Re: my virtual machines

2015-06-20 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: my virtual machines

I added a windows 3.1 virtual machine with window eyes 1.1 in it.

URL: http://forum.audiogames.net/viewtopic.php?pid=220665#p220665




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Re: BGT error, really weird.

2015-06-20 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector


  


Re: BGT error, really weird.

Lol, I used to have that stupid issue quite a while ago with an old junky keyboard I had, and it was annoying because i'd get dash instead of underline, bracket instead of brase, tick instead of quote, etc. It was very annoying, lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=220666#p220666




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Re: DeathMatch, a new beginning

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

You can't currently, a suggestion is to try clearing it and reassigning it as pirates love going after things if your not their to fight them.

URL: http://forum.audiogames.net/viewtopic.php?pid=220667#p220667




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Re: DeathMatch, a new beginning

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : Giovani via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Yes, It will be a great, I will have to sell my ship with this mission and buy another?

URL: http://forum.audiogames.net/viewtopic.php?pid=220668#p220668




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Re: How do you go fishing in STW?

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: How do you go fishing in STW?

Hi,No problem, happy eating!

URL: http://forum.audiogames.net/viewtopic.php?pid=220669#p220669




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Re: UltraPower

2015-06-20 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: UltraPower

Hey mason,Could I add you to my Skype?

URL: http://forum.audiogames.net/viewtopic.php?pid=220670#p220670




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Re: UltraPower

2015-06-20 Thread AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector


  


Re: UltraPower

sure, go for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=220671#p220671




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : coltonhill01 via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

Yes, unfortunately most developers, including me, do not know about or how to implement these concepts.It would be possible, indeed, but there are a few points which get most developers in a stuck spot.One: The new developers, to bgt, are very low and will produce things such as target.Two: As they get higher up the chain, they may produce sidescrollers, possibly a 3d game if they're really frickin into it, etc.Three: This goes for me as well. Most bgt developers, at least, are usually a tad lazy and will spend a long time coding a game that appears to be hard from the internal, but looks like crap on the outside, possibly streets of chaos would be an example of that.Simplicity means less code.There are very good games out there, potential and full, it's just most of the games being released now are kind of, well, crap.However, I do know a few bgt developers that overload this standard by a longshot, namely aaron baker, Phillip B
 ennefall, CAE Jones, etc.Mason has indeed come very good at overloading this standard, with 2d platformer, and maybe a few others, such as ultrapower. STW was a very good example of an overload as well.You wanna be a good dev? be like Aaron Baker, and develop ideas that are way out of the box, to say the least. Lots and lots of code, possibly errors in the compiler, or no warnings from the compiler but something is horribly wrong, but after months of hard work, you have a good title! Possibly this marble game would be a good example of a title for that.Holy fuck I just wrote an essay lols!Anyways, mason, I do hope you continue your developement on your projects, possibly let me back into your beta testing folder and be friends if you want to, etc. I don't know how much I could contribute code wise, because I'm, well, crap. i'm no CAE, Aaron, or Sam. but I might be able to do ideas, you've got all the sound effects you need but I could make
  you one thing that you may just not have enough of. Music! But I'm getting off topic here about myself and not your games, so that essay I wrote earlier was my post lols.Have a nice day, I look forward to seeing your titles!

URL: http://forum.audiogames.net/viewtopic.php?pid=220672#p220672




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Re: considering buying tdv 2

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: considering buying tdv 2

Hi,Thanks for the answers so far, jack and aaron.I purchased tdv 2 this morning and am still glad with my purchase.Only one simple question, wich you can answer with simply yes or no:Is it possible to request replacement keys? most other companies are doing this, but i don't have experience with bpcprograms mechanics and services yet.rgh, the planes of brutes are flying up to me aah.Hope to hear from you soon.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=220673#p220673




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Re: my virtual machines

2015-06-20 Thread AudioGames . net Forum — Off-topic room : ultrocity_audio via Audiogames-reflector


  


Re: my virtual machines

We can just use Dosbox for that, which is much simpler and easier to set up in my opinion. But cool none the less. I like VM's for what they are. I wish they were easier to use though.

URL: http://forum.audiogames.net/viewtopic.php?pid=220674#p220674




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Re: UltraPower

2015-06-20 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


  


Re: UltraPower

listen all, this is what Mason said on his twitter, don't believe that spam ultrocrapicity: Tweet said:Sorry guys, I got hacked. Fixing now. Ultrocity_audio is not me.Prove the contrary and I'll believe in that Ultrocity thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=220675#p220675




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Re: Beatstar pro is finally here!

2015-06-20 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: Beatstar pro is finally here!

Yes, shurely, this number anouncing is very anoying bug. Please, could You fix that?

URL: http://forum.audiogames.net/viewtopic.php?pid=220676#p220676




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Re: Audio Rally Racing - New version available

2015-06-20 Thread AudioGames . net Forum — New releases room : micco67 via Audiogames-reflector


  


Re: Audio Rally Racing - New version available

To whom who haven't received the update yet: please send an email to ivproductions...@gmail.com, we wil take care of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=220677#p220677




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Re: Audio Rally Racing - New version available

2015-06-20 Thread AudioGames . net Forum — New releases room : micco67 via Audiogames-reflector


  


Re: Audio Rally Racing - New version available

Hello everybody,First of all, happy summer! (One day in advance *smile*)To celebrate, we have decided to lower the price of Audio Rally Racing from 19,90€ to 14,90€.Link to purchase: http://www.ticonblu.it/audiogame/shop/s … l?lang=engKeep in mind the new release in the works introducing new features, making the game even more entertaining. It will be available for free to all the audiogamers who already purchased the game.Link to listen to the test game: http://youtu.be/jO2iGUJpt-0LONG LIVE THE AUDIOGAMES!

URL: http://forum.audiogames.net/viewtopic.php?pid=220678#p220678




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Re: X-wheel available now as free and abandonware

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


  


Re: X-wheel available now as free and abandonware

Sure, will upload it now.

URL: http://forum.audiogames.net/viewtopic.php?pid=220679#p220679




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Re: X-wheel available now as free and abandonware

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


  


Re: X-wheel available now as free and abandonware

Hello.Listen guys: I'm sorry to say, but I realize that I don't have the setup file. If you are interested, I can upload the portable version that I have myself, and I ensure that it'll work with you. What ya say?

