Re: degoo, a 100GB free storage backups!

2016-07-19 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: degoo, a 100GB free storage backups!

Wait 100 GB for free? How do they finance them selves? 100 GB sounds like a lot to me.

URL: http://forum.audiogames.net/viewtopic.php?pid=268670#p268670





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Re: All The Bands You've ever Seen Live

2016-07-19 Thread AudioGames . net Forum — Off-topic room : Narf via Audiogames-reflector


  


Re: All The Bands You've ever Seen Live

hiI have seen the following bands/singers:Michael BubléSunrise AvenueIch+IchRevolverheldNOTE: the last two bands are from Germany, so all of their songs are in German.

URL: http://forum.audiogames.net/viewtopic.php?pid=268671#p268671





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Re: Redspot, blood and paril. First public beta released!

2016-07-19 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

xD. was this really tried on redspot? It draws a light smile to my face cause I am currently imagining how this would work out in the end.By the way, is it just me or is the game offline again?

URL: http://forum.audiogames.net/viewtopic.php?pid=268672#p268672





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Re: degoo, a 100GB free storage backups!

2016-07-19 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: degoo, a 100GB free storage backups!

Looks good, except that free only lets you back up two devices... kind of ruins the point, imho.

URL: http://forum.audiogames.net/viewtopic.php?pid=268673#p268673





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Re: planning to by a PS4, need some starting tips and game recommendations

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: planning to by a PS4, need some starting tips and game recommendations

hi all, I have a problem when I want to download something.I turn on my PS4, then I select an item on the store on my computer, then I follow the steps to complete the purchase.after clicking confirm, then a thank you page appears, then I click download to your PS4 link but when I press on that link, it doesn't start downloading to my PS4.any idea how to fix this?

URL: http://forum.audiogames.net/viewtopic.php?pid=268674#p268674





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Re: PlayStation 4 Camera is recomended?

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: PlayStation 4 Camera is recomended?

Well, just because you don't need it doesn't mean it isn't nice to have.

URL: http://forum.audiogames.net/viewtopic.php?pid=268676#p268676





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Re: shadow rine full voice version released

2016-07-19 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: shadow rine full voice version released

well if you wish you could always pick up the japanese game translator addon... or failing that instant translate is apparently working again though I haven't confirmed that myself, just download the latest versionif you want to find out all of what's new just use inst trans and scan the documentation, the key points are these plus probably others I forgotpossible spoilers ahead? idka new difficulty mode, desperate which the stats of I posted abovea couple minor layout changes, nothing important unless you're a completionistmore collectable items, up to 50 now3 pieces of music written for the game, an opening theme, one for the extra dungeon and an ending themean after EP, which follows your character on a slightly shorter adventure after the conclusion of the gamea couple new passwords that can be entered for bonusesauto update featurethe skeleton of an english translation, menus only right now I believethe arena mode is open in the extras sectionthat's all I can remember right nowI can't speak for win 8 since I'm still on 7, but game runs flawlessly herehth

URL: http://forum.audiogames.net/viewtopic.php?pid=268675#p268675





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Re: planning to by a PS4, need some starting tips and game recommendations

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: planning to by a PS4, need some starting tips and game recommendations

The ps4 only checks your download cue when you turn it on, so you have to make the download from the website with the ps4 either in rest mode or powered off, then turn on the ps4 and log in to your account.

URL: http://forum.audiogames.net/viewtopic.php?pid=268677#p268677





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Re: Redspot, blood and paril. First public beta released!

2016-07-19 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I can't say for other admins, but I get that sorte of stuff whenever I log on. Oh hi Mayana me was baned on stw pliz unban me. Some of them just ask and ask for ever, others want to kill me because then I'll for sure unban them. Then there are also people who believe that if they kill me in redspot, I'll get angry and ban them on stw, for some reason.I think I will just try not to use the name Mayana on any other multi player games, and just use a name nobody knows of. There, problem solved.

URL: http://forum.audiogames.net/viewtopic.php?pid=268678#p268678





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Re: I want to make action musics with my computer

2016-07-19 Thread AudioGames . net Forum — Off-topic room : coltonhill01 via Audiogames-reflector


  


Re: I want to make action musics with my computer

well, let's see here. There is two ways you can go. There is the text route, or the sequencer route. Text is more capable because you can control every aspect of everything with no need for a midi keyboard, but it's also tedious to get anything good out of it. Sequencers, on the other hand, you can play your music directly and then do things to it via the sequencer, but this requires a midi keyboard for anything decent, and you also have to know how to decently play the piano to do it. Unfortunately there is no means of converting midi data to text, however you can convert the text to midi data, using zel. Now, there is yet one more thing you can do with the text route, and that is make music for classic video game chips! You need a reliable emulator/play plugin, I recommend winamp and the NSFPlug plugin for NSF, and whatever other plugins winamp has for other formats such as sid and vgm. This requires the use of mml, which is quite, quite different than zel and honestly
  i don't know which one is harder. Get back to me on  this, I can help you make some music to share with us. There's only a few issues. Midi, you need a midi synth. THere are plenty within software, but sadly a lot of them are payed and audiogames.net strictly prohibits me from promoting or sharing cracks of software.

URL: http://forum.audiogames.net/viewtopic.php?pid=268679#p268679





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Re: how to be a good music producer like gorthalon the dragon.

2016-07-19 Thread AudioGames . net Forum — Off-topic room : coltonhill01 via Audiogames-reflector


  


Re: how to be a good music producer like gorthalon the dragon.

the yamaha should definitely have some sort of midi support, though you'll need to get a cable separately. Reaper is technically not free, but it's kinda a weird demo, considering it doesn't limit you and it just nags you with a dialog on startup infinitely. YOU could always use a keygen, but I'm not allowed by this forum to share one.

URL: http://forum.audiogames.net/viewtopic.php?pid=268680#p268680





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Re: shadow rine full voice version released

2016-07-19 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: shadow rine full voice version released

well if you wish you could always pick up the japanese game translator addon... or failing that instant translate is apparently working again though I haven't confirmed that myself, just download the latest versionif you want to find out all of what's new just use inst trans and scan the documentation, the key points are these plus probably others I forgotpossible spoilers ahead? idka new difficulty mode, desperate which the stats of I posted abovea couple minor layout changes, nothing important unless you're a completionistmore collectable items, up to 50 now3 pieces of music written for the game, an opening theme, one for the extra dungeon and an ending themean after EP, which follows your character on a slightly shorter adventure after the conclusion of the gamea couple new passwords that can be entered for bonusesauto update featurethe skeleton of an english translation, menus only right now I believethe arena mode is open in the extras sectionthat's all I can remember right nowI can't speak for win 8 since I'm still on 7, but game runs flawlessly herehthedit: more stufflast hope can now level to 100 at maximum... which is insaneyou can now name your characterthere is now a game record on the website, after the game is complete you can optionally post your final record and it'll show up therethe generic battle track was changed slightly, still the same piece of music but definitely different and a hella lot cooler

URL: http://forum.audiogames.net/viewtopic.php?pid=268675#p268675





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Re: How to interact with notifications that pop out in windows 8.1?

2016-07-19 Thread AudioGames . net Forum — Off-topic room : coltonhill01 via Audiogames-reflector


  


Re: How to interact with notifications that pop out in windows 8.1?

well, there's really no simple way to do it. YOu have to be fast, and you have to know how to use NVDA's object navigator. Basically it's to the left of the notification area and you NVDA enter to activate it and you get a flyout like open with, though if you alt tab it's gone forever.

URL: http://forum.audiogames.net/viewtopic.php?pid=268681#p268681





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Re: planning to by a PS4, need some starting tips and game recommendations

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: planning to by a PS4, need some starting tips and game recommendations

If your ps4 don't automatically logs into your account when you turn it on, then this is the reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=268682#p268682





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Re: PlayStation 4 Camera is recomended?

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: PlayStation 4 Camera is recomended?

Well, I currently see no need for a ps4 camera, and I have no idea on how it should be usable.

