[android-developers] Google Play Developer Privacy Policy
Hi all, I received an email from play store that says that I must add a provacy policy link in the play store page and in my app. Can I add the link to the privacy policy in play store without adding it inside my app? Is it mandatory to have those link in the app and in the play store page? My app already have a link to my website, on my website there is the link to the privacy policy. Should I add a specific link inside the app that link to the privacy policy? Is it really mandatory? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. To post to this group, send email to android-developers@googlegroups.com. Visit this group at https://groups.google.com/group/android-developers. To view this discussion on the web visit https://groups.google.com/d/msgid/android-developers/12289761-92a6-4993-b3ab-2ed2b155c652%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
[android-developers] New google try and buy service from Play Store.
Hi, I'm interested in this service since now I have two apps on play store, a paied one and a trial one. How can I enable the try and buy process on my paied app? Is the try and buy available only for the app the uses the in app purchase? Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Try and buy,,,
Hi, it seems that google added the try and buy option. From now on app that uses the in app purchase can schedule a trial period from the market directly. Is this possible for the app that don't use in app purchase but the normal purchase one time way? Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] How to perfectly simulate the Nexus 7 inside the SDK emulator.
As title. Is there a way to simulate the Nexus 7 inside the SDK emulator? As far as I know, the Nexus 7 does not have the Telephony API, how can I remove them from the simulator? What other API nexus 7 lacks? How can I simulate an environment similar to nexus 7? Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?
Jelly Bean fixed all the canvas slow down on primitives when hardware acceleration is on. This is the evidence that there was a problem in your is that you don't advertised ;) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Is JDK1.7 supported now?
I just tried, nothing has been fixed in months. Il giorno venerdì 1 giugno 2012 12:10:02 UTC+2, sblantipodi ha scritto: As title, some months ago I had some problem signing my android apps using java 1.7 that forced me to switch back to jdk 1.6. Is this problem fixed? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Is JDK1.7 supported now?
As title, some months ago I had some problem signing my android apps using java 1.7 that forced me to switch back to jdk 1.6. Is this problem fixed? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Google lost vs Oracle.
I have no problem in accepting the outcome but I would like to know what is this outcome if it is possible and if there is something that we can know. On Friday, May 18, 2012 9:36:44 AM UTC+2, Ali Chousein wrote: I haven't understood what won Oracle and what won Google. What will be the conseguences of this debate? Keep on innovating. Don't focus too much on things which are out of your control. You like it or not, this case is out of your control and like every other developer you'll have to just accept the outcome (whatever that might be). - Ali Chousein http://socialnav.blogspot.com | http://twitter.com/socialnav1 http://weatherbuddy.blogspot.com | http://twitter.com/weather_buddy http://www.paygol.com/android/implementation http://geo-filtered-assistant.blogspot.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Google lost vs Oracle.
I haven't understood what won Oracle and what won Google. What will be the conseguences of this debate? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] ICS don't give you a real multitasking.
As title. After using more than one ICS device I'm convinced that the multitasking offered by ICS is not a real multitasking. I well know this graph: http://developer.android.com/images/activity_lifecycle.png This is good, but how this graph is implemented is horrible. On a galaxy nexus with 1GB of RAM, you can't open four different fart apps that the first one opened is restarted. I can multitask many more apps on my older symbian with 128MB of RAM than on my galaxy nexus with 1GB of RAM. The system that manage memory in ICS is broken, I hope that google will fix this problem soon. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: ICS don't give you a real multitasking.
I used the fart apps terms just to explain simple apps. On May 16, 2:46 pm, Kostya Vasilyev kmans...@gmail.com wrote: Four different *fart *apps? Are you trying to play the quartet from the third act of Rigoletto? -- K 2012/5/16 sblantipodi perini.dav...@dpsoftware.org As title. After using more than one ICS device I'm convinced that the multitasking offered by ICS is not a real multitasking. I well know this graph: http://developer.android.com/images/activity_lifecycle.png This is good, but how this graph is implemented is horrible. On a galaxy nexus with 1GB of RAM, you can't open four different fart apps that the first one opened is restarted. I can multitask many more apps on my older symbian with 128MB of RAM than on my galaxy nexus with 1GB of RAM. The system that manage memory in ICS is broken, I hope that google will fix this problem soon. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: ICS don't give you a real multitasking.
don't try to justify a broken system, please. Take a fresh new galaxy nexus, install on it three small apps, choose you the apps and start them, now open two tabs on your browser, choose you the site, now come back at the first apps opened, you will see that the activity has been restarted, now open the other two apps, now return to browser, the page needs a refresh on every tabs. This is obviously a broken multitasking system. On May 16, 3:34 pm, Johan Appelgren johan.appelg...@gmail.com wrote: You probably have other apps installed with running services and manifest registered broadcast receivers receiving broadcasts pushing the fart apps out. As long as there is some memory free for non-service apps their processes are cached and reused just fine. http://developer.android.com/guide/topics/fundamentals/processes-and-... If your app needs to do things in the background you need to do that work in a service, if it is really important work in a foreground service even. On Wednesday, May 16, 2012 2:39:07 PM UTC+2, sblantipodi wrote: As title. After using more than one ICS device I'm convinced that the multitasking offered by ICS is not a real multitasking. I well know this graph: http://developer.android.com/images/activity_lifecycle.png This is good, but how this graph is implemented is horrible. On a galaxy nexus with 1GB of RAM, you can't open four different fart apps that the first one opened is restarted. I can multitask many more apps on my older symbian with 128MB of RAM than on my galaxy nexus with 1GB of RAM. The system that manage memory in ICS is broken, I hope that google will fix this problem soon. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: ICS don't give you a real multitasking.
As the graph I posted explain the app is not restarted, but the latest activity is. If the activity is restarted, user needs to reinput the input it submitted, variables needs to be re-populated, etc. from your talking it seems that in your mind the app needs to store every user's move in database and restore it in every onCreate(), hey, have you every programmed an android app? On May 16, 3:51 pm, Nikolay Elenkov nikolay.elen...@gmail.com wrote: On Wed, May 16, 2012 at 10:43 PM, sblantipodi perini.dav...@dpsoftware.org wrote: don't try to justify a broken system, please. Take a fresh new galaxy nexus, install on it three small apps, choose you the apps and start them, now open two tabs on your browser, choose you the site, now come back at the first apps opened, you will see that the activity has been restarted, now open the other two apps, now return to browser, the page needs a refresh on every tabs. Even if you are right, what is the problem with the apps being restarted? If they have been implemented properly it shouldn't matter. If they haven't, well, get whoever wrote them to fix them. This is obviously a broken multitasking system. Really? Define a non-broken multitasking system then. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: ICS don't give you a real multitasking.
Open the browser, fill in some blank spaces, now multitask, reopen the browser, the page is completely reloaded, do you think that the developers who wrote the android browser don't know how to implement an activity? :D On May 16, 4:16 pm, Nikolay Elenkov nikolay.elen...@gmail.com wrote: On Wed, May 16, 2012 at 11:01 PM, sblantipodi perini.dav...@dpsoftware.org wrote: As the graph I posted explain the app is not restarted, but the latest activity is. If the activity is restarted, user needs to reinput the input it submitted, variables needs to be re-populated, etc. Well, Android does this for you *if* you implement your activity properly. You should read how the activity lifecycle works, not just look at the graph. from your talking it seems that in your mind the app needs to store every user's move in database and restore it in every onCreate(), hey, have you every programmed an android app? See above. So what is your definition of a 'non-broken multitasking system' again? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: ICS don't give you a real multitasking.
To Boston, we should suggest to android developers to use fragments and onSavedInstanceState... On May 16, 4:43 pm, sblantipodi perini.dav...@dpsoftware.org wrote: Open the browser, fill in some blank spaces, now multitask, reopen the browser, the page is completely reloaded, do you think that the developers who wrote the android browser don't know how to implement an activity? :D On May 16, 4:16 pm, Nikolay Elenkov nikolay.elen...@gmail.com wrote: On Wed, May 16, 2012 at 11:01 PM, sblantipodi perini.dav...@dpsoftware.org wrote: As the graph I posted explain the app is not restarted, but the latest activity is. If the activity is restarted, user needs to reinput the input it submitted, variables needs to be re-populated, etc. Well, Android does this for you *if* you implement your activity properly. You should read how the activity lifecycle works, not just look at the graph. from your talking it seems that in your mind the app needs to store every user's move in database and restore it in every onCreate(), hey, have you every programmed an android app? See above. So what is your definition of a 'non-broken multitasking system' again? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Google lost vs Oracle.