URL: http://forum.audiogames.net/viewtopic.php?pid=220679#p220679




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

First, and after all this, you should know that Ultrocity audio is not Mason: you can find what @Sound_worx, actually Mason, the real one, said on Twitter, and then feel free to insult, ban or do whatever with the guy which is using Mason's name on here.

URL: http://forum.audiogames.net/viewtopic.php?pid=220680#p220680




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Re: X-wheel available now as free and abandonware

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : GeneWarner via Audiogames-reflector


  


Re: X-wheel available now as free and abandonware

That would work for me. I'mcomputer savy enough to not need an installer. :-)Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=220681#p220681




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

First, and after all this, you should know that Ultrocity audio is not Mason: you can find what @Sound_worx, actually Mason, the real one, said on Twitter, and then feel free to insult, ban or do whatever with the guy which is using Mason's name on here. I'll paste again what Mason said on his twitter:"Sorry guys, I got hacked. Fixing now. Ultrocity_audio is not me."I bet I know who's Ultrocity audio, but I'm not quite sure, but I have one person which I suspect being him.

URL: http://forum.audiogames.net/viewtopic.php?pid=220680#p220680




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : ultrocity_audio via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

Um...I'm sorry? But I am in fact Mason. You can even ask dark.

URL: http://forum.audiogames.net/viewtopic.php?pid=220682#p220682




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Re: X-wheel available now as free and abandonware

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


  


Re: X-wheel available now as free and abandonware

I'll upload it then. Wait for it!

URL: http://forum.audiogames.net/viewtopic.php?pid=220683#p220683




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : audiogames . net fan via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

I'm... pretty sure that we've worked out that ultrocity is the real Mason.

URL: http://forum.audiogames.net/viewtopic.php?pid=220685#p220685




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

Dark can see Mason's twitter. And if you are Mason, go and open your twitter account, either Masonasons or sound_worx, and tell people "hey, Ultrocity_audio is me". Just do it and we'll believe you!

URL: http://forum.audiogames.net/viewtopic.php?pid=220684#p220684




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : ultrocity_audio via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

BTW, I deleted those accounts so the hacker would stop fucking with you guys. And, if you want proof, add my skype. masonian99.

URL: http://forum.audiogames.net/viewtopic.php?pid=220686#p220686




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Re: Happy Ramadan

2015-06-20 Thread AudioGames . net Forum — Off-topic room : roro via Audiogames-reflector


  


Re: Happy Ramadan

Waalaikomossalam all, ramadan mubarak to all, including me  since I'm a muslim too, may Allah make it a month of blessings and of peace for all.All the best!

URL: http://forum.audiogames.net/viewtopic.php?pid=220687#p220687




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Re: Prometheus: The Eternal Wars

2015-06-20 Thread AudioGames . net Forum — New releases room : waders1987 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Still no sound Even after I coppied the files into the correct places. I downloaded the VIP Soundpack from the prometheus site.Wade

URL: http://forum.audiogames.net/viewtopic.php?pid=220688#p220688




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

Sorry man, I now only realized you're Mason, really sorry for that!

URL: http://forum.audiogames.net/viewtopic.php?pid=220689#p220689




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : ultrocity_audio via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

that's quite alright. I figured someone would do that, and it was a little bit amusing to be honest.

URL: http://forum.audiogames.net/viewtopic.php?pid=220690#p220690




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

Yup, and I'll add you on skype as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=220691#p220691




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Re: X-wheel available now as free and abandonware

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


  


Re: X-wheel available now as free and abandonware

All right, here's a direct download link. Tell me if it works:http://www.magicupload.net/72Z?pt=Cn86n … YdelCew%3D

URL: http://forum.audiogames.net/viewtopic.php?pid=220693#p220693




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : ultrocity_audio via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

Ok.

URL: http://forum.audiogames.net/viewtopic.php?pid=220692#p220692




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

Hi, How about a bayblade game where you try to crash into other bayblades to throw them off balance and stop them? Others might do the same to you. And The bayblades should be in a basket like thing so that there could e a risk of crashing on the edges and slowing down.

URL: http://forum.audiogames.net/viewtopic.php?pid=220694#p220694




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

@Coltonhill, one problem with this higherarchical thinking that complexity in game design also goes with coding is that it means nothing changes, if developers just! aspire to create the same sort of games we've seen before in a sort of set hierarchy, from target to side scrollers to 3D then we'll never see any evolution in any genre. One of the most basic problems I've noticed in audiogames is most people do not know about basic game mechanics that mainstream developers have used sinse the 1980's. I don't mean having huge, ultra complex systems here, I just mean the basic things that make a game addictive and make a person come back to play again even if that game is a simple side scroller or an arcade game.The reason Super Mario Brothers is one of the greatest games in history is not because it is a complex game with all sorts of bells and whistles, it is because the engine is designed to require that the player learn the properties of the 
 different game elements in detail and then put what they learn into practice.Mario, (and indeed most characters in graphical side scrollers), do not walk in a simple press button one speed walk type of mechanic. When you hold a direction mario will first start walking slowly then speed up until he's at full speed, also he does not immediately stop when you let go of the button either. Similarly with jumping, mario's jumps are analogue, the more you hold the key the higher mario jumps, and the more you hold a direction during the jump the greater the horizontal distance, not to mention how fast mario is walking or running before the jump, and when mario lands he doesn't just land pat, but slides a little and has stopping distance like a car.Back in the eigties games needed to be difficult, but that difficulty came from giving the player a tough challenge with the engine and the mechanics, not from having thirty billion levels or enemies or a hugely comple
 x character generation system. One complaint I've seen of audiogames time and time again (most recently of psychostrike though not having played myself I can't confirm), is that however good the sounds, however good the extra systems like stats or levels the game still boil down to the same thing, particularly in side scrollers or arcade style challenges, and the chief reason for this is likely that so many developers don't! use these tricks such as accelleration, such as needing more complex attack or action range than just "when it's in the center", don't require tactics that need the player to learn anything, it's all instant press button and thing happens and all you need to do is press button at the right time. After all,  has any audio space invaders game actually required the player to anticipate the movement of the enemy ship vs speed of his/her shots? Heck, most don't even let the invaders fire back.<
 br />While I do vaguely understand why these factors such as accelleration or range aren't used to make the games more difficult and challenging and a bit more than just glorified boppit, I do think it's time something changeddd.

