Re: Warsim, text based randomly generated stratogy

2017-05-05 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Todays update is unintentionally huge, I've been working really hard on more updates to the bard system and it's been good fun, there is still more to come like the bards guild and some new musician types but for now I'm very happy with how it's all worked out, ended up working on lots of throne room stuff too, several bugfixes and a new race, also I'm looking into expanding the blackmarket, having recently added two new things to it I'm thinking it could stand to have many more new things, but with the blackmarket grown you'd better believe that the people defending it will put up more of a fight.**NEW FEATURES*** Added Psion race to the game* Added Warsim Music Library to extras* Added ability to ask musicians to encore* Added ability to bribe musicians to play more if they refuse* Added bards have names* Added ability to react to bards performances* Added ability to reward bards performances* Added a substyle of normal lute (variations)* Added ability to hire musician as a member of your staff* Added ability to ask musician to play for any length of time (be careful!)* Added special super secret guessing game to vampire bard staff members* Added Elixir stall to black market* Added Musicians Elixir that makes court bards play faster than anyone!* Added dynamic scale that makes bards more or less likely to appear in your court based on how you treat them (with a max of 3x as many bards and a min of 50x less bards)**BUGFIXES*** Fixed demon totem text bug* Fixed random face generator bug* Fixed sudden death dice game bug* Fixed shallowrock goblin screen bug* Fixed bardskill bug* Fixed the force encore bug* Fixed camp assurak image bug* Fixed spacing bug in Orb Stall in black market* Fixed Shadow Assassin encounter appearing when you've already paid for it* Fixed 
 shadow assassin tower allowing you to hire assassins twice* Fixed mrket text bug in black market**THRONE ROOM ENCOUNTERS*** Made small haven tribute request throne room encounter rarer* Added Trodden flowers throne room encounter* Added Smelly wheat throne room encounter* Added man who lived with rebels throne room encounter* Added faradals personal guard throne room encounter* Added shunned rebel throne room encounter* Added forced rebel throne room encounter* Added mad money hedge wizard throne room encounter* Added tavern recomendation fighter throne room encounter* Added dying father promise armed man throne room encounter* Added glory seeking man throne room encounter* Added best choice armed man throne room encounter* Added 4 new responses for gold coin goblin throne room encounter* Made gold coin goblin throne room encounter slightly rarer* Added new passing knight can'
 ;t join you excuse* Made forgive outlaws encounter rarer* Added dynamic forgive outlaws encounter option to kill him**OTHER ADDITIONS*** Updated arena gate animation to be 50% faster* Updated donations page* Added dynamic origin story to musicians* Added new low musician level of beginner (.1 seconds slower than the worst)* Added dynamic identifier of bard* Added dynamic response of bards to your reactions* Made Brawlers pit fighter HP more randomised* Added dynamic court musician skill level system* Added dynamic text for court musician* Added chance that some musicians wont join your court if asked* Added BardDebug mode which shows you how many beats left until song is over* Added colour to old ruined totem* Added colour to camp assurak

URL: http://forum.audiogames.net/viewtopic.php?pid=309743#p309743





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Re: Warsim, text based randomly generated stratogy

2017-05-06 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Keith, it's right above the changelog post@Mata, hope you like it dude!

URL: http://forum.audiogames.net/viewtopic.php?pid=309859#p309859





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Re: Warsim, text based randomly generated stratogy

2017-05-31 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Mainly fixes and some new little throne room editions, mostly housekeeping and making sure everything has multiple outcomes and variations to keep things fresh, also the filesize has been reduced quite a bit as there were a few complaints, 3x smaller now!**NEW FEATURES*** Compressed all warsim music files reduced warsim filesize from 161mb to 47mb* Added Gibbering monk three forheads* Added gibbering monk shrunken head**THRONE ROOM*** Added paid advice throne room encounter* Added two coins stuck togeather throne room encounter* Added painted stone throne room encounter* Added moulded dung throne room encounter* Added starving 12 children throne room encounter* Added family eating their dog throne room encounter* Added dynamic witches curses (deserters, gold, rebels, bandits)* Added knight and damsel throne room* Added knight offers 100 gold throne room* Added non-fighting knight throne r
 oom* Added mini chance of coin landing on side in coin flip throne room encounter**BUGFIXES*** Fixed Goblin clan alliance bug (Credit Defender from Audiogames.net)* Fixed duplicate line issue in blockaded music guild* Fixed Repeated leaving sentence in demon realm (Credit Defender from Audiogames.net)* Fixed rebel plotter throne room encounter (8x rarer now)* Fixed road robber throne room encounter (2x rarer now)* Fixed throw goblin out of court throne room duplicate bug* Fixed abomination music rabble bug* Fixed sleeping with skeletons no prisoner bug* Fixed you the gold text bug* Fixed disgraced 'heros' text bug* Fixed goblin coin giver wrong action tag* Fixed goblin coin giver text from old encounter bug**OTHER ADDITIONS*** Modified throne room child coin encounter relation odds* Allowed void visitors to bypass rabble* Added new suffixes 'the drizzler and
  the pecker'* Added 5 new flag parts* Added 5 new advices* Made coin flip 1% more likely to be tails (51/49)* Made it more likely to lose public opinion for jailing wedding man* Made it more likely to lose public opinion for condemning wedding man* Made coin of fate reward scale with the players (10k per land)

URL: http://forum.audiogames.net/viewtopic.php?pid=313393#p313393





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Re: Warsim, text based randomly generated stratogy

2017-05-31 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Defender, [[wow]] those sound awesome! and I like the rune idea, my plan is for there to be several things that work the way the magic system will, where there will be combinations of different kinds of games with different kinds of effects layered on them.In regards to the music and sounds stuff, If you can think of a new kind of musician/bard for the game, it doesn't have to be human, get me at least 10 short 1-3 second long sounds of that type and I'll make it a new bard type! @Niklas, I love that idea, the procedural battle sounds layered over eachother will be immense, I want them to be race specific too, so orcs will make their screeches and shouts, men will cry and shout and beg, gnomes will cry their little voices, giants will roar ect, so a battle with a mix of several races would sound horrificly violent, that with the sound of arrows, sword clashes 
 ect!

URL: http://forum.audiogames.net/viewtopic.php?pid=313392#p313392





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Re: Warsim, text based randomly generated stratogy

2017-09-16 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Dranelement, I have now separated sound and music!also I have attempted to add death sounds to battle, with higher pitched for goblins and lower for demons, it didn't go too well because the sound has to play one at a time, but you can test it when the new release is out

URL: http://forum.audiogames.net/viewtopic.php?pid=329768#p329768





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Re: Warsim, text based randomly generated stratogy

2017-09-19 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Not possible for warsim sorry niklas 

URL: http://forum.audiogames.net/viewtopic.php?pid=330157#p330157





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Re: Warsim, text based randomly generated stratogy

2017-09-23 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Not sure I understand your question, it's 160'000 lines of code 

URL: http://forum.audiogames.net/viewtopic.php?pid=330565#p330565





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Re: Warsim, text based randomly generated stratogy

2017-10-15 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hi Niklas!I got the email yesterday, thank you so much for the support, It means the world and definitely made my day! I'm almost done on the update now, just hammering out some final parts of it, taking so much longer than I planned but it's getting there!I know you'll love it though!Also been noting down these suggestions on my list! 

URL: http://forum.audiogames.net/viewtopic.php?pid=333499#p333499





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Re: Warsim, text based randomly generated stratogy

2017-09-08 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

It's gonna be a while before the next update because I was a really awesome update ready for 0.7, but this update is packed, we have a new black market location, questing knights, tons of new throne room encounters, 1.8 billion new minotaur faces, new ship trading, new races and loads more.**NEW FEATURES*** Added 1825295040 new minotaur faces (1.8 billion) (was 111 million)* Added Marie Elena boat in dockrow sells random number of bluetrii fruit* Added Queen Anne boat in dockrow sells random number of slaves* Added ability to tell hedge knights to quest for you* Added 19 possible quests that can be done (from artifacts to demons)* Added New creature 'Yak' to the game* Added New race 'Yakmen'* Added New race 'Were-Yaks'* Added New race 'Evolved Yaks'* Added New race 'Yak Folk'* Added New race 'Half-Yaks'* Added shipbuilders guilt to guildr
 ow* Added bron the guildmaster to guildrow* Added the grand gallion to the shipbuilders guild**THRONE ROOM*** Added returning quest knight throne room encounter (with dynamic hire option)* Added Option in staff quitting throne room encounter to offer a bribe to stay* Added Militia run by fool throne room encounter* Added fighter in rags throne room encounter* Added militia permission throne room encounter* Added glory chasing militia throne room encounter* Added Kicked out of militia throne room encounter* Added violent removal throne room encounter* Added fistfighter disgruntled throne room encounter* Added hedge knight for the order throne room encounter* Added pair of hedge knights for hire throne room encounter* Added pair of hedge knight for the order throne room encounter* Added farmer fence dispute throne room encounter (credit u/muramas)* Added border gold dispute throne r
 oom encounter (credit u/muramas)* Added archery fail throne room encounter (credit u/muramas)* Added cows vs crops throne room encounter (credit u/muramas)* Added wedding vows throne room encounter (credit u/muramas)* Added Crop burning bastard throne room encounter (credit u/muramas)**BUGFIXES*** Fixed shallowrock mine tribute after death bug (credit Kinja)* Fixed Not enough gold to play blackmarket bug* Fixed diplomacy options available behind the scenes (credit Kellen- Dank memes)* Fixed Race Rejected text colour bug* Fixed allied factions go to war with you if you ask for too much help**OTHER ADDITIONS*** Added my email address to the community and feedback tab of the main menu* Added 5 new sewer dialogues* Added new warrior type 'beastmaster'* Added new warrior type 'Witcher'* Added new tavern dialogue* Added Name suffix 'the Wrecked' +1 battle
 score* Added Name suffix 'the Shipwrecked' +2 battlescore* Added Name suffix 'the Havok' +23 battlescore* Added Name suffix 'the Havok-Bringer' +39 battlescore* Added Name suffix 'the Ravenclaw' +27 battlescore* Added Name suffix 'the Lionclaw' +39 battlescore* Added Name suffix 'the Bearclaw' +55 battlescore* Added Name suffix 'the Dragonclaw' +65 battlescore* Added Name suffix 'the Wolfclaw' +29 battlescore* Added Name suffix 'the Tigerclaw' +35 battlescore* Added Name suffix 'the Cubclaw' +15 battlescore* Added Name suffix 'the Beastclaw' +55 battlescore* Set base cost for assassinations of independent kingdoms to 5000

URL: http://forum.audiogames.net/viewtopic.php?pid=328708#p328708





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Re: Warsim, text based randomly generated stratogy

2017-09-08 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, You'll like both the update I've just released and the one that's coming for 0.7, the new update 0.699 has knights that visit your throne room whom you can ask to quest for you, they will go on random quests which include artifacts in caves, bandit toll roads, rebel patrols, hunting demonic agents, challenging bandit warlords, trap filled caverns, a goblin clan in a well, finding a demon at the southern gate and more!@Defender, Having more to do after end game is definitely not a bad idea, if you really want a challenge look for the cheat that makes everyone else have shit-tons of troops, it think it's 445, run that code twice and try to survive as a tiny little kingdom with 1000 men while all around you giant empires fight battles with millions of units

URL: http://forum.audiogames.net/viewtopic.php?pid=328707#p328707





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Re: Warsim, text based randomly generated stratogy

2017-09-09 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, thanks, glad you like the updates, the next one should be a pretty huge one so stay tuned 

URL: http://forum.audiogames.net/viewtopic.php?pid=328868#p328868





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Re: Warsim, text based randomly generated stratogy

2017-09-09 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Defender, perhaps similarly to the demonic horde's slow arrival there could be some kind of background empires going on, you haven't discovered them so you only know of the few kingdoms near you but these big empires exist and grow far beyond, maybe you get word 'sir a strange green creature has arrived in our court, it seems friendly but we do not understand it' this turns out to be an orc explorer, a creature no one has seen before, we aren't sure what to do with it, to jail it and so forth.Finally understanding it, it talks of an empire so large that our kingdom would be a mere speck compared to them, and turns out he's underselling it, Aslona and the realm of men have maybe 50'000 men at this point, this is your army, bandits and rebels, peasant groups and background population, The Orcish empire across the sea has 110'000'231 people, imagine that, imagine declaring war on them and being attacked by an army that has m
 ore members than your entire race, and that's just a scouting party, you'd have to surrender quickly and become a vassal state of the orcs, and hope they were friendlyPS, Give that 445 code a try though, it's kind of like the above scenario, I played a game once where all nations had around a million or so units, some slightly less some much more, it was insanity, I basically hid away making sure no one attacked me, picked away at exploration and any minor groups and tried to grow my strength in the background, finally one of the nations got beaten back so badly by an army of millions of units that I was able to vassalise them, and togeather we grew to the point that I could compete with these kingdoms, bearing in mind around 5 million units had died in the fighting meaning all kingdoms and empires were much weaker by the time I could actually join the real game, turned into a few nasty wars and ended with a three way alliance of me, my vassals and some kappa p
 eople

URL: http://forum.audiogames.net/viewtopic.php?pid=328866#p328866





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Re: Warsim, text based randomly generated stratogy

2017-09-25 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, that's a good question actually, there's tons and tons of books, texts to read ect in game, there are plans to possibly add more guilds to the game, but I definitely need to finish the history guild first too! And thanks for buying warsim! if you want to further support there's my paypal - huw.millw...@yahoo.com but you already support me by keeping this thread alive and suggesting loads of things! 

URL: http://forum.audiogames.net/viewtopic.php?pid=330868#p330868





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Re: Warsim, text based randomly generated stratogy

2017-08-21 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

The new demonic pits added in the update are found in independent demon kingdoms, as you probably know each independent kingdom has three structures, demon kingdoms now have a chance of getting demonic pits 

URL: http://forum.audiogames.net/viewtopic.php?pid=325381#p325381





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Re: Warsim, text based randomly generated stratogy

2017-08-29 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Been a little while since the last update again, had some issues with the code and it's taken a while to get it fixed (thank god for backups), this edition has a few new knightly order features, there is also a level of interactivity with the laughing lion ship if you find it docked in the blackmarket, we have a new teacher and his first lesson in the history guild and there are craptons of new flags, faction names as well as new bandit faction naming system which uses animals names, and finally lots of new demigods including creepy eyeless ones! Enjoy**NEW FEATURES*** Added captain gerry to the laughing lion (with dialogue)* Added ability to buy magic orb from laughing lion ship when docked* Added first lesson of the second year of history guild* Added knightly order group of joiners random event* Added knightly order single joiner random event* Added added 4416984 new flags* Added 3 new warrior types (bladesinger/swordsinger
 /spearsinger)* Added 1000s of new faction names* Added new animal name bandit faction naming system (alongside the old system)* Added 47029248 new demigod faces**THRONE ROOM*** Added Knightly order joiner throne room encounter* Added new throne room graphic if demonic kingdom is declared**BUGFIXES*** Fixed knightly order colour* Fixed knightly order skip out bug* Fixed knightly order current activity description* Fixed dead krut and erak rebuild land sell bug* Fixed ghoul name file bug* Fixed ancient ancestral sword clear screen issue**OTHER ADDITIONS*** Added colour to the game load screen* Added 5 human names* Added 5 ent names* Added a new joke to jesters* Added 3 new sewer dialogues* Added some new bits of advice to gargallock* Added Name suffix 'the Meditative' +1 battlescore* Added Name suffix 'the Bannerman' +10 battlesc
 ore* Added Name suffix 'the Swordsinger' +44 battlescore* Added Name suffix 'the Spearsinger' +46 battlescore* Added Name suffix 'the Bladesinger' +45 battlescore

URL: http://forum.audiogames.net/viewtopic.php?pid=326778#p326778





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Re: Warsim, text based randomly generated stratogy

2017-09-03 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Allies asking for help is definitely a possibility, good suggestion

URL: http://forum.audiogames.net/viewtopic.php?pid=328081#p328081





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Re: Warsim, text based randomly generated stratogy

2017-10-23 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, the problem at the moment with the sound system is it can only play one sound at a time, and that includes theme music which is why it cuts off a resets the theme music, which is why I can't have random sound effects for different things at the moment and it would cut the songs off and annoy people.The problem with the combat sound system is to pause between each sound too long would make the battles last way too long, the system doesn't work well so I made it an option thing as requestedI am in the process of looking at getting an external sound library system so I can run multiple sounds/songs at once, this will solve all sorts of issues and allow for lots more sound effects and things in the game.As for your second question, I'm not sure I understand, you can't explore other places, what do you mean? you may have to explain further for me

URL: http://forum.audiogames.net/viewtopic.php?pid=334776#p334776





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Re: Warsim, text based randomly generated stratogy

2017-10-18 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

So here it is, It's taken much longer than I planned but it's the biggest update I've ever made for warsim and it introduces so many new things the game is significantly changed, in total there are over 300 new additions and fixes.This update is special because 0.7 is the first big numerical jump warsim has had in it's development, you see when this all began I was a moron and number the original warsim release, 0.1, I made some minor changes and hit 0.2, then 0.3 and before I knew it I was on 0.6, I realized that 4 more updates would not lead to a 1.0 finished game, and decided from there on out to not only jump back one decimal place, but two, to 0.6.0.0, since then each update has been pushing it forward by 1, so 0.7 is 100 updates ahead of 0.6, it's been a long road but the game has grown so much, anyway, without any further ado, here's the changelog**NEW FEATURES*** Added adventurer groups to the game!* Added custom cho
 ose your start game mode* Added diplomats who are goblins can speak to krut and erak and broker peace* Added new debug mode option #16 auto spawn blackmarket bandit groups* Added Grumpkin face generator* Added ability to set the year of the game in the debug menu (option 15)* Added Ability to play Caverns and Cave Trolls with your game master* Added 7 pregennerated tips and hints when starting a new game* Added Essfanti face generator* Added Death Sound system (optional in main menu)* Added Sound and Music can be disabled separately* Added Populations to each of the blackmarket districts* Added a new central blackmarket district and reshuffled locations* Added dynamic blackmarket recruiment based on district populations* Added ability to destroy the blackmarket statue if you rule the market* Added 1112 cheat to spawn all minor factions* Added Auto-training for all staff (as requested so much!)<
 br />* Added pictures of each artifact to the artifact market* Added placeholder for the unconquerable lands* Added The Greathills to the Unconquerable lands (whole new area)* Added New Hidden Faction "The Free Hillsmen" with 40 different units* Added Hall of Zoology to guildrow in the blackmarket (credit u/voliol)* Added Voliol the guildmaster (credit u/voliol)**NEW FACES*** Added 36329398400 demon faces (was 16 million)(now 36.48 billion)* Added 4 quadrillion new human faces* Added 2'771'366'400 Essfanti faces* Added 6'635'520 Grumpkin faces**NEW CREATURES*** Added New creature 'Giraffe' to the game* Added New creature 'Groundhog' to the game* Added New creature 'Orangutan' to the game* Added New creature 'Rabbit' to the game* Added New creature 'Platypus' to the game* Added New creature '
 ;Raven' to the game* Added New creature 'Stingray' to the game* Added New creature 'Reindeer' to the game* Added New creature 'Swordfish' to the game* Added New creature 'Unicorn' to the game* Added New creature 'Wolverine' to the game* Added New creature 'Cheetah' to the game* Added New creature 'Llama' to the game* Added New creature 'Horse' to the game* Added New creature 'Donkey' to the game**NEW RACES*** Added New Race Essfanti (credit to the ascii art of u/Voliol)* Added New Race 'Grumpkin'* Added New race 'Giraffemen'* Added New race 'Were-Giraffes'* Added New race 'Evolved Giraffes'* Added New race 'Giraffe Folk'* Added New race 'Half-Giraffes'* Added New race 'Groundhogmen'* Added New race 'We
 re-Groundhogs'* Added New race 'Evolved Groundhogs'* Added New race 'Groundhog Folk'* Added New race 'Half-Groundhogs'* Added New race 'Orangutanmen'* Added New race 'Were-Orangutans'* Added New race 'Evolved Orangutans'* Added New race 'Orangutan Folk'* Added New race 'Half-Orangutans'* Added New race 'Platypusmen'* Added New race 'Were-Platypuses'* Added New race 'Evolved Platypuses'* Added New race 'Platypus Folk'* Added New race 'Half-Platypuses'* Added New race 'Rabbitmen'* Added New race 'Were-Rabbits'* Added New race 'Evolved Rabbits'* Added New race 'Rabbit Folk'* Added New race 'Half-Rabbits'* Added New race 'Ravenmen'* Added New race 'Were-Ravens'*
  Added New race 'Evolved Ravens'* Added New race 'Raven Folk'* Added New race 'Half-Ravens'* Added New race 'Stingraymen'* Added New race 'Were-Stingrays'* Added New race 'Evolved Stingrays'* Added New race 'Stingray Folk'* Added New race 'Half-Stingrays'* Added New race 'Reindeermen'* Added New race 'Were-Reindeers'* Added New race 'Evolved Reindeers'* Added New race 'Reindeer Folk'* Added New race 'Half-Reindeers'* Added New race 'Swordfishmen'* Added New race 'Were-Swordfish'* Added New race 'Evolved Swordfish'* Added New race 'Swordfish Folk'* Added New race 'Half-Swordfish'* Added New race 'Unicornmen'* Added New race 'Were-Unicorns'* Added New race 'Evolved 
 Unicorns'* Added New race 'Unicorn Folk'* Added New race 'Half-Unicorns'* Added New race 'Wolverinemen'* Added New race 'Were-Wolverines'* Added New race 'Evolved Wolverines'* Added New race 'Wolverine Folk'* Added New race 

Re: Warsim, text based randomly generated stratogy

2017-10-19 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Dranelement, Thank you for the kind comments  it's the fact you guys are so active here that motivates me and makes it worthwhile! so thank you@Niklas, enable the combat sounds in the main menu before loading a game, once that's done you choose a speed and it procedurally plays them in battle, I couldn't get it to work well enough for my own liking but I've left it in there for you to play with As for creatures sounds it's not in the plans but could be a thing, I'll note it down  and thank you for the kind comments and support

URL: http://forum.audiogames.net/viewtopic.php?pid=334242#p334242





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Re: Warsim, text based randomly generated stratogy

2017-10-24 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, with exploration you have a limit of two chances to explore per turn, once used you have to wait until next turn, this can be solved by building an explorers guild which gives you bonus explore chances, by getting the golden telescope which gives you one extra explore chance, or by visiting the cartographers guild in the north where you can buy maps to everywhereGlad you like the arena, definitely one of my favourite parts of the game too Well currently there is an artifact called the staff of dumble, you can give it to any grand champion of the arena who has a name that contains the word 'Dumble' ie Dumbletweed, Dumblefwok, it gives them double stats.Also I really like the conflict idea of people not wanting to work alongside bandits, you could have public opinion issues if your army consists of bandits, I like it a lot!

URL: http://forum.audiogames.net/viewtopic.php?pid=334934#p334934





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Re: Warsim, text based randomly generated stratogy

2017-11-10 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, cool, love the idea of travelling acrobats and entertainers, going to note it down! Also the zoology hall now has text for players with disabled ascii so thanks for pointing it out for me!I've also added an additional option when running a custom game and plan to add a few more if I can, so custom games can get a lot more, well... custom

URL: http://forum.audiogames.net/viewtopic.php?pid=337600#p337600





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2017-11-13 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@Defender, I'll have a look and see if I can find the old mod guides I wrote, I'd have trouble remembering which numbers mean what now haha

URL: http://forum.audiogames.net/viewtopic.php?pid=338184#p338184





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Re: Warsim, text based randomly generated stratogy

2017-11-14 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Dark, lots of great ideas, also as for they wouldn't speak to you, it should say why, they are likely xenophobic which means unless they are the same race as you they wont speak to you, they will agree to peace but don't want to be diplomatic with you in any way, it does happen but it's random who is spawned as xenophobic or not.I tried the kingdom and race idea but it always goes beyond one line and looks ugly, HOWEVER, as a personal option, why the hell not, it's your game you should be able to decide, I will be adding this!The champion system if I'm honest was added very very early into development, they cost loads, were added before other staff and thus come with no attached data aside from strength and name, I want to change this over time to have them as additonal leaders in the army next to your general, they do help slightly in making your army stronger too though!Female characters are needed I agree, I tried by adding Harpies and Witches to the game (two female only races) but a bigger change is needed with female versions of each race, there is a little difficulty with female faces due to persistant hair but I have had some luck in making female faces, so I'll be working on it at some point, Red Sonja is a badass too!I like the idea of Queendom's and Matriarchal titles, I think that will add to the mysterious fantasy theme if you can find all sorts of wild kingdoms!Weaponry is one thing I've been thinking about, I made a tool before I had worked on warsim or the wastes called Aurum, it was a dynamic random weapon generator capable of creating quadrillions of random fantasy weapons, it was what got me into random generated content and fuelled my obsession with it. I have always wanted to have it in a game, but as the game isn't an first person rpg and you have no inventory its difficult to add, my plan eventually is to have special weapons for each nation (who can trade them, ie an ork kingdom that forges the best weapons, they could sell them to your enemy and give your enemy an edge) but I agree, especially in the arena, you could judge a fight by what the fighter is kitted out with as well as their title, something along the lines of 'Ooh, that guy has a glowing blood-ebony longsword, he's going to toast that guy with the wooden staff'

URL: http://forum.audiogames.net/viewtopic.php?pid=338387#p338387





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Re: Warsim, text based randomly generated stratogy

2017-11-22 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, sounds like the leader of the blackmarket what a pyromaniac and burned it down, the blackmarket is a single location so there are no other blackmarkets you can go to if one is gone.If you want to see the blackmarket you will need to play in a game which has a blackmarket, be that a new game or an older save.As for new updates coming out the save updating system will work fine, it has worked the same way for a long time, you load up and old save and it picks up how many missing things there are from the old outdated save file and adds them in for you.When you say some locations were closed you might have to explain further, there is only one closed location that I know of and that's the book shop, it opens if you build a royal library so you can buy books from him to read, other than that I don't know other closed buildings.

