Re: Ah Damn It!
2019-04-28
Thread
AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: Ah Damn It! hi.In my oppinion, will cool if you add updater in this game.my best score was 108 lol. URL: https://forum.audiogames.net/post/429801/#p429801 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Biohacker Beats: Music of the MicroBiome
Biohacker Beats: Music of the MicroBiome As reported by [gizmodo]:Digging further into the reaches of science based audio mixing, Biota Beats is a collective of biologists and biology enthusiasts who make music that explores the sound of the human microbiome. To do this, they sampled bacteria from all over their bodies, then sealed them onto laser cut records, assigning certain regions to each region of the body, and then incubated them. An algorithm then translates images of the bacterial colonies into sound, using data points like density and location.You can listen to the results [here], selecting sections such as Feet, Genitalia, Belly Button, Armpit, Mouth, or Symphony. URL: https://forum.audiogames.net/post/429802/#p429802 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games I have but I didn't get any response. I hope that the developers are working on more stuff for the game or working on a new project. URL: https://forum.audiogames.net/post/429803/#p429803 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
Re: Ah Damn It! I've noticed weirdness about the save too. I tell it to skip the intro, and sometimes it only honors this after I quit and restart the game. Then after I play some, then quit, the next time I run it, the intro is back. It's as if the save is cleared for some reason.Other than that, I love the new stuff! Keep it up! URL: https://forum.audiogames.net/post/429804/#p429804 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Smugglers 5 advice?
Re: Smugglers 5 advice? @Arnald, I'm afraid I don't exactly remember where you click for enemey stats, especially because I've never played smugglers with NvdA as yet, I always played it with Supernova, I do need to install the games on this machine. S4 probably isn't worth playing, since it's essentially a cut down version of s5 secession, (s5 was originally going to be a more advanced version of s4)and there isn't really anything in s4 that wasn't in s5. S3 is however very different, and while its a slower game with lots more on the trading and rather simpler combat, it does have some differences, such very many ship types with the addon, and the ability to customise ships in some interesting ways.@firefly, I did record This review which you can find here on sendspaceWriting a guide could be difficult though. The one for New horizons took me several days, and the s5 games are much bigger, indeed while played the combat system every which way since sunday, I've only ever experimented with piracy, and haven't really tried the trading options as much, plus of course as I said I'd need to relearn the interface with NVdA as opposed to supernova. URL: https://forum.audiogames.net/post/429805/#p429805 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Commentary Screenreader: do we have vO equivalend for Android?
Re: Commentary Screenreader: do we have vO equivalend for Android? Hi Mason,I'm very happy to hear that you use Commentary Screenreader as your daily driver. That makes me, and probably the dev team too to work even harder! URL: https://forum.audiogames.net/post/429806/#p429806 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Looking for accessible ps2 games
2019-04-28
Thread
AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Looking for accessible ps2 games Bro, I'd like to see that shit, someone playing through either one of the MGS series on PS2. I know those games intimately, at least the first two and part of the third. URL: https://forum.audiogames.net/post/429807/#p429807 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now
2019-04-28
Thread
AudioGames . net Forum — New releases room : the best in the world via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now Hey everyone.does this game save automaticly? or do you have to save everytime? and if so what's the hotkey? URL: https://forum.audiogames.net/post/429808/#p429808 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Looking for accessible ps2 games
2019-04-28
Thread
AudioGames . net Forum — General Game Discussion : danang137 via Audiogames-reflector
Re: Looking for accessible ps2 games What is MGS? URL: https://forum.audiogames.net/post/429809/#p429809 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New Audio Game Website
Re: New Audio Game Website I wish there was a way to bundle the PCP tool with a game so that I can make games but don't have to tell my users, hey, this is what I made it with, but you need to download this tool to play it.Yes, there's installers, but are we allowed to make setup exe's and bundle the PCP tool with our games?It also doesn't encrypt sounds/assets so anyone can easily steal them without any technical knowledge.Thinking about this, I wonder if it'd be more beneficial to just make this tool into a game creation tool for computers only because... this community is small. As in very small and not enough users to get funding from for this console. I like the idea, I just hope it doesn't flop due to lack of funding alone because it might need a lot of it. I have scene first hand what happens when companies trust only the blind community, E.G. Somethin Else Kickstarter. URL: https://forum.audiogames.net/post/429811/#p429811 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Switching from IOS to android, any tips?
Re: Switching from IOS to android, any tips? I have no doubt old devices run perfectly well on newer versions of Android via Custom Rom. And I tend to forget a bit too easily that running IOS 9 on an IPhone 4S back then wasn't a good idea. I don't know if IOS 12 does run smoothly on a 5S. If yes, that's cool, yet we don't know about the future. And it doesn't erase the fact that IOS 11 wasn't nearly as smooth on the same device, again provided it was true, because I don't have that device.As for OCR,, I guess if you are using the same software from one phone to another and your camera is good on a hardware standpoint, you should probably be fine. Just like a Google Camera port may help some phones perform better in that regard, though, of course, I wish I had the eyes to compare for myself. @24: I am not too sure what to think about HMD, I have read several reviews saying the Nokia 7.1 performs strangely low compared to what it's hardware and software would suggest, even when compared with less powerful Android One phones such as the Moto One. I found this article:https://medium.com/@roundedeverett/who- … 24ecbc52a9Everyone's free to think what he/she wants about it, and search further, as the problem has been discussed in several places. In short, with Nokia devices, you may have what Android One stands for, but only on the surface. URL: https://forum.audiogames.net/post/429810/#p429810 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Hmm, that's sad. A Hero's Call is pretty promising game, I'd love to see the expansion of the game. But damn. URL: https://forum.audiogames.net/post/429812/#p429812 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Switching from IOS to android, any tips?