URL: http://forum.audiogames.net/viewtopic.php?pid=220695#p220695




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

@Coltonhill, one problem with this higherarchical thinking that complexity in game design also goes with coding is that it means nothing changes, if developers just! aspire to create the same sort of games we've seen before in a sort of set hierarchy, from target to side scrollers to 3D then we'll never see any evolution in any genre. One of the most basic problems I've noticed in audiogames is most people do not know about basic game mechanics that mainstream developers have used sinse the 1980's. I don't mean having huge, ultra complex systems here, I just mean the basic things that make a game addictive and make a person come back to play again even if that game is a simple side scroller or an arcade game.The reason Super Mario Brothers is one of the greatest games in history is not because it is a complex game with all sorts of bells and whistles, it is because the engine is designed to require that the player learn the properties of the 
 different game elements in detail and then put what they learn into practice.Mario, (and indeed most characters in graphical side scrollers), do not walk in a simple press button one speed walk type of mechanic. When you hold a direction mario will first start walking slowly then speed up until he's at full speed, also he does not immediately stop when you let go of the button either. Similarly with jumping, mario's jumps are analogue, the more you hold the key the higher mario jumps, and the more you hold a direction during the jump the greater the horizontal distance, not to mention how fast mario is walking or running before the jump, and when mario lands he doesn't just land pat, but slides a little and has stopping distance like a car.Back in the eigties games needed to be difficult, but that difficulty came from giving the player a tough challenge with the engine and the mechanics, not from having thirty billion levels or enemies or a hugely comple
 x character generation system. One complaint I've seen of audiogames time and time again (most recently of psychostrike though not having played myself I can't confirm), is that however good the sounds, however good the extra systems like stats or levels the game still boil down to the same thing, particularly in side scrollers or arcade style challenges, and the chief reason for this is likely that so many developers don't! use these tricks such as accelleration, such as needing more complex attack or action range than just "when it's in the center", don't require tactics that need the player to learn anything, it's all instant press button and thing happens and all you need to do is press button at the right time. After all,  has any audio space invaders game actually required the player to anticipate the movement of the enemy ship vs speed of his/her shots? Heck, most don't even let the invaders fire back.<
 br />While I do vaguely understand why these factors such as accelleration or range aren't used to make the games more difficult and challenging and a bit more than just glorified boppit, I do think it's time something cchanged, particularly sinse as I said games like Blind swordsman are very popular precisely because! they use those sorts of mechanics, and there is no earthly reason you couldn't in audio.

URL: http://forum.audiogames.net/viewtopic.php?pid=220695#p220695




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Re: A question about the Playroom compatibility

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : Aminiel via Audiogames-reflector


  


Re: A question about the Playroom compatibility

Hello all,I have already explained dozends of times why there is no mac or iOS client. Once more, I'm going to recall everything here :* I have no mac, and know almost nothing about using a mac; I have never touched one.* You must have a mac in order to be able to develop for it * Apple forbids the use of virtual machines, so you are obliged to buy a mac if you want to develop for it* Additionally, you must pay for a developper account; twice, once for mac and once for iOS, if you want to make a client for both platforms* Even if you try to do your best, Apple might refuse your app for no reasonStop dreaming, nobody will ever make such an app for free. I expect quite a reasonnable quality, and I must strongly trust the person doing it. Trust someone is very hard, at least for me.For obvious security reasons that are going a lot further than just game cheating, I don't want to release the windows client as open source or
  reveal details about the protocol. I know  that it could be a solution allowing third parties to make their own client, but no, sorry, forget about it. Free software is amazingly great and I admire it a lot, but for online games the model just doesn't work.The web client is a kind of tradeof. I know that it isn't as optimal as the native windows client, really not, but at least it allows you to play a little, still with a relative comfort.So, there aren't many solutions to have a mac and/or iOS client of quality: it's going to cost in some way, perhaps a lot of money; in fact I don't know how much at all.The lake of time is no longer true at the moment, since I have recently graduated and am now looking for a job in development. Unfortunately, the lif is going and I can't always do everything for free; bills still have to be paid.However, if someone give me the means to start something, I'm ready to take the challe
 nge of digging in Apple's world from scratch. Even why not full time. Why not turning the playroom into something serious. IF it has to happen, there are still a lot of organisational and legal questions to solve first, so don't immediately jump on paypal, but after all, why not. After 5 years, I can still dream.  Show me how much you are attached to the playroom.

URL: http://forum.audiogames.net/viewtopic.php?pid=220696#p220696




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Re: A question about the Playroom compatibility

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : Aminiel via Audiogames-reflector


  


Re: A question about the Playroom compatibility

Hello all,I have already explained dozends of times why there is no mac or iOS client. Once more, I'm going to recall everything here :* I have no mac, and know almost nothing about using a mac; I have never touched one.* You must have a mac in order to be able to develop for it * Apple forbids the use of virtual machines, so you are obliged to buy a mac if you want to develop for it* Additionally, you must pay for a developper account; twice, once for mac and once for iOS, if you want to make a client for both platforms* Even if you try to do your best, Apple might refuse your app for no reasonStop dreaming, nobody will ever make such an app for free. I expect quite a reasonnable quality, and I must strongly trust the person doing it. Trust someone is very hard, at least for me.For obvious security reasons that are going a lot further than just game cheating, I don't want to release the windows client as open source or
  reveal details about the protocol. I know  that it could be a solution allowing third parties to make their own client, but no, sorry, forget about it. Free software is amazingly great and I admire it a lot, but for online games the model just doesn't work.The web client is a kind of tradeof. I know that it isn't as optimal as the native windows client, really not, but at least it allows you to play a little, still with a relative comfort.So, there aren't many solutions to have a mac and/or iOS client of quality: it's going to cost in some way, perhaps a lot of money; in fact I don't know how much at all.The lack of time is no longer true at the moment, since I have recently graduated and am now looking for a job in development. Unfortunately, the lif is going and I can't always do everything for free; bills still have to be paid.However, if someone give me the means to start something, I'm ready to take the challe
 nge of digging in Apple's world from scratch. Even why not full time. Why not turning the playroom into something serious. IF it has to happen, there are still a lot of organisational and legal questions to solve first, so don't immediately jump on paypal, but after all, why not. After 5 years, I can still dream.  Show me how much you are attached to the playroom.

