Re: [Audiogames-reflector] dragonball z(any accessible way of watching the shows: tv series)

2014-01-28 Thread AudioGames.net Forum — Off-topic room: CAE_Jones


Re: dragonball z(any accessible way of watching the shows: tv series)

There are some visual gags that arent necessarily easy to catch based on the audio, but overall its easily understood.I stopped trying to make sense of all the various releases years ago. I can only assume that the entire series is still available in one format or another. The Dragon Boxes were the undisputed best last I checked. The infamous Orange Bricks main issues were with the video and how they were advertised. I imagine if those are still available, theyre probably cheap, and since the video quality isnt really relevant from a blind perspective and the ship has already sailed on the fandom politics of it, I dont have any reason to suggest avoiding them.Theres also lots of footage on Youtube. Between Toei and FUNimation, full episodes tend to disappear often, but it seems like there are just too many of them for them to catch them all. (Disclaimer: I have no idea how watchable the series is in this format. I just got the
  American Dragon Boxes.)URL: http://forum.audiogames.net/viewtopic.php?pid=163325#p163325

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Re: [Audiogames-reflector] dragonball z(any accessible way of watching the shows: tv series)

2014-01-28 Thread AudioGames.net Forum — Off-topic room: CAE_Jones


Re: dragonball z(any accessible way of watching the shows: tv series)

There are some visual gags that arent necessarily easy to catch based on the audio, but overall its easily understood.I stopped trying to make sense of all the various releases years ago. I can only assume that the entire series is still available in one format or another. The Dragon Boxes were the undisputed best last I checked. The infamous Orange Bricks main issues were with the video and how they were advertised. I imagine if those are still available, theyre probably cheap, and since the video quality isnt really relevant from a blind perspective and the ship has already sailed on the fandom politics of it, I dont have any reason to suggest avoiding them.Theres also lots of footage on Youtube. Between Toei and FUNimation, full episodes tend to disappear often, but it seems like there are just too many of them for them to catch them all.URL: http
 ://forum.audiogames.net/viewtopic.php?pid=163325#p163325

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Re: [Audiogames-reflector] Camlorn_audio 0.1

2014-01-28 Thread AudioGames.net Forum — New releases room: yukionozawa


Re: Camlorn_audio 0.1

Ive never used Python, so I think I need to learn it. I hope that it will be accessible for other languages. The demo you posted is fantastic.URL: http://forum.audiogames.net/viewtopic.php?pid=163326#p163326

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-28 Thread AudioGames.net Forum — New releases room: yukionozawa


Re: bokurano daiboukenn 3

Please try this. The archive that was installed in my computer. Unzip and overwrite all.https://dl.dropboxusercontent.com/u/102 … chives.zipURL: http://forum.audiogames.net/viewtopic.php?pid=163327#p163327
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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: seal


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Nope, there will be only PC version fully accessible due to the console limitations. Sadly, to have everything self-voiced game really need hundrets of samples recorded by voiceactor where well... developers dont want to do that. Its understandable because its more cash. Instead for the PC we found another solutions to make it fully playable.Screen reading software will be required to play it fully. NVDA works great now.Right now we are fighting with few things to fix and inviting people online what should be done Soon.Me and Robjoy AKA erion are planning to put full article here and in some other places how the story began and well write more.Hope many of you will enjoy that because Its really big success having fully accessible fighting game for us.Im in touch with the main developer so Ill bring news and updates on this thread.Steam, which is required for the game is prett
 y easy to set up and accessible enough to do most things easily.Right now, game costs 13.99$ and another 4.99$ for the Squigly DLC character.Everyone who will buy the game now will have every DLC character for free [not Squigly] because shes in the game too long. Squigly was available for free few months after the game releases and now its paid.For everyone having problems with steam, check my guide here which ill update soon to make few things more accessible to set up.Cheers!URL: http://forum.audiogames.net/viewtopic.php?pid=163328#p163328

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Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2014-01-28 Thread AudioGames.net Forum — New releases room: Dark


Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

There are three basic types of credit card, Visa electron, American express and mastercard, though American express is as you would expect more common in America. This is true whatever company or bank sent you the card, it will be one of those three sorts.Im not myself %100 sure exactly what the differences in type are, (I probably ought to ask my bank next time Im in), but all of them have the same layout, a 16 digit card number, a 3 digit security code, and an expiry date,  at least Visa and Mastercard do, since Ive used both previously myself, and Im reasonably certain American express does as well.As Slj said, if you get this information wrong its just like getting your card numbers or expiration date wrong. Myself, Ive got my card details saved on my Apple id, so to pay for things all I tend to need to do on the Iphone is put in my E mail address and 
 password for the Id,  just the same as with paypal.I will say though, the Cygnus store feature seems to have had problems. When I went to buy mission one originally, the program completely locked and I had to end it with the ap switcher. i tried this a few times and it only worked correctly last week which was irritating, so try again and see. Regarding credit cards generally, I would recommend having a note of all your card information. I used to have mine on my parrot voice mate before the thing died, (a shame it was a great machine). Ive now got it in a file on my computer which, while not ideal does at least do the job. Btw, yes, i know theres a security thing, but thats why Ive just upgraded from Avg antivirus to the full Avg internet security, and after all since I type my credit card number into various sites anyway if anyone hacked my computer theyd likely get it anyhow.URL: http://forum.audiogames.net/viewtopic.php?pid=163329#p163329

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Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-28 Thread AudioGames.net Forum — New releases room: Dark


Re: iOS text game, A Dark Room, update released

@Dan C, I am jealous, the first run is lots of fun, particularly with unlocking different stuff. @lml,  the thief situation will sort itself out if you just wait around You shouldnt be losing so much wood that your at a negative value. if youve got 15 gatherers, you should be getting about 30 wood every 10 seconds, plus 2 from the builder, and if you add carting thats 20 wood as well. So you shouldnt be at a negative state. Bare in mind dark room isnt a game you complete in seconds, youll need to work for things,  indeed if you think this is tough on the grinding, you want to see what hard mode is like .I will say actually the games progression is very nice, especially with the buildings and what you earn from the map when you get into it. I always felt myself that there was just another 
 thing to build or something else to do, which was nice.URL: http://forum.audiogames.net/viewtopic.php?pid=163330#p163330

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Re: [Audiogames-reflector] Who has accidentally thrown their phone in the wash?

2014-01-28 Thread AudioGames.net Forum — Off-topic room: burak


Re: Who has accidentally thrown their phone in the wash?

[[wow]], I never left my phone in my computer chair URL: http://forum.audiogames.net/viewtopic.php?pid=163331#p163331

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Re: [Audiogames-reflector] books like the survivalist?

2014-01-28 Thread AudioGames.net Forum — Off-topic room: Dark


Re: books like the survivalist?

Very odd, though I think from Enes comments hes thinking of the appocalypse stuff by Jerry ahern. Is the other series you mention still called the survivalist?URL: http://forum.audiogames.net/viewtopic.php?pid=16#p16

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Oh, I see. [[wow]]! Well, this game will be my reason for getting steam. URL: http://forum.audiogames.net/viewtopic.php?pid=163334#p163334

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Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-28 Thread AudioGames.net Forum — New releases room: SLJ


Re: iOS text game, A Dark Room, update released

Regarding thiefs, they got away in my game then I chose to kill them in a random event which suddenly pupped up. URL: http://forum.audiogames.net/viewtopic.php?pid=163335#p163335

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-28 Thread AudioGames.net Forum — New releases room: faelnar.christopher


Re: bokurano daiboukenn 3

Yay! a new discovery. I found the huge chunk of iron.URL: http://forum.audiogames.net/viewtopic.php?pid=163336#p163336

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-28 Thread AudioGames.net Forum — New releases room: derekedit


Re: bokurano daiboukenn 3

Do share the details. What stage? Also, has anyone anywhere at all found the chaos flare or even a hint of where it might be? Nothing too vague though, try and make it somewhat useful. URL: http://forum.audiogames.net/viewtopic.php?pid=163337#p163337

