Re: dragon pong league, idea

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: dragon pong league, idea

i wiwsh he would redo many things, dragonpoing being one of them. this might just be a only me issue, but i noticed there is no panning, so unless it bounces off the wall, you can't tell where the ball is. I agree, centrla server would be nice. I also wisih he would redo how sounds play in rtr as well as some of the fantom beacon errors i get where a beacon exists for only me, but the person is really like behind me or on the other half of ht emap.

URL: https://forum.audiogames.net/post/531041/#p531041




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

The you haven't played argument was pretty busted. I don't agree with everything Jayde said, but you can't just make assumptions like that. That's not cool.Also Jayde, while we may not be able to agree on some of the points mentioned here, and while admittedly I kind of got a little heated with my post, I really honestly hopeyou understand that I'm not out to get you with my posts. My intention was just to explain why I disagreed with you so much. Also, if it's any consolation, I did understand some of the points you made, although in the heat of the moment I was a bit too upset to realize that.

URL: https://forum.audiogames.net/post/531040/#p531040




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Sorry to double post, but I've got to do this: RRGH!Also, I am both a leftist and a democratic socialist.Try not to think of the axis as one-dimensional (left and right). There's also north and south, so to speak. On the far north, I eelieve, is totalitarianism. On the far south is anarchy. When people think of communism and socialism, they're thinking of more totalitarian communism and socialism, the sorts you might see embodied in governments like China, Venezuela or even Russia. I'm on the other side of that. I'm much, much more anarchic than totalitarian, and believe me, if it was purely a matter of personal feelings, we would not be having this discussion. Folks think I've got some big personal horse in this race, but I don't. If I wasn't an admin, I wouldn't be speaking for or against what's going on, though I'd probably try and help minimize piracy if the existing admins wanted that done. I may well play CP or AA with the sound pack again at some point, but I have huge trouble with hypocrisy, and it would feel a bit hypocritical of me to do that and simultaneously have to speak out here. In fact, topics like this put me in a really tight spot, because on a personal level I loathe that corporations have all these rights, but from a forum-administration perspective, I feel there is little choice but to play safe and by the rules. I am in a position where I feel I must uphold things which, in part at least, go against my own natural grain. Let me tell you, that's a lot harder than some of you folks think.But no. The answer is not to just stop, either. That's not going to happen. I made the choice to try and join the staff team, knowing that I might end up in positions where I have to push an agenda I didn't personally agree with all the way down. I've made my peace with that. I don't feel upset or resentful, and I'm still proud to hold my position. But it's no walk in the park, as a leftist, as a socialist, to have to do this. But this is bigger than me, bigger than any one of you. I'd rather ruffle a few feathers and have a community, than either taint its reputation or risk bringing down the wrath of folks who have far more power at their disposal than we do, unlikely as that is.

URL: https://forum.audiogames.net/post/531039/#p531039




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Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Crazy party sound sourcing

If you use github your going to exclude a crap ton of people that don't have experience with that platform.  I'd suggest a dropbox or 1drive folder as limiting as that can be, with some well laid out groundrules and proper access controls.However, I assume you don't have DB Pro and I wouldn't ask you to shell out for it just on a hunch this could work, so maybe sync.com would be a better choice?  You get 6GB free by using a referral and an additional gig for doing some basic tutorial stuff.  It's got mostly accessible apps for every system and works well with every browser but Safari, though upload speeds aren't as good as DB.One drive I believe lets you have 5GB, so that could be the solution too if that's accurate.

URL: https://forum.audiogames.net/post/531036/#p531036




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : nidza07 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Jayde, you ask why noone helps with sound changing. Reason is quite simple, noone except you cares. So if you are having the largest issues with it, work on it. Again, quite funny you mention Liam and Aaron Baker, both of them releasing mostly paid games. Granted, Liam does have several free projects too, none of which come even close to the size of Crazy party or his own paid projects. So you cannot compare a paid game to a free game and ask how can this guy do it and this other one who is making a free game can't. Japanese games are one and only exception to this, as they have quite a lot of value in them even though most of them are free, but that is another topic.Finally, only one last thing to address, and that is you saying how essentially you are sure that the argument of people will leave doesn't work. Right now I'm saying, as soon as someone who is serious and has enough moderation experience creates another audiogaming forum, I'll be glad to switch. I hope you keep pushing people to do that honestly, since it's getting quite boring and repetitive to argue the same points with only one single moderator who has an issue with something that noone can understand, but he is still 100 percent sure he is right. There is a reason a lot of the past moderators stepped down, and others decided to take a much less active approach. I wouldn't want to work with someone like that in a team either who keeps pushing his own views and finds ways to repeat his point over and over. As for what we are arguing over, the fact that apparently you have this thought that it is very easy for Pragma to just replace a bunch of assets and he just doesn't want to do it.One small hint for you: The new project, Sable, uses copyrighted music. Yes, out of like 10 songs available several of them are violeting copyrights. I would say that's a lot easier to fix than Crazy party. We could spend all day counting audiogames with copyrighted assets, but only one game is in this discussion, a game which I might say is probably in the category of the best free audiogames. So, once developers creating smaller games with less than 100 sounds address their issues, we can talk about CP. Some games do it just because it sounds nice and fits the game, some do it because they are unaware, but noone does it because they are like hey, let's steal some sounds.

URL: https://forum.audiogames.net/post/531038/#p531038




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Re: I have a mac vm?

2020-05-18 Thread AudioGames . net Forum — Off-topic room : TheTrueSwampGamer via Audiogames-reflector


  


Re: I have a mac vm?

@12 no, i'm not using your vm, because no one coudl download your vm because of where it was stored. You put it on mega, witch only lets people for free download like 5 gigs per month or at a time, something like that. and anytime people asked you, such as myself, to put it anywwhere else, you ignored them. I've even asked ou through the skype account i have you added on, and you never responded to that either.

URL: https://forum.audiogames.net/post/531037/#p531037




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Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Crazy party sound sourcing

If you use github your going to exclude a crap ton of people that don't have experience with that platform.  I'd suggest a dropbox or 1drive folder as limiting as that can be, with some well laid out groundrules and proper access controls.However, I assume you don't have DB Pro and I wouldn't ask you to shell out for it just on a hunch this could work, so maybe sync.com would be a better choice?  You get 6GB free by using a referral and an additional gig for doing some basic tutorial stuff.  It's got mostly accessible apps for every system and works well with every browser but Safari, though upload speeds aren't as good as DB.

URL: https://forum.audiogames.net/post/531036/#p531036




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Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector


  


Re: Crazy party sound sourcing

well, if its gets cearius ya cant count me in, I can mix sounds if neaded, and I can search around

URL: https://forum.audiogames.net/post/531035/#p531035




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

@Simter, you didn't even email me back to let me know everything was working. I only realized it was you when I read multiple posts matching your speech patterns. No, you absolutely do not have to bow and scrape for that. But there was absolutely nothing here, and you've gotten yourself in hot water before. I guess what I'm saying is that I hoped that after we did you a bit of a favour and pounced on the account-theft issue, the least you could do was not keep rocking the boat when it comes to rule-breaking. I called that out, and I stand by it. It doesn't mean I don't like you as a person or that I have less respect for what you do in general. Just don't break the rules, all right?DanGero, you make the argument that Liam, Aaron Baker and Yukio, specifically, either had access to sound libraries or shelled out for them. Fine. Okay. That's great. So why is Pragma given a get-out-of-jail free card on this, so to speak? Is this an indication that anyone who claims not to have money should be allowed to use copyrighted assets? Because that's the trap you just ran yourself into.If things tighten too much, or if too many draconian actions take place, yes, it's a risk to the community. But given how many times this particular bit of rhetoric has been brandished with no tangible results, I've stopped being worried about it. In any case, I daresay I've got a pretty good notion of how big a perceived threat is, vs. how big a real threat is. Some people are pissed, but they represent a loud minority. I obviously don't want people to leave, but I'm also not going to start getting timid and mouselike just because of the fear that someone might leave. At the end of the day, I have a forum to help run, and sometimes that means doing things or saying things that one or more users may not like.If I had the ability to sound design, I would have offered my support to Pragma years ago. For a comparable example, when I reached out to Aaron Baker in 2016 about his Manamon script, I told him I would fix it for free and without accreditation; that's how much of a problem I thought it was. So if I had the chops, I'd help here. I don't though. And obviously, some of you don't either. That's fine. As I clearly pointed out in a past post, not all of us are in a position to help. But to my knowledge, until very, very recently - spurred on by this thread itself, in fact - there has been no concerted effort to help Pragma make a game that has few or no copyrighted assets. It won't happen overnight, and expecting one person to donate hundreds of resources immediately and for nothing is not reasonable. So, uh, it's a cooperative game, why not make the fixing of the game, or the attempt at least, a collaborative effort? I've seen this community do some pretty neat things when it bands together. I'm so glad there's a thread on the dev forum for this now.Oh, also? You're trying the "you don't understand because you haven't played" angle. Remember that thing I said which basically boils down to how you don't know me? Never has it been more evident than when I read that particular bit of silliness. I have played several Mario games, many Sonic games, Zelda games, and many, many pokemon games. In their respective universes, I like many of those sounds, retro feel and all. They evoke fond memories, and not a few painful ones, since for many of the games I couldn't play, I was fortunate enough to watch my brother enjoy, and he's dead now. I even go onto YouTube sometimes and listen to streams and let's-plays of some of these games precisely because I enjoy them - and because I'm blind, that largely means the sounds - a great deal. To put a sharp point on it, I sometimes feel that these games and their soundscapes help me feel closer to my brother, so that's one of the reasons I enjoy them. It's sometimes a little painful, but oftentimes, the nostalgia is worth is.So, yeah. Open mouth, insert feet. You clearly don't know me, so stop making inferences that are going to blow up in your face. Thanks for coming out.

URL: https://forum.audiogames.net/post/531031/#p531031




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Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector


  


Re: Crazy party sound sourcing

I think Github is a great idea. If someone can start a sounds Github, I would be more than happy to contribute sounds here and there.

URL: https://forum.audiogames.net/post/531034/#p531034




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Re: can someone be friendly and just give me a windows 10 iso

2020-05-18 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector


  


Re: can someone be friendly and just give me a windows 10 iso

yeah neh, I had a system with 4GB of ram and windows does not run good in a VM on that system last time I used it. also I was able to get a power full system verry cheep, as a matter of fact I got two computers for less than $60.

URL: https://forum.audiogames.net/post/531033/#p531033




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Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector


  


Re: Crazy party sound sourcing

Does anyone have the contact for pragma? Actually, if he could tell us what sounds were ripped, then we could make a trello board and assign different people different sections to prevent overlap. From there, we just need a place to store our work. I was thinking either a github or gitlab. Unless someone has something more suited for this kind of project?

URL: https://forum.audiogames.net/post/531032/#p531032




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

@Simter, you didn't even email me back to let me know everything was working. I only realized it was you when I read multiple posts matching your speech patterns. No, you absolutely do not have to bow and scrape for that. But there was absolutely nothing here, and you've gotten yourself in hot water before. I guess what I'm saying is that I hoped that after we did you a bit of a favour and pounced on the account-theft issue, the least you could do was not keep rocking the boat when it comes to rule-breaking. I called that out, and I stand by it. It doesn't mean I don't like you as a person or that I have less respect for what you do in general. Just don't break the rules, all right?DanGero, you make the argument that Liam, Aaron Baker and Yukio, specifically, either had access to sound libraries or shelled out for them. Fine. Okay. That's great. So why is Pragma given a get-out-of-jail free card on this, so to speak? Is this an indication that anyone who claims not to have money should be allowed to use copyrighted assets? Because that's the trap you just ran yourself into.If things tighten too much, or if too many draconian actions take place, yes, it's a risk to the community. But given how many times this particular bit of rhetoric has been brandished with no tangible results, I've stopped being worried about it. In any case, I daresay I've got a pretty good notion of how big a perceived threat is, vs. how big a real threat is. Some people are pissed, but they represent a loud minority. I obviously don't want people to leave, but I'm also not going to start getting timid and mouselike just because of the fear that someone might leave. At the end of the day, I have a forum to help run, and sometimes that means doing things or saying things that one or more users may not like.If I had the ability to sound design, I would have offered my support to Pragma years ago. For a comparable example, when I reached out to Aaron Baker in 2016 about his Manamon script, I told him I would fix it for free and without accreditation; that's how much of a problem I thought it was. So if I had the chops, I'd help here. I don't though. And obviously, some of you don't either. That's fine. As I clearly pointed out in a past post, not all of us are in a position to help. But to my knowledge, until very, very recently - spurred on by this thread itself, in fact - there has been no concerted effort to help Pragma make a game that has few or no copyrighted assets. It won't happen overnight, and expecting one person to donate hundreds of resources immediately and for nothing is not reasonable. So, uh, it's a cooperative game, why not make the fixing of the game, or the attempt at least, a collaborative effort? I've seen this community do some pretty neat things when it bands together. I'm so glad there's a thread on the dev forum for this now.Oh, also? You're trying the "you don't understand because you haven't played" angle. Remember that thing I said which basically boils down to how you don't know me? Never has it been more evident than when I read that particular bit of silliness. I have played several Mario games, many Sonic games, Zelda games, and many, many pokemon games. In their respective universes, I like many of those sounds, retro feel and all. They evoke fond memories, and not a few painful ones, since for many of the games I couldn't play, I was fortunate enough to watch my brother enjoy, and he's dead now. I even go onto YouTube sometimes and listen to streams and let's-plays of some of these games precisely because I enjoy them - and because I'm blind, that largely means the sounds - a great deal. Open mouth, insert feet. Thanks for coming out.

URL: https://forum.audiogames.net/post/531031/#p531031




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : defender via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

That's it guys, let it all out.  If we can just contain the rage to this topic, it can act like a steam valve and let the pressure off the rest of the forum.Rarg!!!God that feels good.  Now you go Simpter, you seem to have allot to get off your chest.Nidza, you too buddy, you know you need this!Come on Jack, stop trying to hide behind logical arguments and moderate levels of snark and embrace the dark side.  I promise it will feel so freeing!Come on Jade I know you must be getting at least a little pissed with everyone attacking you, this is your chance to shove it right back down their throats!  Go on it's okay, you can use me as a conduit for the anger.  Pretend I'm the forum users, don't worry you won't hurt me!Jaseoffire, you on the other hand can get right the fuck out of my class.  Your making far too much sense and actually doing something useful, and that will not be tolerated in this course.Now stand in the circle and follow my lead.Breathe deep, in from the chest. that's it.Now let it out with all your force!REE!!!That's good Dan!  You want it to sound just like a rutting hog.R!!!You guys are great!  My favorite class this year for sure.  Lets meet up here again same time next week, and everyone pat your selves on the back for a job well done!

URL: https://forum.audiogames.net/post/531026/#p531026




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Re: A question abowt recording

2020-05-18 Thread AudioGames . net Forum — Off-topic room : rwbeardjr via Audiogames-reflector


  


Re: A question abowt recording

@3, Not necessarily. If you have Virtual Audio Cable, you can set it as your default device, set it as your desktop audio device in OBS if that's what you're using to record the game, then set NVDA's speech to play through the headset

URL: https://forum.audiogames.net/post/531030/#p531030




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I want to clarify. I absolutely do not hate Jayde, or Jack, or anyone else on this thread who has shared the same opinion that they have. In fact, I'd call Jack a friend. I'm also not out to attack the mods. My purpose on this thread begins and ends with sharing my profound disagreement with what Jayde is saying. I don't think Jayde or any other mod on here is a bad person; in fact I think Jayde is pretty fucking awesome a lot of the time. I just can't agree with what he's saying here. That's all.

URL: https://forum.audiogames.net/post/531029/#p531029




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Re: Bluesky, an awesome runner game

2020-05-18 Thread AudioGames . net Forum — New releases room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: Bluesky, an awesome runner game

Look at rule 7. I cant paste it, but look at 7.And another thing, if Bran didnt give him permission to post it's a violation as well.And, search,Example.bgt, and look at posts 56 to around 66 for further analysis. Consistancy is the word here

URL: https://forum.audiogames.net/post/531028/#p531028




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : defender via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

That's it guys, let it all out.  If we can just contain the rage to this topic, it can act like a steam valve and let the pressure off the rest of the forum.Rarg!!!God that feels good.  Now you go Simpter, you seem to have allot to get off your chest.Nidza, you too buddy, you know you need this!Come on Jack, stop trying to hide behind logical arguments and moderate levels of snark and embrace the dark side.  I promise it will feel so freeing!Come on Jade I know you must be getting at least a little pissed with everyone attacking you, this is your chance to shove it right back down their throats!  Go on it's okay, you can use me as a conduit for the anger.  Pretend I'm the forum users, don't worry you won't hurt me!Jaseoffire, you on the other hand can get right the fuck out of my class.  Your making far too much sense and actually doing something useful, and that will not be tolerated in this course.Now stand in the circle and follow my lead.Breathe deep, in from the chest. that's it.Now let it out with all your force!REE!!!That's good Simpter!  You want it to sound just like a rutting hog.

URL: https://forum.audiogames.net/post/531026/#p531026




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Draq via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I thought he said leftist, not socialist. Socialist has such negative connotations. I'll let him clear that up though. Lol.

URL: https://forum.audiogames.net/post/531027/#p531027




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : defender via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

That's it guys, let it all out.  If we can just contain the rage to this topic, it can act like a steam valve and let the pressure off the rest of the forum.Rarg!!!God that feels good.  Now you go Simpter, you seem to have allot to get off your chest.Nidza, you too buddy, you know you need this!Come on Jack, stop trying to hide behind logical arguments and moderate levels of snark and embrace the dark side.  I promise it will feel so freeing!Come on Jade I know you must be getting at least a little pissed with everyone attacking you, this is your chance to shove it right back down their throats!  Go on it's okay, you can use me as a conduit for the anger.  Pretend I'm the forum users, don't worry you won't hurt me!Jaseoffire, you on the other hand can get right the fuck out of my class.  Your making far too much sense and actually doing something useful, and that will not be tolerated in this course.

URL: https://forum.audiogames.net/post/531026/#p531026




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Jaseoffire via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

dan buddy pal friend Comrade. I fail to see Jayde's bias here. I'd like to remind you that he is a socialist. He has confessed to being as much before. I do believe that has not changed, has it, Jayde? Now, I would like to ask, what self-respecting socialist would be in favor of copyright law in the hands of a big corperation? If anything, if he were sticking to his bias on this one, he'd be in favor of leaving it go and telling Nintendo to shove it. That being said, that just isn't a safe idea for the sake of the forum. This is not a matter of Jayde or the forum rules. This is a matter of law. Crazy Party might be a good game, but its use of illegal assets makes it a threat to the forum's continued existence. Just because we've gone under the bear's radar a thousand times, doesn't mean it will work the thousand and first time to use your own terminology. Believe me, I don't like it any more than you do, but we should be cautious. That being said, if Pragma works with us on that front, we as a community can work together to close this little leak before it comes back to bite us.

URL: https://forum.audiogames.net/post/531025/#p531025




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Draq via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I'd also recommend someone contact Pragma and ask why he used the sounds and music he did if it was piracy. Something other than the game is free, of course. Until that's done, this is all speculation. As it is, I don't personally see a problem with what was done, mostly because no one's making or losing money. I don't make the law thoughThe problem with copyright law in most cases is that people are greedy jerks who take the law too far. However, even though I feel that way, I would have to put that aside and do what must be done to keep the forum out of trouble if I was a moderator. That's what the moderators do here. If you want to blame someone and call them heavy-handed, blame corporations and their lawyers for being unreasonable trolls when people mean no harm. The moderators are just doing the best they can with what they have, and attacking them really isn't fair.

URL: https://forum.audiogames.net/post/531024/#p531024




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Re: being admin of a tt server, any tips?

2020-05-18 Thread AudioGames . net Forum — Off-topic room : rwbeardjr via Audiogames-reflector


  


Re: being admin of a tt server, any tips?

Hi.As someone with my own TeamTalk server, I have picked up a few things that I think can help you.1. When creating channels, there are a few things you want to do.A. Make sure to click the permanent channel stored on server option, otherwise your channels will not save.B. If you have file sharing, there's a field that asks you for a max quota for each channel. In this field, type 99. If you don't do this, people won't be able to upload files unless they're admins.C. In the audio channels, switch it from mono to stereo, and in the bitrate field, enter 128000. You can create an LQ channel if people keep dropping.2. On this one, I'm speaking entirely from experience. Whatever you do, do not, and I really mean do not use the same password for your admin account that you use on another server. So for example, let's say my server was account based, and you had an account up there. You would not want to use the same password for your admin account on your server that you have on mine, because anyone could easily sign into your account and entirely screw your server over.3. When giving people admin, manually go through and check off options. Although it may seem easy just to set the user type to admin and call it done, never do this. You don't want one of your admins going in and deleting accounts.4. Give each user the ability to send broadcast messages. At times this may be a little spammy, but sometimes it can be convenient if someone needs to get a message to you or another admin.Hope this helps you, and feel free to ask more questions. I'll do my best to answer them

URL: https://forum.audiogames.net/post/531023/#p531023




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Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector


  


Re: Crazy party sound sourcing

I've made sounds myself. I could help do it, I just need to know the file names of the sounds and where to submit them. If I had the sounds and music in an archive I could probably do this a lot easier.

URL: https://forum.audiogames.net/post/531022/#p531022




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Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Crazy party sound sourcing

It would be a massive undertaking, but I do believe that it's possible with free resources.To do this properly, we'd need a shared folder with good user management settings, access to all of CP's sounds, and at least one or two people with intermediate level audio editing knowledge.It could take a month or two of concerted work, more with job/school obligations ramping back up, but I'm confident it could happen, especially given how many cards and minigames reuse the same  sounds/mix them with others.The most difficult part would be sticking to a sound theme, E.G. retro or realistic, because especially for retro, I doubt their are enough premade sounds to cover even half of what we need and actually make the sounds fit the actions.Jalistrum from itch.io has a crap ton of retro sfx though and that would be the best place to start if we went that root.I'm happy to do a good amount of searching and some basic editing, but I'd want at least two relatively devoted team members alongside me to share the workload.

URL: https://forum.audiogames.net/post/531021/#p531021




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Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Crazy party sound sourcing

It would be a massive undertaking, but I do believe that it's possible with free resources.

URL: https://forum.audiogames.net/post/531021/#p531021




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Re: Bluesky, an awesome runner game

2020-05-18 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Bluesky, an awesome runner game

IMHO if you can't say for sure it was actually (on behalf of) that user, as in they asked you to do so because they couldn't, than your just posting about an off forum game.Does being banned mean any game you make can't be talked about on this forum?  Because I don't think it does, and I don't think anyone wants that either.If Liam drank too much Venusian rum and went on a xenophobic tirade about beings from Alpha Centauri and Jade banned him in keeping with amendment  G of the intersolar alliance of 2218, and then 1 half Earth cycle later he uploaded Super Slide 2 Plus  to the mindnet, would you really want to suppress any thought communications on the audiogames mindportal about such a big title?I think that would kinda reflect poorly on audio games, having this huge random hole in the conversation because of a mostly unrelated issue, assuming he didn't put any subvocal hate messages in the sound effects or hide any implant hacks that caused players to hate Jade in it or something like that.

URL: https://forum.audiogames.net/post/531019/#p531019




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Jayde wrote:Aaron Baker, Liam, and various Japanese developers, just to name a few, somehow managed to find enough sound and music resources that their games weren't carried by pirated assets. To my knowledge, none of them have oodles of money coming in either, but they managed to do it anyway. Hmm, I wonder how that could be...Liam and Aaron had money to shell out. Most of the sounds they use are paid assets. The assets Nyanchan used for BK3 are either his own, from sound libraries that he was able to afford, or some of them were free sounds. To my knowledge, he doesn't use pirated sounds, but I could be wrong about that. Case in point, the aforementioned developers had some available resources, meanwhile Pragma might not.Jayde wrote:Okay. So if I understand you, people want the retro aesthetic itself, and apparently the only way to get that is to pirate it? Or to replace hundreds of music and sound files with retro stuff. Which maybe he should've done in the first place? Which maybe someone (or a whole pile of someones) should have helped him do in the last 3-5 years as the game has grown?You're hung either way you turn, DanGero. Either you're saying the game needs the pirated assets, or the game needs the retroness. I've already smashed the pirated-assets argument, and you've yet to prove to me why pragma, or anyone else for that matter, hasn't tried to help out in removing pirated assets to maintain that retro feel which would, I concede this point, definitely help its appeal. Well then, instead of flaming him at the stake, how's about helping us do that. After all, it's super easy to do, right? If you're going to complain about the problem, you could help us out too.Jayde wrote:Now, to address manamon, and how it's dead in the water, vs. Crazy Party, which isn't:Apples and oranges. Aaron Baker's game did many things right, but there are a lot of things it's done wrong, and I daresay the community realized this. Lack of teachable moves really, really hurts this game.Can't argue with you there. He kind of shot himself in the foot with the lack of moves. Jayde wrote:As for the claim that he had to charge forty bucks a head, American, just to recuperate his costs? That has never made sense to me, when other games with just as many sounds and perhaps even more have been released for half the price, or even less. In fact, I'd wager that VG Storm's pricing structure is not really something to base an argument on, since this company has more than a few times been criticized for charging too much.Please do give me an example. If Super Liam is one of your arguments for that, might I remind you that Super Liam uses significantly less sounds than Manamon, Manamon 2, or even paladin of the Sky for that matter. I'm guessing Liam didn't have to pay nearly as much money to make that game a reality. Having said that, do also keep in mind that Super Liam was released in 2004, whilst Manamon was released in 2016 and Manamon 2 was released in late 2019. That's close to a 20-year time difference there. Prices don't stay the same, and sound libraries are no exception to that rule. Maybe the price for the sound libraries Aaron used went up. Then again, maybe they went down and he just wants to make a lot of money. It's probably more likely that Aaron had to pay for more sound libraries though.Jayde wrote:You seem to delight in creating misdirection as a means of making your points stand up longer. This doesn't work with me, I'm afraid.I don't specialize in misdirection, I specialize in facts.Jayde wrote:Oh, let's not forget that bit where "it only started being a problem when the rules were enforced". Yeah, that's...kind of the point. Of course it isn't a problem beforehand because people are getting to have fun for free, and some of them seem to enjoy sticking it to Nintendo and goodness knows who else just a little bit too much. No, that's not the problem. The problem is that you're taking the rules and bending them to fit your biased mindset. Obviously pirated sound effects are such an issue for you that you have to stop playing really good games as a result; which is perfectly fine. Don't punish those of us who are having fun with the game because of your opinion of a guy who spent hours of his valuable time improving this game for all of us to enjoy.Jayde wrote:For them, what's not to like? So of course when the big bad rules come into play and we stop tolerating piracy, and start talking about asking this game to improve its standards, everyone throws a fit, because how dare I suggest that their wonderful game has this particular flaw! The horror! The absolute, screaming horror! The sheer level of entitlement I have seen dripping from the defenses of Crazy Party, on these very specific grounds, sickens me.To be frank with you, you've got an entitled side as well. Think about it. You're asking Pragma to go through the Crazy Party assets and replace ever

Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Simter via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I pritty much aggree with the whole topic. And now after i red the whole topic i will go through some points i want to answer in specific. and hope i forget nothing.@10 You had no personal feelings or judges in your decision? Well, your post how ever kind of sounded like that, quote "Simter, I would have expected better, considering what we did to return your account to you after bad things happened with it. Instead, you continue to spit on the rules by posting links to things that really shouldn't be passed around." About that, just what? Do you think i will bend down for ever now in front of you because you did an obwious thing? Also to you jack, really do you think i have to love the admin team for ever now? Also yep jaide, when we discuss public betas of ios that is against apples license, so piracy? Or do you like the beta talk so you leave it in place? And now Jack, don't you dare ignore the half of the post about public betas like you did on the last post and also about jail breaking, doesn't work my friend. You are the one who is fighting with bad, incomplete or wrong arguments. Who knows. Also yes it's true, apple has nothing better to do then spend their time looking on audiogames.net forum. No, the big apple communities can do what they want but smaller forums can go die. Find the mistake. Also congrats, you once didn't try to censor negative words about you, nice we need to give you some aplause. Like in the topic where i critisiced you for posting a report of a user just because you did not understand it's meening, and when i pointed it out you just closed the topic. You improved aplause.@Liam and where is the link to this? You didn't even  made a quote technically you could have just made something up and we won't be able to verify it because we don't know where you took it from. Also in your excerpt i see nothing that specifically mentions that you are onnly allowed to use it on these devices, also the fact that you didn't even post the full sentence makes it even more bad and we don't know if you interpreted something into the thing.@oreol: aem seriously? Corona and a vm? O yes, did you already hear about the macOS10.13 pandemic that kills a lot of people and jaide is the coordinator? O no we will all die to the applevirus or the name that the virologes use macos10.13. Nice.And thumps up to posts from dan gero, nidsa07 (sorry if i misspelled), and the other guys. Now that i posted let's see what i get a warning for? A i already have an idea i maybe will get warned for character assasination because i said that i doupt there was no interpretation happening on liams part.And now, before i end, we all need to celebrate the all mighty jaide for reseting a hacked account. No one would ever come on the idea to do that. He deserves 900 dollars for that great idea.

URL: https://forum.audiogames.net/post/531018/#p531018




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Re: question about horse quest in A hero's call

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : jimmy69 via Audiogames-reflector


  


Re: question about horse quest in A hero's call

Spoilers.I will give a minor spoiler hint, and a full explanation. I recommend using the minor hint first, as you may have more fun with it. If you were still stuck, come back and read the other section.Minor spoilersOnce you have cleared the stranglehold vines, head down the ancient road. Explore around the river and you may find himFull explanation. Major spoilersHead down the ancient Road. Once you cross the bridge, turn south and continuously hit i. Once Wilbur the workhorse comes into your view, turn toward him and walk up to him. You will then have to fast travel back to Annabel, and find your way back to the horseHope this helps

URL: https://forum.audiogames.net/post/531017/#p531017




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Re: question about horse quest in A hero's call

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : jimmy69 via Audiogames-reflector


  


Re: question about horse quest in A hero's call

Spoilers.I will give a minor spoiler hint, and a full explanation. I recommend using the minor headfirst, as you may have more fun with it. If you were still stuck, come back and read the other section.

URL: https://forum.audiogames.net/post/531017/#p531017




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : juan reina via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I'm with dan on this, I guess you haven't played these games like mario or pokemon or sonic have you? Jayde? My question wasn't ment to take a stab at you, it was just a question. the reason I said this, is because that if you had played game from N64, PSP, NES, you would know that sounds like these become staples in the comunity that they're in. For example, if someone hasn't played games like pokemon or sonic, CP is all that they're familiar with. If you don't like those sounds, and this is just asumption, then you have never played pokemon before. If you're the only one that's battling the CP train, then at this point I'm also with oriol. and just so you know, they're diffrent kinds of retro, they're spaceshooter retro, ganbare retro, and that all depends on sounds that are used. What I think pragma did is good and in fact ingenious, Maybe he's, and you've said this quite alot to me, "trying so hard to make a pokemon videogame ripoff." But see that's the thing, he's trying so hard! While manamon is like pokemon, the sounds are what set apart so someone were to heare the sounds they would go OH! Manamon! it's is own thing! With CP, it's in the name! what if mario party and pokemon had a baby along with other things in the middle? that's crazy party! no matter how you battle it, crazy party is a staple to the comunity, and the sounds are a staple, especially to those who don't know or can't play the sited franchises. I've said this, and i'll say it again. You wouldn't think so hipocritical of it if you understood, and as for your arguement about the japanese and sounds, it's nul, given CP"S cercumstances.

URL: https://forum.audiogames.net/post/531016/#p531016




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Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector


  


Re: Crazy party sound sourcing

only the battle cards are over 800 sounds, i'm out before entering, have fun!

URL: https://forum.audiogames.net/post/531015/#p531015




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Re: Bluesky, an awesome runner game

2020-05-18 Thread AudioGames . net Forum — New releases room : Meatbag via Audiogames-reflector


  


Re: Bluesky, an awesome runner game

if its a rule ffeall free to paist it here, I looked at them a tun of times but found nun that prevents posting on behalf of a band user

URL: https://forum.audiogames.net/post/531014/#p531014




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being admin of a tt server, any tips?

2020-05-18 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


being admin of a tt server, any tips?

So I just got a working tt server today. Any tips for the whole admin business? Never done this before, but we all have to start somewhere, right?

URL: https://forum.audiogames.net/post/531013/#p531013




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icecast and accessible source clients?

2020-05-18 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


icecast and accessible source clients?

hello, so I know that some of you run radio stations in here. I assume that you set up an icecast server remotely and then broadcast from your pc?If so, I think i have found interesting options. I know some people use programs such as radio boss for live programs, but other options would be welcome. But, For now, bandwidth constraints are a great limitation for me so I am wondering, since I do have music folders with many tracks on the same linode that I use for my icecast server if there is a way to get a program that plays those tracks in these folders randomly...I have read that one can do this by using liquidsoap as a linux program, but I followed a guide I found on their official page but the stuff they explained was way beyond what I can understand, but that would be the best way, because streaming from my pc would be a bit pointless since my provider caps a limit and then gives you really low 512 kilobits speed which is not enough for that.So, any ideas or ways of getting this to work?

URL: https://forum.audiogames.net/post/531012/#p531012




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Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector


  


Re: Crazy party sound sourcing

how we gonna do dat? Can't have hundreds o' people making their own packs and sending them to Pragma, because that's overkill.  hehe?

URL: https://forum.audiogames.net/post/531011/#p531011




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Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector


  


Re: Crazy party sound sourcing

The idea is more that we as a community would create a new pack and send them off to pragma to be redone. In order for this to work, there would still be a requirement on pragma's end to do the implementation. This is more of now Pragma doesn't have to compose new music or go sound effect hunting.

URL: https://forum.audiogames.net/post/531010/#p531010




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Re: spelling or dictionary add-on for NVDA

2020-05-18 Thread AudioGames . net Forum — Off-topic room : stirlock via Audiogames-reflector


  


Re: spelling or dictionary add-on for NVDA

It's not an addon, but pretty sure tiny spell still is a thing. http://www.tinyspell.com/

URL: https://forum.audiogames.net/post/531008/#p531008




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Jaseoffire, I appreciate this enormously. Here's hoping it catches on in some fashion. I would much, much rather see this game's sounds and music change to be less pirated and more original, as opposed to losing it entirely or even just having it remain as is.And no, in case it wasn't clear before, CP is not on the chopping-block. We had that discussion, and while I was uncomfortable with the decision, it was made and I intend to abide by it. I can express my dislike for the process taken and I can express my dislike of all the defensive arguments around CP, but as an admin, that's as far as I will go until or unless this is revisited officially in some capacity. My personal feelings do not entitle me to issue warnings or take games down, and they never have. This is why I said what I did in my last post about whether or not you folks know what you're even arguing anymore.

URL: https://forum.audiogames.net/post/531009/#p531009




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Re: Sharing My Music and Sound Effects - Over 2000 Tracks

2020-05-18 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 2000 Tracks

A Request to Everyone:If you can, please consider making a small donation on my website to support my work. The synthesizers I use to create free music for everyone are very expensive (2 Korgs and a Yamaha.) I actually have to make monthly payments on them and donations from the creative community really help me a lot to pay for them. Thanks in advance.  :-)That said, I managed to get some new tracks done for everyone. Free to use, of course, with attribution:On my Fantasy 10 page:DESERT MYSTERY – (Looping)https://soundimage.org/fantasy-10/On my Sci-Fi 9 page:BLAST OFF – (Looping)https://soundimage.org/sci-fi-9/And on my Events/Travel 2 page:COUNTRY CELEBRATIONhttps://soundimage.org/events-travel-2/Be well and stay healthy.

URL: https://forum.audiogames.net/post/531007/#p531007




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Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Crazy party sound sourcing

Not really, as long as they are OK.  You can’t do this right now, however. Crazy party has a built in mod protection where you can’t just repack the sounds. You would have to either get your hands on the source or have Pragma remove the said protection from the game.

URL: https://forum.audiogames.net/post/531006/#p531006




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : an idiot via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I like that idea actually. At least people will start talking about it.

URL: https://forum.audiogames.net/post/531005/#p531005




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Re: Bluesky, an awesome runner game

2020-05-18 Thread AudioGames . net Forum — New releases room : masonasons via Audiogames-reflector


  


Re: Bluesky, an awesome runner game

If that is not an actual rule, then I stand corrected. However, I have seen many people get moderated very harshly for posting in behalf or as a result of a banned user. If this is not a rule either officially or officially, then as I said, I stand corrected.

URL: https://forum.audiogames.net/post/531004/#p531004




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Jaseoffire via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Sorry for the double post, but I set up a thread in the developers room to deal with at least Crazy Party, and maybe we can expand our efforts to other situations like it.https://forum.audiogames.net/topic/3465 … -sourcing/

URL: https://forum.audiogames.net/post/531003/#p531003




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Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: Crazy party sound sourcing

people would get so pissed if the sounds changed i think.

URL: https://forum.audiogames.net/post/531002/#p531002




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Re: How to play alternative magic

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : Computergamer via Audiogames-reflector


  


Re: How to play alternative magic

Hi! I have trouble downloading locale emulator. I Went to the link in the guide but I am confused to how the website works. I  don´t really understand how to download the right file. I try to go to one of the pages and try to click on several of the files there, but still can´t download. I don´t understand the instructions. What should I do? I ahve tried both the mega page and the other one which i don´t know the name of.

URL: https://forum.audiogames.net/post/530999/#p530999




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Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector


  


Crazy party sound sourcing

Hello. As jayde has pointed out in this topic, we should try to source sounds and music for crazy party and make it more compliant with copyright laws. Would Pragma be interested in us doing this, and would anyone be willing to help?

URL: https://forum.audiogames.net/post/531000/#p531000




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Re: Playable PSP/Vita games for a totally blind person?

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Playable PSP/Vita games for a totally blind person?

No, if you could do that it would be great!

URL: https://forum.audiogames.net/post/530998/#p530998




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Re: Using eci

2020-05-18 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: Using eci

@3, I sent you a PM.

URL: https://forum.audiogames.net/post/530997/#p530997




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Aaron Baker, Liam, and various Japanese developers, just to name a few, somehow managed to find enough sound and music resources that their games weren't carried by pirated assets. To my knowledge, none of them have oodles of money coming in either, but they managed to do it anyway. Hmm, I wonder how that could be...Okay. So if I understand you, people want the retro aesthetic itself, and apparently the only way to get that is to pirate it? Or to replace hundreds of music and sound files with retro stuff. Which maybe he should've done in the first place? Which maybe someone (or a whole pile of someones) should have helped him do in the last 3-5 years as the game has grown?You're hung either way you turn, DanGero. Either you're saying the game needs the pirated assets, or the game needs the retroness. I've already smashed the pirated-assets argument, and you've yet to prove to me why pragma, or anyone else for that matter, hasn't tried to help out in removing pirated assets to maintain that retro feel which would, I concede this point, definitely help its appeal.Now, to address manamon, and how it's dead in the water, vs. Crazy Party, which isn't:Apples and oranges. Aaron Baker's game did many things right, but there are a lot of things it's done wrong, and I daresay the community realized this. Lack of teachable moves really, really hurts this game. As for the claim that he had to charge forty bucks a head, American, just to recuperate his costs? That has never made sense to me, when other games with just as many sounds and perhaps even more have been released for half the price, or even less. In fact, I'd wager that VG Storm's pricing structure is not really something to base an argument on, since this company has more than a few times been criticized for charging too much. So here's the lowdown:1. CP is fairly well liked by a lot of the community, is already released, and has a following great enough that sound or music design might be easier to come by (key word, might)2. VG Storm's price point should not be used as a measuring-stick for CP, since it can't even be used as a measuring-stick for other paid audio games3. CP's online mode is already thriving, while Manamon's is virtually dead; this has to do with the way the games are designed, not the fact that one is paid while the other isn't. After all, loads of people bought Manamon 2, but do you see them battling all the time? I'm sure some do, but most don't. Again, busted mechanics, no teachable moves; it's just a bad scene.You seem to delight in creating misdirection as a means of making your points stand up longer. This doesn't work with me, I'm afraid.Oh, let's not forget that bit where "it only started being a problem when the rules were enforced". Yeah, that's...kind of the point. Of course it isn't a problem beforehand because people are getting to have fun for free, and some of them seem to enjoy sticking it to Nintendo and goodness knows who else just a little bit too much. For them, what's not to like? So of course when the big bad rules come into play and we stop tolerating piracy, and start talking about asking this game to improve its standards, everyone throws a fit, because how dare I suggest that their wonderful game has this particular flaw! The horror! The absolute, screaming horror! The sheer level of entitlement I have seen dripping from the defenses of Crazy Party, on these very specific grounds, sickens me. I mean, how dare we stop you having your cake and eating it too. What horrific, unthinking, corporate-loving tyrants we are!If some of you spent half the time trying to help Pragma change his pirated assets that you do making busted arguments like this, we wouldn't even have anything to argue about. Crazy Party would be a fun game that suits itself well to players of various tastes and skill levels, and it would contain few to no copyrighted assets, and this wouldn't even be a question of legality. I mean, surely if Pragma himself spent hundreds or even thousands of hours giving you folks things for free, couldn't some of you with the know-how donate even a little of your own time for free? CP wouldn't even technically have to be paid, in that case. I realize it can't happen overnight, and that's fine. I realize that not everyone has these skills; I sure don't, and so some of us have no power to change this state of affairs. But every little bit counts, so I fail to understand why those who do have the resources can't give a little to improve the game they claim to love so much.The answer, I think, is simple, but I don't need to explain it here. I've gone on long enough. Except for one thing.I don't see people leaving in droves. This is scaremongering, and again, it doesn't work on me. People have tried it before. Their predictions proved false. We aren't heavy-handed ninety-seven percent of the time, roughly speaking, and we only come down hard when we have t

Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Jaseoffire via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Right, first on the matter of games with pirated assets, I'd like to point out here, if push comes to shove and the reaper, see very angry companies with lawyers, comes to collect, we're all out of luck. That's one of those things of do you want a forum of ten users, or no forum at all. I usually try to stay neutral on things like this, but this is a matter of rules that superseed the admin team and even the web team. As for the mac thing, I have no idea on that one. I suppose that depends on the actual infringement. I wouldn't emagine a website could be held responsible for the violation of a contract that they had no part in. I think the mac issue is probably less concerning than say the issue of Crazy Party. I feel for Pragma here, as he put a good deal of work in that, and might be able to win a fair use case, but that could be a difficult legal battle. Right now, we are just playing with hopefully the company goes through the process and DMCAs before taking it to court. That being said, if it weren't for this thread, they would probably have to do so. That being said, we are at the mercy of copyright holders here.

URL: https://forum.audiogames.net/post/530995/#p530995




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Aaron Baker, Liam, and various Japanese developers, just to name a few, somehow managed to find enough sound and music resources that their games weren't carried by pirated assets. To my knowledge, none of them have oodles of money coming in either, but they managed to do it anyway. Hmm, I wonder how that could be...Okay. So if I understand you, people want the retro aesthetic itself, and apparently the only way to get that is to pirate it? Or to replace hundreds of music and sound files with retro stuff. Which maybe he should've done in the first place? Which maybe someone (or a whole pile of someones) should have helped him do in the last 3-5 years as the game has grown?You're hung either way you turn, DanGero. Either you're saying the game needs the pirated assets, or the game needs the retroness. I've already smashed the pirated-assets argument, and you've yet to prove to me why pragma, or anyone else for that matter, hasn't tried to help out in removing pirated assets to maintain that retro feel which would, I concede this point, definitely help its appeal.Now, to address manamon, and how it's dead in the water, vs. Crazy Party, which isn't:Apples and oranges. Aaron Baker's game did many things right, but there are a lot of things it's done wrong, and I daresay the community realized this. Lack of teachable moves really, really hurts this game. As for the claim that he had to charge forty bucks a head, American, just to recuperate his costs? That has never made sense to me, when other games with just as many sounds and perhaps even more have been released for half the price, or even less. In fact, I'd wager that VG Storm's pricing structure is not really something to base an argument on, since this company has more than a few times been criticized for charging too much. So here's the lowdown:1. CP is fairly well liked by a lot of the community, is already released, and has a following great enough that sound or music design might be easier to come by (key word, might)2. VG Storm's price point should not be used as a measuring-stick for CP, since it can't even be used as a measuring-stick for other paid audio games3. CP's online mode is already thriving, while Manamon's is virtually dead; this has to do with the way the games are designed, not the fact that one is paid while the other isn't. After all, loads of people bought Manamon 2, but do you see them battling all the time? I'm sure some do, but most don't. Again, busted mechanics, no teachable moves; it's just a bad scene.You seem to delight in creating misdirection as a means of making your points stand up longer. This doesn't work with me, I'm afraid.Oh, let's not forget that bit where "it only started being a problem when the rules were enforced". Yeah, that's...kind of the point. Of course it isn't a problem beforehand because people are getting to have fun for free, and some of them seem to enjoy sticking it to Nintendo and goodness knows who else just a little bit too much. For them, what's not to like? So of course when the big bad rules come into play and we stop tolerating piracy, and start talking about asking this game to improve its standards, everyone throws a fit, because how dare I suggest that their wonderful game has this particular flaw! The horror! The absolute, screaming horror! The sheer level of entitlement I have seen dripping from the defenses of Crazy Party, on these very specific grounds, sickens me. I mean, how dare we stop you having your cake and eating it too. What horrific, unthinking, corporate-loving tyrants we are!If some of you spent half the time trying to help Pragma change his pirated assets that you do making busted arguments like this, we wouldn't even have anything to argue about. Crazy Party would be a fun game that suits itself well to players of various tastes and skill levels, and it would contain few to no copyrighted assets, and this wouldn't even be a question of legality. I mean, surely if Pragma himself spent hundreds or even thousands of hours giving you folks things for free, couldn't some of you with the know-how donate even a little of your own time for free? CP wouldn't even technically have to be paid, in that case. I realize it can't happen overnight, and that's fine. I realize that not everyone has these skills; I sure don't, and so some of us have no power to change this state of affairs. But every little bit counts, so I fail to understand why those who do have the resources can't give a little to improve the game they claim to love so much.The answer, I think, is simple, but I don't need to explain it here. I've gone on long enough.

URL: https://forum.audiogames.net/post/530994/#p530994




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Re: Playable PSP/Vita games for a totally blind person?

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Playable PSP/Vita games for a totally blind person?

it's definitely not turned on, I think the same is true for tekken 3 as well.  will check later.  I am so terrible at those games right now.  I have both 2 and 3, and 2 especially feels super clunky; though that might be due to me not being used to things.  Back on psp, Did you ever get the menus for lord of the rings tactics?  if not, I will put them in here tomorrow. 

URL: https://forum.audiogames.net/post/530992/#p530992




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Re: step sounds

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : an idiot via Audiogames-reflector


  


Re: step sounds

You could, but there are free gravel sound effects in the freesound.org pack and zapsplat would probably sound better.

URL: https://forum.audiogames.net/post/530993/#p530993




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Re: Playable PSP/Vita games for a totally blind person?

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Playable PSP/Vita games for a totally blind person?

Unfortunately no way to adjust music volume. I do find that it is less of an issue if the sound is set to stereo. Maybe test each soundtrack and pick the quietest one. I am partial towards the original myself.While you're in options, you might check to see that auto save is turned on, cant remember if it's off by default.

URL: https://forum.audiogames.net/post/530991/#p530991




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Just saw nidza07's post, and they pretty much covered what I had to say quite nicely, though I do have a few more points.1. You say that it's the same people criticizing the rules every time. Actually, no it's not. Every time an issue like this crops up, one or two more people jump on the bandwagon to question the actions of the admin panel when they usually just go with what's being enforced, myself included.2. Jayde wrote:Apparently it wasn't too much effort to dig up all these pirated assets in the first place, but it's asking too much to fix the issue? Since it's so easy to replace all the assets with legal ones, how about you try to find them and replace them for us? See you in about 3 months.3. I don't understand why you don't realize this, but you're pushing people away from audiogames.net with your heavy-handed approach. Keep enforcing strict guidelines like this and banning and/or criticizing anything that has so much as one pirated sound bite, and people are going to leave in bulk. What good does it do to administrate a forum with 10 or less people?

URL: https://forum.audiogames.net/post/530990/#p530990




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Re: The Girl Who Sold the World - new and highly immersive audio adveture

2020-05-18 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: The Girl Who Sold the World - new and highly immersive audio adveture

Hi.@Indonesian Gamer so is the game playable now?

URL: https://forum.audiogames.net/post/530989/#p530989




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Just saw nidza07's post, and they pretty much covered what I had to say quite nicely, though I do have a few more points.1. You say that it's the same people criticizing the rules every time. Actually, no it's not. Every time an issue like this crops up, one or two more people jump on the bandwagon to question the actions of the admin panel when they usually just go with what's being enforced, myself included.2. Jayde wrote:Apparently it wasn't too much effort to dig up all these pirated assets in the first place, but it's asking too much to fix the issue? Since it's so easy to replace all the assets with legal ones, how about you try to find them and replace them for us? See you in about 3 months.3. I don't understand why you don't realize this, but you're pushing people away from audiogames.net with your heavy-handed approach. Keep enforcing strict guidelines like this and banning anything that has so much as one pirated sound bite, and people are going to leave in bulk. What good does it do to administrate a forum with 10 or less people?

URL: https://forum.audiogames.net/post/530990/#p530990




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Re: eci for bgt?

2020-05-18 Thread AudioGames . net Forum — Developers room : Simter via Audiogames-reflector


  


Re: eci for bgt?

@15 that sounds like you use the same code that i use as well. And i still did not find a solution.

URL: https://forum.audiogames.net/post/530988/#p530988




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Re: eci for bgt?

2020-05-18 Thread AudioGames . net Forum — Developers room : Simter via Audiogames-reflector


  


Re: eci for bgt?

@15 that sounds like you use the same code that i use as well.

URL: https://forum.audiogames.net/post/530988/#p530988




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Re: hosting an audio game

2020-05-18 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: hosting an audio game

also, he made not have even done that, but rather just put an AMP distro on his vps and ran it.

URL: https://forum.audiogames.net/post/530987/#p530987




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Re: hosting an audio game

2020-05-18 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: hosting an audio game

you need a vps to host an audiogame.I can host a server for you if you want, because I have one.

URL: https://forum.audiogames.net/post/530986/#p530986




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

At this point Jayde, you're just putting words in my mouth. The sounds don't make the game because they're pirated; the sounds make the game because they're retro. If you had read my post more carefully, you would know that I never said the fact that he pirated sounds is OK because of the game style. In fact, I appreciate the work that went into Manamon, because Aaron had the budget to get better sounds that fit the style of Manamon. Pragma doesn't have that budget, and the only way he'd be able to get sounds he has the rights to while still keeping that retro feel would be to charge for the game. As far as I'm aware, Pragma isn't a multi millionaire. As far as I know, he's just a regular guy like the rest of us, either living on disability checks or working a 9-5 job to get by. He doesn't have the budget to rip out all 700+ audio assets and replace them with something more legal, and to expect him to do that is kind of selfish IMO.

URL: https://forum.audiogames.net/post/530985/#p530985




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Re: Playable PSP/Vita games for a totally blind person?

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Playable PSP/Vita games for a totally blind person?

On the main menu for soul blade, the options in the main menu are as follows:Arcade. Versus ). Team battle mode. Time attack mode. Survival mode. Practice. Edge master mode. Weapon room (this is unlocked later on). Options.At any time you can press select plus start to return to the title screen. Helpful if you accidentally go into versus. Let me know if there's anything else. That screen doesnt stay up very long it's TRUE. There is a very detailed guide for the edge master mode on gamefaqs that describes the scenario for each character and all win conditions.I also wish I'd have known about this sooner, but I was still rockin a nes when this came out and had only gotten a snes with donkey kong and mk2 to play. Running this off of my psp go, but if namco ever rereleased this, I'll pick it up for sure.

URL: https://forum.audiogames.net/post/530974/#p530974




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : nidza07 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Funny that you compare it to Manamon, which just happens to cost 40 dollars. It also just so happens that Manamon has almost no active community playing online, compared to a free Crazy party with an average of 10 to 20 players at any time on the central server. Point being that if CP was payed, and if it was 40 dollars which is apparently how much Aaron needed to cover his costs, it's very questionable how many people would buy it. So yes, either you are creating a big game and to keep it free you use questionable sounds at times, or you use original assets you have worked on which requires you to cover your costs. Crazy party was released in English in 2017. Since then, absolutely no single person on this forum complained about any assets whatsoever. The complaints started when your ridiculous rules started being the issue. If you want to go even further back, Beatstar was released even earlier, at least a few years earlier than CP, and yet again noone took it as an issue. In fact, a lot of the fun in the game is that you can create packs with famous music and enjoy them. But getting back to CP, the game has no replay value. Once you unlock all the cards or all the minigames if that is your thing, you are done. The replay value consists in online competition, and if it was paid this competition would be reduced to a few people ready to pay. I'm trying to think of successful online audiogames that are paid and have an active community, and nothing comes to mind except Swamp but that's a completely different category of games and a completely different paying model too. So if you stopped playing CP because of this, well, better one person not playing then 30 people buying the game, playing for a few days and getting bored soon after because there is no longer anyone to play with. I don't remember the last time I played someone or traded with someone in Manamon, even now that the online system was reworked in Manamon 2.As a conclusion to all of this, the fact that every once in  a while a topic is created in which people keep arguing against the way this rule is being enforced already says enough. This is a lasting issue, and it will continue being an issue the more you push it and continue disallowing and removing things that were completely fine on here just a few months ago.#RespectRule3

URL: https://forum.audiogames.net/post/530981/#p530981




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Re: step sounds

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: step sounds

If I wanted to record a gravel step sounds, why can't I just scoop some into a bucket, take them inside, put them on a rug, record with arious shoes, take them off and clean it afterward? Then there would be almost no noise.Also, is it just me, or do all the adobi audition sounds end in clicks?

URL: https://forum.audiogames.net/post/530982/#p530982




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Re: Epic games is giving away a free copy of grand theft auto five!

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Epic games is giving away a free copy of grand theft auto five!

Right, and we don't know if it will get an update given that the big draw for the premium edition is online play.

URL: https://forum.audiogames.net/post/530983/#p530983




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Re: Playable PSP/Vita games for a totally blind person?

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Playable PSP/Vita games for a totally blind person?

Thank you so much, I wasn't expecting that at all.  one of the movelists on gamefaqs has the critical edge commands as well, which will be useful in edgemaster mode.  Also love that there are three music soundtracks to pick from.  It's beautiful.  Is there any way to turn down the volume?  the option screens aren't amazingly clear, but at least I can raise and lower difficulty.

URL: https://forum.audiogames.net/post/530984/#p530984




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Re: step sounds

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: step sounds

And Goldwave won't have vst3 support given that there isn't a huge interest in it. Remember that Goldwave is a very small company just as Reaper's developers are, but both products are entirely different beasts.

URL: https://forum.audiogames.net/post/530980/#p530980




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Re: can someone be friendly and just give me a windows 10 iso

2020-05-18 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: can someone be friendly and just give me a windows 10 iso

There is a lot more behind why a computer with less Ram would run faster. Could be better hard drive, better CPU (and no, you can't just compare two CPU frequencies and know--the lower clock rate can be faster depending on other factors), could be faster ram, could be that the kinds of things you do at home feel faster because you've got better internet at home, the list goes on and on.The official minimum Windows 10 requirements are 1GB for 32-bit processors and 2GB for 64-bit ones.  But Firefox, Chrome, etc. and a screen reader will easily eat an additional 1 GB without even thinking about it, so you're going to be at 3 minimum.  There is overhead to a VM.  You will want to do more (presumably) than run a browser and a screen reader.  So I'm afraid to say that people are right and you probably can't win this one, or if you do it will be the technical sort of winning where it starts and then isn't really usable enough that you ever bother using it.I'd upgrade to Windows 10 if you can.  It should run everything fine and the accessibility is good.

URL: https://forum.audiogames.net/post/530979/#p530979




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Re: I have a mac vm?

2020-05-18 Thread AudioGames . net Forum — Off-topic room : Simter via Audiogames-reflector


  


Re: I have a mac vm?

@10 In chase you used my vm, and you mean the code that i think you mean (the smc thing), then the problem mait be that you now have this 2 times because i already did that. You should maybe check in the settings of the vm if the correct operating system is selected (if you can only find older systems just use the newest) and if it still does not work maybe try geting sighted help.

URL: https://forum.audiogames.net/post/530978/#p530978




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Re: step sounds

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : an idiot via Audiogames-reflector


  


Re: step sounds

Honestly, the adobe footsteps are not that good in my opinion. Too mechanical, too many single audio files. Just not realistic. There are a few exceptions.Gold wave is definitely limiting when it comes to vst use. Which is why I mostly use it to edit giant audio files that have lots of stuff that has to be edited out. After that, I throw edited files in to reaper to mix them. If I had to choose to only keep one daw, rather that be reaper or gold wave, I would have to choose reaper. But I like to use both. Reaper doesn't cost much more, but, it could be easier to learn.

URL: https://forum.audiogames.net/post/530975/#p530975




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

DanGero, this last argument is bullshit from start to finish.Apparently wanting to emulate Mario Party and Pokémon now gives you the right to engage in piracy?Apparently it wasn't too much effort to dig up all these pirated assets in the first place, but it's asking too much to fix the issue?Apparently games like Manamon suck because VG Storm had the decency not to just rip off the pokemon aesthetic in its music and sounds?Apparently asking a game to stop pirating its source of inspiration is a slap in the face?You have got to be kidding me.This game, if it had had its own music and sounds from the get-go, could have been huge. It could have worked the same way Manamon did, by borrowing heavily from source material while being its own thing with music and sounds, and by putting wrinkles into what came before just enough to carve out its own niche. It could even have made Pragma money, as I know some people would gladly have bought the thing if had been sold at a decent price. For the record, it's totally cool with me that Pragma releases it for free, since charging money for it would be a serious problem in the game's current state. Instead, you're trying to suggest that the game lives and dies by its pirated assets. That's the biggest slap in the face of all. Pragma deserves credit not for borrowing a bunch of sounds he had no right to, and using them, but instead by coding and implementing hundreds of mini-games and battles, and constantly updating his product to be better and better. He deserves no credit for using other people's assets in a slavish attempt to emulate a certain feel, but he deserves all the credit in the world for having created two games in one that people seem to greatly enjoy. To suggest that the project lives or dies by its pirated assets is terribly insulting.I can't express to you how much your stance disappoints me. If you truly think that the game requires pirated assets in order for people to 1. know the overall source and 2. to enjoy the games and battles, you have a very unsubstantiated opinion regarding Crazy Party's appeal. Just to speak for myself here, I can tell you that I did not and would not play the game because of its sounds; in point of fact, I find many of the sounds in the card battle section annoying - seriously, the little sound made at the end of every turn grates my nerves - and most of the battle tracks are...well, not among my personal choices, let's just say that, so I often turn the music down. I'm sure some people love the pirate retro aesthetic, and that's cool I suppose, but I doubt they keep coming back for more primarily because Pragma is using pirated assets. In short, they aren't essential to his game, and while they do add a certain flavour, they also come at the cost of making his game a hell of illegality.

URL: https://forum.audiogames.net/post/530976/#p530976




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Re: How I can convert a MP3 format, in MP4?

2020-05-18 Thread AudioGames . net Forum — Off-topic room : matthew2004 via Audiogames-reflector


  


Re: How I can convert a MP3 format, in MP4?

or, also, you can try windows movie maker to convert

URL: https://forum.audiogames.net/post/530977/#p530977




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Re: step sounds

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : an idiot via Audiogames-reflector


  


Re: step sounds

Gold wave is definitely limiting when it comes to vst use. Which is why I mostly use it to edit giant audio files that have lots of stuff that has to be edited out. After that, I throw edited files in to reaper to mix them. If I had to choose to only keep one daw, rather that be reaper or gold wave, I would have to choose reaper. But I like to use both. Reaper doesn't cost much more, but, it could be easier to learn.

URL: https://forum.audiogames.net/post/530975/#p530975




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Re: Playable PSP/Vita games for a totally blind person?

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Playable PSP/Vita games for a totally blind person?

On the main menu for soul blade, the options in the main menu are as follows:Arcade. Versus (you can only choose this if you have 2 controls plugged in else you will skip over it automatically). Team battle mode. Time attack mode. Survival mode. Practice. Edge master mode. Weapon room (this is unlocked later on). Options.Let me know if there's anything else. That screen doesnt stay up very long it's TRUE. There is a very detailed guide for the edge master mode on gamefaqs that describes the scenario for each character and all win conditions.I also wish I'd have known about this sooner, but I was still rockin a nes when this came out and had only gotten a snes with donkey kong and mk2 to play. Running this off of my psp go, but if namco ever rereleased this, I'll pick it up for sure.

URL: https://forum.audiogames.net/post/530974/#p530974




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Re: Free TT Server hosting

2020-05-18 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Free TT Server hosting

I find it funny when someone accuses the admin team (me specifically in this instance) of not doing research, yet didn't even have the means to read a single. freaking. post which said, in summary:1. Dennis got a warning for personal attacks2. Thanks for taking down TK; please don't put it back up because that could be problematicThere were other things in there too, but seriously. The info was right there, and you missed it in your attempt to throw more mud. This has seriously got to stop.And per the sticky, TK is generally banned here, regardless of version, because there's simply too much drama running around about who owns what and who has rights to what.Also? I had no idea which version of TK was hosted. Know why? Because, ahem, it was gone when I got there. It's moot, however.So if you want to tell us what we're doing wrong, I advise you take your own advice, and do your research first.

URL: https://forum.audiogames.net/post/530973/#p530973




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Re: How I can convert a MP3 format, in MP4?

2020-05-18 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: How I can convert a MP3 format, in MP4?

Hi.Try this link for the lame encoder https://www.foobar2000.org/encoderpack

URL: https://forum.audiogames.net/post/530972/#p530972




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Re: How I can convert a MP3 format, in MP4?

2020-05-18 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: How I can convert a MP3 format, in MP4?

Hi.You could try foobar2000.

URL: https://forum.audiogames.net/post/530971/#p530971




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-18 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi,not a problem scarlet, its quite late here so if i don't look at it today i'll get straight on it tomorrow. Paul lemm

URL: https://forum.audiogames.net/post/530970/#p530970




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Re: spelling or dictionary add-on for NVDA

2020-05-18 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: spelling or dictionary add-on for NVDA

Hi.That would be an awesome addon.

URL: https://forum.audiogames.net/post/530969/#p530969




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Re: step sounds

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : black_mana via Audiogames-reflector


  


Re: step sounds

it all depends on what you need, i chose reaper because it's cheap, and far more it has accessibility  and support for vesta plugins wich i constantly  use for sound design, basic  editing is a bit hard to grasp, not really that much but you get used to it by timeas for recording footsteps i do have a decent  microphone wich i use to record foley sounds and a stereo microphone  to record ambience, thought i'm thinking about buying an advanst   microphone to record other sounds, does anyone have any recommendations? probably less then 300 dollers or something in that range.

URL: https://forum.audiogames.net/post/530966/#p530966




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spelling or dictionary add-on for NVDA

2020-05-18 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


spelling or dictionary add-on for NVDA

If an add-on exists where I can try spelling a word and it gives suggestions, please let me know. I am terrible with spelling, and going to google for every word search is time consuming. Also if the word could have the dictionary definitions pulled from Webster that would be cool too, but not necessary for my problem.

URL: https://forum.audiogames.net/post/530968/#p530968




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Re: Using eci

2020-05-18 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector


  


Re: Using eci

Oh believe me, I know. This has been done before though, so I know it can be done at least, it's just a question of what exactly I'm doing, or not doing, or whatever.

URL: https://forum.audiogames.net/post/530967/#p530967




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Re: step sounds

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : black_mana via Audiogames-reflector


  


Re: step sounds

it all depends on what you need, i chose reaper because it's cheap, and far more it has accessibility  and support for vesta plugins wich i constantly  use for sound design, basic  editing is a bit hard to grasp, not really that much but you get used to it by timeas for recording footsteps i do have a decent  microphone wich i use to record foley sounds and a stereo microphone  to record ambience

URL: https://forum.audiogames.net/post/530966/#p530966




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Re: Let's plays montage

2020-05-18 Thread AudioGames . net Forum — Off-topic room : nsoft15 via Audiogames-reflector


  


Re: Let's plays montage

I on't know anything about it, i just wanna add music to my video.

URL: https://forum.audiogames.net/post/530965/#p530965




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Re: How I can convert a MP3 format, in MP4?

2020-05-18 Thread AudioGames . net Forum — Off-topic room : nsoft15 via Audiogames-reflector


  


Re: How I can convert a MP3 format, in MP4?

use freemake video onverter

URL: https://forum.audiogames.net/post/530964/#p530964




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Re: Bluesky, an awesome runner game

2020-05-18 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Bluesky, an awesome runner game

Lol, you know the rules on here are taken 600 percent too far when you are disallowed to  post a game release. There, our forum now has a new purpose.

URL: https://forum.audiogames.net/post/530963/#p530963




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How I can convert a MP3 format, in MP4?

2020-05-18 Thread AudioGames . net Forum — Off-topic room : Emanuel_Ion_21 via Audiogames-reflector


  


How I can convert a MP3 format, in MP4?

Hi all!, can you give me a program, or a site, from I can convert audio to video?Please!tanks

URL: https://forum.audiogames.net/post/530962/#p530962




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Re: Playable PSP/Vita games for a totally blind person?

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Playable PSP/Vita games for a totally blind person?

Yeah, I can't imagine actually completing a full game without autofire now.  I'm on a real ps1/2 era kick lately.  recently got hold of a copy of soul blade for cheap and ripped it to play properly.  I'm so sorry I missed this game growing up.  Still waiting for a soulcalibur collection...  Unfortunately, OCR doesn't work well with the main menu and it goes away super quick!  so I'm not sure what all the options are yet.

URL: https://forum.audiogames.net/post/530961/#p530961




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Re: Playable PSP/Vita games for a totally blind person?

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Playable PSP/Vita games for a totally blind person?

I'm on a real ps1/2 era kick lately.  recently got hold of a copy of soul blade for cheap and ripped it to play properly.  I'm so sorry I missed this game growing up.  Still waiting for a soulcalibur collection...  Unfortunately, OCR doesn't work well with the main menu and it goes away super quick!  so I'm not sure what all the options are yet.

URL: https://forum.audiogames.net/post/530961/#p530961




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Re: step sounds

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: step sounds

@31, with adobie do you mean the foly footsteps file? that also mostely has walking sound, not single footsteps so he stil got to edit them

URL: https://forum.audiogames.net/post/530959/#p530959




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Re: I have a mac vm?

2020-05-18 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: I have a mac vm?

Well there is a community of people called the hackentosh community.Like all jailbreaks apple isn't discouraging this as such but they don't allow it either.Some stuff run on jailbreaks they use for whatever they want as a feature of the os, they just can't publically allow it.You can buy macos on cd or used to for 30 bucks or so so the os is cheap enough.I guess if you really wanted to be legal with it you could buy an old mac, reformat it, slap windows on it, then load macos on it as vm or the other way round.

URL: https://forum.audiogames.net/post/530960/#p530960




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Jack wrote:As for CP, free or not there is something to be said about a game using pirated assets, but what I'm not seeing a lot of in this community is the hiring of/inclusion of dedicated sound design staff that may already have the libraries at their disposal. That was usually always the case with older game developers, wherein the developers either were sound designers themselves or had additional people involved that did sound work. You don't have to purchase the libraries yourself to get some damn good sounds within a game from someone who does and can mix them down in such a way that they are project-ready. He could have used free sounds or hired someone to make sounds for him, yes, but he chose those specific sounds for a reason. That's the kind of game Crazy Party is. It's supposed to be a Mario Party/Pokemon-esk game, and the sounds are meant to make that obvious. By changing the sounds, that'd be a huge slap in the face to the game and it's concept. Plus, as Conner mentioned, there are way over 200 songs in Crazy Party, and probably twice as many sounds. There's no way he could just go in and replace them all. Also, good luck finding sounds that sound retro and are also free to use. If anyone could find a list of sounds that Pragma could replace the current sounds with and enough retro music to replace the over 200 songs that are already in place, then by all means, please do come back to this thread and show me your findings. I encourage people to prove me wrong here.

URL: https://forum.audiogames.net/post/530958/#p530958




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Re: Is Wordpress a good deal if it comes to static sites

2020-05-18 Thread AudioGames . net Forum — Developers room : crashmaster via Audiogames-reflector


  


Re: Is Wordpress a good deal if it comes to static sites

Wordpress is a lot better than it used to be.You do need to secure it though.That means loading a lot of extra modules some payed some not some harder than others but it can be done.If you do get wordpress on your site, I'd strongly recommend to also rout everything through something like cloudflare so you can get security at a dns level.Jet pack, captchabooster and zero spam come to mind to.For me jetpack means I can put my pie into a lot of search engines and get reports without going nuts.I have social programs able to sign in to pinterest, twitter, and facebook as well as others and all I need is an account on each platform, but never need to interact as such.A lot of things can be automated to.

URL: https://forum.audiogames.net/post/530957/#p530957




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Re: the frozen lands, mine English game, demo

2020-05-18 Thread AudioGames . net Forum — New releases room : Gaki_shonen via Audiogames-reflector


  


Re: the frozen lands, mine English game, demo

hahaha, this is funny.

URL: https://forum.audiogames.net/post/530956/#p530956




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Re: Bluesky, an awesome runner game

2020-05-18 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Bluesky, an awesome runner game

To be honest, concept clones are made in arcade all the time.Now some of them are better than others.True this aint much more than a simple time waster to get rid of stress or to jog the brain.Well while not really much use, I mean look at branble, for example there really isn't much substance to it, ie you don't really win, but its nice to get your mind out of the rutt especially now the world has ended.In new zealand I am fortunate that our lockdown is entering stage 2 of 4 and downgrading.Life will be tough for a few years and travel may not exist as it was for a few more but we are getting out of it slowly.To be honest, I have a million apps like this and this one I decided to keep because the sounds were good and it gave enough challenge that I could role with it.However to be honest I'd actually like games like this to have a manual mode.Ie, you had to run or walk yourself, jump your self, avoid blades or maybe smash them, get stones instead of destroying them, and when near a blade throwing them at them and destroying them, and run to some sort of story.These automatic games are a dime a dozen but if a game like this had a manual mode, maybe with no score but a story, beginning middle and end, and a good plot on top of it it may just be a load better.As for the sounds, the more brootle the better.For those that havn't heard it I would encourage you to listen to some of those mk streams especially liam's ones.Fact is clones are not the issue here.They never were.Stolen code and sounds, well depending how things came out well who knows.I have also had some sounds I guess I could say put on a free sounds pack and generally released without my permition.Firstly they were mine, given to a company well rsgames for one of their games that never made it as a full version.They were not as especially good recordings, in fact they were used in the age of slaughter game which doesn't work.Also battlezone.I also played both these games.And do play battlezone from time to time.I gave the sounds to rsgames, but others got them somehow.These people used them for a lot of epic programs better than their initial use.I even have the pack with them in.They seem to make it into ever battling game.I never put a licence on these and they are used everywhhere.I made these sounds for enemy unit types, originally for guards but warriors and soldiers would work to they are generic.Now, imagine for a moment that I decided that I didn't care for this and made a song and dance over it.We may have banned the clones, but the stuff is out there.Pandora's box is opened, and we can't close it.There needs to be some point in time where we need to say, well mistakes were made, but like rabbits etc its everywhere now.I think its time to let it live as one of those thhings.As long as they are good.Now saying that in my case I gave those freely.I never sold rights to rs so they are technically mine.I never licenced anything, legal or otherwise so if you really want to be technical about it, they are public domain.Technically they are being missused but they are being used for their intended purpose.The project that was going to have them never made it past public beta, so I don't feel bad that someone is using them for what they were.They were 1 shots anyway.Now if rsgames had payed me something like 10 bucks or any amount of cash over say 1 or 2000 then maybe I'd have grounds to sue but they didn't.And at any rate they are like 10 poor quality crappy sounds not worth legal costs.Code is a bit harder, but companies steal eachother's stuff all the time from ideas to what not.Sometimes they get away with it or sometimes they will battle for it but eventually things play out as they do.On here, we are generating more drama over the stupid  clones than the damn clones themselves.If an idea is cloned and its just the concept then be happy if it sparks so many look alikes.And if that doesn't settle with you its another portable program to put on your memmory stick.While you need to get through antivirus scanners the point is especially in a restricted network environment, the portable app, cloud app and web app are essential because you don't have to install them.Now any port or clone  of anything needs to be registered.But you can base something on something else, even using the same concept or idea as long as its not exactly like  the one you used it for.But the differences between that is quite small.For example, changing the sounds and releasing the same code just isn't a good idea.However if the thing can be modded releasing the sounds etc on the same engine in a pack is not especially if you can do so.Releasing using a slightly different name, your own code and sounds but base it on whatever was before just your take on it is good.Companies do it all the time.Now granted it can be a bit hit and miss.If its to close to your original idea you may feel its threatening your idea or rights or mar

Re: can someone be friendly and just give me a windows 10 iso

2020-05-18 Thread AudioGames . net Forum — Off-topic room : Gaki_shonen via Audiogames-reflector


  


Re: can someone be friendly and just give me a windows 10 iso

@15, the reason your computer moves faster than your school computer is because school computer's tend to have a lot of bloatware on them. my computer also has 4gigs, but I can't really emulate stuff. this computer wasn't built for it.

URL: https://forum.audiogames.net/post/530954/#p530954




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Re: Entombed 1.02K Run Error

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Entombed 1.02K Run Error

@zorokoStartSPOILERSThat card gives you the Ratkin race, but IMO they kinda suck.  They are weak and fast but not very smart from what I can remember, they can't hold any larger weapons, and worst of all they transform into wererats sometimes and get hurt every time they do that, plus they can't use weapons in that form.IMHO they are like even shittier goblins.  Definitely not worth 2000 trade coins!SPOILERSEND

URL: https://forum.audiogames.net/post/530952/#p530952




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