URL: http://forum.audiogames.net/viewtopic.php?pid=220696#p220696




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Re: interactive and accessible c++ course, sponsored by visualstudio

2015-06-20 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: interactive and accessible c++ course, sponsored by visualstudio

i really like GCC because of it's standards, but when i want to use GCC 4.9.2, my applications were crash, and pthread give's errorand iostream and fstream dont workso, i have to use GCC 4.8.1NVDA can't read all the code::blocks parts, but jaws couldn't read a few of themthanks to root jaws to PC

URL: http://forum.audiogames.net/viewtopic.php?pid=220697#p220697




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Re: Happy Ramadan

2015-06-20 Thread AudioGames . net Forum — Off-topic room : Thunderfist799 via Audiogames-reflector


  


Re: Happy Ramadan

Assalamu Alaykum Wa Rahmatullahi Wa Barakatu,Here are other arabic words I forgot to give the meaning toHadith - what the Prophet Muhammad S.A.W said.Zikr - remembrence, although Sufis say Dikr instead. Either word is accurate and can be used by anyone.Janah - heaven.Laylut Al Kadr - the night the blessed Qur'an was revealed. It is a night better than a thousand months, 80 years. So if you fasted for 10 Ramadans, you could essencially do 800 years of Ibadah - worship plus what you've done throughout the rest of the ramadan and the year.Insha Allah things are cleared up now.Wa Alaykum Salaam Wa Rahmatullahi Wa Barakatu.

URL: http://forum.audiogames.net/viewtopic.php?pid=220698#p220698




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Re: Happy Ramadan

2015-06-20 Thread AudioGames . net Forum — Off-topic room : Thunderfist799 via Audiogames-reflector


  


Re: Happy Ramadan

Assalamu Alaykum Wa Rahmatullahi Wa Barakatu,Brothers and Sisters, who's your favourite Qari - reciter? My favourite is Sheikh Mishary Bint Rashid Al-Afisy.

URL: http://forum.audiogames.net/viewtopic.php?pid=220699#p220699




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

Hi.I completely agree with dark. I didn't know Mario skidded when he landed but now I think about it, it makes perfect sense. Heck, why can't we have a 3 d audio walk around horror game with puzzles and not just shooting? I'm no coder myself but this can be done. I know it since I've listened to playthroughs of games. You haven't got good voice actors for these kind of games? use symths, put a donate button up. Find sounds. Make your game different from all the standard audio games out there and I bet you anything I have, you'll make quite a bit of cash on donations alone. swamp was awesome back in the day. Sure it was a walk around shoot zombie thing which honestly I did get board of after an hour or less, saying that though swamp was the first game of it's kind in audio as far as i know and people loved it. I don't want to offend anyone hear but sighted games just rule when it comes to this stuff. but they don't have to,
  we could make a game where you had to collect coins, solve puzzles, free  people to help on your teem, anything else a sighted person can do. All we need is great coding, which I don't have, story writing which i don't mind having a go at, great or okay sound design, just as long as the game has a good gripping story behind it. I'll say what others have said before, take a look at the BK games, there sounds were good, their controls made sense, and yet it was a side scroler but that game had me hooked for hours and hours. It's time audiogames change into awesome audiogames. Thing is, I don't know about coders but I'm quite sure everyone hear who isn't a coder and or musician could give writing a story a go. Can't do that? what about little bits of a manual? no? okay a podcast? Not your kind of thing? what about sharing on social media sites such as facebook and so on? What I'm getting at in this huge post is, if we all put our heads
  together we can make a change to audiogames. It's like petitions, the more people come together the better we can make our world.

URL: http://forum.audiogames.net/viewtopic.php?pid=220700#p220700




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Re: extremely disturbing news

2015-06-20 Thread AudioGames . net Forum — Off-topic room : Dgleks via Audiogames-reflector


  


Re: extremely disturbing news

No, we shouldn't.*sighs* This is why most of the blind community is fucked up. You know what happened if you went out in the real world and said what people have said in this topic? I'll tell you what, we'd get our asses handed to us, some people on this thread at least would. People like Steve, Aprone and I who have valid points, not so much.In the real world, you can't simply say, "Let's just forget about it. People have expressed their annoyance and we don't need to discuss it further."Guess what that's gonna do? It's gonna get people to talk about it more and more. You can't simply walk out of your house, do and/or say something childish, and then attempt to back your case up by saying "It had to be done. It was the only way."No, unfortunately life doesn't work like that. This comunity, and many others, have to learn that. It's the first step to understanding what you can and can
  not do and/or say.Once people say shit like this, they have to live with the fact that someone's gonna call them out on it. If they don't like that, simple. That logout button is brightly lit for you to happily trigger. Or, don't post shit like this at all. Better yet, don't do it in the first place.Thanks!-Dgleks-Dglexsoft

URL: http://forum.audiogames.net/viewtopic.php?pid=220701#p220701




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

I agree with Brad. It doesn't even have to be horror. It can be any kind of adventure. Something like Chrono Trigger or Final Fantasy. Come on y'all. Let's do something amazing! No more FPS or any crap like that. I'm done with that. Making those are easy for  y'all coders now. Move on! Make a cool fighting game like mortal kombat or soul Caliber. Make an adventure game, and not something silly. Make an online game, fighting or adventure, like some kind of MUD in audio. I think that'd be the coolest thing ever. But put in quests, real quests not just go here and kill that. I repeat, let's go!!! If you need voices, there are plenty, including me, out there! Need code? Danny, Mason, and plenty of others out there. Need a story? I can make a story. Need a manual? I can try that too! Come on y'all, let's do this!

URL: http://forum.audiogames.net/viewtopic.php?pid=220702#p220702




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Re: DeathMatch, a new beginning

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

higiovini, try /clearmission in your chat box simply, just type slash key twice, and type clearmission. remember no spaces.and this command will clear your all missions including custom missions. So be careful.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=220703#p220703




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

While I don't disagree with Brad and Devin here that an awsome game is needed, in a lot of ways we haven't done the basics. Look at adventure at C:. Great in terms of the upgrades and rewards and custom levels and what not, but still gameplay breaks down to pressing a key fast. In a lot of ways I do think audiogames need to learn to walk at least a little and I'd much rather have a simple game done well than a complex game done badly. As to resident evil, well Brad is correct, all the tools are there in swamp campaign scripting, first person movement, key and lock item puzzles, weaponry of various sorts and the ability to create enemies. You'd need to slow both your own movement and that of the zombies down quite a bit, and change the properties of some of the weapons sinse Resident evil was always more about the careful avoidance and lining up shots than the fast action, zombie hoard type of gameplay, but this shouldn't be a problem, and aga
 in, a game with great story and exploration and atmosphere  but a simple avoid and unlock gameplay would trump an attempt at something more complex, look at pappa sangre, particularly the second game.

