Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-11-22 Thread Sumik C
hello david,

when i run apt-get install codelite codelite-plugins it throws and error
saying codelite not found



On Fri, Nov 14, 2014 at 4:53 PM, David Goodenough 
david.goodeno...@linkchoose.co.uk wrote:

 On Friday 14 November 2014 03:03:32 csu...@idapl.in wrote:
  can anyone help me in how to setup codelite on beaglebone directy
 
  thanks in advance
 
  sumik
 If you are running Debian:-

 apt-get install codelite codelite-plugins

 You will either need to be root to do this or use sudo if that is set up.

 David

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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-11-16 Thread briselec via BeagleBoard
I avoid using vi as much as I can so if I'm doing some simple testing of 
code on the bbb, I use the editor built in to mc (midnight commander). I'll 
have that open in one vc, run make in another and test the program in a 
3rd. For debugging on the bbb I use cgdb which is a bit better than just 
the command line of gdb.   

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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-11-16 Thread William Hermans
ug, midnight commander reminds me of the old dosshell, which was fine, for
1994 . . .

Now days we have wonderful technologies such as Samba, NFS, and syntax
highlighting editors. So we can do weird things like:

boot our dev boards via NFS.
Share a sub directory of the NFS share out via Samba.
Write code on another system, via the Samba share, as if it were a local
file.
Compile natively on the dev board.

Imagine that !


On Sun, Nov 16, 2014 at 3:30 AM, briselec via BeagleBoard 
beagleboard@googlegroups.com wrote:

 I avoid using vi as much as I can so if I'm doing some simple testing of
 code on the bbb, I use the editor built in to mc (midnight commander). I'll
 have that open in one vc, run make in another and test the program in a
 3rd. For debugging on the bbb I use cgdb which is a bit better than just
 the command line of gdb.

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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-11-16 Thread 'Barry Day' via BeagleBoard
with mc I can connect to another machine, edit remote files, move files 
between machines, peek inside and expand compressed files, etc, all without 
typing anything on a command line. And it's editor has syntax 
highlighting.  

On Sunday, November 16, 2014 10:24:54 PM UTC+10, William Hermans wrote:

 ug, midnight commander reminds me of the old dosshell, which was fine, for 
 1994 . . .

 Now days we have wonderful technologies such as Samba, NFS, and syntax 
 highlighting editors. So we can do weird things like:

 boot our dev boards via NFS.
 Share a sub directory of the NFS share out via Samba.
 Write code on another system, via the Samba share, as if it were a local 
 file.
 Compile natively on the dev board.

 Imagine that !



  

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[beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-11-16 Thread cl
'Barry Day' via BeagleBoard beagleboard@googlegroups.com wrote:
 [-- multipart/alternative, encoding 7bit, 70 lines --]
 
 [-- text/plain, encoding 7bit, charset: UTF-8, 32 lines --]
 
 between machines, peek inside and expand compressed files, etc, all without 
 typing anything on a command line. And it's editor has syntax 
 
... and why is that an advantage?  :-)

-- 
Chris Green
·

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[beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-11-14 Thread csumik
can anyone help me in how to setup codelite on beaglebone directy 

thanks in advance 

sumik
 

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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-11-14 Thread David Goodenough
On Friday 14 November 2014 03:03:32 csu...@idapl.in wrote:
 can anyone help me in how to setup codelite on beaglebone directy
 
 thanks in advance
 
 sumik
If you are running Debian:-

apt-get install codelite codelite-plugins

You will either need to be root to do this or use sudo if that is set up.

David

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[beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-10 Thread mmk_tsm


On Saturday, 5 January 2013 22:27:50 UTC, Fulvio C wrote:

 Hi all

 Finally I've got my BeagleBone today, and I started to play with it 
 already. I've updated the latest distro of the OS, and set it up to run 
 with a power adapter and ethernet cable. Love it so far.

 Now I have noticed that the OS has already g++, so it is possible to just 
 write in VI simple C++ code, and compile it to run it directly from console 
 (which is great for me).

 Altho, it does not seem possible to do the same in cloud9or I do not 
 know how to do it.

 I am planning to write code with the board attached to my computer, so I 
 can just write code as usual and then move the source on the board and 
 compile there (or do everything on my machine and just send the compiled 
 program to the board...still experimenting here); but there will be some 
 cases where I will be on the go, and would just power the board and work on 
 it without a computer (I have ordered a lcd cape for this purpose).

 VI is fine for simple code, but if you gotta code something more 
 demanding, using VI would be a real pain, so I am trying to achieve 
 productivity without burn my patience :)

 In the end, I would like to have a better editor than VI, and also would 
 love to use an IDE instead than just using text editors without code 
 completion, breakpoints, step by step instructions and so on...so I thought 
 that cloud9 may work, since I just need to run the browser directly on the 
 BeagleBone and I can code and compile on the go without a computer.

 Is this possible? Is there another way to accomplish what I need? I am 
 pretty sure that if I install on the Angstrom release Eclipse, and try to 
 use it; the board will just be too slow to run it,

 Thanks in advance for any pointer! 


On Saturday, 5 January 2013 22:27:50 UTC, Fulvio C wrote:

 Hi all

 Finally I've got my BeagleBone today, and I started to play with it 
 already. I've updated the latest distro of the OS, and set it up to run 
 with a power adapter and ethernet cable. Love it so far.

 Now I have noticed that the OS has already g++, so it is possible to just 
 write in VI simple C++ code, and compile it to run it directly from console 
 (which is great for me).

 Altho, it does not seem possible to do the same in cloud9or I do not 
 know how to do it.

 I am planning to write code with the board attached to my computer, so I 
 can just write code as usual and then move the source on the board and 
 compile there (or do everything on my machine and just send the compiled 
 program to the board...still experimenting here); but there will be some 
 cases where I will be on the go, and would just power the board and work on 
 it without a computer (I have ordered a lcd cape for this purpose).

 VI is fine for simple code, but if you gotta code something more 
 demanding, using VI would be a real pain, so I am trying to achieve 
 productivity without burn my patience :)

 In the end, I would like to have a better editor than VI, and also would 
 love to use an IDE instead than just using text editors without code 
 completion, breakpoints, step by step instructions and so on...so I thought 
 that cloud9 may work, since I just need to run the browser directly on the 
 BeagleBone and I can code and compile on the go without a computer.

 Is this possible? Is there another way to accomplish what I need? I am 
 pretty sure that if I install on the Angstrom release Eclipse, and try to 
 use it; the board will just be too slow to run it,

 Thanks in advance for any pointer! 


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[beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-10 Thread mmk_tsm


Helllo, 
 I am planning to get started with the BBB.  I want to develop  code in 
C or C++  on a PC, with Eclipse, compile and download to the BBB.   I dont 
want to get into the Eclipse debate, just so happens that I am familiar 
with it, and find it very powerful, so that is way I want to go.  I know it 
has been mentioned in this series of posts, 
 Can somebody please give a step by step list of instructions, or 
possibly link, to how to get the full Eclipse toolchain setup and 
configured for use with the BBB.   It would be really helpful if  there 
were some example projects to help get started especially a project that 
uses the gpio.
Thanks in advance,
Mike.

On Saturday, 5 January 2013 22:27:50 UTC, Fulvio C wrote:

 Hi all

 Finally I've got my BeagleBone today, and I started to play with it 
 already. I've updated the latest distro of the OS, and set it up to run 
 with a power adapter and ethernet cable. Love it so far.

 Now I have noticed that the OS has already g++, so it is possible to just 
 write in VI simple C++ code, and compile it to run it directly from console 
 (which is great for me).

 Altho, it does not seem possible to do the same in cloud9or I do not 
 know how to do it.

 I am planning to write code with the board attached to my computer, so I 
 can just write code as usual and then move the source on the board and 
 compile there (or do everything on my machine and just send the compiled 
 program to the board...still experimenting here); but there will be some 
 cases where I will be on the go, and would just power the board and work on 
 it without a computer (I have ordered a lcd cape for this purpose).

 VI is fine for simple code, but if you gotta code something more 
 demanding, using VI would be a real pain, so I am trying to achieve 
 productivity without burn my patience :)

 In the end, I would like to have a better editor than VI, and also would 
 love to use an IDE instead than just using text editors without code 
 completion, breakpoints, step by step instructions and so on...so I thought 
 that cloud9 may work, since I just need to run the browser directly on the 
 BeagleBone and I can code and compile on the go without a computer.

 Is this possible? Is there another way to accomplish what I need? I am 
 pretty sure that if I install on the Angstrom release Eclipse, and try to 
 use it; the board will just be too slow to run it,

 Thanks in advance for any pointer! 


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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-10 Thread Karl Longen
Guess it is a matter of preferences in the end...I trust more Oracle stuff 
than Microsoft.

Memacs is able to do as you described; you can write macro; altho you are 
still tied to a debugger to debug an application; and the lack of many 
facilities makes you wonder why you hate yourself so much, to use a textual 
environment instead of a full graphical IDE...if you are in a pinch then it 
may work, but for any daily job, I would not rely on it.

I think that a text editor is the base block for an IDE; then it is a 
matter of putting some buttons to run the build and run commands; but the 
hard part is all the translation from pure textual symbols to something 
more clean, when you are debugging. Technically you can script almost all 
the functions of gdb, but it is slow as hell. 

I believe that there is room for a full IDE on the BB; especially if you 
consider that stuff like Storm C was running on Pc and Amiga computers, 
which had 14 Mhz processor and barely a mb or 2 of ram

http://www.haage-partner.de/amiga/storm/sc_ft_e.htm#StormC1

On Friday, March 7, 2014 9:33:17 PM UTC-8, William Hermans wrote:

 Personally I am allergic to anything that requires JRE. Hence I refuse to 
 use Eclipse.

 There are text editors out there that are configurable to the point where 
 you can configure external binaries to run on the press of a hotkey. Since 
 the gcc toolchain consists of all cmd line tools, you do not need to output 
 directly in the editor its self. You could however always redirect stdout / 
 stderr if you so wished.

 Anyway, watch these sometime.

 https://tutsplus.com/course/improve-workflow-in-sublime-text-2/

 Specifically Vintage mode. Which is essentially VIM inside the text 
 editor. The text editor can also execute external binaries, and is highly 
 configurable / customizable. Anyway, this is about as close to VI / VIM in 
 an IDE you're going to get I suppose.

 As it happens I have started to write something which resembled a very 
 simplistic  IDE with no built in text editor. Instead of finishing it 
 however, I instead invested some time learning how Code::Blocks works, and 
 just use GDB via the command line.

 Personally, I think it is folly to even consider running an IDE directly 
 on the BBB. So a moot point.


 On Fri, Mar 7, 2014 at 10:05 PM, Karl Longen 
 2frikki...@gmail.comjavascript:
  wrote:

 William; to be an IDE it needs a debugger, compiler and linkerif you 
 can do that just with VI, I will personally work 80 hours a day and donate 
 all my salary to you for the rest of my life :) 

 The problem is not if Dev-C++ is open source or not...80% of the code 
 probably is not even reusable (I don't really have the will nor the time to 
 check it), and the rest is just the text editor probably; the problem thou 
 is simple: it would be too heavy to run on the BB.

 Write my own? Either you have too much free time or I have a very busy 
 life :) How many people do you know that build their own IDE, just because 
 ? Reinventing the wheel is one of the biggest mistake that most of the 
 novice programmers do...you are not writing code that someone else already 
 wrote, because makes no sense...if there is a library you extend it or take 
 part of it to customize it (if the license allow you to do so), for your 
 needs; altho if the person that wrote the library is a good architect, 
 he/she made the API as generic as possible, and probably with overloading 
 where needed.

 Please leave out the VI topic, let's not start all over again with this 
 nonsense.

 BTW the topic is an IDE that runs on the Beaglebonethanks for your 
 insight about these software (I would go code:blocks for sure over VS...gb 
 and gb of stuff that you may never use, just over bloating the software); 
 it may help someone that is allergic to Eclipse. The original question 
 started with that request, unless I am missing something.

 On Friday, March 7, 2014 8:47:11 PM UTC-8, William Hermans wrote:

 I.D.E == integrated development environment. Technically, any well 
 featured text editor could do these same duties.

 Isnt bloodsheds DevC++ opensource ? Rewrite to use linaro's armhf 
 toolchain . . . or make it configurable like Code::Blocks. Hell write your 
 own for that matter.There is another similar ( but better looking ) C/C++ 
 IDE out now. PellesC. I used to like bloodsheds IDE myself years ago, but 
 prefer PellesC on the Windows desktop now days.However for cross platform 
 developement ( cross arch ) PellesC is not configurable. At least not the 
 last time I checked.

 Also, someone with 15 years development experience should know that 
 there are many developers that use VIM. Most Unix / Linux developers I know 
 prefer VIM. Hell as primarily a Windows developer for the last 18 years. 
 Even I like the way it looks in appearance( or can be made to look ).

 *Visual Studio*

 Pro's:
 Excellent layout, very good code completion, excellent debug error 
 reporting( honestly when setup 

[beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-10 Thread Karl Longen
Mike,

You may want to try to read the posts that were made; you will find 
everything you need.

Just scroll up, you will find the link to youtube videos and some other 
link posted by other users.

Google is also your friend; the first 5 top results will show you all that 
you need to know. Especially if you follow the channels on Youtube; you 
will find plenty of GPIO examples.

BTW there is no debate about Eclipse...you probably just skimmed the posts 
here

On Saturday, March 8, 2014 1:12:28 PM UTC-8, mmk...@yahoo.co.uk wrote:



 Helllo, 
  I am planning to get started with the BBB.  I want to develop  code 
 in C or C++  on a PC, with Eclipse, compile and download to the BBB.   I 
 dont want to get into the Eclipse debate, just so happens that I am 
 familiar with it, and find it very powerful, so that is way I want to go.  
 I know it has been mentioned in this series of posts, 
  Can somebody please give a step by step list of instructions, or 
 possibly link, to how to get the full Eclipse toolchain setup and 
 configured for use with the BBB.   It would be really helpful if  there 
 were some example projects to help get started especially a project that 
 uses the gpio.
 Thanks in advance,
 Mike.

 On Saturday, 5 January 2013 22:27:50 UTC, Fulvio C wrote:

 Hi all

 Finally I've got my BeagleBone today, and I started to play with it 
 already. I've updated the latest distro of the OS, and set it up to run 
 with a power adapter and ethernet cable. Love it so far.

 Now I have noticed that the OS has already g++, so it is possible to just 
 write in VI simple C++ code, and compile it to run it directly from console 
 (which is great for me).

 Altho, it does not seem possible to do the same in cloud9or I do not 
 know how to do it.

 I am planning to write code with the board attached to my computer, so I 
 can just write code as usual and then move the source on the board and 
 compile there (or do everything on my machine and just send the compiled 
 program to the board...still experimenting here); but there will be some 
 cases where I will be on the go, and would just power the board and work on 
 it without a computer (I have ordered a lcd cape for this purpose).

 VI is fine for simple code, but if you gotta code something more 
 demanding, using VI would be a real pain, so I am trying to achieve 
 productivity without burn my patience :)

 In the end, I would like to have a better editor than VI, and also would 
 love to use an IDE instead than just using text editors without code 
 completion, breakpoints, step by step instructions and so on...so I thought 
 that cloud9 may work, since I just need to run the browser directly on the 
 BeagleBone and I can code and compile on the go without a computer.

 Is this possible? Is there another way to accomplish what I need? I am 
 pretty sure that if I install on the Angstrom release Eclipse, and try to 
 use it; the board will just be too slow to run it,

 Thanks in advance for any pointer! 



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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-10 Thread William Hermans
You can find any old Eclipse howto that walks through setting up some form
of a GCC toolchain in it. All the various tools are going to be named
similar from toolchain to toolchain. The important part is knowing what
settings to use with each tool ( compiler / linker etc ). The best thing
here is to get a book on GCC( there are a few free online, findable with
google ), and start reading. I know we al get impatient and do not want to
invest a huge amount of time into something like this. However, you really
need to know this information, and once learned it will apply to any GCC
based compiler.

If you are going the cross compile route you may want to consider using a
linaro toolchain. This should simplify setup considerably. Then later as
you understand moreyou can either make adjustments to this toolchain, or
switch out completely without too much effort.

As for the Eclipse debate. There really is none. I like the IDE a lot (
as in how it looks, configurability etc ), but i refuse to use anything JRE
related. That is personal, and I do not expect / require anyone else to
agree / understand. Eclipse certainly is a top notch IDE.


On Mon, Mar 10, 2014 at 8:13 AM, Karl Longen 2frikkincra...@gmail.comwrote:

 Mike,

 You may want to try to read the posts that were made; you will find
 everything you need.

 Just scroll up, you will find the link to youtube videos and some other
 link posted by other users.

 Google is also your friend; the first 5 top results will show you all that
 you need to know. Especially if you follow the channels on Youtube; you
 will find plenty of GPIO examples.

 BTW there is no debate about Eclipse...you probably just skimmed the posts
 here


 On Saturday, March 8, 2014 1:12:28 PM UTC-8, mmk...@yahoo.co.uk wrote:



 Helllo,
  I am planning to get started with the BBB.  I want to develop  code
 in C or C++  on a PC, with Eclipse, compile and download to the BBB.   I
 dont want to get into the Eclipse debate, just so happens that I am
 familiar with it, and find it very powerful, so that is way I want to go.
 I know it has been mentioned in this series of posts,
  Can somebody please give a step by step list of instructions, or
 possibly link, to how to get the full Eclipse toolchain setup and
 configured for use with the BBB.   It would be really helpful if  there
 were some example projects to help get started especially a project that
 uses the gpio.
 Thanks in advance,
 Mike.

 On Saturday, 5 January 2013 22:27:50 UTC, Fulvio C wrote:

 Hi all

 Finally I've got my BeagleBone today, and I started to play with it
 already. I've updated the latest distro of the OS, and set it up to run
 with a power adapter and ethernet cable. Love it so far.

 Now I have noticed that the OS has already g++, so it is possible to
 just write in VI simple C++ code, and compile it to run it directly from
 console (which is great for me).

 Altho, it does not seem possible to do the same in cloud9or I do not
 know how to do it.

 I am planning to write code with the board attached to my computer, so I
 can just write code as usual and then move the source on the board and
 compile there (or do everything on my machine and just send the compiled
 program to the board...still experimenting here); but there will be some
 cases where I will be on the go, and would just power the board and work on
 it without a computer (I have ordered a lcd cape for this purpose).

 VI is fine for simple code, but if you gotta code something more
 demanding, using VI would be a real pain, so I am trying to achieve
 productivity without burn my patience :)

 In the end, I would like to have a better editor than VI, and also would
 love to use an IDE instead than just using text editors without code
 completion, breakpoints, step by step instructions and so on...so I thought
 that cloud9 may work, since I just need to run the browser directly on the
 BeagleBone and I can code and compile on the go without a computer.

 Is this possible? Is there another way to accomplish what I need? I am
 pretty sure that if I install on the Angstrom release Eclipse, and try to
 use it; the board will just be too slow to run it,

 Thanks in advance for any pointer!

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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-07 Thread Karl Longen
And this is the video that I was mentioning earlier:

http://www.youtube.com/watch?v=vFv_-ykLppo

Setup of Eclipse for the BB (but it apply also to the BBB).

The whole channel is a really great and educational site; all that I know 
about the BB is thanks to this guy.

On Thursday, March 6, 2014 11:47:19 PM UTC-8, Mickae1 wrote:

 Can we stop this discussion ?  

 And to make everyone happy, there is eclipse + vim = http://eclim.org

 Micka,



  On Mar 7, 2014 7:04 AM, Alexander Holler 
 hol...@ahsoftware.dejavascript: 
 wrote:

 Am 06.03.2014 20:54, schrieb Karl Longen:

  I have seen few people using Memacs, but it was a rarity, and limited to
  few old engineers. The world is not only like you see it; the fact that 
 you
  have certain experiences is not a considerable proof to say  this is 
 how
  it is everywhere.
 
  There are 6M of people on this planet, in case you didn't realize it.

 Err, you made the obvious wrong statement that no one uses vi(m) for any
 large and/or serious project. So you have to ask yourself who is the the
 narrpw-minded one and who has to learn a bit more about reality.

 Anyway, it's getting boring.


 
  On Thursday, March 6, 2014 2:05:58 AM UTC-8, Alexander Holler wrote:
 
  Am 06.03.2014 00:14, schrieb Karl Longen:
  I don't see anything wrong.in this world nothing is wrong (other
  than
  the attitude), there is what is right for someone and what is right 
 for
  most of the people.
 
  In 15 years working as programmer, I have NEVER experienced a single
  developer using VI for anything other than modify server side files
  (either
  config, daemons, apache config files), or to create quick shell script
  to
  automate some process.
 
  Hmm, I wonder what you've did in 15 years.
 
  You even didn't know that vim has code coloring since a long time but
  then you say nobody uses vim.
 
  Alexander Holler
 
 

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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-07 Thread William Hermans
I.D.E == integrated development environment. Technically, any well featured
text editor could do these same duties.

Isnt bloodsheds DevC++ opensource ? Rewrite to use linaro's armhf toolchain
. . . or make it configurable like Code::Blocks. Hell write your own for
that matter.There is another similar ( but better looking ) C/C++ IDE out
now. PellesC. I used to like bloodsheds IDE myself years ago, but prefer
PellesC on the Windows desktop now days.However for cross platform
developement ( cross arch ) PellesC is not configurable. At least not the
last time I checked.

Also, someone with 15 years development experience should know that there
are many developers that use VIM. Most Unix / Linux developers I know
prefer VIM. Hell as primarily a Windows developer for the last 18 years.
Even I like the way it looks in appearance( or can be made to look ).

*Visual Studio*

Pro's:
Excellent layout, very good code completion, excellent debug error
reporting( honestly when setup correctly is very hard for other options to
even match ), and a definition search feature that no other IDE seems to
have either.

Con's:

With the latest version, the IDE has become very bloated. Many of the
features mentioned above can require extensive setup outside of using
Microsoft's cl.exe. That means any custom compiler / toolchain option. So
for instance any version of gcc would have to be setup using a makefile
project, and batch scripting / perl scripting for correct debug
information, and proper / wanted compiler options. Or would require a
plugin written using one of the professional or higher versions. Also is
not cross platform.

*Code::Blocks*

Pro's:

Highly configurable, you can choose which toolchain / options you wish to
use( custom if need be ). Essentially can be made to use any gcc / g++ type
compiler. Is opensource, and is free( as in beer ). Has a very nice base
project creation tool. Allowing the user to create projects from scratch
which can then be used as project profiles in later projects. A very useful
feature. Cross platform. Binaries for Windows, Linux, and I do believe OSX
as well.

Con's:
Some feature can be buggy or do not seem to work correctly. For the most
part from my own experience this just means the debugger would not work
correctly for me. Granted I was using a specialized toolchain for the
MSP430 MCU's.

Also as a personal preference, Code::Blocks while very capable as an IDE,
just does not seem to be as polished as Visual Studio, or even Eclipse.
This means in appearance as well as usability. Granted, considering the
price, there is no real reason to complain.

Again a I mentioned in a previous post. I Personally use Code:Blocks for
project management / binary compiling. For editing source code I prefer to
use sublime text.

My reasons are simple.

1) Code::Blocks is very good at project management.
2) Code::Blocks can be made to use just about any opensource toolchain.
3) Code:Block is less than appealing visually for me personally ( read:
code editor ).
4) Sublime Text has very attractive dark themes that is very easy one the
eyes,
5) Sublime Text has *many* attractive features including a fairly intuitive
addon manager.
6) Sublime text has many, many addons for many, many programming languages.
7) Sublime text is highly configurable / customizable as well.


On Fri, Mar 7, 2014 at 1:16 AM, Karl Longen 2frikkincra...@gmail.comwrote:

 And this is the video that I was mentioning earlier:

 http://www.youtube.com/watch?v=vFv_-ykLppo

 Setup of Eclipse for the BB (but it apply also to the BBB).

 The whole channel is a really great and educational site; all that I know
 about the BB is thanks to this guy.


 On Thursday, March 6, 2014 11:47:19 PM UTC-8, Mickae1 wrote:

 Can we stop this discussion ?

 And to make everyone happy, there is eclipse + vim = http://eclim.org

 Micka,



  On Mar 7, 2014 7:04 AM, Alexander Holler hol...@ahsoftware.de wrote:

 Am 06.03.2014 20:54, schrieb Karl Longen:

  I have seen few people using Memacs, but it was a rarity, and limited
 to
  few old engineers. The world is not only like you see it; the fact
 that you
  have certain experiences is not a considerable proof to say  this is
 how
  it is everywhere.
 
  There are 6M of people on this planet, in case you didn't realize it.

 Err, you made the obvious wrong statement that no one uses vi(m) for any
 large and/or serious project. So you have to ask yourself who is the the
 narrpw-minded one and who has to learn a bit more about reality.

 Anyway, it's getting boring.


 
  On Thursday, March 6, 2014 2:05:58 AM UTC-8, Alexander Holler wrote:
 
  Am 06.03.2014 00:14, schrieb Karl Longen:
  I don't see anything wrong.in this world nothing is wrong
 (other
  than
  the attitude), there is what is right for someone and what is right
 for
  most of the people.
 
  In 15 years working as programmer, I have NEVER experienced a single
  developer using VI for anything other than modify server side files
  

Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-07 Thread Karl Longen
William; to be an IDE it needs a debugger, compiler and linkerif you 
can do that just with VI, I will personally work 80 hours a day and donate 
all my salary to you for the rest of my life :) 

The problem is not if Dev-C++ is open source or not...80% of the code 
probably is not even reusable (I don't really have the will nor the time to 
check it), and the rest is just the text editor probably; the problem thou 
is simple: it would be too heavy to run on the BB.

Write my own? Either you have too much free time or I have a very busy life 
:) How many people do you know that build their own IDE, just because ? 
Reinventing the wheel is one of the biggest mistake that most of the novice 
programmers do...you are not writing code that someone else already wrote, 
because makes no sense...if there is a library you extend it or take part 
of it to customize it (if the license allow you to do so), for your needs; 
altho if the person that wrote the library is a good architect, he/she made 
the API as generic as possible, and probably with overloading where needed.

Please leave out the VI topic, let's not start all over again with this 
nonsense.

BTW the topic is an IDE that runs on the Beaglebonethanks for your 
insight about these software (I would go code:blocks for sure over VS...gb 
and gb of stuff that you may never use, just over bloating the software); 
it may help someone that is allergic to Eclipse. The original question 
started with that request, unless I am missing something.

On Friday, March 7, 2014 8:47:11 PM UTC-8, William Hermans wrote:

 I.D.E == integrated development environment. Technically, any well 
 featured text editor could do these same duties.

 Isnt bloodsheds DevC++ opensource ? Rewrite to use linaro's armhf 
 toolchain . . . or make it configurable like Code::Blocks. Hell write your 
 own for that matter.There is another similar ( but better looking ) C/C++ 
 IDE out now. PellesC. I used to like bloodsheds IDE myself years ago, but 
 prefer PellesC on the Windows desktop now days.However for cross platform 
 developement ( cross arch ) PellesC is not configurable. At least not the 
 last time I checked.

 Also, someone with 15 years development experience should know that there 
 are many developers that use VIM. Most Unix / Linux developers I know 
 prefer VIM. Hell as primarily a Windows developer for the last 18 years. 
 Even I like the way it looks in appearance( or can be made to look ).

 *Visual Studio*

 Pro's:
 Excellent layout, very good code completion, excellent debug error 
 reporting( honestly when setup correctly is very hard for other options to 
 even match ), and a definition search feature that no other IDE seems to 
 have either.

 Con's:

 With the latest version, the IDE has become very bloated. Many of the 
 features mentioned above can require extensive setup outside of using 
 Microsoft's cl.exe. That means any custom compiler / toolchain option. So 
 for instance any version of gcc would have to be setup using a makefile 
 project, and batch scripting / perl scripting for correct debug 
 information, and proper / wanted compiler options. Or would require a 
 plugin written using one of the professional or higher versions. Also is 
 not cross platform.

 *Code::Blocks*

 Pro's:

 Highly configurable, you can choose which toolchain / options you wish to 
 use( custom if need be ). Essentially can be made to use any gcc / g++ type 
 compiler. Is opensource, and is free( as in beer ). Has a very nice base 
 project creation tool. Allowing the user to create projects from scratch 
 which can then be used as project profiles in later projects. A very useful 
 feature. Cross platform. Binaries for Windows, Linux, and I do believe OSX 
 as well.

 Con's:
 Some feature can be buggy or do not seem to work correctly. For the most 
 part from my own experience this just means the debugger would not work 
 correctly for me. Granted I was using a specialized toolchain for the 
 MSP430 MCU's.

 Also as a personal preference, Code::Blocks while very capable as an IDE, 
 just does not seem to be as polished as Visual Studio, or even Eclipse. 
 This means in appearance as well as usability. Granted, considering the 
 price, there is no real reason to complain.

 Again a I mentioned in a previous post. I Personally use Code:Blocks for 
 project management / binary compiling. For editing source code I prefer to 
 use sublime text. 

 My reasons are simple.

 1) Code::Blocks is very good at project management.
 2) Code::Blocks can be made to use just about any opensource toolchain.
 3) Code:Block is less than appealing visually for me personally ( read: 
 code editor ).
 4) Sublime Text has very attractive dark themes that is very easy one the 
 eyes,
 5) Sublime Text has *many* attractive features including a fairly 
 intuitive addon manager.
 6) Sublime text has many, many addons for many, many programming languages.
 7) Sublime text is highly configurable / 

Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-07 Thread William Hermans
Personally I am allergic to anything that requires JRE. Hence I refuse to
use Eclipse.

There are text editors out there that are configurable to the point where
you can configure external binaries to run on the press of a hotkey. Since
the gcc toolchain consists of all cmd line tools, you do not need to output
directly in the editor its self. You could however always redirect stdout /
stderr if you so wished.

Anyway, watch these sometime.

https://tutsplus.com/course/improve-workflow-in-sublime-text-2/

Specifically Vintage mode. Which is essentially VIM inside the text
editor. The text editor can also execute external binaries, and is highly
configurable / customizable. Anyway, this is about as close to VI / VIM in
an IDE you're going to get I suppose.

As it happens I have started to write something which resembled a very
simplistic  IDE with no built in text editor. Instead of finishing it
however, I instead invested some time learning how Code::Blocks works, and
just use GDB via the command line.

Personally, I think it is folly to even consider running an IDE directly on
the BBB. So a moot point.


On Fri, Mar 7, 2014 at 10:05 PM, Karl Longen 2frikkincra...@gmail.comwrote:

 William; to be an IDE it needs a debugger, compiler and linkerif you
 can do that just with VI, I will personally work 80 hours a day and donate
 all my salary to you for the rest of my life :)

 The problem is not if Dev-C++ is open source or not...80% of the code
 probably is not even reusable (I don't really have the will nor the time to
 check it), and the rest is just the text editor probably; the problem thou
 is simple: it would be too heavy to run on the BB.

 Write my own? Either you have too much free time or I have a very busy
 life :) How many people do you know that build their own IDE, just because
 ? Reinventing the wheel is one of the biggest mistake that most of the
 novice programmers do...you are not writing code that someone else already
 wrote, because makes no sense...if there is a library you extend it or take
 part of it to customize it (if the license allow you to do so), for your
 needs; altho if the person that wrote the library is a good architect,
 he/she made the API as generic as possible, and probably with overloading
 where needed.

 Please leave out the VI topic, let's not start all over again with this
 nonsense.

 BTW the topic is an IDE that runs on the Beaglebonethanks for your
 insight about these software (I would go code:blocks for sure over VS...gb
 and gb of stuff that you may never use, just over bloating the software);
 it may help someone that is allergic to Eclipse. The original question
 started with that request, unless I am missing something.

 On Friday, March 7, 2014 8:47:11 PM UTC-8, William Hermans wrote:

 I.D.E == integrated development environment. Technically, any well
 featured text editor could do these same duties.

 Isnt bloodsheds DevC++ opensource ? Rewrite to use linaro's armhf
 toolchain . . . or make it configurable like Code::Blocks. Hell write your
 own for that matter.There is another similar ( but better looking ) C/C++
 IDE out now. PellesC. I used to like bloodsheds IDE myself years ago, but
 prefer PellesC on the Windows desktop now days.However for cross platform
 developement ( cross arch ) PellesC is not configurable. At least not the
 last time I checked.

 Also, someone with 15 years development experience should know that there
 are many developers that use VIM. Most Unix / Linux developers I know
 prefer VIM. Hell as primarily a Windows developer for the last 18 years.
 Even I like the way it looks in appearance( or can be made to look ).

 *Visual Studio*

 Pro's:
 Excellent layout, very good code completion, excellent debug error
 reporting( honestly when setup correctly is very hard for other options to
 even match ), and a definition search feature that no other IDE seems to
 have either.

 Con's:

 With the latest version, the IDE has become very bloated. Many of the
 features mentioned above can require extensive setup outside of using
 Microsoft's cl.exe. That means any custom compiler / toolchain option. So
 for instance any version of gcc would have to be setup using a makefile
 project, and batch scripting / perl scripting for correct debug
 information, and proper / wanted compiler options. Or would require a
 plugin written using one of the professional or higher versions. Also is
 not cross platform.

 *Code::Blocks*

 Pro's:

 Highly configurable, you can choose which toolchain / options you wish to
 use( custom if need be ). Essentially can be made to use any gcc / g++ type
 compiler. Is opensource, and is free( as in beer ). Has a very nice base
 project creation tool. Allowing the user to create projects from scratch
 which can then be used as project profiles in later projects. A very useful
 feature. Cross platform. Binaries for Windows, Linux, and I do believe OSX
 as well.

 Con's:
 Some feature can be buggy or do not 

Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-06 Thread Alexander Holler
Am 06.03.2014 00:14, schrieb Karl Longen:
 I don't see anything wrong.in this world nothing is wrong (other than 
 the attitude), there is what is right for someone and what is right for 
 most of the people.
 
 In 15 years working as programmer, I have NEVER experienced a single 
 developer using VI for anything other than modify server side files (either 
 config, daemons, apache config files), or to create quick shell script to 
 automate some process.

Hmm, I wonder what you've did in 15 years.

You even didn't know that vim has code coloring since a long time but
then you say nobody uses vim.

Alexander Holler

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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-06 Thread Alexander Holler
Am 06.03.2014 11:43, schrieb Micka:
 This kind of topic will never stop  can we stop this discussion ? Every
 one has his favorite tools + we don't develop together which means that
 this discussion is useless.

Not if someone says he knows it all and makes obvious false statements.



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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-06 Thread Alexander Holler
Am 06.03.2014 00:05, schrieb Karl Longen:
 Exactly, that was in the pastthis is 2014; we don't necessarily need to 
 use things from the past, when there is something else new that perform 
 better

And in 2016 you don't have a device anymore where your, what *you*
declare as IDE, still will run on.

Alexander Holler

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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-06 Thread Karl Longen
What did I do in 15 years? Participated in the released 5 Windows games, 4 
applications for Windows and Mac, 2 for iOS.

Changed 4 companies, all of them are top tier company in USA, where VI is 
not used at all. Then of course, I may live in a different world from yours.

I didn't even bother checking color coding for Vim, because as mentioned 
earlier, I don't need to use it for something that is not meant to; when I 
have something better, newer, faster, easier. Same goes for the places 
where I used to work: people do not use it.

I have seen few people using Memacs, but it was a rarity, and limited to 
few old engineers. The world is not only like you see it; the fact that you 
have certain experiences is not a considerable proof to say  this is how 
it is everywhere.

There are 6M of people on this planet, in case you didn't realize it.

On Thursday, March 6, 2014 2:05:58 AM UTC-8, Alexander Holler wrote:

 Am 06.03.2014 00:14, schrieb Karl Longen: 
  I don't see anything wrong.in this world nothing is wrong (other 
 than 
  the attitude), there is what is right for someone and what is right for 
  most of the people. 
  
  In 15 years working as programmer, I have NEVER experienced a single 
  developer using VI for anything other than modify server side files 
 (either 
  config, daemons, apache config files), or to create quick shell script 
 to 
  automate some process. 

 Hmm, I wonder what you've did in 15 years. 

 You even didn't know that vim has code coloring since a long time but 
 then you say nobody uses vim. 

 Alexander Holler 


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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-06 Thread Karl Longen
I was merely pointing out that the original topic is asking for an IDE and 
not a text editor to write applications; and that's the line that I am 
taking in my replies. 

I never syndicated what a person should or should not use; just brought my 
personal experience and described my case. If someone wants to use notepad, 
Vi, Emacs or his wall to write code, is their problem.

I simply said that the point is an IDE, and this whole thing of Vim with 
color coding and such started.

On Thursday, March 6, 2014 2:43:19 AM UTC-8, Mickae1 wrote:

 This kind of topic will never stop  can we stop this discussion ? 
 Every one has his favorite tools + we don't develop together which means 
 that this discussion is useless. 


 Micka,


 On Thu, Mar 6, 2014 at 11:05 AM, Alexander Holler 
 hol...@ahsoftware.dejavascript:
  wrote:

 Am 06.03.2014 00:14, schrieb Karl Longen:
  I don't see anything wrong.in this world nothing is wrong (other 
 than
  the attitude), there is what is right for someone and what is right for
  most of the people.
 
  In 15 years working as programmer, I have NEVER experienced a single
  developer using VI for anything other than modify server side files 
 (either
  config, daemons, apache config files), or to create quick shell script 
 to
  automate some process.

 Hmm, I wonder what you've did in 15 years.

 You even didn't know that vim has code coloring since a long time but
 then you say nobody uses vim.

 Alexander Holler

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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-06 Thread Karl Longen
Amiga is still alive; was made in 1985; has a great OS, which many still 
use for simple tasks (and many copied)as you can see old hardware and 
software survive if there are people using them, but this won't make them 
the best just because they are still in use.

Same goes for Vi, Vim, Sed, Awk and another hundred of utilities and 
applications.

What I declare as IDE is the definition of it; pretty simple and clear; 
if you want to use something and call it IDE, it is your business; like 
using a painting brush to mop he floor. The point was never you can't do 
it, but there is something more functional and productive.

Now let's bring back coal, it is still around, so we should use it to 
retrofit our cars.

On Thursday, March 6, 2014 4:22:06 AM UTC-8, Alexander Holler wrote:

 Am 06.03.2014 00:05, schrieb Karl Longen: 
  Exactly, that was in the pastthis is 2014; we don't necessarily need 
 to 
  use things from the past, when there is something else new that perform 
  better 

 And in 2016 you don't have a device anymore where your, what *you* 
 declare as IDE, still will run on. 

 Alexander Holler 



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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-06 Thread Alexander Holler
Am 06.03.2014 20:54, schrieb Karl Longen:

 I have seen few people using Memacs, but it was a rarity, and limited to 
 few old engineers. The world is not only like you see it; the fact that you 
 have certain experiences is not a considerable proof to say  this is how 
 it is everywhere.
 
 There are 6M of people on this planet, in case you didn't realize it.

Err, you made the obvious wrong statement that no one uses vi(m) for any
large and/or serious project. So you have to ask yourself who is the the
narrpw-minded one and who has to learn a bit more about reality.

Anyway, it's getting boring.


 
 On Thursday, March 6, 2014 2:05:58 AM UTC-8, Alexander Holler wrote:

 Am 06.03.2014 00:14, schrieb Karl Longen: 
 I don't see anything wrong.in this world nothing is wrong (other 
 than 
 the attitude), there is what is right for someone and what is right for 
 most of the people. 

 In 15 years working as programmer, I have NEVER experienced a single 
 developer using VI for anything other than modify server side files 
 (either 
 config, daemons, apache config files), or to create quick shell script 
 to 
 automate some process. 

 Hmm, I wonder what you've did in 15 years. 

 You even didn't know that vim has code coloring since a long time but 
 then you say nobody uses vim. 

 Alexander Holler 

 

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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-06 Thread Micka
Can we stop this discussion ?

And to make everyone happy, there is eclipse + vim = http://eclim.org

Micka,



On Mar 7, 2014 7:04 AM, Alexander Holler hol...@ahsoftware.de wrote:

 Am 06.03.2014 20:54, schrieb Karl Longen:

  I have seen few people using Memacs, but it was a rarity, and limited to
  few old engineers. The world is not only like you see it; the fact that
 you
  have certain experiences is not a considerable proof to say  this is how
  it is everywhere.
 
  There are 6M of people on this planet, in case you didn't realize it.

 Err, you made the obvious wrong statement that no one uses vi(m) for any
 large and/or serious project. So you have to ask yourself who is the the
 narrpw-minded one and who has to learn a bit more about reality.

 Anyway, it's getting boring.


 
  On Thursday, March 6, 2014 2:05:58 AM UTC-8, Alexander Holler wrote:
 
  Am 06.03.2014 00:14, schrieb Karl Longen:
  I don't see anything wrong.in this world nothing is wrong (other
  than
  the attitude), there is what is right for someone and what is right for
  most of the people.
 
  In 15 years working as programmer, I have NEVER experienced a single
  developer using VI for anything other than modify server side files
  (either
  config, daemons, apache config files), or to create quick shell script
  to
  automate some process.
 
  Hmm, I wonder what you've did in 15 years.
 
  You even didn't know that vim has code coloring since a long time but
  then you say nobody uses vim.
 
  Alexander Holler
 
 

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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-05 Thread walter harms


Am 05.03.2014 07:52, schrieb William Hermans:
 There is no reason why you can not use an IDE / Editor on a PC and then use
 SCP, SSH or whatever else to move the source over then compile on the BBB.
 
 However, there is a reason why most people choose to cross compile.
 Anything sizable will take forever to compile directly on the BBB.
 
 


IMHO, the most easy way is to crosscompile and share a directory via NFS
with the beagleboard. This way you can test without copying.

re,
 wh



 On Tue, Mar 4, 2014 at 10:15 PM, Karl Longen 2frikkincra...@gmail.comwrote:
 
 Sadly there are no options to code directly on the BB; unless you run the
 full desktop environment on a tv or monitor.

 In which case you may be able to use a couple of lightweight text
 editors...eclipse won't run on Angstrom decently; it would take forever to
 use it honestly.

 I hope that someone will make something simple, like Cloud9 but with C++
 support, so you have a full IDE without having to cross compile.

 The whole point of having a board that run a full OS is to have a full IDE
 to write code, after all. This is not an Ipad/Droid device in the end :)


 On Tuesday, March 4, 2014 3:10:45 PM UTC-8, pco...@gmail.com wrote:



 Hi all

 I have a brand new beaglebone black and I'm also trying to install an IDE
 directly in Angstrom so I can do all the programming from within the board.
 I don't want to use a cross compiler, do you know of any package that can
 do this?

 Thanks a lot!!

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[beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-05 Thread cl
Karl Longen 2frikkincra...@gmail.com wrote:
 [-- text/plain, encoding 7bit, charset: UTF-8, 35 lines --]
 
 Sadly there are no options to code directly on the BB; unless you run the 
 full desktop environment on a tv or monitor.
 
Ay?   You can do it all from the command line surely, there's gcc and
g++ there and make.  There's also vi for editing your files.  I
personally find that IDEs just get in the way.

Open multiple ssh connections to the BBB, run vi in one of them, make
in another and do testing in a third - the best IDE there is.

-- 
Chris Green
·

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[beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-05 Thread Karl Longen
He is asking to code via IDE directly in Armstrong...G++ and the other 
command line solutions do not fit the IDE requirement.

On Wednesday, March 5, 2014 4:15:11 AM UTC-8, c...@isbd.net wrote:

 Karl Longen 2frikki...@gmail.com javascript: wrote: 
  [-- text/plain, encoding 7bit, charset: UTF-8, 35 lines --] 
  
  Sadly there are no options to code directly on the BB; unless you run 
 the 
  full desktop environment on a tv or monitor. 
  
 Ay?   You can do it all from the command line surely, there's gcc and 
 g++ there and make.  There's also vi for editing your files.  I 
 personally find that IDEs just get in the way. 

 Open multiple ssh connections to the BBB, run vi in one of them, make 
 in another and do testing in a third - the best IDE there is. 

 -- 
 Chris Green 
 · 



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[beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-05 Thread Karl Longen
BTW you have never tried to code pages and pages using just VI probably

Any person in their right state of mind would not use VI, unless you are 
writing short programs (like shell script), or very simple applications.

Renounce to auto correction, color syntax, auto completion, and a ton more 
of functionalities, when you are coding millions of lines, is not different 
from running win 3.1 on a modern computer :)

As much as I love terminal, there are things that are not feasible without 
a good text editor with plenty of functions; without even mentioning the 
pros of a real IDE, when you need to debug and such.

On Wednesday, March 5, 2014 4:15:11 AM UTC-8, c...@isbd.net wrote:

 Karl Longen 2frikki...@gmail.com javascript: wrote: 
  [-- text/plain, encoding 7bit, charset: UTF-8, 35 lines --] 
  
  Sadly there are no options to code directly on the BB; unless you run 
 the 
  full desktop environment on a tv or monitor. 
  
 Ay?   You can do it all from the command line surely, there's gcc and 
 g++ there and make.  There's also vi for editing your files.  I 
 personally find that IDEs just get in the way. 

 Open multiple ssh connections to the BBB, run vi in one of them, make 
 in another and do testing in a third - the best IDE there is. 

 -- 
 Chris Green 
 · 



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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-05 Thread walter harms


Am 05.03.2014 13:25, schrieb Karl Longen:
 He is asking to code via IDE directly in Armstrong...G++ and the other 
 command line solutions do not fit the IDE requirement.
 

he did not specify what IDE could simply use emacs.

re,
 wh


 On Wednesday, March 5, 2014 4:15:11 AM UTC-8, c...@isbd.net wrote:

 Karl Longen 2frikki...@gmail.com javascript: wrote: 
 [-- text/plain, encoding 7bit, charset: UTF-8, 35 lines --] 

 Sadly there are no options to code directly on the BB; unless you run 
 the 
 full desktop environment on a tv or monitor. 

 Ay?   You can do it all from the command line surely, there's gcc and 
 g++ there and make.  There's also vi for editing your files.  I 
 personally find that IDEs just get in the way. 

 Open multiple ssh connections to the BBB, run vi in one of them, make 
 in another and do testing in a third - the best IDE there is. 

 -- 
 Chris Green 
 · 


 

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[beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-05 Thread cl
walter harms wha...@bfs.de wrote:
 
 
 Am 05.03.2014 13:25, schrieb Karl Longen:
  He is asking to code via IDE directly in Armstrong...G++ and the other 
  command line solutions do not fit the IDE requirement.
  
 
 he did not specify what IDE could simply use emacs.
 
Exactly!  :-)

-- 
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·

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[beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-05 Thread cl
Karl Longen 2frikkincra...@gmail.com wrote:
BTW you have never tried to code pages and pages using just VI
probably

I have used it since some time in the mid 1980s, so I am fairly
familiar with it - and it's available on *every* platform I program on
which is a big advantage.  (Not to mention that I use it for composing
E-Mail, Usenet messages, etc.)


Any person in their right state of mind would not use VI, unless you are
writing short programs (like shell script), or very simple applications.
Renounce to auto correction, color syntax, auto completion, and a ton more
of functionalities, when you are coding millions of lines, is not

Er, have you looked at recent versions of vi!  :-)


different from running win 3.1 on a modern computer :)
As much as I love terminal, there are things that are not feasible without
a good text editor with plenty of functions; without even mentioning the
pros of a real IDE, when you need to debug and such.

As I said, editor in one window, make in the next, testing in the next
(i.e. the debugger).

I'm semi-retired now but I used to work on systems with several
million lines of code, everyone used either EMACS or vi.

-- 
Chris Green
·

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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-05 Thread Micka
VI ? Really ?

You should start using Eclipse or visual studio  they provide tons of
function that vi don't provide.

eclipse/visualstudio = with a few click you configure your workspace, you
build your project, you deploy your project, your run/debug your project .

VI = with tons of hours you configure your workspace 


I don't have time to argue with it, it's just a simple matter of accepting
the evolution ..


Micka,


On Wed, Mar 5, 2014 at 4:55 PM, c...@isbd.net wrote:

 Karl Longen 2frikkincra...@gmail.com wrote:
 BTW you have never tried to code pages and pages using just VI
 probably
 
 I have used it since some time in the mid 1980s, so I am fairly
 familiar with it - and it's available on *every* platform I program on
 which is a big advantage.  (Not to mention that I use it for composing
 E-Mail, Usenet messages, etc.)


 Any person in their right state of mind would not use VI, unless you
 are
 writing short programs (like shell script), or very simple
 applications.
 Renounce to auto correction, color syntax, auto completion, and a ton
 more
 of functionalities, when you are coding millions of lines, is not

 Er, have you looked at recent versions of vi!  :-)


 different from running win 3.1 on a modern computer :)
 As much as I love terminal, there are things that are not feasible
 without
 a good text editor with plenty of functions; without even mentioning
 the
 pros of a real IDE, when you need to debug and such.
 
 As I said, editor in one window, make in the next, testing in the next
 (i.e. the debugger).

 I'm semi-retired now but I used to work on systems with several
 million lines of code, everyone used either EMACS or vi.

 --
 Chris Green
 ·

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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-05 Thread Alexander Holler
Am 05.03.2014 13:30, schrieb Karl Longen:
 BTW you have never tried to code pages and pages using just VI probably
 
 Any person in their right state of mind would not use VI, unless you are 
 writing short programs (like shell script), or very simple applications.

That's just plain wrong and doesn't reflect reality.

 Renounce to auto correction, color syntax, auto completion, and a ton more 
 of functionalities, when you are coding millions of lines, is not different 
 from running win 3.1 on a modern computer :)

If you really need those things, vim and emacs are offering such stuff too.

 On Wednesday, March 5, 2014 4:15:11 AM UTC-8, c...@isbd.net wrote:

 Open multiple ssh connections to the BBB, run vi in one of them, make 
 in another and do testing in a third - the best IDE there is. 

Try esc:make in vim.

Regards,

Alexander Holler

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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-05 Thread William Hermans
Cross compiling is really as simple as downloading a Linaro toolchain, and
just setting up the toolchain binary paths in an IDE. Even on Windows.

Then on Windows you can use Visual Studio, Eclipse, Code:Blocks, or even
use the toolchain directly via comandline, with an editor like notepad++,
or Sublime text. Notepad is even possible, but I think that any reasonable
developer will know that notepad is not really an option.

Personally, I use Code:Blocks for project management, and cross compiling(
Via Linaro GCC). Sublime text as my main editor, and a directory shared via
Samba, which is them maped as a network drive in Windows.


On Wed, Mar 5, 2014 at 9:14 AM, Alexander Holler hol...@ahsoftware.dewrote:

 Am 05.03.2014 13:30, schrieb Karl Longen:
  BTW you have never tried to code pages and pages using just VI
 probably
 
  Any person in their right state of mind would not use VI, unless you are
  writing short programs (like shell script), or very simple applications.

 That's just plain wrong and doesn't reflect reality.

  Renounce to auto correction, color syntax, auto completion, and a ton
 more
  of functionalities, when you are coding millions of lines, is not
 different
  from running win 3.1 on a modern computer :)

 If you really need those things, vim and emacs are offering such stuff too.

  On Wednesday, March 5, 2014 4:15:11 AM UTC-8, c...@isbd.net wrote:

  Open multiple ssh connections to the BBB, run vi in one of them, make
  in another and do testing in a third - the best IDE there is.

 Try esc:make in vim.

 Regards,

 Alexander Holler

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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-05 Thread Karl Longen
Emacs is not an IDE, but a text editor.

IDE include a source code (text) editor, a compiler, a linker and a debugger

Eclipse, Netbeans, Mono development, Visual studio; these are IDE

I second the use of Emacs, it is great to write code, but you still need to 
use a compiler, linker and debugger to write executables on the BB

On Wednesday, March 5, 2014 4:54:22 AM UTC-8, wharms wrote:



 Am 05.03.2014 13:25, schrieb Karl Longen: 
  He is asking to code via IDE directly in Armstrong...G++ and the other 
  command line solutions do not fit the IDE requirement. 
  

 he did not specify what IDE could simply use emacs. 

 re, 
  wh 


  On Wednesday, March 5, 2014 4:15:11 AM UTC-8, c...@isbd.net wrote: 
  
  Karl Longen 2frikki...@gmail.com javascript: wrote: 
  [-- text/plain, encoding 7bit, charset: UTF-8, 35 lines --] 
  
  Sadly there are no options to code directly on the BB; unless you run 
  the 
  full desktop environment on a tv or monitor. 
  
  Ay?   You can do it all from the command line surely, there's gcc and 
  g++ there and make.  There's also vi for editing your files.  I 
  personally find that IDEs just get in the way. 
  
  Open multiple ssh connections to the BBB, run vi in one of them, make 
  in another and do testing in a third - the best IDE there is. 
  
  -- 
  Chris Green 
  · 
  
  
  


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[beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-05 Thread Karl Longen
Exactly, that was in the pastthis is 2014; we don't necessarily need to 
use things from the past, when there is something else new that perform 
better

Do you still drive your old carburetor car from the 70s? Do you still use 
an 8086, green phosphor monitor and textual OS? You may, but why would you, 
other than for a nostalgic/habit reason?

I own an old car because I love that specific model, but I have as main car 
an hybrid, which is fairly new...cost less to maintain, less to own 

My point is not that you can't use it; just that won't make any sense, if 
you have better options.


On Wednesday, March 5, 2014 7:55:00 AM UTC-8, c...@isbd.net wrote:

 Karl Longen 2frikki...@gmail.com javascript: wrote: 
 BTW you have never tried to code pages and pages using just VI 
 probably 
  
 I have used it since some time in the mid 1980s, so I am fairly 
 familiar with it - and it's available on *every* platform I program on 
 which is a big advantage.  (Not to mention that I use it for composing 
 E-Mail, Usenet messages, etc.) 


 Any person in their right state of mind would not use VI, unless you 
 are 
 writing short programs (like shell script), or very simple 
 applications. 
 Renounce to auto correction, color syntax, auto completion, and a ton 
 more 
 of functionalities, when you are coding millions of lines, is not 

 Er, have you looked at recent versions of vi!  :-) 


 different from running win 3.1 on a modern computer :) 
 As much as I love terminal, there are things that are not feasible 
 without 
 a good text editor with plenty of functions; without even mentioning 
 the 
 pros of a real IDE, when you need to debug and such. 
  
 As I said, editor in one window, make in the next, testing in the next 
 (i.e. the debugger). 

 I'm semi-retired now but I used to work on systems with several 
 million lines of code, everyone used either EMACS or vi. 

 -- 
 Chris Green 
 · 



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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-05 Thread Karl Longen
I don't see anything wrong.in this world nothing is wrong (other than 
the attitude), there is what is right for someone and what is right for 
most of the people.

In 15 years working as programmer, I have NEVER experienced a single 
developer using VI for anything other than modify server side files (either 
config, daemons, apache config files), or to create quick shell script to 
automate some process.

I've been in plenty of companies, where there were awesome people that had 
40 years of experience, that were so kind to show me how they do their 
jobmost of them avoided intentionally VI when they had the chance, 
because they had to work with it in the past, since there was nothing else 
:) Strange enough, nobody loved it, while writing applications of a certain 
size.

If someone likes it as text editor, so be it, but I would not go around 
saying to others that they are wrong, just because they don't see it in 
the same way. Conflicts are born because someone think that he/she has the 
right to be right, while the others are wrong. Especially in CS, there is 
more than a way to do anything, so the right or wrong is really a matter of 
personal opinion. 

Then again: Emacs and VI are text editors, not Integrated Development 
Environments; for the same reason that a VW beetle with a Porsche engine is 
not a Porsche, a text editor with IDE functionalities is not an IDEit 
can be used for that purpose, but there are a ton of other easier and more 
reliable alternatives; which means that the use of this or that method is 
purely discretional and based on personal preferences.

The original topic was is there an IDE for the BB, to avoid cross 
compile?, unless I am mistaken.

Have a good day

On Wednesday, March 5, 2014 8:14:14 AM UTC-8, Alexander Holler wrote:

 Am 05.03.2014 13:30, schrieb Karl Longen: 
  BTW you have never tried to code pages and pages using just VI 
 probably 
  
  Any person in their right state of mind would not use VI, unless you are 
  writing short programs (like shell script), or very simple applications. 

 That's just plain wrong and doesn't reflect reality. 

  Renounce to auto correction, color syntax, auto completion, and a ton 
 more 
  of functionalities, when you are coding millions of lines, is not 
 different 
  from running win 3.1 on a modern computer :) 

 If you really need those things, vim and emacs are offering such stuff 
 too. 

  On Wednesday, March 5, 2014 4:15:11 AM UTC-8, c...@isbd.net wrote: 

  Open multiple ssh connections to the BBB, run vi in one of them, make 
  in another and do testing in a third - the best IDE there is. 

 Try esc:make in vim. 

 Regards, 

 Alexander Holler 



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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-05 Thread Karl Longen
Did you try with Eclipse? It is multi platform, and there is a nice youtube 
tutorial video that show how to set it up for the BB.

Quite simple to cross compile, but not possible on the BB itself; Eclipse 
just sit and cry if you run it on the IDE, even without loading the full 
desktop (tried to just start X11).

On Wednesday, March 5, 2014 10:42:23 AM UTC-8, William Hermans wrote:

 Cross compiling is really as simple as downloading a Linaro toolchain, and 
 just setting up the toolchain binary paths in an IDE. Even on Windows. 

 Then on Windows you can use Visual Studio, Eclipse, Code:Blocks, or even 
 use the toolchain directly via comandline, with an editor like notepad++, 
 or Sublime text. Notepad is even possible, but I think that any reasonable 
 developer will know that notepad is not really an option.

 Personally, I use Code:Blocks for project management, and cross compiling( 
 Via Linaro GCC). Sublime text as my main editor, and a directory shared via 
 Samba, which is them maped as a network drive in Windows.


 On Wed, Mar 5, 2014 at 9:14 AM, Alexander Holler 
 hol...@ahsoftware.dejavascript:
  wrote:

 Am 05.03.2014 13:30, schrieb Karl Longen:
  BTW you have never tried to code pages and pages using just VI 
 probably
 
  Any person in their right state of mind would not use VI, unless you are
  writing short programs (like shell script), or very simple applications.

 That's just plain wrong and doesn't reflect reality.

  Renounce to auto correction, color syntax, auto completion, and a ton 
 more
  of functionalities, when you are coding millions of lines, is not 
 different
  from running win 3.1 on a modern computer :)

 If you really need those things, vim and emacs are offering such stuff 
 too.

  On Wednesday, March 5, 2014 4:15:11 AM UTC-8, c...@isbd.net wrote:

  Open multiple ssh connections to the BBB, run vi in one of them, make
  in another and do testing in a third - the best IDE there is.

 Try esc:make in vim.

 Regards,

 Alexander Holler

 --
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[beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-04 Thread pcotera


Hi all

I have a brand new beaglebone black and I'm also trying to install an IDE 
directly in Angstrom so I can do all the programming from within the board. 
I don't want to use a cross compiler, do you know of any package that can 
do this?

Thanks a lot!!

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[beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-04 Thread Karl Longen
Sadly there are no options to code directly on the BB; unless you run the 
full desktop environment on a tv or monitor.

In which case you may be able to use a couple of lightweight text 
editors...eclipse won't run on Angstrom decently; it would take forever to 
use it honestly.

I hope that someone will make something simple, like Cloud9 but with C++ 
support, so you have a full IDE without having to cross compile.

The whole point of having a board that run a full OS is to have a full IDE 
to write code, after all. This is not an Ipad/Droid device in the end :)


On Tuesday, March 4, 2014 3:10:45 PM UTC-8, pco...@gmail.com wrote:



 Hi all

 I have a brand new beaglebone black and I'm also trying to install an IDE 
 directly in Angstrom so I can do all the programming from within the board. 
 I don't want to use a cross compiler, do you know of any package that can 
 do this?

 Thanks a lot!!


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Re: [beagleboard] Re: Coding with C/C++ directly on Beaglebone, via IDE?

2014-03-04 Thread William Hermans
There is no reason why you can not use an IDE / Editor on a PC and then use
SCP, SSH or whatever else to move the source over then compile on the BBB.

However, there is a reason why most people choose to cross compile.
Anything sizable will take forever to compile directly on the BBB.


On Tue, Mar 4, 2014 at 10:15 PM, Karl Longen 2frikkincra...@gmail.comwrote:

 Sadly there are no options to code directly on the BB; unless you run the
 full desktop environment on a tv or monitor.

 In which case you may be able to use a couple of lightweight text
 editors...eclipse won't run on Angstrom decently; it would take forever to
 use it honestly.

 I hope that someone will make something simple, like Cloud9 but with C++
 support, so you have a full IDE without having to cross compile.

 The whole point of having a board that run a full OS is to have a full IDE
 to write code, after all. This is not an Ipad/Droid device in the end :)


 On Tuesday, March 4, 2014 3:10:45 PM UTC-8, pco...@gmail.com wrote:



 Hi all

 I have a brand new beaglebone black and I'm also trying to install an IDE
 directly in Angstrom so I can do all the programming from within the board.
 I don't want to use a cross compiler, do you know of any package that can
 do this?

 Thanks a lot!!

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