How test Jelly Bean on my galaxy nexus (i am a paid developer)

2012-07-01 Thread Jacob Reiter
I am a new developer. I am confused on how to download the SDK on to my 
mac. 
I am also confused on how to get jelly bean on to my phone because I am a 
developer.


Can someone give me step by step help or a link to step by step help?

Thanks!

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[android-developers] How to get jelly bean on my phone if I am an android developer

2012-07-01 Thread Jacob Reiter
I am a new developer. I am confused on how to download the SDK on to my 
mac. 
I am also confused on how to get jelly bean on to my phone because I am a 
developer.


Can someone give me step by step help or a link to step by step help?

Thanks!

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[android-developers] How to get jelly bean if i am an android developer

2012-07-01 Thread Jacob Reiter
I am a new developer. I am confused on how to download the SDK on to my 
mac. 
I am also confused on how to get jelly bean on to my phone because I am a 
developer.


Can someone give me step by step help or a link to step by step help?

Thanks!

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Re: [android-developers] How test Jelly Bean on my galaxy nexus (i am a paid developer)

2012-07-01 Thread Mark Murphy
On Sun, Jul 1, 2012 at 3:27 PM, Jacob Reiter jreit...@gmail.com wrote:
 I am a new developer. I am confused on how to download the SDK on to my mac.

Step #1: Click this link: http://developer.android.com/sdk/index.html

Step #2: Click on the big Download the SDK button

Step #3: Follow the instructions on
http://developer.android.com/sdk/installing/index.html

Step #4: Return here and ask more specific questions here if needed

 I am also confused on how to get jelly bean on to my phone because I am a
 developer.

You wait for an over-the-air (OTA) update, reportedly due out in July.

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[android-developers] Re: How to get jelly bean if i am an android developer

2012-07-01 Thread bradgog
If you have a Galaxy Nexus head to the xda forums and find a build for your 
GNex (either CDMA or GSM) and flash it.  The SDK is rather simple, go to 
developer.android.com and follow the instructions.



On Sunday, July 1, 2012 3:29:48 PM UTC-4, Jacob Reiter wrote:

 I am a new developer. I am confused on how to download the SDK on to my 
 mac. 
 I am also confused on how to get jelly bean on to my phone because I am a 
 developer.


 Can someone give me step by step help or a link to step by step help?

 Thanks!


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Re: [android-developers] Re: How to get jelly bean if i am an android developer

2012-07-01 Thread Mark Murphy
On Sun, Jul 1, 2012 at 5:40 PM, bradgog gogat...@gmail.com wrote:
 If you have a Galaxy Nexus head to the xda forums and find a build for your
 GNex (either CDMA or GSM) and flash it.  The SDK is rather simple, go to
 developer.android.com and follow the instructions.

Jelly Bean has not been released as open source yet; any current
builds of Jelly Bean have been copied -- without a license -- from
an existing device. The conventional term for those distributing and
consuming such software is pirates.

-- 
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Re: [android-developers] Bluetooth Signal Strength

2012-07-01 Thread TreKing
On Sun, Jul 1, 2012 at 2:03 AM, Bhavin alertsavemyl...@gmail.com wrote:

 *I need to measure Signal strength of Bluetooth like :App Bluetooth
 Finder*
 *
 *
 *Would you please help me to find out,how to do this?*


What have you tried so far?

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Re: [android-developers] Android + asp.net Web Service (returns data set) + SQL Server

2012-07-01 Thread TreKing
On Fri, Jun 29, 2012 at 1:53 PM, Yamil Font ya...@imfont.com wrote:

 I have gotten to the point where the web service returns the correct
 information but I am not sure how to translate that information and display
 it in my android app.


It's your information, correct? You're in control of the format the web
service presents it in, correct? So just connect to your web service (see
URLConnection) read the data, parse it, and do what you will with it.

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Re: [android-developers] Problem adding android plugin in Netbeans ide7.1

2012-07-01 Thread TreKing
On Sat, Jun 30, 2012 at 8:35 AM, Shrikant Soni soni.shrik...@hotmail.comwrote:

 i m having trouble in adding android plugin in ide7.1  what should i
 do i am fully confused right now so plz help me out of this


Eclipse is the officially supported tool. If you're using Netbeans, Google
for netbeans android or some such.