As title. I think that we need to start learning C# to develop on Android. Do you think that android will continue using java in the future? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Google lost vs Oracle.
As title. Do you think that we can continue using Java on Android in the future? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Android isn't able to manage a PDF, this is bad.
Since Android isn't able to manage a pdf inside the app I'm using google docs to translate some pdf into html and than show it inside a webview. The problem is that sometimes I need to manage local files and google docs wants URL instead of files. How can I pass local files to google docs in order to have them translated from PDF to HTML and than show them in my webview? Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Image CoverFlow not working fine with Android 4.0
Hi, I'm working with coverflow, the images are displayed and working fine in android 2.3.6 and below versions but is not displayenter image description hereed properly in android 4.0 and above sub versions. No exception is thrown unfortunantly, the image, simply does not display correctly on android 4. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Image CoverFlow not working fine with Android 4.0
Ok I fixed the library, now it works. On 30 Mar, 16:06, sblantipodi perini.dav...@dpsoftware.org wrote: Hi, I'm working with coverflow, the images are displayed and working fine in android 2.3.6 and below versions but is not displayenter image description hereed properly in android 4.0 and above sub versions. No exception is thrown unfortunantly, the image, simply does not display correctly on android 4. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Hardware accleration slow down every Canvas app. Why?
There is some failure in the android hardware implementation, this is sure. It is not possible that a 1.2GHz dual core processor with 1GB of RAM and a SGX540 isn't able to run a simple and light software like mine in a smoothly way. I run that code on feature phones with less than 200MHz with a heap of 1MB smoothly, something is wrong in the android hardware implementation. I hope that someone will recognize this problem and will fix it soon. No other platform has this problem, and my canvas code is pretty similar on every platform. On 16 Gen, 12:15, Pent supp...@apps.dinglisch.net wrote: Watch the memory size balloon fantastically too. That is an unfortunate but necessary side effect. Note that the system will pretty aggressively free up that memory whenever the user switches to another app. It balloons to such a degree that it should really be noted in the documentation for the attribute. I spent a couple of days trying to find the memory leak bug in my app that turned out to be this. The app has a constant service running and the process was taking up on the order of 70MB directly after leaving the UI instead of the usual 20MB (especially pronounced if the user viewed documentation in a webview while in the UI). Visiting other applications does help, but still left around 26MB over time. In other words, the attribute seems to be no-lose-why-not-turn-it-on, but actually needs a cost-benefit decision. Pent -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Hardware accleration slow down every Canvas app. Why?
No my apps uses really simple primitives. On 16 Gen, 13:30, sparky spar...@google.com wrote: Does your application use any of the canvas functions known not to be hardware-accelerated? This blog article lists them, along with some best practices for Android 2D hardware acceleration. http://android-developers.blogspot.com/2011/03/android-30-hardware-ac... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Hardware accleration slow down every Canvas app. Why?
...and all that primiteves are hardware accelerated. On 16 Gen, 13:30, sparky spar...@google.com wrote: Does your application use any of the canvas functions known not to be hardware-accelerated? This blog article lists them, along with some best practices for Android 2D hardware acceleration. http://android-developers.blogspot.com/2011/03/android-30-hardware-ac... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Hardware accleration slow down every Canvas app. Why?
The most disappointing thing is this problem is that google don't want to admit that they have problem in their implementation, this will probably means that we will not see any fix soon. As I repeat the same canvas runs great on feature phones with 180MHz CPU and 1MB of heap, runs great of low end blackberrys and badas phone. Runs great on android only if you don't enable hardware acceleration, once hardware acceleration is enabled it lags also on a 1.2GHz dual core cpu with an SGX540. This is clearly a bug, I will open a bug report. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Hardware accleration slow down every Canvas app. Why?
No code is needed, every code that draw something on a canvas is slowed down. just take a look at the wallpaper also... Wallpaper that runs fine on Galaxy S with gingerbread runs choppy on Galaxy Nexus (double the horse power). Take a look at the widget on 4.0.2... The widget selection area of the phone now runs choppy and laggy. Also built in app like widget selection are laggy, imagine third party apps. On 16 Gen, 15:58, Sparky Rhode spar...@google.com wrote: Can you share some source code that reproduces this performance issue? On Mon, Jan 16, 2012 at 3:53 PM, sblantipodi perini.dav...@dpsoftware.org wrote: The most disappointing thing is this problem is that google don't want to admit that they have problem in their implementation, this will probably means that we will not see any fix soon. As I repeat the same canvas runs great on feature phones with 180MHz CPU and 1MB of heap, runs great of low end blackberrys and badas phone. Runs great on android only if you don't enable hardware acceleration, once hardware acceleration is enabled it lags also on a 1.2GHz dual core cpu with an SGX540. This is clearly a bug, I will open a bug report. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Hardware accleration slow down every Canvas app. Why?
I don't know where is the problem and I'm not insulting anyone, I'm only saying that there is huge performance problem on the latest ICS flagship when hardware acceleration is on. The problem is present in: 1) Most of 3D wallpaper 2) Most of third party apps that uses paint more than native widget 3) Widget selector I'm not so mad if I say that ICS is clearly a young project with new problems and new improvements. Simple start a third party apps to understand what I mean. Some widget is drawn using the gingerbread style and some other using the honeycomb style. Imho ICS can't be considered a final project at the moment but a good start for a new project. In any case it is not difficult to see that most apps lags behing hw acceleration. This problem was also present in honeycomb and there are hundreds of threads about this lag when hw acc is on. I love ICS and I'm not bashing anyone, I'm only saying that not admitting that ICS has some serious lag problem when hw acc is on isn't a good start to solve the problem. On 16 Gen, 18:39, Raghav Sood raghavs...@androidactivist.org wrote: Invalid test. You didn't use the same device type. To be a valid test, you need to run the test using two of the same device, side by side, one running Gingerbread and one running Honeycomb. Jim, the Galaxy Nexus is the new flagship device. It comes pre loaded with ICS. It's a phone. Honeycomb is for tablets. Thanks -- Raghav Soodhttp://www.androidactivist.org/- Authorhttp://www.appaholics.in/- Founder -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Hardware accleration slow down every Canvas app. Why?
Just to add some more data. This simple app can render its UI at 60FPS on Galaxy Nexus running stock 4.0.2 with HW ACC is OFF. https://market.android.com/details?id=MortgageCalculatorPRO.DPsoftware.orgfeature=search_result#?t=W251bGwsMSwyLDEsIk1vcnRnYWdlQ2FsY3VsYXRvclBSTy5EUHNvZnR3YXJlLm9yZyJd Simply enable hardware acceleration and the framerate drops from 10FPS to 30FPS. As I repeat all the UI is drawn using drawLine() drawRect() drawRoundRect() and StaticLayout to draw a correctly wrapped text. Simple apps using simple UI runs slow on a 1.2GHz CPU with 1GB of RAM. Is there any reason to justify this aside from the fact that it must be some problem in the hw acceleration implementation? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Hardware accleration slow down every Canvas app. Why?
I wrote wrong. I meant that the framerate dropped from 10 to 30FPS, with hw off the framerate was 60FPS. On 16 Gen, 21:03, Per Larsson perlarsso...@gmail.com wrote: sblantipodi wrote: Simply enable hardware acceleration and the framerate drops from 10FPS to 30FPS. That is not a drop. 10FPS (frames per second) is slower, 30FPS is faster. So, hardware acceleration makes the rendering faster, as expected. I don't understand what you mean. Regards, Per 2012/1/16 sblantipodi perini.dav...@dpsoftware.org Just to add some more data. This simple app can render its UI at 60FPS on Galaxy Nexus running stock 4.0.2 with HW ACC is OFF. https://market.android.com/details?id=MortgageCalculatorPRO.DPsoftwar... Simply enable hardware acceleration and the framerate drops from 10FPS to 30FPS. As I repeat all the UI is drawn using drawLine() drawRect() drawRoundRect() and StaticLayout to draw a correctly wrapped text. Simple apps using simple UI runs slow on a 1.2GHz CPU with 1GB of RAM. Is there any reason to justify this aside from the fact that it must be some problem in the hw acceleration implementation? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Hardware accleration slow down every Canvas app. Why?
