Re: starting out with a guidedog.

2015-01-14 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: starting out with a guidedog.

Well just on the shopping front, the major problem with taxies isn't anything to do with being alone it's purely practical, sinse it's very rare that a taxi will be able to pull up exactly to the shop you want, and you have the problem of first finding the shop door, then when your in there finding the counter to go and get an assistant and then following them around the shop, then when your finished getting back either to a taxi rank or to a convenient stretch of pavement where the taxi will be able to park successfully.I'm not saying don't, there are occasions I use taxies myself, just that it's neither the most reliable nor efficient method to work on using them all the time, not to mention it can be expensive. plus of course, there are advantages to walking places, for example going out to a cafe for a coffee on the way or the like.

URL: http://forum.audiogames.net/viewtopic.php?pid=201098#p201098




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Re: UltraPower

2015-01-14 Thread AudioGames . net Forum — New releases room : soundworx via Audiogames-reflector


  


Re: UltraPower

nah, not dead. just paused. I currently have no motivation ATM.

URL: http://forum.audiogames.net/viewtopic.php?pid=201099#p201099




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Re: Inspiration or Objectification

2015-01-14 Thread AudioGames . net Forum — Off-topic room : Theo via Audiogames-reflector


  


Re: Inspiration or Objectification

Would you argue that it is right not to employ women because women are more likely to take maternity leave?Oddly enough, jurisdictions with very good maternity leave regulations tend to have fewer women in the workforce, and companies with good maternity leave benefits have fewer women at their top levels. Given this, I'd say it might not be morally right to discriminate against a woman who's likely to take maternity leave soon, but I don't think the government should get involved in regulating anything as it would actually discourage hiring women.

URL: http://forum.audiogames.net/viewtopic.php?pid=201100#p201100




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Re: Braillemon status update!

2015-01-14 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Defeat Misty, (I also suggest getting the SS Anne ticket from Bill, that's on Route 25, which is north of Cerulean City), then go to the building above the Pokemon gym. A cop is blocking the way if you haven't beaten misty, but if you did, he'll leave. Go through this building by going up to the top exit, and you'll end up battling a Rocket Grunt, who will give you Dig. After that, go right, then down all the way as much as you can, then the exit to Route 5 is below. You don't need cut to get there.

URL: http://forum.audiogames.net/viewtopic.php?pid=201101#p201101




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Re: Braillemon status update!

2015-01-14 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Braillemon status update!

Hay Rachel, I forgot to specify that the night sound problem has to do with the fact that it keeps getting added to as in another instance of the sound gets added everytime the problem happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=201102#p201102




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Re: Braillemon status update!

2015-01-14 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Braillemon status update!

does this update have any new places or that item in the tower?

URL: http://forum.audiogames.net/viewtopic.php?pid=201103#p201103




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Re: Prometheus: The Eternal Wars

2015-01-14 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

ok. about mush thing I don't care. but i'm worrying about vipmud soundpack. because i'm afraid that the sound pack is remove from drop box or other services. so, I just wanna make comfirmation. if still on your webside or perhaps db, I'll get it from the previous post

URL: http://forum.audiogames.net/viewtopic.php?pid=201104#p201104




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Re: Braillemon status update!

2015-01-14 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Braillemon status update!

Hello folks! Thanks Daigonite.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=201105#p201105




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Re: Be My Eyes - new app

2015-01-14 Thread AudioGames . net Forum — Off-topic room : Cinnamon via Audiogames-reflector


  


Re: Be My Eyes - new app

I read about this app on Applevis. My first thought is, I really hope nobody uses this app to cross the street.. please just don't. The article mentioned that as one of the potential uses, and I visualized the accidents immediately.I think this could be handy though, maybe more useful than TapTapSee where you might waist one of your pictures on a bad or blurry image. Would this work with a pay by the minute model?I have Google Goggles and Red Laser which are meh and awesome, respectively, for scanning text and barcodes. But I can see this app being useful for color matching, thermostat reading, can you see where the post man left my package? Oh, it's behind the bush? I think people would use it, and I hope they'll support it just as enthusiastically.