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Re: [android-developers] Android Project none to be found.

2012-07-01 Thread TreKing
On Fri, Jun 29, 2012 at 11:15 AM, Samuel EpicWin samx...@gmail.com wrote:

 I need help, thanks (:


With what?

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Re: [android-developers] Load Images from Internal/External Storage with AsyncTask in a Fragment?

2012-07-01 Thread TreKing
On Fri, Jun 29, 2012 at 1:20 PM, Stefan Held hel...@gmail.com wrote:

 can anybody help me with this problem.


What problem? The vague question in your title? You'll have to elaborate a
bit more on what you're doing and what exactly you're having issues with.

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Re: [android-developers] [ask] android phonegap + jquerymobile performance

2012-07-01 Thread TreKing
On Sat, Jun 30, 2012 at 10:30 PM, Benedict benita.clari...@gmail.comwrote:

 when i tested the application, it was so slow.
 memory consumption and cpu usage was very high.

 is phonegap performance was so slow? why? how to solve it?


Profile your application with TraceView.

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Re: [android-developers] Android Documentation

2012-07-01 Thread TreKing
On Sat, Jun 30, 2012 at 10:10 PM, Byung-Hoon Cho byunghoon@gmail.comwrote:

 How do you download the newest version of the Documentation that is in the
 eclipse folder?


Wait for it to be available, then use the Android SDK Manager.

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[android-developers] Sample for new MediaCodec API (available in Android 4.1)

2012-07-01 Thread JohnOR
Hi,

I just installed Android 4.1 (Jelly Bean) on to Nexus here (using ROM 
from http://forum.xda-developers.com/showthread.php?t=1737849) and wanted 
to try out the new MediaCodec APIs.  Are there sample apps right now that 
use this?  I've downloaded new SDK but don't see any related samples there.

Thanks,
John

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[android-developers] Re: GL10 access from outside of the rendering thread ...

2012-07-01 Thread gl...@wanderfulstorybooks.com
Romaine,

I am only called from Andrioid with a useable GL10 context from 
GLSurfaveView.Renderer.onDrawFrame (or onSurfaceXXX).  If I save the value 
and try to use it from another thread, it does not work.  Please ignore the 
question of locking.  I was trying to inform you that I have been 
developing software for 35 years and wasn't asking anything stupid.  I know 
I cannot use the context from two thread simultaneously.  That is what the 
locking is for.  In this manner, I am able to set the gl context on a 
different thread and use it successfully on iOS, OSX, Win32, etc.  The 
OpenGL ES spec says nothing about Andrioid, which perhaps is an act of 
discretion ...

On Saturday, June 30, 2012 4:33:32 PM UTC-7, gl...@wanderfulstorybooks.com 
wrote:

 Hello, 

 I am optimizing an OpenGL-based application ported from that other 
 major mobile OS and find that I cannot successfully access the GL 
 context from anything other than the rendering thread of 
 GLSurfaceView.  What I CAN do on other platforms is upload my single 
 (and large) texture to GL prior to needing to render the texture 
 itself.  This is a 640x480 8-bit RGB texture that takes some time to 
 upload to the chip and needs to be done every time I realize a new 
 frame of animation from the background system memory buffer.  I'm sure 
 you can appreciate the savings in execution time if I can perform this 
 upload from another thread when I have nothing left to do but wait for 
 GLSurfaceView's rendering thread to call me.  All is synchronized 
 safely as evidenced by the successful release of this software using 
 this very same technique on that-other-platform-that-shall-not-be 
 named.  Things are very smooth and zippy on that platform, but Android 
 currently suffers by comparison.  Is there any way to do this? 


 Thanks 

 Glenn

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[android-developers] Re: GL10 access from outside of the rendering thread ...

2012-07-01 Thread gl...@wanderfulstorybooks.com
Any context value you get from onDrawFrame is only useful within that call 
stack.  I knew this before asking the question.  I just wanted to establish 
the level of support available to those I have financial responsibilities 
to and thus get a little leeway in my scheduling.  I've already been banned 
from this site using different email addresses for asking similar 
questions, and I suspect this will be the end of the discussion (if this is 
seen at all).  It IS possible to do this on Android by circumventing the 
tools Gooble/Android provides, just for the record.  Good luck to all in 
their efforts!

On Saturday, June 30, 2012 4:33:32 PM UTC-7, gl...@wanderfulstorybooks.com 
wrote:

 Hello, 

 I am optimizing an OpenGL-based application ported from that other 
 major mobile OS and find that I cannot successfully access the GL 
 context from anything other than the rendering thread of 
 GLSurfaceView.  What I CAN do on other platforms is upload my single 
 (and large) texture to GL prior to needing to render the texture 
 itself.  This is a 640x480 8-bit RGB texture that takes some time to 
 upload to the chip and needs to be done every time I realize a new 
 frame of animation from the background system memory buffer.  I'm sure 
 you can appreciate the savings in execution time if I can perform this 
 upload from another thread when I have nothing left to do but wait for 
 GLSurfaceView's rendering thread to call me.  All is synchronized 
 safely as evidenced by the successful release of this software using 
 this very same technique on that-other-platform-that-shall-not-be 
 named.  Things are very smooth and zippy on that platform, but Android 
 currently suffers by comparison.  Is there any way to do this? 


 Thanks 

 Glenn

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RE: [android-developers] Android + asp.net Web Service (returns data set) + SQL Server

2012-07-01 Thread Tommy Hartz
I have a few .net REST webservices that my app connects to. I just return
back a comma separated string. Then I parse that and toss that data into
variables on the phone.

 

From: android-developers@googlegroups.com
[mailto:android-developers@googlegroups.com] On Behalf Of TreKing
Sent: Sunday, July 01, 2012 7:26 PM
To: android-developers@googlegroups.com
Subject: Re: [android-developers] Android + asp.net Web Service (returns
data set) + SQL Server

 

On Fri, Jun 29, 2012 at 1:53 PM, Yamil Font ya...@imfont.com wrote:

I have gotten to the point where the web service returns the correct
information but I am not sure how to translate that information and display
it in my android app.


It's your information, correct? You're in control of the format the web
service presents it in, correct? So just connect to your web service (see
URLConnection) read the data, parse it, and do what you will with it.


-
TreKing http://sites.google.com/site/rezmobileapps/treking  - Chicago
transit tracking app for Android-powered devices

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[android-developers] Re: How to make own map for application on android

2012-07-01 Thread gjs
Hi,

Put an overlay on top of your google map with the details you require.

Regards

On Jun 29, 6:21 am, Cher Yots jigga.c...@gmail.com wrote:
 Now I'm developing an application Map of University on Android. I use
 google map api The problem is that I found on the Google Map does not show
 the buildings. And routing services. The University has a total area of
 only there's a way to solve these problem,however. Sample or not. how to
 create geo, the building and routing services in the university

 Map Picture http://imgur.com/a/anoAx/rearrange

 I mean about polygon and polyline.

 Thank you For answer

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[android-developers] Best books for learning Android

2012-07-01 Thread Jason Hsu
I'm considering purchasing an Android development book.  The fact that I 
have published my first Android app (Upgrade Your Cereal, available at 
https://play.google.com/store/apps/details?id=com.jasonhsu.upgradeyourcereal) 
certifies that I understand the very basics.  At the same time, I have just 
barely scratched the surface.

I've been finding that most of the tutorials out there miss critical 
details needed to make the apps work properly.  I need to move well beyond 
the Hello World stage.

What Android development books would you recommend?  I'm considering the 
purchase of _Android in Practice_.  It has great reviews on Amazon, and it 
sounds very practical.

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[android-developers] Re: Purchase App Source Code

2012-07-01 Thread Mitchell
Well I never been on Android Market before.

