Re: Breed Memorial Tips

2020-07-24 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Breed Memorial Tips

This is a JRPG. Things don't always make sense as western RPGs make sense of them.I wouldn't imagine a crab shooting thousands of needles everywhere, or a golem being able to find a massive, sharp rock in any terrain to drop on his enemies. Or a fish shooting bubbles without being in water. Or walking on land for that matter. Or a sword being able to float in mid air. If we start trying to imagine things based on realism, nothing about this game nor Pokemon nor most JRPGs make sense.The bombs don't really make sense on any monster, except maybe magical doll, who's description says it has a hidden arsenal of weaponry.I made this mistake with Manamon a while back, trying to apply evolutionary principles to the game and make sense out of that. It didn't work any better then, than trying to imagine Breed Memorial's monsters as realistic does now.

URL: https://forum.audiogames.net/post/555310/#p555310




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Re: Breed Memorial Tips

2020-07-24 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Breed Memorial Tips

Honestly, Gao is one I'm not totally sure about, but ghoul is the closest I can come phonetically.I'm not sure what he was thinking with ryan. The barks and howls are definitely odd as opposed to roar, growl etc. But google translate is literally spelling out the phonetic word. So if you were to write it in Romaji it would look like Raion. Since the first letter would be capitalized, Google Translate then thinks it's a name and sounds it out, thus you get Ryan.Gao could easily be something that just doesn't translate, like Reme. Google seems to be better at translating actual Japanese words, as opposed to the words that try to sound like English words.Unfortunately my knowledge is very light, so I can't help out with translation. I'm trying to learn more though.

URL: https://forum.audiogames.net/post/555202/#p555202




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Re: Breed Memorial Tips

2020-07-24 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Breed Memorial Tips

Honestly, Gao is one I'm not totally sure about, but ghoul is the closest I can come phonetically.I'm not sure what he was thinking with ryan. The barks and howls are definitely odd as opposed to roar, growl etc. But google translate is literally spelling out the phonetic word. So if you were to write it in Romaji it would look like Rion. Since the first letter would be capitalized, Google Translate then thinks it's a name and sounds it out, thus you get Ryan.Gao could easily be something that just doesn't translate, like Reme. Google seems to be better at translating actual Japanese words, as opposed to the words that try to sound like English words.Unfortunately my knowledge is very light, so I can't help out with translation. I'm trying to learn more though.

URL: https://forum.audiogames.net/post/555202/#p555202




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Re: Breed Memorial Tips

2020-07-24 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Breed Memorial Tips

Just in case anyone cares, as someone with a light knowledge of Japanese, some of the translations suggested are pretty far off.Ryan, for example. Since L and R in Japanese come off as kind of a D sound, what they're trying to say is Lion. I know, it sounds more like a dog or wolf to me too.Gao is ghoul. I'm amused at the Hyena thing because I didn't even think of that until someone said it. But it kind of does sound like it's laughing, especially in it's defeat sound.Laby is indeed rabbit. In japanese it would end up sounding something like Dabi, thus the odd translation.Trying to create English words out of Japanese phonetics has become a thing and so especially when using google translate, some things are just odd. But one thing to keep in mind is that these aren't meant to be types. They are meant to be very specific monsters. Magical Doll isn't meant to just be called magic type. It's actually a little animated doll. And when you cross it with a golem, it's an animated doll with really big arms, not just a rock/magic type.

URL: https://forum.audiogames.net/post/555116/#p555116




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Re: slay the spire now accessible!

2020-07-21 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: slay the spire now accessible!

I haven't played with any mods except for the blademaster or whatever it's called. I have several installed but want to beat the game with the watcher before I really get into modding. That won't be for a while though as I have completely lost motivation to play games.My point in posting was just to say that mod profiles can be created, and mods can be enabled or disabled individually using the mod launcher and NVDA. Even though I haven't played many of the mods, I've tested the launcher and starting several mods and profiles thoroughly.

URL: https://forum.audiogames.net/post/554441/#p554441




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Re: slay the spire now accessible!

2020-07-19 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: slay the spire now accessible!

For the record, you don't have to enable or disable all the mods, you can enable each individually.Steps with NVDA:Find the mod you want to enable in the list using object navigation. You'll hear only list item, not the name of the mod.Use NVDA plus numpad 2 to descend one level. You'll be on a check box. This is the enabler.If you use NVDA plus numpad6, you can see the name of the mod. Use NVDA plus numpad4 to go back to the toggle.If you want to read the details screen, you can route the mouse to the NVDA cursor with NVDA plus numpad slash and then click with numpad slash.I have built several mod profiles. One just has the accessibility mods. One has some of my favorite characters. I have a couple with content mods that change or add new acts, etc.

URL: https://forum.audiogames.net/post/553815/#p553815




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Re: How to play Final Fantasy Record Keeper

2019-04-11 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: How to play Final Fantasy Record Keeper

Updated the guide again. There are a couple of new tips as well as an update to the record dungeons section.

URL: https://forum.audiogames.net/post/426264/#p426264




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Re: How to play Final Fantasy Record Keeper

2019-04-05 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: How to play Final Fantasy Record Keeper

Another guide update. This one contains information that should make equipping relics and abilities manually easier.

URL: https://forum.audiogames.net/post/425096/#p425096




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Re: How to play Final Fantasy Record Keeper

2019-04-02 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: How to play Final Fantasy Record Keeper

I've updated the guide again, this time with information on record spheres.

URL: https://forum.audiogames.net/post/424488/#p424488




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Re: Final Fantasy Record Keeper Accessibility

2019-03-28 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

Continue is closer to the top of the screen, also in the middle. Once you tap it the game will ask you to confirm. If you did it right the battle music will start back up and you'll hear a healing sound. Then tap where the continue button was again and you'll hear a chime and get your bonuses. Then tap one more time near the bottom of the screen to start the battle.

URL: https://forum.audiogames.net/post/423265/#p423265




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Re: Final Fantasy Record Keeper Accessibility

2019-03-28 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

The game over screen is still part of the battle screen, so you still can't use VO. You need to tap near the bottom of the screen, then tap the right edge near the middle. Then wait a bit and the battle results screen will appear.

URL: https://forum.audiogames.net/post/423150/#p423150




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Re: How to play Final Fantasy Record Keeper

2019-03-27 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: How to play Final Fantasy Record Keeper

I just updated the guide with some information regarding the recent update and a character management tip I forgot that makes life easier for blind players. I hope it helps!

URL: https://forum.audiogames.net/post/422936/#p422936




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Re: Final Fantasy Record Keeper Accessibility

2019-03-26 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

You can get details on how to do the missions in the books of trials by opening each individual book. After that you can check each available mission. They're mostly things like levelling certain characters, creating or honing certain abilities, etc. You can also find all the missions at the community database if you don't want to mess around trying to find them in game. It's important to complete them though as higher end content is unlocked based on which books you've finishgh.

URL: https://forum.audiogames.net/post/422724/#p422724




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Re: Final Fantasy Record Keeper Accessibility

2019-03-19 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

This might actually be an oddity with the game for once and not an accessibility issue, haha. Normally you have to create abilities to be able to equip them. I can't remember if new players start with any by default. It's possible that the core characters come with some abilities that aren't actually in your inventory, so if you unequip them they disappear.The good news is, cure is pretty much useless. By the time you need a healing ability you'll be able to make much more powerful ones. I didn't even start using healing until I beat the nightmare dungeons, and that's somewhat high level content.

URL: https://forum.audiogames.net/post/420545/#p420545




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How to play Final Fantasy Record Keeper

2019-03-19 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


How to play Final Fantasy Record Keeper

I have posted the first draft of my guide in the articles room. I am sure updates will need to be made, but I hope having detailed guides in a centralized location will help people get interested in this game.Enjoy.

URL: https://forum.audiogames.net/post/420484/#p420484




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Re: Final Fantasy Record Keeper Accessibility

2019-03-18 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

Stop thinking of it as poke and pray, and start memorizing locations on the screen. I don't poke and pray, ever. I can log into the game and have a dungeon started within 30 seconds unless I need to do party management. That's why I've been trying to describe locations on the screen instead of just saying, poke around until you hear a noise, then turn VO back on and see what happened. If I were doing that, I would never have lasted a year playing this game and certainly would never have beaten 3 of the 3 star magicite bosses, some of the most difficult content in the game according to other players.I have started work on the guide. It may need some polishing after I post it, we'll see what you all think. But if blind players never start really trying to conquer this game, it for sure will never have any accessibility improvements. And that would be a huge shame.Here is a mini guide on how to equip abilities, materia and soul breaks.Go to the character management screen by tapping one of the cached images after a character name and HP on the main party screen. Then go to the abilities tab, the second tab in the order.Find the ability names and flick left of the first one. You should see a cached image, double tap it. If you have no abilities equipped, I recommend using optomize as detailed above.You should now be on the ability management screen. You can flick through your list of abilities and select one. Then navigate to the last heading VO can detect and you will see your 2 equipped abilities. Select the one you want to exchange.Soul breaks work the same way. You can reorder the breaks from left to right for convenience and this is how they display in battle. You can also remove all but 1 break for faster use without having to deal with the extra menu in battle.Legend materia are the same, with exception that you can't see the names until you get into the management screen. Legend materia are the first images, then record.This is how I build my battle strategies, combined with character organization and equipping damage boosting relics. It does work. But expect it to be just that, work for a while, then fun. It takes patience and time to learn. The good news is you don't have to spend hours and hours playing. I only spend about 5 minutes a day playing and have for most of the time I've been with this game.

URL: https://forum.audiogames.net/post/420170/#p420170




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Re: Question on creating a mud using coffeemud.net

2019-03-17 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Question on creating a mud using coffeemud.net

It is identical. Coffeemud.net runs that server to showcase what CoffeeMUD can do, and links to coffeemud.org to let you download the server.

URL: https://forum.audiogames.net/post/419741/#p419741




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Re: Question on creating a mud using coffeemud.net

2019-03-16 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Question on creating a mud using coffeemud.net

You actually want coffeemud.org to download the server. There's 2 different versions, so instead of sending you a direct link I'll let you read up on them and decide which one you want. The download links are toward the bottom of the page and there are a ton of guides and documentation. This is the same server hosted on coffeemud.net, but you can run it on your own computer.

URL: https://forum.audiogames.net/post/419634/#p419634




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Re: Question on creating a mud using coffeemud.net

2019-03-16 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Question on creating a mud using coffeemud.net

I'm not sure what you mean by "The CoffeeMUD language." The idea behind CoffeeMUD is that you can get it up and running and start building a game with the online tools, never having to learn any programming. If you want to write extensions for the existing code you can learn Java, but that's the extent of CoffeeMUD programming as far as I know.As for running a version of CoffeeMUD, you can download a windows server that lets you connect locally and start building that way. Running it on windows as opposed to linux comes with some limitations such as limiting the number of players that can connect, but it should suit your purposes for building a MUD.There's also a windows version of Dead Souls, but that one takes much more programming knowledge to build with.

URL: https://forum.audiogames.net/post/419466/#p419466




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Re: Final Fantasy Record Keeper Accessibility

2019-03-15 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

If the game is still popping up pieces of text telling you where to go, you're still in the tutorial. If you're done with the tutorial, you should end up unlocking Final Fantasy IV dungeons. I can't remember exactly if VI or IV is first, but pretty sure it's IV.

URL: https://forum.audiogames.net/post/419124/#p419124




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Re: Final Fantasy Record Keeper Accessibility

2019-03-15 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

I think I know what's up. If you're seeing your keeper, then the other people on your team, you're still on the main party screen. What you need to do is tap one of the cached images after the character you want to manage. So if you see  Cloud, hp 406, then a bunch of cached images, activate one of those.If what you're seeing is instead cloud, level 5, and then 2 more cached images and another character, you're actually on the party management screen where you can add or remove characters.Having said all of that, if you're still in the tutorial, I don't think it'll let you configure anything. The tutorial is kind of a bunch of tapping around randomly until you can get to the home screen, then the real gameplay begins.

URL: https://forum.audiogames.net/post/419113/#p419113




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Re: Final Fantasy Record Keeper Accessibility

2019-03-15 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

So I realize at this point I'm just keeping the thread alive in hopes that some players will come back. If any mod would prefer I stop, I will do so and just work on the guide.However, I wanted to announce a very helpful accessibility improvement that the community has helped put together.In FFRK, there is a dungeon type called record dungeons. These have you using a preset party of characters and playing through a modified version of the stories of the FF games. This means a form of map exploration. I was able to complete them by literally scrolling and tapping around randomly, but it takes a long time to do.I asked on the FF Record Keeper subreddit if any community members would be willing to help put together guides to help blind players solve these dungeons. The reaction was awesome. We now have a blind guides section on the FF Record Keeper subrdit wiki.This is a work in progress, but it already has many entries from the latest chapter. I'm sure that when someone has some free time, they will be doing guides for the earlier record dungeons as well.Here's a direct link to the wiki page:https://www.reddit.com/r/FFRecordKeeper … ind_guides

URL: https://forum.audiogames.net/post/419084/#p419084




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Re: recovery amulet in shaddow rine

2019-03-15 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: recovery amulet in shaddow rine

Oh yeah, I forgot about those. I never used them because there's almost no need to restore HP in this game at all. Especially once you reach a certain number of playthroughs.

URL: https://forum.audiogames.net/post/419017/#p419017




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Re: recovery amulet in shaddow rine

2019-03-14 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: recovery amulet in shaddow rine

I've never heard of a recovery amulet. There are hearts you can collect that drop from defeating enemies; those restore HP. You can also be fully recovered at a few save points around the game.

URL: https://forum.audiogames.net/post/418879/#p418879




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Re: Final Fantasy Record Keeper Accessibility

2019-03-14 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

Since I've been writing up tutorials on this thread, it will make putting together a guide for the articles room much easier. I can compile the mini-guides I've written here into a centralized new player guide, and will be doing so as soon as I can.In that vane, if anyone else wants a guide written for something, let me know and I'll both write it up here and put it in the guide. There's no hard deadline on this; I don't know when I'll be able to work on the guide and of course it will be freely editable. I just want it to be as comprehensive as possible.I noticed that Dreamlands took some players for a while, but hopefully you guys will come back to a game that has literal months of playable content and new develoments weekly. 

URL: https://forum.audiogames.net/post/418700/#p418700




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Re: Final Fantasy Record Keeper Accessibility

2019-03-13 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

The FF Record Keeper Subreddit community is so awesome. Where the devs have failed to listen to any accessibility suggestions thus far, this community has really stepped up and helped.Here is the latest example of how. I asked for some help memorizing the layout of the pause menu during battle because it's where the flee, restart and battle speed adjustment buttons are and the menu does not speak with VO. Within a few minutes someone posted an excellent description. I'll link to the post:https://www.reddit.com/r/FFRecordKeeper … nu_layout/

URL: https://forum.audiogames.net/post/418487/#p418487




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Re: Final Fantasy Record Keeper Accessibility

2019-03-13 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

That's good to know. It would be cool if someone could test out the playability of the game on android. I expect it to be as, if not more difficult as on iOS, but would be great if it worked for those without an iOS device.I thought I would write up a couple more guides this morning. Here are guides on how to use exchanges as well as some basic inventory management.One feature that will be necessary to use in this game is the chocobo exchange. This can be accessed in 2 ways:1. Find the anex button, which is just below the menu button in the upper right of the home screen. Then, once you've activated the anex, tap near the left edge of the screen. Be careful not to tap too far left or you will open the item chest. If you've done it properly, the music will change to a chiptune after a brief loading time.2. On the home screen, swipe briefly left and then tap near the bottom middle of the screen where the dungeons are. This should get you into the power up dungeons. Select a dungeon from the list of cached images and the music will change to a chocobo theeme. Now you can tap in the upper right hand corner to access the exchange.Note: I can't remember if power up dungeons must be unlocked or not. I know the higher level ones are locked but lower ones may be accessible at all times.Once in the exchange, you'll see a list of items, usually major orbs and 3 star motes first. If you navigate by heading to the bottom of this list, you can find the different categories of items that can be traded for. The ones I purchase most often are the 2 sets of stamina potions and the mythril on the special screen.This is where things get tricky. In order to set the quantity of item you want to exchange, you need to tap a plus icon. This icon is on the far right edge of the screen, and there is an icon for each set of items. You must have VO toggled off to find these icons. You can check the quantity of items you're going to exchange by turning VO back on and reading the details under the heading you are trying to select. You'll see something like this:Stamina potion:Cost, 100Limit: 2After this will be a read only edit field. If it says 0, you have selected the plus icon for the wrong set of items. You can either try to find the minus icons, which are slightly to the left of the pluses, or select clear all at the bottom and start over.Be aware that this can be a lengthy and annoying process to get the hang of. Especially in long lists of items like the accessories on the other tab, it's easy to try to exchange for the wrong items. Navigating to an item with VO and then swiping either up or down with 3 fingers can fix some of the scrolling issues. However, sometimes there's nothing to do but turn off VO, swipe up or down slightly with one finger to scroll and guess where the item you want is. I've purchased all available accessories as well as most of the stamina shards and I regularly use the exchange. It is possible, it just takes some work.As for inventory management, what I mean is figuring out how to upgrade your characters, relics and abilities. Much of this works with VO, but here is a guide that explains some of the odd bits.When spending growth eggs, most of the time you can just press the use all button. However, if you want finer control, plus and minus icons exist for each type of egg. The use all button can be read with VoiceOver, but with VO off it is on the far right edge of the screen for each type of egg. The plus icons are slightly to the left, with minus on the left edge of the screen.This setup works for similar interfaces, such as spending metals to upgrade relics, consuming crystal water or exchanging orbs.When upgrading relics, it is possible to use relics you don't want as upgrade material. To do this, select the upgrade relics tab. Then select the relic you want to upgrade. The easiest way to do this is to press the toggle display button. Then the name of the relic will show before it's level. You can also sort relics for convenience by activating the button just after toggle display, which will say something like ATK, desc. This means your relics are sorted by attack, with highest value first.Once you've chosen your relic, navigate past the materials to the heading that shows the relic name. Flick left from here and you'll see 2 tabs; materials and equipment. Select equipment, then flick left a couple more times and tap toggle display, so you can see the names of the relics you're going to use as material.Note that this screen has scrolling issues. Firstly, I've never figured out why I can't get rid of the spear. But most notably, I don't recommend trying to select more than 10 relics. I also recommend double tapping on the relic's level instead of it's name or cached image. For some reason it is very easy for VO to accidentally hit the clear button, which causes you to have to start your selections over. You can always see how many relics you have s

Re: Strategy game in chinese?

2019-03-12 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Strategy game in chinese?

That makes sense. As far as I know, only 3 games have been translated from Chinese, and only partially for 2 of those. If the developer can't or won't do it and there's no way for the community to help, translations usually don't happen.There's a Japanese game you'd probably like called Ark War. It's like a less feature rich Tactical Battle. It's playable with JGT, so I hope you're able to get it working somehow. There are a lot of great games that just don't have any English equivalents.

URL: https://forum.audiogames.net/post/418175/#p418175




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Re: Strategy game in chinese?

2019-03-12 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Strategy game in chinese?

You're probably thinking of World of 3 Kingdoms. As for translation, it's always best to assume you'll be playing with translation utilities. I don't know how many people realize that of all the games that have been translated, BK2 and 3, Laser Breakout, Screaming Strike and maybe a couple others, there are dozens that haven't been translated and never will be. ShadowRine and Planet Saga maybe, but Brave of Cloudia, Alternative Magic, Animals RPG, BK1, and especially games built with text game maker, I don't see happening. They have no easy way built in for translation and many of the devs don't know English or that English players are even interested. There aren't as many Chinese games that have been announced here, but I imagine a similar circumstance applies.Having said all that though, World of 3 Kingdoms was built, as far as I know, by Francis Wolf, who did at least start a translation for Night of Parasite, even if it was never finished. Anything is possible, but probably if the game hasn't been translated by now, it's not likely to be.

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Re: Final Fantasy Record Keeper Accessibility

2019-03-12 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

As far as I know, the game is completely unplayable on Android. However, I have no android device myself and do not know which screen readers it has been tested with.

URL: https://forum.audiogames.net/post/418059/#p418059




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Re: Final Fantasy Record Keeper Accessibility

2019-03-11 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

Since there's a really good relic draw going on right now and some of you are getting close to needing new relics, here's a guide to getting new equipment.First, from the home screen, press either the lower right hand corner of the screen for the relics tab, or the banner at the very top edge in the middle. Both will take you to the relic draws screen.From here, you'll see a lot of cached images and dates. This screen is arranged with the most recent relic draw first, and the stable relic draws that don't close closest to the relic draw heading you can see with VoiceOver. 1 flick back from the heading is the daily free draw. Most of the time you only get a 1 or 3 star relic from this, so I don't bother. You have something like a .01 percent chance of drawing a good relic, that is 5 star or above.1 flick left from the common, or free, relic draw is the full throttle relic draw if you haven't purchased it. This is a 1 time draw that you pay for with gems, aka real money, and get to pick a set of bonus relics after the draw.To the left of that are the realm draws. This lets you draw relics from all 17 common realms, that is, FFI to FFXV, Ff Tactics, and FF Type Zero. When you activate the image you'll be in a set of 17 cached images. You'll know which realm you're in because the music will change to a track from that game.The draws to the left of that are usually the limited time ones. You need to activate the cached image before the dates, and again the music will change to a track from whatever game is being hosted.Currently there's another type of realm draw going on. It's a countdown to the anniversary, with another realm being released every 24 hours. You get to draw 3 relics with at least 1 5 star or higher guaranteed. These are the relics that unlock powerful soul breaks that you will need to defeat high level content.Most relic draws cost 50 mythril for 11 draws. This is the best deal since you're guaranteed at least one 5 star, sometimes a 6 star or higher. The normal realm draws let you pay 15 mythril for 11 draws the first time. Some relics are gems ony, and some are half off, that is, 25 mythril.Once you're on the relic screen you want, you need to turm off VO. Usually if there's a deal of some kind, the draw button you want is either on the middle right edge of the screen, or near the bottom right hand corner. Once you select a button you can turn VO back on and check what happened. If it worked right, you will see a heading that asks you to confirm whether you want to perform this draw. If not, you're probably in the relics list, the help section or the mechanics section. For most things you can hit the back button in the lower left corner and try again. If you end up in the rarity help, you can either flick to the close button, or turn off VO and tap near the bottom middle of the screen.You can skip any part of the animation as desired by tapping anywhere on the screen. This will skip to the next relic. You can tell if you've gotten a good relic because there will be a sort of victory music, and a slightly longer one for a 6 star relic.Once the draw finishes, you'll be on a screen that tells you what you drew. The game picks one relic to display  the soul break from. Anything that looks like  a long string of numbers you can activate with VO and a pop-up will appear with detailed info on that relic. The cached images are for 4 star or lower relics, which usually end up being upgrade material for more powerful relics.Hope this helps you guys get some better gear. And keep in mind, you'll want to use characters that you draw relics for, even over prefered or favorite characters. Enjoy.

URL: https://forum.audiogames.net/post/417958/#p417958




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Final Fantasy Record Keeper 4th Anniversary

2019-03-11 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Final Fantasy Record Keeper 4th Anniversary

If anyone is on the fence about starting FFRK, now would be a great time to do so. The 4 year anniversary of the game is coming up in about 2 weeks. Some amazing stuff is planned and all levels of players can participate and receive some awesome gifts and bonuses. As long as you've completed the tutorial and Book of Trials I so you can access events, you can join the anniversary event when it becomes available.Hope to see you there. With all the new features being introduced, including improvements to auto battle, it's shaping up to be a good time.

URL: https://forum.audiogames.net/post/417936/#p417936




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Re: Final Fantasy Record Keeper Accessibility

2019-03-11 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

The easy way to fill up your party with 5 members is to use the optomize button. For reference, this is in the upper right hand corner of the main party screen with VO off. A good thing to do is to use the remove all button before you optomize, so you always use your best relics.The other way you can add party members is by selecting the character you want and trying to find an empty slot with VO off.Sadly, double tap and hold doesn't work with these images. You have to turn off and then hold your finger over a character for about a second. It's the only way aside from looking things up on the wiki to get detailed information about characters, relics, abilities, soul breaks, materia and magicite.I'm happy to help. This is a great game and I'm glad to see new players trying it out. Feel free to ask anything. In fact, you're helping me if I decide to write an article for new players. I can go back and compile information from these guides.

URL: https://forum.audiogames.net/post/417902/#p417902




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Re: Final Fantasy Record Keeper Accessibility

2019-03-11 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

I posted a guide a while back for changing characters, but I think I missed a couple things so here's a refresher.On the party screen you have 2 sections. The first shows your characters by name, their HP and then some cached images showing there equipment and other things. Activating any of these images takes you to the individual character management screen.On that screen you have images representing your party, in order. Activating these takes you to each character in your party. You can see name, role and stats. After the stats, which only show on the equipment page, are tabs to change pages. In order, they are equipment, abilities, soul breaks and materia. You don't need to worry about materia until you get a character past level 50 or unlock a legend materia.Everything except equipment can be changed by tapping the cached images before names. So if you want to change abilities and you were on your white mage character, you'd find the set of two cached images between the tabs and say, the cure ability and tap one of them. For equipment, see my guide on the last page.To change party members, go to the heading that says party members on the main party screen. Tap any of the cached images there to bring up your available characters list. The images are in the same order as the party members are listed above, and the one you select will be highlighted to exchange.Things get a little more complicated here. I have to admit this can be one of the more annoying parts of the game. The characters are not labeled with names on this screen. So as you go through your list, you'll see 2 cached images and the character level. The good news is that the characters are all arranged in a single column, except for your current party which is in a tiny column on the left. This means that you can get a rough idea of character order by long pressing on each character. You can then see the pop-up heading with their name and other info.Once you're on this screen, you can exchange members freely by tapping on one in the available list, then tapping one in the party members section in the second heading. Again, the characters aren't labeled so you have to remember party order. The good news is that order doesn't usually matter. Occasionally enemies will target character slots, but not often.Once you unlock favorites, which I believe is done by completing book of trials IV, you can assemble teams and save them. I recommend starting this as soon as possible, as it makes changing and modifying parties much easier, even though the initial process is time consuming. You can also sort characters in many ways. By default it's sorted by the last characters you gained. I prefer to sort by series, but it's also the hardest for blind players to adapt to. The sort button is right after the available characters heading, and then the options appear in a heading that you can navigate to.I hope this helps and that I remembered everything. It's been a while since I've done free party modification so let me know if any problems crop up.

URL: https://forum.audiogames.net/post/417865/#p417865




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Re: Final Fantasy Record Keeper Accessibility

2019-03-11 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

Don't feel bad. I think I was weeks into play before I figured that out. It really helps in knowing what you get after dungeon clears and what all the completion sounds are. Just for kicks, here's the order of rewards:The first sound is all of your metals being counted, up to 10. Usually getting 8 to 10 metals means you've mastered the dungeon.After you press on the screen, your exp is tallied up. Level up sound is the little rising ding during this process.After that it depends on your circumstances. If you're trying to master a soul break or legend materia, the experience for that is distributed. Then with another press comes magicite exp, when you have at least one equipped.Finally are the rewards listed in the rewards tab. You'll hear a couple of blip sounds, followed by a kind of shining sound if you mastered the dungeon, or just a kind of crash sound if you didn't. One thing of note is that if you recruit a new hero, there is a sort of unlocking shining sound before your metals are counted.Glad you guys are making some progress.

URL: https://forum.audiogames.net/post/417839/#p417839




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Re: Final Fantasy Record Keeper Accessibility

2019-03-11 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

One last thing Mojsior, if a battle is actually locked you'll hear a buzz sound and no pop-up will appear.Death, are you reading the rewards and boss tabs before you enter dungeons? Most of the heroes you get early on will be from realm dungeons. Some heroes, especially newly introduced to the game, are from events and can also be recruited from the hall of rites.Abilities have to be created using orbs. You also earn a few and are instructed to make a few for missions in the book of trials.

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Re: Final Fantasy Record Keeper Accessibility

2019-03-11 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

That's one thing I forgot to mention. You can bring up the details of the boss battle again in the dungeon. This button is all the way to the left edge above the middle of the screen. If you're getting this, you're touching too far to the left to get to the last battle. The battle icons make a different selection sound than the other icons on the screen.

URL: https://forum.audiogames.net/post/417771/#p417771




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Re: Final Fantasy Record Keeper Accessibility

2019-03-10 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

All of that information is accessible. If you don't want to read it in the game using the long press strategy, you can read it on the FFRK wiki. As long as you have the triple click shortcut enabl, turning VO off and on is a lot easier. I have no sight at all and have only asked for sighted help with 2 things, neither of which you will encounter for some time and both of which I could help with.I'm sorry you're not having fun with the game. What encouraged me to learn to play in the beginning was the promise of a game I'd never been able to play before. This game has met that qualification and more. I'm working to try to get in touch with someone to improve accessibility, but I don't know if it will happen.

URL: https://forum.audiogames.net/post/417674/#p417674




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Re: Final Fantasy Record Keeper Accessibility

2019-03-10 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

Ok, about things being in japanese, I was wondering about that or if VO was just detecting it oddly. I actually have mine set up to speak Japanese characters, but I can describe the order if it will help. It's the only screen that displays things that way.Under hero, you have:Growth eggMemory crystal.Wardrobe recordRecord spheresCrystal waterEquipment:UpgradecombinereforgeAbilities:CreateHoneShatterOrb ExchangeMagicite:UpgradeBreak level capInheritance

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Re: Final Fantasy Record Keeper Accessibility

2019-03-09 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

Oh, I think I see the problem. The headings aren't actually activatable. They just list the categories you have on that screen. So when it says hero heading, all of the things to do with characters are under that category. So if you actually want to see just your inventory of equipment, you can either tap the upper right hand corner or go to something like the upgrade equipment icon under the equipment heading.

URL: https://forum.audiogames.net/post/417474/#p417474




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Re: Final Fantasy Record Keeper Accessibility

2019-03-09 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

Yep, that's one of the odd ones. So what I do is navigate to what I want to activate and then swipe up with 3 fingers using VO. Then you can navigate back to it and double tap. Usually, everything from growth eggs to reforge equipment works, and you only need to do this for abilities and below.You can also activate your actual inventory for selling items, as well as the vault, by tapping near the upper right hand corner of the upgrades and inventory screen.If you want to see more detailed info on a relic, ability, character, soul break or materia, you can also hold your finger over that item with VO turned off until you hear the selection sound. Then you will have a pop-up heading that you can navigate to with VO and read. The only thing is this takes a bit of guess work as to where the item is on the screen" They're always in rows, but depending on the screen there may be more columns per row and some scrolling necessary.One thing I forgot to mention in the last post about dungeons. If you're in realm and want to go to elite dungeons, or if there's more to an event, you can tap in the upper right hand corner of the dungeon list screen to toggle. This also works on the event dungeon list screen to go to conquest battles.

URL: https://forum.audiogames.net/post/417446/#p417446




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Re: Final Fantasy Record Keeper Accessibility

2019-03-09 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

Ok, I'm going to explain the home screen first, then the battle screen.You need to have VO off to select icons on the home screen. Here is the layout:Along the bottom edge are tabs. The first is the home screen tab, which just refreshes the screen you're on. A little to the right is party. To the right of that is upgrades and inventory, then relic draws.Slightly above that are the dungeons. You will need to scroll from right to left to access some of these. Far left is realm, then record, then event. Scrolling gets you to power up first, then nightmare, then mote and finally torment. Most of these will be locked at first.A couple inches above realm dungeon is your item chest. This is where mission rewards and login bonuses are sent. The screen can be navigated with VO.Slightly above that is the announcements icon. These can be read with VO.On the far right of the screen at the same place as the item chest is the icon that takes you to the hall of acolytes where you can browse the various missions available in the books. VO lets you read the books, but you have to find them on the screen with it off.Slightly above that is the anex. This brings up a small menu across the top middle of the screen. To the far left, slightly to the right of item chest, is the chocobo exchange. To the right of that is the hall of rites, then the library. The library contains the help database as well as some other useful things.Finally, in the upper right hand corner is the menu, where you can manage your friend list and profile, change settings, email support and so on. The menu reads with VO. Slightly to the left of that is the shop, which also reads with VO.Most of the other screens can be managed with VO, though in some cases it takes a little fiddling. Let me know if you have trouble accessing any of them and I will tel; you what I do to get around it.Now for the battle screen. VO reads nothing during battle, not even the pause menu.On the bottom edge is your actions menu. When you have a character ready to act, signified by a little ding sound, you can access any of these options. Bottom left is attack. Then from left to right are defend, ability 1, ability 2, and finally soul break. If you have more than one SB equipped, the bottom menu changes to let you pick one of them.Above attack is auto battle. For now, this just instructs all of your characters to perform a basic attack. From left to right after auto battle are roaming warrior, magicite and skip turn. Magicite you won't need to worry about for some time, and skip turn is mostly useful if you want to use abilities or soul breaks in a certain order.Above these two menues are the targetable enemies and allies. Enemies are left, your party is on the right. 90 percent of the time you won't need to use these. The game has an auto targeting system that does things like heal the ally with the lowest HP, target an enemy with a debuff that doesn't have it, etc.In the top right hand corner is the pause button. The game will also be paused if you lock the screen. To resume play, just touch near the middle of the screen and the battle sounds will come back.If you lose, the game over screen has 2 options; continue and quit. Continue brings up a menu where you can spend mythril or jems to restart the battle with a stackable bonus. Mythril is the top option.As for healing in the camssite, mostly you won't need to do this. HP is restored between dunjeons. But if you do want to, once you activate heal a heading will apear that you can get to with VO.Just because it will be useful for battling, I'll also tell you a little about party management.Early on, you can mostly use the remove all and optomize buttons. Optomize is in the uper right corner of the party management screen. Remove all is slightly to the left of it. When you select remove all, you can turn VO back on and navigate to the heading that appears. By default, all options are checked.If you want to manually manage equipment, you can mostly do it with VO. This especially applies to abilities, soul breaks and materia. For equipping relics though, you need to briefly turn VO off and touch near the right middle edge of the screen. Weapon is the top icon, then armor and finally accessory. They are kind of close together so it can take some trial and error.To change party members, you can tap the cached images under the heading that says party members. These are in the same order as displayed above the heading. You can then use the sort button, right before the characters list, to filter the characters. If you want to sort by series, you select that option and turn off VO. The series are arranged from left to right near the bottom of the screen. Be careful, if you tap too low you will hit the close icon. In order to get to any series after FFXII, you need to swipe from bottom to top to scroll up.Of note is that optomize will fill all 5 of your party slots, but it will not ch

Re: Final Fantasy Record Keeper Accessibility

2019-03-08 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

I'm assuming you mean realm dungeons.From the home screen, tap near the bottom left middle of the screen. About the same place the book of trials was, but at the left edge. Now you'll be on the realm dungeons page. You probably only have FFVI unlocked at this point, but swiping left and right changes the realm. Left goes higher in number. Touching the center of the screen enters the realm painting. From here you can turn VO on to select a dungeon. Then if you go to headings in your roter, you will find a heading with the name of that dungeon. Then will be the level and total stamina of the dungeon, followed by prologue, rewards and boss tabs you can use to get information about the dungeon. Selecting enter will take you to the party screen. From here you do any party management, press next and select a roaming warrior. Then press go.From here you're on the dungeon map. You need to turn VO back off for most of this. In the upper right hand corner is cammsite, a screen that VO can read. Tap the back button, always in the bottom left corner on every screen, to get back to the map. On the right toward the bottom is retreat. Again, VO can read the options once activated. On the left edje are the dungeon icons. Most realm dungeons have 3 battles; bottom, middle and top. The map scrols as you complete them, and VO can read the screen after you select a map icon, which just tells you the name of the battle you're entering as well as how much stamina will be spent. Activate begin battle to start.This game takes a lot of dedication to learn, but it is very worth it. Be careful in the old topic though, as a lot of things changed in a recent interface update a couple years ago. I can tell you this though. I've been playing for almost a year now and though it takes memorization and patience, the feeling of tapping around randomly quickly goes away.

URL: https://forum.audiogames.net/post/417276/#p417276




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Re: Final Fantasy Record Keeper Accessibility

2019-03-08 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

Yes, once you learn where everything is. For instance, on the books of trials screen, the books are layed out in 2 rows of 3. Where it probably wants you to tap is around the bottom middle of the screen. So go about an inch up from the bottom and try there. I thought you could only tap the book the tutorial wanted you to look at, but I guess I was wrong about that.After the tutorial there's a lot less need to turn VO off. Mostly just in battle or to select icons on the home screen. There are a couple of other instances but about 80 percent of the text in the game reads with VO.

URL: https://forum.audiogames.net/post/417224/#p417224




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Re: Final Fantasy Record Keeper Accessibility

2019-03-08 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

It depends on whether you've completed the tutorial or not.If you haven't, the game will come up in the middle of the tutorial. You can only tap the icons the game has highbbighted at this point, and the story text is readable with VO and will tell you how to advance. If all else fails, tap in the bottom left corner of the screen and if it works, you will go back to the home screen and hear the Final Fantasy prelude music.If you have completed the tutorial, the game comes up to the title screen with the prelude music playing. All you have to do at this point is activate the play button, which VoiceOver can detect.

URL: https://forum.audiogames.net/post/417196/#p417196




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Re: Final Fantasy Record Keeper Accessibility

2019-03-08 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

Yep, 30/30 is stamina. After that will be your mythril, which is used for relic draws and a couple of other things. Then is your gil, which is used to purchase just about everything else you can't buy with mythril or gems. Sometimes a number will show up after gil on the home screen, or at the very end of the screen. This shows how many items are in your item chest to be collected.

URL: https://forum.audiogames.net/post/417168/#p417168




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Re: Final Fantasy Record Keeper Accessibility

2019-03-08 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

Please let me know if I can help at all. I still haven't decided on doing a full scale article, but I certainly wouldn't mind posting mini-guides for how to get started or play difficult content. I think you'll get the hang of it. If I remember right, you were playing a Yu-Gi-Oh game that wasn't fully accessible at one point. This would be roughly the same idea, just on your phone or tablet and not using OCR.

URL: https://forum.audiogames.net/post/417139/#p417139




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Re: Final Fantasy Record Keeper Accessibility

2019-03-07 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

I've been posting in the FF Record Keeper subreddit and there's actually a fair amount of interest in accessibility and helping blind players in that community.Here is a link to an accessibility post I made.https://www.reddit.com/r/FFRecordKeeper … d_players/Here is a post that discusses record dungeons, one of the most difficult sets of content for us to play. This is particularly cool because a couple players have already written guides on how to use the maps for later dungeons. I think more guides are in the works.https://www.reddit.com/r/FFRecordKeeper … d_players/Here is the first post I made in this subreddit. It describes in some detail how a blind person can play.https://www.google.com/amp/s/amp.reddit … nd_player/Stirlock has also posted a few things in this subreddit with a lot of interest taken. Here is a link to some audio recordings he did showing how to get started with the game.https://www.google.com/amp/s/amp.reddit … lay_final/If anyone wants to play this game, it could be helpful for those with reddit accounts to at least upvote the accessibility post. Perhaps one of the more prominent players might know who and how to contact Dena about this matter. As I said in the post, I don't think it would be overly hard to make this game much more accessible. It just needs to get the attention of someone who wants to help and can do something about it.

URL: https://forum.audiogames.net/post/416987/#p416987




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Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-03-06 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

To address post 145; I think you may be getting a little ahead of yourself.For one, porting Final Fantasy anything to Sable would be illegal. But secondly, it would likely require scripting to be a faithful port. For instance, in the game you cited. How would you build the timeed attacks on Squal's gunblade strikes or the interactivity into Irvine's limit breaks? I don't think Sable has interactive abilities in it's current state.How would you build the drawing system and the junctioning system without being able to completely script  a new equipment system and new ways to learn abilities into the engine?While I think the idea behind Sable is awesome, it won't allow for any innovation. Most RPGS have some mechanic that, unless explicitly added to the engine, would not work in this environment. For instance, I don't think Sable could be used to create a monster collecting game like Pokemon at this point. It sounds more to me like the emphasis will be on creating stories and not innovative or inspired mechanics as you could do with BGT.

URL: https://forum.audiogames.net/post/416596/#p416596




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Re: Final Fantasy Record Keeper Accessibility

2019-03-01 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

Orin, tap near the bottom of the screen, then to the middle right to end a battle. Be careful on this screen, as if you're retrying battles you're probably spending mythril. Which battle are you stuck on?Aaron, it's the same as trying to contact a company like blizzard. The company itself is represented by a support team that's supposed to filter everything so that the other members of the company don't have to deal with a massive volume of email. While I appreciate this in principle, it also means that in a lot of cases requests for improvement go completely unheard as they are discarded by the support staff. The other problem we have with FFRK is that there are 2 versions of the game, global and Japanese. All of the major changes to the game are made in the Japanese version first, and as a global player I have no idea if there's a way to contact the Japanese branch of Dena.

URL: https://forum.audiogames.net/post/415480/#p415480




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Re: Final Fantasy Record Keeper Accessibility

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Final Fantasy Record Keeper Accessibility

Yes, there's often a system error that shows up with VoiceOver. This can be completely ignored. I don't know why VoiceOver reads it, but it is not actually displaying on the screen.

URL: https://forum.audiogames.net/post/415232/#p415232




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Final Fantasy Record Keeper Accessibility

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Final Fantasy Record Keeper Accessibility

I was asked how accessible this game is in another topic. There's already been a topic about it in New Releases, but I thought I would attempt to describe it's accessibility in one post.First of all, I've been playing this game for nearly a year now and have yet to find any truly unplayable content. Some of it takes a lot of work and dedication, but it can be done.With that out of the way, here is the bad news. The game has actually become slightly less accessible since it's release. There used to be a lot more elements that VoiceOver could detect. Now there are a lot more areas where you need to turn VoiceOver off and tap the screen. The developers, Dena Corporation, have no interest in all for fixing this as far as I can tell. They are a medium sized company with a support team, and most emails get filtered through said team so that the actual people that work on the game never see them. Blind players and even sighted players have attempted to contact them about this over the past 4 years with no success. So if you want a completely VoiceOver accessible game, you can bail out now.However, as I said before, I have yet to encounter anything that is unplayable. Though the game shows up as a screen-wide text field, flicking past this field lets you read most text in the game with VoiceOver and select icons on the screen. The only places that are completely unreadable and require total memorization are the dungeon map screen, the record dungeons and the battle screen.The dungeon maps are a simple matter of tapping on between 1 and 3 different icons to start battles, usually with the later battles locked until you complete the prior ones. Battle is a matter of memorizing screen layout. Record dungeon maps are the hardest because they require you to scroll around as if exploring a map and tap icons as you find them, but I have completed all current record dungeons in the game.Battles are indeed possible for us to strategize. Although you can not read damage output, character or enemy HP and remaining ability uses, there is a lot blind players can do. The game has an auto targeting system that does things like target a healing ability to the character with the lowest HP, target a random enemy with a debuff who does not have that status effect, and so on. It is also possible for us to use limited targeting if needed, but we must be careful doing this or we can end up healing enemies. The only part of battle I have found to be completely unusable is party formations. However, these only determine who is in the front and back row and do not seem to make or break the playability of content.In summary, this game is not the ideal of accessibility. It takes a lot of patience and time to learn to play as a blind player. It is also the only game that has managed to keep me hooked for a year straight and with no plans to stop. Active development continues, with new events running every week. New realm and record dungeons are added monthly, and entirely new content and mechanics are introduced several times a year. One thing that is already in the japanese version but is coming to global soon is an improvement to auto battle that could help us a lot. Auto battle currently just attacks with basic attacks. The improvement will allow for ability use, as well as soul break use. There will still be some need for manual control, but it will make testing some strategies easier I think.I would be willing to put together an article on how to get started with this game if there is enough interest. Sorry, I won't likely do it for just one or two new players as there will be a lot to write down and I have very limited time. But if enough people want to play I can try to get some material together over the next couple weeks or so.If you've ever wanted a fully playable FF game, this is it. It's more playable than FFX. We can manage equipment, abilities, party members and so on. There are no puzzles to get in the way. Nothing needs sighted assistance. And I am not the first to blaze this trail either. I'm sure other blind players on this forum would be willing to help new players get started as well.

URL: https://forum.audiogames.net/post/415213/#p415213




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Return of the King Reincarnation

2019-02-21 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Return of the King Reincarnation

To get right to the point, how does one reincarnate into the new world on ROTK? When I asked on the game, I was told to buy something called life seeds I think, but those cost ingots and look like they have something to do with marriage. Anyway I'm level 50 and would love to explore some new maps.

URL: https://forum.audiogames.net/post/413538/#p413538




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Re: Eliyo Accessibility

2019-02-19 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Eliyo Accessibility

I was wondering about that. I only posted it twice because people seemed to have stopped reading the other topic and I hate to see a developer taking negative criticism for something that isn't true.I've also sent the dev a message clarifying that this does work for blind players so she can focus on more important things. I imagine that working on a game in your spare time means you need to work on the most important issues at hand when you have time to do so.

URL: https://forum.audiogames.net/post/412903/#p412903




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Eliyo Accessibility

2019-02-18 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Eliyo Accessibility

There is a topic about this game in new releases which contains a claim that elemental points can not be allocated by the blind. I wrote a mini-guide telling people how to allocate it, which I will replicate below along with a recording of how to do it using NVDA and Chrome. I hope this will help people that are interested continue to play the game.To allocate elemental points, navigate to the row in the table that you want points to go into, for example, electric. Then find the column you want, either electric attack or electric resistance. Press NVDA plus numpad slash to move the mouse to this column. Now press NVDA plus Numpad 6. NVDA will not say anything, but you are now on the plus marker. Press NVDA plus Numpad Slash again to move the mouse to this plus sign, then click with numpad slash to allocate a point. Do this until you have spent all your points, then click the allocate points button as normal. I am sorry, but I do not know the laptop shortcuts.Here is the recording demonstrating this:https://www.dropbox.com/s/8ux7o5od6dmdj … n.mp3?dl=1

URL: https://forum.audiogames.net/post/412662/#p412662




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Re: Does any one have Self Destruct?

2017-07-06 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Does any one have Self Destruct?

https://www.agarchive.net/pages/devs/xl.html

URL: http://forum.audiogames.net/viewtopic.php?pid=318224#p318224





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Re: CAEJones games?

2017-07-04 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: CAEJones games?

To pick up an item in either JFIM or DBGU, you just need to crouch over it.To use an item, you need to bring up the menu. This works a little differently than in most audiogames. Instead of pausing the game and bringing up a menu when you press a key, you have to hold down the key to keep the menu displayed. When you release the key, the menu disappears. Left and right while the menu is active chanes your active character, which you select with the kick button as long as an item is not selected. Up and down while the menu is active goes through your item list, and again, the kick button uses the selected item on your currently active character.

URL: http://forum.audiogames.net/viewtopic.php?pid=317932#p317932





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Re: CAEJones games?

2017-07-02 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: CAEJones games?

@CAE_Jones:I've been trying to figure out JFIM adventure for ... well, I don't know exactly when it came out. I'm going to go out on a limb and say maybe 6 years? I mostly tried to play it in the new Jekocon console, not the old java based one. In all of that time, I never made it to the garage rooftop. Of course I wasn't literally playing all of that time, but ocasionally I'd pick up the game and try playing it.Tonight, I finally figured out how some things work. The sound test helped a lot. Not sure why I didn't use it before. I've actually managed to beat the first boss. Pretty cool trick to defeat him.I don't know what others have figured out, but I have to say, you actually have major potential as a developer.I think I can finally say a few things that have always been confusing to me. Firstly, the footsteps just are not clean. I don't know why, but there's a double footstep sound every time you tak
 e one step, and having your ally walking with you adds even more chaos to the step sounds so it's really hard to keep track of things, especially with all the sounds for topography firing. I think if you just changed the footstep sounds to cleaner, single  steps for most of your games, it would go a long way toward making them more understandable. Case and point, Le Petit Planet has cleaner steps and for the most part, I was able to figure out where I was going in that game. Though I do think there's a bug somewhere that prevents items from respawning properly, as I could never find the ring that deals with the duck.I really like the action RPG style interface. I like how you can bring up your inventory on the fly and do various things. Combat seems a little bit button mashy though. To be fair, the first boss isn't button mashy at all. I just didn't realize I needed to do something specific and kept running in swinging my sword for like 4 respawns, lo
 l.I hope you'll return to working on these console games a little bit. Jeko Prime has some potential, but I'm assuming basically none of the story mode was actually completed as all I could seem to do was walk around maps. DBGU I still can't figure out how to advance, since walking in either direction just steps infinitely without doing anything or finding any enemies. I imagine I have to find a platform or something.Seriously though, JFIM has a lot of potential. It's  already got some neat things that a lot of games still don't have, like actual 3D movement. Even though it was kind of annoying to walk off the roof of the garage like 4 times before I figured that part out, it was still neat that I could do it.I remember you posted some demos a while back of Triastria and something called PS3. PS3 looked like an improved version of the JFIM adventure, and Triastria just looked neat based on the demo you posted. I know you're wor
 king on Dark Clashers right now, but I hope you'll return to some of your old projects. They are actually pretty cool once you take the time to figure them out. You make the type of games I love, and if feedback helps you at all, I'd be happy to help you test any of your products now that I think I've figured out how you usually code some of your mechanics. You've got a lot of neat ideas. Perhaps your lack of motivation is just due to not enough people being willing to put forth the effort to figure out what kinds of things you've done?I hope this has helped in some way. I'm going to keep trying to figure out JFIM and perhaps I'll hit up Sengoku Jidai again. That's another game I've always liked the concept of but haven't been able to figure out much of yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=317783#p317783





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-06-14 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Characters, not classes. Though the necromancer class was demonstrated in the talisman quest demo. Each character excluding the one created by the player has a pre-existing class, as you can see in the features list on outofsightgames.com.

URL: http://forum.audiogames.net/viewtopic.php?pid=315359#p315359





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-06-14 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

All of the main characters of the game were cinematized in the AHC trailer along with a sampling of what you could expect them to have for skills. They were named in the credits of the youtube video. So technically we already know who the main characters are and have a rough idea of what abilities they have. We've also seen them demonstrated quite extensively in the combat demo, which as far as I know is no longer available but which was posted long before the kickstarter campaign. The equipment audio demo also shows the characters by name at least and we're given a rough idea of what class they are when Joseph demonstrates what equipment might be best for them.I'd say that's plenty of teasers.

URL: http://forum.audiogames.net/viewtopic.php?pid=315345#p315345





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-06-08 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

It would be a simplistic game indeed if the enemies didn't have their own set of attacks. I can't imagine that going for a mainstream experience they would take that approach, unless they were trying to emulate Dragon Warrior I or something. Even then, the dragons still had a fire breath attack.As for the necromancer, I assume by the sound design demo available that you won't actually be reviving enemies, but instead summoning skeletons. There's an ability in the sound design demo that sounds like a skeleton clawing it's way up from the ground, and that demo was to showcase the sound design of the class specific skills. They could end up having both abilities as in Diablo 2 though.

URL: http://forum.audiogames.net/viewtopic.php?pid=314437#p314437





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-04 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Out of Sight Games consists of two blind and two sighted people. One of them is a sighted programmer that is doing the coding for the graphics, as far as I understand things. You can find more information by searching for Out of Sight Games on google and looking at various profiles that have been posted. However, I thought they had mentioned who the team was composed of somewhere in one of the threads about this company. As far as I know, the sighted programmer has not been named and has only been referenced.

URL: http://forum.audiogames.net/viewtopic.php?pid=309669#p309669





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-04 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Out of Sight Games consists of two blind and two sighted people. One of them is a sighted programmer that is doing the coding for the graphics, as far as I understand things. You can find more information by searching for Out of Sight Games on google and looking at various profiles that have been posted. However, I thought they had mentioned who the team was composed of somewhere in one of the threads about this company.

URL: http://forum.audiogames.net/viewtopic.php?pid=309669#p309669





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Re: What ever happened to wayfar1444

2017-04-17 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: What ever happened to wayfar1444

Here's what I found:Wayfar 1444 has been moved to a home server for possible polishing and relaunch. I am very happy with the response to many of our game systems, and highly grateful to the 3.5k+ players that have tried Wayfar during our 4 year existence.Future: Time and opportunity permitting I would like to relaunch Wayfar MOO with an additional layer of polish. Personally I am looking for inspiration to launch a new game, probably 2d in HTML5. Sadly, text games in general are a dying breed, but I'd be happy to keep Wayfar going as a community or public service, depending on the level of interest. At this point it is no longer viable to operate Wayfar on a VPS, and it has been moved to a much more powerful server in my home. When/if polish and upgrades have been applied, previous players will be notified.If Wayfar as a text game does not relaunch, please keep an eye on http://wayfar1444.blogspot.com/ for news on my next game, which will be a multiplayer 2D HTML5 project. I'd like to thank everyone that tried and enjoyed the Wayfar game systems.Full threat at:https://www.reddit.com/r/MUD/comments/5 … of_111016/

URL: http://forum.audiogames.net/viewtopic.php?pid=307473#p307473





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Re: Manamon question

2017-04-17 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Manamon question

I think there's more to the ignoring issue than just getting the last stadium key. I did this as well during my last playthrough of the game, and mortrex did not ignore me at all. I don't remember where I was in the game though, I think it was around the fourth or fifth stadium.

URL: http://forum.audiogames.net/viewtopic.php?pid=307460#p307460





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Re: Desafio mortal is operational.

2017-04-17 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Desafio mortal is operational.

Many people have complained about many clones. People have complained about Miriani being a ripoff of Star Conquest. They've complained about any number of Cosmos clones, though it's true I don't ever specifically remember seeing any about prometheus. People complain all the time about games that are clones, sometimes even if they don't share code (see the beginning of the manamon topic.) This is nothing new.

URL: http://forum.audiogames.net/viewtopic.php?pid=307456#p307456





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Re: What ever happened to wayfar1444

2017-04-17 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: What ever happened to wayfar1444

That was actually my point though. He stripped all of that out so you weren't using the combat system from Hell Moo, you weren't using the movement system from Hell MOO, etc. One of the first things I remember seeing that reminded me strongly of Hell Moo was the weight calculation system. In the beginning you could cary several hundred kilograms of inventory, and then when he recoded it things changed pretty drastically.

URL: http://forum.audiogames.net/viewtopic.php?pid=307416#p307416





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Re: What ever happened to wayfar1444

2017-04-17 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: What ever happened to wayfar1444

I'll have to see if I can track down that reddit post some time, as I think it was earlier this year when he was talking about hosting the game on a local machine and thinking about recoding it.However, I don't think the actual wayfar code is available. What I see is talk about hellcore, which is just the basic systems from Hell Moo, which is what Wayfar was based off of. By the end though, he had stripped out almost everything even remotely recognizable from Hell Moo. I may have missed something, but I didn't see anywhere to download the wayfar code directly.

URL: http://forum.audiogames.net/viewtopic.php?pid=307402#p307402





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Re: What ever happened to wayfar1444

2017-04-16 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: What ever happened to wayfar1444

Last I read, can't remember where exactly, but the dev was hosting it on a home server not open to the public and was basically going to recode the entire thing if he ever got motivated enough to do it. Perhaps it was on reddit somewhere.

URL: http://forum.audiogames.net/viewtopic.php?pid=307338#p307338





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Re: How can I get started playing eamon deluxe?

2017-03-29 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: How can I get started playing eamon deluxe?

Talking DosBox both comes with and works with this natively. I was playing with it just the other day. It's not as easy to navigate as having a virtual windows XP machine to play on, but it does work. Basically you just need to download Talking DosBox, get asap working since it's the screen reader that responds the best in the emulator and load up the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=304547#p304547





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-25 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

@nuno69:One thing that might help people to have more faith in you is if you were more careful with release dates. You've told people several times that the translation will be out "Tonight," or out at a specific time, and it hasn't happened. I think you need to make absolutely sure of when the translation will be out before you get people's hopes up and they will be less likely to make comments like the one above.

URL: http://forum.audiogames.net/viewtopic.php?pid=303972#p303972





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-24 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

No, I still haven't gotten the file to work correctly.

URL: http://forum.audiogames.net/viewtopic.php?pid=303803#p303803





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-24 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

Yeah, if you run the game without Locale Emulator, you'll be missing a lot of sounds. For example, the sound that is supposed to play when you press arrow keys in the menu. Also, many NPC sounds and quite a lot of other audio is missing.

URL: http://forum.audiogames.net/viewtopic.php?pid=303800#p303800





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-23 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

I just started the game and it updated.

URL: http://forum.audiogames.net/viewtopic.php?pid=303647#p303647





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-23 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

The update worked for me. I have the english translation file.However, I can't figure out how to use it. I can see all the stuff that's been translated, but I can't set my locale to english.If I start the game in english locale, my sapi just speaks jibberish characters. If I start the game in chinese locale, I have no sapi until I sign into the game. Also in english locale, I do not have full audio, for example no NPC sounds, no menu beeps, etc.Still working on trying to get the english file to read properly.

URL: http://forum.audiogames.net/viewtopic.php?pid=303638#p303638





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-19 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

Nuno, you'll notice I said it's not worth it to play, not impossible. In other words, if you're willing to memorize coordinates, figure out quest master sounds, enter the chat to translate your equipment and inventory menu and other things, that's fine. But I'm not and I'm going to make sure people know how frustrating it is to play until the translation comes out.To me, it's like trying to play a console game that's half accessible. If people want to go through all the trouble, I can't and won't stop them. But I have better things to do. Like play ShadowRine or 3Scapes, for example .@Atlan: Pretty sure you need swim gear to enter that place or else your HP goes down very quickly.

URL: http://forum.audiogames.net/viewtopic.php?pid=302889#p302889





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-18 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

Medium armor is definitely not easy to get . I couldn't find heavy armor. I did get a lot of level 20 weapons though from the half-orc warrior. I was just starting to play in the eastern mountains. I wanted to see the higher level summoner. I really wanted to play as my soldier but could not get good armor so I couldn't defeat electric zombies in the mines.

URL: http://forum.audiogames.net/viewtopic.php?pid=302867#p302867





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-18 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

@blindndangerous: No, you have to have a different email for each character you want to create. This is one of my problems with the game. It would be completely possible to create a character trading system, even if people wanted to trade characters for real money. I've seen muds do it and I'm sure there are MMORPGs out there that have such a system as well. Would be curious to know how [[wow]] handles this since character trading is huge there.However, if you want to make other characters, you could just use a service like maildrop.cc, which works great for this sort of thing. No sign up necessary, you just put in the email address you want and it creates you a temporary, mostly unsecured inbox where you can receive your verification.To everyone else, I really don't think this game is worth playing in it's current state unless you know chinese. To translate anything, you have to copy it to the clipboard, provided it will even copy in the first pl
 ace, and then open chat before any other clipboard message is displayed and try to translate what you've copied. Compared to how playable the game used to be where we could see enemy names, get quests without having to memorize NPC locations and coordinates, find shops etc, combined with the setup issues it's just a mess now. The game is cool, but it becomes almost impossible to solo at later levels, is very hard to find high level skills and equipment without knowing people in the game and now has the translation issues.I have a character from each class with all of the skills from the mines and decent equipment. My summoner is level 25 and the rest of them are around level 15. Not to brag but I'm just saying this to point out that i did actually play the game and got good at it. So when I say I don't think the game is playable anymore without a lot of extra hastle, memorization and frustration, it's coming from experience, I'm not just spouting
  off trying to discourage people. I would recommend that most people that want to play wait for the english translation to come out. I have my doubts that it will fix the sign-up and locale issues, but we'll see.

URL: http://forum.audiogames.net/viewtopic.php?pid=302856#p302856





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Re: My Road to Rage server is now alive

2017-03-09 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: My Road to Rage server is now alive

There appears to be a tutorial in the AGArchive, namely this:http://www.agarchive.net/games/dragonAp … torial.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=301362#p301362





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Re: request your game walkthroughs here!

2017-03-04 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: request your game walkthroughs here!

A complete Paladin of the Sky walkthrough would be cool. All the ones I've seen thus far seem to get up to the heaven trials and then stop.

URL: http://forum.audiogames.net/viewtopic.php?pid=300504#p300504





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Re: Manamon question

2017-03-04 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Manamon question

@Boy:I think you may have also gotten confused with some of your own information in another topic as well now that I think about it. If the autoson being on sky plains and Manamon Master Math are things you made up, you probably shouldn't be telling people who are asking for actual help about them unless you clearly point out that they're just things you made up. Otherwise people will get confused whether or not you upload your modified version of the guide.@Jayde, I'm gonna go try that recipe right now, sounds delicious!

URL: http://forum.audiogames.net/viewtopic.php?pid=300503#p300503





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Re: Manamon question

2017-03-03 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Manamon question

You might consider writing a copyright notice or terms of use stating that and put it at the beginning of your guide. Of course not everyone's going to obey it and some damage has already been done, but it might help. It may also be a good idea to put it in the articles room instead of distributing it as a raw text file, then only you can make changes to it and it's in a permanent location if something ever happens to your dropbox.

URL: http://forum.audiogames.net/viewtopic.php?pid=300338#p300338





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Re: operation redspot. The final debriefing.

2017-03-03 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

By all means, do it. That would be exactly what I was asking for.

URL: http://forum.audiogames.net/viewtopic.php?pid=300312#p300312





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Re: Shuttle Rhine volcano temple

2017-03-03 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Shuttle Rhine volcano temple

Ah, that's actually the dungeon with the corrupted water. I don't know if that chest helps with 100% item completion at the end of the game or not, so I usually grab it.

URL: http://forum.audiogames.net/viewtopic.php?pid=300244#p300244





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Re: Shuttle Rhine volcano temple

2017-03-03 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Shuttle Rhine volcano temple

@assaultFreak: Yeah, I was using shrine and temple interchangeably, probably just to be confusing haha.@Targor: I think you may have to be a bit more specific. There's like 3 chests in the southeast corner of the wilderness below the entrance to Gerua Volcano. One is in a mini dungeon of sorts. one is in a single room where the music changes but yes, it's on a small island of lava. One is out in the wilderness with the different music in the south part and is on a very tiny island, small enough that you should probably just jump and rapidly hit the action button on your way to the chest so you'll open it before you jump over it. For some reason I thought this one was just surrounded by a normal pit though, not lava. And one is in a dungeon but it's full of corrupted water, not lava so that's probably not the one you mean.

URL: http://forum.audiogames.net/viewtopic.php?pid=300232#p300232





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Re: Shuttle Rhine volcano temple

2017-03-02 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Shuttle Rhine volcano temple

Oops, lol. I meant that you've completed all of the storyline in the village and headed out for the shrine. Sorry about that.Ok, for the switches, basically there's two switches on either side, as you may have noticed. Each one is in a different room. So if you go to the right from the hallway thing between the lava, you'll come to a screen that has an exit up and an exit right. Each exit goes to a switch.What you want to do is find the switches that make a clink sound when you step on them and display a message that a metallic sound is heard. If you hear a rumble and a crash instead, that means that it's the wrong switch.If you step on both switches that make the metallic clink sound, the door will unlock.

URL: http://forum.audiogames.net/viewtopic.php?pid=300155#p300155





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Re: Shuttle Rhine volcano temple

2017-03-02 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Shuttle Rhine volcano temple

Actually, the technique you get from the chest after the mini boss is the hero's spin slash. Dash is obtained after you leave the village once you complete all the storyline and head out for the temple.However, the characters do tell you to try dashing across the pit. Basically when you walk close to the pit, you should hear your footstep sounds change a little, kind of like you're walking on loose boards. This means that you can dash across the trap instead of jumping across it.

URL: http://forum.audiogames.net/viewtopic.php?pid=300036#p300036





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Re: the Return Of The King: The game we did not have before

2017-02-28 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: the Return Of The King: The game we did not have before

Cool recording. I of course meant that the game wasn't playable in english, not that it wasn't playable at all. Still, was cool to see one of the endgame bosses.

URL: http://forum.audiogames.net/viewtopic.php?pid=299738#p299738





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Re: Shuttle Rhine volcano temple

2017-02-28 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Shuttle Rhine volcano temple

Once you've done everything you need to in the village, go back up the same way you went when you got Elena. On the screen where you would have normally gone to the summit of the mountain though, go right and down instead and you'll get to the screen with the temple on it.

URL: http://forum.audiogames.net/viewtopic.php?pid=299688#p299688





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Re: the Return Of The King: The game we did not have before

2017-02-28 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: the Return Of The King: The game we did not have before

It still exists. It's always been hard to download. You can usually find the latest version on the game's actual webpage. You can find the webpage by digging for the return of the king topic in new releases. You need a Baidu account though, which can be tough to sign up for and thus, people started putting the installer on dropbox, mega, etc. Obviously, this causes problems with links expiring and the like.As for the game just being harder to play, nope, it's flat out broken unless someone can show me a recording of actually playing the game. For reference, I don't consider the game playable unless we can read all menues, activate all skills, equip and unequip items and see the stats on them and the like, just as used to be possible before external application interaction was locked. Sure, we can still "play" the game now, but since only channel messages translate, that means we're effectively blind. We can't see enemy names, can'
 ;t see what items we have equipped, can't see which skills we're using or which skills our character even has, etc. It's kind of possible if you played the game before translation was broken, but definitely not for a new player and definitely not as playable as it used to be. Unless the english translation has advanced further than I thought it had, I contend that this game is broken until further notice and ask for solid evidence in the form of an audio recording if I am to be proven wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=299663#p299663





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Re: TIA Story: escaping the castle

2017-02-27 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: TIA Story: escaping the castle

Hmm. Which Tia Story are you playing? The only ones with castles that I remember are Tia Story II and New Tia Story.In both cases, the things are just side quests and have no relevance to the plot, or any real reward beyond the bit of experience you get for beating the soldiers. This applies even if you choose to fight, though in Tia Story 2 fighting and defeating the large group of soldiers just causes a game over anyway. That game has some very odd game over conditions.If you can't beat the soldier at the end of the prison corridor though, you'll probably have to restart or just keep trying until you manage it.As for the sensor, I'm not sure what you mean here. If you're talking about the critical hit thing where you do extra damage, it's just set up to go off randomly upon hits that can trigger it. In New Tia Story, this actually becomes a glancing blow and does less damage instead of more.

URL: http://forum.audiogames.net/viewtopic.php?pid=299509#p299509





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Re: Bk2

2017-02-23 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Bk2

Walk up to the very edge of the pit and then jump and immediately hold the right arrow until you land. I can't remember if there are one or two crumbly tiles before the pit edge, but you want to be on the last one before you jump.You can also destroy the turrets if you have a very long range weapon, like the yoyo.I think there's still a bug with the random placement of the pits that can make them too close together sometimes, where if you land on the  tile on the other side of one pit you can walk right into another pit if you don't let up on the arrow key in time. A pit can also spawn right at the end of the stage on the tile before the door, which is a problem as there's nowhere to land and open the door.

URL: http://forum.audiogames.net/viewtopic.php?pid=299048#p299048





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Re: any news about return of the king?

2017-02-23 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: any news about return of the king?

Nuno69 got a lot further in the game than I did, but I had a character from each class.BTW, if you ever need mailboxes for any reason, you can always use maildrop.cc. You don't have to sign up or anything and you can create an inbox literally by just typing the inbox name you want. Can't send email and email only lasts for 24 hours, but it works for if you don't want to create accounts with a bunch of other providers.My soldier and summoner were my highest classes. Soldier was 17 I think, and summoner was 20 or higher.Summoner is cool. You could summon creatures to fight with you, starting with a bubble. The next thing I unlocked was a polar bear with frost breath that could attack from a distance. I think you could have two creatures at the same time. The creatures would level up as well, though they would reset to level 1 if they got defeated. Summoner also has a skill blackfire, which fires magic in all directions accept behind you and can he
 lp your summons hit enemies. I didn't have any trouble in higher level areas because summoner doesn't need equipment like soldier does.I saw Nuno play as a soldier and he had a horse, some really nice armor and a good weapon. So he was able to fight in most areas on the game. I think he got to level 24.I quit before the translation broke because after level 15, it starts to become very hard to earn equipment and skills. I couldn't find my level 25 skill for summoner, so I wasn't sure how to advance. I think you might have to defeat the king zombie and get him to drop skill books, but he is very rare in the mines and can be hard to defeat. My polar bear could do it, but he didn't drop anything when I beat him.

URL: http://forum.audiogames.net/viewtopic.php?pid=298992#p298992





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Re: any news about return of the king?

2017-02-22 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: any news about return of the king?

I had heard that you can translate messages by getting them copied to the clipboard and then going into the chat window and using QTranslate. However, this sadly doesn't work. All that happens when I press Right Shift and C is that it copies the last message that was sent to a channel, so I think they've completely disabled clipboard copy for most things like inventory, skills, menues, tracking enemies and basically anything else you would need in order to play.Hopefully they'll start working on the english translation again soon. Last time I checked nothing had changed and the game was still unplayable.For the record, mining is pretty cool. You need to buy a pickaxe and equip it in the mines. Then you can walk around and swing the axe in various places, and you'll hit nodes of ore which are picked up into your inventory. You can then sell this ore for a lot of money, or use it to enhance your equipment.My favorite class was summoner, thoug
 h I think I would have liked soldier better if I could have gotten equipment for him.

URL: http://forum.audiogames.net/viewtopic.php?pid=298915#p298915





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Re: Trying to find a game to call home

2017-02-22 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Trying to find a game to call home

@LadyJuliette: it sounds like we have something in common here.While I have a far different set of requirements for my mudding paradise, I've browsed through literally hundreds of muds trying to find one that fits what I want without much success so far. I have found some unique ones like New Moon, Project Bob (which is gone), 3Scapes and others. However, the majority of muds just don't seem to hold my interest due to some flaw that I consider fatal in it's gameplay. 3Scapes is the only exception so far, and I think I may even be getting bored of that one, or maybe I just need a break. I honestly don't think I would even be a mudder if I could see to play the kinds of games I want to play.The problem is that if you're looking for pure roleplay, you'll probably be better off finding a MUSH, MOO or MUX that has a good playerbase. However, it looks like you might want mechanics as well, which MUSHes and the like don't usually have. Fur
 thermore, if there are mechanics, almost inevitably you'll run into the same problem I have, which is that eventually you're just grinding in order to unlock new things somewhere down the road. I have tried a few roleplay muds even though it's not my thing, and they seem to fall into this same trap as well, like Shadows of Issildur, Harshlands, Miriani etc.I sadly can't really help you any more than to say I think I feel your pain. I hope you eventually find what you're looking for. I'm hoping I have found my mudding home in 3Scapes but unfortunately, it's completely non-roleplay.

URL: http://forum.audiogames.net/viewtopic.php?pid=298914#p298914





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Re: dreamy train, afterpurchase question

2017-02-22 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: dreamy train, afterpurchase question

The website says that the keys are not automatically sent and to wait at least 24 hours after purchase.However, I got mine within just a couple of hours. I can't remember if it was filtered as spam, but it probably depends on what email provider you use and how lenient they are toward forign languages.

URL: http://forum.audiogames.net/viewtopic.php?pid=298867#p298867





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Re: Trying to find a game to call home

2017-02-22 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Trying to find a game to call home

@Dark: Just two comments about avalon:In my first several days of playing, I saw absolutely no RP. So while the game might be set up for IC and OOC separation, they definitely allow OOC chatter over the IC channels and especially tells. In this way they're much less strict than the Iron Realms Games.As for paying to play, just keep in mind that pay to play doesn't always mean simply paying for a subscription. Take Sryth for example; sure, you can play for free, but you're severely limited in content. Even if you pay for the subscription, as you've discovered for yourself, you'll have a much less convenient time of it trying to complete almost any of the high end adventures. I think this is most people's beef, both with Avalon and the Iron Realms games. Sure, they look free on the surface, but the games are so limited in scope and content if you don't pay for things that you might as well not bother.Having said that, to the or
 iginal poster, if you're looking for non-violent advancement, I don't know what avalon offers. However, at least you won't be limited by the combat mechanics of only being able to use about two of your skills on monsters and having the rest of them limited to competitive PVP.

URL: http://forum.audiogames.net/viewtopic.php?pid=298865#p298865





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Re: Any party-leading turn-based strategy?

2017-02-21 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Any party-leading turn-based strategy?

There is a notification, right after you defeat the wolves. It says you find a crystal orb near one of the wolves and tells you what it is and how to use it.

URL: http://forum.audiogames.net/viewtopic.php?pid=298686#p298686





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Re: Mud games with samurai class

2017-02-20 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Mud games with samurai class

Otherworld has both samurai and ninja. Samurai hits hard, can draw and strike with iaijutsu, do tons of damage etc. Ninja is really hard to play and eventually forces PVP.ZombieMUD has a samurai class that can summon it's own sword and uses a war glove as a second weapon to punch things and throw shuriken. So kind of a mixed samurai and ninja.Tsunami, if it ever comes back up, has a samurai class that focuses on critical strikes.Discworld has a ninja branch of it's assassin guild. Forced PVP as well. I think it also has asamurai branch of it's warrior guild.RoninMUD and ArchonMUD have samurai classes.7 Degrees of Freedom has a samurai class you can eventually unlock. The entire mud  is heavily quest focused.Eternal Fantasy and Unofficial Squaresoft MUD have samurai classes that can be unlocked.That's all I can think of for now.

URL: http://forum.audiogames.net/viewtopic.php?pid=298604#p298604





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Death Match, the Name?

2017-02-19 Thread AudioGames . net ForumGeneral Game Discussion : david_solomon1 via Audiogames-reflector


  


Death Match, the Name?

Just wondering why this game in it's various iterations is called Death Match?Death Match, to me, rings of a tournament of some kind and would probably make a great name for an FPS.Is the name just a holdover from some initial project that actually was about battling to the death or something?Just curious.

URL: http://forum.audiogames.net/viewtopic.php?pid=298484#p298484





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