Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
Mike! I have definitive proof that what I expect makes sense, even BigBuckBunny likes it that way! you can't argue with the big passive aggressive bunny! http://youtu.be/lI2KIjSkbzQ?t=1m30s Daniel Salazar 3Developer.com On Mon, Aug 1, 2011 at 10:09 AM, Stephen M. McQuay wrote: > I installed from source and everything worked ... except I agree with > Daniel: everything seems backwards. I'm sure it could be chalked up to a > preferences thing, but when I used my first spacenav device 5 years ago > (3D parametric CAD stuff using Unigraphics) it was definitely in a "move > device as you'd expect to move the part in 3-space" kinda way. > > I also build the little config gui thing and saw that one could invert > axis, but I haven't tried that out. > > Anyhow, there are my two cents. > > -- > Stephen M. McQuay > http://mcquay.me/vcf > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
I installed from source and everything worked ... except I agree with Daniel: everything seems backwards. I'm sure it could be chalked up to a preferences thing, but when I used my first spacenav device 5 years ago (3D parametric CAD stuff using Unigraphics) it was definitely in a "move device as you'd expect to move the part in 3-space" kinda way. I also build the little config gui thing and saw that one could invert axis, but I haven't tried that out. Anyhow, there are my two cents. -- Stephen M. McQuay http://mcquay.me/vcf ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
> connect failed: No such file or directory > ndof: spacenavd not found Same error on my end! It seems the spacenavd 0.3 package for Ubuntu does not set up the init script properly. Looking at the source, both versions use the same path to the socket file, so I'm sure you could get it to work with some fiddling. But since you're already mucking around on the command line, I recommend installing the latest spacenavd from source, as I just did on Ubuntu 10.04: Get spacenavd 0.5 from http://spacenav.sourceforge.net/ expand and cd into its directory ./configure make sudo make install sudo ./setup_init restart, enjoy! Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
>> In which case, which ubuntu? I'm on 10.04 at home, and 11.04 at work; >> there's spacenavd 0.3 at home and spacenavd 0.5 at home. What are you >> running? I started this project with the latest versions: spacenavd 0.5 and libspnav 0.2.2 on Ubuntu 11.04. Lightning storm took out my Linux box's power supply last week, so today I'm commandeering a nicer Ubuntu 10.04 machine from the lab for 32-bit build and testing. I'll keep an eye out for any issues with the earlier (daemon + library) pair. Also need to see if the latest libspnav plays nice with the older daemon. I also use a MacBook for 64-bit goodness (Ubuntu 11.04 & Snow Leopard), and the always faithful PowerBook G4. Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
On Fri, Jul 29, 2011 at 01:47:36PM -0600, Stephen M. McQuay wrote: > In which case, which ubuntu? I'm on 10.04 at home, and 11.04 at work; > there's spacenavd 0.3 at home and spacenavd 0.5 at home. What are you > running? Sorry, I should've finished my thoughts: I have only tested at home. I don't get paid to use my 3d mouse :P Oh, and a small error: spacenavd 0.5 at *work*. -- Stephen M. McQuay http://mcquay.me/vcf ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
On Fri, Jul 29, 2011 at 01:13:14PM -0500, Mike Erwin wrote: > I took the easy route and installed the spacenavd package in Ubuntu, > which also took care of launching it properly. In which case, which ubuntu? I'm on 10.04 at home, and 11.04 at work; there's spacenavd 0.3 at home and spacenavd 0.5 at home. What are you running? -- Stephen M. McQuay http://mcquay.me/vcf ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
