Re: [Audiogames-reflector] shadow rine full voice version released

2014-05-04 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Ok good Clement. Its an info that can be surely useful!URL: http://forum.audiogames.net/viewtopic.php?pid=174040#p174040

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-05-03 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hi. I want asking a thing regarding Fermat City and the library quest that Clement has shown in his walkthrough. I am in metallic mode, and Ive done it. Ive found the student of magic in fermat inn and told me that I have the possibility to save in various save points. But, when I go to a save point, there is not the possibility to choose where I want to go. There is only a new option, that give me the possibility to go down the difficulty of the game. Is there something that I dont know, or in metallic mode there is not the possibility to jump from one savepoint to another?XFlame: report your bug in detail and someone will translate to programmers.URL: http://forum.audiogames.net/viewtopic.php?pid=173898#p173898

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Re: [Audiogames-reflector] Justice League Accemble!

2014-05-02 Thread AudioGames.net ForumNew releases room: ambro86


Re: Justice League Accemble!

HI Cae-Jones, Ive downloaded your file, and has a strange double extension, .zip.exe. Launching the file start a program called miniapp, but pressing key doesnt sound anithing. How can I use this file?URL: http://forum.audiogames.net/viewtopic.php?pid=173891#p173891

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Re: [Audiogames-reflector] Justice League Accemble!

2014-05-02 Thread AudioGames.net ForumNew releases room: ambro86


Re: Justice League Accemble!

HI Cae-Jones, thanks, Im downloading your file.URL: http://forum.audiogames.net/viewtopic.php?pid=173891#p173891

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-05-01 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

HI Haramir, you will find both password in page 10, posts 240 and 246. One written by Assault and one by me.URL: http://forum.audiogames.net/viewtopic.php?pid=173756#p173756

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-05-01 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello, you need to change the geographical area, which has nothing to do with the language. That is, in windows 8.1. I go in changing settings pc.Then choose the date / time and language. I get an option geographic area and language. At this point I have an option called geographical area that sais: windows and the app could use the information about the country or geographic area to provide local content. Here choose on Japanese. Doing tab I find the display language of Windows. That is not to change. In fact, I left the default language, which in my case is Italian.If all went well, you will need to use App Locale to open the game. In fact, we have not changed the display language but only the geographical area. Not only, when entering the password you have also press alt + shift to select japanese keyboard.URL: http://forum.audiogames.net/viewtopic.php?pid=173770#p173770

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-05-01 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello, you need to change the geographical area, which has nothing to do with the language. That is, in windows 8.1. I go in changing settings pc.Then choose the date / time and language. I get an option geographic area and language. At this point I have an option called geographical area that sais: windows and the app could use the information about the country or geographic area to provide local content. Here choose on Japanese. Doing tab I find the display language of Windows. That is not to change. In fact, I left the default language, which in my case is Italian.If all went well, you will need to use App Locale to open the game. In fact, we have not changed the display language but only the geographical area. Not only, when entering the password you have also press alt + shift to select japanese keyboard. You can skyp this last passage if you have copied textgamepatch in the game folder.URL: http://forum.audiogames.net/viewtopic.php?pid=173770#p173770

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-30 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hi, I want to point your attention to the Bladestorm article in the article section, because is very interesting and some things are very related to improve the use of Shadow Line. For example, if you install clip copy, with f12 you can copy last sentence using Nvda to clipboard. It is very useful, for example, in the first screen of Shadow Line, in which things arent copied automatically. Or, if you install from scratch a new Shadow Line version, you can set correct options without problems.Another cool thing is the program textgamepatch. Copying two files in Shadow Line folder, you dont have to switch anymore to japanese keyboard, and for me is useful because when closed Shadow Line, I Always forgot to switch to my default keyboard . Good gaming!AmbroURL: http://forum.audiogam
 es.net/viewtopic.php?pid=173645#p173645

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-29 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hi DD, how can you get eternal last hope?Im writing now to inform that version 2.06 is up. From version 2.05, when you launch the game, you are informed if a new version update is up. Major changes from hold version are bug corrections, a new sound effect and a new tutorial part.But it is not all. In MM site, there is a wiki in which will describe all solution of the game. For now there is only the part until Ruins.URL: http://forum.audiogames.net/viewtopic.php?pid=173570#p173570

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-29 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hi DD, how can you get eternal last hope?Im writing now to inform that version 2.06 is up. From version 2.05, when you launch the game, you are informed if a new version update is up. Major changes from hold version are bug corrections, a new sound effect and a new tutorial part.But it is not all. In MM site, there is a link to a wiki in which will describe all solution of the game. For now there is only the part until Ruins.URL: http://forum.audiogames.net/viewtopic.php?pid=173570#p173570

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-29 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Ok thanks. For now I am at level 11 and Im playing metallic mode. So I hope I will get wen Ill finish again the game.URL: http://forum.audiogames.net/viewtopic.php?pid=173579#p173579

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-29 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Ok thanks. For now I am at level 11 and Im playing metallic mode. So I hope I will get wen Ill finish again the game. But I have a question. If I understand well from translation, is metallic harder than impossible?URL: http://forum.audiogames.net/viewtopic.php?pid=173579#p173579

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-28 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hi, this post only to inform you that Shadow Line was updated at version 2.05! So who have version 2.03, has to download first 2.04 and then 2.05. Good download!URL: http://forum.audiogames.net/viewtopic.php?pid=173489#p173489

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-28 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hi, this post only to inform you that Shadow Line was updated at version 2.05! So who have version 2.03, has to download first 2.04 and then 2.05. The 2.05 update is very short, because is only a bug correction. So good download!URL: http://forum.audiogames.net/viewtopic.php?pid=173489#p173489

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Re: [Audiogames-reflector] Justice League Accemble!

2014-04-27 Thread AudioGames.net ForumNew releases room: ambro86


Re: Justice League Accemble!

