Re: how far have we really taken these rules on the forum!

2020-11-19 Thread AudioGames . net Forum — Site and forum feedback : mjonsson1986 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

this is why i plan to leave this forum. this stupid rules

URL: https://forum.audiogames.net/post/591199/#p591199




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Re: how far have we really taken these rules on the forum!

2020-11-19 Thread AudioGames . net Forum — Site and forum feedback : mjonsson1986 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

this is why i plan to leave this forum. this stupid rules. and the blocked words you cant search for. try to search for windows xp for example

URL: https://forum.audiogames.net/post/591199/#p591199




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Re: how far have we really taken these rules on the forum!

2020-11-19 Thread AudioGames . net Forum — Site and forum feedback : JayJay via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

What the fuck? Did you really bring back a 5 Month old topic to say that? I mean, I'm contributing to the pointlessness myself, but I actually thought someone brought it back to say something of importance, but meh.

URL: https://forum.audiogames.net/post/591219/#p591219




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Re: how far have we really taken these rules on the forum!

2020-11-19 Thread AudioGames . net Forum — Site and forum feedback : ironcross32 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

It's not blocked, it's saying that because it would turn up too many damn results. The forum search sucks ass and always has.

URL: https://forum.audiogames.net/post/591224/#p591224




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Re: how far have we really taken these rules on the forum!

2020-11-19 Thread AudioGames . net Forum — Site and forum feedback : defender via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

@mjonsson1986Which rules do you have a problem with.  Right now it just sounds as if you're complaining about the fact that there are any rules at all.

URL: https://forum.audiogames.net/post/591225/#p591225




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Re: how far have we really taken these rules on the forum!

2020-11-20 Thread AudioGames . net Forum — Site and forum feedback : connor142 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

You know, I usually don't care much about thread necromancy, and I don't understand why it's hated on so much here. But out of all the topics on this forum that are filled with good content and sound advice, did you really have to bring back *this* one? That's like someone going to the toilet, flushing it, then scooping out all the dump with a really long scooper after the toilet is flushed, then taking another dump on it.

URL: https://forum.audiogames.net/post/591334/#p591334




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Re: how far have we really taken these rules on the forum!

2020-11-20 Thread AudioGames . net Forum — Site and forum feedback : Nocturnus via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Thumbs up at 163.  I was going to ask if you'd ever tried that in theory to come up with such a spot on analogy, but I don't know if I really want to know the answer... 

URL: https://forum.audiogames.net/post/591389/#p591389




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Re: how far have we really taken these rules on the forum!

2020-11-20 Thread AudioGames . net Forum — Site and forum feedback : connor142 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

@164 nope, but I do tend to watch thunderbirds101 video series, like Microsoft Sam reads funny Windows errors. You get... ideas like that here.

URL: https://forum.audiogames.net/post/591420/#p591420




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Re: how far have we really taken these rules on the forum!

2020-11-20 Thread AudioGames . net Forum — Site and forum feedback : Turret via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Yeah and the point of reviving this was?

URL: https://forum.audiogames.net/post/591426/#p591426




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Re: how far have we really taken these rules on the forum!

2020-11-20 Thread AudioGames . net Forum — Site and forum feedback : haily_merry via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Lol yeah, I was thinking that too. Love that guy's videos, a shame he rarely uploads any more.

URL: https://forum.audiogames.net/post/591432/#p591432




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Re: how far have we really taken these rules on the forum!

2020-12-08 Thread AudioGames . net Forum — Site and forum feedback : mjonsson1986 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

defender wrote:@mjonsson1986Which rules do you have a problem with.  Right now it just sounds as if you're complaining about the fact that there are any rules at all.the fact that admins remove links because the link can get you to ilegal software

URL: https://forum.audiogames.net/post/596735/#p596735




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Re: how far have we really taken these rules on the forum!

2020-12-09 Thread AudioGames . net Forum — Site and forum feedback : haily_merry via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Bro, seriously. There are more productive ways to show your displessure than bringing back old topics once a month. For someone supposedly born in 1986, you're sure not acting like it.

URL: https://forum.audiogames.net/post/596789/#p596789




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Re: how far have we really taken these rules on the forum!

2020-12-09 Thread AudioGames . net Forum — Site and forum feedback : Dgleks via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Moderation:@mjonsson1986, I'm going to go ahead and issue you a warning. This is not the first time that you've gone out of your way to intentionally revive this topic, while simultaneously attempting to stir the pot. You're more than welcome to create a topic if you have questions or concerns that pertain to the rules here (so long as you do so respectfully and like an adult), but bringing back old topics simply to criticize the policies we've set fourth (without even attempting to be constructive) is not okay.No one is making you stay here. You're more than welcome to leave this forum and start your own if you're unhappy with the rules and guidelines put in place.I'm also going to go ahead and lock this topic, since the discussion here has long since ended and to avoid potential revivals in the future.

URL: https://forum.audiogames.net/post/596927/#p596927




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : defender via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Because the mods aren't experts and the most experienced people aren't around much.It's really that simple.CP has always been a pretty big hypocrisy though I agree, but it's kinda hard to blame them in a way since if they took it down people would riot.When your stuck between a rock and a hard place, where saying that certain piracy is okay means that now every instance is up to interpretation and worst of all your very own site's rules can be used against you legally, well I guess 95% conformance and a bit of convenient gray area is pretty understandable from an actually making shit work point of view.In the end I think you can blame copyright laws most of all, for being so rigid while also having confusingly inconsistent enforcement.

URL: https://forum.audiogames.net/post/530397/#p530397




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : defender via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Concerning topics like the one you've posted, it's because the mods aren't experts and the most experienced people aren't around much.It's really that simple.CP has always been a pretty big hypocrisy though I agree, but it's kinda hard to blame them in a way since if they took it down people would riot.When your stuck between a rock and a hard place, where saying that certain piracy is okay means that now every instance is up to interpretation and worst of all your very own site's rules can be used against you legally, well I guess 95% conformance and a bit of convenient gray area is pretty understandable from an actually making shit work point of view.In the end I think you can blame copyright laws most of all, for being so rigid while also having confusingly inconsistent enforcement, but it would be nice if the mods would do some of their own research on how the laws actually apply to them rather than crowdsourcing and then not actually trusting the answers they get.It's not like there aren't dozens of articles out there breaking it down into proper English for nervous web admins, and if it were me I would just say no direct links to files widely known to contain copyrighted material (meaning pragmapragma.free.fr would still be okay) and no promotion of piracy.

URL: https://forum.audiogames.net/post/530397/#p530397




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : defender via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Concerning topics like the one you've posted, it's because the mods aren't experts and the most experienced people aren't around much.It's really that simple.CP has always been a pretty big hypocrisy though I agree, but it's kinda hard to blame them in a way since if they took it down people would riot.When your stuck between a rock and a hard place, where saying that certain piracy is okay means that now every instance is up to interpretation and worst of all your very own site's rules can be used against you legally, well I guess 95% conformance and a bit of convenient gray area is pretty understandable from an actually making shit work point of view.In the end I think you can blame copyright laws most of all, for being so rigid while also having confusingly inconsistent enforcement, but it would be nice if the mods would do some of their own research on how the laws actually apply to them rather than crowdsourcing and then not actually trusting the answers they get.It's not like there aren't dozens of articles out there breaking it down into proper English for nervous web admins, and if it were me I would just say no direct links to files widely known to contain copyrighted material (meaning pragmapragma.free.fr would still be okay) and no promotion of piracy.But now the rules are written so changing them would only confuse the shit out of people and make the mods look weak to the kids, so we kinda missed our chance.

URL: https://forum.audiogames.net/post/530397/#p530397




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : defender via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Concerning topics like the one you've posted, it's because the mods aren't experts and the most experienced people aren't around much.It's really that simple.CP has always been a pretty big hypocrisy though I agree, but it's kinda hard to blame them in a way since if they took it down people would riot.When your stuck between a rock and a hard place, where saying that certain piracy is okay means that now every instance is up to interpretation and worst of all your very own site's rules can be used against you legally, well I guess 95% conformance and a bit of convenient gray area is pretty understandable from an actually making shit work point of view.In the end I think you can blame copyright laws most of all, for being so rigid while also having confusingly inconsistent enforcement, but it would be nice if the mods would do some of their own research on how the laws actually apply to them rather than crowdsourcing and then not actually trusting the answers they get.It's not like there aren't dozens of articles out there breaking it down into proper English for nervous web admins, and if it were me I would just say no direct links to files widely known to contain copyrighted material (meaning pragmapragma.free.fr would still be okay) and no promotion of piracy.But now the rules are written so changing them would only confuse the shit out of people and make the mods look weak to the kids, so we kinda missed our chance and if we want the forum to stay online it would probably just be best to ignore it or bring inconsistencies up in private rather than playing with lighterfluid.

URL: https://forum.audiogames.net/post/530397/#p530397




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : nidza07 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

The question can  be answered very simply. Jayde does not know what a virtual machine is and never bothered to look it up. The fact that he closed the topic so confidently and classified it as standard piracy shows enough. Really laughable, nothing else to say. Now, I will be sure to report anything illegal as soon as it pops up. No more audio themes with Voiceover sounds, no more TTS skits with Apple Alex or Vocalizer in them, no more virtual machines of any kind unless it is Linux.

URL: https://forum.audiogames.net/post/530406/#p530406




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : queenslight via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Hmm...Remember This Old Thread  I made about a Mac OS 7 emulator back in 2013? If folks have a problem with the thread chilling there out in the open like that these days, I shall gladly make it permanently disappear from existence.So um... yeah.PS. Link to the original file in question (post one) doesn't work anymore.

URL: https://forum.audiogames.net/post/530408/#p530408




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : defender via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

@3Understandable, and tempting for me as well, but maybe don't burn the community to the ground before we have a propper backup okay?LOL

URL: https://forum.audiogames.net/post/530415/#p530415




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : defender via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

@3Understandable, and tempting for me as well, but maybe don't burn the community to the ground before we have a propper backup okay?Just because you can doesn't necessarily mean you should.

URL: https://forum.audiogames.net/post/530415/#p530415




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Usually I would reluctantly side with the admins on piracy discussion, but Jades argument against that VM holds literally 0 ground. The fact that he went and gave Simter a warning then locked the thread so no further arguments could be made is simply petty at best. Mac OS 10 is free software. Oh sure, you have to pay for the hardware, but the software is completely free of charge and free to obtain. That VM isn't piracy, and anyone who thinks it was needs to do their research.

URL: https://forum.audiogames.net/post/530417/#p530417




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Usually I would reluctantly side with the admins on piracy discussion, but Jaydes argument against that VM holds literally 0 ground. The fact that he went and gave Simter a warning then locked the thread so no further arguments could be made is simply petty at best. Mac OS 10 is free software. Oh sure, you have to pay for the hardware, but the software is completely free of charge and free to obtain. That VM isn't piracy, and anyone who thinks it was needs to do their research.

URL: https://forum.audiogames.net/post/530417/#p530417




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : pitermach via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

There is a difference between just talking about virtual machines and distributing a premade Mac VM designed to run in VMWare on Windows. What the Apple license actually states is that yes, Mac OS itself is free, and you're entitled to virtualise it, but only if you're doing so on a Mac for development purposes. This is why you can just get a DMG from the app store, plop it into VMWare Fusion and just click create VM and be on your way, working sound, networking and everything. If you want to achieve the same thing on Windows you have to use a bunch of additional tools to patch the Mac bootloader, install kernel extension drivers for generic network and audio drivers, as well as patch the VMWare executable itself in a few cases and all of that is very much not officially endorsed by Apple. So in that context I think there was a valid case for removal here.

URL: https://forum.audiogames.net/post/530418/#p530418




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : pitermach via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

There is a difference between just talking about virtual machines and distributing a premade Mac VM designed to run in VMWare on Windows. What the Apple license actually states is that yes, Mac OS itself is free, and you're entitled to virtualise it, but only if you're doing so on a Mac for development purposes. This is why you can just get a DMG from the app store, plop it into VMWare Fusion and just click create VM and be on your way, working sound, networking and everything. If you want to achieve the same thing on Windows you have to use a bunch of additional tools to patch the Mac bootloader, install kernel extension drivers for generic network and audio drivers, as well as patch the VMWare executable itself in a few cases and all of that is very much not officially endorsed by Apple. So in that context I think there was a valid case for removal here.Edit: proof

URL: https://forum.audiogames.net/post/530418/#p530418




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : queenslight via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

So...Here's that one link I shared in that other thread..https://www.apple.com/legal/sla/Also, I updated post four.

URL: https://forum.audiogames.net/post/530422/#p530422




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : queenslight via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Well, there "was" this old thread  I made about a Mac OS 7 emulator back in 2013?The actual thread, is gone now. In addition, the original D B that it was on anyway, is no more.

URL: https://forum.audiogames.net/post/530408/#p530408




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Hi, folks,I did my research on this before pulling the trigger. I've learnt my lesson when it comes to jumping guns. That doesn't mean I'll never slip again, but it does mean I'm more careful than some of you folks would like to think.This wasn't petty. It was well considered. I'd have done the same for anyone else doing the same. It is not personally motivated either.To be clear: MacOS is free to use under certain conditions, but from the research I performed, those conditions do not include a VM on a windows machine. If it was just "Hey guys, this is the new link to MacOS" or whatever, fine. But the tool was meant specifically to get around Apple not wanting you to use their software in this fashion, and it was being spread with an "Apple is a huge company, so they're not gonna care" mentality. Those are pretty big red flags, and I think I was more than justified in what I did.Also, please bear in mind that I was one of the folks advocating for CP to stop being allowed here because of the literally hundreds of illegal assets it contains. I like the concepts, I think it's a hell of a project combination and I'm glad it's free (if it was paid, we really would have to remove it from the site, for obvious reasons), but piracy is piracy. I've been hoping folks would do the right thing and update the sounds and music for literally years now, and no one's doing it. I like this hypocrisy as little as the rest of you, and I haven't played CP much at all in the last year and a half or so precisely because I don't like being hypocritical.

URL: https://forum.audiogames.net/post/530439/#p530439




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Hi, folks,I did my research on this before pulling the trigger. I've learnt my lesson when it comes to jumping guns. That doesn't mean I'll never slip again, but it does mean I'm more careful than some of you folks would like to think.This wasn't petty. It was well considered. I'd have done the same for anyone else doing the same. It is not personally motivated either.To be clear: MacOS is free to use under certain conditions, but from the research I performed, those conditions do not include a VM on a windows machine. If it was just "Hey guys, this is the new link to MacOS" or whatever, fine. But the tool was meant specifically to get around Apple not wanting you to use their software in this fashion, and it was being spread with an "Apple is a huge company, so they're not gonna care" mentality. Those are pretty big red flags, and I think I was more than justified in what I did.Also, please bear in mind that I was one of the folks advocating for CP to stop being allowed here because of the literally hundreds of illegal assets it contains. I like the concepts, I think it's a hell of a project combination and I'm glad it's free (if it was paid, we really would have to remove it from the site, for obvious reasons), but piracy is piracy. I've been hoping folks would do the right thing and update the sounds and music for literally years now, and no one's doing it. I like this hypocrisy as little as the rest of you, and I haven't played CP much at all in the last year and a half or so precisely because I don't like being hypocritical.Rule 3 was written precisely to deal with just this sort of behaviour. If all you do in general is discuss that using MacOS on a Windows VM is possible, or slowing down your game or whatnot, that's not really breaking rule 3, as you're not trying to get others to do it, and you're not trying to legitimize it. Simter clearly was trying to legitimize something that Apple, the proprietary company in question, doesn't want you to do. If you've downloaded this software, using it implies that you're going to agree to the rules governing its use. If you can't do that, or don't want to, then stop using the product, or be more careful of what you read. Ignorance under the law is not an excuse.Was this an enormous, earth-shattering, forum-destroying deal? No, it wasn't. But it was big enough that there was really no reason to either leave the link up or leave the thread unlocked.Simter was trying to get around Apple's terms of service on this forum. That amounts to a form of piracy, admittedly not as blatant or dangerous as some, and probably quite benign in the hands of most people. I stand by my decision on this.

URL: https://forum.audiogames.net/post/530439/#p530439




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : jack via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

A license agreement is a license agreement. You will see, even in the cirecles where this stuff is discussed regularly, that you are on your own re: obtaining the software.Apple may be a trillion dollar company that isn't the shining accessibility example by a landslide, but pirasy is still pirasy nonetheless. The mac is serialized hardware, and the hardware specs are enough of a product key for mac osx that, it just works, as it were. One of the bigger wins for them in years past, in fact, given that windows license activation at times as a legitimate pain in the ass for honest customers. That said, the situation with Mac OSX specific distribution is exactly that of game roms for emulators. However in this case legally owning a mac still doesn't necessarily entitle you to run it on a non-Apple branded vm but literally all the mods are asking is to keep distribution on the down-low. Simter went blatantly against that, hosted a preconfigured vm (who knows if there are any back-doors) and he had done this after the mods assisted him in a successful reclaiming of control over his account, so that's also kind of a slap in the face as well. You'd think after that he'd be a bit more considerate...

URL: https://forum.audiogames.net/post/530457/#p530457




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Nevertheless, you could stand to be a little less harsh, if only a tiny bit. A warning for such a comparatively miner offense seems a bit overkill.

URL: https://forum.audiogames.net/post/530456/#p530456




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : jack via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

A license agreement is a license agreement. You will see, even in the circles where this stuff is discussed regularly, that you are on your own re: obtaining the software.Apple may be a trillion dollar company that isn't the shining accessibility example by a landslide, but piracy is still piracy nonetheless. The mac is serialized hardware, and the hardware specs are enough of a product key for mac osx that, it just works, as it were. One of the bigger wins for them in years past, in fact, given that windows license activation at times as a legitimate pain in the ass for honest customers. That said, the situation with Mac OSX specific distribution is exactly that of game roms for emulators. However in this case legally owning a mac still doesn't necessarily entitle you to run it on a non-Apple branded vm but literally all the mods are asking is to keep distribution on the down-low. Simter went blatantly against that, hosted a preconfigured vm (who knows if there are any back-doors) and he had done this after the mods assisted him in a successful reclaiming of control over his account, so that's also kind of a slap in the face as well. You'd think after that he'd be a bit more considerate...

URL: https://forum.audiogames.net/post/530457/#p530457




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : jack via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

A license agreement is a license agreement. You will see, even in the circles where this stuff is discussed regularly, that you are on your own re: obtaining the software.Apple may be a trillion dollar company that isn't the shining accessibility example by a landslide, but piracy is still piracy nonetheless. The mac is serialized hardware, and the hardware specs are enough of a product key for mac osx that, it just works, as it were. One of the bigger wins for them in years past, in fact, given that windows license activation at times as a legitimate pain in the ass for honest customers. That said, the situation with Mac OSX specific distribution is exactly that of game roms for emulators. However in this case legally owning a mac still doesn't necessarily entitle you to run it on a non-Apple branded vm but literally all the mods are asking is to keep distribution on the down-low, as in, off the forums. Simter went blatantly against that, hosted a preconfigured vm (who knows if there are any back-doors) and he had done this after the mods assisted him in a successful reclaiming of control over his account, so that's also kind of a slap in the face as well. You'd think after that he'd be a bit more considerate...

URL: https://forum.audiogames.net/post/530457/#p530457




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : nidza07 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

To be honest I have no clue why some people keep bringing up the CP argument when clearly forum users were the ones asking for an exception when it comes to free audio games. I don't get what is the goal or the point of that. What do you want, admins to go fully enforcing the rule on all the games? It's not because they don't want to do it.As for the original VM in question, such utilities are passed around on thousands of forums with no consequences whatsoever to anyone, so I can't say I see the point. And no, those  aren't piracy oriented forums or anything like that. A few notable tech sites including instructions for doing exactly this include HowToGeek, Lifehacker, Insanely Mac forum and Gizmodo. However, we are audiogames.net, the largest forum on the Internet that is constantly being monitored by Apple and thus we must strictly conform to their licence agreement. I won't post any links on here, but a simple Google search run Mac in a virtual machine on  Windows shows my point exactly. This won't be the case if you Google crack for X software. You won't be seeing that on any forums with a good reputation. One more thing, no more discussing of IOS betas on here guys, because from now on we strictly conform to Apple's licence agreement which was already violated back when the topic about IOS 13 beta was created.One last thing that is now forbidden to discuss on here according to Apple, our new forum administrator is jailbreaking. Yep, that's right, the recent topic created here talking about jailbreaking is from this point on illegal.FYI Jade, on the front of the articles room there's an interesting topic. It's called Working: how to install an IPA file to your iOS device 2020. If we open it and look for a link, and open that link, the title of the page will immediately say, "Cracked iOS & Mac App Store Apps Free Download | AppCake - ". I would think this is much more important than a virtual machine, but what do I know.

URL: https://forum.audiogames.net/post/530458/#p530458




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : Jaseoffire via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Wow. I never thought I'd see the day where Jayde can be argued to have sided with corperate interests. Lol!I think the biggest question we should ask as well is, who could Apple go after. Does Apple have recourse against the forum if they let this stand. From their,  if yes, then that was pretty much a mandatory action. The matter with CP is dubious, but I think Jayde layed out that one pretty concisely. If no, then we have an issue of forum rules on our hands at that point. This is an interesting situation to be sure.

URL: https://forum.audiogames.net/post/530459/#p530459




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Believe me. My personal bias would have me just ignore this. I don't generally hold grudges, but I also don't make exceptions because I hate capitalism.The fact is, I'm one of the people entrusted to help this site run smoothly, and that's the spirit in which I did what I did.Now, as for you changing the goal posts to say I was harsh to Simter? He's gotten warnings before, and when confronted he seems to have an "Apple doesn't care" mentality. If this had been a new user, no prior offenses and honestly curious or ignorant of the possible harm, then maybe they get the link taken down and they get a firm caution. No punishment. But intent matters, and history matters as well.I'm not going to start profiling people. Folks who do silly things once aren't suddenly born criminals who are always itching to make a mistake. I'm a huge proponent of a big-picture perspective, and it seems to me that Simter would do better to face demonstrable repercussions for his actions. That said, he needn't be banned either, not for this, since no, it's not the end of the world.Yeah, let me go check out that article, because if that's linking directly to jailbreaking, then pointing folks at it is probably not a good idea. Thanks for the heads-up. See, this is proof positive that I won't catch everything, so I appreciate the help.

URL: https://forum.audiogames.net/post/530465/#p530465




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : simba via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Hey Jayde buddy, as you are always talking about CP and the hundrets of copyrighted assets, what about  talking about the other games which basically do the same thing?Let's see here, rhythm rage, basically stole assets from all over Rhythm heaven, Rhythm Tengoku, killer instinct, Uptown Funk by Bruno Mars, need I to go on?And what about the alter eon soundpack? Ever cared and took a stab at the music folder? Street Fighter iV Akuma theme, the blue oni theme which isn't even properly renamed, basically the same thing, interesting you admin people never said anything against that, you gotter wonder ... but I agree with Nidtsa here, i will report every Mac Alex Sapi Skid, sound themes, Jailbreak or Beta discussion, you name it.Greetings Moritz.

URL: https://forum.audiogames.net/post/530479/#p530479




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

If you're going to ban people from posting MAC MVS, then you may as well close every jailbreaking topic on this forum as well. After that, pretty much everyone on the forum is gonna be mad at you for taking this anti-piracy thing too far, because that's the line we're crossing now. Things are going from grey area to just plane ridiculous.

URL: https://forum.audiogames.net/post/530480/#p530480




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

DanGero, please don't inflate the situation any further than it is already.Someone tried this a few months ago and it just sort of fizzled and died. The same thing will happen now, I'm sure.It's simple. If you want to break Apple's terms of service, or you want to engage in piracy, or you want to bend the rules to your heart's content, just don't do it here. Saying that you have a torrent, or that you've made a skit, is not grounds for punishment. Telling people how to do it, where to get it, how to set it up, is problematic.Funny you should mention AA. When I sat down and thought about it, I realized that I feel much the same way about it as I do about CP. Guess who hasn't played too much AA in the last year and a half?Rhythm Rage is a problem too, I agree.

URL: https://forum.audiogames.net/post/530483/#p530483




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

DanGero, please don't inflate the situation any further than it is already.Someone tried this a few months ago and it just sort of fizzled and died. The same thing will happen now, I'm sure.It's simple. If you want to break Apple's terms of service, or you want to engage in piracy, or you want to bend the rules to your heart's content, just don't do it here. Saying that you have a torrent, or that you've made a skit, is not grounds for punishment. Telling people how to do it, where to get it, how to set it up, is problematic.Funny you should mention AA. When I sat down and thought about it, I realized that I feel much the same way about it as I do about CP. Guess who hasn't played too much AA in the last year and a half?Rhythm Rage is a problem too, I agree.Please, do go on. Knowing that we don't want to encourage piracy, please do keep bringing things to our attention. You believe that we'll have to say "Oh my god, you guys were right all along. Our bad. We'll dial it back. Sorry about that", but the truth is quite the opposite. If anything, there are probably some games and projects floating around here that really shouldn't be tolerated, and if you want the clamp to tighten considerably, go on trying to prove the same tired points.The fact is just this. You have already lost the piracy argument. My advice, and I mean this in the best way possible here, is to just not go out of your way to break rule 3. This whole "let it slide" mentality is something you're trying to weaponize, but it's going to turn on you. Because on the one hand, you want certain games and assets and practices to be allowed; and on the other, you're demonizing us for not cracking down. Well all right, there's an easy solution to this.

URL: https://forum.audiogames.net/post/530483/#p530483




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

DanGero, please don't inflate the situation any further than it is already.Someone tried this a few months ago and it just sort of fizzled and died. The same thing will happen now, I'm sure.It's simple. If you want to break Apple's terms of service, or you want to engage in piracy, or you want to bend the rules to your heart's content, just don't do it here. Saying that you have a torrent, or that you've made a skit, is not grounds for punishment. Telling people how to do it, where to get it, how to set it up, is problematic.Funny you should mention AA. When I sat down and thought about it, I realized that I feel much the same way about it as I do about CP. Guess who hasn't played too much AA in the last year and a half?Rhythm Rage is a problem too, I agree. Knowing that we don't want to encourage piracy, and also bearing in mind your personal stances on this, why keep bringing things to our attention. You believe that we'll have to say "Oh my god, you guys were right all along. Our bad. We'll dial it back. Sorry about that", but the truth is quite the opposite. If anything, there are probably some games and projects floating around here that really shouldn't be tolerated, and if you want the clamp to tighten considerably, go on trying to prove the same tired points. It cannot possibly get you what you actually want, and it's not going to result in a sudden crisis of conscience and a softening of the rules. That's really the only reason you can have for starting to try and dig things up. You don't actually want things to tighten down, you're trying to call our bluff. Perhaps my bluff, in particular. If you actually want to loosen things, this will get you exactly what you do not want. If, on the other hand, you actually want to help us run the forum better and aid us in doing our job in making sure that piracy is kept to a minimum at least here in public view, then thanks in advance for the assistance.

URL: https://forum.audiogames.net/post/530483/#p530483




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

We should go on strike. I agree, the mods are a bit harsh, but Jayde's just doing his job. You cant be angry at the dude for that.While I hate to say this, but, we cant attack Jayde one. It's an entire team of mods.You guys should really ease the bombardment of someone whose doing their unpaid job.But I will say, Jayde, stafftwam, cool it with the warnings and topic closures.

URL: https://forum.audiogames.net/post/530490/#p530490




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : jack via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

@DanGero: You'd be putting up a strong front were it not for the fact that you are forgetting that jailbreaking is actually legal. The method used to install alternate apps on the device, while the poster wasn't directly encouraging crcks, does point to a store called AppCake, which is or used to be a pirate haven. Jailbreaking itself however is completely legal. IOS public betas, are, legal. This is exactly what happens when people get carried away in raging against this, this is an argument not unlike the might as well ban search engines argument. I.e. It's busted, might as well accept htat.

URL: https://forum.audiogames.net/post/530496/#p530496




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : jack via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

@DanGero: You'd be putting up a strong front were it not for the fact that you are forgetting that jailbreaking is actually legal. The method used to install alternate apps on the device, while the poster wasn't directly encouraging crcks, does point to a store called AppCake, which is or used to be a pirate haven. Jailbreaking itself however is completely legal. IOS public betas, are, legal. This is exactly what happens when people get carried away in raging against this, this is an argument not unlike the might as well ban search engines argument. I.e. It's busted, might as well accept htat.The Lifehacker/Howtogeek guides do not actually have a preconfigured image ready. You're always on your own for obtaining that. When Apple used to sell dvd installations, you would go and buy one if you wanted to go rogue and install it virtually. Technically, you paid Apple for the license, essentially. They could go and tell you you can't install on non-Apple-branded hardware. But you still nevertheless paid them for the licensed software. Now that that is no longer available, people are, quite literally, on their own in obtaining their virtual mac software, and it is definitely against policy to distribute actual copies of the operating system.Why does this matter so much anyway? There are tons of other blindness circles/communities where you can talk about this. This is the audiogames forum after all.

URL: https://forum.audiogames.net/post/530496/#p530496




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I've got nothing personal against Jayde, or any of the admins for that matter. If any other admin said the things Jayde is saying, and I know they would, I would be saying the same thing. Also, Jayde, remember that until now, I've always been understanding of why the rules are there. Hell, I still do understand why the rules are there. At this point though, it looks like you're taking the rules way too literally. As pointed out before, jailbreaking is also against Apples terms of service. Are you going to start considering anything that breaks Apples terms of service, Microsoft's terms of service, Google's terms of service, or my dog's terms of service as a form of piracy?Hypothetical scenario:Forum User 1 wrote:Hey guys, how can I jailbreak my IPhone. After all, I paid $1000 for this phone, so I should be able to have full control over it. Jayde wrote:Moderation: Jailbreaking is a violation of Apple's terms of service, so doing this is considered piracy. This thread is being locked, and you'll be receiving a warning. Don't do it again. Forum User 2 wrote:Really? Are you serious? It's his phone, shouldn't he be able to do with it what he wants? Jayde wrote:Don't keep pushing this, or we'll start being stricter. I can't see a single difference between what's going on now and the hypothetical situation I just made up. Is ruling this forum with an iron fist really the approach you desire to go for, Jayde?

URL: https://forum.audiogames.net/post/530506/#p530506




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

No Jack, according to Apple's terms of service jailbreaking is not legal, in fact no more legal then running Mac OS in a virtual machine. However, according to the actual law, i.e., not the fine print you see in Apple’s terms of service, there’s absolutely nothing wrong with running a virtual machine of any kind unless your giving access to software features that you should be paying for to other people for free. Ergo, not Mac OS. Unless Apple changes their mind tonight and makes Mac OS paid software, it’s not illegal to distribute a Virtual Machine of Mac OS, plain and simple. I could argue this point all night if I have to, but my stance will not change, now or ever.

URL: https://forum.audiogames.net/post/530510/#p530510




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : simba via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Hi.Well Jayde, either everything gets locked down and copyright infringements get warned acordingly or not at all, currently it seams you only react on the things you are interested in yourself, things like audio movies, CP where you still haven't done a thing and apples VM.The rest, hey let the shit fly, I like it so screw that.greetings Moritz.

URL: https://forum.audiogames.net/post/530513/#p530513




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : ignatriay via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Not only that. Does any of you remember the saring of a windows vm  topic some weaks back? How about the, tts folder btsink, topic? Those two, in my opinion, where not dealt with as harshly as this mac os vertual machine topic was dealt with. However, according to the logic shown in the mac os vertual machine topic... Uh... it should be dealt with harshly too and the threads should also be locked; assuming we where to apply the same arguments shown in the macos vm topic. I normally side with the mods... however this time... uh, no.

URL: https://forum.audiogames.net/post/530515/#p530515




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : ignatriay via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Not only that. Does any of you remember the saring of a windows vm  topic some weaks back? How about the, tts folder btsink, topic? Those two, in my opinion, where not dealt with as harshly as this mac os vertual machine topic was dealt with. However, according to the logic shown in the mac os vertual machine topic... Uh... it should be dealt with harshly too and the threads should also be locked; assuming we where to apply the same arguments shown in the macos vm topic. I normally side with the mods... however this time... uh, no. Next time before taking a big decision like that... Research a little bit.  In this case the action taken was a littl* too drastic in my opinion.

URL: https://forum.audiogames.net/post/530515/#p530515




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : ignatriay via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I personally felt the actionss taken where... Removing the link I get, however locking the thread... I feel that was a little too much. Something that I find highly ironic though, is that while one cant run mac os on a windows machine, one can, however do the opposite. Windows on mac is legal. Highly ironic though lol.

URL: https://forum.audiogames.net/post/530515/#p530515




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : ignatriay via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I personally felt the actionss taken where... Removing the link I get, however locking the thread... I feel that was a little too much. Something that I find highly ironic though, is that while one cant run mac os on a windows machine, one can, however do the opposite. Windows on mac is legal. Highly ironic though lol. I, however, agree with others. While, apple, let's face it, they say jailbreak is ilegal why? Because they only want the user to run their software the way they made it; jailbreaking itself is not illegal. After all; why payed for the phone? Who owns said phone, said, device? Who makes the decisions of what to do with it; the user. Thus, jailbreaking is a user's decision; not apple's. After all, its the user's propperty. That's like saying, oh, you cannot lend your computer to anyone because you payed for your programs, etc; not someone else, so you cannot lend out your computer. Granted Apple does not like for the users to jailbreak, however, just because they don't like it or encourage it, doesn't mean its ilegal. Its legal under the law; does apple, or other companies make the law? Do they run politics? Are they in congress? No.

URL: https://forum.audiogames.net/post/530515/#p530515




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : jack via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

@Dan_Gero: Two completely separate issues.The dmca has a very, very specific exemption that allows for jailbreaking of IOS as legal. So as much as Apple would like to call it illegal, it is not technically illegal. As jailbreaking holds many benefits, or at least used to, it was longsince made a dmca exception. Notice that the exemption did not go into reverse-engineering, which is why it didn't even so much as cover rooting of kindle devices when the exemption was made. I bring that up as that was a major issue when ebook publishers used to place drm that would not allow books to be read with the Kindle's then primitive text to speech engine. But since jailbreaking is confirmed to be legal, nothing is stopping discussions of that. Nothing can stop discussions of that specifically. Running a virtual machine of something in such a way not expressly allowed is a whole different story altogether. A jailbreak implies you already own the device. A Mac vm on windows implies that one is seaking to run an unowned copy of MAC OSX. You did not buy the hardware, therefore you do not own a license for the software. tHe two are one in the same as far as Apple is concerned.I really don't get why this is such a problem when there are so many other spaces to discuss this stuff on. Some people really need to get out more, for other reasons as well mind you.@ignatriay: Ironic indeed, though it makes more sense when taken into account that Windows was never made hardware-specific. Anyone, rom customers seaking to build a virtual or physical machine, to OEM partners, has unparalleled access to a full, retail, installable copy of Windows.

URL: https://forum.audiogames.net/post/530517/#p530517




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : jack via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

@Dan_Gero: Two completely separate issues.The dmca has a very, very specific exemption that allows for jailbreaking of IOS as legal. So as much as Apple would like to call it illegal, it is not technically illegal. As jailbreaking holds many benefits, or at least used to, it was longsince made a dmca exception. Notice that the exemption did not go into reverse-engineering, which is why it didn't even so much as cover rooting of kindle devices when the exemption was made. I bring that up as that was a major issue when ebook publishers used to place drm that would not allow books to be read with the Kindle's then primitive text to speech engine. But since jailbreaking is confirmed to be legal, nothing is stopping discussions of that. Nothing can stop discussions of that specifically. Running a virtual machine of something in such a way not expressly allowed is a whole different story altogether. A jailbreak implies you already own the device. A Mac vm on windows implies that one is seaking to run an unowned copy of MAC OSX. You did not buy the hardware, therefore you do not own a license for the software. The two are one in the same as far as Apple is concerned.I really don't get why this is such a problem when there are so many other spaces to discuss this stuff on. Some people really need to get out more, for other reasons as well mind you.@ignatriay: Ironic indeed, though it makes more sense when taken into account that Windows was never made hardware-specific. Anyone, from customers seaking to build a virtual or physical machine, to OEM partners, has unparalleled access to a full, retail, installable copy of Windows.

URL: https://forum.audiogames.net/post/530517/#p530517




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : ogomez92 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

You guys are a bunch of drama hogs. 90% of you. If Rhythm RAge or Beatstar had legal assets, i'd be charging you 20 dollars for each of these games. Would you rather I do that? I know I'd be earning more money that way, but I also empathize with those people who can't / don't want to pay for the game, exactly the same as the crazy party dev is doing I'm sure. If he tried to replace each and every sound in cp, he'd need thousands of dollars to make up for it. Sure, you're gonna say oh oh oh there are free sounds out there, but they're never as good as using commercial sound libraries.So, there you go.

URL: https://forum.audiogames.net/post/530519/#p530519




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : ogomez92 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I mean seirously guys, there are lots of more important things  going on in the world right now than worrying about a couple of devs using illegal sounds on a couple of audiogames that only 25000 blind people worldwide will play... Come on that's even less than the total number of covid deaths in Spain!

URL: https://forum.audiogames.net/post/530520/#p530520




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : simba via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Hi.At Oriol you are comparing apples to oranges here.Covid 19 is a pandemic where virologists and politicians deal with what happens next and how life will continue, the other issue are copyrighted materials which we have to deal with.It's not our task to find a vakcine for covid 19. And you can deal with multiple issues at once, so the argument that we have bigger problems, at least for the given situation doesn't count.And regarding paying for the game, I wouldn't mind spending 20 dollars on Beatstar. Rhythm rage, I would need to think about that one, but I also could see myself paying for that.Greetings Moritz.

URL: https://forum.audiogames.net/post/530522/#p530522




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : ogomez92 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I'm not comparing apples to oranges. I'm saying that people are overreacting. JAide literally said that he stopped playing CP and AA because they use pirated assets. These are the most ridiculous claims ever. IT's not like the cops are going to go after him because he is playing an audiogame that no one in the wider sighted world knows about. If he had child porn and was posting on youtube, now that would be different. But we are talking about an audiogame that is largely unknown to most people.

URL: https://forum.audiogames.net/post/530524/#p530524




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : ogomez92 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I'm not comparing apples to oranges. I'm saying that people are overreacting. JAide literally said that he stopped playing CP and AA because they use pirated assets. These are the most ridiculous claims ever. IT's not like the cops are going to go after him because he is playing an audiogame that no one in the wider sighted world knows about. If he had child porn and was posting on youtube, now that would be different. But we are talking about an audiogame that is largely unknown to most people.And about payment, sure you wouldn't, but other people don't want to pay. That's a fact. Do you know how many people paid for my Spanish audio description project, translating Netflix audio descriptions from English into Spanish, which also happens to be illegal? Only one person. Do you know how long it takes to produce an audiogame? No? JGood. Now, like I said, I don't mind. People are free not to pay if they don't want to. If I wanted them to pay, i wouldn't use illegal assets.

URL: https://forum.audiogames.net/post/530524/#p530524




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : ogomez92 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I'm not comparing apples to oranges. I'm saying that people are overreacting. JAide literally said that he stopped playing CP and AA because they use pirated assets. These are the most ridiculous claims ever. IT's not like the cops are going to go after him because he is playing an audiogame that no one in the wider sighted world knows about. If he had child porn and was posting on youtube, now that would be different. But we are talking about an audiogame that is largely unknown to most people.And about payment, sure you wouldn't, but other people don't want to pay. That's a fact. Do you know how many people paid for my Spanish audio description project, translating Netflix audio descriptions from English into Spanish, which also happens to be illegal? Only one person. Do you know how long it takes to produce an audiogame? No? JGood. Now, like I said, I don't mind. People are free not to pay if they don't want to. If I wanted them to pay, i wouldn't use illegal assets. I might release a couple of games for iOS soon. Will I use illegal assets? Of course not. But I'll also expect people to pay 1 or 2 dollars for each game, because I know that people who play my game will have had the money to get an iDevice at some point. There is the difference.

URL: https://forum.audiogames.net/post/530524/#p530524




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : ogomez92 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I'm not comparing apples to oranges. I'm saying that people are overreacting. JAide literally said that he stopped playing CP and AA because they use pirated assets. That's one of the funniest things I've heard in a while. IT's not like the cops are going to go after him because he is playing an audiogame that no one in the wider sighted world knows about. If he had child porn and was posting on youtube, now that would be different. But we are talking about an audiogame that is largely unknown to most people.And about payment, sure you wouldn't, but other people don't want to pay. That's a fact. Do you know how many people paid for my Spanish audio description project, translating Netflix audio descriptions from English into Spanish, which also happens to be illegal? Only one person. Do you know how long it takes to produce an audiogame? No? JGood. Now, like I said, I don't mind. People are free not to pay if they don't want to. If I wanted them to pay, i wouldn't use illegal assets. I might release a couple of games for iOS soon. Will I use illegal assets? Of course not. But I'll also expect people to pay 1 or 2 dollars for each game, because I know that people who play my game will have had the money to get an iDevice at some point. There is the difference.

URL: https://forum.audiogames.net/post/530524/#p530524




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : ogomez92 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

So, should I deprive people who are unable to pay from playing my games for windows / mac' Nope, I'd rather continue using pirated assets and say it openly. When you see a game from me which is free, you'll know why.

URL: https://forum.audiogames.net/post/530525/#p530525




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Re: how far have we really taken these rules on the forum!

2020-05-17 Thread AudioGames . net Forum — Site and forum feedback : ogomez92 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

So, should I deprive people who are unable to pay from playing my games for windows / mac' Nope, I'd rather continue using pirated assets and say it openly. When you see a game from me which is free, you'll know why.OH btw, I know a fellow dev who has hundreds of thousands of illegal sound files as well. 

URL: https://forum.audiogames.net/post/530525/#p530525




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : soren via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

jaide please send me the part of the apple license that makes using mac os VM's illegal to use on windows. you wont find it because it doesn't exist.

URL: https://forum.audiogames.net/post/530531/#p530531




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : connor142 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

This argument about cp is ridiculous anyway. Do you know how many songs would have to be replaced? Let's count them up here. There's 253 minigame music tracks, 17 world themes, about 40 microgames that don't reuse music, 4 board themes, and that doesn't even mention the battle music and all the other tracks all over the place. Yeah, you go find free music for all of that, and come back to me once you're done.

URL: https://forum.audiogames.net/post/530532/#p530532




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I think that, topped with the fact that 95% of the AGNet members would up and leave this community and start another one, is why the other admins made no move to ban games such as Crazy Party from the DB and by extension the forum. Still, the fact that they even considered it in the first place is pretty sad in of itself.

URL: https://forum.audiogames.net/post/530533/#p530533




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : simba via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Hi.at Oriol well I know how long developing an audiogame can be, don't forget a part of my 3 year training is programming, although not the majority of it, I do have a decent understanding on how programming works and how tedious things can get.And paying for iOs games? sure, why the hel not? If the game is to my liking, in my case not the next simple tap to rol the dice or tap to play a card game and actually is entertaining, I wouldn't mind shelling out some bucks, games that pritty much did that were Feer, Adventure to fate and urm, yeah, that's sorta it.I also gladly payed for KODP and six ages because these are actually good games with a story, extensive lore and stuff to do.Greetings Moritz.

URL: https://forum.audiogames.net/post/530535/#p530535




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : ogomez92 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Exactly Simba, and that's why if I ever make a paid iOS game I garantee it's not going to have any pirated sounds, because I could get sued over it. And they'd be right in doing so. But that some people stop playing game x because it has pirated sounds... It just doesn't sit right.

URL: https://forum.audiogames.net/post/530536/#p530536




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : ignatriay via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Ok. What has me concerned is this,https://forum.audiogames.net/topic/3356 … -wants-it/A harsh approach was taken with the mac vertual machine topic; I get why. However look at the link posted above... Uh... Isn't this piracy as well, or not? Remember, windows needs a valid product key, even if it was a valid product key, if it was the key of the user who bought windows... Still piracy. My question is, why the harsh approach to the mac vertual machine topic,   however, erm, there was no, harsh or similar approach to this topic. Why? I mean I reason its 1: We are all human, we all mess up, and this topic was overlooked by accident, which might well be the case or, 2: something else is going on and it was overlooked on purpose. I mean,  if the approach on the mac vm topic was harsh, shouldn't the same thing have been true in the case of the topic above? Just some food for thought.On another note, i'll be blunt. Sound effects copyright are completely different than music copyright. Mind you, i'm not saying go and download illegal sounds, i'm just making a point. Sound effects copyright is hard to prove, as, 1: Anyone with the knowledge can modify said sound, making some new sound, etc, thus making it his, and, 2: given the reason above, even if one where to have the origional source files or the recorded sound, said sound was already used to create something new that wasn't there before. Now, if one uses the normal sound without doing anything to it, just using the sound as is... That's another, matter,however it is still practicly impossible to prove that, o, I recorded said sound. What i'm getting at is, sound effects and music copyright are two totally different animals. They are not related. To put bluntly; you cannot copyright individual sounds, you can only copyright say, a group of sounds, however given anyone with the knowledge that edits those sounds into something new, etc, does so, brings us back to square 1. Is it right  to get illegal sounds? Fuck yes, it shouldn't be done, however the rules of copyright are different than music copyright rules. Let me give you an example. One of you goes to my freesound page, downloads a sound of mine which I recorded. If you use the sound, just as is, with no modification whatsoever, then yes, you would need to credit me. Why? Because you are still using the same original recording, without modification. However, if you took my sound, made something new, a new sound, or made something as small as say, adding echoes and some distortion making it sound different and not what it originally sounded like, that sound, that newly made sound, is yours. The original  sound is still mine, but I cannot say, o, you used this sound to make this new sound, i'm gunna sue you⋅  Why? Because the sound is no longer what I recorded originally, its something other than the sound I originally recorded.

URL: https://forum.audiogames.net/post/530548/#p530548




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : ignatriay via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Ok. What has me concerned is this,https://forum.audiogames.net/topic/3356 … -wants-it/A harsh approach was taken with the mac vertual machine topic; I get why. However look at the link posted above... Uh... Isn't this piracy as well, or not? Remember, windows needs a valid product key, even if it was a valid product key, if it was the key of the user who bought windows... Still piracy. And if it was not the key of the originally purchaced copy of windows... Still piracy. This is not a valid argument;but playing the devil's advocate for a bit... Given windows 7 has become unsopported, my whole argument could be nonevalid as given windows 7, if that's the os beeing used on said vm; given how its no longer supported might in-fact make this legal and valid, although I highly doubt it. Back to it though.    My question is, why the harsh approach to the mac vertual machine topic,   however, erm, there was no, harsh or similar approach to this topic. Why? I mean I reason its 1: We are all human, we all mess up, and this topic was overlooked by accident, which might well be the case or, 2: something else is going on and it was overlooked on purpose. I mean,  if the approach on the mac vm topic was harsh, shouldn't the same thing have been true in the case of the topic above? Just some food for thought.On another note, i'll be blunt. Sound effects copyright are completely different than music copyright. Mind you, i'm not saying go and download illegal sounds, i'm just making a point. Sound effects copyright is hard to prove, as, 1: Anyone with the knowledge can modify said sound, making some new sound, etc, thus making it his, and, 2: given the reason above, even if one where to have the origional source files or the recorded sound, said sound was already used to create something new that wasn't there before. Now, if one uses the normal sound without doing anything to it, just using the sound as is... That's another, matter,however it is still practicly impossible to prove that, o, I recorded said sound. What i'm getting at is, sound effects and music copyright are two totally different animals. They are not related. To put bluntly; you cannot copyright individual sounds, you can only copyright say, a group of sounds, however given anyone with the knowledge that edits those sounds into something new, etc, does so, brings us back to square 1. Is it right  to get illegal sounds? Fuck yes, it shouldn't be done, however the rules of copyright are different than music copyright rules. Let me give you an example. One of you goes to my freesound page, downloads a sound of mine which I recorded. If you use the sound, just as is, with no modification whatsoever, then yes, you would need to credit me. Why? Because you are still using the same original recording, without modification. However, if you took my sound, made something new, a new sound, or made something as small as say, adding echoes and some distortion making it sound different and not what it originally sounded like, that sound, that newly made sound, is yours. The original  sound is still mine, but I cannot say, o, you used this sound to make this new sound, i'm gunna sue you⋅  Why? Because the sound is no longer what I recorded originally, its something other than the sound I originally recorded.

URL: https://forum.audiogames.net/post/530548/#p530548




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : ignatriay via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Ok. What has me concerned is this,https://forum.audiogames.net/topic/3356 … -wants-it/A harsh approach was taken with the mac vertual machine topic; I get why. However look at the link posted above... Uh... Isn't this piracy as well, or not? Remember, windows needs a valid product key, even if it was a valid product key, if it was the key of the user who bought windows... Still piracy. And if it was not the key of the originally purchaced copy of windows... Still piracy. This is not a valid argument;but playing the devil's advocate for a bit... Given windows 7 has become unsopported, my whole argument could be nonevalid as given windows 7, if that's the os beeing used on said vm; given how its no longer supported might in-fact make this legal and valid, although I highly doubt it. Back to it though.    My question is, why the harsh approach to the mac vertual machine topic,   however, erm, there was no, harsh or similar approach to this topic. Why? I mean I reason its 1: We are all human, we all mess up, and this topic was overlooked by accident, which might well be the case or, 2: something else is going on and it was overlooked on purpose. I mean,  if the approach on the mac vm topic was harsh, shouldn't the same thing have been true in the case of the topic above? Just some food for thought. Or how about this topic?https://forum.audiogames.net/topic/3445 … nc-folder/Uh... ... anyone who has been in the folder discussed in that topic knows that yes, there are cracks in that folder which means, piracy. And yet isn't it supposed to be, this is not allowed on the forum? Shouldn't said topic have been closed, same as with the mac vertual machine one? Again, it could have been as simple as human error, but its just... odd. Mind you, i'm not pointing fingers at anyone and accusing them of... overlooking stuff on purpuse,, i'm just stating what i've noticed. I mean, why some topics get closed, and others don't, despite, in this case, both dealing with the same problem; piracy?On another note, i'll be blunt. Sound effects copyright are completely different than music copyright. Mind you, i'm not saying go and download illegal sounds, i'm just making a point. Sound effects copyright is hard to prove, as, 1: Anyone with the knowledge can modify said sound, making some new sound, etc, thus making it his, and, 2: given the reason above, even if one where to have the origional source files or the recorded sound, said sound was already used to create something new that wasn't there before. Now, if one uses the normal sound without doing anything to it, just using the sound as is... That's another, matter,however it is still practicly impossible to prove that, o, I recorded said sound. What i'm getting at is, sound effects and music copyright are two totally different animals. They are not related. To put bluntly; you cannot copyright individual sounds, you can only copyright say, a group of sounds, however given anyone with the knowledge that edits those sounds into something new, etc, does so, brings us back to square 1. Is it right  to get illegal sounds? Fuck yes, it shouldn't be done, however the rules of copyright are different than music copyright rules. Let me give you an example. One of you goes to my freesound page, downloads a sound of mine which I recorded. If you use the sound, just as is, with no modification whatsoever, then yes, you would need to credit me. Why? Because you are still using the same original recording, without modification. However, if you took my sound, made something new, a new sound, or made something as small as say, adding echoes and some distortion making it sound different and not what it originally sounded like, that sound, that newly made sound, is yours. The original  sound is still mine, but I cannot say, o, you used this sound to make this new sound, i'm gunna sue you⋅  Why? Because the sound is no longer what I recorded originally, its something other than the sound I originally recorded.

URL: https://forum.audiogames.net/post/530548/#p530548




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : ignatriay via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Ok. What has me concerned is this,https://forum.audiogames.net/topic/3356 … -wants-it/A harsh approach was taken with the mac vertual machine topic; I get why. However look at the link posted above... Uh... Isn't this piracy as well, or not? Remember, windows needs a valid product key, even if it was a valid product key, if it was the key of the user who bought windows... Still piracy. And if it was not the key of the originally purchaced copy of windows... Still piracy. This is not a valid argument;but playing the devil's advocate for a bit... Given windows 7 has become unsopported, my whole argument could be nonevalid as given windows 7, if that's the os beeing used on said vm; given how its no longer supported might in-fact make this legal and valid, although I highly doubt it. Back to it though.    My question is, why the harsh approach to the mac vertual machine topic,   however, erm, there was no, harsh or similar approach to this topic. Why? I mean I reason its 1: We are all human, we all mess up, and this topic was overlooked by accident, which might well be the case or, 2: something else is going on and it was overlooked on purpose. I mean,  if the approach on the mac vm topic was harsh, shouldn't the same thing have been true in the case of the topic above? Just some food for thought. Or how about this topic?https://forum.audiogames.net/topic/3445 … nc-folder/Uh... ... anyone who has been in the folder discussed in that topic knows that yes, there are cracks in that folder which means, piracy. And yet isn't it supposed to be, this is not allowed on the forum? Shouldn't said topic have been closed, same as with the mac vertual machine one? Again, it could have been as simple as human error, but its just... odd. Mind you, i'm not pointing fingers at anyone and accusing them of... overlooking stuff on purpose, i'm just stating what i've noticed. I mean, why some topics get closed, and others don't, despite, in this case, both dealing with the same problem; piracy? Why do, for example, all the cloning topics get locked, but the same is not exactly true in the case of topics dealing with or spreading piracy? I mean, its both cloaning, and pirated content, have the same 0tolerance level, so technically, both should be dealt with in the same manner.On another note, i'll be blunt. Sound effects copyright are completely different than music copyright. Mind you, i'm not saying go and download illegal sounds, i'm just making a point. Sound effects copyright is hard to prove, as, 1: Anyone with the knowledge can modify said sound, making some new sound, etc, thus making it his, and, 2: given the reason above, even if one where to have the origional source files or the recorded sound, said sound was already used to create something new that wasn't there before. Now, if one uses the normal sound without doing anything to it, just using the sound as is... That's another, matter,however it is still practicly impossible to prove that, o, I recorded said sound. What i'm getting at is, sound effects and music copyright are two totally different animals. They are not related. To put bluntly; you cannot copyright individual sounds, you can only copyright say, a group of sounds, however given anyone with the knowledge that edits those sounds into something new, etc, does so, brings us back to square 1. Is it right  to get illegal sounds? Fuck yes, it shouldn't be done, however the rules of copyright are different than music copyright rules. Let me give you an example. One of you goes to my freesound page, downloads a sound of mine which I recorded. If you use the sound, just as is, with no modification whatsoever, then yes, you would need to credit me. Why? Because you are still using the same original recording, without modification. However, if you took my sound, made something new, a new sound, or made something as small as say, adding echoes and some distortion making it sound different and not what it originally sounded like, that sound, that newly made sound, is yours. The original  sound is still mine, but I cannot say, o, you used this sound to make this new sound, i'm gunna sue you⋅  Why? Because the sound is no longer what I recorded originally, its something other than the sound I originally recorded.

URL: https://forum.audiogames.net/post/530548/#p530548




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Liam via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

30:(iii) to install, use and run up to two (2) additional copies or instances of the Apple Software within virtual operating system environments on each Mac Computer you own or control that is already running the Apple Software, for purposes of: (a) software development; (b) testing during software development; (c) using macOS Server; or (d) personal, non-commercial use.You're welcome.

URL: https://forum.audiogames.net/post/530573/#p530573




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : soren via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

@ liam no this doesn't say that you are not alowed to use os-x on a windows vm

URL: https://forum.audiogames.net/post/530583/#p530583




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Nuno via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

On another hand though, with the Jonixter ish problem that is currently happening in the blindie community, its better to be safe than sorry. If you want to know what I am talking about, follow the link. The problem is that it requires some understanding of russian, and I have no time for translation now. Sorry in advance!https://www.youtube.com/watch?v=KTIUYfK … e=youtu.be

URL: https://forum.audiogames.net/post/530594/#p530594




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Liam via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

37.it says that you are only allowed to virtualize it if on another mac. So. yes. That means you can't run it on Windows. thanks for trying to argue though.

URL: https://forum.audiogames.net/post/530601/#p530601




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Hey Liam, how's it foing?Numo, all I heard was something about adminz.As for Adel's VM, Jayde almost warned Adel, but folks were saying it's all good.

URL: https://forum.audiogames.net/post/530607/#p530607




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : marko via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Jayde, you closed the mac topic. You keep this one open! Why? And to the guys who are saying this and this game is using illegal sounds, every game gets forbidden by Jayde and other admins! If you don't want that, stop that! Now!

URL: https://forum.audiogames.net/post/530608/#p530608




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : soren via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

@ liam o sorry i didn't read this careful enough

URL: https://forum.audiogames.net/post/530612/#p530612




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : nidza07 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

So, um, right. Jailbreaking is legal? By the law, yes. However, https://support.apple.com/en-us/HT201954this page says the following:"Apple strongly cautions against installing any software that hacks iOS. It is also important to note that unauthorized modification of iOS is a violation of the iOS end-user software license agreement and because of this, Apple may deny service for an iPhone, iPad, or iPod touch that has installed any unauthorized software."So, there goes that, violation of the licence agreement.Someone also talked about IOS betas. Of course they are legal. What isn't legal is discussing them. That's also a violation of the beta program licence agreement.So, for your summer, I recommend spending it reading all these massive licence agreements so you can know what you should and should not discuss here from now on.

URL: https://forum.audiogames.net/post/530613/#p530613




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Sometimes I question the mental state of the mods lol. Soren, stop the bloody hypocrisy. You were vocal about the topic being closed, now look at you

URL: https://forum.audiogames.net/post/530662/#p530662




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : jack via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

@nidza07: You miss the point.Public betas and Mac VM's outside of the Mac circles: hard fast rules against them, no ifs, ands, or buts.Jailbreaking: Yeah, go ahead and do it, but denying service is basically the official version of saying it voids your warranty. So, jailbreaking itself is totaly fine and even if it wasn't, anything denouncing it on the user's end in the license agreement would be unenforceable becuas the DMCA exemption would overrule that. There is a severability clause in most license agreements for that reason, only the nonenforceable clause would usually be replaced with something else.Honestly I'm thinking people do understand this but are beating around the bush on purpose. The same crowd lways comes out concerning this and it's honestly enough. Ok, fine, one word for all of you. Eltin. There. A G Net is not the only place for the blind to discuss these matters.As for CP, free or not there is something to be said about a game using pirated assets, but what I'm not seeing a lot of in this community is the hiring of/inclusion of dedicated sound design staff that may already have the libraries at their disposal. That was usually always the case with older game developers, wherein the developers either were sound designers themselves or had additional people involved that did sound work. You don't have to purchase the libraries yourself to get some damn good sounds within a game from someone who does and can mix them down in such a way that they are project-ready.

URL: https://forum.audiogames.net/post/530670/#p530670




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : jack via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I will say this. Oriol's views on not charging for games is actually a deep-rooted communal issue that people should be wy more concerned about than they let on. Why back in my day - as it were - you were lucky if a game was under $20, let alone $10/15. Granted a lot has changed concerning development since then, but there's a stark difference between the person strapped for cash who may benefit from giveaways/gifing trains, vs the person who can afford to skip a Starbucks trip or two and go  support a dev but choose not to. The app store's chumpchange approach doesn't help matters either, and it's all because IOS never had trialware functionality that they pretty much forced all the apps between $1 to $10, and $20 was the new $50. The $100 per year license fee is detrimental unless you can break even, which it has become increasingly hard to do with this community.

URL: https://forum.audiogames.net/post/530678/#p530678




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : jack via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I will say this. Oriol's views on not charging for games is actually a deep-rooted communal issue that people should be wy more concerned about than they let on. Why back in my day - as it were - you were lucky if a game was under $20, let alone $10/15. Granted a lot has changed concerning development since then, but there's a stark difference between the person strapped for cash who may benefit from giveaways/gifing trains, vs the person who can afford to skip a Starbucks trip or two and go  support a dev but choose not to. The app store's chumpchange approach doesn't help matters either, and it's all because IOS never had trialware functionality that they pretty much forced all the apps between $1 to $10, and $20 was the new $50. The $100 per year license fee is detrimental unless you can break even, which it has become increasingly hard to do with this community.So, I would propose that if Oriol does want to use legal assets within a game, he is fully within his right to charge, and people are also fully within their right to start giveaways/gifting trains/contest or the like. And for those who have a problem with that the developer doesn't *owe* you a damn thing, and you should be good and happy he has been making these games for free for as long as they've been.

URL: https://forum.audiogames.net/post/530678/#p530678




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : jack via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I will say this. Oriol's views on not charging for games is actually a deep-rooted communal issue that people should be wy more concerned about than they let on. Why back in my day - as it were - you were lucky if a game was under $20, let alone $10/15. Granted a lot has changed concerning development since then, but there's a stark difference between the person strapped for cash who may benefit from giveaways/gifting trains, vs the person who can afford to skip a Starbucks trip or two and go  support a dev but choose not to. The app store's chumpchange approach doesn't help matters either, and it's all because IOS never had trialware functionality that they pretty much forced all the apps between $1 to $10, and $20 was the new $50. The $100 per year license fee is detrimental unless you can break even, which it has become increasingly hard to do with this community.So, I would propose that if Oriol does want to use legal assets within a game, he is fully within his right to charge, and people are also fully within their right to start giveaways/gifting trains/contest or the like. And for those who have a problem with that the developer doesn't *owe* you a damn thing, and you should be good and happy he has been making these games for free for as long as they've been.

URL: https://forum.audiogames.net/post/530678/#p530678




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I'd like to clarify a couple of things:1. I haven't stopped playing AA and CP because I'm afraid the cops will get me. I'm well aware that the odds of me getting in any trouble for using these products is essentially nil. I've stopped because, while both things are free, I feel a bit weird being hypocritical and supporting piracy.2. Several people reported the Mac VM topic, but other topics involving cracking and piracy are often not reported and not noticed. If you want to know why some threads are ignored and some are pounced on, that's it in a nutshell.3. Somebody said that I only shut down threads I care about. Um...I don't even know where to start with this one, but let's just say this. I've never used a VM. I'm not particularly interested in using a VM. I know what it is, I could probably set one up if I really wanted to, but I don't. To imply that I care personally about it is ridiculous. Don't assume that you know me on grounds like this; it just makes you look foolish.4. The reason this thread is still open is twofold. First, I'm not in the habit of smashing any dissention when it crops up. I may think it's silly, but folks have a right to voice their opinions, at least as long as they're not just bashing for the sake of bashing. Second, this thread isn't really breaking any rules. There are no how-to explanations on how to do things that we don't really want talked about. There's really no personal attacking going on. If I locked this thread, some of you would get upset, and you'd be right to. If it were me in your shoes, and an admin locked this thread right now, I'd be pissed, and I'd probably reach out to said admin privately to vent my frustration. So have on.5. The same handful of voices is always raised, and the same arguments are trotted out. Most of them are busted, while others are just tired and lack substance. I really don't understand what you hope to achieve. There are other forums, other lists, other platforms to discuss stuff to your heart's content if that's what you want to do. Here, we're primarily trying to promote audio games, and that means that we've got a low-tolerance stance against piracy in general. It wouldn't kill you to discuss things privately, or off the forum. You keep acting as if we're violating some sort of essential rights here, and that's simply not the case. I haven't become a dictator overnight, despite what many of you think. Hell, the fact that a lot of conversations that might well have been shut down haven't yet had that happen should tell you that no, we are not trawling the forum looking for offenses. We deal with them when and as we see them, so please understand that any argument that boils down to "OMG you lock everything" is just going to be shrugged at and dismissed. Because clearly that's not representative of reality. My advice: go back to living your lives, and realize that where this is concerned, I made a fair call. A firm call, but a fair one. Warnings go away, and so long as community failure isn't invoked - and it hasn't been here - a user who gets a warning and then does nothing else wrong has absolutely nothing to worry about. In short, nobody gets hurt and life goes on.

URL: https://forum.audiogames.net/post/530746/#p530746




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Sam Smith via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

i'm sorry, i feel that you have to deal with those crazy people, and, keep watching and see how they will fight, cause. it's interesting to see them fight amongst each other because i'm so bored.Jayde wrote:I'd like to clarify a couple of things:1. I haven't stopped playing AA and CP because I'm afraid the cops will get me. I'm well aware that the odds of me getting in any trouble for using these products is essentially nil. I've stopped because, while both things are free, I feel a bit weird being hypocritical and supporting piracy.2. Several people reported the Mac VM topic, but other topics involving cracking and piracy are often not reported and not noticed. If you want to know why some threads are ignored and some are pounced on, that's it in a nutshell.3. Somebody said that I only shut down threads I care about. Um...I don't even know where to start with this one, but let's just say this. I've never used a VM. I'm not particularly interested in using a VM. I know what it is, I could probably set one up if I really wanted to, but I don't. To imply that I care personally about it is ridiculous. Don't assume that you know me on grounds like this; it just makes you look foolish.4. The reason this thread is still open is twofold. First, I'm not in the habit of smashing any dissention when it crops up. I may think it's silly, but folks have a right to voice their opinions, at least as long as they're not just bashing for the sake of bashing. Second, this thread isn't really breaking any rules. There are no how-to explanations on how to do things that we don't really want talked about. There's really no personal attacking going on. If I locked this thread, some of you would get upset, and you'd be right to. If it were me in your shoes, and an admin locked this thread right now, I'd be pissed, and I'd probably reach out to said admin privately to vent my frustration. So have on.5. The same handful of voices is always raised, and the same arguments are trotted out. Most of them are busted, while others are just tired and lack substance. I really don't understand what you hope to achieve. There are other forums, other lists, other platforms to discuss stuff to your heart's content if that's what you want to do. Here, we're primarily trying to promote audio games, and that means that we've got a low-tolerance stance against piracy in general. It wouldn't kill you to discuss things privately, or off the forum. You keep acting as if we're violating some sort of essential rights here, and that's simply not the case. I haven't become a dictator overnight, despite what many of you think. Hell, the fact that a lot of conversations that might well have been shut down haven't yet had that happen should tell you that no, we are not trawling the forum looking for offenses. We deal with them when and as we see them, so please understand that any argument that boils down to "OMG you lock everything" is just going to be shrugged at and dismissed. Because clearly that's not representative of reality. My advice: go back to living your lives, and realize that where this is concerned, I made a fair call. A firm call, but a fair one. Warnings go away, and so long as community failure isn't invoked - and it hasn't been here - a user who gets a warning and then does nothing else wrong has absolutely nothing to worry about. In short, nobody gets hurt and life goes on.

URL: https://forum.audiogames.net/post/530941/#p530941




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Sam Smith via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

i am so sorry for you leave them alone for a little bit and see how they will enforce the rules.Jayde wrote:I'd like to clarify a couple of things:1. I haven't stopped playing AA and CP because I'm afraid the cops will get me. I'm well aware that the odds of me getting in any trouble for using these products is essentially nil. I've stopped because, while both things are free, I feel a bit weird being hypocritical and supporting piracy.2. Several people reported the Mac VM topic, but other topics involving cracking and piracy are often not reported and not noticed. If you want to know why some threads are ignored and some are pounced on, that's it in a nutshell.3. Somebody said that I only shut down threads I care about. Um...I don't even know where to start with this one, but let's just say this. I've never used a VM. I'm not particularly interested in using a VM. I know what it is, I could probably set one up if I really wanted to, but I don't. To imply that I care personally about it is ridiculous. Don't assume that you know me on grounds like this; it just makes you look foolish.4. The reason this thread is still open is twofold. First, I'm not in the habit of smashing any dissention when it crops up. I may think it's silly, but folks have a right to voice their opinions, at least as long as they're not just bashing for the sake of bashing. Second, this thread isn't really breaking any rules. There are no how-to explanations on how to do things that we don't really want talked about. There's really no personal attacking going on. If I locked this thread, some of you would get upset, and you'd be right to. If it were me in your shoes, and an admin locked this thread right now, I'd be pissed, and I'd probably reach out to said admin privately to vent my frustration. So have on.5. The same handful of voices is always raised, and the same arguments are trotted out. Most of them are busted, while others are just tired and lack substance. I really don't understand what you hope to achieve. There are other forums, other lists, other platforms to discuss stuff to your heart's content if that's what you want to do. Here, we're primarily trying to promote audio games, and that means that we've got a low-tolerance stance against piracy in general. It wouldn't kill you to discuss things privately, or off the forum. You keep acting as if we're violating some sort of essential rights here, and that's simply not the case. I haven't become a dictator overnight, despite what many of you think. Hell, the fact that a lot of conversations that might well have been shut down haven't yet had that happen should tell you that no, we are not trawling the forum looking for offenses. We deal with them when and as we see them, so please understand that any argument that boils down to "OMG you lock everything" is just going to be shrugged at and dismissed. Because clearly that's not representative of reality. My advice: go back to living your lives, and realize that where this is concerned, I made a fair call. A firm call, but a fair one. Warnings go away, and so long as community failure isn't invoked - and it hasn't been here - a user who gets a warning and then does nothing else wrong has absolutely nothing to worry about. In short, nobody gets hurt and life goes on.

URL: https://forum.audiogames.net/post/530942/#p530942




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Jack wrote:As for CP, free or not there is something to be said about a game using pirated assets, but what I'm not seeing a lot of in this community is the hiring of/inclusion of dedicated sound design staff that may already have the libraries at their disposal. That was usually always the case with older game developers, wherein the developers either were sound designers themselves or had additional people involved that did sound work. You don't have to purchase the libraries yourself to get some damn good sounds within a game from someone who does and can mix them down in such a way that they are project-ready. He could have used free sounds or hired someone to make sounds for him, yes, but he chose those specific sounds for a reason. That's the kind of game Crazy Party is. It's supposed to be a Mario Party/Pokemon-esk game, and the sounds are meant to make that obvious. By changing the sounds, that'd be a huge slap in the face to the game and it's concept. Plus, as Conner mentioned, there are way over 200 songs in Crazy Party, and probably twice as many sounds. There's no way he could just go in and replace them all. Also, good luck finding sounds that sound retro and are also free to use. If anyone could find a list of sounds that Pragma could replace the current sounds with and enough retro music to replace the over 200 songs that are already in place, then by all means, please do come back to this thread and show me your findings. I encourage people to prove me wrong here.

URL: https://forum.audiogames.net/post/530958/#p530958




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

DanGero, this last argument is bullshit from start to finish.Apparently wanting to emulate Mario Party and Pokémon now gives you the right to engage in piracy?Apparently it wasn't too much effort to dig up all these pirated assets in the first place, but it's asking too much to fix the issue?Apparently games like Manamon suck because VG Storm had the decency not to just rip off the pokemon aesthetic in its music and sounds?Apparently asking a game to stop pirating its source of inspiration is a slap in the face?You have got to be kidding me.This game, if it had had its own music and sounds from the get-go, could have been huge. It could have worked the same way Manamon did, by borrowing heavily from source material while being its own thing with music and sounds, and by putting wrinkles into what came before just enough to carve out its own niche. It could even have made Pragma money, as I know some people would gladly have bought the thing if had been sold at a decent price. For the record, it's totally cool with me that Pragma releases it for free, since charging money for it would be a serious problem in the game's current state. Instead, you're trying to suggest that the game lives and dies by its pirated assets. That's the biggest slap in the face of all. Pragma deserves credit not for borrowing a bunch of sounds he had no right to, and using them, but instead by coding and implementing hundreds of mini-games and battles, and constantly updating his product to be better and better. He deserves no credit for using other people's assets in a slavish attempt to emulate a certain feel, but he deserves all the credit in the world for having created two games in one that people seem to greatly enjoy. To suggest that the project lives or dies by its pirated assets is terribly insulting.I can't express to you how much your stance disappoints me. If you truly think that the game requires pirated assets in order for people to 1. know the overall source and 2. to enjoy the games and battles, you have a very unsubstantiated opinion regarding Crazy Party's appeal. Just to speak for myself here, I can tell you that I did not and would not play the game because of its sounds; in point of fact, I find many of the sounds in the card battle section annoying - seriously, the little sound made at the end of every turn grates my nerves - and most of the battle tracks are...well, not among my personal choices, let's just say that, so I often turn the music down. I'm sure some people love the pirate retro aesthetic, and that's cool I suppose, but I doubt they keep coming back for more primarily because Pragma is using pirated assets. In short, they aren't essential to his game, and while they do add a certain flavour, they also come at the cost of making his game a hell of illegality.

URL: https://forum.audiogames.net/post/530976/#p530976




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : nidza07 via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Funny that you compare it to Manamon, which just happens to cost 40 dollars. It also just so happens that Manamon has almost no active community playing online, compared to a free Crazy party with an average of 10 to 20 players at any time on the central server. Point being that if CP was payed, and if it was 40 dollars which is apparently how much Aaron needed to cover his costs, it's very questionable how many people would buy it. So yes, either you are creating a big game and to keep it free you use questionable sounds at times, or you use original assets you have worked on which requires you to cover your costs. Crazy party was released in English in 2017. Since then, absolutely no single person on this forum complained about any assets whatsoever. The complaints started when your ridiculous rules started being the issue. If you want to go even further back, Beatstar was released even earlier, at least a few years earlier than CP, and yet again noone took it as an issue. In fact, a lot of the fun in the game is that you can create packs with famous music and enjoy them. But getting back to CP, the game has no replay value. Once you unlock all the cards or all the minigames if that is your thing, you are done. The replay value consists in online competition, and if it was paid this competition would be reduced to a few people ready to pay. I'm trying to think of successful online audiogames that are paid and have an active community, and nothing comes to mind except Swamp but that's a completely different category of games and a completely different paying model too. So if you stopped playing CP because of this, well, better one person not playing then 30 people buying the game, playing for a few days and getting bored soon after because there is no longer anyone to play with. I don't remember the last time I played someone or traded with someone in Manamon, even now that the online system was reworked in Manamon 2.As a conclusion to all of this, the fact that every once in  a while a topic is created in which people keep arguing against the way this rule is being enforced already says enough. This is a lasting issue, and it will continue being an issue the more you push it and continue disallowing and removing things that were completely fine on here just a few months ago.#RespectRule3

URL: https://forum.audiogames.net/post/530981/#p530981




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

At this point Jayde, you're just putting words in my mouth. The sounds don't make the game because they're pirated; the sounds make the game because they're retro. If you had read my post more carefully, you would know that I never said the fact that he pirated sounds is OK because of the game style. In fact, I appreciate the work that went into Manamon, because Aaron had the budget to get better sounds that fit the style of Manamon. Pragma doesn't have that budget, and the only way he'd be able to get sounds he has the rights to while still keeping that retro feel would be to charge for the game. As far as I'm aware, Pragma isn't a multi millionaire. As far as I know, he's just a regular guy like the rest of us, either living on disability checks or working a 9-5 job to get by. He doesn't have the budget to rip out all 700+ audio assets and replace them with something more legal, and to expect him to do that is kind of selfish IMO.

URL: https://forum.audiogames.net/post/530985/#p530985




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Just saw nidza07's post, and they pretty much covered what I had to say quite nicely, though I do have a few more points.1. You say that it's the same people criticizing the rules every time. Actually, no it's not. Every time an issue like this crops up, one or two more people jump on the bandwagon to question the actions of the admin panel when they usually just go with what's being enforced, myself included.2. Jayde wrote:Apparently it wasn't too much effort to dig up all these pirated assets in the first place, but it's asking too much to fix the issue? Since it's so easy to replace all the assets with legal ones, how about you try to find them and replace them for us? See you in about 3 months.3. I don't understand why you don't realize this, but you're pushing people away from audiogames.net with your heavy-handed approach. Keep enforcing strict guidelines like this and banning anything that has so much as one pirated sound bite, and people are going to leave in bulk. What good does it do to administrate a forum with 10 or less people?

URL: https://forum.audiogames.net/post/530990/#p530990




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Just saw nidza07's post, and they pretty much covered what I had to say quite nicely, though I do have a few more points.1. You say that it's the same people criticizing the rules every time. Actually, no it's not. Every time an issue like this crops up, one or two more people jump on the bandwagon to question the actions of the admin panel when they usually just go with what's being enforced, myself included.2. Jayde wrote:Apparently it wasn't too much effort to dig up all these pirated assets in the first place, but it's asking too much to fix the issue? Since it's so easy to replace all the assets with legal ones, how about you try to find them and replace them for us? See you in about 3 months.3. I don't understand why you don't realize this, but you're pushing people away from audiogames.net with your heavy-handed approach. Keep enforcing strict guidelines like this and banning and/or criticizing anything that has so much as one pirated sound bite, and people are going to leave in bulk. What good does it do to administrate a forum with 10 or less people?

URL: https://forum.audiogames.net/post/530990/#p530990




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Jaseoffire via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Right, first on the matter of games with pirated assets, I'd like to point out here, if push comes to shove and the reaper, see very angry companies with lawyers, comes to collect, we're all out of luck. That's one of those things of do you want a forum of ten users, or no forum at all. I usually try to stay neutral on things like this, but this is a matter of rules that superseed the admin team and even the web team. As for the mac thing, I have no idea on that one. I suppose that depends on the actual infringement. I wouldn't emagine a website could be held responsible for the violation of a contract that they had no part in. I think the mac issue is probably less concerning than say the issue of Crazy Party. I feel for Pragma here, as he put a good deal of work in that, and might be able to win a fair use case, but that could be a difficult legal battle. Right now, we are just playing with hopefully the company goes through the process and DMCAs before taking it to court. That being said, if it weren't for this thread, they would probably have to do so. That being said, we are at the mercy of copyright holders here.

URL: https://forum.audiogames.net/post/530995/#p530995




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Aaron Baker, Liam, and various Japanese developers, just to name a few, somehow managed to find enough sound and music resources that their games weren't carried by pirated assets. To my knowledge, none of them have oodles of money coming in either, but they managed to do it anyway. Hmm, I wonder how that could be...Okay. So if I understand you, people want the retro aesthetic itself, and apparently the only way to get that is to pirate it? Or to replace hundreds of music and sound files with retro stuff. Which maybe he should've done in the first place? Which maybe someone (or a whole pile of someones) should have helped him do in the last 3-5 years as the game has grown?You're hung either way you turn, DanGero. Either you're saying the game needs the pirated assets, or the game needs the retroness. I've already smashed the pirated-assets argument, and you've yet to prove to me why pragma, or anyone else for that matter, hasn't tried to help out in removing pirated assets to maintain that retro feel which would, I concede this point, definitely help its appeal.Now, to address manamon, and how it's dead in the water, vs. Crazy Party, which isn't:Apples and oranges. Aaron Baker's game did many things right, but there are a lot of things it's done wrong, and I daresay the community realized this. Lack of teachable moves really, really hurts this game. As for the claim that he had to charge forty bucks a head, American, just to recuperate his costs? That has never made sense to me, when other games with just as many sounds and perhaps even more have been released for half the price, or even less. In fact, I'd wager that VG Storm's pricing structure is not really something to base an argument on, since this company has more than a few times been criticized for charging too much. So here's the lowdown:1. CP is fairly well liked by a lot of the community, is already released, and has a following great enough that sound or music design might be easier to come by (key word, might)2. VG Storm's price point should not be used as a measuring-stick for CP, since it can't even be used as a measuring-stick for other paid audio games3. CP's online mode is already thriving, while Manamon's is virtually dead; this has to do with the way the games are designed, not the fact that one is paid while the other isn't. After all, loads of people bought Manamon 2, but do you see them battling all the time? I'm sure some do, but most don't. Again, busted mechanics, no teachable moves; it's just a bad scene.You seem to delight in creating misdirection as a means of making your points stand up longer. This doesn't work with me, I'm afraid.Oh, let's not forget that bit where "it only started being a problem when the rules were enforced". Yeah, that's...kind of the point. Of course it isn't a problem beforehand because people are getting to have fun for free, and some of them seem to enjoy sticking it to Nintendo and goodness knows who else just a little bit too much. For them, what's not to like? So of course when the big bad rules come into play and we stop tolerating piracy, and start talking about asking this game to improve its standards, everyone throws a fit, because how dare I suggest that their wonderful game has this particular flaw! The horror! The absolute, screaming horror! The sheer level of entitlement I have seen dripping from the defenses of Crazy Party, on these very specific grounds, sickens me. I mean, how dare we stop you having your cake and eating it too. What horrific, unthinking, corporate-loving tyrants we are!If some of you spent half the time trying to help Pragma change his pirated assets that you do making busted arguments like this, we wouldn't even have anything to argue about. Crazy Party would be a fun game that suits itself well to players of various tastes and skill levels, and it would contain few to no copyrighted assets, and this wouldn't even be a question of legality. I mean, surely if Pragma himself spent hundreds or even thousands of hours giving you folks things for free, couldn't some of you with the know-how donate even a little of your own time for free? CP wouldn't even technically have to be paid, in that case. I realize it can't happen overnight, and that's fine. I realize that not everyone has these skills; I sure don't, and so some of us have no power to change this state of affairs. But every little bit counts, so I fail to understand why those who do have the resources can't give a little to improve the game they claim to love so much.The answer, I think, is simple, but I don't need to explain it here. I've gone on long enough.

URL: https://forum.audiogames.net/post/530994/#p530994




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Aaron Baker, Liam, and various Japanese developers, just to name a few, somehow managed to find enough sound and music resources that their games weren't carried by pirated assets. To my knowledge, none of them have oodles of money coming in either, but they managed to do it anyway. Hmm, I wonder how that could be...Okay. So if I understand you, people want the retro aesthetic itself, and apparently the only way to get that is to pirate it? Or to replace hundreds of music and sound files with retro stuff. Which maybe he should've done in the first place? Which maybe someone (or a whole pile of someones) should have helped him do in the last 3-5 years as the game has grown?You're hung either way you turn, DanGero. Either you're saying the game needs the pirated assets, or the game needs the retroness. I've already smashed the pirated-assets argument, and you've yet to prove to me why pragma, or anyone else for that matter, hasn't tried to help out in removing pirated assets to maintain that retro feel which would, I concede this point, definitely help its appeal.Now, to address manamon, and how it's dead in the water, vs. Crazy Party, which isn't:Apples and oranges. Aaron Baker's game did many things right, but there are a lot of things it's done wrong, and I daresay the community realized this. Lack of teachable moves really, really hurts this game. As for the claim that he had to charge forty bucks a head, American, just to recuperate his costs? That has never made sense to me, when other games with just as many sounds and perhaps even more have been released for half the price, or even less. In fact, I'd wager that VG Storm's pricing structure is not really something to base an argument on, since this company has more than a few times been criticized for charging too much. So here's the lowdown:1. CP is fairly well liked by a lot of the community, is already released, and has a following great enough that sound or music design might be easier to come by (key word, might)2. VG Storm's price point should not be used as a measuring-stick for CP, since it can't even be used as a measuring-stick for other paid audio games3. CP's online mode is already thriving, while Manamon's is virtually dead; this has to do with the way the games are designed, not the fact that one is paid while the other isn't. After all, loads of people bought Manamon 2, but do you see them battling all the time? I'm sure some do, but most don't. Again, busted mechanics, no teachable moves; it's just a bad scene.You seem to delight in creating misdirection as a means of making your points stand up longer. This doesn't work with me, I'm afraid.Oh, let's not forget that bit where "it only started being a problem when the rules were enforced". Yeah, that's...kind of the point. Of course it isn't a problem beforehand because people are getting to have fun for free, and some of them seem to enjoy sticking it to Nintendo and goodness knows who else just a little bit too much. For them, what's not to like? So of course when the big bad rules come into play and we stop tolerating piracy, and start talking about asking this game to improve its standards, everyone throws a fit, because how dare I suggest that their wonderful game has this particular flaw! The horror! The absolute, screaming horror! The sheer level of entitlement I have seen dripping from the defenses of Crazy Party, on these very specific grounds, sickens me. I mean, how dare we stop you having your cake and eating it too. What horrific, unthinking, corporate-loving tyrants we are!If some of you spent half the time trying to help Pragma change his pirated assets that you do making busted arguments like this, we wouldn't even have anything to argue about. Crazy Party would be a fun game that suits itself well to players of various tastes and skill levels, and it would contain few to no copyrighted assets, and this wouldn't even be a question of legality. I mean, surely if Pragma himself spent hundreds or even thousands of hours giving you folks things for free, couldn't some of you with the know-how donate even a little of your own time for free? CP wouldn't even technically have to be paid, in that case. I realize it can't happen overnight, and that's fine. I realize that not everyone has these skills; I sure don't, and so some of us have no power to change this state of affairs. But every little bit counts, so I fail to understand why those who do have the resources can't give a little to improve the game they claim to love so much.The answer, I think, is simple, but I don't need to explain it here. I've gone on long enough. Except for one thing.I don't see people leaving in droves. This is scaremongering, and 

Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Jaseoffire via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Sorry for the double post, but I set up a thread in the developers room to deal with at least Crazy Party, and maybe we can expand our efforts to other situations like it.https://forum.audiogames.net/topic/3465 … -sourcing/

URL: https://forum.audiogames.net/post/531003/#p531003




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : an idiot via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I like that idea actually. At least people will start talking about it.

URL: https://forum.audiogames.net/post/531005/#p531005




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Jaseoffire, I appreciate this enormously. Here's hoping it catches on in some fashion. I would much, much rather see this game's sounds and music change to be less pirated and more original, as opposed to losing it entirely or even just having it remain as is.And no, in case it wasn't clear before, CP is not on the chopping-block. We had that discussion, and while I was uncomfortable with the decision, it was made and I intend to abide by it. I can express my dislike for the process taken and I can express my dislike of all the defensive arguments around CP, but as an admin, that's as far as I will go until or unless this is revisited officially in some capacity. My personal feelings do not entitle me to issue warnings or take games down, and they never have. This is why I said what I did in my last post about whether or not you folks know what you're even arguing anymore.

URL: https://forum.audiogames.net/post/531009/#p531009




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Re: how far have we really taken these rules on the forum!

2020-05-18 Thread AudioGames . net Forum — Site and forum feedback : juan reina via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I'm with dan on this, I guess you haven't played these games like mario or pokemon or sonic have you? Jayde? My question wasn't ment to take a stab at you, it was just a question. the reason I said this, is because that if you had played game from N64, PSP, NES, you would know that sounds like these become staples in the comunity that they're in. For example, if someone hasn't played games like pokemon or sonic, CP is all that they're familiar with. If you don't like those sounds, and this is just asumption, then you have never played pokemon before. If you're the only one that's battling the CP train, then at this point I'm also with oriol. and just so you know, they're diffrent kinds of retro, they're spaceshooter retro, ganbare retro, and that all depends on sounds that are used. What I think pragma did is good and in fact ingenious, Maybe he's, and you've said this quite alot to me, "trying so hard to make a pokemon videogame ripoff." But see that's the thing, he's trying so hard! While manamon is like pokemon, the sounds are what set apart so someone were to heare the sounds they would go OH! Manamon! it's is own thing! With CP, it's in the name! what if mario party and pokemon had a baby along with other things in the middle? that's crazy party! no matter how you battle it, crazy party is a staple to the comunity, and the sounds are a staple, especially to those who don't know or can't play the sited franchises. I've said this, and i'll say it again. You wouldn't think so hipocritical of it if you understood, and as for your arguement about the japanese and sounds, it's nul, given CP"S cercumstances.

URL: https://forum.audiogames.net/post/531016/#p531016




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