[android-developers] Google Play Developer Privacy Policy

2017-02-07 Thread sblantipodi
Hi all,
I received an email from play store that says that I must add a provacy 
policy link in the play store page and in my app.

Can I add the link to the privacy policy in play store without adding it 
inside my app?
Is it mandatory to have those link in the app and in the play store page?

My app already have a link to my website, on my website there is the link 
to the privacy policy.
Should I add a specific link inside the app that link to the privacy 
policy? Is it really mandatory?

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[android-developers] New google try and buy service from Play Store.

2012-10-16 Thread sblantipodi
Hi,
I'm interested in this service since now I have two apps on play store, a 
paied one and a trial one.

How can I enable the try and buy process on my paied app?
Is the try and buy available only for the app the uses the in app purchase?

Thanks.

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[android-developers] Try and buy,,,

2012-10-16 Thread sblantipodi
Hi,
it seems that google added the try and buy option.

From now on app that uses the in app purchase can schedule a trial period 
from the market directly.
Is this possible for the app that don't use in app purchase but the normal 
purchase one time way?

Thanks.

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[android-developers] How to perfectly simulate the Nexus 7 inside the SDK emulator.

2012-10-08 Thread sblantipodi
As title.
Is there a way to simulate the Nexus 7 inside the SDK emulator?

As far as I know, the Nexus 7 does not have the Telephony API, how can I 
remove them from the simulator?
What other API nexus 7 lacks?

How can I simulate an environment similar to nexus 7?

Thanks.

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Re: [android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-07-19 Thread sblantipodi
Jelly Bean fixed all the canvas slow down on primitives when hardware 
acceleration is on.
This is the evidence that there was a problem in your is that you don't 
advertised ;)

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[android-developers] Re: Is JDK1.7 supported now?

2012-06-04 Thread sblantipodi
I just tried, nothing has been fixed in months.

Il giorno venerdì 1 giugno 2012 12:10:02 UTC+2, sblantipodi ha scritto:

 As title,
 some months ago I had some problem signing my android apps using java 1.7 
 that forced me to
 switch back to jdk 1.6.

 Is this problem fixed?


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[android-developers] Is JDK1.7 supported now?

2012-06-01 Thread sblantipodi
As title,
some months ago I had some problem signing my android apps using java 1.7 
that forced me to
switch back to jdk 1.6.

Is this problem fixed?

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[android-developers] Re: Google lost vs Oracle.

2012-05-18 Thread sblantipodi
I have no problem in accepting the outcome but I would like to know what is 
this outcome if it is possible
and if there is something that we can know.

On Friday, May 18, 2012 9:36:44 AM UTC+2, Ali Chousein wrote:

  I haven't understood what won Oracle and what won Google. 
  What will be the conseguences of this debate? 

 Keep on innovating. Don't focus too much on things which are out of 
 your control. You like it or not, this case is out of your control and 
 like every other developer you'll have to just accept the outcome 
 (whatever that might be). 

 - 
 Ali Chousein 
 http://socialnav.blogspot.com | http://twitter.com/socialnav1 
 http://weatherbuddy.blogspot.com | http://twitter.com/weather_buddy 
 http://www.paygol.com/android/implementation 
 http://geo-filtered-assistant.blogspot.com 


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[android-developers] Re: Google lost vs Oracle.

2012-05-17 Thread sblantipodi
I haven't understood what won Oracle and what won Google.
What will be the conseguences of this debate?

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[android-developers] ICS don't give you a real multitasking.

2012-05-16 Thread sblantipodi
As title.
After using more than one ICS device I'm convinced that the
multitasking offered by ICS is not a real multitasking.

I well know this graph:
http://developer.android.com/images/activity_lifecycle.png

This is good, but how this graph is implemented is horrible.
On a galaxy nexus with 1GB of RAM, you can't open four different fart
apps that the first one opened is restarted.

I can multitask many more apps on my older symbian with 128MB of RAM
than on my galaxy nexus with 1GB of RAM.

The system that manage memory in ICS is broken, I hope that google
will fix this problem soon.

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[android-developers] Re: ICS don't give you a real multitasking.

2012-05-16 Thread sblantipodi
I used the fart apps terms just to explain simple apps.

On May 16, 2:46 pm, Kostya Vasilyev kmans...@gmail.com wrote:
 Four different *fart *apps?

 Are you trying to play the quartet from the third act of Rigoletto?

 -- K

 2012/5/16 sblantipodi perini.dav...@dpsoftware.org







  As title.
  After using more than one ICS device I'm convinced that the
  multitasking offered by ICS is not a real multitasking.

  I well know this graph:
 http://developer.android.com/images/activity_lifecycle.png

  This is good, but how this graph is implemented is horrible.
  On a galaxy nexus with 1GB of RAM, you can't open four different fart
  apps that the first one opened is restarted.

  I can multitask many more apps on my older symbian with 128MB of RAM
  than on my galaxy nexus with 1GB of RAM.

  The system that manage memory in ICS is broken, I hope that google
  will fix this problem soon.

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[android-developers] Re: ICS don't give you a real multitasking.

2012-05-16 Thread sblantipodi
don't try to justify a broken system, please.

Take a fresh new galaxy nexus, install on it three small apps, choose
you the apps and start them,
now open two tabs on your browser, choose you the site, now come back
at the first apps opened, you will
see that the activity has been restarted, now open the other two apps,
now return to browser, the page needs a refresh on every tabs.

This is obviously a broken multitasking system.

On May 16, 3:34 pm, Johan Appelgren johan.appelg...@gmail.com wrote:
 You probably have other apps installed with running services and manifest
 registered broadcast receivers receiving broadcasts pushing the fart apps
 out. As long as there is some memory free for non-service apps their
 processes are cached and reused just fine.

 http://developer.android.com/guide/topics/fundamentals/processes-and-...

 If your app needs to do things in the background you need to do that work
 in a service, if it is really important work in a foreground service even.







 On Wednesday, May 16, 2012 2:39:07 PM UTC+2, sblantipodi wrote:

  As title.
  After using more than one ICS device I'm convinced that the
  multitasking offered by ICS is not a real multitasking.

  I well know this graph:
 http://developer.android.com/images/activity_lifecycle.png

  This is good, but how this graph is implemented is horrible.
  On a galaxy nexus with 1GB of RAM, you can't open four different fart
  apps that the first one opened is restarted.

  I can multitask many more apps on my older symbian with 128MB of RAM
  than on my galaxy nexus with 1GB of RAM.

  The system that manage memory in ICS is broken, I hope that google
  will fix this problem soon.

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[android-developers] Re: ICS don't give you a real multitasking.

2012-05-16 Thread sblantipodi
As the graph I posted explain the app is not restarted, but the latest
activity is.
If the activity is restarted, user needs to reinput the input it
submitted, variables needs to be re-populated, etc.

from your talking it seems that in your mind the app needs to store
every user's move in database
and restore it in every onCreate(), hey, have you every programmed an
android app?

On May 16, 3:51 pm, Nikolay Elenkov nikolay.elen...@gmail.com wrote:
 On Wed, May 16, 2012 at 10:43 PM, sblantipodi

 perini.dav...@dpsoftware.org wrote:
  don't try to justify a broken system, please.

  Take a fresh new galaxy nexus, install on it three small apps, choose
  you the apps and start them,
  now open two tabs on your browser, choose you the site, now come back
  at the first apps opened, you will
  see that the activity has been restarted, now open the other two apps,
  now return to browser, the page needs a refresh on every tabs.

 Even if you are right, what is the problem with the apps being restarted?
 If they have been implemented properly it shouldn't matter. If they haven't,
 well, get whoever wrote them to fix them.



  This is obviously a broken multitasking system.

 Really? Define a non-broken multitasking system then.

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[android-developers] Re: ICS don't give you a real multitasking.

2012-05-16 Thread sblantipodi
Open the browser, fill in some blank spaces, now multitask, reopen the
browser, the page is completely reloaded,
do you think that the developers who wrote the android browser don't
know how to implement an activity? :D

On May 16, 4:16 pm, Nikolay Elenkov nikolay.elen...@gmail.com wrote:
 On Wed, May 16, 2012 at 11:01 PM, sblantipodi

 perini.dav...@dpsoftware.org wrote:
  As the graph I posted explain the app is not restarted, but the latest
  activity is.
  If the activity is restarted, user needs to reinput the input it
  submitted, variables needs to be re-populated, etc.

 Well, Android does this for you *if* you implement your
 activity properly. You should read how the activity lifecycle
 works, not just look at the graph.



  from your talking it seems that in your mind the app needs to store
  every user's move in database
  and restore it in every onCreate(), hey, have you every programmed an
  android app?

 See above.

 So what is your definition of a 'non-broken multitasking system' again?

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[android-developers] Re: ICS don't give you a real multitasking.

2012-05-16 Thread sblantipodi
To Boston, we should suggest to android developers to use fragments
and onSavedInstanceState...


On May 16, 4:43 pm, sblantipodi perini.dav...@dpsoftware.org wrote:
 Open the browser, fill in some blank spaces, now multitask, reopen the
 browser, the page is completely reloaded,
 do you think that the developers who wrote the android browser don't
 know how to implement an activity? :D

 On May 16, 4:16 pm, Nikolay Elenkov nikolay.elen...@gmail.com wrote:







  On Wed, May 16, 2012 at 11:01 PM, sblantipodi

  perini.dav...@dpsoftware.org wrote:
   As the graph I posted explain the app is not restarted, but the latest
   activity is.
   If the activity is restarted, user needs to reinput the input it
   submitted, variables needs to be re-populated, etc.

