Re: [Audiogames-reflector] super liam 2 being developed!

2014-02-01 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005


Re: super liam 2 being developed!

Ill be happy to link you to this site: www.sounds-resource.net.URL: http://forum.audiogames.net/viewtopic.php?pid=163974#p163974

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: Jeffb


Re: super liam 2 being developed!

Actually something that bothered me about Super Liam that would be nice if it were fixed in the second game. Was the whole saving a game thing. Youd hit start game by mistake and it wipe your game, no warning just splat gone. I dont mind having just 1 slot to save, but it should give you a warning you are about to write over your game. Alion Outback does that to and Monkey Bissness its such a pain.URL: http://forum.audiogames.net/viewtopic.php?pid=162095#p162095

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: audiogames.net fan


Re: super liam 2 being developed!

Yes, I agree. I was on lava lake one time and it was the farthest Id ever gotten. I hit start game by accident, poof, all gone.URL: http://forum.audiogames.net/viewtopic.php?pid=162096#p162096

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: turtlepower17


Re: super liam 2 being developed!

Yeah, but the cool thing about that is when you died, you could simply hit escape, hit load game, and you wouldnt lose a life. If the system were fixed, Im sure that little bug would be gone too.Anyway, Im looking forward to this game, it sounds really cool.Something else I wanted to bring up is the automatic registration that was being discussed awhile back in the thread. Perhaps Im just ignorant, but how is automatic registration less secure than manually doing it? It seems to me that, unless theres a gaping loophole that Im not aware of, it makes much more sense to have the codes auto generate. Receiving your key immediately makes for happy customers. Happy customers are more likely to recommend the game to other people, and that will increase sales. What we dont need is another fiasco where people were waiting for months for license keys.URL: http
 ://forum.audiogames.net/viewtopic.php?pid=162115#p162115

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-16 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: super liam 2 being developed!

Hi.I totally agree on the confirmation there should be given if you press new game and it just wipes your saved game without any warning.I also agree that automatically registration is a good idea, especially for us who are using virtual machines which can change some hardware things which brakes the licens and requires a new one.URL: http://forum.audiogames.net/viewtopic.php?pid=162117#p162117

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-14 Thread AudioGames.net Forum — General Game Discussion: connor142


Re: super liam 2 being developed!

no Im not.URL: http://forum.audiogames.net/viewtopic.php?pid=161750#p161750

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-13 Thread AudioGames.net Forum — General Game Discussion: connor142


Re: super liam 2 being developed!

hi liam,is kerry by any chance a beta tester? because when she was doing a bk3 playthrough her screenreader said superliam2.exe bing updated. and no it wasnt mine.URL: http://forum.audiogames.net/viewtopic.php?pid=161639#p161639

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-13 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: super liam 2 being developed!

Lol. Connor, so youre a beta tester? You said it wasnt your super liam2.exe which got updated?URL: http://forum.audiogames.net/viewtopic.php?pid=161722#p161722

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-11 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: super liam 2 being developed!

AlexN94 wrote:As far as I know you can view his tweets without following him on Twitter or even having it yourself... So saying that something is just for his Twitter followers seems kinda ridiculous to me, just saying. I dont really care about what ever hes said in a stream or not, since, to be honest, SL wasnt really one of my favorite games. True, it was nice for what it was, but... meh. Great that the sequel is being made though, I might try it when its out.If private tweets are enabled, its only followers who can read the tweets.URL: http://forum.audiogames.net/viewtopic.php?pid=161431#p161431

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-11 Thread AudioGames.net Forum — General Game Discussion: lukas


Re: super liam 2 being developed!

Excuse me for writing about this when I didnt even bother to double check it now but still... I believe Ive looked at his timeline through the Twitter website several times, and the tweets were visible there fine, so anyone could look for the stream links from there. The problem is, though, that the links didnt seem to work for me any more when the streams have already finished. I guess they really work just as live streams, not as recordings once the streaming is complete, which is bad. :-)LukasURL: http://forum.audiogames.net/viewtopic.php?pid=161436#p161436

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-11 Thread AudioGames.net Forum — General Game Discussion: connor142


Re: super liam 2 being developed!

just wowww! I listened to his latest uploaded recording and just [[wow]]. this sounds totally, freakin, awesome.URL: http://forum.audiogames.net/viewtopic.php?pid=161475#p161475

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-11 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: super liam 2 being developed!

If anyone has recordings, could they be uploaded? Or are the links available from somewhere?URL: http://forum.audiogames.net/viewtopic.php?pid=161479#p161479

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-10 Thread AudioGames.net Forum — General Game Discussion: lukas


Re: super liam 2 being developed!

People are right that SL1 is already fine as is, but if Liam is going to update it anyway, that would be totally fantastic, especially because it would work better on newer systems.Raygrote, unfortunately, it seems that Liam doesnt archive those streams anywhere yet. It sucks as I have also missed some of them and would have loved to hear them a lot. :-)Regarding the autolicensing system, I believe some of them can be pretty secure if done properly, maybe even more than an ordinary human who can forget, overlook or simply make a mistake because of exhaustion, etc. After all, anyone can make their own system or hire an external programmer to do it for them nowadays, or use an already established, premade one. At least I would assume these things work the same as any other software in this regard. Look at the Apples App store, for instance. Do you find that not secure? :-)I believe the reason why more developers dont use such technology yet is bec
 ause it takes more effort or money or both to get it implemented properly, probably knowledge to get it running as well...Just my thoughts.LukasURL: http://forum.audiogames.net/viewtopic.php?pid=161297#p161297

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-10 Thread AudioGames.net Forum — General Game Discussion: king gamer222


Re: super liam 2 being developed!

I dont like the thought of autogeneration, personally. It leaves a lot to be desired, from a security standpoint.URL: http://forum.audiogames.net/viewtopic.php?pid=161349#p161349

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-10 Thread AudioGames.net Forum — General Game Discussion: AlexN94


Re: super liam 2 being developed!

As far as I know you can view his tweets without following him on Twitter or even having it yourself... So saying that something is just for his Twitter followers seems kinda ridiculous to me, just saying. I dont really care about what ever hes said in a stream or not, since, to be honest, SL wasnt really one of my favorite games. True, it was nice for what it was, but... meh. Great that the sequel is being made though, I might try it when its out.URL: http://forum.audiogames.net/viewtopic.php?pid=161359#p161359

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-09 Thread AudioGames.net Forum — General Game Discussion: king gamer222


Re: super liam 2 being developed!

Follow Liam on Twitter, Raygrote. He does streams and he occasionally talks about Super Liam II on them.URL: http://forum.audiogames.net/viewtopic.php?pid=161221#p161221

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-09 Thread AudioGames.net Forum — General Game Discussion: KG4RDF


Re: super liam 2 being developed!

Using TTS for voice acting is not a good idea. It detracts from the over-all audio gaming experience for a lot of people, myself not included.I am wonderring about the auto-licensing system. I am wonderring how it is possible to use such a system to generate keys. How is that secure? For instance, Rail Racer orders must be taken care of by an actual person. This seems like the most secure approach to me, that way the amount of replacement keys being asked for can be monitored. It seems to me that the auto-licensing system would be a drawback in this regard. The advantage of course being that people do not have to wait on a human to generate a key when an order is placed. If this auto-licensing system is in fact able to protect against this, then why dont more people such as Che use it to speed up order processing times for their games?URL: http://forum.audiogames.net/viewtopic.php?pid=161254
 #p161254

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-08 Thread AudioGames.net Forum — General Game Discussion: raygrote


Re: super liam 2 being developed!

Ive been waiting for this game to be devloped sine 2005!Does anyone know where I can hear trailers/streams of the game that have already been published? Ive missed them, and want to get an idea of what the game will be like.URL: http://forum.audiogames.net/viewtopic.php?pid=161121#p161121

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-08 Thread AudioGames.net Forum — General Game Discussion: BryanP


Re: super liam 2 being developed!

As far as I know there arent any yet.URL: http://forum.audiogames.net/viewtopic.php?pid=161170#p161170

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-06 Thread AudioGames.net Forum — General Game Discussion: king gamer222


Re: super liam 2 being developed!

Yep, Super Liam I doesnt need an update, its fine as it is.URL: http://forum.audiogames.net/viewtopic.php?pid=160844#p160844

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-06 Thread AudioGames.net Forum — General Game Discussion: Midi Sequencer


Re: super liam 2 being developed!

Looks like Ill have to resign myself to play it on my horrible government computer with Windows 7 ...URL: http://forum.audiogames.net/viewtopic.php?pid=160855#p160855

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-04 Thread AudioGames.net Forum — General Game Discussion: Midi Sequencer


Re: super liam 2 being developed!

Hello manes, returning here.Sorry for my long absence, but I tell them that I have a new super computer so I can be back to audiogamer should be!Good. I heard something about the development of sl2.Now I also once released, wonder if Liam wants to make a demo concept.But hey, it goes out their work. My suggestion is to not lose as sl1 side scroyer style, but also in some scenes and found the bk3 style platforms would say that in some scenarios as told there, run the 3d style. Someone played bk1? I half, and actually has 3d parties and other side scroyer.And now another thing is that my idol is reading, I would like to make a request:As I said, Im already on a super computer, Windows 8 and 64 bits. Superliam 1 does not walk me. Works demo, but not too full to have. And when you leave the 2, Ill also want to play sl1, because I am very collector with games that have more than one part, and to play the whole story together.Maybe m
 any happens if now switched to Windows 8, which seek to register superliam full and will not let them. Honestly, I think an economic cost. The idea is to create a pach then liam,encoded bgt or accept direct x which brings Windows 8, or something. And free to accept already purchased from sl records. The thing is I want to play 2 games when they come out. I will not have money to buy sl2 when you leave, but ... I love it.Well, for now I would like an update for sl1!Thanks, liam.URL: http://forum.audiogames.net/viewtopic.php?pid=160641#p160641

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-04 Thread AudioGames.net Forum — General Game Discussion: Guitarman


Re: super liam 2 being developed!

Hi Midi sequencer.Well yes a concept demo will come out eventually Im sure. I dont think there will be an update for super liam 1 because as far as I know that game doesnt have any bugs.URL: http://forum.audiogames.net/viewtopic.php?pid=160656#p160656

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-04 Thread AudioGames.net Forum — General Game Discussion: Midi Sequencer


Re: super liam 2 being developed!

How can I record in 64 bit?Is that incertar record that went perfect until Windows 7 32 bits, making me as incorrect.URL: http://forum.audiogames.net/viewtopic.php?pid=160657#p160657

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005


Re: super liam 2 being developed!

lol.URL: http://forum.audiogames.net/viewtopic.php?pid=160254#p160254

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-31 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones


Re: super liam 2 being developed!

At Ghost Rider: MK Deception is less playable than MK9, but more playable than Gauntlet Legends.The fights dont use stereo, but are still pretty playable; theres way less jumping around and such.Konquest mode, on the other hand, is pretty much inaccessible. And thats where most of the story and unlockables are. URL: http://forum.audiogames.net/viewtopic.php?pid=160164#p160164

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-31 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005


Re: super liam 2 being developed!

I want to beta test as well!URL: http://forum.audiogames.net/viewtopic.php?pid=160184#p160184

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-31 Thread AudioGames.net Forum — General Game Discussion: gamedude


Re: super liam 2 being developed!

I do not want to be a tester!  Just kidding. Just trying to do the opposite of society. Anyways, this game sounds like it is going to be really exciting. Liam has always released excellent games, so Im sure this will be no exception. Count me in as a definite customer as soon as the game is released. And seriously people, Liam hasnt asked for testers yet, well at least to my knowledge, so Im sure he doesnt want to be flooded with requests to test this work in progress. Cant wait to hear more about how things are coming along.URL: http://forum.audiogames.net/viewtopic.php?pid=160197#p160197

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-31 Thread AudioGames.net Forum — General Game Discussion: BryanP


Re: super liam 2 being developed!

WellI dont know about as soon as its released but definitely as soon afterward as finances permit. LOL.URL: http://forum.audiogames.net/viewtopic.php?pid=160201#p160201

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-29 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: super liam 2 being developed!

Hahahahaha, Liam! URL: http://forum.audiogames.net/viewtopic.php?pid=159952#p159952

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-28 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: super liam 2 being developed!

Liam havent even asked for any beta testers, lol!URL: http://forum.audiogames.net/viewtopic.php?pid=159831#p159831

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-28 Thread AudioGames.net Forum — General Game Discussion: Liam


Re: super liam 2 being developed!

I want to beta test too!!!URL: http://forum.audiogames.net/viewtopic.php?pid=159883#p159883

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-28 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: super liam 2 being developed!

hi.the second reasen of the jesuss death i mean that when he was hanged on the corss, the father (the lord) puted, or i dont know how to say that in english but other word for that: he puted at him all ower sims.also ower dezees.as you remember from the bible, jesuss last words before the death: my god! my god! why did you leave me?kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=159885#p159885

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-28 Thread AudioGames.net Forum — General Game Discussion: burak


Re: super liam 2 being developed!

HahahahaLiam wrote:I want to beta test too!!!URL: http://forum.audiogames.net/viewtopic.php?pid=159886#p159886

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-28 Thread AudioGames.net Forum — General Game Discussion: connor142


Re: super liam 2 being developed!

while were at it...I want to beta test the first playable version that will come out pubbicly URL: http://forum.audiogames.net/viewtopic.php?pid=159896#p159896

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-28 Thread AudioGames.net Forum — General Game Discussion: ghost rider


Re: super liam 2 being developed!

and you mentioned mk deception, how playable is that game?URL: http://forum.audiogames.net/viewtopic.php?pid=159897#p159897

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-27 Thread AudioGames.net Forum — General Game Discussion: mikerschs2


Re: super liam 2 being developed!

Hi liam,great idea and it might be absolutely awesome if this would be released. And I would like to beta test, my name: Steve GreinerURL: http://forum.audiogames.net/viewtopic.php?pid=159773#p159773

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-27 Thread AudioGames.net Forum — General Game Discussion: king gamer222


Re: super liam 2 being developed!

Id like to beta test as well.URL: http://forum.audiogames.net/viewtopic.php?pid=159797#p159797

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-27 Thread AudioGames.net Forum — General Game Discussion: gaita 2040 ever asturian


Re: super liam 2 being developed!

o, i like to beta test to!URL: http://forum.audiogames.net/viewtopic.php?pid=159802#p159802

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-27 Thread AudioGames.net Forum — General Game Discussion: ghost rider


Re: super liam 2 being developed!

I am planning on being a writer, so I have lots of good ideas. if you let me be a beta tester, I can give you lots of ideas.URL: http://forum.audiogames.net/viewtopic.php?pid=159819#p159819

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-26 Thread AudioGames.net Forum — General Game Discussion: king gamer222


Re: super liam 2 being developed!

Yeah, I heard talk of his ideas. I was fortunate enough to catch his stream, but my lips are sealed. If would be cool to have a sort of obsticle that hits you and you bleed to death. Kind of like the snakes in the old Montezumas revenge. As for spikes, it would be cool if the player was impailed gradually. Like in Mk Deception, theyd moan forever as they died, and sometimes theyd be impailed.URL: http://forum.audiogames.net/viewtopic.php?pid=159705#p159705

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-26 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: super liam 2 being developed!

hii know, why spikes in pit, or in general can kill. jesus was crusefide, and when he was hanging on the cross, he had a spikes in his legs and hands. 1. he died because the father (the lord) wanted that.2. maybe because of the spikes.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=159713#p159713

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-26 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: super liam 2 being developed!

Well, nails and spikes are slightly different but I get your point. Thats an interesting comparison... not sure why you mentioned that specifically though. lol But I get what youre saying... and I believe that as well. Though I would not say maybe for the second reason... more like definitely.URL: http://forum.audiogames.net/viewtopic.php?pid=159723#p159723

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-23 Thread AudioGames.net Forum — General Game Discussion: brad


Re: super liam 2 being developed!

hi.oo, yeah. Id play that audiogame.URL: http://forum.audiogames.net/viewtopic.php?pid=159326#p159326

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-23 Thread AudioGames.net Forum — General Game Discussion: ghost rider


Re: super liam 2 being developed!

for any game with pits. like for example, in the lab for x1, there couldve been spikes at the bottom to impale you.URL: http://forum.audiogames.net/viewtopic.php?pid=159327#p159327

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-23 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: super liam 2 being developed!

hi.yeh maybe no.but for example:2 days ago, i downloaded scrolling battles. ive hared the enemys falling into a pit with water, when i was in the safe zone. and sudenly ive hared that i fell in this, and closed the ears with my hands. tell me, what you can heare in technoshock when you falling into a pit?and also monkey business. i have hared on the beach that he sometimes falling from the lej. not in the lejes level, but in the beach level. on what he is fell in cant understand. or on gravel, or on water. but im not understand on what he fell.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=159331#p159331

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-23 Thread AudioGames.net Forum — General Game Discussion: connor142


Re: super liam 2 being developed!

hi, will it be the 35 levels like it said in the now deleted db entry? and how much content will the demo contain?URL: http://forum.audiogames.net/viewtopic.php?pid=159339#p159339

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-23 Thread AudioGames.net Forum — General Game Discussion: audiogamer101


Re: super liam 2 being developed!

Hi Connor142 and everyone else,I have more information.@Liam: do you want to tell them the story in mind or should I do it? Or do you want it known at all? @All: SL2 will have the same level system as bk3. Stages and levels. The number of levels in a stages will be random. He says to expect 60 levels or something like that.And @connor142, the demo will contain the rist 2 areas.URL: http://forum.audiogames.net/viewtopic.php?pid=159356#p159356

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-23 Thread AudioGames.net Forum — General Game Discussion: audiogamer101


Re: super liam 2 being developed!

Hi Connor142 and everyone else,I have more information. @Liam: do you want to tell them the story in mind or should I do it? Or do you want it known at all? @All: SL2 will have the same level system as bk3. Stages and levels. The number of levels in a stages will be random. He says to expect 60 levels or something like that.And @connor142, the demo will contain the first 2 areas.URL: http://forum.audiogames.net/viewtopic.php?pid=159356#p159356

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-23 Thread AudioGames.net Forum — General Game Discussion: ghost rider


Re: super liam 2 being developed!

camacheck, why dont you like the sound of people falling in pits?URL: http://forum.audiogames.net/viewtopic.php?pid=159363#p159363

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-23 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: super liam 2 being developed!

hi.because of the sound of the gravel, if there is a gravel. when i hearing this, i thinking that the gravel will come out from the computer and will attack me.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=159393#p159393

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-23 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: super liam 2 being developed!

Im curious as well... I get that fear because there are some things that I feel the same about. but why are you scared of gravel?URL: http://forum.audiogames.net/viewtopic.php?pid=159396#p159396

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-23 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: super liam 2 being developed!

i hate gravel because im scared not only of gravel but also small things like rice and another things in this kind.but, i like rubber and silikon. its very soft.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=159398#p159398

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-22 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: super liam 2 being developed!

hi.by the impacked sounds i mean on what the player is falling. ground, or other things.i think, that there are games where the player falling on gravel. is wright?and if yes, in which?and in q9, the player falling into bottomless pit. if it is his last life, in the ending science you can heare q9 screaming from the pit, so we can say that after his death he turning into a ghost.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=159208#p159208

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-22 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: super liam 2 being developed!

Well, theres nothing that sounds like he turned into a ghost. lol But the bottom line is, pits make action games more challenging... so do all the platforming inovations that Bokurano Daibouken introduced and other games are now drawing inspiration from. And Im sorry to say this... but developers wont make changes based off what one person is afraid of. We dont know if youre going to land hard on gravel at any point, and if you are, thats probably just going to be the way it is.URL: http://forum.audiogames.net/viewtopic.php?pid=159218#p159218

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-22 Thread AudioGames.net Forum — General Game Discussion: Liam


Re: super liam 2 being developed!

no doubting its got some bk3-like elements. Tells you how much I adore that game. I want to try and make something like it for the English market. I figured SL2 was the perfect platform (pun sort of intended) for this kind of thing.URL: http://forum.audiogames.net/viewtopic.php?pid=159221#p159221

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-22 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: super liam 2 being developed!

Hey, the more games like that one we see in the english market the better. Im assuming you did play it then... I wish some other people would encourage others on the audyssey list to give these Japanese games a wirl. That game blows my mind... and well done. I see what you did there... lol. If you want extras to do any jobs, Im available... my recording equipment is decent and Ive got plenty of time to test. Just drop me a pm or email if Im wanted. lolURL: http://forum.audiogames.net/viewtopic.php?pid=159224#p159224

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-22 Thread AudioGames.net Forum — General Game Discussion: burak


Re: super liam 2 being developed!

Hi Liam, will this game have any cutsceenes just like sl1 did?URL: http://forum.audiogames.net/viewtopic.php?pid=159228#p159228

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-22 Thread AudioGames.net Forum — General Game Discussion: Liam


Re: super liam 2 being developed!

yes. Plenty of cut scenes and in game dialogue.URL: http://forum.audiogames.net/viewtopic.php?pid=159230#p159230

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-22 Thread AudioGames.net Forum — General Game Discussion: ghost rider


Re: super liam 2 being developed!

let me just say this, pits are not meant to be in 3d games, because all you have to do is walk around them, plus, itd require an extra camera code to know where your facing and where to walk and stuff.URL: http://forum.audiogames.net/viewtopic.php?pid=159255#p159255

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-22 Thread AudioGames.net Forum — General Game Discussion: BryanP


Re: super liam 2 being developed!

3-d games have pits in them all the time. And you couldnt walk around them if they spanned the entire width of a room. Then youd have no choice but to jump.URL: http://forum.audiogames.net/viewtopic.php?pid=159260#p159260

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-22 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: super liam 2 being developed!

Sorry ghost-rider... got to agree with Brian there. there are plenty of 3d platformers that require jumping over gaps and the like. But remember that the word pit seems to have become a generic term in the audio game community for any obstacle you can fall into whether its an actual pit, a drop into nothingness, or whatever. URL: http://forum.audiogames.net/viewtopic.php?pid=159263#p159263

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-22 Thread AudioGames.net Forum — General Game Discussion: ghost rider


Re: super liam 2 being developed!

someone should make an impact sound like your falling on spikes, make it sound very, very bloody.URL: http://forum.audiogames.net/viewtopic.php?pid=159265#p159265

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-22 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: super liam 2 being developed!

For what game? That wouldnt be that hard of a sound to make. lolURL: http://forum.audiogames.net/viewtopic.php?pid=159268#p159268

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-21 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: super liam 2 being developed!

kamochek, it simply sounds like to me that you dont want pits just because you dont like the sound of gravel. I get what youre saying because there are sounds I dont like either... but I personally think pits with impact sounds makes it better. And if you dont like the sound of gravel... how did you get through even the first level of super liam? Those footstep sounds are all pretty crunchy... and easily remind me of gravel or sand. Im pretty excited as well for this game, and would be willing to voiceact or beta test... depending on whether requests for such jobs come to the forefront or not. lolURL: http://forum.audiogames.net/viewtopic.php?pid=159123#p159123

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-21 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: super liam 2 being developed!

hi.ive passed the first level of super liam 1, because walking on gravel and falling on gravel have difrent. so with walking on gravel i have no problem, i mean in game but not in realety. in realety im avoiding placees with gravel. one day, my brother brought a gravel and puted in the (i dont know how to say in english the thing where you washing your hands.) so, he puted a gravel in there. when i touched it, i ran away to other room.tell me in which games with pits are with inpact sound.and tell me a games with pits without impaced sound.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=159129#p159129

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-21 Thread AudioGames.net Forum — General Game Discussion: BryanP


Re: super liam 2 being developed!

Id be willing as well if I had better recording equipment.URL: http://forum.audiogames.net/viewtopic.php?pid=159153#p159153

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-21 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: super liam 2 being developed!

Every game that has a pit has some sort of impact sound. The only one I know of that doesnt is Adventure at C: and I havent even played through much of that game yet. And even the first area in Shades of Doom has a very slight sound when you hit the second level after falling through the pit. And it depends on what you mean by impact sounds... impact on ground or on other surfaces?URL: http://forum.audiogames.net/viewtopic.php?pid=159156#p159156

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-21 Thread AudioGames.net Forum — General Game Discussion: BryanP


Re: super liam 2 being developed!

I think he just means impact sounds period. At least thats the impression that I get.URL: http://forum.audiogames.net/viewtopic.php?pid=159162#p159162

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-21 Thread AudioGames.net Forum — General Game Discussion: jaybird


Re: super liam 2 being developed!

I dont think Q9 has an impact sound when you fall in a pit.URL: http://forum.audiogames.net/viewtopic.php?pid=159164#p159164

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-20 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: super liam 2 being developed!

Hi.Sorry to say, but if pits arent your thing, then Super Liam isnt something you should play. How would it be a challenge without pits?URL: http://forum.audiogames.net/viewtopic.php?pid=158969#p158969

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-20 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: super liam 2 being developed!

hi.so i giving another list game with pits, and tell me what do you heare when falling, and if you can heare the sound of the bottom.technoshock, shades of doom, battle zone, super liam 1.i think better to not add a sound of the gravel, or in general a sound of the hiting the bottom.but in half life in the russian translation, when the player fell of the cliff he only sayed:shit! i have been fucked!sorry to saying that words, but insted of hiting the bottom the player can say something.so in the list, tell me what you can heare when falling to a pit.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=158984#p158984

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-20 Thread AudioGames.net Forum — General Game Discussion: king gamer222


Re: super liam 2 being developed!

Wait. What exactly are you complaining about, Komanchek? Im confused. What I can gather is that you dont like the sound of impact? And I dont think the pit in Technoshock is gravel. And the pits having a bottom is kind of cool, if you have the right impact sound.URL: http://forum.audiogames.net/viewtopic.php?pid=159001#p159001

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-20 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: super liam 2 being developed!

hi.what do you mean by cool?i talked about the sound of a pit in technoshock and other games after the a! sound. it can be this sound and then it becoming quiet and dispeares. and there are kind of pits where you hearing aaa! and then a sound of the hiting of the bottom. so, that sound can be water, floor, stones and etc. so i giving the list again, what you can heare when hiting the bottom if you can heare that, or there is a pit without bottom:technoshock, battle zone, super liam 1, scrolling battles.in q9, you can heare q9 showting ! and hearing nothing els. only music of the losing life. maybe will be better, if:or you insted of that sound, add music. when you falloing, you will heare a music.or like in descent into madness: for example super liam 1 lava lake.for example:liam ran and ran. he didnt see a pit on his way. he walke
 d, and fell do his death.i rited that because that thing can be insted of the  sound and hiting the bottom. when i hearing that sound, i jumping on my chair.kai reminding: to tell me what you can heare in the pit in the following games:techno shock, shades of doom, battle zone, super liam 1 and scrolling battles.i mean to tell whathapening when the player falling. and if he hiting the bottom, what is on the bottom of the pit.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=159003#p159003

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-20 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: super liam 2 being developed!

hi.also i want to know what you can heare in the pit in tombhunter game. tomb hunter i mean.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=159004#p159004

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-20 Thread AudioGames.net Forum — General Game Discussion: jaybird


Re: super liam 2 being developed!

In Shades of Doom, I think you just hear the player yelling, then nothing. In Super Liam I, it depends on the type of pit. On levels 2 and 6, you hear a yell and then a splash in water sound. In level 7, you hear a yell, then nothing.URL: http://forum.audiogames.net/viewtopic.php?pid=159028#p159028

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-20 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: super liam 2 being developed!

hi.yeh but in shades of doom the pit leading to the next floor. going on the elevator, but the pit it is also a way to the next floor, there are only 2 pits: on level 1, and on level 6 when opening the sewer cupboard.and what about tombhunter and techno shock?and scrolling battles and battle zone?by the way, a question about shades of doom. the base is not going uper and uper in floors, but lower and lower?and in techno shock, you can create pits also. use the cheat tiflocomp.ru, and then you will get a menu what do you want to get. weapon, keys, medkits and etc. select weapons, select the bazooka. shoot when there is no enemy around, where there is no door or wall, and after the blowing sound 3 meters of you in frunt of you will be a pit.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=159029#p159029

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-20 Thread AudioGames.net Forum — General Game Discussion: the doctor


Re: super liam 2 being developed!

Im very much looking forward to this game, and Im noticing a lot of similarities to BK3. But it looks promising - we already have 2 weapons, and Im guessing that wont be all there is in this new heros devices.The Doctor.URL: http://forum.audiogames.net/viewtopic.php?pid=159031#p159031

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-20 Thread AudioGames.net Forum — General Game Discussion: BryanP


Re: super liam 2 being developed!

I like the fact that you have impact sounds. It makes it more real.URL: http://forum.audiogames.net/viewtopic.php?pid=159040#p159040

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-19 Thread AudioGames.net Forum — General Game Discussion: arqmeister


Re: super liam 2 being developed!

Gyda, not only was your post not on topic, but stringing together cuss words could be seen as rude and offensive by many. Consider this a moderation warning.URL: http://forum.audiogames.net/viewtopic.php?pid=158870#p158870

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-19 Thread AudioGames.net Forum — General Game Discussion: arqmeister


Re: super liam 2 being developed!

gaita, not only was your post not on topic, but stringing together cuss words could be seen as rude and offensive by many. Consider this a moderation warning.URL: http://forum.audiogames.net/viewtopic.php?pid=158870#p158870

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-19 Thread AudioGames.net Forum — General Game Discussion: gaita 2040 ever asturian


Re: super liam 2 being developed!

Sorry for say this, sorry, sorry.URL: http://forum.audiogames.net/viewtopic.php?pid=158884#p158884

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-19 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: super liam 2 being developed!

Gaita: But why did you said it? Just for fun?URL: http://forum.audiogames.net/viewtopic.php?pid=158885#p158885

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-19 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: super liam 2 being developed!

hi.a question to slj: in which language your website? in german? or something other?and about the F word: i think it was funny. 1. because when i hearing words like that, i starting to laugh. i know that word also in other languages.2. it was funny how my screen reader sayed that more times. i using scansoft daniel. if someone using daniel: and liking to hear kind of that words: he will laugh i think how daniel saying that. he saying it fast.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=158887#p158887

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-19 Thread AudioGames.net Forum — General Game Discussion: mr.brunete


Re: super liam 2 being developed!

what kind of nonsense is this?. back on- topic people, please. this is becoming a dissaster.i hope this new game includes some more weapons, not complaining at all about the first game, but i think thatll be great to have at least 4 or 5 weapons to select from.URL: http://forum.audiogames.net/viewtopic.php?pid=158892#p158892

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-19 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: super liam 2 being developed!

Camochek:My website is in danish.The f word, well, now I dont know whats your everyday language, but for us who arent grown up speaking english, we have to realize that the F word is very offensive to english speaking people.I know this is very off-topic, but I think itll be interesting for english speaking people to read:The F word has become something which you just say to people, without thinking about what it means. Let me give an example:Kamochek: Fuck you! In many countries here in europe where english is not the default language, it often means: Kamochek, damn you! Like if you beat me in a game, making fun of me or something simular. It can also mean something very strong, like if Im really angry, hate you or something, which makes it really difficult to other people to know what people really mean when saying the F word. Its easy to hear what the person means when saying it, but writing it is very different.
 I know all this might sounds crazy for people who are grown up speaking english, but I hope it makes sense, and maybe it can clear up any confusion where you have wandered why someone suddenly said the F word. Im sure many kids have grown up saying the F word, dont know what it really means. Not in the UK or the US, but in many other countries. I remember I heard the F word in a song then I was a kid, and I even asked my parents about what it ment. Lol! URL: http://forum.audiogames.net/viewtopic.php?pid=158893#p158893

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-19 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: super liam 2 being developed!

Hi.I hope well get some platforming in a jungle, fight against agressive birds up in the trees, platforming and sneaking in towns where you have to jump between the roof tops to avoid being seen and something like this. I would like to see both sneaking and shooting action.URL: http://forum.audiogames.net/viewtopic.php?pid=158894#p158894

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-19 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: super liam 2 being developed!

hi audiogamer 1001 and liam.please, do not create pits in that game. when i knowing about pit in the game: i avoiding to play it. i uninstalling the application emeadeatly. please, not, do, pit, in, that, game, because, im, wanna, play it. sometimes when a game with pit: im want to play that but not playing because of the pit. because in techno shock, when the player falling to a pit, you can heare a sound of gravel. i hate gravel. also if i see the place the gravel, i runing away. i mean by see feel with the foot with the shoo. im not only hate, but i am afraid of gravel. also to listen to its sounds, and also to touch it. so please, do not create pits in sl2, or create pits with no gravel but other sound. for example: he can fall on a floor and hearing boom like in sod and missionB. or hear aaa! becoming more and more quiet intill it disapearing and the game is over without smacking sound. please, do not mak
 e pits with gravel.and the following games: please tell me on what player falls in the pit:adventure at c\, battle zone, scrolling battles.i mean to tell you if the player falling on a gravel or something other.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=158897#p158897

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-19 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: super liam 2 being developed!

hi.i wanted to say sorry that its maybe off-topic. but i think it on topic: about super liam2, and the pits which i dont want in that game. i asked about that, because i want to try that game, but if will pits in that game i starting to afraid of the gravel. i tell you why im afraid of the gravel also in the computer:in your childhood, you maybe had a feeres of monsters under the bed. so, it is the same thing. i thinking, that the gravel in the pit from the game, will fly out from the computer and will come into my face, or hand, or leg, or boddy.by the way: if there are not pits in sl2game, i want to be the beta tester of it.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=158898#p158898

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-19 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: super liam 2 being developed!

Hi,I think pits are important, as they add to the challenge.URL: http://forum.audiogames.net/viewtopic.php?pid=158901#p158901

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-19 Thread AudioGames.net Forum — General Game Discussion: jaybird


Re: super liam 2 being developed!

I agree about pits being important to add to the challenge. The only game Ive played on the list youre wondering about is Adventure at C:. In that game, there are so-called corrupt sectors, which amount to pits. Theres a different walking sound when youre on the edge of one, and if you fall in, you just hear your character make a weird vocal noise, then a weird electronic noise, and then you lose a life or the game ends. Theres no sound of hitting bottom.URL: http://forum.audiogames.net/viewtopic.php?pid=158903#p158903

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-19 Thread AudioGames.net Forum — General Game Discussion: king gamer222


Re: super liam 2 being developed!

But pits are what make the game enjoyable. I wouldnt mind pits in Super Liam II. If you wish to be technical, Super Liam I had pits in it: the holes, the sewers, and the lava pits.URL: http://forum.audiogames.net/viewtopic.php?pid=158904#p158904

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-19 Thread AudioGames.net Forum — General Game Discussion: Guitarman


Re: super liam 2 being developed!

Hi.Yeah pits are awesome in a game. It wouldnt be as challenging to run through a level killing enemies without having to worry about pits or other things.URL: http://forum.audiogames.net/viewtopic.php?pid=158938#p158938

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-18 Thread AudioGames.net Forum — General Game Discussion: paddy


Re: super liam 2 being developed!

I think Kamocheck didnt read the posts carefully, he thinks Audiogamer101 is the developer, who took the idea.No one would actually make something like Time adventures 2, we need the same voice actors though, otherwise its not the same.About L-Works to get back to topic:The concept demo of Zompocalypse and Super Egg hunt plus really amazed me! I bought it and I think its worth the price.I also bought super liam. Well, lets see what comes next. Do you have a personal deadline when its gonna be released? You dont have to tell us though, its better if we dont know when it should be released. If anything unexpected will prevent you from releasing, you get lots and lots of spamming.URL: http://forum.audiogames.net/viewtopic.php?pid=158754#p158754

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-18 Thread AudioGames.net Forum — General Game Discussion: paddy


Re: super liam 2 being developed!

I think Kamocheck didnt read the posts carefully, he thinks Audiogamer101 is the developer, who took the idea.No one would actually make something like Time adventures 2, we need the same voice actors though, otherwise its not the same.About L-Works to get back to topic:The concept demo of Zompocalypse and Super Egg hunt plus really amazed me! I bought it and I think its worth the price.I also bought super liam. Well, lets see what comes next. Do you have a personal deadline when its gonna be released? You dont have to tell us though, its better if we dont know when it should be released. If anything unexpected will prevent you from releasing, you get lots and lots of spamming.About the voice acting: If you need one, I would stand by.URL: http://forum.audiogames.net/viewtopic.php?pid=158755#p158755

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-18 Thread AudioGames.net Forum — General Game Discussion: audiogamer101


Re: super liam 2 being developed!

Hi all,@paddy, that last post sent twice, not really sure why.@camochec, why did you think I was the developer? If youve been reading the posts carefully, youd know that Liam is developing it. I was just promoting it. I dont see how Id be able to develop SL2. And Chilingham 2? No way. That company who made it is gone for good I think.URL: http://forum.audiogames.net/viewtopic.php?pid=158760#p158760

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-18 Thread AudioGames.net Forum — General Game Discussion: audiogamer101


Re: super liam 2 being developed!

Hi all,@paddy, that last post sent twice, not really sure why.@camochec, why did you think I was the developer? If youve been reading the posts carefully, youd know that Liam is developing it. I was just promoting it. I dont see how Id be able to develop SL2. And Chilingham 2? No way. That company who made it is gone for good I think.And @paddy, he doesnt want anybody with headsets.URL: http://forum.audiogames.net/viewtopic.php?pid=158760#p158760

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-18 Thread AudioGames.net Forum — General Game Discussion: king gamer222


Re: super liam 2 being developed!

Id like to see levels that are three D, the sort of which youd find in Technoshock and Shades of Doom.URL: http://forum.audiogames.net/viewtopic.php?pid=158790#p158790

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-18 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: super liam 2 being developed!

hi.sometime ago, i thaught: maybe we can say, that descent into madness is a continuing of chillingham?if you remember, at the end there was a house or a manner, and lily told to fredrik to not go inside. this was the final scene. and then she ran and youve hared a! so, maybe it was doctor yohan from the descent into madness.and that house in the descent into madness game is the manner. what do you think?and about sl2, ive hared that liam tryed to do that some years ago, and leaved it alown. so, now he returned back to that?kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=158792#p158792

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-18 Thread AudioGames.net Forum — General Game Discussion: gaita 2040 ever asturian


Re: super liam 2 being developed!

fuck fuck fuck fuck fuck fuck fuck fuckURL: http://forum.audiogames.net/viewtopic.php?pid=158795#p158795

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