URL: http://forum.audiogames.net/viewtopic.php?pid=268683#p268683





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

Hi.Interesting read. Well, you can't really compare audiogames to mainstream games. Why? Because there are tons of professionel people working on mainstream games, and most audiogames are made in blind peoples sparetime. So, what do you expect?I see what you are saying regarding the story, and there are a lot of things which don't make sense if you really think about it like you have done. People can't be good at everything. the developer is good at coding, sound design and properly also the music creation. I think the story is interesting but a bit weird, but I don't expect a pro game from someone who is not pro like people who are making a mainstream game. So, you really seem to be awesome when it comes to story writing and combining everything together in a story. Therefore, I'll highly recommend you to contact a developer who are working on a game, to help with the story. That would be fantastic, so we can get a game with a great story, whi
 ch really makes sense.

URL: http://forum.audiogames.net/viewtopic.php?pid=268685#p268685





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : coltonhill01 via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

on the audiogaming community's status here. I consider it stupid and dead. There's a reason paladin is meh, it's because it was by the same guy who wrote AAC, which is probably worse. Not hating on you aaron, but your story abilities are meh. But then again who has good story writing capabilities here. Ukio? If I had played through the whole game with jgt or maybe a dictionary of the story maybe I would have a better viewpoint on this, but bk3, or pretty much bk series, just seems less about the story and more about the fighting system and in the case of 3, platforming. Because that's all we blindies can come up with. Let's take some stuff into perspective here. Let's take the oldest and most known games on the market, from packman to mario to zelda to pokemon. Packman was the first and most known game of it's kind, an arcade style chase and beat'em'up game, action. That was one great thing a game needed. Action. BUt, oh wait, here come
 s nintendo, with mario! Hey looky this is the best game on the market! It beats tetris by a longshot! Speaking of tetris, that was more of a strategy/i'm bored game. Mario was a platformer, action, beat'em'up and obstacle course, yet the story made no sense. Who the fuck is princess peach, why are you rescuing her, why just you, mushroom kingdom? just, bla. Not even going to continue that. But wait, wait, oh looky, here comes... Zelda! An rpg! A game that would immerse you in it's story and battles for hours or even days on end. Don't know too much about zelda so can't give too much opinion here, sorry for bashing mario back there too, really don't know all these games' stories, probably should have done some research. And then I wanna say street fighter but I really no absolutely nothing about that game. But let's jump forward to today. Those old games were the basis for everything we have today, somewhere in the arcade world the basis f
 or GTA and call of duty and all of them came to life. ANd what do we have. There are a few types of games. There's side scroller beat'em'ups like mario, rpg's like zelda, or big fat fighters with loads of strategy like today's call of duty or whatever, don't know it's basis game. Blindies, only got halfway there. They got packman and mario, but not zelda and whatever it is basis for modern fighting games. That's how I see it. And a lot of us are newbs with game creation, and probably none of us can write story. You gotta remember, these big names like the big N hired multiple writers. That was all they did, write the story for their games. We try to pack game design into one person or a small team of people, and it produces this. Big names have probably hundreds of people or at least dozens working on each and every aspect of the game, from geometrics to story to sound design to music design to voice acting to mechanics to graphics to whatever
  else there is! And there's another issue. Us blindies have gotten so used to our baby food, that we won't tolerate anything more. We can't handle zelda now, not the tipical blindy, which I'm sad to say I'm one of them. And while i'm on this topic, do you know what stw is? Minecraft, knockoff, broke! Sam is a god, gorth's a god though he deserves it, rtr was actually quite close to a good mainstream fighting game, mason has made too many marios, aaron makes games with very odd connections and stories that make no sense, and then a lot of us are newbs. BY this point, muds are the best games we have now, but I don't like muds because they're so non blindy, meaning they're too good and of course they're not audio, but text. If I had a toleration for muds, taking weeks upon months to play, I might actually be a good gamer. But nope, I'm stuck down here with the rest of these blinks, playing redspot and 2dp and up.

URL: http://forum.audiogames.net/viewtopic.php?pid=268684#p268684





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Re: Audio problem with ps 3 and hdmi cable

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Audio problem with ps 3 and hdmi cable

How are your speakers connected to your tv?

URL: http://forum.audiogames.net/viewtopic.php?pid=268686#p268686





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Re: Accessing the internal disk of Digital Book Players

2016-07-19 Thread AudioGames . net Forum — Off-topic room : Sam_Tupy via Audiogames-reflector


  


Re: Accessing the internal disk of Digital Book Players

um, er, update on my bp hack... whoa. Scemes a theory of mine was correct. Would be much easy if a decompiler existed that worked well, but well, we'll live hehehehehehehehehehehehe. Thinking this is some actual firmware code it's self. I've found random parts of the built in user guide, random instances such as handles, shutdown beeps, all sorts of wierd things, but it doesn't make much sense yet, I havn't figured out a patern. Holy, shit. Been working for a minute, and check this out! /NAND Flash2/Guide/LOCALE_GUIDE1.wavAnd below that is a wav header! Won't submit post yet, let's see if I can manage to extract this sound. Ok, been working for another long while, and I do believe that I have figured out the instructions for the raw update data. I now have to write a script to extract this wierd filesystem data, after I extract only that contents from the instructions in VerUp.dat. Patern scemes to be. /NAND F
 lash2/path/to/file.extension<>/NAND Flash2/path/to/file.extension<>/NAND Flash2/path/to/file.extension<>/NAND Flash2/path/to/file.extension<>Etc etc. I've never ventured this deep into my bookport before. Lol. I can tell you there is a /guide folder on the flash, and this contains the wav files, probably in 22K, of tarisa or how ever you spell her name reading the BP Prompts. BBL with update... Oi. Little mini update, APH's idea of .dll files is messed up. Or have DLL's decided to be plane text. This looks like in ini file. Well, we'll see soon if my theory about the fs data is right or now. Ah. Ok, figured out my issue here. I had the patern reversed. It's BinData/NAND Flash/path/to/file.extensionI had a hard time finding the beginning of the FS. Heh. Back to woik. Ok, thought of something. I
 f I can't succeed, someone can try messing with the network folder or USB etc, you know how on the network folder it is /SDMemory? Well, it is referenced this way in VerUp. I may try this to, but try going to \\BPName\NAND Flash2\I doubt it would work, but it's a possibility. If I can't dump the FS this way, i'll try it. Lol I love how i'm writing a little blog. Hehehehehehehehehe. Back to woik. Whoa, what da world is an executable doing in the bookports /APP directory. Guys, based on all these DLL's and EXE files i'm finding, I think the bookport is running some sort of DOS/Win OS. Oh hey cool, I found the text table.ini file. Yeah guys, extracting this filesystem may proove to be very very easy. Ok, atempting to save the modded VerUp file! File saved, time to start working on the script! So running into issues while coding, I can work around them, but parsing all of this text is so annoying. So, took a break fr
 om the script and completely tested what I was thinking, the entire basis! And? And? Guys? I've done it! I've done it! I have extracted a random book port plus sound from the firmware and played it! It was really staticky probs because of sample rates etc, but I could clearly hear it saying "US English. Samantha" in the sound! Really cool! Back to the god offle script...So, worked on the thing for hours, and almost got it working. Most of the guide speech and some of the sounds are either A, encrypted, or B, not included in the update to keep the update size down. I'll finish tomorrow, I gotta go to bed. But yeah, The link i'll post tomorrow will in short give you a glimps of some of the BPP's internal FS.

URL: http://forum.audiogames.net/viewtopic.php?pid=268687#p268687





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Re: Redspot, blood and paril. First public beta released!

2016-07-19 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

It's good to hear that the game is back. But it's interesting that there hasn't been any announcement from Sam.

URL: http://forum.audiogames.net/viewtopic.php?pid=268688#p268688





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Re: Redspot, blood and paril. First public beta released!

2016-07-19 Thread AudioGames . net Forum — New releases room : Sam_Tupy via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Yeh there was no announcement cuz it wasn't supposed to be back. I restarted the VPS and forgot to take redspot out of startup.

URL: http://forum.audiogames.net/viewtopic.php?pid=268689#p268689





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-19 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

@Darren: This game is fantastic! This is very different from all other space moos out there. I hope you'll give it a try.

URL: http://forum.audiogames.net/viewtopic.php?pid=268690#p268690





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Re: All The Bands You've ever Seen Live

2016-07-19 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: All The Bands You've ever Seen Live

Hi.Well, if festivals count, I have quite a huge number of bands under my belt.Sabaton, Powerwolf, Iron Maiden, Majesty, Battlebeast, no demise, Parkway drive, heaven shall burn, Slipknot, Disturbed, Van Canto, Dagoba, Hammerfall, Korpiklaani, Equilibrium, Ensiferum, in flames, Evil invaders, Proffets, Skillet, Ramstein, Trivium, Nightwish, Blind Guardian, and some other bands which I forgot at the moment, but there were also some bigger bands in there.I am planning to see more such bands, i just have to see when they are playing in my arria or if they are at a festival on which I wwill join.

URL: http://forum.audiogames.net/viewtopic.php?pid=268691#p268691





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Re: planning to by a PS4, need some starting tips and game recommendations

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: planning to by a PS4, need some starting tips and game recommendations

I have 2 account on my PS4, one is for my brother and one is for me.so, do I need to set one of the account as a primary one?

URL: http://forum.audiogames.net/viewtopic.php?pid=268692#p268692





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-07-19 Thread AudioGames . net Forum — New releases room : nibar via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

hi! regarding the battle, whitch type is good against the dragon jimm?

URL: http://forum.audiogames.net/viewtopic.php?pid=268693#p268693





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Re: how to be a good music producer like gorthalon the dragon.

2016-07-19 Thread AudioGames . net Forum — Off-topic room : claudiogaranzini via Audiogames-reflector


  


Re: how to be a good music producer like gorthalon the dragon.

Hi all! I'm searching soft synths accessible for blind! Could you suggest something to use with Reaper? I'm interested eather in subtractive or fm synths! Thanks for your help, gusy, as allways! Bye for now! Claudio

URL: http://forum.audiogames.net/viewtopic.php?pid=268694#p268694





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

I think what we need is quality, not quantity. Just think about how many sidescrollers have been made in the last few years: aac, psyco strike, scrolling battles, 2dp, and so on. In order to get higher quality games, devs should probably just form a team of 2/3 devs and a couple of other people for sound design and story writing, maybe 5 to 10 people in total? This would enable people like me who have coding experience but just not enough time or have difficulty with other aspects of creating games like sound design to still contribute to a game.

URL: http://forum.audiogames.net/viewtopic.php?pid=268695#p268695





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

All your game are belong to us! You have no chance to survive make your time!I don't want to do that thing where I respond by going on a tangent about myself, so I'll leave it at that and read some decade+ old notes files.

URL: http://forum.audiogames.net/viewtopic.php?pid=268696#p268696





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Re: New game - the return of the king

2016-07-19 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: New game - the return of the king

hi allmaybe who nos where I can buybow?

URL: http://forum.audiogames.net/viewtopic.php?pid=268697#p268697





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Re: Redspot, blood and paril. First public beta released!

2016-07-19 Thread AudioGames . net Forum — New releases room : Amine via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

O my god do you mean you will take it down again?  ;( :'(.

URL: http://forum.audiogames.net/viewtopic.php?pid=268698#p268698





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Re: Redspot, blood and paril. First public beta released!

2016-07-19 Thread AudioGames . net Forum — New releases room : Amine via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Oh you already did. So sad

URL: http://forum.audiogames.net/viewtopic.php?pid=268699#p268699





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Re: user karma.

2016-07-19 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: user karma.

That would be nice Socheat, but again the Karma system on PunBB just doesn't let you do that. Actually I've never seen a board that does. Usually where some sort of liking system is in place it's either anonymous Karma like this one, or where you do get notifications, it also lists after each post who has liked it. So, it'd probably take custom coding to let you know. The workaround I tend to do myself however is when I notice my karma increase, I set the find function with supernova to the plus symbol, ie +. Usually odds are that if I get a karma increase it's for a recent post, and likely for a topic I'm already writing in, so if I see my karma go up I just search for that + (there isn't that frequent amount of karma), and usually get to see which of my posts someone seemed to like  enough to want to give it a thumbs up.

URL: http://forum.audiogames.net/viewtopic.php?pid=268700#p268700





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

Oddly enough, while I probably wouldn't have voiced them in the tonal manner Jayde does, I do recall some of the same concerns upon the game's first release. In some ways Paladin of the sky feels as if it happens to have things in, character death, romance, boss fights, an afterlife sequence because they were a cool idea at the time or were cribbed from mainstream rpgs, rather than because they were considered in terms of how they add to the story, same goes for enemy names most of which have no description. I also personally never particularly liked the dragon strike system, since while it feels good in principle, in practice I found it devolved to a learn latest scroll boppit style, rince and repeat most of the time. However, all of those points are mitigated by the fact that yes, paladin of the sky is the first game of it's type in audio.Could the plot and design and writing have been better? Certainly, even considering it is not a mainst
 ream game (that point has been made already so I'll not repeat). However Paladin to me deserves respect for the good things it does, the fact that someone even attempted! a game like this in audio, and a game which flaws or not has had a lot of people spending a lot of time and having quite a bit of fun (I definitely enjoyed myself and will likely do another run through of the game in the future). Yes, we've had games with good sound and good mechanics, but rarely anything with a really long play value not based on arcade accumulation. Even Entombed, much as I admire the game, is at rock bottom a combat system with a plot tacked on, it doesn't have an ongoing story, one reason why most of the actual rpg style experiences I've had myself have been with muds or browser games. The only really major regret I have over paladin of the sky, is that it seems Aaron hasn't expanded on the game in the future. At the time of release when such 
 concerns were raised, Aaron's response was understandably that as only his second major game project, Paladin still represents a learning curve and that we'd be seeing more in the future. Psycho strike and the gate are definitely worthwhile as far as they go, but possibly not the direction that myself and others wanted to see after paladin.So, basicaly this all comes down to that eternal cry of the audio gamer when we get a little of what we want but not quite all of what we want: "Please sir, I want some more!" .

URL: http://forum.audiogames.net/viewtopic.php?pid=268701#p268701





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Re: Sengoku jidai

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Sengoku jidai

What's the status of this game currently? Last I tried it still looked a little beta ish, mostly the problem had to do with the fact that you had god knows how many people wandering around the map and keeping track of what the hell any of them were doing was nearly impossible, indeed most people seemed to die of starvation randomly while I was still getting my baring and working out who was where. Maybe i'm just thick, or perhaps the game has changed? I did mean to add a db page, but slightly forgot, so perhaps some words about how the game works would be helpful here.

URL: http://forum.audiogames.net/viewtopic.php?pid=268702#p268702





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A suggestion for death on the road

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : fatih via Audiogames-reflector


  


A suggestion for death on the road

hi,I want to suggest something for death on the road. I think add difficulty levels and as the difficulty level gets higher, there should be multiple cars, cars that pass from right to left etc. And there could be multiple items, too.Thanks for developing this great game and keep goingOriól!Ps:I hope I spelled your name right 

URL: http://forum.audiogames.net/viewtopic.php?pid=268703#p268703





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Re: Redspot, blood and paril. First public beta released!

2016-07-19 Thread AudioGames . net Forum — New releases room : nibar via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

i think it's best to be down until sam  have the time to solve the cheating problems.

