Re: Junction gate

2017-10-09 Thread AudioGames . net Forum — New releases room : Virtuosi Media via Audiogames-reflector


  


Re: Junction gate

Ok, I think I found the bugs in Internet Explorer. Try clearing your cache and let me know if that works for you. Just as a heads up, I won't be able to support Internet Explorer for the beta. It'll need to be Chrome or Firefox. Edge might potentially work too, but I'm not sure yet at this point.@everyone For those of you who don't care for Steam, is there a similar service that is more accessible? Are you able to start games with Steam at all?

URL: http://forum.audiogames.net/viewtopic.php?pid=332797#p332797





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Madden Accessibility Update

The guide is outstanding.  I would like to see the online head to head section updated.  THe next thing I think should be  the training option during the season, as well as an updated aubiel list of the stadnings after each game.

URL: http://forum.audiogames.net/viewtopic.php?pid=332827#p332827





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Madden Accessibility Update

OK, so take this with a grain of salt, because I don't have the game or a console yet. I'm interested though, but it seems like turning the options on is somewhat guess work, because even though there are clear instructions,, reading through this, it seems people are having trouble. Could there be just like a sequence to hit at the main menu to do it?.

URL: http://forum.audiogames.net/viewtopic.php?pid=332826#p332826





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Madden Accessibility Update

I will be posting a video tomorrow, on how to set up the visual assists, as well as  doing a game with the assists in action.  This will be a play now game, so nothing will be on the line, but it should give you all a good idea. Yes Keep up the good work.

URL: http://forum.audiogames.net/viewtopic.php?pid=332824#p332824





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Re: Part one of the UFC2 demo/guide.

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : jeremydhartley1975 via Audiogames-reflector


  


Re: Part one of the UFC2 demo/guide.

hi. Just like in my earlier post, we did end up having to leave our house because of the wildfires. We should be able to get back tomorrow, and if we can, then I may post something about how to use the Xbox app with the screen reader.Jeremy hopefully tomorrow, I can begin posting more of the guide as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=332819#p332819





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Re: a quesstionabout judgment day

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: a quesstionabout judgment day

Agreed with Dark. I can destroy commander in 10 seconds in easy mode

URL: http://forum.audiogames.net/viewtopic.php?pid=332814#p332814





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Re: nostalgia: all the things I miss very deeply and will continue to miss

2017-10-09 Thread AudioGames . net Forum — Off-topic room : JimmyDub via Audiogames-reflector


  


Re: nostalgia: all the things I miss very deeply and will continue to miss

flackers wrote:I really miss the old playstation  games from the late 90s when I used to play. particularly syphon filter and GTA. I get really jealous listening to playthroughs on yt because those games are clearly still eminently playable. I even thought about buying a PS2 and a few old school classics just in case the miracle happens and my sight gets restored. On the same subject, I recently  discovered a book called subway art that I worshipped when I was about 12 and into graffiti art, was still in print, so I bought a copy. I'd love to see it again. I stole my first copy because it was very expensive and I just couldn't leave the shop without it after I saw the amazing art. it was very scary because I was alone and not a shoplifter. It was down in the basement floor of a massive bookstore, so I had to ride the lift back up and it seemed to take forever with the guilty secret that seemed so big in my coat. Wo
 rth it though .you can still play those games using emulators, but it's not really as good as playing them on the console itself.

URL: http://forum.audiogames.net/viewtopic.php?pid=332813#p332813





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Re: WWE 2k18

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: WWE 2k18

I am wondering if we contact 2k and talk with them about accessibility for the blind like we did with EA then hopefully they will be willing to get on here and take our feedback.

URL: http://forum.audiogames.net/viewtopic.php?pid=332812#p332812





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WWE 2k18

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


WWE 2k18

Hello, WWE fans alike.This Friday WWE 2k18 will be release for those of us who have pre-order and on Tuesday for everybody else.When the game comes out let's help each other with menu layout, game controls and even game modes.I am excited about WWE 2k18 and yes I have pre-order the game.The game will be for xBox one, PlayStation 4, PC and Nintendo switch.

URL: http://forum.audiogames.net/viewtopic.php?pid=332804#p332804





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Re: Creating a sapi 5 voice, how to do it?

2017-10-09 Thread AudioGames . net Forum — Developers room : nyanchan via Audiogames-reflector


  


Re: Creating a sapi 5 voice, how to do it?