Hm... it's correct to start spacenavd with sudo so it can open a socket and wait for client connections. That first error message is from libspnav (linked into blender). I took the easy route and installed the spacenavd package in Ubuntu, which also took care of launching it properly. If anyone reading this has daemon-wrangling experience, please chime in and set us straight! Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire On Thu, Jul 28, 2011 at 6:22 PM, Stephen M. McQuay wrote: > On Fri, Jul 22, 2011 at 10:32:08PM -0500, Mike Erwin wrote: >> Either check out the merwin-spacenav branch now... or wait a very >> short time for 2.59 > > Okay, built the merwin-spacenav branch, and started up spacenavd (As > sudo; it complained about /dev/input/event5 being unreadable as my user) > and then kicked up blender. Got the following output: > > % /opt/blender-spnav/install/linux2/blender > connect failed: No such file or directory > ndof: spacenavd not found > ndof: registering menu operator > Info: Config directory with "startup.blend" file not found. > found bundled python: /opt/blender-spnav/install/linux2/2.58/python > > Thoughts? > > > -- > Stephen M. McQuay > http://mcquay.me/vcf > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
On Fri, Jul 22, 2011 at 10:32:08PM -0500, Mike Erwin wrote: > Either check out the merwin-spacenav branch now... or wait a very > short time for 2.59 Okay, built the merwin-spacenav branch, and started up spacenavd (As sudo; it complained about /dev/input/event5 being unreadable as my user) and then kicked up blender. Got the following output: % /opt/blender-spnav/install/linux2/blender connect failed: No such file or directory ndof: spacenavd not found ndof: registering menu operator Info: Config directory with "startup.blend" file not found. found bundled python: /opt/blender-spnav/install/linux2/2.58/python Thoughts? -- Stephen M. McQuay http://mcquay.me/vcf ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
Would be killer if 2D space zoom got inverted too with this option so pull closer means zoom in, pull towards the screen means zoomout Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 6:37 PM, Daniel Salazar - 3Developer.com wrote: > Hi mike, the zoom is still inverted! when I pull the knot to me i > expect the object to get closer. remember: brain wires crossed! :) > > cheers > > Daniel Salazar > 3Developer.com > > > > On Sun, Jul 24, 2011 at 6:25 PM, Mike Erwin wrote: >> There's a new option in the 3D mouse popup menu. It works in turntable >> mode, and will work in trackball also after dinner. >> >> Setting this option makes orbit unusable for me, but hopefully usable >> for those of you who have your brains wired differently! >> >> Mike Erwin >> musician, naturalist, pixel pusher, hacker extraordinaire >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
Hi mike, the zoom is still inverted! when I pull the knot to me i expect the object to get closer. remember: brain wires crossed! :) cheers Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 6:25 PM, Mike Erwin wrote: > There's a new option in the 3D mouse popup menu. It works in turntable > mode, and will work in trackball also after dinner. > > Setting this option makes orbit unusable for me, but hopefully usable > for those of you who have your brains wired differently! > > Mike Erwin > musician, naturalist, pixel pusher, hacker extraordinaire > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
There's a new option in the 3D mouse popup menu. It works in turntable mode, and will work in trackball also after dinner. Setting this option makes orbit unusable for me, but hopefully usable for those of you who have your brains wired differently! Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
This is probably a bit of a useless comment, but I remember the 2.4x implementation of orbiting the space navigator always seemed terribly awkward. That old way was inverted compared to the 3ds max plugin that came with the 3dconnexion driver, and the 3ds max version always felt much easier to navigate. So I haven't tried this implementation in blender 2.5 yet, but if it's the same as the 2.4x version, then I can totally see where Daniel is coming from. But yeah, an option for this would be best of course! cheers Matt On Mon, Jul 25, 2011 at 9:20 AM, Daniel Salazar - 3Developer.com < zan...@gmail.com> wrote: > Well be sure to share some of that, maybe I'll suddenly get it :D > Thanks for the option, will test and report back ASAP. Also the open > source driver seems much nicer, no need for that annoying window open > all the time. happy > > Daniel Salazar > 3Developer.com > > > > On Sun, Jul 24, 2011 at 5:12 PM, Mike Erwin > wrote: > > Daniel Salazar wrote: > >> Double reading the comments you posted it seems they are talking about > >> *fly mode*, which as I said works as expected > > > > Those comments were about orbit navigation, with some fly-mode > > sprinkles on top. For the one that mentioned fly mode, I was standing > > right beside him, so I'm doubly sure! Whatever they're smoking, it > > seems to be popular. > > > >> When you navigate your normal view (not fly mode) you do it in object > >> space and not in camera space, ie: drag mouse to the left and "camera" > >> orbits to the right, that is why this mode should really work inverted > >> as it is right now. It's really what feels natural > > > > Ok, you convinced me. I have much respect for your work and > > professional opinion, so will add the option to orbit in either object > > or target-camera mode. As for which is the default... we can > > rock-paper-scissors-lizard-spock for it. The config file workaround > > would fix this but break all the other parts you say work well. Give > > me a few minutes... > > > > Mike Erwin > > musician, naturalist, pixel pusher, hacker extraordinaire > > ___ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
Well be sure to share some of that, maybe I'll suddenly get it :D Thanks for the option, will test and report back ASAP. Also the open source driver seems much nicer, no need for that annoying window open all the time. happy Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 5:12 PM, Mike Erwin wrote: > Daniel Salazar wrote: >> Double reading the comments you posted it seems they are talking about >> *fly mode*, which as I said works as expected > > Those comments were about orbit navigation, with some fly-mode > sprinkles on top. For the one that mentioned fly mode, I was standing > right beside him, so I'm doubly sure! Whatever they're smoking, it > seems to be popular. > >> When you navigate your normal view (not fly mode) you do it in object >> space and not in camera space, ie: drag mouse to the left and "camera" >> orbits to the right, that is why this mode should really work inverted >> as it is right now. It's really what feels natural > > Ok, you convinced me. I have much respect for your work and > professional opinion, so will add the option to orbit in either object > or target-camera mode. As for which is the default... we can > rock-paper-scissors-lizard-spock for it. The config file workaround > would fix this but break all the other parts you say work well. Give > me a few minutes... > > Mike Erwin > musician, naturalist, pixel pusher, hacker extraordinaire > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
Daniel Salazar wrote: > Double reading the comments you posted it seems they are talking about > *fly mode*, which as I said works as expected Those comments were about orbit navigation, with some fly-mode sprinkles on top. For the one that mentioned fly mode, I was standing right beside him, so I'm doubly sure! Whatever they're smoking, it seems to be popular. > When you navigate your normal view (not fly mode) you do it in object > space and not in camera space, ie: drag mouse to the left and "camera" > orbits to the right, that is why this mode should really work inverted > as it is right now. It's really what feels natural Ok, you convinced me. I have much respect for your work and professional opinion, so will add the option to orbit in either object or target-camera mode. As for which is the default... we can rock-paper-scissors-lizard-spock for it. The config file workaround would fix this but break all the other parts you say work well. Give me a few minutes... Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
Gah sorry for triple posting :) When you navigate your normal view (not fly mode) you do it in object space and not in camera space, ie: drag mouse to the left and "camera" orbits to the right, that is why this mode should really work inverted as it is right now. It's really what feels natural And I forgot to say, 2D spaces are wonderful, totally intuitive to navigate on images :) I hope we can get the same soon for node space and others! Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 4:47 PM, Daniel Salazar - 3Developer.com wrote: > Double reading the comments you posted it seems they are talking about > *fly mode*, which as I said works as expected > > Daniel Salazar > 3Developer.com > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
Double reading the comments you posted it seems they are talking about *fly mode*, which as I said works as expected Daniel Salazar 3Developer.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
I don't know what are they smoking to expect this behavior, it's impossible! in fly mode it works fine tough, I really hope this isn't the default. I expect it to work like the old test program (cube) in the drivers Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 4:38 PM, Mike Erwin wrote: > Daniel Salazar: >> Mike I managed to get it working! but it's unusable. seems that all >> axis are inverted > > Testers seem to be split on this issue, so let me explain and offer a > workaround.The orbit modes are implemented as "target camera" rather > than "object" mode. In other words, you're controlling the viewpoint, > not the thing being viewed. Think of the viewpoint moving with the > knob instead of the object going the wrong way. This is consistent > with the way fly mode works. Shift-F over to that and tell me what you > think. Please also try the 2D navigation (either image/uv or one of > the "flat" quad views) and let me know if those feel wrong to you > also. If after a few days of practice you are still annoyed with the > way it works, we can look for a solution. > > A quick alternative is to put something like this into /etc/spnavrc > > # blender needs to do its own dead-zone filtering > dead-zone = 0 > > # any combination of {x,y,z} for each of these: > invert-rot = xy > invert-trans = yz > > > For general interest, here is what others had to say so far. > > Jesper Schwachöfer: >> Rotating and zooming around the object is much better than it used >> to be. And for this turntable style moving, the fit button is perfect, >> setting the rotational center was sometimes really buggy in the old >> version. > > Kevin Cozens: >> Up/Down doesn't seem to work. Forward/backward zooms in and out >> as expected. All other axis (left/right, yaw, pitch, roll) are operating >> opposite to expectations. For example, I rotate the knob clockwise >> and object rotates counter-clockwise. > > Kyle Goddard: >> No, it does exactly what I expected. Not confused for a second >> about which way it would go when I do *this*. Fly mode is so much >> better with this, I haven't used fly in years because it would zoom >> past where I wanted. I'll have to practice, but yeah the directions >> seem to be right. > > The internal testers at 3Dconnexion would have alerted me or Nathan if > anything was seriously wrong with this implementation. They have > brought up other things, but not this, so they *are* paying attention. > The issue can be solved with some combination of practice and user > settings. I tend to lean toward practice + good behavior with default > settings. > > Please continue to send any feedback this way! > > Mike Erwin > musician, naturalist, pixel pusher, hacker extraordinaire > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
Daniel Salazar: > Mike I managed to get it working! but it's unusable. seems that all > axis are inverted Testers seem to be split on this issue, so let me explain and offer a workaround.The orbit modes are implemented as "target camera" rather than "object" mode. In other words, you're controlling the viewpoint, not the thing being viewed. Think of the viewpoint moving with the knob instead of the object going the wrong way. This is consistent with the way fly mode works. Shift-F over to that and tell me what you think. Please also try the 2D navigation (either image/uv or one of the "flat" quad views) and let me know if those feel wrong to you also. If after a few days of practice you are still annoyed with the way it works, we can look for a solution. A quick alternative is to put something like this into /etc/spnavrc # blender needs to do its own dead-zone filtering dead-zone = 0 # any combination of {x,y,z} for each of these: invert-rot = xy invert-trans = yz For general interest, here is what others had to say so far. Jesper Schwachöfer: > Rotating and zooming around the object is much better than it used > to be. And for this turntable style moving, the fit button is perfect, > setting the rotational center was sometimes really buggy in the old > version. Kevin Cozens: > Up/Down doesn't seem to work. Forward/backward zooms in and out > as expected. All other axis (left/right, yaw, pitch, roll) are operating > opposite to expectations. For example, I rotate the knob clockwise > and object rotates counter-clockwise. Kyle Goddard: > No, it does exactly what I expected. Not confused for a second > about which way it would go when I do *this*. Fly mode is so much > better with this, I haven't used fly in years because it would zoom > past where I wanted. I'll have to practice, but yeah the directions > seem to be right. The internal testers at 3Dconnexion would have alerted me or Nathan if anything was seriously wrong with this implementation. They have brought up other things, but not this, so they *are* paying attention. The issue can be solved with some combination of practice and user settings. I tend to lean toward practice + good behavior with default settings. Please continue to send any feedback this way! Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
Mike I managed to get it working! but it's unusable. seems that all axis are inverted cheers Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 9:57 PM, Stephen M. McQuay wrote: > On Fri, Jul 22, 2011 at 10:32:08PM -0500, Mike Erwin wrote: >> Either check out the merwin-spacenav branch now... or wait a very >> short time for 2.59 > > libspnav-dev installed; Can't wait! > > Thanks, > > -- > Stephen M. McQuay > http://mcquay.me/vcf > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
On Fri, Jul 22, 2011 at 10:32:08PM -0500, Mike Erwin wrote: > Either check out the merwin-spacenav branch now... or wait a very > short time for 2.59 libspnav-dev installed; Can't wait! Thanks, -- Stephen M. McQuay http://mcquay.me/vcf ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
> However, I have a 3dconnexion device and would like to use it in blender > without using their old/bad drivers. Do I have to do something special > to enable the building blender to work with it? > > Thanks, > Stephen M. McQuay Either check out the merwin-spacenav branch now... or wait a very short time for 2.59 Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
On Fri, Jul 22, 2011 at 08:42:30PM -0500, Mike Erwin wrote: > The libspnav-dev package is now required for building on Linux... Is this generally true? I don't have the package installed and Blender built just fine for me. However, I have a 3dconnexion device and would like to use it in blender without using their old/bad drivers. Do I have to do something special to enable the building blender to work with it? Thanks, -- Stephen M. McQuay http://mcquay.me/vcf ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
symlinks didn't help ln -s /usr/local/lib/libspnav.a /usr/lib/libspnav.a ln -s /usr/local/include/spnav.h /usr/include/spnav.h Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 8:38 PM, Daniel Salazar - 3Developer.com wrote: > it put the spnav.h in /usr/local/include/ > > and spnav.a in /usr/local/lib > > i just did a default installation so.. > > Daniel Salazar > 3Developer.com > > > > On Fri, Jul 22, 2011 at 8:33 PM, Mike Erwin wrote: >> It wants to find these: >> >> /usr/include/spnav.h >> /usr/lib/libspnav.a >> >> Make sure that's where they were installed. >> >> Mike Erwin >> musician, naturalist, pixel pusher, hacker extraordinaire >> >> >> >> On Fri, Jul 22, 2011 at 9:27 PM, Daniel Salazar - 3Developer.com >> wrote: >>> Ok Mike, i've built the lib and now it's stuck here >>> >>> http://www.pasteall.org/23426 >>> >>> Daniel Salazar >>> 3Developer.com >>> >>> >>> >>> On Fri, Jul 22, 2011 at 8:06 PM, Daniel Salazar - 3Developer.com >>> wrote: GAH! ok thanks Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 8:04 PM, Mike Erwin wrote: > Daniel Salazar wrote: >> So the drivers i installed from the site are not needed? > > >From the 3Dconnexion site? Toss them! Their Linux driver / API is > ancient and doesn't fit well with extant devices. > > On Windows, their driver is pretty good but is not used by blender. It > won't hurt to have it installed, if needed by other apps. > > Mike Erwin > musician, naturalist, pixel pusher, hacker extraordinaire > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > >>> ___ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
it put the spnav.h in /usr/local/include/ and spnav.a in /usr/local/lib i just did a default installation so.. Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 8:33 PM, Mike Erwin wrote: > It wants to find these: > > /usr/include/spnav.h > /usr/lib/libspnav.a > > Make sure that's where they were installed. > > Mike Erwin > musician, naturalist, pixel pusher, hacker extraordinaire > > > > On Fri, Jul 22, 2011 at 9:27 PM, Daniel Salazar - 3Developer.com > wrote: >> Ok Mike, i've built the lib and now it's stuck here >> >> http://www.pasteall.org/23426 >> >> Daniel Salazar >> 3Developer.com >> >> >> >> On Fri, Jul 22, 2011 at 8:06 PM, Daniel Salazar - 3Developer.com >> wrote: >>> GAH! ok thanks >>> >>> Daniel Salazar >>> 3Developer.com >>> >>> >>> >>> On Fri, Jul 22, 2011 at 8:04 PM, Mike Erwin >>> wrote: Daniel Salazar wrote: > So the drivers i installed from the site are not needed? >From the 3Dconnexion site? Toss them! Their Linux driver / API is ancient and doesn't fit well with extant devices. On Windows, their driver is pretty good but is not used by blender. It won't hurt to have it installed, if needed by other apps. Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers >>> >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