URL: http://forum.audiogames.net/viewtopic.php?pid=201106#p201106




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help with a pdf

2015-01-14 Thread AudioGames . net Forum — Off-topic room : harrylst via Audiogames-reflector


  


help with a pdf

Hello,So I have a friend and her birthday is coming up.  I'd like to give her this fanfic:https://dl.dropboxusercontent.com/u/323 … nality.pdfsince she loves harry potter but is terrible with computers and stuff.  I have a few questions:1. can someone tell me how many pages this is?  Somehow I'm having a lot of trouble opening it I think it's too big.2. How do you think is best to make the printed paper into a book form?thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=201107#p201107




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Death match a new beginning looking for more intrested roleplayers

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Death match a new beginning looking for more intrested roleplayers

Hi all, though we sirtenly do not enforce roleplay accept on the general channel, dmnb is currently looking for new players to help even out the timeline and join the federation navy. We are planning a space battle neer the outer rims home planet, possibly might include the distruction of said home planet. We are also looking for a temparary leader for the federation, as our current one is unable to play do to his proxy not being able to go through U D P connections. Just a little note. During this timeline, the federation is an empire, the outer rim is the direct opisit. Though's who join will be given a battlecruiser if selected as starship captain, or else assigned as crew to battlecruisers if selected as crew. We are un sure of the time and day of the event, but we are possibly looking this weekend or next weekend, depending on school and such. We hope to see you on dmnb soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=201108#p201108




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level 2 guide to death match project alpha

2015-01-14 Thread AudioGames . net Forum — Articles Room : danny via Audiogames-reflector


  


level 2 guide to death match project alpha

Firstly I apoligize this next installment to the level guide of death match project alpha took so long.After the elevator stops, head right. Their's a few lockers you can open. Make sure to do so as you can grab some sweet bonus items which will vastly help in the layter parts of the game.You should get a tip about upgrade stations, these stations are extremely useful in upgrading your weapon.Go through the door into the small corridor, and head into the room beyond that.At this point, 3 enemies will decide you make a good lunch and spring out at you.These guys are quite easy to kill. Don't close the doors you traversed through for quick and easy shots. Just keep backing up, fire, and reload if required. Once their finished, their's a ladder in the room where they jumpt out leading to a secret area with a 5000 credits bonus, protected by a hacking station. Assuming you've decided you want them or you've moved on, proceed right
  until an explosion is herd, this indicates that a structural failure has spawned.Proceed right through the door and walk up to position 86. Hold shift and hit j to fly over the jetpack.Once over the structural failure, continue walking right. At this point another one of project alpha's creations should leap out at you, kill him as well but be careful not to step too far back else you'll have a bad contact with the structural failure. Proceed down the massive hallway until you reach a door.Inside the next room is an upgrade station, use it as you won't be able to upgrade after this for a while.Their's a door which requires a battery. Tractor the power system into position and head through the next door into another corridor.The next room after that is a vast control room with a status console in the middle. Accessing it will give you the state of the hydraulic systems, proceeding right will lead into the vehicle bay.After acce
 ssing the status console, proceed right into the vehicle bay and take the cargo lift up to access the shuttle.The game should explain how to fly the shuttle.After docking, you will be in a big room.When you walk right, a quarintene lockdown will initiate and 3 enemies will spring out at you. Keep backing up and finish them off with a few cheap shots.3 more will spring out, deal with these guys as well.Tip, the last one is the slowest, don't worry about him until you've killed the other 2 guys.After you finish both waves off, the alarms will shut off and the doors will unlock, allowing you to proceed.In this next room is a galactic network terminal. At this point, if you've been hacking your way into the secret areas, you will have more than enough to order the fusion cutter and a clip for it.It isn't really useful that much, but it will clear out a few enemies with 5 shots, if only it wasn't so slow.Proce
 ed into the corridor and into the generator room.Their are 3 seporit generators which must be hooked back into red warp's hydraulic system before you can boot the primary generator up.Tractor the first one into position 160 and proceed.The next one after tractored into position 170 will spring several enemies up, get rid of these guys first before you tractor in the next generator. If you haven't upgraded your gun, now is the time to start doing so as these guys will require a fast gun to kill.Get ready. As soon as you tractor the final generator into position 180, several more enemies will spring out and require you to finish them off. Once they are done, proceed right into the generator control room.Hit the console ahead to refire the main generator.Keep walking right after the generator starts up. At this point, you will be grabd by an alien tenticle, that loves to hang around walls. Rappidly tap enter to throw him off, he's not 
 the last one you'll see hanging around.Proceed into the corridor, but prepare to change objectives as it seems the required tram system to traverse across red warp's vast hydraulic deck are out of order.After you exit the corridor, you will be in a large room with a single ladder in the middle.The text log and the few items you will get in that area arn't worth it, unless your desporitly low on health, so don't bother trying to hack the door. Proceed ahead till you find an item lieing at the foot of the door, this is a spair medkit just in case you really need the health boost.Meat up with your friend at the tram control room. At this point, he'll tell you to go to the tram power car bay.This is accessed by a ladder, and 2 small corridors. Go up the ladder and proceed right through 2 rooms to enter the tram power car bay.Another enemy will spring out at you, shoot him before you can get to work.Drag the first broken 
 power car into position 470 and release. The ship will replace the tram car with a new one. Drag this one over to position 480 and release, and the first power car will be online.Drag the next 2 power cars towards you and release them, this will replace the secon

