[android-developers] High resolution icon require to make my app not Mature - What the heck?

2010-12-11 Thread joshv
So I get a message from google saying that I need to update the
content rating on my apps because otherwise they will default to
mature.  So fine, pull up the developer console, check All, hit
save.  High resolution icon required.  Really now?  Is it?  Haven't
touched my icons in like a year - and I certainly don't have the time
to fart around creating a 512x512 (!) version of them just to be able
to make sure my app isn't rated XXX.

Who made the decision to make the high res icon required, and how do I
work around it?

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[android-developers] Got my free DROID, who's paying for service?

2010-04-01 Thread joshv
So as part of the Google device seeding program I recently recieved my
free Droid.  Great phone, and it appears to have wireless and data
service.  I've done nothing to activate it and I can make calls and
surf the web over 3G.

My question is, who's paying for it?  I tried to activate the phone in
my name.  No dice.  I called Verizon and they said it was on a
corporate or concession account.

So do I just have a totally free phone with free calls/data?

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[android-developers] Re: Got my free DROID, who's paying for service?

2010-04-01 Thread joshv
Ok, but then what?  The letter that came with it said that I could
activate it and get a free month, or just use it over wi-fi.  But that
appears not to be the case.  It's already been activated by somebody
else, and Verizon customer support can't do seem to do anything with
this phone.  They said I had to have a corporate contact to be able to
manage the account.  Will that change after the month is up?  Will I
be able to activate it in my own name then?

On Apr 1, 3:33 pm, SizzlingSkizzorsProgrammer cbo...@gmail.com
wrote:
 Probably like the IONs given away at Google IO (I think it was
 there)...free for 1 month...

 On Apr 1, 1:30 pm, joshv jvanderb...@gmail.com wrote:



  So as part of the Google device seeding program I recently recieved my
  free Droid.  Great phone, and it appears to have wireless and data
  service.  I've done nothing to activate it and I can make calls and
  surf the web over 3G.

  My question is, who's paying for it?  I tried to activate the phone in
  my name.  No dice.  I called Verizon and they said it was on a
  corporate or concession account.

  So do I just have a totally free phone with free calls/data?

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[android-developers] Re: concurrency of AsyncTasks

2009-06-27 Thread joshv

Interesting issue.  I can see the need to make this configurable
though.  In some cases it would be nice to make sure that these
background tasks do not run concurrently as concurrency issues can
result.

For example, I might have a URL fetch tied to a user interface
button.  When the URL returns, I update an internal model with new
data.  If the fetch is slow to load, the user will keep mashing the
button, resulting in multiple requests.  It would be nice to have
those requests single threaded, rather than having to worry about 5
requests returning asychronously, and having to synchronize my model
update code.

Also, as it appears that the default is currently single threading,  a
change to make the pool larger could break any apps that depend on the
single threading behavior.

On Jun 26, 12:24 pm, Romain Guy romain...@google.com wrote:
 Hi,

 It's a bug and your workaround is correct. I'll fix this right away.





 On Fri, Jun 26, 2009 at 9:27 AM, Jayesh Salvijayeshsa...@gmail.com wrote:
  Hi,

  I am replacing the multithreaded code in my app with the AsyncTask from 1.5.
  I found that two AsyncTasks do not work concurrently. I investigated a bit
  and found a workaround; I would like second opinion if my solution is right.
  OR if there is a better solution.

  AsyncTask allows the app to do a task on a thread other than the UI thread.
  But IIUC, it only provides a single thread on which a queue of tasks is
  performed. Therefore, if one of the task is to wait on some event (n/w or
  sleep) then all other tasks will wait for it to finish.

  To elaborate with the coding example:
  code

  public class MyTask extends AsyncTask...
  { ... }

  // On the UI thread execute two tasks
  MyTask mt1 = new MyTask().execute(args);

  MyTask mt2 = new MyTask().execute(args);

  /code

  In the above code both the execute calls will return immediately and free up
  the UI thread; however mt1 will be executed first and mt2 will have to wait
  until mt1 finishes.

  Thanks to the android's open source, we can see implementation of AsyncTask.
 http://google.com/codesearch/p?hl=ensa=Ncd=2ct=rc#uX1GffpyOZk/core...

  I copied AsyncTask.java as UserTask.java in my project and changed the value
  of CORE_POOL_SIZE to 5. This makes the thread pool to use 5 threads to
  multiplex the queued AsyncTasks. This indeed solved my problem. Now if mt1
  blocks on a sleep; mt2 goes ahead and finishes its job.

  Here are some questions for those who know more about AsyncTask
  implementation:

  Is this work-around right?
  If yes, can the CORE_POOL_SIZE be made configurable in future, via an API
  call?
  Is there a solution by which multiple thread pools can be used?

  Let me add that, I am aware that this is a phone and not a web server - I am
  not using 10s of threads to do network I/O. However a single thread is not
  sufficient for my app either.

  Please let me know. Thanks in advance.

  Jayesh

 --
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 Android framework engineer
 romain...@android.com

 Note: please don't send private questions to me, as I don't have time
 to provide private support.  All such questions should be posted on
 public forums, where I and others can see and answer them
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[android-developers] Re: Android Dev Phone Battery life

2008-12-29 Thread joshv

Yeah, I am lucky to go a full day on one charge.  90 minutes of web
surfing (on the bus to and from work) will easily kill an entire
charge.  If I just leave the thing in standby, with wi-fi off, it
might last 2 days.

On Dec 19, 10:57 am, Vladimir Kelman vkel...@gmail.com wrote:
 Hi! For how long do your Android Phone Batteries stay after being
 fully charged? It's kind of bad to me: just 3-4 days. My simple
 Samsung phone was working a week without recharging.
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[android-developers] Re: % character not displayed correctly by WebView?

2008-12-19 Thread joshv

Use loadDateWithBaseURL - pass it a dummy base URL.

On Dec 19, 7:43 am, Inderjeet Singh inder...@gmail.com wrote:
 The following code snippet produces a weird browser error (Web page not
 available) on WebView:

     String message = htmlbodyShow Percent: 38% /body/html;
     WebView mWebView = (WebView) activity.findViewById(R.id.my_web_view);
     mWebView.loadData(message, text/html, en_US);

 The offending character is %.  I tried using the entity code for %, but it
 made no difference. Anyone knows what is going on?
 Thanks
 Inder
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[android-developers] What determines Android Market popularity ranking

2008-12-18 Thread joshv

I've posted this question to the Market technical support forum and
received no answer, so I will try here.

Does anyone know what metrics are used to determine an application's
popularity in the Android Market?

It does not appear to involve just the number of ratings, the download
count, or the average rating, as there are applications which are
persistently ranked lower by popularity even though they have higher
download counts, higher total ratings, and higher average ratings than
other apps that are more popular in the same category.

I don't want to point to specific apps in this post, but it should be
easy enough to find examples.  If a Google employee is interested in
specific examples, contact me directly.


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[android-developers] Re: BaseAdapter getView question

2008-12-18 Thread joshv

In my adapter code I only ever return a single type of view from
getView().  This view always has a field with an id of R.id.name.

A non-zero percentage of the time I am given a convertView in the
parameters passed to getView() and the code:

convertView.findViewById(R.id.name)

will return null.  I have no idea what view the framework is passing
to me, but it bears no resemblance to anything I returned from
getView.

On Dec 18, 10:20 am, Mark Murphy mmur...@commonsware.com wrote:
 loty wrote:
  I can definitely do the same but it seems super strange to me that it
  would return anything other than what I created in the initial call.

 getView() gets called more than once.

  Is there any rhyme or reason for what this function gets in the
  convertView parameter?

 Sure. It's a View that is being recycled. It is one of the ones you
 created earlier. Exactly *which* one of the ones you created earlier is
 unpredictable, since it is based upon user actions, mostly scrolling or
 otherwise traversing the list.

  Very very mysterious explanation - we'll send you a view and it may or
  may not be the right view.

 My guess is that you are thinking of lists containing only a single sort
 of entry.

 There's nothing in the AdapterView API that requires all Views returned
 by the adapter's getView() to all be the exact same type of View.

