Re: Crazy Party: mini-games and card battle! (beta39)

2016-07-11 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

still can't host servers. bgt error.

URL: http://forum.audiogames.net/viewtopic.php?pid=267723#p267723





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Re: Does anyone know a good bit torrent client with no ads

2016-07-11 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Re: Does anyone know a good bit torrent client with no ads

Hello thereUtorrent is actually the most worse client in terms of torrent clients you could try. Its well known for installing addware on to your computer and as if that were not enough, a few months ago it even used your CPU to mine bitcoins.Many private trackers actually disallow UTorrent to be used  with their torrentsI have no clue if Bitcomet has any adds or not but that's the client I use and it works reasonably well. Just be careful during installation and uncheck all those boxes for setting your homepage installing crome and so on and you'll be fine.At the person who said Utorrent isn't accessible with any screenreaders, I wonder which screenreaders you tryed it with and include in "any" because as horrible as that client is, last I used it It was accessible enough to do basic stuff.But again, I for one wouldn't suggest using Utorrent.

URL: http://forum.audiogames.net/viewtopic.php?pid=267722#p267722





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Re: New game - the return of the king

2016-07-11 Thread AudioGames . net Forum — New releases room : david_solomon1 via Audiogames-reflector


  


Re: New game - the return of the king

拓海,Would you please make a suggestion for me? I would make it myself, but I do not know any of the Chinese language.Would you please find out if it would be possible to link multiple characters to one email address in an account system?I know now that you have to create a new email for each character, but this is inconvenient.With my suggestion, you would just log into your account with your email, and then you would have options such as:create a rollload a rollfind a rolletcThis would allow players to make more characters without having to make a new email for each one.Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=267721#p267721





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Re: Bokurano Daibouken 3 : secondary topic

2016-07-11 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hello  how do i get  batel ship pictorial book in 13.4  level  witch  at 0  altitude  i cannot go there

URL: http://forum.audiogames.net/viewtopic.php?pid=267720#p267720





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Re: I found l tts 3000 sapi4 with american english voices

2016-07-11 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


Re: I found l tts 3000 sapi4 with american english voices

i know keynote gold my favorite tts was made by l also.

URL: http://forum.audiogames.net/viewtopic.php?pid=267719#p267719





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Re: I found l tts 3000 sapi4 with american english voices

2016-07-11 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


Re: I found l tts 3000 sapi4 with american english voices

we really need sapi5 infovox230 and sapi5 keynote gold! i am trying to join the hispanic community on klango and using google translate ask them if they can completely decompile those synths and make them modern sapi5 tts engines.

URL: http://forum.audiogames.net/viewtopic.php?pid=267718#p267718





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Re: a blind fighter stucks while finding items in the 7th flor!

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: a blind fighter stucks while finding items in the 7th flor!

Hi socheat! I completed all the quest. and also defeated the drake. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=267717#p267717





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Re: looking for a mud to get into

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: looking for a mud to get into

Alter's quests, areas etc are great. try help pvp. It's something about setting up arenas and fighting other players in matches, but I've never done it so am not sure. As a break from Alter I am enjoying cosmic rage. The soundpack while not like alter's is pretty good, and the game has nice activities, world and progression, though no pvp as far as I know.

URL: http://forum.audiogames.net/viewtopic.php?pid=267716#p267716





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Re: Role playing audio games

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Role playing audio games

I'd love to see a great single player game with actual story, characters and a realized world, complete with an interesting combat system that doesn't just boil down to minimaxing gear and repeatedy hitting attack, where it is what you do! not just what you wear that matters. Good music of course is a plus, but I'd take something in plane text so long as the game, atmosphere, plot and system were good enough.

URL: http://forum.audiogames.net/viewtopic.php?pid=267715#p267715





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Re: Survive the Wild!

2016-07-11 Thread AudioGames . net Forum — New releases room : conundrum via Audiogames-reflector


  


Re: Survive the Wild!

Smoke-J wrote:let's go through the listfirst off will someone please show me the characters with millions of DFC? I'd love to see that since it is a figment of people's imagination.I am on the game allot, people can testify to that, and I still don't see people not drinking or eating and just dying so they can just chat, this seems to be another thing as visible as little leprechauns.someone said they have been playing the game for a few weeks and have already beaten the game, well, no you haven't. a few weeks, yep, you haven't done everything in the game yet.a while back someone complaining about vending machines not being real, let's refer to mayana's donkey. how often did every one complain about how hard it was to get pop cans? the answer is all the time, and now they aren't, oh but wait, someone has something new to complain about. vending machines aren't r
 eal. oh boy give me a break.people saying the game is not realistic, well your entire argument is based on one thing, Sam saying he wanted the game to be realistic. it still is realistic as far as games go. but people, are you looking for a virtual reality or a game, cause this is a game. every game in the history of everything has perks you can buy that make it unrealistic. there is a reason for this, it is a game. this is why every time I get on these forums I just say to myself, if this game was completely paid then none of these people would be complaining cause they would find a different game. Sam has tried like hell to run a game for everyone, and all everyone does is complain.let's talk for a minute about who develops the game. yes it is Sam, yes he does it alone, and no he doesn't do everything everyone suggests. I can say right now some of the stuff suggested is already partly in the works. and other stuff just makes no sense. for example people who a
 re supernatural not being able to fight against non supernatural players? there is a really simple solution to this, do, not, turn, your, pk, on, around, someone, who, is, supernatural. there you go, problem solved and there was no coding needed. if you see someone who is supernatural with pk on, run away and turn yours off.and btw everyone, you are also working on the assumption that sam is just flying by the seat of his pants or this game. well he's not, he has a very long plan for stw that will probably take years to fully write and enact, so give him a little credit. right now you have a developer who has made a game for you to waste hours playing, but all you can do is complain most the time. everyone needs to lay off the peyote and just play the game, if you don't like it then don't play it, but all the problems people keep bringing up are non issues.I agree with Smoke. Have played STW a while now, and people keep complaining, ask
 ing for pop_cans before the vending machine. 1. In games, there are always items you can purchase to make your character have some advantage over the others. This applies not only in audio games, but also in games popular to the sighted world. So why not DFC and teleporter? 2. But having said that, some sort of trigger needs to be in place, especially if a player account has hundreds of dfc. There should be ways to find out if illegal cheats are being use to obtain DFCs or teleporters, or the player did indeed genuinely spend money to get over 100 DFCs. In this case, I am not against trading of DFCs and teleporter, as I believe as long as both parties agree to trade, and the item is get through a legal way, there should be no problem. Remember that barter trading can be consider part of the wild, whereby no money is involve. 3. People who said there should not be PK system, go look at redspot, where you can kill kill kill and get killed as much as you like. But wh
 en the game is ruin by all killers, you can see it yourself in redspot, whereby people play less, and less players wanted to play. 4. Perhaps we can also have a PK day in STW, whereby for that particular day only, everyone log in will have 1 minute to prepare themselves, and after that will be subjected to no PK protection. That way you can play like before. This can be done without affecting your inventory during the non PK day, I believe. Think of it like the Swamp Ki day before. It can also be a good way to measure how well people like it. 5. In order to stop people partying the whole day in the village, some restrictions can be made. a) You can only get gifts after 24 hours provided you have gone out of the village and paddle hundreds of tiles across the ocean. If you stay in the village without going out, you won't be able to get gifts. b) Add some poison gas in the gas station, so the longer you stay there, your health decrease due to the poison ga
 s. (can't remember who suggested this in the ooc)c) Make use of the hospital. there could be some injuries or sickness whereby you need to travel to the village hospital to get treatment. That way people go to the 

Re: Does anyone know a good bit torrent client with no ads

2016-07-11 Thread AudioGames . net Forum — Off-topic room : gamesmaster via Audiogames-reflector


  


Re: Does anyone know a good bit torrent client with no ads

@arqmiester. I haven't found utorent accessible with any screen-reader as of yet. But I can recommend piratebay, however beaware of viruses that are uploaded to the site. The majority of the files do not contain viruses but just in case I would advise using anti-virus software

URL: http://forum.audiogames.net/viewtopic.php?pid=267713#p267713





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-11 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

All of those are good seggestions as far as I can see. At this point, I am stuck to where I can't get anywhere simplely because I teleported up to a ship that had been burned to a crisp. Now I can't teleport back out simplely because I no longer have access to a control room. LOL. I guess it is about time to quit for the night. That or I should give up Salvaging

URL: http://forum.audiogames.net/viewtopic.php?pid=267712#p267712





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Re: Does anyone know a good bit torrent client with no ads

2016-07-11 Thread AudioGames . net Forum — Off-topic room : arqmeister via Audiogames-reflector


  


Re: Does anyone know a good bit torrent client with no ads

There certainly is a possibility i grabbed a different client or something, i'll look again. thanks figment.

URL: http://forum.audiogames.net/viewtopic.php?pid=267711#p267711





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Re: BlindExtra 2.0 addon

2016-07-11 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


Re: BlindExtra 2.0 addon

I requested to join the spanish community on klango but have not yet heard back from the admin of both the community and the community forum groups.

URL: http://forum.audiogames.net/viewtopic.php?pid=267710#p267710





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Re: Role playing audio games

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Role playing audio games

A job system similar to final fantasy tactics, something like the materia system from ff 7, summons, etc. Above all though, a good story and great music.

URL: http://forum.audiogames.net/viewtopic.php?pid=267709#p267709





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Re: How monthly payments work for blind people in your countries?

2016-07-11 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: How monthly payments work for blind people in your countries?

You said it, Dark!The mobility trainer I got wasn't very good, so I pretty much ended up training myself with practice around the apartment complex and reading what books I could find.When I started JAWS training, at the beginning of the second session, the trainer asked, "What do you want to learn today?". I never returned to that class and just used the training materials that Freedom Scientific provides.Later, I found out that that rehabilitation center had most of its funding removed when they discovered that the previous CEO embezzled more than half of its money. That's pretty sick, stealing from handicapped people that have no way to defend themselves.

URL: http://forum.audiogames.net/viewtopic.php?pid=267708#p267708





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Re: chopper challenge

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: chopper challenge

Thanks, janagirl! I'd been looking for that! Thumbs up to you!

URL: http://forum.audiogames.net/viewtopic.php?pid=267707#p267707





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Re: Does anyone know a good bit torrent client with no ads

2016-07-11 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: Does anyone know a good bit torrent client with no ads

Really? I used μTorrent about a year ago to download all the CBS Radio Mystery Theater episodes. There were no ads that I can recall and I found it pretty easy to use.Full disclosure: I first used μTorrent before I lost my vision, that may have helped. I say may have because it had been several years earlier that I used it and I'm sure I forgot more than I remembered.

URL: http://forum.audiogames.net/viewtopic.php?pid=267706#p267706





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Re: BlindExtra 2.0 addon

2016-07-11 Thread AudioGames . net Forum — Off-topic room : luiscarlosgm via Audiogames-reflector


  


Re: BlindExtra 2.0 addon

In any aplication it developes, in blind extra or get extra, in the menu called "Other" clich the item that says add me on X, which x is the sotial network he is in. For example I recommend is Add me on skype.Sometimes I'm beezy but I don't want to miss anithingAbout translations there's a french forum, a german forum, a polish forum, an italian forum, ETC.so you can translate in those languages.

URL: http://forum.audiogames.net/viewtopic.php?pid=267705#p267705





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Re: Role playing audio games

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : kingzombie via Audiogames-reflector


  


Re: Role playing audio games

I would like an RPG with item crafting, nice maps like caves, forests, towns, cities, shops and more, battles, cool weapons, a good story, abilities, npc's and more and the benefits for exploring

URL: http://forum.audiogames.net/viewtopic.php?pid=267704#p267704





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-11 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

I'm guessing activities will tail out a bit later, but being as you can't max out things like hunting and cutting skills until level 20, but the rewards from hunting even with maxed skill are  peanuts as compared to trash collecting, let alone volcano harvesting, it'd be nice if they served some purpose or gave a reward. one suggestion actually might be level dependent quests. say for example, for hunting there was a trophy hunter. You bought a boning knife (ie, suitable to take off the head, beak antlers etc of a kill), with a skill limit of a higher level range such as level 20, 30, 40 etc so it wouldn't be obtainable at lower levels. The command for the boning knife would be "bone corpse" and you would obtain a hunting trophy. The trophy hunter would pay you for trophies, but also would give quests such as the trash collecting quests, say to obtain the teeth of a red lion, which would give extra rewards, thus making hunting
  a worthwile activity later on and a break from say volcano harvesting. A similar higher level quest system could be added for hand mining, say there was a jeweler who paid you for diamonds, gold etc but only at higher levels, thus making your mining skill have a point. I'd also love to see some ground combat in the game. Star conquest groundsuit combat with buying battle armor, weapons and doing missions looked pretty awesome, and I've already seen stuff to fight in at least the trash area of earth, and mech combat rocks! .Then again I still have not yet even dipped my toe into the water as far as the game goes. Missions for example are something I know nothing about, and likely won't until I find a starship, so I'll have to see, I am certainly liking the progression, the writing in the world and what I'm seeing thus far.

URL: http://forum.audiogames.net/viewtopic.php?pid=267703#p267703





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Does anyone know a good bit torrent client with no ads

2016-07-11 Thread AudioGames . net Forum — Off-topic room : arqmeister via Audiogames-reflector


  


Does anyone know a good bit torrent client with no ads

Hey guys. I wonder if anyone could recommend a good bit torrent client that is easy to install and that contains minimal to no ads. I recently tryed u torrent, but it seemed bloated and not very intuitive. Any suggestions would be appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=267702#p267702





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-11 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

There is a point where I found that higher activities do not always reach higher pay. I am not to sure about all of the higher activities yet. Anyway, does anyone know where I can get some metel pannels. I am getting to the point where I might want to build a factory.

URL: http://forum.audiogames.net/viewtopic.php?pid=267701#p267701





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Re: Survive the Wild!

2016-07-11 Thread AudioGames . net Forum — New releases room : nibar via Audiogames-reflector


  


Re: Survive the Wild!

hi, i agree with kianoosh about the jobs, they will be greyt

URL: http://forum.audiogames.net/viewtopic.php?pid=267700#p267700





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Re: Swamp, zombie FPS by Aprone

2016-07-11 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

can I have zombie paté on my French toast?

URL: http://forum.audiogames.net/viewtopic.php?pid=267699#p267699





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Re: Swamp, zombie FPS by Aprone

2016-07-11 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

can I have zombie pâté on my French toast?

URL: http://forum.audiogames.net/viewtopic.php?pid=267699#p267699





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Re: BlindExtra 2.0 addon

2016-07-11 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


Re: BlindExtra 2.0 addon

also how can i get in touch with ahmed?

URL: http://forum.audiogames.net/viewtopic.php?pid=267698#p267698





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Re: BlindExtra 2.0 addon

2016-07-11 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


Re: BlindExtra 2.0 addon

hey i am still waiting for the administrator of the spanish community forum to approve me. does it usually take awhile? Are there any other foreign groups on klango that I could use google translate to talk to, who would perhaps add keynote gold and infovox230 in the blind extra addon?

URL: http://forum.audiogames.net/viewtopic.php?pid=267697#p267697





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Role playing audio games

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : Dino via Audiogames-reflector


  


Role playing audio games

I've seen a lot of people saying there aren't nearly enough RPGs that are audio games and, as role playing games are practically the only type of game I play, I'm interested in trying to program one. What kind of RPG are people interested in? What kind of features would it have?

URL: http://forum.audiogames.net/viewtopic.php?pid=267696#p267696





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Re: Luna Stories 3d Audio Game Open Source c#

2016-07-11 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Re: Luna Stories 3d Audio Game Open Source c#

Again a fresh update,Below is more information.You now have footsteps while walking.You can walk as following:    W: Move Forward.    - S: Move Back.    - A: Turn Left.    - d: Turn Right.    - E: Do Action / Interact.    - I: Inventory.    - P: Pause Game.    - R: While in pause menu resumes game.The reason why i dont use Escape key and arrow keys.Is Because Jaws ScreenREader has issues while active it binds those keys heavily so XNA cant grab them.Now at this moment.    Added basic menu handlers.    - Added Test sound for 3d sound testing.    - Added Pause handler needs work though.    - Added several things just read the code .Anyw
 ays next update.I will be focussing on cleaning up some of my speedcoding and properly commenting the code.I will also introduce the Trigger system and add an example.After that the update will be released, and i will start working on objects and entity's for object collision etc.Download: http://XSense.org/LunaSource.zipRegards,XSenseBtw i will be live streaming on youtube from time to time i will plan events on my channel for them on www.youtube.com/terrabeat

URL: http://forum.audiogames.net/viewtopic.php?pid=267695#p267695





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-11 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

I'm liking the game thus far, though I do slightly wish some of the lower level activities had a point to them at higher levels, since I tend to like to vary what I do a bit, but it seems that different activities are almost exponentially more prophetable, at least as far as the jump from hand mining and hunting, first to trash collecting then to volcano harvesting, though I don't imagine fishing will be quite as prophetable . It'd be nice if there were items or events at higher level that required some lower level skills just to keep variation, either that or make the lower level skills supply higher level crafters in some way. then again I've not got into any combat yet other than some ground combat (which was very cool and I'd like to see more but obviously they're limited). Anyway, I'm currently around level 25 so pro
 gressing fairly well.

URL: http://forum.audiogames.net/viewtopic.php?pid=267694#p267694





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Re: more rhythm rage

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : Niklas via Audiogames-reflector


  


Re: more rhythm rage

[[wow]], this game sounds realy funny and amazing. Each teaser makes me more interested and excited and I am very sure that it'll be fun playing. Cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=267693#p267693





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Re: Bokurano Daibouken 3 : secondary topic

2016-07-11 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I'm going to put some of the secret weapons at the end, and by explaining the rocket launcher, I mean how it works like when you shoot it, it will land and cause 5000 damage to anything in range, and it's also defense ignored. Does anyone know how much damage the death rocket does? It just says strongest rocket launcher made by the analysis man.

URL: http://forum.audiogames.net/viewtopic.php?pid=267692#p267692





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-11 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

One interesting thing about this mud that I haven't seen in other space based muds is the prices of objects. Take those trash trucks. The shop that has the most of them will also most likely be the shop that will sell them for the cheapest. That means that it could be one price at one time and a different one at a later time. I also haven't really seen a space mud that had both warp and jump drives. I had one complain to me about how unbalanced the mud was simply do to how slow the ships were and how you needed to be at around level 900 or so to have access to the faster ships and other stuff. To me, I know of no mud that gives you access to the fastest ship early on in them. To me, if you want to get around fast in this mud, there is the teleporter and taxi. Most of my complaints were and are around all of the bugs, but those are being worked on. I think that the hosts have an idea about where they want the mud to go. To me, it is going to take me a little while to get to a level to get a good ship, and the like. There are factory’s to be had and player ran shops among things of that sort from the best I can tell. It is almost as if it is a lot more than about the ships. At this time, any complaints I might have are miner.

URL: http://forum.audiogames.net/viewtopic.php?pid=267691#p267691





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question about rhythm tengoku

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : moore2it via Audiogames-reflector


  


question about rhythm tengoku

Anyone play this game? I'm stuck on stage 2 at the level where you have to use up down left and right, I just can't seem to get it lol any tips would be apreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=267690#p267690





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Re: Street Fighter V Official thread

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Street Fighter V Official thread

I don't generally give out my skype anymore... send me a ps message and I will see it on my phone.

URL: http://forum.audiogames.net/viewtopic.php?pid=267689#p267689





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Re: Swamp, zombie FPS by Aprone

2016-07-11 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

can we still eat French toast now Britain left the EU?

URL: http://forum.audiogames.net/viewtopic.php?pid=267688#p267688





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Re: Swamp, zombie FPS by Aprone

2016-07-11 Thread AudioGames . net Forum — New releases room : NightCraller302 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@Rocky, Yes, the train station has a kitchen.When you go to cook your French toast, you should have to use up a tank of fuel, or a certain amount of gas.

URL: http://forum.audiogames.net/viewtopic.php?pid=267687#p267687





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Re: Survive the Wild!

2016-07-11 Thread AudioGames . net Forum — New releases room : caribe09 via Audiogames-reflector


  


Re: Survive the Wild!

Reading through the list, I see that people have lots to complain about. but then when you look at it, you can completely ignore some of the things which are in the game, and create your own little world. if you don't want dfc then fine, don't buy or trade to get one. If you don't like smoking or drinking beer, then simply don't do it. Though to be honest, stw 1 year ago was more challenging and fun when compares to the present, but then people should realize that there are only few things in the game that time, and when people got bored they have nothing to do but randomly kills. So many things had change since then, and, many things are added which made the game friendlier with the players who doesn't like killings. for the final note, I would agree that certain jobs be added to the game in addition to quests, for people to get points without resorting to cheating.

URL: http://forum.audiogames.net/viewtopic.php?pid=267686#p267686





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Re: Street Fighter V Official thread

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Street Fighter V Official thread

ok so I finally got some eyeballs over here lol and I added 3fighters to my favs so I can send yu guys request when I setup the VI battle lounge. I  have sightlesssamurai, Xvordan, and dengster. if you guys have twitters or skype, so I can contact you when we are ready to play drop those here

URL: http://forum.audiogames.net/viewtopic.php?pid=267685#p267685





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Re: How to change the nickname here?

2016-07-11 Thread AudioGames . net Forum — Off-topic room : MRMagnta via Audiogames-reflector


  


Re: How to change the nickname here?

thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=267684#p267684





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Re: Request a name change

2016-07-11 Thread AudioGames . net Forum — Site and forum feedback : MRMagnta via Audiogames-reflector


  


Re: Request a name change

MRMagnta MRMagenta

URL: http://forum.audiogames.net/viewtopic.php?pid=267683#p267683





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Re: How to change the nickname here?

2016-07-11 Thread AudioGames . net Forum — Off-topic room : Mayana via Audiogames-reflector


  


Re: How to change the nickname here?

Here's the topic where you can ask for a name change:http://forum.audiogames.net/viewtopic.php?id=17499Reply to that topic with your current name and the name you would like it changed to.For future reference, the topic is in the site and forum feedback, it's one of the sticky topics.

URL: http://forum.audiogames.net/viewtopic.php?pid=267682#p267682





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Re: the road to rage question

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : GhorthalonTheDragon via Audiogames-reflector


  


Re: the road to rage question

Was trtr coded in Pure Basic?Before I answer this question...Don't think a game in technical ways. It will ruin the fun of that game.Oh, OK. Never mind, then. I'm trying to set up something on my main server. Keep in mind that Wine seems to be quite unstable in this regard... But more stable than the compiler I use for Linux. So I don't know what's going on there.

URL: http://forum.audiogames.net/viewtopic.php?pid=267681#p267681





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Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2016-07-11 Thread AudioGames . net Forum — New releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Slender: Lost Vision, a survival horror fan game based on slenderman

Hi,Dino: The little pieces of paper are randomly placed on the map so it may get hard at times to find them. This becomes very annoying especially later when Slender tries to find you more aggressively. Did I say annoying? I meant challenging. You might see something from me this year, but don't quote me. I'm not gonna come out with any new huge titles this year though, as for now, my focus is primarily on work and all that.

URL: http://forum.audiogames.net/viewtopic.php?pid=267680#p267680





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How to change the nickname here?

2016-07-11 Thread AudioGames . net Forum — Off-topic room : MRMagnta via Audiogames-reflector


  


How to change the nickname here?

hello al, tody, Wen I was registering, I find out that I Spelled myuername Incorrectly. And I now, want to change I. I see tat I cat change in to prfile. Is there wayto change the username afer registration?

URL: http://forum.audiogames.net/viewtopic.php?pid=267679#p267679





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Re: Luna Stories 3d Audio Game Open Source c#

2016-07-11 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Re: Luna Stories 3d Audio Game Open Source c#

Another update.Basic scripting added.And as an example i have added the boot script nothing major.Next update i will focus on trigger system and movement sounds while walking.Also i will be working on the menu handler for options and such.The download as always: http://XSense.org/LunaSource.zipI have added a text file instructions.txt which is very basic.So if anyone is willing to give detailed instructions let me know.Greetings XSense

URL: http://forum.audiogames.net/viewtopic.php?pid=267678#p267678





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Re: chopper challenge

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : janagirl via Audiogames-reflector


  


Re: chopper challenge

Hello Douglas,I had the same problem like you, I wanted to play this game again and had the file in which the files are corrupted. I searched my external hard drive and luckily I found a working file of the game!Here's a link to download the game:https://www.dropbox.com/s/z8vk7q55ulvbazk/cc12.exe?dl=0Have fun!

URL: http://forum.audiogames.net/viewtopic.php?pid=267677#p267677





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Re: looking for a mud to get into

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: looking for a mud to get into

loving the game alter eon, it has some helpful players on there which is a plus.questing nowwhat level do I have to be to start the pvp? and if anyone has any tips or tricks for the game let me know pleasemy char name on there is smoov gunner druid only level2 tho lol

URL: http://forum.audiogames.net/viewtopic.php?pid=267674#p267674





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Re: New horror and adventure sidescroller, The gate!

2016-07-11 Thread AudioGames . net Forum — New releases room : GarrettTurner via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

there really should be a stage / adventure creator, where you can create your own enemies, with there own characteristics, or change behaviors of existing ones in a stage. You should need to beat the game on like normal or something

URL: http://forum.audiogames.net/viewtopic.php?pid=267676#p267676





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Re: Braillemon status update!

2016-07-11 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Braillemon status update!

does anyone have the latest update to the game? the link on the first page does not workwith all the talk of pokemon go, I have the urge to play this

URL: http://forum.audiogames.net/viewtopic.php?pid=267675#p267675





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Re: more rhythm rage

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Re: more rhythm rage

and the playroom

URL: http://forum.audiogames.net/viewtopic.php?pid=267673#p267673





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Re: record voice and sound simultaniously, any good programs accept SDT?

2016-07-11 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: record voice and sound simultaniously, any good programs accept SDT?

Thanks. There's also bsr which can do that but only under newer versions of windows (vista and up), though I believe the lack of simaltanius recording of multiple sources spplies to everything, not just bsr. And before anyone mentions sterio mix, that option doesn't do jack shit in vmware, so if you are doing a playthrough of self destruct, (for which the keygen doesn't work in win8), then you're pretty much screwed.

URL: http://forum.audiogames.net/viewtopic.php?pid=267672#p267672





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Re: Luna Stories 3d Audio Game Open Source c#

2016-07-11 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Re: Luna Stories 3d Audio Game Open Source c#

Hello One And All,So another update as you can read below.    Basic Sound System Added    - Added Extra Simplified functions to SoundSystem.    - Proper Sound Loading And Managing.Next release:    Script System (For scripting intro's Actions Etc.)    - Trigger System (Triggers are used whenever a character interacts with an object, or is on a certain location etc).    - You can see the trigger as simply an Action Trigger, which triggers scripts.Download:http://XSense.org/LunaSource.zipGreetingsXSense

URL: http://forum.audiogames.net/viewtopic.php?pid=267671#p267671





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Re: more rhythm rage

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : Mohamed the weirdo via Audiogames-reflector


  


Re: more rhythm rage

That sounds like the quacking sound that's on the mac.

URL: http://forum.audiogames.net/viewtopic.php?pid=267670#p267670





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Re: Songs from Death on the road/BeatStar

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : Mohamed the weirdo via Audiogames-reflector


  


Re: Songs from Death on the road/BeatStar

I found it. http://youtube.com/watch?v=eIrRPLzDrHU

URL: http://forum.audiogames.net/viewtopic.php?pid=267669#p267669





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Re: Songs from Death on the road/BeatStar

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Re: Songs from Death on the road/BeatStar

hithe song used in the logo for beatstar is something by sexion d'assaut which is a french bad adn the song is called watty house or something like that.really weird title

URL: http://forum.audiogames.net/viewtopic.php?pid=267668#p267668





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more rhythm rage

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


more rhythm rage

Oh oh, what is this!https://dl.dropboxusercontent.com/u/214 … teaser.mp3

URL: http://forum.audiogames.net/viewtopic.php?pid=267667#p267667





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Re: Multiplatform speech output in Python

2016-07-11 Thread AudioGames . net Forum — Developers room : superantoha via Audiogames-reflector


  


Re: Multiplatform speech output in Python

Hi.Accessible_output2 works on Windows, OSX and Linux, though on Linux it looks like it uses ESpeak directly instead of going through Speech dispatcher.hth

URL: http://forum.audiogames.net/viewtopic.php?pid=267666#p267666





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Re: NHL 2004 accessibility

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: NHL 2004 accessibility

Okay, there are definitely some issues.First, I feel like you were not skating in the right direction all the time, although you did have a few good scoring chances. You also picked up on how to win faceoffs pretty well. First go to your options menu, then display, make sure the camera setting is set to "always down". The setting you need to change is somewhere at the bottom.Then go to AI Options, and click on basic, then go down to pass/shoot and do a left click on that. You want to set passing assist to 7 so at least you will have more control on your passes and they will go to a player of your team without needing to aim much.After selecting a team, go to starting line-up, and left click on the manual options for edit lines and shot aim, and set them to auto. Your players were tired as hell because the line changes were not happening, and you definitely should not bother changing lines especially since you didn't play the game long enough to g
 et used to that, that's why those should be set on auto. Let me know when this is done so I can write tips in another post. So far so good though, and you'll get used to those.

URL: http://forum.audiogames.net/viewtopic.php?pid=267665#p267665





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Re: NHL 2004 accessibility

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: NHL 2004 accessibility

Okay, there are definitely some issues.First, I feel like you were not skating in the right direction all the time, although you did have a few good scoring chances. You also picked up on how to win faceoffs pretty well. First go to your options menu, then display, make sure the camera setting is set to "always down". The setting you need to change is somewhere at the bottom.Then go to I Options, and click on basic, then go down to pass/shoot and do a left click on that. You want to set passing assist to 7 so at least you will have more control on your passes and they will go to a player of your team without needing to aim much.After selecting a team, go to starting line-up, and left click on the manual options for edit lines and shot aim, and set them to auto. Your players were tired as hell because the line changes were not happening, and you definitely should not bother changing lines especially since you didn't play the game long enough to ge
 t used to that, that's why those should be set on auto. Let me know when this is done so I can write tips in another post. So far so good though, and you'll get used to those.

URL: http://forum.audiogames.net/viewtopic.php?pid=267665#p267665





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Re: Pet Breeding Games and Life Simulations

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: Pet Breeding Games and Life Simulations

If anyone is playing Popmundo, I am Ava Seguin on there, and I'm in Nashville.I tried it out, not thinking I'd care that much about being a music star, but it's turning out to be addictive.

URL: http://forum.audiogames.net/viewtopic.php?pid=267664#p267664





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Re: How monthly payments work for blind people in your countries?

2016-07-11 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: How monthly payments work for blind people in your countries?

Guide dogs in the Uk are also free, or at least technically you buy the dog for the grand total of fifty pence, which is less than one euro or one dollar.This is done so that there is a legal contract for you and the dog and the guide dog association have responsability you uphold the end of that contract, so it's a legal fiction really. Mobility training in the Uk is also free, but is a little different since it can come from various sources, and generally how good your training is will depend upon the person. Guide dogs (the service), do provide mobility training as well as dogs, and of course training with you and your dog. Local councils tend to employ their own mobility or special services officers. I've heard some people have had good ones, butI've seen several more pretty dire ones than I have decent ones. the rnib also provides mobility and other training, though again how good that is depends far more on the person and I confess in
  general I've never been so impressed with the Rnib as an institution, which is a shame when it's sort of the default in the Uk. one of the major problems in the uk is that the government tends to automatically refer people to the Rnib, ie, the royal national institute for the blind, which is suposedly a charity (though runs far more like a business with share holders, a board of directors and a ceo, none of whom of course are blind). Some of the people who work for them and some of their individual institutions are useful (I'm most impressed with their audio description service), but generally I've found their ethos far too far of the "Get your carer to do it" type of mentality, and their fixation on old people and those who will leave them money in their wills is rather scary, which is a little bad when so many people get referd to them by the government. So, in the Uk yes your mobility and other training is free, though you might
  have some shenanigans in finding someone vaguely compitant to train you.

URL: http://forum.audiogames.net/viewtopic.php?pid=267663#p267663





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Re: lets code, we're trying the folder again

2016-07-11 Thread AudioGames . net Forum — Developers room : taljazz24 via Audiogames-reflector


  


Re: lets code, we're trying the folder again

Greetings sam. I know its been a bit since we have spoken, but I just stumbled across this topic today, and would really enjoy being added to your coding folder. I am currently learning a bit of c++, so if anyone in the folder knows a bit of It, I would love to learn from the code. My email address is talj...@me.com.Thanks much,Thomas

URL: http://forum.audiogames.net/viewtopic.php?pid=267662#p267662





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Re: Cheat engine...

2016-07-11 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Cheat engine...

Maybe something went wrong with your byos. My friend's computer also had this problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=267661#p267661





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-11 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

@Cw, yes, I've already used the speedwalk. @Slj, good to know about the mining scanner, though it might be nicer if you could setit to display the lowest coordinates at the top, or get an idea which is closest to you. @Cw, I've already tried speedwalks in mining, though i find it slower than putting in directions manually so usually just hit the key multiple times instead. I've got the teleports working which is good since I'm now not putting credits into taxis and things. With hunting, it seems you can only carry a maximum number of pieces of meat in your inventory according to your cutting skill. This is fine as far as it goes, though for some reason it also counted meat in my backpack at first. Now it isn't and once in my backpack I can cut away no problem at multiple corpses. it'd be nice to have a sell all command or a way to sell a lot of meat at once, then again just emptying the backpack and spamming sell
  meat seems to work. In general it appears that hand mining is better for earning experience points, while hunting is better for making cash, at least when it is raised a bit, so I'll probably alternate them until i have enough for my scrap truck.Some of the activities look very! cool indeed. I've also had a look at some of the donator items and there are some interesting sounding ones, though perhaps a way to get an explanation of what a few less obvious things like those drones are would be nice, and wheather babies serve a practical purpose or are just there for bling value. I'm more than willing to donate to the game, especially for things that enhance my progress when I'm having this level of fun with a mud (despite a few confusions).I do love the idea of a mud where I can make money while offline, since it's always nice to be able to just check in to something occasionally like I used to with core exiles.

URL: http://forum.audiogames.net/viewtopic.php?pid=267659#p267659





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Re: a blind fighter stucks while finding items in the 7th flor!

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: a blind fighter stucks while finding items in the 7th flor!

About the third game, have you completed all the quests?

URL: http://forum.audiogames.net/viewtopic.php?pid=267660#p267660





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-11 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

@Cw, yes, I've already used the speedwalk. @Slj, good to know about the mining scanner, though it might be nicer if you could setit to display the lowest coordinates at the top, or get an idea which is closest to you. @Cw, I've already tried speedwalks in mining, though i find it slower than putting in directions manually so usually just hit the key multiple times instead. I've got the teleports working which is good since I'm now not putting credits into taxis and things. With hunting, it seems you can only carry a maximum number of pieces of meat in your inventory according to your cutting skill. This is fine as far as it goes, though for some reason it also counted meat in my backpack at first. Now it isn't and once in my backpack I can cut away no problem at multiple corpses. it'd be nice to have a sell all command or a way to sell a lot of meat at once, then again just emptying the backpack and spamming sell
  meat seems to work. In general it appears that hand mining is better for earning experience points, while hunting is better for making cash, at least when it is raised a bit, so I'll probably alternate them until i have enough for my scrap truck.Some of the activities look very! cool indeed. I've also had a look at some of the donator items and there are some interesting sounding ones, though perhaps a way to get an explanation of what a few less obvious things like those drones are would be nice. I do love the idea of a mud where I can make money while offline, since it's always nice to be able to just check in to something occasionally like I used to with core exiles.

URL: http://forum.audiogames.net/viewtopic.php?pid=267659#p267659





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Re: Cheat engine...

2016-07-11 Thread AudioGames . net Forum — Off-topic room : momo7807 via Audiogames-reflector


  


Re: Cheat engine...

How do you use cheat engine? Whenever I run the program, my computer automatically locks itself even without any anti-virus programs. The windows defender was turn off at that time and I removed all anti-virus programs, but my computer still locks itself.And, once it is locked, I can't unlock my computer again until I restart it. Is there any solution to try?Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=267658#p267658





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Re: Songs from Death on the road/BeatStar

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Songs from Death on the road/BeatStar

Lol. I like a title from calvin harris too. Blame, I mean.

URL: http://forum.audiogames.net/viewtopic.php?pid=267657#p267657





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

@The coll gamer, The link still works. don't know if you got the error.

URL: http://forum.audiogames.net/viewtopic.php?pid=267656#p267656





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Re: The game Pirate World is interesting

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: The game Pirate World is interesting

Might be a spambot.

URL: http://forum.audiogames.net/viewtopic.php?pid=267655#p267655





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Re: Dictation software, can we blind user use it without scripts/addons?

2016-07-11 Thread AudioGames . net Forum — Off-topic room : cartertemm via Audiogames-reflector


  


Re: Dictation software, can we blind user use it without scripts/addons?

What your looking for is exactly the mission of dictation bridge. See belowhttp://dictationbridge.comYes, dictation software exists, but it isn't fun to play with on a PC, or so I have heard.

URL: http://forum.audiogames.net/viewtopic.php?pid=267654#p267654





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Multiplatform speech output in Python

2016-07-11 Thread AudioGames . net Forum — Developers room : hamster007 via Audiogames-reflector


  


Multiplatform speech output in Python

Hi guys,my name is Vojta POlášek and I coded a simple and now abandoned multiplatform game in Python called United guards long long time ago.Now I would like to return to some programming. I am searching for some way of generating speech output mainly on Windows and Linux, as Linux is my primary system and most of gamers are running Windows.In my old game I coded a simply script which used Speech dispatcher Python bindings on Linux and Universal speech library on Windows.Today I can see several possibilities but none of them seems good enough for me. It still seems that I will have to use several libraries to get this working. Am I right?Here are my findings:pyttsx looked promising but I can't get it running on Linux, it crashes when I try to import it.accessible_output2 is only for WindowsUniversal speech is only for WindowsI do not know about any other Python bindings.What are your experience please?I can use my simple script from my old game, I just hope that there was some progress during that many years.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=267653#p267653





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Re: something for utter bordum, the randomness of sound

2016-07-11 Thread AudioGames . net Forum — New releases room : abdullah_mohammad via Audiogames-reflector


  


Re: something for utter bordum, the randomness of sound

this very funny game , i love it ,  keep the good work

URL: http://forum.audiogames.net/viewtopic.php?pid=267652#p267652





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Re: death match project alpha

2016-07-11 Thread AudioGames . net Forum — New releases room : abdullah_mohammad via Audiogames-reflector


  


Re: death match project alpha

keep up the good work danny and god bless

URL: http://forum.audiogames.net/viewtopic.php?pid=267651#p267651





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Re: Cheat engine...

2016-07-11 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Re: Cheat engine...

Hi!Cheat Engine 6.3 is the ideal version. It has all the necessaryt functions and works great with NVDA

URL: http://forum.audiogames.net/viewtopic.php?pid=267650#p267650





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Re: Luna Stories 3d Audio Game Open Source c#

2016-07-11 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Re: Luna Stories 3d Audio Game Open Source c#

Hello,So here's the plot of the game and some more information.The game itself will be multiple chapters.The first chapter is called Deja Vu.These games are based on my nightly nightmares since i always have them every night.And my goal is to simulate them as detailed as possible.So here's about chapter one: Deja Vu.You hear a voice from a little child, she is a young writer and is here to guide you .The reason she seems to talk to me is because i was able to see for 30 years, but suddenly became blind.She is able to tell me shortly what is around me, the rest is up to me.The story:I think im awake because i can't see anything, and usually in my dreams i can see images.The weird thing is that i hear a child talking to me.Am i going crazy? Am i still dreaming? What's going on?.I find myself in a large room she tells me to remember everything as good as possible.Because 
 when her vision is gone, weird sounds surround me.I just dont know what all the sounds are... And what i should do...But i do feel like someone else is in the room looking at me.Even weirder is that whenever i try to leave the room i am where i startedBut not everything is the same... What is my goal here am i stuck in life in a dark void?Or is there a way out... Still that feeling of dredd , someone is hereThat's the plot thus far for chapter one.There will be alot of chapters with a lot of different story's and actions.And this framework im building Luna stories will be easy to work with in the end to create new story's and build amazing games with 

URL: http://forum.audiogames.net/viewtopic.php?pid=267649#p267649





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-11 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

This mud has a built in speed walk system that might be of somoe help to you dark when it comes to the mining. Just type in the direction you wish to go followed by how many units you wish to go in that direction. For example, NE 5 will take you 5 steps to the northeast. The better your map is in your head, the better the speed walk will work for you.

URL: http://forum.audiogames.net/viewtopic.php?pid=267648#p267648





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Re: How monthly payments work for blind people in your countries?

2016-07-11 Thread AudioGames . net Forum — Off-topic room : zakc93 via Audiogames-reflector


  


Re: How monthly payments work for blind people in your countries?

Over here we have the South African social security agency (sassa) which is responsible for all social grants. After days of sitting in long queues and several forms, you'll eventually get a disability grant (many people I've spoken to have said this process wasn't as tedious for them, so I was probably just unlucky to end up at an overloaded and/or inefficient branch.) I haven't heard of someone getting turned down yet, although mine was made temporary several times even though I've been visually impaired since birth, and since this is due to damage to my occipital lobe it's unlikely to change anytime soon. But after a few annual reapplications it was finally made permanent. It's not enough to live on though, and is immediately terminated upon finding a job, unless of course it's an informal job which leaves no paper trail, in which case the government doesn't need to know. Fortunately the department of labour also has a bursary for di
 sabled students which is enough to cover tuition and accommodation up to a certain point, as well as some money for food etc. They also give a once off amount for assistive devices after sending them quotes of such, so everyone sends in quotes of jaws and a braille display which far exceeds the maximum amount, so they can claim the max amount. There are also other bursaries for blind students that will act as a secondary bursary to cover any additional costs if the primary bursary does not cover everything, so getting through university is generally not a problem for us. Having a disabled child also entitles one to certain tax returns (I'm not clued in about the specifics of this but I know my dad has been and is still doing it).The monthly disability grant we get is roughly (and very roughly, I did a lot of rounding) about 95 euros / 80 pounds / 100 dollars.Not sure how it works in other countries but here getting a guide dog and the training that goes with is is p
 ractically free, so they are rather common (I personally feel like I'm fine with a cane so haven't considered it).

URL: http://forum.audiogames.net/viewtopic.php?pid=267647#p267647





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Re: Luna Stories 3d Audio Game Open Source c#

2016-07-11 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector


  


Re: Luna Stories 3d Audio Game Open Source c#

Hi x sense. I do will check this. can you describe us a little about the plot construction of this game? ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=267646#p267646





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Re: Pokemon GO

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Pokemon GO

HiI'm a big fan of PokémonI will follow this topic with hope.greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=267645#p267645





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Re: a blind fighter stucks while finding items in the 7th flor!

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: a blind fighter stucks while finding items in the 7th flor!

Hi mayana yup it worked. and what about other ones. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=267644#p267644





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Good resources to learn Japanese online

2016-07-11 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Good resources to learn Japanese online

Hello,Does anyone of you know any good resource that I can learn japanese from? The only word that I know and can propperly write is こんいちわ so my knowledge is almost at 0%, so please give only tutorials for beginers

URL: http://forum.audiogames.net/viewtopic.php?pid=267643#p267643





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Re: The game Pirate World is interesting

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: The game Pirate World is interesting

Hi,Moderators, please delete this thread. I've checked the game, accessibility is 0%

URL: http://forum.audiogames.net/viewtopic.php?pid=267642#p267642





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Re: New game - the return of the king

2016-07-11 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: New game - the return of the king

Thanks for the suggestion @slj, I will be doing next part and I will make my microphone louder.

URL: http://forum.audiogames.net/viewtopic.php?pid=267641#p267641





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Let's list some muds that are worth making soundpack for!

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Let's list some muds that are worth making soundpack for!

Hello!I sparked up this idea while browsing through the latest topic about mud. Some people, including me, can play muds without sounds. Yet for some, me again as well, find sounds as flavours to keep playing. Some people even refuse to play at all if there's no sound. Although I don't mind it myself, may be it's good to start naming some muds that are worth having soundpack for.Well, the basic rules are :1. Rich in contents, not just fast pased combat which a bunch of skills all the way on.2. Have something you guys consider "worth having sounds added", like interesting combat strings, interesting skills, spells set or crafting system, even a quest is worth having sounds for...etc etc. You name it.3. Doesn't have msp sounds made for it before, and doesn't have soundpack made for any clients. (I can only work with Mushclient for now, if I'm to make one.)I'll leave it to everyone...for now. My thanks 
 go to Sneak's Clokpack which inspired me to continue on with soundpack for muds, either being a helper or coding by myself despite my knowledge, and every single mud I've played, even those that look mostly like clones which I'm not gonna name here. Thank you.Happy mudding!

URL: http://forum.audiogames.net/viewtopic.php?pid=267640#p267640





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Re: death match project alpha

2016-07-11 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: death match project alpha

another suggestion:could you maybe add an enemy that needs to be aimed at a surtain partss to kill it, like in dead space, there is an enemy that needs to be aimed and shoot at it's arm to kill it, or in it's head to kill it,

URL: http://forum.audiogames.net/viewtopic.php?pid=267639#p267639





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Re: Swamp, zombie FPS by Aprone

2016-07-11 Thread AudioGames . net Forum — New releases room : ZK via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I like the idea of the apron.  Maybe the more daring place you cook the toast the better the reward you get for it, so if say you use the kitchen in sz on map 5 you would get less of a reward then say if you cooked it over the camp fire on map 4

URL: http://forum.audiogames.net/viewtopic.php?pid=267638#p267638





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Re: looking for a mud to get into

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: looking for a mud to get into

Oh, I plan to release the next Clokpack mod update once I'm done releasing Cyber Assault soundpack. I was actually planning to rework on Sneak's original Epitaph soundpack too to expand the contents, but I've had rough time with that mud over and over so I decide to just either not do it or keep the pack to myself since nearly no one enjoys that mud. Anyway, back to the topic.Anyway, if you don't mind role playing, I'd recommend Clok. But if you mind then...well, either Alter Aeon or Hellmoo works fine for that, especially Hellmoo. But that mud is...well, I'd rather not say it out loud here. People who've been on there can explain it more than me.

URL: http://forum.audiogames.net/viewtopic.php?pid=267637#p267637





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Re: a blind fighter stucks while finding items in the 7th flor!

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: a blind fighter stucks while finding items in the 7th flor!

For the second game (TROS): if you are playing while your screen reader is on, turn it off before starting the program. Sometimes it won't work if Jaws is turned on, though it should work normaly with NVDA. If you still can't play even after you turned off the screen reader, make sure that you are in the right window.

URL: http://forum.audiogames.net/viewtopic.php?pid=267636#p267636





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a blind fighter stucks while finding items in the 7th flor!

2016-07-11 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


a blind fighter stucks while finding items in the 7th flor!

Hello friends! as the topic is really confusing at a glance but I think If I explain it then it will be ok. I have stuck in 3 different games. 1 in a blind legend after defeating a master in the fishermen's village I cannot cross the rocks I am playing in my I phone 5 s2the little thing which sam puts in the new releases room called utter bordum or something like thatI cannot exit and I cannot play it. 3after defeating drake in entombed I cannot enter in 8th floor and I have the full version. it is saying the next phase will begin shortly and plays the credit sounds and the game endsWhat should I do? ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=267635#p267635





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Re: Some python questions.

2016-07-11 Thread AudioGames . net Forum — Developers room : jawharh via Audiogames-reflector


  


Re: Some python questions.

Typ at the end of the script  a = raw_input()

URL: http://forum.audiogames.net/viewtopic.php?pid=267634#p267634





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