Looking for redspot feedback

2017-10-03 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Looking for redspot feedback

Hi all. So this topic is mostly addressed to the people who no longer play redspot or those who have complaints about the game. There is a huge update for redspot in the works right now that is nearly ready for release. Most things in this update I will hold until release, but I will post a couple of things here as they are some of the biggest complaints I receive about the game. 1. Team OP: In redspot, it is now very hard to get your base up to 150 million health. There is now a diminishing returns system so that once your base is above like 20 million health, wood and medal start effecting it less and less until 1 wood or medal only adds like 110 health to a base. All bases in redspot that currently have 150 million health or very high numbers of health will have there health lowered considerably. 2. Player OP: Tired of players with 670K HP and 2000 shielded shots coming after you when you just logged on? The following things have been done to address this issue. A.
  A diminishing returns system has been put in place for health and shields. Once you get high on health, health items will start effecting you less and less. B. A newbie timer. When you log onto the game, you have a few minutes to go around and collect items. It's not perfect, but it gives you a chance. When in this mode no one can hit you with bullets. Only bombs can hurt you, mainly so that a newbie can't go blow up barricade bombs. 3. Item grabbing: They have been changed now. No longer can you get extremely powerful by sitting and grabbing. Grabbers now grab in a radius. This means that you have to move around to keep grabbing. 4. Bugs: This update fixes at least 20 bugs, loopholes, exploits, etc. Including but not limited to the team system, linkdead, afk, etc. I hope these things show you that I'm trying to steer redspot into a better direction. The update release time is classified but set, so anything huge may not be added, however I am makin
 g this topic because I am intrested to know your experiences and why you no longer play the game, or dislike the game. If it's something I can do that is reasonable, I will most likely add it into the update. Note that answers written in a bad way will most likely be ignored, however all answers wrote in a calm constructive way will all at the very least be considered.

URL: http://forum.audiogames.net/viewtopic.php?pid=331831#p331831





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Re: Looking for redspot feedback

2017-10-03 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Looking for redspot feedback

The biggest thing for me is that a lot of times when I start the game, i'll play for a bit and everything will be fine, however at some point all weapon sounds, checking health with the h key, and chatting well no longer work. After a few seconds, the gme simply crashes with out warning and returns me to the redspot folder.As for robots I don't think they should be removed, however I think making them more intelegent would be nice, like if you could select an order from a menu when you first launch one or something. Also they should be able to attack each other, because right now its weird how they can only attack players.

URL: http://forum.audiogames.net/viewtopic.php?pid=331856#p331856





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Re: Looking for redspot feedback

2017-10-03 Thread AudioGames . net Forum — General Game Discussion : Draq via Audiogames-reflector


  


Re: Looking for redspot feedback

The main reason why  I haven't played is... well it doesn't seem to work with JAWS anymore, lol. I really don't want to have to switch screen readers every time.Also it seems to lag out horribly on my machine now. Not server lag, it makes my whole machine lag.The main menu music is also holy cow loud, making it difficult to hear speech.Hopefully those new changes make gameplay better. Good luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=331863#p331863





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Re: Looking for redspot feedback

2017-10-03 Thread AudioGames . net Forum — General Game Discussion : The Dwarfer via Audiogames-reflector


  


Re: Looking for redspot feedback

Agreed with 15. Imho, robots did in fact use to be fun things to mess around with, but now even if you launch 3 or 4, they cause the game of the victim to just flat die. As in, the only way the victim can get their ping back is to go link dead, and come back into the game hammering the control key. You can lose thousands of hp and all your shields from just 3, 4 robots maybe, because even after you've been steady jumping for two minutes and have made it some odd 300 tiles from your previous location, they're still some how hitting you.I speak from experience when saying all this.

URL: http://forum.audiogames.net/viewtopic.php?pid=331874#p331874





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Re: Looking for redspot feedback

2017-10-04 Thread AudioGames . net Forum — General Game Discussion : ZK via Audiogames-reflector


  


Re: Looking for redspot feedback

The main reason I stopped playing was the attitude of the admins, on sevral occasions I saw players asking for help and would just get abused and called a f*cking newb or something like that

URL: http://forum.audiogames.net/viewtopic.php?pid=331897#p331897





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Re: Looking for redspot feedback

2017-10-04 Thread AudioGames . net Forum — General Game Discussion : Juliantheaudiogamer via Audiogames-reflector


  


Re: Looking for redspot feedback

Hello,About one or two months ago, I got banned from your game.Before I explain the whole Situation and why I think it was unfair, let me say that as soon as my Claim gets answered, be it positive or negative, I will go silent about this matter.The Thing was that a new 3D Sound System was introduced in an update to Redspot. I thought to myself: "Hey, let's try this!". After logging in, at first I thought it was cool, but after I experienced more sounds from certain angles, I thought that the old mode was better (maybe it was also my Computer not being able to handle it so well, but didn't know that before).So I wanted to turn it off, I logged off and turned the 3D Audio off, then I tried to log back in.And then, I was presented with the message "This Name is already logged in!".I admit that I didn't think carefully at that time, and so I immediately logged in with another Name to kill my original char so I cou
 ld log back in with the old Name.Then I got banned.So much about my unban request.Now to the Feedback part: I think that you should get at least one warning before you are banned.Thanks for reading and I hope you understand the Situation.Have a nice day.Julian

URL: http://forum.audiogames.net/viewtopic.php?pid=331921#p331921





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Re: Looking for redspot feedback

2017-10-04 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Looking for redspot feedback

I hate to say it, but with robots and things, you can't develop an AI intelligent enough to do what you all want it to do. That takes a hell of a lot of mathematical algorithms and machine learning, ad while BGT just might be able to accomplish the mathematics part (albeit using incredibly difficult workarounds) the machine learning is out of the question. It simply isn't possible in BGT, and if BGT is never updated again -- which seems to be in evidence -- then it never will be. This is why I promote real programming languages -- if this game had been written in a programming language then intelligent robots wouldn't be impossible, just difficult.