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-28 Thread AudioGames.net Forum — New releases room: faelnar.christopher


Re: bokurano daiboukenn 3

Go set the dial in stage 18-3 to 8, and go back to stage 19-1. There you will find the huge chunk of iron.URL: http://forum.audiogames.net/viewtopic.php?pid=163338#p163338

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-28 Thread AudioGames.net Forum — New releases room: thetruegamer


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi.This message is entended for Omar.In the beginning, I would jump on trtr and get owned. I wouldnt know what to do. THen I just shot like crazy and got some kills. And now, Id like you to play against me so I could kill you over, and over, and over ...Even though I havent played in a long while, I am quite Confident I could beat you.My Point is, what the hell is your problem? That wasnt a Point but anyway.URL: http://forum.audiogames.net/viewtopic.php?pid=163339#p163339

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-28 Thread AudioGames.net Forum — New releases room: yukionozawa


Re: bokurano daiboukenn 3

Chaos flare is bugged in current version. You dont have any ways to get it. Please wait the next bug fix. Hopefully, itll be released in this weekend. Im quite busy this week.URL: http://forum.audiogames.net/viewtopic.php?pid=163340#p163340

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Re: [Audiogames-reflector] Vocalizer for Android...does it exist?

2014-01-28 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: Vocalizer for Android...does it exist?

I already posted my link. I believe its in the fifth post or something.URL: http://forum.audiogames.net/viewtopic.php?pid=163341#p163341

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Re: [Audiogames-reflector] Sound RTS: Any newbies who need any help on how to get started?

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: the blasting gd


Re: Sound RTS: Any newbies who need any help on how to get started?

SLJ, More orc missions would only make sense, if there was more to learn. The only buildings you can build are the great hall, the pig farm and the barrack, and the only units you can recruit are peons (that are like peasants) and grunts (that are like footmen). I dont see a point in adding more chapters, unless the orc race is improved and more units are added.URL: http://forum.audiogames.net/viewtopic.php?pid=163342#p163342

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Re: [Audiogames-reflector] Sound RTS: Any newbies who need any help on how to get started?

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: the blasting gd


Re: Sound RTS: Any newbies who need any help on how to get started?

SLJ, More orc missions would only make sense, if there were more to learn. The only buildings you can build are the great hall, the pig farm and the barrack,and the only units you can recruit are peons (that are like peasants) and grunts (that are like footmen). I dont see a point in adding more chapters,unless the orc race is improved and more units are added.URL: http://forum.audiogames.net/viewtopic.php?pid=163343#p163343

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Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2014-01-28 Thread AudioGames.net Forum — New releases room: jak13


Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

hai guies! thanks for the replies, ya i think its a veesa card cause it has all the things that you guies said should be there, but when i entered every thing currectly, it is saying that: my payment method was diclained and to try another method, so is it the signess problem? or am i doing sum thing wrong. how do i contact the devolopers if theirs some thing wrong with their payment receieption thanks. have a nice day!. Jak. :dURL: http://forum.audiogames.net/viewtopic.php?pid=163344#p163344

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-28 Thread AudioGames.net Forum — New releases room: derekedit


Re: bokurano daiboukenn 3

Ah alright, fair enough. Are there any other numbers of interest on that dial? I havent been motivated enough to check them all. URL: http://forum.audiogames.net/viewtopic.php?pid=163345#p163345

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Re: [Audiogames-reflector] dragonball z(any accessible way of watching the shows: tv series)

2014-01-28 Thread AudioGames.net Forum — Off-topic room: daniel


Re: dragonball z(any accessible way of watching the shows: tv series)

Okay--thanks for the info on that... Will check it out...Thanks,DanielURL: http://forum.audiogames.net/viewtopic.php?pid=163346#p163346

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Re: [Audiogames-reflector] Who has accidentally thrown their phone in the wash?

2014-01-28 Thread AudioGames.net Forum — Off-topic room: the_ruler_of_dark_forces


Re: Who has accidentally thrown their phone in the wash?

I havent washed my phone, nore have I dropped it to the toilet, but it survived another so called classic case.I was in a place where the lake was nearby, so I thought I would test the water with my feet before changing clothes and going for a swim. I remembered that the water didnt go deep at first and so I went. Took a couple of steps ... dry ground, a couple more... dry ground, some more ... splash! And there I was, water reaching up to my chest.Turned out that my memory didnt serve me so well.  In addition to the phone, which was btw Sony xperia mini pro, my pocket contained also my recorder. The last one survived, thanks to the protective bag like thing around it. I also had the binaural microphones in my ears, so I even have the recording of the falling. The phone woke up after 3 or 4 days after being apart.URL: http://forum.audiogames.net/viewtopic.php?pid=163348#p163348

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Re: [Audiogames-reflector] Who has accidentally thrown their phone in the wash?

2014-01-28 Thread AudioGames.net Forum — Off-topic room: the_ruler_of_dark_forces


Re: Who has accidentally thrown their phone in the wash?

I havent washed my phone, nore have I dropped it to the toilet, but it survived another so called classic case.I was in a place where the lake was nearby, so I thought I would test the water with my feet before changing clothes and going for a swim. I remembered that the water didnt go deep at first and so I went. Took a couple of steps ... dry ground, a couple more... dry ground, some more ... splash! And there I was, water reaching up to my chest.Turned out that my memory didnt serve me so well.  In addition to the phone, which was btw Sony xperia mini pro, my pocket contained also my recorder. The last one survived, thanks to the protective bag like thing around it. I also got the binaural microphones in my ears, so I even have the recording of the falling. The phone woke up after 3 or 4 days after being apart.URL: http://forum.audiogames.net/viewtopic.php?pid=163348#p163348

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[Audiogames-reflector] A question about btsync

2014-01-28 Thread AudioGames.net Forum — Off-topic room: burak


A question about btsync

Hi, I synce a folder with a person, now I want to sync the same folder with another person. But When I click on generate and ok, it says this folder is already added. Ok, I know its already added, but is there a way to know the sync id for the folder so I can send the folder to the new guy so he can enter the folder? thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=163349#p163349

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Re: [Audiogames-reflector] A question about btsync

2014-01-28 Thread AudioGames.net Forum — Off-topic room: burak


Re: A question about btsync

Thanks for replying so quick.URL: http://forum.audiogames.net/viewtopic.php?pid=163353#p163353

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Re: [Audiogames-reflector] A question about btsync

2014-01-28 Thread AudioGames.net Forum — Off-topic room: stewie


Re: A question about btsync

Use your screenreaders cursor in the folder list, right click on the folder (youll probably need your screenreaders review cursor) and select copy secret, then send it to the person.URL: http://forum.audiogames.net/viewtopic.php?pid=163352#p163352

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-28 Thread AudioGames.net Forum — New releases room: Omar Alvarado


Re: The Road To Rage I: Fires Of War -- First Person Shooter

actually, thetruegamer, Id love to play you as well.Believe me when I say, its not easy to beat the dev of his own creation, but Ive done it several times.Even on servers other than his own.Which can explain why I have 1, written the article in the articles room and 2, am quite good at what I do, owning the crap out of newbs and 3, training when Im feeling not so stressedWhich, can explain another monster lurking on my server and as we speak, currently on my server.I trained him.No, but with all joking aside, It can happen occasionally. If people cannot stand up to a name, I rarely, and I mean rarely rename them.I guess its because Im so used to cheaters that the moment a new person joins, in the back of my mind Im already expecting them to try using... well, the word is out already, so Ill say it, uncle susi.And it took a lot to get where I am today, heheheheh.Im sure ghorthalon rememb
 ers the time he and a friend both owned me without any effort, 22 to 105! and 22 is how many bastardly lucky shots I got in last minute.Am I trying to say Im the king of the hill? Not at all. Im sure that there is someone out there better than me.As a matter of fact, I know someone who is.For those of you who encounter him, his name is iceman, and is a direct hybrid of me and said friend I mentioned a while ago.Also, fear no more, I shall rename noone no longer.However be aware I still have uncle susi disabled and be aware that it will be so until I change internet providers which wont be happening for another year or so, blaaah.URL: http://forum.audiogames.net/viewtopic.php?pid=163350#p163350

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-28 Thread AudioGames.net Forum — New releases room: dd


Re: bokurano daiboukenn 3

3, 9, 0, and 5/6...thats all Im saying URL: http://forum.audiogames.net/viewtopic.php?pid=163356#p163356

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Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-28 Thread AudioGames.net Forum — Off-topic room: kyle12


Re: tell me your ideas and segestions about my new Game Engine

Hi,This does look genuinely good. As many will know, i tryed and failed miserably to create a game engine using PureBasic and a dll. But this is something thats been coded from scratch. I wish you the very best of luck, visualstudio.URL: http://forum.audiogames.net/viewtopic.php?pid=163358#p163358

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Re: [Audiogames-reflector] Adventure At C:

2014-01-28 Thread AudioGames.net Forum — New releases room: threeblacknoises


Re: Adventure At C:

I dont think so.I almost have the daies and nothing yet.Their is one for killing 10,000 enimies and one for killing 1,000 animals.You also get one for jumping the pit in my music boss area, and you also get one for taking 20,000 damage from traps.I havent the stats for this, but you also get one for beating Rusty on difficulty mod 11 or higher.Speaking of wich, I have up to difficulty mod 60.URL: http://forum.audiogames.net/viewtopic.php?pid=163354#p163354

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Re: [Audiogames-reflector] YoruFukurou sound pack for the qube and qwitter

2014-01-28 Thread AudioGames.net Forum — Off-topic room: kyle12


Re: YoruFukurou sound pack for the qube and qwitter

Hi,Have you ever considered that the reason its not found is because it doesnt exist? Just a thought URL: http://forum.audiogames.net/viewtopic.php?pid=163359#p163359

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Re: [Audiogames-reflector] Camlorn_audio 0.1

2014-01-28 Thread AudioGames.net Forum — New releases room: kyle12


Re: Camlorn_audio 0.1

Hi,@camlorn. this looks genuinely awsome. Ive always thought python is a bit of a slow language myself, but who knows. It could work.URL: http://forum.audiogames.net/viewtopic.php?pid=163357#p163357

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Re: [Audiogames-reflector] Rate the Song Above You

2014-01-28 Thread AudioGames.net Forum — Off-topic room: darkabomination


Re: Rate the Song Above You

Decent dub rock, 7/10.http://www.youtube.com/watch?v=MXIzyquw-kcURL: http://forum.audiogames.net/viewtopic.php?pid=163351#p163351

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Re: [Audiogames-reflector] Sound RTS: Any newbies who need any help on how to get started?

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: SoundMUD


Re: Sound RTS: Any newbies who need any help on how to get started?

The orc campaign is a test to check that a solo campaign can use its own rules. It also demonstrate a previously unavailable feature: a computer AI suited to missions, which builds and rebuilds but doesnt react massively to a localized attack. Also it tests a trigger which allows to change the AI during a game.Blizzards games include in-game tutorials without any need of a manual.URL: http://forum.audiogames.net/viewtopic.php?pid=163360#p163360

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: seal


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Skullgirls now works better with accessibility. All things works just great and only inviting people is tricky and not accessible so far and this is where we are making it doable fully.URL: http://forum.audiogames.net/viewtopic.php?pid=163361#p163361

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[Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-28 Thread AudioGames.net Forum — New releases room: grryfindore


Star traders rpg for IOS accessibility update

Ahoy all!I believe We have discussed this app on the forum before,but than it wasnt quite playable. I am happy to say that the developers have just released a new update to the app which makes it almost fully if not fully playable. I dont say fully as I havent really tryed this game entirely,what I have done is have a look at the basic stuff. I wouldve liked to explore it fully since the game is just what I like,but alas I have no time to do so.I highly suggest this game to anyone who enjoys games like the smugglers series,Core-exiles and so on.It has various proffessions,factions, a uge number of ships with equipment upgrades for you to try,a skill and a stat system,not to forget the awesome music and sound effects.The game has 2 versions. one is free,and the other is the elite version. both are accessible,although Id suggest buying the elite version as it has more ships,equipment etc as compared to the free one.If you like what you play in the free version,go and get the elite version,which btw, is on sale.With all that said,here are the links to both the version of the game. the free versionand the paid versionHappy flying!grryfindoreURL: http://forum.audiogames.net/viewtopic.php?pid=163362#p163362

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[Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-28 Thread AudioGames.net Forum — New releases room: grryfindore


Star traders rpg for IOS accessibility update

Ahoy all!I believe We have discussed this app on the forum before,but than it wasnt quite playable. I am happy to say that the developers have just released a new update to the app which makes it almost if not fully playable. I dont say fully as I havent really tryed this game entirely,what I have done is have a look at the basic stuff. I wouldve liked to explore it fully since the game is just what I like,but alas I have no time to do so.I highly suggest this game to anyone who enjoys games like the smugglers series,Core-exiles and so on.It has various proffessions,factions, a uge number of ships with equipment upgrades for you to try,a skill and a stat system,not to forget the awesome music and sound effects.The game has 2 versions. one is free,and the other is the elite version. both are accessible,although Id suggest buying the elite version as it has more ships,equipment etc as compared to the free one.If
  you like what you play in the free version,go and get the elite version,which btw, is on sale.With all that said,here are the links to both the version of the game. the free versionand the paid versionHappy flying!grryfindoreURL: http://forum.audiogames.net/viewtopic.php?pid=163362#p163362

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Re: [Audiogames-reflector] Top Speed 3 source released

2014-01-28 Thread AudioGames.net Forum — New releases room: harrylst


Re: Top Speed 3 source released

itll be cool but youll have a heck of a time with the network object.URL: http://forum.audiogames.net/viewtopic.php?pid=163363#p163363

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Re: [Audiogames-reflector] YoruFukurou sound pack for the qube and qwitter

2014-01-28 Thread AudioGames.net Forum — Off-topic room: bryant


Re: YoruFukurou sound pack for the qube and qwitter

I dont even think that this is possible to do, as they are 2 completely different clients.URL: http://forum.audiogames.net/viewtopic.php?pid=163364#p163364

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Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-28 Thread AudioGames.net Forum — New releases room: stewie


Re: Star traders rpg for IOS accessibility update

I tried this, however Im still having problems with the navigation aspect. I dont see an option to move to a set of coordinates, or to autopilot to a contract destination. there are also issues with a number of sliders that do not seem to interact properly. The professions slider in the new game as an example.URL: http://forum.audiogames.net/viewtopic.php?pid=163366#p163366

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Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-28 Thread AudioGames.net Forum — New releases room: TreseBrothers


Re: Star traders rpg for IOS accessibility update

@grryfindore - thanks for the post! This is Andrew Trese, one of the two developers behind Star Traders. We were really happy to work with a number of the community members here over the last couple of months to bring full accessibility to Star Traders for iOS. Were always updating the game, so well keep working on anything else that is found, of course.Thanks again for all the help!URL: http://forum.audiogames.net/viewtopic.php?pid=163365#p163365

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Its great to hear that were finally getting somewhere with these games. Skullgirls wouldntve been my first choice, but its still an interesting game that I havent tried yet... well see how it goes!URL: http://forum.audiogames.net/viewtopic.php?pid=163367#p163367

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Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-28 Thread AudioGames.net Forum — New releases room: grryfindore