The easiest way would be to download the SDK for Visual Studio from Microsoft, change the example code as required, set up VS2017 community and compile. In this way, the actual implementation of the speech should be written in C/C++.

URL: http://forum.audiogames.net/viewtopic.php?pid=332800#p332800





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Re: The killer

2017-10-09 Thread AudioGames . net Forum — New releases room : blink_wizard via Audiogames-reflector


  


Re: The killer

Hi.So to answer a few questions, no, TK is really dead for ever. I just don't know what to do with it at this point, I like the game but..too much flame going on about the code and blah blah blah. As for the servers, once I get my website running on a new domain, you'll need to download the game again to get an updated server list. SLj, I don't mind if you host a server, no hard feelings about the last time. Its fine, that was like, TK 0.9 etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=332796#p332796





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Re: Bokurano daibouken 3 help

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: Bokurano daibouken 3 help

iron blade all day every day for that boss, it shouldn't cause too many problemsif necessary, go back to 1-1 and grab a few more small iron balls, they'll help clear out the ads at least

URL: http://forum.audiogames.net/viewtopic.php?pid=332795#p332795





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Re: TextSpaced sci-fi text-based MMO

2017-10-09 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

hey i just seen that there's a new facebook messenger IOS update. has anyone got it and have the remaining accessibility issues been fixed? I've heard that they certainly are better than they were am just wondering about the rest of them?

URL: http://forum.audiogames.net/viewtopic.php?pid=332791#p332791





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Madden Accessibility Update

I just won the game.  No idea how really.  It went into overtime and everything, so it was pretty exciting.I like what I've seen in terms of audio in-game but believe the UI could do with more sign-posting that you're, say, going to be kicking next, attacking/defending next, etc.As someone unfamiliar with the sport, I feel like this has an even steeper learning curve than I could have ever imagined.  I hope that this game can be made more inviting to newcomers who want to, perhaps, get to know the game as well as it does look really good audio wise.Well done on a successful release for the update and keep up the good work.

URL: http://forum.audiogames.net/viewtopic.php?pid=332789#p332789





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Re: good audio editors?

2017-10-09 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: good audio editors?

@3, pretty much. The old version (like SoundForge 10) was at least usable. Ever since Magix baught it it's been a completely different program. It's as if they took the old code and rewrote it from scratch or something.

URL: http://forum.audiogames.net/viewtopic.php?pid=332788#p332788





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: Madden Accessibility Update

If you have any general football questions, let me know. I'm not great at strategy, but over 4 years of madden has taught me the basics.

URL: http://forum.audiogames.net/viewtopic.php?pid=332787#p332787





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Re: Bokurano daibouken 3 help

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : archer via Audiogames-reflector


  


Re: Bokurano daibouken 3 help

Hey CJ, I tried a quick run through of the level, increasing my defence and attack. looks like i currently have 43 points available. However, even with +20 to both stats, I seem to go down due to superior numbers fairly quickly. I gave iut another go just now, sticking by the computer, attacking it as rapidly as possible, and using rice balls ever few seconds, even so i was killed after a few seconds. guessing there's no way to pass but to keep trying and pray for a lucky strike. Half the time, the sounds of the spawning monsters were so overpowering, i couldn't tell if i was hitting them, or the computer. Lol.Playing the game right now, got the computer down to 68% health. but the field is so full of marauding monsters, i seem to be hitting them rather than the computer.Cheers

URL: http://forum.audiogames.net/viewtopic.php?pid=332786#p332786





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Re: Bokurano daibouken 3 help

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : archer via Audiogames-reflector


  


Re: Bokurano daibouken 3 help

Hey CJ, I tried a quick run through of the level, increasing my defence and attack. looks like i currently have 43 points available. However, even with +20 to both stats, I seem to go down due to superior numbers fairly quickly. I gave iut another go just now, sticking by the computer, attacking it as rapidly as possible, and using rice balls ever few seconds, even so i was killed after a few seconds. guessing there's no way to pass but to keep trying and pray for a lucky strike. Half the time, the sounds of the spawning monsters were so overpowering, i couldn't tell if i was hitting them, or the computer. Lol.Cheers

URL: http://forum.audiogames.net/viewtopic.php?pid=332786#p332786





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Re: Question about Vipmud 2

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Question about Vipmud 2

Hi Caio.Vipmud should read messages as long as you aren't pressing keys when messages are coming up.