URL: http://forum.audiogames.net/viewtopic.php?pid=220704#p220704




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-20 Thread AudioGames . net Forum — New releases room : moore2it via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

What you have to do with the farfechd is maneuver yourself behind it to chase it in the direction of it's trainer. So if you use the tracking keys to see the position of the trainer and he's a ways down from you, and the farfetched is one step up from you, you'd walk to the right and up a little, then left so the farfetched is down from you. That way it'll run in the direction of the trainer. That worked for me at least, but maybe there's an easier way. I'm currently stuck at the ice path at the moment. What an annoying little maze it is! haha

URL: http://forum.audiogames.net/viewtopic.php?pid=220705#p220705




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Re: UltraPower

2015-06-20 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: UltraPower

ug, I don't know.

URL: http://forum.audiogames.net/viewtopic.php?pid=220706#p220706




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Re: The Active SoundScape Engine

2015-06-20 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector


  


Re: The Active SoundScape Engine

So... um... is this thing just like a program where you code in affects, sounds and such to make environments? If it's all that trouble to get it and the documentation...I think I'll stick with gold wave. It seems it can do just as much. Unless, of course, what's been said on this topic (i've read every post) doesn't disclose the entire purpose.

URL: http://forum.audiogames.net/viewtopic.php?pid=220707#p220707




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Re: extremely disturbing news

2015-06-20 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector


  


Re: extremely disturbing news

Indeed. And requesting that we not post to this topic anymore is not morally correct, by the forum's standards. While it is true that flaming probably has gone on in this topic, (I couldn't be bothered to read such useless junk), it does not mean that no further discussion should or could be done here  the moderators would've closed this topic, and still could if things stayed out of hand. However, everyone, myself includesd, has the right to add their two sents so long as it is not personally attacking to anyone,  and I do not believe anything has been that way over the last several days. And should you be bothered by a simple security discussion, you are not required to put focus on this topic and press the enter or space bar. My overall point? This topic will die out when all matters of discussion and opinion that need to be discussed have been discussed. And if that means my post is the last post, then so be it. But if it's not, it obviously means t
 here are things still to be discussed.

URL: http://forum.audiogames.net/viewtopic.php?pid=220708#p220708




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Re: UltraPower

2015-06-20 Thread AudioGames . net Forum — New releases room : speeder via Audiogames-reflector


  


Re: UltraPower

ultracity audio is mason, I personally talked to him on his new skype. believe me... or not. your choice.

URL: http://forum.audiogames.net/viewtopic.php?pid=220709#p220709




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Re: UltraPower

2015-06-20 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


  


Re: UltraPower

He actually is, and I appologized from him.

URL: http://forum.audiogames.net/viewtopic.php?pid=220710#p220710




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Re: extremely disturbing news

2015-06-20 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Re: extremely disturbing news

Maybe it was the hacker who wrote the message and not him. And I agree with this it brings to light these issues and for one don't use dropbox it is not open information your storing. I would recommend using syncthing or mycloud. As for the people with games written in bgt don't keep your code in a single code file like Sam. Because it sounds to me like he his keeping his code in a single file.

URL: http://forum.audiogames.net/viewtopic.php?pid=220711#p220711




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

Hi.My marble idea might sound quite simple but actualy it could get quite interesting. I can't make it myself or trust me, no offence to the coders hear but I'd take all the credit and be recognised. I'm really bad at coding though and well if you guys can do it, well why not. I'd like to get donations or something out of it but well i'd also like people to play it so...  anyway Imagine this; not only can you speed down marble tracks of diffferent speeds, steapness, and flips, turns, tunnels, spinners and so on, but, and hears the big thing and something I would really like to have made, a building system. Yep you heard me right, build your own tracks, challange your friends, can you beat the user created tracks? And if you can, well great, make some of your own. I don't know if you guys have heard of marble run; but that's where i got this idea
  from. I've just thought of another idea, it might sound a bit strange guys but well why the hell not? What about a leggo building game for the blind? Come on, it could be done. It might take a bit of time but it's never been done before, imagine zooming around in your own little cars, fighting your own little battles, smashing your building down and re building all because you can! open your minds! This is all possible if we put our minds to working out how to do it and if people work at what they're good at.

URL: http://forum.audiogames.net/viewtopic.php?pid=220712#p220712




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Re: UltraPower

2015-06-20 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: UltraPower

Hello@ultrocity will put in your new web site the 2d platformer, scrolling battles and sw pong?Greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=220713#p220713




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

Hi.My marble idea might sound quite simple but actualy it could get quite interesting. I can't make it myself or trust me, no offense to the coders hear but I'd take all the credit and be recognized. I'm really bad at coding though and well if you guys can do it, well why not? Imagine this; not only can you speed down marble tracks of different speeds, steepness, and flips, turns, tunnels, spinners and so on, but, and hears the big thing and something I would really like to have made, a building system. Yep you heard me right, build your own tracks, challenge your friends, can you beat the user created tracks? And if you can, well great, make some of your own. I don't know if you guys have heard of marble run; but that's where i got this idea from. I've just thought of another idea, it might sound a bit strange guys but well why the hell not? What about a leggo building game for the blind? Come on, it could be done. It might take a bit of time 
 but it's never been done before, imagine zooming around in your own little cars, fighting your own little battles, smashing your building down and re building all because you can! open your minds! This is all possible if we put our minds to working out how to do it and if people work at what they're good at.

URL: http://forum.audiogames.net/viewtopic.php?pid=220712#p220712




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Re: A question about the Playroom compatibility

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector


  


Re: A question about the Playroom compatibility

Hmmm...you ever thought of creating an Android version?Also, on the bright side, your web client also works good with Chromevox on Chrome/Chrome OS.http://chromevox.comSo, with all that said, no idea why folks are complainning for.

