Re: [Bf-committers] UI changes from cycles branch

2011-11-03 Thread Jonathan Smith
So has there been a conclusive This is what will be merged? Or is
everyone still not sure. I would love to see the agreed upon changes merged
sooner rather than later if possible, then you can start to see feedback
from people using the development versions of Blender.

I don't know how a decision is normally made on these kinds of topics but
it would be great to see one made.

Cheers,
Jonathan
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Re: [Bf-committers] UI changes from cycles branch

2011-11-03 Thread Brecht Van Lommel
Hi,

I'm going to commit some user preferences to make this look possible,
what the right default is we can then decide later. First priority for
me is to merge Cycles though, so might be a week or so before I get to
finishing this.

Brecht.

On Thu, Nov 3, 2011 at 11:02 PM, Jonathan Smith j.jay...@gmail.com wrote:
 So has there been a conclusive This is what will be merged? Or is
 everyone still not sure. I would love to see the agreed upon changes merged
 sooner rather than later if possible, then you can start to see feedback
 from people using the development versions of Blender.

 I don't know how a decision is normally made on these kinds of topics but
 it would be great to see one made.

 Cheers,
 Jonathan
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Re: [Bf-committers] UI changes from cycles branch

2011-10-28 Thread Colby Klein
Hi,

Overall I like the changes a lot, just a few thoughts:
- I fully agree with Matt on the icons.
- The corner handles are _very_ close to invisible for me. If I didn't already 
know their purpose and locations I would most likely not notice them for quite 
some time or disregard them as unimportant visual details.
- I strongly prefer the drop menu arrows in a light color, black on dark grey 
just strains my eyes and I believe it benefits general usability for this to be 
made clear.
- The 3d view panel toggles could use a lighter plus, see previous point..

Generally speaking, I feel dark-on-dark colors for various UI elements just 
makes them harder to pick out quickly when working, and there is a lot of that 
exact thing being proposed. I am by no means the only one around with either 
imperfect vision or a monitor which doesn't display these things well (in my 
case, the latter).

-- Colby

On Oct 27, 2011, at 4:44 AM, Daniel Salazar - 3Developer.com wrote:

 +1 on the black arrow icons, white is unnecessarily strong since the
 important part is the *text*, having white on both the text and the
 arrows confuses the eye in which direction to focus
 
 -1 on the general icons being toned down.. agree with matt on this one
 
 
 Daniel Salazar
 3Developer.com
 
 
 
 On Wed, Oct 26, 2011 at 9:12 PM, Matt Ebb m...@mke3.net wrote:
 On Tue, Oct 25, 2011 at 4:07 AM, Brecht Van Lommel 
 brechtvanlom...@pandora.be wrote:
 
 Hi,
 
 Panel headers a bit darker now and increased button embossing:
 
 Before: http://www.pasteall.org/pic/show.php?id=19452
 Latest: http://www.pasteall.org/pic/show.php?id=19501
 
 
 This is certainly an improvement on the first proposal
 
 
 I also like the icons to be a bit more muted, again to avoid them
 grabbing attention too much with highlights. For me this is what
 really finishes it off, to make the interface nice calm, but maybe
 this is considered too dull.
 
 
 -1. Firstly I don't see the necessity of this - I think the current icons
 are excellent and strike a good balance between quick wayfinding and visual
 noise. But even assmung its needed, this still is not a good way to go about
 it. If you want duller icons, they need to be designed that way with a
 different colour scheme and design requirements that takes this into
 consideration. Doing an overall alpha blend is pretty heavy handed and
 disregards the intention of the designer.
 
 Matt
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Re: [Bf-committers] UI changes from cycles branch

2011-10-27 Thread Daniel Salazar - 3Developer.com
+1 on the black arrow icons, white is unnecessarily strong since the
important part is the *text*, having white on both the text and the
arrows confuses the eye in which direction to focus

-1 on the general icons being toned down.. agree with matt on this one


Daniel Salazar
3Developer.com



On Wed, Oct 26, 2011 at 9:12 PM, Matt Ebb m...@mke3.net wrote:
 On Tue, Oct 25, 2011 at 4:07 AM, Brecht Van Lommel 
 brechtvanlom...@pandora.be wrote:

 Hi,

 Panel headers a bit darker now and increased button embossing:

 Before: http://www.pasteall.org/pic/show.php?id=19452
 Latest: http://www.pasteall.org/pic/show.php?id=19501


 This is certainly an improvement on the first proposal


 I also like the icons to be a bit more muted, again to avoid them
 grabbing attention too much with highlights. For me this is what
 really finishes it off, to make the interface nice calm, but maybe
 this is considered too dull.


 -1. Firstly I don't see the necessity of this - I think the current icons
 are excellent and strike a good balance between quick wayfinding and visual
 noise. But even assmung its needed, this still is not a good way to go about
 it. If you want duller icons, they need to be designed that way with a
 different colour scheme and design requirements that takes this into
 consideration. Doing an overall alpha blend is pretty heavy handed and
 disregards the intention of the designer.

 Matt
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Re: [Bf-committers] UI changes from cycles branch

2011-10-26 Thread Matt Ebb
On Tue, Oct 25, 2011 at 4:07 AM, Brecht Van Lommel 
brechtvanlom...@pandora.be wrote:

 Hi,

 Panel headers a bit darker now and increased button embossing:

 Before: http://www.pasteall.org/pic/show.php?id=19452
 Latest: http://www.pasteall.org/pic/show.php?id=19501


This is certainly an improvement on the first proposal


 I also like the icons to be a bit more muted, again to avoid them
 grabbing attention too much with highlights. For me this is what
 really finishes it off, to make the interface nice calm, but maybe
 this is considered too dull.


-1. Firstly I don't see the necessity of this - I think the current icons
are excellent and strike a good balance between quick wayfinding and visual
noise. But even assmung its needed, this still is not a good way to go about
it. If you want duller icons, they need to be designed that way with a
different colour scheme and design requirements that takes this into
consideration. Doing an overall alpha blend is pretty heavy handed and
disregards the intention of the designer.

Matt
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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Sergey I. Sharybin
Hi all,

I'll definitively agree with replacing for (+) icons. This really makes 
things more clear.
Don't think changes to header is really so nice. It's difficult to 
distinguish it in sequencer, user preferences, a bit easier to 
distinguish in graph view, logic editor, outliner. And in all this cases 
it looks like something non-finished. Also looks like some artifacts 
appears when you collapse header in 3d viewport and open it again 
(there's dark line just behind (+) icon used for expanding header which 
draws in timeline).

Also not sure if changes to panels are really so nice. It's fine that 
their headers is more clear now, but it's difficult to believe that they 
can be moved -- i can't see grid used for moving on my monitors. Also, 
it's really non-clear now that operator redo panel can be resized.

I also like low contrast, but think arrows on buttons can be a bit more 
contrast. Don't think it should be something like they are enough 
contrast on my monitor -- monitors are different and contrast/colors 
are different even for the same image displayed. The same thing about 
screen splitting widgets. It's nice that they aren't so contrast now, 
but it's a bit difficult to notice them here (i.e. from camera view in 
3d viewport i can't see left top widget).

Also i don't think default font should be changed. It's matter of taste.

And i also think rather than trying to make default interface ideal (i'm 
not talking about preventing some improvements here) we'd better to 
finish UI styles things. So you can choose if you want emboss/flat 
interface, choose font you want to use for the interface, font size and so.

Campbell Barton wrote:
 Overall seems ok to me, though some of these details I'm not fussed either 
 way.

 dark vs light arrows - no strong opinion here, though I like lower
 contrast but agree its too low at least on my monitor.

 Matt, agree emboss on buttons could be good but think how its used in
 trunk does not communicate anything about the buttons state.
 In Agustin Benavidez's reply he mentions about buttons being pressed
 being hard to see, While I agree with him (and think we should improve
 this),
 I don't think you're patch makes this better or worse, in both since
 the emboss is on the outside not showing if the button is pressed or
 not.

 On Mon, Oct 24, 2011 at 3:01 PM, Thomas Dingesblen...@dingto.org  wrote:
 Hi,
 I fully agree with Brechts changes and give +1 for them as Py UI Module
 Owner and member of the Interface Look team!

 I would also not necessarily change the screen splitting widget, I think
 it's way better in the Cycles branch now, compared to trunk.

 Removing the white arrows in menus, making them darker, helps indeed a
 lot while scanning over buttons as well.

 Regards,
 Thomas

 Am 24.10.2011 03:29, schrieb Brecht Van Lommel:
 Hi,

 On Mon, Oct 24, 2011 at 1:39 AM, Matt Ebbm...@mke3.netwrote:
 I'd personally like to hear the rationale for these rather than just saying
 here's the patch. Some of it seems a bit more like a matter of taste too,
 rather than something that's designed for a wide audience, so I'm curious 
 to
 hear the reasoning.
 Alright, I already discussed this with a few people, so forgot that it
 might need more explanation :)

 * Remove emboss on areas and regions
 The embossing distracts from the buttons and text in the actual
 region. There wasn't any embossing around areas (mistakenly mentioned
 that), only black lines. It's around regions only, and there it
 doesn't seem to help much, because the regions are in a different
 color from the main region anyway?

 * Remove button emboss
 * More subtle colors and gradients on buttons
 For me this helps a lot in making the buttons more readable. Most user
 interfaces have only sparsely distributed buttons, but in blender we
 have many buttons, and I think at a certain point embossing and
 gradients just make it harder to actually read the text in them.

 Buttons with more embossing make a clear distinction with e.g. the 3d
 view or timeline, but I think they just take away attention too much.
 Most user interfaces have most buttons in the same color and nearly
 the same color as the background. In Blender this is not the case, and
 adding embossing doesn't seem needed.

 * Black arrows on menu button

 -1, Way too low contrast, there's almost no point in having them there.
 Makes them look like other dark UI widgets like radio buttons, which is not
 good.
 For me the arrows are quite visible but they could be made darker
 still. I think that if you look at the buttons, you see the arrows,
 but if you're scanning over buttons they can be skipped over. I think
 this is a good thing, for example in the 3d view header, there's a few
 of those in a row. The white arrows distract from the white text/icons
 and it's harder to scan for the right button.

 * Panel header changed looksmaller
 The panel header with a single line makes it more difficult to see
 where one panel ends and 

Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Carsten Wartmann
Am 24.10.2011 01:21, schrieb Brecht Van Lommel:
 Hi all,

 Here's a patch with a subset of the UI changes in the cycles branch
 that I'd like to merge into trunk. Are there any objections to this?
 I don't think they would need any documentation updates, it's just
 small things that wouldn't confuse anyone in screenshot:
 * Remove emboss on areas and regions
  * Remove button emboss

Hm. I am not sure here. Somehow the emboss gives a optical hint that 
there is something new starting.

 * More subtle colors and gradients on buttons
 * Black arrows on menu button

I think the arrows are much to dark. It was and is always hard to print 
a Blender screen but this way I think it will be nearly impossible to 
see the arrows anymore. Also there is not much visual hint how that this 
is a menu-button and not a normal one.

 * Panel header changed look  smaller

Thats nice. I think together with the removal of emboss it looks nice, 
but see first point.

 * Screen splitting widgets look

Too dark too.

 * Toolbar/properties expand button look

Yea, the original ones are a bit big.

Carsten
-- 
Carsten Wartmann: Autor - Dozent - 3D - Grafik
Homepage: http://blenderbuch.de/
Das Blender-Buch: http://blenderbuch.de/redirect.html
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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Micael
Matt Ebb +1

Most problematic changes for me are;

- Dark arrows ; should be bright, otherwise hard to see in both monitors I'm
using right now.

- No embossing ; I'm ok with making embossing more subtle but it's TOO
subtle right now.

-- 
Micael Dias
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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Jonathan Smith
I think Brecht's UI changes look better than the current interface, although
there are a few things that people have brought up which I agree should be
changed first.

* Remove emboss on areas and regions

* Remove button emboss

I don't have any strong opinions on this


 * More subtle colors and gradients on buttons

I think some stronger gradients would look nicer. What I liked about the
older UI is that the background was a little brighter, making the interface
look less 'gloomy' (I can't think of another way to describe it).

* Black arrows on menu button

Although I understand the thought behind this, it is much easier when
quickly scanning to spot the arrow which indicates a drop-down menu, rather
than trying to find the shape of the drop-down menu. However saying that,
almost all drop-down menus are that colour already, so that does distinguish
them.

* Panel header changed look  smaller

I like the new look of the panel headers, which is much easier to
distinguish, although they do look a little crowded. I wonder what putting a
couple pixels space between each one would look like.


 * Screen splitting widgets look

They are nice, but I think they should be a little larger: it looks like you
lost almost an 1/8th of the widget in conversion.


 * Toolbar/properties expand button look

MUCH, MUCH better. I think the plus symbols could be a little brighter, and
if we are going to change the ones on the side, then what about the expand
widget in the header? Maybe it should be changed too somehow.

Overall I think it's headed in the right direction, and will improve the
Blender UI significantly.

Cheers,
Jonathan
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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Thomas Dinges
I really can't understand most of the arguments here.
I think that the way Brecht is trying to simplify the UI is very good, 
and makes visual scalability much better.

William Reynish recently did a proposal as well, based on Brechts UI 
changes: 
http://lists.blender.org/pipermail/bf-committers/2011-October/034017.html So 
he agrees with the changes as well.

But let's get over them in a bit more detail:

* Remove emboss on areas and regions
Great improvement, it stills very clear what a region is, we dont need that 
emboss there imho.

* Remove button emboss
Same as above.

* More subtle colors and gradients on buttons
Although I like the new ones, I agree we could make it a bit more like current 
trunk, so they are not too flat.

* Black arrows on menu button
Scanning though a header (3D View) is much easier now, as the eye does not get 
distracted by the arrows (and maybe even misinterprets them as icons)

* Panel header changed look  smaller
This fits better to a panel design imho, than the odd line above each panel as 
before.

* Screen splitting widgets look
They look so much better and simple, no offence but the current ones just look 
ugly.

* Toolbar/properties expand button look
Perfect

Long story short: I agree with all changes,
but I think some colors/gradients can be made more clear for people using 
Stonehenge monitors. ;-)
(No offence here too, but I have no issues with the new UI in terms of 
visibility on my cheap 150€ screen ;-) )

Regards,
Thomas


Am 24.10.2011 11:13, schrieb Carsten Wartmann:
 Am 24.10.2011 01:21, schrieb Brecht Van Lommel:
 Hi all,

 Here's a patch with a subset of the UI changes in the cycles branch
 that I'd like to merge into trunk. Are there any objections to this?
 I don't think they would need any documentation updates, it's just
 small things that wouldn't confuse anyone in screenshot:
 * Remove emboss on areas and regions
 * Remove button emboss

 Hm. I am not sure here. Somehow the emboss gives a optical hint that
 there is something new starting.

 * More subtle colors and gradients on buttons
 * Black arrows on menu button
 I think the arrows are much to dark. It was and is always hard to print
 a Blender screen but this way I think it will be nearly impossible to
 see the arrows anymore. Also there is not much visual hint how that this
 is a menu-button and not a normal one.

 * Panel header changed look   smaller
 Thats nice. I think together with the removal of emboss it looks nice,
 but see first point.

 * Screen splitting widgets look
 Too dark too.

 * Toolbar/properties expand button look
 Yea, the original ones are a bit big.

 Carsten


-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Thomas Dinges
Wront link to Williams proposal, here is the right one.
http://billrey.blogspot.com/2011/10/cleaning-up-blender-ui.html

Am 24.10.2011 11:53, schrieb Thomas Dinges:
 I really can't understand most of the arguments here.
 I think that the way Brecht is trying to simplify the UI is very good,
 and makes visual scalability much better.

 William Reynish recently did a proposal as well, based on Brechts UI
 changes:
 http://lists.blender.org/pipermail/bf-committers/2011-October/034017.html So
 he agrees with the changes as well.

 But let's get over them in a bit more detail:

 * Remove emboss on areas and regions
 Great improvement, it stills very clear what a region is, we dont need that 
 emboss there imho.

 * Remove button emboss
 Same as above.

 * More subtle colors and gradients on buttons
 Although I like the new ones, I agree we could make it a bit more like 
 current trunk, so they are not too flat.

 * Black arrows on menu button
 Scanning though a header (3D View) is much easier now, as the eye does not 
 get distracted by the arrows (and maybe even misinterprets them as icons)

 * Panel header changed look   smaller
 This fits better to a panel design imho, than the odd line above each panel 
 as before.

 * Screen splitting widgets look
 They look so much better and simple, no offence but the current ones just 
 look ugly.

 * Toolbar/properties expand button look
 Perfect

 Long story short: I agree with all changes,
 but I think some colors/gradients can be made more clear for people using 
 Stonehenge monitors. ;-)
 (No offence here too, but I have no issues with the new UI in terms of 
 visibility on my cheap 150€ screen ;-) )

 Regards,
 Thomas


 Am 24.10.2011 11:13, schrieb Carsten Wartmann:
 Am 24.10.2011 01:21, schrieb Brecht Van Lommel:
 Hi all,

 Here's a patch with a subset of the UI changes in the cycles branch
 that I'd like to merge into trunk. Are there any objections to this?
 I don't think they would need any documentation updates, it's just
 small things that wouldn't confuse anyone in screenshot:
 * Remove emboss on areas and regions
   * Remove button emboss

 Hm. I am not sure here. Somehow the emboss gives a optical hint that
 there is something new starting.

 * More subtle colors and gradients on buttons
 * Black arrows on menu button
 I think the arrows are much to dark. It was and is always hard to print
 a Blender screen but this way I think it will be nearly impossible to
 see the arrows anymore. Also there is not much visual hint how that this
 is a menu-button and not a normal one.

 * Panel header changed looksmaller
 Thats nice. I think together with the removal of emboss it looks nice,
 but see first point.

 * Screen splitting widgets look
 Too dark too.

 * Toolbar/properties expand button look
 Yea, the original ones are a bit big.

 Carsten



-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Ton Roosendaal
Hi Brecht,

I would like to have seen this proposed differently. Namely:

- Mention the changes in defaults that are part of themes already
   (means, users with saved themes won't notice any change!)

- Propose which new options could go to themes
   (The area/region embossing can get themable for example)

- Suggest to deliver the default startup.blend with two themes;
   one more 'flattened' and one more 'embossed' (as 2.5x).

I'm actually quite sure most of the changes are either already in  
themes, or easy to add or fix to get work right. Saves a lot of  
useless discussions if we can solve it that way.

The UI  Style stuff I worked on was really meant to be flexible, so  
we can give Blender fresh fashionable looks once a while. :)

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 24 Oct, 2011, at 1:21, Brecht Van Lommel wrote:

 Hi all,

 Here's a patch with a subset of the UI changes in the cycles branch
 that I'd like to merge into trunk. Are there any objections to this?

 Before: http://www.pasteall.org/pic/show.php?id=19452
 After: http://www.pasteall.org/pic/show.php?id=19453
 Patch: http://www.pasteall.org/25777/diff

 I don't think they would need any documentation updates, it's just
 small things that wouldn't confuse anyone in screenshot:
 * Remove emboss on areas and regions
 * Remove button emboss
 * More subtle colors and gradients on buttons
 * Black arrows on menu button
 * Panel header changed look  smaller
 * Screen splitting widgets look
 * Toolbar/properties expand button look

 Not included:
 * Droid sans font, was not received very well for the few days it  
 was in trunk
 * Contrast reduction on icons
 * Auto hide scrollers (later, is unfinished)

 I'd still like to change the font in trunk, but it seems hard to get
 an agreement on this. Some tests:

 Lucida Grade (mac ui font, non-free):
 http://www.pasteall.org/pic/show.php?id=19454
 Ubuntu font: http://www.pasteall.org/pic/show.php?id=19457
 Droid Sans font: http://www.pasteall.org/pic/show.php?id=19458

 Thanks,
 Brecht.
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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Martin Bürbaum
Brecht Van Lommel brechtvanlom...@pandora.be wrote:
 Here's a patch with a subset of the UI changes in the cycles branch
 that I'd like to merge into trunk. Are there any objections to this?
 
 Before: http://www.pasteall.org/pic/show.php?id=19452
 After: http://www.pasteall.org/pic/show.php?id=19453

Below are my opinions about the patch, made by comparing the two screenshots. 
So this obviously excludes issues  improvements that might show up in 
different areas of Blender.

Background: I program python add-ons and use Blender in my spare time.

I agree with Ton that some things should be handled by allowing custom designs, 
but some things with the default style could  should be improved nevertheless.

--
Positive

 * Panel header changed look  smaller

+1

Love the change of the headers in the patch, makes it easier (for me) to scan. 
The current seperator-line + bigger text feels like clutter, never was a fan of 
that.

Not sure if the size change of the text is neccesary, but the bar helps a lot 
IMO.

I'd really like to see this in the default style Blender.

 * Toolbar/properties expand button look

Big +

The current look seems seems rather floaty.

Again, I'd like to see this in the default style Blender.

--
Negative

 * Remove button emboss
 * More subtle colors and gradients on buttons

http://www.pasteall.org/pic/show.php?id=19453

-1 for the end result (not sure if the emboss is directly involved)

It is already a fine line with the current default design.

In the patch I can NOT differenciate between e.g. buttons and a text box on a 
first glance.
After looking for a few seconds one can deduce what's what, but that's not a 
good design decision IMHO.

 * Screen splitting widgets look
 * Black arrows on menu button

I'm more or less indifferent about these, but I imagine that this will cause 
other people trouble. (e.g. Sometimes hiding interface options for beginners 
and in the worst case even experienced users).

Increasing the contrast just a tad might help a lot here (darker or lighter). 
I'm certain there exists a good middle ground.

--
Indifferent

 * Remove emboss on areas and regions

Don't care, I think both look nice and usable.
Only problem that I could imagine would be if the grab area of the edge gets 
smaller as well? That would be bad, but not a problem with the graphical design.

Cheers,
Martin
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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Sanne
On Monday 24 October 2011, Brecht Van Lommel wrote:
 Here's a patch with a subset of the UI changes in the cycles branch
 that I'd like to merge into trunk. Are there any objections to this?

