Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-06 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Yeah it really really worth it, the game is really awesome, but very buggy, alot of buggs in it, I contacted its developers, they said they are finding all the buggs and fixing them, and an update is coming very soon, maybe you'll see the new update after a few days.

URL: http://forum.audiogames.net/viewtopic.php?pid=194159#p194159




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Re: Cyber Knights discussion

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : bigdog via Audiogames-reflector


  


Re: Cyber Knights discussion

awe man sad you don't have it for IOS but keep up your hard work.

URL: http://forum.audiogames.net/viewtopic.php?pid=194158#p194158




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Re: Pontes Media Downloader - a friendly youtube downloader - version 2.0

2014-11-06 Thread AudioGames . net Forum — Off-topic room : kool_turk via Audiogames-reflector


  


Re: Pontes Media Downloader - a friendly youtube downloader - version 2.0

Excellent, so far it works and no crashing.I'll keep the older version around just in case, but so far it looks like I won't need to go back to using that version.

URL: http://forum.audiogames.net/viewtopic.php?pid=194157#p194157




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-06 Thread AudioGames . net Forum — New releases room : bee_songkran via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi folks!I also buy game as well.I can say this game will make me play a lot same as swamp that on the computer one.But sadly stilll some bug though for IPhone 5.Hope the developer will take sometimes to fix it soon.But it was worth to pay though.I like the game and everything like music theeme it was great though.Best!Bee!

URL: http://forum.audiogames.net/viewtopic.php?pid=194156#p194156




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Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: Hooking Speech Manager class into Dynamic Menu

Hi,Unfortunately, this did not work. Alternatively, where is the lib directory? Figured I'd just create a "lib" directory, and put the files there, but that didn't work either.Edit: Hmm. So my set_error_output log created the following log. I'm not sure what it's saying the Ilogical Operation is.Engine error from function: bool screen_reader_set_library_path(int, const string&in)Error: Illogical operation.Call stack size: 2File: C:\bgtstuff\firstshift\speech_manager.bgtLine: 34 (1)Function: void speech_manager::init(string, string = "")File: C:\bgtstuff\firstshift\Firstshift.bgtLine: 16 (1)Function: void main()Engine error from function: bool screen_reader_set_library_path(int, const string&in)Error: File not found.Call stack size: 2File: C:\bgtstuff\firstshift\speech_manager.bgtLine: 35 (1)Function: void speech_manage
 r::init(string, string = "")File: C:\bgtstuff\firstshift\Firstshift.bgtLine: 16 (1)Function: void main()edit2: Okay, so something happened with the init call, because now even with jaws it's not working, and it worked earlier.Here's my current code. I left the init call to initialize speech manager exactly the same, so is it the order I put all the other stuff in?#include "dynamic_menu.bgt"#include "speech_manager.bgt"//The main menu, speech and other things.speech_manager speech;sound music;void main(){music.stream("sounds/music/mainmenu.ogg");music.volume = -10;show_game_window("Test");dynamic_menu menu;set_error_output("error.log");music.play_looped();speech.init("Config", "Encrypttest");int result;menu.set_speech_mode(speech.mode);menu.set_tts_object
 (speech.sapi);menu.add_item_tts("start");menu.add_item_tts("exit");result=menu.run("Please choose an option.", true);}

URL: http://forum.audiogames.net/viewtopic.php?pid=194155#p194155




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Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: Hooking Speech Manager class into Dynamic Menu

Hi,Unfortunately, this did not work. Alternatively, where is the lib directory? Figured I'd just create a "lib" directory, and put the files there, but that didn't work either.Edit: Hmm. So my set_error_output log created the following log. I'm not sure what it's saying the Ilogical Operation is.Engine error from function: bool screen_reader_set_library_path(int, const string&in)Error: Illogical operation.Call stack size: 2File: C:\bgtstuff\firstshift\speech_manager.bgtLine: 34 (1)Function: void speech_manager::init(string, string = "")File: C:\bgtstuff\firstshift\Firstshift.bgtLine: 16 (1)Function: void main()Engine error from function: bool screen_reader_set_library_path(int, const string&in)Error: File not found.Call stack size: 2File: C:\bgtstuff\firstshift\speech_manager.bgtLine: 35 (1)Function: void speech_manage
 r::init(string, string = "")File: C:\bgtstuff\firstshift\Firstshift.bgtLine: 16 (1)Function: void main()

URL: http://forum.audiogames.net/viewtopic.php?pid=194155#p194155




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Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: Hooking Speech Manager class into Dynamic Menu

Hi,Unfortunately, this did not work. Alternatively, where is the lib directory? Figured I'd just create a "lib" directory, and put the files there, but that didn't work either.

URL: http://forum.audiogames.net/viewtopic.php?pid=194155#p194155




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Re: alter aeon help

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector


  


Re: alter aeon help

You can always use the areas  command to estimate which level is good for you. For example, type areas 22 to see areas that're quite OK for lv22. As for druid eq, I can't help you. I myself can't manage equipment well...

URL: http://forum.audiogames.net/viewtopic.php?pid=194154#p194154




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Re: Braillemon status update!

2014-11-06 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Braillemon status update!

@Jef,You can in fact fight other gym leaders like Brock and Misty. Blind man Kyle is just there outside of Mt. Moon I think, to test you or something.

URL: http://forum.audiogames.net/viewtopic.php?pid=194153#p194153




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Re: Bug in Ultrapower

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Bug in Ultrapower

lolL

URL: http://forum.audiogames.net/viewtopic.php?pid=194152#p194152




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game request

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector


  


game request

Hello all. does anyone have the Japanese rpg cave of wonders? the link on the websight doesn't work.

URL: http://forum.audiogames.net/viewtopic.php?pid=194151#p194151




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Re: "Hunter" and other licences

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : harrylst via Audiogames-reflector


  


Re: "Hunter" and other licences

I bought super liam when on sale, and i don't regret this.May I ask where I can get the free version of super liam? I'd love to play it again

URL: http://forum.audiogames.net/viewtopic.php?pid=194150#p194150




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Re: Angelgift Teaser

2014-11-06 Thread AudioGames . net Forum — New releases room : faelnar . christopher via Audiogames-reflector


  


Re: Angelgift Teaser

I'm so excited to play this game!

URL: http://forum.audiogames.net/viewtopic.php?pid=194149#p194149




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Re: 3 Kingdoms Mud

2014-11-06 Thread AudioGames . net Forum — New releases room : bladestorm360 via Audiogames-reflector


  


Re: 3 Kingdoms Mud

As of today, you now start with some basic gear at login. It isn't anything special, but it's something. You can still drop link and keep your equipment, but now if you log out and back in at any time, you start with some basic newbie gear. You can also use the gearup command to acquire said gear at any time, for example if you lose your equipment upon death.Most of this info can be found from announcement 802 onward, so aread 802, aread 803, etc. I think they're in the process of updating the helpfiles. The quest helpfile has been updated, and I don't know if newbieland has a helpfile itself or not, or if they've disabled the level 5 warning. A lot of people I've seen sign up lately just use the jump start machine now, since starting from level 1 is basically pointless now that you can access newbieland up to level 50.Also, a few things I should have mensioned early on.Autohp will remove the automatic HP display every round of co
 mbat, if you don't like that.There are histories for pretty much every channel. For any chatline, such as flapchat or your guild channel, it's channel, then a hyphen, then an h. So for the newbie channel, it'd be newb -h to see the history. For tells, says, shouts and other things, it's usually the word and then hist. Tellhist, sayhist, shouthist, etc.Hope that helps some of you get started! If you'd like any help getting experience or gear, just let me know, I'm gordan in game, and I'll do what I can. Hope to see you there!

URL: http://forum.audiogames.net/viewtopic.php?pid=194148#p194148




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Re: Braillemon status update!

2014-11-06 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector


  


Re: Braillemon status update!

Hi,Jeffb, regarding the Pokêdex, the actual names are shown in there when you caught the corresponding Pokêmon. But it doesn't get filled in the right order necessarily, since every Pokêmon has a set number. So, the first Pokêmon you get maybe is not number 1, but number 28 or something else. Yo have to go through the list to see which Pokêmon are in there already.Best regardsTikki

URL: http://forum.audiogames.net/viewtopic.php?pid=194147#p194147




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Re: a proposal, jaws lite shareware by freedom scientific

2014-11-06 Thread AudioGames . net Forum — Off-topic room : danny via Audiogames-reflector


  


Re: a proposal, jaws lite shareware by freedom scientific

Oh, just thought I would point out as well. This specific thing of sitting around paying off the government isn't just done by blind people, nore is it done by the majority, at least from what I know. I happen to go to the florida lighthouse program and know quite a few blind people who have jobs.

URL: http://forum.audiogames.net/viewtopic.php?pid=194146#p194146




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Re: a proposal, jaws lite shareware by freedom scientific

2014-11-06 Thread AudioGames . net Forum — Off-topic room : danny via Audiogames-reflector


  


Re: a proposal, jaws lite shareware by freedom scientific

I personally use nvda on a full time basis, mainly because I don't need the extra features of the other screen readers, that and jaws and I didn't get along on my old desktop. And to point out, while we may make a lot of money in the US, it has to do with the econimy as well. My parents themselves are struggling with trying to find a job, hents is why we are going back to arizona in january or febuary, and keep in mined they themselves are sited. I don't cair who's copyed who, I couldn't cair less if nvda even copyed the jaws window. If it gets the job done for me, so that by the end of the day I have enough done on the computer and i'm ready to go to sleep, that's what counts to me.

URL: http://forum.audiogames.net/viewtopic.php?pid=194145#p194145




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Re: Prometheus: The Eternal Wars

2014-11-06 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!Oh, yes, we got attacked, but we did not get hacked. However, we did have to restore the database some time back, maybe that is why.To those who got worried by this message, rest assured. Your account information was not stolen, and is secure and crypted with the best of methods available.

URL: http://forum.audiogames.net/viewtopic.php?pid=194144#p194144




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Re: death match project alpha

2014-11-06 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match project alpha

Hi, you can ignore that door. On red warp, the hacking doors lead into secret areas which contains a few useful, but not really awsome supplys, and sometimes their's even a text log. The room I think your trying to get into is either the one on the ladder to the left in the large room where the 3 enemies spring out at you. Each aero key matches a specific sound, but the keys arn't randomized. The trick is to memmorize them, like in simen.

URL: http://forum.audiogames.net/viewtopic.php?pid=194143#p194143




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Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: Hooking Speech Manager class into Dynamic Menu

Well, I turned Jaws on so that I didn't have to mess with Screen reader dependencies. Once I get it working with jaws I'll put the NVDA and SA files in the project.Edit: Yay, finally got it working. It'd help if I actually called the Init function. Ugg.Edit 2: Hmm, I shouldn't have to set a library directory. I put the libraries in the main project directory. later I'll organize it, but shouldn't that be enough?edit 3: Okay, so I can't test SA, but with NVDA, typing the full path of my project for lib_directory results in something about an escape warning. But again, I don't see why I should set a path because the sapi32.dll and the NVDAControllerClient32.DLL is there in the main directory where the script resides.

URL: http://forum.audiogames.net/viewtopic.php?pid=194137#p194137




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Re: Braillemon status update!

2014-11-06 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Braillemon status update!

Hi I like the game it would be nice if you could fight other gym masters besides just Blind Man Kyle. Also it be neat if you fought actuall trainers like Brock and Misty. Also it be nice if the pocadex wasn't pocamon1 2 etc but the actual names of the pockamon.

URL: http://forum.audiogames.net/viewtopic.php?pid=194142#p194142




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Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector


  


Re: Hooking Speech Manager class into Dynamic Menu

Hi,No, you don't have to, but I set it up so by default, the manager tells BGT to look in the "lib" directory, for my own convenience, if not necessarily for the convenience of others. To prevent this, use:speech.lib_directory = "";Let me know if that works.

URL: http://forum.audiogames.net/viewtopic.php?pid=194141#p194141




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Re: Accessible C++ Compiler

2014-11-06 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Accessible C++ Compiler

That puts you in a minority.  A very small one.  Every other time I've said this to a new blind programmer, the reactions have been interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=194140#p194140




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Re: Accessible C++ Compiler

2014-11-06 Thread AudioGames . net Forum — Developers room : Hayden via Audiogames-reflector


  


Re: Accessible C++ Compiler

Hi,Thanks; I appreciate the advice. I have no issue with using command prompt; I had a feeling that was the way to go with it. I've found most everything it outputs is read very well.

URL: http://forum.audiogames.net/viewtopic.php?pid=194139#p194139




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Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: Hooking Speech Manager class into Dynamic Menu

Well, I turned Jaws on so that I didn't have to mess with Screen reader dependencies. Once I get it working with jaws I'll put the NVDA and SA files in the project.Edit: Yay, finally got it working. It'd help if I actually called the Init function. Ugg.Edit 2: Hmm, I shouldn't have to set a library directory. I put the libraries in the main project directory. later I'll organize it, but shouldn't that be enough?

URL: http://forum.audiogames.net/viewtopic.php?pid=194137#p194137




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Re: alter aeon help

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Atlan via Audiogames-reflector


  


Re: alter aeon help

hi,i need help with the eq what is good for druids? and what are good areas for lvl 22?

URL: http://forum.audiogames.net/viewtopic.php?pid=194138#p194138




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Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: Hooking Speech Manager class into Dynamic Menu

Well, I turned Jaws on so that I didn't have to mess with Screen reader dependencies. Once I get it working with jaws I'll put the NVDA and SA files in the project.Edit: Yay, finally got it working. It'd help if I actually called the Init function. Ugg.

URL: http://forum.audiogames.net/viewtopic.php?pid=194137#p194137




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Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: Hooking Speech Manager class into Dynamic Menu

Well, I turned Jaws on so that I didn't have to mess with Screen reader dependencies. Once I get it working with jaws I'll put the NVDA and SA files in the project.

URL: http://forum.audiogames.net/viewtopic.php?pid=194137#p194137




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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2014-11-06 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hello everyone. I need the shipdock map and its Entities please

URL: http://forum.audiogames.net/viewtopic.php?pid=194136#p194136




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Re: Clok Mud

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Clok Mud

Their is no btsync for either of the packs. Go get them off of the bbs.

URL: http://forum.audiogames.net/viewtopic.php?pid=194135#p194135




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Re: alter aeon help

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: alter aeon help

Hi Atlan.I'm sorry I didn't understand your post what exactly do you need help with?

URL: http://forum.audiogames.net/viewtopic.php?pid=194134#p194134




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Re: Prometheus: The Eternal Wars

2014-11-06 Thread AudioGames . net Forum — New releases room : Exodus via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Oh. I didn't explain that very well I guess. I got through creation, salavaged a bit of debris, did a bit of flight training, wend and bought clothes and a gun and ammo. I'd walked back to my ship and bam... disconnect. I Tried to log in earlyer and the game says my user name doesn't exist. I saw something about announcements about the game being hacked. Could the game have not had the chance to save me so when it wend down I went poof?

URL: http://forum.audiogames.net/viewtopic.php?pid=194133#p194133




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Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector


  


Re: Hooking Speech Manager class into Dynamic Menu

Hi,Add_item_tts works for SAPI and for screen readers. Calling add_item is for playing sounds only.If the menu is using SAPI instead of your screen reader, then BGT probably failed to find the required libraries.Try setting:speech.lib_directory = "";Before the call to init, if any.HTH

URL: http://forum.audiogames.net/viewtopic.php?pid=194132#p194132




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Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector


  


Re: Hooking Speech Manager class into Dynamic Menu

Hi,Add_item_tts works for SAPI and for screen readers. Calling add_item is for playing sounds only.HTH

URL: http://forum.audiogames.net/viewtopic.php?pid=194132#p194132




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Re: The contraversy of Mallenche, and its creator, Howard Sherman

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


Re: The contraversy of Mallenche, and its creator, Howard Sherman

Mmm, interesting Dark. Do you also judge audio dramas by the quality of their sound effects? It seems to me that you are unwilling to acknowledge the ideal of parser IF , if not the implementation. To me, IF is no different from any other illusory craft; it's greatest when the player and the author of the program are in complete accord. Of course that doesn't happen 100% of the time but I think most experienced IF players find that it happens often enough that of course we know what was intended. Now whether that's adequate for you or others is a matter of opinion, but I see closed parsers and "Point and click" as fundamental violations of player intent if not actually then in spirit. I do acknowledge that there are *excellent* examples of the latter, but they are IMO almost always overshadowed by the almost innate beauty of well-executed IF. The only w
 ay I can imagine this not being the case is if your experience with IF has been so very poor that you really haven't enjoyed the advantages of an open parser, which could only be true if your inputs were simply way too advanced and/or unguessable to have been of any use to the game ( yes, I said game, not program  ). Now, I have played IF for many, many, many years and I do accept that there is a certain lingua franca of IF that one cannot just guess, and for what that's worth I think this has to change, in keeping with ideals. But I've yet to see anyone disagree with the idea of reconciling computers for use by players, instead of the other way around. That's how IF started--when someone wanted to express their experience to their children about cave exploration. Perhaps you just don't agree with that ideal, or consider any artistic merit outside of the in-game
  prose to be beside consideration--I don't know, I'm just guessing.Anyway, JMO. I'm sure this will continue to be something I'll just never fully understand. 

URL: http://forum.audiogames.net/viewtopic.php?pid=194131#p194131




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Re: The contraversy of Mallenche, and its creator, Howard Sherman

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


Re: The contraversy of Mallenche, and its creator, Howard Sherman

Mmm, interesting Dark. Do you also judge audio dramas by the quality of their sound effects? It seems to me that you are unwilling to acknowledge the ideal of parser IF , if not the implementation. To me, IF is no different from any other illusory craft; it's greatest when the player and the author of the program are in complete accord. Of course that doesn't happen 100% of the time but I think most experienced IF players find that it happens often enough that of course we know what was intended. Now whether that's adequate for you or others is a matter of opinion, but I see closed parsers and "Point and click" as fundamental violations of player intent if not actually then in spirit. I do acknowledge that there are *excellent* examples of the latter, but they are IMO almost always overshadowed by the almost innate beauty of well-executed IF. The only w
 ay I can imagine this not being the case is if your experience with IF has been so very poor that you really haven't enjoyed the advantages of an open parser, which could only be true if your inputs were simply way too advanced and/or unguessable to have been of any use to the game ( yes, I said game, not program  ). Now, I have played IF for many, many, many years and I do accept that there is a certain lingua franca of IF that one cannot just guess, and for what that's worse I think this has to change, in keeping with ideals. But I've yet to see anyone disagree with the idea of tuning computers for use by players, instead of the other way around. That's how IF started--when someone wanted to express their experience to their children about cave exploration. Perhaps you just don't agree with that ideal, or consider any artistic merit outside of the in-game pros
 e to be beside consideration--I don't know, I'm just guessing.Anyway, JMO. I'm sure this will continue to be something I'll just never fully understand. 

URL: http://forum.audiogames.net/viewtopic.php?pid=194131#p194131




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Re: frameworks to develop audiogames

2014-11-06 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: frameworks to develop audiogames

If you're wrapping C++ code without intermediate C layers, then you know what you're doing already and my comments are not aimed at you.  You're also building a library that will be basically useless in any other language that needs a C API, but hey-your loss.  perhaps you already have something in C++ that you're already having to limit yourself to VS 2008 for, but if not, don't go down that road.But seriously, the compiler restriction is a huge deal, mostly because Microsoft has now given us all of C++11 and we can't access it if we're building Python extensions in any way.  The controversies about C++11 aside, there are killer features in there that boost productivity a lot.Someone needs to do a PEP to get the official windows builds updating with the MS compiler suite; MS seems to actually be deciding that updating C++ is now a worthwhile thing.  VC++ 2014 is dropping stuff towards C++14, etc.  It's k
 ind of like saying that you have to build libraries for Python 3 in Python 2, or some similar nonsense.As for authorization, we've had this conversation before on these forums: any authorization scheme can be cracked, need only be cracked once, and that's it.  So using Python makes development months shorter and maybe gets you cracked one month earlier.  But you can be smarter-there are other things besides bytecode shuffling.  For example, full-on encryption of the pyc files with a modded interpreter, writing a small but crucial piece of the application in C and having that piece also be responsible for authorization, and whatever else your devious mind can come up with.  Since C++ would only buy a couple months at most anyway, I don't see what the problem here is.But really the question of authorization is this.  Is there someone in the target audience who is both smart enough to crack it and who would care to crack it?  I t
 hink not for Python-I could easily come up with a nonstandard method that's not worth your time.  There are few programmers in this community who would have the knowledge to actually reverse bytecode shuffling for sourcecode extraction, and it maybe takes 2 days for me to move chunks of critical logic into C.  Which I can do at the end of the project when it's ready for release and I've got something to actually worry about authorizing.

URL: http://forum.audiogames.net/viewtopic.php?pid=194130#p194130




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Re: Accessible C++ Compiler

2014-11-06 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Accessible C++ Compiler

Visual studio sort of works, but it depends which version.  Every version has its own unique special big problems, and I sort-of-jokingly call it the choose your hell adventure game.  The problem is that for stuff beyond the basics, Visual Studio is it for windows-there are huge swathes of the Windows API that aren't on MinGW, and VS is the only IDE that talks to the MS compilers right.Eclipse is more accessible, assuming you can get it set up in the first place.  But doing that isn't so easy for C++, requiring as it does a working MinGW or Cygwin toolchaijn and a bunch of configuration.Now, I'm going to be "helpful", but you're going to disagree.  You won't in 6 months or so, but you probably will for now.  I know of few if any blind programmers who don't follow this path in the end and I know of few if any just-starting blind programmers that like this answer.  Nevertheless, it's the only one 
 I and everyone I know have found barring a great deal of experience as a sighted developer before going blind:Use the command prompt.  All your accessibility issues disappear, you get next to nothing from the IDE as a blind person, and literally any compiler works.  You'll also be in a quite good position to program on Linux down the road, administer a webserver, or to go into a variety of other different places.  It works with most programming languages, all version control systems I am aware of, and there are even some languages (like Python) where lots of sighted people do it, too.  Using cin and cout is how it's done, and because your IDE isn't redirecting to inaccessible text controls, you get them read automatically.  I know the command prompt can seem frightening, but barring some sort of legislative change or a suddenly philanthropic company caring and spending hundreds of thousands of dollars, you're going to spend more tim
 e in the end fighting your IDE than just learning the command prompt.If you have Visual Studio, you can get at it by looking up how to launch the developer command prompt; cl myfile.cpp compiles, myfile runs it.  Literally everything reads with no further hoops.  Specific directions depend on the version, but once you figure it out you can make a desktop shortcut.  If you don't have Visual Studio, you want it because it's basically the only good Windows compiler.What are you trying to do in C++, anyway?  We may need to go into project management and build systems for anything larger than very very small.  I'm not sure why C++ is coming up again-the "Should I use C++ for audiogames?" question has been hammered into the ground and buried forever, or I'd have thought anyway.  If you're dead set on it, go look at CMake, and then be very very afraid.  Or fight your IDE because your IDE does the same things,
  only with a ton of accessibility "adventures".  If you are dead set on C++ and nothing will sway you, then good luck for you will need it.  But seriously-with C++, figuring out how to deal with inaccessible IDEs is only the beginning of the exquisite horror.  I say this as an experienced programmer with thousands of lines of C++ code.  The best thing you can do after figuring this problem out is to stop asking questions here and get on Stack Overflow-the answers to most of the C++-specific problems are well beyond the scope of what most people here do.

URL: http://forum.audiogames.net/viewtopic.php?pid=194129#p194129




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Re: Mortal Kombat x officially announced!

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

I agree. I will likely just buy the original, if at all... and hope that there are good unlockables. I didn't buy much dlc for MK 9 and may not for this one either... over the last few years I've found MK has started losing its appeal. It's fun, but the only factor that's always set it apart has been its blood factor... and it's starting to get old. lol The presentation is good though, so we'll see. The sounds are still similar to what we hear in MK 9 even from the stream... nevertheless I am excited for this game. We shall see come next year!

URL: http://forum.audiogames.net/viewtopic.php?pid=194091#p194091




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Re: Prometheus: The Eternal Wars

2014-11-06 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!Well, if you did not complete character creation, your username surely doesn't exist.If you disconnected during creation, the game cleans half-created accounts, so to speak.

URL: http://forum.audiogames.net/viewtopic.php?pid=194128#p194128




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Re: a proposal, jaws lite shareware by freedom scientific

2014-11-06 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: a proposal, jaws lite shareware by freedom scientific

Hi Diego, unfortunately, not all things are like you want. Jaws and window eyes copy features from others! No! when NVDA started existing, jaws had already 10 or 12 years since it was created. So, this is not, and will never be true. NVDA has copied most of the features of jaws, and this doesn't need so much work to realize it. But yeah, it needs work, especially to those who don't know what the jaws is, and who have never used jaws in their lives. 

URL: http://forum.audiogames.net/viewtopic.php?pid=194127#p194127




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Re: The contraversy of Mallenche, and its creator, Howard Sherman

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : bryant via Audiogames-reflector


  


Re: The contraversy of Mallenche, and its creator, Howard Sherman

The thing I don't like about gamebooks is that it is way to easy to cheat. What I mean is that if a player is not happy with the choice he/she made in the gamebook, all they have to do is hit the back button on their browzer to undo that choice and pick a different one. This would allow them to easily win the game. This is why I don't really play gamebooks, because I want the choices to actually result in consequences, and they don't when I can just hit the back button to undo my previous choice.

URL: http://forum.audiogames.net/viewtopic.php?pid=194126#p194126




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Re: The contraversy of Mallenche, and its creator, Howard Sherman

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: The contraversy of Mallenche, and its creator, Howard Sherman

Fundamentally Sebby, I think we approach the problem differently. I think of interactive fiction (any interactive fiction), as a game, a computer program. It is not a human, and no amount of if purist propergander will convince me of the "full natural language syntax" making it one. However complex your inputs, your still dealing with a machine that has no concept of the story it's trying to tell or the situation it's trying to convey, anymore than a computer program giving you an interactive audio environment of a forest knows what a tree is.This means I tend to think of inequities as problems with the program not with the authoring of a peace of fiction, rather the way that you would blaime the programming specifically for control issues in a game, but blaime the over all conception of the design if say the atmosphere is jarring. Usually in Parser based If I have found myself trying! the correct solution but perhaps not in the language the author inten
 ded. You can cryticize the author and say "oh well they should've used correct synonims), but ultimately nobody can think of everything. After all it's fairly easy to have your game respond the same way to "enter door" and "in", slightly less easy to consider that someone using the term "prye door open with crowbar", might be the same as the author's intended (and rather clunky), "force crowbar into door" This is what I mean. I don't think of gamebooks as "limiting the player's freedom" sinse how limited they are depends upon the author, so much as giving clear program instructions on how to proceed in the game. Playing guess the verb or guess the phrase always feels to me not like finding the solution to a puzzle, so much as simply typing instructions into an unworking program. This is as I said why to me limited parser, ie, clear instructions is the best, sinse why muck about with all the
  alternatives of opening a stuck door with a crow bar when "use crowbar with door" will adequately express the player's intention to the program, and allow her/him to try their solution and continue with the actual interactive fiction unhindered.I do think your correct on your differences of opinion idea where obscure puzzles are concerned, sinse while I personally think authors who have these bizarre turns of logic as in the Infocom games simply frustrate my efforts to explore the world and interact meaningfully with the story, there isn't particularly any rational reason for why. However, even obscure puzzles are imho better with a limited Parser sinse if a player knows they can try alternatives, they're probably more likely to keep guessing rather than shrug and just put the game down to being overly obscure.

URL: http://forum.audiogames.net/viewtopic.php?pid=194125#p194125




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Re: Bokurano Daibouken series : DB request

2014-11-06 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Bokurano Daibouken series : DB request

Hi Yukio. We do now have a genre category for Japanese games and several games such as Tia story have already been added, and I've got the descriptions from bladestorm. The Bokurano Daibouken  games are certainly going to get db entries, however Ive been rather unwell for the past couple of months, so maintaining the Database in any shape or form hasn't been a priority. I won't go into details but I've just had to apply for an extention of the final corrections for my doctorate due to said illness. I'll try to make the Bokurano Daibouken games more of a priority, sinse I do know several people have enjoyed the series. I  do personally wish myself there was a friendlier method of translation into English that didn't need six different bits of software, copying to clipboard, changing your computer language and keyboard etc.That has nothing to do with adding to the Db though, there are actually many important games t
 o add, paladin of the skies, Audio defense, Nebula, Lords and knights, Deathmatch and goodness knows how many others.

URL: http://forum.audiogames.net/viewtopic.php?pid=194124#p194124




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Accessible C++ Compiler

2014-11-06 Thread AudioGames . net Forum — Developers room : Hayden via Audiogames-reflector


  


Accessible C++ Compiler

Hello,I'm looking into C++, but have so far had issues find a totally accessible compiler/IDE. The primary issues that I'm currently having are finding a compiler wherein I can read any compilation errors that may arise, and also figuring out the most convenient way to read application output. I'm staring out with just basic console applications, making use of out and in for output and input, but JAWS doesn't particularly like reading content. The only way I've found thus far for reading them is to read the entire screen with insert b.So, can anyone recommend n IDE/compiler in which I can read the errors, and tell me what the best way would be to read the output from an application?

URL: http://forum.audiogames.net/viewtopic.php?pid=194123#p194123




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Re: frameworks to develop audiogames

2014-11-06 Thread AudioGames . net Forum — Developers room : Lex via Audiogames-reflector


  


Re: frameworks to develop audiogames

camlorn wrote:Actually, Cython is a horrible thing for a certain type of application.  If you're using it only for speed and not to bind C code you're fine.  Otherwise, you *have* to use VS 2008 or VS 2010, which means that you cant' use all the latest features.I am using cython to bind c++ code and find it completely OK for the job. Limitation about using certain version of MS compiler comes from the fact, that you have to use the same version of compiler which was used to build windows python distribution, and, therefore, is not cython-specific. The same would apply if you used boost::python or any other library/tool to develop python extensions.camlorn wrote:CFFI also has problems with Py2exe, at least if you're concerned about authorization.Frankly speaking, if you are concerned about authorizatio
 n - forget about python. It is practically impossible to hide your code from decompilation. Tricks with encrypting/changing bytecode were tried by big guys like dropbox, but were hacked right away by volunteers.camlorn wrote:Ctypes isn't hard, but it's pretty much the only option if you want it to work in all situations.  Which sucks a lot.And is not an option if you want to wrap c++ code. You, of course, might write a C wrapper for c++ code and then call it from ctypes, but that's not always feasible, cause other options are available.

URL: http://forum.audiogames.net/viewtopic.php?pid=194122#p194122




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Re: accessible bitcoin client on windows

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Victorious via Audiogames-reflector


  


Re: accessible bitcoin client on windows

I thought that stuff with qt-based guis were for the most part completely unusable (such as calibre, but it has an awesome command-line interface so its ok).

URL: http://forum.audiogames.net/viewtopic.php?pid=194121#p194121




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Re: my let's play bt sync folder and comments thread

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: my let's play bt sync folder and comments thread

hello, it works only with NVDA, and even then only with a lot of tinkering. while Setting up bt sync, object Navigation is your friend.

URL: http://forum.audiogames.net/viewtopic.php?pid=194120#p194120




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androide help desk

2014-11-06 Thread AudioGames . net Forum — Off-topic room : animeshhh via Audiogames-reflector


  


androide help desk

hi all i request u all to make this threat  to help other in there androide qwirys

URL: http://forum.audiogames.net/viewtopic.php?pid=194119#p194119




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Re: The contraversy of Mallenche, and its creator, Howard Sherman

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


Re: The contraversy of Mallenche, and its creator, Howard Sherman

Mmm, I thought the whole point of leaving open the parser was that you *didn't* get the impression that you were trapped inside a limited mechanic? Obviously, the parser and the player disagree. I don't accept that limiting the player is the answer. No justification will ever convince me of the need to constrain the player for their own benefit. So what if it's true? It's still wrong. Yes Dark, you hit the nail on the head re motive miscalculation. You've clearly run into similar circumstances. Most recent example in Divided We Fall: if you as a Catholic nurse decide in favour of blackmail to reach your ends, offering to keep your company in exchange for better recognition, you become a willing prostitute. That's not what I asked for, and not 
 what I wanted. I accept that life naturally proves ambiguous, but definitely not to that extent. And yes this is as much about good game design as anything, but I think it illustrates the problem of keeping a good story together while offering a limited selection of choices.I think this discussion once again says that different things work for different people. 

URL: http://forum.audiogames.net/viewtopic.php?pid=194118#p194118




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Re: death match project alpha

2014-11-06 Thread AudioGames . net Forum — New releases room : animeshhh via Audiogames-reflector


  


Re: death match project alpha

nice game

URL: http://forum.audiogames.net/viewtopic.php?pid=194117#p194117




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Re: a proposal, jaws lite shareware by freedom scientific

2014-11-06 Thread AudioGames . net Forum — Off-topic room : animeshhh via Audiogames-reflector


  


Re: a proposal, jaws lite shareware by freedom scientific

hi about copy features so i say that every one is copping each other i am with n v d a since it is the lightest screen reader and the fastest for windows 8.1 and in the one think no one can beet n v d a that it can run in portable mode without installing any thing in other side jaws and windows eyes are neded to install there drivers to run y the jaws has such a rediculus price of 1000 u s d they don't bother to think about students who are from backward nation like India and others so i stomped using jaws 4 ears a go at that time n v d a 2010.2 was there

URL: http://forum.audiogames.net/viewtopic.php?pid=194116#p194116




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Re: Learning iTunes.

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Learning iTunes.

LOL indeed Dark, you must be overjoyed!I too have bought a Stream, in the hope that I will now actually be listening to half the stuff I have on a fairly regular basis. I can use iTunes/iOS apps, but I do clearly need to be freed from some of the torture of it. Unfortunately, RNIB Overdrive is not definitely supported, and nor are played CDs directly, or even digital talking book import, but I suppose you can use a computer for that if you really need them, or I'll see if I can use any of my external USB DVD-ROM devices.You do still need iTunes for non-Apple content, though, despite the fact that iPhone is now more or less standalone. In other words, Audible without the Audible app, Podcasts, your own videos and music, PDF files and iBooks not bought from Apple, ringtones you've cut yourself. iTunes can also handle playlists, and various equaliser controls not directly accessible on the phone.Edit: RNIB Overdrive got back to me; yes the books are jus
 t MP3 once downloaded, so these too will easily work on the Stream. Yay!

URL: http://forum.audiogames.net/viewtopic.php?pid=194113#p194113




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Re: some code factory games needed

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: some code factory games needed

hi!.No, i don't have any walkthrough unfortunately. i've finished the game long time ago, in 2008. there are a very old topic where i've posted some clues here and there, with the user "seal" i think. we where both stuck time after time, and in that topic we managed to finish the game.It was "seal?", i don't remember really...

URL: http://forum.audiogames.net/viewtopic.php?pid=194115#p194115




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Re: Prometheus: The Eternal Wars

2014-11-06 Thread AudioGames . net Forum — New releases room : Exodus via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

uh. I had an account the other day and had just started playing. My internet went down so I assume I got disconnected. I'm trying to log back in today and it says that my user name doesn't exist. Bummer

URL: http://forum.audiogames.net/viewtopic.php?pid=194114#p194114




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Re: Learning iTunes.

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Learning iTunes.

LOL indeed Dark, you must be overjoyed!I too have bought a Stream, in the hope that I will now actually be listening to half the stuff I have on a fairly regular basis. I can use iTunes/iOS apps, but I do clearly need to be freed from some of the torture of it. Unfortunately, RNIB Overdrive is not definitely supported, and nor are played CDs directly, or even digital talking book import, but I suppose you can use a computer for that if you really need them, or I'll see if I can use any of my external USB DVD-ROM devices.You do still need iTunes for non-Apple content, though, despite the fact that iPhone is now more or less standalone. In other words, Audible without the Audible app, Podcasts, your own videos and music, PDF files and iBooks not bought from Apple, ringtones you've cut yourself. iTunes can also handle playlists, and various equaliser controls not directly accessible on the phone.

URL: http://forum.audiogames.net/viewtopic.php?pid=194113#p194113




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Re: some code factory games needed

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Bogdan via Audiogames-reflector


  


Re: some code factory games needed

How can you run private detective school on win 7? Can you write step by step here? I tryed a few times to play it but never worked.

URL: http://forum.audiogames.net/viewtopic.php?pid=194112#p194112




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a core-exile problem.

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : cw via Audiogames-reflector


  


a core-exile problem.

I don't know about anyone else, but I am having a bit of a problem wihth core-exiles. First of all, it takes a long time for me to do anything in core-exiles after I login using IE. Plus,  I can't seem to get access to anything under the tabs like system, account, and etc. I even tried loading it up in Firefox.  The slowness appears when I disable all my plugins, and i still can't get access to the games options that are under the tabs. Any ideas?

URL: http://forum.audiogames.net/viewtopic.php?pid=194111#p194111




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a core-exile problem.

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : cw via Audiogames-reflector


  


a core-exile problem.

I don't know aboutanyone else, but I am have a bit of a problem wiht coure-exiles. First of all, it take a long time for me to do anything in core-exiles after I login using IE. Plus,  I can't seem to get access t anything under the tabs like system, account, and etc. I evein tried loading it up in Firefox.  The slowness appears when I disable all my plugins, and i still can't get access to the games options that are under the tabs. Any ideas?

URL: http://forum.audiogames.net/viewtopic.php?pid=194111#p194111




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Bokurano Daibouken series : DB request

2014-11-06 Thread AudioGames . net Forum — Site and forum feedback : yukionozawa via Audiogames-reflector


  


Bokurano Daibouken series : DB request

Hi.I know Japanese games have had their original jenl on this site. Could moderators please add BK series to DB if possible? There are some descriptions written by bladestorm, requesting adding them, so writing the entire descriptions isn't required.

URL: http://forum.audiogames.net/viewtopic.php?pid=194110#p194110




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Bokurano Daibouken series : DB request

2014-11-06 Thread AudioGames . net Forum — Site and forum feedback : yukionozawa via Audiogames-reflector


  


Bokurano Daibouken series : DB request

Hi.I know Japanese games have had their original jenl on this site. Could moderators please add BK series to DB if possible? There are some descriptions wrote by bladestorm, requesting adding them, so writing the entire descriptions aren't required.

URL: http://forum.audiogames.net/viewtopic.php?pid=194110#p194110




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Bokurano Daibouken series : DB request

2014-11-06 Thread AudioGames . net Forum — Site and forum feedback : yukionozawa via Audiogames-reflector


  


Bokurano Daibouken series : DB request

Hi.I know Japanese games has had their original jenl on this site. Could moderators please add BK series to DB if possible? There are some descriptions wrote by bladestorm, requesting adding them, so writing the entire descriptions aren't required.

URL: http://forum.audiogames.net/viewtopic.php?pid=194110#p194110




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Re: Chaos Versions for bokurano daiboukenn 2 and bokurano daiboukenn 3

2014-11-06 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector


  


Re: Chaos Versions for bokurano daiboukenn 2 and bokurano daiboukenn 3

Please note that the official versions block loading any data saved by the chaose versions of Bokurano Daibouken. Make sure you backup your important save to avoid losing your data or making it useless.

URL: http://forum.audiogames.net/viewtopic.php?pid=194109#p194109




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Re: Bug in Ultrapower

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : adiluralbaev via Audiogames-reflector


  


Re: Bug in Ultrapower

Hello!Socheat wrote:make sure your up is up to date. the current version is 4.4Thank you, everything turned out!

URL: http://forum.audiogames.net/viewtopic.php?pid=194108#p194108




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Re: a proposal, jaws lite shareware by freedom scientific

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector


  


Re: a proposal, jaws lite shareware by freedom scientific

hello guys!I think the same commands as the developers of NVDA were not implemented on purpose, to have the user did not decorate any q and a list of keys, facilitating learning software.NVDA is free, yes, but other things make it better than other readers.For example,JAWS and Window-Eyes install VideU interseptors and most other things are slow and heavy.NVDA is already light, fast, easy to use, configure and portable, plus other resourcesI think any screen reader is totally innovative, NVDA, jaws and window eyes copy resources from others.

URL: http://forum.audiogames.net/viewtopic.php?pid=194106#p194106




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Re: accessible bitcoin client on windows

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: accessible bitcoin client on windows

Isn't the official client already accessible? It's just QT. If not, then of course there's always the command-line interface using RPC, which all clients should support.

URL: http://forum.audiogames.net/viewtopic.php?pid=194107#p194107




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Re: a proposal, jaws lite shareware by freedom scientific

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector


  


Re: a proposal, jaws lite shareware by freedom scientific

hello guys!I think the same commands as the developers of NVDA were not implemented on purpose, to have the user did not decorate any q and a list of keys, facilitating learning software.NVDA is free, yes, but other things make it better than other readers.For example,JAWS and Window-Eyes install VideU interseptors and most other things are slow and heavy.NVDA is already light, fast, easy to use, configure and portable, plus other resources

URL: http://forum.audiogames.net/viewtopic.php?pid=194106#p194106




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Re: some code factory games needed

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector


  


Re: some code factory games needed

hilos secretos de villa del agua.is inglish?

URL: http://forum.audiogames.net/viewtopic.php?pid=194105#p194105




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Re: my let's play bt sync folder and comments thread

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : ambro86 via Audiogames-reflector


  


Re: my let's play bt sync folder and comments thread

Hi, how I can use the code to download the bt sink folder? I've tried to install bt sink but then I don't know how insert the key for accessing the folder.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=194104#p194104




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Re: my let's play bt sync folder and comments thread

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : ambro86 via Audiogames-reflector


  


Re: my let's play bt sync folder and comments thread

Hi, how I can use the code to download the btsink folder' I've tried to install bt sink but then I don't know how insert the key for accessing the folder.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=194104#p194104




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Re: Pontes Media Downloader - a friendly youtube downloader - version 2.0

2014-11-06 Thread AudioGames . net Forum — Off-topic room : nelucampean via Audiogames-reflector


  


Re: Pontes Media Downloader - a friendly youtube downloader - version 2.0

Hello, againThanks to kool_turk, I\ve just coreected some minor bugs in Pontes Media Downloader that prevented downloading from some sites that are not officially supported by youtube-dl. If you are using the program only for big media servics such as youtube you do not need to install the revised version (2.0.5423)The revised version of the program can be found  here

URL: http://forum.audiogames.net/viewtopic.php?pid=194103#p194103




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Re: A new sound art project I've created

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: A new sound art project I've created

You're welcome.

URL: http://forum.audiogames.net/viewtopic.php?pid=194102#p194102




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Re: A new sound art project I've created

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: A new sound art project I've created

Thanks for that suggestion! O:-) I never tried this web site before. I know I asked this uestion beore, but I forgot the answer to it. Are royalty-free sounds basically free sounds obtained after you purchased a membership or something? I think that's how someone put it.

URL: http://forum.audiogames.net/viewtopic.php?pid=194101#p194101




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Re: A new sound art project I've created

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: A new sound art project I've created

Hi,Try to look for the sound on www.freesound.orghthsocheat

URL: http://forum.audiogames.net/viewtopic.php?pid=194100#p194100




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Re: some code factory games needed

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: some code factory games needed

hola, any walkthrough for private detective school both in español/spanish and inglés/english?gracias!/thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=194099#p194099




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Re: Bug in Ultrapower

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Bug in Ultrapower

make sure your up is up to date. the current version is 4.4

URL: http://forum.audiogames.net/viewtopic.php?pid=194098#p194098




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Re: Bug in Ultrapower

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Bug in Ultrapower

make sure your up is update to date. the current version is 4.4

URL: http://forum.audiogames.net/viewtopic.php?pid=194098#p194098




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Re: A new sound art project I've created

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: A new sound art project I've created

Hi again, I'm bringing this topic to the forefront because I am trying to find sounds, and basically do it the same Omar was doing, by downloading and extracting YouTube videos.I'm trying to find sounds of X-ray machines, CAT scanners, PET and SPET Scannrs, EEG's, HEG's and MEG's, and the like. This might be a lot, but I was wondering if there are sounds like that. Most sounds I find are short and hard to find, the really good ones I mean.Since these sounds will be public domain, and as long as no one has any intention of selling them, I think we should be fine. The reason I'm saying this is because I'm thinking about putting together a speech production about a medical facility and I would need these souns for whatever the procedures they were carrying out. I already have a few of what I need, but I'm still looking for more.

URL: http://forum.audiogames.net/viewtopic.php?pid=194097#p194097




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Re: Youtube Website, strange issue with search results

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Youtube Website, strange issue with search results

me too.

URL: http://forum.audiogames.net/viewtopic.php?pid=194096#p194096




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