URL: http://forum.audiogames.net/viewtopic.php?pid=339539#p339539





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Re: Warsim, text based randomly generated stratogy

2017-12-12 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Glad to know there's still some mystery in the game  hopefully the new update will add tons more

URL: http://forum.audiogames.net/viewtopic.php?pid=341873#p341873





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Re: Warsim, text based randomly generated stratogy

2017-12-12 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hi guys, firstly thank you for waiting, I was expecting this update taking so long to annoy some people but I've had very kind support, the update has taken a while due to several PC issues, bits of code being lost (which I managed to restore) and a few personal issues which have slowed me down a little, but finally after just short of two months the update is ready, it's got tons and tons of new things to even if you ignore the vampire city part of the update! thank you for the continued support and enjoy the update!**THE CITY OF STONE**The Crown jewel of the update is something that halfway through development I realized the majority of players won't find unless they are purposely searching for it, which in a way is slightly depressing considering how much work it's taken! none the less this adds an entire vampire city hidden in the canyons of the Drylands, once discovered you'll unleash vampires into the world, trade with them, fight them, arrange deals with them and explore their city, with taverns and bards, hidden towers of magic with mazes, batracing, special buildings and even an arena with beast fights!* Fixed entering Baiaa text bug* Added 15 baiaa dialogues for taverns* Added shade's bloom tavern (speak to patrons, speak to the bartender, special locations, vampire bards and a new game called thralls finger)* Added the upper district bloodworks* Added the torture chambers (dynamic torture)* Added Thundil tavern (speak to patrons, advanced vampire bards)* Added crypt of ancients visitable location* Added black tower of Baiaa* Added secret maze to the blackmarket of baiaa (several characters with over 40 lines of dialogue, secret map, hidden library with vandalised books and other special locations)* Added Batracing to Baiaa (credit u/Dtyn8)* Added Bloodforge to Baiaa (credit u/Dtyn8)* Added Building for each major house of vampires* Added Special unique units for each house of vampires (16 in total)* Added elite unit for each house of vampires (6 in total)* Added dynamic entry scene when first finding baiaa* Added each vampire clan leader as unique units in battle* Added Blood pits to baiaa, with fights that costs slaves to watchincluding monster fights, using the new monster system, with move setsbased on the randomly generated monsters bodyparts (a beast with teeth bites)(a snake whips its tail and tries to wrap around its opponent) also regularslave pit fights.* Added wild vampires to diplomacy screen* Added cheat code 6085 (show vampire states)* Added formation of vampire hunter groups* Added vampire hunter group recruitment from militia, aslona, rebels, bandits, mercenaries and freemen* Added vampire hunter vs vampire battles* Added interchanging vampire council laws of Baiaa dictating feeding, freedom and conversion* Added ability for player to pay for Baiaa to stop letting wild vampires roam**NOMADS UPDATE**The last update added the nomads, well this one fleshes them out even more, adding tons more ways to interact with them as well as the ability for them to become corrupted by the demon overlord!* Added new throne room encounter 'Koova's Warning'* Added ability to talk to Koova about each of the 10 drylands locations* Added ability to buy info about drylands for troops from Koova* Added 5 new dialogues to Drylands Nomads* Added Rock-Jumping every three years at the big red canyon for the nomads* Added Koova's Tiger cages to the nomad camp* Added Taavak's hut to the nomad camp* Added ability for nomads to be killed at random by demons* Added ability for nomads to skirmish with demons at random* Added ability for nomads to kill stray demons* Fixed Nomad camp description only for cave camp* Added ability for nomads to be beaten by demons and turned evil by the demonoverlord, stopping them from growing or moving around* Added dark nomads camp with 2 new visitable locations* Added dialogue with Koova in dark nomads camp* Added new units (dark nomad, dark nomad spearman, dark nomad champion, dark nomad swordsmandark nomad brawler, dark nomad snake-eater, dark nomad lionkiller, dark nomad rockbreakerdark nomad flesh-hunter, dark nomad half-demon, dark nomad man-hunter, dark nomad demon born* Added cheat code 7898 (for debugging) resets nomad troops* Added cheat code 7897 (for debugging) sets nomads to good (default)* Added cheat code 7896 (for debugging) sets nomads to demonic**NIKLAS' BUGFIXES**Popular commenter over on the audiogames forums Niklas has provided a large list of bugs and suggestions, all of which have been fixed/added, he has also been added as a character in the blackmarket slums! thanks for the help Nick!* Added Bug Hunters Hut to the slums in the blackmarket!* Added Grand Galleon description (Credit Niklas [ a-t ] audiogames.net)* Fixed ascii bug for demon song (Credit Niklas [ a-t ] audiogames.net)* Added Changeling dance description for ascii-free warsim (Credit Niklas [ a-t ] audiogames.net)* Added Goblin dance 

Re: Warsim, text based randomly generated stratogy

2017-12-12 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hi guys, firstly thank you for waiting, I was expecting this update taking so long to annoy some people but I've had very kind support, the update has taken a while due to several PC issues, bits of code being lost (which I managed to restore) and a few personal issues which have slowed me down a little, but finally after just short of two months the update is ready, it's got tons and tons of new things to even if you ignore the vampire city part of the update! thank you for the continued support and enjoy the update!**THE CITY OF STONE**The Crown jewel of the update is something that halfway through development I realized the majority of players won't find unless they are purposely searching for it, which in a way is slightly depressing considering how much work it's taken! none the less this adds an entire vampire city hidden in the canyons of the Drylands, once discovered you'll unleash vampires into the world, trade with them, fight them, arrange deals with them and explore their city, with taverns and bards, hidden towers of magic with mazes, batracing, special buildings and even an arena with beast fights!* Fixed entering Baiaa text bug* Added 15 baiaa dialogues for taverns* Added shade's bloom tavern (speak to patrons, speak to the bartender, special locations, vampire bards and a new game called thralls finger)* Added the upper district bloodworks* Added the torture chambers (dynamic torture)* Added Thundil tavern (speak to patrons, advanced vampire bards)* Added crypt of ancients visitable location* Added black tower of Baiaa* Added secret maze to the blackmarket of baiaa (several characters with over 40 lines of dialogue, secret map, hidden library with vandalised books and other special locations)* Added Batracing to Baiaa (credit u/Dtyn8)* Added Bloodforge to Baiaa (credit u/Dtyn8)* Added Building for each major house of vampires* Added Special unique units for each house of vampires (16 in total)* Added elite unit for each house of vampires (6 in total)* Added dynamic entry scene when first finding baiaa* Added each vampire clan leader as unique units in battle* Added Blood pits to baiaa, with fights that costs slaves to watchincluding monster fights, using the new monster system, with move setsbased on the randomly generated monsters bodyparts (a beast with teeth bites)(a snake whips its tail and tries to wrap around its opponent) also regularslave pit fights.* Added wild vampires to diplomacy screen* Added cheat code 6085 (show vampire states)* Added formation of vampire hunter groups* Added vampire hunter group recruitment from militia, aslona, rebels, bandits, mercenaries and freemen* Added vampire hunter vs vampire battles* Added interchanging vampire council laws of Baiaa dictating feeding, freedom and conversion* Added ability for player to pay for Baiaa to stop letting wild vampires roam**NOMADS UPDATE**The last update added the nomads, well this one fleshes them out even more, adding tons more ways to interact with them as well as the ability for them to become corrupted by the demon overlord!* Added new throne room encounter 'Koova's Warning'* Added ability to talk to Koova about each of the 10 drylands locations* Added ability to buy info about drylands for troops from Koova* Added 5 new dialogues to Drylands Nomads* Added Rock-Jumping every three years at the big red canyon for the nomads* Added Koova's Tiger cages to the nomad camp* Added Taavak's hut to the nomad camp* Added ability for nomads to be killed at random by demons* Added ability for nomads to skirmish with demons at random* Added ability for nomads to kill stray demons* Fixed Nomad camp description only for cave camp* Added ability for nomads to be beaten by demons and turned evil by the demonoverlord, stopping them from growing or moving around* Added dark nomads camp with 2 new visitable locations* Added dialogue with Koova in dark nomads camp* Added new units (dark nomad, dark nomad spearman, dark nomad champion, dark nomad swordsmandark nomad brawler, dark nomad snake-eater, dark nomad lionkiller, dark nomad rockbreakerdark nomad flesh-hunter, dark nomad half-demon, dark nomad man-hunter, dark nomad demon born* Added cheat code 7898 (for debugging) resets nomad troops* Added cheat code 7897 (for debugging) sets nomads to good (default)* Added cheat code 7896 (for debugging) sets nomads to demonic**NIKLAS' BUGFIXES**Popular commenter over on the audiogames forums Niklas has provided a large list of bugs and suggestions, all of which have been fixed/added, he has also been added as a character in the blackmarket slums! thanks for the help Nick!* Added Bug Hunters Hut to the slums in the blackmarket!* Added Grand Galleon description (Credit Niklas [ a-t ] audiogames.net)* Fixed ascii bug for demon song (Credit Niklas [ a-t ] audiogames.net)* Added Changeling dance description for ascii-free warsim (Credit Niklas [ a-t ] audiogames.net)* Added Goblin dance 

Re: Warsim, text based randomly generated stratogy

2017-12-13 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@defender, I know time does fly!To be honest until you said then, I was like 'who is fleck?' and had to search the changelogs, it's pretty cool though, he a little mini demon who gives you advice and stuff.Thank you for your kind comments @Niklas, no worries, thank you for the constant work on your end to help make the game better! I think you earned your place in the game As for the witches, I'm not sure specifically which witch related thing you are referencing but there are numerous plans for future updates@Dark, we will have to sort something soon cause you shouldn't have to keep asking for the latest updates, save the link you've got in the email at the moment and I'll note to myself to update it each time 

URL: http://forum.audiogames.net/viewtopic.php?pid=341916#p341916





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Re: Warsim, text based randomly generated stratogy

2017-12-14 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

The black tower in Baiaa is fully explorable, but the citadels and towers that belong to league members are purely aesthetic at the moment, I just felt that the leagues status barely seemed to change anything, they are kind of like embassies, I plan eventually to have the player able to join the leagues of good/evil by invite but not for a while

URL: http://forum.audiogames.net/viewtopic.php?pid=342112#p342112





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Re: Warsim, text based randomly generated stratogy

2017-12-13 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

ps guys, just found out the release had an issue with loading save files, I've released a hotfix on itch.io steam and also for dark, just use the same link in the email, sorry guys! 

URL: http://forum.audiogames.net/viewtopic.php?pid=341992#p341992





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Re: Warsim, text based randomly generated stratogy

2017-11-11 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@niklas, I was thinking about that the other day,  different music for different locations and regions, ie the south, the north, the east and west, and then of course different ones for the throne room, the arena, battles ectI can't find the words 'vision to fight' in the games files?We've already got cemeteries and villages, I like the idea of some old ancient tombs though!As for the wastes, I loved that game, I had planned it for years, I had spent months and months of work on it from the moment I woke to the moment I slept, but the game is gone, so I'd have to start from scratch, it would be such a long process.I'm definitely open to working on a new one in the distant future, but for now warsim is my focus, people have supported me financially on the premise warsim will be a finished game, I can't rest until I have achieved that!I am currently in the process of saving to go on a big trip for a long time, I'll be taking my laptop with me so I should be keeping the game updated, but I've been working really hard to save up to go, working 9-5 in an office, then coming home and running two online stores, maintaining a youtube channel, running a clothing brand, developing and promoting warsim as well as trying to keep up with cryptocurrency prices and doing day trading, I'm not super successful but putting all my eggs in different baskets has proven to be a good strategy, I have overworked myself though, I am 100% positive I couldn't keep all this up and work on a second game, I think I'd die!Either way I'm happy to know that the wastes is still something that get's thought about every now and then! It means a lot

URL: http://forum.audiogames.net/viewtopic.php?pid=337869#p337869





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Re: Warsim, text based randomly generated stratogy

2017-11-11 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@John, Are you serious! Please can I see this, that sounds amazing!@Niklas, definitely, I'd love for more atmosphere, It'll be a difficult one though cause it'll have to be low quality songs, or short loops, because there would likely be so many, for example blackmarket, the near north, the wild north, the drylands, the southern coast, the western swamp, the throne room, the arena, battle, final battles and so on.

URL: http://forum.audiogames.net/viewtopic.php?pid=337975#p337975





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Re: Warsim, text based randomly generated stratogy

2017-11-11 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Defender, only reason I'm conscious of it is that at one point with about 4 songs on there in wav format the game was at 200mb, beyond that having another 10-20 songs could push it in the gigabyte region, I had a few complaints from players last time about the download size being way too big when it was 200mb so I managed to shrink it.As for two versions I tried something similar with the wastes and it becomes a headache to maintain due to the frequency of the updatesI will definitely be looking at maintaining as much sound quality as I can in the process

URL: http://forum.audiogames.net/viewtopic.php?pid=337987#p337987





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Re: Warsim, text based randomly generated stratogy

2017-11-12 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Dark Email Sent! That's a shame about itch.io though...And that's a great idea, so I've done it, I've tweaked the files today and added some extra items, gonna release a new update version of the wastes as a sort of Anniversary Edition? cause some people apparently still play it and like it! 