Re: Switching from IOS to android, any tips? Would be great if Google Lookout available to all Android devices, but no. I would consider Envision AI, but it's too expensive for people who live in a developing country like myself. URL: https://forum.audiogames.net/post/429813/#p429813 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Commentary Screenreader: do we have vO equivalend for Android?
Re: Commentary Screenreader: do we have vO equivalend for Android? Could you translate usage hints as well? Kind of annoying to hear chinese letter letter letter after every element, of course, unless you turn them off like I did at this time. Also, can you create gestures for things like navigating by headings, links and so on in the free version? URL: https://forum.audiogames.net/post/429814/#p429814 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now
Re: Code 7 - Episodes 2 & 3 Out Now Hi,the game saves automatically, there"s no manual saving. Normally it should save at each major change, things you find, things that happen... etc.I'm still stuck in Sam's mission. I'm trying to enter the VR club, and I only have one username, which doesn't seem to be of any use right now, since the main computer ask for a password. A man in the middle attack is possible, but doesn't work either. I've gathered many interresting info in the other places around there, but nothing that can be stored in my artificial database. I see things that could be used but I don't know how. For example, I know about one person (she's dead right now) who had subscribed to a service called erobotic. I assume there might be a link between this service and the VR club, but since I don't have any info, username or password, I'm stuck there too.About the bar, I could try to find the name of the owner which serves as a password for the main computer, but there's nothing that seems to lead me to it. The access protocole seems to be composed only with random letters and numbers, so nothing there to use. Last element, I've found a cocthail's recipe, and tried to order it. Maybe it can serve as a code or something. But I can't make sapi spell the cocthail's name, so I'm not sure about it : was it code 7, cold 7, none of them worked actually so... maybe not.Any help is, as always, really appreciated.Best regard,Simon URL: https://forum.audiogames.net/post/429816/#p429816 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: wwe2k
2019-04-28
Thread
AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector
Re: wwe2k Hm, what after somebody helps you with character creation, is it possible to do things with OCR? There was always character creation however you could usually just pick random choices and go from there. URL: https://forum.audiogames.net/post/429815/#p429815 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
2019-04-28
Thread
AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: Ah Damn It! hi samI find a bug: options for example skip intro, choose name, is not saving. You can see this in my audioclip whitch i recorded for anyaudio: URL: https://forum.audiogames.net/post/429817/#p429817 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
2019-04-28
Thread
AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: Ah Damn It! hi samI find a bug: options for example skip intro, choose name, is not saving. You can see this in my audioclip whitch i recorded for anyaudio:http://anyaudio.net/listen?audio=spNUrrbBkcy8M4 URL: https://forum.audiogames.net/post/429817/#p429817 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
2019-04-28
Thread
AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: Ah Damn It! hi samI find a bug: options for example skip intro, choose name, is not saving. You can see this in my audioclip whitch i recorded for anyaudio: URL: https://forum.audiogames.net/post/429817/#p429817 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
2019-04-28
Thread
AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: Ah Damn It! hi samI find a bug: options for example skip intro, choose name, is not saving. You can see this in my audioclip whitch i recorded for anyaudio:http://anyaudio.net/listen?audio=spNUrrbBkcy8M4 URL: https://forum.audiogames.net/post/429817/#p429817 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
Re: Ah Damn It! hisam, I don't think that the behind pitch decreesing, and encreesing option is working. when I apply the changes in the options menu, I can't hear any differents URL: https://forum.audiogames.net/post/429818/#p429818 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
Re: Ah Damn It! @78: The actual problem is that the options menu isn't working quite right in the first place. Sometimes options take, sometimes they don't, and sometimes when you run the game they return to defaults. URL: https://forum.audiogames.net/post/429819/#p429819 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New Audio Game Website
2019-04-28
Thread
AudioGames . net Forum — General Game Discussion : Aaronlp via Audiogames-reflector
Re: New Audio Game Website Hi omer. Each game needs uploading as compressed file so you can only upload one file. But there isn't a limit for how many games you can upload.I have no issue with the PCP being included in an install package Orin. It's just making the distribution easier. The PCP is all about sharing creativity so encryption wasn't a concern. Unlike the console. Which will focus more on protection.The blind gaming community is small but not the blind in general. I feel gaming can be made more accessible to those who are less technically adept. This opinion was formed from a few visits to blind people and discussing the idea.Most likely funding wont be crowd funded.Its few 10's of thousands for the enclosure tool and PCBs can be made for next to nothing. And then we can put the 2 together in house. So hopefully to manufacturing wont be too costly but we haven't started down that road yet. URL: https://forum.audiogames.net/post/429820/#p429820 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure @mazen, well spotted! But, that's actually a feature The idea is that the smoke confuses the enemy, causing it to abandon its attempt to flee.@KenshiraTheTrinity, thanks for checking out the undo feature! I understand the desire to undo bigger steps. First, I think I'll remove some of the non-choices from the undo list, like when you have to press continue after a fight. I'm afraid that bigger steps will introduce new kind of problems and unwanted scenarios. For example, after a successful battle, you want to undo dropping the wrong weapon. In that case you don't want to have to fight the monster all over again.A counter for the Undos on the button would be a great improvement indeed, I'll see if I can add that.I'm trying to get the new version released to iOS beta as well, but man, does Apple make it difficult. It's approved for production, but still not for beta... So, yeah, it's going to take another day, I guess. URL: https://forum.audiogames.net/post/429821/#p429821 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Trimps
Re: Trimps Okay, Trimps now has a Db page Its not intended as an exhaustive guide, but should give people an idea of what the game is about and a bit of how the interface works, plus its about time that Green Satellite's amazing job with access in the game got some recognition. URL: https://forum.audiogames.net/post/429822/#p429822 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Which Language Should I Start With?