On Jun 30, 9:23 am, Nobu Games dev.nobu.ga...@gmail.com wrote:
 On Thursday, June 28, 2012 5:07:13 PM UTC-5, Mitchell wrote:

  The email stated previous account violations. I'm thinking this dev
  may have been suspended previously. Can anyone give some insight on what
  could have happened?

 If that email says that your account has been suspended because of previous
 account violations, then it has something to do with you and your account
 and not with the person you bought that app from, methinks.

 Was it the first time that you bought an existing app and uploaded it as
 your own?

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Re: [android-developers] How to get jelly bean on my phone if I am an android developer

2012-07-01 Thread Michael Leung
If you are using Nexus Galaxy, I think you are getting update soon.

Unless, you need to get the custom ROM.
On Mon, Jul 2, 2012 at 5:29 AM, Jacob Reiter jreit...@gmail.com wrote:

 I am a new developer. I am confused on how to download the SDK on to my
 mac.
 I am also confused on how to get jelly bean on to my phone because I am a
 developer.


 Can someone give me step by step help or a link to step by step help?

 Thanks!

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http://diary.skynovel.info - My Blog
http://www.michaelleung.info - My Homepage

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[android-developers] Jelly bean help!

2012-07-01 Thread Jacob Reiter
I know they announced that the galaxy nexus would be getting the update mid 
july

but does that include the sprint and verizon models?? If not when will they 
get the updates? Or is there any other way to get it without rooting your 
phone? Does an android developer get the update? If so, how?

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Re: [android-developers] Best books for learning Android

2012-07-01 Thread Kristopher Micinski
Buy a subscription to Mark Murphy's books.  Hands down, the fastest
and easiest way to both learn the platform and keep up to date on new
developments.  In the quick paced Android ecosystem, dead trees are
stale by the time they're printed.

To be completely honest, I don't see why people feel they need books
to learn this stuff, because it's really basic programming, and the
documentation is a straightforward read.  I can see, however, that you
might want a book to supplement the documentation with some examples
explaining the sticker parts, and maybe some explanation as to UI
stuff (i.e., since most people who write apps have never taken an HCI
course, a book might highlight some important points)..

kris

On Sun, Jul 1, 2012 at 10:12 PM, Jason Hsu jhsu802...@gmail.com wrote:
 I'm considering purchasing an Android development book.  The fact that I
 have published my first Android app (Upgrade Your Cereal, available at
 https://play.google.com/store/apps/details?id=com.jasonhsu.upgradeyourcereal)
 certifies that I understand the very basics.  At the same time, I have just
 barely scratched the surface.

 I've been finding that most of the tutorials out there miss critical details
 needed to make the apps work properly.  I need to move well beyond the Hello
 World stage.

 What Android development books would you recommend?  I'm considering the
 purchase of _Android in Practice_.  It has great reviews on Amazon, and it
 sounds very practical.

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Re: [android-developers] Re: GL10 access from outside of the rendering thread ...

2012-07-01 Thread Romain Guy
You still haven't clearly explained how you use the GL context from two
different threads? I understand you're locking, etc. But are you doing an
eglMakeCurrent() to transfer ownership from GLSurfaceView's thread to
another thread?


On Sun, Jul 1, 2012 at 5:30 PM, gl...@wanderfulstorybooks.com 
gl...@wanderfulstorybooks.com wrote:

 Romaine,

 I am only called from Andrioid with a useable GL10 context from
 GLSurfaveView.Renderer.onDrawFrame (or onSurfaceXXX).  If I save the value
 and try to use it from another thread, it does not work.  Please ignore the
 question of locking.  I was trying to inform you that I have been
 developing software for 35 years and wasn't asking anything stupid.  I know
 I cannot use the context from two thread simultaneously.  That is what the
 locking is for.  In this manner, I am able to set the gl context on a
 different thread and use it successfully on iOS, OSX, Win32, etc.  The
 OpenGL ES spec says nothing about Andrioid, which perhaps is an act of
 discretion ...