URL: http://forum.audiogames.net/viewtopic.php?pid=338045#p338045





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Re: Warsim, text based randomly generated stratogy

2017-11-12 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Firstly for those who are following on Warsim, sorry for crossing the two projects over, but I know that lots of Warsim players also played the wastes, so here's a little something.it's been years since the game was lost, but following some recent discussion on here post I have decided it would be a good idea to release an updated warsim download that includes all the mods made for the game merged into it giving a sort of, Anniversary Edition style update to the game.Here are the mods that are included:**GEMS GLORIOUS GEMS**'Gems Glorious Gems' Adds 43 new items to the misc items file which due to the nature of the game results in 549067 brand new randomly generated items in your game.Now you will find Sapphires, Diamonds and other gemstones in your world to trade with or collect, most will be of high value and will be worth carrying with you across the wastes.**JUNK ITEM PACK**'Junk Item Pack' Adds 14 new misc items to the game, which includes, parts of a broken fan, pens, wall screws that can be turned into lockpicks, foreign coins, beer mats and a message in a bottle, just some more general junk for you to find while exploring!**ANTIQUE COLLECTORS MOD**'Antique Collectors Mod' Adds 12 new misc item conditions to the MiscConditions.txt file, and as always due to the nature of the game it results in over a million new items, more specifically, fake and antique versions of every item in the game. And it's worth noting the more item mods you have in your game the more this number increases as this allows for special versions of all mod added misc items too.Now you will find Fake Heirlooms and Antique Whistles and all kinds of useless crap in the wastes that you can trade or collect.**GAINS MOD**'Gains Mod' Adds 3 new misc items to the Misc.txt file, and as always due to the nature of the game it results in tons of new items, more specifically, new 2kg, 4kg and 500kg dumbells.Now you will find the world record 500kg dumbell and some more smaller little dumbells to help you train when you are weak.**GOLD MOD**'Gold Mod' Adds 2 new misc item conditions to the MiscConditions.txt file, and as always due to the nature of the game it results in tons of new items, more specifically, solid gold items and gold plated items.Now you will find Solid Gold Guitars and Gold Plated Shin bones among other crap.**NEW ITEM CONDITIONS MOD**'New Item Conditions Mod' Adds 4 new item conditions, futuristic and three smelling conditions, not a substantial mod but every little helps!**FOOD AND ART MODPACK**'The Food and Art Modpack' Adds a bunch of new foods, food conditions, food companies, greetings to the splash screen and additionally a new item type, 'Paintings' which are just images instead of books**NEW ITEM CONDITIONS MOD V2**This mod was made especially for this update, it adds a bunch of new item conditions which result in millions of new items in game, these include blood stained items, durable items and tacky items!Download herehttps://www.dropbox.com/s/iwlopec6ay91a … n.rar?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=338047#p338047





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Re: Warsim, text based randomly generated stratogy

2017-11-20 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Sorry for the lateish response guys, been insanely busy!@Dark, No worries, there is a way around xenophobia, a special artifact called 'the friend of the fearful'Adventurer groups are partially implemented but I've been bogged down with the baiaa update, they do stuff and can be killed off but there's little the player can do with them, though I will add more interaction chance they are still going to be abstracted from the player as them not being a faction with land or one linked to you you wont have too much control over them.I love the idea of single combat before battle... damn it dark, I've got such a big list of to do's and you and niklas keep growing it...As for enemy leaders, it happens for the non random factions already, faradal, phenor and their cronies, as well as the krut and erak, but... I plan to add lords and kings of independents and the minor bandit leaders being involved soon! Also as for remnant factions, they exist, there is a chance any destroyed independent nation will form a refugee camp which you can hire from, fight or even give them a land to reform the faction with the refugee leader as their ruler, and with minor bandits they can also be left as remnants if they have captured a building in the blackmarket.@Niklas, My only issue is I'm trying to avoid the game randomly going from kingdom management to first person rpg with no rhyme or reason, there are plans for the distant future but for now you're a king giving ordersThe demons score isn't based on your own, but they do reduce your battlescore in a big way.Thanks for notifying me about that btw niklas, I've fixed almost everything you've raised, and another guy over on the discord server has sent me 100s of bugs and errors too, so been busy fixing it, this is going to be a decent sized update for sure!Really glad you like the entertainment parts, I have no idea what the intention was at first but I love the idea of the world feeling like it has character, the goal was always for it to be more than a 'go here do that' I wanted you to be able to say, actually I want to be a dick to my people, tax them to breathe my air, fire all my staff and waste my money on gam bling, because you aren't restricted on what you can do!@Dark, there are some big plans for lords and houses coming up in the future, I've studied the shadow or mordor system and love it, I plan for multiple noble houses to be competing for favour and power while solidifying their own usefulness! but that's for another timeAs for better diplomacy perks, I agree, though one cool thing is goblin diplomats can speak to the krut and erak and arrange peace, no human diplomat no matter how skilled can do that for you.Interesting idea with the lands, I've toyed with it before but it won't be something done just yet, great stuff though@Niklas, if you kill the bandit gang he is likely deadMythical beasts are actually being added in this one, with randomly generated parts and thus a unique description of what they look like and their skills! they will be part of the beast arena in Baiaa.I'm planning a special celebration in the blackmarket every 100 years where things will happen but the holidays if any will be based on the gameworld as opposed to the real one  so no orc christians or goblin muslims or ogre jews or skeleton buddhists hahaAs for the assissin encounter, it tells you in the following years turn reportAnd knightly orders do things over time, if you ask them to protect the lands they will challenge any armies passing through, ie bandit groups promising your death will be attacked

URL: http://forum.audiogames.net/viewtopic.php?pid=339318#p339318





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Re: Warsim, text based randomly generated stratogy

2017-11-21 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Dark, I love that, forgot the encounter existed but the general vs challenger sounds badass.As for being stuck, you'll probably find exploring the realm further to be of assistance, conquer/capture all the locations and hire all the recruits you can and you should be good to go.haha, skeleton Buddhists would be cool with it, they don't need material possessions like... skin... or organs.@Niklas, would definitely be cool.@Defender, no worries, they are pretty big lists thanks to Niklas and ZXC!@Niklas, I loved the shadow of mordor system but was disapointed with the infinite nature of it, I have some plans for a full implementation of it with the minor goblin clans... but this will not be anytime soon if it does happen 

URL: http://forum.audiogames.net/viewtopic.php?pid=339475#p339475





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2017-11-12 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Well, all sorts of horrors exist in the wasteland, including That Tacky Stained Vase you found in an old lab in the desert

URL: http://forum.audiogames.net/viewtopic.php?pid=338133#p338133





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Re: Warsim, text based randomly generated stratogy

2017-11-03 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, it's a lot to process but can't have too many bug reports, though I fear that half of this update literally has your name on it now haha

URL: http://forum.audiogames.net/viewtopic.php?pid=336465#p336465





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Re: Warsim, text based randomly generated stratogy

2017-11-08 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hi guys, so it's been a week or so since the last update and I just want to keep you guys updated, I've planned out the next 30 or so updates to follow themes, so each instead of being a random mash of whatever I did during the time I was coding, it will now be focused and aimed more specifically, such as the last update which was purely focused on expanding the south.This next update will be made up of a few minor updates, the main flagship part of the update is Baiaa, the lost city of vampires, then there is a further nomad update and finally a special update purely of niklas' bugfixes, and then of course a general pile of unrelated changes/fixes and features.Some other things to come:* Every 3 or so years the nomads gather on the big red canyon to do rock jumping duels to deal with disputes among their men! * Also Dynamic torturing* Nasty Vampires* Spooky Places* Little gnome families* And mysterious libraries

URL: http://forum.audiogames.net/viewtopic.php?pid=337229#p337229





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Re: Warsim, text based randomly generated stratogy

2017-11-08 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Dark, yeah it's annoyed me hearing about it too! I hope it's just an isolated case to be honest, but if you get nothing back let me know and I'll set you up a link for the file somewhere else@Niklas, found those two ascii bugs! all fixed now, thanks for the report!

URL: http://forum.audiogames.net/viewtopic.php?pid=337242#p337242





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Re: Warsim, text based randomly generated stratogy

2017-11-08 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Dark, nice to see you back and thanks for the update to the DB page, as for the itch.io thing, that's insane, I wonder how many other people have been turned away due to that? I've found their email address but I'm not sure what to say supp...@itch.ioI'd be interested to know if the issues solves itself but I think you may be right about it either being due to the uk or no address, but I don't see an address option on itch.io, very strange.As for the differences in free and paid, it's quite difficult to say cause there have been so many updates, there's been huge expansions of exploration areas and diplomacy, most of the game has developed further in one way or another

URL: http://forum.audiogames.net/viewtopic.php?pid=337227#p337227





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Re: Warsim, text based randomly generated stratogy

2017-11-08 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, I'll look into those, and Surounded is not a word, the correct spelling has two R'sAlso I've added something to the next update that you specifically are going to love, but I'm not going to reveal anything!

URL: http://forum.audiogames.net/viewtopic.php?pid=337240#p337240





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Re: Warsim, text based randomly generated stratogy

2017-12-01 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Sorry for not responding for the last week, been away!@Niklas, all that would have to happen on the end of the reader as the console the game is run through wont be able to interact with it.@Connor142, thanks for the support, quests come due to your knights mostly when you have established a knightly order, they are currently purely in the throne room as Niklas mentioned.@Niklas, couldn't agree more, I think some people want a complete screen and others want infinite play, I personally like the infinite play idea, but I was thinking of doing it multiple ways, either you get a screen when the demons are defeated and can continue from there if you choose, or alternatively, you have an option to retire at any time and based on the state of the world and aslona will get a specialized text based on what happened when you retired

URL: http://forum.audiogames.net/viewtopic.php?pid=340657#p340657





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Re: Warsim, text based randomly generated stratogy

2017-12-05 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, definitely interesting ideas, I'm looking at expanding the custom game options soon but I'm anxious to get the long overdue Baiaa update finished and released as this is probably the longest I've taken to finish something, or at least it feels that way! lots of other stuff on the go...@Dark, I love the concept, how do you propose a previous game effect a new game?@Niklas, some very interesting ideas I'll be noting down!

URL: http://forum.audiogames.net/viewtopic.php?pid=341171#p341171





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Re: Warsim, text based randomly generated stratogy

2017-12-10 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Defender, I would leave it unbalanced, so you could have some races that might be really easy to play as, and some that might be very difficult As for the shirts, it's a skate brand https://i.imgur.com/cLFapvj.jpg so none of the clothes are related to the game, if you're still interested though let me know! and thanks for the support regardless @Niklas, will do 

URL: http://forum.audiogames.net/viewtopic.php?pid=341687#p341687





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Re: Warsim, text based randomly generated stratogy

2017-12-08 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, yeah it's playing out pretty cool, just gotten done coding diplomacy with the vampires of Baiaa and even allowed for them to run low on slaves and get desperate as well as being weaker and rationing out the blood they have!It's been a floating idea for a while for the Aslona thing to be reworked, it's quite cemented in the game at the moment but it'll probably go like this after the new game screen1) Classic Warsim (Aslona)2) Choose a starting Kingdom (ie orcish tribe, human kingdom, gnome clan and so on)3) Random Starting Kingdom4) Play a premade world5) Set up a custom gamealso it's a good idea with the units and such, the battle system will be overworked eventually so it's worth noting down, the combat with monsters is pretty fun though, you'll see a monster with a big sharp tooth filled mouth, big arms and spikes on it's head and watch as it attacks with all three!

URL: http://forum.audiogames.net/viewtopic.php?pid=341528#p341528





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Re: Warsim, text based randomly generated stratogy

2017-12-12 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Yeah, would be kind of like dungeon delving in the wastes, you find a box of lockpicks, you find a dead mole rat, and so onGreat idea though Niklas, glad you're here pumping out ideas!

URL: http://forum.audiogames.net/viewtopic.php?pid=341832#p341832





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Re: Warsim, text based randomly generated stratogy

2017-12-11 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, I wasn't sure at first but when you compared it to the brawl pit I see what you mean, that's actually not a bad idea, it could show you with each pannel what the adventurer/knight is doing on their quest and random things could happen, I really like that idea and I'm gonna note it down

URL: http://forum.audiogames.net/viewtopic.php?pid=341788#p341788





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Re: Warsim, text based randomly generated stratogy

2017-10-29 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Fixed them all now! 

URL: http://forum.audiogames.net/viewtopic.php?pid=335623#p335623





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Re: Warsim, text based randomly generated stratogy

2017-10-30 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

could you give me some examples of these events?

URL: http://forum.audiogames.net/viewtopic.php?pid=335852#p335852





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Re: Warsim, text based randomly generated stratogy

2017-10-21 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, the sound system is still something I want to work on later, my aim will be to get an external sound library code so that I can have overlapping sound effects for battles and things!As for the puzzles and challenges, definitely a good idea, there are already a few (like in the blackmarket) and while not timed, there are special events that only occur every so often, ie the band that appears in one of the taverns every 5 years, or the viking chant in that old northern hall every 50 years.As for the special events giving you glimpses into the past, I don't fully understand how that could be implemented, you might need to further explain that to me.@Defender, firstly welcome back  glad you're liking the races and the blackmarkets development, my whole goal is for you as king to feel powerful and in relative control.As for your comments on ma
 in content being added, I couldn't agree more, the problem I've had is spending more time fleshing things out that finishing certain parts of the game or adding more structure, which I aim to do now, if it's any consolation, while there's still work to be done the adventurers update was an OLD OLD OLD plan, pushed to the back of my lists, and it's been so long in the making I decided it had to be done for 0.7, so this is going to be hopefully the first in many core developments and updates.I plan soon to work on finishing the regions that are full of question marks, like in this update where the south got filled out a bit more, I've added new end game areas too, like the unconquerable lands, but it's still in the process at the moment.I want to fix up the rest of the adventurers stuff, code the unconquerable lands, expand more on my blackmarket feature ideas, finish knighly orders (they currently don't fight demons) fix some old 
 longstanding bugs (like the grand champion of the arena) an work on the minor goblin clans actually having some bearing in the game.My goals over the next few months (if I can avoid getting sidetracked on feature creep) is to make it close to being a finished game, I'd like to think it's very playable now but this late into development it feels like a crime to have whole regions full of questionmarks and so on.But regardless I absolutely agree with your concerns and not only that but I'm glad you've raised them, my thoughts on the development process are often more shaped by the points raised by the players than myself overall so it means a lot!And I do like that idea, instead of you being the invader, it could be a random event whereby seemingly overnight the world as you know it is under seige by a huge army or (whomever) though it's not in the plans at the moment.@Niklas, the auto-updater is a brilliant idea but I'm not su
 re weather a console application could have that kind of functionality, I will look into it though!@Threeblacknoises, I may have messed up the link, I'll be redoing the links soon but the only free version is now months old and missing a lot of content as the game went live on steam and itch.io not too long ago 

URL: http://forum.audiogames.net/viewtopic.php?pid=334459#p334459





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Re: Warsim, text based randomly generated stratogy

2017-10-21 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Dranelement, it's not a bug, it's a side effect of a special event that happens every 50 years  so you must have had this happen to you in the year 150, 200, 250 ect, skip a year ahead and it should be fine

URL: http://forum.audiogames.net/viewtopic.php?pid=334529#p334529





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Re: Warsim, text based randomly generated stratogy

2017-10-22 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, glad your liking it, as for the sounds, once enabled in the main menu it should happen when you're in a battle? If not I'll test it out

URL: http://forum.audiogames.net/viewtopic.php?pid=334643#p334643





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Re: Warsim, text based randomly generated stratogy

2017-10-22 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, looked into it more and it's a bug when loading a game! so you'll be credited for finding it, but a way to try it out right now would be through a new game instead of a loaded game

URL: http://forum.audiogames.net/viewtopic.php?pid=334648#p334648





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Re: Warsim, text based randomly generated stratogy

2017-10-29 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Yep managed to get those too! thanks, you've got 14 credits in the changelog so far! thank you for the hard work

URL: http://forum.audiogames.net/viewtopic.php?pid=335671#p335671





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Re: Warsim, text based randomly generated stratogy

2017-10-27 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas glad you like the new update style, I haven't added any of those conflict encounters yet, planning to add a bunch of them in the next update as for the King of Aslona Private Eye, I'm not too sure, perhaps for huge things like what happened to the ancient south, how did the northern clans collapse ect could be something you try and solve, but little murders and common problems would be better suited to people working under the king.@Ethin, Hmm, would be difficult, how do you propose a multiplayer version of the game would play out? each wait for the other to finish their turn and attack, as well as offer diplomacy and stuff? could toy with it but multiplayer is a beast I've yet to fight and could require a crap ton of work, but that being said I love a challenge, though warsim will always remain a singleplayer experience at the core regardless@Niklas, definitely would have to optional 

URL: http://forum.audiogames.net/viewtopic.php?pid=335326#p335326





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Re: Warsim, text based randomly generated stratogy

2017-10-26 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, definitely, I can say with confidence there will be some internal conflict encounters now and you will get the credit for them, it was a fantastic ideaAs for those rogue ascii signs, for the ascii free version of the game that shouldn't happen, I've found a fixed them, the bug I found occured 6 times, all of them have been fixed now so in the new update coming soon this wont happen, you will get credit for finding them too, but if you find anymore let me know!At the moment quests are done by knights who are trying to prove themselves to get into your knightly order, this occurs in the throne room through encounters but will be implemented in other ways as well soonI definitely plan for feasts and things in the future and as for exploration don't worry, filling empty exploration places is the focus of the 0.7.0.1 update which is nearing completion@Defender, you get some extra relation if you return him to the kingdom but I agree, there should be similarly the chance of a penalty if you take them, I'll note this down@Firefly82, as Niklas says it can be bought on itch and steam, I've heard steam is terrible for visually impared people so itch is apparently the place to go, the 0.6.8.7 is just the last free version

URL: http://forum.audiogames.net/viewtopic.php?pid=335230#p335230





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Re: Warsim, text based randomly generated stratogy

2017-10-26 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, Oh yeah thank you, It's a long story but lots of stuff is going on at my end and your two donations definitely helped bring a smile during a time that I wasn't doing so good! so thank you! also I'm about to post the new update and you've helped fix three bugs too! so thanks for that as well!

URL: http://forum.audiogames.net/viewtopic.php?pid=335285#p335285





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Re: Warsim, text based randomly generated stratogy

2017-10-26 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

This update is going to be one of hopefully many more themed updates, the theme of this update was expanding the southern region of exploration, one that until recently was the most empty, the game has been in development for at least two years and the south has barely been touched since its introduction, so this update has improved a whole host of things, there are now zero empty locations, there are huge lore expansion for the south and three new settlements to explore, in lieu with the update's themes I'm going to divide the changelogs into sub updates as it's a juicy one!**THE FAR SOUTH**The Far South was a previously abandoned area with some placeholder text in it, I planned to add some far away from the world coastal settlement but this update went overboard and I have added an entire culture, with a full breathing black-market like city and tons of lore and things to do.* Added the city of Shaian to the south coast* Added the Nalli outpost to the south coast* Added Akall fortress to the south coast* Added the Farthest Stretch to the south coast* Added the Coastal wall to the south coast* Added ability to speak to the coastal king* Added 6 book library to the city of Shaian (readable books)* Added 2 taverns, and 15 other locations to shaian* Added ability to recruit peasants from shaian* Added ability to attack shaian and raid the outpost* Added 8 characters with dialogue lines to shaian* Added new shaian tavern dialogue system (30+ lines)* Added new name suffix (of the South Coast) +15 battlescore* Added new name suffix (Son of the Coast) +13 battlescore* Added new name suffix (of Shaian) +20 battlescore* Added very rare coastal trader throne room encounter**THE DRYLANDS**The Drylands is next, it's the region where the demon gate is based, I have added several locations here including some which will later be expanded, but I won't spoil them currently! there are also nomads in this region but they are worthy of their own category!* Added coastal wall to the Drylands* Added Dry Plains to the Drylands* Added Dried Lake Bed to the Drylands (Credit u/derpderp3200)* Added Abandoned Cave to the Drylands (Credit u/derpderp3200)* Added Big Red Canyon to the Drylands (Credit u/derpderp3200)* Added Eerie Cave to Drylands (Credit u/Ghost5k1)* Added Strange rock formation to the Drylands (Credit u/Ghost5k1)* Added Lake of Blood to the Drylands (Credit u/Ghost5k1)* Added Secret city of Baiaa (currently door locked)**THE NOMADS OF THE DRYLANDS**The Drylands is a rough place to live, but when the going gets tough, only the strongest survive, so we have drylands nomads, a group that never stay still and move from location to location, they are some of the toughest opponents in the entire game, with none tougher than their leader Koova (based partially on Conan the Barbarian), seriously try to fight them if you feel up to it, Koova is a beast!* Added moving group of nomads to the Drylands (Credit u/derpderp3200)* Added ability to attack nomadic group* Added ability to speak to nomadic leader (and buy information)* Added hirable mercenaries from Nomad group* Added ability to watch nomadic brawls* Added ability to speak to random nomads (45 unique dialogues)* Added 19 Nomadic units to battle (Nomad, Nomad Spearman, Nomad Brawler, Nomad Champion, Nomad Snakeculler, Nomad Liontamer, Nomad Rockrunner, Nomad Flesh-hunter, Nomad Canyon-Jumper, Nomad Hunter, Nomad Rock-Wearer, Nomad Mercenary, Nomad Sellspear, Nomad Sellsword, Nomad Mercenary Captain, Tamed tiger, Tamed tigress, Koova King of All Nomads, Taavak the Nomad Champion)**TRUE OASIS**The Oasis region should have had more settlements being seemingly the only settleable location in the south, so we have added one, with a history and some concerning things going on around it, Arasuk, a secretive village!* Added Arasuk settlement to Oasis in the south* Added Sandman Tavern to Arasuk (patrons/sudden death/dialogue)* Added Sand-Talker's to Arasuk* Added new name suffix (of Arasuk) +5 battlescore* Added ability to destroy Arasuk**EVERYTHING ELSE**The rest of the update includes a lot of bugfixes and tweaks as well as some new hero names and boosts for certain races names to keep things varied, this isn't the focus of the update but more maintenance and bug squashing!* Fixed merc throne room troop reset bug (Credit u/just-one-more-thing)* Updated no fullstops requirement to also say no periods (for americans)* Added new name suffix (of Barbaria) +79 battlescore* Added new name suffix (of the Free Hills) +5 battlescore* Fixed Patron chance text colour bug* Fixed Erak diplomacy bug* Added new name suffix (of Battania) +40 battlescore* Added new name suffix (of Calradia) +45 battlescore* Added new unit type (slinger)* Added 12 new building tile sets* Added 23 new ent names* Added 15 new orc names* Added 4 new giant names* Fixed Deathsound system loadgame bug (credit Niklas)* Fixed Rebel death text bug (credit Dr. 

Re: Warsim, text based randomly generated stratogy

2017-10-28 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, nevermind tested it and found it, let me know what the typos are as for the 2 3 I don't fully understandYou can read the books from the blackmarket in your library in 'other buildings' on the main screenAs for exploring the abandoned buildings, only if I put something in there to see, the ones in the blackmarkets get filled up when the time is right here's the stuff I've added so far based on your suggestions too!* Added Grand Galleon description (Credit Niklas [ a-t ] audiogames.net)* Fixed ascii bug for demon song (Credit Niklas [ a-t ] audiogames.net)* Added Changeling dance description for ascii-free warsim (Credit Niklas [ a-t ] audiogames.net)* Added Goblin dance description for ascii-free warsim (Credit Niklas [ a-t ] audiogames.net)Keep em coming! 

URL: http://forum.audiogames.net/viewtopic.php?pid=335474#p335474





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Re: Warsim, text based randomly generated stratogy

2017-10-28 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Defender, Glad you like it, I love the nomads because they've got lots of new features added to them that haven't been done in the game before, they are a faction that moves settlement to settlement, also their leader and second in comment plus one other special character appear in brawls in their little brawl pit at random which can be fun and their leader is the single strongest unit in the game after maybe a demon and they have a secret special battle only unit!I am beefing them up even more for the next update where you can pay the nomads in soldiers for tips on the local area and I'm adding a thing they do every three years which is go to the canyons and have a rock-jumping battle to settle disputes, they hop between canyon rocks until one falls off and dies.The changelog was different because instead of separating things by what kind of addition it was ie, main additions, bugfixes, throne room, ect I split it into sort of mini DLC style updates, such as 'this is the nomad update' and 'this is the coastlands update and so on.Can definitely put the site's url after any suggestions that get added, sounds fair to me! Yeah if I ever dabbled with multiplayer it wouldn't be until the game was completed in the far future I'd say, but you are right, couldn't have it detract from the fact it is a singleplayer game and as for the investigation stuff I think beyond asking your guard and maybe a little further I wouldn't have full blown investigations, aside from maybe some kind of expedition or investigation into big world events, ie an independent kingdom has just up and disappeared and you sent a team of people to find out why.@Niklas, Travelling Bards? searched the code but can't find any instance where the ascii isn't blocked, definitely with you 100% on the things with no description though, oversight on my part, I will fix all of those for you now but let me know if there are any that I have missed! you will be credited for what you have found!

URL: http://forum.audiogames.net/viewtopic.php?pid=335465#p335465





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Re: Warsim, text based randomly generated stratogy

2017-12-29 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, nope, no plans for new directions.I will look into these typos though! thanks as always for the reports 

URL: http://forum.audiogames.net/viewtopic.php?pid=344297#p344297





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Re: Warsim, text based randomly generated stratogy

2018-01-04 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, the next update has taken some work, but it involves celebration and even your little bug hunter character is included Thank you for more typo discoveries, I've just cleared through the last lot you sent! another bunch of credits to you in the upcomming update!I'll look into the stuff you raise, but the kin thing isn't a typo, kin is the intended word Thanks as always for your bug huntin!

URL: http://forum.audiogames.net/viewtopic.php?pid=345838#p345838





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Re: Warsim, text based randomly generated stratogy

2018-01-05 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, some interesting sound concepts, will be looking to eventually add in a custom sound library which should allow for some pretty sweet stuff, but it definitely wont be in the near future.The celebration stuff is pretty fun to be fair! and I'm glad you like it, I think that's one thing I really want to drive home in warsim, if you want it to be a game of discovery and fun, living a lavish life with the mountains of cash you have by visiting the wonders of the world, enrolling in classes and hosting tournaments and celebrations, you can, If you want to be a harsh warmongering dictator, you can! 

URL: http://forum.audiogames.net/viewtopic.php?pid=346073#p346073





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Re: Warsim, text based randomly generated stratogy

2017-12-21 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, that's a great idea about the guards statements, a little more diversity would never go amiss!@Defender, the goblin museum stuff could definitely be looked into, it currently can change in two ways, if the blackmarket is ruled by a goblin, it will have an extra panel in the tour and new dialogue showing off the goblin ruler, also if a non-goblin blackmarket ruler bans goblins then the goblin hall will be closed down until the ban is revoked, so it's already kind of in the game, would be cool for the player to be able to trigger this themselves though I agree!The tower of histories could stand to be grown a little more, perhaps with an npc caretaker, but I don't think the two should be merged, the tower of histories is bias to the east as it's an eastern institution whereas the history guild gets some things wrong too, both are separate imperfect institutions in a large world, I think it makes sense for their to be various different kinds of things.As for the guilds of guildrow, it's a complicated one, speaking strictly about development, the blackmarket was a teeny tiny location where you could do one or two things, like hire bandits, attack or play a coin flip game, it was pretty sorry looking, but I loved the idea of a blackmarket, I really wanted the feeling of a shady place where all sorts of things went on and where different players could have a whole different experience and completely miss whole locations and cool things because of it's size, as it grew and was split into districts I ended up adding guildrow, while I had the same thought process as you at first and thought it might be a bad idea, the lore behind it is that the institutions in guildrow are exempt from taxes to encourage guilds to stay there, it's kind of like a medieval tax haven, the guilds add an air of legitimacy to an otherwise illegitimate den of crooks and ner-do-wels, and for me at least, over numerous playthroughs it has succeeded in making the blackmarket feel more like a dark seedy town with good parts and bad parts.I agree with your ideas about adding ability to expand it, currently this is sort of already implemented but I have massive plans for the blackmarket in the future, for now if you upgrade the blackmarket you get new areas and all previous areas get improved so it's worth checking out!@Soulkeeper, thanks, hope you enjoy it @Niklas, exactly my feeling about the market! glad you feel the same  it's my favorite locationlet me know if you find those typos, I'll investigate! cheers

URL: http://forum.audiogames.net/viewtopic.php?pid=343127#p343127





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Re: Warsim, text based randomly generated stratogy

2017-12-23 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@niklas, as soon as you win a bet you get the gold added to your kingdoms gold

URL: http://forum.audiogames.net/viewtopic.php?pid=343366#p343366





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Re: Warsim, text based randomly generated stratogy

2017-12-24 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, thanks for the report, found it and fixed it! 

URL: http://forum.audiogames.net/viewtopic.php?pid=343474#p343474





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Re: Warsim, text based randomly generated stratogy

2018-01-07 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Glad you like it defender, and thanks for your suggestion about the goblin ban in the blackmarket which has now been implemented!

URL: http://forum.audiogames.net/viewtopic.php?pid=346307#p346307





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Re: Warsim, text based randomly generated stratogy

2018-01-06 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

It's that time again folks, thank you for your patience, as seems to be the trend recently this has been a slow update, lots has happened over christmas and I also briefly had an issue with loss of code which had to be rewritten, but finally the update that I wanted to have ready on christmas eve! is here and ready for release!**LET THE PEOPLE CELEBRATE**This is the main core of the update, the ability through a new menu on the laws screen to declare your own celebration, giving it any name you want, setting up what kind of celebration it is and then enjoying the fun, maybe you want a celebration about freedom and gift giving, slaves will be freed and people will come to your throne room with gifts, perhaps you want a festival about fire, lots of people will be burned, perhaps you want a big royal ceremony where tons of people arrive to enjoy it! (This is the most fun)* Added Ability To Declare Your Own Celebratory Event (Custom Times, Name, Effects)* Added Start of turn Ceremony for celebrations with ceremony as a selected parameter, this will bring all staff and other related npcs to your court, including allies and foreign champions (for best results, own lots of lands, take and complete both history guild exams, capture the black market, hire all staff including bard and gamemaster)* Added End Of Turn Events For Custom Event Effects* Added 8 New Gift Giving Throne Room Events (Related To Custom Celebration)* Added Drunk Carrot Marriage Throne Room Event (Related To Custom Celebration)* Added Thankful Drunk Throne Room Event (Related To Custom Celebration)* Added Chugging Drunk Throne Room Event (Related To Custom Celebration)* Added Peeing Drunk Man Throne Room Event (Related To Custom Celebration)* Added You're The Best Throne Room Event (Related To Custom Celebration)* Added Drinking Challenge Throne Room Event (Related To Custom Celebration)**OTHER MAIN ADDITIONS**A few things that while aren't part of the main update I think are worth their own spot, you can now ban goblins from the blackmarket if you so choose, there are craploads of new monsters added to the monster generator, the explorers guild that was previously completely unfinished now has an npc with dialogue and lastly you can ask about recruitment in the throne room when you declare a meeting and get all kinds of helpful responses* Added The Option To Ban Goblins From The Blackmarket If Owned (Using The Manage The Blackmarket Option In The Main District) Credit To Defender From Audiogames* Added 100s Of New Monsters To The Monster Generator/Baiaa Pits* Added Explorers Guild Master With 6 Sets Of Dialogue* Added Recruitment Question To Throne Room Staff Meetings (With Over 20 Responses)**BUGFIXES**Lots of bugfixe as always with help from Niklas and Silverlance for their bug finds!* Fixed Jester Juggler Encounter Text Bugs* Fixed The Identifies Typo (Credit Niklas From Audiogames)* Fixed Demon Battlescore Incorrecly Shown (Credit To Silverlance)* Fixed Tavern Talk Vampyric Lute Dialogue Bug (Credit Niklas From Audiogames)* Fixed Tavern Talk Cartographers Guild Dialogue Bug (Credit Niklas From Audiogames)* Fixed Double Appearing Independent Kingdoms On Attack Screen* Fixed Arresting Diplomats Does Not Remove A Tier 2 Troop From Independents Army* Fixed Diplomat Visits From Independents Require At Least One Tier 2 Unit In Their Army* Fixed Bardname Leaves Your Court Issue* Fixed History Guild Before You Test Text Bug (Credit Niklas From Audiogames)* Fixed History Guild And And Text Bug (Credit Niklas From Audiogames)* Fixed History Guild Possessed Text Bug (Credit Niklas From Audiogames)* Fixed All Faces Of Staff Not Disabled In Court Meetings For No Ascii (Credit Niklas Audiogames)* Fixed Even Worse General 'And' Text Bug* Fixed Northern Text Bug In History Guild Class 1* Fixed Wilderman Village Ascii Issue (Credit Niklas From Audiogames)* Fixed Is It Said Demon Text Bug (Credit Niklas From Audiogames)* Fixed Northern Travel Guide Text Bug (Credit Niklas From Audiogames)* Fixed Questing Knight Missing Line Text Bug* Fixed No Exit For Baiaa Torture Chamber* Fixed Missing Splitline For Baiaa Torture Chamber* Fixed Blackmarket Block Entry Crash Bug* Fixed Slum Watchtower Text Colour Bug* Fixed Queens Revenge Gold Price Not Identified* Fixed Doomstone Text Colour**NEW NAME SUFFIXES*** Added New Name Suffix 'The Hero Of Aslona' (+39 Battlescore)* Added New Name Suffix 'The Champion Of Aslona' (+36 Battlescore)* Added New Name Suffix 'The Man Of Aslona' (+20 Battlescore)* Added New Name Suffix 'The Beast Of Aslona' (+35 Battlescore)* Added New Name Suffix 'The Enemy Of Aslona' (+32 Battlescore)* Added New Name Suffix 'The Foe Of Aslona' (+26 Battlescore)* Added New Name Suffix 'The Gauntlet Of Aslona' (+32 Battlescore)* Added New Name Suffix 'The Hilt Of Aslona' (+30 Battlescore)* Added New Name Suffix 'The Blade Of Aslona' (+34 Battlescore)* Added New Name Suffix 'The Mace Of Aslona' 

Re: Warsim, text based randomly generated stratogy

2018-01-21 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hi guys, I've been away for a little while and have had some computer troubles so this update has been done within the last few days, it's not a themed update like the more recent few have been but it's got a bunch of cool little additions, lots of new faces and some fixes.**NEW NAME SUFFIXES*** Added 'the Prime' name suffix (+81 battlescore)* Added 'the Primed' name suffix (+25 battlescore)* Added 'the Supreme' name suffix (+79 battlescore)* Added 'the Remembered' name suffix (+30 battlescore)* Added 'the Shameless' name suffix (+10 battlescore)**CELEBRATIONS*** Added Scorpion fighting pit event to celebration ceremonies* Added debug menu option to force repeat ceremony events* Added fizzling star event to celebration ceremonies* Added evolution monkey event to celebration ceremonies* Added decaying demon event to celebration ceremonies* Added dizzying star event to celebration ceremonies* Added flying arrow event to celebration ceremonies* Added magic fish event to celebration ceremonies**THRONE ROOM*** Added disabled orphaned child beggar robbery throne room encounter* Added local idiot encounter to throne room* Added Dynamic Guard arresting system (50 new statements) (credit Niklas @Audiogames.net)* Added new option in demon warder encounter (with dynamic response)**NEW FACES*** Added new vampire faces (was 487 million now 744 million)* Added new elf faces (was 7 million now 7 billion)**TWEAKS AND CHANGES*** Altered odds of certain throne room encounters* Made carrot marriage encounter rarer* Updated the labels for each law to be better explained* Added new descriptions for magic theatre events for ascii free version of warsim* Added missing description for decaying demon magic theatre event in ascii free version of warsim* Added missing description for the primal magic theatre event in ascii free version of warsim**BUGFIXES*** Fixed drunken pee throne room encounter explanation not appearing* Fixed missing line for insult encounter (credit Sterfor)**OTHER*** Added 9 new godlings names* Added 4 new tilesets for randomly generated buildings* Added some sewer folk dialogue* Added three new giant names (tremor, stompy and earthquake)* Added 15 new demon names (and re-organised demon name system)

URL: http://forum.audiogames.net/viewtopic.php?pid=348756#p348756





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Re: Warsim, text based randomly generated stratogy

2018-01-25 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

You guys are awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=349322#p349322





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Re: Warsim, text based randomly generated stratogy

2018-01-31 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Great stuff as always guys, you're all very creative! 

URL: http://forum.audiogames.net/viewtopic.php?pid=350336#p350336





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Re: Warsim, text based randomly generated stratogy

2018-02-08 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

True Niklas, but the increase per update averages at around 1-3kb whereas the HQ sounds were over 100mb

URL: http://forum.audiogames.net/viewtopic.php?pid=351408#p351408





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Re: Warsim, text based randomly generated stratogy

2018-02-08 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Defender, It's definitely on the list to have a much more dynamic sound system, the issue I have with the higher quality sound is that it's a battle between two different groups, the people who want better sound, and the people who want smaller file space, the problem was that the filesize became a little bit of an issue for me, I tried to keep a hq and lq sound version of my old game the wastes going and it became a big hassle, but I will work something out at some point!Will check out the lute sounds though, I recorded myself playing guitar so I can re-record them at any point, will note it down and check them out!@Dark, champions definitely need more functions and uses, should be fun!@Niklas, when a new sound system is implemented sound effects are a must, for menu options, battle sounds, encounters, taverns, exploration, the arena, Baiaa, the different regions and so on.@Dark I'll investigate that bug! cheers for telling me, it doesn't sound minor to me if you had to quit!@Defender, you've got it, I'll add another load of bard origin stories, as for more celebration options, what do you mean? like more things to select when you're creating your own celebration, I would love to hear your ideasAs for the slavery thing, this is a very very valid point! I will look into this!And you're right, the goblin minor tribes at the moment are just a placeholder though, I have some huge plans for them in the future!I will look into the bugs you've raised but the evil policy one, holy crap, can't believe I didn't see that one!I will investigate bandit gang bug and the other stuff, thanks for letting me know about this stuff!As always thank you for all the comments and suggestions guys, very helpful, at this point every time I log into the audiogames forums it feels like a warsim development conference!

URL: http://forum.audiogames.net/viewtopic.php?pid=351367#p351367





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Re: Warsim, text based randomly generated stratogy

2018-02-21 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Connor, I actually had plans very early on for this and at one point even had a buyable location called port that increased your trade revenue, but I scrapped it for the time being, the plans in future to add naval related stuff is a must I agree! I'll keep a note of your suggestions@Defender, Hope you enjoy it, and thanks for all the great suggestions and bug finds that got included, they've much improved things!

URL: http://forum.audiogames.net/viewtopic.php?pid=353211#p353211





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Re: Warsim, text based randomly generated stratogy

2018-02-20 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@John, definitely something I'll be looking into@Defender, Love it, I'll save that list of ideas!@Niklas, it writes a little description of the monsters but the ones you read were written by a very talented reddit user who will likely be writing some ingame books and things in the future! @Dark, there actually are some morally grey choices, such as the marriage one, and the classic two mothers one baby case, but some of the ones you've mentioned are wonderful, another piece to add to my to-do list!

URL: http://forum.audiogames.net/viewtopic.php?pid=353119#p353119





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Re: Warsim, text based randomly generated stratogy

2018-02-20 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hi guys, sorry for this one taking so long again, had some job issues at the moment so the last few weeks and the coming few months are going to be hectic for me, still this update isn't a small one, it includes a massive overhaul of the brawl pit and many issues fixed such as one you may not have noticed effecting Arena grand champions (instead of lasting 1-2 fights, strong grand champions can build up impressive streaks and the hall of fame will be stacked with interesting characters)**BRAWL PIT EXPANDED**The meat of the update, the brawl pit has been expanded, who cares you mightask, well I like there to be heaps of depth and replayability in every little area in thegame, so now the insignificant little brawl pit in the Near North, one of the earliestlocations you discover in the north, has been vastly improved. There are patrons youcan speak to, an owner you can speak to, new fighter types, a whole new systemof champions in the pit that can win 5 different trophies, a new system of luckand critical hits making the system more dynamic, reworked system for fighters withspiked knuckles, named fighters and a few other things. With these changes thebrawl pit is now a much bigger place with more to do in it! Hopefully more developmentslike this will happen to other insignificant locations!* Added new brawl pit patron dialogue system (21 in total)* Added ability to speak to the owner of the brawl pit* Added missing dialogue for not having enough gold to buy the pit* Added 7 new brawler unit types* Added 2 new brawler prefixes (infamous and famous)* Fixed brawl pit bug that has been rigging fights in the favour of the 1st fighter* Made spike knuckle brawlers do far more damage in the pit* Added special graphic for spike knuckled brawlers* Added new move set descriptions for spike knuckle fighters* Fixed ability to update brawl pit without owning it* Added colour to brawl pit* Updated brawl pit fight layout and lines* Added new factor of luck to the brawl pit* Added all pit fighters get names* Added champions of the brawl pit* Added champion challenge fights to decide new champions* Added ability to speak to champion of the brawl pit* Added ability to fire champion of the brawl pit if you own the pit* Added 5 different winnable trophies to the brawl pit (the iron bowl, the silver cup, the gold cup, the golden fist,the crown of the pit)* Added ability to view pit champions trophies* Added special champion fight victory screen* Added trophy award screen for trophy earned fights* Added debug mode option to allow 100 extra brawl pit champion fights**BIG STUFF**Some decent changes and features here, a new and much more dynamic bardorigin story system as requested by Defender, 3 chances to explore instead of 2as well as the massive grand champion bug I mentioned earlier being fixed anda new option to watch fights play by play to make them more interesting, give it a try!* Added New Bard Origin story system (credit defen...@audiogames.net)* Now 3 default explore chances per turn instead of 2* Fixed the age old grand champion bug (you guys probably didn't know about, that made grand champions crappy and changed their battlescore, now you shouldfind grand champions lasting more than 1-3 turns, you will notice the hall of fame fill with amazing warriors!* Added ability to watch fights play by play in the arena instead of all at one go (select the option in the main arena menu)**ARENA**The arena has had some much needed improvement, there's still much toimprove but now grand champions have a chance and there are a few moremoves and events as well as some tweaks and a new rare unit (Drylands Nomad)that will only appear if there are enough nomad mercenaries around, if youkill off the nomads or the demons get them first, you won't see any Nomadsin the arena.* Added new arrow interfearance event to the arena* Added new fireball interferance event to the arena* Added new elite warrior arena fighting arrow snap move* Added new dynamic fall move for weak warriors in the arena* Added new rare arena unit (drylands nomad) (default 110 battlescore)* Reduced grand champion housing bonus* Fixed broken fight move in arena displaying fighters name twice**BLACKMARKET**The blackmarket has been given some extra features thanks mostly to defender from audiogamesnow you can outlaw slavery in the slums, to counter this I've added a tribute income gained fromslavery, also new abilities for other blackmarket leaders to act on as well as a fix for the completelybroken blackmarket gang hideouts, now they are destroyable!* Added ability to outlaw slavery in the blackmarket slums if you rule the blackmarket (credit defen...@audiogames.net)* Added income from blackmarket slavery (up to 400 gold per season) (you lose this if you outlaw it)* Added ability for good natured blackmarket leaders to outlaw slavery* Added ability for bad natured blackmarket leaders to legalise slavery if it is 