URL: http://forum.audiogames.net/viewtopic.php?pid=220714#p220714




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

A lego game would present the same issues as a minecraft game which is a discussion we've had before, not necessarily impossible, but would take an insane amount of work and a heavy amount of design and resources, as I said I'd rather see the basics get done correctly first, particularly sinse the basics are far more achievable (please lets not have the mainstream games conversation again).As a fan of the pinball games I can see the marble tracks working, although firstly defining all the correct physics of how the marble moves and reacts and bounces off stuff could be interesting, and secondly you'd need to be pretty careful about the gameplay sinse otherwise you'd either end up turning it into a racing game or just having a game where you let the marble go and the marble went round on it's own and you couldn't interact much, and however cool your sounds for spinners, loops or whatever if you can't actually interact with the game much tha
 t wouldn't make for an interesting thing to play.

URL: http://forum.audiogames.net/viewtopic.php?pid=220715#p220715




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : Giovani via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

I have also great audio.People and mason, what You would like to say to create a free game, like a psycho strike?

URL: http://forum.audiogames.net/viewtopic.php?pid=220716#p220716




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Re: Grand Theft Auto V

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: Grand Theft Auto V

Well, I just discovered I could open the trainer asi file using notepad. While it's quite complicated to read, I'm editing the menu file I uploaded a few weeks ago. I will reupload it soon and it's going to contain all the menus in their respective order.

URL: http://forum.audiogames.net/viewtopic.php?pid=220717#p220717




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Re: Who would win?

2015-06-20 Thread AudioGames . net Forum — Off-topic room : moore2it via Audiogames-reflector


  


Re: Who would win?

how about Naruto Uzumocki verses Batman. I could just imagine batterangs and shuriken flying everywhere. This conversation makes me want to play Mugen again lol beat up whoever you want, with whoever you want.

URL: http://forum.audiogames.net/viewtopic.php?pid=220718#p220718




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Re: bokurano daiboukenn 3

2015-06-20 Thread AudioGames . net Forum — New releases room : gamer95440 via Audiogames-reflector


  


Re: bokurano daiboukenn 3

HelloI am at the 22.4 and I don't arrive to kill the boss. He drop something around me and I can't move. How to do for this?

URL: http://forum.audiogames.net/viewtopic.php?pid=220719#p220719




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Re: Shadow Line full voice demo released!

2015-06-20 Thread AudioGames . net Forum — New releases room : gamer95440 via Audiogames-reflector


  


Re: Shadow Line full voice demo released!

Hello, sory for my bad English, I am frenchI use the instant translation for NVDA.I want have more information of this game, shadow line. What is it? How to do for play? It's a demo, or complet game?thank you

URL: http://forum.audiogames.net/viewtopic.php?pid=220720#p220720




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-20 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Jeremy here:Ok, I had to post this playthrough of YB just to prove that developers get killed too.Statistics for Playthrough of the Yellowbonnet Game, on Version 7 beta  The game lasted 1 minutes and 5 seconds and ended on Saturday, June 20, 2015 at 12:22 AM - The player lost! wee willie weirdo, (a tinhorn), defeated 0 hazards, completed 0 of 6 jobs, moved 0 times, and finished up with 30 cash to his name. The player spent0dollars final score: 30!I stepped off the stage coach and got hit by a run away horse.  Call the hearse and Mortimer Underhill.Take care,Jeremy

URL: http://forum.audiogames.net/viewtopic.php?pid=220721#p220721




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Re: considering buying tdv 2

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: considering buying tdv 2

Hello,You can generate licenses for multiple computers, you have to log into your tdv account which you get when you purchase the game. I don't know the username and passwords by default, I think it's your email address and the password is the paypal transaction ID, which you can then change later, but I could be wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=220722#p220722




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Re: considering buying tdv 2

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector


  


Re: considering buying tdv 2

hiI'm sorry say this. Don't disappoint about tdv2.I know, bpcprograms has heen discontinued at this moment.I don't know about bpcprograms was back in action, ~ut I know, bpcprograms has not enough money for development, So stoped developing. It is always my think.If I was wrong, please say I was wrong, or not. and if I wrong, Please post reply correctly.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=220723#p220723




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Re: bokurano daiboukenn 3

2015-06-20 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


Re: bokurano daiboukenn 3

In 22-4, use the engergy balls to kill the mud killer. The will also damage the walls he drops on you, but still try and avoid his attacks.

URL: http://forum.audiogames.net/viewtopic.php?pid=220724#p220724




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Re: Pokémon Crystal Access

2015-06-20 Thread AudioGames . net Forum — New releases room : tspivey via Audiogames-reflector


  


Re: Pokémon Crystal Access

I've done some work on multi-language support and the name keyboard.It should now work with English, French, German, Italian, Japanese and Spanish roms, however the hardcoded names are still in English.I've released this as a beta for now.Download the beta and tell me what you think. If you load a non-english rom, it should just work.

URL: http://forum.audiogames.net/viewtopic.php?pid=220725#p220725




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-20 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Lol, well you said them there was some dangerous streets, and I guess wee willy   weirdo has gone to bed for the last time .Maybe they could do with some rootin' tootin' traffic  regulations! .

URL: http://forum.audiogames.net/viewtopic.php?pid=220726#p220726




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Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector


  


Re: New games you'd like to see from Ultrocity Audio

Audio games, or even more text-based  audio games, that work within a browser, would be something I vote for.For example, games which can be found on http://pressakey.net, but do not need the use of Real Player, and use HTML5.That Jungle Feever game was fantastic! I don't think its around anymore sadly...I wonder what happened to that Decend In To Madness port which was powered by HTML5 and needed Chrome to work properly.A game similar to   Night Of Parasite, but browser-based would be nice as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=220727#p220727




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Re: Night of Parasite and montazuma

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector


  


Re: Night of Parasite and montazuma

At TWARD,, sorry if I'm not minding my own business here, what exactly was th issue. I didn't think you would get in trouble with copyright considering how C.A.E Jones made an accessable sonic and mario brothers. Maybe I'm not understanding something.

URL: http://forum.audiogames.net/viewtopic.php?pid=220728#p220728




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Need some help on English Language grammar

2015-06-20 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Need some help on English Language grammar

Hi,I need some help on English language regarding grammar.Yesterday while I was reading a text, I came across a sentence like this:When you see this scene, all you need to do is to not scream.I don’t find this sentence to be written correctly, I think that ought to be written in this way:When you see this scene, all you need to do is not to scream.Or the to-infinitive could be rather omitted and the sentence would be like this:When you see this scene, all you need to do is not scream.So which one do you think is right?I’m looking for a correct and true answer because I really need that and I would really appreciate it.Thank you really much.

URL: http://forum.audiogames.net/viewtopic.php?pid=220729#p220729




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Re: The races of startrek

2015-06-20 Thread AudioGames . net Forum — Off-topic room : danny via Audiogames-reflector


  


Re: The races of startrek

I can handle tos fine, its only once you get to season 3 where I stop being able to handle it. Though I sirtenly liked the idea of the tholions, wunder whatever happened to them? The klingons in enterprise seemed a bit more well developed as aposed to tos.

URL: http://forum.audiogames.net/viewtopic.php?pid=220730#p220730




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Re: Pokémon Crystal Access

2015-06-20 Thread AudioGames . net Forum — New releases room : drg via Audiogames-reflector


  


Re: Pokémon Crystal Access

hey @tsp, I've just downloaded the beta, I've found a portuguese version as well.. I'm not sure if it's official, but it would be great to send it tomy friends so they can play the game in portuguese as well. currently it doesn't work, I've put the file in my dropbox.When you have some time available, can you please check if it's difficult to add portuguese support as well? Thank you so much for the efforts, I'vealways wanted to play pokemon but never wanted to read a faq and get lost often so this is awesome, I'll certainly replay the game a few times to trydifferent combinations of pokemon and see what I like best!!!https://dl.dropboxusercontent.com/u/169 … tal_br.GBC

URL: http://forum.audiogames.net/viewtopic.php?pid=220731#p220731




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Re: Very disappointed by some people

2015-06-20 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Very disappointed by some people

I am very sorry about you and I hope you won't have to deal with these kinds of situations again.Here's something regarding a religious state, but I think that is a reality that ought to be changed. If people paid more attention to religion and its statements, believe me, things would be better for all.

URL: http://forum.audiogames.net/viewtopic.php?pid=220732#p220732




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Re: Pokémon Crystal Access

2015-06-20 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Pokémon Crystal Access

Hmm, one thing I don't like is it's really hard to know where cut trees are since they don't show up as objects. Can you fix this? Makes it really hard to get to things that are behind them.

URL: http://forum.audiogames.net/viewtopic.php?pid=220733#p220733




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Re: considering buying tdv 2

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : patjk via Audiogames-reflector


  


Re: considering buying tdv 2

The password is your transaction id, and the username is your client ID used to register your copy.

URL: http://forum.audiogames.net/viewtopic.php?pid=220734#p220734




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Re: Grand Theft Auto V

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Grand Theft Auto V

If you change anything in there the trainer will not work, that's like bytecode stuff and it won't do you any good to edit it.

URL: http://forum.audiogames.net/viewtopic.php?pid=220735#p220735




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Re: A question about the Playroom compatibility

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: A question about the Playroom compatibility

If anyone has watched WWDC, you'll know that Swift is open source, and with it, the possability to port C++ apps into Swift and then compile it to run on Mac OS and other platforms, including Linux.

URL: http://forum.audiogames.net/viewtopic.php?pid=220736#p220736




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Re: liked Aliens attack game? Here's Aliens attack mini audio drama!

2015-06-20 Thread AudioGames . net Forum — Off-topic room : ns-studios via Audiogames-reflector


  


Re: liked Aliens attack game? Here's Aliens attack mini audio drama!

We got about 43 ownloads so far. Please spred this!I would like to hear more opinions on this 

URL: http://forum.audiogames.net/viewtopic.php?pid=220737#p220737




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Re: liked Aliens attack game? Here's Aliens attack mini audio drama!

2015-06-20 Thread AudioGames . net Forum — Off-topic room : ns-studios via Audiogames-reflector


  


Re: liked Aliens attack game? Here's Aliens attack mini audio drama!

We got about 43 downloads so far. Please spred this!I would like to hear more opinions on this 

URL: http://forum.audiogames.net/viewtopic.php?pid=220737#p220737




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Re: Grand Theft Auto V

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: Grand Theft Auto V

Oh no I wasn't looking to change anything, this will just help me finishing up my document with the menus in the right order.

URL: http://forum.audiogames.net/viewtopic.php?pid=220738#p220738




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Re: kodi tts discontinued?

2015-06-20 Thread AudioGames . net Forum — Off-topic room : blindndangerous via Audiogames-reflector


  


Re: kodi tts discontinued?

I'm looking at the page right now. Works fine.  Project is still plenty alive, Ruuk is part of the main Kodi dev team.  Kodi Screenreader as it's name now is is also now in the main Kodi repositories.  So it's an official addon to Kodi now.

URL: http://forum.audiogames.net/viewtopic.php?pid=220739#p220739




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Re: Clok Mud

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Clok Mud

That really did help.

URL: http://forum.audiogames.net/viewtopic.php?pid=220740#p220740




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Re: Grand Theft Auto V

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Grand Theft Auto V

Ah ok

URL: http://forum.audiogames.net/viewtopic.php?pid=220741#p220741




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Re: Need some help on English Language grammar

2015-06-20 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Need some help on English Language grammar

The original sentence is the right way.

URL: http://forum.audiogames.net/viewtopic.php?pid=220742#p220742




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Re: Need some help on English Language grammar

2015-06-20 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Need some help on English Language grammar

It's kind of clunky, I'd do when you see this scene all you need to do is keep it together. Or. When you see this scene, try not to scream. It is worded clunky. But then you have a bunch of dialects of english, and brits write a bit differently and they spell their words a bit differently. For example Americans spell color C, O, L, O, R. Brits and Canadians s far as I know spell it C, O, L, O, U, R. Same thing with labor, neighbor, etc. They add O U's in there and we as americans do not. And brits spell apologize A P O L O G I S E, and we spell it A P O L O G I Z E. Forget all that fancy grammar wording bullcrap like labelling sentences and post participles and all that, its uselsee if you're not going to be an english major, just listen to people talk in movies and stuff and take in what you read, and when you get an ear for the language, you'll be able to tell usually what's right and what's not. I have never used one bit of the stuff i learned
  in english class in high school and I don't have any problems writing properly.

URL: http://forum.audiogames.net/viewtopic.php?pid=220743#p220743




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Re: A question about the Playroom compatibility

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector


  


Re: A question about the Playroom compatibility

Do keep in mine of one word, "Time."With 24 games he's got now, and how easy is it for him to learn Swift for "any" platform?BTW, I don't know how hard it is for him to rewrite code for other Operating Systems, though most likely would be a big undertaking. Again, time.

URL: http://forum.audiogames.net/viewtopic.php?pid=220744#p220744




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Re: Grand Theft Auto V

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: Grand Theft Auto V

Here's the updated documents I've made. It has almost all of the trainer's menu from sjaak327 in the right order.https://www.dropbox.com/s/4ff8ycqid3e1m … .docx?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=220745#p220745




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Re: Grand Theft Auto V

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: Grand Theft Auto V

Here's the updated document I've made. It has almost all of the trainer's menu from sjaak327 in the right order.https://www.dropbox.com/s/4ff8ycqid3e1m … .docx?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=220745#p220745




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Re: X-wheel available now as free and abandonware

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : JWoodill21 via Audiogames-reflector


  


Re: X-wheel available now as free and abandonware

It works! Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=220746#p220746




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Re: Pokémon Crystal Access

2015-06-20 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Pokémon Crystal Access

Thanks a lot Tsp! I've tried the game with the italian rom and works perfectly!

URL: http://forum.audiogames.net/viewtopic.php?pid=220747#p220747




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Re: interactive and accessible c++ course, sponsored by visualstudio

2015-06-20 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: interactive and accessible c++ course, sponsored by visualstudio

Hi,If GCC 4.9.1 gives you pthread errors, then that gCC install you used has a serious issue. Try re-installing it, and for gods sake, use VS. You'll find a lot more compatibility and other things that GCC cannot support because of Microsoft extensions in there. VS perfectly suits your needs if your only developing for windows.

URL: http://forum.audiogames.net/viewtopic.php?pid=220748#p220748




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Re: Need some help on English Language grammar

2015-06-20 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: Need some help on English Language grammar

Ironcross you are also probably a native english speaker, so you don't rely on grammar much... but all the bullcrap as you call it is, in fact, useful for people who are studying English if they want to write good, strong, academic essays. As someone who tutors international students and speaks multiple language, proper grammar involving past participles, prepositions, sentence structure and the rest actually are important. Hearing people speak in movies will help you develop good listening and speaking skills, especially of colloquial speech and slang, but people in movies and TV do not always speak the same way as people in real life, and certainly not the way your english should turn out in an academic assignment or writing piece. The same goes for other languages like Japanese, where people assume that watching animewill help you to learn how to talk... the truth is anyone who speaks the way people speak in anime are usually considered rude, or at the least weird for usin
 g odd vocabulary that is not actually used in typical conversation, at least, not a lot of the time. haha.Afrim, the original sentence is correct. Your versions, while they're correct for speaking and casual writing, for strictly grammatical analysis it's incorrect because if one verb is conjugated in a clause and there are multiple ones, the second should be left as an infinitive with the "to" preposition which in this way works the same as French, Spanish, italian or other latin-based languages. The negative not is to be atatched to the verb stem, not the preposition which in this case is"to". Hope this makes sense and let me know if I've explained clearly enough or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=220749#p220749




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Re: UltraPower

2015-06-20 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: UltraPower

It may be rebranded as UltraPong or UA Pong

URL: http://forum.audiogames.net/viewtopic.php?pid=220751#p220751




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Re: You know you code too much when...

2015-06-20 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: You know you code too much when...

84. Whenever you use a touchscreen device, you always wonder exactly what code to inject into it so you can use the old keyboard-only interface.85. Whenever you get a blue screen, you start hammering at the kernel to find a way to make it let you know it will happen before it happens.Guys, I think we're nearly to the point of exhausting this topic.

URL: http://forum.audiogames.net/viewtopic.php?pid=220750#p220750




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Re: extremely disturbing news

2015-06-20 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: extremely disturbing news

@dgleks, stop blaming me for hacking anything. You know I didn't hack anything that involved mason, or helped him hack anything. So don't even think about blaming me. That shows that you, too, do not ahve your facts correct. While I might ahve been a little blut when I said it was the only way, it was the only way at the time. Mason wouldn't listen to us about security, so we couldn't think of any other way to get him to listen. But I was never, ever involved, even though I use the word 'we'.

URL: http://forum.audiogames.net/viewtopic.php?pid=220752#p220752




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Re: an interesting international project

2015-06-20 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: an interesting international project

Agreed about that Dark. I love the Lion King in Japanese... Scar's voice is a little less deep and raspy than in the original, but he still comes off sounding like the vicious and cunning mastermind that he is! Some of the translations are a little weird though.

URL: http://forum.audiogames.net/viewtopic.php?pid=220753#p220753




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Re: an interesting international project

2015-06-20 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: an interesting international project

Here is the song again, this time the full soundtrack version including Scar's little monologue at the beginning. Definitely a good sight more evil than the english, I think!https://www.youtube.com/watch?v=sItNPx-zQpU

URL: http://forum.audiogames.net/viewtopic.php?pid=220754#p220754




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suggestions for new powerful laptop

2015-06-20 Thread AudioGames . net Forum — Off-topic room : smoothgunner via Audiogames-reflector


  


suggestions for new powerful laptop

Hello,I am trying to buy a new laptop that is good for playing pc games and that runs pretty fast. I don't really want a mac, or a dell which I have had problems with in the past. any suggestions? a sony laptop has been recommended so far which I am going to look into

URL: http://forum.audiogames.net/viewtopic.php?pid=220755#p220755




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Re: bokurano daiboukenn 3

2015-06-20 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: bokurano daiboukenn 3

hey all.can someone pass me some links and a translation? or how to play this game? thanks!I actually don't feel like reading more than 3000 posts huh?thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=220756#p220756




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Re: Let's code!

2015-06-20 Thread AudioGames . net Forum — Developers room : the terminator via Audiogames-reflector


  


Re: Let's code!

hey sam?I would like to be added.galapagos.miguel.an...@gmail.com

URL: http://forum.audiogames.net/viewtopic.php?pid=220757#p220757




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