URL: http://forum.audiogames.net/viewtopic.php?pid=268704#p268704





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Re: Books by Stephen King

2016-07-19 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Books by Stephen King

Well my review for under the dome is done and will hopefully be appearing on fantasybookreview.co.uk soon. One thing I do notice, especially since I'm currently in the states having got married here, is that in this part of the world extreme views, and extreme reactions are a little more common than what I'm used to, especially when it comes to religion, and religious bombast in politics, even among comparatively reasonable people.Undoubtedly, pencilvania is probably a little more cosmopolitan than chester's mill, but I can still see how the cultural climate might change as far as letting someone like Big Jim gain power, especially in a crysis situation. As to Koontz, I definitely can appreciate why Stom's death in odd Thomas would've been affecting given when you read it, but myself I just found it ar too overdone, especially the way all of odds good buddies turned up to help him out. I'd have actually had more respect for Odd Tho
 mas if he'd been pretty much friendless and pulled himself together on his own. There were bits of Odd Thomas I liked, such as the death predicting creatures, and his very disturbing relationship with his mother, but really the characterization I just found irritating as I said above. Phantoms had a few passages where Koontz goes into the pedagogical tone, and he also is rather guilty even in that book of assigning characters roles and saying effectively "You will! like this character because I say so!" or "You will! hate this bad guy" but things were not too over the top for most of PHantoms, and the book was primarily dealing with nasty stuff happening I didn't find it half as irritating as odd Thomas. I don't know what it is, maybe it's my life circumstances, but I find the hole "nicy nicy" unrealistic, trouble free character approach annoys me more and more as I get older. I'd much rather see people with
  real! problems which actually have adverse affects on them triumph. It's a similar issue to why I hate most superheroes.All that being said, I did! like phantoms, just for being generally dark, grim, and extremely atmospheric (I gave it 8.4 out of 10), and currently have midnight on my victor, and will likely read it when I am next in a horror mood,  assuming I don't fansy trying more King. Right now I'm reading Justin Cronin's city of mirrors, third in his passage trilogy, which is just plane awesome! extremely human, three dimentional characters, an unpredictable plot, a truly beautiful writing style, an astounding amount of world building, not just one of the best zombocalypse books I've ever read, but one of the best series I've read for some considerable time. if nobody beats me to it I'll likely review city of mirrors and unless something really! catastrophic happens I should be giving it a pretty high score.

URL: http://forum.audiogames.net/viewtopic.php?pid=268705#p268705





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Re: Site ranks list

2016-07-19 Thread AudioGames . net Forum — Site and forum feedback : nibar via Audiogames-reflector


  


Re: Site ranks list

i don't know if this is possible to do but i think 150 posts is too much for a rank change. is it possible to decrease it to 100? other wys, you must be registered many years and post allot to get higher ranks

URL: http://forum.audiogames.net/viewtopic.php?pid=268706#p268706





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Re: Blaze blue astral heats

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: Blaze blue astral heats

Hello,Actually you can use rapid cancel for pretty much every move that hits, including special moves. For example you will have to rapid cancel Ragna's Hell's Fang at some point in the tutorial. You can also dash cancel a move when it hits the opponent.You know a rapid cancel was done when the announcer says "rapid".One last thing, if you don't know exactly what you have to do in the tutorial, press start, down and X to have the computer demonstrate it for you. Then you may be able to figure it out by yourself.Hope I could help and that I don't come to late. I'm sorry if it's the case.Best regards,Pulseman

URL: http://forum.audiogames.net/viewtopic.php?pid=268707#p268707





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

Right right. It did a few things properly and it was the first of its kind. Entombed was longer and probably harder, but it was also much much more random by its very nature, plus it was full of bugs. And as I said before, Aaron's game was very solid on that front.So my tone is definitely a bit offputting, I imagine. I think this is because, in part at least, I know it doesn't take dozens of people to write a story that makes sense. I alone could, if I had the access and permission and all that, make the story for Paladin of the Sky better. I couldn't clean up everything (I can't code, and the game would basically be rewritten if I tried to correct every issue I saw and pointed out), but I could tighten up a lot of things. I think, then, that my tone (impatience, disbelief and the like) comes down to the fact that many, many of these shortcomings are easily fixed with even one or two competent testers/proofreaders for the script. And in a way, the game&#
 039;s length, mostly bug-free status and overall size argue in -favour of its having better treatment; this wasn't something Aaron whipped up over the weekend, it's clear he took time on it. And as such, why not take time on the writing quality and the game design?While I'm here, I'll mention one other niggle, but this one is with attitude rather than the game itself.In another thread, I saw Aaron say something like "I will never change dragon strike scrolls". If a developer says something like this when there's a lot of outcry about it, there is one or more of the following reasons at play:1. He knows that changing things will break the game even if the players don't,2. He's lazy/proud/simply unwilling to kill his darlings, so to speak,3. he's had a few people say things are good as is, and he'd rather trust the few who support him than the many who protestI'm going to focus on Volcanic
  Storm and Embodiment of Righteousness here. Both scrolls have obnoxious wait times to cast (storm in particular), they're both fairly weak scrolls (don't be fooled that Volcanic Storm's power is 300 because Lucy/Simon needs those huge numbers to actually do damage), and in both cases they're replaced by much stronger scrolls which are easider to cast. Eternal Vortex is a snap, and Merciless Vengeance isn't much harder.At the point in the game where most people get Volcanic Storm and/or Embodiment of Righteousness, there are no boss fights where every turn of high damage is imperative. The first two bosses in Heaven are for Ross only, St. Peter can be killed even by Gabriel as long as he doesn't miss a ton of scrolls, and the Tower of Truth battle can also be won with lesser scrolls or even knifework. The Shadow of Death encounters on f2 of Tower of Fear can be soloed by Lucy with the knife if you want, or Kelly can gulp potions left and right and
  just dice them to death. Knifing and dicing are much much quicker than any scrolls, and these two in particular. And at level 50 for Kelly and I think 60 for Lucy, you get the newer better scrolls.In other words, not only are these "improved" scrolls never necessary, they're also slow, obnoxious and, in a word, redundant. For Aaron to say "I will never change dragon strike scrolls" means either he knows/thinks he knows something I don't about these scrolls vs. this part of the game, he's too set in his ways to realize he's made a design goof (hell, it's his first foray into this, so he can be forgiven design goofs), or he had one or two beta testers tell him everything was fine and just went with them.Like I said, I basically pretend these scrolls don't exist, and I've never had a problem with the part of the game where they come into play.Honestly, if Paladin has an "engine", of sorts, I would love
  to ask Aaron if he'd be willing to let others play with it. I feel like if I got a coder or two together, maybe a sound design specialist as well, we could use the navigation system found in Paladin, write an original story, use magic instead of Dragon Strike scrolls (probably with MP as a new resource and new consumables to replanish it), focus more on character depth, add some more boss challenge and character diversity (boss challenge and diversity was decent in this game, I'll give Aaron points for creativity), and go crazy making a new game. The aim is not to just redo Paladin - that's lazy and disingenuous - but rather to use bits of what worked, make the rest, and create a new solid game out of it. Much of the code's already there, it seems.

URL: http://forum.audiogames.net/viewtopic.php?pid=268708#p268708





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Re: Books by Stephen King

2016-07-19 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Books by Stephen King

Try Strangers, by Koontz, if you've ever got the time.Basic premise:You're introduced to several different characters across various places, and each of them is having something unexplained and troubling happening, which is pulling their life apart. One is sleepwalking and keeps waking up terrified in his closet. One has basically a panic attack at a deli and has some sort of nervous breakdown. One formerly ruthless thief starts feeling compelled to give away his wealth. One ex-marine becomes utterly terrified of the dark.And there's something which links them all together, something they all shared and that none of them can remember. Can they figure out what it is, and what to do about it, before it ruins their lives?This book has some nicey-nice characters in it, for sure, and most of the characters aren't alone (there are people to help them), but I really did like the way the whole thing pulled together after awhile. It's not 
 a brilliant book, but it's probably my favourite offering from him.I've read The Passage and The Twelve, and liked them pretty well. Cronin gets a little sprawly in the second book, but he's got an interesting world going on. Scott Brick doesn't help though. He's a very competent narrator, but he just puts me to sleep. He can make even a fight scene sound like philosophy. Haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=268709#p268709





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Re: The fires of the Revina - a new RPG from the creators of Elten app!

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: The fires of the Revina - a new RPG from the creators of Elten app!

Hello,This was implemented some time ago, but I have forgot to say it here.We have implemented battle radar, it is similar to this radar at SR, it will make a sound when you are at enemy's range or when enemy is in your rage

URL: http://forum.audiogames.net/viewtopic.php?pid=268710#p268710





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

I tried this game and quit after about half an hour and never went back. Obviously I didn't play enough of the game to form all the opinions Jayde has, but I did form one opinion and it was a deal breaker.With all its beeps, boops, bangs, and bongs, the game sounded like I was miniaturized and put into a pinball machine rather than the spaceship the game's authors would like you to believe. Not one single sound effect was even close to representing the real thing, like they do in Blindside and Entombed.Thanks, but no thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=268711#p268711





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Re: user karma.

2016-07-19 Thread AudioGames . net Forum — Site and forum feedback : Figment via Audiogames-reflector


  


Re: user karma.

On the Steam user's forum, they don't do either. Just like PunBB, you see your karma by looking at one of your posts. To the left of each message is some information about that message's author, there you can see your karma rating, it's a link that takes you to a page that shows you the last five people to give you karma and for what post they gave it to you for.Note that the Steam forums don't call it karma, but it's the same thing. The Steam forums use vBulletin, a very graphical forum system that's not very screen reader friendly.

URL: http://forum.audiogames.net/viewtopic.php?pid=268712#p268712





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Re: NHL 2004 accessibility

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: NHL 2004 accessibility

No all of the other values are unchanged. You can also change the advantage slider to make it easier for you, increase the slider in the starting line up options' before starting a game

URL: http://forum.audiogames.net/viewtopic.php?pid=268714#p268714





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Re: NHL 2004 accessibility

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: NHL 2004 accessibility

Advantage slider? havent seen that, have to check again.BTW, are the fights which I heard of any use or is this just a random gimmic in the game?Also, when the opponent team has the puck, I now scate back in my zone and move around there randomly, or do you have a better Idea?

URL: http://forum.audiogames.net/viewtopic.php?pid=268716#p268716





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Re: All The Bands You've ever Seen Live

2016-07-19 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: All The Bands You've ever Seen Live

Good lord, this is making me feel oldschool.Here's a list of the bands I've seen, in no particular order:Alice Cooper (twice)Black Sabbath (under the name Heaven and Hell, fronted by Ronnie James Dio)Motley CrueHelixQueensreichAerosmithACDCI didn't go and see each one of those bands on its own though.Helix opened for the first Cooper show.Crue opened for Aerosmith.Queensreich opened for the second Cooper show, and Heaven and Hell actually came on after Cooper, so that one was sorta three for the price of one.ACDC had an opening act, but I misremember their name at the moment. It was last year in Toronto, almost four hundred thousand people.

URL: http://forum.audiogames.net/viewtopic.php?pid=268717#p268717





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Re: shadow rine full voice version released

2016-07-19 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: shadow rine full voice version released

last hope to 100? that's something. bet you can one shot rudolf with it. that will take for  ever, though.spoilersspecial skills? let's see, dragon shrine is blocked by a key in less i have to search for it or talk to the dragon village person, i don't know about forest of winds, dash? sure it's already at the start of the game, h, tresure is blocked by the key and person in the castle doesn't give it to me.

URL: http://forum.audiogames.net/viewtopic.php?pid=268718#p268718





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

I'm not going to weigh in on Gyro's propensity for not meeting his release dates. This is something we should pretty much all be used to by now. He gets it done, it just takes longer than expected.I will say two things though:1. Sometimes things really do crop up in real life. But if this does keep happening, Gyro should be a bit more careful about his promises.BUT!!!2. A user from a few posts back said, in essence, "I used to defend him but now I'm with the complainers", then went on to say something like "We're not going to stop making fun of him, he deserves it"...then capped the whole thing off by saying he's supporting the developer.No, no, and no.Either be courteous/straightforward or shut up. Acting immature when you aren't getting what you want helps no one. It won't make the game come any faster. It won't make Gyro feel better. It won't scare him. It won't have an
 y positive effect except to make you feel better...and I daresay if you need to bash or poke fun at someone in order to get your jollies, there's probably something wrong with you that's a whole lot bigger than a tendency to miss release dates.Being impatient or a bit annoyed, I totally understand. Making fun though? That's purely counterproductive.And one last note while I'm here, concerning privilege:Water, food, shelter, clothing and companionship aren't really privileges. You can expect to have those things, mostly because you need almost all of them to survive. Having a game to play is a privilege, even if you have to buy it. Why? Because someone spent a lot of time building something you're going to spend a lot -less time being done with, more than likely. Gyro's not buying you food, building you a house or being your best friend; he's taking time out of whatever else he does and creating a game for you to pass the ti
 me with. You don't need that game; ergo, your right to play it - hell, your right to play any game, really - is more privilege than anything.Seriously. The immaturity on these boards sometimes astounds me.

URL: http://forum.audiogames.net/viewtopic.php?pid=268720#p268720





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

I agree on sounds Jayde, indeed I've often had this debate with people who say "I won't play muds without a soundpack"  after trying Alteraeon and assuming there is more like that. yes, of course good sound and music is lovely, but to me at least other elements such as gameplay, story and atmosphere trump that.With paladin though I at least thought the choice of predominantly background music with few sound effects was semi deliberate, harping back to 8 and 16 bit era rpgs as it does, I actually really rather like the music that is there myself. While I don't know if Aaron would give out the engine for Paladin or let others muck with the code to create other games, I did at least expect him to release a second game much as you describe, certainly one with an improved combat system with more on the story. Hopefully we'll see something like that in the future. The idea of an rpg creation engine is an interesting one thou
 gh, albeit I don't know if you could make a system generic enough to create things like unique bosses or a potentially engaging enough combat system as opposed to just minimax all equipment and wail away with the highest damage attack/spell going.

URL: http://forum.audiogames.net/viewtopic.php?pid=268719#p268719





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

all valid points. so, i apologize for my previous post. complaining doesn't help. I just got frustrated because this is the first game I ever ordered, and out of all the games I've  ordered, this is the one I'm moast looking foreword to playing.

URL: http://forum.audiogames.net/viewtopic.php?pid=268722#p268722





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Re: Redspot, blood and paril. First public beta released!

2016-07-19 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

It was fun while it lasted. can't say I'm happy about it being down again though. its one of the few audiogames I enjoy playing.

URL: http://forum.audiogames.net/viewtopic.php?pid=268723#p268723





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Re: A suggestion for death on the road

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Re: A suggestion for death on the road

yesive been thinking about thatthough death on the road is currently not my priority but I do want to expand that game 

URL: http://forum.audiogames.net/viewtopic.php?pid=268724#p268724





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Re: All The Bands You've ever Seen Live

2016-07-19 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


Re: All The Bands You've ever Seen Live

Simba how was Parkway Drive? They're playing at a big show here in October which I'm thinking of buying a ticket to because The Amity Affliction will be there too and I want to see them. Jade, sounds like some kickass shows but I've heard that Ozzy can be crazy on stage. Like, biting heads off of bats crazy.

URL: http://forum.audiogames.net/viewtopic.php?pid=268726#p268726





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

You know, the one thing I never liked about the story was how corny a lot of the scenes were. Being around Gabe and hearing the character interactions brought back visions of kids shows I used to watch. I'm just imagining kiddy music and the others chorusing, "Oh Gabe," then laughing as if everything would be okay.

URL: http://forum.audiogames.net/viewtopic.php?pid=268727#p268727





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Re: how to be a good music producer like gorthalon the dragon.

2016-07-19 Thread AudioGames . net Forum — Off-topic room : GhorthalonTheDragon via Audiogames-reflector


  


Re: how to be a good music producer like gorthalon the dragon.

Don't crack. Support development. I guess that's a thing you understand with age, how much time and effort it takes, but Reaper is one of those programs that I couldn't even dream about cracking. Seriously.

URL: http://forum.audiogames.net/viewtopic.php?pid=268729#p268729





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

I also must add, and sorry for not putting this in my original post it came to me after posting it, that the lack of footstep sounds made the game feel... weird. It made me feel like I was flying literally everywhere and it made even the outside areas seem... dry. There was no atmosphere to the game whatsoever.

URL: http://forum.audiogames.net/viewtopic.php?pid=268728#p268728





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Re: A suggestion for death on the road

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector


  


Re: A suggestion for death on the road

I think what could be done too is a sidescroller mode where you have flying and driving vehicles. You have to dive under flying vehicles and jump over driving ones. You could pick up guns that are less powerful than others...

URL: http://forum.audiogames.net/viewtopic.php?pid=268731#p268731





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Re: how to be a good music producer like gorthalon the dragon.

2016-07-19 Thread AudioGames . net Forum — Off-topic room : Ishan Dhami via Audiogames-reflector


  


Re: how to be a good music producer like gorthalon the dragon.

Thanks for the replies of ghorthalon the dragon and everyone! If I need more help I will surely gonna bother you. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=268732#p268732





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Re: shadow rine full voice version released

2016-07-19 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: shadow rine full voice version released

right idea, wrong location 

URL: http://forum.audiogames.net/viewtopic.php?pid=268735#p268735





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Re: planning to by a PS4, need some starting tips and game recommendations

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: planning to by a PS4, need some starting tips and game recommendations

Both of them can be set for primary on your ps4. It just means that any other ps4 you download software on has to be using your account while running that particular software EG.: games.

URL: http://forum.audiogames.net/viewtopic.php?pid=268734#p268734





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Re: Braillemon status update!

2016-07-19 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Braillemon status update!

Their should be a file called savegame.enc, or something like that.Try removing it, and the game should launch with no problem.Please be aware, the game crashes when you close it with escape, then entering Y in the box and pressing enter on windows XP.The dev knows about this, however.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=268738#p268738





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Re: A suggestion for death on the road

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: A suggestion for death on the road

Hi oriol gomez! first of all let me tell you the huge bugs I have encountered in the game. 1when we have millions of coins you don't announce the whole numbers of coins. like beat star you announce the whole numbers of coins. 2the d is a buggy key it says me car to pass : edit and the car stopsand if you press enter the car resumes going 3when you are low in health and you gets a drunken crawl and died after the posting the score and when you restart the game then the drunken crawl fades and your speed will extremely increased. and same will reversibly apply to the haist. if you add 3 lanes like sonic zoom have that will be great. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=268737#p268737





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Re: danger on the wheel update

2016-07-19 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: danger on the wheel update

hiit is intentionalyou are not supposed to get money cones in time trial@adelit is intentionalyou are not supposed to get money cones in time trial

URL: http://forum.audiogames.net/viewtopic.php?pid=268740#p268740





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Re: danger on the wheel update

2016-07-19 Thread AudioGames . net Forum — New releases room : HummingBirdGuy via Audiogames-reflector


  


Re: danger on the wheel update

Hello, it's not that good that we cannot gain extra lives anymore by recharging fuel and so, but if you think about it, something which neither wasn't very good was to exploit it also. Let's behave just bbetter...Lol I have to use that "X" key and see what happens.And speaking about the money cones, from my view it'd be paradoxical to add them in time trial since we simply could gain lots and lots of coins; so I agree with the other guy, too.Best regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=268741#p268741





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Re: All The Bands You've ever Seen Live

2016-07-19 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: All The Bands You've ever Seen Live

Hi.Sadly though, there are no pictures of Ozzy biting heads off bats, even though it happened in 1984 I think.I really enjoyed the Parkway drive show, it was sort of a colaboration between them and the german core band Heaven shall burn, both of them are awesome.I haven't seen the amity afliction yet, I still need to listen to them a bit more on spotify before I make my decision if I want to visit one of their shows.

URL: http://forum.audiogames.net/viewtopic.php?pid=268744#p268744





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Re: All The Bands You've ever Seen Live

2016-07-19 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


Re: All The Bands You've ever Seen Live

Slipknot puts on a great show, I will say that. Still want to see A7X and Breaking Benjamin

URL: http://forum.audiogames.net/viewtopic.php?pid=268746#p268746





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

@jaydeThank you! It's about time someone else said what I'm thinking. I'm just sick and tired of posting on this board, cause no one listens, and it's not like what I say is going to make any difference. Jyro deserves respect though, because as you said, he gets the job done. Maybe not when he says it'll be done, but he gets it done. Why sit here and complain, bash, throw insults at, ETC? You're hurting yourself in the long run, cause Jyro will not want to produce games for us anymore, and will probably walk out the door just like so many other audio game developers have done.It's a shame really. Be greatful for what you have. There's a bunch of other games out there, if you need something to pass the time, play one of them.Thanks again for such a great post! Thumbs up all the way!

URL: http://forum.audiogames.net/viewtopic.php?pid=268748#p268748





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Re: Here I will show you the true power of our new rhythm rage engine

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Here I will show you the true power of our new rhythm rage engine

Hi Oriol,It might be a good idea to rate packs that users create. That way you could have official packs with high quality and user created content with lots of content but varying quality. As far as releasing or waiting goes, I also like the idea of releasing now. The user content would probably explode.

URL: http://forum.audiogames.net/viewtopic.php?pid=268747#p268747





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Re: record voice and sound simultaniously, any good programs accept SDT?

2016-07-19 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: record voice and sound simultaniously, any good programs accept SDT?

Hello,If you ahve stereo mix, do the following:1-set your default device as stereo mix.If you can't see stereo mix under sound/recording tab, right click the device list, choose show disabled devices. If you see stereo mix, right click on it, choose enable. Then right click on stereo mix once again and choose set as default device. Then select your microphone device, right click on it, click properties. Go to the listening page and check "listen to this device", and begin recording. The only disadvantage with this is you will hear your voice when you're talking. Iff you don't see stereo mix after clicking show disabled devices, your sound card does not support stereo mix.

URL: http://forum.audiogames.net/viewtopic.php?pid=268750#p268750





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Re: what do you think of a tts preschool album?

2016-07-19 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: what do you think of a tts preschool album?

@family mario, is the days of the week song uploaded yet?

URL: http://forum.audiogames.net/viewtopic.php?pid=268753#p268753





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Re: NHL 2004 accessibility

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: NHL 2004 accessibility

yeah it's the right option. When you don't have the puck, it all depends which player you were controling lost the puck. If it's a right winger, I'll usually go in my zone on the right side of the ice and vice versa. If I was a defenseman, I'll switch player so he becomes controlled by the CPU. Knowing how the rink is made and where you should position yourself is a matter of knowing defensive strategies and stuff. If you have an idea where the net is you could position yourself easily in front too, that'll prevent the opposing team from passing the puck across

URL: http://forum.audiogames.net/viewtopic.php?pid=268752#p268752





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Re: shadow rine full voice version released

2016-07-19 Thread AudioGames . net Forum — New releases room : ulisesmonge40 via Audiogames-reflector


  


Re: shadow rine full voice version released

There are only one new password. Well two, but its the same 

URL: http://forum.audiogames.net/viewtopic.php?pid=268754#p268754





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

True enough, I suppose, although coders who can write are a godsend. I'm partnered up with one on a different project. I write better than he does, but he codes with a very high degree of skill, and I know just enough to know what works and what doesn't, and usually why.As time goes by, I intend to learn to code, at least to some extent. This will make me one of those semi-rare writers who can code.Aaron can code, there's no doubt. But writing is not his strong suit.One thing I'll say though is this. Paladin wouldn't need a top--notch story to make it loads better than it is. It could be full of tropes, and it would still work mostly. If Aaron did the following, the game would look leaps and bounds better from a writing perspective:1. Fix all the grammar and spelling mistakes. "fill free" should be "feel free". Cruelclaw "sat" in the corner, not "set". And for heaven's sake, add commas!
  They're really useful things!2. Kill the supercharged diction regarding speech. I'm not saying stick to "he said, she said" every single time, but when I see words like "argued", "bit back", "moaned", and such used far more often than "said", my first thought is "here is a writer trying too hard to force me to see how his characters sound". Hint: if your characters have character, we will know how they sound most of the time. A little of this is fine, but Paladin's script is choked with it.3. Give each character a unique voice. This wouldn't take much effort either. Maybe make Cecil particularly loud (noted by a lot of exclamations and the like), give Kelly some sarcasm, make Shawna moody (this is hinted at with her defeatist speech near the end, but nothing else), and actually lend Lucy some dialogue that proves she's perky, instead of just sorta telling us. Then make Simon sound, y�
 39;know, competent. This wouldn't take a lot of work.In fact, the entire list I just laid out would take someone with high-school English maybe three hours, most of which would be spent correcting the lacking commas and occasional spelling mistakes. It's not like I'm asking for university essay-level writing here, or a 40-hour treatment from a professional copy editor. And I think that's why I'm so passionate about it. You could make a so-so game fairly good just by cleaning those things up.Regarding footsteps, I don't much care that I don't hear them. Footsteps, and navigation in general, isn't integral to the game. Oh sure, if you wanted to make a full RPG with the best immersion possible, you'd want what Shadow Line does, with background sounds, different footsteps and plenty of puzzles/interactables to play with. But you don't absolutely need those things to make a decent game of it.Sorry. I keep going on dia
 tribes. Haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=268755#p268755





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Re: death match project alpha

2016-07-19 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector


  


Re: death match project alpha

danny plese dont close  this nice project

URL: http://forum.audiogames.net/viewtopic.php?pid=268756#p268756





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Re: how to get better at chess

2016-07-19 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: how to get better at chess

I don't know how good you were before you dropped the game, but I can give a few tips that absolutely any chess player can use. Follow these, and your game will improve, I promise.1. Control the centerWhatever you do, don't start by moving the pawn in front of your king's rook up a square, or something silly like that. Start with a king's pawn or queen's pawn move (whichever you prefer) and build a solid center that way. Control space and try to limit your foe's control of same. In almost all games, the most hotly contested phase of play revolves around the center; pieces must either move through it, occupy it directly or shove other pieces out of it in order to pose a significant risk to an opponent.2. Don't move the same piece or pawn twice in the opening, not unless you absolutely have toThe opening is all about getting set up. If you're playing someone much weaker than you, it might be tempting to bring out yo
 ur bigger pieces and try to push them around. Sometimes it even works. But it's better to teach yourself, even against these weaker players, the sound fundamentals which will keep you alive against better prepared adversaries. If you're moving a piece or pawn twice or more in the opening, those are moves not spent moving other things to better positions. Most pieces aren't comfortable on the back row, except kings and rooks of course, and it would do you well to set up your army to its best advantage.BUT...3. Don't use the queen as a battering ramThis one is something I tell beginners and even higher novices all the time. Your queen is the single most powerful piece you own, and the temptation may be to throw her onto a relatively open board in order to try and intimidate the other guy. It rarely works, and usually lets him set up on you while kicking your queen to more passive squares. Unless your opponent blunders, you aren't going to 
 wreck the kingside with a queen early in the game. Move a pawn or two, one or both knights, one or both bishops, castle, then set your queen up by mmoving her a square or two. Only when you're ready should you be pressing the attack.4. Castle, castle, castleThere are some games where castling isn't feasible or possible, but in most, it's a really excellent idea to get your king out of the center while simultaneously bringing a rook to bear there. I tend to castle kingside more often than not.5. Carefully consider every pawn move you makeYou can't bring it back, and every pawn push means there's a new hole in your defense. Sometimes that's okay; the hole is well protected or doesn't matter much. But usually, the downfall of the best defense comes from the placement of its pawns.6. Put rooks on open or semi-open files wherever possibleA file is a column, while a rank is a row. Putting a rook behind a pawn tha
 t has no prospects of moving wastes the rook. Get them into the center as quickly as possible; that way, once the center opens up, your rooks will have open space to move up the board.7. Don't be afraid to trade materialSeriously, I can't say this enough. Many players feel like they have to save every piece at almost any cost. Tip for ya: you're not going to do it. Eventually, things are going to heat up, and pieces will come off the board. That is, after all, sorta the point.If you have the option of trading your knight for a foe's knight, and doing so doesn't hurt you in any obvious way, at least consider it. This goes for queens as well. Do not be afraid to trade queen for queen if it suits you, or if you want to take some of the complication out of a position. It is possible to cringe away from an exchange, only to realize your enemy has planned a combination that will overpower you and relies on the piece you could've taken.I'm not saying take at every opportunity, heavens no. Just don't flinch away from it purely because you're trading.8. If you're going to put the enemy king in check, there's got to be a bigger reasonIt could be as simple as laying a trap, or seeing which square he'll flee to, or forcing another piece to vacate a troublesome square to block check. It doesn't matter. But don't chase the king around the board putting him in check just because you feel like it. Check only matters if you get something out of it.9. Start thinking about basic combinations, and work from thereIf you can't think a couple of moves ahead, you'll never improve at chess. Hate to put it that way, but it's true.Everything you do should be done with some sort of purpose. It can be short-term, such as getting a bishop out of the way of an opponent's knight, or it could be long-term, moving a pawn on move 12 so you can eve
 ntually move it again on move 19 in order to force an enemy knight to sacrifice itself, thus unprotecting the enemy's king. Some of these long-term plans may even involve crazy sacrifices, such as offering a piece for bait so that an enemy will, after taking it, leave himself open to an attack.The basis of co

Re: Crazy Party: mini-games and card battle! (beta39)

2016-07-19 Thread AudioGames . net Forum — New releases room : ghost rider via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

This will help:TypeStrong Against-Fire.grass, ice, bug, and steelGrass..water, ground and rockSteel...ice, rock and fairyIce...grass, ground, flying and dragonGround...fire, electric, poison, rock and steelFighting...normal, ice, rock, dark and steelGhost..psychic and ghostPsychic...fighting and poisonDragondragonBug.grass, psychic and darkElectricwater and flyingRockfire, ice, flying and bugPoison.grass and fairyFlying..grass, fighting and bugNormalisn't strong against anythingWater..fire, ground and rockFairy...fighting, dragon and darkDarkpsychic and ghostPokemon Weaknesses-TypeWeak Against-Fire.water, ground and rockGrass..fire, poison, flying and iceSteel...ground, fire and fightingIce...steel, rock, fire and fighting.Groundwater, ice and grassFighting...flying, psychic and fairyGhost..ghost and darkPsychicbug, dark, ghostDragonice, dragon and fairyBug..rock, fire and flyingElectricgroundRock...water, grass, ground, fighting and steelPoison.ground and psychicFlying..electric, rock and iceNormal.fightingWater...electric and grassFairypoison and steelDarkfighting, bug and fairy

URL: http://forum.audiogames.net/viewtopic.php?pid=268758#p268758





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Re: I want to make action musics with my computer

2016-07-19 Thread AudioGames . net Forum — Off-topic room : coltonhill01 via Audiogames-reflector


  


Re: I want to make action musics with my computer

sorry, my mother set up the facebook and she did a security lockdown. My vst instruments and effects suck, I'm personally gonna stop unless I can get a real real upgrade real quick. They sound like cheep keyboards.

URL: http://forum.audiogames.net/viewtopic.php?pid=268759#p268759





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Re: I want to make action musics with my computer

2016-07-19 Thread AudioGames . net Forum — Off-topic room : coltonhill01 via Audiogames-reflector


  


Re: I want to make action musics with my computer

I am thinking of having some sort of course for mml or something of the like, I honestly think the text route is better suitable for fast paced music or if you want things to happen on 8bit chips.

URL: http://forum.audiogames.net/viewtopic.php?pid=268760#p268760





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Re: I want to make action musics with my computer

2016-07-19 Thread AudioGames . net Forum — Off-topic room : katil2008 via Audiogames-reflector


  


Re: I want to make action musics with my computer

hi colton, I prefer use text route. because, i don't have midi keyboard.greetings

URL: http://forum.audiogames.net/viewtopic.php?pid=268761#p268761





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Re: death match project alpha

2016-07-19 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: death match project alpha

@Prajwal: There is a phrase that come to mind here. No good news is good news. Just because Danny hasn't said anything about the project it does not mean that it's dead. I know everyone (including me) is excited, but I'd like to point out one thing again. Developers also have everyday lives to lead.

URL: http://forum.audiogames.net/viewtopic.php?pid=268762#p268762





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Re: Beatstar pro is finally here!

2016-07-19 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: Beatstar pro is finally here!

I would personally rather have the packs that are done well over sheer quantity, and that's what the email part of things would be for, if a creator isn't even willing to put in effort to make a few changes then...

URL: http://forum.audiogames.net/viewtopic.php?pid=268763#p268763





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Re: death match project alpha

2016-07-19 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha

hi aaron. sory fo me being kind of mean, but you bette look athis website. thee hesaidclealy that he'sgoing  to leave the game developing and all thiskindofstuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=268764#p268764





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

I also gave up on Paladin as I actually found it hard to et into, mostly due to the fact there didn't seem to be any navigational aids. In the end I stuck with Aaron's previous release AAC and also the gate. But I definitely give him props for creating an rpg and maybe I'll give it another shot one day.

URL: http://forum.audiogames.net/viewtopic.php?pid=268765#p268765





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Re: Redspot, blood and paril. First public beta released!

2016-07-19 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I think it's best to wait until Redspot has it's cheating problems solved. There are ways to do this without having to make the game paid too, but I think it takes some quite advanced coding to pull off.

URL: http://forum.audiogames.net/viewtopic.php?pid=268767#p268767





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Re: PlayStation 4 Camera is recomended?

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: PlayStation 4 Camera is recomended?

With the camera, you can use voice commands without a headset, log in with face recognition, and stream live with both your voice and face. Also, there are some games which make use of the camera, though none come to my mind at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=268770#p268770





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Re: PlayStation 4 Camera is recomended?

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : ulisesmonge40 via Audiogames-reflector


  


Re: PlayStation 4 Camera is recomended?

Theres a game in the console named the play room or something like that. It comes with the console

URL: http://forum.audiogames.net/viewtopic.php?pid=268771#p268771





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Re: death match project alpha

2016-07-19 Thread AudioGames . net Forum — New releases room : kingzombie via Audiogames-reflector


  


Re: death match project alpha

Look at his website.

URL: http://forum.audiogames.net/viewtopic.php?pid=268772#p268772





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

When I play games, I want to be able to immerse myself in the game's world, that's not possible with unrealistic sound effects like those in Paladin. Put simply, they break the immersion.Blindside was totally awesome! it's to bad that the author has abandoned it. I'd really like to see it finished, and more games like it published.Right now it pretty much stands alone as a fine demonstration of what's possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=268773#p268773





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Re: how to get better at chess

2016-07-19 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: how to get better at chess

One important point that Jayde hinted on is don't be in a hurry to develop your queen. She's a very powerful piece and care should be taken when deploying her. A common mistake of beginners is to get lulled into thinking that the queen is invulnerable because of her power, this usually ends in losing the queen in a bad trades material is lost.There is no substitute for practice! So, practice, practice, practice! And if your chess program allows you to save games, consider saving your games after they are over. They can be used for future study if the chess program allows you to single step through the game, this can be helpful in finding where you are prone to make mistakes.

URL: http://forum.audiogames.net/viewtopic.php?pid=268775#p268775





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Re: Accessing the internal disk of Digital Book Players

2016-07-19 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: Accessing the internal disk of Digital Book Players

Accessing the Victor Reader Stream's internal memory isn't needed unless you want to try hacking it, because you can copy any media stored in the internal memory to an SD card. You can also import and export many settings to the SD card too.

URL: http://forum.audiogames.net/viewtopic.php?pid=268776#p268776





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Re: how to get better at chess

2016-07-19 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: how to get better at chess

I've never been one to stratogise hugely, but one book you might find useful is Simon Web's chess for tigers. It's a rather fun book and a light read, but has lots of useful tips and information. I also don't know which computer program your playing chess against, but some will actually provide you with a useful running commentary on things like who has the initiative in the game, who controls most of the board, whether there is a weakness etc, even what opening your playing if it's an official tournament one. I know Kchess elite used to do this, but I'm not sure if it still does or if other chess programs do. If so, make use of the function and take note of what it's saying since generally speaking comments on your own play or on other people's play will help you rather more than trying to bare a variety of rules in mind whilst playing. i'd actually not mind playing chess again myself, accept that my spaical 
 coordination just isn't good enough to play with a computer program where I can only look at the board one square at a time, I needthe physical board in front of me. I've tried playing against the computer with a board, but inevitably I move a piece wrong and end up going out of step somewhere along the line and having to abandon the hole game.

URL: http://forum.audiogames.net/viewtopic.php?pid=268778#p268778





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Re: Books by Stephen King

2016-07-19 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Books by Stephen King

Well Jayde, I've been reading philosophy for years so Scot brick doesn't bother me . Actually i love his intensity, indeed I've been reading city of mirrors for most of today and probably will go back to it pretty soon as it's quite compelling. I don't remember The Twelve as too long winded, though it is a while since I read it, fortunately I read the wiki articles on both books before starting City of Mirrors, and Cronin does give a rather fun recap to get back up to speed. Actually I'll say City of Mirrors is going in a quite unexpected direction. I did wonder given that most of the virals had been destroyed in the twelve where cty of mirrors would go, but it's surprising me thus far with the backstory. I also like the fact that cronin remembered in this book that there is actually world outside the united states, given th
 at one of the very few things which annoyed me in The Passage was the rather convenient and offhand "oh everyone in the rest of the world is dead" thing, which we're now finding might not be the case. Strangers is a koontz novel my lady also likes, so I'll bare it in mind  next time I fancy trying something by Koontz, though after I finish City of Mirrors I'll probably want a change of setting and pace, and possibly something a bit more light hearted too .

URL: http://forum.audiogames.net/viewtopic.php?pid=268779#p268779





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Re: death match project alpha

2016-07-19 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: death match project alpha

Buahahahahaa, why I thought it will happen?

URL: http://forum.audiogames.net/viewtopic.php?pid=268781#p268781





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Re: death match project alpha

2016-07-19 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: death match project alpha

Sanctus god, now  what? over?No guys, that's not I wanted to have. Descontinued, abandonware, take over, development, of, the game...

URL: http://forum.audiogames.net/viewtopic.php?pid=268782#p268782





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Re: PlayStation 4 Camera is recomended?

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: PlayStation 4 Camera is recomended?

Yes. I don't think it's playable blind, however. I haven't tried it though, so I could be wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=268785#p268785





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Re: shadow rine full voice version released

2016-07-19 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: shadow rine full voice version released

what i can do is just buy all skills from the bonus shop.spoilerdoes anyone knows how to unlock the cave by the water's edge? in the planes? the place you got the defense glass in? it's a little north of the water, well, the exit is when water ends is to the north, when i walk up to the door it says there a lot of demons out there, it will be suicide or something to get inside. i thought i need to level my sword to certain level but now i'm not sure. if you don't have idea, of what i'm talking about, i think i show it off in the recording. thanks for help.

URL: http://forum.audiogames.net/viewtopic.php?pid=268786#p268786





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Re: New game - the return of the king

2016-07-19 Thread AudioGames . net Forum — New releases room : Billy via Audiogames-reflector


  


Re: New game - the return of the king

Hello, here is the link to the Qtranslatehttps://www.dropbox.com/s/bec2aguoze8ei … 2.zip?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=268787#p268787





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Re: The Blank Game!

2016-07-19 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: The Blank Game!

well it's copying stuff, but ctrl , doesn't work.

URL: http://forum.audiogames.net/viewtopic.php?pid=268788#p268788





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Re: The Blank Game!

2016-07-19 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: The Blank Game!

well it's copying stuff, but ctrl , doesn't work.oh, and i have jap keyboard on as well

URL: http://forum.audiogames.net/viewtopic.php?pid=268788#p268788





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