 There is nothing preventing you from creating an Adapter that returns
 multiple disparate types of views. For example, I have a ListView that
 returns Views for email addresses, phone numbers, mailing addresses, and
 what could best be described as menu choices. Each of those views are
 a bit different in their layout.

 That's part of the reason they added in getViewTypeCount() and
 getItemViewType(int position), to help them be more efficient about the
 recycling process, to increase the odds that the convertView passed into
 getView() is one you *can* recycle.

 --
 Mark Murphy (a Commons Guy)http://commonsware.com
 _The Busy Coder's Guide to Android Development_ Version 1.9 Published!
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[android-developers] Re: BaseAdapter getView question

2008-12-18 Thread joshv

It makes no sense to me either - I *always* return the same type of
view from getView so I have no idea why the framework would ever send
me a view of a different type.

On Dec 18, 10:11 am, loty lev.pert...@gmail.com wrote:
 Thanks josh,
 I can definitely do the same but it seems super strange to me that it
 would return anything other than what I created in the initial call.
 Is there any rhyme or reason for what this function gets in the
 convertView parameter?

 Here what Android docs say
 --convertView--         The old view to reuse, if possible. Note: You should
 check that this view is non-null and of an appropriate type before
 using. If it is not possible to convert this view to display the
 correct data, this method can create a new view.

 Very very mysterious explanation - we'll send you a view and it may or
 may not be the right view. You may or may not use it.

 I don't know what google dudes were smoking but I would like to know
 where they get the good stuff.

 On Dec 18, 10:37 am, joshv jvanderb...@gmail.com wrote:

  In my adapter code I take the convertView supplied, if not null, and
  then attempt to do a findViewById for a field I know should be in the
  view.  If it's there, I use the view, if it's not, I recreate the view
  from scratch.

  On Dec 18, 8:45 am, loty lev.pert...@gmail.com wrote:

   I have a question about getView method of BaseAdapter that I overwrote
   to populate my GridView. All is well when convertView parameter is
   null - I create my views for cells and populate them, works and looks
   great.
   The problem is when my data is updated and notifyDataSetChanged(); is
   called somewhere else in my app convertView parameters in getView are
   all screwed up.
   Here is an example. I created Button view for position 0 and the rest
   TextViews. When I get getView calls with convertView not null for
   position 0 it's not a Button that I created but a TextView - WTF? For
   now I just ignore convertView parameter and always create new views
   but clearly either I don't understand something here or it's a bug. I
   hope it's me.
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[android-developers] Re: Creating reusable components for use across multiple packages

2008-12-17 Thread joshv

I do not believe there is any way to share code via an apk
deployment.  Each application is an island, and can use only the
system libraries, and the code shipped in its own apk.

On Dec 16, 12:28 pm, Mark mark.nuetzm...@gmail.com wrote:
 If I am interested in creating custom views, services, and utilities
 that would be used by multiple application packages what is the best
 way of handling the installation of these from an .apk file
 perspective?  I am new the to the Java/Android scene and come from a
 Windows Mobile background where I could simply deploy multiple dlls in
 a single CAB file.  Is there a similar method for Android that would
 allow me to provide everything I need in a single .apk file?  Or am I
 totally missing something that is totally obvious...

 thanks so much,
 Mark
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[android-developers] Re: Keeping a Service Alive

2008-12-15 Thread joshv

I am currently researching the way to do this right and find the
response below a bit interesting.  It would seem that any and all long
lived background services are being heavily discouraged.

What I want to do is periodically check url that returns data.  If the
change in data between one request and the next is large enough (user
set threshold) I want to send a notification to the user.  This is the
MOST requested feature for my application.  I cannot see how to
accomplish this if I only check data that meets the threshold when the
application is running.  The users want the thing to go off in their
pocket, that's the whole point - they don't want to be constantly
running my app.

So how do the google apps do this - for example email and IM?  Do they
have long lived services that run in the background - or is there some
other notification process that they are utilizing?


On Nov 23, 6:47 pm, Dianne Hackborn hack...@android.com wrote:
 Please please please be sure to stop the service when it is no longer
 needed.  For a media player, this generally means only having it in the
 running state when it is actively playing music; otherwise it should only be
 needed when there are clients bound to it.

 If you don't stop your services, then the system has to assume it is needed
 forever and can't remove your process to allow for other things the user is
 actually doing.  I think this is actually one of our biggest third party
 application issues, applications that just starts a service and never stops
 it.  This sucks for the user, and just should not be done.  In fact there is
 already code in the system to look for services that have been running a
 long time without others doing things to them to let them be killed, but
 it's pretty clear we'll need to be even more brutal about this. :(  (Which
 sucks for things that really do want to run for a long time, like a media
 player, but it's not clear at all to me what to do about them.)

 Also, there was a suggestion earlier to try running the service in another
 process.  Multiple processes is again something to be careful of, and to
 stay away from unless you really need them -- processes are quite
 heavy-weight entities, so shouldn't be thrown around lightly.



 On Sun, Nov 23, 2008 at 12:42 PM, G ghack...@gmail.com wrote:

  EUREKA! I've figured it out based on some of the documentation I
  missed. For those who also have trouble...

  The docs for ContextWrapper.startService(Intent service) includes the
  following line...
  Using startService() overrides the default service lifetime that is
  managed by bindService(Intent, ServiceConnection, int): it requires
  the service to remain running until stopService(Intent) is called,
  regardless of whether any clients are connected to it.

  This is the trick, simply run startService() before you attempt to
  bind to it! So before, my onCreate contained:
          bindService(new Intent(MDService.class.getName()),
  mConnection, Context.BIND_AUTO_CREATE);

  Now this has been replaced by:
         Intent i = new Intent(MDService.class.getName());
         startService(i);
         bindService(i, mConnection, Context.BIND_AUTO_CREATE);

  After that change, calling unbindService(mConnection) does NOT destroy
  the service :)

  So starting a service by binding it from an activity links the
  service's life-cycle with that of the activity. While starting the
  Service first, gives it it's own lifecycle, and you can still bind to
  it right after. (And you still know the service will only actually be
  started once.)

  Also, doing this seems to have alleviated my 2nd problem that I
  described in my 1st post, but this requires a little more testing
  before i can confirm it.

  On Nov 23, 3:09 pm, G ghack...@gmail.com wrote:
   I just realized that the in API Demo for Remote Service Binding, the
   service is destroyed when the activity is destroyed as well. So it's
   no help in this case. Can anyone point to a code sample in which a
   service outlives it's binding in an activity? Do I need to use a
   BroadcastReceiver or something? I'm very confused :(

   On Nov 23, 2:46 pm, G ghack...@gmail.com wrote:

That is what I've been trying to do, below is the service definition
in my AndroidManifest.xml file

    service android:name=.MDService android:process=:remote
        intent-filter
                action
  android:name=com.episode6.android.carolla.MDService/
action
                /intent-filter
        /service

And I bind the service in my activity with the following call...

bindService(new Intent(MDService.class.getName()), mConnection,
Context.BIND_AUTO_CREATE);

And whenever I run unbindService(mConnection); the service still gets
destroyed.

On Nov 23, 1:52 pm, Mark Murphy mmur...@commonsware.com wrote:

 G wrote:
  1) When my main activity is destroyed, my service is getting
  destroyed
  along with it. The service's onDestroy 

[android-developers] Re: Whose supporting VGA/QVGA at the moment?

2008-12-15 Thread joshv

I'd like a way of just being able to say my app doesn't work at
anything less than X resolution.  I've tested with QVGA and honestly
it's just not worth the effort to recode my apps to work well with
half of the screen resolution.  It's possible, but the end result
wouldn't be something I'd consider to be a usable app.  In fact I find
the Android OS itself pretty much unusable at that resolution - but
maybe I am just spoiled.

I guess I can put in alternate layout resources that say We don't
support this resolution - but that's a pretty bad user experience for
somebody who's just excitedly downloaded my app.

I think the Android Market really needs to support specifying the
resolutions and app requires and/or supports.

On Dec 15, 5:51 am, Al Sutton a...@funkyandroid.com wrote:
 Given the G1 has an HVGA sized screen I'm wondering how many people are
 testing their layouts for QVGA devices (such as the Koogan Agora) and
 VGA devices (such as the Neo FreeRunner)?

 At AndAppStore we're adding in support for listing the supported devices
 on an app so I'm wondering if it would be more sensible to just list
 screen sizes and orientations along with a help box so people know what
 they can use.

 I'd be interested in people views.

 Al.http://andappstore.com/

 --
 ==
 Funky Android Limited is registered in England  Wales with the
 company number  6741909. The registered head office is Kemp House,
 152-160 City Road, London,  EC1V 2NX, UK.

 The views expressed in this email are those of the author and not
 necessarily those of Funky Android Limited, it's associates, or it's
 subsidiaries.
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[android-developers] Re: Installation unsuccessful - Package file was not signed correctly

2008-12-15 Thread joshv

I followed the instructions properly when creating the cert, and it's
valid until 2033.

As I mentioned, I only had to remove the offending file, re-sign the
apk, and everything worked just fine, with the exact same certificate,
so the cert hasn't expired.

There's either something wrong with the export/packager, or something
wrong with the PackageParser.  I just hope I don't bump into this
again, as it appears to be quite random - there was nothing special
about the animation file that the PackageParser died on.

On Dec 15, 1:25 pm, Mark K mark.ka...@gmail.com wrote:
   Is your self generated certificate valid until 2033? If you use the
 default, it will only have a validity of 180 days, use -validity 1
 when generating your cert. Just something to check. Maybe try
 generating a new cert.

  M

 On Dec 14, 10:46 pm, joshv jvanderb...@gmail.com wrote:

  I am becoming somewhat terrified of uploading upgrades to my market
  apps, because it always seems to break something.

  This time around, I followed the exact same process as I always do,
  export the unsigned jar, sign it, verify that its signed with
  jarsigner -verify and then upload it as an upgrade to the market.

  When I attempt to install the app from the market I get Installation
  unsuccessful, with the reason Package file was not signed
  correctly.  Which is somewhat amazing to me, because the upload page
  won't let you upload an unsigned jar.

  Am I missing something here?  I used the exact same command line to
  sign the jar that I've used for the past updates that worked:

  jarsigner -verbose -keystore c:\path_to_keystore application.apk quirk

  And no, I have NOT changed my certificate, it's been the same since I
  created it, and has been used for many previous updates.

  Basically at this point I had to remove my app from the market as
  nobody can install it.

  Any ideas on how to trouble shoot?
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[android-developers] Installation unsuccessful - Package file was not signed correctly

2008-12-14 Thread joshv

I am becoming somewhat terrified of uploading upgrades to my market
apps, because it always seems to break something.

This time around, I followed the exact same process as I always do,
export the unsigned jar, sign it, verify that its signed with
jarsigner -verify and then upload it as an upgrade to the market.

When I attempt to install the app from the market I get Installation
unsuccessful, with the reason Package file was not signed
correctly.  Which is somewhat amazing to me, because the upload page
won't let you upload an unsigned jar.

Am I missing something here?  I used the exact same command line to
sign the jar that I've used for the past updates that worked:

jarsigner -verbose -keystore c:\path_to_keystore application.apk quirk

And no, I have NOT changed my certificate, it's been the same since I
created it, and has been used for many previous updates.

Basically at this point I had to remove my app from the market as
nobody can install it.

Any ideas on how to trouble shoot?

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[android-developers] Re: Installation unsuccessful - Package file was not signed correctly

2008-12-14 Thread joshv

Solved my own problem by watching logcat during the installation:

12-15 01:28:27.722: ERROR/PackageParser(56): Package
com.quirkconsulting.ticker has no certificates at entry res/anim/
push_down_in.xml; ignoring!

I removed this particular file, re-exported/signed the apk, and it
worked perfectly.  jarsigner -verify reported this file as signed, but
something about it killed the PackageParser.

Could this be related to this bug?

http://code.google.com/p/android/issues/detail?id=830

-josh

On Dec 15, 12:46 am, joshv jvanderb...@gmail.com wrote:
 I am becoming somewhat terrified of uploading upgrades to my market
 apps, because it always seems to break something.

 This time around, I followed the exact same process as I always do,
 export the unsigned jar, sign it, verify that its signed with
 jarsigner -verify and then upload it as an upgrade to the market.

 When I attempt to install the app from the market I get Installation
 unsuccessful, with the reason Package file was not signed
 correctly.  Which is somewhat amazing to me, because the upload page
 won't let you upload an unsigned jar.

 Am I missing something here?  I used the exact same command line to
 sign the jar that I've used for the past updates that worked:

 jarsigner -verbose -keystore c:\path_to_keystore application.apk quirk

 And no, I have NOT changed my certificate, it's been the same since I
 created it, and has been used for many previous updates.

 Basically at this point I had to remove my app from the market as
 nobody can install it.

 Any ideas on how to trouble shoot?
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[android-developers] Re: market problem

2008-12-03 Thread joshv

It appears to be back up.  I republished and all my ratings and
comments are back in the store.  The developer console though shows no
ratings/downloads...  Hopefully it catches up.

On Dec 3, 2:51 am, sam [EMAIL PROTECTED] wrote:
 It just fixed.
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[android-developers] Re: market problem

2008-12-02 Thread joshv

No, I attempted to upload an upgrade to my app, which changed only the
icon and the version number.  There appeared to be some issue with the
uploaded of the upgrade, and then suddenly my app reverted to a saved
draft and disappeared from the app store.  Attempting to publish the
old app doesn't work - clicking the Publish button does nothing.
Attempting to create a new application doesn't work, as I can't
publish new applications either.

There appears to be no means of contacting anything like a help desk
or support.

On Dec 2, 11:23 pm, Xavier Mathews [EMAIL PROTECTED] wrote:
 So let me get this stright.all of you all have created a
 appand because android has updated your apps have became outdated
 and can not be updated and uploaded. So now you must go through the
 trouble of recreating your app. Right?

 On 12/02/2008, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:





  This is starting to annnoy me. I didnt spend all day coding bug fixes
  etc to lose my app and not be able to upload a new version.

  On Dec 2, 11:59 pm, joshv [EMAIL PROTECTED] wrote:
  Same thing happened to me.  I still have the original app id entry in
  the developer console, but all of the ratings are gone, I can't
  publish it, and it's not in the store any longer.  All I tried to do
  was upload a newer version with a new icon.  Let's hope somebody will
  restore my app.

  On Dec 2, 6:51 pm, jacek [EMAIL PROTECTED] wrote:

   I just tried to upgrade my app (nyt.flix -- for browsing The New York
   Times Movie Reviews) to a subsequent higher version using the usual
   mechanism that so far has worked. Today, however, nothing happens
   after I click publish. Worse, the application has disappeared from
   the market altogether (it used to be in the Entertainment area)
   and was first published a week ago. Anybody knows what's going on?

 --
 Xavier A. Mathews
 Student/Browser Specialist/Developer/Web-Master
 Google Group Client Based Tech Support Specialist
 Hazel Crest Illinois
 [EMAIL PROTECTED]@[EMAIL PROTECTED]
 Fear of a name, only increases fear of the thing itself.
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[android-developers] Re: SharedPreferences problem

2008-12-01 Thread joshv

Ok, then SharePreferences should be ok in multi-threaded applications.

Regarding process death and preferences, I thought the same thing so I
scaled back my persistence code to only save preferences in an onPause
().  It was my understanding that even when a task is killed, the
onPause is called before the process is terminated - is that not the
case?  Can the process be killed in the middle of the onPause()
processing?  Perhaps this is a debugger only phenomenon?

On Nov 30, 11:41 pm, Dianne Hackborn [EMAIL PROTECTED] wrote:
 It means multiple processes, as per:

 http://code.google.com/android/intro/appmodel.html

 What may be happening is that you are writing the new shared preferences at
 the same time as the system kills the process, so the file write is not
 completed, and the next time it is read it is unable to parse the truncated
 file.  So you should only write the shared preferences at a time when you
 know the system is keeping your application around -- in onReceiveIntent(),
 a service, as part of the activity lifecycle, etc.


