Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-22 Thread AudioGames . net Forum — New releases room : kdh3641 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

[re:1078]You must clear The fireclouds game with 20 points, and go to south.

URL: http://forum.audiogames.net/viewtopic.php?pid=334767#p334767





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BGT question

2017-10-22 Thread AudioGames . net Forum — Developers room : border1 via Audiogames-reflector


  


BGT question

Hi guys!I hope you can help me with my problem.How can i randomize two questions in bgt?Here is my code:void main(){string input;input=input_box("input_box", "what is bgt?", "");if(input=="a programming language"){alert("yes!", "The answer was indeed a programming language!");}else{alert("Sorry!", "The answer is a programming language, not "+input+"!");}string input1;input1=input_box("input_box", "what does tts mean?", "");if(input1=="text to speech"){alert("yes!", "The answer was indeed text to speech!");}else{alert("Sorry!", "The answer is text to speech, not "+input1+"!");}}Thanks for your help.Best regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=334766#p334766





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Re: UFC 2 Blind gamer's demo and guide.

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: UFC 2 Blind gamer's demo and guide.

Hi.Holy moly, you are really kicking this off now, aare you?I am starting part six now, already listened to the semmy and quarter finals.BTW, one question. I found that it is easier for me to just engage in the take down, not go into the clinch right at the start because it seams that my opponent can quickly get out of that one, or maybe that's due to my waight class, I went with middle wait there.I will see about the ground training, hope that I can get this down correctly xD.Keep up the great work!Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=334765#p334765





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Re: sarah question?

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : SirBadger via Audiogames-reflector


  


Re: sarah question?

1.10 processor? no wonder it's slow.

URL: http://forum.audiogames.net/viewtopic.php?pid=334764#p334764





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Re: A new modern paranormal mud, Islands.

2017-10-22 Thread AudioGames . net Forum — New releases room : annellin via Audiogames-reflector


  


Re: A new modern paranormal mud, Islands.

Silvermoon, theyre still working on it. it is in beta, and we need to help them. we cant expect it to be fully playable if we don't tell them what we want. they'll get players in time. they just added a taxi system. ill play because I want to help.  Snow, I'm not sure what's wrong there, all other people can connect from what I saw...sorry that I can't help more. Ethin, the game is modern, so feel free to act like youre yourself. My character was talking about modern books etc, and no one complained.

URL: http://forum.audiogames.net/viewtopic.php?pid=334763#p334763





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Re: The Allure of Wanton Cove

2017-10-22 Thread AudioGames . net Forum — New releases room : SilverMoon via Audiogames-reflector


  


Re: The Allure of Wanton Cove

hello guys,okay so I tried getting this game, I got it in html form.However, when I try an open the game, I get a sort of error from internet explorer, saying I don't have some sort of api enabled?Not sure what that's about, anyone have any suggestions?

URL: http://forum.audiogames.net/viewtopic.php?pid=334762#p334762





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Re: BGT question

2017-10-22 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector


  


Re: BGT question

This is the wrong forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=334761#p334761





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Re: A new modern paranormal mud, Islands.

2017-10-22 Thread AudioGames . net Forum — New releases room : SilverMoon via Audiogames-reflector


  


Re: A new modern paranormal mud, Islands.

Sorry for the double post.Okay so I played this for a bit and... eh, not my thing.Mostly because 1. for a rp inforced mud, the emoting system is subpar at absolute best.2. There aren't enough help files.3. there is no newbie channel, or ooc channel where you can ask newbie related questions, so it's either do or die, since the communication generally is all in character.So yeah, it's pretty subpar.

URL: http://forum.audiogames.net/viewtopic.php?pid=334760#p334760





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Re: A new modern paranormal mud, Islands.

2017-10-22 Thread AudioGames . net Forum — New releases room : snow via Audiogames-reflector


  


Re: A new modern paranormal mud, Islands.

i using vip mud,the message is can not connect to 3000

URL: http://forum.audiogames.net/viewtopic.php?pid=334759#p334759





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Re: The killer(New first person shooter)

2017-10-22 Thread AudioGames . net Forum — New releases room : ernie via Audiogames-reflector


  


Re: The killer(New first person shooter)

well ivan removed my server from the list and messed it up again but its back up and running stronger then ever. you can manually join by connecting to tk.jennios.com and port 45532. thanks for supporting my server wich has lasted through all this mess. ivan was abusing his dev stuff and was saying he removed my server because admins abused my server. haha but ah well. logs show how childish he is beaing. anyway big gun, lets see you dropp in to my server at some point in time. you are missed awesome player 

URL: http://forum.audiogames.net/viewtopic.php?pid=334758#p334758





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Re: Windows 10 nvda user account issue

2017-10-22 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: Windows 10 nvda user account issue

hi,This is truly insane. The UAC dialogues that pop up when it is completely disabled are different. They have no yes or no button, but block you from doing whatever you were doing. This is unacceptable, microsoft should've added an option in windows 10 pro to completely and truly disable uac. A pro user usually knows what he is doing, or if not, can deal with the consiquences.

URL: http://forum.audiogames.net/viewtopic.php?pid=334757#p334757





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BGT question

2017-10-22 Thread AudioGames . net Forum — Off-topic room : border1 via Audiogames-reflector


  


BGT question

Hi guys!I hope you can help me with my problem.How can i randomize two questions in bgt?Here is my code:void main(){string input;input=input_box("input_box", "what is bgt?", "");if(input=="a programming language"){alert("yes!", "The answer was indeed a programming language!");}else{alert("Sorry!", "The answer is a programming language, not "+input+"!");}string input1;input1=input_box("input_box", "what does tts mean?", "");if(input1=="text to speech"){alert("yes!", "The answer was indeed text to speech!");}else{alert("Sorry!", "The answer is text to speech, not "+input1+"!");}}Thanks for your help.Best regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=334756#p334756





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Re: Idea for Yugioh Duel Monsters Audio Game

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : nina0116 via Audiogames-reflector


  


Re: Idea for Yugioh Duel Monsters Audio Game

hay everyone, I'm sorry, but it is going to take a little longer to get the demo out again.  I now have it to where the duel will start, the player is able to summon any level 1 - 4 monster, is able to set any trap face down, and proceed through the other phases.  I am however having trouble pulling off an attack when there are no monsters on the apponent's field, equipping any equipment card, and doing any damage.  I will keep pluging away at it.  Once more I'm sorry this is taking so long.

URL: http://forum.audiogames.net/viewtopic.php?pid=334755#p334755





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Re: A curious bug in redspot or bgt

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : masonian via Audiogames-reflector


  


Re: A curious bug in redspot or bgt

Hmm, that is certainly an interesting issue. Never encountered that myself, to be honest with you.

URL: http://forum.audiogames.net/viewtopic.php?pid=334754#p334754





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Re: CoCo Mud Client

2017-10-22 Thread AudioGames . net Forum — New releases room : francipvb via Audiogames-reflector


  


Re: CoCo Mud Client

Ah, I missed a thing: please use the Github tools to track issues and contributions, because probably most users wouldn't register accounts only to create an issue or contribute a line of code.You also have to use the Github Wiki to document your code. Any way, you can download the documentation from the Wiki repository and convert it into HTML using the python markdown library.Cheers,

URL: http://forum.audiogames.net/viewtopic.php?pid=334753#p334753





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Re: CoCo Mud Client

2017-10-22 Thread AudioGames . net Forum — New releases room : francipvb via Audiogames-reflector


  


Re: CoCo Mud Client

Hello,The problem with this is that it has so bad documentation, even in the source code.I've researching a little but I've found no instructions how to build, how to run nor how to build distribution packages.Dependencies are not listed in the README, and I can keep listing problems.If the author reads this, please document these kind of things when you develop open source programs, because you're helping others to contribute if they find a problem related with it.Cheers,

URL: http://forum.audiogames.net/viewtopic.php?pid=334752#p334752





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Re: A new modern paranormal mud, Islands.

2017-10-22 Thread AudioGames . net Forum — New releases room : SilverMoon via Audiogames-reflector


  


Re: A new modern paranormal mud, Islands.

oooh this sounds awesome sauce!!!Sounds like they haven't got many players though, so we shall see.I do love my rp intensive muds. 

URL: http://forum.audiogames.net/viewtopic.php?pid=334751#p334751





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Re: UFC 2 Blind gamer's demo and guide.

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : jeremydhartley1975 via Audiogames-reflector


  


Re: UFC 2 Blind gamer's demo and guide.

We just keep rolling along here folks.Time for part 6. Can our created fighter make it and win the Ultimate fighter tournament? I won't give anything away, but I will say it is quite a battle. I also talk about submissions, and we train the way I normally like to train fighters in this game.https://www.dropbox.com/s/a04moszq0z3xe … 6.mp3?dl=1Believe it or not, we have another part to go, I want to talk about purchasing perks and moves for your fighter.Jeremy

URL: http://forum.audiogames.net/viewtopic.php?pid=334750#p334750





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Re: Bokurano Daibouken 3 : secondary topic

2017-10-22 Thread AudioGames . net Forum — New releases room : flackers via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

On 25-1, ride the lift up to the platform at the top where there's a door at 0, 350 or something. It's the room with the jet in. When you destroy the jet it will leave behind a lift sensor that lets you know where the lift is and where the platforms are while you're on the lift. You need to choose a weapon that will destroy the jet, but not the sensor it leaves behind. After you've got the sensor, ride the lift to the platform with a switch at 0, 300, and hit it. Ignore the other switch to the right.After hitting the switch, ride the lift down to platform 100, and go through the door at that level. Destroy all the stamina killers, but be careful not to destroy the metal box in the process. after you've got rid of all the staminas, open the metal box and take the shape it leaves behind.Go back out the door and hook up to platform 200 and go through the door. Again,kill everything without destroying the metal box, then take the shape. Go do
 wn to the ground platform and exit through the door. Can't remember what you need to do after going through this last door, but it's straight forward.

URL: http://forum.audiogames.net/viewtopic.php?pid=334749#p334749





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Re: Audiostrike - New shooter game by Morokuma

2017-10-22 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

haha this probably just turned into one of the hardest audio games I've played. On stage 7 and there's so much on screen that it's nuts. I like that though, it's refreshing to find something challenging.

URL: http://forum.audiogames.net/viewtopic.php?pid=334748#p334748





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Re: CoCo Mud Client

2017-10-22 Thread AudioGames . net Forum — New releases room : kool_turk via Audiogames-reflector


  


Re: CoCo Mud Client

He needs to introduce himself in the thread titled Restricted/new users: introduce yourself.New users are restricted to that thread because of all the spam this place has been receiving.Luckily, they've been limited to that thread.I think I only saw a couple of spam posts in that thread and they were quickly taken care of.

URL: http://forum.audiogames.net/viewtopic.php?pid=334747#p334747





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Re: Audiostrike - New shooter game by Morokuma

2017-10-22 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

@PeterMost of the charge attacks can destroy incoming missiles for certain period of time. Try to take advantage of that. Also, if you can buy small battery or higher ones, you have some charged power enough to launch the level 1 charge attack right after your life loss. Alternatively, accumilate some gems and buy revival mega protector by which you can be saved twice per level. For example, you unfortunately got hit twice in 7-1, but once you procede to 7-2, you can be saved from another 2 attacks. Equipping a higher-ranked battery and buster invisible is another approach I I often use for beating maniac / insane difficulties. As for the power of your attacks, you can boost it up to 250% by supplement, so to subdue enemies with your overwhelming power will be also fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=334745#p334745





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Re: General Python and Programming Questions

2017-10-22 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: General Python and Programming Questions

Yes Rust has a few openal wrappers floating around, [Alto] for example. As for C, it doesn't have Classes, among a few other differences. Its still a fairly powerful language, but like C++ it can be easy to shoot yourself in the foot if your not careful.@EthinIt boils down to differences in design philosophies, but a big part of the issue is the break between versions that was largely seen as unnecessary and poorly implemented for the stupid amount of work it dumped on the community to rewrite millions of lines of code, API's, Libraries, all the community made tutorials, guides, docs, etc. Its been 10 years and its been really hard for people to justify getting on board to add compability for Python 3 and transition over, especially since Python 2 works just fine. There's a discussion about the whole mess from a few years ago [here], and members of 
 the Python development team have also [mentioned] that they aren't super stoked about the idea of breaking compability like that again.

URL: http://forum.audiogames.net/viewtopic.php?pid=334746#p334746





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Re: Audiostrike - New shooter game by Morokuma

2017-10-22 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

@PeterMost of the charge attacks can destroy incoming missiles for certain period of time. Try to take advantage of that. Also, if you can buy small battery or higher ones, you have some charged power enough to launch the level 1 charge attack right after your life loss. Alternatively, accumilate some gems and buy revival mega protector by which you can be saved twice per level. For example, you unfortunately got hit twice in 7-1, but once you procede to 7-2, you can be saved from another 2 attacks. Equipping a higher-ranked battery and buster invisible is another approach I I often use for beating maniac / insane difficulties.

URL: http://forum.audiogames.net/viewtopic.php?pid=334745#p334745





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Re: Bokurano Daibouken 3 : secondary topic

2017-10-22 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi all,could anybody help me in level 25-1? I don't know what to do there so it would be great if someone could help.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=334744#p334744





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Re: Windows 10 nvda user account issue

2017-10-22 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Windows 10 nvda user account issue

You can't fully disable UAC in windows 10, I mean you can, but it's through the registry and it stops you from using metro apps if you do that.Enraging I know, but you have to admit, it does have the potential to save allot of people from them selves.Last time I checked, CCleaner had an option in the setup to enable an UAC exception, so if it worked before and it isn't now, I'm guessing you either didn't do it this time, or a security update screwed it up.

URL: http://forum.audiogames.net/viewtopic.php?pid=334743#p334743





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Re: Audiostrike - New shooter game by Morokuma

2017-10-22 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

the button that's next to the one that says ault+b is the next button.

URL: http://forum.audiogames.net/viewtopic.php?pid=334742#p334742





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Re: Audiostrike - New shooter game by Morokuma

2017-10-22 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

the box before the brows button is just the edit box with the path of where the game will extract to. You can literally just enter in your own path and hit enter, it's really not that difficult lol

URL: http://forum.audiogames.net/viewtopic.php?pid=334741#p334741





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Re: Audiostrike - New shooter game by Morokuma

2017-10-22 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

Thanks for the help, but when I click browse to direct it where to install to, none of the buttons are labaled. Except for the browse button which just says B button.There's a couple of buttons after the browse button so I have to assume that's like, ok and cancel? Can anyone confirm which one is ok then? Thanks.If it was just a straight and simple install once I clicked the right button I wouldn't have mentioned all the prompts I was getting, and asked what they all ment.So maybe I clicked the wrong button to begin with? I'm very confused. Sorry this isn't working like normal.

URL: http://forum.audiogames.net/viewtopic.php?pid=334740#p334740





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Re: new game to try whilst flying

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: new game to try whilst flying

Maybe entombed, tactical battle, warsim, TOC, sound RTS, STFC, Manaman, Jim kitchens sports card or board games, a text adventure like Dreamhold, Adventure, or curses, one of the Iphone games like star traders or a dark room, ETC.

URL: http://forum.audiogames.net/viewtopic.php?pid=334739#p334739





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Re: new game to try whilst flying

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: new game to try whilst flying

Maybe entombed, tactical battle, TOC, sound RTS, STFC, Jim kitchens sports card or board games, a text adventure like Dreamhold, Adventure, or curses, one of the Iphone games like star traders or a dark room, ETC.

URL: http://forum.audiogames.net/viewtopic.php?pid=334739#p334739





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Re: sarah question?

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: sarah question?

I'm not sure if the files are encrypted, haven't looked. However, if not, just find the sara files in the folder and slow them down with audacity or something, then replace the originals. Only do this if its allowed, I don't wanna get you into trouble by posting this, its the only thing I can think of at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=334738#p334738





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Re: The Future and past of audio games

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: The Future and past of audio games

Aprone, I am going to try, and am going to some day successfully get my friends to play swamp. Witch brings me to my question, how's the game doing? I've heard you've had trouble with data being all screwy, the game's still playable I hope? Was gonna repay my subscription again tonight if its still around and try and get friends on there, i told some about it last week and a few seemed sorta interested, gotta try a bit harder tomorrow. I like how you described the graffics in your post 26, i've already got ideas on how missions could be completed... Sort of, with both blind and sighted players.

URL: http://forum.audiogames.net/viewtopic.php?pid=334737#p334737





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Re: Braille: A philosophy

2017-10-22 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: Braille: A philosophy

I don't know how to describe the slate and stylus without it sounding horrible. And, much like handwriting, the experience varies. I suppose the cheeky answer is "it's like being Vanna White, except with 6 panels per letter instead of one, and also you're poking them open with a tiny hole-poking tool."It also varies with the type / sharpness of the stylus, the type of slate, the surface you're using, practice, technique, yada yada. Most people seem to prefer saddleback styluses (styli?), but I can hardly do anything with those and prefer the one's shaped kinda like a driver (as in the golf club). I'd say the biggest disadvantage compared to the typewriter is the inability to review and edit the line you're on until you're done with it.I've heard people complain about people complaining about having to write right-to-left, but I don't remember ever hearing someone actually complain about it. It's easier th
 an it sounds, but most people hate it all the same.

URL: http://forum.audiogames.net/viewtopic.php?pid=334735#p334735





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Re: Windows 10 nvda user account issue

2017-10-22 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Windows 10 nvda user account issue

Try running CCleaner as an administrator. If the problem goes away, open the properties on the CCleaner on the desktop icons and, while you're focused on the general tab, press ctrl+tab to go to compatibility page, or shim layer tab, where you should find and check a checkbox that reads "run this program as an administrator". Do apply this action after trying for the first time running the program as an administrator.

URL: http://forum.audiogames.net/viewtopic.php?pid=334736#p334736





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Re: The Future and past of audio games

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: The Future and past of audio games

Canes work so well on mountains that sighted people use them.  Ok, so I think trecking poles are for balance, and maybe to try and clear light brush or leaves etc. (You know, so the snake jumps out before you step on it, instead of when you're in striking distance.)But yeah, on the one hand, computer-enhanced equivalents to low-tech accessibility solutions work well. On the other hand, overviews and distant turns and what's on the other side of this broad path? I mean, Pacman Talks is navigable, but I compare the experience more to a funhouse than to a sighted person's experience playing Pacman. (Weirdly enough, Armadillo Army had more of a top-down overview thing, which just seems like it doesn't make sense, but that's what it was like for me.)(But no seriously anyone wanna go platforming in the Ozarks, while it's not-devoured-by-arthrop
 ods season?)

URL: http://forum.audiogames.net/viewtopic.php?pid=334733#p334733





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Re: UFC 2 Blind gamer's demo and guide.

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : jeremydhartley1975 via Audiogames-reflector


  


Re: UFC 2 Blind gamer's demo and guide.

We are rolling right along now folks. Time for part 5. In this part, we talk about the ground game and relying on controller vibrations to tell you what is going on. We train top and bottom drills. We conclude by fighting in the semi-finals for the ultimate fighter tournament. Will our fighter continue to the finals?https://www.dropbox.com/s/4rqlh0w36ejpn … 5.mp3?dl=1Part 6 should be up later today.Jeremy

URL: http://forum.audiogames.net/viewtopic.php?pid=334734#p334734





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Re: UFC 2 Blind gamer's demo and guide.

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : jeremydhartley1975 via Audiogames-reflector


  


Re: UFC 2 Blind gamer's demo and guide.

Good question. I am on a pretty good Comcast connection, and for the most part, I don't experience lots of lag. I am sure it can depend greatly on how fast your broadband connection is. I'm pretty sure it attempts to customize quality based on how fast your connection is.JeremyJeremy

URL: http://forum.audiogames.net/viewtopic.php?pid=334732#p334732





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Re: new game to try whilst flying

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: new game to try whilst flying

I would think that with a pair of headphones you could play any game or games that interest you.And you'll want the headphones anyway. No matter how low you keep the volume, other passengers around you will still be able to hear it, so you'll become a disturbance to them, then the airline itself will tell you to either use the headphones or shut off the game or games for the rest of the flight.Then you'll have nothing to do but take a nap, if you can.

URL: http://forum.audiogames.net/viewtopic.php?pid=334731#p334731





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Re: UFC 2 Blind gamer's demo and guide.

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : anthony002 via Audiogames-reflector


  


Re: UFC 2 Blind gamer's demo and guide.

This has been a lot of fun to listen too. Does streaming the xbox to PC cause any lag?

URL: http://forum.audiogames.net/viewtopic.php?pid=334730#p334730





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Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-22 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Nice little summation on 1082.  I'll definitely try it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=334729#p334729





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new game to try whilst flying

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : DjkW25 via Audiogames-reflector


  


new game to try whilst flying

Hi, tomorrow I am doing a 6 hour flight on a stream, blindflightsimmer is my youtube if you'de like to join me. Anyway I wanted some sort of game or something to do whilst flying, nothing crazy like fighting games as I will be flying too. Any suggestions are welcome as I have know idea, just no really loud games or games that are way too easy. I would like something that I can continue on with for a while, at least for a couple of hours, so something with a bit of something to it if you know what I mean. I will be going over the Atlantic ocean you see heading for Toronto and so I will have a lot of time.

URL: http://forum.audiogames.net/viewtopic.php?pid=334727#p334727





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Re: Audiostrike - New shooter game by Morokuma

2017-10-22 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

Ok so I've downloaded the game. Hit yes to all the prompts but then I get some sort of error message can't understand what it says and that's it. I even made sure my firewall was allowing it through.

URL: http://forum.audiogames.net/viewtopic.php?pid=334728#p334728





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A curious bug in redspot or bgt

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : Rastislav Kiss via Audiogames-reflector


  


A curious bug in redspot or bgt

Hello all,well, I read changelog of Redspot and I found some changes interesting, so i wanted to try about what is the game now. But I encountered a problem, which I did have also in HVR, but I wasn't solving it.When I launch Redspot and join to the server, first minutes of gameplay are normal. I can go around, take weapons etc. Then I fire, ready to fight. And after some time of playing, my keyboard freezes. Totally, no keys work, no response from game as well as from NVDA or system. Game runs normally, I can hear other players fighting, also they can kill me, but i can't do anything, I am totally freezed as I sayd. Only thing that helps is restarting my computer, after it all works, until I start to play Redspot again.Previous versions did not bugs like this, so may be some piece of code in update caused it. I don't think that it is because of an external program, in time when HVR freezed in the same way, Redspot was ok. Did someone encountered a
  similar issue?GreetingsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=334726#p334726





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Re: The Future and past of audio games

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: The Future and past of audio games

Hi,oh, GMA Tank Commander, how could I forget it? Yeah, that is imo how audiogame shold look like. Now just combine it with RTR and 3DV, and we have an audio version of Battlefield.@Aprone very good description, this is exactly the reason why I don't believe sighted and blind players can play together. Or I believe, but not with current technologies.There is no way to get sighted players to play without theyr sight. That is unreal, when I invited my friend onetime to play a race with wheel on Topspeed, he get scared and told, that he don't want to be blind. Yeah, some sighted people are scaring to close theyr eyes, that is reality. So this isn't a way to go on. instead we must adapt to theyr world, we must learn to play games on sighted level. What we don't have to do it? Yeah, sight. So we must substitute it with something, that will help 
 us. And what can do best this work?My answer is computer. When we substitute our sight with a computer, then we can play with sighted players. Heh, i can imagine your face now, so I will explayn it better.Sight is of course important, but it isn't thinking itself. Important are informations, that sighted people are getting from it, like wall on left, car on right, and an elefant infront.There is not a difference between how sighted and not sighted players are thinking. When sighted player see from gass station, that there is a man targeting him with m40 from a roof of factory (btw, isn't a safezone between them?), he/she will try to shoot him down, or hide if he/she isn't equipped very well. That is logical. And blind player will do exactly the same, he only needs to know that there is such a danger. And here is that difference, sighted player gets that information from sight, but from where can get it blind player? And this is also the point, where
  computer goes, or would go.To better understand it, I will take an example. Aprone, do you know, how long time taked me to get out from a first floor of the hospital? I do not remember it exactly, but it was a very long journei. But why? What information did I missed when I was bumping to the walls and getting lost in the complex of corridors? How sighted people can get out from this labyrinth? Yeah, exact position of walls and doors. But this is just a halfstep. On higher level, where they are planning and thinking, they see only corridors like lines on map, not walls. i mean the level of mapping, the way how they know where to go. Of course, it is a bit individual, but everyone have this level too, even if strongly supported by photographical memory for example.And that is something we don't have. I mean we as blinds. Only things we can learn in vr is 
 how to turn and where to turn, but when we want more details about the surface, we must experiment with bumping and so. And this exactly would be role of the computer. Sighted players will look to the corridor, calculate distance between walls and his position, and will imagine a line, where he will go. Now for us. Computer will look into corridor, calculate distance between walls and our position and represent to us a line, where we can go.Next step. Sighted player goes around the bench with a death rabbit. That is something he doesn't see everyday, he will save it to the memory. For us. Computer see, that we are going around a bench with deadh rabbit. That is something it didn't expected. Because it don't know to which context classify it, it will inform the blind player, that there is a deadh rabbit on the bench.Now, sighted player becomes an intersection. He see three ways to continue. That number is important for orientation, he will save it to the me
 mory and continue by one of them. For us, blind player arrives the intersection. Computer see three ways to continue, it will inform player about it and show, where next corridors are. Now, blind player can save it to his memory and select, in which direction to continueAfter some time of turning off on interceptions, both players get lost.Sighted player goes in a corridor. And suddenly, he see an bench with a deadh rabbit. That is not a normal situation, where did he saw it? And now he remembers, end of lostness. For us, blind player enters the corridor. Computer see a bench with deadh rabbit. That it didn't expected. It can't classify it, so it will inform player about a rabbit. Hmm, deadh rabbit, that sounds familiar. And really, he remembers for that corridor, end of the lostness.Heh, I can imagine one my blind friend saying: "That is just a puppet like game!" But it isn't. Are sighted people just puppets of theyr sights? I t
 hink not. And the same is also check if this game system is applied successfully, if yes, computer never should to control player, only show him a potential ways in which he might want to move. sighted people are simplifying world around them too, so why it would be bad when did with computer? Only limitation is, that ears have limited 

Re: Braille: A philosophy

2017-10-22 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Braille: A philosophy

I've never tried a Slate and Stylus. What is it like? I've only tried the Perkins machine, the electronic Mount Battin Braille Writer and Braille note takers like the BrailleNote and BrailleSense.

URL: http://forum.audiogames.net/viewtopic.php?pid=334724#p334724





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Re: The Effect of Cliches on a Story: A Writer's Inquiry

2017-10-22 Thread AudioGames . net Forum — Off-topic room : SilverMoon via Audiogames-reflector


  


Re: The Effect of Cliches on a Story: A Writer's Inquiry

Okay so here's my thought on clichés, and mind you I'm not a writer.Nor, will I ever be one.clichés, are what they are, I mean everyone uses them in some way or other, even if you try an stay away from them.so my answer is, it's not about whether you use clichés, it's how you use them.I mean think about all those romance novels out there, or all those mystery/suspense novels out there. They all probably have some sort of cliché or other in them. But what differentiates the good writers from the great ones, is that the great writer knows how to use that cliché to their advantage.To make it something totally different and their own.I don't know if this is what you were asking or not, so if it isn't, I'm sorry for both my ignorance and rambling. 

URL: http://forum.audiogames.net/viewtopic.php?pid=334723#p334723





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Re: Thinking About Becoming A Medical Transcriptionist, Is It Worth IT?

2017-10-22 Thread AudioGames . net Forum — Off-topic room : SilverMoon via Audiogames-reflector


  


Re: Thinking About Becoming A Medical Transcriptionist, Is It Worth IT?

yeah, I kind of agree.I don't know really how much work you'd get from doing that, because it is being taken over by other stuff.Plus, back before the digital age, all the medical info used to be on paper, hence the need for transcriptionists.Now however, all the charts, and all the info is already put on the computer and straight through to the hospital or whatever system, and so I don't think there is so much work, just because of how things are done now, compared to say ten fifteen years ago.

URL: http://forum.audiogames.net/viewtopic.php?pid=334722#p334722





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Re: Does Anyone Know How To Disable My Internet Providers Search Engine

2017-10-22 Thread AudioGames . net Forum — Off-topic room : SilverMoon via Audiogames-reflector


  


Re: Does Anyone Know How To Disable My Internet Providers Search Engine

So I personally, have never had this problem.However, what you could do, is make sure the address you have is correct, then set it as your home page, in your browser settings.That way, when you launch your browser, that site should come up automatically.

URL: http://forum.audiogames.net/viewtopic.php?pid=334721#p334721





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Re: Looking for vampire earth series

2017-10-22 Thread AudioGames . net Forum — Off-topic room : SilverMoon via Audiogames-reflector


  


Re: Looking for vampire earth series

Omg, you found 1/8?That's amazing!!!Please, could you send it over to me when you can?Omg, I'm so excited!!!Because no one can ever find that. Roar!!!P.s You can always use google drive, since on that thing you can upload up to 15 gigs, so if it's five gigs, it should fit comfortably.

URL: http://forum.audiogames.net/viewtopic.php?pid=334720#p334720





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Re: NHL 18 Discussion

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: NHL 18 Discussion

@ea_accessible well, yeah sounds of the puck hitting things being increased might help, especially for example if you could add some sound or something to know where the puck is moving. Let's say for example that you take a slap shot from the blue line and miss the net, it would be nice to know if the puck is going along the board from left to right or right to left, etc to know where to go to get it back or forecheck. By listening to some videos on youtube it's pretty obvious that knowing when you have control of the puck in NHL 18 is not always easy, since the commentator is not always mentioning which player carries the puck. So it would be nice to have the commentator mention the name of the player who grabs the puck more often if that's even possible. Having ways to know your position on the ice would also be nice. Personally I think playing defense is practically impossible, since there is no way to know where the puck is as well as knowing where the defensive
  player you're controlling is, so you pretty much have to trust your AI partners. One important thing that might be pretty easy to implement: during faceoffs a vibration feedback right before the referee drops the puck would be nice and allow us to have a legitimate chance to win the draw. I'm definitely not expecting for all of these ideas to be implemented, but I do think they're worth mentioning. Again, I personally want to thank you for wanting to work on NHL games. The fact that EA is willing to make some of their games accessible is a huge step forward for the community.

URL: http://forum.audiogames.net/viewtopic.php?pid=334719#p334719





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Re: NHL 18 Discussion

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: NHL 18 Discussion

@ea_accessible well, yeah sounds of the puck hitting things being increased might help, especially for example if you could add some sound or something to know where the puck is moving. Let's say for example that you take a slap shot from the blue line and miss the net, it would be nice to know if the puck is going along the board from left to right or right to left, etc to know where to go to get it back or forecheck. By listening to some videos on youtube it's pretty obvious that knowing when you have control of the puck in NHL 18 is not always easy, since the commentator is not always mentioning which player carries the puck. So it would be nice to have the commentator mention the name of the player who grabs the puck more often if that's even possible. Having ways to know your position on the ice would also be nice. Personally I think playing defense is practically impossible, since there is no way to know where the puck is as well as knowing where the defensive
  player you're controllingis, so you pretty much have to trust your AI partners. One important thing that might be pretty easy to implement: during faceoffs a vibration feedback right before the referee drops the puck would be nice and allow us to have a legitimate chance to win the draw. I'm definitely not expecting for all of these ideas to be implemented, but I do think they're worth mentioning. Again, I personally want to thank you for wanting to work on NHL games. The fact that EA is willing to make some of their games accessible is a huge step forward for the community.

URL: http://forum.audiogames.net/viewtopic.php?pid=334719#p334719





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Re: General Python and Programming Questions

2017-10-22 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: General Python and Programming Questions

There are a hell of a lot of them, but most of the "pitfalls" of C are because programmers are idiots and forget to do things they really shouldn't forget to do (i.e. release memory after it's used, don't allow a pointer to dangle, etc). As for Python... I don't get why people are so damn obsessed with Python 2. Someone, please explain the logic of that, especially since Python 3.x is clearly superior. In so many ways, too. You can go read the change logs for Python 3.x for really good examples. Also, the reason Rust doesn't have good 3D libraries is because it hasn't really been out there for very long, 3 years at most. In the technological community it's a baby still. You can develop bindings for game development for it though.

URL: http://forum.audiogames.net/viewtopic.php?pid=334718#p334718





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Re: Warsim, text based randomly generated stratogy

2017-10-22 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

A question regarding playing: So far I had completed all throne room encounters each turn, got a few men from them, have made a few raids, watched some fights in the arena and visited my library. I ever can explore one part of an area, but no other places. Ah and I upgraded my training ground into Barags. So, i think much of the game reveals with game progression, is this correct? I mean, discovering new books, exploring more places, meeting the historical guild etc. Or is that ever randomized at the start of a new game, so my actual game has limits in things to discover and so on? I ask because I am completely new. So is my idea right to simply progress further to unlock more of the content? Or am I missing something?

URL: http://forum.audiogames.net/viewtopic.php?pid=334717#p334717





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Re: A new modern paranormal mud, Islands.

2017-10-22 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: A new modern paranormal mud, Islands.

I hate games where they've got 'RP enforced'. Unless they're generous about it -- as in, their polite about it -- I won't tolerate admins of a game forcing me to act like someone I'm not.

URL: http://forum.audiogames.net/viewtopic.php?pid=334715#p334715





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Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-22 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

To explain the decks with 2 tipes a bit. In my opinion, don't rely on what people tell you. There is no definitive ok put 5 cards of that tipe and 10 of that, or else the game would be boring. You make your own strategies. About leveling, here is how it works: You start a battle as a tipe which has the most cards in your deck, and if 2 tipes have the same amount the tipe is randomly chosen between them. After that, the game counts your hand for levels. If you have 3 cards of another tipe, you stay on the same level. If you have less than 3, your level is decreased. If you have 4 or more, your level increases by 1. Note that all of this doesn't affect your first tipe, which gets one level always unless you play a card of a different tipe, in which case it stays on the same level. Now this might be complicated for some people, so let's give an example so it's easier to understand. You made a deck with fire and grass, in which you have 25 fire cards and 15 grass c
 ards. You will always start the battle as fire, , but you will be able to change to grass whenever you want. When you start the battle as fire, if you have 4 grass cards or more you get a level, and if you have 2 or less you lose a level of grass tipe. For fire, cards in your hand wont matter, and it only matters which cards you will play. When you play a fire card, you get a level in fire and another one when you draw. If you play a grass card instead, you don't get any fire level, nor grass unless you have 4 grass cards even after playing the card, but that's not related to the playing. So, hopefully this helps some people with multy-tipe decks, and we can battle online anytime if you need practice.

URL: http://forum.audiogames.net/viewtopic.php?pid=334716#p334716





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Re: CoCo Mud Client

2017-10-22 Thread AudioGames . net Forum — New releases room : hurstseth405 via Audiogames-reflector


  


Re: CoCo Mud Client

I'm not sure about that one.

URL: http://forum.audiogames.net/viewtopic.php?pid=334713#p334713





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sarah question?

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : Diego via Audiogames-reflector


  


sarah question?

Hello guys! I have two questions:1: In some parts of the game, when fighting the troll, against many ghosts or against the bogart, even though I bid some charm, it ends up being released after being attacked. The game becomes very slow and the commands are executed after.How to improve the performance of the game?My notebook is a dual core 1.10 ghz processor, 2 gb of ram and windows 10.2: This is a question for Phil:Phil, would slightly decrease the speed of the voice of Sarah?Gues that's because I live in Brazil, and even though I know English, some friends that I showed the game found it a little difficult to understand what she speaks in this speed.

URL: http://forum.audiogames.net/viewtopic.php?pid=334714#p334714





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Re: WWE 2k18

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: WWE 2k18

so I have 2k17, but haven't really played it much.  is how is this one playability wise compared to that?  if it's about the same and you guys are having decent results, I'll give it a better try.

URL: http://forum.audiogames.net/viewtopic.php?pid=334712#p334712





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Re: Survive the Wild!

2017-10-22 Thread AudioGames . net Forum — New releases room : JimmyDub via Audiogames-reflector


  


Re: Survive the Wild!

also most people already know what it is. I can give some advice though. don't be lazy and possibly form a team with some friends and try to figure it out. that's what a lot of the players did. and they are really close to having it because of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=334711#p334711





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Re: Survive the Wild!

2017-10-22 Thread AudioGames . net Forum — New releases room : JimmyDub via Audiogames-reflector


  


Re: Survive the Wild!

sito wrote:do as everyone else does.read the MOTD and figure it out.yeah

URL: http://forum.audiogames.net/viewtopic.php?pid=334710#p334710





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Re: WWE 2k18

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector


  


Re: WWE 2k18

DracoSelene89 wrote:I mostly played MyCareer/Player in my time playing it for  a bit, but...it's typical 2K crap honestly, it's alright, it's playable...but it didn't blow me away at all. The problems are.welllnot actually acccesible related, but they are game issues.Now, I play on Legendary difficulty and my career guy is a 64/65 oveerlal so I'd expect to get beaten by guys lke Cena or Rollins. What I expect is to at least make a match seem good, I can do that every once in a whilebut here's my issue.I got to Money in the Bank PPV and was put in the match with the objective to win it by doing a series of tasks, ladder finisher it gave me one), hit somebody with the ladder, and so onthe problem was the match difficulty spiked.The computer, literallyreverses absolutely EVERYTHING the player does. I reversed an AA, fine, I got the timing right on that. I got the
  timing perfect on a suplex from the lunatic frfringe and Dean Ambrose still hit the move as if I hadn't done a thing. That and, by the way, if you don't win key matches at certain points the match restarts and won't let you progress.I've also had the AI reversing everything issue. I tested this, I picked Cena to go up against a random low rated guyand I couldn't get any offense in because the opponent seemed to have infinite reversals. Consider that in the real life WWE, Cena is a god, if he's in a match, he's gonna get his shots in and both guys need to work together to make the match seem good. I know how the business works. I understand the production of a WWE match. I understand it's a form of theater...and I'm fine with it. What I'm notokay with is the best wrestler on the game's roster not being able to do jack to a guy some 35/40 ranking points lower than him.Yet when I set the smae match up AI vs AI
 Cena dominated. I picked the other wrestlerI was struggling, as expected. It seems on Legendary difficulty, the CPU gets a hton of behind the scenes help.I now want a standalone Universe game to come out. That's one of the best modes in the game honestly, it's actually really in depth and addicting. Learn and remember the menus, or go through it with a few friends and plan out matches and stuff. That to me was where the fun was with a few friends when we got into unverse mode, we'd each do a week in a month and effectively run that weekwe ended up with a wild month of matches.Lastly...the game engine seems to love to toss shock results at you. Tell me, WWE marks. Why should the Rock lose to a guy in NXT? Why should Brock freaking Lesnar, lose to Luke Gallows?Okay. Rant over.Don't bother with this game unless you're here for universe modeor like plaing on a lower difficulty.thankfulylol playing on
  legend and expecting the AI not to reverse everything is laughable. turn the difficulty down and get with it. I've been having fun with the game since day 1 and its only getting better. I didn't even touch universe or my career.

URL: http://forum.audiogames.net/viewtopic.php?pid=334709#p334709





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Re: UFC 2 Blind gamer's demo and guide.

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : jeremydhartley1975 via Audiogames-reflector


  


Re: UFC 2 Blind gamer's demo and guide.

Ok folks.Here comes part 4 of the demo / guide. This part will cover three more training drills (clinch control, take down offence and take down defence). And, of course, we'll fight the next round of the Ultimate Fighter tournament (quarter final round).https://www.dropbox.com/s/ik6uyhrhs4gc9 … 4.mp3?dl=1Jeremy

URL: http://forum.audiogames.net/viewtopic.php?pid=334708#p334708





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Re: making accessable fast food simulation game

2017-10-22 Thread AudioGames . net Forum — Developers room : masroor . rahmani via Audiogames-reflector


  


Re: making accessable fast food simulation game

hello aprone keep up working

URL: http://forum.audiogames.net/viewtopic.php?pid=334707#p334707





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Re: Audiostrike - New shooter game by Morokuma

2017-10-22 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

My sounds are being incredibly weird. Sometimes I get nothing unless I change the settings back to default which doesn't help me if I want to change camera views.

URL: http://forum.audiogames.net/viewtopic.php?pid=334706#p334706





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Re: Audiostrike - New shooter game by Morokuma

2017-10-22 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

I tried it with my DS4 gamepad and it's not working sadly and no idea why.It's so sad He is using this joyforce.dll instead of DXImput.dll

URL: http://forum.audiogames.net/viewtopic.php?pid=334705#p334705





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Re: Does something like this already exist?

2017-10-22 Thread AudioGames . net Forum — Site and forum feedback : Orko via Audiogames-reflector


  


Re: Does something like this already exist?

Yes it does, in your profile in a section of the introduction page called Posts and topics, there is a list of four links to four different lists.* View all your posts* View all your topics* View all your topic subscriptions* View all your forum subscriptions

URL: http://forum.audiogames.net/viewtopic.php?pid=334704#p334704





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Re: Audiostrike - New shooter game by Morokuma

2017-10-22 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

@MikeFont: I imagine the yes prompt is probably uac, I thought it had a sound to go with it? All you should be seeing is an edit box with the path of where you want the game to go. Hit enter and it'll extract itself, that's really all there is to it. A lot of the Japanese titles work like this.

URL: http://forum.audiogames.net/viewtopic.php?pid=334703#p334703





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Re: Audiostrike - New shooter game by Morokuma

2017-10-22 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

Yeah I think that's why I love this game too. It's difficult, but not cheap. Anyone tried playing with a controller? I'll have to try this later myself but yeah

URL: http://forum.audiogames.net/viewtopic.php?pid=334701#p334701





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Re: Madden Accessibility Update

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Madden Accessibility Update

SLJ, Thanks for the comments, that actually made my day, and that's humbling for me. I'll go back and revise the guide to include the disgussion about suggestions and rumbles.  When you read the part about the kicking system, I included the rumbles, but forgot all about the passing. Thanks for letting me know.

URL: http://forum.audiogames.net/viewtopic.php?pid=334702#p334702





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Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-22 Thread AudioGames . net Forum — New releases room : Riad via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Sauvegarde.dat is the file you should delete. Never, and I mean it, never  delete data.dat, it contains nothing but the game's sounds so you better keep it where it is As for the decks with 2 types, I suggest making them 30-30 or something like that, with the necessary out of each type. I can hand you mine if you need them.

URL: http://forum.audiogames.net/viewtopic.php?pid=334700#p334700





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Re: A new modern paranormal mud, Islands.

2017-10-22 Thread AudioGames . net Forum — New releases room : Angel via Audiogames-reflector


  


Re: A new modern paranormal mud, Islands.

For sure I will install vipmud and I will definitely try this.

URL: http://forum.audiogames.net/viewtopic.php?pid=334699#p334699





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Re: Audiostrike - New shooter game by Morokuma

2017-10-22 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

Hi, I've downloaded the game, but when I went to install it, nothing seems to be in English. I mean, I assume I'm being asked a new question over and over again, but other then seeing that the file name is different for each prompt, I have no idea what I'm even saying yes to. Can someone explain what in hell is going on? roflI'm running a Win 10 PC with UAC, maybe this is why I'm getting all these prompts? UAC is user account control, btw.So heh, kinda got freaked and escaped out of the installation process as I had no idea what I was agreeing to. An explination would be appreciated. And I've yet to see anyone else mention this process so this is why I'm wondering if its just me.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=334698#p334698





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Re: CoCo Mud Client

2017-10-22 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: CoCo Mud Client

He told me, that he created an account here but cant post.

URL: http://forum.audiogames.net/viewtopic.php?pid=334697#p334697





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Does something like this already exist?

2017-10-22 Thread AudioGames . net Forum — Site and forum feedback : Green Gables Fan via Audiogames-reflector


  


Does something like this already exist?

Hello all,I'm wondering if there is something here that you can use to access your subscribed posts, not your own posts or topics, but a list of topics you have subscribed even if it belongs to someone else. I thought I'd make a list of the ones I'm subscribed to and clean it up, like unsubscribe myself from any inactive posts.If something like that doesn't exist, I'd like to put in a request to possibly put one in.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=334696#p334696





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Re: Audiostrike - New shooter game by Morokuma

2017-10-22 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

This game is really hard. Now I'm on stage 7 and I haven't yet passed 7-3. If I'm lucky I can kill the first boss but getting there usually takes all my lives. The amount of things flying around is just insane!I'm not saying that's a bad thing. But if you're the ragequitting type, you probably want to clear any easily breakable objects from your desk before starting to play this game.  I'm off to try beating this thing!

URL: http://forum.audiogames.net/viewtopic.php?pid=334694#p334694





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Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-22 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Thanks Dark for the tip, I didn't know replaying a gym over again, and beating it of course gave you a few more of those cards. Awesome!It took quite a bit to even beat the normal gym, but I'll work on it. Or, maybe I should just restart with a different type. I'm still not sure which file to delete to try again, data.dat?Also, I was unable to rename a deck, the M key doesn't seem to do anything. Again, thanks for all the help with this man.

URL: http://forum.audiogames.net/viewtopic.php?pid=334695#p334695





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Re: CoCo Mud Client

2017-10-22 Thread AudioGames . net Forum — New releases room : hurstseth405 via Audiogames-reflector


  


Re: CoCo Mud Client

Did he sign up at the forum? I think that is what you have to do. As for posting I'm not sure about that one.

URL: http://forum.audiogames.net/viewtopic.php?pid=334693#p334693





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Re: Audiostrike - New shooter game by Morokuma

2017-10-22 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

how do I get past stage 4/3? I keep dying.

URL: http://forum.audiogames.net/viewtopic.php?pid=334692#p334692





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Re: Audiostrike - New shooter game by Morokuma

2017-10-22 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

I'm plugging away at stage five, though as I have my laptop at the second I'll need to download the game  before I give it another try.

URL: http://forum.audiogames.net/viewtopic.php?pid=334691#p334691





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Re: Windows 10 nvda user account issue

2017-10-22 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Windows 10 nvda user account issue

Okay this is strange. I've  now got my laptop and  am having the same problem as mentioned previously with c cleaner, however the notification slider in user account control is set to zero and it's still! coming up and Nvda still!  isn't reading it, and alt Y still! isn't working. The odd thing is setting the notification slider in user account control settings to zero did! fix the problem on my desktop, but isn't doing on my laptop.Has anyone got any toughts?

URL: http://forum.audiogames.net/viewtopic.php?pid=334689#p334689





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Re: Audiostrike - New shooter game by Morokuma

2017-10-22 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

Carefully listen to the warping sound, as the boss is in the place of it

URL: http://forum.audiogames.net/viewtopic.php?pid=334690#p334690





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Re: Windows 10 nvda user account issue

2017-10-22 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Windows 10 nvda user account issue

Okay this is strange. I've  now got my laptop and  am having the same problem as mentioned previously with c cleaner, however the notification slider in user account control is set to zero and it's still! coming up and Nvda still!  isn't reading it, and alt Y still! isn't working. why is it that nearly all problems in windows are caused by these stupid user accounts? really from xp days %90 of the issues  I've had have involved them.

URL: http://forum.audiogames.net/viewtopic.php?pid=334689#p334689





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Re: any good OCR recognition app for iOS?

2017-10-22 Thread AudioGames . net Forum — Off-topic room : sito via Audiogames-reflector


  


Re: any good OCR recognition app for iOS?

seeing AI kicks ass

URL: http://forum.audiogames.net/viewtopic.php?pid=334688#p334688





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Re: Survive the Wild!

2017-10-22 Thread AudioGames . net Forum — New releases room : sito via Audiogames-reflector


  


Re: Survive the Wild!

do as everyone else does.read the MOTD and figure it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=334687#p334687





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Re: Audiostrike - New shooter game by Morokuma

2017-10-22 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

It looks as though the supliments are one time use deals, you get to use them once per run before you have to buy them again, unless you take damage. I am curious as to how one levels up ships though. Stage 2-4 is giving me problems with the warping enemy. Other than that, I'm loving this game! Definitely not your run of the mill space shooter like all the ones that saturate the scene already.

URL: http://forum.audiogames.net/viewtopic.php?pid=334686#p334686





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Re: Survive the Wild!

2017-10-22 Thread AudioGames . net Forum — New releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

yes I'd like to know what the new item is also. Too bad there is no crafting recipe for it yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=334685#p334685





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Re: -Calling all detectives! I need your help!

2017-10-22 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector


  


Re: -Calling all detectives! I need your help!

Austin Pierce28NecrophiliacJames Kirkland42child molester and kidnapperRyan Jones37hit man

URL: http://forum.audiogames.net/viewtopic.php?pid=334684#p334684





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Re: Word War! (Multiplayer Word Search)

2017-10-22 Thread AudioGames . net Forum — New releases room : lee . hobbs via Audiogames-reflector


  


Re: Word War! (Multiplayer Word Search)

Android version is in the queue!

URL: http://forum.audiogames.net/viewtopic.php?pid=334683#p334683





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Re: A new modern paranormal mud, Islands.

2017-10-22 Thread AudioGames . net Forum — New releases room : annellin via Audiogames-reflector


  


Re: A new modern paranormal mud, Islands.

That's strange, how you tiped it?

URL: http://forum.audiogames.net/viewtopic.php?pid=334682#p334682





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request for source to game "space"

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : harrylst via Audiogames-reflector


  


request for source to game "space"

BPCPrograms released a game for FSNotetakers and MSDos called "space". does someone have it? I would like to port it to windows.

URL: http://forum.audiogames.net/viewtopic.php?pid=334681#p334681





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Re: A new modern paranormal mud, Islands.

2017-10-22 Thread AudioGames . net Forum — New releases room : snow via Audiogames-reflector


  


Re: A new modern paranormal mud, Islands.

can not connect to 3000

URL: http://forum.audiogames.net/viewtopic.php?pid=334680#p334680





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Re: Restricted/new users: introduce yourself!

2017-10-22 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Angel via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Well, after this topic, I will remove the part of my signature with the spam reporter, cause I am not one animore.So, nice idea again and howp we will have never a spambot again, excepting me for sure, I am always one.

URL: http://forum.audiogames.net/viewtopic.php?pid=334679#p334679





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Re: Audiostrike - New shooter game by Morokuma

2017-10-22 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

I think the game has more unlockables and replayability than you guys are currently expecting. Just keep trying!

URL: http://forum.audiogames.net/viewtopic.php?pid=334678#p334678





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Re: Deciding between android and iOS from a different angle

2017-10-22 Thread AudioGames . net Forum — Off-topic room : Angel via Audiogames-reflector


  


Re: Deciding between android and iOS from a different angle

This was a recent purchase made by my friend, I think yesterday.I am experiencing lag on iphones probably cause my knowledge about this sistem in newer versions, I fully used onli 4.1 and it was more simple and no lag here on my old, crappy, with a missing charger 3gs, cause I lost it and I can not jailbreack again without it to get ios 6.1 to install youtube.

URL: http://forum.audiogames.net/viewtopic.php?pid=334677#p334677





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A new modern paranormal mud, Islands.

2017-10-22 Thread AudioGames . net Forum — New releases room : annellin via Audiogames-reflector


  


A new modern paranormal mud, Islands.

Islands is a game released this October. I joined today, and it looks really interesting. Theyre in beta stage.This is from mud connect:" site: islands.genesismuds.com 3000 [216.136.9.8]  email: islands (at) genesis-mud (dot) com  theme: modern, mystery, supernatural, island life Location: USAPrimary Language: EnglishMinimum Players: Under 10Multi-Play: YesMapping: OfflineCrafting: Custom Crafting System Player Reviews RefusedClass-less SystemMulti-classing AllowedEquipment SavedQuests AvailableCharacter Approval UnnecessaryRoleplaying Is EnforcedNewbie friendlySkill & Level-Based Training SystemDetailed Character CreationPlayer Crafting SystemPlayer CitiesScreen-Reader FriendlyWorld is all originalSmall World (under 3,000 rooms)Generally Adult-OrientedMud is open to players for testingIslands is a mo
 dern mystery RPG set in the small archipelago country of Paanau Ariki in the South Pacific. A popular tourist destination, the islands feature beautiful beaches and coral reefs, an exotic jungle, and bustling cities and towns. The islands have a rich history of natives, Dutch explorers and Spanish explorers. It was sold to the Germans by the Spanish, and then after World War I, given to the Japanese as part of the South Pacific Mandate. Later, it was taken from the Japanese by the Americans in World War II, and now is an American territory. This blend of cultures leads to an interesting collection of towns and architecture throughout the island. But all is not picture perfect in the islands of Paanau Ariki.  Petty criminals roam the city of Kopu Bay. After a sudden influx of money from the government, Kopu Bay has been being upgraded and repaired, while other areas have been neglected. The town of Okuzaki is in open rebellion and under police lockdown, and are protesting
  the use of the money and questioning the receipt of it. Recent typhoons have destroyed several areas and blocked the jungle, and citizens and tourists are needed to help clean up. We are currently open, but still a work in progress (beta), and do not (at the moment) have a combat system, though there are other skill systems in place at the moment. We are more focused on hosting role-playing events, and role-playing. We are looking for active players who prefer story-telling and RP to the systems bit. The staff is always willing to help players build their character's storylines, and we are always open to providing the equipment for that. We also are happy to implement things into the game to help build your character, if you choose to be someone more 'local' and less of a tourist. We do have the beginnings of a skill system in place (harvesting, fishing, painting, foraging, photography, economics, clamming, singing). Several things such as scuba 
 diving, cooking, hacking, lockpicking, first aid and combat is in the works."And i'll show you a few help files from the game."INTRODUCTION-Welcome to Islands, a modern day paranormal/mystery text-based RPG. It is set in the South Pacific on a fictional group of islands known as the Paanau Ariki Islands. You will find a wide variety of areas to explore. Currently, the game is in its beginning stages, and may not have as many features as you may be used to with other games. We are actively working on expanding features, and enjoy player input. We hope that in the mean time, you will enjoy the companionship of others and what events we can run while we work on implementing a combat and skill system.""HARVESTING-Hamamas Diwai Plantesan is a well known local fruit plantation. It serves as both a tourist destination and a real world experience. If you visit Areta at the pro
 duce stand just inside of the plantation, and ASK ARETA FOR JOB, she will let you know what fruits she needs the most of at that time. Grab a crate and head out to the orchards.Your crate will make it easier to sell fruits to Areta, but she is very picky about what quality of fruit will count towards your job. Once you've found the appropriate fruit trees, go ahead and HARVEST the FRUIT you've been assigned. Fill up your crate and take it back to Areta to SELL. When you complete your job, she will reward you with a large monetary bonus.Mind the armed guards on the plantesan. They don't take too kindly to people harvesting without a job, or harvesting the wrong kind of fruit. In fact, it's considered to be stealing, so be sure you are doing an honest's days work." And many more, I'm still learning what we can do too. The game looks cool, and it's worth a try. This is the description of the smartwatch you receive when creating your c
 haracter, it made me smile. "It reads: 7:57 a.m.This is the basic model of the smartwatch. It has a square screen that shows the latest FaceSpace posts. A hidden speaker can be toggled to read the posts with text-to-speech technology. The band is canvas." Hope to see you around!

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Re: Game Audio Showreel Feedback Please

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: Game Audio Showreel Feedback Please

Nice job on the sounds here. You seem to be fairly versatilein the soundscapes you can create tohugh I feel like you spend a lot of time on the grenade launcher machine gun part of the demo. Actually that part sounded kind of dead; there was no reverb or impact sounds, unless the shooter was just firing at the air or something. I'm not really sure what's going on; I assume that you've got it synchronized to pictures as well?

URL: http://forum.audiogames.net/viewtopic.php?pid=334675#p334675





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Re: Thunderbird experts, backing up email from an IMAP server?

2017-10-22 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: Thunderbird experts, backing up email from an IMAP server?

I know, if I knew all the ins and outs of the IMAP protocol I'd take a stab at fixing the GMail Backup program myself since the source code is available, and the problem causing it to not work any more is a problem with a search parameter.I suspect that the needed fix wouldn't require a lot of code changes, it just need someone with a deep knowledge of IMAP to do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=334674#p334674





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Re: any good OCR recognition app for iOS?

2017-10-22 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: any good OCR recognition app for iOS?

You more than likely do because it was released while iOS 10 was the current version.And while Seeing AI may have better OCR performance than KNFB Reader, in KNFB Reader the OCR process is done right on the device rather than the page image being sent to a server in the cloud. For that reason I would never use Seeing AI or any other free or inexpensive OCR on anything I'd rather not share, for those I will always turn to KNFB Reader.

URL: http://forum.audiogames.net/viewtopic.php?pid=334673#p334673





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Re: any good OCR recognition app for iOS?

2017-10-22 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: any good OCR recognition app for iOS?

You more than likely do because it was released while iOS 10 was the current version.

URL: http://forum.audiogames.net/viewtopic.php?pid=334673#p334673





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