2019-04-28
Thread
AudioGames . net Forum — Developers room : microsoftsam203 via Audiogames-reflector
Re: Which Language Should I Start With? I would also recommend python because the sintax is really easy and it gives you an idea as a beginning programmer on how to program without focussing on the sintax too much.But that's just my opinion. URL: https://forum.audiogames.net/post/429823/#p429823 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Trimps
Re: Trimps well the metal challenge for obvious reasons is taking a whole lot longer than anything else i've done on this game so far. am only on z8 lol. am having to run more metal maps to keep my metal supplies going. URL: https://forum.audiogames.net/post/429824/#p429824 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Research papers?
Re: Research papers? I'm afraid when I tried Libra office it just wasn't up to the task. Part of this might been access, EG it was very frustrating that everytime I used the spellcheck I was bounced back up to the top of the document, part however is just the fact that at the moment the program doesn't have the features or content MS word has when it comes to footnotes, comments, extra synonim information etc. its a shame, I like the idea of Libra office principle and I did try the thing out, but ended up having to pay for ms office anyway myself, particularly annoying since I don't personally use XL or powerpoint and don't find outlook a useful program, so essentially I'm only ever paying for word, but such is the microsoft monopoly. URL: https://forum.audiogames.net/post/429825/#p429825 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Minefield concept demo
Re: Minefield concept demo Hi. the game now has a db page find it here:https://audiogames.net/db.php?action="" … =Minefield URL: https://forum.audiogames.net/post/429826/#p429826 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
2019-04-28
Thread
AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: Ah Damn It! yeah you are right.Hopefully it will fix in next build. URL: https://forum.audiogames.net/post/429827/#p429827 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Exotic foods from around the world that you like or eat?
Re: Exotic foods from around the world that you like or eat? Funny to think of rabbit as an exotic thing. Though not as common in Britain as it used to be, you still get it occasionally, indeed our local butcher makes rabbit pies, which my lady and I have on a semi regular basis. I was also surprised when I was in the states how little people over there had Indian or Arabic food, since in Britain I grew up with both, and these days curries, kebabs and Kofta are all common items over here, as well as Japanese Raman, Chinese dimsum and mexican food, plus the more standard fish and chips. the bigger problem is more one of quality, especially when you get into some of the less savory types of local takeaways.I admit I have a bit of a texture problem with a lot of soft fruit and certain raw vegetables like tomatoes, which limits a few of the more exotic thing I can have, kiwi fruit is out for example, however I do try to try different things when I get the chance. Some more unusual things I have tried include: Zebra (our local pub used to do amazing zebra meatballs), Kangaroo (a bit disappointing), frogs legs (absolutely lovely), Escargot, that is snails in shells (very nice if you like shellfish, not if you don't), ducks tongues (quite unusual and not my favourite), Squirrel (tastes rather like Liver), squid ink rizotto, more unusual for how it looked than how it tasted, deep fried ravioli nachos, which was wonderfully weird and quite nice, chicken feet, (which I was not keen on), tempora battered celery, which was really good, and even deep fried mars bars or snickers, which are sort of lik a heart attack waiting to happen . I'm also quite keen on actual game birds, pheasant is one of my favourite roasts, and my family have had goose for Christmas several times which is nice. URL: https://forum.audiogames.net/post/429828/#p429828 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Getting started developing FAQ
Getting started developing FAQ I often see people in this forum wanting to learn to code and don't knowing how to start, so I decided to create this topic to centralize the information we have.For this topic, I researched in actual topics what advice people gave and tried to compile the most recent of it here. Feel free to add or edit things.1. Which Language Should I Start With?Looking at the last posts, it seems the most used programming languages for audiogame development are Python and BGT.Magurp244 wrote in this post https://forum.audiogames.net/topic/2737 … ke-a-game/ :Its important to keep in mind that what language you choose initially doesn't really matter, as all languages share certain similarities, so learning one languagemakes learning others easier.For what its worth I would recommend starting with Python, as its versatile, easy to use, has lots of documentation, and there are plenty of people around who haveexperience with it who can answer any questions you may have.For BGT, Trajectory wrote in the same post:I'm sure you've heard of BGT; it's a tool for programming audio games.While it might not be the most current technology anymore, it's a great place to start. It's packed full of documentation designed for people who have never writtena line of code in their lives.2. Which resources are available to learn these programming languages?For BGT, there is a manual that teaches from the basic programming concepts to the advanced ones, and explains how to use the functions that it provides.Trajectory wrote in the post linked earlier:There are resources online like code academy, which will give you specific exercises to help you learn programming concepts.For Python, magurp244 wrote in this post https://forum.audiogames.net/topic/2741 … -to-start/ the following:Some good books are:Dive Into Pythonhttps://www.cmi.ac.in/~madhavan/courses … index.htmlHow To Think Like A Computer Scientisthttp://openbookproject.net/thinkcs/python/english3e/or the Python Practice Bookhttps://anandology.com/python-practice-book/index.html3. What libraries are available for audio game development?For Python, according to the post linked earlier, Pygame and Pyglet are used for audio and key handling and Tolk is used for screen reader output.However, there are more options. Amerikranian wrote in this post:Most people use accessible output 2, another lib for communication between the app and the screen reader. However, Tolk maybe easier to set up and get going with,as it comes with everything you need. AO2 on the other hand doesn't, and may give strange errors that are misleading.For python, sound lib is popular for sound, as well as Open Al, though the second one can be more interesting to get going with.Lucas1853 also wrote:For GUI, wxpython is usually used in Python. While that might (might) notbe relevant to your game development, if you're looking into application development as well it is a good library to use.As bgt is a toolkit especially designed for audio game development, no other libraries are required. URL: https://forum.audiogames.net/post/429702/#p429702 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Eerion Mud Changes
2019-04-28
Thread
AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector
Eerion Mud Changes Unless I'm remembering another Mud, the last time I logged on to Eerion, there was a lengthy tutorial concerning an university.I didn't mind it, but it was a long process before you even started playing.I gave it another try today, and it's completely different.There is a very short tutorial, and then you learn as you play, in a town. The town is unique, and I don't know if that has something to do with the story of the world, but I imagine it does.This is interesting, and more fun imo.So if you were put off by that tutorial, check out Eerion again. It seems to have a new design.There are also a lot of super friendly people on who will help you if you have questions.eerionmud.comport: 1234 URL: https://forum.audiogames.net/post/429829/#p429829 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Getting started developing FAQ
Getting started developing FAQ I often see people in this forum wanting to learn to code and don't knowing how to start, so I decided to create this topic to centralize the information we have.For this topic, I researched in actual topics what advice people gave and tried to compile the most recent of it here. Feel free to add or edit things.1. Which Language Should I Start With?Looking at the last posts, it seems the most used programming languages for audiogame development are Python and BGT.Magurp244 wrote in this post https://forum.audiogames.net/topic/2737 … ke-a-game/ :Its important to keep in mind that what language you choose initially doesn't really matter, as all languages share certain similarities, so learning one languagemakes learning others easier.For what its worth I would recommend starting with Python, as its versatile, easy to use, has lots of documentation, and there are plenty of people around who haveexperience with it who can answer any questions you may have.For BGT, Trajectory wrote in the same post:I'm sure you've heard of BGT; it's a tool for programming audio games.While it might not be the most current technology anymore, it's a great place to start. It's packed full of documentation designed for people who have never written a line of code in their lives.2. Which resources are available to learn these programming languages?For BGT, there is a manual that teaches from the basic programming concepts to the advanced ones, and explains how to use the functions that it provides.Trajectory wrote in the post linked earlier:There are resources online like code academy, which will give you specific exercises to help you learn programming concepts.For Python, magurp244 wrote in this post https://forum.audiogames.net/topic/2741 … -to-start/ the following:Some good books are:Dive Into Pythonhttps://www.cmi.ac.in/~madhavan/courses … index.htmlHow To Think Like A Computer Scientisthttp://openbookproject.net/thinkcs/python/english3e/or the Python Practice Bookhttps://anandology.com/python-practice-book/index.html3. What libraries are available for audio game development?For Python, according to the post linked earlier, Pygame and Pyglet are used for audio and key handling and Tolk is used for screen reader output.However, there are more options. Amerikranian wrote in this post:Most people use accessible output 2, another lib for communication between the app and the screen reader. However, Tolk maybe easier to set up and get going with, as it comes with everything you need. AO2 on the other hand doesn't, and may give strange errors that are misleading.For python, sound lib is popular for sound, as well as Open Al, though the second one can be more interesting to get going with.Lucas1853 also wrote:For GUI, wxpython is usually used in Python. While that might (might) not be relevant to your game development, if you're looking into application development as well it is a good library to use.As bgt is a toolkit especially designed for audio game development, no other libraries are required. URL: https://forum.audiogames.net/post/429702/#p429702 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Getting started developing FAQ
Re: Getting started developing FAQ Thank you for your additions. I edited the first post to add these libraries. Also, if you want to add another question or remove something, feel free to include it and I will edit the first post. URL: https://forum.audiogames.net/post/429830/#p429830 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
Re: Ah Damn It! I have one more suggestion. After you pick up a power up, maybe it could make a different sound for each powerup or read what powerup you got with speech that's not NVDA. It's really easy to miss which one you got unless you have sleep mode on, and even then it sometimes gets drowned out. URL: https://forum.audiogames.net/post/429831/#p429831 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Trimps
Re: Trimps Oh! Is the anticipation perk required for the breeding timer to show up? That does make sense.I knew what the consequences for my action would be. I'm just obsessed with seeing larger numbers, and I thought "hey! What would my health be if I hired this many?" My health was multiplied by like 3600%, which was amazing, except it took me about 45 minutes to see any results as I was in a poisonous voidmap. I actually just did something very similar... I'm grinding maps on zone 80 and I was trying to switch formations with a hot key, and I pressed m rather than d, and I have auto-abandon on so I lost my army and I am not waiting a few centuries for it to repopulate. I know I should fire some of those little Trimps, but I love having ridiculous amounts of hp lolI'm actually not having much trouble on zone 80. I just unlocked auto-storage last night and that has made my life about a hundred times easier. I woke up this morning with enough metal to upgrade all of my gear to the latest, despite the fact that I didn't have the storage space for the required metal last night. URL: https://forum.audiogames.net/post/429833/#p429833 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Strange problem with Mortal Kombat 11 on Xbox One.