As a user, if I may:

I liked your UI changes in the Cycles branch from the start, so I would be 
delighted if your proposed list goes into trunk. I like it so much because, 
for me, every single change reduces visual clutter and makes working with it 
much easier and more enjoyable. 

Too much visual contrast distracts me, especially embossed styles, and your 
changes help alot. It is also just a bit narrower than the default, not so 
much as to feel cramped, but just right, and it reduces scrolling. Every 
little bit helps.

I don't have an opinion on the font though, because I use my own custom font 
with aa off anyway.

Thanks,
Sanne

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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Przemysław Gołąb
Hi, user here :)

+1 for Brecht. I like changes in usability and style sense, lower contrast,
less annoying highlights, perfect.
I worked with it and I really like those changes. For me they are ok for
defaults.

and

+1 for Ton. All of this should be available for changes in theme editor.
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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Brecht Van Lommel
Updated with some changes:

Before: http://www.pasteall.org/pic/show.php?id=19452
Previous: http://www.pasteall.org/pic/show.php?id=19453
Now: http://www.pasteall.org/pic/show.php?id=19477

* Area embossing back, more subtle  fix it being drawn wrong with 1
pixel offset
* More space in panel headers
* Darker arrows on menu button
* Screen splitting widget with grippers

On Mon, Oct 24, 2011 at 1:21 AM, Brecht Van Lommel
brechtvanlom...@pandora.be wrote:
 Hi all,

 Here's a patch with a subset of the UI changes in the cycles branch
 that I'd like to merge into trunk. Are there any objections to this?

 Before: http://www.pasteall.org/pic/show.php?id=19452
 After: http://www.pasteall.org/pic/show.php?id=19453
 Patch: http://www.pasteall.org/25777/diff

 I don't think they would need any documentation updates, it's just
 small things that wouldn't confuse anyone in screenshot:
 * Remove emboss on areas and regions
 * Remove button emboss
 * More subtle colors and gradients on buttons
 * Black arrows on menu button
 * Panel header changed look  smaller
 * Screen splitting widgets look
 * Toolbar/properties expand button look

 Not included:
 * Droid sans font, was not received very well for the few days it was in trunk
 * Contrast reduction on icons
 * Auto hide scrollers (later, is unfinished)

 I'd still like to change the font in trunk, but it seems hard to get
 an agreement on this. Some tests:

 Lucida Grade (mac ui font, non-free):
 http://www.pasteall.org/pic/show.php?id=19454
 Ubuntu font: http://www.pasteall.org/pic/show.php?id=19457
 Droid Sans font: http://www.pasteall.org/pic/show.php?id=19458

 Thanks,
 Brecht.

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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Thomas Dinges
+1

Am 24.10.2011 14:05, schrieb Brecht Van Lommel:
 Updated with some changes:

 Before: http://www.pasteall.org/pic/show.php?id=19452
 Previous: http://www.pasteall.org/pic/show.php?id=19453
 Now: http://www.pasteall.org/pic/show.php?id=19477

 * Area embossing back, more subtle  fix it being drawn wrong with 1
 pixel offset
 * More space in panel headers
 * Darker arrows on menu button
 * Screen splitting widget with grippers

 On Mon, Oct 24, 2011 at 1:21 AM, Brecht Van Lommel
 brechtvanlom...@pandora.be  wrote:
 Hi all,

 Here's a patch with a subset of the UI changes in the cycles branch
 that I'd like to merge into trunk. Are there any objections to this?

 Before: http://www.pasteall.org/pic/show.php?id=19452
 After: http://www.pasteall.org/pic/show.php?id=19453
 Patch: http://www.pasteall.org/25777/diff

 I don't think they would need any documentation updates, it's just
 small things that wouldn't confuse anyone in screenshot:
 * Remove emboss on areas and regions
 * Remove button emboss
 * More subtle colors and gradients on buttons
 * Black arrows on menu button
 * Panel header changed look  smaller
 * Screen splitting widgets look
 * Toolbar/properties expand button look

 Not included:
 * Droid sans font, was not received very well for the few days it was in 
 trunk
 * Contrast reduction on icons
 * Auto hide scrollers (later, is unfinished)

 I'd still like to change the font in trunk, but it seems hard to get
 an agreement on this. Some tests:

 Lucida Grade (mac ui font, non-free):
 http://www.pasteall.org/pic/show.php?id=19454
 Ubuntu font: http://www.pasteall.org/pic/show.php?id=19457
 Droid Sans font: http://www.pasteall.org/pic/show.php?id=19458

 Thanks,
 Brecht.

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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Αντώνης Ρυακιωτάκης
Hi brecht, better indeed. In my opinion it is still difficult to
discern the panel contents from the panel titles. Maybe a lighter tone
for contents?
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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Micael
@Brecht, I like it better now, still:

- As Αντώνης suggested, the panel titles should be more discerned. I would
put just a little more contrast in the emboss effect of the title box
and/or darken the background.

- On the dropdown menus, it is my opinion that the arrows should be of a
light color instead of a dark color. But it's now visible enough not to be
accidentally missed.

Anyway, great work!

-- 
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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Brecht Van Lommel
Hi,

I can add user configuration for a few things, and most of the changes
(at least the controversial ones) are just changes to existing
settings. But I would like to change the default theme as well, and I
think it's useful to discuss that here and tweak things.

Brecht.

On Mon, Oct 24, 2011 at 12:17 PM, Ton Roosendaal t...@blender.org wrote:
 Hi Brecht,

 I would like to have seen this proposed differently. Namely:

 - Mention the changes in defaults that are part of themes already
   (means, users with saved themes won't notice any change!)

 - Propose which new options could go to themes
   (The area/region embossing can get themable for example)

 - Suggest to deliver the default startup.blend with two themes;
   one more 'flattened' and one more 'embossed' (as 2.5x).

 I'm actually quite sure most of the changes are either already in
 themes, or easy to add or fix to get work right. Saves a lot of
 useless discussions if we can solve it that way.

 The UI  Style stuff I worked on was really meant to be flexible, so
 we can give Blender fresh fashionable looks once a while. :)

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

 On 24 Oct, 2011, at 1:21, Brecht Van Lommel wrote:

 Hi all,

 Here's a patch with a subset of the UI changes in the cycles branch
 that I'd like to merge into trunk. Are there any objections to this?

 Before: http://www.pasteall.org/pic/show.php?id=19452
 After: http://www.pasteall.org/pic/show.php?id=19453
 Patch: http://www.pasteall.org/25777/diff

 I don't think they would need any documentation updates, it's just
 small things that wouldn't confuse anyone in screenshot:
 * Remove emboss on areas and regions
 * Remove button emboss
 * More subtle colors and gradients on buttons
 * Black arrows on menu button
 * Panel header changed look  smaller
 * Screen splitting widgets look
 * Toolbar/properties expand button look

 Not included:
 * Droid sans font, was not received very well for the few days it
 was in trunk
 * Contrast reduction on icons
 * Auto hide scrollers (later, is unfinished)

 I'd still like to change the font in trunk, but it seems hard to get
 an agreement on this. Some tests:

 Lucida Grade (mac ui font, non-free):
 http://www.pasteall.org/pic/show.php?id=19454
 Ubuntu font: http://www.pasteall.org/pic/show.php?id=19457
 Droid Sans font: http://www.pasteall.org/pic/show.php?id=19458

 Thanks,
 Brecht.
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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Brecht Van Lommel
Hi,

Panel headers a bit darker now and increased button embossing:

Before: http://www.pasteall.org/pic/show.php?id=19452
Latest: http://www.pasteall.org/pic/show.php?id=19501

I also like the icons to be a bit more muted, again to avoid them
grabbing attention too much with highlights. For me this is what
really finishes it off, to make the interface nice calm, but maybe
this is considered too dull.

http://www.pasteall.org/pic/show.php?id=19500

Brecht.

On Mon, Oct 24, 2011 at 2:05 PM, Brecht Van Lommel
brechtvanlom...@pandora.be wrote:
 Updated with some changes:

 Before: http://www.pasteall.org/pic/show.php?id=19452
 Previous: http://www.pasteall.org/pic/show.php?id=19453
 Now: http://www.pasteall.org/pic/show.php?id=19477

 * Area embossing back, more subtle  fix it being drawn wrong with 1
 pixel offset
 * More space in panel headers
 * Darker arrows on menu button
 * Screen splitting widget with grippers

 On Mon, Oct 24, 2011 at 1:21 AM, Brecht Van Lommel
 brechtvanlom...@pandora.be wrote:
 Hi all,

 Here's a patch with a subset of the UI changes in the cycles branch
 that I'd like to merge into trunk. Are there any objections to this?

 Before: http://www.pasteall.org/pic/show.php?id=19452
 After: http://www.pasteall.org/pic/show.php?id=19453
 Patch: http://www.pasteall.org/25777/diff

 I don't think they would need any documentation updates, it's just
 small things that wouldn't confuse anyone in screenshot:
 * Remove emboss on areas and regions
 * Remove button emboss
 * More subtle colors and gradients on buttons
 * Black arrows on menu button
 * Panel header changed look  smaller
 * Screen splitting widgets look
 * Toolbar/properties expand button look

 Not included:
 * Droid sans font, was not received very well for the few days it was in 
 trunk
 * Contrast reduction on icons
 * Auto hide scrollers (later, is unfinished)

 I'd still like to change the font in trunk, but it seems hard to get
 an agreement on this. Some tests:

 Lucida Grade (mac ui font, non-free):
 http://www.pasteall.org/pic/show.php?id=19454
 Ubuntu font: http://www.pasteall.org/pic/show.php?id=19457
 Droid Sans font: http://www.pasteall.org/pic/show.php?id=19458

 Thanks,
 Brecht.


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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Tobias Kummer
+1 for the http://www.pasteall.org/pic/show.php?id=19500 proposal. I 
like the muted icons!



On Mon Oct 24 19:07:45 2011, Brecht Van Lommel wrote:
 Hi,

 Panel headers a bit darker now and increased button embossing:

 Before: http://www.pasteall.org/pic/show.php?id=19452
 Latest: http://www.pasteall.org/pic/show.php?id=19501

 I also like the icons to be a bit more muted, again to avoid them
 grabbing attention too much with highlights. For me this is what
 really finishes it off, to make the interface nice calm, but maybe
 this is considered too dull.

 http://www.pasteall.org/pic/show.php?id=19500

 Brecht.

 On Mon, Oct 24, 2011 at 2:05 PM, Brecht Van Lommel
 brechtvanlom...@pandora.be  wrote:
 Updated with some changes:

 Before: http://www.pasteall.org/pic/show.php?id=19452
 Previous: http://www.pasteall.org/pic/show.php?id=19453
 Now: http://www.pasteall.org/pic/show.php?id=19477

 * Area embossing back, more subtle  fix it being drawn wrong with 1
 pixel offset
 * More space in panel headers
 * Darker arrows on menu button
 * Screen splitting widget with grippers

 On Mon, Oct 24, 2011 at 1:21 AM, Brecht Van Lommel
 brechtvanlom...@pandora.be  wrote:
 Hi all,

 Here's a patch with a subset of the UI changes in the cycles branch
 that I'd like to merge into trunk. Are there any objections to this?

