Re: Hell Hunter - Anti-Nomen demo release

2021-03-01 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@Liam & @Tech Geek, glad to hear that!The release of the demo update is a matter of days, so stay tuned!

URL: https://forum.audiogames.net/post/619205/#p619205




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-28 Thread AudioGames . net Forum — New releases room : Tech Geek via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

thanks for the response i'm glad to read that your taking the suggestions aboard and will try the updated demo when released.

URL: https://forum.audiogames.net/post/618956/#p618956




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-22 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

I was actually going to stream this afternoon, but if there's an upgraded demo coming out, I'm more than happy to wait. I'd much rather play an upgraded demo with fixes. Thanks for saying something.

URL: https://forum.audiogames.net/post/617416/#p617416




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-22 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @Liam! Thanks for that, i apreciate it. If you're not in hurry how 'bout playing the upgraded version of the demo, instead? It should be released at the start of march, in that way you could provide a more accurate feedback...Thanks for understanding, i also understand your point... i'll do my best to achieve the best possible result for the full version of Hell Hunter!

URL: https://forum.audiogames.net/post/617413/#p617413




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-22 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @Liam! Thanks for that, i apreciate it. If you're not in hurry how 'bout playing the upgraded version of the demo? It should be released at the start of march, in that way you could provide a more accurate feedback...Thanks for understanding, i also understand your point... i'll do my best to achieve the best possible result for the full version of Hell Hunter!

URL: https://forum.audiogames.net/post/617413/#p617413




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-22 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

I am willing to give the game another shot and at least play the demo the whole way through.A lot of my criticism still stands however.I appreciate you filling in the details regarding the engine and limitations there of. it's still very disappointing to see an otherwise great concept marred by technical limitations. Hopefully some of these things at least can be improved for the full release.

URL: https://forum.audiogames.net/post/617399/#p617399




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-21 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @Tech Geek! Thanks for playing the demo and for the feedback, also i'm glad you're enjoying it so far! I know that there was an issue with shift+tab in the steam version of Blind Quest 1 but actually it seems that the problem has been fixed long time ago: now in the steam version you go backward just pressing shift. Also i checked the code of the engine and actually there's a statement which checks if the current version is the one of Steam which makes you move using just shift, instead of shift + tab so i'm quite confident about the fact that that issue doens't exist anymore. In any case i might consider to change shift/tab with left/right arrow keys if the change doesn't result much heavy to do.About menu actually i worked on an upgrade of the demo of Hell Hunter: i gathered a lot of your suggestions and so i managed to implement many improvements, not everything but i did the best i could do... since the testers are still working on it i won't spoil too much for now, but among those changes there's a new menu both for the main menu and for the menu page in which you can select the options with the arrows, instead of hearing each time a wall of text.At the moment there's not much i can do about dubbing, David has a slow speech i guess... about the tone of voice for Hell Hunter we decided to use an heavy and gloomy voice instead of the one of Blind Quest, which personally i think it would never had fit the horror mood of the game... screen reader is still a long term issue, on the other hand it will be possible to skip kinda everything in the next version.Anyway i'll do my best to add any other feature still missing in future.Speaking about Liam... well actually, unlike what someone might think about us, me and someone else are aware about the issues he mentioned in the stream he did of the first version of Blind Quest 1, the one turn based (to be honest i was kinda surprired when i realized they released such an incomplete version of the game, and not for free...)Also i watched both that stream and the one in which Liam at the end of the stream played Hell Hunter for a while... i'm quite sorry that he decided to stop exactly when the tutorial finished, since behind that mist wall it starts the actual game and all the unique gimmicks of my game that people apreciated a lot started to kick in.I'm not feeling like contact him in private to answer his questions and/or suggestions, and since i don't really know where to answer him, except this topic, then i'll write something here and hopefully he will eventually check what i wrote.I any case i guess i should thank him for trying at least to play the demo, most of the answers to his stream already are among the posts of those three pages of my topic, and while i'd apreciate if he could read them, i'll still make a "brief" recap of them in this post.First of all nope, Massimo de Pasquale is only the author of Blind Quest 1 and not very much other titles, but since he programmed the engine we use for making game with the same structure of Blind Quest, then his name will always appear in the credits since we use his engine but he actually didn't decide anything about the other games and neither their custom features, so i think it's unhealthy for the both of us to think that those games are made from the same person, which never listens your suggestions: each new IP is made by fresh new developers of the team which start making those games from square one.Now i don't know how stuff works above and probably it would be a good thing if new devs would be aware of the issues of Blind Quest structure since the very beginning of their projects, but the result, from my personal perspective, is that when they eventually know more about the forum feedbacks, the structure of the whole game is already been defined and so it's too late for any big change: since the default structure of the engine doesn't allow to use items from the inventory, let alone combining them, and we don't know about those requests in that step of the project, then the game is not designed to have items/quests/gimming that can work in that way with the inventory, and actually the new developer doesn't possess the knowledge and neither the programming skill to apply those changes anyway. This means that at the end of the project to apply those new features, aside the big update in the engine, the design of maps, quests and gimmicks should be redone, and probably also the dubbing, which means a lot of time and i guess money, so i'm pretty sure that applying those changes to the inventory in the first chapter of each IP is kinda impossible for us.And trust me, as i read your posts in any of our topics, included this one, i feel bad about that since i definitely know what you want and the fact that it won't be poss

Re: Hell Hunter - Anti-Nomen demo release

2021-02-21 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @Tech Geek! Thanks for playing the demo and for the feedback, also i'm glad you're enjoying it so far! I know that there was an issue with shift+tab in the steam version of Blind Quest 1 but actually it seems that the problem has been fixed long time ago: now in the steam version you go backward just pressing shift. Also i checked the code of the engine and actually there's a statement which checks if the current version is the one of Steam which makes you move using just shift, instead of shift + tab so i'm quite confident about the fact that that issue doens't exists anymore. In any case i might consider to change shift/tab with left/right arrow keys if the change doesn't result much heavy to do.About menu actually i worked on an upgrade of the demo of Hell Hunter: i gathered a lot of your suggestions and so i managed to implement many improvements, not everything but i did the best i could do... since the testers are still working on it i won't spoil too much for now, but among those changes there's a new menu both for the main menu and for the menu page in which you can select the options with the arrows, instead of hearing each time a wall of text.At the moment there's not much i can do about dubbing, David has a slow speech i guess... about the tone of voice for Hell Hunter we decided to use an heavy and gloomy voice instead of the one of Blind Quest, which personally i think it would never had fit the horror mood of the game... screen reader is still a long term issue, on the other hand it will be possible to skip kinda everything in the next version.Anyway i'll do the best to add any other feature still missing in future.Speaking about Liam... well actually, unlike what someone might think about us, me and someone else are aware about the issues he mentioned in the stream he did of the first version of Blind Quest 1, the one turn based (to be honest i was kinda surprired when i realized they released such an incomplete version of the game, and not for free...)Also i watched both that stream and the one in which Liam at the end of the stream played Hell Hunter for a while... i'm quite sorry that he decided to stop exactly when the tutorial finished, since behind that mist wall it starts the actual game and all the unique gimmicks of my game that people apreciated a lot started to kick in.I'm not feeling like contact him in private to answer his questions and/or suggestions, and since i don't really know where to answer him, except this topic, then i'll write something here and hopefully he will eventually check what i wrote.I any case i guess i should thank him for trying at least to play the demo, most of the answers to his stream already are among the posts of those three pages of my topic, and while i'd apreciate if he could read them, i'll still make a "brief" recap of them in this post.First of all nope, Massimo de Pasquale is only the author of Blind Quest 1 and not very much other titles, but since he programmed the engine we use for making game with the same structure of Blind Quest, then his name will always appear in the credits since we use his engine but he actually didn't decide anything about the other games and neither their custom features, so i think it's unhealthy for the both of us to think that those games are made from the same person, which never listens your suggestions: each new IP is made by fresh new developers of the team which start making those games from square one.Now i don't know how stuff works above and probably it would be a good thing if new devs would be aware of the issues of Blind Quest structure since the very beginning of their projects, but the result, from my personal perspective, is that when they eventually know more about the forum feedbacks, the structure of the whole game is already been defined and so it's too late for any big change: since the default structure of the engine doesn't allow to use items from the inventory, let alone combining them, and we don't know about those requests in that step of the project, then the game is not designed to have items/quests/gimming that can work in that way with the inventory, and actually the new developer doesn't possess the knowledge and neither the programming skill to apply those changes anyway. This means that at the end of the project to apply those new features, aside the big update in the engine, the design of maps, quests and gimmicks should be redone, and probably also the dubbing, which means a lot of time and i guess money, so i'm pretty sure that applying those changes to the inventory in the first chapter of each IP is kinda impossible for us.And trust me, as i read your posts in any of our topics, included this one, i feel bad about that since i definitely know what you want and the fact that it won't be

Re: Hell Hunter - Anti-Nomen demo release

2021-02-21 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @Tech Geek! Thanks for playing the demo and for the feedback, also i'm glad you're enjoying it so far! I know that there was an issue with shift+tab in the steam version of Blind Quest 1 but actually it seems that the problem has been fixed long time ago: now in the steam version you go backward just pressing shift. Also i checked the code of the engine and actually there's a statemente which checks if the current version is the one of Steam which makes you move using just shift, instead of shift + tab so i'm quite confident about the fact that that issue doens't exists anymore. In any case i might consider to change shift/tab with left/right arrow keys if the change doesn't result much heavy to do.About menu actually i worked on an upgrade of the demo of Hell Hunter: i gathered a lot of your suggestions and so i managed to implement many improvements, not everything but i did the best i could do... since the testers are still working on it i won't spoil too much for now, but among those changes there's a new menu both for the main menu and for the menu page in which you can select the options with the arrows, instead of hearing each time a wall of text.At the moment there's not much i can do about dubbing, David has a slow speech i guess... about the tone of voice for Hell Hunter we decided to use an heavy and gloomy voice instead of the one of Blind Quest, which personally i think it would never had fit the horror mood of the game... screen reader is still a long term issue, on the other hand it will be possible to skip kinda everything in the next version.Anyway i'll do the best to add any other feature still missing in future.Speaking about Liam... well actually, unlike what someone might think about us, me and someone else are aware about the issues he mentioned in the stream he did of the first version of Blind Quest 1, the one turn based (to be honest i was kinda surprired when i realized they released such an incomplete version of the game, and not for free...)Also i watched both that stream and the one in which Liam at the end of the stream played Hell Hunter for a while... i'm quite sorry that he decided to stop exactly when the tutorial finished, since behind that mist wall it starts the actual game and all the unique gimmicks of my game that people apreciated a lot started to kick in.I'm not feeling like contact him in private to answer his questions and/or suggestions, and since i don't really know where to answer him, except this topic, then i'll write something here and hopefully he will eventually check what i wrote.I any case i guess i should thank him for trying at least to play the demo, most of the answers to his stream already are among the posts of those three pages of my topic, and while i'd apreciate if he could read them, i'll still make a "brief" recap of them in this post.First of all nope, Massimo de Pasquale is only the author of Blind Quest 1 and not very much other titles, but since he programmed the engine we use for making game with the same structure of Blind Quest, then his name will always appear in the credits since we use his engine but he actually didn't decide anything about the other games and neither their custom features, so i think it's unhealthy for the both of us to think that those games are made from the same person, which never listens your suggestions: each new IP is made by fresh new developers of the team which start making those games from square one.Now i don't know how stuff works above and probably it would be a good thing if new devs would be aware of the issues of Blind Quest structure since the very beginning of their projects, but the result, from my personal perspective, is that when they eventually know more about the forum feedbacks, the structure of the whole game is already been defined and so it's too late for any big change: since the default structure of the engine doesn't allow to use items from the inventory, let alone combining them, and we don't know about those requests in that step of the project, then the game is not designed to have items/quests/gimming that can work in that way with the inventory, and actually the new developer doesn't possess the knowledge and neither the programming skill to apply those changes anyway. This means that at the end of the project to apply those new features, aside the big update in the engine, the design of maps, quests and gimmicks should be redone, and probably also the dubbing, which means a lot of time and i guess money, so i'm pretty sure that applying those changes to the inventory in the first chapter of each IP is kinda impossible for us.And trust me, as i read your posts in any of our topics, included this one, i feel bad about that since i definitely know what you want and the fact that it won't be

Re: Hell Hunter - Anti-Nomen demo release

2021-02-19 Thread AudioGames . net Forum — New releases room : Tech Geek via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

hi,first what a really good story line you've made i enjoyed it very much on that level however it took me a while to work out what was missing. i was listening to Liam review this on his channel and he pritty much spoke my thoughts which were.the fact of tabbing and shift tabbing as it doesn't work in steam and some prefering using the arrow keys.there needs to be proper menus which has been said already.i really don't like the way speech is it's to slow and myself would prefer a bit more enthusiasm or just let screen readers read it.the inventory is showing stuff, but really you should be able to interacte e.g. drink blood vial.you shouldn't have to go back to pick something up really i would prefer to pick it up straight away and connect things together myself it makes it more interesting for people like me.if you have missed examing something in the dcastle you should be able to go back.apart from all of these you've done a great job and even if some of these ideas don't get implemented then i'm sure you'll think of putting it in the next game you develop.anyway good luck and i'll look forward to the full release as well as your future releases.

URL: https://forum.audiogames.net/post/616937/#p616937




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-14 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @SLJ! I'm glad you liked the podcast! About the microphone i guess it's my fault, my laptop is kinda just a bunch of old scraps XDHello @mr.brunete! First of all thanks for playing the demo and for doing that until the end! Also thanks for the feedback, yeah Resident Evil is clearly one of the most big references of Hell Hunter.In the topic it has been discussed about managing the inventory... while that would probably be great, there's some big limitation on the engine i'm using for making the game which would require a big update on its structure to make that work, so i don't know it that will be feasible in future.Unfortunately when i literally started the project i was a newbie and i didn't knew anything about the structure of the engine, so i had to do what the engine allowed with puzzles and level design and, ironically, when i finally managed to grasp the structure of the engine, the game structure was already defined and implemented, so the game lacks of item that can actually be combined, which is a shame since as i said Resident Evil was a big reference indeed.Changing the static structure of the puzzles would actually make collapse the maps or rather the way you proceed through the game, for example if you could get immediately the axe, after 2 rooms the chase would end immediately and actually there wouldn't be a real puzzle and the gimmick as well, what the player might not know is that i instead focused on the mood and the chase: when you examine the planks the background music changes and the barks get louder, the same happens when you get the axe, any room has a different and dynamic volume settings for the wolves so that the more you get close to ending the chase, the more the herd gets louder, like if they are getting closer, also the circle structure of the area is supposed to make the player get a bit disoriented and, since they walk in the same rooms, to lure them at turning around in order to navigate faster... in other words the area is designed to make the player trigger the turn around gimmick at least once and communicate that it's not just narrative: the chase is actual gameplay and the horror is supposed to be the core of the game.Said that i'm sorry for the flaws of the game due to my lack of experience and knowledge on the engine, if i'd get the chance to do something about that, it would be cool, then again the true issue in the end is the fact that the deadlines are very short and i have to schedule priorities...Thanks again!

URL: https://forum.audiogames.net/post/615500/#p615500




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-14 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @SLJ! I'm glad you liked the podcast! About the microphone i guess it's my fault, my laptop is kinda just a bunch of old scraps XDHello @mr.brunete! First of all thanks for playing the demo and for doing that until the end! Also thanks for the feedback, yeah Resident Evil is clearly one of the most big references of Hell Hunter.In the topic it has been discussed about managing the inventory... while that would probably be great, there's some big limitation on the engine i'm using for making the game which would require a big update on its structure to make that work, so i don't know it that will be feasible in future.Unfortunately when i literally started the project i was a newbie and i didn't knew anything about the structure of the engine, so i had to do what i could with puzzles and level design and, ironically, when i finally managed to grasp the structure of the engine, the game structure was already defined and implemented, so the game lacks of item that can actually be combined, which is a shame since as i said Resident Evil was a big reference indeed.Changing the static structure of the puzzles would actually make collapse the maps or rather the way you proceed through the game, for example if you could get immediately the axe, after 2 rooms the chase would end immediately and actually there wouldn't be a real puzzle and the gimmick as well, what the player might not know is that i instead focused on the mood and the chase: when you examine the planks the background music changes and the barks get louder, the same happens when you get the axe, any room has a different and dynamic volume settings for the wolves so that the more you get close to ending the chase, the more the herd gets louder, like if they are getting closer, also the circle structure of the area is supposed to make the player get a bit disoriented and, since they walk in the same rooms, to lure them at turning around in order to navigate faster... in other words the area is designed to make the player trigger the turn around gimmick at least once and communicate that it's not just narrative: the chase is actual gameplay and the horror is supposed to be the core of the game.Said that i'm sorry for the flaws of the game due to my lack of experience and knowledge on the engine, if i'd get the chance to do something about that, it would be cool, then again the true issue in the end is the fact that the deadlines are very short and i have to schedule priorities...Thanks again!

URL: https://forum.audiogames.net/post/615500/#p615500




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-13 Thread AudioGames . net Forum — New releases room : mr . brunete via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi.Really, i wasn't expecting much from this demo, blind quest was not my thing. but i actually enjoyed it for two reasons.1) the puzzles. more on this later.2) all the resident evil references. the typewriter, the plants, the keys. the monster that stalks you like nemesis... dhampir instead of stars but...i'll not talk about the combat system because well to be onest. that was the thing i disliked in previous games of this company.haven't read the whole topic. if possible, a more traditional system for the puzzles would be great. i mean, being able to actually collect required objects when you want, combine or use them, instead of examining things over and over.i'll use two examples. one of a bad puzzle, and another of a good one.1) the bad one was the axe and the wooden planks. it is good to use the axe on the planks for opening a path, but it could have been much beter if you can pick up the axe when you first find it, and then use it on the planks. in this way, it is more challenging for the player.2) the good one was the one involving the clock and the royal book. in this case, i have no problems because there's no reason for the character to think there could be something behind the clock in the first place, so it makes sense to push the clock aside once he reads the book.Edit: that thing behind the metal door also brought back memories of resident evil.But i think this post was extensive. best of luck with your game!

URL: https://forum.audiogames.net/post/615324/#p615324




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-13 Thread AudioGames . net Forum — New releases room : mr . brunete via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi.Really, i wasn't expecting much from this demo, blind quest was not my thing. but i actually enjoyed it for two reasons.1) the puzzles. more on this later.2) all the resident evil references. the typewriter, the plants, the keys. the monster that stalks you like nemesis... dhampir instead of stars but...i'll not talk about the combat system because well to be onest. that was the thing i disliked in previous games of this company.haven't read the whole topic. if possible, a more traditional system for the puzzles would be great. i mean, being able to actually collect required objects when you want, combine or use them, instead of examining things over and over.i'll use two examples. one of a bad puzzle, and another of a good one.1) the bad one was the axe and the wooden planks. it is good to use the axe on the planks for opening a path, but it could have been much beter if you can pick up the axe when you first find it, and then use it on the planks. in this way, it is more challenging for the player.2) the good one was the one involving the clock and the royal book. in this case, i have no problems because there's no reason for the character to think there could be something behind the clock in the first place, so it makes sense to push the clock aside once he reads the book.But i think this post was extensive. best of luck with your game!

URL: https://forum.audiogames.net/post/615324/#p615324




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-13 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi.Interesting podcast. It wouldn't hurt with a better microphone.

URL: https://forum.audiogames.net/post/615217/#p615217




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-12 Thread AudioGames . net Forum — New releases room : Marta_ via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

If you’d like to know more about Giovanni (aka Tenkarider) and Hell Hunter, you can now listen to this episode of the podcast of Audiogame Association: we’ll talk about Hell Hunter, the horror genre in audiogames, but also about how he created his game! Let us know what you think, if you like! The link to the podcast: https://www.youtube.com/watch?v=O-NrQ5u … e=youtu.be

URL: https://forum.audiogames.net/post/614922/#p614922




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-08 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@ShiroThanks for checking! Well, technically you can't do anything in the demo with it, aside listening the noise behind the door, so i guess it's normal.@SLJGreat! Unfortunately, hearing from other testers, it quite seems like many people miss it and finish the demo without being aware of that door. While normally i'd leave that door where it is, i have some reason bounded to level design which force me to swap it with the room change to the last room.Thanks for the feedback!

URL: https://forum.audiogames.net/post/613776/#p613776




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Tenkarider wrote:I have one question for who finished the demo: Did you check the metal door, for instance? the one in the room before the last room of the demo. I wonder if people usually find it, since the passage to the last room is met before that door...Yep I checked the door. It's just a matter of exploring your options before moving on. So it's just fine in my opinion.

URL: https://forum.audiogames.net/post/613629/#p613629




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-07 Thread AudioGames . net Forum — New releases room : Shiro via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@TenkaRider I indeed found it, but it feels like I can't really do anything with it. Am I missing something, or that's normal? 

URL: https://forum.audiogames.net/post/613453/#p613453




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-04 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Thanks @Shiro ! That's cool, anyway if that door is missed by people, i might consider to put it before the passage to the last room... in that way probably it won't happen

URL: https://forum.audiogames.net/post/612802/#p612802




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-03 Thread AudioGames . net Forum — New releases room : Shiro via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@Tenkarider not sure. I'll play through the demo again to check. 

URL: https://forum.audiogames.net/post/612626/#p612626




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-03 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

I have one question for who finished the demo: Did you check the metal door, for instance? the one in the room before the last room of the demo. I wonder if people usually find it, since the passage to the last room is met before that door...

URL: https://forum.audiogames.net/post/612508/#p612508




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-01 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @Shiro ! I'm really glad you like it, and thanks a lot for playing the demo! Yeah that's kinda the reaction i'd like to trigger in the player when that happens, so i guess it was worth the effort! Thanks for the feedback

URL: https://forum.audiogames.net/post/611910/#p611910




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-01 Thread AudioGames . net Forum — New releases room : Shiro via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@Tenkarider, I must say, I love the game. To be honest, I don't want to finish the demo just yet. The turning around mechanic worked for me, and it made me jumpy. I actually screamed slightly when... *Inserts a spoiler*But yeah! I just wanted to say good work, and I'm wishing for your success! 

URL: https://forum.audiogames.net/post/611847/#p611847




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-31 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @SLJ ! Well it definitely sounds like i should really remove the voices there, and i guess it's time for a proper menu, then.Very well! You can consider them on my schedule of improvements for the complete game, thanks again!Hi @windows ! Another screen reader, right? well, one more to check it out then.So you actually played the demo and the story of the game doesn't appeal you? If that's the case, i'm sorry... anyway it will be possible to skip all the dialogues in the complete version, since that fix is on the schedule

URL: https://forum.audiogames.net/post/611557/#p611557




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-31 Thread AudioGames . net Forum — New releases room : windows via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello. If it was voiced with NVDA or all these boring dialogs could be skipped, it would be possible to play. I can not believe that this game will ask for money

URL: https://forum.audiogames.net/post/611497/#p611497




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-31 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

spiderManiac wrote:I understand that you may be passionate about the story. I can respect that. I understand it, even. I'm a writer myself. Unfortunately, I don't think I can play your game.All I needed to do was listen to the starting tutorial, and I knew, this game was just going to be Blind Quest with a fresh coat of paint on it. Some people may enjoy that formula. I don't. I find it limiting and a touch bland.Good luck to you though. I know some people will pick this up, and I'm glad for it.If the game is like Blind Quest, then please answer me the following questions:1. Where do you get chased in Blind quest, where you can't attack the enemy, but you have to find a way to slip away from the enemy?2. Where do you see time based puzzles, where you'll die, if you don't solve the puzzle before it's too late?3. Where do you see secrets and alternative endings in Blind Quest?Maybe I've missed a lot from Blind Quest, but I don't remember all that.

URL: https://forum.audiogames.net/post/611485/#p611485




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-31 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @Tenkarider.What some people complain about is to press tab to navigate in the game, not the menus. I can live with that, because it's a point and click game, not a game where you walk around.Voices in the battles: I think it would be great to remove the voices. Then, there should be some instructions in the pause menu, explaining what the sounds means.

URL: https://forum.audiogames.net/post/611482/#p611482




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-31 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@yousufOh i see, great job! Thanks again!Hello @musicalman ! What an impressive post! Thanks a lot first of all for playing and for this huge feedback! I'm really glad you liked it. About the dinner scene, should i explain you what exactly happens? In case i can send you a private message to not spoil to the others.About narration i guess i can't help with that, i like to think he tried his best, then again maybe i could have been more specific, adding some note on how to say his lines, yet we are talking about thosusands of lines of text, which is quite something...Yeah it's kinda a big issue the screen reader thing, it will take some time to find a proper solution.I could check the code again for a possible delay when moving with Tab, but actually i think you hit the nail on the head about sound files of maps objects! Those lines are kinda the only ones which i didn't cut from the dubbing and/or check it for being sure that the silence was trimmed off... thanks a lot for pointing this out! I will fix them and so map movements will become faster.About battles i'm afraid that i'd rather avoid to mention the actual HP value of Elyon, for the following reasons: I hid the value on purpose since Elyon's HP at level 1 are... 3000! The base value should be 30 but since in the game i added buffs and debuffs which applies on percentage, i wanted to avoid that a unit % value would be cut out from a number with few digits so i multiplied parameters for 100 and you know... hearing the voice saying "Elyon has... 2734 life points" i think it would be lame and really overlap with the other sounds... the other reason why i want to hide the actual value is because I want to use a way to let the player know about their health similar to the one used in Resident Evil games: for example, in Resident Evil 1 the parameter used for character's health is a value that caps at 100, but the player will know that his condition is "Fine", not 100... that because in the game is out of scope knowing that Jill has 40 health, you only need to know that your state of health is "Caution", so you're not in good condition and you might consider healing. That's exactly how i want the player feels with his health state.Aside that, i kinda agree on the long extra description of your health which just hinders the flow of the battle, it was there by default but i think i'll remove it from the battle.Interrupted sound effects in battle might be a bit problematic to fix: overlapped battle sfx might happen and it would complicate things in difficult battles, i'll see if there's something i can do about that. There's one exception which is the deadly attack, since the sound is played in a different audio source so it can overlap without interrupting the previous sound.1) That is all about experimentation, analysis and interpretation: in the tutorial you hear about the 4 main types of monsters, which are normal, slow, fast and group/multi-direction-attack/grab enemy, knowing those groups you have to use your information and the sound effects to figure out which one of them the current enemy is. The wolf is a fast creature so you can expect that it's a fast type of monster; the Zombie you could expect that is slow instead, then you check in the battle if the enemy is fast or what and eventually confirm your thoughts... hopefully the player could end up feeling like an hunter which wins against the enemy with his knowledge and way to fight2) Yes, you can actually defeat Dracula, and winning will unlock a secret ending! Still Dracula is strong to the point that it's almost impossible to win, in case you'll decide to attempt such a challenge then i warn you that it will be the hardest challenge you might ever face for quite some time, but if you win that would be no less than astonishing, and well... if that happens, please let me know it! I'd really love to hear about someone actually succeding in winning the battle.3) Actually if the creature catches you or not, while you're being chased, depends on whether you decided to proceed in a certain room using Tab or using Shift + Tab, if you're lucky (?) you will fight it just the first time.4) Level definitely has a purpose, but the improvements are kinda basic: more life points, more attack power and more defense power. Despite this is an Horror RPG, actually i want to put the focus more on the horror half, so i dislike the idea of doing math on parameters and then i believe it's out of scope to announce parameters, all what the player should know about leveling is that if your level is higher, then the enemies will die with less attacks and you'll be able to endure more enemy hits before dying. There's some monster which, according to its parameters, will end up being much more harder/easier to fight than anoth

Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : yousuf via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi.I completed the demo, and I liked it so much.My Post disappeared because I discovered the solution 

URL: https://forum.audiogames.net/post/611435/#p611435




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : yousuf via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi.I completed the demo, and I liked it so much.My Post disappeared because I knew the solution 

URL: https://forum.audiogames.net/post/611435/#p611435




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@dalen lewinThe most highest game design challenge in this game is making the enemies an actual challenge, also planning a proper level curve progression through the story is quite difficult, and last but not least, how much blood vials i should expect you manage to keep through the game... i kinda feel the same about optional bosses, i love them and i love to defeat tremendous enemies! You can bet there will be some of them in Hell Hunter, there will be at least 3 secret superbosses in the complete game. Actually in the demo Dracula counts as superboss because, despite it's almost impossible to defeat, actually you can win and if you do that, then you will unlock a secret endingHello @yousuf ! Thanks for playing the demo and i'm glad you like it! Actually it's Knight key, not night key, anyway to find the King key you need to search better among the objects so you can find the clue which tells you where to find the King key. In case you have troubles with it, i can spoil you the location...About the window it's used to jump from Manor, Upstairs to Manor, Terrace so it has an actual use (huh? Your post disappeared)

URL: https://forum.audiogames.net/post/611423/#p611423




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@dalen lewinThe most highest game design challenge in this game is making the enemies an actual challenge, also planning a proper level curve progression through the story is quite difficult, and last but not least, how much blood vials i should expect you manage to keep through the game... i kinda feel the same about optional bosses, i love them and i love to defeat tremendous enemies! You can bet there will be some of them in Hell Hunter, there will be at least 3 secret superbosses in the complete game. Actually in the demo Dracula counts as superboss because, despite it's almost impossible to defeat, actually you can win and if you do that, then you will unlock a secret endingHello @yousuf ! Thanks for playing the demo and i'm glad you like it! Actually it's Knight key, not night key, anyway to find the King key you need to search better among the objects so you can find the clue which tells you where to find the King key. In case you have troubles with it, i can spoil you the location...About the window it's used to jump from Manor, Upstairs to Manor, Terrace so it has an actual use

URL: https://forum.audiogames.net/post/611423/#p611423




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : yousuf via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi.the game is awesome, thanks for it.I have a question, I found the following keys: the jack key, and night, and the queen.however, I didn't find the last one that is related to king to be able to open the underground door.I tried jumping from the window, but it moved me inside again.any help?

URL: https://forum.audiogames.net/post/611373/#p611373




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : dalen lewin via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

My kind of RPG is the one where you aren’t level gated. maybe it could tell you what level you must be before you should enter an area, but that’s part of what I love about the challenge of an RPG, fighting things well ahead of you, only to somehow come out on top. or, you could simply go back and do whatever it takes to get to a good enough level to fight the tougher enemies. however, my favorite is the optional enemies, ones where you have to be absolutely super high level to fight, while the story keeps challenging you, making sure that you are always as strong as the next enemy should you not wish to grind for experience points. however, said optional enemies could almost force you to do so, much like some bosses during blind quest. Will that game have that?

URL: https://forum.audiogames.net/post/611368/#p611368




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : musicalman via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

A warning for anyone reading this: There will be spoilers here! Too many to count. I'll try not to give more away than I need to, but there are certain things I'll have to point out.Anyway, hi there TenkariderCongratulations on this release!I'll admit, I didn't think I'd like this, because I'm not a fan of point-and-click adventure. I'm more a fan of the action/fps type of game. But I had a few extra minutes, and I saw this was a really new release, so I decided to check it out. Especially when I saw it involved battling wolves and other scary creatures in a scary forest, which does sound interesting. So I thought I'd at least try it, and I have to say, you've won me over. I'll certainly be watching this!I am right now trying to fight the owner of the manner, and I have a lot of feedback myself. Most of this has been said at least once before, if not multiple times, and I'll apologize in advance if I critique something you've already addressed. but I'll just put it all out here, and let you do with it what you will.What I love about this gameI absolutely love the sounds. I wouldn't call them realistic, but they are definitely high quality and terrifying, at least I think so. To be honest, I wouldn't want to change the sound effects at all; the texture of the sounds, if you will, is pretty neat, and I feel like it's a bit unique in the audio game world.The turning around puzzle was pretty nifty I have to say. It of course isn't complex, but the sounds really amp things up and can scare the crap out of someone who isn't prepared. Not to mention, if you fail at this puzzle, the death scene is certainly sick and gruesome. As well as the scene where you discover you're eating human meat. I don't quite understand what happens there, but that is also a memorable scene for me. I'm hoping to see more like this in the final game!But I do have some critiques:NarrationFirst of all I like the narration being there. I find the tone of the voice a bit unfitting at times, like the narrator didn't quite know how he wanted to say things? But I still prefer it over synthesized speech; I miss the days when audio games contained human voice prompts, since a distinct voice helps set a game apart.Personally, I would suggest keeping the built-in narration as the primary method of speech. That said, if you'd like to add screen reader or SAPI support, I wouldn't mind. However, timing the sound effects to the synthesized speech would be a very hard task, and I'm pretty sure you already said that. So if you do implement synthesized speech, you could restrict it to the tab/shift tab and other menus where critical timing isn't important. That would satisfy those who don't like the built-in narration.Various Interface ShortcomingsSome have said that the narration is slow, and I have to agree to a point. The speed of the voice itself is fine, but there are too many instances where you have to wait for the game to catch up. For instance, when I press tab, I have to wait about half a second for the next item to be read. This is a bit of an annoyance after a while, and some Unity games are better than others about that.I'm a bit curious as to whether the sound files themselves have silence at the beginning, or if the engine is to blame for this. At the moment, the sound files seem a more likely culprit; battles don't have nearly so much delay when pressing keys, so the menu options may need to have some silence trimmed off the beginning of the voice clips. Of course, I'm just hypothesizing.Another annoying shortcoming is the inability to skip cut scenes. For instance, right before the fight with the manner owner, there's a nice long cut scene that I have to listen to, and I'd really love to be able to skip that. I'd say that every message or cut scene needs to be interruptible with a dedicated skip key. That way, any time you hear a message you don't care about, you can press the skip key and move on. This might take extra code of course, but it is well worth it for people like me who are used to moving quickly.Battle CritiquesI have to agree that the voice prompts during battle, such as "blow on the left", "blow in the middle", "blow on the right", "you've used a blood vile" and "you are hit!"are unnecessary. All of those events have their own sounds. In some cases the sounds are subtle, but that adds to the challenge. Deadly attacks also don't need to be announced, since if I'm hearing correctly they have their own sounds too. So, I'd say disable those voice prompts, or perhaps add a key to toggle them during battle, so those who really really want them can turn them on.I'll be honest, when I first realized that the game was going to give me a play

Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : musicalman via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

A warning for anyone reading this: There will be spoilers here! Too many to count. I'll try not to give more away than I need to, but there are certain things I'll have to point out.Anyway, hi there TenkariderCongratulations on this release!I'll admit, I didn't think I'd like this, because I'm not a fan of point-and-click adventure. I'm more a fan of the action/fps type of game. But I had a few extra minutes, and I saw this was a really new release, so I decided to check it out. Especially when I saw it involved battling wolves and other scary creatures in a scary forest, which does sound interesting. So I thought I'd at least try it, and I have to say, you've won me over. I'll certainly be watching this!I am right now trying to fight the owner of the manner, and I have a lot of feedback myself. Most of this has been said at least once before, if not multiple times, and I'll apologize in advance if I critique something you've already addressed. but I'll just put it all out here, and let you do with it what you will.What I love about this gameI absolutely love the sounds. I wouldn't call them realistic, but they are definitely high quality and terrifying, at least I think so. To be honest, I wouldn't want to change the sound effects at all; the texture of the sounds, if you will, is pretty neat, and I feel like it's a bit unique in the audio game world.The turning around puzzle was pretty nifty I have to say. It of course isn't complex, but the sounds really amp things up and can scare the crap out of someone who isn't prepared. Not to mention, if you fail at this puzzle, the death scene is certainly sick and gruesome. As well as the scene where you discover you're eating human meat. I don't quite understand what happens there, but that is also a memorable scene for me. I'm hoping to see more like this in the final game!But I do have some critiques:NarrationFirst of all I like the narration being there. I find the tone of the voice a bit unfitting at times, like the narrator didn't quite know how he wanted to say things? But I still prefer it over synthesized speech; I miss the days when audio games contained human voice prompts, since a distinct voice helps set a game apart.Personally, I would suggest keeping the built-in narration as the primary method of speech. That said, if you'd like to add screen reader or SAPI support, I wouldn't mind. However, timing the sound effects to the synthesized speech would be a very hard task, and I'm pretty sure you already said that. So if you do implement synthesized speech, you could restrict it to the tab/shift tab and other menus where critical timing isn't important. That would satisfy those who don't like the built-in narration.Various Interface ShortcomingsSome have said that the narration is slow, and I have to agree to a point. The speed of the voice itself is fine, but there are too many instances where you have to wait for the game to catch up. For instance, when I press tab, I have to wait about half a second for the next item to be read. This is a bit of an annoyance after a while, and some Unity games are better than others about that.I'm a bit curious as to whether the sound files themselves have silence at the beginning, or if the engine is to blame for this. At the moment, the sound files seem a more likely culprit; battles don't have nearly so much delay when pressing keys, so the menu options may need to have some silence trimmed off the beginning of the voice clips. Of course, I'm just hypothesizing.Another annoying shortcoming is the inability to skip cut scenes. For instance, right before the fight with the manner owner, there's a nice long cut scene that I have to listen to, and I'd really love to be able to skip that. I'd say that every message or cut scene needs to be interruptible with a dedicated skip key. That way, any time you hear a message you don't care about, you can press the skip key and move on. This might take extra code of course, but it is well worth it for people like me who are used to moving quickly.Battle CritiquesI have to agree that the voice prompts during battle, such as "blow on the left", "blow in the middle", "blow on the right", "you've used a blood vile" and "you are hit!"are unnecessary. All of those events have their own sounds. In some cases the sounds are subtle, but that adds to the challenge. Deadly attacks also don't need to be announced, since if I'm hearing correctly they have their own sounds too. So, I'd say disable those voice prompts, or perhaps add a key to toggle them during battle, so those who really really want them can turn them on.I'll be honest, when I first realized that the game was going to give me a play

Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@SLJAbout the menu navigation i guess using Tab to shift among the options could do the trick, all i need to know is if people here would like this solution as well: the current menu was meant to be faster to use with a single key pressure, since here people don't like a lot Tab navigation... but if that's not the case i could change it, how 'bout a poll?Yeah, the chase slowdown thing was meant to be in that way, i mean i manually scripted the slowdown, i could completely remove it then.The items in the inventory in the very end, for the way the original structure designed them, are just a cosmetic feature which makes you listen their description, i don't know...Oh, that... the pauses were longer before, i cut them to 1 second of pause between a line and another one for the menu, i remember there were few longer pauses which i might cut further... should i make last even less than 1 second the pauses? About battles i already shorted a lot the flow of experience/drop lines, the problem is that the level up script runs there, if you skip it before that happens, then you wouldn't get exp so i blocked the skip, but i might do something about that.Hi @crashmaster, since the dragon's breath is a deadly attack and normal monsters really don't have a different trait, i guess i could add to his line the deadly attack information.  About currency it's out of context since in that place would be euros or something and you really don't interact in that way through the game, not that i couldn't pull out something else... at the moment it's not planned any use of currency in the game but i'll think about it, the treasures would be cool... bosses at the moment give more exp and grant a blood vial at 100% rate, unlike normal mosters which most of the times have less than 20% as drop rate.Upgrades could be a thing, but i'd try to avoid to focus too much on the RPG features, since i want to make it feel more horror than RPG, we'll see. Thanks for the suggestions!Hello @spiderManiac ! Do you mean the very first intro with instruction before moving inside the pub? That sounds like judging the book by the cover but actually i think i know what you mean: in that intro there's a brief introduction from the narrator voice, then the instructions and finally the starting plot of the actual game, well i made a mistake... that brief intro really doesn't fit my writing style, in fact i changed that part from how it was written in Blind Quest to make it look like a horror version and, according to your post, you definitely spotted the similar line structure... my apologies for that. there has already been some confusion with "first person" and stuff so i think i'm gonna remove all that crap for good since it really doesn't add anything to the actual experience, thanks for the indirect suggestion! Also, thanks in any case since at least you downloaded the demo!@tayo.bethelVoice-acting would be great, unfortunately it wouldn't be possible for our staff, but it's interesting to know you can find some voice acting people around here, still i guess they wouldn't do that for free, right?Well if that's the case then i'll probably axe all that dubbing, sounds like killing two pidgeons with one stone...You mean enemy attacks? That for sure; if you're talking about the main character's attacks then in the demo you will only hear the slash sound of his weapons, in the complete version of the game you can expect to hear the sound of other different weapons. Thanks for your suggestions!

URL: https://forum.audiogames.net/post/611337/#p611337




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi:Edit: Voice-acting would be a huge plus for games of this type. If you can find good voice actors, go for it. Even ask around on here; people here have done voice acting for games and might be interested.If the sound effects for monsters and their strikes are already there, the dub voice isn't really necessary. Same goes for when drinking blood vials; the sound of gulping is sufficient. Most games, when they make an announcement of potion consumption, just say how much health was restored, fifty health, for example. The pained grunt of the character is enough to let the player know the character has been hit, definitely. Question, do different weapons make different sounds when they hit?

URL: https://forum.audiogames.net/post/611315/#p611315




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi:If the sound effects for monsters and their strikes are already there, the dub voice isn't really necessary. Same goes for when drinking blood vials; the sound of gulping is sufficient. Most games, when they make an announcement of potion consumption, just say how much health was restored, fifty health, for example. The pained grunt of the character is enough to let the player know the character has been hit, definitely. Question, do different weapons make different sounds when they hit?

URL: https://forum.audiogames.net/post/611315/#p611315




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : spiderManiac via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

I understand that you may be passionate about the story. I can respect that. I understand it, even. I'm a writer myself. Unfortunately, I don't think I can play your game.All I needed to do was listen to the starting tutorial, and I knew, this game was just going to be Blind Quest with a fresh coat of paint on it. Some people may enjoy that formula. I don't. I find it limiting and a touch bland.Good luck to you though. I know some people will pick this up, and I'm glad for it.

URL: https://forum.audiogames.net/post/611298/#p611298




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi.Well maybe something about the deadly attack should be put in the tutorial.It happened so fast I didn't know it could be blocked, it happened so fast I couldn't dodge.Maybe a block for some stuff you can't dodge could be good.On the subject of monsters and bosses, in a lot of games I have played of this style, mostly gamebooks, monsters can drop gold, but bosses drop keys, gold, treasures that can be soled or other usefull upgrades and bonuses, the harder the boss, usually the bigger the drop or even experience points.

URL: https://forum.audiogames.net/post/611264/#p611264




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@defenderDon't worry, I won't give up! Hello @brad ! Thanks for playing the demo, I'm glad you like the story!@tayo.bethelYou know, actually I asked the same thing to myself, sometimes it hinders the flow of the battle, according to what @SLJ says it seems that it also covers the sound effect of enemy attacks and actually make them look like they are blowing...? Even it was meant like striking. I Say this because actually all the enemies have their own proper sound effect when they attack and also when they get hit.So you think it would be better if the dubbed voice wouldn't speak at all? In case you think just the sound effect would be good enough, I might decide to completely remove the voice of incoming attacks... also, what do you think about the voice that says "Elyon gets hit"... would just hearing the pain voice of the player be enough to when you get hit? In that case I could remove even that voice and in this way there wouldn't be a risk of overlapped voices, which maybe could improve the battle flow.Say I create a poll in this topic for asking about that, could that work to gather some opinion?About blocking that's more a reason related to the character and the context: Elyon is an hunter, not a warrior, so he's a fast fighter with light weapons and light protections or no protections at all, that's kinda his fighting style, he would rather dodge than parrying, and blocking with weapons wouldn't be as good as a shield, which nowadays would be kinda inappropriate since it's bulky and at the same time it's not like Elyon can walk in a modern town wearing a shield.On the other hand in the complete version of this game, this is kinda a spoiler I guess, as extra feature you'll be able to select among some special weapons, with slightly different fighting styles and one of them will be able to kinda parry attacks (not exactly), but I won't spoil further about that gimmick.@mjonsson1986In the first post of this topic I mentioned that the build is for windows 64 bit, I didn't test it on a 32 bit version, but I wouldn't be surprised if it might not work... I'm sorry about that.

URL: https://forum.audiogames.net/post/611234/#p611234




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : mjonsson1986 via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

hm dont try to run this on win7 32bit. it dont start at all. the game give you an error like that this software are not for this version of windows or something

URL: https://forum.audiogames.net/post/611224/#p611224




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @Tenkarider.Thanks for your positive reply. I'll reply to your email asap.I'm glad you found the feedback useful.Regarding leveling and xp: Yeah it would be great if you could press a key in the pause menu.Regarding first person mode: That's just okay. Just cut it out if possible to avoid any confusion.Instructions: Yep that would work by adding a key for that in the pause menu as well. Or, just make a normal menu where you could cycle through the choices by pressing the tab key instead adding random keys for each menu option.Regarding enemy blowing: No. When fighting, the voice says: "The enemy blows." Sounds like that comes from the dragon which blows at the beginning of the game. Does most enemies not strike with their weapons instead of blowing like a dragon?Chased: When getting chased: If the point is to get away quickly, then for me, it feels unnatural that the game slows down to hear the chains, and not for any other reasons. I mean, you hear the chains anyway when waiting, cycle through the choices etc. It feels like the whole game acts slow when getting chased, but I'm not sure if it's ment to do that.Inventory: I didn't knew that would be a heavy update. Maybe think about a way of letting the player know, that you can't use the items from the inventory. I'm not sure on how to do that in a great way. But in most games you can use your items directly from your inventory. Right now, I can't come up with any good suggestion regarding this.Regarding pauses: There are generally a lot of long pauses in the speech. When opening the pause menu, the way it says "100," when you have wan a battle you can't quickly press control to continue before the speech has finished etc.Sounds really amazing regarding the secrets. I look so much forward to check that out.Thanks for considering all the other feedback as well. Keep up the great job.

URL: https://forum.audiogames.net/post/611222/#p611222




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi:I was thinking about the combat system in games made on this engine, and something  occured to me. Why does the narrator havde to announce the incoming attacks? Is it really necessary to hear "blow on the right? Why not have an audio cue, such as the sound of the weapon on the appropriate side? Also, a way to block attacks instead of simply dodging?

URL: https://forum.audiogames.net/post/611215/#p611215




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @SLJ ! Wow, that's quite some feedback! Thanks a lot for playing in first place and also for this big and detailed post! Thanks for understanding, I'll report your suggestions, besides I'm reasoning on what among those point would be feasible to implement for the complete version of Hell Hunter or eventually the next chapter.For the leveling I guess I could add a button that if you press it in the menu page, then it tells you how much xp you need to get for the next level upMy bad for the first person thing, that was just a text description but maybe I wrote it in a wrong way, if that's misleading I could simply change that piece of text. On a side note I imagined that maybe moving in the map with arrows instead of tab, using the same structure for examine the objects could be a change that could be made in future, maybe for Hell Hunter 2 but that would be a very big change I'm still not sure about how much hard would be to do, though...Like for experience I could add a button in the menu page for telling again the instructions!About the point 10 you mean you hear a lot of breathing or something? Well, that's actually the sound of the music in the background... do you think it's a problem?Yeah, during the chase the games slows down at each step to make you hear the noise of the chains, if you think that's not ok maybe I could tone down the slowdown or remove it completely...Actually most of the items you get are shown in the inventory but when you use them and let them there, like the books, then they get removed from the inventory. Using an item in the inventory would be a very heavy update for the structure, I'm not even sure if that's feasible in a reasonable amount of time...Could you please be more specific on which are the sound files with long pauses? I can't tell which ones you mean.About secrets and sidequests you can definitely count on that! In the complete version of the game there will be at least 3 secret superbosses! And actually there's one secret even in the demo: despite Dracula is almost impossible to defeat, actually it's not completely impossible, and if you manage to win, you'll unlock a secret ending!In any case I'll consider all your suggestions, thanks a lot again for your post! Wouldn't you mind if I contact you in private and eventually ask you for testing those changes you suggested? In that way i could receive a proper feedback before releasin the complete version.

URL: https://forum.audiogames.net/post/611170/#p611170




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @crashmaster ! Thanks for playing the demo so far, yeah i designed the game so that you won't manage to have a plenty of Blood Vials in your stock, most of enemies can drop a Blood Vial but the drop rate is very low, except for bosses and few exceptions. As mentioned in the first post the strongest monsters in this game can do a special attack called "Deadly Attack", you can tell when that happens if you suddenly hear the vice saying: "Deadly Attack", aside being a strong attack which arrives suddenly, it also strengthens the enemy or weakens Elyon when they hit you, as the voice says, but only if you get hit from that attack. When that happens the enemy attacks with a different sound anyway. Do you think i should add in the tutorial (the first five rooms of the game) a message which provides you some information about those special attacks? About skipping blocked dialogues, seems like it's quite an asked thing so i guess i will remove that.So you're suggesting to keep the Tab message? maybe i didn't understood...Thanks for the feedback, it's quite good! About the other games there's not much i can do about that: most of them are made by different developers which work in parallel to their own project, they will launch their next chapter when they will actually finish them.The testing is usally made before launching the demo and before launching the complete game, we can count on two blind professional testers and actually some other testers adds, along the way.Hi @wlomas ! Hell Hunter is designed in a way that spamming up arrow will just lead you to a quick game over: i added a feature to many monsters of the game that if you keep spamming up arrow without never dodging, after some blow they will stop taking damage, until you dodge, so you won't even manage to survive the tutorial of this game if you fight in that way.About the chase i added some feature which makes that point more immersed and also translates in actual gameplay.All i can suggest you is to try the demo and experience it on your ownWelcome @Appleman ! i can understand that, i'm not involved in this projects but the best i can do for you is report this issue and see what happens, ok?

URL: https://forum.audiogames.net/post/611162/#p611162




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@TenkariderYes for sure, at a certain point, the game is already made and it's up to people whether they want it or not.I respect your resilient attitude, and I hope you don't give up on development.  It seems like you could do better without the limitations of this system in the future if you wanted.@ApplemanTenkarider is simply one of the new developers who sells games on the audiogame.it platform, they aren't in any way responsible for the previous games from other developers, so they can't improve them.

URL: https://forum.audiogames.net/post/611155/#p611155




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi.I've tried a bit of the demo and while it's not my kind of game, I like the story.

URL: https://forum.audiogames.net/post/611160/#p611160




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@TenkariderYes for sure, at a certain point, the game is already made and it's up to people whether they want it or not.I respect your resilient attitude, and I hope you don't give up on development.  It seems like you could do better without the limitations of this system in the future if you wanted.@ApplemanTenkarider is simply one of the new developers who sells games on the audiogame.it platform, they aren't in any way responsible for the previous games, so they can't improve them.

URL: https://forum.audiogames.net/post/611155/#p611155




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi.Guys please give the demo a chance. There are actually a lot of puzzles in the game already. The demo is surprisingly long.@Tenkarider:I have completed the demo, and it's much better than I expected. I really like the puzzle parts, the story and the sounds.I have noted a lot of feedback while playing the game, which I hope you'll consider. While reading your replies to peoples posts, I do understand that you're giving an engine which have limits, and you can't properly do much about it. But I hope you'll send the engine suggestions to the right people, so they can improve the games in the future.Seriously, the story is amazing, the locations are great as well, everything which is happening is just wow and the puzzles are awesome. But the engine makes the game kind of bad, which is not your fault, because you have what you have given to work with.Anyway, here is my feedback, in a random order:1. Please make a direct download link on the website. I think people are tired of requesting a download link just to play a demo version. My suggestion: Make a counter on the download link on the website so you can keep track of how many people are downloading.2. Leveling: It's nice to gain a new level. But what are the improvements? How many XP is needed for the next level?3. The menus: Please make normal menus instead of the main menu, where you have to press ctrl to start a new game, spacebar to load and other keys for other options.4. First person mode: At the beginning of the game, you are being told that the game is in first person mode. Or, do I misunderstand that part? The navigation is not in first person mode at all. So, if you want the current movement, then remove the information about the first person mode. Suggestion: Other games have showed us that the engine supports movement, where you walk around on the map. It would be an amazing experience if you actually walked around in the game, instead of the point and click style. Then you could use the point and click style to interact with items and people, combined with real movement. That would seriously improve the game a lot.5. The control key as an action key: This is not a practical key. This key is usually used to silence the speech in a screenreader. That conflicts if you don't turn off your screenreader which I did not, because I took some notes while playing.6. When you open up your inventory, pressing the Backspace key takes you to the pause menu instead of back to the game.7. A way to repeat the game instructions: At the beginning of the game, you are giving all the commands to get started. This is great, but it would be great to have an option to get those instructions repeated, for example in the Pause menu.8. Not able to skip cutseens: Some of the speech can be skipped by pressing the control key. But, cutseens can't be skipped. This is a serious issue when     having a long cutseen before a battle. I was about to give up on the battle after the dinner, but I'm really glad I didn't gave up, and experienced all the awesomeness afterwards. Things like not being able to skip the cutseens can be so frustrating that people just give up.9. Most of the battles are way too easy. Maybe set a limit on how many times you can attack before the enemy strikes again.10. Most enemies "blows" in battles. Hahaha.11. Syncronize the sounds so they appear when they should, instead of laying the sounds at the beginning of the speech, and some moments later, you are getting told what that sound mean.12. When the big creature chases you, the game becomes really slow.13. The inventory menu: 1. It's not all the items you pick up which are shown in the inventory menu. 2. Why can't you use items directly from the inventory menu?14. Cut out all the long unnatural pauses in the sound files. They are so frustrating, and make the whole experience slow and boring. That goes for most of the games made by the engine, so I don't know if that's an issue in the engine or in the sound files.15. Make the people talk: I know that's a lot to ask for, but I'll try anyway: Every time you expect people you meet to say anything, the narrator says that people are saying... That's just kind of weird. An easy fix would be to let the narrator say what people are saying, and afterwards say: "says the guy" or whatever, instead of: "You are being told that the guy is saying." A much better solution would be to find other voice actors for those people. I hope you get what I mean.16. I really hope this game will support secrets, hidden objects, side quests etc. It would be amazing if it had trophies, where you had to go through some serious horror to get those, to find side quests and other secrets. Then, you could cover all that in trophies, so people can see in a trophy list that they still need to find something, and the name o

Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : Appleman via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

I'm personally not into this game genre so I won't be trying the demo. What I would like to see is updates to your older titles. I am a mac user and enjoyed playing Space Encounter a lot. Unfortunately, I can no longer play because the game is not compatible with Bigsur or Catalina. I also enjoyed Audio Speed, Audio Rally Racing, the Blind Gladiator, She Noir and Inquisitor's Heartbeat, all of which are no longer playable for mac users who are running the latest Mac Operating system.

URL: https://forum.audiogames.net/post/611126/#p611126




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net Forum — New releases room : wlomas via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

well all I have to do is press up arrow loads of times to win fights, no logic, no luck, nothing. crazy! and whenever I dodge keep getting hit, so just using the same style of play, for every single game that being released. Just no logic to it, no action no movement. If you read it about being chased through the forest etc. the description, it sounds like full movement, but it's not. The puzzles seem ok, but the fighting? even in blind quest, all I do is just hit up arrow and I win regardless, no dodging involved.

URL: https://forum.audiogames.net/post/66/#p66




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Well just played a lot of the demo.With the bosses they get faster and faster and faster.At some point I run out of this games version of medkits.In the blind quest series the health generated as you moved, in this one it doesn't.While this could be welcome since you really didn't used to need to rely on any healing items, the big issue is that while I was able to get multiple items, I would eventually run out especially with the big bosses.Not every monster has a healing item but again, right now the bosses would suddenly hit me and get stronger.This meant I had to use an item unnecessarily and so on and eventually would run out.At the point I am told that the boss gets stronger, I get hit, and it looks like for that time the announcement goes on the game semi pauses.Maybe a tone rising in pitch like a chime could tell what was going on.On the subject of more boring point and clicks, I am surprised no one else is doing these type.Yeah they are simplistic but still current in the sighted world.I have never really payed anything over a simple game book but while they are basic, concentration in some battles is key.I'd like the ability to skip past speech though.As for being told about hitting tab, yeah its a bit repeaty but its good to be told especially when I have chosen a direction as when I have gone one way I sometimes turn round and do the other without noticing so yeah its a good idea to handle that.For a game its quite good.However I would have liked ticonblue to finnish a few more arcs rather than trying to develop yet another adventure before finnishing another one.Fury driver comes to mind, fixing the first one and getting the next chapters out.Next blindquest, yeah I like that even though its basic and I want the next part.I don't mind another adventure but if you guys release new stories all the time.Next testing, ticonblue doesn't seem to ever have a betatesting period.I am always buying the next games though.I mean they are crappy and simplistic but I am adicted to this style now.

URL: https://forum.audiogames.net/post/64/#p64




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @dalen lewin! This game will also be released for iOS, but it will take some time before that happens, at the moment i don't know how much though.Well a game like that would definitely sound like an RPG roguelike! I wonder which plans they have for the future...

URL: https://forum.audiogames.net/post/610989/#p610989




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @dalen lewin! This game will also come out for iOS, but it will take some time before that happens, at the moment i don't know how much though.Well a game like that would definitely sound like an RPG roguelike! I wonder which plans they have for the future...

URL: https://forum.audiogames.net/post/610989/#p610989




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : dalen lewin via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Will this game be coming to iOS?As for blind Quest, IA liked it for what it was, but I still think Blind gladiator is the best of your games. The combat was actually quite good in that game, and I was sad that blind quest didn’t emulate that quite as well.The newest inquisitors game had the right idea, but it’s mechanics were unfinished. Now, if we had the maze mechanics of inquisitors heartbeat coupled with the combat of Blind Gladiator, along with a competent RPG system, man, wouldn’t that be something?

URL: https://forum.audiogames.net/post/610985/#p610985




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @azure ! Thanks for playing, and for the feedback as well! I'll see what I can do for the screen reader.Hello @defender ! I guess you have a point about that, all I can say is that I tried my best in making this game, if people don't like this specific structure of audiogames then there's nothing i can do about that... in any case the judgement about the games is up to you guys, hopefully after trying them. Said that i can't speak for the whole team but i definitely wouldn't mind if in future they will work on making much more different types of audiogames!

URL: https://forum.audiogames.net/post/610983/#p610983




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@TenkariderI don't think the genre is the problem, but the scope. After all, visual novels and point and click adventures do still have a following.But audiogames like this were surpassed a decade and a half ago.  That means you would have to make it really special for most people  to care.The very limited mechanics of this system tend to make for a boring, slow, almost insultingly simple product.  It makes me feel like I'm being pandered too as a blind gamer, as if you think I can't play something more fast paced or complicated properly.That said, the games are cheap, the teams are small, and the budgets are very limited, so I do understand.  Just don't expect allot of positive response if you keep going in this direction.  The English speaking community at least has made it's opinion about these types of games quite clear by now.

URL: https://forum.audiogames.net/post/610964/#p610964




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

I don't think the genre is the problem, but the scope. After all, visual novels and point and click adventures do still have a following.But audiogames like this were surpassed a decade and a half ago.  That means you would have to make it really special for most people  to care.The very limited and slow mechanics of this system tend to make for a boring, slow, almost insultingly simple product.  It makes me feel like I'm being pandered too as a blind gamer.That said, the games are cheap, the teams are small, and the budgets are very limited, so I do understand.  Just don't expect allot of positive response if you keep going in this direction.  The English speaking community at least has made it's opinion about these types of games quite clear by now.

URL: https://forum.audiogames.net/post/610964/#p610964




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : azure via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

I thought the game was cool, it would be nice if they put screen reader support.congratulations! and good game!

URL: https://forum.audiogames.net/post/610956/#p610956




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @lemm ! Well, I can confirm that I have nothing to do with Blind Quest, but as JasonBlaze states, we use the same engine to make the game, which means it will inevitably look similar to that, rather than making it looking different I rather decided to focus on the original structure and improve it, so I added new features both to the battle and map exploration and spent my energies in enhance on the horror factor, so that the player could enter in the proper mood. In order to experience the difference between the two games, it's necessary to proceed through the demo for a while.Hello @JasonBlaze ! Thanks for playing the game, haha you turned around, huh? This is where the game starts to enter in the proper mood

URL: https://forum.audiogames.net/post/610942/#p610942




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

yeah I do believe this is by a diffrent dev, but as Tenkarider stated on his previous post, it uses the same engine from blind quest. gameplay is mostly the same, with potion replaced with blood vile. I do love the sounds though, man that moment when you turn around is brutal lol.

URL: https://forum.audiogames.net/post/610938/#p610938




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi,A lot of people are saying they won’t try this because they didn’t like blind quest. I could be wrong, but I don’t believe this developer is anything to do with blind quest. They said in their first post that this is their first audio game, plus the website audio game store is a place where any developer can post there game, so just because a game is on that site doesn’t mean it’s from the people that made Blind quest. Again, I could be totally wrong here and haven’t actually tried this demo yet, but to Tenkarider, if it wasn’t yourself  who wrote the game called blind quest it might be worth confirming you  weren’t anything to do with that game to stop people comparing your game to blind quest.Paul Lemm

URL: https://forum.audiogames.net/post/610936/#p610936




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @Rich_Beardsley ! yeah, this game is made in Unity@Douglas1: sure, i'll check it out!

URL: https://forum.audiogames.net/post/610932/#p610932




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Douglas1 via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@tenkarider please check the audiogame.store e-mail.and check your private messages here in the forum, just click in private messages.

URL: https://forum.audiogames.net/post/610930/#p610930




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @connor142 I tried to improve the original battle style rather than changing it into something else and added some extra features in order to increase the focus on battles. Even in case you won't going to buy the complete version, I'd be glad if you could give a shot to the free demo...Hello @Nuno ! I already heard about those screenreaders etc, I guess I'll try to inform more about those things to see if it's possible to do something about that. I don't mind in doing that to battle and menu, about the story I think the voice of the dubber would be a plus for the sake of narration, besides I'd be afraid that some effects which triggers during the dialogues could end up to mismatch if the voice changes... then again I'll think more about that.Hi there @Omer, actually yes, there's an engine used to make that kind of games: since newbie devs like me lack of experience, they need to stick out with a thing like that in order to make some experience, then they eventually do something new from scratch... who knows, maybe my next IP will be made from zero and could be more original... in any case I changed a lot of the original code of that engine to improve the structure and polishing the experience of the player, also I added a lot of unique features to fit the mood of this horror game.Hi @Douglas1 ! I don't know about this Dracula point and click adventure but yeah, you'll definitely going to meet Dracula in this game.Hello @Vulcan !  Thanks a lot for deciding to give a shot to my game, despite not being your cup of tea, I hope you'll manage to enjoy it the same!Welcome @Juliantheaudiogamer ! I guess this is the case in which "don't judge a book by its cover" applies, any new developer of games always has the chance to offer something new at the community so, as far as the game it's free, why not try? Anyway the choice is always up to you, of course.Hi @tayo.bethel ! As said before I'll try to inform about those tools, at least. Thanks a lot for playing the demo! Also thanks for your feed!Hello @sightlessHorseman ! Unfortunately newbies of those games, like me, still have to gather some experience in making audiogames, and I guess that it will take some time... it's a matter of trust i think. I thought a lot about how to improve the original structure, so I hope you could try at least the free demo of this game, which is my first one, and give some feed about it. Thanks for sharing your opinion, in any case!

URL: https://forum.audiogames.net/post/610922/#p610922




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @connor142 I tried to improve the original battle style rather than changing it into something else and added some extra features in order to increase the focus on battles. Even in case you won't going to buy the complete version, I'd be glad if you could give a shot to the free demo...Hello @Nuno ! I already heard about those screenreaders etc, I guess I'll try to inform more about those things to see if it's possible to do something about that. I don't mind in doing that to battle and menu, about the story I think the voice of the dubber would be a plus for the sake of narration, besides I'd be afraid that some effects which triggers during the dialogues could end up to mismatch if the voice changes... then again I'll think more about that.Hi there @Omer, actually yes, there's an engine used to make that kind of games: since newbie devs like me lack of experience, they need to stick out with a thing like that in order to make some experience, then they eventually do something new from scratch... who knows, maybe my next IP will be made from zero and could be more original... in any case I changed a lot of the original code of that engine to improve the structure and polishing the experience of the player, also I added a lot of unique features to fit the mood of this horror game.Hi @Douglas1 ! I don't know about this Dracula point and click adventure but yeah, you'll definitely going to meet Dracula in this game.Hello @Vulcan !  Thanks a lot for deciding to give a shot to my game, despite not being your cup of tea, I hope you'll manage to enjoy it the same!Welcome @Juliantheaudiogamer ! I guess this is the case in which "don't judge a book by its cover" applies, any new dev of games always has the chance to offer something new at the community so, as far as the game it's free, why not try? Anyway the choice is always up to you, of course.Hi @tayo.bethel ! As said before I'll try to inform about those tools, at least. Thanks a lot for playing the demo! Also thanks for your feed!Hello @sightlessHorseman ! Unfortunately newbies of those games, like me, still have to gather some experience in making audiogames, and I guess that it will take some time... it's a matter of trust i think. I thought a lot about how to improve the original structure, so I hope you could try at least the free demo of this game, which is my first one, and give some feed about it. Thanks for sharing your opinion, in any case!

URL: https://forum.audiogames.net/post/610922/#p610922




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @connor142 I tried to improve the original battle style rather than changing it into something else and added some extra features in order to increase the focus on battles. Even in case you won't going to buy the complete version, I'd be glad if you could give a shot to the free demo...Hello @Nuno ! I already heard about those screenreaders etc, I guess I'll try to inform more about those things to see if it's possible to do something about that. I don't mind in doing that to battle and menu, about the story I think the voice of the dubber would be a plus for the sake of narration, besides I'd be afraid that some some effects which triggers during the dialogues could end up to mismatch if the voice changes... then again I'll think more about that.Hi there @Omer, actually yes, there's an engine used to make that kind of games: since newbie devs like me lack of experience, they need to stick out with a thing like that in order to make some experience, then they eventually do something new from scratch... who knows, maybe my next IP will be made from zero and could be more original... in any case I changed a lot of the original code of that engine to improve the structure and polishing the experience of the player, also I added a lot of unique features to fit the mood of this horror game.Hi @Douglas1 ! I don't know about this Dracula point and click adventure but yeah, you'll definitely going to meet Dracula in this game.Hello @Vulcan !  Thanks a lot for deciding to give a shot to my game, despite not being your cup of tea, I hope you'll manage to enjoy it the same!Welcome @Juliantheaudiogamer ! I guess this is the case in which "don't judge a book by its cover" applies, any new dev of games always has the chance to offer something new at the community so, as far as the game it's free, why not try? Anyway the choice is always up to you, of course.Hi @tayo.bethel ! As said before I'll try to inform about those tools, at least. Thanks a lot for playing the demo! Also thanks for your feed!Hello @sightlessHorseman ! Unfortunately newbies of those games, like me, still have to gather some experience in making audiogames, and I guess that it will take some time... it's a matter of trust i think. I thought a lot about how to improve the original structure, so I hope you could try at least the free demo of this game, which is my first one, and give some feed about it. Thanks for sharing your opinion, in any case!

URL: https://forum.audiogames.net/post/610922/#p610922




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Rich_Beardsley via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@omer, I think that most if not all games from them are in Unity

URL: https://forum.audiogames.net/post/610904/#p610904




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : sightlessHorseman via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

At 18 if they wouldn't produce the same game again and again and if they wouldn't have the same problems over and over again, I would agree with you.But it's always the same with those guys.Greetings Moritz.

URL: https://forum.audiogames.net/post/610901/#p610901




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

So, I've played the demo a bit. Here are my thoughts.It seems like the story is the core of games of this type, so the fact that the story is interesting is a plus. Personally, this is a case where I would like to be able to use my screen reader for narration, but I don't know difficult that would be on the Mac platform, on which I'm playing. On Windows SAPI5 support could be implemented, though. I wish these games had voice acting for characters, to give a more cinematic feel. The narration is a bit improved over the Blind Quest games though. The sounds are also pretty good. I'm not a fan of the point and click style, and reactive combat has lost whatever appeal it had forblind players.  Still it's a promising demo, the kind of game you can play if you have few minutes free before work or between classes, etc.

URL: https://forum.audiogames.net/post/610886/#p610886




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Juliantheaudiogamer via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@2: At audiogame.it, games from different developers are published as far as I know. So it's worth looking at every game, except if it's from that certain developer.

URL: https://forum.audiogames.net/post/610878/#p610878




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Vulcan via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

blackdog, it sounds like its not your cup of tea. couldn't have you just told the dev that instead of unloading your huge dump on it? This kind of game may not work for you, but it does for others. everyone has their preferred style of games.  And you wonder why devs don't want to do anything worth while for the community.  Its not my cup of tea, but I'l give it a shot.

URL: https://forum.audiogames.net/post/610873/#p610873




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Douglas1 via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello!So now we finally have a Dracula accessible audio adventure to play!And if i understand things correctly, the original Dracula adventure for the sighted was point and click as well.You guys have just taken another step forward, as allways.

URL: https://forum.audiogames.net/post/610866/#p610866




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Douglas1 via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello!So now we finally have a Drakula accessible audio adventure to play!And if i understand things correctly, the original Drakula adventure for the sighted was point and click as well.You guys have just taken another step forward, as allways.

URL: https://forum.audiogames.net/post/610866/#p610866




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

is there a spasific engine or thing to create such games?if people are creating those types of games so easyly , the only thing i can think of is a some sort of engine that lets you create these kinds of gamesi dont know any game got released from that audio games what ever platform with a diffrent mechanic.

URL: https://forum.audiogames.net/post/610865/#p610865




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

is there a spasific engine or thing to create such games?if people are creating those types of games so easyly , the only thing i can think of is a some sort of engine that lets you create these kinds of gamesi dont know any game got released from that audio games hat ever platform with a diffrent mechanic.

URL: https://forum.audiogames.net/post/610865/#p610865




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Nuno via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

It would be good if you added screenreading or SAPI 5 support, atleast for the menus and combat

URL: https://forum.audiogames.net/post/610864/#p610864




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Well, it appears the association has fixated themselves on emulating these point and click adventure type things. They just aren't my prefered genre though. Most of the time, it feels like reading a book and not like playing a game, with some bop it style combat dropped in for good measure. I'll probably find someone who will play and record it for the story's sake. I don't expect to be buying it though.

URL: https://forum.audiogames.net/post/610848/#p610848




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Well, it appears the association has fixated themselves on emulating these point and click adventure type things. They just aren't my prefered genre though. Most of the time, it feels like reading a book and not like playing a game, with some bop it style combat dropped in for good measure.

URL: https://forum.audiogames.net/post/610848/#p610848




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @chrisnorman7 ! Thanks for playing the demo, i'm glad you're enjoying it! You mean like making speak faster the voice? I'll see what i can do about that... about the pressing tab speech, actually i can easily remove it, if you think you don't need that: the instruction of the game already say how to move in the map, after all. Thanks about the sound as well, there has been a lot of effort in that...

URL: https://forum.audiogames.net/post/610838/#p610838




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @Lirin ! Thanks for wanting to give it a shot, to be precise both the story and gameplay are the core of this game... I tried to make them merge with some custom gimmick you'll find in the demo. In any case, please enjoy the demo!

URL: https://forum.audiogames.net/post/610842/#p610842




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : chrisnorman7 via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

"11Yeah sure, I guess it could be removed, if you've got a "Getting started" document somewhere.Good job.

URL: https://forum.audiogames.net/post/610839/#p610839




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @chrisnorman7 ! Thanks for playing the demo, i'm glad you're enjoying it! You mean like making speak faster the voice? I'll what i can do about that... about the pressing tab speech, actually i can easily remove it, if you think you don't need that: the instruction of the game already say how to move in the map, after all. Thanks about the sound as well, there has been a lot of effort in that...

URL: https://forum.audiogames.net/post/610838/#p610838




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Well,, I'll try it for sure ever if I am tired of the same repeated mechanics: More listening, not that much of gameplay. As a gamer who is playing video games mostly I am used to something more dynamic, where gameplay is the core mechanic even, if the story could accompany during the gameplay. Games like Hades or The last of us showed me you can combine great storytelling with deep and fascinating gameplay.

URL: https://forum.audiogames.net/post/610836/#p610836




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Well,, I'll try it for sure ever if I am tired of the same repeated mechanics: More listening, not that much of gameplay. As a gamer who is playing video games mostly I am used to something more dynamics, where gameplay is the core mechanic even, if the story could accompany during the gameplay. Games like Hades or The last of us showed me you can combine great storytelling with deep and fascinating gameplay.

URL: https://forum.audiogames.net/post/610836/#p610836




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Well,, I'll try it for sure evern if I am tired of the same repeated mechanics: More listening, not that much of gameplay. As a gamer who is playing video games mostly I am used to something more dynamics, where gameplay is the core meechanic even, if the story could accompany during the gameplay. Games like Hades of The last of us showed me you can combine great storytelling with deep and fascinating gameplay.

URL: https://forum.audiogames.net/post/610836/#p610836




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : chrisnorman7 via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi,I have played the demo, and actually it's fun.I wonder though, would it be possible to add a way to speed up the narration a little bit?Also, I don't need to hear the message about pressing tab all the time, could that only happen the first 4 moves or so?Good job though, the sounds are excellent.

URL: https://forum.audiogames.net/post/610835/#p610835




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@black_dog: oh, i see... well that's the genre i guess, even if i tried to add a lot of new features, but it's okay... have a nice day!Hi @Robokop ! Thanks for trying the demo and i'm glad you like it!

URL: https://forum.audiogames.net/post/610834/#p610834




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Robokop via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

This game is good. I m waiting for the ful version!

URL: https://forum.audiogames.net/post/610832/#p610832




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : black_dog via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

hello. I would like to please you, but I can't, unfortunately. I understand that you have spent a lot of effort to create another game like blind quest. but this is not exactly what most players need. such games are already outdated. please forgive me for my revelation.

URL: https://forum.audiogames.net/post/610831/#p610831




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @black_dog, i don't know if you already tried the demo but in any case i respect your opinion, if you didn't played it yet i'd be happy if you could give it a try

URL: https://forum.audiogames.net/post/610828/#p610828




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @mjonsson1986 ! What i can tell you is that the story is one of the cores of this game, i pulled a lot of effort in the script, also there are a lot of sound effects and dynamic music through your journey. I loved some of the Lone Wolf gamebooks and, among many other references, i tried to make my story flow in a similar way of that gamebook, i hope i managed to make it sound a bit like that. In any case the demo is free: i'd love if you might give it a chance, at least 

URL: https://forum.audiogames.net/post/610827/#p610827




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : black_dog via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

hello. I can't play games like this. I don't have the patience to listen to all this. everything is very slow. hope you will make the games better in the future.

URL: https://forum.audiogames.net/post/610825/#p610825




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Re: HELL HUNTER - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net Forum — New releases room : mjonsson1986 via Audiogames-reflector


  


Re: HELL HUNTER - Anti-Nomen demo release

I have no confidence in this company after i purchased blind quest.. but, because blind quest was so near a book you can come. no sound efects only a person sound like he reading a book. how will this game looks like? are it only a person sounded like he reading a book?

URL: https://forum.audiogames.net/post/610820/#p610820




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