Hi Cae, your dropbox is blocked. Is there an alternative link to download this game? ThanksAmbroURL: http://forum.audiogames.net/viewtopic.php?pid=173381#p173381

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-26 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

I agree Assault, there are 2 combat systems in RPG, a turn based combat system and more realistic. Shadow Line belongs to this second category. In addition, I express my opinion on the navigation system of Shadow Line, which I think is the best I have ever found, in particular using the field viewer.x Seal, I think you have to consider the fact that Shadow Line is a very long and rich history. The problem is that its in Japanese, but I think its quality, by including humorous scenes and puns, which unfortunately with Google translate you can not fully understand.URL: http://forum.audiogames.net/viewtopic.php?pid=173349#p173349

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-24 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

hello Bladestorm, I agree with your analysis, very smart. Shadow Line was born as a single player game, and probably does not have the characteristics to be a mm, since there are no classes but 4 characters that are actually fused into one. So in practice to make a MM should change the story or, for example, make one Shadow Line 2, in which the four characters are separated. At that point, however, a character like Lilia, who do not have any kind of attack, should be amended by inserting such magical attacks. So this is a whole different project, in which perhaps Entombed would approach something extra to a MM game, albeit from Shadow Line does not have the dungeon so beautiful and intricate. In short, a MM should be a fusion of Entombed, for the choice of classes, Shadow Line for the complexity of the dungeon, and Swamp to feature multiplayer. A dream? I know that a game so it will be very difficult to program, because we can not have professional team who produce this type
  of game, as is the case for the mainstream market.URL: http://forum.audiogames.net/viewtopic.php?pid=173181#p173181

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-24 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

hello Bladestorm, I agree with your analysis, very smart. Shadow Line was born as a single player game, and probably does not have the characteristics to be a mm, since there are no classes but 4 characters that are actually fused into one. So in practice to make a MM should change the story or, for example, make one Shadow Line 2, in which the four characters are separated. At that point, however, a character like Lilia, who do not have any kind of attack, should be amended by inserting such magical attacks. So this is a whole different project, in which perhaps Entombed would approach something extra to a MM game, albeit from Shadow Line does not have the dungeon so beautiful and intricate. In short, a MM should be a fusion of Entombed, for the choice of classes, Shadow Line for the complexity of the dungeon, and Swamp to feature multiplayer. A dream? I know that a game so it will be very difficult to program, because we can not have professional team who produce this type
  of game, as is the case for the mainstream market.But, positive thing, now we have finally a rpg that can be compared, in his single player mode, with mainstream rpg, for its complexity and replay value.URL: http://forum.audiogames.net/viewtopic.php?pid=173181#p173181

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-22 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

X Faelnar, yes,the story of the swordsman is one of the most fascinating in the game.X Clement: I thought Dash was referring to the hyphen key. So if I understand this is a skill instead of Elena? But would that ability that pressing enter you can get past the lava?URL: http://forum.audiogames.net/viewtopic.php?pid=172940#p172940

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-22 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Ah ok thanks. Flame for the bug I hope Kyo will correct in next version.URL: http://forum.audiogames.net/viewtopic.php?pid=172956#p172956

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-22 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Thanks Bladestorm, youve clarified me this doubt about the game. To overcome the lava I did so. I changed the character by choosing Lilia, and then I did the jump pressing twice quickly the arrow keys, for example up arrow. Ive used the actioh button when there were two stretches of lava separated by a small space. IN this way, it seemed to me better control when to stop.URL: http://forum.audiogames.net/viewtopic.php?pid=172981#p172981

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-22 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Thanks Bladestorm, youve clarified me this doubt about the game. To overcome the lava I did so. I changed the character by choosing Lilia, and then I did the jump pressing twice quickly the arrow keys, for example up arrow. Ive used the action button when there were two stretches of lava separated by a small space. IN this way, it seemed to me better control when to stop.URL: http://forum.audiogames.net/viewtopic.php?pid=172981#p172981

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-22 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Cool part 5. Its very nice the possibility to jump from one save point to another.URL: http://forum.audiogames.net/viewtopic.php?pid=173003#p173003

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Re: [Audiogames-reflector] 2d platformer

2014-04-21 Thread AudioGames.net ForumNew releases room: ambro86


Re: 2d platformer

Sorry for double post, but I have no problems with nvda. I have last version and game plays correctly. Ive finished the water dungeon and now I am at the portals.URL: http://forum.audiogames.net/viewtopic.php?pid=172734#p172734

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-21 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

You can play new mode, that are impossible and metallic.URL: http://forum.audiogames.net/viewtopic.php?pid=172812#p172812

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-21 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Ok thanks Clement for correction. It would be great if producer of this game can create a mode to play online with other players. Mantaining for example these dungeons, story, but allowing missions ecc.URL: http://forum.audiogames.net/viewtopic.php?pid=172820#p172820

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-21 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Ok thanks Clement for correction. It would be great if producer of this game can create a mode to play online with other players. Mantaining for example these dungeons, story, but allowing missions ecc. IN short. to make a rpg multiplayer, that is a lack for our audiogame community.URL: http://forum.audiogames.net/viewtopic.php?pid=172820#p172820

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-21 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

By the way Clement, thanks for your tutorial. It was because of this that I understood the basics of the game, and then I continued exploring and finishing it. Thank you also for your translation of the bonus point. But what is the dash? Trying it I only noticed that hold it is like stopping the game, and releasing it back to normal.URL: http://forum.audiogames.net/viewtopic.php?pid=172872#p172872

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Re: [Audiogames-reflector] 2d platformer

2014-04-20 Thread AudioGames.net ForumNew releases room: ambro86


Re: 2d platformer

Hi, thanks for this game, is cool! I like platforming. But I want to ask, how can I save the game? Now I arrived at the part where there is the water.URL: http://forum.audiogames.net/viewtopic.php?pid=172713#p172713

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-20 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

HI Faelnar, I do not understand what you mean. Be clearer. I try to interpret. Perhaps you mean you do not know how to cut the password from the rest of the sentence? To that both passwords have been written here in the forum. If you do not know Japanese (for example, I do not know), there is no alternative but to use the translator to understand where is the password, but it is not an accurate method. So I advise you to take the password that I have written and Assault, however, since as you said you found them.URL: http://forum.audiogames.net/viewtopic.php?pid=172715#p172715

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Re: [Audiogames-reflector] 2d platformer

2014-04-20 Thread AudioGames.net ForumNew releases room: ambro86


Re: 2d platformer

Thanks a lot Adel! For now Im stuck on the water dungeon. Going right there is a door, and a lot of other doors, and I dont know where to go.URL: http://forum.audiogames.net/viewtopic.php?pid=172732#p172732

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-19 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Yes, is the quest of swordsman Kinoko. You have to level up until you can go there, because is a very difficult quest.URL: http://forum.audiogames.net/viewtopic.php?pid=172601#p172601

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-15 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Flame Im sorry but I can not answer your question on the final. In any case, I am writing because Shadow Line has been updated! We are at version 2.03! I do not know for now what are the improvements.Regards,AmbroURL: http://forum.audiogames.net/viewtopic.php?pid=172117#p172117

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-13 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hi Sneak, its better to use version 2.2, that is more updated. You have to explore and finish ruins. There are two bosses in the ruins. In the forest there are some parts that you cant do yet.URL: http://forum.audiogames.net/viewtopic.php?pid=171978#p171978

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-12 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

SpoilerHi, to find other password, explore accurately the forest at the west from the temple. Explore in the forest various exits and you will find, after a long battle with monsters, the other password.Have you finish the maze?URL: http://forum.audiogames.net/viewtopic.php?pid=171895#p171895

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-12 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

SpoilerHi, to find other password, explore accurately the forest at the west from the temple. Explore in the forest various exits and you will find, after a long battle with monsters, the other password.Have you finished the maze?URL: http://forum.audiogames.net/viewtopic.php?pid=171895#p171895

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-12 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Jonnyboy, have you downloaded the latest full version, 2.02? When you launch the installer, be sure to wait for the setup extract all the files. If you download the latest version and do as I say will not appear any error.Let me know.AmbroURL: http://forum.audiogames.net/viewtopic.php?pid=171924#p171924

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-12 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Jonnyboy, have you downloaded the latest full version, 2.02? When you launch the installer, be sure to wait for the setup extract all the files. If you download the latest version and do as I say will not appear any error.The only case in which it may appear the error is because you are upgrading from a previous version to a more updated. In that case, however, in addition to launching the installer must add the files presents in the old version but not in the new one. For this reason, I suggest you download the full version which you can find on the site, so that you will have all the files that you need up to date.Let me know.AmbroURL: http://forum.audiogames.net/viewtopic.php?pid=171924#p171924

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-12 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Ok good. Now will begin final part! An hint, before you go to Rudorufia save your progress in a different slot, because if in Rudorufia you will see that for example you are too weak you cant go back, so you can use the other slot you have saved.Also have you token the special Rurai attac?URL: http://forum.audiogames.net/viewtopic.php?pid=171928#p171928

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-12 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hi, the password is not in the ruins, but in the forest, I dont remember exactly but explore accurately various exits in the forest using field viewer. In any case, I wrote the password yet in this topic, and Assault Freak wrote the other.URL: http://forum.audiogames.net/viewtopic.php?pid=171936#p171936

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-12 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hi, the password is not in the ruins, but in the forest, I dont remember exactly but explore accurately various exits in the forest using field viewer. In any case, I wrote the password yet in this topic, and Assault Freak wrote the other.For Rurai attac you have to go in Fermat city and go to the castle. Talk with the guards. Then you have the key for treasure room in second floor of castle.URL: http://forum.audiogames.net/viewtopic.php?pid=171936#p171936

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-11 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Flame, I will describe what you have to do to proceed in the maze. At this point we are in the third floor. After taking the key of rock do so. You are in the door to the east of that of the various portals. You are in a room with several exits to the north and a door with various entrances to the south.By taking the second exit to the north you are able to keep up to extreme-right corner to exit then south and south again to get the key light (coordinates 280 120). To open this exit is required rock key.Regards,AmbroURL: http://forum.audiogames.net/viewtopic.php?pid=171861#p171861

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-11 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Flame, I will describe what you have to do to proceed in the maze. At this point we are in the third floor. After taking the key of rock do so. You are in the door to the east of that of the various portals. You are in a room with several exits to the north and a door with various entrances to the south.By taking the second exit to the north you are able to keep up to extreme-right corner to exit to the south and south again to get the key light (coordinates 280 120). To open this exit is required rock key.Regards,AmbroURL: http://forum.audiogames.net/viewtopic.php?pid=171861#p171861

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-11 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello, the key of empty is used to unlock a door and press a switch. From the room to the east of the portals, go south to the first exit to the left. So open the door to the left with the empty key and push the first switch.URL: http://forum.audiogames.net/viewtopic.php?pid=171865#p171865

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-11 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello, the key of empty is used to unlock a door and press a switch. From the room to the east of the portals, go south to the first exit from the left. So open the door to the left with the empty key and push the first switch.URL: http://forum.audiogames.net/viewtopic.php?pid=171865#p171865

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-11 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello, to unlock the other switch you will need to do so: from the third floor, from the room of the portals, take the exit to the south. Now the south door will open and take you to the second floor! Here you take 50 Karen and key darkness.At this point, return to the first floor. Go to the west of the room where there is a save point and then south. Now the door will be opened!From here explore why there will be other doors and monsters to kill.URL: http://forum.audiogames.net/viewtopic.php?pid=171868#p171868

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-11 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello, to find the rock door you followed the instructions I gave you earlier? If you do not follow all of the steps I do not think you can unlock the second switch. Just because you will access from the first floor, as I wrote in my previous post. Not for nothing is a maze!In any case, to unlock the second switch you have to go in the first floor; go to the place where there is a save point; Now go to the west; Now go through the door to the south; At this point there will be 2 doors. Take the door to the north, where there are strong monsters, you can easily defeat with Rurai, going to the north of the room and throwing the arrows to the south. Once defeated you leave the room and go through the door to the east. This is a step that will take you to the third floor allowing you to crush the second switch!URL: http://forum.audiogames.net/viewtopic.php?pid=171874#p171874

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-10 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Clement, I tried to enter the password again to see if I was very lucky or if it is a system that can run forever. On the second attempt it worked without problems. I am available for those who want and have problems to enter the second password, to help him by sending me your sav file.Regards,AmbroURL: http://forum.audiogames.net/viewtopic.php?pid=171721#p171721

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-10 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Ok. Try to make sure that you follow these steps:1. From the Control Panel set the region in Japanese.2. Start the game through App Locale.3. Once started, put the keyboard with alt shift in Japanese.4. Copy the password.Tip: at first I thought that the problem was related to the version of the game or save file, but now I all went ok, with a version of the old game updated and old sav file updated both from version 1.2 to 2.2.URL: http://forum.audiogames.net/viewtopic.php?pid=171752#p171752

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-09 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

HI Stirlock, I tried using App Locale. You mean I have to go to control panel to set the main language in Japanese? The problem is that by doing so I do not know if I could use the computer anymore, because I do not understand Japanese. How can you do?In any case, the other password isええ⑥⽁⑺✽⼎URL: http://forum.audiogames.net/viewtopic.php?pid=171677#p171677
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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-09 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Stirlock youre a genius! Guys, read why I was able to use password without error! The method is so simple, but I never thought it was this that caused the problem. In practice, as Stirlock says, you have to change the region of your Windows. Point out that this change will not change the display language or another. On windows 7 should be in the control panel, and then region and language.I personally have changed the geographical area putting Japan. Then I opened the game using the App Locale, and I have entered the password without any problem! Being able to save after getting various bonuses!URL: http://forum.audiogames.net/viewtopic.php?pid=171680#p171680

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-07 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hi Clement. What quest you mean? I dont know what you mean for split fencer.URL: http://forum.audiogames.net/viewtopic.php?pid=171437#p171437

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-07 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Clement, Im sorry but I do not remember exactly how I did it myself to defeat. Also because I have the advantage of having started the game at level 8, and from now on level 10.X Flame_Elchemist. To use the joystick you will need to configure it in the settings, select each function key that you want to give him.URL: http://forum.audiogames.net/viewtopic.php?pid=171463#p171463

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-05 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Clement. SpoilerSpoilerSpoilerSpoilerThe quest of the desert is that of the swordsman Kinoko. You find it going south from the temple. Then there is a cave in the desert in 29 25 that will only give stamina. There is also another cave that will give you the pendant to complete the mission. It is in 27 19, to the northeast.And finally. The special attack Rurai is in the Fermat City, second floor, in the treasure room. To access the treasure room you will need to talk with one of the guards that you find before entering the castle. The guard will talk to Rurai telling him that since his father died, he left something for him.URL: http://forum.audiogames.net/viewtopic.php?pid=171301#p171301

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-05 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Clement. SpoilerSpoilerSpoilerSpoilerThe quest of the desert is that of the swordsman Kinoko. You find it going south from the temple. Then there is a cave in the desert in 29 25 that will only give stamina. There is also another cave that will give you the pendant to complete the mission. It is in 27 19, to the northeast from the temple.And finally. The special attack Rurai is in the Fermat City, second floor, in the treasure room. To access the treasure room you will need to talk with one of the guards that you find before entering the castle. The guard will talk to Rurai telling him that since his father died, he left something for him.URL: http://forum.audiogames.net/viewtopic.php?pid=171301#p171301

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-04 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hi guys. I would like to ask your advice. I just downloaded version 2.02 and still gives me the password error. Given that MM has written that may depend on the language of the computer is not Japanese, I would try to change the default language of Windows by putting it precisely in Japanese. My fear, however, is that at that point most would not be able to use the computer, putting the language in Italian. In fact, at that point, maybe the screen reader JAWS or NVDA would not read anything. I also have the synthesizer Protalker, however, I dont understand japanese. What do you think?By the way, the new version has several interesting improvements that I like.URL: http://forum.audiogames.net/viewtopic.php?pid=171242#p171242

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-04 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hi guys. I would like to ask your advice. I just downloaded version 2.02 and still gives me the password error. Given that MM has written that may depend on the language of the computer is not Japanese, I would try to change the default language of Windows by putting it precisely in Japanese. My fear, however, is that at that point would not be able to use the computer, putting the language in Italian. In fact, at that point, maybe the screen reader JAWS or NVDA would not read anything. I also have the synthesizer Protalker, however, I dont understand japanese. What do you think?By the way, the new version has several interesting improvements that I like.URL: http://forum.audiogames.net/viewtopic.php?pid=171242#p171242

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-04 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hi guys. I would like to ask your advice. I just downloaded version 2.02 and still gives me the password error. Given that MM has written that may depend on the language of the computer is not Japanese, I would try to change the default language of Windows by putting it precisely in Japanese. My fear, however, is that at that point would not be able to use the computer, putting the language in Italian. In fact, at that point, maybe the screen reader JAWS or NVDA would not read anything. I also have the synthesizer Protalker, however, I dont understand japanese. What do you think? For now I use Shadow Line with App Locale.Is there a way to copy the last sentence read by NVDA to the clipboard? In this way I could use instant translate to translate everything in my language, and having done the work to put everything in Italian. By the way, the new version has several interesting improvements that I like.URL: http://forum.audiogames.net/viewtopic.php?pid=171242#p171242

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-04 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hi guys. I would like to ask your advice. I just downloaded version 2.02 and still gives me the password error. Given that MM has written that may depend on the language of the computer is not Japanese, I would try to change the default language of Windows by putting it precisely in Japanese. My fear, however, is that at that point would not be able to use the computer, putting the language in Italian. In fact, at that point, maybe the screen reader JAWS or NVDA would not read anything. I also have the synthesizer Protalker, however, I dont understand japanese. What do you think? For now I use Shadow Line with App Locale. Is there a way to copy the last sentence read by NVDA to the clipboard? In this way I could use instant translate to translate everything in my language, and having done the work to put everything in Italian. By the way, the new version has several interesting improvements that I like.URL: http://forum.audiogames.net/viewtopic.php?pid=171242#p171242

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-04 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Thanks Clement, then do not try to change the system language, because I do not want to mess up my computer! As regards the improvements there is one that concerns the field viewer, in which they have changed the sound of the points in which there are objects, exits and doors. They also fixed a bug where very often, when you were close to charging objects made no sound when achieved them.URL: http://forum.audiogames.net/viewtopic.php?pid=171254#p171254

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-03 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Clement,spoilerspoilerIn Fermat City, youve already talked to a woman in a house? Shell unlock a quest to the south, in the desert.Also I found in the desert, with the discovery method explained, an object that seemed difficult to reach, because it was a box with all around the ravine, with very little space to get there.Also in Fermat City, if you talk to a security guard, will give you some money if you killed a certain number of monsters.You can also find, in the place where before there was only the card game, other mini-games, including one very nice when you have to go ahead and destroy the objects, and the more you destroy the more you get points and prizes.Another interesting thing, is always in Fermat City, the home of Kyo. I do not know whether to call it really so, this is the name that I give it. In short, this house has all the programmers who contributed to the game, and also the future plans of Kyo.F
 inally, from the kings palace you will reach the second floor, where is the room of the king, and the treasure room. I, as a sly that I am, I wonder. When the king died, the treasure room will be accessible? since it now does not make me come in? I will let you know in the future! URL: http://forum.audiogames.net/viewtopic.php?pid=171138#p171138

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-03 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Clement,spoilerspoilerIn Fermat City, youve already talked to a woman in a house? Shell unlock a quest to the south, in the desert.Also I found in the desert, with the discovery method explained, an object that seemed difficult to reach, because it was a box with all around the ravine, with very little space to get there.Also in Fermat City, if you talk to a security guard, will give you some money if you killed a certain number of monsters.You can also find, in the place where before there was only the card game, other mini-games, including one very nice when you have to go ahead and destroy the objects, and the more you destroy the more you get points and prizes.Another interesting thing, is always in Fermat City, the home of Kyo. I do not know whether to call it really so, this is the name that I give it. In short, this house has all the programmers who contributed to the game, and also the future plans of Kyo.I
 n the kings palace there is also the library, where you can find among others the names of the various monsters you encounter in the game.Finally, from the kings palace you will reach the second floor, where is the room of the king, and the treasure room. I, as a sly that I am, I wonder. When the king will die, the treasure room will be accessible? since it now does not make me come in? I will let you know in the future! URL: http://forum.audiogames.net/viewtopic.php?pid=171138#p171138

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-03 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Clement,spoilerspoilerIn Fermat City, youve already talked to a woman in a house? Shell unlock a quest to the south, in the desert.Also I found in the desert, with the discovery method explained, an object that seemed difficult to reach, because it was a box with all around the ravine, with very little space to get there.Also in Fermat City, if you talk to a security guard, will give you some money if you killed a certain number of monsters.You can also find, in the place where before there was only the card game, other mini-games, including one very nice when you have to go ahead and destroy the objects, and the more you destroy the more you get points and prizes.Another interesting thing, is always in Fermat City, the home of MM. I do not know whether to call it really so, this is the name that I give it. In short, this house has all the programmers who contributed to the game, and also the future plans of Kyo. Attenti
 on! If you go to the second floor of the house of MM, if you go back and get out theres a bug thatll be stuck with no ability to move. This bug would have to be reported. If you feel like you could do it? In the kings palace there is also the library, where you can find among others the names of the various monsters you encounter in the game.Finally, from the kings palace you will reach the second floor, where is the room of the king, and the treasure room. I, as a sly that I am, I wonder. When the king will die, the treasure room will be accessible? since it now does not make me come in? I will let you know in the future! URL: http://forum.audiogames.net/viewtopic.php?pid=171138#p171138

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-03 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Clement,spoilerspoilerIn Fermat City, youve already talked to a woman in a house? Shell unlock a quest to the south, in the desert.Also I found in the desert, with the discovery method explained, an object that seemed difficult to reach, because it was a box with all around the ravine, with very little space to get there.Also in Fermat City, if you talk to a security guard, will give you some money if you killed a certain number of monsters.You can also find, in the place where before there was only the card game, other mini-games, including one very nice when you have to go ahead and destroy the objects, and the more you destroy the more you get points and prizes.Another interesting thing, is always in Fermat City, the home of MM. I do not know whether to call it really so, this is the name that I give it. In short, this house has all the programmers who contributed to the game, and also the future plans of Kyo. Attenti
 on! If you go to the second floor of the house of MM, if you go back and get out theres a bug that youll be stuck with no ability to move. This bug would have to be reported. If you feel like you could do it? In the kings palace there is also the library, where you can find among others the names of the various monsters you encounter in the game.Finally, from the kings palace you will reach the second floor, where is the room of the king, and the treasure room. I, as a sly that I am, I wonder. When the king will die, the treasure room will be accessible? since it now does not make me come in? I will let you know in the future! URL: http://forum.audiogames.net/viewtopic.php?pid=171138#p171138

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-03 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Clement,spoilerspoilerIn Fermat City, youve already talked to a woman in a house? Shell unlock a quest to the south, in the desert.Also I found in the desert, with the discovery method explained, an object that seemed difficult to reach, because it was a box with all around the ravine, with very little space to get there.Also in Fermat City, if you talk to a security guard, will give you some money if you killed a certain number of monsters.You can also find, in the place where before there was only the card game, other mini-games, including one very nice where you have to go ahead and destroy the objects, and the more you destroy the more you get points and prizes.Another interesting thing, is always in Fermat City, the home of MM. I do not know whether to call it really so, this is the name that I give it. In short, this house has all the programmers who contributed to the game, and also the future plans. Attention! If
  you go to the second floor of the house of MM, if you go back and get out theres a bug that youll be stuck with no possibility to move. This bug would have to be reported. If you feel like you could do it? In the kings palace there is also the library, where you can find among others the names of the various monsters you encounter in the game.Finally, from the kings palace you will reach the second floor, where is the room of the king, and the treasure room. I, as a sly that I am, I wonder. When the king will die, the treasure room will be accessible? since it now does not make me come in? I will let you know in the future! URL: http://forum.audiogames.net/viewtopic.php?pid=171138#p171138

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-03 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Clement, exactly, are the two houses side by side. I can not tell exactly about experience. I played in the hard version, and I had already started with level 8, taking the level from the previous game. I advise you to level up until you can talk to the woman, as it will unlock a quest beautiful south into the desert, where there will be a fascinating story of a swordsman. At the end of the story there will also be a romantic scene! But the cave is really difficult to overcome.URL: http://forum.audiogames.net/viewtopic.php?pid=171175#p171175

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-03 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Clement, exactly, are the two houses side by side. I can not tell exactly about experience. I played in the hard version, and I had already started with level 8, taking the level from the previous game. I advise you to level up until you can talk to the woman, as it will unlock a quest beautiful south into the desert, where there will be a fascinating story of a swordsman, Kinoko. At the end of the story there will also be a romantic scene! But the cave is really difficult to overcome.URL: http://forum.audiogames.net/viewtopic.php?pid=171175#p171175

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-02 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Arqmeister, I assure you that you will not be disappointed. This is the longest RPG I have ever played. To finish it the first time it took me at least 40 50 hours. This is the third time Im playing it.URL: http://forum.audiogames.net/viewtopic.php?pid=171071#p171071

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-02 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Exact Bladestorm. If you count, as I said in my previous post, to play Shadow Line for the first time, and therefore do not already know the places, and how to unlock the various steps, also considering the fact to translate the dialogue because in every dialogue there might be a clue to continue the story (as it happens very often), I would say that the playing time is what I stated. It clear that the second time on, the game time decreases a lot. But this happens in all games. So I think it is good to consider the time of the game for the first time in which you dont know the game yet.Furthermore, in the RPG I like to level up, so be sure to be stronger than the boss. Consider also the fact that, to explore well all the plain of Kareshia, for example, and find various hidden caves, the only way that I use in various fields, not even linked to audiogames, but that always works, is to explore a row, starting for example from left to right, and then go down 
 a line, repeating the procedure.URL: http://forum.audiogames.net/viewtopic.php?pid=171109#p171109

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-01 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello, I am writing to update you on the issue of passwords. I have too the problem of error when switched on. So a password gives me objects, but I can not save because of the error. In any case I think Ill finish the game, to see the effects of the other password!URL: http://forum.audiogames.net/viewtopic.php?pid=170980#p170980

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-03-31 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Clement, can you copy this message on the forum Shadow Line? I tried using Google translate but I cant do it. I would like to ask how do you get into the cave northeast of the temple, at the coordinates 27 19. If I go there I get this message:!洞窟 の 奥 から, たくさん の 魔物 の 気配 を 感じる.中 に 入る の は 危険 かも しれ ない.Thank you,AmbroURL: http://forum.audiogames.net/viewtopic.php?pid=170843#p170843

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-03-31 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hi, you can insert the password in the temple, where is the room with the sword level up, there is another item. Analize that room with field viewer.AmbroURL: http://forum.audiogames.net/viewtopic.php?pid=170880#p170880

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-03-31 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hi, you can insert the password in the temple, where is the room with the sword level up, there is another item. Analize that room with field viewer.If you dont have password yet, download Shadow Line demo, from Mm site.AmbroURL: http://forum.audiogames.net/viewtopic.php?pid=170880#p170880

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-03-30 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Clement, thank you. I thought the full version was still 1.0. I wanted to ask a help for the game. Beware of spoilers!Spoiler!I started the game from start taking some statistics of the previous game using the bonus point. Now Im at the point where I discovered Rurai, but if I go in the cave near the lake of Fermat, one to the north of the temple, I cant go there because he says it can be dangerous since there are so many monsters. How do you go there?Among other things, I have finished the cave of lament, a beautiful story of a swordsman. You find it in the south, in the desert. Really hard at some points but beautiful music and history. I thought the ending would have made me go in the cave of Fermat, but no.Thank you very much!URL: http://forum.audiogames.net/viewtopic.php?pid=170669#p170669

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-03-29 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello flame_elchemist, to install the updates proceed in this way. Launch the installer for version 2.0 and let extract the files in the default folder. At this point, if you launch the game executable, you will still have error, because you have to add the files that are present in version 1.2. Check folder SystemData and therefore in the main one, which files are missing in the new version and add them. Now the game will be launched regularly. At this point you can upgrade to version 2.1. I hope that MM put the version already updated, so you do not have to do all these steps.Regards,URL: http://forum.audiogames.net/viewtopic.php?pid=170626#p170626

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-03-28 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Clement, can you help me? I upgraded Shadow Line from version 1.02, I installed before the upgrade to 2.0 and then 2.01 but when I launch it gives me error 13. Updating to version 2.0 already gave that error. I do not think Ive done something wrong in the installer, simply because I selected the folder where it was copied Shadow Line, and then go forward. When I launch now Shadow Line, in fact, the window title tells me version 2.01.By the way, since I replayed Shadow Line for the second time, in hard mode, using version 1.02, if you need someone I made a scheme of the maze before Rudorufia.Cheers,URL: http://forum.audiogames.net/viewtopic.php?pid=170472#p170472

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-03-28 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Clement, can you help me? I upgraded Shadow Line from version 1.02, I installed before the upgrade to 2.0 and then 2.01 but when I launch it gives me error 13. Updating to version 2.0 already gave that error. I do not think Ive done something wrong in the installer, simply because I selected the folder where it was copied Shadow Line, and then go forward. When I launch now Shadow Line, in fact, the window title tells me version 2.01.By the way, since I replayed Shadow Line for the second time, in hard mode, using version 1.02, if you need I made a scheme of the maze before Rudorufia.Cheers,URL: http://forum.audiogames.net/viewtopic.php?pid=170472#p170472

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-03-28 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Clement, can you help me? I upgraded Shadow Line from version 1.02, I installed before the upgrade to 2.0 and then 2.01 but when I launch it gives me error 13. Updating to version 2.0 already gave that error. I do not think Ive done something wrong in the installer, simply because I selected the folder where it was copied Shadow Line, and then go forward. When I launch now Shadow Line, in fact, the window title tells me version 2.01.By the way, since I replayed Shadow Line for the second time, in hard mode, using version 1.02, if you need I made a scheme of the maze before Rudorufia.Error dialog:Error#Error 13--“à•”ƒGƒ‰[‚ª”¶‚µ‚Ü‚µ‚½(13)Cheers,URL: http://forum.audiogames.net/viewtopic.php?pid=170472#p170472
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Re: [Audiogames-reflector] shadow rine full voice version released

2014-03-28 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Clement, can you help me? I upgraded Shadow Line from version 1.02, I installed before the upgrade to 2.0 and then 2.01 but when I launch it gives me error 13. Updating to version 2.0 already gave that error. I do not think Ive done something wrong in the installer, simply because I selected the folder where it was copied Shadow Line, and then go forward. When I launch now Shadow Line, in fact, the window title tells me version 2.01.By the way, since I replayed Shadow Line for the second time, in hard mode, using version 1.02, if you need I made a scheme of the maze before Rudorufia.Error dialog:#Error 13--内部エラーが発生 しました(13)OK Cheers,URL: http://forum.audiogames.net/viewtopic.php?pid=170472#p170472

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-03-28 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello Clement, can you help me? I upgraded Shadow Line from version 1.02, I installed before the upgrade to 2.0 and then 2.01 but when I launch it gives me error 13. Updating to version 2.0 already gave that error. I do not think Ive done something wrong in the installer, simply because I selected the folder where it was copied Shadow Line, and then go forward. When I launch now Shadow Line, in fact, the window title tells me version 2.01.By the way, since I replayed Shadow Line for the second time, in hard mode, using version 1.02, if you need I made a scheme of the maze before Rudorufia.Error dialog:#Error 13--内部エラーが発生 しました(13)OK Translating in english isMistake # 13- Has encountered an internal error (13)Cheers,URL: http://forum.audiogames.net/viewtopic.php?pid=170472#p170472

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-03-28 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

I am writing again because Im trying the new version and Im really impressed and admired for the beauty of the game, the new musics, the beauty of using the field viewer which has a speed that seems almost to fly, exploring the surroundings. I have already sent my thanks to MM, except that I guess does not understand English well. I ask you please, if you have the chance to translate my thanks for a nice game as well, not that I struggle to define the most beautiful Ive ever played and the complexity of which finally reaches the mainstream games. I hope that MM and his staff make other games in the future of such a high quality value.URL: http://forum.audiogames.net/viewtopic.php?pid=170507#p170507

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-03-28 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

I am writing again because Im trying the new version and Im really impressed and admired for the beauty of the game, the new musics, the beauty of using the field viewer which has a speed that seems almost to fly, exploring the surroundings. I have already sent my thanks to MM, except that I guess does not understand English well. I ask you please, if you have the chance to translate my thanks for a nice game as well, tat I dont struggle to define the most beautiful Ive ever played and the complexity of which finally reaches the mainstream games. I hope that MM and his staff make other games in the future of such a high quality value.URL: http://forum.audiogames.net/viewtopic.php?pid=170507#p170507

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-03-28 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

I am writing again because Im trying the new version and Im really impressed and admired for the beauty of the game, the new musics, the beauty of using the field viewer which has a speed that seems almost to fly, exploring the surroundings. I have already sent my thanks to MM, except that I guess does not understand English well. I ask you please, if you have the chance to translate my thanks for a nice game as well, tat I dont struggle to define the most beautiful Ive ever played and the complexity of which finally reaches the mainstream games level. I hope that MM and his staff make other games in the future of such a high quality value.URL: http://forum.audiogames.net/viewtopic.php?pid=170507#p170507

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-03-28 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Ok Ive made it! Thanks Clement, my error was to overwrite hold folder with new version.At that point, however, still gave me error, so I added the files that were missing in SystemData than the new version. After that it worked.Beautiful new mode. I also noticed that the field viewer is much faster!But what I do not understand is, loading a save where I finished the game, it gives me the bonus, where I can choose various things, such as double experience, maintain the same level of sword and so on. It means that if I choose Ill start a new game from the beginning with the same level of the sword that I have achieved?Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=170500#p170500

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Re: [Audiogames-reflector] Rundercover - an audio game that gets you in shape!

2014-03-11 Thread AudioGames.net ForumNew releases room: ambro86


Re: Rundercover - an audio game that gets you in shape!

Hello, congratulations. It really an original and fun idea. A game in which the true character moves to control it. I can not wait to try it. Keep it up!Cheers,AmbroURL: http://forum.audiogames.net/viewtopic.php?pid=168317#p168317

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril Beta 1!

2014-03-04 Thread AudioGames.net ForumNew releases room: ambro86


Re: GLTech Studio's first release is finally here! Town of Peril Beta 1!

Hello Guilewi! I tried your game and it is very cute! There are a lot of potential. I hope you will add the ability to level up. Im curious to see the developments. I think you have to try not to make repetitive, adding different types of monsters and perhaps different environments. Pressing the t gives error.A hug and keep it up!URL: http://forum.audiogames.net/viewtopic.php?pid=167476#p167476

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-02-19 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello to all! I am writing to report a bug on Shadow Line. Slightly to the south of the lake of Fermat, to the far right, there is a part where if you go there you get stuck, with no possibility of movement. Can someone translate it for developers? In any case, I really liked this game: it is beauty and complex like video games. To finish it off I think spent at least thirty hours Cheers, AmbroURL: http://forum.audiogames.net/viewtopic.php?pid=165892#p165892

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-02-19 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello, yes, it happened to me once the bug you speak of, in particular, I remember that before taking Rurai in the village of Fermat city got stuck in an area where there was water. But what Im talking about is another bug that always happens, is located in the plain of Kareshia, toward the northeast, in fact, a little south of Fermat city, where there is an area to the right, where if you goes the character remains locked. I noticed it because, wanting to fully explore the plains of Kareshia, so I explored starting from the extreme right to the extreme left, and each time going down. And I remember that it was just to the north east of Kareshia.Cheers,AmbroURL: http://forum.audiogames.net/viewtopic.php?pid=165926#p165926

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-02-19 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello, yes, it happened to me once the bug you speak of, in particular, I remember that before taking Rurai in the village of Fermat city got stuck in an area where there was water. But what Im talking about is another bug that always happens, is located in the plain of Kareshia, toward the northeast, in fact, a little south of Fermat city, where there is an area to the right, where if you goes the character remains locked. I noticed it because I wanted to fully explore the plains of Kareshia, so I explored starting from the extreme right to the extreme left, and each time going down. And I remember that it was just to the north east of Kareshia.Cheers,AmbroURL: http://forum.audiogames.net/viewtopic.php?pid=165926#p165926

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-02-19 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello, yes, it happened to me the bug you speak of, in particular, I remember that before taking Rurai in the village of Fermat city got stuck in an area where there was water. But what Im talking about is another bug that always happens, is located in the plain of Kareshia, toward the northeast, in fact, a little south of Fermat city, where there is an area to the right, where if you goes the character remains locked. I noticed it because I wanted to fully explore the plains of Kareshia, so I explored starting from the extreme right to the extreme left, and each time going down. And I remember that it was just to the north east of Kareshia.Cheers,AmbroURL: http://forum.audiogames.net/viewtopic.php?pid=165926#p165926

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-02-19 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hello, yes, it happened to me the bug you speak of, in particular, I remember that before taking Rurai in the village of Fermat city got stuck in an area where there was water. But what Im talking about is another bug that always happens, is located in the plain of Kareshia, toward the northeast, in fact, a little south of Fermat city, where there is an area to the right, where if you goes the character remains locked. I noticed it because I wanted to fully explore the plains of Kareshia, so I explored starting from the extreme right to the extreme left, and each time going down. And I remember that it was just in the north east of Kareshia.Cheers,AmbroURL: http://forum.audiogames.net/viewtopic.php?pid=165926#p165926

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-02-13 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hi, I am entering the ruins, but when opens the door, when I went North return me back. Why? Ive killed the monsters and I have with me fairy girl but for now I cant use it.URL: http://forum.audiogames.net/viewtopic.php?pid=165373#p165373

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-02-13 Thread AudioGames.net ForumNew releases room: ambro86


Re: shadow rine full voice version released

Hi Assault-freak. You will do a walkthrough of this version? For now Ive followed your hold walkthrough but at the end I think something is changed.Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=165419#p165419

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-19 Thread AudioGames.net ForumNew releases room: ambro86


Re: bokurano daiboukenn 3

Hi Blasting gd. I have a tip for Flying. Try to stay at the top, so you will not encounter turbolences. For this purpose press up Arrow.URL: http://forum.audiogames.net/viewtopic.php?pid=152366#p152366

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-13 Thread AudioGames.net ForumNew releases room: ambro86


Re: bokurano daiboukenn 3

Hi. This game is cool. Now I am in stage 2.2. How can I fight the boulders? I use a weapon that shot from distance, but after some shot has no ammo. How can I charge it? I press shift but nothing.URL: http://forum.audiogames.net/viewtopic.php?pid=151672#p151672

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-13 Thread AudioGames.net ForumNew releases room: ambro86


Re: bokurano daiboukenn 3

Someone can help me? I am in stage 2.2, Ive killed all enemies, I enter at third door but I cant use the switcher. Tells me that is in coordinates 50 0. I go there, press enter but doesnt work. If I enter at other doors tells me that there is nothing in the room.URL: http://forum.audiogames.net/viewtopic.php?pid=151765#p151765

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-09 Thread AudioGames.net ForumNew releases room: ambro86


Re: bokurano daiboukenn 3

Hi. This game is cool, but I cant complete it. I am arrived at 1.3, but I dont completed entirely previous stage, and I cant kill moving platforms.URL: http://forum.audiogames.net/viewtopic.php?pid=151276#p151276

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Re: [Audiogames-reflector] Audio-Only Game test participants

2013-08-20 Thread AudioGames.net ForumNew releases room: ambro86


Re: Audio-Only Game test participants

HI. Im interested also. Can you send me the link in pm o e-mail? Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=145608#p145608

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