 On Saturday, June 30, 2012 4:33:32 PM UTC-7, 
 gl...@wanderfulstorybooks.comwrote:

 Hello,

 I am optimizing an OpenGL-based application ported from that other
 major mobile OS and find that I cannot successfully access the GL
 context from anything other than the rendering thread of
 GLSurfaceView.  What I CAN do on other platforms is upload my single
 (and large) texture to GL prior to needing to render the texture
 itself.  This is a 640x480 8-bit RGB texture that takes some time to
 upload to the chip and needs to be done every time I realize a new
 frame of animation from the background system memory buffer.  I'm sure
 you can appreciate the savings in execution time if I can perform this
 upload from another thread when I have nothing left to do but wait for
 GLSurfaceView's rendering thread to call me.  All is synchronized
 safely as evidenced by the successful release of this software using
 this very same technique on that-other-platform-that-**shall-not-be
 named.  Things are very smooth and zippy on that platform, but Android
 currently suffers by comparison.  Is there any way to do this?


 Thanks

 Glenn

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Android framework engineer
romain...@android.com

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Re: [android-developers] Re: GL10 access from outside of the rendering thread ...

2012-07-01 Thread Romain Guy
Wait, what? Are you asking the question just to prove a point? I am on the
Android team and I'm trying to help you. Could you just please be more
explicit about how you tried to achieve what you wanted and how you ended
up doing it in the end? (Since apparently you found a way.)


On Sun, Jul 1, 2012 at 6:28 PM, gl...@wanderfulstorybooks.com 
gl...@wanderfulstorybooks.com wrote:

 Any context value you get from onDrawFrame is only useful within that call
 stack.  I knew this before asking the question.  I just wanted to establish
 the level of support available to those I have financial responsibilities
 to and thus get a little leeway in my scheduling.  I've already been banned
 from this site using different email addresses for asking similar
 questions, and I suspect this will be the end of the discussion (if this is
 seen at all).  It IS possible to do this on Android by circumventing the
 tools Gooble/Android provides, just for the record.  Good luck to all in
 their efforts!


 On Saturday, June 30, 2012 4:33:32 PM UTC-7, 
 gl...@wanderfulstorybooks.comwrote:

 Hello,

 I am optimizing an OpenGL-based application ported from that other
 major mobile OS and find that I cannot successfully access the GL
 context from anything other than the rendering thread of
 GLSurfaceView.  What I CAN do on other platforms is upload my single
 (and large) texture to GL prior to needing to render the texture
 itself.  This is a 640x480 8-bit RGB texture that takes some time to
 upload to the chip and needs to be done every time I realize a new
 frame of animation from the background system memory buffer.  I'm sure
 you can appreciate the savings in execution time if I can perform this
 upload from another thread when I have nothing left to do but wait for
 GLSurfaceView's rendering thread to call me.  All is synchronized
 safely as evidenced by the successful release of this software using
 this very same technique on that-other-platform-that-**shall-not-be
 named.  Things are very smooth and zippy on that platform, but Android
 currently suffers by comparison.  Is there any way to do this?


 Thanks

 Glenn

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Android framework engineer
romain...@android.com

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[android-developers] Jelly bean question!

2012-07-01 Thread Jacob Reiter
I know they announced that the galaxy nexus would be getting the update mid 
july

*but does that include the sprint model*?? If not when will they get the 
updates?* *
*
*
*
*
*Or is there any other way to get it without rooting your phone?*
*
*
*
*
*Does an android developer get the update?* If so, how?

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[android-developers] Calling sub-class getCursor() from main class problem

2012-07-01 Thread Mystique
Hi I have this in my method calling getCursor() and is working ok within 
the class.
Now I try to call the method from the main class to perform some routine 
and  receive error:

Cannot make a static reference to the non-static method getListAdapter() 
from the type ListActivity

So I changed from:
Class B:
Cursor cursor = ((CursorAdapter) getListAdapter()).getCursor();

Change to:
Cursor cursor = ((CursorAdapter) ((ListActivity) 
mainContext).getListAdapter()).getCursor();

I can run and execute what I want in class B but if I call it outside in 
the main class I can't get the result.
No warning, nothing.