Re: Star traders rpg for IOS accessibility update

Hi,Those sliders work perfectly fine for me. the one at the start of the game,that is.when you flick upwards during the proffession selection youll here the percent the slider is at. if then you flick right youll here the changed proffession,and flicking further to the right will get you to a description of that proffession.As for the auto pilot, press the play button in the main screen which is the auto pilot btw, will iniciate the autopilot process.on the same screen you can find the menu button,which has a hint zoom out if you tap that button,youll get a list of planets you can auto pilot to.if you tap on any planet in that list,and then come back to the main screen,and press the autopilot itll make you travel to the selected planet.For contracts,you dont need to select the planet,it is automaticly put in the autopilot for you,and pressing that button should drop you at your destination.Ho
 pe that helps.btw, Id suggest giveing the startraders forums a glance,as well. it has some gameplay tips people may find useful.Andrew, welcome to the forums. once again,Id like to thamk you and the team for adding the accessibility features.GrryfindoreURL: http://forum.audiogames.net/viewtopic.php?pid=163368#p163368

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Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-28 Thread AudioGames.net Forum — New releases room: grryfindore


Re: Star traders rpg for IOS accessibility update

Hi,Those sliders work perfectly fine for me. the one at the start of the game,that is.when you flick upwards during the proffession selection youll here the percent the slider is at. if then you flick right youll here the changed proffession,and flicking further to the right will get you to a description of that proffession.As for the auto pilot, press the play button in the main screen which is the auto pilot btw, will iniciate the autopilot process.on the same screen you can find the menu button,which has a hint zoom out if you tap that button,youll get a list of planets you can auto pilot to.if you tap on any planet in that list,and then come back to the main screen,and press the autopilot itll make you travel to the selected planet.For contracts,you dont need to select the planet,it is automaticly put in the autopilot for you,and pressing that button should drop you at your destination.Ho
 pe that helps.btw, Id suggest giveing the startraders forums a glance,as well. it has some gameplay tips people may find useful.Andrew, welcome to the forums. once again,Id like to thank you and the team for adding the accessibility features.GrryfindoreURL: http://forum.audiogames.net/viewtopic.php?pid=163368#p163368

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: seal


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

I think its a big achievement and Ill do everything to have the mainstream games more and more accessible for us. Mike is really open for that and this is we are moving forward on this thread.URL: http://forum.audiogames.net/viewtopic.php?pid=163369#p163369

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

You should get a small group of us together which consists of fighting game fans and the skullgirls dev team if possible. Id love to discuss the game in more detail... Im curious about how well the game works with a ps3 controller? since thats most likely what I would be playing with.URL: http://forum.audiogames.net/viewtopic.php?pid=163372#p163372

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Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-28 Thread AudioGames.net Forum — New releases room: drg


Re: Star traders rpg for IOS accessibility update

first: @tresebrothers Welcome to the forum! Im @matheus_souza on twitter, really glad to see this complex game accessible.@stewie replying to your questions: the problem isnt with the sliders, nor the game itself. Sometimes voiceover wont work with these sliders bysimply flicking upward / downward, if you have other games that use sliders like king of dragon pass you will see that the same thing happens.For the sliders to work you just have to double tap and hold and when you hear the triple tone move left / right lightly, voiceover will speak thepercentage. For most sliders though you should be able to flick up / down and work just fine, its the case of the ones when you start a new game,theres no problem with them as @grryf pointed out. When youre buying or selling stuff you just have to figure out how things work, I have noticedthat if for instance I wanted to sell my crystals I just went to the
  exchange place in a planet and selected crystalsThen the slider was at, say, 75. I just double tap and hold, move to the left until it gets to 0 and Select complete transaction and it seemed tosell them.Guys, lastly I recommend leaving a 5 star review on the app store and getting the elite version for more content, thats what I did. This way wecontinue to encourage the awesome team to develope more great games in the future and update this one. Happy playing!URL: http://forum.audiogames.net/viewtopic.php?pid=163373#p163373

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Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-28 Thread AudioGames.net Forum — New releases room: SoundMUD


Re: Updates by SoundMUD

You can create alliances in a multiplayer game before it starts. In any server game actually, and you can have an AI as an ally.About Diablo, SoundMUD 0.14 aimed more for [[wow]] than for Diablo. While at the moment I would go for an Oblivion/Skyrim solo RPG rather than a [[wow]] MMORPG, a Diablo-like might work with the current code base of SoundMUD with some changes (always face north, see all the monsters in the room, even behind you, in order to have a view from above, not a first person one; collision detection, eventually; no respawn; etc).It might be worth a try. Need to choose though, so I have more time, time to create, time to play, etc, and time to do nothing! Maybe I could post an analysis of some significant mainstream games, in order to translate the experience into audio games. That might be time-efficient.URL: http://forum.audiogames.net/viewtopic.php?pid=163374#p163374<
 /p>

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[Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-28 Thread AudioGames.net Forum — New releases room: seal


SKULLGIRLS - fully accessible mainstream fighting game [PC]

Hello all.I am teasing you from few days about skullgirls, a fighting game developed by Lab Zero Games This is a 2d fighting game which gots full accessibility updates.When ill start dropping links, few words:Its so great people wants to do such a nice things like that. Mike Z Zaimont Main developer of the game put his time to get the game fully accessible for us, blind players. As we didnt found easiest way to access the full game, we did it in another way which, well, I hope so will be enjoyable for everyone.Game cant be self-voiced due to the cash what we can understand. Their are doing it for free for us and this is really what we should be thankfull for.Testers are me mainly and Robjoy AKA Erion from two days. As i am in contact with Mike, I am reporting / suggesting and talking about the whole proces and updates.Now, lets jump to the section, How it works.First, Youll need steam client and steam account. You can check the Steam Guide created by me there:http://forum.audiogames.net/viewforum.php?id=6#brd-mainWhen youll get steam and make account, time to get the game.Game is 13.99$ with Additionally 4.99$ for the Squigly DLC character which was free for few months.You can get the game here:http://store.steampowered.com/app/245170After installing, configuring steam, and buying the game, You need to go to the Library and from there, install Skullgirls. [You can check the downloading process in the system tray]After downloading, click on the skullgirls in your library [right mouse button, choose properties and click on set launcher properties]After that, Type these parameters there:-nomenuwrap -useclipboard OR -useclipboardsound [If you want to have sounds when text is copied to the clipboard]-nomenuwrap is if you want to have menus not wrapping.Next, youll need saysetup and you can Download it here.http://www.empowermentzone.com/saysetup.exeLast thing to read your clipboard automatically is clipreader which you can get here:https://dl.dropboxusercontent.com/u/287 … r.exe?dl=1When you install saysetup and launch clipreader Launch the game. After that You should notice the game is reading everything for you. Menus, settings, story mode, tutorials, Keyconfig, online etc.Mike is hardly trying to get online inviting easier but for now its so tricky. Well see what happens with that and ill put updates on this thread for sure.Every question ill try to answer to, but Try doing something firstly before asking and asking. Im here to help you and give you something fresh what youll like hope so. This is revolutionary this happened, but yeah, it did so... I hope EVERYONE WILL BE HAPPY LIKE ME!PS. Try to typing gottatypefast! including exclamation mark when the game logos are playing. Youll switch on the typing of the skullgirls mode!Have fun!Hope to see you online soon!URL: http://forum.audiogames.net/viewtopic.php?pid=163375#p163375
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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: seal


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

UPDATE-Steam guide updatedURL: http://forum.audiogames.net/viewtopic.php?pid=163376#p163376

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Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-28 Thread AudioGames.net Forum — New releases room: SoundMUD


Re: Updates by SoundMUD

You can create alliances in a multiplayer game before it starts. And you can have an AI as an ally.About Diablo, SoundMUD 0.14 aimed more for [[wow]] than for Diablo. While at the moment I would go for an Oblivion/Skyrim solo RPG rather than a [[wow]] MMORPG, a Diablo-like might work with some changes (always face north, see all the monsters in the room, even behind you, in order to have a view from above, not a first person one; collision detection, eventually; no respawn; etc).It might be worth a try. Need to choose though, so I have more time, time to create, time to play, etc, and time to do nothing! Maybe I could post an analysis of some significant mainstream games, in order to translate the experience into audio games. That might be time-efficient.URL: http://forum.audiogames.net/viewtopic.php?pid=163374#p163374

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-28 Thread AudioGames.net Forum — New releases room: assault_freak


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Dont have enough money at the moment, but once I do... I will be all over this!URL: http://forum.audiogames.net/viewtopic.php?pid=163378#p163378

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-28 Thread AudioGames.net Forum — New releases room: assault_freak


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

As an additional post... the direct link to the steam guide.https://dl.dropboxusercontent.com/u/566 … mguide.txtURL: http://forum.audiogames.net/viewtopic.php?pid=163379#p163379
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Re: [Audiogames-reflector] Rate the Song Above You

2014-01-28 Thread AudioGames.net Forum — Off-topic room: turtlepower17


Re: Rate the Song Above You

Pretty decent, 7/10.http://www.youtube.com/watch?v=eDU6lk3x2dAURL: http://forum.audiogames.net/viewtopic.php?pid=163380#p163380

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Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-01-28 Thread AudioGames.net Forum — Off-topic room: dan_c


Re: We're alive - SPOILERS!

I wondered the same thing.these guys are an expert at cliffhangers, Ill say that much!relly should start waiting towards the end of the week to watch these, then I wouldnt have to wait so long. URL: http://forum.audiogames.net/viewtopic.php?pid=163381#p163381

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: seal


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Actually You can see the topic in New releases. Game updates are for free for everyone who have the game.URL: http://forum.audiogames.net/viewtopic.php?pid=163382#p163382

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-28 Thread AudioGames.net Forum — New releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Thanks for relinking the guide directly here. My sillness hahaURL: http://forum.audiogames.net/viewtopic.php?pid=163383#p163383

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: janagirl


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Hi!Its really great to hear that a person of non-audiogames is open to make games accessible. It really were so super if other games could have such a thing, too. E.G. if you start mortal kombat: arcade kollection the first time, its more than inaccessible. My mom and I made it together and now it wirks.URL: http://forum.audiogames.net/viewtopic.php?pid=163384#p163384

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Re: [Audiogames-reflector] simple game in python?

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: camlorn


Re: simple game in python?

I can, but it would require the dependencies to go along with it. Give me a few weeks to open source the required packages, and then Im intending to put something up using camlorn_audio and game_engine (but Ill probably rename it). Game_engine has a bug in it that I need to track down-going to the system menu makes everything pause, whether or not your game implements pause functionality.Alternatively, you could look at pygame, but the tutorials for pygame teach you how to make graphical games. The underlying principles are the same, but youve got graphics and not audio in that case.If you only want, say, guess the number, I can do that in like 10 minutes-probably less, but lets be conservative and give ourselves enough time to google search the one thing Id have to google search (or not-I could show the really, really, really bad way, but you should never use the really, really, really bad way in production for some real
 ly, really, really good reasons)URL: http://forum.audiogames.net/viewtopic.php?pid=163385#p163385

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Re: [Audiogames-reflector] dragonball z(any accessible way of watching the shows: tv series)

2014-01-28 Thread AudioGames.net Forum — Off-topic room: drg


Re: dragonball z(any accessible way of watching the shows: tv series)

Hey Daniel! If you have an ios device such as an iPhone, iPad, etc you can watch all episodes of dragon ball /z/gt and many other series(yugioh, one of my favorites) but also pokemon, naruto, etc. Its called anime lib, heres the direct link:https://itunes.apple.com/us/app/anime-l … 73397?mt=8not! the app is free to download, but you will have to make the in app purchase of $6 dollars to be able to unlock all episodes of all animes but Ipromise its accessible and worth it! you have multiple servers in different languages, and if theres a broken link they will fix it in a futureupdate. Ive already watched 30 episodes of dbz in the first server, you can even resume episodes if your connection fails or if you need to stop andlisten later, oh, downloading episodes is supported as well. Thousands of these animes. Im saying all that because the app alreadyGave me hours of fun when I was bored, not to mention remembering when I was a kid, I always tried to get home after school as soon as possible towatch dbz, Im a big fan of it. But now I get the chance to watch it all over in English. Hope you all like the app!URL: http://forum.audiogames.net/viewtopic.php?pid=163386#p163386
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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Well, for all the people who know how to use steam, Im stuck. I tried to log in once and got to the subscription agreement, but for some reason couldnt click the agree button. And now go to the log in screen, I cant log in. Using ocr, apparently it looks like Ive entered my account name and password in the same field many times... but how do I erase it? Backspace, delte... nothing is working.URL: http://forum.audiogames.net/viewtopic.php?pid=163387#p163387

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Re: [Audiogames-reflector] Rate the Song Above You

2014-01-28 Thread AudioGames.net Forum — Off-topic room: ghost rider


Re: Rate the Song Above You

9/10. Great songhttp://www.youtube.com/watch?v=pRsKSBUR-AgURL: http://forum.audiogames.net/viewtopic.php?pid=163388#p163388

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Re: [Audiogames-reflector] Xbox gold, questions

2014-01-28 Thread AudioGames.net Forum — Off-topic room: ghost rider


Re: Xbox gold, questions

I got gold. If Anyone wants to play me in Injustice, feel free to add me.Gh0strider1999URL: http://forum.audiogames.net/viewtopic.php?pid=163389#p163389

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: seal


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Backspace is working, but do this what is added to the gude. Check the botton there, ESASIEST WAY.You can add parameters to the steam icon to login automatically and stuff, pretty helpfull.If there will be window like steam login, simply wait and youll be logged t.URL: http://forum.audiogames.net/viewtopic.php?pid=163390#p163390

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: seal


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Backspace is working, but do this what is added to the gude. Check the botton there, ESASIEST WAY.You can add parameters to the steam icon to login automatically and stuff, pretty helpfull.If there will be window like steam login, simply wait and youll be logged in.URL: http://forum.audiogames.net/viewtopic.php?pid=163390#p163390

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Re: [Audiogames-reflector] dragonball z(any accessible way of watching the shows: tv series)

2014-01-28 Thread AudioGames.net Forum — Off-topic room: daniel


Re: dragonball z(any accessible way of watching the shows: tv series)

thanks--Ill check it out...Thanks,DanielURL: http://forum.audiogames.net/viewtopic.php?pid=163391#p163391

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Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-28 Thread AudioGames.net Forum — Off-topic room: Ethin


Re: The C and C++ Programming Languages

Hi,Sorry I havent been so active on this topic. I care about it but Ive been sick over the passed two days.@severestormsteve1Your thinking of Visual C++. C was designed by Dennis Ritchie in 1972, and C++ was designed by Bjarne Stroustrup in 1983. Visual C++ was designed by Microsoft on February 02, 1993. C and C++ are closely related, but Visual C++ is totally different because it has the capability to use the .NET framework. Look at this code example. Ill compare each example at the end of this post.Hello world in C:#include stdio.h
int main()
{
printf (Hello world!\n);
return 0;
}Hello world in C++:#include iostream
using namespace std;
int main()
{
cout  Hello world!  endl;
return 0;
}Hello world in Visual C++:#include stdafx.h

using namespace System;

int main(arraySystem::String ^ ^args)
{
Console::WriteLine(LHello World);
return 0;
}A windows application in a message box:#include windows.h

/*  Declare Windows procedure  */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);

/*  Make the class name into a global variable  */
char szClassName[] = wxdcpp;

int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)
{
HWND hwnd;   /* This is the handle for our window */
MSG messages;/* Here messages to the application are saved */
WNDCLASSEX wincl;/* Data structure for the windowclass */

/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure;  /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);

/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0;  /* No extra bytes after the window class */
wincl.cbWndExtra = 0;  /* structure or the window instance */
/* Use Windowss default color as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;

/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (wincl))
return 0;

/* The class is registered, lets create the program*/
hwnd = CreateWindowEx (
   0,   /* Extended possibilites for variation */
   szClassName, /* Classname */
   Windows App,   /* Title Text */
   WS_OVERLAPPEDWINDOW, /* default window */
   CW_USEDEFAULT,   /* Windows decides the position */
   CW_USEDEFAULT,   /* where the window ends up on the screen */
   544, /* The programs width */
   375, /* and height in pixels */
   HWND_DESKTOP,/* The window is a child-window to desktop */
   NULL,/* No menu */
   hThisInstance,   /* Program Instance handler */
   NULL /* No Window Creation data */
   );

/* Make the window visible on the screen */
ShowWindow (hwnd, nFunsterStil);

/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(messages);
/* Send message to WindowProcedure */
DispatchMessage(messages);
}

/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}


/*  This function is called by the Windows function DispatchMessage()  */

LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)  /* handle the messages */
{
case WM_CREATE:
MessageBox (NULL, Hello, Hello world!);
break;
case WM_DESTROY:
PostQuitMessage (0);   /* send a WM_QUIT to the message queue */
break;
default:  /* for messages that we dont deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}

return 0;
}The first three examples print hello world to the console, the fourth one prints hello world in a message box.URL: http://forum.audiogames.net/viewtopic.php?pid=163392#p163392

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[Audiogames-reflector] question about installing debian...

2014-01-28 Thread AudioGames.net Forum — Off-topic room: daniel


question about installing debian...

Hi guys,Im trying to install debian on an old computer and have had to give up on that... main problem is that when I get to the boot screen, press s and enter nothing seems to happen... Im not sure what is up with that(Im using the latest release of the x86 cd1 iso on a cd... Next I tried to install on a vm... Only problem now is that I cant seem to select and deselect packages at the point of the install that it asks you to do that... Anyone know how to fix both of these as I will still run into the same issue if I get this laptop sorted?Thanks,danielURL: http://forum.audiogames.net/viewtopic.php?pid=163393#p163393

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Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-28 Thread AudioGames.net Forum — Off-topic room: arqmeister


Re: The C and C++ Programming Languages

Being a beginner, i cant help but wonder if the example Ethan posted couldnt be done in less lines of code? I guess this is because im used to observing BGT cintax, which doesnt rely on calling a lot of windows spasific functions. Just an observation from someone who hasnt coded in c++, the code looks overly complicated to me. I have a simpler time conceptualizing python code just as an example. Perhaps its just a matter of figuring out what different function calls represent across different languages.URL: http://forum.audiogames.net/viewtopic.php?pid=163394#p163394

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Re: [Audiogames-reflector] books like the survivalist?

2014-01-28 Thread AudioGames.net Forum — Off-topic room: audiogames.net fan


Re: books like the survivalist?

yes. The books are going home, surviving home adn escaping home. i think there might be a 4th because stuff isnt quite wrapped up in the third. Its about a guy named morgan carter and some kind of a solar flare or something caused the power to be nocked out and all cars and trucks to be stopped. Morgan gets home meeting some people along the way. Some otehr crazy stuff happens involving the government, morgans neighbours, and other stuff, and Im not going to spoil the rest for whoever wants to listen or read. There is swaring and lets just say, some otehr stuff. I wouldnt recomend reading if you are under 18. There are no detailed descriptions, but still.As for teh otehr survivalist series, I read teh first one and I might buy the second. I cant believe paul and john cant spell their last names couldve killed about 50 bikers at the end.URL: http://for
 um.audiogames.net/viewtopic.php?pid=163395#p163395

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Re: [Audiogames-reflector] lets talk about problems with sleeping

2014-01-28 Thread AudioGames.net Forum — Off-topic room: Cinnamon


Re: lets talk about problems with sleeping

I have light perception in one eye which thankfully, leaves me out of this crowd. My boyfriend struggles with it though, and has tried the melatonin and valerian routes. Tried sleeping pills.As for staying awake during the day, im always a fan of natural sunlight if youve got it. I dont know how good it does those who cant detect it, but if its a sunny day, I always open the blinds, because I notice a marked difference on cloudy days.Itd be nice if some cure could be discovered for non 24, because I know so many people who struggle with it.URL: http://forum.audiogames.net/viewtopic.php?pid=163396#p163396

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Re: [Audiogames-reflector] I've created a team talk server you guys can join

2014-01-28 Thread AudioGames.net Forum — Off-topic room: FM94


Re: I've created a team talk server you guys can join

Hi.I dont know if Im the only one, but I cant log in. I tested it on another server and it works. And I did remember to change the ports. Are there anything else that Im missing?FrancoisURL: http://forum.audiogames.net/viewtopic.php?pid=163397#p163397

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Re: [Audiogames-reflector] 2d platformer

2014-01-28 Thread AudioGames.net Forum — New releases room: samtupy1


Re: 2d platformer

Hi, if your talking about live chat, well, it started as a script I found. Well, kind a like a little like thingy that had no incoming chat sound, and only one room, sad. right?URL: http://forum.audiogames.net/viewtopic.php?pid=163398#p163398

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Re: [Audiogames-reflector] New bgt script from file new in windows explorer

2014-01-28 Thread AudioGames.net Forum — New releases room: samtupy1


Re: New bgt script from file new in windows explorer

Wohw, I really like it! Thanks for that little reg file!URL: http://forum.audiogames.net/viewtopic.php?pid=163399#p163399

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Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-28 Thread AudioGames.net Forum — Off-topic room: Ethin


Re: The C and C++ Programming Languages

arqmeister wrote:Being a beginner, i cant help but wonder if the example Ethan posted couldnt be done in less lines of code? I guess this is because im used to observing BGT cintax, which doesnt rely on calling a lot of windows spasific functions. Just an observation from someone who hasnt coded in c++, the code looks overly complicated to me. I have a simpler time conceptualizing python code just as an example. Perhaps its just a matter of figuring out what different function calls represent across different languages.Hi,Indeed, there is a more less complicated way, which I will describe below:This example uses the .NET frameworks C++ window creation design. Controls can be added to it. It is still somewhat long though.OK, I cant get a windows forms application in Visual C++, but I can in c# and VB.NET. Here is how you create a win32 applicati
 on for Visual Studio:  // C++Test.cpp : Defines the entry point for the application.//#include stdafx.h#include C++Test.h#define MAX_LOADSTRING 100// Global Variables:HINSTANCE hInst;// current instanceTCHAR szTitle[MAX_LOADSTRING];  // The title bar textTCHAR szWindowClass[MAX_LOADSTRING];  // the main window class name// Forward declarations of functions included in this code module:ATOMMyRegisterClass(HINSTANCE hInstance);BOOLInitInstance(HINSTANCE, int);LRESULT CALLBACK  WndProc(HWND, UINT, WPARAM, LPARAM);INT_PTR CALLB
 ACK  About(HWND, UINT, WPARAM, LPARAM);int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,  _In_opt_ HINSTANCE hPrevInstance,  _In_ LPTSTR  lpCmdLine,  _In_ int   nCmdShow){  UNREFERENCED_PARAMETER(hPrevInstance);  UNREFERENCED_PARAMETER(lpCmdLine);   // TODO: Place code here.  MSG msg;  HACCEL hAccelTable;  // Initialize global strings  LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);  LoadString(hInstance, IDC_CTEST, szWindowClass, MAX_LOADSTRING);  MyRegisterClass(hInstance);  // Perform applic
 ation initialization:  if (!InitInstance (hInstance, nCmdShow))  {return FALSE;  }  hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_CTEST));  // Main message loop:  while (GetMessage(msg, NULL, 0, 0))  {if (!TranslateAccelerator(msg.hwnd, hAccelTable, msg)){  TranslateMessage(msg);  DispatchMessage(msg);}  }  return (int) msg.wParam;} FUNCTION: MyRegisterClass() PURPOSE: Registers the window class.//ATOM MyRegisterClass(HINSTANCE hInstance){  WNDCLASSEX wcex;&
 nbsp;  wcex.cbSize = sizeof(WNDCLASSEX);  wcex.style  = CS_HREDRAW | CS_VREDRAW;  wcex.lpfnWndProc  = WndProc;  wcex.cbClsExtra= 0;  wcex.cbWndExtra= 0;  wcex.hInstance= hInstance;  wcex.hIcon  = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_CTEST));  wcex.hCursor= LoadCursor(NULL, IDC_ARROW);  wcex.hbrBackground  = (HBRUSH)(COLOR_WINDOW+1);  wcex.lpszMenuName  = MAKEINTRESOURCE(IDC_CTEST);  wcex.lpszClassName  = szWindowClass;  wcex.hIconSm= LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));  return Re
 gisterClassEx(wcex);} FUNCTION: InitInstance(HINSTANCE, int) PURPOSE: Saves instance handle and creates main window COMMENTS:In this function, we save the instance handle in a global variable and//create and display the main program window.//BOOL InitInstance(HINSTANCE hInstance, int nCmdShow){ HWND hWnd; hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,   CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); if (!hWnd) {   return FALSE; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); retu
 rn TRUE;} FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM) PURPOSE: Processes messages for the main window. WM_COMMAND  - process the application menu// WM_PAINT  - Paint the main window// WM_DESTROY  - post a quit message and returnLRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam){  int wmId, wmEvent;  PAINTSTRUCT ps;  HDC hdc;  switch (message)  {  case WM_COMMAND:wmId  = LOWORD(wParam);wmEvent = HIWORD(wParam);// Parse the menu selections:switch (wmId){case IDM_ABOUT:  DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);  break;case IDM_EXIT:  DestroyWindow(hWnd);  break;default:  return DefWindowProc(hWnd, message, wParam, lParam);}break;  case WM_PAINT:hdc = BeginPaint(hWnd, ps);// TODO: Add any drawing code here...EndPaint(hWnd, ps);break;  case WM_DESTROY:PostQuitMessage(0);break;  default:  
 p;  return DefWindowProc(hWnd, message, wParam, lParam);  }  return 0;}// Message handler for about box.INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam){  UNREFERENCED_PARAMETER(lParam);  switch (message)  {  case WM_INITDIALOG:return (INT_PTR)TRUE;  case WM_COMMAND:if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL){  

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-28 Thread AudioGames.net Forum — New releases room: sneak


Re: Star traders rpg for IOS accessibility update

Hello! I purchased this game this morning, and I gotta say its deffinatly worth the 3 USD I paid. I love it. The controls are a little tricky at first, so Ill attempt to explain it here, and if people still need help after they read I dont mind doing a review on it and a lets play or something.So, the first screen you are presented with is the menu screen, this is where you will select your new game saved games options and various developer/help info.To get started just click on the new game button.optionally you ccan go in and choose to turn off the music. Its a nice selection, however its a bit of a pain when youre trying to read some of the dialogue. I have mine turned off.Next youll be presented with the create new pilot screen, you will type in your pilots name here, and then scroll through and adjust the sliders according to what you want to play, for starting I would recommend setting the di
 fficulty slider to 100, this will allow you to play the game, however unlocks are not available, that is you wont unlock anything new by playing in this difficulty level. next is your profession. the first one in the list is a star trader, and is probably the best for starting out with.The next slider is your faction, I honestly dont know what the difference is between all of the factions, I guess youll learn those differences with game play, the last slider is your ship slider. Im not sure how to get info on the different ships, Im sure theres a help documentation on it, but for right now you can just leave it at the first one. now just click on create new game, and whammo start playing.youll be presented with a backstory and what not yu just go ahead and read all of that and next next next blah blah blah. Now, at the top of your screen it will give you coordanents, a date, fuel, and, Im assuming the last number is t
 he amount of experience untill your next level, but I could be wrong.right below this information depending on the difficulty level you choose at first wil be something that says button button, if this doesnt show up for you, it probably means you selected 100 percent. if you selected the challenging, default selection), this button when pressed will say something like you need water fuel and supplies blah blah blah, and then you click next and it tells you your first assignment. basicly if you see this button button below the coordanents and date its a good idea to check out what it says. Its kind of like your status report.Next will be street hud normal, or if you read it char by char its st hud normal. this button will take you back to the main menu, not sure why it is called that, but anyway. the next button ismenu button, this button when pressed will switch your interface around and is required when youre wanting to select a dest
 ination that does not relate to a job. next button is the bridge button, this will take you to the bridge and show you the status report also allow you to patrol, spy, and all that good stuff, you wont be doing any of that at first though, anyway.the next three buttons that you will see are st urbin, st wilds, st play. the first two at first will be dimmed so you cant select those. From here on out, Ill just be calling them urbin, wilds, and play. the play button is what you will do to perform actions, this is a turn by turn game, so your actions are not actually sent untill you press this button.So, the first thing you will do on this page is press the play button. This will send you to your factions star dock and allow you to go to palace. Remember that st urbin button and wilds button that were dimmed a little while ago? You can go ahead and click on those now as the ship has traveled to the star dock, youll want to go to urbin firs
 t though.Then once you scrolldown youll notice a description of the location and itll give you various ratings at the end, those arent really important right now and are best ignored untill you find out what they mean for you in the game. Now as you scroll down youll notice that palace has a star by it, that means that it is a special interaction that you need to do, so go ahead and click on that button. at the bottom of the page it will say attempt job or not now, youll want to click on attempt job, and then complete job, and blam all done.Youll get your payment and youll be able to continue. Now that youve got yourself a bit of cash youll want to go refuel your ship and purchase food stuffs for your crew so they dont smack you around. you can do this by going back to the urbin menu and going down to exchange. in this menu youll be presented with several different resources that you may 
 or may not need. luckily for us water fuel and lux foods are the top two items, so youll go into the water fuel menu and go down to where it has the slider, youll want to get that slider all the way to 100, you may have to double tap and hold then slide it to the right to get it to 100 or you 

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-28 Thread AudioGames.net Forum — New releases room: dan_c


Re: Star traders rpg for IOS accessibility update

well, I just downloaded this again.Ive found the hints which is great, especially on the buttons that arent obvious at first glance.Im having one problem so far, which is that the sliders seem to work fine, but I couldnt always find the info I was looking for when selecting a starting ship. profession and so on.this is also the case in the unlocks menu, where by clicking on something or selecting a slider doesnt seem to show the info next to it consistently.Im using an IPhone 4 running IOS7, however Ill be using a 5s as of next week so well see if that makes any difference.Thanks so much for taking the time to add voiceover access! cant wait to see where this game goes when the kinks are sorted, and indeed what you guys work on next!URL: http://forum.audiogames.net/viewtopic.php?pid=163402#p163402

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Re: [Audiogames-reflector] Smack me for windows released, open source and with podcast!

2014-01-28 Thread AudioGames.net Forum — New releases room: samtupy1


Re: Smack me for windows released, open source and with podcast!

Nice game! One bug, You need to make your key list aray have a max items of 6 and not 5, otherwise if you press more than one key while playing, you get a runtime error!URL: http://forum.audiogames.net/viewtopic.php?pid=163403#p163403

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Re: [Audiogames-reflector] injustice ultimate edition questions

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: injustice ultimate edition questions

Hi,I have the game activated on steam, but I dont know if I got a soundtrack code.Whats the difference between the original game score and the injustice ultimate edition album?URL: http://forum.audiogames.net/viewtopic.php?pid=163405#p163405

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Re: [Audiogames-reflector] question about installing debian...

2014-01-28 Thread AudioGames.net Forum — Off-topic room: Ethin


Re: question about installing debian...

Hi Daniel,Go to the boot screen, press s, then press enter. If no speech is heard, its trying to come through a sound card that is either internally in your computer, or it isnt sure which device to come through. Im not sure how to fix that one. About the vm, packages are selected like this:1 3 5 7 9 10Read the list of packages and select each package, adding a space between each number to select.URL: http://forum.audiogames.net/viewtopic.php?pid=163404#p163404

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Re: [Audiogames-reflector] injustice ultimate edition questions

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: injustice ultimate edition questions

Hi,I have the game activated on steam, but I dont know if I got a soundtrack code.Whats the difference between the original game score and the injustice ultimate edition album?edit: this is not the games soundtrack. If you were expecting story mode music, arena music and such, then you wont be getting it.Its basically promotion material, with sogns by bands, which, I might add, the only track youll be hearing in the actual game is Angel, by Depech Mode. The erst are not featured in the actual game at all.URL: http://forum.audiogames.net/viewtopic.php?pid=163405#p163405

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Re: [Audiogames-reflector] injustice ultimate edition questions

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: injustice ultimate edition questions

Hi,I have the game activated on steam, but I dont know if I got a soundtrack code.I have a question. How do I start playing the pc version? SOmeone keeps saying about a eprformance test. Should I get sighted help for this?URL: http://forum.audiogames.net/viewtopic.php?pid=163405#p163405

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Re: [Audiogames-reflector] injustice ultimate edition questions

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: death_rattlehead


Re: injustice ultimate edition questions

Heres some high level Injustice gameplay if interested. This is my youtube channel.https://www.youtube.com/watch?v=OUAYdY1hrz4URL: http://forum.audiogames.net/viewtopic.php?pid=163406#p163406

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Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: death_rattlehead


Re: Injustice Gods Among Us. More accessible than before.

I officialy began recording high level matches in my youtube channel for Injustice.Heres my first set of matches with a random player online, who happened to be really good actually.https://www.youtube.com/watch?v=OUAYdY1hrz4URL: http://forum.audiogames.net/viewtopic.php?pid=163407#p163407

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Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-28 Thread AudioGames.net Forum — Off-topic room: Ethin


Re: tell me your ideas and segestions about my new Game Engine

Hi visualstudio,Dont just say, Ill do this and this and this and this and this and ...! Dont start planning ahead so far into the future. Start from square 1, take it easy. Dont set up a wiki, a forum, a web site, etc, until you have a good foundation to do so. You really need to make it cross platform however. That is a definite go ahead. Not making it cross platform is a definite no no. If you want to make a game engine, release the current source to us so we can test it out. HOw are we supposed to give you ideas, improve it etc if you dont release the source to us?about the compiler. Compilers are very difficult programs to make. GCC took over 2 years just to get off of the ground. Do not say, Itll have a compiler in version x.x! because it probably wont. Try something less complicated before taking the huge hurtle to develop a compiler, which, in theerie, probably wont work on your first try. A
  compiler requires a lexical analyzer, a translator, and a linker that will compile your code into an executable binary image that the CPU can load and process. First, try and make an interpreter. Make a simple one. Try Bison, for instance. Its easy to use and generates good LR (1), LALR (1) and IELR (1) parsers in c and C++. Read the Bison manual and follow the tutorials. Then, build a very simple calculator in Bison. Take that forward and expand it so it can print to stdout. Then, add variables, line tracking capabilities, and memory management. Keep going until you build a full programming language.Also, one last thing. Do not use MinGW! It has a very out of date version of GCC. They use version 2.95 of GCC. Use Microsoft Visual Studio Express, and compile using there compiler. You can do things faster in VS than you can with any other environment. Trust me.URL: http://forum.audiogames.net/viewtop
 ic.php?pid=163408#p163408

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Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-28 Thread AudioGames.net Forum — New releases room: SoundMUD


Re: Updates by SoundMUD

You can create alliances in a multiplayer game before it starts. And you can have an AI as an ally.URL: http://forum.audiogames.net/viewtopic.php?pid=163374#p163374

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Re: [Audiogames-reflector] Who has accidentally thrown their phone in the wash?

2014-01-28 Thread AudioGames.net Forum — Off-topic room: Ethin


Re: Who has accidentally thrown their phone in the wash?

I havent sent anything through the wash, but I did spill some milk, a full glass, on one of my Toshiba laptops. It surprisingly still worked, even with the milk inside it. It got cleaned out a few days later. My mom has dropped her phone in the toylet many times, usually when Im on the phone with her.URL: http://forum.audiogames.net/viewtopic.php?pid=163409#p163409

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[Audiogames-reflector] Wordpress Problem

2014-01-28 Thread AudioGames.net Forum — Off-topic room: king gamer222


Wordpress Problem

Hey folks. So I made two pages on Wordpress, using the iOS app. When I clicked publish, it did something, but it didnt make the pages. When I typed in the url, I get a not found. If you like, a href="" you can pay me a visit/a.URL: http://forum.audiogames.net/viewtopic.php?pid=163410#p163410

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[Audiogames-reflector] Wordpress Problem

2014-01-28 Thread AudioGames.net Forum — Off-topic room: king gamer222


Wordpress Problem

Hey folks. So I made two pages on Wordpress, using the iOS app. When I clicked publish, it did something, but it didnt make the pages. When I typed in the url, I get a not found. If you like, a href="" can pay me a visit/a.URL: http://forum.audiogames.net/viewtopic.php?pid=163410#p163410

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: janagirl


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

OK. And I myself have problems installing the saysetup on win 7. Errors appear and I can choose to cancel, ignore or retry.URL: http://forum.audiogames.net/viewtopic.php?pid=163411#p163411

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[Audiogames-reflector] Wordpress Problem

2014-01-28 Thread AudioGames.net Forum — Off-topic room: king gamer222


Wordpress Problem

Hey folks. So I made two pages on Wordpress, using the iOS app. When I clicked publish, it did something, but it didnt make the pages. When I typed in the url, I get a not found. If you like, a href="" can pay me a visit/a.URL: http://forum.audiogames.net/viewtopic.php?pid=163410#p163410

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Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: Injustice Gods Among Us. More accessible than before.

death_rattlehead I sent you an email back and added you on skype. Just drop me a message and well chat SF. URL: http://forum.audiogames.net/viewtopic.php?pid=163412#p163412

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-28 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu


Re: bokurano daiboukenn 3

where can i find Kite string?URL: http://forum.audiogames.net/viewtopic.php?pid=163414#p163414

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Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: ghost rider


Re: Injustice Gods Among Us. More accessible than before.

Deathrattlehead, could you addanks!pe name is theghostrider132. Th me on skype please? My skyURL: http://forum.audiogames.net/viewtopic.php?pid=163413#p163413

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-28 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu


Re: bokurano daiboukenn 3

and the suppresser is not shown in 7-4 for me!URL: http://forum.audiogames.net/viewtopic.php?pid=163415#p163415

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-28 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu


Re: bokurano daiboukenn 3

Hi yukionozawa, could you check your private messeges? i have uploadet my saved games. kill the boss in 1-4 on the normal mode, altso save1.dat and try this on the harder mode on the save2.dat file! thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=163416#p163416

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Re: [Audiogames-reflector] How can I play as adventurer in Entombed?

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: boy


Re: How can I play as adventurer in Entombed?

To unlock the adventurer job, play as a wandderer thief. When you choose thief as your second job, you will get the adventurer job.URL: http://forum.audiogames.net/viewtopic.php?pid=163417#p163417

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Re: [Audiogames-reflector] Adventure At C:

2014-01-28 Thread AudioGames.net Forum — New releases room: audioracer


Re: Adventure At C:

[[wow]]. I wish there was a post that talked about all the accomplishments you can get and how to get them. I shall go try the music boss now to see if I can jump the pit. And Accomplishments gets you bits as well. So that helps. I remember the accomplishments for 25000 bits. I wonder if there is one for 5 bits.URL: http://forum.audiogames.net/viewtopic.php?pid=163418#p163418

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Re: [Audiogames-reflector] entombed monk class questions

2014-01-28 Thread AudioGames.net Forum — General Game Discussion: boy


Re: entombed monk class questions

The combo is simlly a way to make more attacks in one regular attack. Each time you level it, you will do more attacks more frequently with a regular attack. Like, you would punch twice, then if the combo worked, there would be maybe one more attack.URL: http://forum.audiogames.net/viewtopic.php?pid=163419#p163419

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