Re: Android Advice

2017-07-16 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Re: Android Advice

Hi,I wouldn't know about TB and VA, didn't get a chance to install TB when I played around,but yes. Eloquence tts once bought, or you know, not  can be used with anything that supports tts so VA supports it and it works with VA just as good as anywhere else.hthGrryf

URL: http://forum.audiogames.net/viewtopic.php?pid=319602#p319602





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Re: Android Advice

2017-07-16 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: Android Advice

Ok, cool. That's definitely a nice bonus, for sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=319603#p319603





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Re: request for a hoaster and beta testers for a game called TCL

2017-07-16 Thread AudioGames . net Forum — General Game Discussion : gonzalez2016s . alovver via Audiogames-reflector


  


Re: request for a hoaster  and beta testers for a game called TCL

i said at total. I just conciddered if  we had alot of players, and some sort of audio sending threw server to  clients, we would need more bandwidth. But If that's too expencive and will make some trobles, well i guess 10 mb or 5 mb per minute is fine. Without  any voice chats and / or audio sending files. Best Regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=319605#p319605





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Re: New app for picture and document recognisation, seeing AI by Microsoft

2017-07-16 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Re: New app for picture and document recognisation, seeing AI by Microsoft

Yeah,the IOS version doesn't support trials,oh it was coming like a year or so ago... guess that's still on its way. So far its the android version that supports trial of 25 image OCRS before you are told you must buy it.Grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=319604#p319604





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Re: A shocking and depressing news!

2017-07-16 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Re: A shocking and depressing news!

Shit brah, that sucks.I'm no good at this,but hope you feel better soon,and deal with it. ahem.

URL: http://forum.audiogames.net/viewtopic.php?pid=319607#p319607





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Re: request for a hoaster and beta testers for a game called TCL

2017-07-16 Thread AudioGames . net Forum — General Game Discussion : gonzalez2016s . alovver via Audiogames-reflector


  


Re: request for a hoaster  and beta testers for a game called TCL

and i don't know how does  the Linux). work after all...

URL: http://forum.audiogames.net/viewtopic.php?pid=319606#p319606





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-16 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

Ahoy all.Downloading the game,once again.Lets hope this time I manage to finish this to 25.4 at least,without either getting to 25.1 and realiseing that I am missing many items like medkits/potions etc,or losing the save file.Third times the charm and all thatGrryf

URL: http://forum.audiogames.net/viewtopic.php?pid=319608#p319608





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Re: A shocking and depressing news!

2017-07-16 Thread AudioGames . net Forum — Off-topic room : Draq via Audiogames-reflector


  


Re: A shocking and depressing news!

Oof. that's rough. hang in there.

URL: http://forum.audiogames.net/viewtopic.php?pid=319609#p319609





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Re: Midi Converter

2017-07-16 Thread AudioGames . net Forum — Off-topic room : Draq via Audiogames-reflector


  


Re: Midi Converter

Hmm. I wonder if anyones' ever been abel to make an SF2 out of any of the Ensoniq / Creative AudioPCI card sound fonts. I think that's what I had in an old Gateway desktop but I'm not sure. It was from 1998 or 1999.

URL: http://forum.audiogames.net/viewtopic.php?pid=319610#p319610





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

Hi Assault freak, thanks for that, I got the balls, that is cool, though it is a little irritating my plate thrower is out of plates and I can't get anymore. what I meant in terms of weapons was that the bear only seems to be affected by the plate thrower and the bat, the rest of the weapons do zero damage (or at least the shortsword, longsword and masamata do) and the bat does four hp a hit, which, given the bear has I believe something around 1200 hp is not going to be exactly too effective .With other weapons I'm alternating the long sword and rope, the rope for lamps, the long sword for most other things, since it seems the damage on the massamata isn't good enough and my attack stat means the bat is now less damaging than either sword even though it has a higher over all damage. That being said, I will confess the grinding is getting a li
 ttle  tedious, given I'm level 12 currently, and yet am still! having to hit those desks wy too many times to kill them as compared to the damage they do and the number of them there are, indeed I have lots of coins and nothing to spend them on so far .

URL: http://forum.audiogames.net/viewtopic.php?pid=319612#p319612





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Re: Android Advice

2017-07-16 Thread AudioGames . net Forum — Off-topic room : the_ruler_of_dark_forces via Audiogames-reflector


  


Re: Android Advice

Yes, you can have talkback and Voice assistant both installed and it is quite easy to switch back and forth.

URL: http://forum.audiogames.net/viewtopic.php?pid=319611#p319611





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Re: How do developers decide the prices of products?

2017-07-16 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: How do developers decide the prices of products?

That is just one of many trick, alot of it involves psychology, metric, and statistical data. PC tends to not be as bad as mobile, although there are still a few methods at play. On steam for example people typically wait for sales to buy anything, because why pay full price when a sale is around the corner? So some developers up-price their games knowing that the true value they want will come during the "sale", essentially manipulating expectations of value to get the desired price point.

URL: http://forum.audiogames.net/viewtopic.php?pid=319581#p319581





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Re: request for a hoaster and beta testers for a game called TCL

2017-07-16 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: request for a hoaster  and beta testers for a game called TCL

@gonzalez2016s.alovver:I'm running a Linux server which is compatible with Windows applications as well. If you're willing to pay 5 dollars each month, I'll gladly host the game server for you. Please send me a private mail by clicking the mail link in my profile if you're interested.

URL: http://forum.audiogames.net/viewtopic.php?pid=319614#p319614





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Re: A shocking and depressing news!

2017-07-16 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: A shocking and depressing news!

@caccio I'm really sorry to hear this. I'm definitely familiar enough with eye surgery to know how horrible it is to go through, and something so drastic is particularly nasty, especially with all the losses of vision you've already experienced, really sorry this is happening and you certainly have my sympathy.However if you don't mind there is one thing you said in your above post which I do not think is true: Caccio wrote:Even thinking of wearing a mere,  lifeless ball over my neck, so without even a sense of a single one existing eyeball, like some stuffed, glass- or plastic-eyed dummy... "Dummy" you certainly are not, anyone who reads your writing can know that, and whatever material your eyeballs are made of makes no difference (there are plenty of people with fully working eyeballs who are less than well endowed in the brain department).. Eve
 n on an aesthetic level, these days artificial  eyes are not that grim a proposition.mrs. Dark had retinal Blastoma as a child, and hasn't  biological eyes since the age of two. This is bad since she manifestly cannot see anything but it has little affect on her physical appearance, indeed she looks probably better than I do given my single sunken eye socket and clouded eye and has regularly done professional stage performances where she's been complemented on her appearance, she's also  far from being a dummy brain wise either. so, while I definitely sympathise with the actual procedure and general horribleness it involves, you don't have to think of wearing artificial eyes as any sort of stigmain and of itself above and beyond being blind anyway.As I said, "dummy" you certainly are not and that has bugger all to do  with what material your eyeballs are made of, it's the brain behind them that counts.

URL: http://forum.audiogames.net/viewtopic.php?pid=319615#p319615





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Re: Game of thrones: Fully playable but not fully accessible

2017-07-16 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Game of thrones: Fully playable but not fully accessible

Yes, I have turned down the volume of the music. Keep going in circles, talk to people by luck and I have used like 10 hours in all on this part. I don't know what I'm doing wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=319616#p319616





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Re: death match project alpha update public beta

2017-07-16 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi.Skipping the z coordinate when navigating out in space might be a good idea.But, it would be so great to have this on the planets and on the ships as well, so you can walk, jump etc. in full 3d. Fall down and loose health if you don't watch out, and have a camera scanning system like in BK3, STW, Redspot.The important thing is to make the game easy but intertaining to play for new players, and of course keep more advanced and difficult things in the game for players who want a big challenge as well. There should be something for everyone.

URL: http://forum.audiogames.net/viewtopic.php?pid=319617#p319617





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Re: death match project alpha update public beta

2017-07-16 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

hi.post 770 thumbs up

URL: http://forum.audiogames.net/viewtopic.php?pid=319618#p319618





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Re: Android Advice

2017-07-16 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Android Advice

One of the great things about LG phones I enjoy, is a feature called "Message/call Voice notifications" found under the "Accessibility" settings. When turned on (even with headphones pluged-in, it will speak the caller's name/phone number without needing to touch the screen or grabbing a separate app for announcing them.Another thing I like about the LG line, is its the only phone I know which will "by itself" create its own "Ringtones." Finally, just like with the Galaxy S5 through S7 series of phones and others like it such as the "J" line, you can tap the "virtual" home button 3 times to turn on Talkback to begin set up. (Yep, tap the bottom middle of the screen [where a "physical" home button would be] to turn on Talkback when you've reached the "set up" screen.)After the set up process is done, visit the "Accessibility" settings to turn on the "triple-
 click-home" feature for Talkback, or check out Settings>Accessibility>Vision>Talkback which ain't just your normal TB landing screen.Among it (besides the usual "Talkback Settings" icon,) that "two-finger-hold" gesture on the power screen, can also "turn it off!" Simply find the checkbox under the screen I talked about above.

URL: http://forum.audiogames.net/viewtopic.php?pid=319620#p319620





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Re: Humans vs robots, public beta released!

2017-07-16 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

So, for how long time have you played Swamp online? I don't get your arguments at all. If you don't like Swamp, then just don't play it.

URL: http://forum.audiogames.net/viewtopic.php?pid=319621#p319621





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Re: Android Advice

2017-07-16 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Android Advice

Hi, When I say you need to pretty much set up your phone from scratch to create an accessible environment, I say it without any level of exagiration or irony. I had to do it for myself, and recently with Griff as I helped him set up his Samsung device that he returned because it didn't meet his expectations. All I've mentioned in post 4 is absolutely true, because I had to go through all those steps when I had my phone. As I said in a newer post on this topic, I can't see anything that has changed besides web browsing. You still need to install a call manager, a contact manager, a keyboard, an e-mail client, a homescreen, a music player, and other applications that stand for different services that are not accessible with Talkback.Those who say that they've had luck with Android and their experience has been successful, either have not seen a better experience, or  most probably suffer from a kind of Apple paranoya. That's what I can say. 
 Without making more comments, I can simply say that iPhone simply brings the phone experience to a new level for the blind and visually impaired users. Do not take this from a prospective of a fanboy, please! I started with an Android device and after switching to iOS, the difference became highly noticeable.

URL: http://forum.audiogames.net/viewtopic.php?pid=319619#p319619





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Re: A shocking and depressing news!

2017-07-16 Thread AudioGames . net Forum — Off-topic room : hurstseth405 via Audiogames-reflector


  


Re: A shocking and depressing news!

Your are not a dumb person man. I know I'm loosing my vision its just a matter of when it finely all goes away. Hang in there and god bless.

URL: http://forum.audiogames.net/viewtopic.php?pid=319622#p319622





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Re: Android Advice

2017-07-16 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Android Advice

One of the great things about LG phones I enjoy, is a feature called "Message/call Voice notifications" found under the "Accessibility" settings. When turned on (even with headphones pluged-in, it will speak the caller's name/phone number without needing to touch the screen or grabbing a separate app for announcing them.Another thing I like about the LG line, is its the only phone I know which will "by itself" create its own "Ringtones." Finally, just like with the Galaxy S5 through S7 series of phones and others like it such as the "J" line, you can tap the "virtual" home button 3 times to turn on Talkback to begin set up. (Yep, tap the bottom middle of the screen [where a "physical" home button would be] to turn on Talkback when you've reached the "set up" screen.)After the set up process is done, visit the "Accessibility" settings to turn on the "triple-
 click-home" feature for Talkback, or check out Settings>Accessibility>Vision>Talkback which ain't just your normal TB landing screen.Among it (besides the usual "Talkback Settings" icon,) that "two-finger-hold" gesture on the power screen, can also "turn it off!" Simply find the checkbox under the screen I talked about above.To be perfectly frank, I do own an "IPod Touch" 32 Gig gold, though its mainly for those programs which do not have an Android app available.For example, "Blind Fold Games" will "never" come to the Android platform, and "Bossjock Studio/Junior" will "never"   come to Android either.

URL: http://forum.audiogames.net/viewtopic.php?pid=319620#p319620





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Re: Attension to All Skype Users

2017-07-16 Thread AudioGames . net Forum — Off-topic room : hurstseth405 via Audiogames-reflector


  


Re: Attension to All Skype Users

what is this RtmMediaManager and how does this hack work?

URL: http://forum.audiogames.net/viewtopic.php?pid=319623#p319623





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Re: A shocking and depressing news!

2017-07-16 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector


  


Re: A shocking and depressing news!

I think he was referring to "dummy" as in a doll.  Like a ventriloquist dummy for example.Caccio, I'm sorry to hear about this situation.  

URL: http://forum.audiogames.net/viewtopic.php?pid=319624#p319624





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Re: A shocking and depressing news!

2017-07-16 Thread AudioGames . net Forum — Off-topic room : Caccio72 via Audiogames-reflector


  


Re: A shocking and depressing news!

Thanks for all the moral support guys, and it seems I used an inaccurate _expression_, (again), which made Dark misunderstand that certain part of my post:Namely, it is by far not the artificial eye which I fear, nor my physical appearence, after all I wear a plastic eye-prothesis instead of my left eye, since my early childhood even, and my facial symetry also sucks because of it, (despite that prothesys, my face still didn't manage to develop proportionally), it's the feeling of wearing a lifeless dummy-head instead of my own, what I fear the most.I did have a seeing eye, and now I still have that eye as an organ, which, even without its primary function, (so without seeing anymore),, is still there, I feel it as a living part of my body, and it still signalizes me that there still is...something...in that eyehole, its a living organ, with which I can still sense, registrate at least darkness, it still helps me when moving my head into directions, so it is st
 ill a source of orientation...but if it will become just a lifeless piece of glass or plastic, like my other eye is...with that one I can't "see", actually sense even darkness, there is nothing there, just lifeless skin and plastic, and that's how my whole head will feel after losing my 2nd eyeball too...Don't know if I managed to express myself better this time...

URL: http://forum.audiogames.net/viewtopic.php?pid=319625#p319625





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Re: hi every body!

2017-07-16 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector


  


Re: hi every body!

Hello.Welcome to the forum.If you have any questions, please ask.I hope you enjoy your time here.

URL: http://forum.audiogames.net/viewtopic.php?pid=319626#p319626





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please help me about mush

2017-07-16 Thread AudioGames . net Forum — General Game Discussion : milos via Audiogames-reflector


  


please help me about mush

hii all i woud like to play a any mush games. only accessible client for it is mush client. can any give me link from where i can download it, and to explain me how to set settings to be accessible with nvda. i using windows 10. thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=319627#p319627





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Re: A shocking and depressing news!

2017-07-16 Thread AudioGames . net Forum — Off-topic room : Caccio72 via Audiogames-reflector


  


Re: A shocking and depressing news!

Thanks for all the moral support guys, and it seems I used an inaccurate _expression_, (again), which made Dark misunderstand that certain part of my post:Namely, it is by far not the artificial eye which I fear, nor my physical appearence, after all I wear a plastic eye-prothesis instead of my left eye, since my early childhood even, and my facial symetry also sucks because of it, (despite that prothesys, my face still didn't manage to develop proportionally), it's the feeling of wearing a lifeless puppet-head instead of my own, )"puppet was the word I meant to use instead of "dummy"), what I fear the most.I did have a seeing eye, and now I still have that eye as an organ, which, even without its primary function, (so without seeing anymore),, is still there, I feel it as a living part of my body, and it still signalizes me that there still is...something...in that eyehole, its a living organ, with which I can still sense, registrate at least da
 rkness, it still helps me when moving my head into directions, so it is still a source of orientation...but if it will become just a lifeless piece of glass or plastic, like my other eye is...with that one I can't "see", actually sense even darkness, there is nothing there, just lifeless skin and plastic, and that's how my whole head will feel after losing my 2nd eyeball too...Don't know if I managed to express myself better this time...

URL: http://forum.audiogames.net/viewtopic.php?pid=319625#p319625





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Re: hi every body!

2017-07-16 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector


  


Re: hi every body!

Welcome Atoniocarlos!  We're glad to have you with us.

URL: http://forum.audiogames.net/viewtopic.php?pid=319628#p319628





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Re: A shocking and depressing news!

2017-07-16 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: A shocking and depressing news!

Ah fuck this, excuse my french at that point. I am so sorry to hear that man, hang in there, you will do it.Greetings moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=319629#p319629





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-16 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

Hay Dark, sorry you're having a hard time.I had the same problem to, until I found out that I could place the bat and the other items I got from the box in 1-1 in storage, and the box respawned.Keep doing this until you have somewhere around 30 plates, and the bare should fall easily.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=319631#p319631





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Re: New app for picture and document recognisation, seeing AI by Microsoft

2017-07-16 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: New app for picture and document recognisation, seeing AI by Microsoft

At the player what the, why was it about a year ago that the demo limitations were there? I think the company made a mistake on that day so those who downloaded the KNFB reader at that time got it for free.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=319632#p319632





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Audiogame soundtrack BT sync folder: is it legal?

2017-07-16 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Audiogame soundtrack BT sync folder: is it legal?

Hello,I would like to do something like that but I don't know if I'm not violating rules of this site.I am aking, because I don't want my reputation to be ruined because of lack of my knowledge

URL: http://forum.audiogames.net/viewtopic.php?pid=319630#p319630





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Re: hi every body!

2017-07-16 Thread AudioGames . net Forum — Off-topic room : brian . kurosawa via Audiogames-reflector


  


Re: hi every body!

Welcome to the forum!

URL: http://forum.audiogames.net/viewtopic.php?pid=319633#p319633





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Re: How do developers decide the prices of products?

2017-07-16 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: How do developers decide the prices of products?

There's also prestige pricing as well isn't there. Where they deliberately make a luxury/deluxe model that's over-priced, then make what appears to be the same thing with few less bells and whistles that nobody really cares about, so the standard model seems reasonably priced by comparison, when it's actually pretty expensive.

URL: http://forum.audiogames.net/viewtopic.php?pid=319634#p319634





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Re: How do developers decide the prices of products?

2017-07-16 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: How do developers decide the prices of products?

There's also prestige pricing as well isn't there. Where they deliberately make a luxury/promodel that's over-priced, then make what appears to be the same thing with few less bells and whistles that nobody really cares about, so the standard model seems reasonably priced by comparison, when it's actually pretty expensive. So those who can afford it feel like they're getting something extra special, and those who can't feel like they're getting value for money. It works on me .

URL: http://forum.audiogames.net/viewtopic.php?pid=319634#p319634





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Re: How do developers decide the prices of products?

2017-07-16 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: How do developers decide the prices of products?

There's also prestige pricing as well isn't there. Where they deliberately make a luxury/pro model that's over-priced, then make what appears to be the same thing with fewer bells and whistles, so the standard model seems reasonably priced by comparison, when it's actually pretty expensive. So those who can afford it feel like they're getting something extra special, and those who can't feel like they're getting value for money. It works on me .

URL: http://forum.audiogames.net/viewtopic.php?pid=319634#p319634





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-16 Thread AudioGames . net Forum — New releases room : kristijan via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

Hi. I'm stuck in 5.4, the boss level. At first, I kill few of those small creatures on the ground, using red pachinko balls. Then, I climb to the tree to kill the bigger one. I could kill him, but those small creatures climb after me and kill me. What can I do, how can I kill the boss without being killed?

URL: http://forum.audiogames.net/viewtopic.php?pid=319635#p319635





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TM's and HM's in Braillemon

2017-07-16 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


TM's and HM's in Braillemon

After defeating the second stadium (gym) in Braillemon, I found a tree south of the Poke Mart that needs to be cut down. I've allready gone to Bill's house and got the ticket, and am now wondering how to cut the tree if that's what I need to do? Their's a person saying that the bush is in the way and I need to do something about it, and the exit to route 9 is blocked by the tree. I can't find the item to use Cut, and none of my Pokemon have it in their move list. I've looked in evry menu, even gone back to the gym and I can't use it. How do I use this move to progress the game? My team currently is: Bulbasaur (second form) level 18, Pidgeotto level 18, Geodude level 17, Kadabra level 18, and Pikachu level 18.

URL: http://forum.audiogames.net/viewtopic.php?pid=319636#p319636





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-16 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

A small hint: Falling from the top of the tree actually does not hurt you.

URL: http://forum.audiogames.net/viewtopic.php?pid=319637#p319637





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Re: Seedship, single player text based space exploration browser game

2017-07-16 Thread AudioGames . net Forum — New releases room : Soul Keeper via Audiogames-reflector


  


Re: Seedship, single player text based space exploration browser game

This is pretty fun though I feel like, because the way the game is designed, it's sort of impossible, or at least highly improbable, you'll get a super good score unless you find a good planet quickly. Still, all the random encounters and scenarios that can occur feel well thought out and diverse enough to make sacrifices difficult, but manageable. I've played through the game about five or 6 times through, and my highest score so far has been 11546.

URL: http://forum.audiogames.net/viewtopic.php?pid=319638#p319638





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Re: A shocking and depressing news!

2017-07-16 Thread AudioGames . net Forum — Off-topic room : Phil via Audiogames-reflector


  


Re: A shocking and depressing news!

Caccio72,I feel sad that you probably will have to go through with that ordeal.If you think positively about the future, you could be a candidate for electronic eyes where they replace your eyes with electronic ones that are connected to chips the put in your brain that stimulate your visual cortex.

URL: http://forum.audiogames.net/viewtopic.php?pid=319639#p319639





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Re: A shocking and depressing news!

2017-07-16 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: A shocking and depressing news!

I've always felt allot worse for people that went nearly or totally blind in later life, especially when allot of surgery was involved,I lost all of my site when I was about 5 I think, before that one eye was way worse than the other. I also had a ton of surgeries, eye patches, medications with powerful side effects, and painful checkups.But I don't remember any of it, thankfully.I'm curious, what did the nurse do to mess up your first eye, and why was she doing anything near there anyway?This puppet feeling you describe is disturbing, I've never heard any of my friends, of which I have many, that have had prosthetic eyes since birth say this, but of course they wouldn't remember either.When you say puppet do you mean how you believe you look, in your mind, to other people? or is it an actual feeling of the area being dead, because I've heard of that happening and I wouldn't want to go through something so tra
 umatic.I've heard of phantom pain and such, but I'd imagine that the feeling of a missing body part with such a direct connection to the brain for a while right after surgery would be extremely upsetting, and I'm sorry to hear that you are going through this.Even if it is just in your mind, I'd imagine that it would be very depressing and pervasive in every day life, at least for a while.So I hope you have people that can help you with that, councilors and psychologists, as well as friends and family, because it will help to make that feeling go away after a while much faster than it would if you have to deal with it all on your own.They can give you medicine that may be able to help you with your depression, like they did for me. It's much better than it used to be a couple of decades ago, and has barely any side effects unless you need something super strong.If you are religious, then I suggest you also take comfort in 
 worship and the church community, which really seems to help in times of great need.

URL: http://forum.audiogames.net/viewtopic.php?pid=319640#p319640





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Re: Android Advice

2017-07-16 Thread AudioGames . net Forum — Off-topic room : st . mc via Audiogames-reflector


  


Re: Android Advice

hi everyone.Has anybody had  experience with HTC phones?there latest phone (HTC U11) has stereo speakers, 360-degree audio recording thanks to it's 4 microphones, Edge Sense (just squeeze the phone and it'll do things for you) and so on...but I'm not aware of it's accessibility. Is Htc's UI accessible?and one more question, does voice assistant on galaxy phones get updates or not?

URL: http://forum.audiogames.net/viewtopic.php?pid=319641#p319641





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Re: CodeFactory Eloquence

2017-07-16 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: CodeFactory Eloquence

I know, bad reason to bring this old topic back, but I probably have to since these don't give you notifications at all. As far as Armadillo's concerned: Orco, check your pm's, I just sent you one.

URL: http://forum.audiogames.net/viewtopic.php?pid=319642#p319642





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My Road to rage server: How to handle the cheaters?

2017-07-16 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


My Road to rage server: How to handle the cheaters?

Hi all.So, as some of you know, I'm hosting a Road to Rage server. I've run into a quite sad situration, which I need your opinions on how to solve.People are cheating by using the uncle soosy weapon, even when I've disabled the cheat from the server. I don't even know how people manage to do that.Because of this unfair gameplay, people stop playing the game. I have thought about keeping an eye on the server, and ban the people who are cheating. But I have better things to do in my life.My hope was that people would have contacted me through the forum if such issues was going to happen, but no. They only start to complain when they see me on the server, and a few have contacted me privately about this.So, I really need your advice on what to do. How should I stop people from cheating when they find a workaround for the cheat even when I disable it on the server? Do you enjoy playing so much so I should keep the server running, or s
 hould I just shut it down and wait for the new game? I see no point of keeping the server running if people don't play because of the cheaters, who I can't control anyway.If I choose to shut down the server, then blame the cheaters... I wanna make a nice and fair place for everyone. If I can't stop the cheaters, then I'll shut down the server...

URL: http://forum.audiogames.net/viewtopic.php?pid=319643#p319643





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Re: request for a hoaster and beta testers for a game called TCL

2017-07-16 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: request for a hoaster  and beta testers for a game called TCL

ah sorry, I thought you were saying that each individual player would consume 20 MB per minute. If that figure is your expected total for your entire player base then that isn't so bad.How far along in development are you?

URL: http://forum.audiogames.net/viewtopic.php?pid=319644#p319644





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Re: Android Advice

2017-07-16 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Re: Android Advice

Afrin, +1I'd second st.mc's post,as I am also interested in knowing more about the accessibility or lack there of of the htc phone, 4 microphones simply sound amaizing(pun intended) Grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=319645#p319645





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Re: Midi Converter

2017-07-16 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector


  


Re: Midi Converter

That's been something I've been thinking about doing for a while. I encountered this on a virtual Soundblaster in a Win98 machine. It had different wavesets, I think in .ecw files. There was a 2 mb, 4 mb and 8 mb set, and they were all pretty interesting. There's an experimental ecw.sf2 converter but it's not fully complete according to the author. However you can get most samples by opening the ecw as raw pcm data, so theoretically it would be possible for me to create a soundfont. By the looks of it, the ecw format is pretty simplistic in nature... so making a soundfont of the stuff could be done if I had enough patience. Lol

URL: http://forum.audiogames.net/viewtopic.php?pid=319646#p319646





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-16 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

@darkI recommend you leaving the plates for 2.3.

URL: http://forum.audiogames.net/viewtopic.php?pid=319647#p319647





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Re: Midi Converter

2017-07-16 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector


  


Re: Midi Converter

That's been something I've been thinking about doing for a while. I encountered this on a virtual Soundblaster in a Win98 VM. It had different wavesets, I think the wavesets were ecw files. There was a 2 mb, 4 mb and 8 mb set, and they were all pretty interesting. There's an experimental ecw2sf2 converter but it's not fully complete according to the author. However you can get most samples by opening the ecw as raw pcm data, so theoretically it would be possible for me to create a soundfont. By the looks of it, the ecw format doesn't allow a whole lot of bells and whistles apart from a few interesting ones here and there, so making a soundfont of the stuff could be done if I had enough patience. Lol

URL: http://forum.audiogames.net/viewtopic.php?pid=319646#p319646





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Re: Choosing a programming language with number speaker and global hotkeys

2017-07-16 Thread AudioGames . net Forum — Developers room : MarcroSoft via Audiogames-reflector


  


Re: Choosing a programming language with number speaker and global hotkeys

Hi,Has anyone created a number speaker in autoit?I just can't get it to wirk correctly.Regards,Marc

URL: http://forum.audiogames.net/viewtopic.php?pid=319648#p319648





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Re: help about erion mud

2017-07-16 Thread AudioGames . net Forum — General Game Discussion : Tensoon the Kandra via Audiogames-reflector


  


Re: help about erion mud

Thanks for the reply.  A newbie guide to MUD's will be very welcome.  I am playing alter aeon now and it is easy to follow, but I don't know if I would have done so well in something that did not have it s own client which specially caters for screen reader users.

URL: http://forum.audiogames.net/viewtopic.php?pid=319649#p319649





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Re: First-person text shooter

2017-07-16 Thread AudioGames . net Forum — New releases room : tysonsylvester123 via Audiogames-reflector


  


Re: First-person text shooter

o, thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=319651#p319651





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Re: CodeFactory Eloquence

2017-07-16 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: CodeFactory Eloquence

I know, it's about the only thing I don't like about this forum software. Thanks for the heads up will go check now.

URL: http://forum.audiogames.net/viewtopic.php?pid=319652#p319652





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Another bgt rotation include problem, Could anyone help please?

2017-07-16 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Another bgt rotation include problem, Could anyone help please?

Hi guise. Today i decided to give one of my old games a try and decided to code some interesting stuff like a sniper. Well i did this and everything worked well, except the moving which is used from bgt rotation package written by sam tupy.In this system that i wrote for the sniper, player presses l, selects a target, then they can press enter to track the target or hold down left shift key and press enter to get the angle for the target between the player itself and that target, then they can press alt to set their facing based on that angle. For example if the angle is 50 and their facing is 45,  When they press the alt key, there facing will be 95 (Means 45+50=95). But the problem is here. When they fire their gun, The bullets moves and each tile it passes, it doesn't stay on the coord that i told the program to move bullet based on that. The same problem with player's movement and the movements are all used that move function in rotation package. To be mor
 e clear, Here is what i did:bullets left braket i right braket .location=move(bullets left braket i right braket .location.x, bullets left braket i right braket .location.y, bullets left braket i right braket .location.z, facing, 0.0);I did replaced [ and ] with left braket and right braket to avoid forum errors.Am i doing something wrong? Or did i forgot or didn't include something?Or this is the problem of that rotation package. If so, Could anyone please give me a fixed version or something?Thanks for reading.

URL: http://forum.audiogames.net/viewtopic.php?pid=319650#p319650





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Re: How do developers decide the prices of products?

2017-07-16 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: How do developers decide the prices of products?

Hi.There are also those companys which take a product, completely redo the design and sell it for a few thousand dollars. An example would be Vertu, they took smart phones and put expensive diamonds, gold plating and what not onto the casing, but well, here is the fun part, they just got bancrupt.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=319654#p319654





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Re: Pasting Links?

2017-07-16 Thread AudioGames . net Forum — Site and forum feedback : tysonsylvester123 via Audiogames-reflector


  


Re: Pasting Links?

ok, so i get this my self [u r l =http://youtube.com ]

URL: http://forum.audiogames.net/viewtopic.php?pid=319653#p319653





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Re: Pasting Links?

2017-07-16 Thread AudioGames . net Forum — Site and forum feedback : tysonsylvester123 via Audiogames-reflector


  


Re: Pasting Links?

just a test https://www.youtube.com

URL: http://forum.audiogames.net/viewtopic.php?pid=319653#p319653





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Re: death match project alpha update public beta

2017-07-16 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: death match project alpha update public beta

Problem signature: Problem event name: APPCRASHapplication name: dmpa.exeApplication version0.0.0.0Application time stamp: 581d7054Fault module name:    wxbase30u_vc90.dllFault module version:    3.0.2.0Fault module timestamp:    5477a055Exception code:    8003Abnormal migration:    00021417  OS Edition:    6.1.7601.2.1.0.256.1Zone setting ID:    2052Other information 1:    0a9eOther information 2: 0a9e372d3b4ad19135b953a78882e789Other information 3: 0a9eOther information 4:    0a9e372d3b4ad19135b953a78882e789

URL: http://forum.audiogames.net/viewtopic.php?pid=319656#p319656





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Re: Game of thrones: Fully playable but not fully accessible

2017-07-16 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Game of thrones: Fully playable but not fully accessible

you have to talk to lymon twice to actually complete the chapter.after you talk to him once, you'll walk to the lord automatically, and then you have to search around for him again. I think he is in the bottom left. so you have to go backward, then left, then use your right analog stick and press square.I know it sounds really hard, but I think you should keep trying.as for me, now I'm at episode 5, in chapter 4.so far, this episode is a lot easier than the previous one. there are not much walking, instead there are many major decision and the battles are the most heated battle I've encountered so far.I haven't done the second fight yet, maybe I'll continue it again tomorrow. but for the first fight, you are fighting in an arena of some kind, with many peoples watching the fight.this time, you are not fighting against the soldiers, but what you'll fight is called a pit fighter, which beskha calls it a strange animal
 .

URL: http://forum.audiogames.net/viewtopic.php?pid=319655#p319655





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Re: hi every body!

2017-07-16 Thread AudioGames . net Forum — Off-topic room : luiscarlosgm via Audiogames-reflector


  


Re: hi every body!

Well, I think we just have to say welcome to the beautifull forum my friend.

URL: http://forum.audiogames.net/viewtopic.php?pid=319657#p319657





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Re: CodeFactory Eloquence

2017-07-16 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: CodeFactory Eloquence

I may reserve further comments on this for its own topic in sight and forum feedback, but last I looked at my own pun-bb installation, I thought I saw an extension that at least made the forum software display an unread count next to the private messages link. That may come in handy, although sadly I saw no extensions that threw an automated email at you if there was a new private message, at least none in the official repository. Unofficial extensions are everywhere, so you never know.

URL: http://forum.audiogames.net/viewtopic.php?pid=319658#p319658





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Re: Game of thrones: Fully playable but not fully accessible

2017-07-16 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Game of thrones: Fully playable but not fully accessible

I will maybe return to the game later on. I just can't navigate this damn place.

URL: http://forum.audiogames.net/viewtopic.php?pid=319660#p319660





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Re: My Road to rage server: How to handle the cheaters?

2017-07-16 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector


  


Re: My Road to rage server: How to handle the cheaters?

Maybe they are using cheat engine or some sort of exploit?

URL: http://forum.audiogames.net/viewtopic.php?pid=319659#p319659





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Re: CodeFactory Eloquence

2017-07-16 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: CodeFactory Eloquence

Alright Orko, we just you a new private message replying to yours as of now.

URL: http://forum.audiogames.net/viewtopic.php?pid=319661#p319661





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Re: Midi Converter

2017-07-16 Thread AudioGames . net Forum — Off-topic room : akse0435 via Audiogames-reflector


  


Re: Midi Converter

Now, i've tried the converted gm-soundfont, and now i know what's wrong.The reason for i thinking, that it, and Scc1t2, don't sound like Microsoft wavetable, is, that there are some reverb effect enabled in the CoolSoft Virtual Midi synth.Does someone knows how to turn it off?

URL: http://forum.audiogames.net/viewtopic.php?pid=319662#p319662





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Re: My Road to rage server: How to handle the cheaters?

2017-07-16 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: My Road to rage server: How to handle the cheaters?

I wish I knew something to say that would help you SLJ.  Figuring out how they are cheating, and know if there is a way to prevent it, all depend on how Road to Rage is coded.Does the server produce a log of what is going on?  For example, could an automated program constantly read the log and automatically send the ban command whenever it sees that someone has used that banned weapon?  Just tossing out ideas randomly.

URL: http://forum.audiogames.net/viewtopic.php?pid=319663#p319663





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Re: Another bgt rotation include problem, Could anyone help please?

2017-07-16 Thread AudioGames . net Forum — Developers room : JLove via Audiogames-reflector


  


Re: Another bgt rotation include problem, Could anyone help please?

Two questions.  First, it looks like, based on the little I see, that the bullets are in an array.  Is that correct?  Second, would it be possible for me to see the actual code you've written...not the whole code, obviously, just the sections that you're referring to, as well as the code for the rotation packet, please?

URL: http://forum.audiogames.net/viewtopic.php?pid=319665#p319665





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Wine on Mac

2017-07-16 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Wine on Mac

Hi.I've just messed around with Wine, and I'm having some weird issues, which other Wine users don't seem to have:When I start a .exe file and Wine asks what to do, all the windows are totally inaccessible with Voiceover. Any ideas on how to solve this? I'm running the latest version of Wine and the latest version of Mac OS, not any beta.The Wine configuration window is also totally inaccessible.Now to some questions:1: How do you install, for example, a missing sapi voice?2. Where is the c drive folder located?I hope I at leased can get my Wine fixed, so I can make game packages like others who are using Wine. Reinstalling Wine have not solved the issue, unless i haven't removed all the Wine files. It doesn't come with any uninstaller...

URL: http://forum.audiogames.net/viewtopic.php?pid=319664#p319664





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Re: New app for picture and document recognisation, seeing AI by Microsoft

2017-07-16 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: New app for picture and document recognisation, seeing AI by Microsoft

KNFB isn't worth that much money to me. The only app that I got that was close to that amount was Near By Explorer and that app was worth it. I love Seeing AI and I think that it could replace KNFB Reader in time as it gets better. I guess only time will tell.

URL: http://forum.audiogames.net/viewtopic.php?pid=319667#p319667





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Re: The killer

2017-07-16 Thread AudioGames . net Forum — New releases room : Angel via Audiogames-reflector


  


Re: The killer

Hi, can you accept my request on skype please?Because I want to say to you how do I lost an aircraft and I want you as a friend on skype.

URL: http://forum.audiogames.net/viewtopic.php?pid=319666#p319666





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Re: hi every body!

2017-07-16 Thread AudioGames . net Forum — Off-topic room : Angel via Audiogames-reflector


  


Re: hi every body!

Welcome to this loveli forum, a place where you can get help, news and to talk with people.Howp you will enjoi your time here.

URL: http://forum.audiogames.net/viewtopic.php?pid=319668#p319668





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Re: CodeFactory Eloquence

2017-07-16 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: CodeFactory Eloquence

I'd prefer that the private messages entry in the main menu list alert you to new messages.After being flooded with spam by giving out my actual email address, I will no longer give anyone my actual email address except close personal friends and family.The address I gave the forum is an email address that will forward x number of emails to me, then self destruct, leaving a dead end for anyone who thinks to spam me with that address.

URL: http://forum.audiogames.net/viewtopic.php?pid=319670#p319670





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Re: Wine on Mac

2017-07-16 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Wine on Mac

The c-drive is in the resources/wine prefix directory of the app bundle.

URL: http://forum.audiogames.net/viewtopic.php?pid=319669#p319669





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Re: The killer

2017-07-16 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: The killer

Hi.I know, I may draw bad blood here, but what is the difference to let's say redspot. Not that I want to compare these games to see which one is better, but what makes this game worth trying out for someone like me?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=319671#p319671





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Re: Android Advice

2017-07-16 Thread AudioGames . net Forum — Off-topic room : Angel via Audiogames-reflector


  


Re: Android Advice

Hi.Voice asistant gets updates.I am not an apple paranoia but I have the possibiliti to work with a 6 s now but I can not install apps because it is not mine.When I swiced from ios to android I saw onli a beter thing on android, you do not have these verry problematic restrictions.Is sad you can not put verry simpli ringtones on the iphone and much more.

URL: http://forum.audiogames.net/viewtopic.php?pid=319672#p319672





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-07-16 Thread AudioGames . net Forum — New releases room : kelwl via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

hi michelle.got another suggestion/featback. I think some of the higher quests' rewards got to be adjusted again. I spent about a month or more finishing the buy 5000 automations quest, and only got 5 more minutes of automation. I kind of think this reward is a little less considering the time and effort put in to completing this quest. and guess what right after I restarted again, I got the buy 1 automations quest, and also it's just 5 more minutes of automation for buying 1 automations, which will probably take me more than 2 months to finally complete this quest. a friend of mine also got the use 5000 boosts and also, the reward is just another 5 minutes of boost duration which I think deserve an increase of boost time as a reward. hope u and your team can discuss and consider this.played this game like since it's release, and i'm still loving it. hope there will be more estate expansions soon as I always end each playthrough with
  too much gold. and oh speaking of gold, i got another bug to report. once your amount of gold exceeds about 1.2 billion, i will hear that i have negative gold for some reason. please look in to this as well? keep up the great work!

URL: http://forum.audiogames.net/viewtopic.php?pid=319673#p319673





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Re: Bokurano Daibouken 3 : secondary topic

2017-07-16 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

i'm kinda stuck on stage 21 3, those carts are a bit hard to kill for me so I don't know a good weapon to use against them, also those cameras at the end are a bit hard to get through. I killed the carts with mines once, but...

URL: http://forum.audiogames.net/viewtopic.php?pid=319674#p319674





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

Thanks for the advice. the thing with the plates is rather odd, indeed it sort of surprises me you don't get access to an ammo shop earlier than this, nevertheless they probably would help against those desks since right now even with my longsword they're just taking fr too many hits to kill, this is why I'm still on 2.1 since while I've managed to make it past the falling light bulbs and to the room  where you need to climb the  ledges to hit  the switch I died in seconds after activating it.With the bear, given that as I said since most weapons seem to do zero damage and the bat only does four a hit it seems using the plates is a must, though I'm guessing the iron balls work too, still the plates and iron balls are too valuable to  waste on trying to farm the bear for xp.A few hundred more monster murders should do it,  so it's back to school for me to do my detention :d.

URL: http://forum.audiogames.net/viewtopic.php?pid=319675#p319675





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Re: The killer

2017-07-16 Thread AudioGames . net Forum — New releases room : Angel via Audiogames-reflector


  


Re: The killer

This game is beter than redspot because it has vehicles and more things.

URL: http://forum.audiogames.net/viewtopic.php?pid=319676#p319676





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Re: Humans vs robots, public beta released!

2017-07-16 Thread AudioGames . net Forum — New releases room : zaiko via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

I have been playing swamp for over 3 years since version 2.8 and I have many reasons not to want to buy more accounts due to lack of game update and many other things. It's my opinion and my taste for not liking this game anymore. If you like and defend so much it the problem is yours. We ended this topic here because we should not be discussing swamp here

URL: http://forum.audiogames.net/viewtopic.php?pid=319677#p319677





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

Thanks for the advice. the thing with the plates is rather odd, indeed it sort of surprises me you don't get access to an ammo shop earlier than this, nevertheless they probably would help against those desks since right now even with my longsword they're just taking fr too many hits to kill, this is why I'm still on 2.1 since while I've managed to make it past the falling light bulbs and to the room  where you need to climb the  ledges to hit  the switch I died in seconds after activating it.With the bear, given that as I said since most weapons seem to do zero damage and the bat only does four a hit it seems using the plates is a must, though I'm guessing the iron balls work too, still the plates and iron balls are too valuable to  waste on trying to farm the bear for xp.A few hundred more monster murders should do it,  so it's back to school for me to do my detention :d.Edit: Okay I  stuc
 k the two plate launchers in the item warehouse and went back to the staffroom, but that box with the weapons still isn't back. There is a striped box at 5-8, but I can't get up there.

URL: http://forum.audiogames.net/viewtopic.php?pid=319675#p319675





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Re: Wine on Mac

2017-07-16 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: Wine on Mac

Thanks a lot, but I don't find it..The c drive folder seems to be hidden, just like in Linux. I don't know how to access hidden files in Finder on the Mac.  How do you do this?

URL: http://forum.audiogames.net/viewtopic.php?pid=319678#p319678





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Re: Wine on Mac

2017-07-16 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: Wine on Mac

Never mind. I found the c drive folder.I don't know what version of Wine you're using, but on my Mac, the folder is a hidden folder in my user folder.

URL: http://forum.audiogames.net/viewtopic.php?pid=319679#p319679





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Re: death match project alpha update public beta

2017-07-16 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match project alpha update public beta

Greetings all. This new update contains quite a few bug fixes. The viewr will now point you towards the correct direction, and will give you far fewer direction changes. This means that the turning system should be far more cumfterble to use. Because I continued with my porting work for the storyline, older saves will no longer be compatible with this new version. Since the new update to the flight system is in, f will now once again tell you your direction you are facing. Their's a lot more things I probably forgot. To get it, windows. http://45.56.74.115/dmpa.zip and for linux, http://45.56.74.115/dmpa-linux.7z

URL: http://forum.audiogames.net/viewtopic.php?pid=319680#p319680





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Re: Humans vs robots, public beta released!

2017-07-16 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

zaiko wrote:I have been playing swamp for over 3 years since version 2.8 and I have many reasons not to want to buy more accounts due to lack of game update and many other things. It's my opinion and my taste for not liking this game anymore. If you like and defend so much it the problem is yours. We ended this topic here because we should not be discussing swamp hereWas it me who started to discuss Swamp in this topic?

URL: http://forum.audiogames.net/viewtopic.php?pid=319682#p319682





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Re: My Road to rage server: How to handle the cheaters?

2017-07-16 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: My Road to rage server: How to handle the cheaters?

Hi.Thanks for your comments so far.@jesseleivo: I don't know if people are using a cheat engine or program, but I don't think so. Someone mentioned it's easy to cheat if you know how to do it, so I think people are using a bug in the game to cheat.@Aprone: Thanks a lot for your comment and question. Yes, there is a logging system in the game which works quite well. But, it don't logs which weapons people are using. So I'm not sure on what to do, or if it's really worth doing something about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=319681#p319681





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-16 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

I have started playing again for the third time lol. and man I so wish I had known of the online backups feature the last 2 times.Dark, focus mostly on defense and attack,maybe staggering one of them more depending on whether you are doing less damage or taking more damage.Honestly,I don't think I have used the plate launcher as much as you seem to be doing,guess the fact that I suck at using it may have been a factor. Those walking desks, give them a few waks with your long sword staying out of their range of course. leveling there maybe more faster than doing it at 2.3I remember the rope being good to kill those lamps,and maybe a place where you could jump to to have a eazier time of killing those flying lamps.I just raised my defense high enough that those lamps hitting me did only 1 damage me thinks,and broot forced my way through.How do I
  check again what tech skill is required to equip a weapon?Currently on 1.2,level 5.Grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=319683#p319683





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Re: The killer

2017-07-16 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: The killer

Hi.I haven't tried the latest versions because I've been busy with lots of other things.Better than Redspot, that's up to people to decide. But it's different. Vehicles, aircrafts, I read that drones has been added lately, you can buy things in a shop if that hasn't changed, and I think some bombs works differently than in Redspot. So, yeah, the game is quite different.

URL: http://forum.audiogames.net/viewtopic.php?pid=319684#p319684





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Re: Seedship, single player text based space exploration browser game

2017-07-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Seedship, single player text based space exploration browser game

Well according to his patreon page the developer is working on an  based partly on the lonewolf books (the ones on project.aon), so we'll probably get those rpg skills etc. From a mechanical perspective it might have been nice if you got a little score for holding on longer thus making the balance more complicated, like say earth had been invaded by some nasty aliens and the further across the galaxy you got from them before starting your colony, the better your colonists chances of remaining undetected by them so you got a score multiplyer (actually if I can contact the developer I might even suggest that one).Then again seeing what sorts of planets you come up with and the final description is cool, although thus far I've only seen oppressive theocracy and society based on freedom and equal rights, it'd be sort of nicer if you could have other odder varients in culture too, after all who knows what sort of society people might form on an alien p
 lanet.

URL: http://forum.audiogames.net/viewtopic.php?pid=319685#p319685





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Re: My Road to rage server: How to handle the cheaters?

2017-07-16 Thread AudioGames . net Forum — General Game Discussion : tysonsylvester123 via Audiogames-reflector


  


Re: My Road to rage server: How to handle the cheaters?

yes it is this Personally I do not, nor do I endorse this, but I know what they are doing.  They are doing this in the chat box type this.    /team uncle susi is the original command to get the cheat.  But you have to prefix it with the team, just giving this information out to help people that may be using this method, please, figure out a way to stop it.  Thank you

URL: http://forum.audiogames.net/viewtopic.php?pid=319686#p319686





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Re: Seedship, single player text based space exploration browser game

2017-07-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Seedship, single player text based space exploration browser game

Glad people like this one, I did think it was a cool idea. I occasionally have a look around google for new text browser games and the like, it's how in the past I stumbled upon several games. I decided to look for a space colonization game in hopes of  something different from the usual "minimax and clobber the other player" and this one came up.According to his patreon page the developer is working on a game based partly on the lonewolf books (the ones on project.aon), so we'll probably get those rpg skills etc next time around. From a mechanical perspective it might have been nice if you got a little score for holding on longer thus making the balance more complicated, like say earth had been invaded by some nasty aliens and the further across the galaxy you got from them before starting your colony, the better your colonists chances of remaining undetected by them so you got a score multiplyer (actually if I can contact the develope
 r I might even suggest that one).Then again seeing what sorts of planets you come up with and the final description is cool, although thus far I've only seen oppressive theocracy and society based on freedom and equal rights, it'd be sort of nicer if you could have other odder varients in culture too, after all who knows what sort of society people might form on an alien planet.

URL: http://forum.audiogames.net/viewtopic.php?pid=319685#p319685





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Thinking about hosting Blazing. Anyone interested?

2017-07-16 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Thinking about hosting Blazing. Anyone interested?

Hi all.I'm thinking about hosting one of Aprones awesome small web browser games called The Blazing. I have actually thought about doing this since the start of Januarry, but I have some technical issues, which I've tried to solve, and finally give up on doing so.Therefore, if I host the game, you need to understand that their will be some technical issues and big downsides, which will result in a lot of downtime periodes. If I'm going to host the game, it will run on my private computer which is being used for a ton of things. That means the server won't be able to run when I'm taking the computer with me when traveling, if I need to restart the computer, if the virtual machine don't run or if I accidentally close the server by mistake. my question is: Are you willing to tolerate that?So, what is Blazing? Here is the description, written by Aprone:Blazing is specifically designed for people who may want to spend a few minutes on a game, here and there, while they're out at work, school, or elsewhere.  The game works on iPhones, Android phones, iPads, Android tablets, and even computer browsers.  It has been noticed that using Safari on iPhone tends to continually disconnect the player, so using the google app instead seems to be the easiest solution.Blaze can be though of as a cooperative multiplayer board game.  Create your character as a warrior, ranger, or a mage.  Roll a dice to travel along the path into the wilderness, battling creatures and finding gold along the way.  At specific spaces you land on, you are given the option to end your adventure and start a settlement.  This is where the cooperation comes into play.  Making a settlement causes you to start back at the beginning, but the settlement stays on that space forever, and serves as a safe place for other players to land on.  Anyone who lands on a settlement can buy health potions and upgrades, making them essential to help future explorers survive greater distances.Players can see who has made it the furthest, and who has helped the most players with their settlements, giving people a few ways to try and make a name for themselves.End of description.But, there is more... This is just the original game. Aprone have designed the game so people, the host, can make multiple versions and customize the game. We can create new enemies and other things, and this is where the cool part comes in. So my idea is:1: Let the original version run as it is for peoples enjoyment.2. Make multiple customized versions, where people can help by suggestions and ideas in other topics I will create in the future.3. Translate the game into more languages. Or, translate the enemies and other things which we can customize, because we can't translate the whole interface.So, what do you think about this? Should I give it a try and set up something playable? If I do that, then please remember the downsides to this. I'll gladly go into more details about my technical issues, but my point is if you find it worth it with this unstable solution or not. 

URL: http://forum.audiogames.net/viewtopic.php?pid=319689#p319689





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Re: Beta Tester Application for "A Hero's Call"

2017-07-16 Thread AudioGames . net Forum — General Game Discussion : Diegogaribay via Audiogames-reflector


  


Re: Beta Tester Application for "A Hero's Call"

ooo I will gladly pay any price for something this  good. Is there a trailer or something so that we can have an idea of how this game would sound or how it would be played? Also when will the first playable copy be out? I will wait especially because it sounds really inovative and it will change the audio game market.

URL: http://forum.audiogames.net/viewtopic.php?pid=319687#p319687





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Re: Another bgt rotation include problem, Could anyone help please?

2017-07-16 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Re: Another bgt rotation include problem, Could anyone help please?

Rotation package is at samtupy.com developer resources page, And I already wrote the code in the first post, That's what moves the bullet based on the direction

URL: http://forum.audiogames.net/viewtopic.php?pid=319688#p319688





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Re: My Road to rage server: How to handle the cheaters?

2017-07-16 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: My Road to rage server: How to handle the cheaters?

tysonsylvester123 wrote:yes it is this Personally I do not, nor do I endorse this, but I know what they are doing.  They are doing this in the chat box type this.    /team uncle susi is the original command to get the cheat.  But you have to prefix it with the team, just giving this information out to help people that may be using this method, please, figure out a way to stop it.  Thank youThanks for your comment.So, does the chat command still work when the cheat is disabled on the server? I have seen people automatically being kicked from the server by using it.You are telling me to figure out a way to stop this. What should I do? Telling me to figure out how to stop this without telling me how to do it is kind of pointless, when reading the first post in the topic... 

URL: http://forum.audiogames.net/viewtopic.php?pid=319690#p319690





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Re: Seedship, single player text based space exploration browser game

2017-07-16 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Seedship, single player text based space exploration browser game

spoilerI had a society that was back to basics with tools, but was separated into tribes and each tribe had a feared chief.

URL: http://forum.audiogames.net/viewtopic.php?pid=319692#p319692





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Re: Seedship, single player text based space exploration browser game

2017-07-16 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: Seedship, single player text based space exploration browser game

[[wow]], thanks, Dark! This looks interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=319691#p319691





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Re: Beta Tester Application for "A Hero's Call"

2017-07-16 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Beta Tester Application for "A Hero's Call"

There are various trailers and demos available on youtube and the like. Browse around for them. 

URL: http://forum.audiogames.net/viewtopic.php?pid=319693#p319693





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