What is wrong?
Thanks

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[android-developers] Calling sub-class getCursor() from main class problem

2012-07-01 Thread Mystique
Hi I have this in my method calling getCursor() and is working ok within 
the class.
Now I try to call the method from the main class to perform some routine 
and  receive error:

Cannot make a static reference to the non-static method getListAdapter() 
from the type ListActivity

So I changed from:
Class B:
Cursor cursor = ((CursorAdapter) getListAdapter()).getCursor();

Change to:
Cursor cursor = ((CursorAdapter) ((ListActivity) 
mainContext).getListAdapter()).getCursor();

I can run and execute what I want in class B but if I call it outside in 
the main class I can't get the result.
No warning, nothing.

What is wrong?
Thanks

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[android-developers] Calling sub-class getCursor() from main class problem

2012-07-01 Thread Mystique
Hi I have this in my method calling getCursor() and is working ok within 
the class.
Now I try to call the method from the main class to perform some routine 
and  receive error:

Cannot make a static reference to the non-static method getListAdapter() 
from the type ListActivity

So I changed from:
Class B:
Cursor cursor = ((CursorAdapter) getListAdapter()).getCursor();

Change to:
Cursor cursor = ((CursorAdapter) ((ListActivity) 
mainContext).getListAdapter()).getCursor();

I can run and execute what I want in class B but if I call it outside in 
the main class I can't get the result.
No warning, nothing.

What is wrong?
Thanks

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[android-developers] HttpGet Unknown Host

2012-07-01 Thread Michael Leung
Hi,
  I built a new app, which is using HttpGet. But I got this exception:
07-02 14:22:32.585: E/(8310): java.net.UnknownHostException:
advapps.advhost.info
I have used the same piece of code in my app, that is working.
Does anyone have some ideas?
-- 
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http://diary.skynovel.info - My Blog
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Re: [android-developers] Best books for learning Android

2012-07-01 Thread Mek Rama
Hello Kristopher,

Could you tell me what is best in Mark Murphy's books.



Hello  Jason Hsu  
Yes, official document is always the first choice to learn from basics to 
advanced.
Follow the developers blog for latest updates and useful points for 
practical implementations,etc.
Books  would help us for immediate quick reference, for review of thoery  
concetps.

regards
sree ramakrishna

On Monday, July 2, 2012 8:01:23 AM UTC+5:30, Kristopher Micinski wrote:

 Buy a subscription to Mark Murphy's books.  Hands down, the fastest 
 and easiest way to both learn the platform and keep up to date on new 
 developments.  In the quick paced Android ecosystem, dead trees are 
 stale by the time they're printed. 

 To be completely honest, I don't see why people feel they need books 
 to learn this stuff, because it's really basic programming, and the 
 documentation is a straightforward read.  I can see, however, that you 
 might want a book to supplement the documentation with some examples 
 explaining the sticker parts, and maybe some explanation as to UI 
 stuff (i.e., since most people who write apps have never taken an HCI 
 course, a book might highlight some important points).. 

 kris 

 On Sun, Jul 1, 2012 at 10:12 PM, Jason Hsu jhsu802...@gmail.com wrote: 
  I'm considering purchasing an Android development book.  The fact that I 
  have published my first Android app (Upgrade Your Cereal, available at 
  
 https://play.google.com/store/apps/details?id=com.jasonhsu.upgradeyourcereal) 

  certifies that I understand the very basics.  At the same time, I have 
 just 
  barely scratched the surface. 
  
  I've been finding that most of the tutorials out there miss critical 
 details 
  needed to make the apps work properly.  I need to move well beyond the 
 Hello 
  World stage. 
  
  What Android development books would you recommend?  I'm considering the 
  purchase of _Android in Practice_.  It has great reviews on Amazon, and 
 it 
  sounds very practical. 
  
  -- 
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Re: [android-developers] Code to send mail not working

2012-07-01 Thread asheesh arya
try to run your application on real device it doesn't work on emulator!!

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[android-developers] Can a widget use httpget?

2012-07-01 Thread Michael Leung
Hi all,
Can a widget use httpget? I uesd in a app,that is OK, but when I used it in
a widget. I got an unknownhost exception

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