URL: http://forum.audiogames.net/viewtopic.php?pid=331933#p331933





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Re: Looking for redspot feedback

2017-10-04 Thread AudioGames . net Forum — General Game Discussion : siria via Audiogames-reflector


  


Re: Looking for redspot feedback

Hi! I do not play often, but I like the game, so, here are my thoughts!1 I agree about the open map thing. Me too, I'd like to see more buildings, and, if possible, a system to track where you're going, because the map is huge, and i feel lost using just the coordinates. I mean, it's a fps where you have to move quickly, not survive the wild.2 I'd like a way to know how far I'm from a tower and, when I'm up on it, how far is the edge. Using the camera is not so great, when someone is shooting at you Xd3 And finally, something that lots of people will not like: I'd like a reset of all the characters after a set period of time. No more people running around all day and collecting health and such vs people who play after work a few ours and get destroyed over and over. And I'm not say this to defend myself, I know I'm not the best player out there and I don't care. But, as someone said, matches in games like COD are 
 very short, and then everyone has to restart, and the next match is as fair as the previous one, because everyone is, more or less, at the same level.That said, I can't wait to see the update!

URL: http://forum.audiogames.net/viewtopic.php?pid=331939#p331939





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Re: Looking for redspot feedback

2017-10-04 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Looking for redspot feedback

one thing that redspot really needs is some way, maybe not an easy or common way, but a way nonetheless, to avoid stuns. As it is right now, someone can simply place a shit ton of cameras everywhere and use them to stun someone. Once this person has been zapped about five-10 times, there's no hope of them ever becoming unstunned regardless of how much hp or shields they have, or even how good of a player they are. At the very, very least, limit the functionality of cameras to stun you, so they can only give you one -3 zaps before they have to recharge.

URL: http://forum.audiogames.net/viewtopic.php?pid=331942#p331942





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Re: Looking for redspot feedback

2017-10-04 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Looking for redspot feedback

Hello,The introduction of proper real ground vehicles to the game would be very good. Vehicles you can control the speed by holding down the up arrow and releasing it, breaking etc and to smash people with.  Maybe they can have light guns too.I think the precautions you got for horders are good. keep the work up.

URL: http://forum.audiogames.net/viewtopic.php?pid=331944#p331944





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Re: Looking for redspot feedback

2017-10-04 Thread AudioGames . net Forum — General Game Discussion : arjan via Audiogames-reflector


  


Re: Looking for redspot feedback

It seems like there's a lot of different players with different needs (yes, I know, that's a nobrainer). For example, one concern I do have is that some people might not care about grabbing items for a few minutes, only to have them immediately be shot down when they become vulnerable. They'd rather just go straight to hunting people who are in a similar situation (that is to say, not very powerful yet).So how about eventually changing the game to have different modes, and the server rotates between those, perhaps the mode would change like, once every week or something. You could even retain the old mode where bases can have basically unlimited health, and you'd be protected for a few minutes when just tstarting out. But then the week after that, you could instead have a mode where the maximum health/shields of both players and bases is severely limited, or no bases at all. You wouldn't be protected. This mode would bring joy to the players who pref
 er being able to more or less compete on equal footing with players who have been logged in for a while.And then you could have other variations too. I think this would ultimately make the most people happy. Sure, if they didn't like the mode that was currently being played, they might not play for a bit. But they'll also know that next week would be their chance to shine. I think ultimately a larger, more varied playerbase is better than the same smaller group of people playing day in and day out, though I realize there are others that might not share this opinion.Just my two cents.

URL: http://forum.audiogames.net/viewtopic.php?pid=331958#p331958





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Re: Looking for redspot feedback

2017-10-04 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Looking for redspot feedback

Yah, we need a constant sound for a tracked player, sometimes I just run and by pass them, I don't notice  them But they notice me so, I am in a very grate problem. For the guy that said that coding robots follow your commands, it can be managed all right. Just because you don't have time for it doesn't meen that it's inpossible. And I just now got a suggestion. Like on STW, can you add energy to the game? It would be really fun when you kill someone with just walking them around the map.  And, something witch you may consider is to have, not a shotgun, but maybe some types of shotgun, Can renember all of them by the name but it would be fun, Same For other stuf, I meen, It would be cool if you can have a glock17, a glock19 and a desert eagle, And something like that. I know that it needs loads of sounds But I think that it should be possible. An
 d btw I have got asuggestion for a webben. What about a chainsaw?ps: is this only a server update or there will also be a client update? thanks in advance

URL: http://forum.audiogames.net/viewtopic.php?pid=331959#p331959





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Re: Looking for redspot feedback

2017-10-04 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Looking for redspot feedback

I really appreciate you doing this Sam, asking the community at large, it's a good call.I also think that some of these changes are pretty clever, for instance the base one, so props for really thinking it through.The only one that I think could potentially be improved is the health one, but if both are tested in Beta and the original idea ends up being better?  then, hey, what ever.My idea was to give some roundtime to the player when they use HP or shield items, maybe 3 seconds, so that you can avoid the problem of people just spamming them when they get hurt.This way, you either have to run and hide, which means you have to hope the enemy isn't faster than you and is willing to give up after a while if you use invisibility shields, something which I also really think should have some roundtime by the way, or you have to stand and fight and hope they die first, which, if you have superior skills, is more of a possibility.This o
 bviously wouldn't make it so that you wouldn't be able to get powerful, just that it would take longer.I also think we need an actual account system, for a few reasons, including obvious ones like impersonation, but also because, though your newbie idea is a decent one, it would frankly be extremely annoying for the other players to waste ammo on someone like that, but also it would give experienced players a big advantage over other experienced players.Maybe if you gave an actual new account like, 12 hours of newbie time that pauses when they log off and a newbie tag that they can turn off when they feel they are ready?If you combine that with a nickname system which is separated from the account name, which shouldn't be visible to other players, than people have no real reason to change accounts.You could even make it so that you could set your nickname before logging in, or that you could make multiple characters with the same account
 , but with the exception that if the name is already taken, than you can't use it.We still run into the problem of newbies being able to take items that other people could use, which is more of an issue now that item grabbers have a radius effect, plus, many items are offensive in nature anyway, so how will they learn those?Another idea would just be to limit the players that a newbie can interact with, by not allowing them to attack or be hit by people with over say, 3000 hp and 40 shields, so that they can actually practice dodging, aiming etc.I also think that their should be an easily accessible list of admins, with contact info if they wish to give it, as well as a way to report things for all the admins to see when they log in, which is another thing that an account system could help with. You could restrict admin accounts to one nickname only, so that way it would not only be more difficult to impersonate them, but it would also not be tie
 d to their IP so that if they logged in from another computer, they could still be recognized as an admin.If they want to play as an admin, fine, what ever, otherwise they can just have an additional standard account, same could go for beta members in the future.I wish that suicide bombs would work the way that I suggested, where the damage of the bomb is equal to, or at least based on, the health of the player using it, killing them in the process but also doing a massive amount of damage to the enemy, which could be a useful sacrifice, especially in an all out base attack or last ditch base defense situation.That way they are actually, you know, suicide bombs. :-) It could be used very strategically, or as a last ditch effort, with actual advantages and disadvantages to consider, instead of being essentially just another mass bomb, but one that you can't put somewhere.I would also suggest limiting projectiles in the same way as you
 've limited robots; it's not an ideal solution of course, but it's better than removing them or just putting up with it in my opinion.You may also wish to limit the amount of bullet bombs, satellite bombs, etc, that a single person can have placed on the map at the same time, As when a ton are fired at once, it can lag the server to a standstill for a couple minutes straight.I don't know if this is on the agenda already but, it would be really nice if you didn't start getting hungry when entering a new base unless you've inhabited it for a certain amount of time in total, say, 10 minutes or something?This would still let you order shipments and store them, but you'd have to leave in between The reason I say in total is because allot of people just use their base for storage anyway, so if that's what you did with another player's base in secret, than you wouldn't be spending much time in their jus
 t standing around.I don't know if that's possible to keep track of on a player to player basis though, maybe through the base it's sel

Re: Looking for redspot feedback

2017-10-04 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Looking for redspot feedback

I like the hunger idea from Defender. That's why I don't team, as as soon as you get on a team, and that team has a base set up, you instantly get hungry. What if I want to be on a team but never use the base? I'd rather play alone and have no one helping me than have a team and die because of starvation when I get on a team that is significantly more powerful than me and have to keep running back to the base to get food because I get hungry every 30 seconds.

URL: http://forum.audiogames.net/viewtopic.php?pid=332025#p332025





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Re: Looking for redspot feedback

2017-10-04 Thread AudioGames . net Forum — General Game Discussion : ross via Audiogames-reflector


  


Re: Looking for redspot feedback

What Blind Dangerous said in post 31 is really something that needs to be added: a ping would be so nice. Also, I really think we need a way to manage our inventories better.Another feature that I can't stand about the game is the addition of food. This is an FPS, and elements like food just make absolutely no sense. I'm sure you would see many more serious looking bases if they didn't make you hungry. My two friends and I never use bases precisely because our health is drained. I mean, we have food, why not water and energy? I hope you detected that sarcasm, because that is a horrible idea, haha. Food should stay in STW, and PVP should stay in RS.

URL: http://forum.audiogames.net/viewtopic.php?pid=332037#p332037





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Re: Looking for redspot feedback

2017-10-04 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Looking for redspot feedback

Hi.Someone mensioned the death messages which popped up an idea in my head.Could you please, please enable that you can deactivate certain messages? I don't always need a notifier about who went AFK, who came online or went offline, who died, who used an item grabber and what not.If you could put in a filter which enables or disables the messages that would be cool. Maybe by chat commands, go into the chat and type commands with a slash before them like/deathmessageson/deathmessagesoff/afkmessagesonI think you get my point.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=332043#p332043





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Re: Looking for redspot feedback

2017-10-05 Thread AudioGames . net Forum — General Game Discussion : Juliantheaudiogamer via Audiogames-reflector


  


Re: Looking for redspot feedback

OK, since my unban request was ignored, I'll now post Feedback from the time I was playing.First, I have to agree that if someone sends I-don't-Know-how-many robots after you, you can basically not do anything.You know what I would really like to see? Real vehicles, which have a realistic movement, and with which you can't just magically drive through anything like in TK.Second, I would really like to see some Kind of Robot patrols for the base, who just go around the base in circles and shoot as soon as someone enters their radius.So much about my Feedback.Now, why do you People completely ignore my Posts (or not even read them, which is very likely to me since neither you nor Sam did answer), I would really want an reaction from Sam, because first opening up a Topic for former Players and then ignoring a message about an obviously unfair ban is just unfair.That's it for now.have a nice day.Julian

URL: http://forum.audiogames.net/viewtopic.php?pid=332128#p332128





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Re: Looking for redspot feedback

2017-10-05 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Looking for redspot feedback

hello julian, I'm not a moderator, but please bring any and all discussion relating to your ban off public forums and try talking about it with sam or one of the admins privately.

URL: http://forum.audiogames.net/viewtopic.php?pid=332133#p332133





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Re: Looking for redspot feedback

2017-10-05 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Looking for redspot feedback

Post 46, no dude, I was saying, bombs that are not, near a base should go away after a while. :-)And yeah, your right, hunger isn't really as much of an actual problem as it is an annoyance, the only time it gets to be one is when you go out grabbing for a long time, and food coolers help with that.It's not that big of a deal, I think it just really bugs people seeing it, just a human mind thing. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=332192#p332192





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Re: Looking for redspot feedback

2017-10-06 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Looking for redspot feedback

The game is not designed for working with accounts... You enter the game, kill kill kill, then get out.

URL: http://forum.audiogames.net/viewtopic.php?pid=332277#p332277





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Re: Looking for redspot feedback

2017-10-06 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: Looking for redspot feedback

hi therea suggestion for rs,a password system would be good for allwhen you signing the game it must be ask your passwordlike stw does thisthis is more secure than currentI know this will take sometime coding right.so after password,  noone cannot use your name for abuse

URL: http://forum.audiogames.net/viewtopic.php?pid=332276#p332276





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Re: Looking for redspot feedback

2017-10-06 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Looking for redspot feedback

@58And why should we need to have our names secured? I know for inpersination thing, but if someone is impersonating just report him and admins/developer will react as fast as possible. How ever, I musst agree on the account system, because we can have nicknames, inpersination would be almost inpossible and If you are an addmin you don't need to have the same IP to be detected as an admin, there will be the rank system.@57

URL: http://forum.audiogames.net/viewtopic.php?pid=332287#p332287





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Re: Looking for redspot feedback

2017-10-07 Thread AudioGames . net Forum — General Game Discussion : ns-studios via Audiogames-reflector


  


Re: Looking for redspot feedback

Hi.I like the new update a lot.There are a couple of things that I'd like to see addressed, though:currently, when pressing right control and using Jaws, the speech does not get silenced. I'm not sure how you're handling this, but the safest bet with jaws would be to speak a null string with interrupt set to true.I hate using item grabber because of its sound. It's way too loud for my taste, and I don't see a reason it should be. If it is to mask the sounds of people coming to get ya, there's no point—I can't do anything about it anyway.It would be cool if there was a key to automatically track the nearest person to you. pressing t and then choosing the first option works, but what you chose a second ago might've been the nearest person back then, but maybe not anymore.I have a feeling that the p key isn't really reliable, as in it doesn't have a very far range. It would be cool if it was altered to have the range of the currently equipped weapon. My point is, I can shoot someone with a rifle who are just far enough so that the p key would say that there's no one near me, when in fact, they are in my fireing range.All in all this is a great update, and I'm keeping an eye on future updates.

URL: http://forum.audiogames.net/viewtopic.php?pid=332366#p332366





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Re: Looking for redspot feedback

2017-10-07 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Looking for redspot feedback

@67what do you get when you try to access Sam's website. I can access it here quite ok.

URL: http://forum.audiogames.net/viewtopic.php?pid=332424#p332424





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Re: Looking for redspot feedback

2017-10-07 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Looking for redspot feedback

Suggestion. An ignoring system. Would really be nice to mute players. Also the readme still has things that shouldn't be there, like the /where command, as well as a few other things.

URL: http://forum.audiogames.net/viewtopic.php?pid=332430#p332430





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Re: Looking for redspot feedback

2017-10-07 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Looking for redspot feedback

Suggestion: Turn off speech interrupt for chats. I don't know why you have that set up.  It's extremely annoying especially when chat is very active to scroll back and forth then to do it again when a new message comes in because your first message was interrupted.

URL: http://forum.audiogames.net/viewtopic.php?pid=332472#p332472





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Re: Looking for redspot feedback

2017-10-07 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Looking for redspot feedback

Hi.I've been playing redspot for a couple of days and I love it! But ever since last night I can't get into the game. Was I banned or is the server down? My name on there is Cody.

URL: http://forum.audiogames.net/viewtopic.php?pid=332483#p332483





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Re: Looking for redspot feedback

2017-10-07 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Looking for redspot feedback

forgive me for sounding blunt, but sam, I really don't like how you've coded buildings so far. Maybe this was on purpose for bases and such, but I don't like how you have to walk to building's coords and hit shift enter. I think buildings should be part of the map like other games like swamp or even call of duty. It makes hiding more fun and also a bit more realistic. Also snipers should be much more improved and have a scope. Buildings should be shootable. If somebody hides in a house and you ditect them on a sniper, it should be possible to shoot out a window to hit them.Since I did not fully explain buildings, I will do that now. What I mean by them being part of the main map is that you have to go around buildings or through buildings to get some places like in swamp. This would be a lot of work, but it would really be quite a bit more enjoyable to the players I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=332499#p332499





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Re: Looking for redspot feedback

2017-10-08 Thread AudioGames . net Forum — General Game Discussion : alec via Audiogames-reflector


  


Re: Looking for redspot feedback

First of all, since Sam has been surprisingly quiet about this massive update, not even bothering to post on here, spread the word about it. Tell your friends that stopped playing redspot before because of the imbalance. I bet you guys see what I meant now about your suggestions already being in .A couple things.@62: Making the p key dependent on range was already suggested by a beta member a long time ago. Not only is this insanely unrealistic (Using a shotgun doesn't cause you to only see 15 feet) it also blatantly gives away weapon ranges, something that Sam wanted to avoid, thus why specific weapon stats aren't listed in the readme. He wanted you guys to have to play with the many weapons as you find them and figure out what's cool about them and what isn't. You should be able to silence any screen reader by pressing alt. And yes, the camera is fi
 xed. It's right there in the changelog. Have you even played the update?@70: I believe there is a /mute command to mute a person's pm's, but if there is that's all we have for now. I'll bring it up.@71: It's a bug. Believe me, no one would ever intend to do something that irritating. It'll be fixed in the next client update.@72: the ban list was cleared except for a few extreme offenders, and your name doesn't leap out as being one of them. The server has unfortunately been having many lag issues since the update, any of which could have caused your connection to go unnoticed by it. Sam's trying his absolute best to tackle them as they appear, and he's been doing a bang up job, but they're still all not entirely gone. I will say it's at least 10 times better than it was 12 hours ago, so if you tried before then I'm not surprised you weren't able to connect.@73: Can I ask what imaginary game
  you were playing? I saw you on redspot, but you must have been playing another one in your head. As far as I have ever been made aware, there are no proper buildings in redspot, at least not yet, and when there will be, I highly doubt they will be set up like that. Sam was tossing around the possibility of them being destructables, and they can't easily be destroyed if they're like stw buildings. I agree, shift enter would be a dumb way to make redspot buildings because you wouldn't be able to use them tactically at all. Unfortunately, we don't have precision aiming yet, so sniping out of windows would be tricky if not impossible, but you can still throw a pipe bomb out a window :d.Finally, to the people having problems unzipping the file, you have joined an alarmingly large subset of players with this issue. Several beta members and UKA players reported having the same problem, however they must have gotten it fixed because if they didn't we'd s
 till be hearing about it. I'm not sure what to say other than try downloading it and unzipping it again on the off chance that it downloaded it incorrectly.

URL: http://forum.audiogames.net/viewtopic.php?pid=332519#p332519





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Re: Looking for redspot feedback

2017-10-08 Thread AudioGames . net Forum — General Game Discussion : Juliantheaudiogamer via Audiogames-reflector


  


Re: Looking for redspot feedback

When was the ban list cleared?

URL: http://forum.audiogames.net/viewtopic.php?pid=332521#p332521





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Re: Looking for redspot feedback

2017-10-08 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: Looking for redspot feedback

to unzip the rs file. simply use another extracting program such as 7zip and it'll work

URL: http://forum.audiogames.net/viewtopic.php?pid=332524#p332524





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Re: Looking for redspot feedback

2017-10-08 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Looking for redspot feedback

What exactly do you define as an “extreme” offense?

URL: http://forum.audiogames.net/viewtopic.php?pid=332531#p332531





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Re: Looking for redspot feedback

2017-10-08 Thread AudioGames . net Forum — General Game Discussion : mastodont via Audiogames-reflector


  


Re: Looking for redspot feedback

If you are using an antivirus you have to add an exception into it for the redspot file and the redspot folder otherwise you wont be able to unzip or play the game. I had to do this in windows 10 using windows deffender and now it works fine. I added the whole redspot folder and the zip file aswell. Try this and see if it works.

URL: http://forum.audiogames.net/viewtopic.php?pid=332533#p332533





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Re: Looking for redspot feedback

2017-10-08 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


Re: Looking for redspot feedback

hmm, who knew that my fairest attempts at self-policing was considered extreme offense. 

URL: http://forum.audiogames.net/viewtopic.php?pid=332542#p332542





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Re: Looking for redspot feedback

2017-10-08 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Looking for redspot feedback

yeah, having servers would be cool, then if someone is going ragequit on a main server you just go on an other one. About classes, I don't know, it somehow doesn't sounds good with this game. I don't know why, it's, just a fieling. :DAlso an other thing. Sam, can you please slow down the machineguns abit? SOme fast one's lag very mutch, and they are very cool, and I don't want to have my favorite webben lag the server. 

URL: http://forum.audiogames.net/viewtopic.php?pid=332558#p332558





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Re: Looking for redspot feedback

2017-10-08 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: Looking for redspot feedback

Yes i also think having multipal servers is better. First of all, The lag in each server reduses because player will scatter around those servers and it will be much more fun to play. Also Sam tupy should not add all of the servers people request him to their servers be added in the server list. First of all, The server that should be added into the server list has to be online 24/7, The server need to have fare admins, And server owner/administrators should not make all of their friends(A tun of people) admin. This will take the fun out of the game. Although, I don't think sam is going to accept this suggestion but anyways. That was how my comment wanted to go

URL: http://forum.audiogames.net/viewtopic.php?pid=332579#p332579





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Re: Looking for redspot feedback

2017-10-08 Thread AudioGames . net Forum — General Game Discussion : ross via Audiogames-reflector


  


Re: Looking for redspot feedback

I don't want to be that guy, but why do we have to use ourselves to loop the tracking sound? It just seems really unnecessary and an even bigger pain in the ass than mashing W, haha. We're unable to use items or switch weapons when using ourselves.Also, I was excited to hear that we now have multileter navigation, only to realize that we can't even use it with weapons because they all start with weapon. Let me know what you guys think.

URL: http://forum.audiogames.net/viewtopic.php?pid=332583#p332583





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Re: Looking for redspot feedback

2017-10-08 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Looking for redspot feedback

Oh I wasn't banned I just had to get a new version of the game. I'm excited to play again!

URL: http://forum.audiogames.net/viewtopic.php?pid=332599#p332599





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Re: Looking for redspot feedback

2017-10-08 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Looking for redspot feedback

Wait, the update's out already?

URL: http://forum.audiogames.net/viewtopic.php?pid=332607#p332607





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Re: Looking for redspot feedback

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Looking for redspot feedback

Yes please change it to like a prerecorded scream. This one sounds like an 11 year old kid and its getting annoying.

URL: http://forum.audiogames.net/viewtopic.php?pid=332672#p332672





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Re: Looking for redspot feedback

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Looking for redspot feedback

hi, julian as a beta tester of the update I can tell you that it wasn't lagging at all before it was released. This was of course with far less players on at any one time.

URL: http://forum.audiogames.net/viewtopic.php?pid=332689#p332689





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Re: Looking for redspot feedback

2017-10-10 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Looking for redspot feedback

hmmm, depends what Sam calls strong afenders. I think that inpersination falls into that kind of category.How ever, storm is back on it, And I know that he was banned. also someone knowen as juliantheaudiogamer also got unbanned. Personally, as sadly with all updates, this also got boring. And sadly it seems that redspot still has, and will always, have that stupid player base who eather are immature so they cant stand dying, or have to take use of all o there power. No, I am afrade that nobody cant help it.And, thanks for adding this newbie system, only one who is angry is someone from uka, btw suicide bombs can kill newbies, and I think that other types of bombs work on them as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=332874#p332874





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Re: Looking for redspot feedback

2017-10-10 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Looking for redspot feedback

Yes, any kind of items that are not the normal control key to fire will get past the newbie timer. Sam might want to have a look at it.

URL: http://forum.audiogames.net/viewtopic.php?pid=332896#p332896





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Re: Looking for redspot feedback

2017-10-10 Thread AudioGames . net Forum — General Game Discussion : TheGreatCarver via Audiogames-reflector


  


Re: Looking for redspot feedback

connor142 wrote:Yes please change it to like a prerecorded scream. This one sounds like an 11 year old kid and its getting annoying.To me, it sounds like Sam just had an orgasm! On a more serious note, that death sound is pathetic! It's a joke. Please, please, for the love of all things Elvis, fix, that, death, sound!

URL: http://forum.audiogames.net/viewtopic.php?pid=332898#p332898





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Re: Looking for redspot feedback

2017-10-10 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Looking for redspot feedback

I agree. Change it. I had to take a break for a while because I kept dying and hearing that awfull noise.

URL: http://forum.audiogames.net/viewtopic.php?pid=332902#p332902





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Re: Looking for redspot feedback

2017-10-10 Thread AudioGames . net Forum — General Game Discussion : MikeFont via Audiogames-reflector


  


Re: Looking for redspot feedback

Even though I agree if you have the newbie flag you shouldn't be able to use bombs unless you wanna turn that off, or forfit your 20 minutes. But things that are useable like spring boots and various items that can still be acted upon should remain that way. And heh, I don't care about the dieing sound, you shouldn't be hearing it that often to get that sick of it. but anyway, what I was referring to was the death messages when someone else dies, its just pretty lengthy and spammy.  That'd be great, and much appreciated if you  can set up a toggle for gagging that. Maybe have it as a slash command like, /deathgag.Also, why are some people not trackable? I hit T then enter on the first player for example, then hit W and I get the message that that player isn't trackable. is that because of their newbie flag? If so, maybe they 
 shouldn't be in the tracking menu at all? Not sure what that was about.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=332906#p332906





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Re: Looking for redspot feedback

2017-10-11 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: Looking for redspot feedback

guys, this system will get fixes but just got to be pationt. and the reason that newbies can et killed with bombs is cuz otherwise they would keep blowing up bombs and noone would be able to stop them until it's too late. this isn't a perfect system guys and i'm the first one to agree that it needs serious fixing and it iwll be fixed

URL: http://forum.audiogames.net/viewtopic.php?pid=332930#p332930





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Re: Looking for redspot feedback

2017-10-11 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Looking for redspot feedback

maybe things like baracade bombs can heart them, but things like suicide bombs, timebombs, handgranades, etc. I think that those things shouldn't effect the newbies in the leest.About the dying sound, just press enter and it should be skipped, and about death messages, just press ctrl to silence them, and anyway they aren't 10 chars so they crash your sinf.And, I manage to dy a haph an hour and heering that over and over again, over all it sometimes gives me the settisfaction like I didn't dy, but Sam did. 

URL: http://forum.audiogames.net/viewtopic.php?pid=332935#p332935





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Re: Looking for redspot feedback

2017-10-11 Thread AudioGames . net Forum — General Game Discussion : marro via Audiogames-reflector


  


Re: Looking for redspot feedback

@biggun if newbies would be protected against those bombs, how would people with a base be able to defend their base? If we can't defend a base because of the newbie protection, that would not make much sence at al. This could be abused very much.Think about it closely. People with newbie flags could just be like hey, a base with bombs, lets blow them into bits for another none more healthier player and there you go. BOOM.

URL: http://forum.audiogames.net/viewtopic.php?pid=332945#p332945





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Re: Looking for redspot feedback

2017-10-11 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Looking for redspot feedback

this is exactly why the placed explosives which are barricade bombs, missiles and dynamite should be able to bypass the newbie flag, but items you normally place during a fight such as time bombs or grenades or whatever shouldn't work on them.

URL: http://forum.audiogames.net/viewtopic.php?pid=332946#p332946





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Re: Looking for redspot feedback

2017-10-11 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: Looking for redspot feedback

and if they by passes those bombs. those newbs would be able to walk right to a base and start lockpicking when noone is online with no efford. woul'd that be better? would you like that more?nope. in my opinion this system isn't going to work at all as redspot is right now. the only way it could work is if you make it so people with the newbie flag on won't be able to use certain items and walk up to a base

URL: http://forum.audiogames.net/viewtopic.php?pid=332947#p332947





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Re: Looking for redspot feedback

2017-10-11 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Looking for redspot feedback

oops, did I say that baracade obmbs shouldn't effect them? well, read the post again. Sorry for the inkonviniences.

URL: http://forum.audiogames.net/viewtopic.php?pid=332955#p332955





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Re: Looking for redspot feedback

2017-10-11 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Looking for redspot feedback

maybe things like baracade bombs can hert them, but things like suicide bombs, timebombs, hand grenades, etc. I think that those things shouldn't effect the newbies in the leest.About the dying sound, just press enter and it should be skipped, and about death messages, just press ctrl to silence them, and anyway they aren't 10 chars so they crash your sinf. And, I manage to dy a haph an hour and heering that over and over again, over all it sometimes gives me the settisfaction like I didn't dy, but Sam did. 

URL: http://forum.audiogames.net/viewtopic.php?pid=332935#p332935





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Re: Looking for redspot feedback

2017-10-11 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Looking for redspot feedback

One thing that I'm seeing as a problem is that shields spawn less often anywhere on the map. Even if they were to spawn in the sky life vessel along with the health upgrades, that'd be fine.  But it's very hard to protect yourself when sshields aren't spawning.

URL: http://forum.audiogames.net/viewtopic.php?pid=332971#p332971





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Re: Looking for redspot feedback

2017-10-11 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Looking for redspot feedback

How do I switch to fists or feet? Don't see them in the inventory.

URL: http://forum.audiogames.net/viewtopic.php?pid=332983#p332983





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Re: Looking for redspot feedback

2017-10-11 Thread AudioGames . net Forum — General Game Discussion : TheGreatCarver via Audiogames-reflector


  


Re: Looking for redspot feedback

MikeFont wrote:I agree about the shields. Maybe instead of upping the percentage of shields make bullet proof vest that do basically the same thing as an alternate way to protect yourself. Then we could have both, and I think vests seem more in line with this FPS anyway, but whichever. lolYeah, I like that idea!

URL: http://forum.audiogames.net/viewtopic.php?pid=333002#p333002





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Re: Looking for redspot feedback

2017-10-11 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Looking for redspot feedback

the death sound needs to be changed, also grunting in pain sounds should be added when you get shot or shoot someone, makes it cooler.

URL: http://forum.audiogames.net/viewtopic.php?pid=333009#p333009





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Re: Looking for redspot feedback

2017-10-11 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Looking for redspot feedback

oh ah yeah, that's should be an armor or a vest, not a shield, hahashield is the one you hold on your hand, not wearing it. so it's wierd to wield a shield and a gun, right? . well except that futuristic/scifi/magic type of shield.stw too, the shield more sounds like  an armor 

URL: http://forum.audiogames.net/viewtopic.php?pid=333022#p333022





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Re: Looking for redspot feedback

2017-10-12 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: Looking for redspot feedback

I had one thought while playing the game last night: If you're going to have a map that big... make bikes a starting item.

URL: http://forum.audiogames.net/viewtopic.php?pid=333054#p333054





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Re: Looking for redspot feedback

2017-10-12 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Looking for redspot feedback

I have all reddy said the disadvantages of starting items. People will then ask, Heym ket's start with 5000 health, 20 shielded shots, x storred aer etc. Bullet vests sound cool, that's what I have suggested in this same topic I think. About the long barreled machinegun, I just try to get out of it's path. And yeah, it's quite powerfull. ANd, is this just me or do item grabbers spawn all most never? I can hardly find any of them some times.

URL: http://forum.audiogames.net/viewtopic.php?pid=333057#p333057





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Re: Looking for redspot feedback

2017-10-12 Thread AudioGames . net Forum — General Game Discussion : Angel via Audiogames-reflector


  


Re: Looking for redspot feedback

Yeh.I found onli one from the last update and it gaved me onli 2 or 3 items.

URL: http://forum.audiogames.net/viewtopic.php?pid=333063#p333063





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Re: Looking for redspot feedback

2017-10-12 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: Looking for redspot feedback

Come to think of it, I think the map itself is what's lagging the sergher. I think it takes almost ten seconds or more to log in and when I'm coming out of my base it's the same way, but when going into a base, it's just like that. (Insert finger snap here.) So if you could divide the map into whole separate ones, I feel it would go faster. Then again, I'm no coder so I know nothing.

URL: http://forum.audiogames.net/viewtopic.php?pid=333066#p333066





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Re: Looking for redspot feedback

2017-10-12 Thread AudioGames . net Forum — General Game Discussion : Amine via Audiogames-reflector


  


Re: Looking for redspot feedback

nope, the map has nothing to do with it it's rather the client loading sounds. It takes time cause it's using lav. If you want it to go a bit faster turn off hrtf.

URL: http://forum.audiogames.net/viewtopic.php?pid=333086#p333086





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Re: Looking for redspot feedback

2017-10-12 Thread AudioGames . net Forum — General Game Discussion : User100 via Audiogames-reflector


  


Re: Looking for redspot feedback

Hi all and Sam.Is it possible to add langpacks like in STW? I know some people who would like to play Redspot but problems with English have stopped them.About the newbie system: this is a progressive reform, nevertheless it needs to be fixed. A newbie is a player who wants to raise his params to a playible level, but not to become an unkillable diversant. So:   1. The newbie flag would no longer be vanished automatically in consequance of this newbie's shot. Only if out of timer. Newbie simply will can't shoot while he has such status.   2. To reset the flag manually, the newbie would have to type /newbie (or another special chat command). When the command entered, the newbie flag vanishes and a loud sound plays, warning nearby players that some newbie in there neighborhood just became adult and dangerous.   3. Placed explosives (barricades, mines etc) would not be wasted for newbies. They will not explode, but
  will simple stop a newbie instead, preventing him from getting in there defeat zome. Stop, but NOT STAND like tasers do. Example: there is a base called X and a newbie player called P. X is defended by 4 barricade bombs: one on the north, one on the east, one on the south and one on the west direction. This bombs are installed so that there activation zones (circles of radius 15) overlap. P comes from the north side. The distance between him and the northen bomb is reducing: 18, 17, 16... Next, P try to get closer, at the distance of 15, but the program does not allow him to do this. P now can move left, right and backward, but not forward, cause he haven't the right to enter into the activation zone of the northen bomb. P goes to the goal from other directions, but fails again by same reason. Even decimal directions does not make result, because the activation zones are overlapping.   4. Look closely at the example in point 3. What if P would attack X from the
  air using a concussive grenade or simply jumping from any nearby tower if there is such one? I propose to solve this problem radically: forbid newbies to climb up anywhere using PageUp. There is a logic: they are newbies, so additional territories (towers, mountains, sky islands) are closed for them. Please note that jumping from the ground must be allowed, because jumps are speeding up the moving. But concussive grenades must be forbidden too (see point 5).   5. Block for newbies all items that can be used as a weapon or a diversion tool (all bombs, lockpicks, concussive grenades etc). Bikes would not be blocked cause newbies have the right to move fast and a problem with avoiding barricade bombs have been solved in point 3.I also share the idea of buildings, but this is a topic for a separate post.In conclusion, I want to talk about a strange bug, witch I detected recently (but before the last update, so it has an probability to be already solved
 ). Imagine the next situation:Player A is located at coordinates (200;490;0). Player B is at (200;502;0). They are separated by a wall of the mountain, but player A shoots and hit player B. The wall is shootable? Completely stupid assumption. Next, player B moves north for several steps. Player A shoots again, but B haven't been damaged now, though A's weapon range allows him to hit B at such distance. I don't know certainly, but it seems to be a floating point rounding error. If that's the case, it wouldn't take a long time to solve this problem.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=333108#p333108





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Re: Looking for redspot feedback

2017-10-12 Thread AudioGames . net Forum — General Game Discussion : User100 via Audiogames-reflector


  


Re: Looking for redspot feedback

Hi all and Sam.Is it possible to add langpacks like in STW? I know some people who would like to play Redspot but problems with English have stopped them.About the newbie system: this is a progressive reform, nevertheless it needs to be fixed. A newbie is a player who wants to raise his params to a playible level, but not to become an unkillable diversant. So:   1. The newbie flag would no longer be vanished automatically in consequance of this newbie's shot. Only if out of timer. Newbie simply will can't shoot while he has such status.   2. To reset the flag manually, the newbie would have to type /newbie (or another special chat command). When the command entered, the newbie flag vanishes and a loud sound plays, warning nearby players that some newbie in there neighborhood just became adult and dangerous.   3. Placed explosives (barricades, mines etc) would not be wasted for newbies. They will not explode, but
  will simple stop a newbie instead, preventing him from getting in there defeat zome. Stop, but NOT STAND like tasers do. Example: there is a base called X and a newbie player called P. X is defended by 4 barricade bombs: one on the north, one on the east, one on the south and one on the west direction. This bombs are installed so that there activation zones (circles of radius 15) overlap. P comes from the north side. The distance between him and the northen bomb is reducing: 18, 17, 16... Next, P try to get closer, at the distance of 15, but the program does not allow him to do this. P now can move left, right and backward, but not forward, cause he haven't the right to enter into the activation zone of the northen bomb. P goes to the goal from other directions, but fails again by same reason. Even decimal directions does not make result, because the activation zones are overlapping.   4. Look closely at the example in point 3. What if P would attack X from the
  air using a concussive grenade or simply jumping from any nearby tower if there is such one? I propose to solve this problem radically: forbid newbies to climb up anywhere using PageUp. There is a logic: they are newbies, so additional territories (towers, mountains, sky islands) are closed for them. Please note that jumping from the ground must be allowed, because jumps are speeding up the moving. But concussive grenades must be forbidden too (see point 5).   5. Block for newbies all items that can be used as a weapon or a diversion tool (all bombs, lockpicks, concussive grenades etc). Bikes would not be blocked cause newbies have the right to move fast and a problem with avoiding barricade bombs have been solved in point 3.I also share the idea of buildings, but this is a topic for a separate post.In conclusion, I want to talk about a strange bug, witch I detected recently (but before the last update, so it has a probability to be already solved)
 . Imagine the next situation:Player A is located at coordinates (200;490;0). Player B is at (200;502;0). They are separated by a wall of the mountain, but player A shoots and hit player B. The wall is shootable? Completely stupid assumption. Next, player B moves north for several steps. Player A shoots again, but B haven't been damaged now, though A's weapon range allows him to hit B at such distance. I don't know certainly, but it seems to be a floating point rounding error. If that's the case, it wouldn't take a long time to solve this problem.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=333108#p333108





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Re: Looking for redspot feedback

2017-10-12 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Looking for redspot feedback

@amine.I have 3d sound system turned off, and it takes loads of time to load, even if the pingg when I logg on is about 80 ms, witch normal in my country.@user123Some points are good, but not allowing them to go up towers just because they can fall from them to get to a base? Sounds stupid. And, only things like timebombs, suicide bombs, mines, etc are not damaging newbies, because there are webbens them selvs.But, baracade bombs, base machinegun, etc can be used to kill newbies, because those things are defencive items witch are not used to kill, just to get someone off the teratory. And, they can use all items accept, well, items that cant hit them, ferr deel.@126I have to agree. Map is to big, and it’s better to have menny smaller maps then having 1 huge map, witch makes you wait about 10 seconds to log on.

URL: http://forum.audiogames.net/viewtopic.php?pid=333117#p333117





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Re: Looking for redspot feedback

2017-10-12 Thread AudioGames . net Forum — General Game Discussion : MikeFont via Audiogames-reflector


  


Re: Looking for redspot feedback

I think bikes loading as a default item is just what a newbie needs to get going! But, then it should vanish if you haven't found a bike of your own within the 20 minute newbie timer.Also, can someone tell me what quad packs do? I have to put in my vote for an inventory like manamon or like swamp has. I was trying like hell to find water to put out a lil fire. ahem, and I kept hitting weapon weapon weapon weapon... you get the idea. No fucking water! argh!Please give us a useable inventory. thanks a ton!

URL: http://forum.audiogames.net/viewtopic.php?pid=333144#p333144





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Re: Looking for redspot feedback

2017-10-13 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: Looking for redspot feedback

a stored quad increases the damage of all wepponds by 4 times

URL: http://forum.audiogames.net/viewtopic.php?pid=333176#p333176





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Re: Looking for redspot feedback

2017-10-13 Thread AudioGames . net Forum — General Game Discussion : MikeFont via Audiogames-reflector


  


Re: Looking for redspot feedback

Thanks for the info on the stored quads guys.@bigGun I was using first letter navigation, but when I'm trying to find water, I'm hitting w about a dozen times but all I was finding were weapons. Needless to say it was a lil late by the time I found it. roflSo maybe if we had useable items like water, health packs, and things that would only affect us in a separate category it'd make life a shit ton easier. But some folks just don't like making things a little easier. Of course, I have no clue what this would take to code, hense its just providing a users feedback as requested.

URL: http://forum.audiogames.net/viewtopic.php?pid=333260#p333260





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Re: Looking for redspot feedback

2017-10-14 Thread AudioGames . net Forum — General Game Discussion : Amine via Audiogames-reflector


  


Re: Looking for redspot feedback

you just press w a t in order quickly in the inv menu and it'll jump to water. You gotta be quick though.

URL: http://forum.audiogames.net/viewtopic.php?pid=12#p12





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Re: Looking for redspot feedback

2017-10-20 Thread AudioGames . net Forum — General Game Discussion : siria via Audiogames-reflector


  


Re: Looking for redspot feedback

Hi! I've played a little with the update, and I think it's nice! However, if Sam are you still looking for feedback, I have 2 proposals:1 Could we have a way to customize keys? I'd much much like to use the arrows to rotate and D and A to sidestep.2 Could you remove the word weapon before a weapon in the inventory? It would be easier to search weapons.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=334308#p334308





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Re: Looking for redspot feedback

2017-10-21 Thread AudioGames . net Forum — General Game Discussion : cartertemm via Audiogames-reflector


  


Re: Looking for redspot feedback

The weapon prefix is there to remove inventory clutter. Also to prevent confusion, since weapons work differently. IMO a better solution would be a category system.

URL: http://forum.audiogames.net/viewtopic.php?pid=334457#p334457





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Re: Looking for redspot feedback

2017-10-21 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: Looking for redspot feedback

yeh, a cattegory system would be better. now you can't really search for the weapon you want

URL: http://forum.audiogames.net/viewtopic.php?pid=334460#p334460





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Re: Looking for redspot feedback

2017-10-21 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Looking for redspot feedback

I absolutely agree with categories. Then he could take out the weapon when searching the inventory.

URL: http://forum.audiogames.net/viewtopic.php?pid=334576#p334576





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Re: Looking for redspot feedback

2017-10-21 Thread AudioGames . net Forum — General Game Discussion : ross via Audiogames-reflector


  


Re: Looking for redspot feedback

I absolutely agree with categories as well. I also seem to be the only one who is annoyed that we have to use ourselves to autotrack someone: it makes gameplay so much more clunky.

URL: http://forum.audiogames.net/viewtopic.php?pid=334586#p334586





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Re: Looking for redspot feedback

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Looking for redspot feedback

Hi.I've given the new update a try, and had a lot of fun. The game takes a lot of getting used to, and it might not be my favorit game, but just for a few hours of fun from time to time.I agree that it's difficult to find the weapon you are looking for, but it might be me who haven't got used to it yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=334629#p334629





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Re: Looking for redspot feedback

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Looking for redspot feedback

is this just me or do item grabbers and items in general spawn at the very slow speed? I get something like 3 to5 item grabbers then my newbie timer runs out, and then somebody decides to own me. I don't know did he really slow down the item spawning speed or is this just me got bad luck. :(and, yeah, fully agree with categories. Then we may have also categories protective, damaging, etc for different times.

URL: http://forum.audiogames.net/viewtopic.php?pid=334631#p334631





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