Re: Be My Eyes - new app

2015-01-14 Thread AudioGames . net Forum — Off-topic room : Theo via Audiogames-reflector


  


Re: Be My Eyes - new app

I had a 404 error when trying to visit the first link.

URL: http://forum.audiogames.net/viewtopic.php?pid=201110#p201110




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Re: going to Harry Potter world, looking for some reviews

2015-01-14 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: going to Harry Potter world, looking for some reviews

If you do come back to this topic, Ghost Rider, I'd really like to know what butterbeer tastes like. I've been curious about that for some time.

URL: http://forum.audiogames.net/viewtopic.php?pid=20#p20




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Re: Be My Eyes - new app

2015-01-14 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Be My Eyes - new app

But what happens if no volunteers are available at the time you want to use the app?Isn't that essentially why Solona crashed and burned?

URL: http://forum.audiogames.net/viewtopic.php?pid=201112#p201112




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Re: A possible new accessible iOS release coming, The Outcast

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: A possible new accessible iOS release coming, The Outcast

Hi Arron.Great post. As dark said, applevis and the, for developers section of the site, would be a great place to direct this company to.I hope this game is awesome 

URL: http://forum.audiogames.net/viewtopic.php?pid=201113#p201113




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Re: what is this? and where can I find it?

2015-01-14 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: what is this? and where can I find it?

Interesting. Are you talking about something like a security lock, only more advanced?

URL: http://forum.audiogames.net/viewtopic.php?pid=201114#p201114




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Re: starting out with a guidedog.

2015-01-14 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: starting out with a guidedog.

Hi.Well as for expensive, not really, it would probably cost me around £5 each way. In fact I know it would.I'd use uber too, so that wouldn't be a problem.Oh and if that becomes inaccessible, I have a couple other taxi companies.Finding the doors? no problem. Once the driver dropped me off, I'd wonder around until I found the place, it wouldn't be that hard for me, since I'm quite good at using my vision to see the  light reflecting off of the doors and windows of shops.As for not using them all the time, honestly I think i might be doing just that, since I honestly don't care for coffee. I know you just used that as an example, but what I mean is. i wouldn't care if I was using taxis every day, which I wouldn't be doing, because I wouldn't be getting out as much as I probably should be, although guidedogs will help me with that with mobility training. I'll be happy if I get my own flat and go out once a fortnight. I'd have my own place and that's good enough for me A place to call my own,where I can cook,clean and do what ever I want, to my hearts content.

URL: http://forum.audiogames.net/viewtopic.php?pid=201115#p201115




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

is it like skullgirls? Will it have a story mode?

URL: http://forum.audiogames.net/viewtopic.php?pid=201116#p201116




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

is it like skullgirls? Will it have a story mode?

URL: http://forum.audiogames.net/viewtopic.php?pid=201117#p201117




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Re: what is this? and where can I find it?

2015-01-14 Thread AudioGames . net Forum — Off-topic room : arcadia via Audiogames-reflector


  


Re: what is this? and where can I find it?

It is how the guy described it. He was working in Israel, so maybe it is just something sold there and no where else.

URL: http://forum.audiogames.net/viewtopic.php?pid=201118#p201118




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Re: Be My Eyes - new app

2015-01-14 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector


  


Re: Be My Eyes - new app

wish twere available for android too.

URL: http://forum.audiogames.net/viewtopic.php?pid=201119#p201119




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Re: That if that the right way who and thinking

2015-01-14 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector


  


Re: That if that the right way  who and thinking

it is a spectacular sensational rarity of the at most uninterestable revilational beautilessnesses to invest time upon the divestation of the unimportants of kichen treasures being confered upon a poor web link so as to bring the most disastras conciquences on a not-so-kichenly place as this! that's all that I've to say on the topic!

