Re: Golden Crayon Asset Replacement Project

2021-03-10 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Golden Crayon Asset Replacement Project

Hey,@tunmi, I'm afraid I have to challenge your logic here for a sec.What your saying is that because everyone else is lifting sounds, it's suddenly ok for you to follow in their footsteps?Allow me to explain just why this is warped logic. That'd be like people committing grand theft, you seeing criminals committing these offenses and you suddenly thinking it's ok to pull off, yet when caught red-handed, you shift the blame back to them.Sure, they inspired you, that does not mean follow in their footsteps.Also the hole not being good at sound hunting. That's still a terrible excuse. As Defender already pointed out, you could have very easily asked for help through the various resources he and other people put together. I wish I had those kinda resources when I first started out.But well done on taking the first step. Although I have no interest in contributing to this project, it's good to see you are at least taking the first step in solving this mess. I would like to see more though. Please stop with the excuses and shifting the blame.Thanks,Omar

URL: https://forum.audiogames.net/post/621777/#p621777




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Re: Attention all SBYW players

2020-03-22 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Attention all SBYW players

it seems to be mostly wine.

URL: https://forum.audiogames.net/post/511051/#p511051




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Re: Attention all SBYW players

2020-03-22 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Attention all SBYW players

As of the writing of this post the server has been taken down. From this point, you have two weeks to contact me to retrieve any maps you may have made on my server.After that point the server instance will be scrubbed and deleted.It's been fun but as I say, the constant need to restart and upcheck has gotten old, plus we have a main server now.Here's to some crazy funny wacky weird and fun times there! 

URL: https://forum.audiogames.net/post/511027/#p511027




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Re: Attention all SBYW players

2020-03-21 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Attention all SBYW players

I already have a shellscript I have to restart the server manually, though the server does tend to crash sometimes and the meeter doesn't always catch it.

URL: https://forum.audiogames.net/post/510980/#p510980




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Re: Attention all SBYW players

2020-03-21 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Attention all SBYW players

That's the thing, several talented coders have already done this. To keep it running I'd need a system level daemon that automatically kickstarts it when the system hard crashes. And system daemons in general are ugh to get working properly. If somebody could put together a system daemon for this that would restart it on error or on system restart that would of course help keep it running. I wouldn't expect it to always work but it would help cut the downtime by a lot.

URL: https://forum.audiogames.net/post/510819/#p510819




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Attention all SBYW players

2020-03-21 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Attention all SBYW players

I woke up to a dead server for the 90th and final time. I will no longer restart or monitor this server anymore.The (someone's server) is running again, only for map retrieval. I advise you to attempt to log in sometime within the next 18 hours to fetch any maps you may have created.After the server is no longer online, you have two weeks to contact me via email to retrieve your maps. Please have exact map lists ready when doing so, there are thousands upon thousands of maps to search through.It's been fun hanging out with you guys, but I'm honestly done with meeters and uptime and monitors and unstable wine and server crashes at weird times.Bye for now.

URL: https://forum.audiogames.net/post/510813/#p510813




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how do you like looking around your maps

2019-11-18 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


how do you like looking around your maps

So lets say, your in a top down based game exploring an open map trying to find items for a quest and the map has lots of places to get lost or stuck.How would you look at your map. Use a camera, examining every single square?Use field of view, listen to what's around you as you move the viewer?Use a sonar, bouncing sound off nearby walls?Listen for sounds that stand out and try to move towards them?Or what if your in an fps style game and the map is complex and you need to move quickly.Even if the game doesn't have what you'd need/want to see in map look ahead systems, I've always been curious what audiogamers have wanted in map exploration.Let me know your thoughts!

URL: https://forum.audiogames.net/post/477724/#p477724




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Re: Any interest in a game like this?

2019-03-25 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Any interest in a game like this?

if you've ever been in one of those time to escape rooms, it'd be kind of, although nowhere near as obscure and difficult to figure out, like that. It certainly won't be a text adventure game right out of the 90s, where you have to wait until the sun shines one particular note on an antique piano to then fit this odd piece of a broken panel onto the ceiling and then go west, west, north, west, south and then figure out the ordering of 8 pieces of paper. Also dark, your post on Philip's topic several weeks ago had me looking at smash.tv gameplay. I'm seriously surprised no one has attempted that! We literally have everything in audio needed to replicate that almost to the characteristics of the enemies!The only thing that could be tricky would be allowing the player to walk in one direction while firing in another, though even then the maths for that are already obscured away if you use bgt, like I do.

URL: https://forum.audiogames.net/post/422389/#p422389




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Any interest in a game like this?

2019-03-25 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Any interest in a game like this?

Hey all,So over the years I've written a bunch of includes and little projects that either haven't gone anywhere, or I've kept to myself. The folder itself is starting to get ridiculously big, almost too big to manage.I could create the groundwork for this rather easily, however I'd like to know if anyone would even be interested.This would be a spare time project, so the efforts would probably take ages. It would be windows only as well. Nothing I can do much about any of that, I'm afraid.It'd be an adventure game, where your objective was to not kill enemies, instead, your goal would be to go around, collect items, solve puzzles and find your way out of a mysterious building you wake up in one morning. It would more than likely be top down with movement possible in all four directions.I'm frankly tired of seeing all these generic and uninteresting shooter games, and think it's time for a break.Let me know your thoughts in this topic. I'll let you all know when and if, there is something to play. Also, kind of a backpedal but it's fair I tell you all this now, rather than later. Please don't get your hopes up too high, I'm known to get really into a project and crash and burn, losing motivation and never touching it again. 

URL: https://forum.audiogames.net/post/40/#p40




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Re: Ideas, concepts, mechanics, go wild!

2019-02-18 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Ideas, concepts, mechanics, go wild!

I'd kinda like to see a rollercoaster thing, where your given objectives and you have to build specific tracks to meet them. If you complete enough you could unlock a free-builder mode, where you could build a track entirely on your own.Or if you really wanted to be interactive, you could have people design downloadable challenges for people to submit there finished roller coaster tracks. The downloadable objectives would be a lot more difficult than the in-game missions and would more than likely have to be unlocked through completing all the in-game ones first, or something.But the overall aim of all this would be to keep your passengers safe but also give them a thrill to remember! You would have a few categories of track parts to select from ramps, turns, pulleys, brakes, charging stations, etc.Fail to stop your cart at the end of your track? All your cars and any passengers go tumbling off the track! Fail to carry enough momentum at the top of a ramp? Your passengers won't enjoy the hike down, and they certainly won't enjoy the anticlimactic trip backwards down the ramp.I would really, really really like to see this more than anything. More than another fighting/shooter game, that's for sure. 

URL: https://forum.audiogames.net/post/412604/#p412604




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Re: hyper slice blade in bk2

2019-01-19 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: hyper slice blade in bk2

I think, quote I think, end quote, you get it by beating stage 23 4 on the left hand edge.You don't have to stay there the entire time, though just as long as the stage ends with you on it's left side I think you will get it.Either that or it's somewhere in stage 20 level 3. I know you get a weapon there but you have to really think hard how to get it. I can't remember if that is the hyper slice blade though.

URL: https://forum.audiogames.net/post/406379/#p406379




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Re: RedPots: the worst piece of garbage I've ever played.

2017-11-06 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: RedPots: the worst piece of garbage I've ever played.

Rofl, thanks to you, I think I need hip corrective surgery. Rofl the people around me thought I was nuts when your message sent me into a serious fit of laughter haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=337025#p337025





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Re: RedPots: the worst piece of garbage I've ever played.

2017-11-06 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: RedPots: the worst piece of garbage I've ever played.

Lol, I guess I should give myself a bit more time to think properly when I first wake up. How could I have guessed this was about green pots and giant magical blue pots and even larger pink pots with laser equipped horns?Has anyone obtained the yellow pots with missile launchers yet? Or what about the gold ones? I think somewhere in post 11 describes I have to barge my way into some fortress to get them but my brain has just fried itself.

URL: http://forum.audiogames.net/viewtopic.php?pid=337021#p337021





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Re: RedPots: the worst piece of garbage I've ever played.

2017-11-06 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: RedPots: the worst piece of garbage I've ever played.

He means redspot. Basically, post 3 so far is the only amusement in this topic, otherwise nothing to see here.So originally I was doing the best I could to stay away from these topics and this game as best as I could, but it's almost unavoidable on the forum.I would like to gently remind you there are many, many many many more games to pick from. There are more than likely also just as many undiscovered ones out there as well. Can we please move on and stop creating these topics almost daily? Pretty please?

URL: http://forum.audiogames.net/viewtopic.php?pid=336970#p336970





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Different maps for different groups of people?The starters get a bigger map with quite a few items and can only travel ahead to the next map once they have obtained at least 3000 health and or 50 shielded shots, and at least 100 ammo in all weapons.The junior (medium) players get a map to themselves as well, slightly smaller this time and with slightly less items.You can only advance to the final map once you have obtained 4000 health, 60 shielded shots, and at least 300 ammo in all weapons.The full map is where everyone is game. You have enemy teams, and everything else you have now in the one map here.Also another idea, if at any time a player's health is at least 8000 health below the highest player's health, the offending player is either sent to the free for all map, that player cannot attack the player with the  lowest health, or the lowest players are raised to more or less that player's health.Also, a slight concern t
 o voice here. I can understand why it was done, but I do not like that chat was disabled when someone went AFK, as that was when I would use it to explain something or just talk shit with other players.An idea would be to only allow player's in AFK mode to send messages every 10 seconds or something to that effect.And one last idea or kind of agreement with what a lot have said here, timed resets would be nice. maybe a reset every 6 hours and the server notifies everyone with plenty of time to spare before it arrives.RTR does it, and it's one of the few things that keeps the game balanced, mostly.Hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=298480#p298480





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Re: Is there any way to randomize string texts in BGT?

2017-02-10 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Is there any way to randomize string texts in BGT?

The reason you need a random number, is because string variables by themselves cannot exactly generate numbers at all.So hopefully the forum doesn't eat this example. If it does, bleh.string[] things;put this block inside a function called void main. The forum won't let me do it.//ok, there are two ways to add entries to our array. Multiple if you are copying things from other strings or even integers. But I won't go there.//I'm lazy, so I'll show off array insert last.things.insert_last("This is a pointless entry, pardon the pun.");things.insert_last("As you can see, it is easy to add entries rather quickly like this. In doing this, as far as I am aware, the array is automatically resized if needed.");//The other method is to resize it, then add elements manually.things.resize(2);//I know it's a bad idea to resize the array we just put things in. I'm just showing you
  two ways of putting things into arrays.//remember, we only have access to elements 0, and 1, because we've resized it to have 2 elements.things[0]="this will go into element 0";things[1]="As you can see, this is just like setting up strings.";//you can go back up to the resize code and adjust it to hold more, or you could just use insert_last to add more elements.//Ok, now we set up your example you wanted.int temp=things.length-1;//temp will give us the size of the array.int temp2=random(0, temp);//temp2 will contain the random number. You then display that index of the array.alert("alert", "This index says, "+things[temp2]);//and there you go.//end this function hereSo, I have yet to test this, there might be some compilation errors left right and center, but I hope it does give you an idea of how to do this. There are several other ways others have, but I wi
 ll let others chime in with there own ways of doing stuff like this.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=296986#p296986





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Re: Is there any way to randomize string texts in BGT?

2017-02-10 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Is there any way to randomize string texts in BGT?

have a randomiser randomize between 0 and array size -1,. You can display the array index in one of many ways.You can just output it directly into an alert box, alert("title", "body"+array[random_number]);Or you can have a string equal the randomly chosen index.Hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=296981#p296981





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Re: Manamon Trading thread

2016-10-02 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Manamon Trading thread

Hi,@More 2 it, I can trade you a very low level flamric, I forget exactly what level it is, I believe it's level 28 or something like that.Let me know if your interested, probably not, but the offer is available to anyone interested.

URL: http://forum.audiogames.net/viewtopic.php?pid=281140#p281140





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Re: Mistakes in Rhythm Rage default levels

2016-08-26 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Mistakes in Rhythm Rage default levels

crazy factory is crazy fun. I've actually perfected it.

URL: http://forum.audiogames.net/viewtopic.php?pid=276195#p276195





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Re: top speed problem solved, anyone want to play?

2016-06-16 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: top speed problem solved, anyone want to play?

yeah, sure. Just write me or others when your ready.

URL: http://forum.audiogames.net/viewtopic.php?pid=264763#p264763





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Re: top speed problem solved, anyone want to play?

2016-06-15 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: top speed problem solved, anyone want to play?

yeah, sure, tomorrow works better for me though. What time? What server?

URL: http://forum.audiogames.net/viewtopic.php?pid=264547#p264547





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Re: Psycho Strike sounds

2016-04-30 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Psycho Strike sounds

freesounds address is www.freesound.orgBe careful of what you download, pay attention to the license the sound you download is governed under.

URL: http://forum.audiogames.net/viewtopic.php?pid=258861#p258861





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Re: Psycho Strike sounds

2016-04-29 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Psycho Strike sounds

They are encrypted for a reason, no?

URL: http://forum.audiogames.net/viewtopic.php?pid=258651#p258651





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Re: Is there anyone can teach me BGT?

2016-02-24 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Is there anyone can teach me BGT?

Not really spam, just badly broken English which I do not mind.That being said, you may wish to do what I did, post what you are having issues with.You are going to get answers quicker that way, where as if you just post, can you teach me all of bgt? Most people will ignore it.What I would advise is to try and find someone who speaks your native language, and explain the basics of bgt.Once you get that down, you should be good to learn most everything else yourself.Like I said though, your better off starting off small, post what you have issues with there, and you should be able to learn it with some effort.There are of course other methods, but that's sort of what worked for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=251453#p251453





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Re: an Iphone game called city island

2016-02-21 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: an Iphone game called city island

This game does not seem to be available in the US, or the app store is having some issues...Either way though, looking forward to playing it when either is fixed.

URL: http://forum.audiogames.net/viewtopic.php?pid=251054#p251054





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Re: ultrapower code was stolen

2015-12-20 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: ultrapower code was stolen

Ugh. Again? Can't you seriously just take this to that other topic which is already full to bursting with exactly this? Or discuss this on skype?Seriously, original poster, this was completely, and 101 percent unnecessary to bring up.Quite frankly, I'm quite sick of this (insert mild profanity here), and it really should be put to rest, or clutter another forum.Where are the mods when we need them...

URL: http://forum.audiogames.net/viewtopic.php?pid=243571#p243571





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Re: Something I'm noticing with games and storyline

2015-11-25 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Something I'm noticing with games and storyline

I honestly like where this is going. Really. I really do.And I know this might contradict the entire reason of the topic. But is there any real reason why audio games lack the similar story content text based games seem to pull off rather well?I'm not speaking of swamp, since swamp doesn't exactly have a story, per say. What we have done is created fan fiction, not exactly a story.I'd love to count shadow line, but the main problem here is not very many of us here on the forums speak fluent Japanese.yes, we have translation services, but the main issue with those is you don't get the true meaning of what is being said. You only get a vague semblance of what is actually being conveyed.Computers themselves are too unintelligent to attempt to decipher the true meaning of what is being sent to them. That is especially true when one adds in the factor of language translation.Back to the topic on hand.I feel as if the blind c
 ommunity has very limited audio game selections with actual well defined story, balanced quality over quantity, well defined game mechanics, they may be a bit short, but to be honest, that's ok with me.Kinda wish some of the developers would take a rest from creating fast paced action games, and try and code an audio game with great storyline, not care so much about sound effects (we've heard a bunch of the same ones reused 1000 times), think about mechanics in relation to the story, and deliver it as it is. Try not to hype it up, if its good enough, players will come naturally to you the developer, without too much work needed from you, if the quality is there.Just an opinion of someone who has played audio games since late 2007 onward.

URL: http://forum.audiogames.net/viewtopic.php?pid=239979#p239979





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Something I'm noticing with games and storyline

2015-11-24 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Something I'm noticing with games and storyline

What I am about to say could possibly get a bit of a flame war started, though these are just my observations and are not to be taken to heart.Notice. I am not speaking of or including mainstream games, or arcade games that include a story.Furthermore, to keep things simple, I am keeping this within the English market of audio games, since I do not speak fluent Japanese, or much of any other language, besides English, and some SpanishThat said, I'd like to go on a bit of a rant/discussion, if you don't mind. Feel free to join in with your own opinion.I love a great game. I especially love a great game with a great story line. Give me those two requirements, and you will have me hooked for hours. It helps that I also sometimes like to read on my spare time. Yes, actually read, via digital braille or physical embossed books. though back on track, I would like to discuss why I feel text based games convey a better storyline than an audio game.<
 br />Text based games, for the most part, don't require any audio output, unless the author for some reason, wants it as part of the game.Furthermore, as the player reads the story, the player sets up the voice actors in his/her head, or just accepts the text in its raw form, and does nothing in particular with it.That then allows the player to set the mood of a particular scene of the game, which I feel enhances it's overall story.As an amateur writer, I honestly have to say, text based games convey a story, considerably better than audio games.I've noticed, when one tries to put a story to an audio game, 1 or both of these can and often do happen.Scenario 1. Lost in translation.The jump from a written story to written code is often a challenge, particularly for the developer.The developer of the audio game really needs to know what the game mechanics translate to, in terms of the story.Thus, all of this added up, can t
 ranslate into a game that does not match the story, or the story is modified severely to fit the game mechanics.Scenario 2. With the stress of dealing with the story, the developer also needs to find or create sounds to fit the game.This, I feel, is where most developers lose track of the story, and focus purely on the sounds.When everything is said and done, one ends up with either, a game with great storyline and not so great sounds, or a game with great sounds and poor storyline.And there is an additional scenario I find can happen.Quantity over quality, vs quality over quantity.Honestly, I would much rather a game with well thought out mechanics, whatever sounds the developer finds or none at all, and great storyline.If it is short and sweet? perfect! If it is just tedious and boring, to give players more content? Sorry, but I'll take the first option.Text based games are not excluded from this third scenario. However, I feel 
 my opinion still stands.Text based games, convey a story considerably better than audio games.Your opinions are welcome, though please keep the discussion civil.

URL: http://forum.audiogames.net/viewtopic.php?pid=239882#p239882





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Re: DeathMatch, a new beginning

2015-10-02 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Danny standly wrote:hi all dmnb players fuck you all fuck you in ass[[wow]], do you have anything better to do than insult what the real Danny has created? And btw, you failed at spelling his full name anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=233578#p233578




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Re: Sol 1.2 is out with experimental audio mode support

2015-09-13 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Sol 1.2 is out with experimental audio mode support

I have yet to purchase the game, but a suggestion that could help...In our community, most games like these have an object viewer.In activating it, you can get a list of the objects that are important. This may include doors, enemies, items, and anything you may think might be important.One game in particular, if you look quickly enough, will allow you to track down flying bullets as they sore through the air!Also, this started out with bk III, where you pressed and held g, that allowed you to pan a camera around. Think of it as kind of like the camera in the Mario titles.You could see walls, platforms, and where there wasn't a platform you could tell it was not safe to jump, or if there was a gap between platforms, how far you would have to jump to clear it.And guys, can we please not be so harsh on this guy? He's a mainstream dev who is just beginning to put in experimental audio support.Those are my thoughts and suggestions.

URL: http://forum.audiogames.net/viewtopic.php?pid=231751#p231751




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Re: A breached skies game mechanics crossroad, your input needed!

2015-09-07 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: A breached skies game mechanics crossroad, your input needed!

Thanks guys for your replies!I will probably end up doing the alarms plus the wind sounds sneak mentioned, will record an audio demo at some point when this system is fully finished.

URL: http://forum.audiogames.net/viewtopic.php?pid=231048#p231048




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A breached skies game mechanics crossroad, your input needed!

2015-09-06 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


A breached skies game mechanics crossroad, your input needed!

For those of you who don't know what breached skies is, I will attempt to explain very briefly.Breached skies is an rc quadcopter flight type game. You can fly around, crash into trees and the ground, walls, etc.You will be able to perform stunts, upgrade your aircraft, build your own(maybe)? race against others, and possibly be fined if you do not abide by virtual federal regulations.However, I'm at a bit of a crossroads.You see, the way quadcopters work, if you hold the throttle too low for too long, you eventually begin descending slow at first, then the rate of descent increases. If you let it get too fast, the aircraft will eventually enter what is called a stall.It basically rockets towards the ground and gets out of control. The same is true for gaining altitude. I have an audio post going into slightly more details, but for those who aren't interested in the voice post, I will attempt to explain.I'm not sure how to indicate what speeds are safe to land, and what speeds are not.I could use an alarm to indicate that, or I could use a pre recorded sound to also indicate that.For those of you interested in the voice post, here is the link:https://dl.dropboxusercontent.com/u/954 … sroads.oggIf any of you have any further ideas of indication, please do let me know.Thank you so much for reading and your time.Have a good day!

URL: http://forum.audiogames.net/viewtopic.php?pid=230916#p230916




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Re: DeathMatch, a new beginning

2015-08-29 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: DeathMatch, a new beginning

no, I don't think you should have to redo the ship, as I've messed up doing that same thing, and its been fine.Just be very careful not to block off rooms lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=229720#p229720




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Re: Pole, would you install a program in d?

2015-08-21 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Pole, would you install a program in d?

most install  wizards allow one to choose where the installation files will go.If I had a d:\ drive, I most likely would install stuff to it as I am at this moment with my current setup, however remember some folks don't have a d:\ drive.In short? I would just let the user and installer do the work.And if you can't create a installer? People can still choose where the game/sofware will be stored, as is demonstrated by aprone.Just my two cents.

URL: http://forum.audiogames.net/viewtopic.php?pid=228781#p228781




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Re: DeathMatch, a new beginning

2015-07-01 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: DeathMatch, a new beginning

To clear things up, Jason was not banned. I saw him on earlier. So, no worries there.If you have problems connecting to the server, keep trying. For some reason I don't think your told if your banned, though, if your banned, it will just sit there when you press enter on connect to server. That's one way to tell if your banned.Also, if you leave your character on a colony supply mission, it will take some time for the data to load. Upwards of 30 seconds.Hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=56#p56




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Re: DeathMatch, a new beginning

2015-07-01 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: DeathMatch, a new beginning

jason, are you sure if your banned? I don't see your name in our admin log.It sometimes takes some time to load if you left your ship fully loaded with cargo.

URL: http://forum.audiogames.net/viewtopic.php?pid=26#p26




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Re: DeathMatch, a new beginning

2015-06-17 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Mike Tan, before you logged off, did you have a ship loaded with cargo?

URL: http://forum.audiogames.net/viewtopic.php?pid=220328#p220328




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Re: DeathMatch, a new beginning

2015-05-30 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Hi,Currently, Sappi support is busted. The game best works with NVDA, and I hear system access I believe.Hope this helps

URL: http://forum.audiogames.net/viewtopic.php?pid=218277#p218277




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Re: DeathMatch, a new beginning

2015-05-27 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Hello everyone!Many of you players have seen a ship called phantom hulk flying through the skies, and in various other activities.Well, you now have a chance to win this very ship!It's a custom built flagship, built by my previous character unstoppable, who was killed in a rp event.Here is how it will work.1. No custom flagships may join the battle. This is so others have a fair chance to win this ship.2. Before we begin, there needs to be at least 2 other ships besides the hulk. The two of you can either dogfight each other, or see below.3. The object of the battle, is to get the hull of the phantom hulk down to 20. During this of course, the phantom hulk will be attempting to kill whoever joins.And last, you may bring crew members as part of your ship. It is actually suggested you bring crew members.Here are a few stats you may need to know about the phantom hulk.The maximum fuel the ship can hold in its tanks 
 is 5 units.The maximum amount of warheads the ship can store is 1500.acceleration is 450.Fusion range 129000Hull is 65I am not requiring you to be at a specific rank to take part in this battle.When there are at least 2 ships that are interested, I will begin, though if more are interested, you must specify before the battle actually begins. Once it does, and you have problems with a ship, such as critical hull level, your out.Edit oh, I forgot to mention, this is a last man standing style battle. The last pilot still flying wins the hulk, instantly, even if the hull isn't at critical level.Good luck everyone! May the best pilot win!

URL: http://forum.audiogames.net/viewtopic.php?pid=217998#p217998




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Re: DeathMatch, a new beginning

2015-05-27 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Hello everyone!Many of you players have seen a ship called phantom hulk flying through the skies, and in various other activities.Well, you now have a chance to win this very ship!It's a custom built flagship, built by my previous character unstoppable, who was killed in a rp event.Here is how it will work.1. No custom flagships may join the battle. This is so others have a fair chance to win this ship.2. Before we begin, there needs to be at least 2 other ships besides the hulk. The two of you can either dogfight each other, or see below.3. The object of the battle, is to get the hull of the phantom hulk down to 20. During this of course, the phantom hulk will be attempting to kill whoever joins.And last, you may bring crew members as part of your ship. It is actually suggested you bring crew members.Here are a few stats you may need to know about the phantom hulk.The maximum fuel the ship can hold in its tanks 
 is 5 units.The maximum amount of warheads the ship can store is 1500.acceleration is 450.Fusion range 129000Hull is 65I am not requiring you to be at a specific rank to take part in this battle.When there are at least 2 ships that are interested, I will begin, though if more are interested, you must specify before the battle actually begins. Once it does, and you have problems with a ship, such as critical hull level, your out.Good luck everyone! May the best pilot win!

URL: http://forum.audiogames.net/viewtopic.php?pid=217998#p217998




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Re: DeathMatch, a new beginning

2015-05-27 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Hello everyone,Our main dev/admin, Danny, is in need of a rest away from the game.I have been put in charge until he returns. I do not know when this will be, but until then, if you have any questions, I will do my best to answer them. Thank you for your understanding.Hope to see you on death match a new beginning!

URL: http://forum.audiogames.net/viewtopic.php?pid=217953#p217953




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Re: DeathMatch, a new beginning

2015-05-25 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Hello everyone!We've been talking over some suggestions and we've been thinking.We've been thinking about implementing a thirst system. Here is how it could work.On some space stations and on gigantic ships meant for deep space exploration, there would be galactic terminals, from which you could order drinks. There would be various types of drinks, that would fill your thirst meeter by varying amounts.And, to be clear, you wouldn't die of thirst within 5 minutes, it would take days to die of thirst.Let us know what you think!

URL: http://forum.audiogames.net/viewtopic.php?pid=217745#p217745




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Re: DeathMatch, a new beginning

2015-05-16 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Hi everyone,With the new grand opening, I'd like to announce, I am now once again an admin!So if you need something done, let me, pilot72, know!

URL: http://forum.audiogames.net/viewtopic.php?pid=216536#p216536




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Re: DeathMatch, a new beginning

2015-05-15 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Hi guys.Due to recent changes in the server you may have noticed the server crashing a lot more often than normal.We at reality software would like to apologize for all the credits, and frustration it has caused you as players.Due to this, our testing team has gathered and have decided, we will unfortunately have to pull the game offline for extensive testing.We suspect it may take up to a week or possibly even more.You will be notified when the server is ready for you all  to join.Again, we apologize for all the losses you as players have suffered as a result of this crash in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=216473#p216473




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Re: Would you be interested in an rc flight simulator?

2015-05-04 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Would you be interested in an rc flight simulator?

Yeah. That's exactly what I'm attempting to prevent, so everyone has to play fair. I'm using bgt to write this.

URL: http://forum.audiogames.net/viewtopic.php?pid=214884#p214884




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Re: Would you be interested in an rc flight simulator?

2015-05-03 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Would you be interested in an rc flight simulator?

this game is not going to be online. I don't have anywhere near the knowledge to do something that powerful 

URL: http://forum.audiogames.net/viewtopic.php?pid=214744#p214744




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Re: DeathMatch, a new beginning

2015-05-02 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: DeathMatch, a new beginning

they want our land! No! N! The pirates have invaded! Lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=214642#p214642




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Re: Would you be interested in an rc flight simulator?

2015-05-02 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Would you be interested in an rc flight simulator?

Hey everyone,As promised, I have an audio recording, more to show what the project sounds like, than to show functionality, as its a bit limited at the moment.Please let me know if you think this sounds good or it sounds horrible. I want to know either way, and if possible, a comment.A little background before the link.Breached skies is a rc quadcopter/drone simulator. It attempts to simulate what a typical 4 channel quadcopter would be able to do.These recordings are all my own, as I fly these aircraft as well. There are millions of videos of these on the internet, I just so happen to fly the blade 350 qx. Which is what this simulator models after.But, I'm not doing this pitch based, oh no. I'm doing this sample based. Frankly I'm tired of the pitch based handling, so I've decided to reinvent the wheel a bit, as it were.Recording and explanation.https://dl.dropboxusercontent.com/u/954 … 20demo.oggI'll tell you what happens at various points in the recording, as things can get a little confusing.0:00 I start the game, features no logo but will be changed.0:00:06 I show you the speech configuration and slow my speech down for you to understand.00:00:33 I actually start the simulator.00:00:36 I arm the motors.00:00:40 I lift the aircraft off the ground, with the w key, though that is not spoken, lol, I will enable that (by uncommenting the line of code lol), and the aircraft levels out into a hover.00:00:49 I begin moving the aircraft forward. The sounds are similar for all 4 directions, unfortunately.1 minute in. The quadcopter reaches maximum speed allowable in that flight mode. Flight modes aren't even close to being in.00:01:05 I release the right stick (which controls movement), and the quadcopter slowly levels out into a hover.00:01:18. I perform a bit of transitional flight, where the aircraft is already moving but rapidly changes direction of travel.00:01:30. I attempt to be an idiot and hold down two keys that would normally counter act each other, but the quadcopter simply attempts transitional flight over and over and over.This does come to the one drawback, I cannot allow you to travel in two directions at the same time. Looking into that.The dynamic sample framework tends to glitch up sometimes, that repetitive transitional showcases it quite well.00:01:51. I Set up for a rightwards bank at full speed.00:02:02. I release the right stick again and it centers.00:02:09. I press esc to go back to the main menu.So, that's it.Let me know if I should continue or forget it. I appreciate all your input!

URL: http://forum.audiogames.net/viewtopic.php?pid=214641#p214641




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Re: Would you be interested in an rc flight simulator?

2015-04-29 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Would you be interested in an rc flight simulator?

Hey guys,For those of you bgt devs. I'm wanting to at least deter cheaters from my game. If you have an idea, please contact me via email, or nudge me in the right direction. Your help is much needed on this matter.I want players to play the game fully, and not be able to cheat there way through it.If you have a solution, please don't post it here, instead post it in an email, for obvious reasons.Thanks guys for all the enthusiasm! And great replies! I can't wait when this thing gets released!

URL: http://forum.audiogames.net/viewtopic.php?pid=214254#p214254




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Re: Would you be interested in an rc flight simulator?

2015-04-29 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Would you be interested in an rc flight simulator?

yeah, I actually had that envisioned, and I was going to post a question about spektrum DX 6I compatibility with bgt.It's a full rc style, hobby grade controller used to control most rc aircraft.

URL: http://forum.audiogames.net/viewtopic.php?pid=214242#p214242




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Re: Would you be interested in an rc flight simulator?

2015-04-29 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Would you be interested in an rc flight simulator?

Indeed, it does, but my knowledge of bgt limits me from adding in that, and screen reader support.So I've got a working project with the following.You can give forward, backward, left and right pitch.You can release each key and your aircraft centers. You can hover.And yes, I know, I've delivered false promises before, but I've come too far to quit. Here I have actual code.I'll be releasing an audio demo this week, hopefully. I just need to make sure I actually make banked turns work.

URL: http://forum.audiogames.net/viewtopic.php?pid=214180#p214180




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Would you be interested in an rc flight simulator?

2015-04-29 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Would you be interested in an rc flight simulator?

I'm just kinda curious, if there really has been any demand ever, for an rc flight sim, with not so much a simulator, but more um. I can't really explain it.Think more snow race ish. With upgrades, aerobatics, the ability to crash, you get the idea.I've been looking into it with bgt and so far its been going decently.You all let me know and who knows. You might just see something... in the near future...

URL: http://forum.audiogames.net/viewtopic.php?pid=214153#p214153




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Re: DeathMatch, a new beginning

2015-04-10 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Hi,When you destroy that ship, try rebooting the db a few minutes after.But I warn you, only do that when absolutely needed. It causes epic lag when you do that.

URL: http://forum.audiogames.net/viewtopic.php?pid=211835#p211835




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Re: link for MTG pong please?

2015-01-13 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: link for MTG pong please?

uh, mtg, pong, pong? Ya know, pong.Kinda like dragonpong but offline. In any case, remember anything mtg studios has been replaced by soundworx, not to say that it is a bad thing, but please look there. I believe it may be under legacy, or it may be under one of the project pages, it is called sound worx pong, I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=200991#p200991




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Re: That if that the right way who and thinking

2015-01-13 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: That if that the right way  who and thinking

You mods should seriously create the history of the most mangled spam thing in the articles room or even the site feedback area, lol!

URL: http://forum.audiogames.net/viewtopic.php?pid=200971#p200971




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Re: Deathmatch new beginning

2015-01-13 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Deathmatch new beginning

Greetings,Rory. I noticed you have failed to improve, judging by the attitude from your other topics. For the purposes and demonstrations of others, I will list a rough timeline of events.Yesterday around 3:45 eastern, I see he logs in.Almost right away, he seems lost and begins asking obvious questions, that are a quick read away in the manual.I had to leave for dinner, I come back around 8 pm Eastern, rory's still online asking away, Danny is getting annoyed at this point, asking obvious questions that are still a quick read away in the manual.It is about 15 minutes in that I had to step in and help keep things somewhat civil, which only made Rory begin cursing at us admins. Roughly 10 minutes later, Rory storms off, At which point Ethin has already logged in about 5 minutes before Rory storms off.Given the severity of Rory's attitude, we discuss things in as  civil an attitude as possible.We eventually decide due to his b
 ehavior to ban him, since we all have seen his topics here. Thus, Rory, this is the reason you have been banned.

URL: http://forum.audiogames.net/viewtopic.php?pid=200970#p200970




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A Question about map apartment, road to rage

2014-09-06 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


  


A Question about map apartment, road to rage

For those of you who don't know this, apartment has some variants of doors; sliding, regular, glass, and so on.I looked at the map this morning and know two things.I've learned that the syntax for one of these doors is unknown number, followed by a set of coordinates.I wrote up a simple square with walls around the boarders and began my testing.At first I thought that it stood for seconds til door transition, open, close, but changing it to 5 made the door disappearMy current thought is that it is a door class, and not seconds. Can someone tell me what this unknown number is?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=188184#p188184




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Re: You are stuck in the dungeon of despair!

2014-06-27 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


Re: You are stuck in the dungeon of despair!

In something like BK original, (no i kinda don't feel like spelling it) I usually just scrape the walls until I discover an opening.BK III does include a camera, activated by pressing and holding g, then you use all arrows to look around with it.URL: http://forum.audiogames.net/viewtopic.php?pid=178575#p178575

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Re: trouble with playing quest games online

2014-06-26 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


Re: trouble with playing quest games online

Wait. I just thought of something.Dark? I can't remember at the moment, but I believe you have to press a button on the web client when your done with your command.Pressing enter never worked for me.URL: http://forum.audiogames.net/viewtopic.php?pid=178450#p178450

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Re: I have a deep desire to build higher quality games for blind people.

2014-06-25 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


Re: I have a deep desire to build higher quality games for blind people.

Hello.1.It really varies for what game is the best on the market.Some are free and are really great, others are paid and ok.That said, In my! Opinion, the best titles out there are bk III, (a 2d action packed rpg), The road to rage I (a first person, shooter multiplayer only game), and of course, don't forget swamp!Some people will say differently than me, but that's ok; It allows one to try out other games.2.As it stands currently, voice recognition isn't really a thing in our market just yet.3.Hmm. That would be interesting to answer. If maybe we're talking similar to tap and hold then drag finger around to explore and find the button you want then lift to activate, then yes. Games like sixth sense use voiced menus. Aurifi uses a unique menu driven system. The voice tells one how to select an item and what to do.4.Every game on the windows/mac market uses keyboard as input. Some even take advan
 tage of the mouse or a joystick.In my opinion, about 3 or 4 buttons starts to get really awkward to press at the same time.Along the same lines, some common keystrokes for some games are:rpgs or keyboard only first person shooters:left/down/up/right: Navigate west, south, north, east.shift plus left/up/down/right: run west, north, south, east.Space: usually fires selected weapon.Number row: Usually cycles between weapons.Enter: Usually some form of interaction in menus or with objects in game.side scrollers:left/right: usually walks left(back) right(forward.up: jump.Space: usually fires currently selected weapon.Ctrl keys with left/right keys: run.Number row: Select weapons.Those are some common (in game) keys.I really hope this helps you and look forward to your title soon!URL: http://forum.audiogames.net/viewt
 opic.php?pid=178308#p178308

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Re: trouble with playing quest games online

2014-06-25 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


Re: trouble with playing quest games online

Quest 4 is fairly good, in terms of access.Fairly limited, in terms of features...Quest 5 is, at best, poor, in terms of access.Plenty of features for the sighted...OH well. Guess it was good while it lasted. Lol. URL: http://forum.audiogames.net/viewtopic.php?pid=178284#p178284

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Re: trouble with playing quest games online

2014-06-25 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


Re: trouble with playing quest games online

Quest 4 is fairly good, in terms of access.Fairly limited, in terms of features...Quest 5 is, at best, poor, in terms of access.Plenty of features for the sighted...OH well. Guess it was good while it lasted. Lol. :dURL: http://forum.audiogames.net/viewtopic.php?pid=178284#p178284

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Re: trouble with playing quest games online

2014-06-25 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


Re: trouble with playing quest games online

Quest 4 is fairly good, in terms of access.Fairly limited, in terms of features...Quest 5 is, at best, poor, in terms of access.Plenty of features for the sighted...OH well. Guess it was good while it lasted. Lol.URL: http://forum.audiogames.net/viewtopic.php?pid=178284#p178284

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Re: trouble with playing quest games online

2014-06-25 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


Re: trouble with playing quest games online

I'm going to give you a tip that won't make things any better.We're at quest 5.4.something now. This means that not even the editor is any bit accessible.There are still some games made by quest 4, those are mostly accessible, except that you have to keep reviewing the history for new command results as they appear. Some screen readers will not read them automatically.If it helps, I have, on and off, been building something with it, and am planning to release it by next year.It isn't a full scale audiogame (any game created with it will not have the quality of one), but it is, at least, decent, so far.Hope this helps.URL: http://forum.audiogames.net/viewtopic.php?pid=178277#p178277

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Re: Hosting rtr deathmatch tomorrow, Monday, June 23, 2014

2014-06-23 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


Re: Hosting rtr deathmatch tomorrow, Monday, June 23, 2014

Greetings.The server has just shut down, though the emails were sent.There will be another session tomorrow, same time same maps.Hope to see you all there!URL: http://forum.audiogames.net/viewtopic.php?pid=178027#p178027

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Re: Hosting rtr deathmatch tomorrow, Monday, June 23, 2014

2014-06-23 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


Re: Hosting rtr deathmatch tomorrow, Monday, June 23, 2014

heya folks!The server is live! Please contact for further details. Server will shut down at 6 PM eastern time.hope to see you there!URL: http://forum.audiogames.net/viewtopic.php?pid=178005#p178005

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Hosting rtr deathmatch tomorrow, Monday, June 23, 2014

2014-06-22 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


Hosting rtr deathmatch tomorrow, Monday, June 23, 2014

Start time is planned 2:00 pm Eastern time 1 PM central time.If interested, please email me on the forum here and I'll send you information to connect. Don't want to put anyone at risk of being hacked, lol.For anyone that has it installed, we will also have a team talk server running. Again one can email about one or the other or both.One last thing, the maps that will be used are the built in ones. If popular demand requests it, more will be added.Hope to see you on the battlefield!URL: http://forum.audiogames.net/viewtopic.php?pid=177914#p177914

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Re: A problem with the original Bokurano Daiboukenn

2014-06-22 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


Re: A problem with the original Bokurano Daiboukenn

Uh lol. I forgot you had to talk with the police officer back in town. Rofl!Also, in flame town, was I supposed to kill the gakishonen first, before entering the shop? Because that's what I did. And now I can't seem to find the shop. I'm doing as the guide suggests...from the entrance, go all to the west, don't talk! haha. south, 1. all to the west, north, 1. west, 1. north, all... talk there north, 1. east, 7. north, all... there's the exit, but you can't leave the town until all gakishonen are dead. from there, go south, 1. west, 5. north, 1. there is the shop!NO shop for me. I probably may have to go hand to hand combat with yammizan. This should be fun!URL: http://forum.audiogames.net/viewtopic.php?pid=177870#p177870

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Re: A problem with the original Bokurano Daiboukenn

2014-06-20 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


Re: A problem with the original Bokurano Daiboukenn

This game is just so strange.Last time I remember playing it I didn't have these problems.Now when I arrive home I don't get chat as I did last time. I'm talking shortly after I get the long sword. Oh and the game doesn't think I have anymore weapons that I actually don't.Lol. So Its saying I have all 4 weapons so far. Oh. One last thing before I go, to beat the race, I had to run left, instead of right. And even still, yamizinn was far out of sight when I was doing so.Can Someone help me out so I don't have to start my save over? In case your curious, I'm level 23, I think.OH, one funny thing before I go, by the time I got to the grand cruiser fight, I was able to take it out in like 20 seconds. Lol.Anyway guys, if you could help that would be great.URL: http://forum.audiogames.net/viewtopic.php?pid=177663#p177663

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A problem with the original Bokurano Daiboukenn

2014-06-20 Thread AudioGames . net ForumGeneral Game Discussion : Omar Alvarado via Audiogames-reflector


A problem with the original Bokurano Daiboukenn

spoilers.I've just gotten to the race against yamizinn. I will admit the game was acting a little strangely before then.The problem? Soon as the race starts yamizin just blasts off into space it seems. I hammer the right arrow key but I can't even come close to catching up to yamizinn.The game previously had thought I had the short sword before I had even arrived to activate the switch.Any suggestions? I'm playing the latest version, obtained from nyan chan's site.I've tried starting my save file over, tried different save slots. no idea.Any suggestions?URL: http://forum.audiogames.net/viewtopic.php?pid=177609#p177609

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