URL: http://forum.audiogames.net/viewtopic.php?pid=332784#p332784





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Re: Clok Mud

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Clok Mud

Nah it still lags even without that. I am about to install it though actually and play some. I don't know what would make MUShclient lag, because its a very stable, non laggy client though, so something is definitely going on there code wise that's a no no to make it lag. Even huge packs like MUSHz don't lag the client any.

URL: http://forum.audiogames.net/viewtopic.php?pid=332785#p332785





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Re: Genius in-game ideas

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Genius in-game ideas

Hi.Well that's the way it's always been done for some reason. Arrows for menues, slash for chat, and those. The earliest examples of this kind of menu style are jim kitchen's games and gma games and also pcs games. Aprone changed this up with towers of war though. There is no reason developers can't do different menu styles, it just been that way for so long. I think the arrow keys for menues are supposed to mirror game console navigation, or old style computer navigation in games.

URL: http://forum.audiogames.net/viewtopic.php?pid=332783#p332783





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Re: Questions

2017-10-09 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: Questions

Hi Cae. Yeah I don't understand that either, if it's not filled with images and colorful text, sighted people won't even look at it. I remember I had an english teacher in college that said she couldn't read a book unless it has images in it. I mean it was supposed to be english where you read books, not picture appreciation!@HurstSeth405, I'm done high-jacking your topic, I just had a few questions, we can get back to what you wanted now.

URL: http://forum.audiogames.net/viewtopic.php?pid=332781#p332781





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Madden Accessibility Update

@367I've read a few resources, including the NFL beginners handbook.  But It's even more comlicated than I thought in practice. 

URL: http://forum.audiogames.net/viewtopic.php?pid=332782#p332782





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Re: Genius in-game ideas

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : slender via Audiogames-reflector


  


Re: Genius in-game ideas

I'm also wondering where some key standards first made their appearance, for example, slash to chat, arrows for menus and walking, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=332779#p332779





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Madden Accessibility Update

Just playing my first game and I have absolutely no idea what point of the game I'm at in terms of phases or offense/defense.  Is't probably just because I'm not familiar with the NFL and American football.  it's a real shame because I like the theory of what's being tried here, but I have no idea if any of it's working properly.

URL: http://forum.audiogames.net/viewtopic.php?pid=332777#p332777





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Re: Bokurano daibouken 3 help

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : archer via Audiogames-reflector


  


Re: Bokurano daibouken 3 help

Hey guys, I've been playing BK3 for a couple weeks now, paid for the translation, blah blah, i'm up to stage 3.4, mysterious organisation. I've tried to beat this stage a fair few times now, using differing weapons. As far as I know, I have collected all the weapons available, and have been trying to play smart to beat the monster spawner. Unfortunately, I never seem to get close. The amount of enemies it spawns makes it nearly impossible to either get close to it, or land a blow. Any advice on how to tackle this problem would be greatly appreciated. Thanks and Kind regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=332776#p332776





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Re: Alter Aeon October 2017 Update

2017-10-09 Thread AudioGames . net Forum — New releases room : brian . kurosawa via Audiogames-reflector


  


Re: Alter Aeon October 2017 Update

I don't know but i think hardly that a new class will be implemented based only on those crafting skills.

URL: http://forum.audiogames.net/viewtopic.php?pid=332772#p332772





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Re: Cyber assault mud

2017-10-09 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Cyber assault mud

It's one violent stuff lol. I actually abuse death a lot myself. Nothing serious unless it's really not what you prefer.

URL: http://forum.audiogames.net/viewtopic.php?pid=332770#p332770





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Re: Clok Mud

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Clok Mud

Attention to those who use my soundpack, I just got a confirmation from Jirato today that it was the other source of a little lag you may encounter. He gave it a try himself, and gave it to the other gms. They all reported the same. It's not a serious lag though. I'm trying to reduce the size, recode the triggers and do something to at least optimize it. The update may be slower than I expect because of this.

URL: http://forum.audiogames.net/viewtopic.php?pid=332768#p332768





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Madden Accessibility Update

Update for all of you,THe rumbles for knowing whether or not you are calling a running play or a pass play work outside of  the play suggestions screen. I just called a run play on playtype, and I got the short rumble.DO I need to do anymore videos?

URL: http://forum.audiogames.net/viewtopic.php?pid=332764#p332764





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Madden Accessibility Update

Excellent!I've forgotten what other content was in this update that applies to us. Thanks,Darrell

URL: http://forum.audiogames.net/viewtopic.php?pid=332762#p332762





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: Madden Accessibility Update

This is a copy and paste of earlier descriptions of all new rumble locations.Kick meter rules:The kick meter has three rumble events, in the following order.1.    A double-rumble to indicate the meter is moving2.    A rumble to select power.3.    A rumble to select accuracy. When hitting A/X on the kick play, you will feel a double-rumble to indicate the meter is moving.  If you press A/X before the second rumble event, you will have lower power. If you miss hitting the button to select power, it will result in lower power. Press A/X as soon as you feel the rumble for greatest power. Power indicates how far the ball will be kicked.The third rumble event is accuracy, pressing the button immediately after feeling the rumble is recommended. Not pressing the button at all will result in a wildly inaccurate kick, likely off the field.The speed of these events is controlled by difficulty level. There is less time to react on higher difficulties.Ball carrier rules:If you do not touch the stick, the player will automatically try to avoid players and run towards the end zone. If you wish to steer, use left stick, and keep heading “up” to move towards the goal. If you feel rumbles, that means an opponent is trying to tackle you – B/Circle to try to spin away from opponents, or use X/Square to try to dive with the ball for more yards. See ball carrier section of user manual if you wish to try more advanced moves.Defense rules:Your job is to block offense players and tackle the ball carrier. The players will all move automatically if you avoid hitting a stick. Press A if you feel a rumble to engage an offense player or tackle the ball carrier.KickoffWhen the game starts, one of two things will happen.OffenseIf you are on offense, when the commentators go silent, you can kick the ball. Pressing A/X will select the default suggested kick play.See kick meter rules for details on the kick meter.Once the ball is kicked, your role will switch to stopping the ball carrier from advancing. Press A/X if you feel a rumble to tackle the player. All characters will automatically move towards the ball carrier. You are now on defense.DefenseIf you are on defense – the controller will vibrate to indicate you need to select a play. Pressing A/X will select the default suggested play. Your character will move automatically to catch the ball. Do not touch the sticks until you hear the ball being caught. You are now on offense and follow ball carrier rules.After kick-off, you will start picking plays.OffensePress A/X to pick suggested play. Press A/X again to snap the ball (passes it to the quarterback so he can make a play). When you snap the ball, you will feel one short rumble for run plays, and one long rumble for passing plays.Run playsYou will feel a short rumble if the play is a run play. The QB will hand the ball off immediately, and ball carrier rules apply.Pass plays.You will feel a long rumble if it is a pass play. Tap all of the following repeatedly until you feel a rumble: A/X, B/circle, X/square, Y/triangle. In the game, icons appear over each player’s head the first time they are open for a pass. By tapping all the buttons, you are ensuring that the player is open as early as possible. There is no guarantee that a player will remain open. Once you feel the rumble, the ball is in the air and you must immediately stop tapping. Press X/square to attempt to grab catch the ball and run towards the goal, press Y/triangle if you want to attempt to aggressively catch for greater odds of obtaining the ball. Once the passed ball is caught, ball carrier rules apply.Punt playsYou will feel the kick meter’s double rumble if the selected play is a punt play. Follow the kick meter rules.Fake punt playsRarely suggested, fake punt plays are actually run/pass plays, but attempt to trick the other team into thinking it is a punt play. The kick meter rules apply, but the ball will not be kicked. Immediately after the kick meter rumbles, you will feel a long rumble for pass plays and short rumble for run plays. See the descriptions of those play types above.DefensePress A/X to pick the suggested play. You will feel a rumble when the quarterback snaps the ball, but it is the same rumble for all types of plays. If you feel another rumble right after this, then the ball was passed and is in the air. Try pressing Y to block it. Defense rules otherwise apply.TouchdownWhen a touchdown occurs, there’s an attempt to get extra points. The suggested play will either be a punt play or a fake punt play. Offensive and defensive rumbles and rules apply.After a touchdown, kickoff occurs again, with the ball’s control switching teams.

URL: http://forum.audiogames.net/viewtopic.php?pid=332763#p332763





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: Madden Accessibility Update

Yes, there is always a rumble on snap, for both offense and defense.

URL: http://forum.audiogames.net/viewtopic.php?pid=332757#p332757





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Re: heaven and war 2

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : bananas via Audiogames-reflector


  


Re: heaven and war 2

Thanks for the help. and so. I probably do not correctly explain my problem. I found 3 temples. in two of them I trained. in one i received platinum armor, in another hm.skil. third temple.in this temple written about 15 items. but when you click on the training appears a message that I wrote above. in what could be the problem? maybe these 15 items I have to find myself and bring? and where they then can be? thanks in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=332758#p332758





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: Madden Accessibility Update

I don't know the file size of the update. Here are the notes: https://www.easports.com/madden-nfl/new … tle-update  You shouldn't need to reinstall the game. If your xbox is set to auto-update, you'd never notice the download.

URL: http://forum.audiogames.net/viewtopic.php?pid=332754#p332754





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Re: can not register on quentin C's playroom

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : the player via Audiogames-reflector


  


Re: can not register on quentin C's playroom

@Aminiel:I just tried it again. This time, I switched the language to english. I still don't get a password recovery mail. I don't even get a confirmation from the website, that my request did actually go through. I tried it with, and without a VPN. And for some reason, even with my VPN active, and a US-IP, I still get to the german website, when clicking on your homepage...

URL: http://forum.audiogames.net/viewtopic.php?pid=332751#p332751





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Madden Accessibility Update

I know how to  do the kicking meter but I am still confuse about the aiming part of it.Do you hold the left stick while doing the meter part?Or do you aim and then do the meter?

URL: http://forum.audiogames.net/viewtopic.php?pid=332744#p332744





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Re: cannot join. authentication failed.

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector


  


Re: cannot join. authentication failed.

tried reinstalling and all that. and the password is just letters and numbers

URL: http://forum.audiogames.net/viewtopic.php?pid=332735#p332735





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: Madden Accessibility Update

It seems a left became down, and a down became left - ack! OK, let's try this instruction thing again.Ok, I think I'm doing something wrong.  I notice literally no difference.  Here's how I tried to turn on visual assist:From the Main Menu:•    Hold down left on dpad until you feel repeated rumbles. •    Press A/X to enter the customize Menu.•    Press down on the dpad twice to get to settings.•    Press A/X to go to Settings.•    Press A/X again to go to setting adjustments.•    Press down 4 times to select Visual Feedback.•    Press A/X to open Visual Feedback.•    Press left on the dpad until you feel repeated rumbles. (Pressed down as it never gave me rumbles and clicks over and over)•    Press up 3 times to go to Vision Assists.•    Press right on the dpad to turn on vision assists, which includes optional accessibility rumbles. (Pressed right, no sound.  tried a kickoff with that, went and turned it from right to left, no difference).•    Settings save automatically•    Tap the B/Circle for a couple of seconds to get back to the main menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=332732#p332732





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Re: Clok Mud

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Clok Mud

Yes, if you follow their twitter ironcross, Jirado wrote what was going on. Might've also said on their Discord server, but I'm not on their at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=332733#p332733





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : Merin via Audiogames-reflector


  


Re: Madden Accessibility Update

also, yes, I did update the game 

URL: http://forum.audiogames.net/viewtopic.php?pid=332730#p332730





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Re: Does Anyone Know How To Compile Liquid Soap

2017-10-09 Thread AudioGames . net Forum — Off-topic room : blindndangerous via Audiogames-reflector


  


Re: Does Anyone Know How To Compile Liquid Soap

You'll only use yum if the distro you chose uses yum as it's package manager. Might be apt-get.

URL: http://forum.audiogames.net/viewtopic.php?pid=332731#p332731





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: Madden Accessibility Update

The patch is finally out, and should be live in all regions.

URL: http://forum.audiogames.net/viewtopic.php?pid=332715#p332715





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: Madden Accessibility Update

Is it possible that you are downloading the title update?Here's the instructions again,  do you feel the rumbles as described? If not, then you are not on the main menu.Section Turning on Vision AssistsVisual Assists provide additional rumbles that will assist with game play. It also enlarges icons on the field and pins a large kick meter to the screen.From the Main Menu:•    Hold down right on dpad until you feel repeated rumbles. •    Press A/X to enter the customize Menu.•    Press down on the dpad twice to get to settings.•    Press A/X to go to Settings.•    Press A/X again to go to setting adjustments.•    Press down 4 times to select Visual Feedback.•    Press A/X to open Visual Feedback.•    Press down on the dpad until you feel repeated rumbles.•    Press up 3 times to go to Vision Assists.•    Press right on the dpad to turn on vision assists, which includes optional accessibility rumbles.•    Settings save automatically•    Tap the B/Circle for a couple of seconds to get back to the main menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=332705#p332705





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector


  


Re: Madden Accessibility Update

gonna restart the xbox and try again.

URL: http://forum.audiogames.net/viewtopic.php?pid=332708#p332708





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: Madden Accessibility Update

Is it possible that you are downloading the title update?Here's the instructions again,  do you feel the rumbles as described? If not, then you are not on the main menu.Section Turning on Vision AssistsVisual Assists provide additional rumbles that will assist with game play. It also enlarges icons on the field and pins a large kick meter to the screen.From the Main Menu:•    Hold down right on dpad until you feel repeated rumbles. •    Press A/X to enter the customize Menu.•    Press down on the dpad twice to get to settings.•    Press A/X to go to Settings.•    Press A/X again to go to setting adjustments.•    Press down 4 times to select Visual Feedback.•    Press A/X to open Visual Feedback.•    Press left on the dpad until you feel repeated rumbles.•    Press up 3 times to go to Vision Assists.•    Press right on the dpad to turn on vision assists, which includes optional accessibility rumbles.•    Settings save automatically•    Tap the B/Circle for a couple of seconds to get back to the main menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=332705#p332705





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Madden Accessibility Update

I am not able to enter the settings menu.I press the A button but nothing happens.I even followed the instructions on how to get into the visual assist menu.This is a major bug.

URL: http://forum.audiogames.net/viewtopic.php?pid=332702#p332702





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Madden Accessibility Update

Interesting how the changelog only mentions the kick meter rumbles and not the others that have been added.

URL: http://forum.audiogames.net/viewtopic.php?pid=332697#p332697





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Re: The killer

2017-10-09 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector


  


Re: The killer

Aha. Scratch that. The issue occurs only when you ban yourself.

URL: http://forum.audiogames.net/viewtopic.php?pid=332695#p332695





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Re: The killer

2017-10-09 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector


  


Re: The killer

Am I doing something wrong, or does the server throw up an error and crash if you ban someone. I was trying it out to see if I wanted to host a server, but if you can't do something as simple as banning someone without having to restart the server I don't think I'll mess with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=332688#p332688





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Re: A universe of crazy

2017-10-09 Thread AudioGames . net Forum — AudioGames - News room : BigGun via Audiogames-reflector


  


Re: A universe of crazy

lol dark all posts cool, like always,Well, this topic was at leest funny, because let me just say that I suck at crazy party, and I am not up for games like junction gate so... But I think that I will check it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=332690#p332690





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Re: Looking for redspot feedback

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Looking for redspot feedback

hi, julian as a beta tester of the update I can tell you that it wasn't lagging at all before it was released. This was of course with far less players on at any one time.

URL: http://forum.audiogames.net/viewtopic.php?pid=332689#p332689





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Re: audiogame jam 2.

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : jameskyle via Audiogames-reflector


  


Re: audiogame jam 2.

aaron wrote:Do devs sometimes plan out things in advance as well? For instance, even though they might not be able to start making the game until the Jam starts, I'm wondering if they plan out their designs.It's probably planned to some degree. I'm sure most people participating will go into it with some idea of what they'd like to make and at least a basic plan of how they'd do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=332684#p332684





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Re: Junction gate

2017-10-09 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Junction gate

Steam is pretty much painful for us to use. But i will see if i can overdome my dislikes about browsergames!:-)

URL: http://forum.audiogames.net/viewtopic.php?pid=332682#p332682





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Re: Looking for redspot feedback

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Looking for redspot feedback

Yes please change it to like a prerecorded scream. This one sounds like an 11 year old kid and its getting annoying.

URL: http://forum.audiogames.net/viewtopic.php?pid=332672#p332672





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Re: nostalgia: all the things I miss very deeply and will continue to miss

2017-10-09 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: nostalgia: all the things I miss very deeply and will continue to miss

the hardest thing to deal with in the twisted metal series if you're playing alone is deathtraps, though they do not exist in every map.  Because the only objective in TM is simply to kill your adversaries I'd say that for the most part it is playable if not entirely accessible, particularly if you have a good speaker system or headphones so as to be able to capture things in stereo, such as the sound of your opponent.  by far I love TM 4 the best.  In twisted metal You drive around and collect weapons which can range from small explosive devices to long range, self guided missiles that will keep following your enemy once you've fired upon him.  There's also ways to freeze your enemy in place so you can continue attacking them.  Besides that, there is shields, invisibility, the ability to jump out of the way of projectiles, and the ability to warp to a completely different part of the map instantly should you feel the tables are t
 urned against you.  All of these abilities have cooldown/recharge timers as it were, so that no player or AI opponent can abuse them and simply disappear whenever just to run off and never die.

URL: http://forum.audiogames.net/viewtopic.php?pid=332665#p332665





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Re: can not register on quentin C's playroom

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : Aminiel via Audiogames-reflector


  


Re: can not register on quentin C's playroom

Is there a difference between the websites? Appart from the language I mean? Should I try the english website?Normally not, there is no difference. However, the german translation appear not to be complete and the error you mentioned is because of that. So yes, you should try the english website.For the 3 letters domain names, it seems that it's more complicated than that.Nowhere in my code I explicitely prevent less than 4  letter domain names, that's the problem...I hope it will be solved in the v3.About passwords, never ever ever give your password to anyone, including to your friends, to your girl/boy friend, to your family, and especially including to someone who pretend to be an admin. Passwords are personal and must stay so forever.We never need your password to do anything. In the worst case we can reset it, but that's all. This is true for the
  playroom, and should be true for any other serious game or service on the Internet.People who ask you for your password pretending that they are admin and/or that they need it to solve your problem precisely rely on the ignorance/naivety/stupidity of users about technical stuff. Remember: passwords are personal.

URL: http://forum.audiogames.net/viewtopic.php?pid=332661#p332661





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Re: nostalgia: all the things I miss very deeply and will continue to miss

2017-10-09 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: nostalgia: all the things I miss very deeply and will continue to miss

Hi,Regarding playstation games, Are the early twisted metal games playable, or is it better to play those locally with friends?Also, how is cycom filter playable?

URL: http://forum.audiogames.net/viewtopic.php?pid=332657#p332657





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Re: Windows 10 nvda user account issue

2017-10-09 Thread AudioGames . net Forum — Off-topic room : kyle12 via Audiogames-reflector


  


Re: Windows 10 nvda user account issue

Hi,Afrim is right. One additional thing to note... If you don't click yes, the program either won't run, or won't run correctly. So alt+y is pretty much a given here. Failing that, search for user account control and just set the slider in that dialog to 0.

URL: http://forum.audiogames.net/viewtopic.php?pid=332656#p332656





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Re: Madden Accessibility Update

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Madden Accessibility Update

Hello everyone. I'll be  happy to do another video on NBA 2k. No the accessibility update has not been posted yet, as I do not have the features.  I hope to have something posted this evening. THe little advertisement comes up every time when the music plays. Just hit the a button, and you should be good to go. Thanks,Darrell

URL: http://forum.audiogames.net/viewtopic.php?pid=332651#p332651





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Windows 10 nvda user account issue

2017-10-09 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Windows 10 nvda user account issue

Hi. Okay this one is odd.  everytime my computer starts and c cleaner runs, a user account control window comes up. I was wondering what it was, then I ran c cleaner and got the same thing. the problem is that I can't read that window at all, neither supernova nor Nvda reads anything more than the title, I just get told "user account control" I imagine it is something crazy in windows security interfering with c cleaner but as I can't read the bloody window I'm not sure what. This is certainly a recent thing, probably as recent as my computer's last update.I'm also a little worried that Nvda isn't reading something standard as a windows message window, which hasn't happened before, I've tried nvda w, nvda b, and using the numbpad to switch browse modes but nothing other than the title and the close button. I'd like to run c cleaner, as it's got lots of useful tools, apart from 
 the keeping windows clean job, plus I'm concerned about nvda's lack of reading, so any assistance would be much appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=332644#p332644





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Re: Junction gate

2017-10-09 Thread AudioGames . net Forum — New releases room : Virtuosi Media via Audiogames-reflector


  


Re: Junction gate

Hey Dark, thanks for the additional feedback. I just pushed another update live which should address a lot of your concerns. (Just refresh and clear your browser cache to make sure you get them). I'll list the changes below, but first I'll answer your questions.The best stocks to buy are those with a good CEO rating. Those stocks will generally do better. You can buy low and sell high as one strategy, but I find it's easier just to buy and then collect dividend payments. The stock market in the alpha version of the game is highly exploitable, so you won't often loose money. I'm hoping to make improvements there in the beta.For research, it is one lump-sum of funding. All active research projects (those with researchers assigned to them) will draw money from the same pool of money. Each research project will list the amount of funding it needs to be completed or move to the next level. How you manage your workers is a reflection of your resear
 ch priorities. More researchers will deplete funds more quickly, but will also complete the project to which they are assigned more quickly as well.Now on to the updates:I added shortcut keys for each of the main menu items as well as each of the information panels at the top. There are also new hotkeys for toggling music, sound, play/pause, and cycling through game speed. And, I'm hoping you'll like this part, I added hotkeys to get current information on each of the resource types: air, food, credits, helium, energy, population, and ore. This way you won't have to cycle through them in the tabs if you just want to get one of them. A list of all of the hotkey combinations can be found in the Log tab under the Game Settings link.Additionally, I improved the research cost labels. And I also added a half speed setting for game speed to allow you more time to react. Also, when you toggle game states, it should now inform you. New log entries should a
 lso ping you, but sometimes it might be easy to miss if there are a ton of updates all in a row and your speed is set higher as they can string together pretty quickly.

URL: http://forum.audiogames.net/viewtopic.php?pid=332642#p332642





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Re: Cyber assault mud

2017-10-09 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Cyber assault mud

Keep doing til you get it, for the quest.Anyway, it's almost halloween guys! Halloween is when all goodies come live!:)

URL: http://forum.audiogames.net/viewtopic.php?pid=332640#p332640





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Re: Clok Mud

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Clok Mud

I'm about to. can't wait!

URL: http://forum.audiogames.net/viewtopic.php?pid=332639#p332639





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Re: New sonification software for increased accessibility

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : Tensoon the Kandra via Audiogames-reflector


  


Re: New sonification software for increased accessibility

This idea seems very interesting, but I want to make sure that my understanding of how this works is correct.From what I understand this software will analyze changes in memory addresses (not sure if that jargon is right) and will provide audio or text feedback depending on the changes.  The specific addresses and accompanying text/sounds will be added by users in config files.  The addresses and changes in them will be determined by something similar to cheat engine where you constantly keep track of values and update the scanner to isolate an address.  So if you apply that to old school games which have been thoroughly cracked wide open like the old pokemon games or final fantasy, one might be able to isolate the address for health values or a specific wild pokemon appearing and then add a sound or text notification when that specific value appears or reaches a certain point such as low health or whatever.If my understanding is right this may be able
  to make a lot of games more playable.  Even if my understanding is wrong, even if it stops with fighting games, this will be amazing.  This will make us able to start on equal footing with simpler fighting games like the upcoming Fantasy Strike.  That game will be a fantastic starting point for folks that are not familiar with what is required to truly excel at modern fighting games.  After losing my sight I have just not had the patients to learn combos with all their ridiculous animation cancelling and the like.

URL: http://forum.audiogames.net/viewtopic.php?pid=332634#p332634





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Re: My Windows 10 is Very, Very Broken

2017-10-09 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: My Windows 10 is Very, Very Broken

Nobody hears me when I sayDon't, install, windows 10!   

URL: http://forum.audiogames.net/viewtopic.php?pid=332632#p332632





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Re: Collection of Accessible emulators for the blind

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : Tensoon the Kandra via Audiogames-reflector


  


Re: Collection of Accessible emulators for the blind

I saw someone asked about the PS3 emulator a few posts back.  I have an answer for you.It works, or is making fantastic progress, but unless you have a serious gaming rig it would be cheaper to just buy a ps3.  My 3rd generation i7 overheated and forced a restart immediately after the opening cutscene of the first game I tested.  I admit I have no additional cooling in my machine, just the 2 or 3 fans, but still, having a main menu make an i7 go over 70 degrees celsius makes it a bit worthless to someone not willing to fork over a fortune to get it running.  Also, the 100% compatible list is quite short currently, very few games are fully playable even if you have a computer capable of running it.

URL: http://forum.audiogames.net/viewtopic.php?pid=332631#p332631





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Re: The killer

2017-10-09 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: The killer

Hi.@ashleygrobler04: Thanks for the Dropbox link to the game.@Anyone else:I'm currently thinking about hosting a server. But, there are a lot of reasons for I don't feel much motivated, unless you really want me to do it.1. I don't have time to administrate the game and be an active admin. My life is simply too busy for that.2. I'm still wandering where the official announcement is, saying that the game has been discontinued.3. If I host a server, I don't hope the developer will feel bad about this, since I previously helped by hosting a server which didn't went well. For this reason, I would like to see the official message telling that the game is discontinued.

URL: http://forum.audiogames.net/viewtopic.php?pid=332628#p332628





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