URL: http://forum.audiogames.net/viewtopic.php?pid=201120#p201120




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blogging: doubts and questians?

2015-01-14 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector


  


blogging: doubts and questians?

Hae all!are blogspot, blogger, wordpress etc accessible? wich among these would be the best place to start a blog? I'm thinking of starting one, so, any help/tutorial on the topic?

URL: http://forum.audiogames.net/viewtopic.php?pid=201121#p201121




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Re: Visual Novel fans rejoice: Ren'Py 6.18 has speech support!

2015-01-14 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Visual Novel fans rejoice: Ren'Py 6.18 has speech support!

Hello,Outbreak is a Kenettic Novel, so that means no choices, just read.As for the website, get the stable version of it at:http://www.renpy.org

URL: http://forum.audiogames.net/viewtopic.php?pid=201122#p201122




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Sure Seal. thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=201123#p201123




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Re: Swamp, zombie FPS by Aprone

2015-01-14 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hmm we have to be level 8 now to even join a mission? not to question what you said dark, but i don't think this is quite accurate?  thinking on it a bit more, i know in previous versions level 8 was the lowest level you could launch a mission. but now its level 10. i believe you can still join them at level 1 if you are so inclined. however, i don't recommend it. could you clarify aprone?

URL: http://forum.audiogames.net/viewtopic.php?pid=201124#p201124




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Re: Monthly chat January 2015

2015-01-14 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly chat January 2015

@Hacker, Glad to hear you've got some work done, but I'm afraid I have no idea what this arch thing is, is it some sort of installer for the linux opperating system? As for me, to be honest things have not been fun owing to my mum being in hospital for fairly nasty surgery, things worked out but not partiuclarly easily, so right now I'm just enjoying peace and quiet and the chance to play swamp, drink coffee and read some interesting books,  right now I'm reading the first Partials book by Dan Wells which I borrowed from a friend of mine,  sort of post appocalyptic after most of humanity gets wiped out in a war with some created super soldiers.Stylistically it seems not good, and right now I'm sort of waiting for the plot to get in gear and to learn more about the world, but hay I'll always give fun stuff a try. Also sinse one friend was the gm of our recently finished Mutants and Masterminds tabletop game, and used the partials 
 scenario as part of the plot it's going to be interesting to see where he got the ideas from. I will also be starting buffy season 2 this week, hurrah! I can't wait to see James Marsters as a bad guy, he was so awsome as Captain John Heart in Torchwood, and he makes a great reader of audio I also have had friends who say he was the best character in the series.So, ironically when everyone else is getting in gear after christmas, I'm looking for time off, but why not! .

URL: http://forum.audiogames.net/viewtopic.php?pid=201125#p201125




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Re: Be My Eyes - new app

2015-01-14 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Be My Eyes - new app

Hello.Personally I doubt I'll be using this app.I'll stick to tap tap see and knfb reader. i'm not a big fan of those kind of apps that have volunteers, I tried viswiz and it was aweful. So for me, I'll not be using this. As for crossing the streat or road, no, just no. Use your cane skills or guide dog and your ears, not an app.

URL: http://forum.audiogames.net/viewtopic.php?pid=201126#p201126




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Re: Judgment day for IOS, is it possible?

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : orjan96 via Audiogames-reflector


  


Re: Judgment day for IOS, is it possible?

hi. thanks for Your ancer. That sounds like a lott of work! I just thought it Wood have been cool to have it on IOS.

URL: http://forum.audiogames.net/viewtopic.php?pid=201127#p201127




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Re: request 2 games please

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: request 2 games please

I do briefly remember these,but I thought they never got passed the very early alpha stage.

URL: http://forum.audiogames.net/viewtopic.php?pid=201128#p201128




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Re: request 2 games please

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: request 2 games please

I do briefly remember these from around 2010 or so,but I thought they never got passed the very early alpha stage, I don't even think they had main menus or the like and the developer (was it Jacob Kruger from the audeasy list?), was going off to work on them some more, but I'm not sure if they ever materialized. As with most early alphas I played them gave some comments and then deleted them.

URL: http://forum.audiogames.net/viewtopic.php?pid=201128#p201128




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