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[android-developers] Re: SharedPreferences problem

2008-12-01 Thread joshv

I did not mean to imply that the termination process called onPause()
- merely that I can safely assume that onPause will be called previous
to process termination - except as you note, in exceptional
circumstances (note that a phone shutdown appears to be one of these
exceptional circumstances).

BTW, I've replaced SharedPreferences with a simple Properties object
which I manually save to a local file, and I have not, as of yet, been
able induce the application to loose it's settings.  Being very
paranoid, I even save the Properties object to a temp file, and then
copy the file over the main preferences file, hoping that the copy
operation is native and atomic enough that, even in the event of
abnormal process termination, the copy will either succeed and replace
the original file, or fail and leave the original file intact.


On Dec 1, 1:19 pm, Dianne Hackborn [EMAIL PROTECTED] wrote:

 There is nothing called before the process is terminated, if you are
 thinking of it as the system thinks it needs to kill something, so politely
 asks it to get ready and then kills it.  What actually happens it that
 onPause is called when the system is going to put the process in a
 background state, and from there at whatever point the system needs to get
 rid of the process it will just kill it, no questions asked.

 While onPause() is running, the process is in a foreground state, so it will
 not be killed unless the system is so low on memory it needs to kill that
 process to continue to have memory for the core system processes...  which
 should only happen if the app is just using all of the available memory so
 that not even background things can run.  Basically never for non-buggy
 apps.

 However, your process can get killed if you are installing an update to it,
 because the first thing the system does is cleanup and kill all existing
 code of the process before installing the update.  We should probably do
 something to make this a little more clean for users installing updates.
 And this same thing happens every time you run your app from eclipse, since
 all it is really doing is telling the system to update to your current
 version of the app.

 --
 Dianne Hackborn
 Android framework engineer
 [EMAIL PROTECTED]

 Note: please don't send private questions to me, as I don't have time to
 provide private support.  All such questions should be posted on public
 forums, where I and others can see and answer them.
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[android-developers] Re: G1 detected as 'offline' by Eclipse plugin

2008-12-01 Thread joshv

Make sure stay awake in the Application | Development menu settings
is enabled - if I don't have that enabled, adb will regularly crash
when the phone goes to sleep.  Sometimes unplugging the phone's USB
cord and plugging it back in will help, but sometimes I've found that
periodically the windows drivers will just stop working, and adb can't
see the phone no matter what I do - I basically have to reboot to
restore connectivity.  Are you sure the drivers installed properly to
begin with?

-josh

On Dec 1, 2:34 pm, GiladH [EMAIL PROTECTED] wrote:
 Guys,

 I can debug my app just fine with the emulator.

 However, when I connect my G1 device to desktop via USB and attempt
 to run/debug my app on it (after following Developing on Device
 Hardware steps in android docs) I fail.

 The error msg I get: Failed to upload MyAppName.apk on device
 'HT841LC09904': Unable to open sync connection!

 Running adb devices displays the G1 device is as 'offline'.

 The G1 relevant configuration values are:
      - Wireless controlsAirplain mode==true
      - SDCard Use for USB storage==false
      - ApplicationUnknown Resources==true
      - DevelopmentUSB Debugging==true

 Also - application section of manifest app contains:
 android:debuggable=true

 Any helpful idea will be welcomed.

 GiladH
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[android-developers] Re: How about making an internet-less GPS system?

2008-11-30 Thread joshv

Xavier, I think the point is to have something that works even when
data networks are not available.  Google Maps won't work without a
data network.

-josh

On Nov 30, 3:55 pm, Xavier Mathews [EMAIL PROTECTED] wrote:
 But there is also Google Maps on the phones!

 Xavier A. Mathews
 Student/Browser Specialist/Developer/Web-Master
 Google Group Client Based Tech Support Specialist
 Hazel Crest Illinois
 [EMAIL PROTECTED]@[EMAIL PROTECTED]
 Fear of a name, only increases fear of the thing itself.

 On Sun, Nov 30, 2008 at 12:28 AM, Vendetta [EMAIL PROTECTED] wrote:

  Just as normal GPS systems, how about having local area maps saved
  onto the micro SD instead of having to use google maps via internet?

  For instance, I'm lost and somehow 3g doesn't work and I don't have
  any other type of internet access. Wham! I'll use my offline normal
  GPS system!

  I think this app would be awesome, be sure to make one for Dallas, TX
  first! 3
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[android-developers] Re: call to determine current context?

2008-11-30 Thread joshv

Can't the calling Activity pass a reference to itself?

On Nov 30, 2:10 pm, Peter Jeffe [EMAIL PROTECTED] wrote:
 I can't find any way to determine my current context, I'm hoping I'm
 just missing it, but maybe I'm missing something about contexts.  I
 have a singleton object that maintains a connection to a service on
 behalf of potentially multiple activities, and I need to be able to
 bind/unbind on their behalf, and it's impractical (and maybe
 impossible) to know which context I'm running under at any given
 point.  So I just want to be able to determine the context from down
 in the call stack.  Thanks for any help.
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[android-developers] Re: SharedPreferences problem

2008-11-30 Thread joshv

What exactly do the docs mean when they say 'multiple processes'.  Do
they mean different threads in the same application?  Or do they mean
for example a background service accessing a shared preference file at
the same time a foreground process is accessing the same shared
preference file?

I am having intermittent issues with one of my apps loosing it's
shared preferences.  My app uses threads to keep the UI responsive,
and I just figured I had some sort of synchronization issue with
saving preferences.  But no, I've locked down the critical sections
with synchronized blocks and still, very rarely, my app will lose it's
preferences.  It usually seems to happen when the app is killed by the
OS, or by the debugger, normal resume/pause events never result in
loosing the preferences.  But again it's intermittent.

I have another app that's never lost it's preferences - but it's not
multi-threaded.

-josh

On Nov 19, 1:55 pm, Dianne Hackbod [EMAIL PROTECTED] wrote:

[snip...]

 I'm not sure I follow your reasoning -- if you are saying that your
 application is all running in one process, why do you think the whole caveat
 about not supporting multiple processes even applies?
[...]

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[android-developers] Re: Flaky network connections

2008-11-25 Thread joshv

I am not sure you are experiencing the same thing I am. It's not a
transient waiting for the radio to turn on phenomenon.  I spent
several hours last night working with NetworkInfo.  When NetworkInfo
says I am connected, yep, I am connected.  But when I am not
connected, I can spin in a loop waiting for a connection as long as I
please, 30 seconds, a minute, more - still, not connected.  I even
tried to break down and reconnect wifi when it said I was not
connected - waiting a luxurious 30 seconds for the reconnect to
succeed - the result?  Still not connection.

I am really starting to think that there is something wrong with my
handset.  I certainly have no problem with transient disconnects and
such resulting from moving from cell to cell, or from 3G to wifi, or
edge to 3G - but I am sitting 3 feet from a very stable access point.



On Nov 24, 8:13 pm, JP [EMAIL PROTECTED] wrote:
 I am working on an app with similar requirements and behavior. 15
 seconds polling cycle to XML server. (User can set it, so user decides
 the level of load (;-))
 I've had similar problems as you describe, and here's a couple of
 strategies I've employed successfully (i.e. surviving multiple test
 runs such as leaving WiFi coverage down office building elevator onto
 street level walk down into subway ride subway and back out onto
 street level with on-and-off 3G/Edge coverage, you get the idea...)

 - Check network status. Obviously there are no UDP/TCP connects
 possible when the device is not connected to a data network (zero
 bars). Check this through the status info from the NetworkInfo class.
 You need to request proper permission
 (android.permission.ACCESS_NETWORK_STATE). If not connected, I cycle
 through this twelve times on a one second interval. This is typically
 sufficient to wait for the completion of data network connections
 after the device wakes up. The device enters different levels of
 sleep, depending on the period of inactivity; you can see this in the
 DDMS log; things like DHCP release in Wifi mode, for example. So,
 after the device resumes, I give it up to twelve attempts to check
 data network connection status, take a break, and try again later, or
 if user triggers these twelve attempts. Provide UI feedback showing
 you're trying to connect.

 - Having established data network connectivity, you cannot assume a
 UDP/TCP (=URL) connect or read goes through. Either not at all, or
 things are just plain too slow (high latency) in comparison to the
 polling cycle. If the programmed URL timeouts extend beyond your
 polling cycle, you run into problems,. Which you are, because the
 standard timeouts are carry-overs from the dial-up Internets; you are
 looking at default timeouts in the 30s neighborhood. This means you
 need to set the connect and read timeouts of your network interactions
 to values below your polling cycle, and wrap everything in try/catch
 blocks. Again, provide user feedback if connections fail. The URL
 connect and read timeouts are set with
 java.net.URLConnection.setConnectTimeout(int) and .setReadTimeout
 (int). I've been experimenting with 4s to 8s.

 These strategies helped stabilize the action. I am under the
 impression that the data network/TCP stack connectivity gets confused
 if you try to connect at inopportune times (no data network
 connectivity) or while a connect/read is timing out, and then throw
 additional connection attempts at it.

 Hope this helps.

 On Nov 24, 5:17 am, joshv [EMAIL PROTECTED] wrote:

  I am attempting to write an application that regularly polls data from
  a publicly available website using a URLConnection.  The code is
  pretty basic (urlStr contains the URL...)

                  URL url = new URL(urlStr);
                  URLConnection urlConn = url.openConnection();
                  urlConn.setConnectTimeout(5000);
                  BufferedReader in = new BufferedReader(new InputStreamReader
  (urlConn.getInputStream()));
                  String line;
                  while ((line = in.readLine())!=null) {   

  Anyway, even when the G1 is connected to the network (verified in
  browser) this block of code will regularly throw
  java.net.SocketException: No route to host,
  java.net.SocketTimeoutException: Socket is not connected (though this
  is probably because I added a timeout), and many times throw an
  Exception claiming that it could not resolve the hostname in urlStr -
  oddly the web browser has no such issues resolving the name.

  The above block of code runs every 10 seconds (or longer if the
  previous request takes longer), and I'd guess succeeds approximately
  25-50% of the time, though it tends to be a bit streaky.  When the
  connection succeeds, it take less than a second to connect and
  download the data, it's a very small data set - so the timeout setting
  should not be an issue.

  The periods of error do not correspond to a loss of connectivity, as I
  can browser the web at the same time the errors

[android-developers] Re: Flaky network connections

2008-11-25 Thread joshv

I can disclose the URL, it's publicly available and always up - yahoo
finance csv stock price download.  For example:
http://finance.yahoo.com/d/quotes.csv?s=GOOG+Tf=sl1c1p2

It doesn't get much more highly available than this.  I could test
other URLs, but as I have mentionned before, the exact same code, with
the exact same URL runs marvelously in the emulator, so I very much
doubt it has anything to do with the URL.  It's also not specific to
wi-fi on the handset.  I get the same behavior when I disable wi-fi
and use only 3G.

It would take me a bit of work to create a reproducible snippet, no
proprietary concerns - just space.  The code snippet I've already
posted is simply running in another thread spawned by the UI thread.
If I get some time I will try to work on a self-contained demo that
reproduces the problem on my handset.

On Nov 25, 7:02 am, Mark Murphy [EMAIL PROTECTED] wrote:
 joshvwrote:
  I am really starting to think that there is something wrong with my
  handset.  I certainly have no problem with transient disconnects and
  such resulting from moving from cell to cell, or from 3G to wifi, or
  edge to 3G - but I am sitting 3 feet from a very stable access point.

 Here's my recommendation on how to proceed:

 First, create a separate really simple application that uses your
 current techniques (URLConnection or HTTPComponents) to access a Web
 site. Retrieve a Web page that is a no-brainer
 always-gonna-work-for-everyone page, particularly one that is OK for you
 to disclose.

 If this gives you the same symptoms as you're experiencing in your main
 application, post the manifest, layout, and activity source code, so
 some of us can try it and see if we get problems on our devices.

 If, however, this simplified example works just fine, start to slowly
 convert it to look more like what's giving you problems (e.g., switch to
 the actual Web page you're trying to hit instead), and see where the
 problems creep in.

 At the point when you start getting problems again, if your test code is
 still safe for public release (e.g., no proprietary information), post
 the manifest, layout, and activity source code, so some of us can try it
 out and see if we get the same problems.

 Going all the way back to your original post, the snippet of source you
 provided doesn't seem problematic (other than I'm a fan of
 HTTPComponents over URLConnection), but, then again, we aren't going to
 be able to reproduce your problem with just that snippet.

 In the end, if we collectively get a reproducible scenario that works,
 that sample code should serve us well on the issue tracker to make sure
 this gets looked at.

 --
 Mark Murphy (a Commons Guy)http://commonsware.com

 Android Training on the Ranch! -- Mar 16-20, 
 2009http://www.bignerdranch.com/schedule.shtml
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[android-developers] Re: Flaky network connections

2008-11-25 Thread joshv

I appear to have found the problem.  The polling thread was starting
in the constructor of a different class, and NOT from the UI thread.
I changed the code to launch the polling thread from the main UI
thread in the call to the Activity's onResume method - and it seems to
be working quite well on the handset now.

Why would this make a difference?  No idea.  I am assuming it's some
subtlety of the security implementation with respect to threading.
Perhaps the reason it worked on the emulator is that my handset and
the emulator are at different release levels.


On Nov 25, 8:12 am, JP [EMAIL PROTECTED] wrote:
 Not putting words in Mark's mouth but he meant to explain that you
 need to eliminate uncertainties; one being the site you try to access
 and if it's bomb proof as you describe; done.

 Next - you've got to isolate the problem. No way around it even though
 recreating the problem in a sandbox will cost you a couple of hours.
 Wireless comms is a tricky environment; the spiel of the different
 states of the underlying stack and their impact on your app are more
 complex than what you will find in the emulator. For test purposes,
 you definitely should reduce the complexity of your multi-threaded
 environment. The correct approach for the architecture of your app
 (perhaps more complicated than need be?), but a candidate to cause
 trouble if you do not fully understand the dynamics of the underlying
 communications stack (emulator vs. the real thing).

 On Nov 25, 5:43 am, joshv [EMAIL PROTECTED] wrote:

  I can disclose the URL, it's publicly available and always up - yahoo
  finance csv stock price download.  For 
  example:http://finance.yahoo.com/d/quotes.csv?s=GOOG+Tf=sl1c1p2

  It doesn't get much more highly available than this.  I could test
  other URLs, but as I have mentionned before, the exact same code, with
  the exact same URL runs marvelously in the emulator, so I very much
  doubt it has anything to do with the URL.  It's also not specific to
  wi-fi on the handset.  I get the same behavior when I disable wi-fi
  and use only 3G.

  It would take me a bit of work to create a reproducible snippet, no
  proprietary concerns - just space.  The code snippet I've already
  posted is simply running in another thread spawned by the UI thread.
  If I get some time I will try to work on a self-contained demo that
  reproduces the problem on my handset.

  On Nov 25, 7:02 am, Mark Murphy [EMAIL PROTECTED] wrote:

   joshvwrote:
I am really starting to think that there is something wrong with my
handset.  I certainly have no problem with transient disconnects and
such resulting from moving from cell to cell, or from 3G to wifi, or
edge to 3G - but I am sitting 3 feet from a very stable access point.

   Here's my recommendation on how to proceed:

   First, create a separate really simple application that uses your
   current techniques (URLConnection or HTTPComponents) to access a Web
   site. Retrieve a Web page that is a no-brainer
   always-gonna-work-for-everyone page, particularly one that is OK for you
   to disclose.

   If this gives you the same symptoms as you're experiencing in your main
   application, post the manifest, layout, and activity source code, so
   some of us can try it and see if we get problems on our devices.

   If, however, this simplified example works just fine, start to slowly
   convert it to look more like what's giving you problems (e.g., switch to
   the actual Web page you're trying to hit instead), and see where the
   problems creep in.

   At the point when you start getting problems again, if your test code is
   still safe for public release (e.g., no proprietary information), post
   the manifest, layout, and activity source code, so some of us can try it
   out and see if we get the same problems.

   Going all the way back to your original post, the snippet of source you
   provided doesn't seem problematic (other than I'm a fan of
   HTTPComponents over URLConnection), but, then again, we aren't going to
   be able to reproduce your problem with just that snippet.

   In the end, if we collectively get a reproducible scenario that works,
   that sample code should serve us well on the issue tracker to make sure
   this gets looked at.

   --
   Mark Murphy (a Commons Guy)http://commonsware.com

   Android Training on the Ranch! -- Mar 16-20, 
   2009http://www.bignerdranch.com/schedule.shtml
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[android-developers] Re: Flaky network connections

2008-11-25 Thread joshv

Tom, see upstream - it works fine for me now when I launch the polling
thread from the UI thread.  I was launching it from the constructor of
another class, and for some reason this causes issues.  It's quite
reproducible.  If I launch the polling thread from the UI thread it
works.  If I go back to launching it in the constructor it goes back
to being very unreliable.

I assume your example below is being called directly in the UI thread
as you are updating UI objects directly.

On Nov 25, 9:15 am, Tom Gibara [EMAIL PROTECTED] wrote:
 I just spent a minute knocking out a test case over a cup of tea. Seems to
 work fine for me on WIFI, GPRS, and 3G.
 Tom.

 void testConnection() {
 TextView view = (TextView) findViewById(R.id.message);
 HttpURLConnection conn = null;
     try {
      URL url = new 
 URL(http://finance.yahoo.com/d/quotes.csv?s=GOOG+Tf=sl1c1p2;);
         conn = (HttpURLConnection) url.openConnection();
         conn.setRequestMethod(GET);
         conn.connect();
         Reader reader = new InputStreamReader( conn.getInputStream() );
         StringWriter writer = new StringWriter();
         for (int c = reader.read(); c = 0; c = reader.read())
 writer.write(c);
         view.setText(writer.toString());
     } catch (IOException e) {
      Log.e(test, connection test failed, e);
     } finally {
      if (conn != null) conn.disconnect();
     }

 }

 2008/11/25 joshv [EMAIL PROTECTED]



  I can disclose the URL, it's publicly available and always up - yahoo
  finance csv stock price download.  For example:
 http://finance.yahoo.com/d/quotes.csv?s=GOOG+Tf=sl1c1p2

  It doesn't get much more highly available than this.  I could test
  other URLs, but as I have mentionned before, the exact same code, with
  the exact same URL runs marvelously in the emulator, so I very much
  doubt it has anything to do with the URL.  It's also not specific to
  wi-fi on the handset.  I get the same behavior when I disable wi-fi
  and use only 3G.

  It would take me a bit of work to create a reproducible snippet, no
  proprietary concerns - just space.  The code snippet I've already
  posted is simply running in another thread spawned by the UI thread.
  If I get some time I will try to work on a self-contained demo that
  reproduces the problem on my handset.

  On Nov 25, 7:02 am, Mark Murphy [EMAIL PROTECTED] wrote:
   joshvwrote:
I am really starting to think that there is something wrong with my
handset.  I certainly have no problem with transient disconnects and
such resulting from moving from cell to cell, or from 3G to wifi, or
edge to 3G - but I am sitting 3 feet from a very stable access point.

   Here's my recommendation on how to proceed:

   First, create a separate really simple application that uses your
   current techniques (URLConnection or HTTPComponents) to access a Web
   site. Retrieve a Web page that is a no-brainer
   always-gonna-work-for-everyone page, particularly one that is OK for you
   to disclose.

   If this gives you the same symptoms as you're experiencing in your main
   application, post the manifest, layout, and activity source code, so
   some of us can try it and see if we get problems on our devices.

   If, however, this simplified example works just fine, start to slowly
   convert it to look more like what's giving you problems (e.g., switch to
   the actual Web page you're trying to hit instead), and see where the
   problems creep in.

   At the point when you start getting problems again, if your test code is
   still safe for public release (e.g., no proprietary information), post
   the manifest, layout, and activity source code, so some of us can try it
   out and see if we get the same problems.

   Going all the way back to your original post, the snippet of source you
   provided doesn't seem problematic (other than I'm a fan of
   HTTPComponents over URLConnection), but, then again, we aren't going to
   be able to reproduce your problem with just that snippet.

   In the end, if we collectively get a reproducible scenario that works,
   that sample code should serve us well on the issue tracker to make sure
   this gets looked at.

   --
   Mark Murphy (a Commons Guy)http://commonsware.com

   Android Training on the Ranch! -- Mar 16-20, 2009
 http://www.bignerdranch.com/schedule.shtml
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[android-developers] Flaky network connections

2008-11-24 Thread joshv

I am attempting to write an application that regularly polls data from
a publicly available website using a URLConnection.  The code is
pretty basic (urlStr contains the URL...)

URL url = new URL(urlStr);
URLConnection urlConn = url.openConnection();
urlConn.setConnectTimeout(5000);
BufferedReader in = new BufferedReader(new InputStreamReader
(urlConn.getInputStream()));
String line;
while ((line = in.readLine())!=null) {   

Anyway, even when the G1 is connected to the network (verified in
browser) this block of code will regularly throw
java.net.SocketException: No route to host,
java.net.SocketTimeoutException: Socket is not connected (though this
is probably because I added a timeout), and many times throw an
Exception claiming that it could not resolve the hostname in urlStr -
oddly the web browser has no such issues resolving the name.

The above block of code runs every 10 seconds (or longer if the
previous request takes longer), and I'd guess succeeds approximately
25-50% of the time, though it tends to be a bit streaky.  When the
connection succeeds, it take less than a second to connect and
download the data, it's a very small data set - so the timeout setting
should not be an issue.

The periods of error do not correspond to a loss of connectivity, as I
can browser the web at the same time the errors are happening.  This
happens whether connected to local wi-fi or 3G.

Am I doing something wrong, or is network connectivity on the G1 just
this flaky?


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[android-developers] Re: Flaky network connections

2008-11-24 Thread joshv

As I pointed out in my previous post, the polling occurs only when the
application is active and on screen.  It starts/stops in onResume/
onPause - so I am not sure how this is going to limit battery life
unless the user forces the application to remain active for hours at a
time.

Could you please explain to me why, with a solid wi-fi signal and
connection to a local access point, my URLConnections would ever throw
an exception unless there is a problem with the remote website?  Are
the implementations of these APIs that brittle?  Is the hardware
really that flaky?

Are there other APIs that bang on the hardware until it works, without
throwing exceptions?  Am I doing something wrong?  Or is this level of
unreliability, even over local wi-fi, to be expected?

On Nov 24, 10:58 am, Jean-Baptiste Queru [EMAIL PROTECTED] wrote:
 Even with a 10-second pause between the end of a response and the next
 request, you're likely to keep the radio (either cell or wifi) turned
 on all the time, since they tend to stay up for about that long even
 when there's no activity before powering back down. That could limit
 the phone's battery life to as little as 3 or 4 hours (with the screen
 constantly off and the CPU idle most of the time).

 The APIs that you're using are built on top of a foundation that was
 designed for environments where the conditions that trigger exceptions
 were indeed more exceptional than what you're seeing on a device
 indeed. Such is the cost of making Android compatible with APIs that
 developers are likely to be familiar with.

 JBQ

 On Mon, Nov 24, 2008 at 8:51 AM, joshv [EMAIL PROTECTED] wrote:

  The polling happens only while the apps is loaded and displayed on
  screen.  The second the screen turns off or another app is loaded, the
  polling stops.  It's pretty well behaved in that respect.  Also, I
  don't hammer the connection 6 times a minute no matter what - each
  thread waits for the previous to finish, waits ten seconds, and then
  attempts to connect.

  My issue is that URLConnections seem to be so unreliable that
  Exceptions seem to be the rule, not the exception.  This might be
  something unique to my handset, I only have one, so I can't tell.  It
  certainly doesn't happen in the emulator.  I might expect it to happen
  if I have a marginal 3G or edge connection - but not when the handset
  is literally 3 feet away from the WiFi access point it's using for a
  connection.

  On Nov 24, 10:00 am, Andrew Stadler [EMAIL PROTECTED] wrote:
  If your code is going to access a site every 10 seconds, the radio is
  going to, essentially, stay on continuously.  This is going to have
  a significant impact on your users' battery life.  Is this definitely
  what you want to do?

  On Mon, Nov 24, 2008 at 5:17 AM, joshv [EMAIL PROTECTED] wrote:

   I am attempting to write an application that regularly polls data from
   a publicly available website using a URLConnection.  The code is
   pretty basic (urlStr contains the URL...)

                  URL url = new URL(urlStr);
                  URLConnection urlConn = url.openConnection();
                  urlConn.setConnectTimeout(5000);
                  BufferedReader in = new BufferedReader(new 
   InputStreamReader
   (urlConn.getInputStream()));
                  String line;
                  while ((line = in.readLine())!=null) {   

   Anyway, even when the G1 is connected to the network (verified in
   browser) this block of code will regularly throw
   java.net.SocketException: No route to host,
   java.net.SocketTimeoutException: Socket is not connected (though this
   is probably because I added a timeout), and many times throw an
   Exception claiming that it could not resolve the hostname in urlStr -
   oddly the web browser has no such issues resolving the name.

   The above block of code runs every 10 seconds (or longer if the
   previous request takes longer), and I'd guess succeeds approximately
   25-50% of the time, though it tends to be a bit streaky.  When the
   connection succeeds, it take less than a second to connect and
   download the data, it's a very small data set - so the timeout setting
   should not be an issue.

   The periods of error do not correspond to a loss of connectivity, as I
   can browser the web at the same time the errors are happening.  This
   happens whether connected to local wi-fi or 3G.

   Am I doing something wrong, or is network connectivity on the G1 just
   this flaky?
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[android-developers] Re: Flaky network connections

2008-11-24 Thread joshv

I don't have any sniffing capabilities.  The no route to host error
would suggest that the attempt never leaves the phone, as the other
devices on my network have no issues accessing the internet at the
same time.  This is by the way replicable on my access point at work,
as well as at home, so it's not something in my access point - unless
perhaps it's an issue with WPA.  But I also see the same behavior when
I have a strong 3G connection as well.  On 3G I might expect a little
bit of flakiness, though again, not 100% failure for minutes on end.

On Nov 24, 2:01 pm, Dorn Hetzel [EMAIL PROTECTED] wrote:
 If you sniff the wire just past the wifi access point, how many
 requests/responses do you see during this time?

 On Mon, Nov 24, 2008 at 2:59 PM, joshv [EMAIL PROTECTED] wrote:

  My issues is that I am sitting 3 feet from a stable wi-fi access point
  and for minutes on end every single URLConnection attempt will fail.
  I could certainly understand if maybe the first attempt failed, or
  took longer, because I was waiting for the radio to turn on, but 100%
  failure for minutes on end is just weird.  There is no good reason for
  it.  It should be considered a bug.  And even when it does work, it's
  still not 100%, the failure rate is still very high.

  This makes for a really crappy application experience, as I simply
  cannot predict when my user will see their data update.  I feel like
  there are reliable ways of communicating, as even when my application
  is experiencing errors, I get emails and IMs on the phone, and I can
  browse the internet - so somehow the google apps are able to
  communicate.  That's why I am asking if I am doing something wrong or
  if there is some other API I should try.  I can try out the Apache
  HTTPComponents, but I am assuming they just wrap the lower level java
  network APIs.  I am not sure what benefit I would get.

  On Nov 24, 1:44 pm, Tom Gibara [EMAIL PROTECTED] wrote:
  I don't know if this is related to what you're experiencing, but it's my
  understanding that the wifi connections shuts down when the phone sleeps. I
  believe this is because, unlike the radio, it requires the CPU to be active
  to maintain the connection.
  Also, contrary to your view, I think it's not intrinsically a hardware or
  software problem. It's simply that in the context of mobile phone software,
  the probability of a connection failure is greater than that you may be 
  used
  to, and due to the necessary limitations in powering the device, simple
  solutions (like constantly striving to maintain a wifi connection) aren't 
  an
  option.

  Perhaps a better perspective is to see the various data connections (wifi,
  GPRS, EDGE, 3G etc.) as fallible primitives which you can combine to form a
  more reliable transport suited to your application's needs.

  Tom.

  2008/11/24 joshv [EMAIL PROTECTED]

   As I pointed out in my previous post, the polling occurs only when the
   application is active and on screen.  It starts/stops in onResume/
   onPause - so I am not sure how this is going to limit battery life
   unless the user forces the application to remain active for hours at a
   time.

   Could you please explain to me why, with a solid wi-fi signal and
   connection to a local access point, my URLConnections would ever throw
   an exception unless there is a problem with the remote website?  Are
   the implementations of these APIs that brittle?  Is the hardware
   really that flaky?

   Are there other APIs that bang on the hardware until it works, without
   throwing exceptions?  Am I doing something wrong?  Or is this level of
   unreliability, even over local wi-fi, to be expected?

   On Nov 24, 10:58 am, Jean-Baptiste Queru [EMAIL PROTECTED] wrote:
Even with a 10-second pause between the end of a response and the next
request, you're likely to keep the radio (either cell or wifi) turned
on all the time, since they tend to stay up for about that long even
when there's no activity before powering back down. That could limit
the phone's battery life to as little as 3 or 4 hours (with the screen
constantly off and the CPU idle most of the time).

The APIs that you're using are built on top of a foundation that was
designed for environments where the conditions that trigger exceptions
were indeed more exceptional than what you're seeing on a device
indeed. Such is the cost of making Android compatible with APIs that
developers are likely to be familiar with.

JBQ

On Mon, Nov 24, 2008 at 8:51 AM, joshv [EMAIL PROTECTED] wrote:

 The polling happens only while the apps is loaded and displayed on
 screen.  The second the screen turns off or another app is loaded, 
 the
 polling stops.  It's pretty well behaved in that respect.  Also, I
 don't hammer the connection 6 times a minute no matter what - each
 thread waits for the previous to finish, waits ten seconds, and then
 attempts

[android-developers] Re: Flaky network connections

2008-11-24 Thread joshv

I am assuming that HTTPComponents just wraps the underlying java
networking APIs - but perhaps I am wrong and they wrote an HTTP client
all the way down to the socket level.  Regardless, it can't hurt to
try.

In generally I have absolutely no problems using URLConnection.  The
code I've written works marvelously in the emulator, and I have other
non-Android projects that use URLConnection, so I am not exactly sure
what's wrong.

On Nov 24, 2:10 pm, Mark Murphy [EMAIL PROTECTED] wrote:
 joshv wrote:
  That's why I am asking if I am doing something wrong or
  if there is some other API I should try.  I can try out the Apache
  HTTPComponents, but I am assuming they just wrap the lower level java
  network APIs.  I am not sure what benefit I would get.

 You want to find out if there is some other API [you] should try, but
 then you don't want to try it because you are not sure what benefit
 [you] would get?

 I can tell you that URLConnection gave me tons of grief on Java SE and I
 abandoned it ages ago in favor HTTPComponents (originally called
 HTTPClient). I can tell you that I have not experienced any of the
 problems you describe when using HTTPComponents on Android, though I
 have mostly been using WiFi due to weak T-Mo signal strength and no 3G
 in my work area.

 --
 Mark Murphy (a Commons Guy)http://commonsware.com

 Android Training on the Ranch! -- Mar 16-20, 
 2009http://www.bignerdranch.com/schedule.shtml
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[android-developers] Re: Flaky network connections

2008-11-24 Thread joshv

It's identical code - identical URL, no SSL, using a domain name.  In
the emulator I very rarely get a socket timeout - but that's because
I've set a pretty aggressive 5 second timeout - which periodically the
target website (or our intervening network path) fails to meet - this
is to be expected, but other than that it never errors out in the
emulator.  If it worked this well on the actually phone I'd be
perfectly happy.

-josh

On Nov 24, 2:53 pm, Mark Murphy [EMAIL PROTECTED] wrote:
 joshv wrote:
  I am assuming that HTTPComponents just wraps the underlying java
  networking APIs - but perhaps I am wrong and they wrote an HTTP client
  all the way down to the socket level.  Regardless, it can't hurt to
  try.

 I suspect it's written to Java sockets.

  The code I've written works marvelously in the emulator

 Now *that's* odd.

 Is there anything unusual about the URL you are trying to connect to:
 SSL? Oddball port? IP address instead of domain name? The server you're
 trying to hit is on the same PC as the emulator you were running?

 --
 Mark Murphy (a Commons Guy)http://commonsware.com

 Android Training on the Ranch! -- Mar 16-20, 
 2009http://www.bignerdranch.com/schedule.shtml
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[android-developers] Re: Flaky network connections

2008-11-24 Thread joshv

Proxied via t-mobile even when I am using my own wi-fi network?

On Nov 24, 3:29 pm, Tom Gibara [EMAIL PROTECTED] wrote:
 From the phone, connections will almost certainly be proxied by T-mobile.
 Perhaps it's the interaction between your server and the proxies that is at
 the root of your problem?
 Tom.

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[android-developers] Re: unable to see # in webview

2008-11-18 Thread joshv

Use WebView.loadDataWithBaseURL, use dummy for the base URL if your
HTML is locally generated.  WebView.loadData, for some bizarre reason,
munges the entire HTML document into a URL using the data: scheme.
The url encoded clobbers %'s and #'s.

On Nov 15, 1:29 pm, [EMAIL PROTECTED] [EMAIL PROTECTED]
wrote:
 I have the similar problem with % (#37).

 On Nov 15, 1:00 pm, sori [EMAIL PROTECTED] wrote:

  I have the same problem and cannot find a solution.  Any help?
  -sori

  On Nov 6, 7:47 am, vel [EMAIL PROTECTED] wrote:

          finalWebViewwv = (WebView) findViewById(R.id.msgs);
          wv.loadData( bodyB#35;/B/body, text/html,
   utf-8);

   nothing is displayed in thewebviewand once we try to load a 
   #characterother characters following it are also not displayed

   Pls any one can guide me why this weired behavior

   Regards
   Vel- Hide quoted text -

  - Show quoted text -
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[android-developers] Re: '%' problem in WebView

2008-11-18 Thread joshv

Use WebView.loadDataWithBaseURL.

On Nov 15, 11:07 am, [EMAIL PROTECTED] [EMAIL PROTECTED]
wrote:
 My HTML file contains '%'. I was trying to use WebView to open it, but
 failed. I then replaced % with \\%, it failed again. Any comments
 on this problem.

 Thanks
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[android-developers] Re: Inaccurate comment view in Market?

2008-11-18 Thread joshv

I see this as well with my application (Touch Tip).  The Android
Market is extremely buggy at the moment.  It seems that not much
attention is being paid to it as it appears to be getting worse, not
better.  One would think that this would be a little bit more
important to Google.

Android is is a flagship product, and the new user's first experience
trying to download new apps is likely to be pretty broken.  It doesn't
leave a good impression of the platform.

On Nov 13, 11:00 am, Nick Melnick [EMAIL PROTECTED] wrote:
 I have one application (ElJay) in the Market that has gone through a
 few version upgrades since it was originally posted. I noticed that
 Google has merged all of the ratings and comments for the application,
 which is rather neat, but the dates are wildly inaccurate. Comments
 from the first couple of revisions, where the application was
 admittely rough, are being shown on first view of the application
 under today's or yesterday's date, leading people to believe that the
 application is fundamentally flawed. Will this be fixed, or is this
 only happening for my application?
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[android-developers] Re: working WebView example?

2008-11-18 Thread joshv

Try putting the WebView in your layout, assigning it an appropriate
ID, and then in onCreate get a reference to it using:

setContentView(R.layout.webtest);  //Or whatever the name of your
layout containing the webview is.
WebView wv = (WebView)findViewById(R.id.webViewID);

This works for me.

-josh

On Nov 17, 3:36 pm, benadamx [EMAIL PROTECTED] wrote:
 yey folks,

 wondering if anyone can provide a quick WebView example that
 successfully loads a page from the interweb; most of the examples I've
 found either contain code that isn't valid againt the latest version
 of the SDK, or that just outright doesn't work.  here's what I have so
 far:

 public class SuperDoodad extends Activity {

     public void onCreate(Bundle icicle) {

         super.onCreate(icicle);
         WebView webview = new WebView(this);
         webview.loadUrl(http://www.stumbleupon.com;);
         setContentView(webview);

     }

 }

 .. this builds and runs fine, but fails to load the page, giving me a
 'Web page not available' error.

 I have granted this app Internet permissions; what am I missing?
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[android-developers] Re: JavaMail and Android - Little excursus

2008-11-18 Thread joshv

I am not sure why they would need to contact you.  They'd need to
merely obey the CDDL - which also requires you to provide the source
code to your modifications.  Where can I find the modified source?

On Nov 14, 5:26 am, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
 Licence was update. Moved to CDDL.
 This library is not free to use. Please contact me in case in case of
 commercial uses.

 On 9 Ott, 13:00, Mos Alexandru [EMAIL PROTECTED] wrote:

  This .jar package realy works for sending mails. Thank you.
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[android-developers] Re: Mouse Gesture for Navigation?

2008-11-06 Thread joshv

Actually I've found the following works well:

@Override
public boolean dispatchTouchEvent(MotionEvent ev){
gd.onTouchEvent(ev);
return super.dispatchTouchEvent(ev);
}

calling super.dispatchTouchEvent allows all of the other views to
receive their events.

For some reason, in my layouts, onTouch is never called for the
Activity, so this is the only way I've found to detect gestures on the
Activity.

On Nov 3, 4:07 pm, Rohit Mordani [EMAIL PROTECTED] wrote:
 yi, doing that will disable all normal touch event dispatching for
 that view and any of its children.  It's really rare that you should
 override a dispatch method, especially doing so and never calling
 through to the super class.

 The correct thing is almost always to override onTouchEvent().

 Rohit

 On Oct 31, 1:05 pm, Rohit Mordani [EMAIL PROTECTED] wrote:

  In addition you need to do the following in your view:

  @Override
  public boolean dispatchTouchEvent(MotionEvent ev){
          return mGestureDetector.onTouchEvent(ev);

  }

  Thanks
  Rohit

  On Oct 31, 2:01 pm, Rohit Mordani [EMAIL PROTECTED] wrote:

   I got fling/swipe to work. In one of my other posts someone told me to
   do the following to make the onFling and Scroll methods to be called:

   1) Set View.setLongClickable to true for the view you are using
   2) Set GestureHandler.setIsLongpressEnabled to true
   3) Return true in your onDown method

   Thanks for all the help
   Rohit

   On Oct 30, 5:12 pm, Romain Guy [EMAIL PROTECTED] wrote:

A fling is just an ACTION_DOWN, one or more ACTION_MOVE and an
ACTION_UP. It has nothing to do with running in the emulator or not.
(For what it's worth, a large part of the touch UI and APIs have been
developed in the emulator.)

On Thu, Oct 30, 2008 at 4:18 PM, Rohit Mordani [EMAIL PROTECTED] 
wrote:

 I THINK the problem is that in the emulator, pressing the left mouse
 button is more like a tap and that sets the MotionEvent.Action to be
 ACTION_DOWN. As a result the onDown() method of the OnGestureListener
 is called instead of onFling(). There might be a way to emulate the
 fling in the emulator but I am not sure of it. If anyone finds out
 then please let me know. That would then call onFling() correctly I
 think

 Rohit

 On Sep 22, 6:40 am, kingtut [EMAIL PROTECTED] wrote:
 Any luck in getting the onFling or onScroll event to fire? I am 
 facing
 the same problem.

 On Sep 12, 5:14 pm, Mark Hansen [EMAIL PROTECTED] wrote:

  Ok, I'll keep trying it.. for some reason the events aren't firing
  such as Fling etc.

  On Sep 12, 10:12 am, Kavi [EMAIL PROTECTED] wrote:

   ListView is a kind of View, so you should be able to attach the
   GestureDetector to your ListView as well.

--
Romain Guywww.curious-creature.org

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