2019-04-28
Thread
AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector
Strange problem with Mortal Kombat 11 on Xbox One. Hi. I was wondering if someone could please explain this problem to me. I am wanting to delete my save, for which I have my own reasons. However, when I delete this save, my story progress doesn’t get removed. My progress in the crypt is also not erased. I erase the progress from the cloud as well. I do not have a Warner Brothers games account, and I am not sure what could be causing this strange phenomenon. URL: https://forum.audiogames.net/post/429832/#p429832 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Mortal Kombat 11
Re: Mortal Kombat 11 Do you mind explaining how to do the jump in attacks? I can't figure it out. URL: https://forum.audiogames.net/post/429834/#p429834 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Strange problem with Mortal Kombat 11 on Xbox One.
2019-04-28
Thread
AudioGames . net Forum — General Game Discussion : arturminyazev via Audiogames-reflector
Re: Strange problem with Mortal Kombat 11 on Xbox One. I could be wrong, but as far as I know, all progress stored on the Mortal kombat servers URL: https://forum.audiogames.net/post/429835/#p429835 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: preserving the BMMV TV shows
Re: preserving the BMMV TV shows Avengers, Endgame can't possibly be uploaded, the DVD isn't even out. Same for Captain Marvel. URL: https://forum.audiogames.net/post/429836/#p429836 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Which Language Should I Start With?
Re: Which Language Should I Start With? if you want to make games or other programs for blind people, i can only recomend bgt. It's a scripting language specialy made for that. You can find it at www.blastbay.com and it's really easy. Also, there is a lot of open source resurce for bgt to learn from. URL: https://forum.audiogames.net/post/429837/#p429837 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Trimps
Re: Trimps what exactly are formations? URL: https://forum.audiogames.net/post/429838/#p429838 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
Re: Ah Damn It! Hi all, so I think for the next build which will hopefully be released soon, the buggy options menu has been fixed URL: https://forum.audiogames.net/post/429839/#p429839 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Second Castaways 2 public beta
Re: Second Castaways 2 public beta yes that is a good point you make there. URL: https://forum.audiogames.net/post/429840/#p429840 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: My worst encounter with crazy people [cross post from Reddit]
Re: My worst encounter with crazy people [cross post from Reddit] Priceless. If this is real, I have no words. If you're making this stuff up, props because it's absolutely fantastic!Also Jace, thought you were visually impaired. URL: https://forum.audiogames.net/post/429841/#p429841 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Minefield concept demo
Re: Minefield concept demo Hello,Please add an option to change the sapi 5 voice. I am using narrator in my daily computer use so I want to use e-speak while playing this game. I would be greatful if you add this setting.Thanks URL: https://forum.audiogames.net/post/429842/#p429842 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now
Re: Code 7 - Episodes 2 & 3 Out Now I'm stuck in the hotel in Episode 2. How exactly is the face scanner in gorski's room supposed to work? I've the disguises for adrian, agatha and marco, so I think I've got what I need. So, I set one disguise, deployed muffin and entered facescan 1 and pressed scan. The voice sais something about standing in front of scanner 1, raven sais she is in position and then nothing happens. No failure or success. I can use console mode, but communications mode is locked as soon as the scan is initiated. Pressing scan again sais that the process is already running. URL: https://forum.audiogames.net/post/429843/#p429843 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Shooter Concept Demo (Windows and Mac!)
Re: Shooter Concept Demo (Windows and Mac!) Hello,I would be happy if you can add an option to change the sapi5 voice. I use narrator, I don't use NVDA and I need to use e-speak for better performance, because Microsoft david is often laggy and slow.Thanks URL: https://forum.audiogames.net/post/429844/#p429844 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: My worst encounter with crazy people [cross post from Reddit]
Re: My worst encounter with crazy people [cross post from Reddit] Yeah. Are you blind, or visually impaired? I'm a bit confused. URL: https://forum.audiogames.net/post/429845/#p429845 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Which Language Should I Start With?
