Re: WINE, Sapi and installing/extracting games

2019-08-07 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: WINE, Sapi and installing/extracting games

well, installers usually have command line switches. Try typing filename.exe /? to see the commands. Alternatively, get yourself a vm and try installing the software on it, and write down the keystrokes required (use shortcuts). I have no idea how sapi should be realised, but maybe winetricks?

URL: https://forum.audiogames.net/post/453881/#p453881




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Re: about tactical battle and maps

2019-08-02 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: about tactical battle and maps

I've uploaded the material, hopefully it'll be up soon. If it takes really long I can open a temporary ftp server  but if the archive gets them up in a reasonable amount of time that'd be the best solution.

URL: https://forum.audiogames.net/post/452642/#p452642




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Re: about tactical battle and maps

2019-07-31 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: about tactical battle and maps

The stuff on agarchive is very incomplete. I've just contacted them and offered them what I have. I don't have any good solutions for hosting the files myself unfortunately.

URL: https://forum.audiogames.net/post/452300/#p452300




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Re: about tactical battle and maps

2019-07-31 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: about tactical battle and maps

Alan tompson, author of most of these map packs, created a zip file with lots and lots of map packs. It's only missing a few packs, mainly tomb robber (it has a very old version) and deamon wars cycle (old version). I'll try to upload it somewhere, but it's about a gigabyte.

URL: https://forum.audiogames.net/post/452275/#p452275




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Re: how to avoid the police in psycho strike

2019-07-22 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: how to avoid the police in psycho strike

If I remember correctly, check the time and go out at night, it will at least lessen sivilians, which can be advantageous. I have no idea if this slows down the police though. Also, when getting more people, the amount of police officers increases as well, so it is not always easier. If you want better weapons, go to the weapon shop and kill the owner. If you need more cartridges either get them from the weapon shop or buy them from the black market. Buying armor also helps. You can also free someone from jail, give him lots of drugs and use them as a throwaway character.

URL: https://forum.audiogames.net/post/450438/#p450438




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Re: A Note About BSC Games On Windows 10

2019-06-15 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: A Note About BSC Games On Windows 10

A windows xp vm might work, it will work best if you have an external sound card (usb) and connect it directly, no audio lag. That said, this package works too (provided that your pc has windows 10 64 bit installed.)

URL: https://forum.audiogames.net/post/441784/#p441784




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Re: Games which are quite good in your opinion but got less attention.

2019-06-15 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Games which are quite good in your opinion but got less attention.

Zero site was ok, but I didn't find combat enjoyable at all. In most cases, I let my wingman do the job. In other cases, it felt like a random number generator.

URL: https://forum.audiogames.net/post/441760/#p441760




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Re: A Note About BSC Games On Windows 10

2019-06-12 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: A Note About BSC Games On Windows 10

@15:I think there's a big difference between an os assuming that it should install to a harddisk (therefor deleting the data on the disk) and a program trying to move perhaps non-existent files and replacing them with a launcher. Yes, the install directory is an assumption that should be noted in the readme. Choosing an install location as you suggested would be another option. But what's the use case for installing these games to another directory? Regarding midi, for some reason it simply works on my pc. (windows 10 1903), pipe 1.0.

URL: https://forum.audiogames.net/post/440750/#p440750




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Re: A Note About BSC Games On Windows 10

2019-06-11 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: A Note About BSC Games On Windows 10

@10:Maybe. But then, it only assumes default install location and a 64-bit OS. It'd be helpful if either the program would switch over to environment variables or also add the 32-bit paths. A note that the program expects the default install locations in the readme would also clear things up, but by no means is this a game-changer because in the worst-case scenario it simply fails to install the proper files.

URL: https://forum.audiogames.net/post/440361/#p440361




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Re: shooter concept demo gone from the forum?

2019-06-05 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: shooter concept demo gone from the forum?

Yes, it's the developers product. And it's the users money. And as a potential user (I haven't bought any of his games), it's mine to spend. And if you develop a reputation for charging for stuff and then shutting them down / being unreliable, noone (not me in any case, haven't played any of the payed games) will pay for your new games. Leaving the developer with his product and no players. And that's why the "it's his product, he can do with it as he pleases" argument simplifies things way too much if the product is payed. (this post was to illustrate this fact, *not* to emphasize a dev is unreliable when shutting things down).

URL: https://forum.audiogames.net/post/438736/#p438736




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Re: shooter concept demo gone from the forum?

2019-06-05 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: shooter concept demo gone from the forum?

If a product is free, you basically don't owe your playerbase anything. I think at this point people won't purchase a game from you quickly, due to it maybe going down unexpectedly in the future. ON the other hand, if you first develop something which is free, and perhaps at a later stage release updates for a price (like warsim), it'd work. This won't work obviously for multiplayer games, nor simple games. But that way you won't "take away" something that was free before and you'll very gently nudge players towards supporting you financially. But if you simply want out, there's nothing wrong with that. Just make a choice, and stick with it.

URL: https://forum.audiogames.net/post/438729/#p438729




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Re: What audio gaming related merchandise do you wish existed?

2019-03-25 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: What audio gaming related merchandise do you wish existed?

o Now I can't get the thought of crazy party underpants out of my mind. Hypotheticly speaking of course! Might get conversations started (or not), probably not about audiogames though. On second thought, it's a terrible, terrible idea.

URL: https://forum.audiogames.net/post/42/#p42




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Re: Sound RTS im a noob!

2019-03-23 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Sound RTS im a noob!

I think agarchive.net has sound rts walkthroughs. Here's a direct link to one made by bcs993:https://agarchive.net/recordings/brenda … hrough.mp3Honestly I don't know how old this is but it should give you a basic overview. And if you're starting out, do the campaign, it's also described in the manual.

URL: https://forum.audiogames.net/post/421680/#p421680




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Re: crazy party scoring system

2019-03-03 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: crazy party scoring system

I think the scoring system is fine as is. ANd even if you can't complete a game, you can just wait around the 0 point mark for it if the timer is low and try it again. The only game that's slightly unfair in my humble opinion is across the sewers, since you're litterally just walking right and hoping nothing hits you. Of course, it's not an issue of itself but it does unlock a bonus path which you essentially get random access to. I don't know if this has been discussed, but maybe a warning sound as long as your step time, a few ms longer perhaps for reaction time, to ensure you can always get away, even if it's hard?

URL: https://forum.audiogames.net/post/416034/#p416034




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Re: how to cheat in beatstar with cheat engine or cheat o matic, beatcoins

2019-02-09 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: how to cheat in beatstar with cheat engine or cheat o matic, beatcoins

If you really want to do some research. You have already been told that the games are open source, modify and recompyle, or grind. Google is your friend.

URL: https://forum.audiogames.net/post/410655/#p410655




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Re: how to cheat in beatstar with cheat engine or cheat o matic, beatcoins

2019-02-09 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: how to cheat in beatstar with cheat engine or cheat o matic, beatcoins

maybe do it because @1 said that he couldn't get back his beatcoins from the bgt version? Doesn't seem too bad of a reason to me especially when it's an offline game. Why judge how someone enjoys a singleplayer audiogame?

URL: https://forum.audiogames.net/post/410602/#p410602




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Re: why developers should port their games to the Mac

2019-02-05 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: why developers should port their games to the Mac

What you need to realise with third-party ntfs drivers is that they are reverse-engineerd from the real thing. And that's bound to be less stable than a filesystem driver for a filesystem with actual known specifications. That said, I've used ntfs3g in the past on mac, *as long as* you eject the drive properly via finder you should be fine, just unplugging it will break your filesystem. A chkdsk over it will recover most of it, except the new files you copied. Note: ntfs3g is hard to install and you need at least to disable system integrity protection, using something like xfat would be safer in general.

URL: https://forum.audiogames.net/post/409758/#p409758




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Re: why developers should port their games to the Mac

2019-02-03 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: why developers should port their games to the Mac

@darkSecurity, for me, is not everything, but it is very important. There's always going to be a traid-off between convenience and security, but using windows XP is like keeping your front door unlocked (depending on where you live). Nothing may happen, but when something does happen, you're very screwed indeed. Myself, I just use windows 10 with it's builtin antivirus. Third-party antivirus sollutions can also be used, but are not always more secure and can sometimes be vulnerable themselves. A high profile case was AVG having a browser extention allowing man in the middle attacks, if I remember correctly. In a man in the middle attack, someone basically inserts themselves between your computer and the destination website eg your bank, but your bank and you think you're talking directly to each other. The attacker can modify both your information sent to the bank and the information coming back, as well as read everything in between. Also third-party antivirus providers tend to insert themselves into parts of your operating system they have no business being, for example your email client. They tend to add something like "This e-mail is virus-free as confirmed by avast antivirus" to your every email.As regarding macs being status items, I disagree. A computer like the del xps 13 is not necesarily cheaper.

URL: https://forum.audiogames.net/post/409229/#p409229




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Re: Thoughts On Accessible Gaming, Via Chrome OS And GNU/Linux

2019-02-02 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Thoughts On Accessible Gaming, Via Chrome OS And  GNU/Linux

Yeah linux has that at the moment, but also keep in mind it'll run just fine on 15 year old computers ment for xp. Besides, cross-platform developement is not super hard, if you are already doing Windows and mac getting it working under linux should not take that much more time. There are linux distro's that don't require a lot of tweaking for a normal user like ubuntu, but accessibility can break under linux, and there's no company to blame since it's all vollenteers. On the other side though, you and only you decide what software you get. The capabilities of your hardware are the limit, not your operating system. You can't unlock features in linux for a price. In Windows or Mac Os, if you don't like something, too bad. In linux, just install another desktop, distro, whatever.

URL: https://forum.audiogames.net/post/409055/#p409055




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Re: why developers should port their games to the Mac

2019-02-02 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: why developers should port their games to the Mac

True, but you probably don't use your windows xp vm for anything sensitive. So if something were to infect it, you either reinstall it, or go back to a good snapshot or whatever.

URL: https://forum.audiogames.net/post/409054/#p409054




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Re: why developers should port their games to the Mac

2019-02-02 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: why developers should port their games to the Mac

@darkcommand f5 also turns it off .In regards to trying a mac, I didn't try one before I bought one and regretted it slightly. Turns out Macbooks are very capable Windows machines too, at least some models are. The more high-end Macbooks actually have 2 gpu's, the internal, low-power gpu for simple tasks and the external, high-end gpu for when you need more speed. Unfortunately, Windows on the Macbook can only use the external gpu, which drains the battery in between 2 and 4 hours, which was the reason why a friend of mine sold his Macbook. Luckyly, my model only has the integrated gpu, so I get threw the day with eas. There are not many people that know Windows can work on a mac, so it's more often than not a subject of conversation.Regarding windows xp, I know  we had a somewhat heated discussion ages ago. When it comes to security though, I tend to ask myself the question what a computer doesn't do when it is secure. For example, about 2 years ago, the WannaCry ransomware basically swept threw organisations. It used a 2-month old exploit, which was patched in all supported versions of Windows, which windows xp was not. If you're running an unsupported browser, it's possible or likely you'll be infected even by sites you know, for example this one. It has to do with adds, these are surved by a third-party company and if a malicious ad gets threw and hits the browser it has the same rights as running an exe directly would. That exe can do all sorts of nasty things, but a trend  is to encrypt all valuable documents like word documents, music files, video files, zip archives etc and then demand payment for releasing them. I know I went on a rant slightly, but security is much more important to me than as you put it the huggability or speed or amazing backlit keyboard.

URL: https://forum.audiogames.net/post/409040/#p409040




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Re: Thoughts On Accessible Gaming, Via Chrome OS And GNU/Linux

2019-02-02 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Thoughts On Accessible Gaming, Via Chrome OS And  GNU/Linux

What about cyclepath?If cyclepath works, which it probably will, then the way to get this done is to get people to use _javascript_ and electron. Or python, but that will still require more work to be done for cross-platform games. If adoption is to be boosted with new devs, an audiogaming guide will greatly help, since the bgt language tutorial is so streight-forward compared to something like learning electron. Bgt also works for just about everyone, since you either use Windows or learn to use wine if you don't use Windows, **provided** the game is not very complicated (3d audio won't be coming to bgt cleanly). Not many people are willing to do the work though, including me.

URL: https://forum.audiogames.net/post/408993/#p408993




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Re: why developers should port their games to the Mac

2019-02-01 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: why developers should port their games to the Mac

Regarding booting, in most cases you can find a manual for the laptop/motherboard which describes the different keyboard shortcuts used within the bios. The efi bootorder can be configured from within linux with a program named efivars, for Windows the situation is muddier. So booting from other drives is possible, but will take some time.Regarding drivers, I have only needed drivers for Windows with my Macbook. Windows 10 automatically fetches drivers from microsoft, so you don't need to use manufacturer's bloated images. In any case, if you were to ever come upon an inaccessible interface for example with booting, you can also use be my eyes for those extremely rare cases.

URL: https://forum.audiogames.net/post/408800/#p408800




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Re: why developers should port their games to the Mac

2019-02-01 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: why developers should port their games to the Mac

@darkTrying out a mac is totally worth it, in my opinion. Not so much switching to one but Apple has done accessibility just different enough from existing sollutions. Basically, voiceover navigation is nvda object navigation but then a thousand times better. Everything is done with just one way of navigating, in windows 10 in the settings app I conbine screen review with the system focus (system focus = navigating with tab and arrows). But regarding integration, if you want this and are invested in Windows you might as well focus on third-party sollutions instead of changing your operating system (and still needing Windows in the end for some tasks). If you wanted to switch to a mac, the best time for it would be when you had to leave windows xp. Now, you've already learned Windows 10, you've already put in the effort so no point in doing it twice (unless you enjoy it, but it won't really help you do anything faster in practice, just differently).

URL: https://forum.audiogames.net/post/408750/#p408750




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Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: why developers should port their games to the Mac

There isn't really a good reason for switching to a mac from Windows; If you know how to do everything on Windows then a mac won't suddenly do it better. It's main advantage used to be the good integration of accessibility in the operating system, you can buy a mac anywhere, hit command + f5, and you've got a very good screenreader running with vocaliser voices. If you got a Windows computer let's say 5 years ago, the first thing you needed to do was download a third-party screenreader. Until nvda came along in 2006, that'd cost you some money. Voiceover was introduced with mac os 10.4 tiger, in 2004, and I believe (haven't tested this) it was also a good screenreader from the beginning. Then, not all builtin apps of windows are completely accessible. When trying to find one that wasn't just now, I opened event viewer, nvda frose and I had to restart it. Then, I had to end the process in task manager because the event viewer frose and took nvda with it. On an iphone, you don't have that problem. All included apps are fully accessible. On the mac, it used to be the same. Lately though apple has let voiceover bugs accumulate and now I believe voiceover has lost it's advantage. They're just alternatives, but if you venture outside the relm of writing some notes and browsing the web, Windows just has more possibilities available, gaming wise and also in other .areas

URL: https://forum.audiogames.net/post/408434/#p408434




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Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: why developers should port their games to the Mac

@22seehttps://www.chrishofstader.com/the-fogg … r-issue-2/for why microsoft didn't build their own screen reader, tldr: basically everyone else, nfb, afb, gwmicro told them that it was best to leave it up to third parties.

URL: https://forum.audiogames.net/post/408221/#p408221




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Re: Soundrts Map making

2018-12-20 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Soundrts Map making

Hi,There are several problems with your map:when you define players, you've got two options:you can use the starting_squares starting_units and starting_resources statements, something like this:starting_squares a1 z1starting_units townhall 5 peasant farmstarting_resources 500 500This will set up 2 starting positions, at a1 and z1, with a townhall 5 peasants and a farm, and with 500 resources of each type. If you would want to add a third player, for example at m1, all you would have to do is modify the starting_squares to include m1 and increase the amount of maximum players with nb_players_max.The other way you can add players is with the player command:player 500 500 a1 5 peasant farm b1 townhallWith this statement, we create a player and specify the resources, units and starting squares on one line. This is also the only way to start a player out with units on several squares or to have different players with different resources. The downside to this is that you will have to copy-past the player statement, so for large maps this becomes impractical.To be honest, I don't know if you can combine these two statements, eg. define 3 starting squares with base units and have another player statement giving you 4 players in total, but as a starting map maker you might not want to worry about that yet.Since you have two players with different units, you will have to use the player statement twice, don't use starting squares as you already give those in the player statement. Ai's are also players when you make a map, you only use computer_only if you have a scripted ai like the campaign. For more information see the map making manual

URL: http://forum.audiogames.net/post/399736/#p399736




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Re: the Worst Audiogames ever?

2018-11-26 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: the Worst Audiogames ever?

If I only include games made by established devs, as in have written one or more audiogames which were popular yet made a pritty bad game it would have to be dog and cat from vipgameszone. It's funny, in a way, but I doubt it was actually ment that way. Just listen to the sfx and you know what I mean.

URL: http://forum.audiogames.net/post/395210/#p395210




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Re: running windows games on mac?

2018-02-03 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: running windows games on mac?

Use a usb soundcard

URL: http://forum.audiogames.net/viewtopic.php?pid=350695#p350695





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Re: Urgent actions required! We have a virus in Bloodshet!

2017-06-17 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Urgent actions required! We have a virus in Bloodshet!

I just keep hearing of supposed teamtalk recordings wherein Sam hacks pcs, and because these recordings exist, he has done it to his games. If you are going to accuse someone of having written a virus and putting it into a game, the least you can do is share your recordings and supposed viruses. Since I've never seen any link to any sort of recording whatsoever, It seems like this is just trying to damage reputation for no reason. On the other side, people on redspot and stw, as far as I know, are being banned permanently if they cheat. The phrase once a cheater, always a cheater comes to mind here. Since Sam has admitted to hacking systems in the past, people don't trust you as much as other devs, for the same reason you don't trust cheaters. So when someone claims he knows you wrote a virus and embedded it into your game, they are adding fuel to a smouldering fire. People are inclined to beleive what is being said, because it has happened in the past.

URL: http://forum.audiogames.net/viewtopic.php?pid=315792#p315792





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: VG Storm games and JAWS

You miss understand me, I'm not saying you should play other games, I'm saying you should try testing other games before concluding this is a bgt problem, as in my experience, it is not only a bgt problem, other games have difficulty too. Don't take my word for it though, it's been ages since I used jaws last

URL: http://forum.audiogames.net/viewtopic.php?pid=315066#p315066





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: VG Storm games and JAWS

In my experience, any kind of game where you have to hold down a key together with Jaws fails, keep in mind I've not used jaws for a long, long time so no idea if it's been improved. Try games not written in bgt like topspeed and see if those work without jaws scripts.

URL: http://forum.audiogames.net/viewtopic.php?pid=315031#p315031





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Re: i want q9 music's

2017-06-12 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: i want q9 music's

Although they were custom-made, they are part of the film score theme pack:http://www.blastbay.com/music_fst.phpI'm not sure if they are in here, but maybe they are.

URL: http://forum.audiogames.net/viewtopic.php?pid=315004#p315004





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Re: having trouble with a task on eurofly

2017-06-08 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: having trouble with a task on eurofly

Hit shift + a to check exact task details, an exact landing airport should be given there

URL: http://forum.audiogames.net/viewtopic.php?pid=314347#p314347





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Re: Tactical battle: Reaching out to the developer

2017-06-06 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Tactical battle: Reaching out to the developer

Isn't the multiplayer still broken anyway? I tested it yesterday by opening the client twice and you get logged off when ending your turn.

URL: http://forum.audiogames.net/viewtopic.php?pid=314044#p314044





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Re: help with a sound rts query

2017-06-02 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: help with a sound rts query

Place mods in the mods directory, then edit soundrts.ini mods section. About mapmaking, look in the documentation folder, there should be a map making guide

URL: http://forum.audiogames.net/viewtopic.php?pid=313653#p313653





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Re: getting jaws to work properly with bgt games

2017-05-29 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: getting jaws to work properly with bgt games

I think bgt is doing as much as it can. Basically the following is happening, I'm not an expert in jaws's keyhook, but I'll do my best:1. Jaws captures all the keys you press. It's basically a gate between your keyboard and the normal keyboard handling in Windows. It captures all keyboard shortcuts, if it is a Jaws keystroke it doesn't send it to the normal peace of software that handles keyboard input(whatever that might be).Now apparently, when it does send it to Windows, it sends it in such a way that it doesn't work in many games, or in applications where you have to hold down your arrow key. I guess it sends many key press events, instead of a keydown event, from what I have gathered.Now how bgt overrides this is by destroying jaws's keyhook or gate, how I called it, and putting it's own in it's place. This causes all keyboard shortcuts to work again, except for jaws's, since bgt destroyed the keyhook. So bas
 ically you have to choose between not playing the game at all, but having jaws function correctly, or playing the game, and not being able to use jaws keyboard shortcuts like control to stop speech.The reason nvda works flawlessly is because it uses a different keyhook apparently. I have no idea what the difference is, but I know because:All old games work with nvda out of the box, while in the documentation they often state to shut down jaws.bgt works with nvda, because nvda allows it to. All philip had to do is implement speech support for nvda, and he did the same thing for jaws. I bet you he spent more time on jaws support than he did with nvda. The other problem is that audiogame programmers don't use Jaws that much, and don't test there games with it. So the fact remains: either use sapi or nvda for games of any kind. THis just isn't a bgt issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=313066#p313066





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Re: Audio Game Conventions (what do lots of audio games do?)

2017-04-29 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Audio Game Conventions (what do lots of audio games do?)

Keep in mind that these are conventions, or if I understand it correctly, a summing up of things how they are done now. These aren't guiding principles, they are baselines, so people don't reinvent what's already been done.And the idea of a menu area sounds interesting, but what will it improve? menus with first-letter navigation work fine, why should they be replaced?The only benefit I see to it is that they will add more atmosphere, but you would either have to put many things very close together or you'd spend a longer time walking there, which is fun for the first few times, until you just want to get it done and it gets annoying.

URL: http://forum.audiogames.net/viewtopic.php?pid=309000#p309000





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Re: Recommended Audiogames for Newbies

2017-04-23 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Recommended Audiogames for Newbies

If you want the golden stuff, Papasangre II, on ios is one of the best games you can try. It's not easy, but not too hard. Sound design, voice acting, and the plot are unique in there quality. The one problem: it's been pulled from the appstore if I remember correctly, so it's hard to get. Palace punch up is also pritty interesting, has many difficulty levels so you can play at your own level, and has good sound effects and manual. I second topspeed as well, for it's simple but addictive gameplay.

URL: http://forum.audiogames.net/viewtopic.php?pid=308364#p308364





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Re: Game hosting on a server for developers.

2017-04-15 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Game hosting on a server for developers.

O, awsome. Clear and to the point. If I ever get something out of my head and into code, I at least won' t have to worry about security and hosting.

URL: http://forum.audiogames.net/viewtopic.php?pid=307185#p307185





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Re: lack of the development in Survive the Wild and other issues

2017-04-08 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

I really don't see the point of complaining. Not because complaints might or might not be valid (I really don't know, because I haven't played much), but because there is no use complaining about something if you know it's not going to change. If you say Sam can't maintain a game properly, you're better off programming yourself, or helping in some other regard rather than waste your time complaining about something you have no control over.

URL: http://forum.audiogames.net/viewtopic.php?pid=306313#p306313





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Re: i'm scared to run the open sorce verssion of TDV!

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: i'm scared to run the open sorce verssion of TDV!

Um, wanted to uninstall Windows? What should I expect? Did your pc try ejecting the harddrive out of the case? if so, you've got a big problem. Otherweise your pc probably frose and a restart should have solved the issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=305233#p305233





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Re: Redspot Crashing Issues

2017-03-19 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Redspot Crashing Issues

Hmmm, maybe garbage collecting would fix the issue. It's still a bgt bug though, if I remember correctly, in the manual it is stated that the garbage collector will just run full speed when it's needed, and slow things down, not crash.

URL: http://forum.audiogames.net/viewtopic.php?pid=302939#p302939





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Re: Redspot Crashing Issues

2017-03-17 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Redspot Crashing Issues

Allmost certainly a bgt bug, bgt games generally don't crash with this message if it's a programming error, they'll throw bgt runtime errors instead.So this issue is not going to be solved without an update to bgt.

URL: http://forum.audiogames.net/viewtopic.php?pid=302616#p302616





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Re: Survive the wild, speed-hack alerts

2017-03-10 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Survive the wild, speed-hack alerts

Because voices like espeak don't have issues, probably.Never even thought about sapi, I never use it simply because I find nvda with espeak has less lag and is understandable at higher speeds without issues.

URL: http://forum.audiogames.net/viewtopic.php?pid=301418#p301418





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Re: Survive the wild, speed-hack alerts

2017-03-09 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Survive the wild, speed-hack alerts

Um, I will have to respectfully disagree with post 45. I mean seriously? paying for a new pc, and 32 gb of ram just to avoid triggering a broaken speedhack system? Video games require strong pcs, maybe, because they are much more processor intensive, and they actually do something with that strong hardware, opposed to just making sure your not speedhacking. And it's all fine that 60 people don't have issues. the others who did just went away. Playing an audiogame, any audiogame accept redspot and stw, can be done when windows run in my experience. So why wouldn't that be the case for stw and redspot?

URL: http://forum.audiogames.net/viewtopic.php?pid=301292#p301292





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Re: Survive the wild, speed-hack alerts

2017-03-06 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Survive the wild, speed-hack alerts

@30, fully agreed, the speedhacking system should be improved, or it should be done manually.I'm simply trying to verify the issue, I guess a if you'd reinstall windows it would fix the issue because a middleclass I5 should be fine, but that is waay too much to do for 1 single game.

URL: http://forum.audiogames.net/viewtopic.php?pid=300794#p300794





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Re: Survive the wild, speed-hack alerts

2017-03-06 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Survive the wild, speed-hack alerts

I'm not saying your computer is slow, I'm saying it should be really fast when playing these games. If you can give us the exact processor model, we can see if it is the problem. If you have an i3, it probably won't work. An older I5 will also get you some speedhack alerts. only newer i5's and i7's made it go away for me. Consider that I only played redspot, so if the systems are not similar this info is useless.

URL: http://forum.audiogames.net/viewtopic.php?pid=300772#p300772





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Re: Survive the wild, speed-hack alerts

2017-03-05 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Survive the wild, speed-hack alerts

Presuming the speedhack system is the same as the opensource speedstop code that got posted in the developer's room, yes. It basically kept recetting a timer if I am not mistaken, and if the function was not called fast enough, it would report a speedhack. So slow disk, underpowered cpu, low memory, it could all contribute.

URL: http://forum.audiogames.net/viewtopic.php?pid=300668#p300668





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Re: Survive the wild, speed-hack alerts

2017-03-05 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Survive the wild, speed-hack alerts

I don't see how round trip times are an issue. If you send a request to the client asking the timer value with an interval of 60 seconds, and the timer reports that 70 seconds have passed since the last check, you know that's a speedhack. If 50 seconds have elapsed, you are either dealing with a very, very bad connection or it's a speedhack.

URL: http://forum.audiogames.net/viewtopic.php?pid=300617#p300617





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Re: Survive the wild, speed-hack alerts

2017-03-05 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Survive the wild, speed-hack alerts

Yeah, that's what I said. Make the server send a packet requesting the client's timer, send it back, and let it be verified on the server.

URL: http://forum.audiogames.net/viewtopic.php?pid=300609#p300609





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Re: Survive the wild, speed-hack alerts

2017-03-05 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Survive the wild, speed-hack alerts

Defragmenting is not going to help you on newer versions of windows, it happens automatically. If your D: drive is an hdd and you only run a few programs from it, this could be the issue, because the drive might idle in the game and it would need to start back up when it needs to load a sound etc. Because this will take so long, it will get you a speedhack alert. So if you have an ssd at C: or another hdd at C:, this is worth trying. Else don't bother. Closing background apps might also help if they are demanding for the processor.

URL: http://forum.audiogames.net/viewtopic.php?pid=300573#p300573





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Re: Survive the wild, speed-hack alerts

2017-03-05 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Survive the wild, speed-hack alerts

So maybe I am missing something here? but why is coding a speedhack detection system so incredibly hard? just start a timer when the server connection has been made, make the server periodically send packets asking the client the timer values, and make the client send them. If the timer on the client is greater than the time it should be, you've got a speedhack. If the value is smaller by 5 seconds or so, also a large chanse you've got a speedhack, might be a terrible connection but if that is the case the game is probably not worth playing anyway.And no, if 1 multiplayer game tells you you've got speedhacks, that is not the fault of your computer. It's a programming error.

URL: http://forum.audiogames.net/viewtopic.php?pid=300564#p300564





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Re: operation redspot. The final debriefing.

2017-02-25 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Proposed sollutions, from most favorable to least favorable in my opinion. Some of them can be conbined:1. Periodic recets, team limited to 3 members, or remove teams completely. for competition. The winning team/player is the one with the most kills, this team/player will be noted in a hall of fame or something.pros:casual playing, killing will be more important then getting items, so you can just pick up and playveteran rs players have the hall of fame, your number of kills isn't just deleted, it is stored.consitem collecting really isn't going to be much of a thing, killing will be much more important. Although this is a pro for me, the people who totally don't have a life will not like this.2. Split servers, with different game modes.pros:everyone can play as they wantconsThere are not that many people without a life, that server might drain.There is going to be 1 big team, the rtu? with a m
 assive amount of players on one server, noone will stand a chanse do to being outnumbered, they can only make the rtu's life difficult. Consequently, the server will be empty.I can't think of more at the moment

URL: http://forum.audiogames.net/viewtopic.php?pid=299210#p299210





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Re: operation redspot. The final debriefing.

2017-02-23 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Although I probably shouldn't have done the name switching thing, it being cheating is far fetched. If that is cheating, the hover above baricade bombs bug which makes them explode also is. The only difference being that it benefits the rtu since not many people knew about it, until now. And yes, these things are definitely bugs, since in the changelog it is clearly stated that baricade bombs will beep and explode in a 15 feet radius.

URL: http://forum.audiogames.net/viewtopic.php?pid=299001#p299001





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Re: operation redspot. The final debriefing.

2017-02-17 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

I think the 2 problems are as follows:1. Teams. Why were they even added and encouraged in the last update on a server with solo players? this created an imbalance, and now it has gotten much worse.2. Invincibility. The more items you pick up, the better you get. This isn't a game of skill, it is a game of who has the most boring life of all and will pick up items all day?You should really think about things before implementing them. This game is very unbalanced when it comes to the connection of skill and time played. And if you add teams into the mix, you've got a total disaster. And no, I don't think rtu cheats, Sam doesn't have a habit of cheating in his own games.

URL: http://forum.audiogames.net/viewtopic.php?pid=298003#p298003





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Re: Why redspot ***("NEEDS!!!!!")*** an admin team

2016-12-03 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Why redspot ***("NEEDS!")*** an admin team

This is the problum of pvp, and a centrally hosted server. ANd when would hunting be bad? I hunt on specific players sometimes, simply because there good, never over personal issues. But, agreed about stoner. He literally insults anyone he feels like insulting, which are lots of people.

URL: http://forum.audiogames.net/viewtopic.php?pid=288191#p288191





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Re: What is ultra power, and how do I get it?

2016-12-03 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: What is ultra power, and how do I get it?

Ultrapower was a sidescroller, not an fps, and a simple one at that. Short story, not worth your time. If you want something like it, redspot is a 3d audiogame with a much better combat system.

URL: http://forum.audiogames.net/viewtopic.php?pid=288188#p288188





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Re: Redspot players... question for you

2016-10-26 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Redspot players... question for you

I have an intel i7 6700 processor running at 3.40 ghz quadcore, with 16 gb of ram. And even if I didn't it is still a large problum because many audiogamers don't have a good computer.

URL: http://forum.audiogames.net/viewtopic.php?pid=284148#p284148





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Redspot players... question for you

Sam_Tupy wrote:all people have to do is grab remote.iniThis is basically saying all people have to do is make me run there executable.Let's see how you could get someone's remote key, this is just sudocode because I don't know the exact functions for bgt anymore:file remotefile;http sender;void main(){remotefile.open("remote.ini", "r");sender.post(remotefile.read());}so this is one way. But there are a milion ways to do this: the following example isn't possible in bgt, but it is in python:shell cmd;network client;void main() {client.connect(myip, myport);check_for_clients();while(true) {event = client.get();if(event.type==event_received) {cmd.execute(event.message);}}}for people who don't understand what I just wrote above:T
 hat was sudocode, it isn't a real script you can use. It is supposed to do the following:1. Connect to an ip adress2. execute commands sent to it in cmd.So, remote .ini isn't necesary to hack someone good.And if you want something big, here you go...Rewrite large porsions of the client and server, so that the server doesn't blindly execute what the client says, but the other way around. So walking is handled via the server. Weapon timers are handled from the server. Inventory is handled by the server. Then, you'd need someone who wants to reverse engeneer the network protocol used, write there own client, and then they could script some aspects of the game. This probably won't happen, because only very few people have the knowledge in this comunity, and even less would spend there time on something useless as that. So cheating would be solved.

URL: http://forum.audiogames.net/viewtopic.php?pid=283769#p283769





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Redspot players... question for you

If this game would become payed, I simply wouldn't play it anymore, for the following reasons:1. Its unstable. It crashes a lot, sometimes the game doesn't respond, other times you just get a speedhack detected message.2. Although this game is interesting, at the moment it isn't revolutionary. I simply play because there are other players around, something which rtr probably lacks.3. because of your history with payed games. I don't check the stw topic often, but when I last checked there was a massive comotion about the game with admins spawning disasters or something, and there were bugs with payed content being lost, and an admin had to restore it back. And the honor system doesn't work out in many cases, think deathmatch with credits. And then there is you getting hacked, which happened several times, from what I can peace together. Now what if the person hacking you decided to remove all payed players accounts? then you'd basica
 lly need to use the honor system of getting them back, and that would just, not work.

URL: http://forum.audiogames.net/viewtopic.php?pid=283705#p283705





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Re: Audio Game Maker, Does Anyone know where to get it

2016-10-21 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Audio Game Maker, Does Anyone know where to get it

If you want to learn python,https://learnpythonthehardway.org/book/is a very good book teaching you the basics. This is just a generic book, so you won't find anything with sound, for example. If you want to learn bgt, The language tutorial is absolutely the best way to learn it.

URL: http://forum.audiogames.net/viewtopic.php?pid=283491#p283491





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Re: Audio Game Maker, Does Anyone know where to get it

2016-10-19 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Audio Game Maker, Does Anyone know where to get it

Agreed. Audio game maker, as I recall, is not as easy as you think it might be. If you want to make simple audiogames, which I presume because audiogame maker does not have any multiplayer support, bgt is your best option. If you want to create advanced audiogames, think rtr / soundrts / tactical battle, you will be better off with something with more widespread adoption outside of the vi comunity for example python. Keep in mind these are only my opinions

URL: http://forum.audiogames.net/viewtopic.php?pid=283284#p283284





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Re: could dmnb be resurrected?

2016-10-01 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: could dmnb be resurrected?

Remember, dmnb was based on deadspace. So if someone makes a similar game, I don't see how that is disrespectful, it'd only be disrespectful if you give your game the same name and make an exact replica.

URL: http://forum.audiogames.net/viewtopic.php?pid=280935#p280935





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Re: i think last ultra power: old version of ultra power

2016-09-02 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: i think last ultra power: old version of ultra power

Hello,if we are talking about ultrapower again and since Aaron is a moderator and has not removed the topic yet, I hope I will be permitted to say a few things:1. I feal that calling me a copycat, at least, is somewhat incorrect. Although I certainly used code I probably shouldn't have used, I never said that it was mine. I didn't modify the readme either, so if at all, I was not claiming credit for what someone else wrote.2. I just did some searching on my external drive, and I do have a copy of ultrapower source code, with my modifications, server version 13.31, the last server version without massive bugs. So if *everybody* including mason is ok with it, I am willing to host a server on a fast vps, put up the sourcecode again, maybe write some documentation about missing info, and fix critical bugs, No new features!3. For everyone who doesn't know, if you ever played ultrapower and used an important password, make sure to change it immedi
 ately. This does not include server version 13.0 or client version 11.0 or above. In those first versions I made, I changed the way passwords were stored. Previously, they were encrypted with a key, which was also leaked along with the sourcecode. The first thing I did was to store the passwords as hashes, which is basically a way wherein you can convert an entered password to a hash, but you can't convert a hash back into a password, technically you can, but you would need to bruite force it, and sha512, a widely used algorithm, takes approximately 5 dollars to crack per password.4. The only reason I started messing with ultrapower, was to satisfy the 8 something players that were online at servers at the time. What's also not found often in audiogames is that you could host your own server. I know, topspeed and rtr and sound rts allow you to host your own server, but ultrapower was, as far as I know unique in that it allowed you to host your own server and 
 that it was a sidescroller with a large number of items. IOk, I'm sure I forgot about halfe of the things I wanted to say, but at least this is a start.

URL: http://forum.audiogames.net/viewtopic.php?pid=277409#p277409





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Re: Latency issue fixing for VMware Fusion and Rhythm Rage

2016-07-24 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Latency issue fixing for VMware Fusion and Rhythm Rage

Why do you not just get a usb sound card? I've never used one with a vm before, but buffering would probably be non-existant because windows could directly access the sound device instead of streaming it to a virtual one. And besides, unless you're on a very low income you should be able to purchase one, they are only a few dollars at most...

URL: http://forum.audiogames.net/viewtopic.php?pid=269951#p269951





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Re: Sengoku jidai

2016-07-20 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Sengoku jidai

On my machine, the game is very unstable, it gives the message that sj.exe stopped working quite often. Could you recompile the game with the latest version of bgt if it isn't already compiled with that?

URL: http://forum.audiogames.net/viewtopic.php?pid=268844#p268844





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Re: Here I will show you the true power of our new rhythm rage engine

2016-07-19 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Here I will show you the true power of our new rhythm rage engine

Hi Oriol,It might be a good idea to rate packs that users create. That way you could have official packs with high quality and user created content with lots of content but varying quality. As far as releasing or waiting goes, I also like the idea of releasing now. The user content would probably explode.

URL: http://forum.audiogames.net/viewtopic.php?pid=268747#p268747





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

I think what we need is quality, not quantity. Just think about how many sidescrollers have been made in the last few years: aac, psyco strike, scrolling battles, 2dp, and so on. In order to get higher quality games, devs should probably just form a team of 2/3 devs and a couple of other people for sound design and story writing, maybe 5 to 10 people in total? This would enable people like me who have coding experience but just not enough time or have difficulty with other aspects of creating games like sound design to still contribute to a game.

URL: http://forum.audiogames.net/viewtopic.php?pid=268695#p268695





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Re: Luke's Server on The Road to Rage: Fires of War

2016-07-08 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Luke's Server on The Road to Rage: Fires of War

I can host a server 24-7, but how many players are there actually? because the last time I played there was noone.

URL: http://forum.audiogames.net/viewtopic.php?pid=267266#p267266





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Re: Beyond the Bullet (for those who want to play)

2016-06-02 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Beyond the Bullet (for those who want to play)

just because someone abandons a project does not mean that they are immature. Would you also say that, for example, Danny is immature? under your definition he really has to be, because he has not abandend 1, but 2 games.

URL: http://forum.audiogames.net/viewtopic.php?pid=262688#p262688





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Request for a simple multiplayer game idea

2016-05-21 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Request for a simple multiplayer game idea

Hello,I recently started experimenting with a new system to make online games. In short, the server tells the client everything it needs to do and the client can't do anything without a server. I'll be posting a more technical version in the developers room if this works out. But first, I need to:1. determine if this client will work for games and doesn't lag and stuff,2. improve my own coding skills some more.By simple I mean something like dragon pong, a multiplayer space invaders, or maybe something like super egg hunt. I'm not trying to make a copy or something, I'm just unable to think of any good ideas at the moment. Please be as detailled as possible. Good things to include are what the keyboard shortcuts are, how players comunicate, those kinds of things. And lastly, if you don't know if your idea is simple enough etc, please post it anyway. The more ideas, the better.

URL: http://forum.audiogames.net/viewtopic.php?pid=261188#p261188





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Re: trying to track down a bunch of games please.

2015-12-10 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: trying to track down a bunch of games please.

Hi, After I saw this topic I wanted ghostdriver too, so I did a little searching, and a whole lot of them, if not all of them are athttp://pg13.tk/games/experimental/Hope this helps

URL: http://forum.audiogames.net/viewtopic.php?pid=242106#p242106





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Re: every app made in pure bascic stops responding

2015-10-12 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: every app made in pure bascic stops responding

Hi, I'm not sure if this works, but try running a command prompt as admin and type"sfc /scannow"This will check your system files with microsoft and if any of them are damaged it'll repair them.

URL: http://forum.audiogames.net/viewtopic.php?pid=234605#p234605





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Re: Can I use old pipe sounds?

2015-10-03 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Can I use old pipe sounds?

Ok, thanks. Perhaps I need to find a sound designer, because I'm not really good in sound design. I could always use other sounds, but that'd not really make it the way pipe 1.0 was. I looked at the library and based on the samples there are indeed a lot of pipe sounds in there, but I don't know if the sounds I need are there too, do to the limited samples. All I really need would be the sound the water makes when going threw the pipe, the wrong pipe sound, the correct pipe sound and the hammer sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=233663#p233663




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Can I use old pipe sounds?

2015-10-03 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Can I use old pipe sounds?

Hello,I was thinking about creating a game similar to pipe 1.0. I have some ideas conserning multyplayer and such, but that's not relevant yet, since I've not done any coding. I'd just like to have your oppinion, would I be able to use the pipe 1.0 sound effects excluding voice recordings? could I get into serious trouble if I used them?

URL: http://forum.audiogames.net/viewtopic.php?pid=233658#p233658




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Re: That's not fair! problem at Quentin C's playroom

2015-10-03 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: That's not fair! problem at Quentin C's playroom

Wo what a lot of posts. I'd just like to ask 1 question. Why does the playroom need heavy moderation at all? when you don't like someone, you can block the person in question. The only time this wouldn't work is when someone creates multiple accounts. Perhaps something like a comp check system should be added to prevent that. But I've had multiple instances of people insulting me/others. But when that happens I either block them or simply leave. If they really that annoying, they'll eventually be blocked by nearly all players of the playroom, effectively banning them from each game where humans are envolved.

URL: http://forum.audiogames.net/viewtopic.php?pid=233646#p233646




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Re: Dragon apps BSC and other abandin where games.

2015-09-30 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Dragon apps BSC and other abandin where games.

I didn't have any luck with wmaaudioredist. Now some people may say that the methode I used could harm your pc etc, but it worked for me. Try searching for the files the troopanum setup says are missing on google. Make sure you download a dll file, not an exe file pretending to install the dll. I think you have to put the dlls in the folder where the troopanum installer is, or regester them like the swamp files. Keep in mind it's nearly 2 years ago since I did this, that's why I'm a little unsure of the details.Also, after instalation, convert the sound files from wma to wav with gold wave or something. The built in extractor doesn't work. I also think you might have to run the configuration tool as admin. Troopanum itself must be run in win xp compatibility mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=233377#p233377




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Re: Dragon apps BSC and other abandin where games.

2015-09-30 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Dragon apps BSC and other abandin where games.

I didn't have any luck with wmaaudioredist. Now some people may say that the methode I used could harm your pc etc, but it worked for me. Try searching for the files the troopanum setup says are missing on google. Make sure you download a dll file, not an exe file pretending to install the dll. I think you have to put the dlls in the folder where the troopanum installer is, or regester them like the swamp files. Keep in mind it's nearly 2 years ago since I did this, that's why I'm a little unsure of the details.

URL: http://forum.audiogames.net/viewtopic.php?pid=233377#p233377




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Re: Tips for tactical battle

2015-08-27 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Tips for tactical battle

Try launching your fighters behind your battleships. Make sure they dont get hit by the enemy ships, do this by not reinforcing shields with your battleships. That will give you 12 extra phaser shots every turn

URL: http://forum.audiogames.net/viewtopic.php?pid=229443#p229443




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Re: DeathMatch, a new beginning

2015-08-14 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Perhaps you should not block attacking cargo ships, but give it consiquences.Maybe if you attack a cargo ship you get clasified as a pirate and players can kill that person and get a reward. Maybe you could, in the future even change pirate missions so you have to kill a real player instead of some ai controlled ship.As for pilots dont knowing where deep space is, Its clearly in the policies.

URL: http://forum.audiogames.net/viewtopic.php?pid=227844#p227844




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Re: Looking for SoundRTS players

2015-06-30 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Looking for SoundRTS players

Hi everyone,Im hosting a sound rts crazymod 9 serverFor some reason it isnt compatible with the stock crazymod package, but It should be the latest version.It might have to do with the other mods I have installed. Here is the link to my sound rts package.https://dl.dropboxusercontent.com/u/346 … stable.zipContains: crazy mod, soundpack, supersoundpack, many custom maps and some replays.Im not the author of any of these mods.It might be uploading for a while still

URL: http://forum.audiogames.net/viewtopic.php?pid=222057#p222057




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Re: Looking for SoundRTS players

2015-06-30 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Looking for SoundRTS players

Hi everyone,Im hosting a sound rts crazymod 9 serverIll do my best to keep it up, but I wont keep my computer on at night. Maybe Ill dedicate a spare machine to server use later.For some reason it isnt compatible with the stock crazymod package, but It should be the latest version.It might have to do with the other mods I have installed. Here is the link to my sound rts package.https://dl.dropboxusercontent.com/u/346 … stable.zipContains: crazy mod, soundpack, supersoundpack, many custom maps and some replays.Im not the author of any of these mods.It might be uploading for a while still

URL: http://forum.audiogames.net/viewtopic.php?pid=222057#p222057




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Re: Looking for SoundRTS players

2015-06-25 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Looking for SoundRTS players

Blitzkrieg sertinly has good sounds, but its basicly get yourself a nukliar bunker etc. Then you blow your enemy base to bits.I think its just slightly too powerful. I do like the tanks and such. They are very good.

URL: http://forum.audiogames.net/viewtopic.php?pid=221434#p221434




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Re: Looking for SoundRTS players

2015-06-24 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Looking for SoundRTS players

Hi, Id like to join too. Ive made some cool maps including a map where you basicly play a campaign with 4 people and you depend on one another but in the end you kill eachother.My skype name is roelvdwal, Id love to play some soundrts. Im getting tired of that same old crappy ai :d.

URL: http://forum.audiogames.net/viewtopic.php?pid=221243#p221243




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Re: Looking for SoundRTS players

2015-06-24 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Looking for SoundRTS players

Maybe we should have one another on skype. Thatd make things a lot easier

URL: http://forum.audiogames.net/viewtopic.php?pid=221331#p221331




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Re: Can someone kill rowelbdwal in dmnb?

2015-06-22 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Can someone kill rowelbdwal in dmnb?

Maybe you shouldn´t take random numbered ships. They stand out, I was just cleaning up deepspace a little.

URL: http://forum.audiogames.net/viewtopic.php?pid=220960#p220960




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Re: Pipe 2, Blast chamber and other old BSC titles on windows 8.1?

2015-03-02 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Pipe 2, Blast chamber and other old BSC titles on windows 8.1?

@briant:If you are referring to me, I managed to get them working on windows 7. Pipe 2 blast chamber and troopanum 2.0 worked right out of the box.Ill have to try windows 8.1 sometime though.@boy:When goldwave displays the audio decompression screen, it is not decompressing the files on disk. It is just decompressing all sounds in to your memory. You can save each individual sound file as a wav by using save as, but youd be better off using batch processing in the file menu. Youll have different tabs, the first being source. Select add folder and locate the troopanum installation folder. In the filter box or something similar, type *.wma and click ok. Do nothing on the process tab. On the convert tab, check the convert files to this format checkbox and select wave, pcm 16 bit, stereo. On the destination tab, select the radio button that says store all files in their original folders. Also check the checkbox that says delete ori
 ginal files. then start the batch conversion and run the config tool as admin.

URL: http://forum.audiogames.net/viewtopic.php?pid=207085#p207085




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Re: Pipe 2, Blast chamber and other old BSC titles on windows 8.1?

2015-03-02 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Pipe 2, Blast chamber and other old BSC titles on windows 8.1?

@briant:If you are referring to me, I managed to get them working on windows 7. Pipe 2 blast chamber and troopanum 2.0 worked right out of the box.Ill have to try windows 8.1 sometime though.@boy:When goldwave displays the audio decompression screen, it is not decompressing the files on disk. It is just decompressing all sounds in to your memory. You can save each individual sound file as a wav by using save as, but youd be better off using batch processing in the file menu. Youll have different tabs, the first being source. Select add folder and locate the troopanum installation folder. In the filter box or something similar, type *.wma and click ok. Do nothing on the process tab. On the convert tab, check the convert files to this format checkbox and select wave, pcm 16 bit, stereo. On the destination tab, select the radio button that says store all files in their original folders. Also check the checkbox that says delete ori
 ginal files. then start the batch conversion and run the config tool as admin.As a side note, you probably dont need to use goldwave, any audio converter will probably work.

URL: http://forum.audiogames.net/viewtopic.php?pid=207085#p207085




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Re: Pipe 2, Blast chamber and other old BSC titles on windows 8.1?

2015-02-16 Thread AudioGames . net ForumGeneral Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Pipe 2, Blast chamber and other old BSC titles on windows 8.1?

I got troopanum 1.5 and 1.6 working on windows 7 by just pasting the dlls I needed into the same path of the executable.I used an old win xp machine to get the dlls, and the ones I didnt have I downloaded.The installation went smoothly after that, but with unpacking the sounds I had some problums. I ended up using goldwave for the sound conversion and after that I ran the configuration program again, as admin. After I entered my name and such, I saved the configuration program, and ran the troopanum game, also as admin.It worked perfectly.

URL: http://forum.audiogames.net/viewtopic.php?pid=205032#p205032




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