As I saied the same code runs great on every feature phones from JP5 to JP7 and newer. SAME CODE means that I converted the JavaME calls to android one, we are talking about exactly the same code. We are talking about 100-180MHz phone and Is this your answer? The app isn't well optimized? You are talking about drawLines() over the drawLine(), should we abandon antialiasing to draw some lines on a 1.2GHz smartphone? (drawLines() does not support antialiasing) Don't you think that the problem is somewhere else? On 16 Gen, 20:45, Romain Guy romain...@android.com wrote: There is nothing magical about hardware acceleration. It is perfectly possible to write code that runs faster on the CPU that on the GPU. For instance, an app that does dozens or hundreds of calls to Canvas.drawLine() per frame is likely to perform worse on the GPU. The reason in this particular example is that every call to drawLine() will generate a rendering instruction for the GPU, which is very expensive. It is much more efficient to use drawLines() (plural) to batch all the lines in a single rendering instruction. There are many other things that can make a GPU perform poorly: overdraw, too many different textures or shaders, etc. I just tried the app you linked to on a Galaxy Nexus and it performs roughly the same with or without hardware acceleration. From looking at its UI it seems it's doing a lot of custom drawing and I'm sure it could be optimized to be more GPU friendly. Also the amount of RAM and the speed of the CPU have little to do with how well an app will perform on the GPU. On Mon, Jan 16, 2012 at 10:41 AM, sblantipodi perini.dav...@dpsoftware.org wrote: Just to add some more data. This simple app can render its UI at 60FPS on Galaxy Nexus running stock 4.0.2 with HW ACC is OFF. https://market.android.com/details?id=MortgageCalculatorPRO.DPsoftwar... Simply enable hardware acceleration and the framerate drops from 10FPS to 30FPS. As I repeat all the UI is drawn using drawLine() drawRect() drawRoundRect() and StaticLayout to draw a correctly wrapped text. Simple apps using simple UI runs slow on a 1.2GHz CPU with 1GB of RAM. Is there any reason to justify this aside from the fact that it must be some problem in the hw acceleration implementation? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer romain...@android.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Hardware accleration slow down every Canvas app. Why?
Comparisons like this are meaningless if you don't specify the screen resolution. An app running well on a slow CPU can run much faster at a low resolution than the same app running on a fast CPU at a high resolution. I Romain I really appreciate your effort to help me, really thanks for this but I don't know if you are trying to avoid to admit an android flaw or if you are convinved of what you are saying. Please don't take me as a disrespectful person, I really want to understand the problem and you are the best people here to help me in this. I'm sorry if I can seem rude, I don't want to be rude or disrespectful, sometimes the language barrier can make me seem more rude than I am, I'm sorry for this. The problem starts when you say that I can't compare different devices with different screen resolution. We started with 176x220 to 800x480. We are talking about devices with 20x less (and lesser) the power of the actual galaxy nexus, do you really think that resolution may affect performance in such a way? I'm quite graphics oriented (console, pc, tablet, mobiles, embedded devices) and I never seen a platform that needs 20x the horse power for a doubled resolution :) Do you know one? I am not denying that your app worked well on Java ME feature phones but this doesn't mean it optimized to run on the GPU at 1280x720. If you could tell me more about what your app does exactly I would be able to help. Could you show me an example of the drawing code used by your app please? My apps draws line and rect as I saied and uses StaticLayout to write on canvas with the correct wrapping. this simple codes require double the time for (i = 0; i 640; i++) { g.drawLine(0, alt + i, 360, alt + i, paint); } to be rendered on my galaxy nexus than on my feature phone with the same canvas resolution. put this code in a loop and see how performance decrease over time. On my feature phone this code is drawn at the light speed, on galaxy nexus it is slow not tested but surely slower with hw acc on. This code runs really better on gingerbread where we see the best performance. We are comparing a 800x480 devices with a 1280x720, the drawable canvas is 800x480 on both devices. You are talking about drawLines() over the drawLine(), should we abandon antialiasing to draw some lines on a 1.2GHz smartphone? (drawLines() does not support antialiasing) If drawLines() doesn't do antialiasing then there's a bug. It should. If so, please file a bug athttp://b.android.com. I was recommending drawLines() not because of antialiasing but because it can batch operations on the GPU which is a great optimization. Your suggestion is great and reasonable but why we should use something that we don't need with such a huge amount of horse power? Don't you think if a feature phone, a bada phone, a windows phone, a blackberry phone, can do this also android should do this? In any case on the android documentation (API Level 11) I finded that drawLines() doesn't support antialiasing: http://developer.android.com/guide/topics/graphics/hardware-accel.html why do you call this a bug? And again, the CPU speed has nothing to do with performance of the GPU (since you love to talk about frequency, the GPU in the Galaxy Nexus runs at 384 Mhz; this is meaningless since you cannot really compare frequencies between CPU and GPU.) I well know the difference from a GPU and a CPU rendering, performance are bad on both in ICS (for the hardware used) but on GPU are unacceptable. In any case the Galaxy Nexus uses an OMAP4460 from Texas Instruments, the specs teach that the CPU is capable of two core running at 1.5GHz with an SGX540 running at 384MHz. The real world says us that the CPU is running at 1.2GHz and the GPU at 308MHz. Why I say that performance are bad? It is simple, I run the same code on Bada, on Windows, on BlackBerry, on feature phones and for the hardware used ICS is the worst performer. Gingebread was far better than this. Thanks for taking the time to talk with me Romain, I feel the need to pay you a beer for this :) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Hardware accleration slow down every Canvas app. Why?
I answer you with a question. Why the same code runs better on other OSs with 20x less the power, gingerbread included? On 17 Gen, 00:15, bradgog gogat...@gmail.com wrote: You still have provided no real proof, code or examples which is continuing to make you look bad. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Hardware accleration slow down every Canvas app. Why?
Adding some more data for Romain. The same software runs at lightning speed on Galaxy Note (1280x800) and it runs slow on Galaxy Nexus (1280x720). Do you really tell us that it is the CPU/ GPU hardware difference to make a simple software like that runs slow, good, or smooth as butter? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Hardware accleration slow down every Canvas app. Why?
I am not avoiding anything but you have failed to far to provide me with something I could use to find such a flaw and fix it. I have provided you three lines of code that works bad as the other primitives. Me neither, but you could be bandwidth limited for instance. Again, the CPU has nothing to do with performance of the GPU so this discussion is really not helpful. If your performance in software is good enough, there is no point in drawing a comparison with other devices that also run in software. Bandwidth? Have you ever thought on how much bandwidth have a feature phone? Why the software runs better on gingerbread? Sincerely I'm not satisfied with the performance I get on CPU neither because I can do better with other OS. Talking about CPU performance the software runs far better on Galaxy Note (Gingerbread 1280x800) than on Galaxy Nexus (ICS 1280x720). Why? This piece of code is exactly what I was talking about in previous message. Sending 640 rendering instructions to the GPU is extremely expensive. The CPU will perform a lot better at this. Changing this loop to a single drawLines() will likely fix the issue. A feature phone is able to do it, gingerbread is able to do it, why ICS do it slow? You know that that was only an example, in real life drawLine can't be replaced with drawLines at least not always. Again, the problem is that a GPU performs very differently from a CPU. Batching rendering operations is one of the best optimizations you can do when running on the GPU. In any case on the android documentation (API Level 11) I finded that drawLines() doesn't support antialiasing: http://developer.android.com/guide/topics/graphics/hardware-accel.html why do you call this a bug? This documentation is out of date. Antialiasing is supported with drawLine() and drawLines() as of API level 12 or 13. Are you really asking to drop Level 11 support or double the code to draw some lines? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Hardware accleration slow down every Canvas app. Why?
Without. We are talking about software that runs on feature phones, don't forget it. I think that this horse power run-up is becaming ridiculous. If ICS is slower than gingerbread or other OS we don't need a better hardware we need a fix since we are talking about some stupid software that draws some stupid geometric figures like the other billion of software that runs better on galaxy note than on galaxy nexus. We are talking about simple software, simple software can run on simple hardware, Galaxy nexus has really good hardware and you know it. :) On 17 Gen, 00:52, Romain Guy romain...@android.com wrote: With or without hardware acceleration in this test? If it's with, note that the Galaxy Note has a better GPU. On Mon, Jan 16, 2012 at 3:46 PM, sblantipodi perini.dav...@dpsoftware.org wrote: Adding some more data for Romain. The same software runs at lightning speed on Galaxy Note (1280x800) and it runs slow on Galaxy Nexus (1280x720). Do you really tell us that it is the CPU/ GPU hardware difference to make a simple software like that runs slow, good, or smooth as butter? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer romain...@android.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Hardware accleration slow down every Canvas app. Why?
Hi all, I'm forcing hardware acceleration on my galaxy Nexus. Every apps that uses canvas are slowed down when this acceleration is enabled. Why? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Android, auto complete with email contacts.
Hi, I have an EditText, I would like to activate autocomplete on it. Something that help user to autocomplete with the correct email address. Is there some code snippet I can read on how to do it? Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Hardware accleration slow down every Canvas app. Why?
This is what I saied, every apps seems to be slower. Sincerely I am trying many apps and every apps seems slower when hardware acceleration is on. I really don't find any improvements in this hardware acceleration on android platform. On other OS it clearly boost performance, on android it slow down every kind of painting. On 15 Gen, 22:39, Romain Guy romain...@android.com wrote: Every apps that uses canvas are slowed down when this acceleration is enabled. That is certainly not true since *every* app uses Canvas :) It depend on what you do with Canvas and how your code works (for instance if you keep creating new bitmaps/paths/paints it's going to be slow.) -- Romain Guy Android framework engineer romain...@android.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Hardware accleration slow down every Canvas app. Why?
All apps that heavily use canvas to draw something like drawLine(), drawRect(), and other primitives. I'm not the only one who is experiencing the problem, there are many other developers that are experiencing the problem also on honeycomb with tablets. XDA is full of complaining about this hardware acceleration. On 15 Gen, 23:01, Romain Guy romain...@android.com wrote: All the standard apps use hardware acceleration and we've measured large performance improvements. What apps exactly are slower using hardware acceleration? On Sun, Jan 15, 2012 at 1:45 PM, sblantipodi perini.dav...@dpsoftware.org wrote: This is what I saied, every apps seems to be slower. Sincerely I am trying many apps and every apps seems slower when hardware acceleration is on. I really don't find any improvements in this hardware acceleration on android platform. On other OS it clearly boost performance, on android it slow down every kind of painting. On 15 Gen, 22:39, Romain Guy romain...@android.com wrote: Every apps that uses canvas are slowed down when this acceleration is enabled. That is certainly not true since *every* app uses Canvas :) It depend on what you do with Canvas and how your code works (for instance if you keep creating new bitmaps/paths/paints it's going to be slow.) -- Romain Guy Android framework engineer romain...@android.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer romain...@android.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android, auto complete with email contacts.
I don't understood how to pass contacts from phonebook to AutoCompleteTextView or MultiAutoCompleteTextView On 15 Gen, 22:52, Kostya Vasilyev kmans...@gmail.com wrote: What it takes is: - Extending AutoCompleteTextView or MultiAutoCompleteTextView - Providing a suitable adapter Take a look at the built-in Email app: http://www.grepcode.com/file/repository.grepcode.com/java/ext/com.goo... Or else take a look at K-9, you can also browse its source repository online. -- Kostya 16 ÑÎ×ÁÒÑ 2012šÇ. 1:34 ÐÏÌØÚÏ×ÁÔÅÌØ sblantipodi perini.dav...@dpsoftware.org ÎÁÐÉÓÁÌ: Hi, I have an EditText, I would like to activate autocomplete on it. Something that help user to autocomplete with the correct email address. Is there some code snippet I can read on how to do it? Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Hardware accleration slow down every Canvas app. Why?
One examples: https://market.android.com/details?id=MortgageCalculatorPRO.DPsoftware.orgfeature=search_result#?t=W251bGwsMSwyLDEsIk1vcnRnYWdlQ2FsY3VsYXRvclBSTy5EUHNvZnR3YXJlLm9yZyJd there a dozens of similar app that is slowed down by hardware acceleration. On 15 Gen, 23:31, Romain Guy romain...@android.com wrote: Please tell me about specific examples so I can see why it is so. On Sun, Jan 15, 2012 at 2:25 PM, sblantipodi perini.dav...@dpsoftware.org wrote: All apps that heavily use canvas to draw something like drawLine(), drawRect(), and other primitives. I'm not the only one who is experiencing the problem, there are many other developers that are experiencing the problem also on honeycomb with tablets. XDA is full of complaining about this hardware acceleration. On 15 Gen, 23:01, Romain Guy romain...@android.com wrote: All the standard apps use hardware acceleration and we've measured large performance improvements. What apps exactly are slower using hardware acceleration? On Sun, Jan 15, 2012 at 1:45 PM, sblantipodi perini.dav...@dpsoftware.org wrote: This is what I saied, every apps seems to be slower. Sincerely I am trying many apps and every apps seems slower when hardware acceleration is on. I really don't find any improvements in this hardware acceleration on android platform. On other OS it clearly boost performance, on android it slow down every kind of painting. On 15 Gen, 22:39, Romain Guy romain...@android.com wrote: Every apps that uses canvas are slowed down when this acceleration is enabled. That is certainly not true since *every* app uses Canvas :) It depend on what you do with Canvas and how your code works (for instance if you keep creating new bitmaps/paths/paints it's going to be slow.) -- Romain Guy Android framework engineer romain...@android.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer romain...@android.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer romain...@android.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android, auto complete with email contacts.
I finded this examples: http://www.betaful.com/2011/02/multiple-e-mail-autocomplete-in-android/ but I don't find the way to use it. On 15 Gen, 23:37, Kostya Vasilyev kmans...@gmail.com wrote: The auto-complete list is provided by an adapter, which is responsible for: 1) Filtering 2) The drop-down list item views (sort of like with spinner and list view). Here is the adapter from the built-in Email app: http://www.grepcode.com/file/repository.grepcode.com/java/ext/com.goo... -- Kostya 16 января 2012 г. 2:29 пользователь sblantipodi perini.dav...@dpsoftware.org написал: I don't understood how to pass contacts from phonebook to AutoCompleteTextView or MultiAutoCompleteTextView On 15 Gen, 22:52, Kostya Vasilyev kmans...@gmail.com wrote: What it takes is: - Extending AutoCompleteTextView or MultiAutoCompleteTextView - Providing a suitable adapter Take a look at the built-in Email app: http://www.grepcode.com/file/repository.grepcode.com/java/ext/com.goo... Or else take a look at K-9, you can also browse its source repository online. -- Kostya 16 ÑÎ×ÁÒÑ 2012šÇ. 1:34 ÐÏÌØÚÏ×ÁÔÅÌØ sblantipodi perini.dav...@dpsoftware.org ÎÁÐÉÓÁÌ: Hi, I have an EditText, I would like to activate autocomplete on it. Something that help user to autocomplete with the correct email address. Is there some code snippet I can read on how to do it? Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Should I enable hardware acceleration?
Another bump. On 7 Gen, 00:24, sblantipodi perini.dav...@dpsoftware.org wrote: bumping the question. On 5 Gen, 14:08, sblantipodi perini.dav...@dpsoftware.org wrote: Really thanks for the answer Romain, I appreciate it. To make a try I enabled the Force GPU rendering option in my Galaxy Nexus. When this option is disabled my software is lightning fast, when this option is enabled I see many slow down. As I told my software draw is UI using canvas completely, why hardware acceleration didn't help in this case? Thanks. On 4 Gen, 19:14, Romain Guy romain...@android.com wrote: drawRect and drawLine are hardware accelerated with anti aliasing. On Wed, Jan 4, 2012 at 7:14 AM, sblantipodi perini.dav...@dpsoftware.org wrote: As title. ICS give us the possibility to force the Hardware Acceleration on our app with a simple manifest attribute. The UI of my app is drawn using canvas, completely canvas. No android widget is used to draw the UI only canvas. This means that I have a lot of drawLine(), drawRect() ecc. ecc. As far as I know this primitives aren't accelerated by hardware acceleration and hardware acceleration disable the antialias on this methods. Saied that, should I enable the hardware acceleration? Is there any reason why enable it on a app like mine? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer romain...@android.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] My canvas is too slow when hardware acceleration is enabled.
Hi all. I have an apps that uses the Canvas to draw its UI. The apps use drawLine() drawRect and others methods to draw the UI. If I disable the hardware acceleration the UI is fluid and responsive, if I enable hardware acceleration I can see a disturbing lag. I'm testing it on Xoom and on Galaxy Nexus. Why? Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: My canvas is too slow when hardware acceleration is enabled.
Yes I read it but can't understand why performance drop on my canvas when Hardware Acceleration is enabled and it seems that I'm not the only one. On 13 Gen, 23:13, String sterling.ud...@googlemail.com wrote: Have you read http://android-developers.blogspot.com/2011/03/android-30-hardware-ac... ? TL;DR: hardware acceleration usually improves rendering speed, but not always. Looks like you've found one of the not cases. String -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Should I enable hardware acceleration?
bumping the question. On 5 Gen, 14:08, sblantipodi perini.dav...@dpsoftware.org wrote: Really thanks for the answer Romain, I appreciate it. To make a try I enabled the Force GPU rendering option in my Galaxy Nexus. When this option is disabled my software is lightning fast, when this option is enabled I see many slow down. As I told my software draw is UI using canvas completely, why hardware acceleration didn't help in this case? Thanks. On 4 Gen, 19:14, Romain Guy romain...@android.com wrote: drawRect and drawLine are hardware accelerated with anti aliasing. On Wed, Jan 4, 2012 at 7:14 AM, sblantipodi perini.dav...@dpsoftware.org wrote: As title. ICS give us the possibility to force the Hardware Acceleration on our app with a simple manifest attribute. The UI of my app is drawn using canvas, completely canvas. No android widget is used to draw the UI only canvas. This means that I have a lot of drawLine(), drawRect() ecc. ecc. As far as I know this primitives aren't accelerated by hardware acceleration and hardware acceleration disable the antialias on this methods. Saied that, should I enable the hardware acceleration? Is there any reason why enable it on a app like mine? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer romain...@android.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Should I enable hardware acceleration?
Really thanks for the answer Romain, I appreciate it. To make a try I enabled the Force GPU rendering option in my Galaxy Nexus. When this option is disabled my software is lightning fast, when this option is enabled I see many slow down. As I told my software draw is UI using canvas completely, why hardware acceleration didn't help in this case? Thanks. On 4 Gen, 19:14, Romain Guy romain...@android.com wrote: drawRect and drawLine are hardware accelerated with anti aliasing. On Wed, Jan 4, 2012 at 7:14 AM, sblantipodi perini.dav...@dpsoftware.org wrote: As title. ICS give us the possibility to force the Hardware Acceleration on our app with a simple manifest attribute. The UI of my app is drawn using canvas, completely canvas. No android widget is used to draw the UI only canvas. This means that I have a lot of drawLine(), drawRect() ecc. ecc. As far as I know this primitives aren't accelerated by hardware acceleration and hardware acceleration disable the antialias on this methods. Saied that, should I enable the hardware acceleration? Is there any reason why enable it on a app like mine? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer romain...@android.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Should I enable hardware acceleration?
As title. ICS give us the possibility to force the Hardware Acceleration on our app with a simple manifest attribute. The UI of my app is drawn using canvas, completely canvas. No android widget is used to draw the UI only canvas. This means that I have a lot of drawLine(), drawRect() ecc. ecc. As far as I know this primitives aren't accelerated by hardware acceleration and hardware acceleration disable the antialias on this methods. Saied that, should I enable the hardware acceleration? Is there any reason why enable it on a app like mine? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SDK Manager update fails every time
I have posted a personal workaround for the problem a lot of time ago. It is really incredible that google didn't fixed the problem yet. To workaround the problem do this: - Close everything, antivirus included. - Go rename your ./android/tools directory in something else ./android/ tools_somethingelse - Enter the renamed directory and run the android.bat - Install the update - Delete the renamed directory This will solve your problem but I really hope that google will sove their own prolems too. On 18 Dic, 15:34, Michael Ganss mich...@ganss.org wrote: I'm not sure but it seems the SDK Manager itself may be keeping it from updating, at least it's the only process I can see in Process Explorer that's got an open handle in that folder. I made a copy of the folder and double-clicked android.bat from there to make it work. It looks like the only thing the update is doing is replacing the old tools folder with the contents from the zip file that's in the temp folder, though. So you might just to need to remove the old tools folder and unzip the new tools archive. Wouldn't bet on it, though :) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: ADB driver...
Ok, thanks ;) On 17 Dic, 06:58, JP joachim.pfeif...@gmail.com wrote: On Dec 12, 3:47 pm, sblantipodi perini.dav...@dpsoftware.org wrote: Hi, where can I download the ADB driver for my galaxy nexus? Windows, here:http://innovator.samsungmobile.com/down/cnts/toolSDK.detail.view.do?p... (Hopefully the forum does not butcher the URL) And no, the SDK provided drivers do not work, at least in my case and at this time. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: ADB driver...
I have done it but windows does not recognize the drivers in the sdk folder as a valid driver. On 15 Dic, 22:59, Kostya Vasilyev kmans...@gmail.com wrote: In that case, Davide, have you actually tried 1) getting the latest version of the driver with the SDK Manager and 2) pointing the Windows Device Manager at it? 16 ÄÅËÁÂÒÑ 2011šÇ. 1:52 ÐÏÌØÚÏ×ÁÔÅÌØ Mark Murphy mmur...@commonsware.com ÎÁÐÉÓÁÌ: 2011/12/15 Kostya Vasilyev kmans...@gmail.com: Doesn't the official Google driver, available in the Android SDK Manager, have support for the Galaxy Nexus? I would presume it does. The Win7 side of my dual-boot notebook recognized the Galaxy Nexus (GSM edition) without any changes on my part. -- Mark Murphy (a Commons Guy) http://commonsware.com|http://github.com/commonsguy http://commonsware.com/blog|http://twitter.com/commonsguy Warescription: Three Android Books, Plus Updates, One Low Price! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: ADB driver...
I have Windows 7 64 bit and the driver isn't recognized at all. No settings has been used to prevent unsigned drivers since I can install nvidia beta driver without problem. On Dec 16, 12:26 pm, Kostya Vasilyev kmans...@gmail.com wrote: Those drivers are not signed, and 64-bit versions of Windows (since Vista, IIRC) show a warning when this is the case. You should get a red-themed dialog complaining about the driver not being signed and asking you for a confirmation. Oh, and I vaguely remember that there is a Windows system policy to prevent installation of any unsigned drivers, skipping the prompt dialog. Perhaps it's somehow enabled on your computer. -- Kostya 16.12.2011 15:12, sblantipodi пишет: I have done it but windows does not recognize the drivers in the sdk folder as a valid driver. On 15 Dic, 22:59, Kostya Vasilyevkmans...@gmail.com wrote: In that case, Davide, have you actually tried 1) getting the latest version of the driver with the SDK Manager and 2) pointing the Windows Device Manager at it? 16 ÄÅËÁÂÒÑ 2011šÇ. 1:52 ÐÏÌØÚÏ×ÁÔÅÌØ Mark Murphy mmur...@commonsware.com ÎÁÐÉÓÁÌ: 2011/12/15 Kostya Vasilyevkmans...@gmail.com: Doesn't the official Google driver, available in the Android SDK Manager, have support for the Galaxy Nexus? I would presume it does. The Win7 side of my dual-boot notebook recognized the Galaxy Nexus (GSM edition) without any changes on my part. -- Mark Murphy (a Commons Guy) http://commonsware.com|http://github.com/commonsguy http://commonsware.com/blog|http://twitter.com/commonsguy Warescription: Three Android Books, Plus Updates, One Low Price! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Kostya Vasilyev -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: ADB driver...
bump question. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: ADB driver...
it does not work on my Galaxy Nexus using Windows 7 64bit. On 13 Dic, 08:13, gjs garyjamessi...@gmail.com wrote: hi, from xda forum - 1st December 2011, 12:57 AM On Windows 7 you go to device manager and select Updated driver Browse my computer... Let me select... Show all Have disk And then browse to the inf file in the android-sdk-windows\extras \google\usb_driver folder. It's a pain but it works perfectly. regards On Dec 13, 12:37 pm, sblantipodi perini.dav...@dpsoftware.org wrote: Sure but I havent finded anything. My android/extras/usb_drivers contains drivers but windows 7 64bit doesn't like it ;) what to do? On 13 Dic, 00:49, TreKing treking...@gmail.com wrote: On Mon, Dec 12, 2011 at 5:47 PM, sblantipodi perini.dav...@dpsoftware.orgwrote: where can I download the ADB driver for my galaxy nexus? Did you try Googling that exactly? --- -- TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] ADB driver...
Hi, where can I download the ADB driver for my galaxy nexus? I want to download official driver and not drivers downloaded from some strange hosting. Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android SDK is the must buggy SDK in the entire mobile ecosystem.
Same problem with the latest update, quite ridiculous. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: ADB driver...
Sure but I havent finded anything. My android/extras/usb_drivers contains drivers but windows 7 64bit doesn't like it ;) what to do? On 13 Dic, 00:49, TreKing treking...@gmail.com wrote: On Mon, Dec 12, 2011 at 5:47 PM, sblantipodi perini.dav...@dpsoftware.orgwrote: where can I download the ADB driver for my galaxy nexus? Did you try Googling that exactly? - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Should I buy my own apps?
Please explain me the rule. The market says that a developer can't use his own apps on how own phone if the app is using LVL? Is there a way that I can use my app on my phone also by paying without the needs to create a specific apk for my phone without the LVL? Thanks. On 10 Dic, 08:09, sblantipodi perini.dav...@dpsoftware.org wrote: That's the rule? I can't even buy it. I cannot install it at all. On 10 Dic, 01:01, TreKing treking...@gmail.com wrote: On Fri, Dec 9, 2011 at 3:10 PM, sblantipodi perini.dav...@dpsoftware.orgwrote: Why I can't install my own apps from the market? Because that's the rule. What's the point of this? - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Should I buy my own apps?
As title. I bought a galaxy nexus, when I try to download my own apps it ask me for money. Should I really buy my own apps? Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Should I buy my own apps?
No, really. I'm trying to buy my apps and it ask me for money. What is the problem? On 9 Dic, 20:35, TreKing treking...@gmail.com wrote: On Fri, Dec 9, 2011 at 11:34 AM, sblantipodi perini.dav...@dpsoftware.orgwrote: Should I really buy my own apps? Is that rhetorical? You can't do this anyway. - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Should I buy my own apps?
When I search for my apps on the market, the market says that my apps costs 3€, I click on the 3€ button and than it says that I can't buy the software but it doesn't let me install it. Why I can't install my own apps from the market? Please help. Thanks. On 9 Dic, 21:44, sblantipodi perini.dav...@dpsoftware.org wrote: No, really. I'm trying to buy my apps and it ask me for money. What is the problem? On 9 Dic, 20:35, TreKing treking...@gmail.com wrote: On Fri, Dec 9, 2011 at 11:34 AM, sblantipodi perini.dav...@dpsoftware.orgwrote: Should I really buy my own apps? Is that rhetorical? You can't do this anyway. - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Should I buy my own apps?
That's the rule? I can't even buy it. I cannot install it at all. On 10 Dic, 01:01, TreKing treking...@gmail.com wrote: On Fri, Dec 9, 2011 at 3:10 PM, sblantipodi perini.dav...@dpsoftware.orgwrote: Why I can't install my own apps from the market? Because that's the rule. What's the point of this? - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Galaxy Nexus can't go in USB Host mode, no mouse no usb stick.
Isn't this a google phone? I'm not talking about the volume problem that is samsung related, I'm talking about the USB Host feature that it is a non enabled kernel feature. On Nov 27, 4:21 pm, Christopher Van Kirk christopher.vank...@gmail.com wrote: How many mails from Google do you see in this list on a given day? One? Maybe two? At that rate, it's odd to expect your mail to beat the 1000 to 1 odds that you'll get a reply from Google. I suspect Google views that particular issue as Samsung's problem, rather than theirs. They have gone on record saying that ICS works as intended, and that the Nexus has issues that aren't inherent to the OS. Have you tried the Samsung support boards? You might have better luck there. On 11/27/2011 10:05 PM, sblantipodi wrote: Why? On Nov 27, 8:10 am, Christopher Van Kirk christopher.vank...@gmail.com wrote: It's surprising that you're surprised. On 11/27/2011 9:37 AM, sblantipodi wrote: Something important don't work as expected and google is in silence. On Nov 23, 11:15 pm, sblantipodiperini.dav...@dpsoftware.org wrote: I'm not talking about USB Mass Storage but about the possibility to connect an usb stick or mouse to the phone. This is possible since a modder enabled a kernel options and now it works but a feature like this must be enabled by default without any modding needed. On Nov 23, 5:39 pm, Christopher Van Kirk christopher.vank...@gmail.com wrote: They explained this already. It's because the Galaxy Nexus has no SD card. On 11/24/2011 12:37 AM, sblantipodi wrote: who can explain me why galaxy nexus isn't able to go into u -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Galaxy Nexus can't go in USB Host mode, no mouse no usb stick.
Why? On Nov 27, 8:10 am, Christopher Van Kirk christopher.vank...@gmail.com wrote: It's surprising that you're surprised. On 11/27/2011 9:37 AM, sblantipodi wrote: Something important don't work as expected and google is in silence. On Nov 23, 11:15 pm, sblantipodiperini.dav...@dpsoftware.org wrote: I'm not talking about USB Mass Storage but about the possibility to connect an usb stick or mouse to the phone. This is possible since a modder enabled a kernel options and now it works but a feature like this must be enabled by default without any modding needed. On Nov 23, 5:39 pm, Christopher Van Kirk christopher.vank...@gmail.com wrote: They explained this already. It's because the Galaxy Nexus has no SD card. On 11/24/2011 12:37 AM, sblantipodi wrote: who can explain me why galaxy nexus isn't able to go into u -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Galaxy Nexus can't go in USB Host mode, no mouse no usb stick.
Something important don't work as expected and google is in silence. On Nov 23, 11:15 pm, sblantipodi perini.dav...@dpsoftware.org wrote: I'm not talking about USB Mass Storage but about the possibility to connect an usb stick or mouse to the phone. This is possible since a modder enabled a kernel options and now it works but a feature like this must be enabled by default without any modding needed. On Nov 23, 5:39 pm, Christopher Van Kirk christopher.vank...@gmail.com wrote: They explained this already. It's because the Galaxy Nexus has no SD card. On 11/24/2011 12:37 AM, sblantipodi wrote: who can explain me why galaxy nexus isn't able to go into u -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Galaxy Nexus can't go in USB Host mode, no mouse no usb stick.
nothing, it neither power the devices. On Nov 23, 12:36 am, Bret Foreman bret.fore...@gmail.com wrote: What does the logcat say? On Nov 22, 2:24 pm, sblantipodi perini.dav...@dpsoftware.org wrote: As title. Is there some android engineer here who can explain me why galaxy nexus isn't able to go into usb host mode please? I connected mouse, keyboards, usb stick, nothing works. WHy? Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Galaxy Nexus can't go in USB Host mode, no mouse no usb stick.
I'm not talking about USB Mass Storage but about the possibility to connect an usb stick or mouse to the phone. This is possible since a modder enabled a kernel options and now it works but a feature like this must be enabled by default without any modding needed. On Nov 23, 5:39 pm, Christopher Van Kirk christopher.vank...@gmail.com wrote: They explained this already. It's because the Galaxy Nexus has no SD card. On 11/24/2011 12:37 AM, sblantipodi wrote: who can explain me why galaxy nexus isn't able to go into u -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Galaxy Nexus can't go in USB Host mode, no mouse no usb stick.
As title. Is there some android engineer here who can explain me why galaxy nexus isn't able to go into usb host mode please? I connected mouse, keyboards, usb stick, nothing works. WHy? Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SDK 4, if I select WXGA resolution, emulator doesn't start.
bump On Nov 20, 7:22 pm, sblantipodi perini.dav...@dpsoftware.org wrote: After the latest update it is not possible to start Emulator using WXGA resolution, this is an old problem. Is there someone who succed to use API Level 14 with WXGA res? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] SDK 4, if I select WXGA resolution, emulator doesn't start.
After the latest update it is not possible to start Emulator using WXGA resolution, this is an old problem. Is there someone who succed to use API Level 14 with WXGA res? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Cheating the Rating, please google stop this.
imho this could be a new business. On Nov 17, 8:56 am, Lew lewbl...@gmail.com wrote: On Wednesday, November 16, 2011 11:39:56 AM UTC-8, sblantipodi wrote: Hi google, I received this email from a well known contact that I can give you via PVT if you are interested in it. --- Hi, [snip] My team also am having a good command over english language.. [snip] That was rich. I'm not sure why you're upset over such an obvious spam. Certainly I wouldn't worry about it gaining any competitive edge; the whole piece was a giant advertisement for why one should *not* use his services. If you know this joker, it's more fun to give them advice than to report them. Tell him, for example, that before putting forward a claim of having a good command over english language that one might wish to learn English. This guy you're worried about is more pathetic than dangerous. Tell him so. -- Lew -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Cheating the Rating, please google stop this.
Hi google, I received this email from a well known contact that I can give you via PVT if you are interested in it. --- Hi, I am android application review writer. I have provided more then 100's of reviews to different developers. I can provide you one review free on cost to check my service. You can ask me start at any time from now. You can always expect sincere, dedicated and honest work from me.I am having a eIght different smart phone users with Android 2.2.1 Froyo or more. My team also am having a good command over english language.. I can work for as many hours as the project demands me to, can meet deadlines, work with minimum instructions. You can communicate daily. can be available at any time on skype.. I am ready to work for you. . You can ask me for paid applications also. I can rate it also but with different terms. You can ask me some of my examples. --- I think that it's time to stop this guys. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SDK 4, R15, where is the navigation button?
bump. On Nov 9, 12:12 am, sblantipodi perini.dav...@dpsoftware.org wrote: I mean the three button we see in ICS, the back, the home and the recent. On Nov 8, 10:08 pm, Chris Stewart cstewart...@gmail.com wrote: I suspect you mean the menu button. I believe, and could be very wrong, but if you're using Android 4.0 and on a display of 720p or better (e.g., Galaxy Nexus), you won't see that button. -- Chris Stewarthttp://chriswstewart.com On Tue, Nov 8, 2011 at 1:56 PM, Kumar Bibek coomar@gmail.com wrote: What do you mean by the navigation button? On Nov 8, 11:54 pm, sblantipodi perini.dav...@dpsoftware.org wrote: bump On Nov 1, 3:17 pm, sblantipodi perini.dav...@dpsoftware.org wrote: Bumping the question until I'll get an answer. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SDK 4, R15, where is the navigation button?
Bump. On Nov 9, 12:12 am, sblantipodi perini.dav...@dpsoftware.org wrote: I mean the three button we see in ICS, the back, the home and the recent. On Nov 8, 10:08 pm, Chris Stewart cstewart...@gmail.com wrote: I suspect you mean the menu button. I believe, and could be very wrong, but if you're using Android 4.0 and on a display of 720p or better (e.g., Galaxy Nexus), you won't see that button. -- Chris Stewarthttp://chriswstewart.com On Tue, Nov 8, 2011 at 1:56 PM, Kumar Bibek coomar@gmail.com wrote: What do you mean by the navigation button? On Nov 8, 11:54 pm, sblantipodi perini.dav...@dpsoftware.org wrote: bump On Nov 1, 3:17 pm, sblantipodi perini.dav...@dpsoftware.org wrote: Bumping the question until I'll get an answer. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SDK 4, R15, where is the navigation button?
bump On Nov 1, 3:17 pm, sblantipodi perini.dav...@dpsoftware.org wrote: Bumping the question until I'll get an answer. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SDK 4, R15, where is the navigation button?
I mean the three button we see in ICS, the back, the home and the recent. On Nov 8, 10:08 pm, Chris Stewart cstewart...@gmail.com wrote: I suspect you mean the menu button. I believe, and could be very wrong, but if you're using Android 4.0 and on a display of 720p or better (e.g., Galaxy Nexus), you won't see that button. -- Chris Stewarthttp://chriswstewart.com On Tue, Nov 8, 2011 at 1:56 PM, Kumar Bibek coomar@gmail.com wrote: What do you mean by the navigation button? On Nov 8, 11:54 pm, sblantipodi perini.dav...@dpsoftware.org wrote: bump On Nov 1, 3:17 pm, sblantipodi perini.dav...@dpsoftware.org wrote: Bumping the question until I'll get an answer. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] When Android 4 SDK will be compatible with Java 7?
As title. is there an OTA for Java7 support? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: When Android 4 SDK will be compatible with Java 7?
I want to mean ETA, not OTA. I'm sorry. I'm asking for the possibility to build my sources with Java7 and not to use the Java7 language when programming. On Nov 4, 2:13 pm, David Turner di...@android.com wrote: On Fri, Nov 4, 2011 at 1:39 PM, sblantipodi perini.dav...@dpsoftware.orgwrote: As title. is there an OTA for Java7 support? There is strictly no ETA at the moment, so don't count on it for now (OTAs are a different thing I believe ;-)) Also there is a difference between being able to build with JDK 7, and being able to use Java7 features in your own sources. The former will probably be supported much much earlier than the latter (if any). -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SDK 4, R15, where is the navigation button?
Bumping the question until I'll get an answer. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SDK 4, R15, where is the navigation button?
Tips or tricks. Have you founded the navigation button on WXGA720? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Android SDK is the must buggy SDK in the entire mobile ecosystem.
http://postimage.org/image/8nqmbfarj/ Clearly no software is using the tools directly except for the SDK Manager itself. I really can't belive that google is offering similar products to developers. I have no time to loose behing this. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android SDK is the must buggy SDK in the entire mobile ecosystem.
Solution to this bugs. - Go rename you ./android/tools directory in something else. - Enter the renamed directory and run the android.bat - Install the update - Delete the renamed directory Can't belive that we still at this level. R15 and we have this kind of problems, emulator that doesn't start, slow emulator also on ultra high end workstation. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android SDK is the must buggy SDK in the entire mobile ecosystem.
Obviously I closed everything before posting here, the problem is that the SDK Manager isn't able to rename the folder because it is using it itself -_- On Oct 28, 2:43 pm, Kostya Vasilyev kmans...@gmail.com wrote: Close any processes that may be using this folder: Explorer, any command line windows, Eclipse... To be fair, installers are usually able to deal with this (file used by application xxx, click here to close, or click here to retry, or click here to complete after reboot...) -- Kostya 28.10.2011 16:35, sblantipodi пишет: http://postimage.org/image/8nqmbfarj/ Clearly no software is using the tools directly except for the SDK Manager itself. I really can't belive that google is offering similar products to developers. I have no time to loose behing this. -- Kostya Vasilyev -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SDK 4, if I select WXGA resolution, emulator doesn't start.
This bug has been fixed in the R15 update, in any case I can't understand why I cannot see the navigation button when using WXGA resolution and API Level 14. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android SDK is the must buggy SDK in the entire mobile ecosystem.
If you read better, I posted a solution two minutes later that I opened this thread that doesn't require external tool. This is only one of the dozens of problems with this alpha sdk without quality control. I can say for sure that this is the worst SDK in the mobile market. On Oct 28, 4:52 pm, Peter Sinnott psinn...@gmail.com wrote: There are a lot of tools for helping with issues like this. http://www.emptyloop.com/unlocker/ Kinda sad really. It makes it look like no one in the installer team bothers to test with the most popular platform. On Oct 28, 1:48 pm, sblantipodi perini.dav...@dpsoftware.org wrote: Obviously I closed everything before posting here, the problem is that the SDK Manager isn't able to rename the folder because it is using it itself -_- On Oct 28, 2:43 pm, Kostya Vasilyev kmans...@gmail.com wrote: Close any processes that may be using this folder: Explorer, any command line windows, Eclipse... To be fair, installers are usually able to deal with this (file used by application xxx, click here to close, or click here to retry, or click here to complete after reboot...) -- Kostya 28.10.2011 16:35, sblantipodi пишет: http://postimage.org/image/8nqmbfarj/ Clearly no software is using the tools directly except for the SDK Manager itself. I really can't belive that google is offering similar products to developers. I have no time to loose behing this. -- Kostya Vasilyev -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] SDK 4, R15, where is the navigation button?
As title. Where is the navigation button? I can see this button in WXGA800 resolution only. Why? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SDK 4, R15, where is the navigation button?
tips or tricks, find the navigation button... On Oct 28, 6:21 pm, sblantipodi perini.dav...@dpsoftware.org wrote: As title. Where is the navigation button? I can see this button in WXGA800 resolution only. Why? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SDK 4, if I select WXGA resolution, emulator doesn't start.
PS C:\Android\android-sdk\tools .\emulator.exe -avd Galaxy_Nexus PS C:\Android\android-sdk\tools Failed to allocate memory: 8 This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. --- I'm contacting the application's support team but no one answer. :D -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SDK 4, if I select WXGA resolution, emulator doesn't start.
bumping the question. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SDK 4, if I select WXGA resolution, emulator doesn't start.
is there a way to develop on ICS at the moment? On Oct 20, 3:14 pm, Emilio ecdpa...@gmail.com wrote: I've tried everything I found on the web, even reinstalling ADT, and nothing happens: the emulator doesn't boot, for any target, not only 14. On Oct 20, 10:17 am, Mark Murphy mmur...@commonsware.com wrote: On Thu, Oct 20, 2011 at 8:12 AM, MN Mojo avayam...@gmail.com wrote: I am also seeing the same problem. Its not at all loading for any of the resolutions. It just keep loading but does not start. Fromhttps://plus.google.com/113331808607528811927/posts/7ouwdJcyq9x: 3) Increase the default RAM for your AVDs to 1024MB (yup, 1GB) 7) If your first boot appears to lock up it could be your contacts database. Try exiting the emulator and re-starting it (from +Reuben Scratton ) 11) You should recreate any new snapshots in the new emulator. The emulator snapshot format has changed and the emulator doesn't fail gracefully if it encounters a format it can't use (from +Xavier Ducrohet ) -- Mark Murphy (a Commons Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy Warescription: Three Android Books, Plus Updates, One Low Price! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SDK 4, if I select WXGA resolution, emulator doesn't start.
I'm sorry but how can we test our app on ICS and WXGA resolution if the emulator doesn't work at all? Is there someone working from google on this issue? Is there an ETA for a fix? On Oct 20, 5:30 pm, sblantipodi perini.dav...@dpsoftware.org wrote: PS: I have an ultra-high end configuration so no problem in system specs as explained from the google AI Sutton post. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android 4, new developer section.
If I asked it probably not. What is the allow mock location? How can I set a mock location? On Oct 21, 4:11 am, Marcin Orlowski webnet.andr...@gmail.com wrote: isn't info below each option sufficient? Regards, Marcin Orlowski *Tray Agenda http://bit.ly/trayagenda* - keep you daily schedule handy... *Date In Tray* http://bit.ly/dateintraypro - current date at glance... WebnetMobile on *Facebook http://webnetmobile.com/fb/* and *Twitterhttp://webnetmobile.com/twitter/ * On 21 October 2011 03:04, sblantipodi perini.dav...@dpsoftware.org wrote: Hi, in ICS I have seen a developer section under the settings with many options. Is there a guide that explains what this options are used for? Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SDK 4, if I select WXGA resolution, emulator doesn't start.
No way to start simulators with default WXGA resolution here. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SDK 4, if I select WXGA resolution, emulator doesn't start.
PS: I have an ultra-high end configuration so no problem in system specs as explained from the google AI Sutton post. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Android 4, new developer section.
Hi, in ICS I have seen a developer section under the settings with many options. Is there a guide that explains what this options are used for? Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] SDK 4, if I select WXGA resolution, emulator doesn't start.
Am I the only one experiencing this problem? The only way to launch a simulator is using another resolution or a manual 720x1280, why? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Android 4, still no preprocessing.
How can we live in a world with thousands of devices and dozens of market without preprocessor? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android 4, still no preprocessing.
resources is for files, I need preprocessor for code, from your answer it's clear that you don't know what I am talking about. :) On Oct 19, 6:43 pm, Nikolay Elenkov nikolay.elen...@gmail.com wrote: On Thu, Oct 20, 2011 at 1:38 AM, sblantipodi perini.dav...@dpsoftware.org wrote: How can we live in a world with thousands of devices and dozens of market without preprocessor? Learn to use resources, and ditch your C mentality. Really, this has little to do with Android -- Java has no preprocessor, and that's that. If you really think you need one, use gcc (it is doable). Or some Ant/Maven plugin that does string replacement before compiling. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android 4, still no preprocessing.
for people who posted that links, have you tryed to preprocess using android? does it works? I'm under netbeans and it doesn't work. Are you sure that it workd in eclipse? On Oct 19, 6:45 pm, Justin Anderson magouyaw...@gmail.com wrote: Hey guess what? I found both of those with a simple google search... Thanks, Justin Anderson MagouyaWare Developerhttp://sites.google.com/site/magouyaware On Wed, Oct 19, 2011 at 10:44 AM, Justin Anderson magouyaw...@gmail.comwrote: http://boldinventions.com/index.php?option=com_contentview=articlei... Thanks, Justin Anderson MagouyaWare Developer http://sites.google.com/site/magouyaware On Wed, Oct 19, 2011 at 10:43 AM, Nikolay Elenkov nikolay.elen...@gmail.com wrote: On Thu, Oct 20, 2011 at 1:38 AM, sblantipodi perini.dav...@dpsoftware.org wrote: How can we live in a world with thousands of devices and dozens of market without preprocessor? Learn to use resources, and ditch your C mentality. Really, this has little to do with Android -- Java has no preprocessor, and that's that. If you really think you need one, use gcc (it is doable). Or some Ant/Maven plugin that does string replacement before compiling. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SDK 4, if I select WXGA resolution, emulator doesn't start.
I didn't created a snapshot even, so no I'm not using a snapshot. On Oct 19, 6:44 pm, Xavier Ducrohet x...@android.com wrote: Are you running snapshots? There is an issue reloading snapshots created by older versions of the emulator. Unfortunately, the symptoms look like the emulator doesn't boot. Delete the snapshots and recreate them for now. We are going to fix the emulator to make incompatible snapshot format problem more obvious to the user. On Wed, Oct 19, 2011 at 8:52 AM, sblantipodi perini.dav...@dpsoftware.org wrote: Am I the only one experiencing this problem? The only way to launch a simulator is using another resolution or a manual 720x1280, why? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Xavier Ducrohet Android SDK Tech Lead Google Inc.http://developer.android.com|http://tools.android.com Please do not send me questions directly. Thanks! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android 4, still no preprocessing.
the eclipse plugin is written by google team, so they should implement a preprocessor instead of leaving the job to an external plugin. preprocessor is necessary to big apps that needs to run on every kind of device, for every kind of market and for blackberry android. if you don't use preprocessor means that you don't need it since your apps don't run on many market and on many device :) On Oct 19, 6:53 pm, Kristopher Micinski krismicin...@gmail.com wrote: It's clear you don't know what you're talking. Preprocessors are a language artifact from C, not in Java, and typically reliance on their use implies you aren't writing your application correctly. There are surely places where you might need to use something like a preprocessor, in which case you could use an app already described. But it doesn't make any sense to say Android doesn't include this. Android has almost nothing to do with Java; the only relation is that you write code in Java, which gets compiled to another format, so the Android team would have absolutely no control over this. Kris On Wed, Oct 19, 2011 at 12:51 PM, sblantipodi perini.dav...@dpsoftware.org wrote: resources is for files, I need preprocessor for code, from your answer it's clear that you don't know what I am talking about. :) On Oct 19, 6:43 pm, Nikolay Elenkov nikolay.elen...@gmail.com wrote: On Thu, Oct 20, 2011 at 1:38 AM, sblantipodi perini.dav...@dpsoftware.org wrote: How can we live in a world with thousands of devices and dozens of market without preprocessor? Learn to use resources, and ditch your C mentality. Really, this has little to do with Android -- Java has no preprocessor, and that's that. If you really think you need one, use gcc (it is doable). Or some Ant/Maven plugin that does string replacement before compiling. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en