Re: Which Language Should I Start With? While I'm not one of the people who will tell you not to use BGT for anything if you already know it, I don't recommend learning it, especially if you're looking to develop more than just games. URL: https://forum.audiogames.net/post/429846/#p429846 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Biohacker Beats: Music of the MicroBiome
Re: Biohacker Beats: Music of the MicroBiome On a somewhat different note, but Algorithmic arts has produced a little program for converting DNA and protein sequences to midi data. Though most of their software is not accessible, there's still some quite interesting info to be found.https://algoart.com/ URL: https://forum.audiogames.net/post/429848/#p429848 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Mortal Kombat 11
2019-04-28
Thread
AudioGames . net Forum — General Game Discussion : ke7zum via Audiogames-reflector
Re: Mortal Kombat 11 I thought in the third one there were only 2 according to the ocr screen I saw, but that screen is a bit hard to read and I'm not scrowing thorugh all of them and none of them are selected like in the first two. I'm a bit stumpped here. URL: https://forum.audiogames.net/post/429847/#p429847 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now
Re: Code 7 - Episodes 2 & 3 Out Now targor, spoiler.The scan process takes a moment to finish, then Raven has to stand infront of the other scanner.There is a ticking sound, like from a clock, while the scan is running.As soon as she says she is in position and the console is available, change the disguise before the process ends. URL: https://forum.audiogames.net/post/429849/#p429849 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now
Re: Code 7 - Episodes 2 & 3 Out Now targor, spoiler.The scan process takes a moment to finish, then Raven has to stand infront of the other scanner.As soon as she says she is in position and the console is available, change the disguise before the process ends. URL: https://forum.audiogames.net/post/429849/#p429849 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Looking for accessible ps2 games
Re: Looking for accessible ps2 games Hi,What is/are Shaman king, power of spirits? I've never heard of this one or these two, if it's two different games. URL: https://forum.audiogames.net/post/429850/#p429850 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Mortal Kombat 11
Re: Mortal Kombat 11 I'm not sure how I did that, it just worked first time for me.if I could go back for you, I would.in regards for jump-ins, wait till you're near the ground. You'll get it after a while. URL: https://forum.audiogames.net/post/429851/#p429851 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
battle city ofline has been released, I don't make more 100 levels
battle city ofline has been released, I don't make more 100 levels I wand to tell this because I'm wand to tell right, this is sb2 clone, If you wand play, download! URL: https://forum.audiogames.net/post/429852/#p429852 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: How to make coding with xcode easier
Re: How to make coding with xcode easier I have found for navigation VoiceOver + j helps out a lot getting around the screens. I haven't done any swift or AppKit or UIKit development. All of my work has been in c++ so far.If you don't want VoiceOver reading all of the spaces on a blank line the delete the spaces.I didn't use xCode's autocomplete much but when I did, it didn't read file paths. Not sure if that is something that was introduced in a version in the last few months or if that is just not a thing that it does for c++.hope this helped. URL: https://forum.audiogames.net/post/429854/#p429854 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels
Re: battle city ofline has been released, I don't make more 100 levels https://www.dropbox.com/sh/mylxu0ymmz78 … SOXya?dl=1 URL: https://forum.audiogames.net/post/429853/#p429853 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels
Re: battle city ofline has been released, I don't make more 100 levels Wait, is this one of the open source scrolling battles games? URL: https://forum.audiogames.net/post/429856/#p429856 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Minefield needs beta testers
2019-04-28
Thread
AudioGames . net Forum — General Game Discussion : ElizaBaez via Audiogames-reflector
Re: Minefield needs beta testers ok. My bad. Can you tell me where to find a working copy? VMware Fusion is beginning to get on my nerves. URL: https://forum.audiogames.net/post/429855/#p429855 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Looking for accessible ps2 games
2019-04-28
Thread
AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Looking for accessible ps2 games @7 Mgs is metal gear solid.@8 Shaman King is an anime that used to show on fox every Saturday morning about young individuals with spiritual sidekicks who have to compete in a tournament of high stakes. Shaman King: power of spirits is the ps2 adaptation of the anime. It is a lengthy heavily story driven turn-based strategy fighting game hybrid, kinda like chess kombat, except your characters can level up and learn new moves. URL: https://forum.audiogames.net/post/429857/#p429857 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels
Re: battle city ofline has been released, I don't make more 100 levels no, I'm make new sb URL: https://forum.audiogames.net/post/429858/#p429858 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Microsoft releases free developer tools for a11y of 3d environments
2019-04-28
Thread
AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
Re: Microsoft releases free developer tools for a11y of 3d environments One thing I'm curious about is when they refer to the inventory system. Does this mean that we'll finally be able to not only know what items we're picking up but also what we're carrying with us as it relates to items and currency when appropriate? also, when they speak of an fps controller, what exactly is that? I know that fps usually is short for first person shooter but something tells me that isn't what's being spoken about here. So any sort of clarification on these would be most helpful but I'm still very much looking forward to seeing this new solution in action and using it myself. I unfortunately couldn't listen to the demo yesterday which was a shame. Ah well I suppose I'll get to see it and use it when Microsoft uses it in some future games which will be extremely fun. URL: https://forum.audiogames.net/post/429859/#p429859 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels
2019-04-28
Thread
AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels dear brohere is not allowed clones. Ahem so idk in my oppinion if you don't want get some actions delete topic. Idk it is not only my oppinion let's see others too. URL: https://forum.audiogames.net/post/429861/#p429861 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)
Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3) for those who still havfe the public beta, you'll need to have the latest version of SBYW.Windows defender won't flag it, mine didn't. URL: https://forum.audiogames.net/post/429860/#p429860 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)
2019-04-28
Thread
AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3) where i can download public beta URL: https://forum.audiogames.net/post/429862/#p429862 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Shooter Concept Demo (Windows and Mac!)
Re: Shooter Concept Demo (Windows and Mac!) Also maybe a rpg rocket launcher or bazooka URL: https://forum.audiogames.net/post/429863/#p429863 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Minefield needs beta testers
Re: Minefield needs beta testers Wineskin isn't gonna work though, that's the problem. I don't mind doing Wine but portability is a big thing for me and probably a lot of others as well. URL: https://forum.audiogames.net/post/429864/#p429864 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Commentary Screenreader: do we have vO equivalend for Android?