 Before: http://www.pasteall.org/pic/show.php?id=19452
 After: http://www.pasteall.org/pic/show.php?id=19453
 Patch: http://www.pasteall.org/25777/diff

 I don't think they would need any documentation updates, it's just
 small things that wouldn't confuse anyone in screenshot:
 * Remove emboss on areas and regions
 * Remove button emboss
 * More subtle colors and gradients on buttons
 * Black arrows on menu button
 * Panel header changed look  smaller
 * Screen splitting widgets look
 * Toolbar/properties expand button look

 Not included:
 * Droid sans font, was not received very well for the few days it was in 
 trunk
 * Contrast reduction on icons
 * Auto hide scrollers (later, is unfinished)

 I'd still like to change the font in trunk, but it seems hard to get
 an agreement on this. Some tests:

 Lucida Grade (mac ui font, non-free):
 http://www.pasteall.org/pic/show.php?id=19454
 Ubuntu font: http://www.pasteall.org/pic/show.php?id=19457
 Droid Sans font: http://www.pasteall.org/pic/show.php?id=19458

 Thanks,
 Brecht.


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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Kel M
Just make it a User preferences setting, with different presets like the old
UI, new Cycles UI, etc.

On Mon, Oct 24, 2011 at 2:45 PM, Tobias Kummer supertoi...@gmx.net wrote:

 +1 for the http://www.pasteall.org/pic/show.php?id=19500 proposal. I
 like the muted icons!



 On Mon Oct 24 19:07:45 2011, Brecht Van Lommel wrote:
  Hi,
 
  Panel headers a bit darker now and increased button embossing:
 
  Before: http://www.pasteall.org/pic/show.php?id=19452
  Latest: http://www.pasteall.org/pic/show.php?id=19501
 
  I also like the icons to be a bit more muted, again to avoid them
  grabbing attention too much with highlights. For me this is what
  really finishes it off, to make the interface nice calm, but maybe
  this is considered too dull.
 
  http://www.pasteall.org/pic/show.php?id=19500
 
  Brecht.
 
  On Mon, Oct 24, 2011 at 2:05 PM, Brecht Van Lommel
  brechtvanlom...@pandora.be  wrote:
  Updated with some changes:
 
  Before: http://www.pasteall.org/pic/show.php?id=19452
  Previous: http://www.pasteall.org/pic/show.php?id=19453
  Now: http://www.pasteall.org/pic/show.php?id=19477
 
  * Area embossing back, more subtle  fix it being drawn wrong with 1
  pixel offset
  * More space in panel headers
  * Darker arrows on menu button
  * Screen splitting widget with grippers
 
  On Mon, Oct 24, 2011 at 1:21 AM, Brecht Van Lommel
  brechtvanlom...@pandora.be  wrote:
  Hi all,
 
  Here's a patch with a subset of the UI changes in the cycles branch
  that I'd like to merge into trunk. Are there any objections to this?
 
  Before: http://www.pasteall.org/pic/show.php?id=19452
  After: http://www.pasteall.org/pic/show.php?id=19453
  Patch: http://www.pasteall.org/25777/diff
 
  I don't think they would need any documentation updates, it's just
  small things that wouldn't confuse anyone in screenshot:
  * Remove emboss on areas and regions
  * Remove button emboss
  * More subtle colors and gradients on buttons
  * Black arrows on menu button
  * Panel header changed look  smaller
  * Screen splitting widgets look
  * Toolbar/properties expand button look
 
  Not included:
  * Droid sans font, was not received very well for the few days it was
 in trunk
  * Contrast reduction on icons
  * Auto hide scrollers (later, is unfinished)
 
  I'd still like to change the font in trunk, but it seems hard to get
  an agreement on this. Some tests:
 
  Lucida Grade (mac ui font, non-free):
  http://www.pasteall.org/pic/show.php?id=19454
  Ubuntu font: http://www.pasteall.org/pic/show.php?id=19457
  Droid Sans font: http://www.pasteall.org/pic/show.php?id=19458
 
  Thanks,
  Brecht.
 
 
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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread François T .
I personaly preferred the non-emboss, solid and slick one, but it is only
subjective


F.



2011/10/24 Brecht Van Lommel brechtvanlom...@pandora.be

 Hi,

 Panel headers a bit darker now and increased button embossing:

 Before: http://www.pasteall.org/pic/show.php?id=19452
 Latest: http://www.pasteall.org/pic/show.php?id=19501

 I also like the icons to be a bit more muted, again to avoid them
 grabbing attention too much with highlights. For me this is what
 really finishes it off, to make the interface nice calm, but maybe
 this is considered too dull.

 http://www.pasteall.org/pic/show.php?id=19500

 Brecht.

 On Mon, Oct 24, 2011 at 2:05 PM, Brecht Van Lommel
 brechtvanlom...@pandora.be wrote:
  Updated with some changes:
 
  Before: http://www.pasteall.org/pic/show.php?id=19452
  Previous: http://www.pasteall.org/pic/show.php?id=19453
  Now: http://www.pasteall.org/pic/show.php?id=19477
 
  * Area embossing back, more subtle  fix it being drawn wrong with 1
  pixel offset
  * More space in panel headers
  * Darker arrows on menu button
  * Screen splitting widget with grippers
 
  On Mon, Oct 24, 2011 at 1:21 AM, Brecht Van Lommel
  brechtvanlom...@pandora.be wrote:
  Hi all,
 
  Here's a patch with a subset of the UI changes in the cycles branch
  that I'd like to merge into trunk. Are there any objections to this?
 
  Before: http://www.pasteall.org/pic/show.php?id=19452
  After: http://www.pasteall.org/pic/show.php?id=19453
  Patch: http://www.pasteall.org/25777/diff
 
  I don't think they would need any documentation updates, it's just
  small things that wouldn't confuse anyone in screenshot:
  * Remove emboss on areas and regions
  * Remove button emboss
  * More subtle colors and gradients on buttons
  * Black arrows on menu button
  * Panel header changed look  smaller
  * Screen splitting widgets look
  * Toolbar/properties expand button look
 
  Not included:
  * Droid sans font, was not received very well for the few days it was in
 trunk
  * Contrast reduction on icons
  * Auto hide scrollers (later, is unfinished)
 
  I'd still like to change the font in trunk, but it seems hard to get
  an agreement on this. Some tests:
 
  Lucida Grade (mac ui font, non-free):
  http://www.pasteall.org/pic/show.php?id=19454
  Ubuntu font: http://www.pasteall.org/pic/show.php?id=19457
  Droid Sans font: http://www.pasteall.org/pic/show.php?id=19458
 
  Thanks,
  Brecht.
 
 
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www.linkedin.com/in/francoistarlier
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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Kel M
Hi, just another comment, what happened to the panel dividers?

Before http://www.pasteall.org/pic/show.php?id=19509
After http://www.pasteall.org/pic/show.php?id=19510


On Mon, Oct 24, 2011 at 2:50 PM, François T. francoistarl...@gmail.comwrote:

 I personaly preferred the non-emboss, solid and slick one, but it is only
 subjective


 F.



 2011/10/24 Brecht Van Lommel brechtvanlom...@pandora.be

  Hi,
 
  Panel headers a bit darker now and increased button embossing:
 
  Before: http://www.pasteall.org/pic/show.php?id=19452
  Latest: http://www.pasteall.org/pic/show.php?id=19501
 
  I also like the icons to be a bit more muted, again to avoid them
  grabbing attention too much with highlights. For me this is what
  really finishes it off, to make the interface nice calm, but maybe
  this is considered too dull.
 
  http://www.pasteall.org/pic/show.php?id=19500
 
  Brecht.
 
  On Mon, Oct 24, 2011 at 2:05 PM, Brecht Van Lommel
  brechtvanlom...@pandora.be wrote:
   Updated with some changes:
  
   Before: http://www.pasteall.org/pic/show.php?id=19452
   Previous: http://www.pasteall.org/pic/show.php?id=19453
   Now: http://www.pasteall.org/pic/show.php?id=19477
  
   * Area embossing back, more subtle  fix it being drawn wrong with 1
   pixel offset
   * More space in panel headers
   * Darker arrows on menu button
   * Screen splitting widget with grippers
  
   On Mon, Oct 24, 2011 at 1:21 AM, Brecht Van Lommel
   brechtvanlom...@pandora.be wrote:
   Hi all,
  
   Here's a patch with a subset of the UI changes in the cycles branch
   that I'd like to merge into trunk. Are there any objections to this?
  
   Before: http://www.pasteall.org/pic/show.php?id=19452
   After: http://www.pasteall.org/pic/show.php?id=19453
   Patch: http://www.pasteall.org/25777/diff
  
   I don't think they would need any documentation updates, it's just
   small things that wouldn't confuse anyone in screenshot:
   * Remove emboss on areas and regions
   * Remove button emboss
   * More subtle colors and gradients on buttons
   * Black arrows on menu button
   * Panel header changed look  smaller
   * Screen splitting widgets look
   * Toolbar/properties expand button look
  
   Not included:
   * Droid sans font, was not received very well for the few days it was
 in
  trunk
   * Contrast reduction on icons
   * Auto hide scrollers (later, is unfinished)
  
   I'd still like to change the font in trunk, but it seems hard to get
   an agreement on this. Some tests:
  
   Lucida Grade (mac ui font, non-free):
   http://www.pasteall.org/pic/show.php?id=19454
   Ubuntu font: http://www.pasteall.org/pic/show.php?id=19457
   Droid Sans font: http://www.pasteall.org/pic/show.php?id=19458
  
   Thanks,
   Brecht.
  
  
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 www.linkedin.com/in/francoistarlier
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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Thomas Dinges
I don't think we need the space between the panels.

Am 24.10.2011 21:58, schrieb Kel M:
 Hi, just another comment, what happened to the panel dividers?

 Before http://www.pasteall.org/pic/show.php?id=19509
 After http://www.pasteall.org/pic/show.php?id=19510


 On Mon, Oct 24, 2011 at 2:50 PM, François T.francoistarl...@gmail.comwrote:

 I personaly preferred the non-emboss, solid and slick one, but it is only
 subjective


 F.



 2011/10/24 Brecht Van Lommelbrechtvanlom...@pandora.be

 Hi,

 Panel headers a bit darker now and increased button embossing:

 Before: http://www.pasteall.org/pic/show.php?id=19452
 Latest: http://www.pasteall.org/pic/show.php?id=19501

 I also like the icons to be a bit more muted, again to avoid them
 grabbing attention too much with highlights. For me this is what
 really finishes it off, to make the interface nice calm, but maybe
 this is considered too dull.

 http://www.pasteall.org/pic/show.php?id=19500

 Brecht.

 On Mon, Oct 24, 2011 at 2:05 PM, Brecht Van Lommel
 brechtvanlom...@pandora.be  wrote:
 Updated with some changes:

 Before: http://www.pasteall.org/pic/show.php?id=19452
 Previous: http://www.pasteall.org/pic/show.php?id=19453
 Now: http://www.pasteall.org/pic/show.php?id=19477

 * Area embossing back, more subtle  fix it being drawn wrong with 1
 pixel offset
 * More space in panel headers
 * Darker arrows on menu button
 * Screen splitting widget with grippers

 On Mon, Oct 24, 2011 at 1:21 AM, Brecht Van Lommel
 brechtvanlom...@pandora.be  wrote:
 Hi all,

 Here's a patch with a subset of the UI changes in the cycles branch
 that I'd like to merge into trunk. Are there any objections to this?

 Before: http://www.pasteall.org/pic/show.php?id=19452
 After: http://www.pasteall.org/pic/show.php?id=19453
 Patch: http://www.pasteall.org/25777/diff

 I don't think they would need any documentation updates, it's just
 small things that wouldn't confuse anyone in screenshot:
 * Remove emboss on areas and regions
 * Remove button emboss
 * More subtle colors and gradients on buttons
 * Black arrows on menu button
 * Panel header changed look  smaller
 * Screen splitting widgets look
 * Toolbar/properties expand button look

 Not included:
 * Droid sans font, was not received very well for the few days it was
 in
 trunk
 * Contrast reduction on icons
 * Auto hide scrollers (later, is unfinished)

 I'd still like to change the font in trunk, but it seems hard to get
 an agreement on this. Some tests:

 Lucida Grade (mac ui font, non-free):
 http://www.pasteall.org/pic/show.php?id=19454
 Ubuntu font: http://www.pasteall.org/pic/show.php?id=19457
 Droid Sans font: http://www.pasteall.org/pic/show.php?id=19458

 Thanks,
 Brecht.

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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Kel M
It just looks uncomfortable and inconsistent. They lines should at least be
made the same color as the panel background.

On Mon, Oct 24, 2011 at 4:05 PM, Thomas Dinges blen...@dingto.org wrote:

 I don't think we need the space between the panels.

 Am 24.10.2011 21:58, schrieb Kel M:
  Hi, just another comment, what happened to the panel dividers?
 
  Before http://www.pasteall.org/pic/show.php?id=19509
  After http://www.pasteall.org/pic/show.php?id=19510
 
 
  On Mon, Oct 24, 2011 at 2:50 PM, François T.francoistarl...@gmail.com
 wrote:
 
  I personaly preferred the non-emboss, solid and slick one, but it is
 only
  subjective
 
 
  F.
 
 
 
  2011/10/24 Brecht Van Lommelbrechtvanlom...@pandora.be
 
  Hi,
 
  Panel headers a bit darker now and increased button embossing:
 
  Before: http://www.pasteall.org/pic/show.php?id=19452
  Latest: http://www.pasteall.org/pic/show.php?id=19501
 
  I also like the icons to be a bit more muted, again to avoid them
  grabbing attention too much with highlights. For me this is what
  really finishes it off, to make the interface nice calm, but maybe
  this is considered too dull.
 
  http://www.pasteall.org/pic/show.php?id=19500
 
  Brecht.
 
  On Mon, Oct 24, 2011 at 2:05 PM, Brecht Van Lommel
  brechtvanlom...@pandora.be  wrote:
  Updated with some changes:
 
  Before: http://www.pasteall.org/pic/show.php?id=19452
  Previous: http://www.pasteall.org/pic/show.php?id=19453
  Now: http://www.pasteall.org/pic/show.php?id=19477
 
  * Area embossing back, more subtle  fix it being drawn wrong with 1
  pixel offset
  * More space in panel headers
  * Darker arrows on menu button
  * Screen splitting widget with grippers
 
  On Mon, Oct 24, 2011 at 1:21 AM, Brecht Van Lommel
  brechtvanlom...@pandora.be  wrote:
  Hi all,
 
  Here's a patch with a subset of the UI changes in the cycles branch
  that I'd like to merge into trunk. Are there any objections to this?
 
  Before: http://www.pasteall.org/pic/show.php?id=19452
  After: http://www.pasteall.org/pic/show.php?id=19453
  Patch: http://www.pasteall.org/25777/diff
 
  I don't think they would need any documentation updates, it's just
  small things that wouldn't confuse anyone in screenshot:
  * Remove emboss on areas and regions
  * Remove button emboss
  * More subtle colors and gradients on buttons
  * Black arrows on menu button
  * Panel header changed look  smaller
  * Screen splitting widgets look
  * Toolbar/properties expand button look
 
  Not included:
  * Droid sans font, was not received very well for the few days it was
  in
  trunk
  * Contrast reduction on icons
  * Auto hide scrollers (later, is unfinished)
 
  I'd still like to change the font in trunk, but it seems hard to get
  an agreement on this. Some tests:
 
  Lucida Grade (mac ui font, non-free):
  http://www.pasteall.org/pic/show.php?id=19454
  Ubuntu font: http://www.pasteall.org/pic/show.php?id=19457
  Droid Sans font: http://www.pasteall.org/pic/show.php?id=19458
 
  Thanks,
  Brecht.
 
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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Damir Prebeg
Well, since we don't need any space between panels, let's go one step
further and let's merge all panels into one big panel. That would be
great.

On 24 October 2011 22:23, Kel M kelvinsh...@gmail.com wrote:
 It just looks uncomfortable and inconsistent. They lines should at least be
 made the same color as the panel background.

 On Mon, Oct 24, 2011 at 4:05 PM, Thomas Dinges blen...@dingto.org wrote:

 I don't think we need the space between the panels.

 Am 24.10.2011 21:58, schrieb Kel M:
  Hi, just another comment, what happened to the panel dividers?
 
  Before http://www.pasteall.org/pic/show.php?id=19509
  After http://www.pasteall.org/pic/show.php?id=19510
 
 
  On Mon, Oct 24, 2011 at 2:50 PM, François T.francoistarl...@gmail.com
 wrote:
 
  I personaly preferred the non-emboss, solid and slick one, but it is
 only
  subjective
 
 
  F.
 
 
 
  2011/10/24 Brecht Van Lommelbrechtvanlom...@pandora.be
 
  Hi,
 
  Panel headers a bit darker now and increased button embossing:
 
  Before: http://www.pasteall.org/pic/show.php?id=19452
  Latest: http://www.pasteall.org/pic/show.php?id=19501
 
  I also like the icons to be a bit more muted, again to avoid them
  grabbing attention too much with highlights. For me this is what
  really finishes it off, to make the interface nice calm, but maybe
  this is considered too dull.
 
  http://www.pasteall.org/pic/show.php?id=19500
 
  Brecht.
 
  On Mon, Oct 24, 2011 at 2:05 PM, Brecht Van Lommel
  brechtvanlom...@pandora.be  wrote:
  Updated with some changes:
 
  Before: http://www.pasteall.org/pic/show.php?id=19452
  Previous: http://www.pasteall.org/pic/show.php?id=19453
  Now: http://www.pasteall.org/pic/show.php?id=19477
 
  * Area embossing back, more subtle  fix it being drawn wrong with 1
  pixel offset
  * More space in panel headers
  * Darker arrows on menu button
  * Screen splitting widget with grippers
 
  On Mon, Oct 24, 2011 at 1:21 AM, Brecht Van Lommel
  brechtvanlom...@pandora.be  wrote:
  Hi all,
 
  Here's a patch with a subset of the UI changes in the cycles branch
  that I'd like to merge into trunk. Are there any objections to this?
 
  Before: http://www.pasteall.org/pic/show.php?id=19452
  After: http://www.pasteall.org/pic/show.php?id=19453
  Patch: http://www.pasteall.org/25777/diff
 
  I don't think they would need any documentation updates, it's just
  small things that wouldn't confuse anyone in screenshot:
  * Remove emboss on areas and regions
  * Remove button emboss
  * More subtle colors and gradients on buttons
  * Black arrows on menu button
  * Panel header changed look  smaller
  * Screen splitting widgets look
  * Toolbar/properties expand button look
 
  Not included:
  * Droid sans font, was not received very well for the few days it was
  in
  trunk
  * Contrast reduction on icons
  * Auto hide scrollers (later, is unfinished)
 
  I'd still like to change the font in trunk, but it seems hard to get
  an agreement on this. Some tests:
 
  Lucida Grade (mac ui font, non-free):
  http://www.pasteall.org/pic/show.php?id=19454
  Ubuntu font: http://www.pasteall.org/pic/show.php?id=19457
  Droid Sans font: http://www.pasteall.org/pic/show.php?id=19458
 
  Thanks,
  Brecht.
 
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  --
  
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  www.linkedin.com/in/francoistarlier
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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Brecht Van Lommel
On Mon, Oct 24, 2011 at 10:23 PM, Kel M kelvinsh...@gmail.com wrote:
 It just looks uncomfortable and inconsistent. They lines should at least be
 made the same color as the panel background.

The region embossing and panel divider should be different, otherwise
it looks like the editor is split into multiple regions. Also tried to
1/2/3/4 pixel space between panels but this darker line just looks
better I think, especially for a stack of collapsed panels.

On Mon, Oct 24, 2011 at 10:29 PM, Damir Prebeg blend.fact...@gmail.com wrote:
 Well, since we don't need any space between panels, let's go one step
 further and let's merge all panels into one big panel. That would be
 great.

I don't understand this, why does there need to be space between
collapsed panels?

Brecht.
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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Christopher Allan Webber
Maybe it's just me but this feels like a serious downgrade.  I really
admired the way the blender 2.5/6x UI looked in that it had a kind of
sheen and niceness that you don't see in many applications.  A friend of
mine described it like you can tell the Blender developers spent a lot
of time thinking about making the 2.5X series pretty, it's almost like a
throwback to a demoscene application in that way.  I agree... it did
feel that way.  But a lot of this sheen now seems gone in these
revisions, largely because of the removal of embossing and the muting of
the icons... it feels a bit sad to me, honestly!

Brecht Van Lommel brechtvanlom...@pandora.be writes:

 Hi,

 Panel headers a bit darker now and increased button embossing:

 Before: http://www.pasteall.org/pic/show.php?id=19452
 Latest: http://www.pasteall.org/pic/show.php?id=19501

 I also like the icons to be a bit more muted, again to avoid them
 grabbing attention too much with highlights. For me this is what
 really finishes it off, to make the interface nice calm, but maybe
 this is considered too dull.

 http://www.pasteall.org/pic/show.php?id=19500

 Brecht.

 On Mon, Oct 24, 2011 at 2:05 PM, Brecht Van Lommel
 brechtvanlom...@pandora.be wrote:
 Updated with some changes:

 Before: http://www.pasteall.org/pic/show.php?id=19452
 Previous: http://www.pasteall.org/pic/show.php?id=19453
 Now: http://www.pasteall.org/pic/show.php?id=19477

 * Area embossing back, more subtle  fix it being drawn wrong with 1
 pixel offset
 * More space in panel headers
 * Darker arrows on menu button
 * Screen splitting widget with grippers

 On Mon, Oct 24, 2011 at 1:21 AM, Brecht Van Lommel
 brechtvanlom...@pandora.be wrote:
 Hi all,

 Here's a patch with a subset of the UI changes in the cycles branch
 that I'd like to merge into trunk. Are there any objections to this?

 Before: http://www.pasteall.org/pic/show.php?id=19452
 After: http://www.pasteall.org/pic/show.php?id=19453
 Patch: http://www.pasteall.org/25777/diff

 I don't think they would need any documentation updates, it's just
 small things that wouldn't confuse anyone in screenshot:
 * Remove emboss on areas and regions
 * Remove button emboss
 * More subtle colors and gradients on buttons
 * Black arrows on menu button
 * Panel header changed look  smaller
 * Screen splitting widgets look
 * Toolbar/properties expand button look

 Not included:
 * Droid sans font, was not received very well for the few days it was in 
 trunk
 * Contrast reduction on icons
 * Auto hide scrollers (later, is unfinished)

 I'd still like to change the font in trunk, but it seems hard to get
 an agreement on this. Some tests:

 Lucida Grade (mac ui font, non-free):
 http://www.pasteall.org/pic/show.php?id=19454
 Ubuntu font: http://www.pasteall.org/pic/show.php?id=19457
 Droid Sans font: http://www.pasteall.org/pic/show.php?id=19458

 Thanks,
 Brecht.


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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Christopher Allan Webber
I do like the more compactness though.

Christopher Allan Webber cweb...@dustycloud.org writes:

 Maybe it's just me but this feels like a serious downgrade.  I really
 admired the way the blender 2.5/6x UI looked in that it had a kind of
 sheen and niceness that you don't see in many applications.  A friend of
 mine described it like you can tell the Blender developers spent a lot
 of time thinking about making the 2.5X series pretty, it's almost like a
 throwback to a demoscene application in that way.  I agree... it did
 feel that way.  But a lot of this sheen now seems gone in these
 revisions, largely because of the removal of embossing and the muting of
 the icons... it feels a bit sad to me, honestly!

 Brecht Van Lommel brechtvanlom...@pandora.be writes:

 Hi,

 Panel headers a bit darker now and increased button embossing:

 Before: http://www.pasteall.org/pic/show.php?id=19452
 Latest: http://www.pasteall.org/pic/show.php?id=19501

 I also like the icons to be a bit more muted, again to avoid them
 grabbing attention too much with highlights. For me this is what
 really finishes it off, to make the interface nice calm, but maybe
 this is considered too dull.

 http://www.pasteall.org/pic/show.php?id=19500

 Brecht.

 On Mon, Oct 24, 2011 at 2:05 PM, Brecht Van Lommel
 brechtvanlom...@pandora.be wrote:
 Updated with some changes:

 Before: http://www.pasteall.org/pic/show.php?id=19452
 Previous: http://www.pasteall.org/pic/show.php?id=19453
 Now: http://www.pasteall.org/pic/show.php?id=19477

 * Area embossing back, more subtle  fix it being drawn wrong with 1
 pixel offset
 * More space in panel headers
 * Darker arrows on menu button
 * Screen splitting widget with grippers

 On Mon, Oct 24, 2011 at 1:21 AM, Brecht Van Lommel
 brechtvanlom...@pandora.be wrote:
 Hi all,

 Here's a patch with a subset of the UI changes in the cycles branch
 that I'd like to merge into trunk. Are there any objections to this?

 Before: http://www.pasteall.org/pic/show.php?id=19452
 After: http://www.pasteall.org/pic/show.php?id=19453
 Patch: http://www.pasteall.org/25777/diff

 I don't think they would need any documentation updates, it's just
 small things that wouldn't confuse anyone in screenshot:
 * Remove emboss on areas and regions
 * Remove button emboss
 * More subtle colors and gradients on buttons
 * Black arrows on menu button
 * Panel header changed look  smaller
 * Screen splitting widgets look
 * Toolbar/properties expand button look

 Not included:
 * Droid sans font, was not received very well for the few days it was in 
 trunk
 * Contrast reduction on icons
 * Auto hide scrollers (later, is unfinished)

 I'd still like to change the font in trunk, but it seems hard to get
 an agreement on this. Some tests:

 Lucida Grade (mac ui font, non-free):
 http://www.pasteall.org/pic/show.php?id=19454
 Ubuntu font: http://www.pasteall.org/pic/show.php?id=19457
 Droid Sans font: http://www.pasteall.org/pic/show.php?id=19458

 Thanks,
 Brecht.


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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Damir Prebeg
@Thomas: I'm serious. Ironic, but serious.

@Brecht: Well, If for nothing then for aesthetics. Without a gap,
panels are looking merged (that's why I propose to create one big
panel). To be honest, I would like to see old borders around panels,
Non transparent BG and shadows behind panels, but I'm afraid I'm
asking too much.

 On Mon, Oct 24, 2011 at 10:29 PM, Damir Prebeg blend.fact...@gmail.com 
 wrote:
 Well, since we don't need any space between panels, let's go one step
 further and let's merge all panels into one big panel. That would be
 great.

 I don't understand this, why does there need to be space between
 collapsed panels?

 Brecht.
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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Przemysław Gołąb
Panel headers a bit darker now and increased button embossing:

 Before: http://www.pasteall.org/pic/show.php?id=19452
 Latest: http://www.pasteall.org/pic/show.php?id=19501


+1


 I also like the icons to be a bit more muted, again to avoid them
 grabbing attention too much with highlights. For me this is what
 really finishes it off, to make the interface nice calm, but maybe
 this is considered too dull.

 http://www.pasteall.org/pic/show.php?id=19500

 Brecht.


-1 at least not for default
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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Mike S
Hi all,

On muted icons:  -1

Having just moved to OSX 10.7.3 Lion I have experienced a similar 
muting of icons in the Finder application as well as others.  This is 
quite annoying as the visual colour cues from the icons are now missing. 
Unless you have considerable spatial memory its hard to find the icon 
you want.  For expert blender users muting the icons is probably not a 
concern. For those learning and intermittent users the visual 
colour/shape combination is much easier to use/remember.

Also very sad about Lion...the only reason I upgraded was for OpenCL 1.1 
(ie Cycles)  ... to find that my HD4850 driver is only supported to 
OpenCL1.0 spec :-(((

Mike.


On 11/10/25 3:37, Brecht Van Lommel wrote:
 Hi,

 Panel headers a bit darker now and increased button embossing:

 Before: http://www.pasteall.org/pic/show.php?id=19452
 Latest: http://www.pasteall.org/pic/show.php?id=19501

 I also like the icons to be a bit more muted, again to avoid them
 grabbing attention too much with highlights. For me this is what
 really finishes it off, to make the interface nice calm, but maybe
 this is considered too dull.

 http://www.pasteall.org/pic/show.php?id=19500

 Brecht.

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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Kel M
On Mon, Oct 24, 2011 at 4:39 PM, Brecht Van Lommel 
brechtvanlom...@pandora.be wrote:

 On Mon, Oct 24, 2011 at 10:23 PM, Kel M kelvinsh...@gmail.com wrote:
  It just looks uncomfortable and inconsistent. They lines should at least
 be
  made the same color as the panel background.

 The region embossing and panel divider should be different, otherwise
 it looks like the editor is split into multiple regions. Also tried to
 1/2/3/4 pixel space between panels but this darker line just looks
 better I think, especially for a stack of collapsed panels.


I think you're misunderstanding me. I'm not really partial to the etching
dividers, I like the way it was in Cycles, before the dividers got crunched
together. After the old Blender UI, but before these new changes.
http://www.pasteall.org/pic/show.php?id=19509


 On Mon, Oct 24, 2011 at 10:29 PM, Damir Prebeg blend.fact...@gmail.com
 wrote:
  Well, since we don't need any space between panels, let's go one step
  further and let's merge all panels into one big panel. That would be
  great.

 I don't understand this, why does there need to be space between
 collapsed panels?

 Brecht.
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[Bf-committers] UI changes from cycles branch

2011-10-23 Thread Brecht Van Lommel
Hi all,

Here's a patch with a subset of the UI changes in the cycles branch
that I'd like to merge into trunk. Are there any objections to this?

Before: http://www.pasteall.org/pic/show.php?id=19452
After: http://www.pasteall.org/pic/show.php?id=19453
Patch: http://www.pasteall.org/25777/diff

I don't think they would need any documentation updates, it's just
small things that wouldn't confuse anyone in screenshot:
* Remove emboss on areas and regions
* Remove button emboss
* More subtle colors and gradients on buttons
* Black arrows on menu button
* Panel header changed look  smaller
* Screen splitting widgets look
* Toolbar/properties expand button look

Not included:
* Droid sans font, was not received very well for the few days it was in trunk
* Contrast reduction on icons
* Auto hide scrollers (later, is unfinished)

I'd still like to change the font in trunk, but it seems hard to get
an agreement on this. Some tests:

Lucida Grade (mac ui font, non-free):
http://www.pasteall.org/pic/show.php?id=19454
Ubuntu font: http://www.pasteall.org/pic/show.php?id=19457
Droid Sans font: http://www.pasteall.org/pic/show.php?id=19458

Thanks,
Brecht.
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Re: [Bf-committers] UI changes from cycles branch

2011-10-23 Thread Matt Ebb
On Mon, Oct 24, 2011 at 10:21 AM, Brecht Van Lommel 
brechtvanlom...@pandora.be wrote:

 Hi all,

 Here's a patch with a subset of the UI changes in the cycles branch
 that I'd like to merge into trunk. Are there any objections to this?


I'd personally like to hear the rationale for these rather than just saying
here's the patch. Some of it seems a bit more like a matter of taste too,
rather than something that's designed for a wide audience, so I'm curious to
hear the reasoning.


 I don't think they would need any documentation updates, it's just
 small things that wouldn't confuse anyone in screenshot:
 * Remove emboss on areas and regions
 * Remove button emboss
 * More subtle colors and gradients on buttons


Most of these I don't think it would be a problem to make the embossing a
bit more subtle, but I'm not keen on removing it all entirely. Even just a
subtle hint of shape and shading really helps to distinguish the buttons
from everything else - not just in the literal sense of give it an
affordance 'this is a button, you can click on it' but mainly for some
visual difference between the rest of everything else on screen.

When everything is flat with single pixel outlines (not just buttons, but
also other dividers, grids, scrollers, lines in other editors like the
animation/timeline editors), it loses a sense of visual hierarchy and rhythm
- it all tends to merge into one soup of lines and flat shaded areas, and
makes it harder to find things quickly in the UI.


 * Black arrows on menu button

-1, Way too low contrast, there's almost no point in having them there.
Makes them look like other dark UI widgets like radio buttons, which is not
good.


 * Panel header changed look  smaller

Seems ok, but I would give it an extra pixel or so of padding both above and
below, it's quite cramped and loses its sense of importance in wayfinding
(becomes much more like just another button).


 * Screen splitting widgets look

Not a fan of how it is now, but perhaps if it was the dark triangle with a
hint of the 'gripper' lines blended on top it would work better.


 * Toolbar/properties expand button look

Looks great


 I'd still like to change the font in trunk, but it seems hard to get
 an agreement on this. Some tests:


Again, I'd like to hear the rationale - I think the font in trunk right now
is very good.

If it's to make things smaller and more condensed, be wary of cutting off
one's nose to spite one's face - you *need* whitespace in design, it's not
just wasted areas where more can be crammed in.

cheers

Matt
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Re: [Bf-committers] UI changes from cycles branch

2011-10-23 Thread Yousef Hurfoush


Hi all,

as a user not a dev., imo


 * Remove emboss on areas and regions
 * Remove button emboss

removing emboss will revert blender to the 2.4x looks, which i think is very old

i don't see why you have to change the current



 * More subtle colors and gradients on buttons

yes it's better


 * Black arrows on menu button

it's hard to see, and hidden for newbies


 * Panel header changed look  smaller

it's already small n big screens


 * Screen splitting widgets look
 * Toolbar/properties expand button look

definitely better


 Not included:
 * Droid sans font, was not received very well for the few days it was in trunk
 * Contrast reduction on icons
 * Auto hide scrollers (later, is unfinished)

the provided fonts are narrower, hard to see and more blurry.



  
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Re: [Bf-committers] UI changes from cycles branch

2011-10-23 Thread Αντώνης Ρυακιωτάκης
Matt Ebb +1
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Re: [Bf-committers] UI changes from cycles branch

2011-10-23 Thread David Silverman
I agree with the comments about the black arrows, and the buttons looking
less like buttons. Love the new side panel expanders, but the splitting
corners are too hard too see, i agree it might be better with some gripper
lines.
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Re: [Bf-committers] UI changes from cycles branch

2011-10-23 Thread François T .
Even though I like it better with your modification, I do agree with Matt
this is just a design subjectif point of view. not sure if it MUST be
changed or not.

2011/10/24 Αντώνης Ρυακιωτάκης kal...@gmail.com

 Matt Ebb +1
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Re: [Bf-committers] UI changes from cycles branch

2011-10-23 Thread Agustin Benavidez
When i started with blender 2.48, for a month at least i wasn't able to
distinguish when a button was pressed or not because of the flat and
shadeless style, so -1 for that.

+1 to give a panel title background a little background color difference.

Arrows in combo boxes are useful for beginners, -1 for the change

I don't have any special inclination for the other changes.

cheers.



2011/10/23 François T. francoistarl...@gmail.com

 Even though I like it better with your modification, I do agree with Matt
 this is just a design subjectif point of view. not sure if it MUST be
 changed or not.

 2011/10/24 Αντώνης Ρυακιωτάκης kal...@gmail.com

  Matt Ebb +1
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Re: [Bf-committers] UI changes from cycles branch

2011-10-23 Thread Brecht Van Lommel
Hi,

On Mon, Oct 24, 2011 at 1:39 AM, Matt Ebb m...@mke3.net wrote:
 I'd personally like to hear the rationale for these rather than just saying
 here's the patch. Some of it seems a bit more like a matter of taste too,
 rather than something that's designed for a wide audience, so I'm curious to
 hear the reasoning.

Alright, I already discussed this with a few people, so forgot that it
might need more explanation :)

 * Remove emboss on areas and regions

The embossing distracts from the buttons and text in the actual
region. There wasn't any embossing around areas (mistakenly mentioned
that), only black lines. It's around regions only, and there it
doesn't seem to help much, because the regions are in a different
color from the main region anyway?

 * Remove button emboss
 * More subtle colors and gradients on buttons

For me this helps a lot in making the buttons more readable. Most user
interfaces have only sparsely distributed buttons, but in blender we
have many buttons, and I think at a certain point embossing and
gradients just make it harder to actually read the text in them.

Buttons with more embossing make a clear distinction with e.g. the 3d
view or timeline, but I think they just take away attention too much.
Most user interfaces have most buttons in the same color and nearly
the same color as the background. In Blender this is not the case, and
adding embossing doesn't seem needed.

 * Black arrows on menu button

 -1, Way too low contrast, there's almost no point in having them there.
 Makes them look like other dark UI widgets like radio buttons, which is not
 good.

For me the arrows are quite visible but they could be made darker
still. I think that if you look at the buttons, you see the arrows,
but if you're scanning over buttons they can be skipped over. I think
this is a good thing, for example in the 3d view header, there's a few
of those in a row. The white arrows distract from the white text/icons
and it's harder to scan for the right button.

 * Panel header changed look  smaller

The panel header with a single line makes it more difficult to see
where one panel ends and the other begins, so I made the entire header
darker. There is no longer space between the panels when they are
collapsed, but otherwise the header has the same size. They could be
made a bit bigger but don't feel cramped to me, maybe they would on a
bigger screen.

 * Screen splitting widgets look

 Not a fan of how it is now, but perhaps if it was the dark triangle with a
 hint of the 'gripper' lines blended on top it would work better.

Ok, I can try to add some subtle gripper lines.

 * Toolbar/properties expand button look

Guess this one was obvious, unconnected (+) buttons are confusing.

 I'd still like to change the font in trunk, but it seems hard to get
 an agreement on this. Some tests:


 Again, I'd like to hear the rationale - I think the font in trunk right now
 is very good.

 If it's to make things smaller and more condensed, be wary of cutting off
 one's nose to spite one's face - you *need* whitespace in design, it's not
 just wasted areas where more can be crammed in.

I don't particularly care about the text being smaller, any gains
there are very minor. I just think the current font is hard to read at
this size, too 'smudgy', and the shapes of words aren't very
distinctive. My impression is that there are fonts that were designed
to work better at this font size.

Thanks,
Brecht.
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Re: [Bf-committers] UI changes from cycles branch

2011-10-23 Thread Kel M
Hi,
The only two things I care about are the button shading and the font. I
don't like the idea of removing the button shading, I love the shading, and
I don't think just drawing rounded boxes and passing them off as buttons
looks good. However, I don't feel very strongly about this, as I have been
using Cycles for a while, and only noticed the flat buttons about a week
ago, and can always change it in the User Prefs.
On the font front however, I really don't think you should change the font.
-10 on Droid Sans. Maybe -1 on Mac font, and -0.5 Ubuntu font. I like the
Ubuntu font when it's big, but I just don't think it belongs in Blender,
especially at that size. The mac font is just ugly, though that's just my
personal opinion.

Oh, and I love the new Texture icons and the gray subpanel divider boxes!

On Sun, Oct 23, 2011 at 9:29 PM, Brecht Van Lommel 
brechtvanlom...@pandora.be wrote:

 Hi,

 On Mon, Oct 24, 2011 at 1:39 AM, Matt Ebb m...@mke3.net wrote:
  I'd personally like to hear the rationale for these rather than just
 saying
  here's the patch. Some of it seems a bit more like a matter of taste too,
  rather than something that's designed for a wide audience, so I'm curious
 to
  hear the reasoning.

 Alright, I already discussed this with a few people, so forgot that it
 might need more explanation :)

  * Remove emboss on areas and regions

 The embossing distracts from the buttons and text in the actual
 region. There wasn't any embossing around areas (mistakenly mentioned
 that), only black lines. It's around regions only, and there it
 doesn't seem to help much, because the regions are in a different
 color from the main region anyway?

  * Remove button emboss
  * More subtle colors and gradients on buttons

 For me this helps a lot in making the buttons more readable. Most user
 interfaces have only sparsely distributed buttons, but in blender we
 have many buttons, and I think at a certain point embossing and
 gradients just make it harder to actually read the text in them.

 Buttons with more embossing make a clear distinction with e.g. the 3d
 view or timeline, but I think they just take away attention too much.
 Most user interfaces have most buttons in the same color and nearly
 the same color as the background. In Blender this is not the case, and
 adding embossing doesn't seem needed.

  * Black arrows on menu button
 
  -1, Way too low contrast, there's almost no point in having them there.
  Makes them look like other dark UI widgets like radio buttons, which is
 not
  good.

 For me the arrows are quite visible but they could be made darker
 still. I think that if you look at the buttons, you see the arrows,
 but if you're scanning over buttons they can be skipped over. I think
 this is a good thing, for example in the 3d view header, there's a few
 of those in a row. The white arrows distract from the white text/icons
 and it's harder to scan for the right button.

  * Panel header changed look  smaller

 The panel header with a single line makes it more difficult to see
 where one panel ends and the other begins, so I made the entire header
 darker. There is no longer space between the panels when they are
 collapsed, but otherwise the header has the same size. They could be
 made a bit bigger but don't feel cramped to me, maybe they would on a
 bigger screen.

  * Screen splitting widgets look
 
  Not a fan of how it is now, but perhaps if it was the dark triangle with
 a
  hint of the 'gripper' lines blended on top it would work better.

 Ok, I can try to add some subtle gripper lines.

  * Toolbar/properties expand button look

 Guess this one was obvious, unconnected (+) buttons are confusing.

  I'd still like to change the font in trunk, but it seems hard to get
  an agreement on this. Some tests:
 
 
  Again, I'd like to hear the rationale - I think the font in trunk right
 now
  is very good.
 
  If it's to make things smaller and more condensed, be wary of cutting off
  one's nose to spite one's face - you *need* whitespace in design, it's
 not
  just wasted areas where more can be crammed in.

 I don't particularly care about the text being smaller, any gains
 there are very minor. I just think the current font is hard to read at
 this size, too 'smudgy', and the shapes of words aren't very
 distinctive. My impression is that there are fonts that were designed
 to work better at this font size.

 Thanks,
 Brecht.
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Re: [Bf-committers] UI changes from cycles branch

2011-10-23 Thread Troy Sobotka
Can we start a new thread discussing the design constraints on the default
typeface perhaps?

With respect,
TJS
On Oct 23, 2011 4:39 PM, Matt Ebb m...@mke3.net wrote:

 On Mon, Oct 24, 2011 at 10:21 AM, Brecht Van Lommel 
 brechtvanlom...@pandora.be wrote:

  Hi all,
 
  Here's a patch with a subset of the UI changes in the cycles branch
  that I'd like to merge into trunk. Are there any objections to this?
 

 I'd personally like to hear the rationale for these rather than just saying
 here's the patch. Some of it seems a bit more like a matter of taste too,
 rather than something that's designed for a wide audience, so I'm curious
 to
 hear the reasoning.


  I don't think they would need any documentation updates, it's just
  small things that wouldn't confuse anyone in screenshot:
  * Remove emboss on areas and regions
  * Remove button emboss
  * More subtle colors and gradients on buttons
 

 Most of these I don't think it would be a problem to make the embossing a
 bit more subtle, but I'm not keen on removing it all entirely. Even just a
 subtle hint of shape and shading really helps to distinguish the buttons
 from everything else - not just in the literal sense of give it an
 affordance 'this is a button, you can click on it' but mainly for some
 visual difference between the rest of everything else on screen.

 When everything is flat with single pixel outlines (not just buttons, but
 also other dividers, grids, scrollers, lines in other editors like the
 animation/timeline editors), it loses a sense of visual hierarchy and
 rhythm
 - it all tends to merge into one soup of lines and flat shaded areas, and
 makes it harder to find things quickly in the UI.


  * Black arrows on menu button
 
 -1, Way too low contrast, there's almost no point in having them there.
 Makes them look like other dark UI widgets like radio buttons, which is not
 good.


  * Panel header changed look  smaller
 
 Seems ok, but I would give it an extra pixel or so of padding both above
 and
 below, it's quite cramped and loses its sense of importance in wayfinding
 (becomes much more like just another button).


  * Screen splitting widgets look
 
 Not a fan of how it is now, but perhaps if it was the dark triangle with a
 hint of the 'gripper' lines blended on top it would work better.


  * Toolbar/properties expand button look
 
 Looks great


  I'd still like to change the font in trunk, but it seems hard to get
  an agreement on this. Some tests:
 

 Again, I'd like to hear the rationale - I think the font in trunk right now
 is very good.

 If it's to make things smaller and more condensed, be wary of cutting off
 one's nose to spite one's face - you *need* whitespace in design, it's not
 just wasted areas where more can be crammed in.

 cheers

 Matt
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Re: [Bf-committers] UI changes from cycles branch

2011-10-23 Thread Thomas Dinges
Hi,
I fully agree with Brechts changes and give +1 for them as Py UI Module 
Owner and member of the Interface Look team!

I would also not necessarily change the screen splitting widget, I think 
it's way better in the Cycles branch now, compared to trunk.

Removing the white arrows in menus, making them darker, helps indeed a 
lot while scanning over buttons as well.

Regards,
Thomas

Am 24.10.2011 03:29, schrieb Brecht Van Lommel:
 Hi,

 On Mon, Oct 24, 2011 at 1:39 AM, Matt Ebbm...@mke3.net  wrote:
 I'd personally like to hear the rationale for these rather than just saying
 here's the patch. Some of it seems a bit more like a matter of taste too,
 rather than something that's designed for a wide audience, so I'm curious to
 hear the reasoning.
 Alright, I already discussed this with a few people, so forgot that it
 might need more explanation :)

 * Remove emboss on areas and regions
 The embossing distracts from the buttons and text in the actual
 region. There wasn't any embossing around areas (mistakenly mentioned
 that), only black lines. It's around regions only, and there it
 doesn't seem to help much, because the regions are in a different
 color from the main region anyway?

 * Remove button emboss
 * More subtle colors and gradients on buttons
 For me this helps a lot in making the buttons more readable. Most user
 interfaces have only sparsely distributed buttons, but in blender we
 have many buttons, and I think at a certain point embossing and
 gradients just make it harder to actually read the text in them.

 Buttons with more embossing make a clear distinction with e.g. the 3d
 view or timeline, but I think they just take away attention too much.
 Most user interfaces have most buttons in the same color and nearly
 the same color as the background. In Blender this is not the case, and
 adding embossing doesn't seem needed.

 * Black arrows on menu button

 -1, Way too low contrast, there's almost no point in having them there.
 Makes them look like other dark UI widgets like radio buttons, which is not
 good.
 For me the arrows are quite visible but they could be made darker
 still. I think that if you look at the buttons, you see the arrows,
 but if you're scanning over buttons they can be skipped over. I think
 this is a good thing, for example in the 3d view header, there's a few
 of those in a row. The white arrows distract from the white text/icons
 and it's harder to scan for the right button.

 * Panel header changed look  smaller
 The panel header with a single line makes it more difficult to see
 where one panel ends and the other begins, so I made the entire header
 darker. There is no longer space between the panels when they are
 collapsed, but otherwise the header has the same size. They could be
 made a bit bigger but don't feel cramped to me, maybe they would on a
 bigger screen.

 * Screen splitting widgets look

 Not a fan of how it is now, but perhaps if it was the dark triangle with a
 hint of the 'gripper' lines blended on top it would work better.
 Ok, I can try to add some subtle gripper lines.

 * Toolbar/properties expand button look
 Guess this one was obvious, unconnected (+) buttons are confusing.

 I'd still like to change the font in trunk, but it seems hard to get
 an agreement on this. Some tests:

 Again, I'd like to hear the rationale - I think the font in trunk right now
 is very good.

 If it's to make things smaller and more condensed, be wary of cutting off
 one's nose to spite one's face - you *need* whitespace in design, it's not
 just wasted areas where more can be crammed in.
 I don't particularly care about the text being smaller, any gains
 there are very minor. I just think the current font is hard to read at
 this size, too 'smudgy', and the shapes of words aren't very
 distinctive. My impression is that there are fonts that were designed
 to work better at this font size.

 Thanks,
 Brecht.
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Re: [Bf-committers] UI changes from cycles branch

2011-10-23 Thread Thomas Dinges
I think it's okay to discuss button shading a bit though, but apart from 
that, the changes are pretty much straight forward and should go to 
trunk for sure. :)  Again, big +1 for this!

Am 24.10.2011 06:01, schrieb Thomas Dinges:
 Hi,
 I fully agree with Brechts changes and give +1 for them as Py UI Module
 Owner and member of the Interface Look team!

 I would also not necessarily change the screen splitting widget, I think
 it's way better in the Cycles branch now, compared to trunk.

 Removing the white arrows in menus, making them darker, helps indeed a
 lot while scanning over buttons as well.

 Regards,
 Thomas

 Am 24.10.2011 03:29, schrieb Brecht Van Lommel:
 Hi,

 On Mon, Oct 24, 2011 at 1:39 AM, Matt Ebbm...@mke3.net   wrote:
 I'd personally like to hear the rationale for these rather than just saying
 here's the patch. Some of it seems a bit more like a matter of taste too,
 rather than something that's designed for a wide audience, so I'm curious to
 hear the reasoning.
 Alright, I already discussed this with a few people, so forgot that it
 might need more explanation :)

 * Remove emboss on areas and regions
 The embossing distracts from the buttons and text in the actual
 region. There wasn't any embossing around areas (mistakenly mentioned
 that), only black lines. It's around regions only, and there it
 doesn't seem to help much, because the regions are in a different
 color from the main region anyway?

 * Remove button emboss
 * More subtle colors and gradients on buttons
 For me this helps a lot in making the buttons more readable. Most user
 interfaces have only sparsely distributed buttons, but in blender we
 have many buttons, and I think at a certain point embossing and
 gradients just make it harder to actually read the text in them.

 Buttons with more embossing make a clear distinction with e.g. the 3d
 view or timeline, but I think they just take away attention too much.
 Most user interfaces have most buttons in the same color and nearly
 the same color as the background. In Blender this is not the case, and
 adding embossing doesn't seem needed.

 * Black arrows on menu button

 -1, Way too low contrast, there's almost no point in having them there.
 Makes them look like other dark UI widgets like radio buttons, which is not
 good.
 For me the arrows are quite visible but they could be made darker
 still. I think that if you look at the buttons, you see the arrows,
 but if you're scanning over buttons they can be skipped over. I think
 this is a good thing, for example in the 3d view header, there's a few
 of those in a row. The white arrows distract from the white text/icons
 and it's harder to scan for the right button.

 * Panel header changed look   smaller
 The panel header with a single line makes it more difficult to see
 where one panel ends and the other begins, so I made the entire header
 darker. There is no longer space between the panels when they are
 collapsed, but otherwise the header has the same size. They could be
 made a bit bigger but don't feel cramped to me, maybe they would on a
 bigger screen.

 * Screen splitting widgets look

 Not a fan of how it is now, but perhaps if it was the dark triangle with a
 hint of the 'gripper' lines blended on top it would work better.
 Ok, I can try to add some subtle gripper lines.

 * Toolbar/properties expand button look
 Guess this one was obvious, unconnected (+) buttons are confusing.

 I'd still like to change the font in trunk, but it seems hard to get
 an agreement on this. Some tests:

 Again, I'd like to hear the rationale - I think the font in trunk right now
 is very good.

 If it's to make things smaller and more condensed, be wary of cutting off
 one's nose to spite one's face - you *need* whitespace in design, it's not
 just wasted areas where more can be crammed in.
 I don't particularly care about the text being smaller, any gains
 there are very minor. I just think the current font is hard to read at
 this size, too 'smudgy', and the shapes of words aren't very
 distinctive. My impression is that there are fonts that were designed
 to work better at this font size.

 Thanks,
 Brecht.
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Re: [Bf-committers] UI changes from cycles branch

2011-10-23 Thread Campbell Barton
Overall seems ok to me, though some of these details I'm not fussed either way.

dark vs light arrows - no strong opinion here, though I like lower
contrast but agree its too low at least on my monitor.

Matt, agree emboss on buttons could be good but think how its used in
trunk does not communicate anything about the buttons state.
In Agustin Benavidez's reply he mentions about buttons being pressed
being hard to see, While I agree with him (and think we should improve
this),
I don't think you're patch makes this better or worse, in both since
the emboss is on the outside not showing if the button is pressed or
not.

On Mon, Oct 24, 2011 at 3:01 PM, Thomas Dinges blen...@dingto.org wrote:
 Hi,
 I fully agree with Brechts changes and give +1 for them as Py UI Module
 Owner and member of the Interface Look team!

 I would also not necessarily change the screen splitting widget, I think
 it's way better in the Cycles branch now, compared to trunk.

 Removing the white arrows in menus, making them darker, helps indeed a
 lot while scanning over buttons as well.

 Regards,
 Thomas

 Am 24.10.2011 03:29, schrieb Brecht Van Lommel:
 Hi,

 On Mon, Oct 24, 2011 at 1:39 AM, Matt Ebbm...@mke3.net  wrote:
 I'd personally like to hear the rationale for these rather than just saying
 here's the patch. Some of it seems a bit more like a matter of taste too,
 rather than something that's designed for a wide audience, so I'm curious to
 hear the reasoning.
 Alright, I already discussed this with a few people, so forgot that it
 might need more explanation :)

 * Remove emboss on areas and regions
 The embossing distracts from the buttons and text in the actual
 region. There wasn't any embossing around areas (mistakenly mentioned
 that), only black lines. It's around regions only, and there it
 doesn't seem to help much, because the regions are in a different
 color from the main region anyway?

 * Remove button emboss
 * More subtle colors and gradients on buttons
 For me this helps a lot in making the buttons more readable. Most user
 interfaces have only sparsely distributed buttons, but in blender we
 have many buttons, and I think at a certain point embossing and
 gradients just make it harder to actually read the text in them.

 Buttons with more embossing make a clear distinction with e.g. the 3d
 view or timeline, but I think they just take away attention too much.
 Most user interfaces have most buttons in the same color and nearly
 the same color as the background. In Blender this is not the case, and
 adding embossing doesn't seem needed.

 * Black arrows on menu button

 -1, Way too low contrast, there's almost no point in having them there.
 Makes them look like other dark UI widgets like radio buttons, which is not
 good.
 For me the arrows are quite visible but they could be made darker
 still. I think that if you look at the buttons, you see the arrows,
 but if you're scanning over buttons they can be skipped over. I think
 this is a good thing, for example in the 3d view header, there's a few
 of those in a row. The white arrows distract from the white text/icons
 and it's harder to scan for the right button.

 * Panel header changed look  smaller
 The panel header with a single line makes it more difficult to see
 where one panel ends and the other begins, so I made the entire header
 darker. There is no longer space between the panels when they are
 collapsed, but otherwise the header has the same size. They could be
 made a bit bigger but don't feel cramped to me, maybe they would on a
 bigger screen.

 * Screen splitting widgets look

 Not a fan of how it is now, but perhaps if it was the dark triangle with a
 hint of the 'gripper' lines blended on top it would work better.
 Ok, I can try to add some subtle gripper lines.

 * Toolbar/properties expand button look
 Guess this one was obvious, unconnected (+) buttons are confusing.

 I'd still like to change the font in trunk, but it seems hard to get
 an agreement on this. Some tests:

 Again, I'd like to hear the rationale - I think the font in trunk right now
 is very good.

 If it's to make things smaller and more condensed, be wary of cutting off
 one's nose to spite one's face - you *need* whitespace in design, it's not
 just wasted areas where more can be crammed in.
 I don't particularly care about the text being smaller, any gains
 there are very minor. I just think the current font is hard to read at
 this size, too 'smudgy', and the shapes of words aren't very
 distinctive. My impression is that there are fonts that were designed
 to work better at this font size.

 Thanks,
 Brecht.
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