  Well, Android does this for you *if* you implement your
  activity properly. You should read how the activity lifecycle
  works, not just look at the graph.

   from your talking it seems that in your mind the app needs to store
   every user's move in database
   and restore it in every onCreate(), hey, have you every programmed an
   android app?

  See above.

  So what is your definition of a 'non-broken multitasking system' again?

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[android-developers] Google lost vs Oracle.

2012-05-08 Thread sblantipodi
As title.
I think that we need to start learning C# to develop on Android.
Do you think that android will continue using java in the future?

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[android-developers] Google lost vs Oracle.

2012-05-08 Thread sblantipodi
As title.
Do you think that we can continue using Java on Android in the future?

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[android-developers] Android isn't able to manage a PDF, this is bad.

2012-04-18 Thread sblantipodi
Since Android isn't able to manage a pdf inside the app I'm using
google docs to translate some pdf into html
and than show it inside a webview.

The problem is that sometimes I need to manage local files and google
docs wants URL instead of files.
How can I pass local files to google docs in order to have them
translated from PDF to HTML and than show them in my webview?

Thanks.

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[android-developers] Image CoverFlow not working fine with Android 4.0

2012-03-30 Thread sblantipodi
Hi, I'm working with coverflow, the images are displayed and working
fine in android 2.3.6 and below versions but is not displayenter image
description hereed properly in android 4.0 and above sub versions.

No exception is thrown unfortunantly, the image, simply does not
display correctly on android 4.

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[android-developers] Re: Image CoverFlow not working fine with Android 4.0

2012-03-30 Thread sblantipodi
Ok I fixed the library, now it works.

On 30 Mar, 16:06, sblantipodi perini.dav...@dpsoftware.org wrote:
 Hi, I'm working with coverflow, the images are displayed and working
 fine in android 2.3.6 and below versions but is not displayenter image
 description hereed properly in android 4.0 and above sub versions.

 No exception is thrown unfortunantly, the image, simply does not
 display correctly on android 4.

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[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
There is some failure in the android hardware implementation, this is
sure.
It is not possible that a 1.2GHz dual core processor with 1GB of RAM
and a SGX540 isn't able
to run a simple and light software like mine in a smoothly way.

I run that code on feature phones with less than 200MHz with a heap of
1MB smoothly,
something is wrong in the android hardware implementation.

I hope that someone will recognize this problem and will fix it soon.
No other platform has this problem, and my canvas code is pretty
similar on every platform.



On 16 Gen, 12:15, Pent supp...@apps.dinglisch.net wrote:
   Watch the memory size balloon fantastically too.

  That is an unfortunate but necessary side effect. Note that the system
  will pretty aggressively free up that memory whenever the user
  switches to another app.

 It balloons to such a degree that it should really be noted in the
 documentation for the attribute. I spent a couple of days trying to
 find the memory leak bug in my app that turned out to be this.

 The app has a constant service running and the process was taking up
 on the order of 70MB directly after leaving the UI instead of the
 usual 20MB (especially pronounced if the user viewed documentation in
 a webview while in the UI). Visiting other applications does help, but
 still left around 26MB over time.

 In other words, the attribute seems to be no-lose-why-not-turn-it-on,
 but actually needs a cost-benefit decision.

 Pent

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[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
No my apps uses really simple primitives.

On 16 Gen, 13:30, sparky spar...@google.com wrote:
 Does your application use any of the canvas functions known not to be
 hardware-accelerated? This blog article lists them, along with some best
 practices for Android 2D hardware acceleration.

 http://android-developers.blogspot.com/2011/03/android-30-hardware-ac...

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[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
...and all that primiteves are hardware accelerated.

On 16 Gen, 13:30, sparky spar...@google.com wrote:
 Does your application use any of the canvas functions known not to be
 hardware-accelerated? This blog article lists them, along with some best
 practices for Android 2D hardware acceleration.

 http://android-developers.blogspot.com/2011/03/android-30-hardware-ac...

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[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
The most disappointing thing is this problem is that google don't want
to admit
that they have problem in their implementation, this will probably
means that we
will not see any fix soon.

As I repeat the same canvas runs great on feature phones with 180MHz
CPU and 1MB of heap,
runs great of low end blackberrys and badas phone.
Runs great on android only if you don't enable hardware acceleration,
once hardware acceleration
is enabled it lags also on a 1.2GHz dual core cpu with an SGX540.

This is clearly a bug, I will open a bug report.

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[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
No code is needed, every code that draw something on a canvas is
slowed down.
just take a look at the wallpaper also...
Wallpaper that runs fine on Galaxy S with gingerbread runs choppy on
Galaxy Nexus (double the horse power).

Take a look at the widget on 4.0.2... The widget selection area of the
phone now runs choppy and laggy.
Also built in app like widget selection are laggy, imagine third party
apps.

On 16 Gen, 15:58, Sparky Rhode spar...@google.com wrote:
 Can you share some source code that reproduces this performance issue?

 On Mon, Jan 16, 2012 at 3:53 PM, sblantipodi







 perini.dav...@dpsoftware.org wrote:
  The most disappointing thing is this problem is that google don't want
  to admit
  that they have problem in their implementation, this will probably
  means that we
  will not see any fix soon.

  As I repeat the same canvas runs great on feature phones with 180MHz
  CPU and 1MB of heap,
  runs great of low end blackberrys and badas phone.
  Runs great on android only if you don't enable hardware acceleration,
  once hardware acceleration
  is enabled it lags also on a 1.2GHz dual core cpu with an SGX540.

  This is clearly a bug, I will open a bug report.

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[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
I don't know where is the problem and I'm not insulting anyone,
I'm only saying that there is huge performance problem on the latest
ICS flagship
when hardware acceleration is on.

The problem is present in:
1) Most of 3D wallpaper
2) Most of third party apps that uses paint more than native widget
3) Widget selector

I'm not so mad if I say that ICS is clearly a young project with new
problems and new improvements.
Simple start a third party apps to understand what I mean. Some widget
is drawn using the gingerbread style and
some other using the honeycomb style. Imho ICS can't be considered a
final project at the moment but a good start for a new project.
In any case it is not difficult to see that most apps lags behing hw
acceleration.
This problem was also present in honeycomb and there are hundreds of
threads about this lag when hw acc is on.

I love ICS and I'm not bashing anyone, I'm only saying that not
admitting that ICS has some serious lag problem
when hw acc is on isn't a good start to solve the problem.

On 16 Gen, 18:39, Raghav Sood raghavs...@androidactivist.org wrote:
  Invalid test.  You didn't use the same device type.  To be a valid
  test, you need to run the test using two of the same device, side by
  side, one running Gingerbread and one running Honeycomb.

 Jim, the Galaxy Nexus is the new flagship device. It comes pre loaded with
 ICS. It's a phone. Honeycomb is for tablets.

 Thanks

 --
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 Founder

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[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
Just to add some more data.
This simple app can render its UI at 60FPS on Galaxy Nexus running
stock 4.0.2 with HW ACC is OFF.
https://market.android.com/details?id=MortgageCalculatorPRO.DPsoftware.orgfeature=search_result#?t=W251bGwsMSwyLDEsIk1vcnRnYWdlQ2FsY3VsYXRvclBSTy5EUHNvZnR3YXJlLm9yZyJd

Simply enable hardware acceleration and the framerate drops from 10FPS
to 30FPS.
As I repeat all the UI is drawn using drawLine() drawRect()
drawRoundRect() and StaticLayout to draw a correctly wrapped text.
Simple apps using simple UI runs slow on a 1.2GHz CPU with 1GB of RAM.

Is there any reason to justify this aside from the fact that it must
be some problem in the hw acceleration implementation?

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[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
I wrote wrong.
I meant that the framerate dropped from 10 to 30FPS, with hw off the
framerate was 60FPS.

On 16 Gen, 21:03, Per Larsson perlarsso...@gmail.com wrote:
 sblantipodi wrote:

  Simply enable hardware acceleration and the framerate drops from 10FPS
 to 30FPS. 

 That is not a drop. 10FPS (frames per second) is slower, 30FPS is faster.
 So, hardware acceleration makes the rendering faster, as expected.
 I don't understand what you mean.

 Regards,
 Per

 2012/1/16 sblantipodi perini.dav...@dpsoftware.org







  Just to add some more data.
  This simple app can render its UI at 60FPS on Galaxy Nexus running
  stock 4.0.2 with HW ACC is OFF.

 https://market.android.com/details?id=MortgageCalculatorPRO.DPsoftwar...

  Simply enable hardware acceleration and the framerate drops from 10FPS
  to 30FPS.
  As I repeat all the UI is drawn using drawLine() drawRect()
  drawRoundRect() and StaticLayout to draw a correctly wrapped text.
  Simple apps using simple UI runs slow on a 1.2GHz CPU with 1GB of RAM.

  Is there any reason to justify this aside from the fact that it must
  be some problem in the hw acceleration implementation?

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[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
As I saied the same code runs great on every feature phones from JP5
to JP7 and newer.
SAME CODE means that I converted the JavaME calls to android one, we
are talking about exactly the same code.
We are talking about 100-180MHz phone and Is this your answer?
The app isn't well optimized?

You are talking about drawLines() over the drawLine(), should we
abandon antialiasing to draw some
lines on a 1.2GHz smartphone? (drawLines() does not support
antialiasing)

Don't you think that the problem is somewhere else?

On 16 Gen, 20:45, Romain Guy romain...@android.com wrote:
 There is nothing magical about hardware acceleration. It is perfectly
 possible to write code that runs faster on the CPU that on the GPU.
 For instance, an app that does dozens or hundreds of calls to
 Canvas.drawLine() per frame is likely to perform worse on the GPU. The
 reason in this particular example is that every call to drawLine()
 will generate a rendering instruction for the GPU, which is very
 expensive. It is much more efficient to use drawLines() (plural) to
 batch all the lines in a single rendering instruction. There are many
 other things that can make a GPU perform poorly: overdraw, too many
 different textures or shaders, etc.

 I just tried the app you linked to on a Galaxy Nexus and it performs
 roughly the same with or without hardware acceleration. From looking
 at its UI it seems it's doing a lot of custom drawing and I'm sure it
 could be optimized to be more GPU friendly.

 Also the amount of RAM and the speed of the CPU have little to do with
 how well an app will perform on the GPU.

 On Mon, Jan 16, 2012 at 10:41 AM, sblantipodi









 perini.dav...@dpsoftware.org wrote:
  Just to add some more data.
  This simple app can render its UI at 60FPS on Galaxy Nexus running
  stock 4.0.2 with HW ACC is OFF.
 https://market.android.com/details?id=MortgageCalculatorPRO.DPsoftwar...

  Simply enable hardware acceleration and the framerate drops from 10FPS
  to 30FPS.
  As I repeat all the UI is drawn using drawLine() drawRect()
  drawRoundRect() and StaticLayout to draw a correctly wrapped text.
  Simple apps using simple UI runs slow on a 1.2GHz CPU with 1GB of RAM.

  Is there any reason to justify this aside from the fact that it must
  be some problem in the hw acceleration implementation?

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 Android framework engineer
 romain...@android.com

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[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
 Comparisons like this are meaningless if you don't specify the screen
 resolution. An app running well on a slow CPU can run much faster at a
 low resolution than the same app running on a fast CPU at a high
 resolution.

I Romain I really appreciate your effort to help me, really thanks for
this
but I don't know if you are trying to avoid to admit an android flaw
or if
you are convinved of what you are saying.
Please don't take me as a disrespectful person, I really want to
understand the problem
and you are the best people here to help me in this. I'm sorry if I
can seem rude, I don't want
to be rude or disrespectful, sometimes the language barrier can make
me seem more rude than I am, I'm sorry for this.

The problem starts when you say that I can't compare different devices
with different screen resolution.
We started with 176x220 to 800x480.
We are talking about devices with 20x less (and lesser) the power of
the actual galaxy nexus,
do you really think that resolution may affect performance in such a
way?
I'm quite graphics oriented (console, pc, tablet, mobiles, embedded
devices) and I never seen a platform that needs 20x the horse power
for a doubled resolution :)
Do you know one?

 I am not denying that your app worked well on Java ME feature phones
 but this doesn't mean it optimized to run on the GPU at 1280x720. If
 you could tell me more about what your app does exactly I would be
 able to help. Could you show me an example of the drawing code used by
 your app please?

My apps draws line and rect as I saied and uses StaticLayout to write
on canvas with the correct wrapping.
this simple codes require double the time
for (i = 0; i  640; i++) {
g.drawLine(0, alt + i, 360, alt + i, paint);
}
to be rendered on my galaxy nexus than on my feature phone with the
same canvas resolution.
put this code in a loop and see how performance decrease over time.
On my feature phone this code is drawn at the light speed, on galaxy
nexus it is slow not tested
but surely slower with hw acc on.
This code runs really better on gingerbread where we see the best
performance.
We are comparing a 800x480 devices with a 1280x720, the drawable
canvas is 800x480 on both devices.

  You are talking about drawLines() over the drawLine(), should we
  abandon antialiasing to draw some
  lines on a 1.2GHz smartphone? (drawLines() does not support
  antialiasing)

 If drawLines() doesn't do antialiasing then there's a bug. It should.
 If so, please file a bug athttp://b.android.com. I was recommending
 drawLines() not because of antialiasing but because it can batch
 operations on the GPU which is a great optimization.

Your suggestion is great and reasonable but why we should use
something that we don't need
with such a huge amount of horse power? Don't you think if a feature
phone, a bada phone,
a windows phone, a blackberry phone, can do this also android should
do this?

In any case on the android documentation (API Level 11) I finded that
drawLines() doesn't support antialiasing:
http://developer.android.com/guide/topics/graphics/hardware-accel.html
why do you call this a bug?

 And again, the CPU speed has nothing to do with performance of the GPU
 (since you love to talk about frequency, the GPU in the Galaxy Nexus
 runs at 384 Mhz; this is meaningless since you cannot really compare
 frequencies between CPU and GPU.)

I well know the difference from a GPU and a CPU rendering, performance
are bad on both in ICS (for the hardware used)
but on GPU are unacceptable.
In any case the Galaxy Nexus uses an OMAP4460 from Texas Instruments,
the specs teach that the CPU is capable of
two core running at 1.5GHz with an SGX540 running at 384MHz.
The real world says us that the CPU is running at 1.2GHz and the GPU
at 308MHz.

Why I say that performance are bad? It is simple, I run the same code
on Bada, on Windows, on BlackBerry, on feature phones and for the
hardware used ICS is the worst performer. Gingebread was far better
than this.

Thanks for taking the time to talk with me Romain, I feel the need to
pay you a beer for this :)

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[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
I answer you with a question.
Why the same code runs better on other OSs with 20x less the power,
gingerbread included?

On 17 Gen, 00:15, bradgog gogat...@gmail.com wrote:
 You still have provided no real proof, code or examples which is continuing 
 to make you look bad.

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[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
Adding some more data for Romain.
The same software runs at lightning speed on Galaxy Note (1280x800)
and it runs slow
on Galaxy Nexus (1280x720). Do you really tell us that it is the CPU/
GPU hardware difference
to make a simple software like that runs slow, good, or smooth as
butter?

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[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
 I am not avoiding anything but you have failed to far to provide me
 with something I could use to find such a flaw and fix it.

I have provided you three lines of code that works bad as the other
primitives.

 Me neither, but you could be bandwidth limited for instance. Again,
 the CPU has nothing to do with performance of the GPU so this
 discussion is really not helpful. If your performance in software is
 good enough, there is no point in drawing a comparison with other
 devices that also run in software.

Bandwidth? Have you ever thought on how much bandwidth have a feature
phone?
Why the software runs better on gingerbread?
Sincerely I'm not satisfied with the performance I get on CPU neither
because I can
do better with other OS.
Talking about CPU performance the software runs far better on Galaxy
Note (Gingerbread 1280x800)
than on Galaxy Nexus (ICS 1280x720).
Why?

 This piece of code is exactly what I was talking about in previous
 message. Sending 640 rendering instructions to the GPU is extremely
 expensive. The CPU will perform a lot better at this. Changing this
 loop to a single drawLines() will likely fix the issue.

A feature phone is able to do it, gingerbread is able to do it,
why ICS do it slow?
You know that that was only an example, in real life drawLine can't
be
replaced with drawLines at least not always.

 Again, the problem is that a GPU performs very differently from a CPU.
 Batching rendering operations is one of the best optimizations you can
 do when running on the GPU.

  In any case on the android documentation (API Level 11) I finded that
  drawLines() doesn't support antialiasing:
 http://developer.android.com/guide/topics/graphics/hardware-accel.html
  why do you call this a bug?

 This documentation is out of date. Antialiasing is supported with
 drawLine() and drawLines() as of API level 12 or 13.

Are you really asking to drop Level 11 support or double the code to
draw some lines?

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[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-16 Thread sblantipodi
Without.
We are talking about software that runs on feature phones, don't
forget it.
I think that this horse power run-up is becaming ridiculous.

If ICS is slower than gingerbread or other OS we don't need a better
hardware
we need a fix since we are talking about some stupid software that
draws some stupid geometric figures like the other billion of software
that runs better on galaxy note than on galaxy nexus.

We are talking about simple software, simple software can run on
simple hardware, Galaxy nexus has really good hardware and you know
it. :)

On 17 Gen, 00:52, Romain Guy romain...@android.com wrote:
 With or without hardware acceleration in this test? If it's with, note
 that the Galaxy Note has a better GPU.

 On Mon, Jan 16, 2012 at 3:46 PM, sblantipodi









 perini.dav...@dpsoftware.org wrote:
  Adding some more data for Romain.
  The same software runs at lightning speed on Galaxy Note (1280x800)
  and it runs slow
  on Galaxy Nexus (1280x720). Do you really tell us that it is the CPU/
  GPU hardware difference
  to make a simple software like that runs slow, good, or smooth as
  butter?

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[android-developers] Hardware accleration slow down every Canvas app. Why?

2012-01-15 Thread sblantipodi
Hi all,
I'm forcing hardware acceleration on my galaxy Nexus.

Every apps that uses canvas are slowed down when this acceleration is
enabled.
Why?

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[android-developers] Android, auto complete with email contacts.

2012-01-15 Thread sblantipodi
Hi,
I have an EditText, I would like to activate autocomplete on it.

Something that help user to autocomplete with the correct email
address.

Is there some code snippet I can read on how to do it?

Thanks.

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[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-15 Thread sblantipodi
This is what I saied, every apps seems to be slower.
Sincerely I am trying many apps and every apps seems slower when
hardware acceleration is on.
I really don't find any improvements in this hardware acceleration
on android platform.
On other OS it clearly boost performance, on android it slow down
every kind of painting.

On 15 Gen, 22:39, Romain Guy romain...@android.com wrote:
  Every apps that uses canvas are slowed down when this acceleration is
  enabled.

 That is certainly not true since *every* app uses Canvas :) It depend
 on what you do with Canvas and how your code works (for instance if
 you keep creating new bitmaps/paths/paints it's going to be slow.)

 --
 Romain Guy
 Android framework engineer
 romain...@android.com

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[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-15 Thread sblantipodi
All apps that heavily use canvas to draw something like drawLine(),
drawRect(),
and other primitives.
I'm not the only one who is experiencing the problem, there are many
other developers
that are experiencing the problem also on honeycomb with tablets. XDA
is full of complaining
about this hardware acceleration.

On 15 Gen, 23:01, Romain Guy romain...@android.com wrote:
 All the standard apps use hardware acceleration and we've measured
 large performance improvements. What apps exactly are slower using
 hardware acceleration?

 On Sun, Jan 15, 2012 at 1:45 PM, sblantipodi









 perini.dav...@dpsoftware.org wrote:
  This is what I saied, every apps seems to be slower.
  Sincerely I am trying many apps and every apps seems slower when
  hardware acceleration is on.
  I really don't find any improvements in this hardware acceleration
  on android platform.
  On other OS it clearly boost performance, on android it slow down
  every kind of painting.

  On 15 Gen, 22:39, Romain Guy romain...@android.com wrote:
   Every apps that uses canvas are slowed down when this acceleration is
   enabled.

  That is certainly not true since *every* app uses Canvas :) It depend
  on what you do with Canvas and how your code works (for instance if
  you keep creating new bitmaps/paths/paints it's going to be slow.)

  --
  Romain Guy
  Android framework engineer
  romain...@android.com

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[android-developers] Re: Android, auto complete with email contacts.

2012-01-15 Thread sblantipodi
I don't understood how to pass contacts from phonebook to
AutoCompleteTextView  or MultiAutoCompleteTextView


On 15 Gen, 22:52, Kostya Vasilyev kmans...@gmail.com wrote:
 What it takes is:

 - Extending AutoCompleteTextView or MultiAutoCompleteTextView
 - Providing a suitable adapter

 Take a look at the built-in Email app:

 http://www.grepcode.com/file/repository.grepcode.com/java/ext/com.goo...

 Or else take a look at K-9, you can also browse its source repository online.

 -- Kostya

 16 ÑÎ×ÁÒÑ 2012šÇ. 1:34 ÐÏÌØÚÏ×ÁÔÅÌØ sblantipodi
 perini.dav...@dpsoftware.org ÎÁÐÉÓÁÌ:







  Hi,
  I have an EditText, I would like to activate autocomplete on it.

  Something that help user to autocomplete with the correct email
  address.

  Is there some code snippet I can read on how to do it?

  Thanks.

  --
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  Groups Android Developers group.
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[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-15 Thread sblantipodi
One examples:
https://market.android.com/details?id=MortgageCalculatorPRO.DPsoftware.orgfeature=search_result#?t=W251bGwsMSwyLDEsIk1vcnRnYWdlQ2FsY3VsYXRvclBSTy5EUHNvZnR3YXJlLm9yZyJd

there a dozens of similar app that is slowed down by hardware
acceleration.

On 15 Gen, 23:31, Romain Guy romain...@android.com wrote:
 Please tell me about specific examples so I can see why it is so.

 On Sun, Jan 15, 2012 at 2:25 PM, sblantipodi









 perini.dav...@dpsoftware.org wrote:
  All apps that heavily use canvas to draw something like drawLine(),
  drawRect(),
  and other primitives.
  I'm not the only one who is experiencing the problem, there are many
  other developers
  that are experiencing the problem also on honeycomb with tablets. XDA
  is full of complaining
  about this hardware acceleration.

  On 15 Gen, 23:01, Romain Guy romain...@android.com wrote:
  All the standard apps use hardware acceleration and we've measured
  large performance improvements. What apps exactly are slower using
  hardware acceleration?

  On Sun, Jan 15, 2012 at 1:45 PM, sblantipodi

  perini.dav...@dpsoftware.org wrote:
   This is what I saied, every apps seems to be slower.
   Sincerely I am trying many apps and every apps seems slower when
   hardware acceleration is on.
   I really don't find any improvements in this hardware acceleration
   on android platform.
   On other OS it clearly boost performance, on android it slow down
   every kind of painting.

   On 15 Gen, 22:39, Romain Guy romain...@android.com wrote:
Every apps that uses canvas are slowed down when this acceleration is
enabled.

   That is certainly not true since *every* app uses Canvas :) It depend
   on what you do with Canvas and how your code works (for instance if
   you keep creating new bitmaps/paths/paints it's going to be slow.)

   --
   Romain Guy
   Android framework engineer
   romain...@android.com

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  Android framework engineer
  romain...@android.com

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[android-developers] Re: Android, auto complete with email contacts.

2012-01-15 Thread sblantipodi
I finded this examples:
http://www.betaful.com/2011/02/multiple-e-mail-autocomplete-in-android/

but I don't find the way to use it.

On 15 Gen, 23:37, Kostya Vasilyev kmans...@gmail.com wrote:
 The auto-complete list is provided by an adapter, which is responsible for:

 1) Filtering
 2) The drop-down list item views (sort of like with spinner and list view).

 Here is the adapter from the built-in Email app:

 http://www.grepcode.com/file/repository.grepcode.com/java/ext/com.goo...

 -- Kostya

 16 января 2012 г. 2:29 пользователь sblantipodi
 perini.dav...@dpsoftware.org написал:







  I don't understood how to pass contacts from phonebook to
  AutoCompleteTextView  or MultiAutoCompleteTextView

  On 15 Gen, 22:52, Kostya Vasilyev kmans...@gmail.com wrote:
  What it takes is:

  - Extending AutoCompleteTextView or MultiAutoCompleteTextView
  - Providing a suitable adapter

  Take a look at the built-in Email app:

 http://www.grepcode.com/file/repository.grepcode.com/java/ext/com.goo...

  Or else take a look at K-9, you can also browse its source repository 
  online.

  -- Kostya

  16 ÑÎ×ÁÒÑ 2012šÇ. 1:34 ÐÏÌØÚÏ×ÁÔÅÌØ sblantipodi
  perini.dav...@dpsoftware.org ÎÁÐÉÓÁÌ:

   Hi,
   I have an EditText, I would like to activate autocomplete on it.

   Something that help user to autocomplete with the correct email
   address.

   Is there some code snippet I can read on how to do it?

   Thanks.

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[android-developers] Re: Should I enable hardware acceleration?

2012-01-13 Thread sblantipodi
Another bump.

On 7 Gen, 00:24, sblantipodi perini.dav...@dpsoftware.org wrote:
 bumping the question.

 On 5 Gen, 14:08, sblantipodi perini.dav...@dpsoftware.org wrote:







  Really thanks for the answer Romain, I appreciate it.
  To make a try I enabled the Force GPU rendering option in my Galaxy
  Nexus.

  When this option is disabled my software is lightning fast, when this
  option is enabled
  I see many slow down. As I told my software draw is UI using canvas
  completely, why
  hardware acceleration didn't help in this case?

  Thanks.

  On 4 Gen, 19:14, Romain Guy romain...@android.com wrote:

   drawRect and drawLine are hardware accelerated with anti aliasing.

   On Wed, Jan 4, 2012 at 7:14 AM, sblantipodi

   perini.dav...@dpsoftware.org wrote:
As title.

ICS give us the possibility to force the Hardware Acceleration on our
app with a simple manifest attribute.
The UI of my app is drawn using canvas, completely canvas. No android
widget is used to draw the UI only canvas.

This means that I have a lot of drawLine(), drawRect() ecc. ecc. As
far as I know this primitives aren't accelerated by hardware
acceleration and hardware acceleration disable the antialias on this
methods.

Saied that, should I enable the hardware acceleration? Is there any
reason why enable it on a app like mine?

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   romain...@android.com

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[android-developers] My canvas is too slow when hardware acceleration is enabled.

2012-01-13 Thread sblantipodi
Hi all.

I have an apps that uses the Canvas to draw its UI.
The apps use drawLine() drawRect and others methods to draw the UI.

If I disable the hardware acceleration the UI is fluid and responsive,
if I enable hardware acceleration I can see a disturbing lag.

I'm testing it on Xoom and on Galaxy Nexus.

Why?

Thanks.

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[android-developers] Re: My canvas is too slow when hardware acceleration is enabled.

2012-01-13 Thread sblantipodi
Yes I read it but can't understand why performance drop on my canvas
when Hardware Acceleration is enabled and it seems that I'm not the
only one.

On 13 Gen, 23:13, String sterling.ud...@googlemail.com wrote:
 Have you read  
 http://android-developers.blogspot.com/2011/03/android-30-hardware-ac...
 ?

 TL;DR: hardware acceleration usually improves rendering speed, but not
 always.

 Looks like you've found one of the not cases.

 String

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[android-developers] Re: Should I enable hardware acceleration?

2012-01-06 Thread sblantipodi
bumping the question.

On 5 Gen, 14:08, sblantipodi perini.dav...@dpsoftware.org wrote:
 Really thanks for the answer Romain, I appreciate it.
 To make a try I enabled the Force GPU rendering option in my Galaxy
 Nexus.

 When this option is disabled my software is lightning fast, when this
 option is enabled
 I see many slow down. As I told my software draw is UI using canvas
 completely, why
 hardware acceleration didn't help in this case?

 Thanks.

 On 4 Gen, 19:14, Romain Guy romain...@android.com wrote:







  drawRect and drawLine are hardware accelerated with anti aliasing.

  On Wed, Jan 4, 2012 at 7:14 AM, sblantipodi

  perini.dav...@dpsoftware.org wrote:
   As title.

   ICS give us the possibility to force the Hardware Acceleration on our
   app with a simple manifest attribute.
   The UI of my app is drawn using canvas, completely canvas. No android
   widget is used to draw the UI only canvas.

   This means that I have a lot of drawLine(), drawRect() ecc. ecc. As
   far as I know this primitives aren't accelerated by hardware
   acceleration and hardware acceleration disable the antialias on this
   methods.

   Saied that, should I enable the hardware acceleration? Is there any
   reason why enable it on a app like mine?

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  --
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  Android framework engineer
  romain...@android.com

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[android-developers] Re: Should I enable hardware acceleration?

2012-01-05 Thread sblantipodi
Really thanks for the answer Romain, I appreciate it.
To make a try I enabled the Force GPU rendering option in my Galaxy
Nexus.

When this option is disabled my software is lightning fast, when this
option is enabled
I see many slow down. As I told my software draw is UI using canvas
completely, why
hardware acceleration didn't help in this case?

Thanks.


On 4 Gen, 19:14, Romain Guy romain...@android.com wrote:
 drawRect and drawLine are hardware accelerated with anti aliasing.

 On Wed, Jan 4, 2012 at 7:14 AM, sblantipodi









 perini.dav...@dpsoftware.org wrote:
  As title.

  ICS give us the possibility to force the Hardware Acceleration on our
  app with a simple manifest attribute.
  The UI of my app is drawn using canvas, completely canvas. No android
  widget is used to draw the UI only canvas.

  This means that I have a lot of drawLine(), drawRect() ecc. ecc. As
  far as I know this primitives aren't accelerated by hardware
  acceleration and hardware acceleration disable the antialias on this
  methods.

  Saied that, should I enable the hardware acceleration? Is there any
  reason why enable it on a app like mine?

  --
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 Android framework engineer
 romain...@android.com

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[android-developers] Should I enable hardware acceleration?

2012-01-04 Thread sblantipodi
As title.

ICS give us the possibility to force the Hardware Acceleration on our
app with a simple manifest attribute.
The UI of my app is drawn using canvas, completely canvas. No android
widget is used to draw the UI only canvas.

This means that I have a lot of drawLine(), drawRect() ecc. ecc. As
far as I know this primitives aren't accelerated by hardware
acceleration and hardware acceleration disable the antialias on this
methods.

Saied that, should I enable the hardware acceleration? Is there any
reason why enable it on a app like mine?

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[android-developers] Re: SDK Manager update fails every time

2011-12-18 Thread sblantipodi
I have posted a personal workaround for the problem a lot of time ago.
It is really incredible that google didn't fixed the problem yet.

To workaround the problem do this:
- Close everything, antivirus included.
- Go rename your ./android/tools directory in something else ./android/
tools_somethingelse
- Enter the renamed directory and run the android.bat
- Install the update
- Delete the renamed directory

This will solve your problem but I really hope that google will sove
their own prolems too.

On 18 Dic, 15:34, Michael Ganss mich...@ganss.org wrote:
 I'm not sure but it seems the SDK Manager itself may be keeping it from
 updating, at least it's the only process I can see in Process Explorer
 that's got an open handle in that folder. I made a copy of the folder and
 double-clicked android.bat from there to make it work. It looks like the
 only thing the update is doing is replacing the old tools folder with the
 contents from the zip file that's in the temp folder, though. So you might
 just to need to remove the old tools folder and unzip the new tools
 archive. Wouldn't bet on it, though :)

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[android-developers] Re: ADB driver...

2011-12-17 Thread sblantipodi
Ok, thanks ;)

On 17 Dic, 06:58, JP joachim.pfeif...@gmail.com wrote:
 On Dec 12, 3:47 pm, sblantipodi perini.dav...@dpsoftware.org wrote:

  Hi,
  where can I download the ADB driver for my galaxy nexus?

 Windows, 
 here:http://innovator.samsungmobile.com/down/cnts/toolSDK.detail.view.do?p...

 (Hopefully the forum does not butcher the URL)

 And no, the SDK provided drivers do not work, at least in my case and
 at this time.

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[android-developers] Re: ADB driver...

2011-12-16 Thread sblantipodi
I have done it but windows does not recognize the drivers in the sdk
folder as a valid driver.

On 15 Dic, 22:59, Kostya Vasilyev kmans...@gmail.com wrote:
 In that case, Davide, have you actually tried 1) getting the latest
 version of the driver with the SDK Manager and 2) pointing the Windows
 Device Manager at it?

 16 ÄÅËÁÂÒÑ 2011šÇ. 1:52 ÐÏÌØÚÏ×ÁÔÅÌØ Mark Murphy
 mmur...@commonsware.com ÎÁÐÉÓÁÌ:







  2011/12/15 Kostya Vasilyev kmans...@gmail.com:
  Doesn't the official Google driver, available in the Android SDK
  Manager, have support for the Galaxy Nexus?

  I would presume it does. The Win7 side of my dual-boot notebook
  recognized the Galaxy Nexus (GSM edition) without any changes on my
  part.

  --
  Mark Murphy (a Commons Guy)
 http://commonsware.com|http://github.com/commonsguy
 http://commonsware.com/blog|http://twitter.com/commonsguy

  Warescription: Three Android Books, Plus Updates, One Low Price!

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[android-developers] Re: ADB driver...

2011-12-16 Thread sblantipodi
I have Windows 7 64 bit and the driver isn't recognized at all.
No settings has been used to prevent unsigned drivers since I can
install nvidia beta driver
without problem.

On Dec 16, 12:26 pm, Kostya Vasilyev kmans...@gmail.com wrote:
 Those drivers are not signed, and 64-bit versions of Windows (since
 Vista, IIRC) show a warning when this is the case.

 You should get a red-themed dialog complaining about the driver not
 being signed and asking you for a confirmation.

 Oh, and I vaguely remember that there is a Windows system policy to
 prevent installation of any unsigned drivers, skipping the prompt
 dialog. Perhaps it's somehow enabled on your computer.

 -- Kostya

 16.12.2011 15:12, sblantipodi пишет:









  I have done it but windows does not recognize the drivers in the sdk
  folder as a valid driver.

  On 15 Dic, 22:59, Kostya Vasilyevkmans...@gmail.com  wrote:
  In that case, Davide, have you actually tried 1) getting the latest
  version of the driver with the SDK Manager and 2) pointing the Windows
  Device Manager at it?

  16 ÄÅËÁÂÒÑ 2011šÇ. 1:52 ÐÏÌØÚÏ×ÁÔÅÌØ Mark Murphy
  mmur...@commonsware.com  ÎÁÐÉÓÁÌ:

  2011/12/15 Kostya Vasilyevkmans...@gmail.com:
  Doesn't the official Google driver, available in the Android SDK
  Manager, have support for the Galaxy Nexus?
  I would presume it does. The Win7 side of my dual-boot notebook
  recognized the Galaxy Nexus (GSM edition) without any changes on my
  part.
  --
  Mark Murphy (a Commons Guy)
 http://commonsware.com|http://github.com/commonsguy
 http://commonsware.com/blog|http://twitter.com/commonsguy
  Warescription: Three Android Books, Plus Updates, One Low Price!
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 --
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[android-developers] Re: ADB driver...

2011-12-15 Thread sblantipodi
bump question.

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[android-developers] Re: ADB driver...

2011-12-13 Thread sblantipodi
it does not work on my Galaxy Nexus using Windows 7 64bit.

On 13 Dic, 08:13, gjs garyjamessi...@gmail.com wrote:
 hi,

 from xda forum -

 1st December 2011, 12:57 AM
 On Windows 7 you go to device manager and select

 Updated driver  Browse my computer...  Let me select...  Show all 
 Have disk

 And then browse to the inf file in the android-sdk-windows\extras
 \google\usb_driver folder.

 It's a pain but it works perfectly.

 regards

 On Dec 13, 12:37 pm, sblantipodi perini.dav...@dpsoftware.org wrote:







  Sure but I havent finded anything.
  My android/extras/usb_drivers contains drivers but windows 7 64bit
  doesn't like it ;)

  what to do?

  On 13 Dic, 00:49, TreKing treking...@gmail.com wrote:

   On Mon, Dec 12, 2011 at 5:47 PM, sblantipodi
   perini.dav...@dpsoftware.orgwrote:

where can I download the ADB driver for my galaxy nexus?

   Did you try Googling that exactly?

   ---
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[android-developers] ADB driver...

2011-12-12 Thread sblantipodi
Hi,
where can I download the ADB driver for my galaxy nexus?

I want to download official driver and not drivers downloaded from
some strange hosting.

Thanks.

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[android-developers] Re: Android SDK is the must buggy SDK in the entire mobile ecosystem.

2011-12-12 Thread sblantipodi
Same problem with the latest update, quite ridiculous.

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[android-developers] Re: ADB driver...

2011-12-12 Thread sblantipodi
Sure but I havent finded anything.
My android/extras/usb_drivers contains drivers but windows 7 64bit
doesn't like it ;)

what to do?

On 13 Dic, 00:49, TreKing treking...@gmail.com wrote:
 On Mon, Dec 12, 2011 at 5:47 PM, sblantipodi
 perini.dav...@dpsoftware.orgwrote:

  where can I download the ADB driver for my galaxy nexus?

 Did you try Googling that exactly?

 -
 TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
 transit tracking app for Android-powered devices

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[android-developers] Re: Should I buy my own apps?

2011-12-10 Thread sblantipodi
Please explain me the rule.
The market says that a developer can't use his own apps on how own
phone if the app is using LVL?

Is there a way that I can use my app on my phone also by paying
without the needs to create a specific
apk for my phone without the LVL?

Thanks.

On 10 Dic, 08:09, sblantipodi perini.dav...@dpsoftware.org wrote:
 That's the rule? I can't even buy it. I cannot install it at all.

 On 10 Dic, 01:01, TreKing treking...@gmail.com wrote:







  On Fri, Dec 9, 2011 at 3:10 PM, sblantipodi 
  perini.dav...@dpsoftware.orgwrote:

   Why I can't install my own apps from the market?

  Because that's the rule. What's the point of this?

  -
  TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
  transit tracking app for Android-powered devices

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[android-developers] Should I buy my own apps?

2011-12-09 Thread sblantipodi
As title.

I bought a galaxy nexus, when I try to download my own apps it ask me
for money.
Should I really buy my own apps?

Thanks.

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[android-developers] Re: Should I buy my own apps?

2011-12-09 Thread sblantipodi
No, really.
I'm trying to buy my apps and it ask me for money.

What is the problem?

On 9 Dic, 20:35, TreKing treking...@gmail.com wrote:
 On Fri, Dec 9, 2011 at 11:34 AM, sblantipodi
 perini.dav...@dpsoftware.orgwrote:

  Should I really buy my own apps?

 Is that rhetorical? You can't do this anyway.

 -
 TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
 transit tracking app for Android-powered devices

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[android-developers] Re: Should I buy my own apps?

2011-12-09 Thread sblantipodi
When I search for my apps on the market, the market says that my apps
costs 3€,
I click on the 3€ button and than it says that I can't buy the
software but it doesn't let me
install it.

Why I can't install my own apps from the market?
Please help.

Thanks.

On 9 Dic, 21:44, sblantipodi perini.dav...@dpsoftware.org wrote:
 No, really.
 I'm trying to buy my apps and it ask me for money.

 What is the problem?

 On 9 Dic, 20:35, TreKing treking...@gmail.com wrote:







  On Fri, Dec 9, 2011 at 11:34 AM, sblantipodi
  perini.dav...@dpsoftware.orgwrote:

   Should I really buy my own apps?

  Is that rhetorical? You can't do this anyway.

  -
  TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
  transit tracking app for Android-powered devices

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[android-developers] Re: Should I buy my own apps?

2011-12-09 Thread sblantipodi
That's the rule? I can't even buy it. I cannot install it at all.

On 10 Dic, 01:01, TreKing treking...@gmail.com wrote:
 On Fri, Dec 9, 2011 at 3:10 PM, sblantipodi 
 perini.dav...@dpsoftware.orgwrote:

  Why I can't install my own apps from the market?

 Because that's the rule. What's the point of this?

 -
 TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
 transit tracking app for Android-powered devices

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[android-developers] Re: Galaxy Nexus can't go in USB Host mode, no mouse no usb stick.

2011-11-29 Thread sblantipodi
Isn't this a google phone? I'm not talking about the volume problem
that is samsung related,
I'm talking about the USB Host feature that it is a non enabled
kernel feature.

On Nov 27, 4:21 pm, Christopher Van Kirk
christopher.vank...@gmail.com wrote:
 How many mails from Google do you see in this list on a given day? One?
 Maybe two? At that rate, it's odd to expect your mail to beat the 1000
 to 1 odds that you'll get a reply from Google.

 I suspect Google views that particular issue as Samsung's problem,
 rather than theirs. They have gone on record saying that ICS works as
 intended, and that the Nexus has issues that aren't inherent to the OS.

 Have you tried the Samsung support boards? You might have better luck there.

 On 11/27/2011 10:05 PM, sblantipodi wrote:







  Why?

  On Nov 27, 8:10 am, Christopher Van Kirk
  christopher.vank...@gmail.com  wrote:
  It's surprising that you're surprised.

  On 11/27/2011 9:37 AM, sblantipodi wrote:

  Something important don't work as expected and google is in silence.
  On Nov 23, 11:15 pm, sblantipodiperini.dav...@dpsoftware.org    wrote:
  I'm not talking about USB Mass Storage but about the possibility to
  connect an usb stick or mouse
  to the phone.
  This is possible since a modder enabled a kernel options and now it
  works but a feature like this
  must be enabled by default without any modding needed.
  On Nov 23, 5:39 pm, Christopher Van Kirk
  christopher.vank...@gmail.com    wrote:
  They explained this already. It's because the Galaxy Nexus has no SD 
  card.
  On 11/24/2011 12:37 AM, sblantipodi wrote:
      who can explain me why
           galaxy nexus isn't able to go into u

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[android-developers] Re: Galaxy Nexus can't go in USB Host mode, no mouse no usb stick.

2011-11-27 Thread sblantipodi
Why?

On Nov 27, 8:10 am, Christopher Van Kirk
christopher.vank...@gmail.com wrote:
 It's surprising that you're surprised.

 On 11/27/2011 9:37 AM, sblantipodi wrote:







  Something important don't work as expected and google is in silence.

  On Nov 23, 11:15 pm, sblantipodiperini.dav...@dpsoftware.org  wrote:
  I'm not talking about USB Mass Storage but about the possibility to
  connect an usb stick or mouse
  to the phone.
  This is possible since a modder enabled a kernel options and now it
  works but a feature like this
  must be enabled by default without any modding needed.

  On Nov 23, 5:39 pm, Christopher Van Kirk

  christopher.vank...@gmail.com  wrote:
  They explained this already. It's because the Galaxy Nexus has no SD card.
  On 11/24/2011 12:37 AM, sblantipodi wrote:
     who can explain me why
        galaxy nexus isn't able to go into u

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[android-developers] Re: Galaxy Nexus can't go in USB Host mode, no mouse no usb stick.

2011-11-26 Thread sblantipodi
Something important don't work as expected and google is in silence.

On Nov 23, 11:15 pm, sblantipodi perini.dav...@dpsoftware.org wrote:
 I'm not talking about USB Mass Storage but about the possibility to
 connect an usb stick or mouse
 to the phone.
 This is possible since a modder enabled a kernel options and now it
 works but a feature like this
 must be enabled by default without any modding needed.

 On Nov 23, 5:39 pm, Christopher Van Kirk







 christopher.vank...@gmail.com wrote:
  They explained this already. It's because the Galaxy Nexus has no SD card.

  On 11/24/2011 12:37 AM, sblantipodi wrote:

     who can explain me why
   galaxy nexus isn't able to go into u

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[android-developers] Re: Galaxy Nexus can't go in USB Host mode, no mouse no usb stick.

2011-11-23 Thread sblantipodi
nothing, it neither power the devices.

On Nov 23, 12:36 am, Bret Foreman bret.fore...@gmail.com wrote:
 What does the logcat say?

 On Nov 22, 2:24 pm, sblantipodi perini.dav...@dpsoftware.org wrote:







  As title.
  Is there some android engineer here who can explain me why
  galaxy nexus isn't able to go into usb host mode please?

  I connected mouse, keyboards, usb stick, nothing works.
  WHy?

  Thanks.

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[android-developers] Re: Galaxy Nexus can't go in USB Host mode, no mouse no usb stick.

2011-11-23 Thread sblantipodi
I'm not talking about USB Mass Storage but about the possibility to
connect an usb stick or mouse
to the phone.
This is possible since a modder enabled a kernel options and now it
works but a feature like this
must be enabled by default without any modding needed.

On Nov 23, 5:39 pm, Christopher Van Kirk
christopher.vank...@gmail.com wrote:
 They explained this already. It's because the Galaxy Nexus has no SD card.

 On 11/24/2011 12:37 AM, sblantipodi wrote:







    who can explain me why
      galaxy nexus isn't able to go into u

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[android-developers] Galaxy Nexus can't go in USB Host mode, no mouse no usb stick.

2011-11-22 Thread sblantipodi
As title.
Is there some android engineer here who can explain me why
galaxy nexus isn't able to go into usb host mode please?

I connected mouse, keyboards, usb stick, nothing works.
WHy?

Thanks.

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[android-developers] Re: SDK 4, if I select WXGA resolution, emulator doesn't start.

2011-11-22 Thread sblantipodi
bump

On Nov 20, 7:22 pm, sblantipodi perini.dav...@dpsoftware.org wrote:
 After the latest update it is not possible to start Emulator using
 WXGA resolution,
 this is an old problem.
 Is there someone who succed to use API Level 14 with WXGA res?

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[android-developers] SDK 4, if I select WXGA resolution, emulator doesn't start.

2011-11-20 Thread sblantipodi
After the latest update it is not possible to start Emulator using
WXGA resolution,
this is an old problem.
Is there someone who succed to use API Level 14 with WXGA res?

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[android-developers] Re: Cheating the Rating, please google stop this.

2011-11-17 Thread sblantipodi
imho this could be a new business.

On Nov 17, 8:56 am, Lew lewbl...@gmail.com wrote:
 On Wednesday, November 16, 2011 11:39:56 AM UTC-8, sblantipodi wrote:

  Hi google,
  I received this email from a well known contact that I can give you
  via
  PVT if you are interested in it.

  ---
  Hi,

 [snip]

  My team also am having a good command over
  english language..

 [snip]

 That was rich.

 I'm not sure why you're upset over such an obvious spam.  Certainly I
 wouldn't worry about it gaining any competitive edge; the whole piece was a
 giant advertisement for why one should *not* use his services.

 If you know this joker, it's more fun to give them advice than to report
 them.  Tell him, for example, that before putting forward a claim of
 having a good command over english language that one might wish to learn
 English.

 This guy you're worried about is more pathetic than dangerous.  Tell him so.

 --
 Lew

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[android-developers] Cheating the Rating, please google stop this.

2011-11-16 Thread sblantipodi
Hi google,
I received this email from a well known contact that I can give you
via
PVT if you are interested in it.

---
Hi,
I am android application review writer. I have provided more then
100's of reviews to different developers. I can provide you one review
free on cost to check my service. You can ask me  start at any time
from now. You can always expect sincere, dedicated and honest work
from me.I  am having a eIght different smart phone users with Android
2.2.1 Froyo or more. My team also am having a good command over
english language.. I can work for as many hours as the project demands
me to, can meet deadlines, work with minimum instructions. You can
communicate daily. can be available at any time on skype.. I am ready
to work for you. .
You can ask me for paid applications also. I can rate it also but with
different terms.
You can ask me some of my examples.
---

I think that it's time to stop this guys.

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[android-developers] Re: SDK 4, R15, where is the navigation button?

2011-11-15 Thread sblantipodi
bump.

On Nov 9, 12:12 am, sblantipodi perini.dav...@dpsoftware.org wrote:
 I mean the three button we see in ICS, the back, the home and the
 recent.

 On Nov 8, 10:08 pm, Chris Stewart cstewart...@gmail.com wrote:







  I suspect you mean the menu button.  I believe, and could be very wrong,
  but if you're using Android 4.0 and on a display of 720p or better (e.g.,
  Galaxy Nexus), you won't see that button.

  --
  Chris Stewarthttp://chriswstewart.com

  On Tue, Nov 8, 2011 at 1:56 PM, Kumar Bibek coomar@gmail.com wrote:
   What do you mean by the navigation button?

   On Nov 8, 11:54 pm, sblantipodi perini.dav...@dpsoftware.org wrote:
bump

On Nov 1, 3:17 pm, sblantipodi perini.dav...@dpsoftware.org wrote:

 Bumping the question until I'll get an answer.

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[android-developers] Re: SDK 4, R15, where is the navigation button?

2011-11-13 Thread sblantipodi
Bump.

On Nov 9, 12:12 am, sblantipodi perini.dav...@dpsoftware.org wrote:
 I mean the three button we see in ICS, the back, the home and the
 recent.

 On Nov 8, 10:08 pm, Chris Stewart cstewart...@gmail.com wrote:







  I suspect you mean the menu button.  I believe, and could be very wrong,
  but if you're using Android 4.0 and on a display of 720p or better (e.g.,
  Galaxy Nexus), you won't see that button.

  --
  Chris Stewarthttp://chriswstewart.com

  On Tue, Nov 8, 2011 at 1:56 PM, Kumar Bibek coomar@gmail.com wrote:
   What do you mean by the navigation button?

   On Nov 8, 11:54 pm, sblantipodi perini.dav...@dpsoftware.org wrote:
bump

On Nov 1, 3:17 pm, sblantipodi perini.dav...@dpsoftware.org wrote:

 Bumping the question until I'll get an answer.

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[android-developers] Re: SDK 4, R15, where is the navigation button?

2011-11-08 Thread sblantipodi
bump

On Nov 1, 3:17 pm, sblantipodi perini.dav...@dpsoftware.org wrote:
 Bumping the question until I'll get an answer.

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[android-developers] Re: SDK 4, R15, where is the navigation button?

2011-11-08 Thread sblantipodi
I mean the three button we see in ICS, the back, the home and the
recent.

On Nov 8, 10:08 pm, Chris Stewart cstewart...@gmail.com wrote:
 I suspect you mean the menu button.  I believe, and could be very wrong,
 but if you're using Android 4.0 and on a display of 720p or better (e.g.,
 Galaxy Nexus), you won't see that button.

 --
 Chris Stewarthttp://chriswstewart.com







 On Tue, Nov 8, 2011 at 1:56 PM, Kumar Bibek coomar@gmail.com wrote:
  What do you mean by the navigation button?

  On Nov 8, 11:54 pm, sblantipodi perini.dav...@dpsoftware.org wrote:
   bump

   On Nov 1, 3:17 pm, sblantipodi perini.dav...@dpsoftware.org wrote:

Bumping the question until I'll get an answer.

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[android-developers] When Android 4 SDK will be compatible with Java 7?

2011-11-04 Thread sblantipodi
As title.
is there an OTA for Java7 support?

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[android-developers] Re: When Android 4 SDK will be compatible with Java 7?

2011-11-04 Thread sblantipodi
I want to mean ETA, not OTA. I'm sorry.
I'm asking for the possibility to build my sources with Java7 and not
to use the Java7 language when programming.

On Nov 4, 2:13 pm, David Turner di...@android.com wrote:
 On Fri, Nov 4, 2011 at 1:39 PM, sblantipodi 
 perini.dav...@dpsoftware.orgwrote:

  As title.
  is there an OTA for Java7 support?

  There is strictly no ETA at the moment, so don't count on it for now (OTAs

 are a different thing I believe ;-))

 Also there is a difference between being able to build with JDK 7, and
 being able to use Java7 features in your own sources.
 The former will probably be supported much much earlier than the latter (if
 any).

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[android-developers] Re: SDK 4, R15, where is the navigation button?

2011-11-01 Thread sblantipodi
Bumping the question until I'll get an answer.

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[android-developers] Re: SDK 4, R15, where is the navigation button?

2011-10-31 Thread sblantipodi
Tips or tricks. Have you founded the navigation button on WXGA720?

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[android-developers] Android SDK is the must buggy SDK in the entire mobile ecosystem.

2011-10-28 Thread sblantipodi
http://postimage.org/image/8nqmbfarj/
Clearly no software is using the tools directly except for the SDK
Manager itself.
I really can't belive that google is offering similar products to
developers.

I have no time to loose behing this.

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[android-developers] Re: Android SDK is the must buggy SDK in the entire mobile ecosystem.

2011-10-28 Thread sblantipodi
Solution to this bugs.

- Go rename you ./android/tools directory in something else.
- Enter the renamed directory and run the android.bat
- Install the update
- Delete the renamed directory

Can't belive that we still at this level. R15 and we have this kind of
problems,
emulator that doesn't start, slow emulator also on ultra high end
workstation.

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[android-developers] Re: Android SDK is the must buggy SDK in the entire mobile ecosystem.

2011-10-28 Thread sblantipodi
Obviously I closed everything before posting here, the problem is
that the SDK Manager isn't able to rename the folder because it is
using it itself -_-

On Oct 28, 2:43 pm, Kostya Vasilyev kmans...@gmail.com wrote:
 Close any processes that may be using this folder: Explorer, any command
 line windows, Eclipse...

 To be fair, installers are usually able to deal with this (file used by
 application xxx, click here to close, or click here to retry, or click
 here to complete after reboot...)

 -- Kostya

 28.10.2011 16:35, sblantipodi пишет:

 http://postimage.org/image/8nqmbfarj/
  Clearly no software is using the tools directly except for the SDK
  Manager itself.
  I really can't belive that google is offering similar products to
  developers.

  I have no time to loose behing this.

 --
 Kostya Vasilyev

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[android-developers] Re: SDK 4, if I select WXGA resolution, emulator doesn't start.

2011-10-28 Thread sblantipodi
This bug has been fixed in the R15 update, in any case I can't
understand why I cannot see the navigation button
when using WXGA resolution and API Level 14.

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[android-developers] Re: Android SDK is the must buggy SDK in the entire mobile ecosystem.

2011-10-28 Thread sblantipodi
If you read better, I posted a solution two minutes later that I
opened this thread
that doesn't require external tool.

This is only one of the dozens of problems
with this alpha sdk without quality control.

I can say for sure that this is the worst SDK in the mobile market.

On Oct 28, 4:52 pm, Peter Sinnott psinn...@gmail.com wrote:
 There are a lot of tools for helping with issues like this.

 http://www.emptyloop.com/unlocker/

 Kinda sad really. It makes it look like no one in the installer team
 bothers to test with the most popular platform.

 On Oct 28, 1:48 pm, sblantipodi perini.dav...@dpsoftware.org wrote:







  Obviously I closed everything before posting here, the problem is
  that the SDK Manager isn't able to rename the folder because it is
  using it itself -_-

  On Oct 28, 2:43 pm, Kostya Vasilyev kmans...@gmail.com wrote:

   Close any processes that may be using this folder: Explorer, any command
   line windows, Eclipse...

   To be fair, installers are usually able to deal with this (file used by
   application xxx, click here to close, or click here to retry, or click
   here to complete after reboot...)

   -- Kostya

   28.10.2011 16:35, sblantipodi пишет:

   http://postimage.org/image/8nqmbfarj/
Clearly no software is using the tools directly except for the SDK
Manager itself.
I really can't belive that google is offering similar products to
developers.

I have no time to loose behing this.

   --
   Kostya Vasilyev

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[android-developers] SDK 4, R15, where is the navigation button?

2011-10-28 Thread sblantipodi
As title.
Where is the navigation button?

I can see this button in WXGA800 resolution only. Why?

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[android-developers] Re: SDK 4, R15, where is the navigation button?

2011-10-28 Thread sblantipodi
tips or tricks, find the navigation button...

On Oct 28, 6:21 pm, sblantipodi perini.dav...@dpsoftware.org wrote:
 As title.
 Where is the navigation button?

 I can see this button in WXGA800 resolution only. Why?

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[android-developers] Re: SDK 4, if I select WXGA resolution, emulator doesn't start.

2011-10-25 Thread sblantipodi
PS C:\Android\android-sdk\tools .\emulator.exe -avd Galaxy_Nexus
PS C:\Android\android-sdk\tools Failed to allocate memory: 8

This application has requested the Runtime to terminate it in an
unusual way.
Please contact the application's support team for more information.

---

I'm contacting the application's support team but no one answer. :D

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[android-developers] Re: SDK 4, if I select WXGA resolution, emulator doesn't start.

2011-10-24 Thread sblantipodi
bumping the question.

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[android-developers] Re: SDK 4, if I select WXGA resolution, emulator doesn't start.

2011-10-22 Thread sblantipodi
is there a way to develop on ICS at the moment?

On Oct 20, 3:14 pm, Emilio ecdpa...@gmail.com wrote:
 I've tried everything I found on the web, even reinstalling ADT, and
 nothing happens: the emulator doesn't boot, for any target, not only
 14.

 On Oct 20, 10:17 am, Mark Murphy mmur...@commonsware.com wrote:







  On Thu, Oct 20, 2011 at 8:12 AM, MN Mojo avayam...@gmail.com wrote:
   I am also seeing the same problem. Its not at all loading for any of the
   resolutions. It just keep loading but does not start.

  Fromhttps://plus.google.com/113331808607528811927/posts/7ouwdJcyq9x:

  3) Increase the default RAM for your AVDs to 1024MB (yup, 1GB)

  7) If your first boot appears to lock up it could be your contacts
  database. Try exiting the emulator and re-starting it (from +Reuben
  Scratton )

  11) You should recreate any new snapshots in the new emulator. The
  emulator snapshot format has changed and the emulator doesn't fail
  gracefully if it encounters a format it can't use (from +Xavier
  Ducrohet )

  --
  Mark Murphy (a Commons 
  Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy

  Warescription: Three Android Books, Plus Updates, One Low Price!

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[android-developers] Re: SDK 4, if I select WXGA resolution, emulator doesn't start.

2011-10-21 Thread sblantipodi
I'm sorry but how can we test our app on ICS and WXGA resolution if
the emulator doesn't work at all?
Is there someone working from google on this issue? Is there an ETA
for a fix?


On Oct 20, 5:30 pm, sblantipodi perini.dav...@dpsoftware.org wrote:
 PS: I have an ultra-high end configuration so no problem in system
 specs as explained from the google AI Sutton post.

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[android-developers] Re: Android 4, new developer section.

2011-10-21 Thread sblantipodi
If I asked it probably not.
What is the allow mock location? How can I set a mock location?



On Oct 21, 4:11 am, Marcin Orlowski webnet.andr...@gmail.com wrote:
 isn't info below each option sufficient?

 Regards,
 Marcin Orlowski

 *Tray Agenda http://bit.ly/trayagenda* - keep you daily schedule handy...
 *Date In Tray* http://bit.ly/dateintraypro - current date at glance...
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 *Twitterhttp://webnetmobile.com/twitter/
 *

 On 21 October 2011 03:04, sblantipodi perini.dav...@dpsoftware.org wrote:







  Hi, in ICS I have seen a developer section under the settings with
  many options.
  Is there a guide that explains what this options are used for?

  Thanks.

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[android-developers] Re: SDK 4, if I select WXGA resolution, emulator doesn't start.

2011-10-20 Thread sblantipodi
No way to start simulators with default WXGA resolution here.

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[android-developers] Re: SDK 4, if I select WXGA resolution, emulator doesn't start.

2011-10-20 Thread sblantipodi
PS: I have an ultra-high end configuration so no problem in system
specs as explained from the google AI Sutton post.

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[android-developers] Android 4, new developer section.

2011-10-20 Thread sblantipodi
Hi, in ICS I have seen a developer section under the settings with
many options.
Is there a guide that explains what this options are used for?

Thanks.

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[android-developers] SDK 4, if I select WXGA resolution, emulator doesn't start.

2011-10-19 Thread sblantipodi
Am I the only one experiencing this problem?
The only way to launch a simulator is using another resolution or a
manual 720x1280, why?

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[android-developers] Android 4, still no preprocessing.

2011-10-19 Thread sblantipodi
How can we live in a world with thousands of devices and dozens of
market without preprocessor?

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[android-developers] Re: Android 4, still no preprocessing.

2011-10-19 Thread sblantipodi
resources is for files, I need preprocessor for code, from your answer
it's clear that you don't
know what I am talking about. :)

On Oct 19, 6:43 pm, Nikolay Elenkov nikolay.elen...@gmail.com wrote:
 On Thu, Oct 20, 2011 at 1:38 AM, sblantipodi

 perini.dav...@dpsoftware.org wrote:
  How can we live in a world with thousands of devices and dozens of
  market without preprocessor?

 Learn to use resources, and ditch your C mentality.

 Really, this has little to do with Android -- Java has no
 preprocessor, and that's that. If you really think you
 need one, use gcc (it is doable). Or some Ant/Maven plugin
 that does string replacement before compiling.

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[android-developers] Re: Android 4, still no preprocessing.

2011-10-19 Thread sblantipodi
for people who posted that links, have you tryed to preprocess using
android?
does it works? I'm under netbeans and it doesn't work.
Are you sure that it workd in eclipse?

On Oct 19, 6:45 pm, Justin Anderson magouyaw...@gmail.com wrote:
 Hey guess what? I found both of those with a simple google search...

 Thanks,
 Justin Anderson
 MagouyaWare Developerhttp://sites.google.com/site/magouyaware

 On Wed, Oct 19, 2011 at 10:44 AM, Justin Anderson 
 magouyaw...@gmail.comwrote:









 http://boldinventions.com/index.php?option=com_contentview=articlei...

  Thanks,
  Justin Anderson
  MagouyaWare Developer
 http://sites.google.com/site/magouyaware

  On Wed, Oct 19, 2011 at 10:43 AM, Nikolay Elenkov 
  nikolay.elen...@gmail.com wrote:

  On Thu, Oct 20, 2011 at 1:38 AM, sblantipodi
  perini.dav...@dpsoftware.org wrote:
   How can we live in a world with thousands of devices and dozens of
   market without preprocessor?

  Learn to use resources, and ditch your C mentality.

  Really, this has little to do with Android -- Java has no
  preprocessor, and that's that. If you really think you
  need one, use gcc (it is doable). Or some Ant/Maven plugin
  that does string replacement before compiling.

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[android-developers] Re: SDK 4, if I select WXGA resolution, emulator doesn't start.

2011-10-19 Thread sblantipodi
I didn't created a snapshot even, so no I'm not using a snapshot.

On Oct 19, 6:44 pm, Xavier Ducrohet x...@android.com wrote:
 Are you running snapshots?

 There is an issue reloading snapshots created by older versions of the
 emulator. Unfortunately, the symptoms look like the emulator doesn't
 boot.

 Delete the snapshots and recreate them for now. We are going to fix
 the emulator to make incompatible snapshot format problem more obvious
 to the user.

 On Wed, Oct 19, 2011 at 8:52 AM, sblantipodi

 perini.dav...@dpsoftware.org wrote:
  Am I the only one experiencing this problem?
  The only way to launch a simulator is using another resolution or a
  manual 720x1280, why?

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 --
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 Android SDK Tech Lead
 Google Inc.http://developer.android.com|http://tools.android.com

 Please do not send me questions directly. Thanks!

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[android-developers] Re: Android 4, still no preprocessing.

2011-10-19 Thread sblantipodi
the eclipse plugin is written by google team, so they should implement
a preprocessor instead of leaving the job to an external plugin.

preprocessor is necessary to big apps that needs to run on every kind
of device,
for every kind of market and for blackberry android.
if you don't use preprocessor means that you don't need it since your
apps
don't run on many market and on many device :)

On Oct 19, 6:53 pm, Kristopher Micinski krismicin...@gmail.com
wrote:
 It's clear you don't know what you're talking.  Preprocessors are a
 language artifact from C, not in Java, and typically reliance on their
 use implies you aren't writing your application correctly.  There are
 surely places where you might need to use something like a
 preprocessor, in which case you could use an app already described.

 But it doesn't make any sense to say Android doesn't include this.
 Android has almost nothing to do with Java;  the only relation is that
 you write code in Java, which gets compiled to another format, so the
 Android team would have absolutely no control over this.

 Kris

 On Wed, Oct 19, 2011 at 12:51 PM, sblantipodi







 perini.dav...@dpsoftware.org wrote:
  resources is for files, I need preprocessor for code, from your answer
  it's clear that you don't
  know what I am talking about. :)

  On Oct 19, 6:43 pm, Nikolay Elenkov nikolay.elen...@gmail.com wrote:
  On Thu, Oct 20, 2011 at 1:38 AM, sblantipodi

  perini.dav...@dpsoftware.org wrote:
   How can we live in a world with thousands of devices and dozens of
   market without preprocessor?

  Learn to use resources, and ditch your C mentality.

  Really, this has little to do with Android -- Java has no
  preprocessor, and that's that. If you really think you
  need one, use gcc (it is doable). Or some Ant/Maven plugin
  that does string replacement before compiling.

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