Re: Warsim, text based randomly generated stratogy

2018-02-25 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

This is a quick update with a few additions to various places but no particular themeI hope you guys enjoy it!**NEW RACE**They're a funny looking one, a race of reptile like creatures (as if we don't have enough races)there are 126 million different faces you can expect to see too!* Added Skeerok race to the game* Added Skeerok face generator (126'360'000) **DETYAN EDITIONS**Detyan or Dtyn8 is a member of our reddit community and has shown an amazing abilityfor creative writing, so I've tried my best to put this in the game, we have one of his booksin the library as well as some references to a creature he created which made me laugh,hopefully we've got more to come from him* Added Northern Nursery Rhymes for children book to the library (credit Detyan)* Added Detyan the master of Zoological exploration to the hall of zoology in the blackmarket* Added Ooooh Snake Sanctuary to Songwood in the West (credit Detyan)* Added Ooooh Snake Animation (credit Detyan)* Added Sanctuary Master with 4 sets of dialogue* Added book 'On Ooooh snakes' to the sanctuary**BRAWL PIT EXPANSION 2**Last update lots was added to the brawl pit, but my plans were not entirely completedand so in this update I've continued development on it, there are now more prefixesthat fighters can get as well as some tweaks and a much needed system in place to stopunbeatable champions forming in the pit.* Added Lucky prefix to the brawl pit (automatically gives fighter highest possible luck meaning more critical hits)* Added Unlucky prefix to the brawl pit (automatically gives fighter lowest possible luck meaning less critical hits)* Added Unlucky prefix to the brawl pit (Adds 30% to the fighters health)* Added Unlucky prefix to the brawl pit (Adds 10% to the fighters health)* Added Frail prefix to the brawl pit (halves the fighters HP)* Added Champion of the brawl pit wears the crown of the brawl pit if he wins it (100 wins+)* Fixed crown of the brawl pit missing line* Added 3 new brawl pit lines* Added event that if pit champion loses 50% or more Hp during a fight (1 in 4 chance of a 5% permanent health drop)**EXTRAS**I love it when games have lots of extras and bits to explore, so I've added a bunch ofextra content to the warsim folder itself* Added Warsim Gifs to extras folder* Added Warsim Misc art to extras folder* Added warsim face pics to extras folder* Added Ascii Art text files to extras folder**EVERYTHING ELSE**A bunch of random stuff, two bug fixes, a new location in the blackmarket, a few trillion new human faces and some tweaks to slavery with independent kingdoms* Added 244'707'552'625'540 new human faces* Added independent kingdoms with slavers get more income* Added Book rental stall to the blackmarket (3 rentable books + special dialogue)* Fixed can't afford blessing blackmarket stall incorrect message* Fixed goblin dancer yellow skin bug

URL: http://forum.audiogames.net/viewtopic.php?pid=353812#p353812





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Re: Warsim, text based randomly generated stratogy

2018-02-26 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

This is a quick update with a few additions to various places but no particular themeI hope you guys enjoy it!**NEW RACE**They're a funny looking one, a race of reptile like creatures (as if we don't have enough races)there are 126 million different faces you can expect to see too!* Added Skeerok race to the game* Added Skeerok face generator (126'360'000) **DETYAN EDITIONS**Detyan or Dtyn8 is a member of our reddit community and has shown an amazing abilityfor creative writing, so I've tried my best to put this in the game, we have one of his booksin the library as well as some references to a creature he created which made me laugh,hopefully we've got more to come from him* Added Northern Nursery Rhymes for children book to the library (credit Detyan)* Added Detyan the master of Zoological exploration to the hall of zoology in the blackmarket* Added Ooooh Snake Sanctuary to Songwood in the West (credit Detyan)* Added Ooooh Snake Animation (credit Detyan)* Added Sanctuary Master with 4 sets of dialogue* Added book 'On Ooooh snakes' to the sanctuary**BRAWL PIT EXPANSION 2**Last update lots was added to the brawl pit, but my plans were not entirely completedand so in this update I've continued development on it, there are now more prefixesthat fighters can get as well as some tweaks and a much needed system in place to stopunbeatable champions forming in the pit.* Added Lucky prefix to the brawl pit (automatically gives fighter highest possible luck meaning more critical hits)* Added Unlucky prefix to the brawl pit (automatically gives fighter lowest possible luck meaning less critical hits)* Added Steelskin prefix to the brawl pit (Adds 30% to the fighters health)* Added Thickskin prefix to the brawl pit (Adds 10% to the fighters health)* Added Frail prefix to the brawl pit (halves the fighters HP)* Added Champion of the brawl pit wears the crown of the brawl pit if he wins it (100 wins+)* Fixed crown of the brawl pit missing line* Added 3 new brawl pit lines* Added event that if pit champion loses 50% or more Hp during a fight (1 in 4 chance of a 5% permanent health drop)**EXTRAS**I love it when games have lots of extras and bits to explore, so I've added a bunch ofextra content to the warsim folder itself* Added Warsim Gifs to extras folder* Added Warsim Misc art to extras folder* Added warsim face pics to extras folder* Added Ascii Art text files to extras folder**EVERYTHING ELSE**A bunch of random stuff, two bug fixes, a new location in the blackmarket, a few trillion new human faces and some tweaks to slavery with independent kingdoms* Added 244'707'552'625'540 new human faces* Added independent kingdoms with slavers get more income* Added Book rental stall to the blackmarket (3 rentable books + special dialogue)* Fixed can't afford blessing blackmarket stall incorrect message* Fixed goblin dancer yellow skin bug

URL: http://forum.audiogames.net/viewtopic.php?pid=353812#p353812





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Re: Warsim, text based randomly generated stratogy

2018-02-26 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Defender, Glad you like it!My next focus which should be in either 0.7.0.8 or 0.7.0.9 will be an update named 'The North Returned'This update will focus on basically completing the north as much as possible and leaving nothing unfinished as part of my plan to make the game solid without any missing features before I go adding too many new ones, the plans include:* Fort Aslona (the fort you can build from ruins) acting just like Gorthmek* Fort Northwatch acting just like Gorthmek* Musicians guild in guildrow in the blackmarket (currently closed)* Guild of Mages in guildrow in the blackmarket (currently closed)* Completed History Guild lessons, teachers and libraries* Skullfields* Snowfolk Village* Icewatch Keep* Forest of Bones* Ice Lords Tower* The EndThis update could take a little while, as while I do try and code every day I am currently trying to replace my work income and dealing with some problems, so I sell things online, manage a small cryptocurrency portfolio and am trying to start a new ecommerce website, so my time is pretty spread out and it can be a stress trying to do everything at once! Don't worry though I'm not going to be done with warsim for a long time 

URL: http://forum.audiogames.net/viewtopic.php?pid=353842#p353842





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Re: Warsim, text based randomly generated stratogy

2017-12-28 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Defender, thank you for the support! @Niklas, I've noted that down already I'll look into the repeating text and funnily enough was consideringsomething expanding the reaction text not too long ago!Merry christmas, gonna put the finishing touches on another update hopefully soon!

URL: http://forum.audiogames.net/viewtopic.php?pid=344063#p344063





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Re: Warsim, text based randomly generated stratogy

2018-01-02 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

fair enough, alot of those games haven't been optimised for people not using ascii so I need to look into that.Not sure about the ruins though, Its not a bad idea but I don't want to get too far away from the Kingdom management sim for it to become a first person rpg like the wastes, and if I did add the exploration with scary things it's hard when you don't have HP, XP, a weapon or any kind of combat skills for your character, so the system doesn't work too well

URL: http://forum.audiogames.net/viewtopic.php?pid=345373#p345373





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Re: Warsim, text based randomly generated stratogy

2018-01-02 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas Happy new year dude! you've found a crap load of bugs I'm going to have to look into!The guild of musicians and magic are closed at the moment cause I haven't worked on them but it will come in the futureI like the idea of having npcs remember you, it will make things feel more realistic and give the npcs more personality, I think there are a few that do this already but it's definitely not a widespread feature (for example the musicians guild in the west does this, depending on how you treat travelling bards that come to your throne room, there are about 10 different introductions they can give when they see you)Marathon mode in the sewers just means instead of running one short race the rats will run numerous laps@Musical Professor, I'm not familiar with the NVDA system but I know numerous player use it,Can anyone help him troubleshoot?

URL: http://forum.audiogames.net/viewtopic.php?pid=345364#p345364





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Re: Warsim, text based randomly generated stratogy

2018-01-22 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hi guys, one thing that I always love is seeing characters with interesting names, there are lots of suffixes at the moment and some have come from player suggestions.I'd love to see some of your ideas, things like* (NAME) the Lich-Hater* (NAME) the Great* (NAME) the Darkspawn* (NAME) the Wolf* (NAME) the Slayer* (NAME) the Sword* (NAME) of the East* And so on.There are currently 875 name suffixes that characters may be given as well as a system that generates -son suffixes added on to the first name.Any and all suggestions are welcome and credit will be given for any used. for a list of currently used names check herehttps://pastebin.com/Y8ErEdu4

URL: http://forum.audiogames.net/viewtopic.php?pid=348958#p348958





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Re: Warsim, text based randomly generated stratogy

2018-01-22 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Dark, very good suggestions that would serve to supruce things up a bit, and there could be a huge deal of customisation, I'll add these notes to my plans for the combat overhaul.I already have plans to add a steward who would take care of any throne room events you have (but the outcome of the events is based on the stewards personality so choose a kind one and you will be paying out lots, choose a cruel one and your prisons will swell.Gender or lack thereof is definitely another thing that will be fixed in the future!cheers for your comments dark! @Niklas, glad you like the update buddy!

URL: http://forum.audiogames.net/viewtopic.php?pid=348935#p348935





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Re: Warsim, text based randomly generated stratogy

2018-04-07 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@defender, that pest idea is an interesting one for sure, I really want to introduce divisions of power at some point, where the player isn't 100% ruler of Aslona but the King over a bunch of power holding lords, so for example, the arena could be owned by a powerful family within Aslona who are one of your main noble houses, they may brown nose you, they may try to undermine you, but you could declare them outlaws and seize the arena, but you can bet they would use all connections and gold to fight you so if you as a king went and outlawed all houses, you would soon find yourself alone facing the entire kingdom.@Niklas, could be interesting for these boss types to be special arena units, where you can pit a champion to fight them@bookrage, building a knightly order depends on your goals but you can create an order with one of several purposes which they will then do, be it to protect your land, fight rebels and so on, it's creating a special mini-faction who will exist soley to fulfill a purpose you give them, as for recruiters, it's turning knights into recruiters means they travel around each turn convincing people to join you, it's good cause it's free troops@Niklas, there is a swampy area far in the west but it's not finished yet, I have some decent plans through@Bookrage, good way to get peasants is by declaring forceful enlistment as a law, taking peasants instead of soldiers each turn, and another is by visiting villages like rihmm and smallhaven and recruiting from them each year, stuff like that, closing down the militia also allows for more peasants each year if you have forceful enlistment enabledAs for the killing peasants and taking money, it shouldn't happen without a battle unless it's a pest group, ie a bandit group formed just to fight you, they are internal so it's a little differentCan't remember that but there must have been a mix up, I was saying that you can always overwealm with larger numbers, the only difference being demons and koova the nomad who ignore the compound number of troop bonus you get in combat

URL: http://forum.audiogames.net/viewtopic.php?pid=358607#p358607




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Re: Warsim, text based randomly generated stratogy

2018-04-10 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Defender, awesome, it won't be an easy task to implement but it will be a gamechanger!@bookrage, the demons will hate you no matter what you do, if you wish to strike first then explore far south and basically attack everything except the nomads, no matter what you do it will still be tough but removing some of the demonic support before they arrive will definitely help@Niklas, just the saves folder 

URL: http://forum.audiogames.net/viewtopic.php?pid=359076#p359076




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Re: Warsim, text based randomly generated stratogy

2018-03-27 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

[[wow]], some pretty solid strategy there!

URL: http://forum.audiogames.net/viewtopic.php?pid=357092#p357092




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Re: Warsim, text based randomly generated stratogy

2018-03-28 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Glad to hear things are going well now, combat rating is total battlescore overall, larger armies will usually win, except for certain units such as demon horde demons, Koova the nomad and so on.The Kingdoms in your game are randomly generated, you could by chance get a bunch of savages who you will never be able to be diplomatic withYou can get ones that raid just like bandits, ones that are xenophobic and so on, xenophobia is fear of people from other countries so in the games context the vampires hate non-vampires.Vassalisation is when you are much stronger than a rival kingdom so you offer to essentially make them a sub-kingdom underneath your own, they will send you part of their gold each turn and some troops, in return you 'should' protect them, you can also forbid them from attacking people, so for example if you make two warring kingdoms your vassals, you can actually end the war.And no vassilisation can be refused, but its just a diplomatic option, no battles or anythingYes, if you wipe out all five kingdoms you can get a fresh set by exploring further off.As for the race that you saw but haven't seen yet... they'll find you, in time.

URL: http://forum.audiogames.net/viewtopic.php?pid=357186#p357186




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Re: Warsim, text based randomly generated stratogy

2018-03-26 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

**MAIN ADDITIONS**So there is no particular theme to this update, just a pile of various fixes changes and additions, some of the main stuff includes more world interaction from the slavers fort in the north, the dreaded celebration bug has been fixed, loading and saving games now saves the end of turn report and there is a new law you can enact to force all people to wear hats, also a new location in the blackmarket in the north where you can create your own hat! as well as some other stuff.* Fixed the warsim Broken long celebration bug (now ceremonies should have a maximum of 4 events)* Added differing levels of starting bank gold by difficulties* Added ability for the slave fort to rebel against you* Added ability for the slave fort to rebel against the slavers* Added ability for the slave revolt to assist and incite rebellion in the slave fort* Added ability for the slaves if victorious to declare a slave revolt if there already isn't one (only if you owned the slaver fort)* Added slaver wanting to sell you slaves throne room encounter (credit u/PJvG)* Added slaver wanting to buy your slaves throne room encounter (credit u/PJvG)* Fixed End of turn reports not being saved and loaded* Added law to force everyone to wear hats* Added hatmakers emporium (dynamic building) in the blackmarket dockrow* Added ability to make your own custom hat* Added Wildskalds band to appear in the celebration ceremony**BRAWL PIT EXPANDED V2**Now the brawl pit is basically finished, you have fighters who can flee, special fighter types and a new intro text* Added ability for LOW Hp arena fighters to run away (req their HP to be 5x less than at the start of a fight, still very rare occurance)* Fixed brawl pit spike knuckled champions not getting spike knuckles* Added giant fisted perk to the brawl pit (with accompanying move set and graphic)* Added slappy perk to the brawl pit (with accompanying move set and graphic)* Added intro text to the brawl pit* Fixed brawl pit destroyed text colour being wrong**NEW RACES**These are all races that can be randomly spawned by the race generator, they are rare butpossible!* Added New race 'Pythonmen'* Added New race 'Were-Pythons'* Added New race 'Evolved Pythons'* Added New race 'Python Folk'* Added New race 'Half-Pythons'* Added New race 'Millipedemen'* Added New race 'Were-Millipedes'* Added New race 'Evolved Millipedes'* Added New race 'Millipede Folk'* Added New race 'Half-Millipedes'**NEW UNIT TYPES**Really running out of ideas for unit types now so we're having to make up new ones!* Added new warrior type 'Skullbreaker'* Added new warrior type 'Skulltaker'* Added new warrior type 'Wolf-Rider'* Added new warrior type 'Cow-Rider'* Added new warrior type 'Pig-Rider'**NEW ANIMALS**Side note, millipedes are gross* Added New creature 'Millipede' to the game * Added New creature 'Python' to the game **NEW DIALOGUES**A few new dialogues to keep the chatter of the people of Aslona nice and fresh, but at this pointwe have 100s of lines of dialogue for these random patrons and villagers, should be good enough * Added 3 Baiaa dialogues* Added 4 Village dialogues* Added 5 sewer dialogues* Added 3 tavern dialogues**BUG FIXES**Lots of misc bug fixes, most of which I found through a single bug filled playtest, special thanks to the guys at audiogames.net for some of these bug finds,* Fixed turn skip bug caused by general's challenge throne room encounter* Fixed false harlaw mining company tribute text bug* Fixed starting bank gold not being randomized* Fixed extras menu bard music playing theme music even if turned off (credit d...@audiogames.net)* Fixed theme music playing after turned off when bards play(credit d...@audiogames.net)* Fixed theme music playing after turned off when in the black alley (credit defen...@audiogames.net)* Fixed therefee text bug in the brawl pit* Fixed legalized blackmarket slavery option bug* Fixed broken nose graphic for demon head in smallhaven* Fixed broken hand graphic in rock paper scissors game in smallhaven* Fixed Blank text baiaa bug**NEW NAMES**New names for the people of your game world, my favorite is the Grobbler!* Added new name suffix 'the Writer' (+14 battlescore)* Added new name suffix 'the Mud-Eater' (+5 battlescore)* Added new name suffix 'the Grundler' (+23 battlescore)* Added new name suffix 'the Griddler' (+23 battlescore)* Added new name suffix 'the Graddler' (+23 battlescore)* Added new name suffix 'the Grobbler' (+23 battlescore)* Added new name suffix 'the Gribbler' (+23 battlescore)* Added new name suffix 'the Gut Grinder' (+40 battlescore) (yes this is an adventure time reference)**EVERYTHING ELSE**A bunch of random stuff that didn't really fit into any of the abovecategories!* Added 2 new mushroom trip parts* Added half-orc concept art to concept art in-game extras* Increased price of buying the slavers fort* Added the blade of clan thickblood to the thickblood tavern* Added 

Re: Warsim, text based randomly generated stratogy

2018-03-28 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Bookrage, glad you're getting on well. As for the custom generated races, that's a bug I'll have to investgate with the 55 battlescore but generally they should all be different, independent kingdoms have their own financials usually, but some more savage societies don't use money

URL: http://forum.audiogames.net/viewtopic.php?pid=357229#p357229




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Re: Warsim, text based randomly generated stratogy

2018-03-03 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

This update hasn't changed anything major, but where I live there has been lots of snow and I've had a whole lotof time to work on the game in between hurling snowballs at passing wanderers, so here we have it!**SMALLHAVEN REBORN**The main part of the update, the village of smallhaven was looking a bithollow, so now it has been reborn with lots of new content, their elder has a face, theres a busy and interesting tavern and lots of other things you cando there, part of the many soon to come updates to small locations that arein need of a little bit of love, Enjoy!* Added new village dialogue system* Added ability to speak to random villager in smallhaven (10 dialogues)* Added face to the smallhaven elder* Added Ox Head tavern to smallhaven* Added secret exhibit to the tavern in smallhaven* Added rock paper scissors game to tavern in smallhaven* Added trade post to smallhaven* Fixed smallhaven text colour being yellow instead of white* Fixed smallhaven champion challenge repeat fight bug**NEW RACES**Just a bunch of new creature races that can be generated in your worldmy favorite are Molemen, a great unintentional simpsons reference, evenbetter is that there's a chance the game could spawn yellow molemen... thatwould be a laugh.* Added New race 'Moleratmen'* Added New race 'Were-Molerats'* Added New race 'Evolved Molerats'* Added New race 'Molerat Folk'* Added New race 'Half-Molerats'* Added New race 'Ottermen'* Added New race 'Were-Otters'* Added New race 'Evolved Otters'* Added New race 'Otter Folk'* Added New race 'Half-Otters'* Added New race 'Mothmen'* Added New race 'Were-Moths'* Added New race 'Evolved Moths'* Added New race 'Moth Folk'* Added New race 'Half-Moths'* Added New race 'Molemen'* Added New race 'Were-Moles'* Added New race 'Evolved Moles'* Added New race 'Mole Folk'* Added New race 'Half-Moles'**NEW UNIT TYPES**It's really hard thinking of new unit types now that thereare so many, even using synonym dictionaries and searchingfor all different fighter types, can't beat a good old Pugilist though* Added new unit type 'Boarman'* Added new unit type 'Warchief'* Added new unit type 'Greenhorn'* Added new unit type 'Neophyte'* Added new unit type 'Fledgling'* Added new unit type 'Heavy'* Added new unit type 'Pugilist'* Added new unit type 'Bloodmaker'**NEW ANIMALS**David Attenborough would be proud!* Added New creature 'Otter' to the game* Added New creature 'Molerat' to the game* Added New creature 'Moth' to the game* Added New creature 'Mole' to the game**NEW DIALOGUES**I know this isn't the hugest of things to be added but having lotsof different stuff to read keeps the game fresh, can't beat content!* Added 2 new baiaa dialogues* Added 4 new tavern dialogues* Added 3 new sewer dialogues* Added 8 brawl pit dialogues* Added 3 nomad dialogues**BUG FIXES**We all hate bugs, these ones are dead now! hooray!* Fixed red fist and lines appearing between turns issue* Fixed friends are fickle advice spelling error* Fixed rebel territory attack graphic roof appearing two spaces early* Fixed 3 explore changes per turn being prevented* Fixed ban local militia tagline being too long* Fixed holy order of roses text being yellow* Fixed several broken spaced roof tiles* Fixed duplicate Psion Name* Fixed green skin mining copany rep face visible when ascii disabled**NEW NAMES**We have new name suffixes and prefixes as well as some newfaction names and a new faction naming system.* Added New type of naming system (ie Kingdom of Gorold, Clanlands of Gokkog)* Added 13 new bandit name parts (Adds 100s of new names)* Added Underland kingdom type (underlords and lords)* Added Overland kingdom type (overlords and lords)* Added new name suffix 'the Desperate' (+14 battlescore)* Added new name suffix 'the Undecided' (+1 battlescore)* Added new name suffix 'the Iron Bear' (+39 battlescore)* Added new name suffix 'the Great Bear' (+53 battlescore)* Added new name suffix 'Great Bear' (+54 battlescore)* Added new name suffix 'the Pig-Farmer' (+15 battlescore)* Added new name suffix 'the Horse Trainer' (+21 battlescore)* Added new name suffix 'the Fletcher' (+17 battlescore)* Added new name suffix 'the Woodsman' (+20 battlescore)* Added new name suffix 'the Pig-Breeder' (+10 battlescore)* Added 6 protofolk names* Added 4 witches names* Added 69 New Psion Names (was 15 now 84)* Added 15 godlings names* Added 4 abominations names**EVERYTHING ELSE**A bunch of random stuff that didn't really fit into any of the abovecategories!* Added 3 new advices to gargallock and throne room advisors* Added 'Northman' unit to the brawl pit (64 battlescore)* Added 'Wildman' unit to the brawl put (66 battlescore)* Added 11 new roof tiles* Added 100+ new flags* Added 3 new tilesets for buildings* Added 11 new crowns* Added 10 new weapon parts to the weapon generator* Added new gibbering monk reaction

URL: http://forum.audiogames.net/viewtopic.php?pid=354422#p354422






Re: Warsim, text based randomly generated stratogy

2018-03-03 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Glad you like it! and yeah I think while they may seem little, a constant flow of new content keeps the game's world growing at a good pace 

URL: http://forum.audiogames.net/viewtopic.php?pid=354462#p354462





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Re: Warsim, text based randomly generated stratogy

2018-02-27 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, glad you like it Nik!

URL: http://forum.audiogames.net/viewtopic.php?pid=353986#p353986





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Re: Warsim, text based randomly generated stratogy

2018-03-06 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

No worries, hope you enjoy it 

URL: http://forum.audiogames.net/viewtopic.php?pid=354676#p354676





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Re: Warsim, text based randomly generated stratogy

2018-11-06 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Sorry dudes, I've been figuring some stuff out on my end, I will never abandon warsim but I definitely need to communicate a bit better with the community when I go afk for a bit hahaI'm in a pickle at the moment because I am slowly running through my savings, so I'm looking at getting back into my old businesses or getting a job somewhere, I sort of ignored this for a while when I was working on warsim 24/7 a month or so ago but after a while it caught up with me for a bit so I've been sorting things out since then and been a little stressed truth be told, but don't worry, as I've said before, I will never abandon warsim! just sometimes take brief hiatusesSorry for the lack of communication though, Hope everyone is good 

URL: http://forum.audiogames.net/post/391342/#p391342




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Re: Warsim, text based randomly generated stratogy

2019-01-03 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@defender,one of the issues you raised before 'fugitive origin about the tavern says "I got in a fight in (---) tavern"'I can't figure out what this is? I know it was a while ago you found this bug so you may not recall, but was this an arena patron? a foreign warrior in throne room? I couldn't find the words 'I got in a fight' when I searched my code so I'm lost trying to find itNot a problem if you can't remember but trying to squash all them bugs!Also sorry for the lateness of the update guys, lots of stuff going on this christmas and been working on the update a fair bit on and off but can't release it yet due to some parts being unfinished!

URL: http://forum.audiogames.net/post/402869/#p402869




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Re: Warsim, text based randomly generated stratogy

2019-01-06 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Defender, awesome thanks! just found it!

URL: http://forum.audiogames.net/post/403518/#p403518




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Re: Warsim, text based randomly generated stratogy

2019-01-21 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Just letting you guys know I'm still working on the new update, but it's taking a bit of time as there are several large parts of this update, I would say I'm probably more than halfway through now, currently working on a goblin townIf you guys have any suggestions for what to put inside a town of goblins let me know 

URL: https://forum.audiogames.net/post/406589/#p406589




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