It wants to find these: /usr/include/spnav.h /usr/lib/libspnav.a Make sure that's where they were installed. Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire On Fri, Jul 22, 2011 at 9:27 PM, Daniel Salazar - 3Developer.com wrote: > Ok Mike, i've built the lib and now it's stuck here > > http://www.pasteall.org/23426 > > Daniel Salazar > 3Developer.com > > > > On Fri, Jul 22, 2011 at 8:06 PM, Daniel Salazar - 3Developer.com > wrote: >> GAH! ok thanks >> >> Daniel Salazar >> 3Developer.com >> >> >> >> On Fri, Jul 22, 2011 at 8:04 PM, Mike Erwin >> wrote: >>> Daniel Salazar wrote: So the drivers i installed from the site are not needed? >>> >>> >From the 3Dconnexion site? Toss them! Their Linux driver / API is >>> ancient and doesn't fit well with extant devices. >>> >>> On Windows, their driver is pretty good but is not used by blender. It >>> won't hurt to have it installed, if needed by other apps. >>> >>> Mike Erwin >>> musician, naturalist, pixel pusher, hacker extraordinaire >>> ___ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
Ok Mike, i've built the lib and now it's stuck here http://www.pasteall.org/23426 Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 8:06 PM, Daniel Salazar - 3Developer.com wrote: > GAH! ok thanks > > Daniel Salazar > 3Developer.com > > > > On Fri, Jul 22, 2011 at 8:04 PM, Mike Erwin wrote: >> Daniel Salazar wrote: >>> So the drivers i installed from the site are not needed? >> >> >From the 3Dconnexion site? Toss them! Their Linux driver / API is >> ancient and doesn't fit well with extant devices. >> >> On Windows, their driver is pretty good but is not used by blender. It >> won't hurt to have it installed, if needed by other apps. >> >> Mike Erwin >> musician, naturalist, pixel pusher, hacker extraordinaire >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
GAH! ok thanks Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 8:04 PM, Mike Erwin wrote: > Daniel Salazar wrote: >> So the drivers i installed from the site are not needed? > > >From the 3Dconnexion site? Toss them! Their Linux driver / API is > ancient and doesn't fit well with extant devices. > > On Windows, their driver is pretty good but is not used by blender. It > won't hurt to have it installed, if needed by other apps. > > Mike Erwin > musician, naturalist, pixel pusher, hacker extraordinaire > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
Daniel Salazar wrote: > So the drivers i installed from the site are not needed? >From the 3Dconnexion site? Toss them! Their Linux driver / API is ancient and doesn't fit well with extant devices. On Windows, their driver is pretty good but is not used by blender. It won't hurt to have it installed, if needed by other apps. Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
So the drivers i installed from the site are not needed? Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 7:53 PM, Mike Erwin wrote: >> Eh? can I compile this on my own or get this somewhere? I don't use >> ubuntu but opensuse >> >> Daniel Salazar > > Yes, all that code is available from http://spacenav.sourceforge.net/ > > The spnavcfg tool is there as well. This is slightly handy but not > necessary; it generates & tweaks settings for spacenavd. > > Mike Erwin > musician, naturalist, pixel pusher, hacker extraordinaire > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
> Eh? can I compile this on my own or get this somewhere? I don't use > ubuntu but opensuse > > Daniel Salazar Yes, all that code is available from http://spacenav.sourceforge.net/ The spnavcfg tool is there as well. This is slightly handy but not necessary; it generates & tweaks settings for spacenavd. Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support
Eh? can I compile this on my own or get this somewhere? I don't use ubuntu but opensuse Daniel Salazar 3Developer.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers