Re: Eamon Adventure Browser "AKA" Eamon Revolutions

2014-11-13 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Eamon Adventure Browser "AKA" Eamon Revolutions

hi, what is emon anyway?

URL: http://forum.audiogames.net/viewtopic.php?pid=194764#p194764




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Re: Games from audiogame.it any good?

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


Re: Games from audiogame.it any good?

In case the preceding discussion isn't clear, FlareStar for iOS is released. As to their games generally, well to be honest I wasn't much taken by the puzzle-solving in Inquisitor, though perhaps I should either be trying harder or giving the story a bit more credit. In contrast, I was taken very well by the ambience in Inquisitor's Heartbeat and Audio Racing--just a pity you can't actually play the latter. I expect I'll like FlareStar for the same reason.So yes, pick them up; I have. 

URL: http://forum.audiogames.net/viewtopic.php?pid=194763#p194763




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Re: I'm so BORING!

2014-11-13 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Re: I'm so BORING!

It's official, my mother really is boring. She hit the first three points pretty much right on the head.

URL: http://forum.audiogames.net/viewtopic.php?pid=194762#p194762




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Re: Clok Mud

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector


  


Re: Clok Mud

Maps are available in most general stores. You can type map to see where you are or map nearby to see what areas are close by, but remember you must be holding the map to use it.

URL: http://forum.audiogames.net/viewtopic.php?pid=194761#p194761




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I'm so BORING!

2014-11-13 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


I'm so BORING!

But we already new that. The only difference now is that someone wrote an article about something that looks much more like a survey than a study to sorta-kinda define the most general cases.The top 9 ways boring people bore you.

URL: http://forum.audiogames.net/viewtopic.php?pid=194760#p194760




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Re: Any voice/TTS for android?

2014-11-13 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Any voice/TTS for android?

jennymariam wrote:What’s NewSo, what's so cool about TTS 3.0?High-quality voicesclip in feather hair extensionsFirst and foremost, Text-to-Speech 3.0 adds support for high quality voices. Just how drastic the difference is in day-to-day usage in various apps remains to be seen, but as far as file sizes go, we're talking about a jump from 5-6MB to 200+MB. The female English UK voice is a whopping 276MB.Well, this guy try to be human. but they didn't smart enough... so I'll report it.

URL: http://forum.audiogames.net/viewtopic.php?pid=194759#p194759




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Re: developing audiogames in java

2014-11-13 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


Re: developing audiogames in java

Yeah, i would definitely want to use 3d and such in sounds, so it looks like java for now might not be the best choice. Maybe if the 'compile once, run everywhere' isn't that true in practice, i would be better off just using c++, c# or something closer to c, as i've grown pretty comfortable with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=194758#p194758




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Re: Space exploration Browser game, Astro Galaxy

2014-11-13 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


  


Re: Space exploration Browser game, Astro Galaxy

How does combat work there?

URL: http://forum.audiogames.net/viewtopic.php?pid=194757#p194757




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Re: a proposal, jaws lite shareware by freedom scientific

2014-11-13 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: a proposal, jaws lite shareware by freedom scientific

Hi all.firstly sebby I agree with you.Brad, I also share your pain.But that's about where this stopps.I was quite angry with your post yesterday in fact I was about to flame your face into the ground, but my net died when I was sending the post so you never got it.I understand finding a job is tricky, I tried, went through coledge we call it university here, to a point I couldn't go on due to visual subjects and such.I didn't have it smooth sailing, I had trouble with high turn over in agencies for the disabled in general, raw deals with equipment and issues on actually getting people to get things done.Which was why I left in the end.Even the blind org did not help job seeking sites and other things.Firstly why does it matter what the sighted think.In fact there are more that know me than I know and I never associated myself socially with normals at all in university that much.Also, I sometimes find 
 it distracting at times when more know me than I know.2.  I do sympathise with you half way.If I had not spent the cash on my life skills program I wouldn't have got the scholarship and I would be in the same position you are in but much faster.Now, I am assuming that you are just starting out, I think mid 20s or something.I hope not more than 30.The style you write in is of a poor helpless blind stupid person which I was at the age of 21 years of age.Having left highschool and being able for the most part to breeze through with the various blind related job courses behind me the world was my oister.I had it all, I had a possible job, of sorts and I was ready to conker the world.How wrong I was.My life skills course got me down quite quick, bored as heck, I used to eat 20 dollars worth of kfc a day, eat 2 packs of chips and biscuits a day just to get through the boredom.I used to listen to shows on the net, I did 
 have some work but it was not much and most of the time I was bored stiff.You havn't hit that stage yet but you will.The life skills program had a few issues in its running but I learned quickly that the world was not my oister and it was not on my side.Everyone had their own agender even my bosses.Work experience is needed for a lot of jobs and being disabled its harder to get that.My first job was teaching people computer at a school with special tech and a mangled security system, bits were wide open, like the staff emails.Whilest reporting an issue with access on the internal network, I by mistake activated this system without any warning.I was accused of hacking and fired.Not that I cared, the system was bad.I managed to finnish the program but didn't take a second year of more advanced training.After that I got my scholarship, and got to a point where there was to much visual stuff to do and had to quit.I did a few more courses outside and I managed to get a few research jobs contract based only but I still get things.I go to the gym and other things now, and I still do what I can.I did then try to continue with work at least I did till I was about 30 years.The burnout and high turnover of case managers and such pluss promises not being kept finally drove me to  breaking point.I had 2 choices, comit suiside or quit.I quit, and asked my profiles from all agencies removed because I felt that I was not going anywhere.I can't stress more the fact that you should have a cv of some sort.You may never need it but you need a record of what you have done just in case you do.I managed to get one and managed to modify it last year to the one I have now, its little more than a couple pages but still.You should if you can take a cv writing course at university, and then put all your qualifications and other things out, there are
  a few things, if you are interested email me off forum and I may be able to send you an old out dated cv I have which is no longer valid anymore.Heck, I may still have a template round somewhere.I know its hard but please try.Now to the stuff I don't support.If you are going to be a blind bum and happily admit it you may have a shock.At least here in new Zealand the government expect all disabled no matter how poor, dumb, retarded or otherwise to find work!Or at least look for it.If you don't then you are a bumb and no good to anyone and your benefit is cut!I do have it down that I am looking for work.Now that doesn't mean you need to find work but you need to at least be willing to do so.I am not sure about other governments, but I'd imagine other western arieas have the same concept.There are ristrictions of earning to much over 20 k a year for example where you could loose your benefit, here in
  new Zealand we  fought and won the exemption at least to a point where this wouldn't apply, obviously if we had millions it would but I think the argument was we would all  need still access tech and that sort of thing that we may not necessarily afford in fact there are funds from everything from students to business

Re: Prometheus: The Eternal Wars

2014-11-13 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Well I was gonna eat dinner and go to bed, but it looks like that's not gonna happen since I refuse to wait until morning to check out the new activity, that sounds totally awesome. First things first though, dinner!

URL: http://forum.audiogames.net/viewtopic.php?pid=194755#p194755




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Re: Eamon Adventure Browser "AKA" Eamon Revolutions

2014-11-13 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector


  


Re: Eamon Adventure Browser "AKA" Eamon Revolutions

Sounds really Awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=194754#p194754




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

anny platformer games both 2D and 3D that is playable?

URL: http://forum.audiogames.net/viewtopic.php?pid=194753#p194753




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Re: Space exploration Browser game, Astro Galaxy

2014-11-13 Thread AudioGames . net Forum — New releases room : themadviolinist via Audiogames-reflector


  


Re: Space exploration Browser game, Astro Galaxy

That's true, but the "sig" string was my ticket.  I chose the one closest to my location, investigated it and am now a full star captain.  And yes, the rewards are quite nice.  Now I just have to figure out what in hell I'm going to do with all this liberty.

URL: http://forum.audiogames.net/viewtopic.php?pid=194752#p194752




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Re: Prometheus: The Eternal Wars

2014-11-13 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Does someone have a link to the vipmud soundpack? Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=194751#p194751




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Re: some code factory games needed

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector


  


Re: some code factory games needed

first of all, I don't use skype.second, you do not run it on windows 7.the starforce anti file system blocker is ment to run on windows XP only.like I said, you have to disable your cd after clicking on disable node in starforce nightmare.if that doesn't work, or none of the above work, you'll just have to play the demo version of the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=194750#p194750




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Re: "While parcing statement block" error

2014-11-13 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: "While parcing statement block" error

Does putting it through this help?http://dl.dropbox.com/u/16520690/matcher.bgtI'd copy it into another file and cut blocks to approximate binary search. It's saved loads of time and frustration for me.(I haven't had to do this much at all since I started indenting properly, though.)Victorious wrote:Sorry if this is off topic, but does bgt support switch statements?Yes, but only for numeric constants. That's probably all you'd use them for anyway, but it is worth noting that I never could get them to work with chars.

URL: http://forum.audiogames.net/viewtopic.php?pid=194749#p194749




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Re: developing audiogames in java

2014-11-13 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: developing audiogames in java

1) "compile once, run everywhere" will sound great, until you actually try to distribute something and discover that it's pretty much completely false. (But if you find a way around this, please let me know!)2) Java sound is, as Aminiel said, kinda problematic. It was weak-but-workable 10 years ago, though emphasis on "weak". With the rise of 64bit, the available mixers are getting less and less maintenance. If you read the history of Java sound backward, you get basic stationary single-sound playing, then support for pan and volume, then support for pitch-bending and reverb. (You know, I'm noticing a trend, here.)2.3) If you can error-proof these, go ahead and play with them. I took an example sound player and modified it until I had something I could use. SoundPlayer (The original came with a swing application for controlling the sounds, but I removed it fo
 r the sake of games.)SoundBuffer (vaguely like BGT's sound_pool, but it has no concept of a listener.)sound2player (basically the same as SoundPlayer, but it tries harder to make adjusting pitch available.)3) I can't comment on JOAL or FMOD, other than to say there exist games in Java that use them, and I've never had the patience to get them working.Still, it's worth trying. The emphasis on object-oriented programming and events is helpful most everywhere, and if you try to develop a game you'll inevitably learn something useful that might generalize to other platforms.(An example of slow processes in java: gradient paints with alpha values. Not relevant if you aren't doing graphics.)

URL: http://forum.audiogames.net/viewtopic.php?pid=194748#p194748




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Re: Learning iTunes.

2014-11-13 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Learning iTunes.

I now have my Stream up and running, and can confirm that there is absolutely no need to use the provided software; you can do it all from the player, with the exceptions being so rare they might as well not qualify (advanced networking settings, podcasts not listed in a public directory). The only thing you will need help for is activating an Audible account, if you have one--but awesomely, once done, you can actually keep your AudibleActivation.sys file in your backups and just stick it in $VRAudible and it works on any SD card. Bloody marvellous!I know for a fact that using a Stream will make life easier for me, but I also know that I will lose out on some of the convenience of having iTunes do all the work, especially for syncing positions between Mac and phone in podcasts and books. Still, on balance, control is a wonderful thing and if this means I can just carelessly pick up my player and bugger off instead of having to first organise a space shuttle takeoff which is
  what iTunes sync constitutes, that's great by me.You can do backups using iCloud; you don't need iTunes for that. iCloud backups however do not include passwords. To be honest I just wipe and reinstall when a new OS release comes out, or at the very least check everything again anyway, so it makes no odds whether or not I have a backup. Time consuming, but once done it's done.

URL: http://forum.audiogames.net/viewtopic.php?pid=194747#p194747




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Re: Prometheus: The Eternal Wars

2014-11-13 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

We're gonna die before we ever get through the immense complexity of this thing!  :dI like it better and better all the time.  Now, if only I could stop lagging long enough to play comfortably.  right now there are times when excecuting one command can take a minute, no joke.  I thought it was my wifi; now I'm not so sure what it might be.  Ah well, keep up the good work, at any rate.

URL: http://forum.audiogames.net/viewtopic.php?pid=194746#p194746




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Re: some code factory games needed

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : Bogdan via Audiogames-reflector


  


Re: some code factory games needed

Can't run it properly Nick. I will write here all steps that I followed. First, disabled cd and node. After that, install antifiles blocker driver and click on start sfasfb.exe. After that, click on start.exe of the game, click on yes for restart and after restart, when I pressed again in start.exe, it appears again the restart request. What is wrong? DO you have a skype acount or can you make a tutorial? I am not shure if it is a mistake or something from other causes.

URL: http://forum.audiogames.net/viewtopic.php?pid=194745#p194745




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Re: Prometheus: The Eternal Wars

2014-11-13 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!Two new options has been added under 'misc options'.These will toggle whether or not the change logs and help file lists are multi-paged.

URL: http://forum.audiogames.net/viewtopic.php?pid=194744#p194744




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Re: "While parcing statement block" error

2014-11-13 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: "While parcing statement block" error

I'm pretty sure the left brace before the while is actually supposed to be a right brace, ending the do.  I didn't read the whole thing because that's the first really obvious error, and you're only mentioning one.Edit: Also, looks like there's an extra right brace after keyboard_practice.  Your life will be orders of magnitude easier if you break this up--I, for one, cannot parse it as a unit, especially since there is no indentation.  Adding indentation after you find one of these errors may in fact be a good debugging technique for it, too.

URL: http://forum.audiogames.net/viewtopic.php?pid=194743#p194743




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Re: "While parcing statement block" error

2014-11-13 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: "While parcing statement block" error

I'm pretty sure the left brace before the while is actually supposed to be a right brace, ending the do.  I didn't read the whole thing because that's the first really obvious error, and you're only mentioning one.Edit: Also, extra right brace after keyboard_practice.  Your life will be orders of magnitude easier if you break this up--I, for one, cannot parse it as a unit like this without trying to run it.

URL: http://forum.audiogames.net/viewtopic.php?pid=194743#p194743




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Re: "While parcing statement block" error

2014-11-13 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: "While parcing statement block" error

I'm pretty sure the left brace before the while is actually supposed to be a right brace, ending the do.  I didn't read the whole thing because that's the first really obvious error, and you're only mentioning one.

URL: http://forum.audiogames.net/viewtopic.php?pid=194743#p194743




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Re: Clok Mud

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : cw via Audiogames-reflector


  


Re: Clok Mud

Do you have a map? If so, just type map. If you don't have one, I suggest getting one. HTH.

URL: http://forum.audiogames.net/viewtopic.php?pid=194742#p194742




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Re: Prometheus: The Eternal Wars

2014-11-13 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!The first level of our new group of activities is here. prometheus proudly presents:Comet Harvesting!The procedure is similar to asteroid harvesting, with a few exceptions. Please, read the comet harvesting help file for  more information.This is not our only activity including comets, hence the words 'group of activities'.Happy gass harvesting, and enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=194741#p194741




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Re: Clok Mud

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Clok Mud

Hi guys.I've started the game, my name is "Darien" there.Is there a way to see the map or something? i'm so lost in this game

URL: http://forum.audiogames.net/viewtopic.php?pid=194740#p194740




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I need this game, kill all zombies!

2014-11-13 Thread AudioGames . net Forum — Audiogames Exclusive Games : Rory via Audiogames-reflector


  


I need this game, kill all zombies!

Hi. Can someone send me a download link to this game? Kill all zombies? I think its under audiogames 2006, but for sure its at the bottom. The link on the site doesn't work, and i need that game! Also can someone tell me abit  more about it? All i know as you kill zombies, but how do you do that, and what are the controls

URL: http://forum.audiogames.net/viewtopic.php?pid=194739#p194739




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Re: kert wolf demo and help with elevator

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: kert wolf demo and help with elevator

What game has the elavater

URL: http://forum.audiogames.net/viewtopic.php?pid=194738#p194738




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Re: Space exploration Browser game, Astro Galaxy

2014-11-13 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Space exploration Browser game, Astro Galaxy

Unfortunately the html addresses of the stars on the navigation screen all seem a bit screwy, and don't contain the stellar names, I'm hoping the developers get around to the same fix they provided for the starmap and system myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=194737#p194737




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Re: developing audiogames in java

2014-11-13 Thread AudioGames . net Forum — Developers room : Aminiel via Audiogames-reflector


  


Re: developing audiogames in java

Unless you are really programming an high-demanding resource game, the slight speed difference wont play an huge role. The legend of java being very slow is no longer much true nowadays. Now the ratio is near 1.1 or 1.2 compared to C. The more real truth today is that python is now getting slower than java, and as you know there are a few big games developped in python, SoundRTS for example. So from this point of view, java is perfectly viable to run a game.The biggest problem is to find libraries for audio, speech and such specialized things. For speech, my library UniversalSpeech is normally compatible with java.For audio however, you have the choice between two quite bad options: use a library based on JavaSound and it's quite a pain to have something really good sounding, or use a java port of a well known library e.g. joal, BASS native, FMOD, and there the problem is performances because the JVM make frequent calls to C backends.If interested, a
  few years ago, I developped a small audio library based on JavaSound. As already said, it's quite limited because JavaSound is itself quite limited, but if you don't need advanced effects or full 3D, it can suffice. It was sufficient for my game MagicBlocks, and more generally I think that for a simple arcade or side scroller game, it would be perfectly OK.Another important point against java not to be neglected is its JVM, which has necessarily to be installed separately. Java isn't always installed everywhere and many people have issues installing it, even if they juste have to do I accept next next next finish. So it might, wheither or not you want it, limit a little your audience or you will perhaps have to make more support on how to install the JVM and its dependencies. The size of the JVM make also quite impractical for you to bind it together with your application at the end, opposited to other VM-based languages like python, where it is much easier to
  do it because the size of the interpreter is more reasonnable.

URL: http://forum.audiogames.net/viewtopic.php?pid=194735#p194735




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Re: developing audiogames in java

2014-11-13 Thread AudioGames . net Forum — Developers room : Aminiel via Audiogames-reflector


  


Re: developing audiogames in java

Unless you are really programming an high-demanding resource game, the slight speed difference wont play an huge role. The legend of java being very slow is no longer much true nowadays. Now the ratio is near 1.1 or 1.2 compared to C. The more real truth today is that python is now getting slower than java, and as you know there are a few big games developped in python, SoundRTS for example. So from this point of view, java is perfectly viable to run a game.The biggest problem is to find libraries for audio, speech and such specialized things. For speech, my library UniversalSpeech is normally compatible with java.For audio however, you have the choice between two quite bad options: use a library based on JavaSound and it's quite a pain to have something really good sounding, or use a java port of a well known library e.g. joal, BASS native, FMOD, and there the problem is performances because the JVM make frequent calls to C backends.If interested, a
  few years ago, I developped a small audio library based on JavaSound. As already said, it's quite limited because JavaSound is itself quite limited, but if you don't need advanced effects or full 3D, it can suffice. It was sufficient for my game MagicBlocks, and more generally I think that for a simple arcade or side scroller game, it would be perfectly OK.

URL: http://forum.audiogames.net/viewtopic.php?pid=194735#p194735




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Re: some code factory games needed

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector


  


Re: some code factory games needed

ok, hear goes.step 1: you need to click disable cd, and click disable node only.step 2: you need to install starforce anti file system blocker, then you have to click on yes to restart your computer after the protection system pops up.When you have done all that press enter on start.exe.but before doing so, click on starforce anti file system blocker, then click on start after the driver is installed, and you should be able to run the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=194736#p194736




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Re: Space exploration Browser game, Astro Galaxy

2014-11-13 Thread AudioGames . net Forum — New releases room : themadviolinist via Audiogames-reflector


  


Re: Space exploration Browser game, Astro Galaxy

Re: 16, do you have sufficient vision to see the star map for interstellar plotting and following signals as in step 20 where I am currently stuck?  I am experimenting, having noticed the URLs on the navigation room page all contain strings that include "star" "event" and "sig" followed by what must be a unique identifier for that class.  I'm thinking that the "sig" strings are referring to signals, so I'm plotting a course to the nearest of these, hoping that I am right about its identity as the one we're supposed to go find.

URL: http://forum.audiogames.net/viewtopic.php?pid=194734#p194734




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Re: Eamon Adventure Browser "AKA" Eamon Revolutions

2014-11-13 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector


  


Re: Eamon Adventure Browser "AKA" Eamon Revolutions

As far as I know, Eamon should work on Windows 8 and later too, just as Windows XP through 7 does, though 64 bit still is an issue. A "DOS Box" issue.You would have to save the game, via a bookmark I suspect, though I haven't tried that yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=194733#p194733




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Re: I like the girl three desks backwards but I need advice

2014-11-13 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Re: I like the girl three desks backwards but I need advice

Regarding the names thing I wasn't thinking of spammers and such so much as the potential for classmates or even the girls in question to google their own names and find this thread. Remember everything you say here is essentially on public record so try to do others the courtesy of obfuscating their identity.While I'm cautious about revealing my real world identity on the internet it is your choice to do so or not, however when you're referencing other people please bear in mind that you haven't asked them whether you may use their real names on the internet so it is better not to. You can probably get away with just first names but if you wish to be especially cautious then no one will object.

URL: http://forum.audiogames.net/viewtopic.php?pid=194732#p194732




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Re: Eamon Adventure Browser "AKA" Eamon Revolutions

2014-11-13 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Eamon Adventure Browser "AKA" Eamon Revolutions

Hi,This is awesome, but I wish Eamon Deluxe would work on more modern versions of windows. If this browser would add a main hall then it'd be quite a nice replacement the trouble si how would you save characters?

URL: http://forum.audiogames.net/viewtopic.php?pid=194731#p194731




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Re: a core-exile problem.

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : cw via Audiogames-reflector


  


Re: a core-exile problem.

I have the VI-mode on, and it seems to be working today, as crazy as that made sound. I know I did windows update yesterday plus a jaws patch update for fifteen and that didn't seem to fix the problem then, but today it works? It seems like it wasn't working for about a week or so and now it does? Strange on my end.

URL: http://forum.audiogames.net/viewtopic.php?pid=194730#p194730




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Re: Clok Mud

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Clok Mud

You can also type containers to only show you what containers you are carrying.  This also works for food as well.  I can make about 3500 riln if I forage for a while, and I have done that with my artisan character as you need 2000 to get into the guild itself.  Just takes a bit of patience.

URL: http://forum.audiogames.net/viewtopic.php?pid=194729#p194729




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Re: "While parcing statement block" error

2014-11-13 Thread AudioGames . net Forum — Developers room : Trajectory via Audiogames-reflector


  


Re: "While parcing statement block" error

Yes it does.

URL: http://forum.audiogames.net/viewtopic.php?pid=194728#p194728




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Eamon Adventure Browser "AKA" Eamon Revolutions

2014-11-13 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector


  


Eamon Adventure Browser "AKA" Eamon Revolutions

Back in the day, (that being August 2013,) I mentioned about Eamon Revolutions, an online system for Eamonots to play Eamon adventures "anywhere!" And although it was an "alpha" project, it had a lot of promise! Fast forward to November of 2014, the old Eamon Revolutions site is offline, with the "Eamon Adventure Browser" taking its place. So what does the Eamon Adventure browser bring you?If you tap return on the particular title of the Eamon game you want to play, you aren't actually "playing" it. Its like a "map" of sorts... You be able to explore the rooms at will, with each labeled link being a "room" number, thus you can visit that room on the map.If ya actually want to "play" that particular adventure, hit return on the "Play" link itself, thereby popping in to an edit box where you can type commands in. (Save/restore co
 mmands of course, "not" enabled here.) As there is no "ARIA" support, best way to play is to use either the "Dolphin" cursor, or using NVDA's Document Review Mode. For Orca users, I'll be taking a look at EAB with that later on. Jaws users, can't say as I don't use that screen reader. Window-Eyes users? Wait til version 9's release... Yep, just wait.The Eamon Adventure Browser ain't gonna replace the "official" Eamon Deluxe system, especially since there is no "Main Hall" yet, though some of you may still enjoy it, just the same!By the way, looks like "all" adventures, if not most of them, can be played via the EAB.Enjoy everyone!

URL: http://forum.audiogames.net/viewtopic.php?pid=194727#p194727




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Re: 2 new releases coming soon from nathan tech

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : janagirl via Audiogames-reflector


  


Re: 2 new releases coming soon from nathan tech

Hi all,I just wanted to ask again for the car simulator. It's been a while since the last post and it's so quiet and nothing is heard about a release.So, is the simulator still in development?

URL: http://forum.audiogames.net/viewtopic.php?pid=194726#p194726




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Re: some code factory games needed

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : Bogdan via Audiogames-reflector


  


Re: some code factory games needed

Only that? I pressed on disable Cd and disable node and when when I pressed on detectives privados partition it appears protection sistem and yes and now buttons. Can you write here all things to do step by step?

URL: http://forum.audiogames.net/viewtopic.php?pid=194725#p194725




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Re: A really good Dr. who related Youtube series

2014-11-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: A really good Dr. who related Youtube series

Unfortunately, a lot of the answers to these questions are more to do with the behind the scenes history of the series than anything anyone planned. Jonathon Powel canceled Doctor Who in 1989 quite unexpectedly, indeed a 27th season was originally going to happen and several of the scripts were planned (the ones that later showed up as Lost stories). had the Cartmal Master plan gone ahead the 7th Doctor and Ace would've likely parted company, indeed apparently one idea was to have Ace eventually join the academy on Galifrey and be genetically altered into a Time Lord, (why the 7th Doctor was putting her through various tests). I personally like that idea as a final destination for Ace, sinse hay it'd give the timelords a good boot up the arse, and maybe it's something Big Finish, as now the official cannon for the 7th Doctor might do in the future (some of the hints in Signs and Wonders actually suggested as much). As with Romana's regeneration, I personally ho
 pe they do, especially now Ace and Hex have finished. Anyhow, with Doctor Who cancelled, the Bbc didn't particularly give a dam about the series and sold the rights to the book series first to Virgin publishing (hence the Virgin new adventures). Philip Segal, a British chap living in the states had been angling for an American who series for a good while, and after the series was canceled the bbc again just dropped him the go ahead. Unfortunately Segal ended up with that dreadest of dread networks, Fox! I'm not sure how much of the horribleness of the 1996 Telemovie is down to fox, and how much is down to Segal, but generally it was a very very bad idea, (casting Paul Mcgan was about the only good thing they did).They wanted some sort of link to draw in fans of the old series, so they started with the 7th Doctor's regeneration, however they then proceeded to balls up continuity horribly, renaming the camelian circuit to a cloaking device, relocatin
 g the eye of harmony to the Doctor's Tardis rather than Galifrey, having The Master's crazy worm undead possession powers and lets not forget the Doctor being half human, indeed it's interesting that the book series sinse then and even occasionally the Bf audios have had to really screw around with the Whoniverse to fit this sort of continuity shenanigans in, for example having Evelyn's retinal scan made the basis of Galifreyan security in The appocalypse element explaining why a human could open the Eye of Harmony (though how exactly someone does! open a stable black hole I don't know).Sinse the plans for the Fox series were ridiculous,  the half human Doctor and his brother the master travelling the universe together looking for their father, it's actually a slightly good thing that Fox gave them the usual treatment they give to all good sf series. Doctor Who then fell into a black hole for a good few years, The novels tried to carry
  on with the 8th Doctor (though as I said perhaps not in the best way), though in 1999 Big Finish got the rights to start producing the audios, and did an amazing job especially  bringing back Paul Mcgan. When Ecleston started in the new series in 2005, Davies actually admits that he learnt better from the Tv Movies mistakes, and didn't include a regeneration scene for the 9th Doctor. There are several hints that this is very early in the 9th Doctor's regeneration (for example he checks his face in a mirror in Rose and comments on it), and of course the implication is that he regenerated during the time war. I actually get the impression, as I said above that Russel T Davies wanted the time war to be mysterious and awsome, and rather beyond imagination, which to bbe honest from a dramatic perspective I much prefer. The 9th Doctor's short time on the show is entirely due to Ecleston throwing a hissy fit. I actually wonder if the rather tacked on ecle
 ston regeneration in "parting of the ways" was due to a later decision being added to the script later, heck originally for the 50th aniversary they wanted Ecleston back but he refused to go sinse "he didn't want to be type cast as doctor who" (for gods sake, type cast as Doctor who, the man is an idiot! that's like saying "I don't want to be type cast as James Bond"). On the plus side, that did give us the awsome tenth doctor.Torchwood, and Sarah jane were both quite successful spinoffs, and I believe had Russel continued as show runner after series 4, we would've seen more connection between them and Doctor who, including what happened to the cast (a memorial for Liz sladen, say by having Maria and co from the Sj Adventures turn up and explain Sarah the character's death to match Liz Sladen's would've been rather nice). In Miracle day which was produced at the same time as Season 5 there were still harks back 
 to Doctor Who. A fifth series of Torchwood would be rather nice, though I doubt it will happen so long as Jon Barroman is busy with his music tours and ot

Re: A really good Dr. who related Youtube series

2014-11-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: A really good Dr. who related Youtube series

Unfortunately, a lot of the answers to these questions are more to do with the behind the scenes history of the series than anything anyone planned. Jonathon Powel canceled Doctor Who in 1989 quite unexpectedly, indeed a 27th season was originally going to happen and several of the scripts were planned (the ones that later showed up as Lost stories). had the Cartmal Master plan gone ahead the 7th Doctor and Ace would've likely parted company, indeed apparently one idea was to have Ace eventually join the academy on Galifrey and be genetically altered into a Time Lord, (why the 7th Doctor was putting her through various tests). I personally like that idea as a final destination for Ace, sinse hay it'd give the timelords a good boot up the arse, and maybe it's something Big Finish, as now the official cannon for the 7th Doctor might do in the future (some of the hints in Signs and Wonders actually suggested as much). As with Romana's regeneration, I personally ho
 pe they do, especially now Ace and Hex have finished. Anyhow, with Doctor Who cancelled, the Bbc didn't particularly give a dam about the series and sold the rights to the book series first to Virgin publishing (hence the Virgin new adventures). Philip Segal, a British chap living in the states had been angling for an American who series for a good while, and after the series was canceled the bbc again just dropped him the go ahead. Unfortunately Segal ended up with that dreadest of dread networks, Fox! I'm not sure how much of the horribleness of the 1996 Telemovie is down to fox, and how much is down to Segal, but generally it was a very very bad idea, (casting Paul Mcgan was about the only good thing they did).They wanted some sort of link to draw in fans of the old series, so they started with the 7th Doctor's regeneration, however they then proceeded to balls up continuity horribly, renaming the camelian circuit to a cloaking device, relocatin
 g the eye of harmony to the Doctor's Tardis rather than Galifrey, having The Master's crazy worm undead possession powers and lets not forget the Doctor being half human, indeed it's interesting that the book series sinse then and even occasionally the Bf audios have had to really screw around with the Whoniverse to fit this sort of continuity shenanigans in, for example having Evelyn's retinal scan made the basis of Galifreyan security in The appocalypse element explaining why a human could open the Eye of Harmony (though how exactly someone does! open a stable black hole I don't know).Sinse the plans for the Fox series were ridiculous,  the half human Doctor and his brother the master travelling the universe together looking for their father, it's actually a slightly good thing that Fox gave them the usual treatment they give to all good sf series. Doctor Who then fell into a black hole for a good few years, The novels tried to carry
  on with the 8th Doctor (though as I said perhaps not in the best way), though in 1999 Big Finish got the rights to start producing the audios, and did an amazing job especially  bringing back Paul Mcgan. When Ecleston started in the new series in 2005, Davies actually admits that he learnt better from the Tv Movies mistakes, and didn't include a regeneration scene for the 9th Doctor. There are several hints that this is very early in the 9th Doctor's regeneration (for example he checks his face in a mirror in Rose and comments on it), and of course the implication is that he regenerated during the time war. I actually get the impression, as I said above that Russel T Davies wanted the time war to be mysterious and awsome, and rather beyond imagination, which to bbe honest from a dramatic perspective I much prefer. The 9th Doctor's short time on the show is entirely due to Ecleston throwing a hissy fit. I actually wonder if the rather tacked on ecle
 ston regeneration in "parting of the ways" was due to a later decision being added to the script later, heck originally for the 50th aniversary they wanted Ecleston back but he refused to go sinse "he didn't want to be type cast as doctor who" (for gods sake, type cast as Doctor who, the man is an idiot! that's like saying "I don't want to be type cast as James Bond"). On the plus side, that did give us the awsome tenth doctor.Torchwood, and Sarah jane were both quite successful spinoffs, and I believe had Russel continued as show runner after series 4, we would've seen more connection between them and Doctor who, including what happened to the cast (a memorial for Liz sladen, say by having Maria and co from the Sj Adventures turn up and explain Sarah the character's death to match Liz Sladen's would've been rather nice). In Miracle day which was produced at the same time as Season 5 there were still harks back 
 to Doctor Who. A fifth series of Torchwood would be rather nice, though I doubt it will happen so long as Jon Barroman is busy with his music tours and ot

Re: A really good Dr. who related Youtube series

2014-11-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: A really good Dr. who related Youtube series

Unfortunately, a lot of the answers to these questions are more to do with the behind the scenes history of the series than anything anyone planned. Jonathon Powel canceled Doctor Who in 1989 quite unexpectedly, indeed a 27th season was originally going to happen and several of the scripts were planned (the ones that later showed up as Lost stories). had the Cartmal Master plan gone ahead the 7th Doctor and Ace would've likely parted company, indeed apparently one idea was to have Ace eventually join the academy on Galifrey and be genetically altered into a Time Lord, (why the 7th Doctor was putting her through various tests). I personally like that idea as a final destination for Ace, sinse hay it'd give the timelords a good boot up the arse, and maybe it's something Big Finish, as now the official cannon for the 7th Doctor might do in the future (some of the hints in Signs and Wonders actually suggested as much). As with Romana's regeneration, I personally ho
 pe they do, especially now Ace and Hex have finished. Anyhow, with Doctor Who cancelled, the Bbc didn't particularly give a dam about the series and sold the rights to the book series first to Virgin publishing (hence the Virgin new adventures). Philip Segal, a British chap living in the states had been angling for an American who series for a good while, and after the series was canceled the bbc again just dropped him the go ahead. Unfortunately Segal ended up with that dreadest of dread networks, Fox! I'm not sure how much of the horribleness of the 1996 Telemovie is down to fox, and how much is down to Segal, but generally it was a very very bad idea, (casting Paul Mcgan was about the only good thing they did).They wanted some sort of link to draw in fans of the old series, so they started with the 7th Doctor's regeneration, however they then proceeded to balls up continuity horribly, renaming the camelian circuit to a cloaking device, relocatin
 g the eye of harmony to the Doctor's Tardis rather than Galifrey, having The Master's crazy worm undead possession powers and lets not forget the Doctor being half human, indeed it's interesting that the book series sinse then and even occasionally the Bf audios have had to really screw around with the Whoniverse to fit this sort of continuity shenanigans in, for example having Evelyn's retinal scan made the basis of Galifreyan security in The appocalypse element explaining why a human could open the Eye of Harmony (though how exactly someone does! open a stable black hole I don't know).Sinse the plans for the Fox series were ridiculous,  the half human Doctor and his brother the master travelling the universe together looking for their father, it's actually a slightly good thing that Fox gave them the usual treatment they give to all good sf series. Doctor Who then fell into a black hole for a good few years, The novels tried to carry
  on with the 8th Doctor (though as I said perhaps not in the best way), though in 1999 Big Finish got the rights to start producing the audios, and did an amazing job especially  bringing back Paul Mcgan. When Ecleston started in the new series in 2005, Davies actually admits that he learnt better from the Tv Movies mistakes, and didn't include a regeneration scene for the 9th Doctor. There are several hints that this is very early in the 9th Doctor's regeneration (for example he checks his face in a mirror in Rose and comments on it), and of course the implication is that he regenerated during the time war. I actually get the impression, as I said above that Russel T Davies wanted the time war to be mysterious and awsome, and rather beyond imagination, which to bbe honest from a dramatic perspective I much prefer. The 9th Doctor's short time on the show is entirely due to Ecleston throwing a hissy fit. I actually wonder if the rather tacked on ecle
 ston regeneration in "parting of the ways" was due to a later decision being tacked on to the script, heck originally for the 50th aniversary they wanted Ecleston back but he refused to go sinse "he didn't want to be type cast as doctor who" (for gods sake, type cast as Doctor who, the man is an idiot! that's like saying "I don't want to be type cast as James Bond"). On the plus side, that did give us the awsome tenth doctor.Torchwood, and Sarah jane were both quite successful spinoffs, and I believe had Russel continued as show runner after series 4, we would've seen more connection between them and Doctor who, including what happened to the cast (a memorial for Liz sladen, say by having Maria and co from the Sj Adventures turn up and explain Sarah the character's death to match Liz Sladen's would've been rather nice). In Miracle day which was produced at the same time as Season 5 there were still harks back to
  Doctor Who. A fifth series of Torchwood would be rather nice, though I doubt it will happen so long as Jon Barroman is busy with his music tours and othe

developing audiogames in java

2014-11-13 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


developing audiogames in java

In my next semester at university, we'll be moving from using C this semester to data structures and algorithms next year using the java language. I know of some audio games that have been developed in java, and am wondering how good a development platform it would be. It would be an interesting way to practice for the practicals and such.Using java should make supporting multiple platforms easier, as it just has to be compiled once. However, i'm wondering about the availability of libraries for things like audio and such. In theory, java would also be slower than programmes written for other languages, though that probably won't be an issue. Thoughts?

URL: http://forum.audiogames.net/viewtopic.php?pid=194724#p194724




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Re: A really good Dr. who related Youtube series

2014-11-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: A really good Dr. who related Youtube series

Unfortunately, a lot of the answers to these questions are more to do with the behind the scenes history of the series than anything anyone planned. Jonathon Powel canceled Doctor Who in 1989 quite unexpectedly, indeed a 27th season was originally going to happen and several of the scripts were planned (the ones that later showed up as Lost stories). had the Cartmal Master plan gone ahead the 7th Doctor and Ace would've likely parted company, indeed apparently one idea was to have Ace eventually join the academy on Galifrey and be genetically altered into a Time Lord, (why the 7th Doctor was putting her through various tests). I personally like that idea as a final destination for Ace, sinse hay it'd give the timelords a good boot up the arse, and maybe it's something Big Finish, as now the official cannon for the 7th Doctor might do in the future (some of the hints in Signs and Wonders actually suggested as much). As with Romana's regeneration, I personally ho
 pe they do, especially now Ace and Hex have finished. Anyhow, with Doctor Who cancelled, the Bbc didn't particularly give a dam about the series and sold the rights to the book series first to Virgin publishing (hence the Virgin new adventures). Philip Segal, a British chap living in the states had been angling for an American who series for a good while, and after the series was canceled the bbc again just dropped him the go ahead. Unfortunately Segal ended up with that dreadest of dread networks, Fox! I'm not sure how much of the horribleness of the 1996 Telemovie is down to fox, and how much is down to Segal, but generally it was a very very bad idea, (casting Paul Mcgan was about the only good thing they did).They wanted some sort of link to draw in fans of the old series, so they started with the 7th Doctor's regeneration, however they then proceeded to balls up continuity horribly, renaming the camelian circuit to a cloaking device, relocatin
 g the eye of harmony to the Doctor's Tardis rather than Galifrey, having The Master's crazy worm undead possession powers and lets not forget the Doctor being half human, indeed it's interesting that the book series sinse then and even occasionally the Bf audios have had to really screw around with the Whoniverse to fit this sort of continuity shenanigans in, for example having Evelyn's retinal scan made the basis of Galifreyan security in The appocalypse element explaining why a human could open the Eye of Harmony (though how exactly someone does! open a stable black hole I don't know).Sinse the plans for the Fox series were ridiculous,  the half human Doctor and his brother the master travelling the universe together looking for their father, it's actually a slightly good thing that Fox gave them the usual treatment they give to all sf series. Doctor Who then fell into a black hole for a good few years, The novels tried to carry on w
 ith the 8th Doctor (though as I said perhaps not in the best way), though in 1999 Big Finish got the rights to start producing the audios, and did an amazing job especially regenerating Paul Mcgan. When Ecleston started in the new series in 2005, Davies actually admits that he learnt better from the Tv Movies mistakes, and didn't include a regeneration scene for the 9th Doctor. There are several hints that this is very early in the 9th Doctor's regeneration (for example he checks his face in a mirror in Rose and comments on it), and of course the implication is that he regenerated during the time war. I actually get the impression, as I said above that Russel T Davies wanted the time war to be mysterious and awsome, and rather beyond imagination, which to bbe honest from a dramatic perspective I much prefer. The 9th Doctor's short time on the show is entirely due to Ecleston throwing a hissy fit. I actually wonder if the rather tacked on ecleston regener
 ation in "parting of the ways" was due to a later decision being tacked on to the script, heck originally for the 50th aniversary they wanted Ecleston back but he refused to go sinse "he didn't want to be type cast as doctor who" (for gods sake, type cast as Doctor who, the man is an idiot! that's like saying "I don't want to be type cast as James Bond"). On the plus side, that did give us the awsome tenth doctor.Torchwood, and Sarah jane were both quite successful spinoffs, and I believe had Russel continued as show runner after series 4, we would've seen more connection between them and Doctor who, including what happened to the cast (a memorial for Liz sladen, say by having Maria and co from the Sj Adventures turn up and explain Sarah the character's death to match Liz Sladen's would've been rather nice). In Miracle day which was produced at the same time as Season 5 there were still harks back to Doctor Who.
  A fifth series of Torchwood would be rather nice, though I doubt it will happen so long as Jon Barroman is busy with his music tours and other jobs,

Re: some code factory games needed

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector


  


Re: some code factory games needed

hear is how to get private detective school working.open starforce nightmare, click disable cd, and then click disable node only.hopefully your computer will not be damaged.

URL: http://forum.audiogames.net/viewtopic.php?pid=194722#p194722




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Re: How do screen readers work when there's a console and a normal window?

2014-11-13 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector


  


Re: How do screen readers work when there's a console and a normal window?

Yeah I tried to look at those espeak voices but it seems they're nowhere.Anyway, got SAPI working now (was lucky to find somebody with a working SAPI install immediately), only thing I need to figure out is how to set the output language (and hope I don't need to resort to SSML just for that). So I guess that between SAPI on Windows and speech-dispatcher on Linux I should be set. Besides these two (which I'm going to call native mode) and the clipboard mode, should I bother keeping around the standard output method?

URL: http://forum.audiogames.net/viewtopic.php?pid=194721#p194721




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Re: "While parcing statement block" error

2014-11-13 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


Re: "While parcing statement block" error

Sorry if this is off topic, but does bgt support switch statements?

URL: http://forum.audiogames.net/viewtopic.php?pid=194720#p194720




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Re: Mortal Kombat x officially announced!

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

Thanks for the news, I'll buy the games when it be released, I hope it be an accessable, and I hope it be very awesome, I haven't any idea about it, but I'll read and watch more about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=194719#p194719




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Re: Clok Mud

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : baruch via Audiogames-reflector


  


Re: Clok Mud

Out of curiousity, how much pk is there if you join say the assassins guild? I really enjoy rp, but also love good pk and that sounds neat.

URL: http://forum.audiogames.net/viewtopic.php?pid=194718#p194718




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Re: some code factory games needed

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : vlad25 via Audiogames-reflector


  


Re: some code factory games needed

mr.brunete wrote:de nada! / your welcome!.here are the files, sorry for the delay.time adventures:https://dl.dropboxusercontent.com/u/897 … ntures.rarprivate detective school.https://dl.dropboxusercontent.com/u/897 … school.zipthe secrets of Waterville! muahahahaha!. los secretos de villa del agua.https://dl.dropboxusercontent.com/u/897 … elAgua.zipI think villa del agua and private detectives school only Works on win xp and below.Hi. It's a problem.I can't download the private detective school because the link doesn't work. Please repost the link

URL: http://forum.audiogames.net/viewtopic.php?pid=194717#p194717




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-13 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

ghost rider wrote:I think the more you check, the longer it'll seem.Yeah, but I can't wait, lol, really, hmmm, apple, please, where's the game's new version?

URL: http://forum.audiogames.net/viewtopic.php?pid=194716#p194716




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Re: A really good Dr. who related Youtube series

2014-11-13 Thread AudioGames . net Forum — Off-topic room : Lord_Raven via Audiogames-reflector


  


Re: A really good Dr. who related Youtube series

What I also didn't get is why the BBC didn't move better from one era to the next.I mean, during the ninth and tenth Doctor's time we had all sorts of hints about the war and the darker universe.But if People watched new series Who they surely would have wanted answers to the live of the late seventh Doctor through the Eighth Doctor.I mean, if you purely go by canonical on Screen apearance, you never saw the parting of the seventh Doctor and Ace.You also had only the Who movie which was the starting Point of the eighth Doctor.If you were not a book Reader after the movie in 1996, you had nothing until the Night of the Doctor and if you still go by on Screen apearance, the history of the Eighth Doctor is rather empty.However you can say the same to the ninth Doctor, since that one TV season is rather short for a Doctor and you could rightly ask how soon after the end of the war did he met Rose?What was before Rose?Ok, now tha
 t the Big Finish Audio stories are slowly going to the later days of the eighth Doctor, we are coming closer to the end of his time and the opening conflicts in the time war.But at some Point the BBC established the war Doctor in their Story ideas and I wonder why this is another Doctor with only limited on Screen apearances.I also don't get why the BBC up to now didn't make their own spinoff book, Show, or Audio dealing with the new series beginnings, e.g. the war if they were unwilling to give the rights to Big Finish for some reason.And what I also didn't get is why going by on Screen apearances again, we have no info about what happened to Jack and the members of Torchwood left after four seasons, and what happened to Sarah Jane and her "Team", even if Sarah's actress died, this is no proper inn-Story Explanation.I also didn't get why the eleventh or the new current Doctor never met Donnas grandfather or Martha Jones aga
 in, since they didn't die at the end of the tenth Doctor's era.I don't get why there was that big "reset" between series four and five regardless of the cracks as a plot device.It feels like the cut and replace between Star Trek Nemesis and the two Abrams movies...

URL: http://forum.audiogames.net/viewtopic.php?pid=194715#p194715




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Re: Space exploration Browser game, Astro Galaxy

2014-11-13 Thread AudioGames . net Forum — New releases room : csm120 via Audiogames-reflector


  


Re: Space exploration Browser game, Astro Galaxy

I managed to complete the tutorial. I'm using Firefox and NVDA. I'll say that the final reward is very well worth the effort! 

URL: http://forum.audiogames.net/viewtopic.php?pid=194714#p194714




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Re: some code factory games needed

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : Bogdan via Audiogames-reflector


  


Re: some code factory games needed

I am not shure if it is compatible with windows7. Other thing is that I do'n't know how to use those tools.

URL: http://forum.audiogames.net/viewtopic.php?pid=194713#p194713




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Re: "While parcing statement block" error

2014-11-13 Thread AudioGames . net Forum — Developers room : stewie via Audiogames-reflector


  


Re: "While parcing statement block" error

The first issue I can see is:else if(choice==3){speech.configure();}//This should be an else statement.{while(choice!=0 and choice!=4);/*This line of code will do nothing whatsoever. A while loop executes the code within it's block, IE enclosed within the braces. This loop will also execute if the loop is not equal to 0 or if the loop does not equal 4. This will trigger for the other menu choices. A while loop is a loop that executes when a given condition is true. An if statement does the same thing, but doesn't repeat. If you execute this loop, the speak_wait line will be repeated infinitely.*/speech.speak_wait("See ya later!");}//You do not have enough closing braces, the program doesn't see the end of the main function.Later on in the code you have similar:while(!game_over);This will not lead to a while loop.

URL: http://forum.audiogames.net/viewtopic.php?pid=194712#p194712




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Re: "While parcing statement block" error

2014-11-13 Thread AudioGames . net Forum — Developers room : stewie via Audiogames-reflector


  


Re: "While parcing statement block" error

The first issue I can see is:else if(choice==3){speech.configure();}//This should be an else statement.{while(choice!=0 and choice!=4);/*This line of code will do nothing whatsoever. A while loop executes the code within it's block, IE enclosed within the braces. This loop will also execute if the loop is not equal to 0 or if the loop does not equal 4. This will trigger for the other menu choices. A while loop is a loop that executes when a given condition is true. An if statement does the same thing, but doesn't repeat. If you execute this loop, the speak_wait line will be repeated infinitely.*/speech.speak_wait("See ya later!");}//You do not have enough closing braces, the program doesn't see the end of the main function.

URL: http://forum.audiogames.net/viewtopic.php?pid=194712#p194712




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"While parcing statement block" error

2014-11-13 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


"While parcing statement block" error

Hi all,Okay, so now I'm wondering if I should put all my functions like keyboard practice etc into separate includes for easier management, but I know there's one brace I have to remove in this code. I fixed the while loop for exit now adding a left brace, but somewhere there's a brace that must be removed and I can't figure out which one.Here is my code, again. Is it regarding the code that I just recently added for speech manager? I suppose I'll save the file under a different name and remove different braces although that wouldn't do me any good and only would mess me up even more.#include "dynamic_menu.bgt"
#include "speech_manager.bgt"
//Sounds

sound music; //The music sound.
sound error_sound; // The sound for an incorrect sequence.
sound[] tone(4); // The four sequence tone sounds.
speech_manager speech; //The global variable to call the speech manager methods from.
void main()

{
speech.init("Config.dat", "310021561");

tone[0].load("sounds/1.wav");
tone[0].volume = -10;
tone[1].load("sounds/2.wav");
tone[1].volume = -10;
tone[2].load("sounds/3.wav");
tone[2].volume = -10;
tone[3].load("sounds/4.wav");
tone[3].volume = -10;

// Load error sound.
error_sound.load("sounds/error.wav");

tts_voice v;

show_game_window("Memory Train Deluxe");

dynamic_menu menu;
menu.set_speech_mode(speech.mode);
menu.set_tts_object(speech.sapi);

menu.add_item_tts("Start Game");
menu.add_item_tts("Keyboard Practice");
menu.add_item_tts("Speech Options");
menu.add_item_tts("Exit Game");

int choice; //This variable stores the players choice for menu options.
do
{

music.stream("sounds/music/menu.ogg");
music.volume=-10;
music.play_looped();

speech.speak_wait("Welcome to Memory Train Deluxe!");

choice = menu.run("Use the arrow keys to navigate the menu, enter to activate an option.", true);

if(choice==1)
{
music.stream("sounds/music/" + random(1, 30) + ".ogg");
music.volume=-10;
music.play_looped();
play_round();
}

else if(choice==2)
{
music.stream("sounds/music/" + random(1, 30) + ".ogg");
music.volume=-10;
music.play_looped();
keyboard_practice();
}

else if(choice==3)
{
speech.configure();
}

{
while(choice!=0 and choice!=4);
speech.speak_wait("See ya later!");
}

void keyboard_practice()
{
tts_voice v;
speech.speak_wait("Press any arrow key to find out which tone it is associated with.");
speech.speak_wait("Press Escape to exit keyboard practice.");
while(!key_pressed(KEY_ESCAPE))
{
if(key_pressed(KEY_LEFT))
{
play_tone(0);
}
else if(key_pressed(KEY_DOWN))
{
play_tone(1);
}
else if(key_pressed(KEY_RIGHT))
{
play_tone(2);
}

else if(key_pressed(KEY_UP))
{
play_tone(3);
}
wait(5);
}

}


void play_tone(int i)

{
tone[i].stop();
tone[i].play();
}

void play_round()
{
bool game_over = false; //Game will progressively get harder if this remains false.
int[] sequence; //The running sequence of tones to remember sequencially.
int seqlength = 0;
float tbt = 500; // The speed at which tones are played after one another.
float tbi = 2000; //Gives the player two seconds to choose a tone from a sequence.

do
{
seqlength++;
sequence.resize(seqlength);
sequence[seqlength-1] = random(0,3);
output_sequence(@sequence, tbt);
game_over = input_sequence(@sequence, tbi);
if((seqlength%5) == 0)
{
tbi = tbi*0.9;
if(tbi < 150)
{
tbi = 150;
}
}
}
while(!game_over);
int score = seqlength-1;
tts_voice v;
speech.speak_wait("Your final score is " + score);
}

void output_sequence(int[][ a-t ] sequence, float tbi)
{
timer clock;
int current;
for(uint i=0; i0)
{
clock.restart();
while(clock.elapsed < tbi)
{
wait(5);
}
}

current = sequence[i];
play_tone(current);

while(tone[current].playing)

{
wait(5);
}
}

bool input_sequence(int[] @sequence, float tbi)
{
timer clock;
for(uint i=0; i=0)
{
break; // Stop waiting because something was typed.
}
wait(5);
}

if(input!=sequence[i])
{
error_sound.play_wait();
return true;
}

play_tone(input);
}

clock.restart();
while(clock.elapsed < 1000)
{
wait(5);
}

return false;

}
}

URL: http://forum.audiogames.net/viewtopic.php?pid=194710#p194710




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

I can do that too, but don't have the time... you should go on youtube to look up both these games. story mode playthroughs are always easy to find.

URL: http://forum.audiogames.net/viewtopic.php?pid=194711#p194711




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Re: A really good Dr. who related Youtube series

2014-11-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: A really good Dr. who related Youtube series

Regarding the legal issue, though the continuity is the same, legally classic who and new who are two different things, it's a very odd position. I agree Bf with the rights to new who concepts and doctors would be awsome (we know Tenant would come back for them, having worked with Bf before, and it's possible other new who characters would too), it likely won't happen while the Bbc still has rights to the new series, even Destiny of the Doctor was a collaborative effort between the now defunked  audio go (at one time the bbc's audio publisher), and Big Finish.As to the next Galifrey we'll see. I discount the Romana Iii from the eighth doctor novels sinse as I said, they are now officially another universe. Having Tray however would be easy, sinse while she was a matrix projection, there is no reason the real! third regeneration for Romana couldn't show up. After all, sinse the Matrix holds the Biodata for all timelords, it's reasonabl
 e to assume that a matrix projection of the third regeneration of Romana would be an accurate one. I suspect Tray will turn up returning from Romana's future, sinse I doubt Bf would have Romana Ii die and regenerate in the seriess as it would displease a lot of fans, though at the same time it'd be nice if they did. Tray, as a sort of very casual manipulative timelord I could actually imagine as the version of Romana from the Time War, sinse again, like The eighth Doctor as he appearrs in Dark eyes you could imagine that character working in a war setting and both Dark Eyes and Galifrey have moved into showing the early rumblings of the war as I said.I don't know about any of the Bernece Summerfield questions sinse I confess that is one range I just haven't had the heart to plough through. I do own them all, including the five new box sets, however I just find the reliance of the early sets on the novels, indeed going as far as literally having audi
 os serve as the second parts to Bernece Summerfield Novels with "previously on bernece Summerfield"  really irritating. I am told the box sets are worth it when you get there and even fill in all the random stuff about the novels, like all that business about Bernece getting pregnant with a crystal or whatever, but I've not nurved myself to get through them all (I got to about season 5 and gave up). I also confess I never really saw the appeal of Bernece as a character either, though likely that is a symtom of the same thing sinse it's a bit hard to be concerned about Bernece being manipulated by Braxiatel or having marital spats with her two husbands when I have no idea what her history with these characters is (I could go and look it up on tardis datacore or similar but it just doesn't have the emotional impact).I likelyt will nurve myself again and run through th full whack at some point, but it's probably the only part of the Dr. Who aud
 ios that I'm slightly reluctant about.Regarding the Axis, one interesting thing that did occur to me is with the Timelords no longer able to regulate all those aborted timelines, I wonder if someone like Jara tow from Axis of Insanity or something similarly distructive broke out, explaining all those ideas of why the Time war was so chaotic. It might also explain why the Axis wasn't used to save Galifrey or any bits of Timelord Technology, sinse if it became unhinged it'd probably be a far more dangerous place, so could no longer provide a haven the way it did when Galifrey was hit by the dogma virus.

URL: http://forum.audiogames.net/viewtopic.php?pid=194709#p194709




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Re: I like the girl three desks backwards but I need advice

2014-11-13 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: I like the girl three desks backwards but I need advice

Don't cheat on curls, cheat on girls CX2 is right, I would say, take it slow, don't pretend to go to a final conclusion so fast, just talk and talk, say some lovely words, and then when your relation is a little stronger, you can perceed with your intention. Hope you succeed manGood luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=194708#p194708




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Re: A really good Dr. who related Youtube series

2014-11-13 Thread AudioGames . net Forum — Off-topic room : Lord_Raven via Audiogames-reflector


  


Re: A really good Dr. who related Youtube series

I still don't get what the Problem is.I mean, Big Finish somehow has the rights to classic Who.But no other Company has rights to new Who except the BBC of course.So why Big Finish can't legally optain the rights for new Who I don't understand.@Dark, the next Gallifrey release is supposedly about Omega and whatever he does to the history of earth...And while we are at it, What is with the info that the new Romana is in this release?I thought that the new Romana in Gallifrey 6 was a Matrix projection of a possible future Romana.So how could this new incarnation president in whatever time the new Episode/season will be placed?I think we didn't see or hear another Regeneration Scene for her, or did I miss something here?And I am sure that this Version is not Romana III, because that's a Eighth Doctor book Version...While we are talking about Audio plots, do you think that the Axis is still there afte
 r the war?And while we are at potentially messed timelines, was the Problem with multiple Versions of the same incarnation of Irving Braxiatel (the one in the Bernice Summerfield series and the one from Gallifrey 4 and following that the five Bernice Summerfield boxsets and the Legion plot ever properly explained or solved?

URL: http://forum.audiogames.net/viewtopic.php?pid=194707#p194707




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Re: a core-exile problem.

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: a core-exile problem.

I've not played for several months, but I've just had a check, and the tabs seem fine for me in ie8 with Supernova. The main issue seems to be that to access the tabs I can't just hit enter on the links but actually need to click the text, ie, I have to arrow a few letters into "mission tab" etc to get them to display or not. Hth. i really ought to get back to the game, especially as I had a genesis project and settlement to look after, though right now I'm looking forward to giving astro galaxy a try for interest sake.

URL: http://forum.audiogames.net/viewtopic.php?pid=194706#p194706




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Re: a core-exile problem.

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: a core-exile problem.

I've not played for several months, but I've just had a check, and the tabs seem fine for me in ie8 with Supernova. The main issue seems to be that to access the tabs I can't just hit enter on the links but actually need to click the text, ie, I have to arrow a few letters into "mission tab" etc to get them to display or not. Hth. i really ought to get back to the game, especially as I had a genesis project and settlement to look after.

URL: http://forum.audiogames.net/viewtopic.php?pid=194706#p194706




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Re: a core-exile problem.

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: a core-exile problem.

hi,Have you enabled the vi-mode of playing the game? if not you can find this at the player bio. it speeds up the game and it makes it very readable.With the taps like mission etc i also have problems with internet explorer but not with firefox. the only plug-in i have enabled is webvisum.not of much help. but i hope it will help a bit.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=194705#p194705




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Re: I like the girl three desks backwards but I need advice

2014-11-13 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector


  


Re: I like the girl three desks backwards but I need advice

Agreed... sharing names on the forum is really not a good idea at all. Names can be traced, you'd be surprised how far just a name and the little information you've provided us can go. I'd recommend editing your last post and removing some of the personal details. While the chances that someone will find them here are slim, they are very real. Just take the number of spammers that come here at random. While most are bots, a bot can be used to get a human on a web site to post stupid advertisements or whatever else they want to post here. It wouldn't, then, be too far of a stretch for a random person or bot to come across this topic and use personal information you have posted on a public forum. Not saying it will happen, but it could. Just trying to look out for the safety of those involved here.That aside, I can't really help you too much here, because for me, what ended up happening was that I finally got tired of hiding my feelings, but like you, 
 I didn't know how to say them. But I trusted that if I told her, she would probably understand and respond in as passionate of a way as she could, given the circumstances. In other words, she wouldn't just say, hell no, and slam the door of friendship in my face. The way I saw it, we were really close friends no matter what.She was the one to bring it up, basically she started the conversation with, "I think we should make it official that we're boyfriend and girlfriend, don't you?" And I say, "I guess, though I don't like having that label yet... but... hwy not? We act like boyfriend and girlfriend so we might as well."And that was that.I'm also a little confused about how many girls we are talking about here, if it is only one, then it would be easy enogh to be honest with her and tell her how you feel when you feel you can. If it's more, then it will get a little tricky. I can't help you with that one.<
 /p>

URL: http://forum.audiogames.net/viewtopic.php?pid=194703#p194703




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Re: A really good Dr. who related Youtube series

2014-11-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: A really good Dr. who related Youtube series

@Cx2, I take your point on To the death and the Monk's motivations, though from a storytelling perspectiv I don't think there was exactly time to cover anything more complex with the Monk. The Impression I got was that the Monk was A moral rather than immoral and was making things up as he went along with regards to the artworks etc. We do know he's worked with the Daleks before and knows better than to cross them, so was probably trying to extracate himself and Tamsin from the situation as easily as possible while grabbing what opportunity presented along the way. The shear death count and drama though is astounding, and I'm actually willing to forgive Lucy Miller being such an annoying person for her exit moment. You can also see why the eighth Doctor at the end of "To the death" is! someone I could imagine using the moment to destroy the timelords and daleks together. Regarding transgender timelords, it's an interesting question, howeve
 r to be honest pretty much all of the mainstream timelords we've seen whether lords or ladies have been largely the same socially anyway. In the story Thicker than water which I just finished listening to again the 6th Doctor had the wonderful comment "Half the timelords are corrupt and the other half are fossels" which pretty much somes up their society nicely . I therefore suspect that in such a stratified society where gender counted for far less, especially if gender was mutable between regenerations anyway, the question of transgender timelords just didn't come up, though it could be an interesting direction for a fellow renigade timelord like The doctor, albeit one I'd hate to see in the grubby mits of Moffat. @Lord Raven, yes, season 6 of Galifrey is indeed the start of the time war, and the plot with the eminance and daleks in Dark 
 eyes is intended as opening scenes. I've heard Bf are planning a galifrey season 7, so that might give hints to what Leela and Romana are up to regarding the Time war (or at least it's early stages), even if, unfortunately as Cx2 said, The time war itself can't be done by Bf. There is actually a book set with John Hurt's war doctor, called "engines of war" (I'm waiting for the audio version), which is supposed to be the history of the time war, though to be honest I preferd it when the time war was a mystery, just this conflict fort across different dimentions in inconceivable ways, and the little hints we got from the tenth doctor, (I love his speech in the end of time when he lists all the bad things from the time war), is just so atmospheric. It's like Steven king's dark tower, better left unexplained, which is another reason I prefer myself to forget about everything after The End of time, and still maintain there are only ten 
 encarnations of The Doctor.From a meta writing perspective, there was a good reason for the time war before the 9th Doctor, and I give davies full credit for the concept. By 1989, Doctor who had a huuge! lot of continuity, about future earth, about the timelords, about the history of various races. Indeed right before it's cancelation David Cartmal was actually trying to suggest some dark history for the 7th doctor because he felt there just wasn't the mystery of the timelords or the Doctor's identity that had existed before The Deadly Assassin. The Time war was a lovely way of solving this, as well as giving Ecleston some really good character drama and making for a very dark universe. why is the end of earth shown in the second episode of the new series different from that shown in "Arc of infinity?" Because the Time war buggered up the timelines! It was a great way for Russel to both eat his cake, ie, create new plot, and h
 ave it, ie, have old enemies like The Daleks and old friends like Unit and Sarah Jane, not to mention The Master return in some capacity. Why is the Master no longer infected with the cheater virus from Survival, or using his tracanite body, or some crazy worm creaturein the heart of the Tardis? (the tv movie), because the Timelords bought him back to fight in the Time War, (another fact that the Eminance dark eyes audios have picked up on with the Mcqueen master).It was a rather clever idea, both in terms of drama and in terms of continuity, unfortunately the Moffat had to *t all over it when he got his grubby paws on the series and turn the entire plot into a ridiculously incoherent mess, substituting convoluted for clever. That is why Lord Raven I'm not going to try and answer any of your eleventh Doctor questions, sinse I don't think there are! answers, or at least not ones other than "Because his Moffasty wanted it so" Regarding paralell
  universes, remember that in Doctor Who there is a big difference between another universe and an alternate reality. E space, like The Divergent universe of the audios is a literally different universe on it's own time continuum, (though unlike The Divergent universe E space does h

Re: Clok Mud

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : cw via Audiogames-reflector


  


Re: Clok Mud

I could easly make over 700 rilm foraging if I am willing to take the time. Next time I'm on, I need to take time to learn to use my ax a bit better during fighting. Then again, my first aid skill could use a little improving. Tis is a good mud, but I'm a bit lost when I am improving my char. I do not know what is the most importing when starting out.  I know to forage, but what else?

URL: http://forum.audiogames.net/viewtopic.php?pid=194702#p194702




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-13 Thread AudioGames . net Forum — New releases room : ghost rider via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

I think the more you check, the longer it'll seem.

URL: http://forum.audiogames.net/viewtopic.php?pid=194701#p194701




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Re: a proposal, jaws lite shareware by freedom scientific

2014-11-13 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector


  


Re: a proposal, jaws lite shareware by freedom scientific

I just read the blog referenced in post 76 and I must say that it has, no pun intended, opened my eyes to the huge amount of discontent among jaws users. I knew it was there, but it was always a below-the-surface thing, and now that someone has actually stepped up and called FS out on it, people are beginning to step up to the plate and protest also. This is something that whas been long ovedue. I am glad it is happening now.

URL: http://forum.audiogames.net/viewtopic.php?pid=194700#p194700




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-13 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi,Checked a few minutes ago and still nothing, but I check twice or three times a day now just in case. Sometimes updates come out later in the day.edit: not really getting impatient, just interested. If I were impatient I'd be checking every minute lol and that's not really the best thing to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=194699#p194699




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-13 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi,Checked a few minutes ago and still nothing, but I check twice or three times a day now just in case. Sometimes updates come out later in the day.

URL: http://forum.audiogames.net/viewtopic.php?pid=194699#p194699




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

how about a recording for injustice?

URL: http://forum.audiogames.net/viewtopic.php?pid=194698#p194698




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Re: Clok Mud

2014-11-13 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Clok Mud

where can I get the soundpack for this mud? I want the vip mud one.

URL: http://forum.audiogames.net/viewtopic.php?pid=194697#p194697




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