Re: Commentary Screenreader: do we have vO equivalend for Android? And how much dolars this screen reader costs? URL: https://forum.audiogames.net/post/429866/#p429866 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: masonasons team talk server down
2019-04-28
Thread
AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector
Re: masonasons team talk server down agreed posts 3 and 8. Bro if you have not important question, you can send pm too user. Ok problem fixed will this topic open? idk let's see. URL: https://forum.audiogames.net/post/429865/#p429865 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Minefield needs beta testers
Re: Minefield needs beta testers Wineskin isn't gonna work though, that's the problem. I don't mind doing Wine but portability is a big thing for me and probably a lot of others as well. It's for that reason alone that I"m actually still on High Sierra. Not kidding. I legitimately have not upgraded to Mojave, simply because of that, and mojave was like a major JAWS upgrade to me. AKA not enough features to warrant a 5gb update patch. URL: https://forum.audiogames.net/post/429864/#p429864 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels
Re: battle city ofline has been released, I don't make more 100 levels wow, i thought you wouldn't dare publish your, piece of, ahem, game, in here. URL: https://forum.audiogames.net/post/429867/#p429867 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: dev exe toolkit version 0.1 will soon be ready
2019-04-28
Thread
AudioGames . net Forum — Developers room : giorgi elbaqidze via Audiogames-reflector
Re: dev exe toolkit version 0.1 will soon be ready mmm 26 i agreed. I have many topics seen like this let's say tlw topic lol: developer brought us his game, then he said gonna release 0.2, waiting months, and end of the year, finally said project discontinued. So if you don't know what will happen in the future, i don't recomend to post it. But you know well than me. URL: https://forum.audiogames.net/post/429868/#p429868 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels
2019-04-28
Thread
AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels wait wait skylord: you are not truth now: his or mason's already released game but sounds, musics, and enemies changed. URL: https://forum.audiogames.net/post/429871/#p429871 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
2019-04-28
Thread
AudioGames . net Forum — New releases room : imaginingstuff via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure It is all worth waiting for, my talented friend.Many thanksA URL: https://forum.audiogames.net/post/429869/#p429869 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Minefield needs beta testers
2019-04-28
Thread
AudioGames . net Forum — General Game Discussion : giorgi elbaqidze via Audiogames-reflector
Re: Minefield needs beta testers 36 i really cant help you cause i'm not mac user and don't know much about it. Aa but if beta testers is choosing, still:name: giorgiage: 14reason for wanting to test: i really like finding and reporting bugshave you helped beta test a game before?: no URL: https://forum.audiogames.net/post/429870/#p429870 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Commentary Screenreader: do we have vO equivalend for Android?
Re: Commentary Screenreader: do we have vO equivalend for Android? Approximatly $14 to $40. URL: https://forum.audiogames.net/post/429872/#p429872 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)
Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3) for those who still have the public beta, you'll need to have the latest version of SBYW.Windows defender won't flag it, mine didn't. URL: https://forum.audiogames.net/post/429860/#p429860 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels
Re: battle city ofline has been released, I don't make more 100 levels @7, all right. If i change sounds of, for example, stw, and change the musics and release it, it would be right in your opinion? please, don't defend this dude, we all know he did a wrong thing by publishing his clone here.Moast of all, he took sounds from firefight, which is, well, not a good thing if you wanna your game to be respected. URL: https://forum.audiogames.net/post/429874/#p429874 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Mortal Kombat 11
Re: Mortal Kombat 11 So when it wants me to do the back punch is it just jump, pause, back punch? URL: https://forum.audiogames.net/post/429873/#p429873 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Shooter Concept Demo (Windows and Mac!)
Re: Shooter Concept Demo (Windows and Mac!) Any also adding body drop sounds would be cool as well URL: https://forum.audiogames.net/post/429875/#p429875 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Shooter Concept Demo (Windows and Mac!)
Re: Shooter Concept Demo (Windows and Mac!) And also adding body drop sounds would be cool as well URL: https://forum.audiogames.net/post/429875/#p429875 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Shooter Concept Demo (Windows and Mac!)
Re: Shooter Concept Demo (Windows and Mac!) i'm at level 210 now. wanna see how high it will go. quite adicting. keep up the good work. it would be nice if you could indead get points for blasting those rockets. URL: https://forum.audiogames.net/post/429876/#p429876 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Setting up Komplete Kontrol M32
Re: Setting up Komplete Kontrol M32 Oh, I got it now. I've never used VST plugins before, and thought I needed to somehow record the keyboard's output, and that the app needed to be open for accessibility to work. Just set things up as a VST plugin, and now it all works--or at least, it gives me some latency, but that's a problem I can solve myself.One strangeness. When I insert tracks with a virtual instrument using ctrl-insert, I get 17 tracks. The first is Komplete Kontrol, and the next 16 are Komplete Kontrol Out 1-16. What do I do with all of these? Are Outs 1-16 for individual instrument tracks? If so, what about the first track without an output number? URL: https://forum.audiogames.net/post/429877/#p429877 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels
Re: battle city ofline has been released, I don't make more 100 levels well, ok stealing sounds is a thing in these days but stealing cutseens?this guy clearly took the cutseens from the gate roflnot mensioning the music,you cant found a 1 none coppyrighted material in this thing, URL: https://forum.audiogames.net/post/429878/#p429878 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New Audio Game Website
2019-04-28
Thread
AudioGames . net Forum — General Game Discussion : piller223 via Audiogames-reflector
Re: New Audio Game Website Hi all, where can I download the toolkit from to start making my own games? I signed up on the web sight and if it is there, I'll get it there but still might need help learning to use it.Follow me on twitter @theallnotseeingThanks again. URL: https://forum.audiogames.net/post/429879/#p429879 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Setting up Komplete Kontrol M32
Re: Setting up Komplete Kontrol M32 You don't have to allow it to expand them. Latency can be resolved in reaper by using either hardware with ASIO drivers, or in software using WASAPI URL: https://forum.audiogames.net/post/429880/#p429880 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Mortal Kombat 11
Re: Mortal Kombat 11 yep. jump towards them, wait till you're near the ground and hit it. URL: https://forum.audiogames.net/post/429882/#p429882 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Eerion Mud Changes
2019-04-28
Thread
AudioGames . net Forum — General Game Discussion : piller223 via Audiogames-reflector
Re: Eerion Mud Changes Hi, I'm having trouble with this game. but I don't think I'm understanding the runto places I'm trying to find my way around the town and I don't know wear to start or when it ends to turn in the quest thing.Please help someonetweet me @theallnotseeing.Thanks again.Is there a sp for this for vip 2.0? URL: https://forum.audiogames.net/post/429881/#p429881 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Shooter Concept Demo (Windows and Mac!)
Re: Shooter Concept Demo (Windows and Mac!) @207, I can do that. URL: https://forum.audiogames.net/post/429886/#p429886 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Switching from IOS to android, any tips?
2019-04-28
Thread
AudioGames . net Forum — Off-topic room : potterspotter13 via Audiogames-reflector
Re: Switching from IOS to android, any tips? Socheat wrote:Would be great if Google Lookout available to all Android devices, but no. I would consider Envision AI, but it's too expensive for people who live in a developing country like myself.envision AI is to expensive fullstop.It's a ridiculous pricing moddal. I've actually gone back to an iPhone as my main device, an iPhone 6 to be exact, as android as a whole just had far to many issues.Typing, lack of updates (my None-rootable phone from huawei is still running the September security patch from 2018), carrier locking, random battery drain, etc.Yes the iPhone 6 battery sucks but it is prodictable. I know when I'm going to need a charger or a second phone handy. URL: https://forum.audiogames.net/post/429885/#p429885 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)
Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3) The public beta will not work. URL: https://forum.audiogames.net/post/429884/#p429884 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels
2019-04-28
Thread
AudioGames . net Forum — New releases room : MasterOfDeath via Audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels Dear, please sleep with an english dictionary and spelling corrector tonight. URL: https://forum.audiogames.net/post/429883/#p429883 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Commentary Screenreader: do we have vO equivalend for Android?
Re: Commentary Screenreader: do we have vO equivalend for Android? @130, indeed! I was playing with some of the settings last night, I like the lift finger to activate option, Kinda makes me feel like I'm a real sighted person rofl URL: https://forum.audiogames.net/post/429887/#p429887 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Commentary Screenreader: do we have vO equivalend for Android?
Re: Commentary Screenreader: do we have vO equivalend for Android? Also, if you guys want a screen curtain, it is there. What you have to do is go into commentary settings, advanced, and I forget where but somewhere you can customize your main menu. Hit the add button and scroll down to curtain. Double tap, and from now on when you do the main menu gesture, there is a curtain option which enables your screen curtain. Also, if you have a device running android 8 or higher, you can assign it as a fingerprint gesture. Enjoy! URL: https://forum.audiogames.net/post/429888/#p429888 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Switching from IOS to android, any tips?
Re: Switching from IOS to android, any tips? My main reason for switching to android was that I can't see myself being able to keep up with apple's pricing moddles for much longer, sooner or later i'd just be forced to switch due to lack of money. Out of curiosity, I asked how much a month the 8+ or the 10 would be per month, and I can't remember exact numbers, but they were both at least over £50. And knowing apple, that'll have gone up even more in a couple years, and chances are they'll always have at least a few million people buying there crap because they're either afrade of change or just don't know any better. I do like ios, but there's only so much I can really take from a cumpony like apple. Kind of amusingly, part of my reasoning for switching to android was also the removal of the headphone jack from newer Iphones, turns out the phone I have right now also doesn't have a head phone jack. Oh well. URL: https://forum.audiogames.net/post/429889/#p429889 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now
Re: Code 7 - Episodes 2 & 3 Out Now Okay strange. It ticked for about two seconds or so. I'll try again. URL: https://forum.audiogames.net/post/429890/#p429890 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Gaming on the mac
2019-04-28
Thread
AudioGames . net Forum — General Game Discussion : potterspotter13 via Audiogames-reflector
Re: Gaming on the mac defender wrote:If it doesn't slow development down to a crawl or cost allot of money you don't have, go for it. Their are plenty of audio gamers that aren't skilled enough with computers to understand how to virtualize, let alone do bootcamp or wine. The simpler and more newbie friendly the game, the more these kinds of people will want to play it as well. Regardless, it would be nice to have more games for the Mac that don't require you to set that all up even for advanced users,, since most people don't know you can run Win 10 deactivated with very few drawbacks, and VBox isn't as accessible as VM Workstation, which is expensive if you don't want to be a pirate/use torrenting sites.Virtual box isn't all that bad, if you read chapters 6 and 8 of the virtual box manual. Virtual networking and VBoxManage. URL: https://forum.audiogames.net/post/429895/#p429895 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector