Re: Cyber Knights discussion

2014-11-12 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@simba - definitely at this point, the combat system is inaccessible and cannot be used with VO.  This is a WIP project to get the game running VO, so right now we're focusing on the navigation elements.  We'll have to tackle combat soon, I know.

URL: http://forum.audiogames.net/viewtopic.php?pid=194696#p194696




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-11-09 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@simba - yes, at the moment that is not the right place.  You want to look on the main HUD for a button called "Move West" and that should work.  I've confirmed with another player who is using VO that it works via email.  We are working on a clearer solution - obviously this is really hard to figure out with VO at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=194383#p194383




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-11-07 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@simba - what exactly is the VO description of the button you are long pressing?  Sounds like it isn't the right button.  Maybe there is a labeling issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=194209#p194209




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-11-02 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

simba wrote:I need to get to the western tunnels to kill a boddyguard of a smuggler. But when I go to the map screen, click on navigate west, and find the bar where he is located and click it, nothing happens. Usually, there should be the dialog with the button @set of on foot.[ a-t ]The issue is that CK is unable to navigate outside of the current region.  Unfortunately, the game is limited in that you cannot look at another region you are not in and say "navigate to a building there."  You have to first get to that region. The latest release added VO labels to the on-map DPAD or navigation arrows, such as "Move West."  In this case, if you "long press" on that Move West DPAD, the navigator will take you to the region one to the west.  I know this is 0% intuitive at the moment.  We will keep working to improve for VO.

URL: http://forum.audiogames.net/viewtopic.php?pid=193775#p193775




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-11-01 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

With Android voice-commands, can you long press an item?

URL: http://forum.audiogames.net/viewtopic.php?pid=193645#p193645




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-10-30 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@blindjay - we do not have plans to bring the current versions of Cyber Knights and Age of Pirates to iOS.  All future Trese Brothers games will be released to all platforms.

URL: http://forum.audiogames.net/viewtopic.php?pid=193474#p193474




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-10-28 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@orin - excited you've made another big step forward!  Please let me know if you're finding things along the way that need additional improvements.

URL: http://forum.audiogames.net/viewtopic.php?pid=193228#p193228




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-10-28 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@simba - 1) sounds like another part of the game that is not yet VO ready.  2) you should be able to check your status screen, I will review those pages to see if they need VO improvements.  Can you find that data there?

URL: http://forum.audiogames.net/viewtopic.php?pid=193227#p193227




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-10-27 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@claudiogaranzini - I believe Star Traders RPG is our most accessible game.  Then Age of Pirates, and then Cyber Knights (a work in progress, please report bugs you find in CK on this thread).Thanks to everyone testing!  Please let me know if we've got progress on the new accessibility updates.

URL: http://forum.audiogames.net/viewtopic.php?pid=193151#p193151




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-10-25 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

The next release will now allow you to access data terminals and enter building by using the "Continue to Waypoint / Enter Building"  button.I think the next issue is going to be an issue where you can't tell if you've arrived at your destination (no walking sound).If you are playing with VO, you really should go and disable the option for "Animated Walking" as this increases the walk speed by about 10X and will make the game more fun / fast.I hope this helps everyone make another step forward!Please Leave a Star Rating if you enjoy this gamev2.6.1 - 10/25/2014  - Major accessibilty improvement: use Continue to Waypoint button to enter building - Improved balance of Thrash (only applies damage to first attack), fixed button bug - New icons for package, delivery and message jobs - Improved wording and display of jobs in new job queue - Improved naming conventions of armors, fixed typ
 os and map errors

URL: http://forum.audiogames.net/viewtopic.php?pid=192989#p192989




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-10-17 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@hanif - right now, unfortunately there is no way for you to access the data terminal.  As I mentioned in my last post, that is our #1 issue we are working on.  I don't think the game will be really playable with VO until this is fixed.

URL: http://forum.audiogames.net/viewtopic.php?pid=192342#p192342




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-10-14 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@orin - ok, I am packing up another release now that has accessibility added to the status screens.  There was nasty bug in the jobs systems so we had to turn around another release, so that's all I could cram in.Still working on:1. Allow Enter Building / Access Data Term via VO

URL: http://forum.audiogames.net/viewtopic.php?pid=192070#p192070




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-10-14 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@dan_c - grinding away!  Hope we can get there with CK too - would be awesome to have 3 games accessible!

URL: http://forum.audiogames.net/viewtopic.php?pid=192069#p192069




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-10-13 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@Orin - thanks for the feedback.  The current big items I now am tracking against on my list are:1. Allow Enter Building / Access Data Term via VO (this is what is blocking you.  You've arrived at the data terminal, but you can't access it.  ... if you play Star Traders, this is like going to the planet but not being able to land on it.  In CK, at the moment, there is no VO way to enter the building or access the data term.  #1 issue to address).2. All status pages lack proper VO queues.We're fighting through a rash of other issues at the moment with jobs and such, so our latest release went out without any accessibility enhancements.  Hopefully the follow-up will include some more progress, and I will be sure to post about ithere!

URL: http://forum.audiogames.net/viewtopic.php?pid=191996#p191996




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-10-13 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@bigdog - yes, Cyber Knights is an Android only game.

URL: http://forum.audiogames.net/viewtopic.php?pid=191964#p191964




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-10-09 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@claudiogaranzini & @orin - we're packing up another Cyber Knights release.  This time I was able to:1. Add VO to all shop buttons ("use phone", "Stay at Hotel" etc).2. Added accessibility to the Navi-Map filters so you can quickly reduce the list of buildings to just what you wantSorry, I wanted to add more this release, but I had to bundle it quickly (next-day) due to a set of bugs in the new job queue system.The most important item is clearly now:3.  Allow entering buildings by VOPlease Leave a Star Rating if you enjoy this gamev2.5.3 - 10/9/2014 - Improved shop labeling on Navi-map on shops with Connectors - Fixed typos, removed duplicate weapons for sale - Fixed crashes in new Job Queue system - Added accessibility for Navi-map filters for shop types - Added accessibility for all options within shops - Improved job description for Matrix jobs

URL: http://forum.audiogames.net/viewtopic.php?pid=191622#p191622




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-10-09 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@claudiogaranzini & @orin - we're packing up another Cyber Knights release.  This time I was able to:1. Add VO to all shop buttons ("use phone", "Stay at Hotel" etc).2. Added accessibility to the Navi-Map filters so you can quickly reduce the list of buildings to just what you wantSorry, I wanted to add more this release, but I had to bundle it quickly (next-day) due to a set of bugs in the new job queue system.The most important item is clearly now:3.  Allow entering buildings by VO

URL: http://forum.audiogames.net/viewtopic.php?pid=191622#p191622




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-10-08 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

claudiogaranzini wrote:Hi! You ard doing a great job and this ne release I've just downloaded is pretty good but... When it asks mee to go to the terminal, and I go there, how to use it? Thanks a lot@claudiogaranzini - thanks for pointing this out.  It seems like none of the buttons in the shops are getting VO descriptors, so I will now add this to the following release:1. Get all shop buttons to express their intent ("Use Phone", etc).Also, now that I am typing this, I can see that there is no way for you to go into a building or activate the terminal with VO.  Oh uh ... let me think on that and talk to Cory and we will try to have something in for the next release.  This is the biggest disadvantage to CK right now - you can't really play the game til you can activate the buildings. So -2. Enable entering buildings / accessing data terminals with VO

URL: http://forum.audiogames.net/viewtopic.php?pid=191583#p191583




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-10-08 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

TreseBrothers wrote:1. Find unlabeled buttons on HUD before "game menu" 2. Added labels to the map buttons (such as "button 24 disabled")@orin and others - these two accessibility features are now in place for the latest release of Cyber Knights - which just was posted to Google Play about 15 minutes ago.  It might take a few hours to show up for your devices, but give it a go and please share you're feedback.In the next release, I am planning to work on:1. Accessibility in all of the status screens (Equipment, Skills, Attributes, Computer)2. Improving the accessibility in the filters that you can use in the Navi Map to reduce the list of buildings to just what you want (should increase speed of play)3. Whatever you suggest!

URL: http://forum.audiogames.net/viewtopic.php?pid=191550#p191550




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-10-01 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@Orin - talking to Marcen in the Tavern should just be in the list of options with the other items like Rum, Entertain, Recruit Crew, Rumors, Commissions.

URL: http://forum.audiogames.net/viewtopic.php?pid=190949#p190949




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: star traders intro or something

2014-10-01 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: star traders intro or something

@Dark - thanks for providing the great walkthrough of how to play above!  I will work on reading through this thread and catching up!

URL: http://forum.audiogames.net/viewtopic.php?pid=190935#p190935




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-10-01 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@claudiogaranzini - at this time, neither Star Traders 4X Empires or Heroes of Steel is accessible.  Star Traders RPG and Age of Pirates RPG should be fully accessible, with places where we could still improve.Cyber Knights RPG is under improvement and we are working actively to make it accessible now.@orin - I hope you will join the ST 2 Alpha!  We just hit our funding goal last night!

URL: http://forum.audiogames.net/viewtopic.php?pid=190916#p190916




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-10-01 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

bigdog wrote:i'll have to check this out.  I know what developer for mobile platforms has our support.Thank you!  

URL: http://forum.audiogames.net/viewtopic.php?pid=190915#p190915




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cyber Knights discussion

2014-09-30 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@orin - thank you very much for this post!  When we posted to the thread about Star Traders 2 that we were working on Cyber Knights accessibility, this was exactly the kind of help I was hoping to get!  I know it can be hard working through a game that is not fully accessible, it helps us move forward at a much faster pace if you let us know where you are getting stuck.  We have had great success with Star Traders and Age of Pirates in this same fashion, and are looking forward to getting CK wired up!One of the big improvements we made last release was to get the HUD wired up and the new character UI wired up - at least to both "version 1"I have taken the following list for the next release:1. Find unlabeled buttons on HUD before "game menu" 2. Added labels to the map buttons (such as "button 24 disabled")3. Currently, there are no movement sounds.  The game has a very small soundscape, but we can wo
 rk on adding more.The movement will function very much like Star Traders.  You'll be able to access the list of places from the map and move to them (we will improve this next release).  Thanks for the awesome feedback and I will get working on this right away.  I will post a message about our next update (probably early next week) here so you can try again!

URL: http://forum.audiogames.net/viewtopic.php?pid=190852#p190852




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector