Re: [blind-gamers] attenchin to Colton Conner

2024-09-27 Thread Paul Lemm
Hi Mitch,

 

I know the message was meant for someone else, but I’d be really interested in 
the spiderman  audio described play through if you’d be happy to share that.

 

Kind regards

 

Paul

 

 

From: blind-gamers@groups.io  On Behalf Of Mich Verrier 
via groups.io
Sent: 27 September 2024 03:14
To: blind-gamers@groups.io
Subject: [blind-gamers] attenchin to Colton Conner

 

Hi Colton Conner this is Mich Verrier. I would have sent you this off list but 
I didn’t have your e mail. You where asking about the game mortalcombat hear’s 
a we transfer file that will be up for 3 days with a guy playing it through 
with audio description. I also have spiderman 2 audio described, the last of us 
I and ii described.

https://wetransfer.com/downloads/6aaa090481afa8562d7658514292bbb020240927015111/b5dae3b7c16672e71298fe6d5617172620240927015337/35d16d?trk=TRN_TDL_01
 

 &utm_campaign=TRN_TDL_01&utm_medium=email&utm_source=sendgrid

I hope this helps. Btw please use this on a windows pc since I am not shure if 
it will work on a I phone or something. From Mich Verrier from NewLiskeard 
Ontario Canada.

 





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Re: [blind-gamers] Battle.net, where do i go from there?

2024-08-22 Thread Paul Lemm
Hi Daniel,

I'm actually not sure how up to date that list of known bugs is on the 
hearthstone access page. I just took a look, the bug's/limitations it mentions 
have all been fixed and have now been working fine for sometime in the  game. 
the only one I can't confirm if it is fixed or not yet is the battle grounds 
rewards track, since I don't play battlegrounds. I just took a quick look at 
battle grounds on my version of hearthstone and it looks like its now 
accessible . although I didn't  have any rewards to claim, so there's a slim 
chance  it might not work, but I don't think the rewards option would show at 
all if it wasn't now accessible.

Hope that helps.

Paul

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Daniel 
Sommerfeld via groups.io
Sent: 21 August 2024 11:55
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Battle.net, where do i go from there?

Hi Heather.
I can confirm that. On the website, Paul posted here, this is exactly, what 
they say. And when you look at the known issues, there is a whole lot, that 
doesn't work well or not at all. As far as accessibility i mean.
You know what? It is really frustrating, that everything seems to go somehow, a 
bit but not fully, with a ton of workarounds, it might work and so on. I think, 
it is a shame.
Best regards
Daniel

Daniel Sommerfeld
Contact info
Email: dani.sommerf...@t-online.de
Mobile (Phone, sms, iMessage, Telegram and Signal) +491718152754

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Heather 
Seaman
Sent: Wednesday, August 21, 2024 12:46 AM
To: Paul Lemm via groups.io 
Cc: blind-gamers@groups.io
Subject: Re: [blind-gamers] Battle.net, where do i go from there?

I have heard that the person doing the Hearthstone mod couldn't keep up with 
Blizzind's updates. So Blizzard supposedly took over accessibility a while ago. 
From what I've seen on YouTube, though, it's hit-and-miss whether the game will 
play well with a user's computer. 
I've also heard of a mod that makes World Of Warcraft at least somewhat 
accessible. Especially the classic version, since it's easier to navigate; this 
according to the YouTuber Abbyforth. On Aug 20, 2024 9:50 AM, "Paul Lemm via 
groups.io"  wrote:
>
> Hi,
>
> Sadly as far as battle.net or blizzard go, the only fully accessible  game is 
> Hearthstone with the hearthstone access mod. I believe one of the Diablo 
> games is meant to be slightly playable, but I don't think is fully 
> accessible. As far as other  mods go, there are actually quite a few mods for 
> main stream games out there these days, off the top of my head ones I can 
> think of are: plants Vs zombies, Hades, slay the spire, there are also quite 
> a few others those are just the few I could remember, I haven't tried them so 
> can't say how good they are, but I've heard a lot of blind people play them  
> and enjoy them. There are even a few main stream games with full 
> accessibility built in, such as the last of us part 1 and 2 (although for 
> part 1 it's only the recent release which has full accessibility), the most 
> recent Forza driving game has full accessibility built in too. Again I 
> haven't played either of  these games so can't speak for how well the 
> accessibility works, but from what I've heard on audiogames.net its meant to 
> be pretty good. Anyway hope all this helps. 
>
> Paul
> -Original Message-
> From: blind-gamers@groups.io  On Behalf Of 
> Daniel Sommerfeld via groups.io
> Sent: 20 August 2024 14:12
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] Battle.net, where do i go from there? 
>
> Hi Paul. 
> hah! I knew, there was something aditional, that i had to do. It has just 
> been a long time since i last played that game and so i forgot what it was. 
> I stopped playing because there were a lot of things going on plus, by that 
> time i got a new computer and so i totally forgot about it. But i remember, 
> that it was a ton of fun indeed. 
> But tell me, since you seem to be good with that, are there any other mods 
> for other games? I hear from a lot of blind people, that they stopped playing 
> because Hearthstone seems to be the only fully accessible game or should i 
> say the only game with a good mod. 
> I am not too much a friend of games, which are specially made for blind 
> people, since it happens so often, that the blind programmers have other 
> stuff to do in their lifes of course and so the games end up somewhere half 
> developed and so you have hundreds of games at for example audiogames.net but 
> it just feels like a garbage can. Sorry can't help it. 
> There are so many developers out there in the world but so few of them seem 
> to have access

Re: [blind-gamers] Battle.net, where do i go from there?

2024-08-22 Thread Paul Lemm
Hi Heather,

You're right that the original developer for the Hearthstone mod  stopped 
working on it about a year ago. There was talk about Blizzard adding native 
accessibility, but nothing has happened on that front yet. However the original 
developer of the mod handed the work he'd done on the mod to a new group of 
developers who now maintain and keep the hearthstone access mod up to date. I 
actually haven't heard of anyone having trouble with the mod for a long time 
now, in fact I'd go as far as to say the hearthstone mod is pretty seamless and 
works incredibly well. I think I'd actually go as far as to say it's probably 
one of the best mod's I've played of any game. 

I have heard of the world of war craft mod, but haven't played it , so not sure 
how good it is, but I've definitely heard of people using it.

Paul

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Heather 
Seaman via groups.io
Sent: 20 August 2024 23:46
To: Paul Lemm via groups.io 
Cc: blind-gamers@groups.io
Subject: Re: [blind-gamers] Battle.net, where do i go from there?

I have heard that the person doing the Hearthstone mod couldn't keep up with 
Blizzind's updates. So Blizzard supposedly took over accessibility a while ago. 
From what I've seen on YouTube, though, it's hit-and-miss whether the game will 
play well with a user's computer. 
I've also heard of a mod that makes World Of Warcraft at least somewhat 
accessible. Especially the classic version, since it's easier to navigate; this 
according to the YouTuber Abbyforth. On Aug 20, 2024 9:50 AM, "Paul Lemm via 
groups.io"  wrote:
>
> Hi,
>
> Sadly as far as battle.net or blizzard go, the only fully accessible  game is 
> Hearthstone with the hearthstone access mod. I believe one of the Diablo 
> games is meant to be slightly playable, but I don't think is fully 
> accessible. As far as other  mods go, there are actually quite a few mods for 
> main stream games out there these days, off the top of my head ones I can 
> think of are: plants Vs zombies, Hades, slay the spire, there are also quite 
> a few others those are just the few I could remember, I haven't tried them so 
> can't say how good they are, but I've heard a lot of blind people play them  
> and enjoy them. There are even a few main stream games with full 
> accessibility built in, such as the last of us part 1 and 2 (although for 
> part 1 it's only the recent release which has full accessibility), the most 
> recent Forza driving game has full accessibility built in too. Again I 
> haven't played either of  these games so can't speak for how well the 
> accessibility works, but from what I've heard on audiogames.net its meant to 
> be pretty good. Anyway hope all this helps. 
>
> Paul
> -Original Message-
> From: blind-gamers@groups.io  On Behalf Of 
> Daniel Sommerfeld via groups.io
> Sent: 20 August 2024 14:12
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] Battle.net, where do i go from there? 
>
> Hi Paul. 
> hah! I knew, there was something aditional, that i had to do. It has just 
> been a long time since i last played that game and so i forgot what it was. 
> I stopped playing because there were a lot of things going on plus, by that 
> time i got a new computer and so i totally forgot about it. But i remember, 
> that it was a ton of fun indeed. 
> But tell me, since you seem to be good with that, are there any other mods 
> for other games? I hear from a lot of blind people, that they stopped playing 
> because Hearthstone seems to be the only fully accessible game or should i 
> say the only game with a good mod. 
> I am not too much a friend of games, which are specially made for blind 
> people, since it happens so often, that the blind programmers have other 
> stuff to do in their lifes of course and so the games end up somewhere half 
> developed and so you have hundreds of games at for example audiogames.net but 
> it just feels like a garbage can. Sorry can't help it. 
> There are so many developers out there in the world but so few of them seem 
> to have accessibility of games in mind. And to be fair, i can imagine why. 
> Whenever you hear in the blind community, that there is a new game, the first 
> thing you hear or read is: "Oh i hope it is for free." 
> ok i could continue bitching but to keep it short, are there any good mods 
> for the blizzard thing or any other? 
> Thank you for the link and best regards Daniel
>
> Daniel Sommerfeld
> Contact info
> Email: dani.sommerf...@t-online.de
> Mobile (Phone, sms, iMessage, Telegram and Signal) +491718152754
>
> -Original Message-
> From: blind-gamers@groups.io  On Beha

Re: [blind-gamers] Battle.net, where do i go from there?

2024-08-20 Thread Paul Lemm
Hi,

Sadly as far as battle.net or blizzard go, the only fully accessible  game is 
Hearthstone with the hearthstone access mod. I believe one of the Diablo games 
is meant to be slightly playable, but I don't think is fully accessible. As far 
as other  mods go, there are actually quite a few mods for main stream games 
out there these days, off the top of my head ones I can think of are: plants Vs 
zombies, Hades, slay the spire, there are also quite a few others those are 
just the few I could remember, I haven't tried them so can't say how good they 
are, but I've heard a lot of blind people play them  and enjoy them. There are 
even a few main stream games with full accessibility built in, such as the last 
of us part 1 and 2 (although for part 1 it's only the recent release which has 
full accessibility), the most recent Forza driving game has full accessibility 
built in too. Again I haven't played either of  these games so can't speak for 
how well the accessibility works, but from what I've heard on audiogames.net 
its meant to be pretty good. Anyway hope all this helps.

Paul
-Original Message-
From: blind-gamers@groups.io  On Behalf Of Daniel 
Sommerfeld via groups.io
Sent: 20 August 2024 14:12
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Battle.net, where do i go from there?

Hi Paul.
hah! I knew, there was something aditional, that i had to do. It has just been 
a long time since i last played that game and so i forgot what it was.
I stopped playing because there were a lot of things going on plus, by that 
time i got a new computer and so i totally forgot about it. But i remember, 
that it was a ton of fun indeed.
But tell me, since you seem to be good with that, are there any other mods for 
other games? I hear from a lot of blind people, that they stopped playing 
because Hearthstone seems to be the only fully accessible game or should i say 
the only game with a good mod.
I am not too much a friend of games, which are specially made for blind people, 
since it happens so often, that the blind programmers have other stuff to do in 
their lifes of course and so the games end up somewhere half developed and so 
you have hundreds of games at for example audiogames.net but it just feels like 
a garbage can. Sorry can't help it.
There are so many developers out there in the world but so few of them seem to 
have accessibility of games in mind. And to be fair, i can imagine why. 
Whenever you hear in the blind community, that there is a new game, the first 
thing you hear or read is: "Oh i hope it is for free."
ok i could continue bitching but to keep it short, are there any good mods for 
the blizzard thing or any other?
Thank you for the link and best regards
Daniel

Daniel Sommerfeld
Contact info
Email: dani.sommerf...@t-online.de
Mobile (Phone, sms, iMessage, Telegram and Signal) +491718152754

-Original Message-----
From: blind-gamers@groups.io  On Behalf Of Paul Lemm
Sent: Tuesday, August 20, 2024 3:00 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Battle.net, where do i go from there?

Hi Daniel,

Hearthstone is fully playable if you install the hearthstone mod. I've been 
playing for a couple of years and I have to say the mod is really good, so good 
in fact that it makes  the game feel like accessibility is natively built in 
that it runs so smoothly with the game and puts us on a very similar playing 
field to sighted people. I'll put a link below to the webpage for the mod, it 
gives full instructions on how to get the mod working, but its pretty straight 
forward, you just install hearthstone through the battle.net client like you've 
already done, then just download the mod, unzip it and then place the mod files 
in the hearthstone program folder on your PC. Like I said its really straight 
forward but the mod page will give you all the information you need. I love 
playing hearthstone and think the mod is really good, it makes playing the game 
fully accessible and is a ton of fun. Anyway link to the hearthstone mod page 
(which is called hearthstone access)  is below:

https://www.hearthstoneaccess.com/

Paul


-Original Message-
From: blind-gamers@groups.io  On Behalf Of Daniel 
Sommerfeld via groups.io
Sent: 17 August 2024 07:37
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Battle.net, where do i go from there?

Hi.
Well someone said, i have to download mods for games in order for them to work. 
That's all i know. That was, why i am asking. I am just repeating what i have 
been told. *grins* I mean, some games there do cost and before i spend money on 
a game that might not work for us, i felt it would be better to ask.
Best regards
Daniel

Daniel Sommerfeld
Contact info
Email: dani.sommerf...@t-online.de
Mobile (Phone, sms, iMessage, Telegram and Signal) +491718152754

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Kenny Cheung
S

Re: [blind-gamers] Battle.net, where do i go from there?

2024-08-20 Thread Paul Lemm
Hi Daniel,

Hearthstone is fully playable if you install the hearthstone mod. I've been 
playing for a couple of years and I have to say the mod is really good, so good 
in fact that it makes  the game feel like accessibility is natively built in 
that it runs so smoothly with the game and puts us on a very similar playing 
field to sighted people. I'll put a link below to the webpage for the mod, it 
gives full instructions on how to get the mod working, but its pretty straight 
forward, you just install hearthstone through the battle.net client like you've 
already done, then just download the mod, unzip it and then place the mod files 
in the hearthstone program folder on your PC. Like I said its really straight 
forward but the mod page will give you all the information you need. I love 
playing hearthstone and think the mod is really good, it makes playing the game 
fully accessible and is a ton of fun. Anyway link to the hearthstone mod page 
(which is called hearthstone access)  is below:

https://www.hearthstoneaccess.com/

Paul


-Original Message-
From: blind-gamers@groups.io  On Behalf Of Daniel 
Sommerfeld via groups.io
Sent: 17 August 2024 07:37
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Battle.net, where do i go from there?

Hi.
Well someone said, i have to download mods for games in order for them to work. 
That's all i know. That was, why i am asking. I am just repeating what i have 
been told. *grins* I mean, some games there do cost and before i spend money on 
a game that might not work for us, i felt it would be better to ask.
Best regards
Daniel

Daniel Sommerfeld
Contact info
Email: dani.sommerf...@t-online.de
Mobile (Phone, sms, iMessage, Telegram and Signal) +491718152754

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Kenny Cheung
Sent: Friday, August 16, 2024 7:35 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Battle.net, where do i go from there?

Hi,
Who said you had to download extra stuff?
Sent from Kenny’s iPhone

> On Aug 16, 2024, at 10:42, Daniel Sommerfeld via groups.io 
>  wrote:
> 
> Hi Saun.
> Ah you mean you can just download games throughout there and play them? I've 
> heard, you need to install something extra. That was, why i am asking. I 
> wasn't entirely sure about what to do and how.
> Best regards
> Daniel
> 
> Daniel Sommerfeld
> Contact info
> Email: dani.sommerf...@t-online.de
> Mobile (Phone, sms, iMessage, Telegram and Signal) +491718152754
> 
> -Original Message-
> From: blind-gamers@groups.io  On Behalf Of 
> Shaun Everiss
> Sent: Friday, August 16, 2024 10:11 AM
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] Battle.net, where do i go from there?
> 
> I tested the battle.net system and the new diablow game.
> 
> Sadly for me I never got past the main menu of the game to play and assume 
> blizzard a lost cause.
> 
> The battle.net interface is a web based client though on its own its not much 
> use.
> 
> 
>> On 16/08/2024 5:23 pm, Daniel Sommerfeld via groups.io wrote:
>> Hello all.
>> I am kind of new to battle.net because i have heard, that there are 
>> some accessible and good to play games for blind individuals.
>> I remember using it back then but to be honest, i have forgotten 
>> almost all about how this is been done.
>> Someone told me, that one has to install this and that in addition to 
>> the battle.net software itself.
>> Can someone help me here?
>> Best regards
>> Daniel
>> 
>> Daniel Sommerfeld
>> Contact info
>> Email: dani.sommerf...@t-online.de
>> Mobile (Phone, sms, iMessage, Telegram and Signal) +491718152754
>> 
>> 
>> 
>> 
>> 
>> 
>> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 














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Re: [blind-gamers] Forza Driving Advice.

2023-11-16 Thread Paul Lemm
Hi Nick, 

 

I don’t know if you’ve already seen this, but someone else on the list here 
posted a YouTube video called Forsa driving education  for the blind, I haven’t 
actually watched it myself, but I’ve seen other people here and on the audio 
games forum say it was really helpful. I’ll post the link to the video below, 
also really off topic, but I picked up park boss the other day and I’d 
forgotten how much I enjoyed the game it reminds me of playing theme park world 
before I lost my sight, so just wanted to say thanks for the hard work you put 
into making park boss, it’s a great game. anyway back on topic, the link to the 
Forsa video is below, I’ve just picked up Forsa myself too, I haven’t 

Started playing the game yet, but will probably give the video a watch myself 
first too, but really looking forward to giving Forsa a play as its been years 
since I’ve  played one of these games.

 

https://youtu.be/mZfmexZ-sp8?si=eZc1P0xGiZjGK8zS

 

Paul 

From: blind-gamers@groups.io  On Behalf Of Nick and 
Gemma Adamson
Sent: 13 November 2023 23:55
To: blind-gamers@groups.io
Subject: [blind-gamers] Forza Driving Advice.

 

Hi All.

As some of you may know I’m currently trying out Forza Motorsport and I’m after 
a bit of driving advice.

I’ve been playing around with some of the driver assist settings and what I’m 
finding is when I’m in control of the steering the car is just all over the 
track.

I’m using an Xbox controller.

This evening I’ve done a series of experiments. I drove the same circuit, with 
the same car and with different driver assist options.

If I put steering to full assist, breaking to ABS and throttle to no assist, I 
could see progress in my ability to control the car. With this set up I’m only 
concentrating on the acceleration and breaking as I’m letting the assist do all 
the steering for me. after a few laps there was a noticeable improvement in lap 
time and reduced crashes.

If I switch it round so breaking and throttle are on full assist and steering 
partial then I’m all over the place.

It just feels like my car is all over the road, the race line engine sound is 
going left and right with what feels like very little logic.

I thought maybe I was just making abrupt turns but even when I do it gently the 
guide is left, then right, and just moving around all over.

So, the third experiment I did was to put steering assist to partial, throttle 
to off and breaks to ABS.

I then attempted the same track very slowly, hardily touching the accelerator. 
I assumed that doing it this way it would be really easy to follow the race 
line. But even then the race line was all over the place again and I was still 
crashing into stuff, going off the track and all sorts.

 

I’m guessing I’m doing something wrong, but I can’t figure out what. I guess I 
could just play with steering assist on full all the time, but that really 
takes away a lot of the game.

Anyone got any ideas of what I can do to try to improve the ability to steer?

 

Thanks.

Nick.

 





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Re: [blind-gamers] Any more Windows audiogames that can use the Xbox controller rather than a keyboard?

2023-04-08 Thread Paul Lemm
Hi,

I'm a big fan of games with controller support too, one game that springs to
mind is A hero's  call which has controller support. Although I brought the
vale when the game was first released, I just haven't had the time to give
it a go, your message though has reminded me about the game though so I'll
have to find some time to give it a go.
Paul

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Arianna
Sepulveda
Sent: 06 April 2023 23:44
To: Gamers Discussion List 
Subject: [blind-gamers] Any more Windows audiogames that can use the Xbox
controller rather than a keyboard?

So, I've been playing The Vale and love it. :) My husband actually got me a
USB Xbox controller so I could play it easier. This leads me to the question
in my email's subject--any more Windows audiogames that can use the Xbox
controller? It seems like most audiogames use the keyboard pretty much
exclusively, which is a shame. I am open to audiogames on Steam, now that
I've got that working. :) 


Thanks,
Ari







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Re: [blind-gamers] Sad day today.

2023-01-28 Thread Paul Lemm
Hi Lindsay,

 

I agree with Darks comments , I don’t think it’s that you are bad at games its 
more likely that you are just better at certain styles of games than 
others.Intrestingly I think entombed is different to most audio  games mainly 
due to its navigation system, whereas most audio games make you navigate the 
world using sounds and sound positioning. Entombed however doesn’t really use 
this form of navigation, instead it simplifies it with the system it uses with 
playing a sound when you pass a turning in the corridor and also with its 
feature which gives you turn by turn directions to the next unexplored tile. 
This all makes navigation much easier in entombed, I’ll confess actually that 
one thing I struggle with a lot in audio games is the navigation aspect, I 
often find myself getting lost and not being able to successfully navigate the 
game world which can often stop me or at least put me off playing a game. the 
other element which I think makes entombed quite easy to play is its turn based 
combat system, again as with the navigation system you’re not reliant on having 
to judge where an enemy is  based on sound alone, which can be good for those 
not as good with audio spatialisation in games, plus as its turn based you have 
more time to judge and make decisions  on your combat turn as there’s no rush 
and you can take your time with each round of combat. So if one of the problems 
you are having is navigating audio game environments  using sounds, there may 
be other games which people can recommend which don’t rely on that type of 
navigation as much. alternatively if it’s the turn based combat style of 
entombed you  get on really well with people may be able to make suggestions 
based on that. I actually haven’t played the monster breeding game you 
mentioned so I can’t really comment on that,  but if you think your game style 
might fit better with anything I previously mentioned let us know and people 
may be able to make some other recommendations, or maybe even if you just 
mention what you like most about entombed or the monster breeder game others 
may be able to come up with other games you might enjoy based on that. sorry to 
hear though that you are having a bad day today, , but I’m sure there are other 
games out there you would both enjoy and be really good at, as dark said 
entombed itself actually isn’t that easy of a game, so the fact you’ve done 
well with that already shows you are actually already a good gamer, so it’s 
probably just more about finding the right style of game for you.

 

Paul 

 

From: blind-gamers@groups.io  On Behalf Of Lindsay 
Cowell
Sent: 28 January 2023 13:54
To: blind-gamers@groups.io
Subject: [blind-gamers] Sad day today.

 

Hi guys.

 

I am feeling rather sad today. I have been made to realise that I am not very 
good at any type of game. I love entombed, but apart from that I fail most 
other games in the tutorial phase. I can also manage the monster breeder game 
but apart from that I fail. It’s sad really, because I don’t go out much and I 
have a lot of time to spend on games as I live in a care home.

 

Lindsay Cowell. 





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Hi jude,RE: [blind-gamers] discworld status

2022-12-27 Thread Paul Lemm
Hi Jude,

Thanks for the  links, I didn't realise there was even a sound pack for  the
mud, that will definitely make it more enjoyable. Thanks for the links, it's
Good to hear the project will be moving over to Git soon,  when it finally
does could you post the new  GIT link to the project here too, as I know I
would be interested in that and I'm sure others would too.

Paul

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude
DaShiell
Sent: 26 December 2022 15:55
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] discworld status

Hi  Paul,

If you have fossil on your machine already, you could try:
https://fossil.tubul.net/tt_dw/doc/trunk/bash/INSTALL.sh
downloading INSTALL.sh into an empty directory then run INSTALL.sh.
If you have sqlite3 on your machine running this script will put a bunch of
directories with files in them on your system.
Inside the scripts/bash directory discworld.sh will be found.
Run that script then type /discworld
then things should start happening.  There's a constant enter password
prompt at the bottom of the screen each time after you logged in.  Ignore
that and you'll have discworld running with sounds enabled.
To loose that constant password prompt in the scripts subdirectory I run
tt++ -G -s -r discworld.tin and log in that way but sacrifice sounds 
tt++ that
way.
This whole project is about to move to github and should be easier to clone
that way.
I am in contact with the developer and the developer isinterested in working
on problems screen reader users encounter with his scripts.



Jude  "There are four boxes to be used in defense
of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 26 Dec 2022, Paul Lemm wrote:

> Hi Jude,
>
> I haven't tried them myself yet, but I remember reading something on 
> the audio games forum about the diskworld mud and some plug-ins  which 
> make things a lot easier for blind players. I'm a huge fan of the Disk 
> world novels, but just haven't ever found the time to give the Mud a 
> go, but since I plan to give it a go at some stage I did save the 
> topic about making the game and navigation slightly easier for blind 
> players. Like I said I haven't tried this myself so no idea how good 
> it is, but I'll put the link to the topic below which also should have 
> the download links to the plug-ins, I also understand the Disk world 
> Mud wick has a ton of information on area locations, places of 
> interest, quests etc. anyway link is below I hope it comes in helpful.
>
> https://forum.audiogames.net/topic/34529/discworld-mud/
>
> Paul
>
> -Original Message-
> From: blind-gamers@groups.io  On Behalf Of 
> Jude DaShiell
> Sent: 23 December 2022 20:07
> To: blind-gamers@groups.io
> Subject: [blind-gamers] discworld status
>
> I found where to buy wizard's supplies off sader square not far from 
> unseen university.  discworld hasn't got directions help like if I 
> remember lostsouls has got.  I suppose the best that can be done with 
> discworld is to list a local place; write directions from safe 
> location to following locations and say if any useful shops are in 
> those following locations document those shops.  In time, speed 
> walking can be set up.  I don't know what the other discworld player 
> was or is doing or where they are at or if they have a talker so can't
offer more help than that.
>
>
>
> Jude  "There are four boxes to be used in 
> defense of liberty:
>  soap, ballot, jury, and ammo. Please use in that order."
> -Ed Howdershelt (Author, 1940)
>
> .
>
>
>
>
>
>
>
>
> 
>
>
>








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Re: [blind-gamers] discworld status

2022-12-26 Thread Paul Lemm
Hi Jude,

I haven't tried them myself yet, but I remember reading something on the
audio games forum about the diskworld mud and some plug-ins  which make
things a lot easier for blind players. I'm a huge fan of the Disk world
novels, but just haven't ever found the time to give the Mud a go, but since
I plan to give it a go at some stage I did save the topic about making the
game and navigation slightly easier for blind players. Like I said I haven't
tried this myself so no idea how good it is, but I'll put the link to the
topic below which also should have the download links to the plug-ins, I
also understand the Disk world Mud wick has a ton of information on area
locations, places of interest, quests etc. anyway link is below I hope it
comes in helpful.

https://forum.audiogames.net/topic/34529/discworld-mud/

Paul

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude
DaShiell
Sent: 23 December 2022 20:07
To: blind-gamers@groups.io
Subject: [blind-gamers] discworld status

I found where to buy wizard's supplies off sader square not far from unseen
university.  discworld hasn't got directions help like if I remember
lostsouls has got.  I suppose the best that can be done with discworld is to
list a local place; write directions from safe location to following
locations and say if any useful shops are in those following locations
document those shops.  In time, speed walking can be set up.  I don't know
what the other discworld player was or is doing or where they are at or if
they have a talker so can't offer more help than that.



Jude  "There are four boxes to be used in defense
of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.








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Re: [blind-gamers] News about Ebon Sky Studios and Paul stepping down

2022-04-13 Thread Paul Lemm
Thanks Scott for your kind words, they are hugely appreciated

 

Paul  Lemm

 

 

Paul

 

From: blind-gamers@groups.io  On Behalf Of Scott 
Chesworth
Sent: 13 April 2022 18:26
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] News about Ebon Sky Studios and Paul stepping down

 

All the best with whatever you take on next Paul, sending hope for Papa Lemm 
too.

 

Scott

 

On 4/13/2022 6:13 PM, Paul Lemm wrote:

Hi everyone,
   
It is with an in credibly heavy heart that I have to make the announcement that 
I will be stepping down as lead programmer for Ebon Sky Studios, due to family 
issues. Some people will already be aware, but my dad has been battling lung 
cancer now for the last two-and-a-half years. My dad is still going strong--all 
things considered—but I want to focus my full time on family.

Recoding Sable from the ground up is a massive undertaking, one which will 
require a huge commitment of time and resources, which for the foreseeable 
future I sadly don't feel I would be able to dedicate to such a project in 
order to truly do it justice. Even though I will be leaving Ebon Sky Studios, 
the rest of the team will be continuing to develop software, so this is 
definitely not the end for Ebon Sky Studios, just the end of my particular 
journey with the company. I know people may feel let down by me leaving, but 
hopefully people understand my reasons and the importance of family coming 
first.

Even though I’m leaving I want to thank each and every member of the community 
for all the support and love you have all shown myself and Sable over the past 
couple of years. Your continued support and faith in the project has been 
what’s kept me going, often keeping me up until the early hours of the morning 
coding away. Sable was always a labour of love for me, although the current 
build of Sable had many shortcomings and as it was my first full coding project 
I made a lot of newbie coding mistakes. However, I learnt a lot and had fun 
writing Sable and getting to see the joy it brought to people that played 
around with it. Even though I’m stepping down, hopefully the fact we have 
decided to continue to allow access to Sable--even if only for private 
use--this means that people who have enjoyed playing around with Sable and 
building projects can continue to get enjoyment from the current build.

The Ebon Sky Studios team will be making an official announcement in the coming 
days along with posting the promised download link for those interested in 
continuing to play around with the current build of Sable.

Once again, I just want to thank everyone for their continued support over the 
past few years, I also wish Ebon Sky Studios all the best with any future 
ventures and have full faith in them continuing the development of Sable.

Paul Lemm







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[blind-gamers] News about Ebon Sky Studios and Paul stepping down

2022-04-13 Thread Paul Lemm
Hi everyone,
   
It is with an in credibly heavy heart that I have to make the announcement
that I will be stepping down as lead programmer for Ebon Sky Studios, due to
family issues. Some people will already be aware, but my dad has been
battling lung cancer now for the last two-and-a-half years. My dad is still
going strong--all things considered-but I want to focus my full time on
family.

Recoding Sable from the ground up is a massive undertaking, one which will
require a huge commitment of time and resources, which for the foreseeable
future I sadly don't feel I would be able to dedicate to such a project in
order to truly do it justice. Even though I will be leaving Ebon Sky
Studios, the rest of the team will be continuing to develop software, so
this is definitely not the end for Ebon Sky Studios, just the end of my
particular journey with the company. I know people may feel let down by me
leaving, but hopefully people understand my reasons and the importance of
family coming first.

Even though I'm leaving I want to thank each and every member of the
community for all the support and love you have all shown myself and Sable
over the past couple of years. Your continued support and faith in the
project has been what's kept me going, often keeping me up until the early
hours of the morning coding away. Sable was always a labour of love for me,
although the current build of Sable had many shortcomings and as it was my
first full coding project I made a lot of newbie coding mistakes. However, I
learnt a lot and had fun writing Sable and getting to see the joy it brought
to people that played around with it. Even though I'm stepping down,
hopefully the fact we have decided to continue to allow access to
Sable--even if only for private use--this means that people who have enjoyed
playing around with Sable and building projects can continue to get
enjoyment from the current build.

The Ebon Sky Studios team will be making an official announcement in the
coming days along with posting the promised download link for those
interested in continuing to play around with the current build of Sable.

Once again, I just want to thank everyone for their continued support over
the past few years, I also wish Ebon Sky Studios all the best with any
future ventures and have full faith in them continuing the development of
Sable.

Paul Lemm





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Re: [blind-gamers] Turn based combat

2021-04-27 Thread Paul Lemm
Morning Michael,

 

The two Manamon games by VG Storm are quite popular in the audio games 
community, both are turn based games, they are very similar to Pokémon, in that 
you go round  collecting new Manamon and battling other Manamon. I think they 
are both priced at $40, but both have a pretty big free demo which you can play 
to get a feel for the game and see if you like them. I’m going to do a little 
shameless self-promotion here, although it’s still in development   so not 
ready for download yet, but if you like Turn based RPG’s, I’ve been working on 
a set of tools called Sable, which lets you build your own turn based RPG’s, 
but the best bit is that it requires absolutely no coding or scripting what so 
ever. I produced a few videos of me demonstrating Sable, showing how easy it is 
to create Maps, battles etc. if you’re interested I’ll put the link to the 
first video in the series below, its about ten minutes and just shows me 
creating a map, placing items, buildings, sounds and then walking around that 
map, if you’re interested you can check out the other videos on the channel 
too, where you see me turn the map in that first video into a little mini game, 
with a couple of quests and battles. The game design team here at Ebon Sky 
Studios are also in the process of producing our own turn Based RPG called 
Crimson Eclipse which will be created using Sable, this is also still only in 
development so not ready for download, but if you’re interested in turn based 
RPG’s and want to stay up to date on news and updates regarding its 
development, we post updates on our social media channels. Anyway if you are 
interested the link to the Sable video is below, links to our social media are 
in my signature

 

https://www.youtube.com/watch?v=wyAkqGlDIgY 
<https://www.youtube.com/watch?v=wyAkqGlDIgY&t=9s> &t=9s

 

Paul Lemm

Ebon Sky Studios

email: i...@ebonskystudios.com <mailto:i...@ebonskystudios.com> 

Facebook: https://m.facebook.com/ebonskystudios/

Twitter: @ebonskystudios

Website www.ebonskystudios.com

 

 

 

From: blind-gamers@groups.io  On Behalf Of Michael Law
Sent: 26 April 2021 22:40
To: blind-gamers@groups.io
Subject: [blind-gamers] Turn based combat

 

I have played most offerings on the iPhone, but have just recently discovered 
that there are actually great titles on PC. I have played A hero’s call and 
entombed (well as far as level 7, sigh), and I have always enjoyed turn based 
games, so these were really enjoyable to me. It was just the combat portion 
that was turn based, but that is fine. Also interested in empire building or 
other games that are completely turn based, like civilization, or other games 
with turn based combat.

 

Michael Law

Digital Training and Testing Specialist

Blind Low Vision NZ

Kāpō, Matarehu Aotearoa

 

P: 07 838 7518 | M: +64278081223 | E: m...@blindlowvision.org.nz 
<mailto:m...@blindlowvision.org.nz> 

 

15 Liverpool Street 

Hamilton 3204 

 



Read our Community Impact Report and find out how Blind Low Vision NZ made a 
difference. 
<https://bf-website-uploads-production.s3.amazonaws.com/uploads/2020/11/Final-BLIN-Community-Impact-Report-2020-WEB.pdf>
 

Privacy Disclaimer: This e-mail message (including attachments, if any) is 
intended for the use of the individual or entity to which it is addressed and 
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Re: [blind-gamers] selling stuff in AHc

2021-04-27 Thread Paul Lemm
Hi Joseph,

When you are in a shop, or meet anyone who sells stuff,  whilst in the list of 
stuff you can buy from them, press tab and it brings up items you can sell to 
them. I actually only figured this out at the very end of the game and had 
hundreds and hundreds of items to sell hahaha.

Paul Lemm

-Original Message-
From: blind-gamers@groups.io  On Behalf Of joseph 
weakland via groups.io
Sent: 27 April 2021 06:27
To: blind-gamers@groups.io
Subject: [blind-gamers] selling stuff in AHc

in AHC, how can you sell stuff if you want to earn more gold


-- 
email
josephweakl...@icloud.com
sent from joseph's windows pc









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Re: [blind-gamers] Entombed question

2021-04-17 Thread Paul Lemm
Hi,

 

Despite playing through Entombed untold amounts  of times, I never 
actually realised you could defeat the final boss before they transformed, no 
wonder I always found the final battle so hard hahaha. talking hard battles 
though, I think the toughest end battle I had was when I attempted the game in 
hard mode with a fairy, I really wanted to get 1st place on the leader board, 
although I don’t think anyone knows for definite how your score is formulated, 
I heard there was a bonus for playing in hard mode, plus a bonus for each fairy 
in your party, since they start with so little health, plus a bonus for not 
losing any characters in game, so trying to keep the fairy alive in hard mode 
was really, really tricky!

 

Paul Lemm

 

From: blind-gamers@groups.io  On Behalf Of john
Sent: 17 April 2021 11:23
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Entombed question

 

The tough part for me will be getting her to drop before all the crystals. It's 
going to be a fun balancing act, especially since my current party is... not 
particularly powerful (necromancer healer, paladin bard, and thief ranger). 
Only the necromancer has an accurate attack. I think both blue and white are 
going to have to be eliminated, and I'll have to finish her before the wolf 
does red.

 

On 4/16/2021 20:48, Richard Sherman wrote:

Hi,

Just remember. If you do not kill Alissa quickly and she gets hurt a lot she 
will transform into a lich. She can hurt you a lot more that way. But it’s not 
over then. Just keep hurting her and eventually she will drop.

 

Shermanator

 

From: blind-gamers@groups.io <mailto:blind-gamers@groups.io>   
<mailto:blind-gamers@groups.io>  On Behalf Of john
Sent: Friday, April 16, 2021 5:47 PM

Now that is a very interesting idea. I think I need to make this happen!

It's too bad we can't get infinite enemies somehow.

 

 

On 4/16/2021 17:25, Paul Lemm wrote:

Hi Richard,
 
That makes sense, hadn't thought of doing it that way. The one time it happened 
for me (and again, no idea how I managed it) but the end credits never came up 
after the battle, it just ended and I was put back in the game and was able to 
raise the corpse from the floor and was then able to go on a killing rampage 
around the final floor of entombed with the final boss in my party, I really 
wish I'd made a save of the game, but just  didn't think of it at the time, it 
definitely must have been a bug though, but if I ever get round to having 
another play through of entombed, I think I might try your technique  to raise 
the corpse just to have it in my party even if only temporarily.
 
Paul Lemm
 
-Original Message-
From: blind-gamers@groups.io <mailto:blind-gamers@groups.io>   
<mailto:blind-gamers@groups.io>  On Behalf Of Richard 
Sherman
Sent: 16 April 2021 19:21
To: blind-gamers@groups.io <mailto:blind-gamers@groups.io> 
Subject: Re: [blind-gamers] Entombed question
 
Hi,
Pretty sure I killed Alissa and summoned her bones before the final crystal.
 
shermanator
 
-Original Message-
From: blind-gamers@groups.io <mailto:blind-gamers@groups.io>   
<mailto:blind-gamers@groups.io>  On Behalf Of Paul Lemm
Sent: Friday, April 16, 2021 2:26 AM
 
Hi Richard,
 
Just out of curiosity, how did you manage to raise the corpse of the final 
boss? as usually it brings up the end game credits as soon as you defeat the 
boss. I remember managing to do it once ages ago, but thought it was a fluke or 
bug, but have never been able to do it again.
 
Paul Lemm
 
-Original Message-
From: blind-gamers@groups.io <mailto:blind-gamers@groups.io>   
<mailto:blind-gamers@groups.io>  On Behalf Of Richard 
Sherman
Sent: 16 April 2021 02:55
To: blind-gamers@groups.io <mailto:blind-gamers@groups.io> 
Subject: Re: [blind-gamers] Entombed question
 
Hi,
As far as I know the entombed group is still up. Very quiet though traffic 
wise. I believe the correct subscribe email address for the group is:
 
entombedgame+subscr...@googlegroups.com 
<mailto:entombedgame+subscr...@googlegroups.com> 
 
As for upgrading entombed. Go to account preferences. In there select upgrade 
to full version. I believe you need to set up an account. If it takes you to a 
pay page and requires you to pay do not. When I last reinstalled the game I had 
to reset my pw. Once that was done the game was unlocked and worked just fine. 
Others who are just now getting the game, a few have reported what your seeing 
now also.
 
As for the final battle.
 
S
P
O
I
L
E
R
 
S
P
A
C
E
 
Keep reading at your own wrisk.
 
The final battle isn't that hard really. Take out the blue crystal first. It 
will bring back any crystal or Alissa you kill back. Then target the white 
crystal. As reported it casts regeneration on any hurt mob. Then take out the 
red lastly.. note, if I remember correctly, if Alissa is hurt a lot after the 
red is g

Re: [blind-gamers] Manamon 2 transformations

2021-04-16 Thread Paul Lemm
Hi,

Someone posted to the audio games forum yesterday or today  a full list of all 
307 Manamon and details on how to get them, I think they are planning to add a 
few extra details over the next couple of days including locations of each 
Manamon. It was posted by someone called Starfire, Katie I know you mentioned 
posting a list somewhere of the different Manamon, not sure if that user on the 
forum was you, if it was thanks for putting up the list and hope you don't mind 
me sharing the link here , but thought I'd post it in case it  wasn't you to 
save you creating a list if someone else has already put one together. Anyway, 
hope the information helps some people  complete their Manamon collections, 
link is below to the topic on the forum:

https://forum.audiogames.net/topic/39971/list-of-all-307-manamonsall-completedlocations-pending/

Paul Lemm

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Katie 
Epperson via groups.io
Sent: 15 April 2021 08:51
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Manamon 2 transformations

Do you guys want me to make a list and maybe host it somewhere?

My web site, http://theevilchocolatecookie.great-site.net

> On Apr 15, 2021, at 12:42 AM, Paul Lemm  wrote:
> 
> Hi Justin,
> 
> Although I don't believe there is a Manamon 2 guide, a lot of posts come up 
> about the game on the Audio Games.net forum and most Manamon transformations 
> have been discussed there at some stage or another. The problem is that there 
> are thousands of posts in the main Manamon topic, I did however just do a 
> quick look on the forum using its search function and typing in the name of 
> the Manamon you were after and came up with a result, since I haven't played 
> the game myself I'm not sure how accurate this information is, there was also 
> some other transformation details on that same page of results so I'll post 
> that below as well. I'll include the link to the main Manamon 2 topic on the 
> Audio games.net form below too, as mentioned previously due to the huge 
> number of posts about the game using the search function although helpful, 
> it's definitely not a perfect solution, but hopefully it might help you and 
> others who are looking for specific Manamon transformations to complete your 
> Manamon collections. Details I found are below along with the link to the 
> main topic on the forum:
> 
> Sluggugg, Donnammer, walk about 1 or 2 ssteps, level up.
> muttmo, See Sluggugg condition above... or... clear the music hall minigames, 
> 70 or above... or... equip with a magnet jacket and level up.
> Furivia into treezon, expose your furivia to a chlorophyll element.
> alluppig, transform your buppig, then expose the following Dirroink to a gunk 
> element.
> Oxinik to Gubbulline, use gunk element on the oxinik.
> quortantula, preform with the middle stage transformation of Gossolo in the 
> music hall, score 70 or above in a rhythm game. Same as Muttmo.
> Salvahound to Rescumo, please see sluggugg above.
> Lussish to angellish, expose your lussish to a holy artifact.
> Ampanda evolves into Bamboom while holding a yellow star, only after level 30 
> I believe.
> Cloritus evolves into Sanctosole while holding a haunted hat, again after 
> level 30 I believe.
> Sheepit evolves into Lamgurk via trade.
> Aperishian evolves into Mortrex via trade.
> Venomander and Grimadent both evolve via trade; Grimadent must be holding 
> Venomous Lance.
> 
> https://forum.audiogames.net/post/620342/#p620342
> 
> Paul Lemm
> I do see a lot of posts come up about the game on the Audio games.net 
> forum. I think most transformation types have been discussed there at 
> some stage or another  in the main Manamon topic. Although I don't 
> believe any specific guides have been created for Manamon 2, It might 
> be worth you and anyone else looking for specific Manamon 2 
> transformation techniques it might be worth checking out Audi
> 
> 
> -Original Message-
> From: blind-gamers@groups.io  On Behalf Of 
> Justin Jones
> Sent: 14 April 2021 23:15
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] Manamon 2 transformations
> 
> One of the Manamon I'm attempting to get to transform is the Venomander. I 
> leveled him up to 50 and nothing has happened.
> 
>> On 4/13/21, Missy Hoppe  wrote:
>> I posted a couple of specific transformation questions a few months 
>> ago, and never got any responses. If you get answers on this thread, 
>> perhaps I will find my original post and resend it. Maybe someone who 
>> knows the answers will find it now if they didn't catch it when I 
>> initially posted. I'd just ask again here, but I forgot the origina

Re: [blind-gamers] Entombed question

2021-04-16 Thread Paul Lemm
Hi Richard,

That makes sense, hadn't thought of doing it that way. The one time it happened 
for me (and again, no idea how I managed it) but the end credits never came up 
after the battle, it just ended and I was put back in the game and was able to 
raise the corpse from the floor and was then able to go on a killing rampage 
around the final floor of entombed with the final boss in my party, I really 
wish I'd made a save of the game, but just  didn't think of it at the time, it 
definitely must have been a bug though, but if I ever get round to having 
another play through of entombed, I think I might try your technique  to raise 
the corpse just to have it in my party even if only temporarily.

Paul Lemm

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Richard 
Sherman
Sent: 16 April 2021 19:21
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Entombed question

Hi,
Pretty sure I killed Alissa and summoned her bones before the final crystal.

shermanator

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Paul Lemm
Sent: Friday, April 16, 2021 2:26 AM

Hi Richard,

Just out of curiosity, how did you manage to raise the corpse of the final 
boss? as usually it brings up the end game credits as soon as you defeat the 
boss. I remember managing to do it once ages ago, but thought it was a fluke or 
bug, but have never been able to do it again.

Paul Lemm

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Richard 
Sherman
Sent: 16 April 2021 02:55
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Entombed question

Hi,
As far as I know the entombed group is still up. Very quiet though traffic 
wise. I believe the correct subscribe email address for the group is:

entombedgame+subscr...@googlegroups.com

As for upgrading entombed. Go to account preferences. In there select upgrade 
to full version. I believe you need to set up an account. If it takes you to a 
pay page and requires you to pay do not. When I last reinstalled the game I had 
to reset my pw. Once that was done the game was unlocked and worked just fine. 
Others who are just now getting the game, a few have reported what your seeing 
now also.

As for the final battle.

S
P
O
I
L
E
R

S
P
A
C
E

Keep reading at your own wrisk.

The final battle isn't that hard really. Take out the blue crystal first. It 
will bring back any crystal or Alissa you kill back. Then target the white 
crystal. As reported it casts regeneration on any hurt mob. Then take out the 
red lastly.. note, if I remember correctly, if Alissa is hurt a lot after the 
red is gone she might transform. But that is not the end of the world. Just 
thro everything at her. Slow her down. Silence her if you can. Web her. Then 
just target her head. 99% of the time I can take her out before she transforms. 
If she does, keep throwing everything at her and target her head if you can.

One final battle I had my fighter hide and jump out. Took her head clean off. I 
raised her corpse. Found out she has 1 hp and that one hit took her down to 
5000 hp. 

Shermanator

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Michael Law
Sent: Thursday, April 15, 2021 2:43 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Entombed question

Sounds like it really gets intense. I look forward to it if I ever hear back 
about getting upgraded.

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Ron 
Schamerhorn
Sent: Friday, 16 April 2021 3:35 am
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Entombed question

That's true, wish some of those weapons were also available.

On 4/15/2021 11:01 AM, Dakotah Rickard wrote:
> True. There's a couple of spells that just don't track to player characters, 
> which is a bummer.
> Patrick, they do have a lot of hit points, but one of them is also a healer 
> that can cast regeneration, and if regeneration is on, they can take many 
> times the punishment, because they regain so many hp per turn. It's why I 
> save up slow and haste scrolls, because slowing the bosses down helps with 
> defeating them.
>
> Dakotah Rickard
> Phone: (336) 662-2423
> E-Mail: dakotah.rick...@gmail.com









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Re: [blind-gamers] Entombed question

2021-04-16 Thread Paul Lemm
Hi Richard,

Just out of curiosity, how did you manage to raise the corpse of the final 
boss? as usually it brings up the end game credits as soon as you defeat the 
boss. I remember managing to do it once ages ago, but thought it was a fluke or 
bug, but have never been able to do it again.

Paul Lemm

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Richard 
Sherman
Sent: 16 April 2021 02:55
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Entombed question

Hi,
As far as I know the entombed group is still up. Very quiet though traffic 
wise. I believe the correct subscribe email address for the group is:

entombedgame+subscr...@googlegroups.com

As for upgrading entombed. Go to account preferences. In there select upgrade 
to full version. I believe you need to set up an account. If it takes you to a 
pay page and requires you to pay do not. When I last reinstalled the game I had 
to reset my pw. Once that was done the game was unlocked and worked just fine. 
Others who are just now getting the game, a few have reported what your seeing 
now also.

As for the final battle.

S
P
O
I
L
E
R

S
P
A
C
E

Keep reading at your own wrisk.

The final battle isn't that hard really. Take out the blue crystal first. It 
will bring back any crystal or Alissa you kill back. Then target the white 
crystal. As reported it casts regeneration on any hurt mob. Then take out the 
red lastly.. note, if I remember correctly, if Alissa is hurt a lot after the 
red is gone she might transform. But that is not the end of the world. Just 
thro everything at her. Slow her down. Silence her if you can. Web her. Then 
just target her head. 99% of the time I can take her out before she transforms. 
If she does, keep throwing everything at her and target her head if you can.

One final battle I had my fighter hide and jump out. Took her head clean off. I 
raised her corpse. Found out she has 1 hp and that one hit took her down to 
5000 hp. 

Shermanator

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Michael Law
Sent: Thursday, April 15, 2021 2:43 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Entombed question

Sounds like it really gets intense. I look forward to it if I ever hear back 
about getting upgraded.

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Ron 
Schamerhorn
Sent: Friday, 16 April 2021 3:35 am
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Entombed question

That's true, wish some of those weapons were also available.

On 4/15/2021 11:01 AM, Dakotah Rickard wrote:
> True. There's a couple of spells that just don't track to player characters, 
> which is a bummer.
> Patrick, they do have a lot of hit points, but one of them is also a healer 
> that can cast regeneration, and if regeneration is on, they can take many 
> times the punishment, because they regain so many hp per turn. It's why I 
> save up slow and haste scrolls, because slowing the bosses down helps with 
> defeating them.
>
> Dakotah Rickard
> Phone: (336) 662-2423
> E-Mail: dakotah.rick...@gmail.com
>





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Re: [blind-gamers] Manamon 2 transformations

2021-04-15 Thread Paul Lemm
Hi Justin,

Although I don't believe there is a Manamon 2 guide, a lot of posts come up 
about the game on the Audio Games.net forum and most Manamon transformations 
have been discussed there at some stage or another. The problem is that there 
are thousands of posts in the main Manamon topic, I did however just do a quick 
look on the forum using its search function and typing in the name of the 
Manamon you were after and came up with a result, since I haven't played the 
game myself I'm not sure how accurate this information is, there was also some 
other transformation details on that same page of results so I'll post that 
below as well. I'll include the link to the main Manamon 2 topic on the Audio 
games.net form below too, as mentioned previously due to the huge number of 
posts about the game using the search function although helpful, it's 
definitely not a perfect solution, but hopefully it might help you and others 
who are looking for specific Manamon transformations to complete your Manamon 
collections. Details I found are below along with the link to the main topic on 
the forum:

Sluggugg, Donnammer, walk about 1 or 2 ssteps, level up.
muttmo, See Sluggugg condition above... or... clear the music hall minigames, 
70 or above... or... equip with a magnet jacket and level up.
Furivia into treezon, expose your furivia to a chlorophyll element.
alluppig, transform your buppig, then expose the following Dirroink to a gunk 
element.
Oxinik to Gubbulline, use gunk element on the oxinik.
quortantula, preform with the middle stage transformation of Gossolo in the 
music hall, score 70 or above in a rhythm game. Same as Muttmo.
Salvahound to Rescumo, please see sluggugg above.
Lussish to angellish, expose your lussish to a holy artifact.
Ampanda evolves into Bamboom while holding a yellow star, only after level 30 I 
believe.
Cloritus evolves into Sanctosole while holding a haunted hat, again after level 
30 I believe.
Sheepit evolves into Lamgurk via trade.
Aperishian evolves into Mortrex via trade.
Venomander and Grimadent both evolve via trade; Grimadent must be holding 
Venomous Lance.

https://forum.audiogames.net/post/620342/#p620342

Paul Lemm
I do see a lot of posts come up about the game on the Audio games.net forum. I 
think most transformation types have been discussed there at some stage or 
another  in the main Manamon topic. Although I don't believe any specific 
guides have been created for Manamon 2, It might be worth you and anyone else 
looking for specific Manamon 2 transformation techniques it might be worth 
checking out Audi


-Original Message-
From: blind-gamers@groups.io  On Behalf Of Justin Jones
Sent: 14 April 2021 23:15
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Manamon 2 transformations

One of the Manamon I'm attempting to get to transform is the Venomander. I 
leveled him up to 50 and nothing has happened.

On 4/13/21, Missy Hoppe  wrote:
> I posted a couple of specific transformation questions a few months 
> ago, and never got any responses. If you get answers on this thread, 
> perhaps I will find my original post and resend it. Maybe someone who 
> knows the answers will find it now if they didn't catch it when I 
> initially posted. I'd just ask again here, but I forgot the original 
> questions I asked since it's been such a long time.
>
>> On Apr 13, 2021, at 5:08 AM, Justin Jones  wrote:
>>
>> Hello all,
>>
>> Has anyone figured out all the necessary requirements to transform 
>> the various Manamon in Manamon 2?
>>
>>
>> Thanks in advance
>>
>> --
>> Justin M. Jones, M.A.
>> atreides...@gmail.com
>> (254) 624-9155
>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>
>>
>>
>>
>>
>
>
> 
>
>
>


--
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802








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Re: [blind-gamers] Entombed

2021-04-12 Thread Paul Lemm
Morning Jude,

As far as I'm aware the developer never released a mobile version of the
game, so I think the game you are looking at is probably a different
entombed by a different developer, which is why there is no accessibility in
the version you are looking at. Like I said as far as I'm aware the Entombed
being discussed here (which is by Driftwood entertainment) is only a windows
based game.

Paul Lemm

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude
DaShiell
Sent: 12 April 2021 08:19
To: blind-gamers@groups.io
Cc: Michael Law 
Subject: Re: [blind-gamers] Entombed

The android version of entombed has loads of images and an inaccessible menu
and in that menu is an inaccessible images description button.



On Sun, 11 Apr 2021, Patrick Smyth wrote:

> This happened with me a few months ago. The developer seems to check that 
> email, but very rarely. I think I heard back about six weeks in.
>
>
> Best,
> Patrick
>
>
>
> "Michael Law"  writes:
>
>>  So I am very late to the party on a lot of these PC based games. I am
>>  fairly well up to date on
>>  IOS, as I would always keep an eye on applevis to see what was new in
the
>>  space. I guess I
>>  never really looked, then I saw this list mentioned, which led to
>>  audiogames, which has led to a
>>  hero?s call, and now entombed. I am really enjoying entombed, however I
am
>>  currently left in
>>  purgatory, unable to go past level 7. I have emailed about upgrading,
but
>>  haven?t heard
>>  anything back. I am chomping at the bit to get the full version, but am
I
>>  right in thinking the
>>  only way I get upgraded is by the developer having to do something
manual
>>  at their end? It
>>  leaves me hanging until I hear something back, if I even do.
>> 
>> 
>>
>>  Michael Law
>>
>>  Digital Training and Testing Specialist
>>
>>  Blind Low Vision NZ
>>
>>  K?p?, Matarehu Aotearoa
>> 
>> 
>>
>>  P: 07 838 7518 | M: +64278081223 | E: m...@blindlowvision.org.nz
>> 
>> 
>>
>>  15 Liverpool Street 
>>
>>  Hamilton 3204 
>> 
>> 
>>
>>  *
>>
>>  Read our Community Impact Report and find out how Blind Low Vision NZ
made
>>  a difference.
>>
>>  Privacy Disclaimer: This e-mail message (including attachments, if any)
is
>>  intended for the use
>>  of the individual or entity to which it is addressed and may contain
>>  information that is
>>  privileged, proprietary, and confidential. If you are not the intended
>>  recipient, you are notified
>>  that any dissemination, distribution, or copy of this communication is
>>  strictly prohibited. If you
>>  have received this communication in error, please notify the sender and
>>  erase this e-mail
>>  message immediately. 
>
>
> 
>
>
>
>








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Re: [blind-gamers] Entombed

2021-04-12 Thread Paul Lemm
Morning Michael,

 

Pleased to hear you are enjoying Entombed, as mentioned before although it’s a 
little dated its still a favourite of mine. Regarding having your account 
upgraded I heard somewhere else that sometimes the developer upgrades the 
accounts but doesn’t always email people to let them know its done. So it might 
be worth just trying to hit the upgrade entombed to full version button, to see 
if he has already done it, I think if it’s been upgraded you get a message 
after pressing the button which just says something like ‘entombed has now been 
upgraded to the full version’. If you get the screen about payment or if it 
takes you to PayPal then it means its still not been upgraded yet. Sadly I have 
also heard that the developer is slow in answering emails since he is no longer 
actively developer audio games.

 

Paul Lemm

From: blind-gamers@groups.io  On Behalf Of Michael Law
Sent: 11 April 2021 22:01
To: blind-gamers@groups.io
Subject: [blind-gamers] Entombed

 

So I am very late to the party on a lot of these PC based games. I am fairly 
well up to date on IOS, as I would always keep an eye on applevis to see what 
was new in the space. I guess I never really looked, then I saw this list 
mentioned, which led to audiogames, which has led to a hero’s call, and now 
entombed. I am really enjoying entombed, however I am currently left in 
purgatory, unable to go past level 7. I have emailed about upgrading, but 
haven’t heard anything back. I am chomping at the bit to get the full version, 
but am I right in thinking the only way I get upgraded is by the developer 
having to do something manual at their end? It leaves me hanging until I hear 
something back, if I even do.

 

Michael Law

Digital Training and Testing Specialist

Blind Low Vision NZ

Kāpō, Matarehu Aotearoa

 

P: 07 838 7518 | M: +64278081223 | E: m...@blindlowvision.org.nz 
<mailto:m...@blindlowvision.org.nz> 

 

15 Liverpool Street 

Hamilton 3204 

 



Read our Community Impact Report and find out how Blind Low Vision NZ made a 
difference. 
<https://bf-website-uploads-production.s3.amazonaws.com/uploads/2020/11/Final-BLIN-Community-Impact-Report-2020-WEB.pdf>
 

Privacy Disclaimer: This e-mail message (including attachments, if any) is 
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Re: [blind-gamers] AI-assisted gaming for blind and visually impaired?

2021-04-08 Thread Paul Lemm
Hi Tobias,

 

I believe the project you are referring to is the ‘Mars Vision project’, if 
that’s the one you were after I’ll put the link below to their website:

 

https://www.marsvision.com/Home

 

Paul Lemm

From: blind-gamers@groups.io  On Behalf Of Tobias 
Vinteus
Sent: 08 April 2021 14:18
To: blind-gamers@groups.io Group Moderators 
Subject: [blind-gamers] AI-assisted gaming for blind and visually impaired?

 

Hi,

A while ago someone posted to this list (I thikn) about a project witht the 
goal to construct an AI solution for gaming for the blind. Can anyone repost 
the link to that Project please. I seem unable to find it when searching the 
list archive.

 

Thanks,

Tobias

 

 





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Re: [blind-gamers] Games to play

2021-04-07 Thread Paul Lemm
Hi,

 

As far as turn based games go, as someone else recommended,  Entombed  although 
old, is still a favourite of mine and is a PC turn based rogue like. I think 
its priced at $30 (I think), but its meant to be free to play now, I think if 
you set up a free account, then email the developer, although he sometimes 
takes a few weeks he should upgrade your account for free. Even with the free 
version though you can play the first seven levels of the game. I also second 
the recommendation for a dark room on the iPhone, I know you said you were more 
looking for PC games, but A dark room has a nice balance of kind of turn based 
battles, it has some exploration and also some resource  management elements to 
the game too. Final suggestions, if you like resource  management style games 
although I haven’t played them much myself Cast aways by Aprone is a PC game 
and popular in the audio games community. Along with resource management, it 
has some building mechanics and combat too, although I can’t remember if combat 
is turn based or not though. Not sure if its stretching a little far away from 
resource management style games/building games as I’d personally class it more 
as a simulation game, but it has elements of resource management and building, 
the game is Park boss by nick Adams, it’s a PC game. Its free to play, don’t 
know if you ever played the main stream game called theme park world, but its 
very similar to that, it’s also free to play .

 

Paul Lemm

 

From: blind-gamers@groups.io  On Behalf Of Michael Law
Sent: 05 April 2021 23:30
To: blind-gamers@groups.io
Subject: [blind-gamers] Games to play

 

It wasn’t long after joining this list that someone recommended a hero’s call. 
I played it, and loved it, but I don’t feel overly compelled to go through it 
again, as some of the quests were a bit tedious at times.

 

It sounds like Manimon 2 is another one I now need to try.

 

Aside from that, I have been playing torn for over a year now, and it gets more 
accessible all the time. My poor doctorn plugin isn’t getting updated anymore, 
and I miss that, but that is a whole different tangent. 

 

Anyway, audiogames has so many games listed, I couldn’t begin to pick through 
them all, so seeking advice on potential choices. Hero’s call was good, so 
anything like that I would give a go, otherwise casting back to my sighted 
gaming days, I would be keen on things like:

 

Civilization.

Heroes of might and magic.

UFO or jagged alliance (turn based strategy).

Anything with base building / research / resource gathering etc, but probably 
only in turn based fashion, as I can’t see C&C, starcraft / warcraft etc 
translating too well.

 

Thanks in advance.

 

Michael Law

Digital Training and Testing Specialist

Blind Low Vision NZ

Kāpō, Matarehu Aotearoa

 

P: 07 838 7518 | M: +64278081223 | E: m...@blindlowvision.org.nz 
<mailto:m...@blindlowvision.org.nz> 

 

15 Liverpool Street 

Hamilton 3204 

 



Read our Community Impact Report and find out how Blind Low Vision NZ made a 
difference. 
<https://bf-website-uploads-production.s3.amazonaws.com/uploads/2020/11/Final-BLIN-Community-Impact-Report-2020-WEB.pdf>
 

Privacy Disclaimer: This e-mail message (including attachments, if any) is 
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Re: [blind-gamers] Shameless bribery

2020-12-30 Thread Paul Lemm
Hi,

 

If you enjoy resource management and combat, A mobile game I would recommend is 
‘A dark room’, it’s got some elements of an RPG and also a resource management 
game too, it’s a little hard to put it into a specific genre of game though. It 
seems really basic when you first open it, but the game expands  as you get 
further in. it has a mixture of exploration, combat and strategy. Personally I 
got a lot of enjoyment out of the game. It’s an iOS game, it used to cost 
0.99p/cent , but I think might be free nowadays. it’s possible it’s also on 
Android too, but I’m not sure about that since I only have an iPhone.

 

Paul Lemm

 

From: blind-gamers@groups.io  On Behalf Of john
Sent: 30 December 2020 14:09
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Shameless bribery

 

On the subject of resource management games, you might want to look into some 
of Aprone's titles, if you haven't already played them.

 

 

On 12/29/2020 19:11, Patrick Smyth wrote:

Hi all, 

Hope you're all having a good end to a not-so-good year. 

Recently, I played through the demo version of Entombed, and, though the game 
is supposedly free now, the developer did not implement the free functionality, 
and also does not, or only very occasionally, reads the email associated with 
the game. (I've also tried him at another account for mobile games with no 
success.) I really want to play more of this game during the short amount of 
vacation I have. I am willing to pay $40 for credentials (username and 
password) to the game. Since I'd like to unlock some of the classes myself, 
I'll pay a further $10 if fewer than half the classes have been unlocked. Once 
the credentials are confirmed to work, I'll send the money through Venmo. 

I know this is a bit of a long shot, but am going to try anyway. If people also 
want to respond with blind-friendly RPGs to try, well, I'll take that, too. 
I've played Kerkerkruip and Manamon 2. Not really a fan of the action-oriented 
audiogames with a fantasy theme, would prefer something with an optimization or 
resource management element. 

Thanks, all. 


Best, 
Patrick 





. 





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Re: [blind-gamers] Update on explaining the compass for Damien.

2020-08-17 Thread Paul Lemm
Hi Gary,

Not promising it will work, but as a possible solution/method for explaining 
this: You could ask him to stand facing directly towards a radio which is 
playing music, he'll at this point recognise the radio/sound is directly in 
front of him. Then ask him to turn slowly to face left, as he turns he should 
hear himself turning away from the sound of the  radio, when he is facing left 
he will notice that although he has turned the radio has stayed in the same 
position, where as before the sound was directly in front of him the 
radio/sound should now be to the right, hopefully a physical experiment like 
this will allow him to see/hear first-hand how objects positions stay the same 
even when you yourself move. Although everyone is different, I tend to find 
practical demonstrations  (like this with the radio) can be easier to grasp if 
someone can experience it first hand, rather than trying to verbally explain 
something which is very physical in nature  like this, as it can sometimes 
avoid people overthinking or over complicating something. the second advantage 
of this technique is that Since we use similar navigation hints/queues  in 
audio games this might feel more familiar to him. Again, knot promising this 
will definitely help, but just thought I'd throw a possible suggestion  out 
there.

Paul Lemm

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Gary 
Price(Gmail)
Sent: 16 August 2020 17:20
To: Blind Gamers Group 
Subject: [blind-gamers] Update on explaining the compass for Damien.

Well everyone, now I seriously don't know what else to try with Damien!


Get this, he can understand basic directions, up down left/right.


But now he can't grasp the concept of objects been in different places when you 
change direction!

So how on earth can I explain that one?


He's even stumpt John who's been helping me out with Shades of Doom.


But I've even tried breaking level one down into little stages. Nope, he still 
doesn't get it!


Any ideas welcomed!


Anyway just an update.

-- 
Gary Price.
This is my backup Email address.
gazwpr...@gmail.com






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Re: [blind-gamers] Final Fantasy Remake, Part 4: The Aftermath

2020-04-26 Thread Paul Lemm
Hi,

 

awesome video as ever, audio description was fantastic as ever. As Devon said, 
you do it so well it really does make it feel like I’m there playing it myself. 
Huge thanks for all the hard work both you and Bennie put into making the 
videos 😊 it is great to see you continue  with the Final fantasy 7 remake 
series. Also I really enjoyed the section at the end where you described all 
the enemies and menus, that was a real nice touch and I thought worked really 
well

 

Paul Lemm

 

From: blind-gamers@groups.io  On Behalf Of 
CluelessGorilla
Sent: 25 April 2020 13:48
To: blind-gamers@groups.io
Subject: [blind-gamers] Final Fantasy Remake, Part 4: The Aftermath

 

Hey all,

Part 4 is now up:
https://www.youtube.com/watch?v=Ln60Q-5VBVM

Podcast:
https://anchor.fm/gorillasplaythrough/e … ath-ed7oao 
<https://anchor.fm/gorillasplaythrough/episodes/A-Final-Fantasy-VII-Remake-Story--Part-4-The-Aftermath-ed7oao>
 

Directory:
https://gorillasplaythrough.wordpress.com/

The second half of this playthrough has a description of all the enemies 
encountered to this point, what they look like, as well as the scenes that were 
not included in the demo.

A few more updates:

A website is up and running here which has all of the podcasts, polls, and 
episodes in one place, in case you're interested:

https://gorillasplaythrough.wordpress.com/

There's also a Facebook, if you're into that.  Has a story type of format:
https://www.facebook.com/Gorillas-Playt … 811084581/ 
<https://www.facebook.com/Gorillas-Playthrough-106039811084581/> 

Also a Tumblr, in case any of you use the blogs there.  A bit more streamlined:
https://gorillasplaythrough.tumblr.com/

Hope everyone is doing well!




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Re: [blind-gamers] Looking for QA testers for Sable

2020-04-23 Thread Paul Lemm
Hi Everyone,

 

We want to thank everyone who sent us in an application to QA test Sable, We 
received a huge number of applications. It’s been great to see that so many 
people are excited about testing Sable. Picking the 5 elite testers was 
incredibly difficult due to the high calibre of applications we received, in 
fact the applications were all so good that we actually couldn’t narrow it down 
to just 5, so we made the decision to increase the testing team to ten members. 
We have emailed all the successful applicants, so if you did apply please do 
check your emails. For those who didn’t quite make the cut, we want to thank 
you for your interest and really do appreciate you taking the time to apply. 
Don’t forget too that Sable will be available for public testing soon as well, 
so you will still get a chance to break Sable to your hearts content” 

 

We want to again thank everyone who applied it was a really difficult decision 
to narrow the selection down to ten since there were so many great 
applications, but thank you to everyone for your continued support and 
enthusiasm towards the project.

 

The Ebon Sky Studios Team
email: i...@ebonskystudios.com
Facebook:   
https://m.facebook.com/ebonskystudios/
Twitter: @ebonskystudios

 

 

From: blind-gamers@groups.io  On Behalf Of Ebon sky 
studios
Sent: 17 April 2020 12:44
To: blind-gamers@groups.io
Subject: [blind-gamers] Looking for QA testers for Sable

 

Hi Everyone

 

for anyone who doesn’t already know, Sable is a first of its kind set of tools 
which  allows anyone to create their own RPG audio games, . what makes it 
unique is that it requires absolutely no coding or scripting  what so ever to 
create your own games.   If you are interested in testing Sable continue 
reading ahead as We are now starting to look for QA testers. if you just want 
some more information on Sable, you can watch Sable in action  on our YouTube 
channel, the link to this is in the email signature at the bottom of the post.

 

For a while now  the Ebon Sky Studios team has been hard at work preparing 
Sable for external QA testing. Since we first announced the project, we’ve 
received an overwhelmingly positive response from the community. We’ve been 
approached by a number of people wanting to be part of the testing process for 
Sable. Our original goal was to have a small group of testers work on QA 
testing Sable; trying to identify bugs and generally trying their absolute best 
to break the software.

 

We are aware that having a small team of testers would mean that many of you 
would have to wait for a while before getting to play with Sable for 
yourselves. However, we appreciate these are extremely difficult and uncertain 
times for everyone; no matter where you are.

As a team, we decided to try and do our part during these unprecedented times 
to say thank you to all our followers and to lend a hand during the Covid19 
pandemic. Bearing all of this in mind, we still intend to gather an elite team 
of 5 QA testers, but we will now change our plans and also offer an open QA 
test version of Sable for everyone to download and play with. The public 
version may have a few small restrictions (such as an expiration date).

 

However, for anyone interested in being part of the initial QA testing phase, 
you will have access to Sable before everyone else does. In addition, you will 
have direct contact with the team to forward on your feedback and will get a 
personal mention in the credits of our first game for volunteering your time.

 

So, going forward, for anyone interested in being part of the initial team of 5 
QA testers, we would ask you to apply via email to i...@ebonskystudios.com 
 , with the subject line: "QA tester." In 
addition, there are some questions that we would like you to answer in your 
email. These will allow us to hand-pick the people that are best suited for the 
testing process. Applications must be received no later than 23:59 EST, on 
Wednesday 22nd April; applications received after this date will not be 
accepted. We expect an influx of applications, so we regretfully will not be 
able to reply to everyone. For anyone not selected, you will still be free to 
download and test the publicly released version. Our hand-picked testers will 
have priority access to the QA testing version of Sable, giving us a chance to 
iron out any immediate bugs.

 

Again, the email address for anyone interested in becoming one of our elite 
testers is i...@ebonskystudios.com  . Remember 
to put "QA tester"

in the subject line or your email may be missed. Please remember to include 
your answers to the following questions:

 

Sable QA Test application

 

Full NameEmail Address:

 

In your own words, please describe any previous testing experience you have:

 

In your own words, what is your previous experience playing role-playing ga

Re: [blind-gamers] Death Stranding

2020-04-11 Thread Paul Lemm
Hi,

 

I’ll be checking out this video tomorrow. That’s excellent news to hear you 
will be continuing the Final  fantasy 7 remake too.

 

Paul Lemm

 

From: blind-gamers@groups.io  On Behalf Of 
CluelessGorilla
Sent: 11 April 2020 12:55
To: blind-gamers@groups.io
Subject: [blind-gamers] Death Stranding

 

Hi all,

Death Stranding, narrated:
https://www.youtube.com/watch?v=NDDZ-OW … e=youtu.be 
<https://www.youtube.com/watch?v=NDDZ-OWnRaM&feature=youtu.be> 

And link for the podcast crowd:
https://anchor.fm/gorillasplaythrough/e … gue-eckhvi 
<https://anchor.fm/gorillasplaythrough/episodes/A-Death-Stranding-Story--Part-1-Prologue-eckhvi>
 

Hope you like it.

Also, some updates: 
Been working on part 3 of Baldur's Gate, fairly long video because it's 
Baldur's Gate, which should be up very soon.   
Final Fantasy 7 Remake (the full game) is on the way to me from Amazon, 
hopefully.
At this point it's safe to say that those will be the 2 or 3 games that you'll 
be seeing on the standard rotation, due to the positive feedback.  I'll 
probably pepper in another game here and there as well.

Stay safe!

 




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Re: [blind-gamers] Final Fantasy 7 Remake, narrated

2020-04-02 Thread Paul Lemm
Hi,

 

I only just got a chance to  watch this final part of the video you uploaded 
yesterday. It was another epic video, great audio description as ever. Thanks 
for getting all three of the videos done so quickly and for all the hard work 
you put into making them.

 

Paul Lemm

 

From: blind-gamers@groups.io  On Behalf Of 
CluelessGorilla
Sent: 01 April 2020 16:29
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Final Fantasy 7 Remake, narrated

 

Hi all,

 

Final part is up:

https://youtube.com/watch?v=AU8SJBKv2TM

 

Podcast version:

https://anchor.fm/gorillasplaythrough/e … ail-ec7q4a 
<https://anchor.fm/gorillasplaythrough/episodes/A-Final-Fantasy-VII-Remake-Story--Part-3-Sting-in-the-Tail-ec7q4a>
 

 





On Mar 31, 2020, at 7:35 PM, CluelessGorilla via Groups.Io 
 wrote:



That’s awesome to hear Paul, thanks for the support!  Part 3 will be up in near 
future.   





On Mar 31, 2020, at 6:29 PM, Paul Lemm  wrote:



Hi,

 

I know I dropped a comment on the audio games forum, but wanted to say here 
too, Great Job on this second part of the video, really enjoyed it, thought you 
did a really  good job on describing the battles in game too. Would highly 
recommend anyone who hasn’t already  checked out  these videos to give them a 
watch, the audio description is excellent. Keep up the fantastic work and 
thanks for the hard work you put into making these videos.

 

Paul Lemm

 

From: blind-gamers@groups.io  On Behalf Of 
CluelessGorilla
Sent: 30 March 2020 20:46
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Final Fantasy 7 Remake, narrated

 

Hi all,

 

How is everyone making out?

 

Part 2 is up and Part 3 will be up very soon.

 

Video:

https://www.youtube.com/watch?v=AU8SJBKv2TM

 

Podcast:

https://anchor.fm/gorillasplaythrough/episodes/A-Final-Fantasy-VII-Remake-Story--Part-2-Loyal-Dogs-ec5g2k

 




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Re: [blind-gamers] Final Fantasy 7 Remake, narrated

2020-03-31 Thread Paul Lemm
Hi,

 

I know I dropped a comment on the audio games forum, but wanted to say here 
too, Great Job on this second part of the video, really enjoyed it, thought you 
did a really  good job on describing the battles in game too. Would highly 
recommend anyone who hasn’t already  checked out  these videos to give them a 
watch, the audio description is excellent. Keep up the fantastic work and 
thanks for the hard work you put into making these videos.

 

Paul Lemm

 

From: blind-gamers@groups.io  On Behalf Of 
CluelessGorilla
Sent: 30 March 2020 20:46
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Final Fantasy 7 Remake, narrated

 

Hi all,

 

How is everyone making out?

 

Part 2 is up and Part 3 will be up very soon.

 

Video:

https://www.youtube.com/watch?v=AU8SJBKv2TM

 

Podcast:

https://anchor.fm/gorillasplaythrough/episodes/A-Final-Fantasy-VII-Remake-Story--Part-2-Loyal-Dogs-ec5g2k

 




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Re: [blind-gamers] Final Fantasy 7 Remake, narrated

2020-03-23 Thread Paul Lemm
Hi,

 

Just watched it and it was awesome. I know I’ve said this before, but the audio 
description you give is fantastic, so much detail, I swear its better than the 
audio description I get in films! Really well done on another great video, 
think this one is my favourite  of your videos so far, although my opinion 
might be slightly biased due to my love of final fantasy 7 😊. Would strongly 
recommend anyone who hasn’t already checked out the audio described videos by 
Clueless gorilla to give them a watch, quality of the audio description  and 
videos is superb. I personally really liked the tutorial explanations and  
descriptions of the menus and objectives etc you gave in this latest video. 
great work as ever, thanks for  the video and all the hard work you put into 
making these. I agree with Robert that you should maybe think about a patriot 
page or way that people could donate to you  if they want for all the hard work 
you put into making these videos for us.

 

Paul Lemm

 

From: blind-gamers@groups.io  On Behalf Of 
CluelessGorilla
Sent: 23 March 2020 17:32
To: blind-gamers@groups.io
Subject: [blind-gamers] Final Fantasy 7 Remake, narrated

 

Hi all!

Did this one upon special request.  It's the first part of the demo for FF7 
Remake, part 2 on the way soon.  I'll have more free time this coming week or 
two, so I should be cranking these out more often. 

https://www.youtube.com/watch?v=AnT6llaL_GA

Podcast:
https://anchor.fm/gorillasplaythrough/e … ion-ebr56t 
<https://anchor.fm/gorillasplaythrough/episodes/A-Final-Fantasy-7-Remake-Story--Part-1-Brawl-At-The-Train-Station-ebr56t>
 

Let me know what you think, and hope everyone is doing well.




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Re: [blind-gamers] Final Fantasy 7 Remake, narrated

2020-03-23 Thread Paul Lemm
Hi,

 

So excited about this video. . Final Fantasy 7 has to be my favourite from the 
series and I’ve been really wanting to see this new remake that they’ve been 
working on for so many years. I had plans for this evening, they’ve all just 
gone out the window, time to check out this video 😊

 

Paul

 

From: blind-gamers@groups.io  On Behalf Of 
CluelessGorilla
Sent: 23 March 2020 17:32
To: blind-gamers@groups.io
Subject: [blind-gamers] Final Fantasy 7 Remake, narrated

 

Hi all!

Did this one upon special request.  It's the first part of the demo for FF7 
Remake, part 2 on the way soon.  I'll have more free time this coming week or 
two, so I should be cranking these out more often. 

https://www.youtube.com/watch?v=AnT6llaL_GA

Podcast:
https://anchor.fm/gorillasplaythrough/e … ion-ebr56t 

 

Let me know what you think, and hope everyone is doing well.




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Re: [blind-gamers] Final Fantasy 12, narrated

2020-02-26 Thread Paul Lemm
Hi,

 

Checked this out on apple podcast last night and it was awesome. Absolutely 
fantastic  audio description, I love how much detail  you go into describing 
the game and its world. Thanks for all the hard work that you put into making 
these videos. Anyone who hasn’t already checked out the videos I definitely 
recommend giving them a watch the quality is superb . 

 

Paul Lemm

 

From: blind-gamers@groups.io  On Behalf Of 
CluelessGorilla
Sent: 24 February 2020 03:45
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Final Fantasy 12, narrated

 

Thanks all.   Just a heads up that I had to remove the video and repost in a 
different format.  The correct link is listed below.  Still processing but 
should be live within the hour:

 

https://m.youtube.com/watch?v=41rA7tVHnS4 
<https://m.youtube.com/watch?v=41rA7tVHnS4&feature=youtu.be> &feature=youtu.be

 

Also, all podcasts should be up.  On ITunes now as well:

https://podcasts.apple.com/us/podcast/gorillas-playthrough/id1498387300

 

 

 





On Feb 23, 2020, at 6:50 PM, CluelessGorilla via Groups.Io 
 wrote:

Hi all,

Went with Final Fantasy XII this time .  On our poll there was a demand for 
Final Fantasy games, I own this one and have not played it yet.

Choice presented at the end, let me know your vote, and I can make another 
Google doc with the decision options, if you like.

https://www.youtube.com/watch?v=W3pOE24JcAs

Hope you enjoy.  Thanks for listening! 




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Re: [blind-gamers] Final Fantasy 12, narrated

2020-02-24 Thread Paul Lemm
Hi,

 

Really looking forward to this play through, I’m a big final fantasy fan, but 
haven’t played anything past FF10. Thanks for all the hard work you put into 
these recordings, I’ll be checking this one out later today

 

Paul Lemm

 

 

From: blind-gamers@groups.io  On Behalf Of 
CluelessGorilla
Sent: 23 February 2020 23:50
To: blind-gamers@groups.io
Subject: [blind-gamers] Final Fantasy 12, narrated

 

Hi all,

Went with Final Fantasy XII this time .  On our poll there was a demand for 
Final Fantasy games, I own this one and have not played it yet.

Choice presented at the end, let me know your vote, and I can make another 
Google doc with the decision options, if you like.

https://www.youtube.com/watch?v=W3pOE24JcAs

Hope you enjoy.  Thanks for listening! 




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Re: [blind-gamers] Narrated Video Game Playthrough

2020-01-21 Thread Paul Lemm
Hi,

Thanks for the reply, I've subscribed to your channel. Actually regarding final 
fantasy, I've played the same ones as you (except 15), I started with 7 and 
played through to ten (I think 7 or ten are probably my favourites). I 
completely understand why you would want to focus on games you haven't played 
yet, that makes total sense. maybe though if you’re a big fan of 7 you'd at 
some point consider playing through the remake of final fantasy 7  when its 
finally released , as I'd love to see a play through of the remake, with all 
its new voice acting  and to see how it compares to the original. Anyway, again 
huge thanks for all the work you put into the first video. Hope to see more in 
the future.

Paul Lemm

-Original Message-
From: blind-gamers@groups.io  On Behalf Of 
CluelessGorilla
Sent: 21 January 2020 19:27
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Narrated Video Game Playthrough

Jessica:  I have Baldur’s Gate 2 on the list of possible games, which may be up 
your alley (somehow never got around to playing it when I was younger)

Devin:  Whew, you’ll be sick of hearing my terrible voice by the time I go 
through the whole series!  Any in particular?  FF6?

Justin:  It is for that reason that I debated talking about the controls and 
gameplay itself as well, the video-game stuff for people who used to play them. 
 I omitted it due to thinking it would detract from the atmosphere.  Planned to 
talk about that stuff at the conclusion of the videos if that works for 
everyone.Mass Effect series would be great because it’s another series I 
somehow missed out on.  Monkey Island too, I feel like point & clicks would 
lend themselves to this type of playthrough. Thanks for the feedback

Hey Shaun:  The name of the channel is Gorilla’s Playthrough.   What he was 
doing sounds awesome.  I was thinking of doing something similar once I get a 
couple videos out there and learn this better, have everyone else make the 
decisions with dialogue 

Lori:  I’d like to do whatever is in my means  to make it more accessible for 
anyone

Robert:  Nitpicks are good it will help me make it better for everyone.  
Actually my next step was putting it on a podcast.  I have it set up but need 
to transfer it.  In regards to adding my own commentary, that will be minimal, 
saved for the end.  When I do I’ll say “back to the game” or something of that 
nature, to your point.   Thanks for the feedback on the tags, I’ll add it in.

Paul:  I appreciate that very much, I’ll keep it consistent.  I’ve been 
choosing titles that I haven’t played before, so we can go through it together, 
give it more of a fresh feeling.  I started at FF7, and didn’t play any before 
that.  I played 8, 9, 10, and 15.

Scott:  Thanks very much.  That would be great.  It took me a long time, due to 
me learning how to use the video and audio software (I’m a construction guy so 
bear with me), but also I wanted to make sure I give it my all.















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Re: [blind-gamers] Narrated Video Game Playthrough

2020-01-21 Thread Paul Lemm
Hi,

 

I think this is a great idea,  I’d definitely be interested in seeing more 
videos like this. Similar to Devon, I’d love to see some final fantasy videos 
as I’m a big fan of the series. As for the video you  posted, your  audio 
description was brilliant , really nice descriptions of everything in the game. 
Keep up the good work, hope to see more videos like this.

 

Paul Lemm

 

 

 

From: blind-gamers@groups.io  On Behalf Of 
CluelessGorilla
Sent: 21 January 2020 02:00
To: blind-gamers@groups.io
Subject: [blind-gamers] Narrated Video Game Playthrough

 

Hi all,

Decided to make a video recently and I'm testing the waters.
My plan was to hit some RPGs and adventure games, and heavily describe 
surroundings, characters, atmosphere, gameplay etc.
Anyone here have an interest in something like this?

Here is the first one I just finished making. (FYI mature content and language)
https://www.youtube.com/watch?v=CtipuSJC-hA 
<https://www.youtube.com/watch?v=CtipuSJC-hA&feature=youtu.be> &feature=youtu.be

Thanks. 




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Re: [blind-gamers] Monopoly on an IPhone?

2019-11-14 Thread Paul Lemm
Morning Sly,

I haven't tried it myself, so can't say how good it is, but there is a game 
called ears oppoly from Kid Friendly software For the iPhone. . I'll put the 
description from the App store below:

Ears Oppoly is a fully accessible board game inspired by the game Monopoly.

The playing board has 40 spots consisting of land properties, railroads, luck 
cards and other spots. You spin the dice, and move your token to the spot, 
where you may buy the property or pay rent.

You can play with up to 3 computer opponents, and you can adjust their playing 
strategy and skill level. You can play either a full game, or a short game, and 
you can modify several of the rules of the game for more variety. Some of those 
features require in-app upgrades.

The game comes with coins for playing a bunch of games; you can purchase more 
coins with an in-app upgrade.


Paul Lemm
-Original Message-
From: blind-gamers@groups.io  On Behalf Of Sly
Sent: 13 November 2019 20:46
To: blind-gamers 
Subject: [blind-gamers] Monopoly on an IPhone?

Greetings Gamers!
Wondered if any one knew of an accessible version of Monopoly for IPones?
Thanks for any help in finding one.
Game On!  Sly





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Re: [blind-gamers] A Hero's quest question on the massive tree

2019-05-07 Thread Paul Lemm
Hi sly,

Some spoilers ahead.

you should be able to check if there is another quest in the tree by going to 
your quest log, if there is another quest it will be mentioned in here. I'm 
almost sure there is at least one other quest, dependant on what you've already 
completed in there.  It sounds like the one you may still have to do in there 
involves you having to go in and clear the blockages to heal the tree. I don't 
think I got the tool from the shop, but if you have Gwen in your party I 
believe each time you encounter the blockage she will say something and it will 
ask you if you want Gwen to use fire magic to remove the vines/blockage if she 
is in your party. I could be wrong but I think there are 3 blockages you need 
to remove/clear. I can't remember what you actually get for removing the 
blockages, but I don't think the quest is essential to the main game storyline 
, so I think it’s a bit like a side quest and it's up to you whether you want 
to do it or not. Again, though it's been a long time since I've played so I 
could be wrong on my above points. As for your question about the map, I'm not 
sure if you can actually place beacons whilst viewing the map, it wasn't 
something I tried in game since I mainly used the map to help with navigation 
if I got really lost.

Paul

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Sly
Sent: Sunday, May 5, 2019 10:03 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] A Hero's quest question on the massive tree

Greetings
I have surfaced from the Big tree successful on my mission.
Yea and Thanks to Paul and Phoebe  for the help.
You were right too Phoebe , holy warrior was unlocked as soon as I visited the 
final shrine.
Now my question is , Is that the end of the forest quest?
I see that I have the item I purchased from the store to clear the blockage 
somewhere in the tree but am unable to find it yet, any clues welcome.
I took the sample of the tree to lord adreiounous so I will wait for that to 
play out but wondered if that was it for the forest quest?
I still need to finish up the mine & graveyard quest of course but I figured I 
should wrap up the forest stuff first.
Also the map, so you can see locations that you have not discovered yet?
I am guessing that from what you guys say you can move around the map using the 
arrow keys to find locations and then mark and use the beacon to get to them?
I have not used the map yet really so am not sure of how it works exactly.

Thanks again for all the tips, it's really been a Great help.
Thanks and Game On!  Sly

On 5/2/19, Paul Lemm  wrote:
> Hi sly,
>
> Sorry, when I mentioned map in my last email I actually meant area, 
> force of habit that I tend to always refer to areas as maps. However, 
> like Phoebe mentioned, the actual map in A hero's call is really handy 
> as you can check your coordinates that way. I actually got quite lost 
> when exploring the tree, so the map came in really handy for finding my way 
> in there.
>
> Paul
>
> -Original Message-
> From: blind-gamers@groups.io  On Behalf Of Sly
> Sent: Wednesday, May 1, 2019 11:22 PM
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] A Hero's quest question on the massive 
> tree
>
> Greetings!
> Thanks Paul and Phoebe for your help.
> I got it now.
> My book was pretty much the same but it was important to know that I 
> had to turn the pages LOL!
> That little detail escaped me till you guys posted.
> Now to figure out the rings  in the tree. LOL!
> One last question for you Paul, you mentioned using the map to find 
> the last shrine I need to have my priest pray at.
> Never used the map so am not sure how it works.
> I thought you could not see locations on the map until you discovered them?
> or  is this not true.
> I have roamed the bluffs, high ridges, windy bluff, deer trail ETC but 
> no shrine.
> I will eventually stumble across it so your tip about the south easturn 
> area of the first deep woods area at least gives me an idea where to search.
> Again Thanks for all the help, this game is Really a lot of fun.
>  I have over a hundred hours invested in it so far.
> Hay Lastly any clue on how to acheave the Holy Worrier status with the 
> priest?
> I am level 45 but every time I go to raise the light of purity skill 
> it says I need to unlock holy warrior.
> Any way, enough dribble from me LOL back to the game.
> Thanks again guys for your help.
> Later!  Sly
>
> On 4/30/19, Paul Lemm  wrote:
>> Hi Phoebe,
>>
>> I didn't realise the page order was different for each player, that’s 
>> a clever little mechanic from out of sight games making it a little 
>> different for each person. Thanks for mentioning that though  and 
>> giving the 

Re: [blind-gamers] A Hero's quest question on the massive tree

2019-05-02 Thread Paul Lemm
Hi sly,

Sorry, when I mentioned map in my last email I actually meant area, force of 
habit that I tend to always refer to areas as maps. However, like Phoebe 
mentioned, the actual map in A hero's call is really handy as you can check 
your coordinates that way. I actually got quite lost when exploring the tree, 
so the map came in really handy for finding my way in there.

Paul

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Sly
Sent: Wednesday, May 1, 2019 11:22 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] A Hero's quest question on the massive tree

Greetings!
Thanks Paul and Phoebe for your help.
I got it now.
My book was pretty much the same but it was important to know that I had to 
turn the pages LOL!
That little detail escaped me till you guys posted.
Now to figure out the rings  in the tree. LOL!
One last question for you Paul, you mentioned using the map to find the last 
shrine I need to have my priest pray at.
Never used the map so am not sure how it works.
I thought you could not see locations on the map until you discovered them? or  
is this not true.
I have roamed the bluffs, high ridges, windy bluff, deer trail ETC but no 
shrine.
I will eventualy stumble across it so your tip about the south easturn area of 
the first deep woods area at least gives me an idea where to search.
Again Thanks for all the help, this game is Really a lot of fun.
 I have over a hundred hours invested in it so far.
Hay Lastly any clue on how to acheave the Holy Worrier status with the priest?
I am level 45 but every time I go to raise the light of purity skill it says I 
need to unlock holy warrior.
Any way, enough dribble from me LOL back to the game.
Thanks again guys for your help.
Later!  Sly

On 4/30/19, Paul Lemm  wrote:
> Hi Phoebe,
>
> I didn't realise the page order was different for each player, that’s 
> a clever little mechanic from out of sight games making it a little 
> different for each person. Thanks for mentioning that though  and 
> giving the riddles answers, as otherwise not only would my answers 
> have been really wrong, but probably been really confusing as to how I got 
> those answers hahaha.
>
> Paul
>
> -Original Message-
> From: blind-gamers@groups.io  On Behalf Of 
> Phoebe Harris
> Sent: Tuesday, April 30, 2019 10:14 AM
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] A Hero's quest question on the massive 
> tree
>
> It has also been a long time since I played this. I believe the order 
> of pages in the book is different for different players, so the answer 
> to the dial will be different for everyone.
> Spoilers ahead
> My copy of the book  has the following page order:
> To all that’s living... refers to a river Though small in size... 
> refers to a seed Tiny worker... refers to a bee If I am gone... refers 
> to the sun As I reach... refers to a tree
>
>
> Respectfully,
> Phoebe Harris
>
>> On Apr 30, 2019, at 3:29 AM, Paul Lemm  wrote:
>>
>> Hi Sly,
>>
>> Spoilers below:
>>
>> I haven't played this for a while, so I can't remember the exact 
>> answer, from memory though there are  five dials on the tree you need 
>> to set correctly to solve the puzzle. The book has five pages, each 
>> page gives the answer  in the form of a riddle to each of the five 
>> dials on the tree. I can't remember the exact answer and can't 
>> remember what each of the options on the tree are, but I've just 
>> taken a look at the book, I think page one is an acorn, page two a 
>> tree, page three water, page four a bee and page five the sun. and 
>> they should be your answers, although again like I said I can't 
>> remember exactly what the options on the tree were so my answers 
>> could be wrong, if that doesn't work let me know what each option is 
>> on the puzzle and I should be able to  work out the answer if my 
>> above one is incorrect. As for the temple to pray at , again its been 
>> a long time since I played  but  I'm pretty sure it's on the first 
>> deep wood map (the one you first enter when coming to deep wood from 
>> the town),  I'm pretty sure  it's  over in the south eastern part of 
>> the map
>>
>> Paul
>>
>>
>>
>>
>
>
>
>
>
> 
>
>





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Re: [blind-gamers] A Hero's quest question on the massive tree

2019-04-30 Thread Paul Lemm
Hi Phoebe,

I didn't realise the page order was different for each player, that’s a clever 
little mechanic from out of sight games making it a little different for each 
person. Thanks for mentioning that though  and giving the riddles answers, as 
otherwise not only would my answers have been really wrong, but probably been 
really confusing as to how I got those answers hahaha.

Paul

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Phoebe Harris
Sent: Tuesday, April 30, 2019 10:14 AM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] A Hero's quest question on the massive tree

It has also been a long time since I played this. I believe the order of pages 
in the book is different for different players, so the answer to the dial will 
be different for everyone.
Spoilers ahead
My copy of the book  has the following page order:
To all that’s living... refers to a river Though small in size... refers to a 
seed Tiny worker... refers to a bee If I am gone... refers to the sun As I 
reach... refers to a tree


Respectfully,
Phoebe Harris

> On Apr 30, 2019, at 3:29 AM, Paul Lemm  wrote:
>
> Hi Sly,
>
> Spoilers below:
>
> I haven't played this for a while, so I can't remember the exact 
> answer, from memory though there are  five dials on the tree you need 
> to set correctly to solve the puzzle. The book has five pages, each 
> page gives the answer  in the form of a riddle to each of the five 
> dials on the tree. I can't remember the exact answer and can't 
> remember what each of the options on the tree are, but I've just taken 
> a look at the book, I think page one is an acorn, page two a tree, 
> page three water, page four a bee and page five the sun. and they 
> should be your answers, although again like I said I can't remember 
> exactly what the options on the tree were so my answers could be 
> wrong, if that doesn't work let me know what each option is on the 
> puzzle and I should be able to  work out the answer if my above one is 
> incorrect. As for the temple to pray at , again its been a long time 
> since I played  but  I'm pretty sure it's on the first deep wood map 
> (the one you first enter when coming to deep wood from the town),  I'm 
> pretty sure  it's  over in the south eastern part of the map
>
> Paul
>
>
> 
>





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Re: [blind-gamers] A Hero's quest question on the massive tree

2019-04-30 Thread Paul Lemm
Hi Sly,

Spoilers below:

I haven't played this for a while, so I can't remember the exact answer, from 
memory though there are  five dials on the tree you need to set correctly to 
solve the puzzle. The book has five pages, each page gives the answer  in the 
form of a riddle to each of the five dials on the tree. I can't remember the 
exact answer and can't remember what each of the options on the tree are, but 
I've just taken a look at the book, I think page one is an acorn, page two a 
tree, page three water, page four a bee and page five the sun. and they should 
be your answers, although again like I said I can't remember exactly what the 
options on the tree were so my answers could be wrong, if that doesn't work let 
me know what each option is on the puzzle and I should be able to  work out the 
answer if my above one is incorrect. As for the temple to pray at , again its 
been a long time since I played  but  I'm pretty sure it's on the first deep 
wood map (the one you first enter when coming to deep wood from the town),  I'm 
pretty sure  it's  over in the south eastern part of the map

Paul


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Re: [blind-gamers] A Heros quest question on the massive tree

2019-04-29 Thread Paul Lemm
Hi Sly,

spoiler ahead...

>From memory, the clue to solving the tree puzzle  is in the book called 
>'Mysteries of deepwood'.

Hope that helps.

Paul Lemm



-Original Message-
From: blind-gamers@groups.io  On Behalf Of Sly
Sent: Monday, April 29, 2019 4:03 AM
To: blind-gamers 
Subject: [blind-gamers] A Heros quest question on the massive tree

Greetings Gamers!
Wondered if any one had any tips on the puzzle at the massive tree?
I have been roaming the forest for days and no clues as of yet.
picked up 2 books but I can't make heads nor tails toward the puzzle.
Thanks for any tips.
Sly





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Re: [blind-gamers] food for thought: How far you would go as to merging your reality with the gaming one?

2019-03-21 Thread Paul Lemm
Hi Shaun,

That’s a shame they are no longer being sold. I actually don't think I've tried 
it on my windows 10 machine, I think I might have to go give that a try and see 
if I can get it to  work and then go  shoot up some zombies over in swamp haha.

Paul

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Shaun Everiss
Sent: Thursday, March 21, 2019 7:53 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] food for thought: How far you would go as to 
merging your reality with the gaming one?

The c monkey is not being made simply because not many bought it so it was 
stopped.

Its a pitty but I am not sure how valid it is for anything past win7 or xp 
anyway.



On 22/03/2019 6:58 AM, Paul Lemm wrote:
> Hi everyone,
>
> Although I appreciate it's not virtual reality in  the manner people are 
> discussing , but Jeffrey mentioned  head tracking, which is one of the key 
> components of current main stream VR on phones or console. We actually as 
> blind gamers have something similar to this already, with the sea monkey by 
> Aprone. I’m not sure if he’s still making them or not, but it’s a device you 
> put on your head  and it tracks your head movement, I believe it may be 
> possible to get it to work with  other games, but I believe it was designed 
> to work with swamp,, so that as you move your head it will turn your 
> character in game. I actually have one myself, and think its a great 
> invention and although not strictly VR, it at least gives us a  kind of 
> glimpse of how sighted gamers  can look all around them in their game world 
> through moving their head.
>
> Paul Lemm
> -Original Message-
> From: blind-gamers@groups.io  On Behalf Of Lenron
> Sent: Thursday, March 21, 2019 11:52 AM
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] food for thought: How far you would go as to 
> merging your reality with the gaming one?
>
> the so called dangers of it don't bother me right now. Hell it's at least a 
> few years off before it's as good as we might want it anyways.
> I am a risk taker anyways.
>
> On 3/21/19, marcio via Groups.Io  wrote:
>> Shaun,
>> Again you are so right on all of your just said!
>> Like I said, whenever I talk about it, I make sure to also talk about
>> how dangerous this can be and it should be considered before anything else.
>> Now, well, what I wouldn't give to have the same experience you had
>> with the headset :)
>>
>> Cheers,
>> Marcio
>> AKA /Starboy/
>>
>>
>> Follow or add me on Facebook <https://facebook.com/firirinfonfon>
>>
>> Em 21/03/2019 07:30, Shaun Everiss escreveu:
>>> Well startrek did have the safety systems in their holodecks but even
>>> then.
>>>
>>> If a reality was to merge with a gaming one, there would have to be
>>> differences betwene actual real life or actual reality.
>>>
>>> Things like well a day of game life would be an hour or less of real
>>> life could be a minute, and if you got adicted hmmm all sorts of issues.
>>>
>>> To be honest, even if vr would become a reality, its doubtfull that
>>> most of us would be able to afford it on a large scale.
>>>
>>> I got close to it during one of my research studdies, I had a gaming
>>> 3d headset, and used an iphone to play a game, I closed my eyes, the
>>> place was darkened, and I was able to enter some sort of different
>>> reality even though I never actually moved from my location.
>>>
>>> After it was all over, I asked exactly how much for someone like me
>>> to do it again for myself.
>>>
>>> You would need a computer or iphone for that to work.
>>>
>>> However the cost of the set alone bulky that it was would cost me 500
>>> us +.
>>>
>>> While I could afford it, thats still a lot of cash, Now I can
>>> probably afford 1-200 bucks at a stretch, but thats a lot so I only
>>> spend more than that if I need something.
>>>
>>> Whenever I have had to really spend a huge amount, upgrading voices,
>>> tech, etc like I did this year with the help of my family, it
>>> basically means that my spend cash for anything huge is gone for at
>>> least 6 months or so.
>>>
>>> Assuming nothing like drives fail or something important happens I
>>> can try again.
>>>
>>> But there are always other things to get.
>>>
>>> Due to the fact I have fibre, I will eventually need a new router for
>>> things to run right.
>>>
>>> While the 500 dollar router is an isp one and is t

Re: [blind-gamers] food for thought: How far you would go as to merging your reality with the gaming one?

2019-03-21 Thread Paul Lemm
Hi everyone,

Although I appreciate it's not virtual reality in  the manner people are 
discussing , but Jeffrey mentioned  head tracking, which is one of the key 
components of current main stream VR on phones or console. We actually as blind 
gamers have something similar to this already, with the sea monkey by Aprone. 
I’m not sure if he’s still making them or not, but it’s a device you put on 
your head  and it tracks your head movement, I believe it may be possible to 
get it to work with  other games, but I believe it was designed to work with 
swamp,, so that as you move your head it will turn your character in game. I 
actually have one myself, and think its a great invention and although not 
strictly VR, it at least gives us a  kind of glimpse of how sighted gamers  can 
look all around them in their game world through moving their head.

Paul Lemm
-Original Message-
From: blind-gamers@groups.io  On Behalf Of Lenron
Sent: Thursday, March 21, 2019 11:52 AM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] food for thought: How far you would go as to 
merging your reality with the gaming one?

the so called dangers of it don't bother me right now. Hell it's at least a few 
years off before it's as good as we might want it anyways.
I am a risk taker anyways.

On 3/21/19, marcio via Groups.Io  wrote:
> Shaun,
> Again you are so right on all of your just said!
> Like I said, whenever I talk about it, I make sure to also talk about 
> how dangerous this can be and it should be considered before anything else.
> Now, well, what I wouldn't give to have the same experience you had 
> with the headset :)
>
> Cheers,
> Marcio
> AKA /Starboy/
>
>
> Follow or add me on Facebook <https://facebook.com/firirinfonfon>
>
> Em 21/03/2019 07:30, Shaun Everiss escreveu:
>>
>> Well startrek did have the safety systems in their holodecks but even 
>> then.
>>
>> If a reality was to merge with a gaming one, there would have to be 
>> differences betwene actual real life or actual reality.
>>
>> Things like well a day of game life would be an hour or less of real 
>> life could be a minute, and if you got adicted hmmm all sorts of issues.
>>
>> To be honest, even if vr would become a reality, its doubtfull that 
>> most of us would be able to afford it on a large scale.
>>
>> I got close to it during one of my research studdies, I had a gaming 
>> 3d headset, and used an iphone to play a game, I closed my eyes, the 
>> place was darkened, and I was able to enter some sort of different 
>> reality even though I never actually moved from my location.
>>
>> After it was all over, I asked exactly how much for someone like me 
>> to do it again for myself.
>>
>> You would need a computer or iphone for that to work.
>>
>> However the cost of the set alone bulky that it was would cost me 500 
>> us +.
>>
>> While I could afford it, thats still a lot of cash, Now I can 
>> probably afford 1-200 bucks at a stretch, but thats a lot so I only 
>> spend more than that if I need something.
>>
>> Whenever I have had to really spend a huge amount, upgrading voices, 
>> tech, etc like I did this year with the help of my family, it 
>> basically means that my spend cash for anything huge is gone for at 
>> least 6 months or so.
>>
>> Assuming nothing like drives fail or something important happens I 
>> can try again.
>>
>> But there are always other things to get.
>>
>> Due to the fact I have fibre, I will eventually need a new router for 
>> things to run right.
>>
>> While the 500 dollar router is an isp one and is therefore free to 
>> me, the 100 or so bucks for the upgrade of the extender is something 
>> I need to get.
>>
>> I am not sure if I will get it but I may get an external firewall box 
>> which may cost 200 bucks.
>>
>> I spent 500 alone on upgrades I needed to get this year alone for the 
>> systems, and well, a set well who knows.
>>
>> Its not on the top of my priorities.
>>
>> Now I have sets similar to what I tested but not in that class but 
>> they work.
>>
>> If I get through this year and don't need to cough up cash for 
>> something that fails or something in my offline life that needs 
>> fixing, then the next bit of cash I need to spend is to upgrade the 
>> almost dead server that handles some things that are mostly 
>> transfered to other places.
>>
>> And there are other projects I want to get at.
>>
>> I have to many sets to afford the space for more in any case.
>>
>> Space is the issue for some stuff.
&g

Re: [blind-gamers] WANT TO RECORD A LET'S PLAY AND NEED AA sound editor for that.

2019-01-15 Thread Paul Lemm
Hi,

Not sure if you are after sound editing software or If you are just after some 
software to record the game play and your speech, if it's just to record then 
OBS Studios is free and works well with Jaws. I use it to record the Ebon Sky 
Studios videos. Although its packed with loads of features, if you just want to 
use it to record  your play through its really simple, there's just a start 
recording and a stop recording button, , plus a volume control for desktop 
volume and microphone volume. OBS studio is designed to record video game play  
so it does record what's on your screen to, but if you don't want that you can 
just use an audio extractor  to get just the audio  track  from the video. I 
use Piera Free Audio Extractor if I need to do this, again its free and works 
well with Jaws.  OBS studio also has options to stream your recordings if 
that’s what you are after too, but as mentioned previously can be used just to 
record directly to your PC,

Paul Lemm


-Original Message-
From: blind-gamers@groups.io  On Behalf Of Nail 
Alimzhanov
Sent: 14 January 2019 23:42
To: blind-gamers@groups.io
Subject: [blind-gamers] WANT TO RECORD A LET'S PLAY AND NEED AA sound editor 
for that.

Hi guys. Need to record a let's play using Eurofly. What sound editor could i 
use to make a maksimaly real recording so that other party coul hear all the 
game sounds and me on the same good level. I will probably use headphones so 
need an editor that would record all the sounds going through the sound card.





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Re: [blind-gamers] land of livia lore research

2018-12-29 Thread Paul Lemm
Hi Maria and Alex,

 

Its basically a math puzzle, once you’ve got the hang of it, you should be able 
to solve level one law fragments no trouble. Its one of those things that’s 
pretty difficult to explain the method to solve them, I think Richard Sherman 
gave a good explanation earlier in the topic  though. I’ll post his email 
below, like I said it probably sounds more difficult than it is, once you’ve 
got the knack for it though you should manage it just fine. 

 

Richards email below:

 

Hi,

wearing luck eq will help with cutting gems. Likewise wearing lore eq will help 
get you more guesses when it comes to lore researching.

 

And as you said it does not show what guesses are correct per say until all are 
solved. but it does say white or red. White is for a guess that is correct but 
in the incorrect spot. Red is for a correct guess in the correct spot.

 

What I do when I first get to guessing is press the guess button. I then listen 
to what it says. since for example  I have 4 guess slots. So the first time 
would be listening to 4 alpha's. Let say I hear one red. That means there is 
one alpha in the correct spot only. so I change 1 slot per time usually, and I 
start at the bottom slot 4. Now slot 4 is saying beta and i press guess. so 
lets say I now hear one white dot. That means that slot 4 is alpha so I then 
change that slot back to alpha. I know there is no beta so I now go to slot 3 
and change that to gamma. Now I hear 1 red dot and 1 white dot. I then go to 
slot 2 and change it to gamma. now I hear 2 red dots. This mean that gamma is 
in 2 and alpha is in 4. I then go back to 3 and change it to delta and press 
guess. nothing changed. So delta now becomes epsilon. now I get 3 red dots. Now 
slot 1 is changed to epsilon and now I hear 4 red dots. Mission completed I now 
have

1 level 2 tome.

 

Thing to remember is that 3 fragments make 1 excerpt. 3 excerpts make 1 page. 
and 3 pages make 1 chapter. so over all it takes 27 fragments to make

1 chapter. And if you have none of a particular tier lore item it will not show 
zero but will just not show that level.

 

HTH. Happy gaming.

 

Shermanator

 

 

From: blind-gamers@groups.io  On Behalf Of Maria Reyes
Sent: 29 December 2018 22:08
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] land of livia lore research

 

I can never figure this roon thing out. 

Maria

blindt...@gmail.com <mailto:blindt...@gmail.com>

Want to talk all about blind technology? 

Join the tech4theblind group: tech4theblind+subscr...@groups.io 
<mailto:tech4theblind+subscr...@groups.io> 

Have an Apple product? Join the Apple411 group to discuss the iPhone, iPad, and 
Mac. From experienced to new users. 

apple411+subscr...@groups.io <mailto:apple411+subscr...@groups.io> 


On Dec 29, 2018, at 5:01 PM, Jude DaShiell mailto:jdash...@panix.com> > wrote:

One thing I did when zero red came back on four alphas was to move all
four to beta before trying the next guess and I had to do more
adjustments after that but managed to get that puzzle solved.  I got
some rune fragments with a 85% chance I think were level 3 fragments and
you really cannot have phone calls interrupting you when doing lore
research and expect good results!

On Sat, 29 Dec 2018, Paul Lemm wrote:




Date: Sat, 29 Dec 2018 16:25:01

From: Paul Lemm mailto:paul.lem...@gmail.com> >

Reply-To: blind-gamers@groups.io <mailto:blind-gamers@groups.io> 

To: blind-gamers@groups.io <mailto:blind-gamers@groups.io> 

Subject: Re: [blind-gamers] land of livia lore research

 

Hi Jude,

 

I haven't played in a while,, but from what I remember law 1 fragments have

a 5% chance  of unlocking journal entries, if you solve  4  of these you can

convert those 4 into a   law 2 fragment and one of these has a 25%  chance

of unlocking a journal entry. So it's a gamble really, you can  either use

you're completed law 1 fragments to unlock a journal entry with a 5% chance

or risk upgrading them to a level 2 law fragment for a better chance, I

think you can upgrade law 2 fragments to law pages for an even higher chance

of unlocking stuff. I normally always just use the 5% chance ones or 25%

chance ones. Regarding solving the runes, it's a kind of math puzzle, since

you aren't meant to know which ones the red /correct runes are, just

remember red means you have an exact match, white means its right but in the

wrong position. A tip I use, is I always take my first guess with the runes

in their starting position, from here you can work out if there are any

alphas in the solution, if there are this gives you a starting point and

from here in out its simple elimination and working out the correct

placement. I'm sure everyone has their own techniques in how to complete

these . but once you get the hang of it you should always be able to solve

law 1 fragments.

 

Paul

-Original Message-

From: blind-gam

Re: [blind-gamers] land of livia lore research

2018-12-29 Thread Paul Lemm
Hi Jude,

I haven't played in a while,, but from what I remember law 1 fragments have
a 5% chance  of unlocking journal entries, if you solve  4  of these you can
convert those 4 into a   law 2 fragment and one of these has a 25%  chance
of unlocking a journal entry. So it's a gamble really, you can  either use
you're completed law 1 fragments to unlock a journal entry with a 5% chance
or risk upgrading them to a level 2 law fragment for a better chance, I
think you can upgrade law 2 fragments to law pages for an even higher chance
of unlocking stuff. I normally always just use the 5% chance ones or 25%
chance ones. Regarding solving the runes, it's a kind of math puzzle, since
you aren't meant to know which ones the red /correct runes are, just
remember red means you have an exact match, white means its right but in the
wrong position. A tip I use, is I always take my first guess with the runes
in their starting position, from here you can work out if there are any
alphas in the solution, if there are this gives you a starting point and
from here in out its simple elimination and working out the correct
placement. I'm sure everyone has their own techniques in how to complete
these . but once you get the hang of it you should always be able to solve
law 1 fragments. 

Paul
-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude
DaShiell
Sent: 29 December 2018 15:19
To: blind-gamers@groups.io
Subject: [blind-gamers] land of livia lore research

Not the easiest stuff to do.  The read runes when discovered don't show
their positions in the solution when discovered.  Everything comes up as
solved once it's solved.  I've had some successes on level 2 lore fragments
which for me is surprising since with level 1 and level 2 you only have 14
guesses.  I don't know what's happening to those successes since I haven't
managed to get four lore chapters yet and been able to search congressman
jack's basement yet.  One thing that was really odd that happened to me was
I had a level 2 lore fragment I had failed on earlier.  That was the only
level 2 fragment I had for a while.  Then I solved a few level one fragments
and ended up with more level two fragments to solve.  I have no idea how
that happened.  If these things show up by color, I don't know how to get
the iPhone to tell me the color of a control or object on the screen.



--






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Re: [blind-gamers] the ensign

2018-12-05 Thread Paul Lemm
Hi,

Thanks Jude, I found it on the app store when I typed it in as 1 dark room,
not sure if it's by the same guy though as it doesn't mention Amir Rajan',
but I'll definitely give it a go though as interested to see what's in it,
even if it's not by the same guy. Thanks for all the help finding it.

Paul

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude
DaShiell
Sent: 05 December 2018 17:48
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] the ensign

When the app is on my phone its title is 1 dark room pro and it could be one
dark room pro but I'm not sure since I haven't read the title character by
character.  On Wed, 5 Dec 2018, Paul Lemm wrote:

> Date: Wed, 5 Dec 2018 10:58:37
> From: Paul Lemm 
> Reply-To: blind-gamers@groups.io
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] the ensign
>
> Hi Jude,
>
> I've looked through the app store and Amir Rajan's games and I can 
> only find a dark room. Which is what I already have, I wonder whether 
> he merged the pro version into the dark room app to save having two 
> separate titles on the app store. Do you know what the difference is 
> between the two games? Then I can play through the version of a dark 
> room on my phone and see if I get the extra pro bits, plus I've often 
> wanted to try to complete it without building any huts since  I think 
> I remember someone saying something different happens if you do this 
> (although I could be wrong on that since it was a while ago I think I 
> heard that). With all this talk of a dark room and the ensign I 
> decided to pick up the ensign and give it another go, I'm reluctant to 
> spoil anything for you in the game, but can give you a few hints which 
> might help to start with, there's a few minor spoilers below so don't read
on if you don't want to know:
>
> Minor spoilers below:
> Ok, so the difficult bit with the ensign is the beginning  and getting 
> your character to a point where they can survive the tough battles. 
> When the admiral gives you the compass he says to follow it, I 
> remember you saying in a post this got you in trouble so you didn't 
> follow it, but you need to follow it to find the first two locations. 
> The technique  I use for this is first leave the swamp, find a house 
> where you should find a knife , food and torches these are really the 
> only important things whilst you can only hold such a small amount of 
> equipment. once I've looted that house its straight to following the 
> compass to the tannery , now I like to stop at one  cave on the way as 
> you can normally find a sword and bowler (not sure if I'm spelling 
> that right or not),  which all come in handy, but remember to be able 
> to enter a cave you'll need two torches so don't try it if you don't 
> have 2 torches.  A note about caves in case you didn't  realise is 
> after clearing one you don't get water, but it turns into an outpost, 
> take one step away and then step back to the outpost there will 
> normally be food and it will replenish your water. Then its off to the 
> tannery, complete that and get the upgrades, it's probably worth 
> finding a house next to replenish water and food now you can store 
> more, then follow the compass straight to the next location  which is the
iron mine, you will need more torches to enter here so make sure you pick up
torches from the house you visit .
> there's a battle in here, its tough but if you've got food, knife and 
> sword its definitely doable and bowlers can  help to stun the enemy. I 
> try and do the above as quickly as possible, without going back to the 
> swamp or stopping  at any more places than I mentioned above, unless I 
> need water food or torches. That's as far as I'll guide you  as don't 
> want to spoil story but perseverance  is key with this game and it 
> does pay off. Hope this helps a little and just shout me if you get stuck
anywhere else though.
>
> Paul
>
> -----Original Message-
> From: blind-gamers@groups.io  On Behalf Of 
> Jude DaShiell
> Sent: 05 December 2018 03:26
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] the ensign
>
> It's apple and I think you can find this by searching on the 
> developer's name.
>
> On Tue, 4 Dec 2018, Paul Lemm wrote:
>
> > Date: Tue, 4 Dec 2018 17:42:18
> > From: Paul Lemm 
> > Reply-To: blind-gamers@groups.io
> > To: blind-gamers@groups.io
> > Subject: Re: [blind-gamers] the ensign
> >
> > Hi,
> >
> > I can't seem to find it on the app store, is this on apple? Is it 
> > spelt
> differently or anything, all I s

Re: [blind-gamers] the ensign

2018-12-05 Thread Paul Lemm
Hi Jude,

I've looked through the app store and Amir Rajan's games and I can only find
a dark room. Which is what I already have, I wonder whether he merged the
pro version into the dark room app to save having two separate titles on the
app store. Do you know what the difference is between the two games? Then I
can play through the version of a dark room on my phone and see if I get the
extra pro bits, plus I've often wanted to try to complete it without
building any huts since  I think I remember someone saying something
different happens if you do this (although I could be wrong on that since it
was a while ago I think I heard that). With all this talk of a dark room and
the ensign I decided to pick up the ensign and give it another go, I'm
reluctant to spoil anything for you in the game, but can give you a few
hints which might help to start with, there's a few minor spoilers below so
don't read on if you don't want to know:

Minor spoilers below:
Ok, so the difficult bit with the ensign is the beginning  and getting your
character to a point where they can survive the tough battles. When the
admiral gives you the compass he says to follow it, I remember you saying in
a post this got you in trouble so you didn't follow it, but you need to
follow it to find the first two locations. The technique  I use for this is
first leave the swamp, find a house where you should find a knife , food and
torches these are really the only important things whilst you can only hold
such a small amount of equipment. once I've looted that house its straight
to following the compass to the tannery , now I like to stop at one  cave on
the way as you can normally find a sword and bowler (not sure if I'm
spelling that right or not),  which all come in handy, but remember to be
able to enter a cave you'll need two torches so don't try it if you don't
have 2 torches.  A note about caves in case you didn't  realise is after
clearing one you don't get water, but it turns into an outpost, take one
step away and then step back to the outpost there will normally be food and
it will replenish your water. Then its off to the tannery, complete that and
get the upgrades, it's probably worth finding a house next to replenish
water and food now you can store more, then follow the compass straight to
the next location  which is the iron mine, you will need more torches to
enter here so make sure you pick up torches from the house you visit .
there's a battle in here, its tough but if you've got food, knife and sword
its definitely doable and bowlers can  help to stun the enemy. I try and do
the above as quickly as possible, without going back to the swamp or
stopping  at any more places than I mentioned above, unless I need water
food or torches. That's as far as I'll guide you  as don't want to spoil
story but perseverance  is key with this game and it does pay off. Hope this
helps a little and just shout me if you get stuck anywhere else though. 

Paul

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude
DaShiell
Sent: 05 December 2018 03:26
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] the ensign

It's apple and I think you can find this by searching on the developer's
name.

On Tue, 4 Dec 2018, Paul Lemm wrote:

> Date: Tue, 4 Dec 2018 17:42:18
> From: Paul Lemm 
> Reply-To: blind-gamers@groups.io
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] the ensign
>
> Hi,
>
> I can't seem to find it on the app store, is this on apple? Is it spelt
differently or anything, all I seem to be able to find is the dark room on
the app store. Sorry to be a pain, but any help is much appreciated.
>
> Paul
>
>
>
> -Original Message-
> From: blind-gamers@groups.io  On Behalf Of 
> Alex Stone
> Sent: 04 December 2018 21:03
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] the ensign
>
> It?s a different app.
> > On 4 Dec 2018, at 20:44, Paul Lemm  wrote:
> >
> > Hi Jude,
> >
> > So is the dark room pro an entirely different app, or just a 
> > different setting in the current dark room app?
> >
> > Paul
> >
> > -Original Message-
> > From: blind-gamers@groups.io  On Behalf Of 
> > Jude DaShiell
> > Sent: 04 December 2018 19:27
> > To: blind-gamers@groups.io
> > Subject: Re: [blind-gamers] the ensign
> >
> > The update was a dark room pro and though I also have that on my 
> > phone I'm playing a dark room since I started that one first.
> >
> >> On Tue, 4 Dec 2018, Paul Lemm wrote:
> >>
> >> Date: Tue, 4 Dec 2018 14:12:34
> >> From: Paul Lemm 
> >> Reply-To: blind-gamers@groups.io
> >> To: blind-gamers@groups.io
> >> Subject:

Re: [blind-gamers] the ensign

2018-12-04 Thread Paul Lemm
Hi,

I can't seem to find it on the app store, is this on apple? Is it spelt 
differently or anything, all I seem to be able to find is the dark room on the 
app store. Sorry to be a pain, but any help is much appreciated.

Paul



-Original Message-
From: blind-gamers@groups.io  On Behalf Of Alex Stone
Sent: 04 December 2018 21:03
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] the ensign

It’s a different app.
> On 4 Dec 2018, at 20:44, Paul Lemm  wrote:
> 
> Hi Jude,
> 
> So is the dark room pro an entirely different app, or just a different 
> setting in the current dark room app?
> 
> Paul
> 
> -Original Message-
> From: blind-gamers@groups.io  On Behalf Of 
> Jude DaShiell
> Sent: 04 December 2018 19:27
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] the ensign
> 
> The update was a dark room pro and though I also have that on my phone 
> I'm playing a dark room since I started that one first.
> 
>> On Tue, 4 Dec 2018, Paul Lemm wrote:
>> 
>> Date: Tue, 4 Dec 2018 14:12:34
>> From: Paul Lemm 
>> Reply-To: blind-gamers@groups.io
>> To: blind-gamers@groups.io
>> Subject: Re: [blind-gamers] the ensign
>> 
>> 
>> Hi dark
>> 
>> I agree it?s a good game and worth the persevering with, I think it 
>> does a
> good job of filling the back story to a dark room really nicely , I 
> also like the bit once completed where you get to listen to the videos 
> from the developer talking about the game and why he built it the way 
> he did. I think of the two games although they are both good I think 
> my favourite is still a dark room, I vaguely remember someone saying 
> there had been an update to a dark room, not sure what if anything was 
> added at that stage, but I think I might give both games another go.
>> 
>> Paul
>> 
>> -Original Message-
>> From: blind-gamers@groups.io  On Behalf Of 
>> Luke Hewitt
>> Sent: 03 December 2018 18:36
>> To: blind-gamers@groups.io
>> Subject: Re: [blind-gamers] the ensign
>> 
>> Hi.
>> 
>> 
>> If I remember rightly,  whether you get upgrades is attached to how 
>> often
> you die, as is the health of one particularly brutal enemy.
>> 
>> As Paul said the game is meant to be harsh and need you to die a 
>> while,
> however the later game is awesome and has some fantastic systems as 
> well as lots to explore and some really difficult moral choices.
>> 
>> I  really enjoyed it myself and intend to play it again when I have 
>> some
> time.
>> 
>> 
>> All the best,
>> 
>> 
>> Dark.
>> 
>>> On 03/12/2018 14:52, Jude DaShiell wrote:
>>> I start out with the same equipment after dying with no upgrades.
>>> Once I cleared the tannery and got upgrades then died after those 
>>> upgrades and none of those upgrades were available in the next life.
>>> 
>>>> On Mon, 3 Dec 2018, Paul Lemm wrote:
>>>> 
>>>> Date: Mon, 3 Dec 2018 09:28:04
>>>> From: Paul Lemm 
>>>> Reply-To: blind-gamers@groups.io
>>>> To: blind-gamers@groups.io
>>>> Subject: Re: [blind-gamers] the ensign
>>>> 
>>>> Hi Jude,
>>>> 
>>>> Did you continue with the ensign? It is difficult , but its built 
>>>> like that for a reason, a lot of people give up on it as they keep 
>>>> dyeing. there's a spoiler below if you're  interested, don't read 
>>>> any further if you don't want to know:
>>>> 
>>>> Major Spoiler below:
>>>> So I haven't played in a while, but I read an article on the game 
>>>> by the developer when I did finally complete it, he actually 
>>>> deliberately built the game so you have to die a few times when you 
>>>> first start out and I believe each time you die you then start with 
>>>> a little more equipment and more of the map displayed  also if you 
>>>> refuse the food to start with the game becomes a lot more difficult 
>>>> to complete as if I remember correctly you don't then get the 
>>>> compass either. If you enjoyed the dark room though it's definitely 
>>>> worth persevering  with as it fills some of the backstory around a 
>>>> dark room, but yeah your right its definitely a
> brutal game , but it does get easier as you continue through the game.
>>>> 
>>>> Paul Lemm
>>>> 
>>>> -Original Message-
>>>> From: blind-gamers@groups.io  On Behalf Of 
>>&

Re: [blind-gamers] the ensign

2018-12-04 Thread Paul Lemm
Hi Jude,

So is the dark room pro an entirely different app, or just a different
setting in the current dark room app?

Paul

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude
DaShiell
Sent: 04 December 2018 19:27
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] the ensign

The update was a dark room pro and though I also have that on my phone I'm
playing a dark room since I started that one first.

On Tue, 4 Dec 2018, Paul Lemm wrote:

> Date: Tue, 4 Dec 2018 14:12:34
> From: Paul Lemm 
> Reply-To: blind-gamers@groups.io
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] the ensign
>
>
> Hi dark
>
> I agree it?s a good game and worth the persevering with, I think it does a
good job of filling the back story to a dark room really nicely , I also
like the bit once completed where you get to listen to the videos from the
developer talking about the game and why he built it the way he did. I think
of the two games although they are both good I think my favourite is still a
dark room, I vaguely remember someone saying there had been an update to a
dark room, not sure what if anything was added at that stage, but I think I
might give both games another go.
>
> Paul
>
> -Original Message-
> From: blind-gamers@groups.io  On Behalf Of 
> Luke Hewitt
> Sent: 03 December 2018 18:36
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] the ensign
>
> Hi.
>
>
> If I remember rightly,  whether you get upgrades is attached to how often
you die, as is the health of one particularly brutal enemy.
>
> As Paul said the game is meant to be harsh and need you to die a while,
however the later game is awesome and has some fantastic systems as well as
lots to explore and some really difficult moral choices.
>
> I  really enjoyed it myself and intend to play it again when I have some
time.
>
>
> All the best,
>
>
> Dark.
>
> On 03/12/2018 14:52, Jude DaShiell wrote:
> > I start out with the same equipment after dying with no upgrades.  
> > Once I cleared the tannery and got upgrades then died after those 
> > upgrades and none of those upgrades were available in the next life.
> >
> > On Mon, 3 Dec 2018, Paul Lemm wrote:
> >
> >> Date: Mon, 3 Dec 2018 09:28:04
> >> From: Paul Lemm 
> >> Reply-To: blind-gamers@groups.io
> >> To: blind-gamers@groups.io
> >> Subject: Re: [blind-gamers] the ensign
> >>
> >> Hi Jude,
> >>
> >> Did you continue with the ensign? It is difficult , but its built 
> >> like that for a reason, a lot of people give up on it as they keep 
> >> dyeing. there's a spoiler below if you're  interested, don't read  
> >> any further if you don't want to know:
> >>
> >> Major Spoiler below:
> >> So I haven't played in a while, but I read an article on the game 
> >> by the developer when I did finally complete it, he actually 
> >> deliberately built the game so you have to die a few times when you 
> >> first start out and I believe each time you die you then start  
> >> with a little more equipment and more of the map displayed  also if 
> >> you refuse the food to start with the game becomes a lot more 
> >> difficult to complete as if I remember correctly you don't then get 
> >> the compass either. If you enjoyed the dark room though it's 
> >> definitely worth persevering  with as it fills some of the 
> >> backstory around a dark room, but yeah your right its definitely a
brutal game , but it does get easier as you continue through the game.
> >>
> >> Paul Lemm
> >>
> >> -Original Message-
> >> From: blind-gamers@groups.io  On Behalf Of 
> >> Jude DaShiell
> >> Sent: 21 November 2018 23:59
> >> To: blind-gamers@groups.io
> >> Subject: [blind-gamers] the ensign
> >>
> >> One of the tricks for playing the ensign is if you clear a location 
> >> of enemies, save and close down the game.  Then play later and 
> >> maybe you survive clearing out your next combat zone but don't bet the
farm on it.
> >>
> >>
> >>
> >> --
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
>
>
>
>
>
> 
>
>

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Re: [blind-gamers] the ensign

2018-12-04 Thread Paul Lemm


Hi dark

I agree it’s a good game and worth the persevering with, I think it does a good 
job of filling the back story to a dark room really nicely , I also like the 
bit once completed where you get to listen to the videos from the developer 
talking about the game and why he built it the way he did. I think of the two 
games although they are both good I think my favourite is still a dark room, I 
vaguely remember someone saying there had been an update to a dark room, not 
sure what if anything was added at that stage, but I think I might give both 
games another go.

Paul

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Luke Hewitt
Sent: 03 December 2018 18:36
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] the ensign

Hi.


If I remember rightly,  whether you get upgrades is attached to how often you 
die, as is the health of one particularly brutal enemy.

As Paul said the game is meant to be harsh and need you to die a while, however 
the later game is awesome and has some fantastic systems as well as lots to 
explore and some really difficult moral choices.

I  really enjoyed it myself and intend to play it again when I have some time.


All the best,


Dark.

On 03/12/2018 14:52, Jude DaShiell wrote:
> I start out with the same equipment after dying with no upgrades.  Once
> I cleared the tannery and got upgrades then died after those upgrades
> and none of those upgrades were available in the next life.
>
> On Mon, 3 Dec 2018, Paul Lemm wrote:
>
>> Date: Mon, 3 Dec 2018 09:28:04
>> From: Paul Lemm 
>> Reply-To: blind-gamers@groups.io
>> To: blind-gamers@groups.io
>> Subject: Re: [blind-gamers] the ensign
>>
>> Hi Jude,
>>
>> Did you continue with the ensign? It is difficult , but its built like that
>> for a reason, a lot of people give up on it as they keep dyeing. there's a
>> spoiler below if you're  interested, don't read  any further if you don't
>> want to know:
>>
>> Major Spoiler below:
>> So I haven't played in a while, but I read an article on the game by the
>> developer when I did finally complete it, he actually deliberately built the
>> game so you have to die a few times when you first start out and I believe
>> each time you die you then start  with a little more equipment and more of
>> the map displayed  also if you refuse the food to start with the game
>> becomes a lot more difficult to complete as if I remember correctly you
>> don't then get the compass either. If you enjoyed the dark room though it's
>> definitely worth persevering  with as it fills some of the backstory around
>> a dark room, but yeah your right its definitely a brutal game , but it does
>> get easier as you continue through the game.
>>
>> Paul Lemm
>>
>> -Original Message-
>> From: blind-gamers@groups.io  On Behalf Of Jude
>> DaShiell
>> Sent: 21 November 2018 23:59
>> To: blind-gamers@groups.io
>> Subject: [blind-gamers] the ensign
>>
>> One of the tricks for playing the ensign is if you clear a location of
>> enemies, save and close down the game.  Then play later and maybe you
>> survive clearing out your next combat zone but don't bet the farm on it.
>>
>>
>>
>> --
>>
>>
>>
>>
>>
>>
>>
>>
>>





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Re: [blind-gamers] the ensign

2018-12-03 Thread Paul Lemm
Hi,

As I mentioned its been a while since I played so I'm a little hazy on the
exact mechanics  and can't remember what happens regarding upgrades, , the
little I remember is below, but again spoilers ahead:

Spoilers below 
So I think when you die if I remember there are certain things you keep, its
not a lot, but I think for example you keep the knife from the tannery, I
could be wrong but I also think your fists level up after you die making you
stronger  too, but don't be disheartened if you die, everyone does to start
with  it's a mechanic of the game and is unavoidable to start with, but I
think also more map  space is shown each time you die too. 

Paul
-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude
DaShiell
Sent: 03 December 2018 14:52
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] the ensign

I start out with the same equipment after dying with no upgrades.  Once I
cleared the tannery and got upgrades then died after those upgrades and none
of those upgrades were available in the next life.

On Mon, 3 Dec 2018, Paul Lemm wrote:

> Date: Mon, 3 Dec 2018 09:28:04
> From: Paul Lemm 
> Reply-To: blind-gamers@groups.io
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] the ensign
>
> Hi Jude,
>
> Did you continue with the ensign? It is difficult , but its built like 
> that for a reason, a lot of people give up on it as they keep dyeing. 
> there's a spoiler below if you're  interested, don't read  any further 
> if you don't want to know:
>
> Major Spoiler below:
> So I haven't played in a while, but I read an article on the game by 
> the developer when I did finally complete it, he actually deliberately 
> built the game so you have to die a few times when you first start out 
> and I believe each time you die you then start  with a little more 
> equipment and more of the map displayed  also if you refuse the food 
> to start with the game becomes a lot more difficult to complete as if 
> I remember correctly you don't then get the compass either. If you 
> enjoyed the dark room though it's definitely worth persevering  with 
> as it fills some of the backstory around a dark room, but yeah your 
> right its definitely a brutal game , but it does get easier as you
continue through the game.
>
> Paul Lemm
>
> -Original Message-
> From: blind-gamers@groups.io  On Behalf Of 
> Jude DaShiell
> Sent: 21 November 2018 23:59
> To: blind-gamers@groups.io
> Subject: [blind-gamers] the ensign
>
> One of the tricks for playing the ensign is if you clear a location of 
> enemies, save and close down the game.  Then play later and maybe you 
> survive clearing out your next combat zone but don't bet the farm on it.
>
>
>
> --
>
>
>
>
>
>
> 
>
>

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Re: [blind-gamers] the ensign

2018-12-03 Thread Paul Lemm
Hi Jude,

Did you continue with the ensign? It is difficult , but its built like that
for a reason, a lot of people give up on it as they keep dyeing. there's a
spoiler below if you're  interested, don't read  any further if you don't
want to know:

Major Spoiler below:
So I haven't played in a while, but I read an article on the game by the
developer when I did finally complete it, he actually deliberately built the
game so you have to die a few times when you first start out and I believe
each time you die you then start  with a little more equipment and more of
the map displayed  also if you refuse the food to start with the game
becomes a lot more difficult to complete as if I remember correctly you
don't then get the compass either. If you enjoyed the dark room though it's
definitely worth persevering  with as it fills some of the backstory around
a dark room, but yeah your right its definitely a brutal game , but it does
get easier as you continue through the game.

Paul Lemm

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude
DaShiell
Sent: 21 November 2018 23:59
To: blind-gamers@groups.io
Subject: [blind-gamers] the ensign

One of the tricks for playing the ensign is if you clear a location of
enemies, save and close down the game.  Then play later and maybe you
survive clearing out your next combat zone but don't bet the farm on it.



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Re: [blind-gamers] New to this list and I have a question

2018-10-27 Thread Paul Lemm
Hi Marcio,

I don't know any audio games similar to the game sims, but If you like sim 
style games, there is a game called Park boss, which is similar in style to 
theme park world if you've ever played that.  It’s a free game played on a 
windows PC. I've put the website to the game below along with the description 
taken from the website too:

Description:
Park Boss, the latest free release from N A Soft, is an amusement park 
simulator for Windows where you’re the boss. Every choice you make has an 
impact on how successful your park is. You can choose from over 70 attractions, 
choose how your park is laid out and what sort of food you sell. Make the wrong 
choices, don’t employ enough staff or don’t pay them enough, charge to much for 
food or tickets and visitors won’t come. Manage marketing campaigns, react to 
events at the park and even play and ride some of the attractions.

Website:
http://www.ndadamson.com/index.php?slab=park-boss

Paul


oups.io  On Behalf Of marcio via Groups.Io
Sent: 25 October 2018 14:48
To: blind-gamers@groups.io
Subject: [blind-gamers] New to this list and I have a question

Hi guys!
I'm Marcio, one of the newest members in this list.
I'm 20 years old and I am a brazilian guy trying to learn and practice English 
through many ways, including in these mailing lists.
I am, of course, a blind person and I like gaming so much, that's why I'm here.

Well I talked about me too much, so let's jump more of this and there's my 
question:
Is there any game like The Sims that is at least a little accessible for us?
I have this question a long time ago and I always ask for it but no one knows 
something like that, so I hope you can suggest me something on this.

Well, that's all, folks.

Thanks in advance

Cheers,
Marcio





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Re: [blind-gamers] help with a hero's call side quests

2018-09-02 Thread Paul Lemm
 

Hi Darren,

 

Thanks, that was handy to know, I went ahead and finished the game, , it was a 
good ending, but a tough one. The only side quests I didn’t manage was the 
ambush sites, I found 4 of them, but couldn’t find any more, any suggestions or 
hints on where they might be? Or just how many there are?

 

Paul

 

 

From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of 
Darren Duff
Sent: 02 September 2018 20:16
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] help with a hero's call side quests

 

Just a nope and s p o i l e r 

 

 

spoilers spaces!

 

You can keep playing the game as hero after you finish!

Darren Duff.
 
Colossians 3:17  And whatever you do or say, do it as a representative of the 
Lord Jesus, giving thanks through him to God the Father.
 
Check out my podcast here!
http://www.anchor.fm/darren-duff
 
amateur radio station KK4AHX.
 
Follow me on twitter @darren_duff
 
friend me on face book http://www.facebook.com/DarrenLDuff.
 
primary E-mail duff...@gmail.com
 
Mobile E-mail mobiledu...@gmail.com
 
skype duffman31279

On 9/2/2018 11:40 AM, Paul Lemm wrote:

Hi,

 

Not  to worry, I’ve managed to find the final letter now, also managed to find 
the dungeon to which solved my other issue too, now just have to complete 
laying down the law and one other and I’ve finished all the side quests.

 

Paul

From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of Paul 
Lemm
Sent: 02 September 2018 10:16
To: blind-gamers@groups.io
Subject: [blind-gamers] help with a hero's call side quests

 

Hi everyone,,

 

A couple of minor spoilers ahead:

 

So it looks like I’ve reached almost the end of the game, but before I attempt 
the final battle (which I’m assuming will end the game if I win the battle)I’d 
like to finish my outstanding side quests first. I finished most, just working 
on laying down the law, but having trouble with a house divided quest, this is 
the one where you need to get 3 bits of evidence , I’ve found two so far, one 
in echo cavern, one in the goblin settlement, but can’t find the last one, can 
anyone help? Also I came across caged wolfs and a couple of levers  near the 
goblin palace I can’t seem to pull, am I missing something here , or something 
I need to do  to make these levers work?

Paul

 

 




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Re: [blind-gamers] help with a hero's call side quests

2018-09-02 Thread Paul Lemm
Hi Alex,

 

So a hero’s call is a windows pc game, its from out of sight games, I’ve put a 
link to their website below.  On their site there is an audio demo of the 
game,, not sure what its price is to buy these days, but that should be on 
their website too

 

https://outofsightgames.com/a-heros-call/

 

 

 

From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of Alex 
Stone
Sent: 02 September 2018 11:33
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] help with a hero's call side quests

 

What game is this, I’m not familiar with it, what platforms is it available on?


On 2 Sep 2018, at 10:16, Paul Lemm  wrote:

Hi everyone,,

 

A couple of minor spoilers ahead:

 

So it looks like I’ve reached almost the end of the game, but before I attempt 
the final battle (which I’m assuming will end the game if I win the battle)I’d 
like to finish my outstanding side quests first. I finished most, just working 
on laying down the law, but having trouble with a house divided quest, this is 
the one where you need to get 3 bits of evidence , I’ve found two so far, one 
in echo cavern, one in the goblin settlement, but can’t find the last one, can 
anyone help? Also I came across caged wolfs and a couple of levers  near the 
goblin palace I can’t seem to pull, am I missing something here , or something 
I need to do  to make these levers work?

Paul

 




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Re: [blind-gamers] help with a hero's call side quests

2018-09-02 Thread Paul Lemm
Hi,

 

Not  to worry, I've managed to find the final letter now, also managed to
find the dungeon to which solved my other issue too, now just have to
complete laying down the law and one other and I've finished all the side
quests.

 

Paul

From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of
Paul Lemm
Sent: 02 September 2018 10:16
To: blind-gamers@groups.io
Subject: [blind-gamers] help with a hero's call side quests

 

Hi everyone,,

 

A couple of minor spoilers ahead:

 

So it looks like I've reached almost the end of the game, but before I
attempt the final battle (which I'm assuming will end the game if I win the
battle)I'd like to finish my outstanding side quests first. I finished most,
just working on laying down the law, but having trouble with a house divided
quest, this is the one where you need to get 3 bits of evidence , I've found
two so far, one in echo cavern, one in the goblin settlement, but can't find
the last one, can anyone help? Also I came across caged wolfs and a couple
of levers  near the goblin palace I can't seem to pull, am I missing
something here , or something I need to do  to make these levers work?

Paul

 




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[blind-gamers] help with a hero's call side quests

2018-09-02 Thread Paul Lemm
Hi everyone,,

 

A couple of minor spoilers ahead:

 

So it looks like I've reached almost the end of the game, but before I
attempt the final battle (which I'm assuming will end the game if I win the
battle)I'd like to finish my outstanding side quests first. I finished most,
just working on laying down the law, but having trouble with a house divided
quest, this is the one where you need to get 3 bits of evidence , I've found
two so far, one in echo cavern, one in the goblin settlement, but can't find
the last one, can anyone help? Also I came across caged wolfs and a couple
of levers  near the goblin palace I can't seem to pull, am I missing
something here , or something I need to do  to make these levers work?

Paul

 


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Re: [blind-gamers] Where is all the developers.

2018-09-01 Thread Paul Lemm
Hi Travis,

Sorry I must have missed the mention of those games, the dungeon crawler sounds 
interesting though, is it turn based or live action? Would be interested to 
hear more about that one.

Paul


-Original Message-
From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of 
Travis Siegel
Sent: 01 September 2018 04:13
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Where is all the developers.

For wht it's worth, I still have one or two games in the works, though I 
haven't a clue if they're going to be released, since I'm kind of a 
perfectionist (for my own purposes), and I'm a bit short on ideas to 
finish the gardneing game I was working on.  Also working on a mud type 
game engine, still pick that one up from time to time and work on it, 
but since my battleship game hasn't received a single feedback since it 
was released way back in 2005, I'm not really all that motivated to 
finish anything, so I work on them when the mood strikes, and lately, 
I've been reading more books than programming on games, so no progress 
there.
Besides the battleship I released back in 2005 which never garnered a 
single feedback, I also attempted a dungeon crawl type game a few years 
ago, and never got feedback on that either even from the folks who were 
supposed to be beta testers, so I'm not really all that enthusiastic 
when it comes to producing games for the blind market. I work on what I 
feel like, and if something turns out to be fun for me to work on it, 
then I'll do so, if I run out of ideas, or can't think of some way to 
make a fun progression, then the game sits around on my hd until I get 
back to it (if ever) I have several partially completed projects that 
never went anywhere, because I couldn't think of anything to make them 
interesting, and with the wonderful feedback I've gotten on my previous 
attempts, I figure there's no point in asking for help, so the projects 
just sit around collecting dust. Until and/or unless I get new 
ideas/energy to work on them.
So, now you know the whole story as to why I haven't bothered to 
announce new games on here, and am not likely to do so in the near future.






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Re: [blind-gamers] looking for the download link to a heroes call

2018-07-20 Thread Paul Lemm
Hi Jack,

I've just gone through my inbox, and managed to find the link I was sent  back 
in December when the game first went live, so I'm just downloading it now. 
Thanks for your help and reply 

Paul


-Original Message-
From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of Jack 
Falejjczyk
Sent: 20 July 2018 17:16
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] looking for the download link to a heroes call

Do you still have the email you received after purchasing the game?

On 7/20/18, Paul Lemm  wrote:
> Hi,
>
>
>
> Does anyone have the download link to a heroes call? I already own the game
> but need to redownload it, but I can't seem to access out of sights website
> for some reason.
>
>
>
> Paul
>
>
> 
>
>





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Re: [blind-gamers] looking for the download link to a heroes call

2018-07-20 Thread Paul Lemm
Hi,

Nope I very stupidly deleted  the email, now whenever I try and access out of 
sights website it just times out on me. is anyone else having that issue?

Paul


-Original Message-
From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of Jack 
Falejjczyk
Sent: 20 July 2018 17:16
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] looking for the download link to a heroes call

Do you still have the email you received after purchasing the game?

On 7/20/18, Paul Lemm  wrote:
> Hi,
>
>
>
> Does anyone have the download link to a heroes call? I already own the game
> but need to redownload it, but I can't seem to access out of sights website
> for some reason.
>
>
>
> Paul
>
>
> 
>
>





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[blind-gamers] looking for the download link to a heroes call

2018-07-20 Thread Paul Lemm
Hi,

 

Does anyone have the download link to a heroes call? I already own the game
but need to redownload it, but I can't seem to access out of sights website
for some reason.

 

Paul


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Re: [blind-gamers] Looking for games that are similar to legend of the green dragons and you played on the iPhone

2018-07-09 Thread Paul Lemm
Hi,

Thanks Jude, when ever I think of top down games, it always makes me think
of an old 80s or 90s main stream game called gauntlet which I used to love
playing. I'll check out the info you sent and maybe give nethack a go.

Paul

-Original Message-
From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of
Jude DaShiell
Sent: 09 July 2018 21:52
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Looking for games that are similar to legend of
the green dragons and you played on the iPhone

I suggest you try two things to start your familiarization with nethack.
 First, google man nethack and read what comes up.  Next while in the
game, remember typing (?) brings up help.  rogue hack and nethack were
the first top down view video games written.  You look down through the
ceiling of whatever level you play on at any given time.  When ascii is
enabled all ascii characters have meanings in that game.

The official support for nethack is in usenet group
rec.games.roguelike.nethack.
On Mon, 9 Jul
2018, Paul Lemm wrote:

> Date: Mon, 9 Jul 2018 16:15:13
> From: Paul Lemm 
> Reply-To: blind-gamers@groups.io
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] Looking for games that are similar to legend
of
> the green dragons and you played on the iPhone
>
> Hi Jude,
>
> I'm not sure how to play nethack, so not sure that's for me. I hadn't
heard
> about a dark room pro, I enjoyed the original  so much I'll definitely
go
> check  out the pro version. Thanks for the other recommendations too, I'll
> check those out on the app store.
>
> Paul
>
> -Original Message-
> From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of
> Jude DaShiell
> Sent: 09 July 2018 18:48
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] Looking for games that are similar to legend
of
> the green dragons and you played on the iPhone
>
> inethack works if you enable the ascii display in settings and know how
> to play nethack.  Another game pathos is becoming accessible a variant
> of nethack and one with sounds added to it for events.  I don't know if
> a blind legend falls into rpg category or not but that may be a third
> possibility.  The game a dark room is free for download and there's also
> a dark room pro which costs some money available now too.  Another game
> nightmare maze may or may not fall into rpg category.  A game called
> what happened last night is accessible and may or may not fall into rpg
> territory.  Finally innocent is like what happened last night.  There
> was another game something like hot house bruizer and it's necessary to
> get creative with spelling that was accessible and I'm pretty sure was
> rpg but I haven't been able to find it again and redownload it to date.
>
> On Mon, 9 Jul 2018, Paul Lemm wrote:
>
>   > Date: Mon, 9 Jul 2018 06:47:23
> > From: Paul Lemm 
> > Reply-To: blind-gamers@groups.io
> > To: blind-gamers@groups.io
> > Subject: Re: [blind-gamers] Looking for games that are similar to legend
> of
> > the green dragons and you played on the iPhone
> >
> > Hi,
> >
> > I've not played legend of the green dragon, so can't say what's close to
> > that on the iPhone, as far as I know there aren't that many accessible
> RPG's
> > on the iPhone, in fact now I come to think of it I actually can't think
of
> > any accessible RPG's for the iPhone. I could be wrong on that front
> though,
> > and if anyone knows of any I'd be interested to give them a try.  One
good
> > game I could recommend though is a game called 'a dark room', it used to
> be
> > 0.99p, although it may well be free these days. Its not an RPG,but I'm
an
> > RPG fan and enjoyed this game, its got  some story, some exploration,
some
> > resource management  and when you are out exploring it has random battle
> > encounters too. If you do find any accessible RPGs on the iPhone, do let
> me
> > know.
> >
> > Paul
> >
> > -Original Message-
> > From: blind-gamers  @groups.io [mailto:blind-gamers@groups.io] On Behalf
> > Of Dacia Cole
> > Sent: 07 July 2018 18:30
> > To: blind-gamers@groups.io
> > Subject: [blind-gamers] Looking for games that are similar to legend of
> the
> > green dragons and you played on the iPhone
> >
> > I am looking for games that are similar to the legend of the green
dragon
> > but I can play on my phone. Role playing games, and games are you can
> battle
> > other people. I have an iPhone 6. Preferably free games, but games that
> cost
> > money OK too.
> >
> >
> >
> >
> >
> >
> >
> >
>
>

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Re: [blind-gamers] Looking for games that are similar to legend of the green dragons and you played on the iPhone

2018-07-09 Thread Paul Lemm
Hi Jude,

I'm not sure how to play nethack, so not sure that's for me. I hadn't heard
about a dark room pro, I enjoyed the original  so much I'll definitely   go
check  out the pro version. Thanks for the other recommendations too, I'll
check those out on the app store.

Paul

-Original Message-
From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of
Jude DaShiell
Sent: 09 July 2018 18:48
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Looking for games that are similar to legend of
the green dragons and you played on the iPhone

inethack works if you enable the ascii display in settings and know how
to play nethack.  Another game pathos is becoming accessible a variant
of nethack and one with sounds added to it for events.  I don't know if
a blind legend falls into rpg category or not but that may be a third
possibility.  The game a dark room is free for download and there's also
a dark room pro which costs some money available now too.  Another game
nightmare maze may or may not fall into rpg category.  A game called
what happened last night is accessible and may or may not fall into rpg
territory.  Finally innocent is like what happened last night.  There
was another game something like hot house bruizer and it's necessary to
get creative with spelling that was accessible and I'm pretty sure was
rpg but I haven't been able to find it again and redownload it to date.

On Mon, 9 Jul 2018, Paul Lemm wrote:

    > Date: Mon, 9 Jul 2018 06:47:23
> From: Paul Lemm 
> Reply-To: blind-gamers@groups.io
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] Looking for games that are similar to legend
of
> the green dragons and you played on the iPhone
>
> Hi,
>
> I've not played legend of the green dragon, so can't say what's close to
> that on the iPhone, as far as I know there aren't that many accessible
RPG's
> on the iPhone, in fact now I come to think of it I actually can't think of
> any accessible RPG's for the iPhone. I could be wrong on that front
though,
> and if anyone knows of any I'd be interested to give them a try.  One good
> game I could recommend though is a game called 'a dark room', it used to
be
> 0.99p, although it may well be free these days. Its not an RPG,but I'm an
> RPG fan and enjoyed this game, its got  some story, some exploration, some
> resource management  and when you are out exploring it has random battle
> encounters too. If you do find any accessible RPGs on the iPhone, do let
me
> know.
>
> Paul
>
> -Original Message-
> From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf
> Of Dacia Cole
> Sent: 07 July 2018 18:30
> To: blind-gamers@groups.io
> Subject: [blind-gamers] Looking for games that are similar to legend of
the
> green dragons and you played on the iPhone
>
> I am looking for games that are similar to the legend of the green dragon
> but I can play on my phone. Role playing games, and games are you can
battle
> other people. I have an iPhone 6. Preferably free games, but games that
cost
> money OK too.
>
>
>
>
>
> 
>
>

-- 






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Re: [blind-gamers] Looking for games that are similar to legend of the green dragons and you played on the iPhone

2018-07-09 Thread Paul Lemm
Hi,

I've not played legend of the green dragon, so can't say what's close to
that on the iPhone, as far as I know there aren't that many accessible RPG's
on the iPhone, in fact now I come to think of it I actually can't think of
any accessible RPG's for the iPhone. I could be wrong on that front though,
and if anyone knows of any I'd be interested to give them a try.  One good
game I could recommend though is a game called 'a dark room', it used to be
0.99p, although it may well be free these days. Its not an RPG,but I'm an
RPG fan and enjoyed this game, its got  some story, some exploration, some
resource management  and when you are out exploring it has random battle
encounters too. If you do find any accessible RPGs on the iPhone, do let me
know.

Paul

-Original Message-
From: blind-gamers  @groups.io [mailto:blind-gamers@groups.io] On Behalf
Of Dacia Cole
Sent: 07 July 2018 18:30
To: blind-gamers@groups.io
Subject: [blind-gamers] Looking for games that are similar to legend of the
green dragons and you played on the iPhone

I am looking for games that are similar to the legend of the green dragon
but I can play on my phone. Role playing games, and games are you can battle
other people. I have an iPhone 6. Preferably free games, but games that cost
money OK too.





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Re: [blind-gamers] be my eyes for games?

2018-07-07 Thread Paul Lemm
Hi,,

 

I can’t speak for be my eyes, since I’ve never used the service, but one of the 
nice touches with the xbox one is that you can turn on narrator , although  
this won’t  work for game menus, it’s a really nice accessibility  touch  from 
Microsoft, and who knows maybe one day the narrator TTS might extend to  menus 
and in game text.

 

Paul

 

From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of Josh 
Kennedy
Sent: 07 July 2018 15:45
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] be my eyes for games?

 

the be my eyes people wrote back to me and told me that there are blind people 
who use the service to learn game menus so they can play. My brother told me 
the games for xbox one and playstation4 have many many more souds, and stereo, 
than game consoles did back 28 to 30 years ago.




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[blind-gamers] racing games for the blind

2018-06-06 Thread Paul Lemm
Hi,

 

Following another topic on this list I saw a few people mentioning about
wanting a racing car game, below is a really intesting article about a blind
PHD computer science student who says he's made a system which makes any
main stream racing game accessible to the blind. The full article is in the
link below for anyone intested.

 

https://coolblindtech.com/new-technology-enables-mainstream-racing-games-to-
be-played-by-the-blind/

 

Paul 



Re: [blind-gamers] accessible game engine

2018-02-20 Thread Paul Lemm
Hi,


I didn't realise there was a group for developing audio games, thanks for the 
link.

Paul
-Original Message-
From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of 
Damien Garwood
Sent: 20 February 2018 16:38
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] accessible game engine

Hi there,
You're right. My apologies. While game engines are used for making games it is 
also important to realise that some technical knowledge of programming, or at 
the very least game building, is required for discussions like that.
For those interested in technical discussions of creating games, I set up the 
DAG (Development of Accessible Games) list (groups.io/g/dag). I propose we keep 
technical discussions on that list and use this list simply for game play 
discussions. Obviously that's up to Shane and whoever else moderates this list, 
but I think that will help to separate the heavy and intense from the light and 
breezy.
Cheers.
Damien.
-Original Message-
From: Zaire Johnson
Sent: Tuesday, February 20, 2018 3:20 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] accessible game engine

Hay blind-gamers, I’ve been quietly listening to game engine talk for the last 
two or three days. I think my brain’s gonna explode Lol. All this talk about 
the guts of building a game. I’m just a gamer who’s surprised that Liam’s not 
in any of these conversations Lol. Keep creating and could you please make this 
stuff easier to understand Lol. Laughing at all the technical stuff going on. 
In closing, I wonder how A heroes Call can be so good and yet you have to 
remember all that stuff. I was lost long after the first message of this thread.
> On Feb 19, 2018, at 11:28 AM, john  wrote:
>
> Our other hope is that an update to BGT comes out.
> We know (because of VG storm) that some work has been done on it. 
> Maybe we'll get lucky.
>
> --
> From: "Damien Garwood" 
> Sent: Monday, February 19, 2018 10:59
> To: 
> Subject: Re: [blind-gamers] accessible game engine
>
> Hi,
> Oh, I thought you meant have BGT as a library. If you're talking about 
> building a whole new library from scratch, obviously that would take a 
> lot of time, effort, and advanced programming expertise. Given that 
> I've made a resolution to try to switch to C++ and I can't even do a 
> basic timer yet...Let's just say that I'm currently feeling way beyond 
> my depths when it comes to managing memory and threads, so I'm a 
> complete alien when it comes to writing audio engines and looking for 
> pathfinders.
> As for porting JavaScript libraries to C++. That'll be harder than you 
> think, since JavaScripts does a lot of the deep memory process for you 
> to start with. There also seems to be a few different JS dialects, 
> like Vanilla, Node, Typescript etc.
> Those who have had much more experience with other programming 
> languages than BGT, either because of work or programming classes etc, 
> will more or less know everything they need to to learn any language 
> and get along well with it.
> Considering I spent the better part of five years parroting from VB6 
> and AutoIt code to get something workable without actually 
> understanding anything, then actually being able to understand BGT to 
> such a point that I've been relying on that for about five years, it's a lot 
> harder.
> 1. High level to low level. No more music.play() for me until I can 
> write a library that can do that for me. Hello multithreading, streams 
> and buffers, dynamic memory allocation...Ugh. Already I feel queasy...
> 2. Single click compilation to heavy build manuals. Run Make. Run Scons. 
> Run
> blah blah blah. Install this. Delete that. Move /blah to /bleh. Oh, 
> and we're not going to tell you how to do this in Windows because 
> we're Unix geeks. If it doesn't work, tough luck squire.
> 3. Self contained to resolving dependencies. The fact that BGT had all 
> its resources in one application and could compile in a similar 
> manner, including pack files, is just astounding. None of that with C++.
> 4. Difficulty porting. Short of literally getting BGT as a library and 
> writing a C++ wrapper, there is no chance of porting my literally 
> dozens of BGT modules straight over to C++ and have it work. That 
> would just be too much to ask.
> So. Looks like I have a twenty year headache sentence ahead of me 
> while I learn, or at least attempt to learn, as much technical crap as 
> I can possibly retain in what I currently feel is a rather small and 
> inadequate brain, and then try to somehow port this mess over.
> Cheers.
> Damien.
> -Original Message-
> From: Jude DaShiell
> Sent: Monday, February 19, 2018 3:37 PM
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] accessible game engine
>
> No you wouldn't, just add stuff to the library that clear the crashes 
> and make the whole library better over time.  The stuff from bgt could 
> be a sbase th

Re: [blind-gamers] looking for contact details for audio games.net

2018-02-14 Thread Paul Lemm
Hi Dark,

 

Much appreciated  for that , I did take a look at the FAQ section, but think I 
was looking at the audiogames.net one , rather than the forum which is why I 
didn’t see this. Thanks for the help though I’ll post to the 
introductions/restrictions to get it removed

 

Paul

 

From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of dark
Sent: 14 February 2018 15:28
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] looking for contact details for audio games.net

 

No need for a contact address

 

Your question is answered here: 

http://forum.audiogames.net/viewtopic.php?id=7482

 

All the best, 

 

Dark.

- Original Message - 

From: Paul Lemm <mailto:paul.lem...@gmail.com>

To: blind-gamers@groups.io 

Sent: Wednesday, February 14, 2018 3:21 PM

Subject: [blind-gamers] looking for contact details for audio games.net

 

Hi,

 

So I don’t often use the audio games forum and haven’t logged in for a while, 
I’ve had to reset my password which all went fine, but my account has a 
restricted status on it for some reason so I can’t reply to topics, not sure if 
the restricted status is because I haven’t used it in a few years. I’ve looked 
all over the forum website but can’t seem to find a contact email address for 
the owners/admins. Does anyone have an email address I can use to contact audio 
games.net to have  them take a look at the issue for me.

 

Thanks in advance for any help

 

Paul

 





[blind-gamers] looking for contact details for audio games.net

2018-02-14 Thread Paul Lemm
Hi,

 

So I don't often use the audio games forum and haven't logged in for a
while, I've had to reset my password which all went fine, but my account has
a restricted status on it for some reason so I can't reply to topics, not
sure if the restricted status is because I haven't used it in a few years.
I've looked all over the forum website but can't seem to find a contact
email address for the owners/admins. Does anyone have an email address I can
use to contact audio games.net to have  them take a look at the issue for
me.

 

Thanks in advance for any help

 

Paul

 



Re: [blind-gamers] audio game walkthroughs

2018-02-13 Thread Paul Lemm
Hi,

Yep, looks like its all working fine in your last email, although I was tempted 
to put my reply at the bottom , just to make you scroll all the way down to 
read it haha.

Paul

-Original Message-
From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of lori 
duncan
Sent: 13 February 2018 17:30
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] audio game walkthroughs

Hi Paul, ok I've tried changing the settings, and think I've fixed it, crossing 
everything it works as it'll be much easier for everyone including me to read 
lol.

 From Lori.


On 13/02/2018 10:31, Paul Lemm wrote:
> Hi Lorie, I don't use thunderbird but found the below online and this should 
> hopefully sort the issue for you:
> When replying to a message, some people prefer to add their comments above 
> the original message, while others prefer to add their comments below the 
> original message. Thunderbird can be configured to position the editing 
> cursor either above or below the original message.
>
> The position of the cursor depends on the Composition & Addressing settings 
> for the account. To access these settings, select Tools > Account Settings .
> When you reply to a message, the editing cursor will automatically be placed 
> below the original message.
> If you change the Composition & Addressing setting to start my reply above 
> the quote, the cursor will be inserted above the original message.
>
> reply cursor above
> hope the above sorts it for you
> Paul
>
> -Original Message-
> From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf 
> Of lori duncan
> Sent: 13 February 2018 09:27
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] audio game walkthroughs
>
> On 12/02/2018 22:34, Paul Lemm wrote:
>> No worries Lorie, do you know by the way that your messages are all 
>> appearing  at the bottom of the message rather than at the top, I noticed 
>> this with the other messages you sent too.
>>
>>
>>
>> -Original Message-
>> From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On 
>> Behalf Of lori duncan
>> Sent: 12 February 2018 20:18
>> To: blind-gamers@groups.io
>> Subject: Re: [blind-gamers] audio game walkthroughs
>>
>> On 11/02/2018 23:54, Paul Lemm wrote:
>>> Hi Lorie,
>>>
>>> As far as game walk through/recordings if you go to the audio games archive 
>>>  there are loads there, I've put the web link below:
>>>
>>> http://www.agarchive.net/
>>>
>>> Paul
>>>
>>> -Original Message-
>>> From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On 
>>> Behalf Of lori duncan
>>> Sent: 11 February 2018 23:05
>>> To: blind-gamers@groups.io
>>> Subject: Re: [blind-gamers] audio game walkthroughs
>>>
>>> On 11/02/2018 22:43, Katie Epperson via Groups.Io wrote:
>>>> That, my friend, is why you should get a Mac. They don’t eat your 
>>>> stuff most of the time
>>>>> On Feb 11, 2018, at 2:33 PM, Lori duncan  wrote:
>>>>>
>>>>> Hi I was wondering if someone could send me the link to the website which 
>>>>> had all the audio game recordings, including the ones from Asmodean.net?  
>>>>> I had it until my system got wiped by a stupid microsoft update, and now 
>>>>> I can't remember the webb address.
>>>>>
>>>>> Thanks from Lori.
>>>>>
>>>>>
>>>>>
>>>>>
>>> This still isn't any help.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>> Thanks Paul, that's the one I was looking for.  :)
>>
>>
>>
>>
>>
>>
>>
>>
> Hi Paul yes I know, and it's really frustrating me, especially as I've no 
> idea how to fix it!  I'm using Thunderbird by the way, so any ideas on how I 
> sort it I'd be most greatful.  It's only recently started doing this from 
> when Thunderbird installed an update, and although I've been into view, I 
> still can't figure out how to fix it.
>
>   From Lori.
>
>
>
>
>
>
> 
>






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Re: [blind-gamers] audio game walkthroughs

2018-02-13 Thread Paul Lemm
Hi Lorie, I don't use thunderbird but found the below online and this should 
hopefully sort the issue for you:
When replying to a message, some people prefer to add their comments above the 
original message, while others prefer to add their comments below the original 
message. Thunderbird can be configured to position the editing cursor either 
above or below the original message. 

The position of the cursor depends on the Composition & Addressing settings for 
the account. To access these settings, select Tools > Account Settings . 
When you reply to a message, the editing cursor will automatically be placed 
below the original message. 
If you change the Composition & Addressing setting to start my reply above the 
quote, the cursor will be inserted above the original message. 

reply cursor above
hope the above sorts it for you
Paul

-Original Message-
From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of lori 
duncan
Sent: 13 February 2018 09:27
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] audio game walkthroughs

On 12/02/2018 22:34, Paul Lemm wrote:
> No worries Lorie, do you know by the way that your messages are all appearing 
>  at the bottom of the message rather than at the top, I noticed this with the 
> other messages you sent too.
>
>
>
> -Original Message-
> From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf 
> Of lori duncan
> Sent: 12 February 2018 20:18
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] audio game walkthroughs
>
> On 11/02/2018 23:54, Paul Lemm wrote:
>> Hi Lorie,
>>
>> As far as game walk through/recordings if you go to the audio games archive  
>> there are loads there, I've put the web link below:
>>
>> http://www.agarchive.net/
>>
>> Paul
>>
>> -Original Message-
>> From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On 
>> Behalf Of lori duncan
>> Sent: 11 February 2018 23:05
>> To: blind-gamers@groups.io
>> Subject: Re: [blind-gamers] audio game walkthroughs
>>
>> On 11/02/2018 22:43, Katie Epperson via Groups.Io wrote:
>>> That, my friend, is why you should get a Mac. They don’t eat your 
>>> stuff most of the time
>>>> On Feb 11, 2018, at 2:33 PM, Lori duncan  wrote:
>>>>
>>>> Hi I was wondering if someone could send me the link to the website which 
>>>> had all the audio game recordings, including the ones from Asmodean.net?  
>>>> I had it until my system got wiped by a stupid microsoft update, and now I 
>>>> can't remember the webb address.
>>>>
>>>> Thanks from Lori.
>>>>
>>>>
>>>>
>>>>
>>>
>> This still isn't any help.
>>
>>
>>
>>
>>
>>
>>
>>
> Thanks Paul, that's the one I was looking for.  :)
>
>
>
>
>
>
> 
>
Hi Paul yes I know, and it's really frustrating me, especially as I've no idea 
how to fix it!  I'm using Thunderbird by the way, so any ideas on how I sort it 
I'd be most greatful.  It's only recently started doing this from when 
Thunderbird installed an update, and although I've been into view, I still 
can't figure out how to fix it.

 From Lori.






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Re: [blind-gamers] Coming up with ideas for a new game project.

2018-02-12 Thread Paul Lemm
Hi,

I have to say I really like Dark's suggestion too.  I think  the idea has
lots of potential and could have loads of replay value, due to the different
ways you could choose to run your colony and all the random factors involved
too.

Paul
-Original Message-
From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of
dark
Sent: 12 February 2018 17:43
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Coming up with ideas for a new game project.

Hi Knick.

Hope I'm not too late to this discussion being as I've been on a vocal
studdies course all weekend :D.

One game I'd love to see which I think you'd be in an ideal position to make
is an sf themed single player space colonization game.

There are hundreds of games online where you can minimax your space colony
or space empire to battle other players, but very littel that actualy give
you the idea of going out into an alien environment.

I'd love to see a game where you had to build up a colony from scratch, grow
and manage your population, look at the resources of your planet or star
system and see what you can make, try to relate to  nearby aliens by war or
peaceful means, and generally attempt to  survive.

The  sort of game I'm thinking would be a little like castaways in that
you'd be building buildings, producing resources and other  pieces of
technology, but you'd also be researching, exploring your planet as well as
(when you have the  vehicles and resources), it's moons and near by space,
to gather more resources and  increase your colony even further.

It'd be  particularly awesome if the game could be a little random so you
had to adapt to things, both small scale disasters, like maybe your planet
has some rainy weather that rusts some of your materials, to major problems,
like  maybe your planet is low in metals and so you need to take more time
working on genetics and organic research instead.

What I've always found  irritating about so many click happy online space
games (apart from the endless minimax pvp  elements), is they miss the
random, haphazard nature of really being in an alien place. You click "build
ship hanger" and ping! there it is.

In reality, maybe the ground would be too soft, or maybe you have a sudden
attack of alien giant flying jelly fish you need to  beat back.

I'd love to see a game that had you look after human colonies, had you
struggle against the environment, and come up in the end.

With your focus on games related to time, as well as the great job you did
Park boss, I definitely think this could be a good project, and one which
would give a very unique experience in audio gaming.

Hth.

All the best,

Dark. 






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Re: [blind-gamers] audio game walkthroughs

2018-02-12 Thread Paul Lemm
No worries Lorie, do you know by the way that your messages are all appearing  
at the bottom of the message rather than at the top, I noticed this with the 
other messages you sent too.



-Original Message-
From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of lori 
duncan
Sent: 12 February 2018 20:18
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] audio game walkthroughs

On 11/02/2018 23:54, Paul Lemm wrote:
> Hi Lorie,
>
> As far as game walk through/recordings if you go to the audio games archive  
> there are loads there, I've put the web link below:
>
> http://www.agarchive.net/
>
> Paul
>
> -Original Message-
> From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf 
> Of lori duncan
> Sent: 11 February 2018 23:05
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] audio game walkthroughs
>
> On 11/02/2018 22:43, Katie Epperson via Groups.Io wrote:
>> That, my friend, is why you should get a Mac. They don’t eat your 
>> stuff most of the time
>>> On Feb 11, 2018, at 2:33 PM, Lori duncan  wrote:
>>>
>>> Hi I was wondering if someone could send me the link to the website which 
>>> had all the audio game recordings, including the ones from Asmodean.net?  I 
>>> had it until my system got wiped by a stupid microsoft update, and now I 
>>> can't remember the webb address.
>>>
>>> Thanks from Lori.
>>>
>>>
>>>
>>>
>>
>>
> This still isn't any help.
>
>
>
>
>
>
> 
>
Thanks Paul, that's the one I was looking for.  :)






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Re: [blind-gamers] audio game walkthroughs

2018-02-11 Thread Paul Lemm
Hi Lorie,

As far as game walk through/recordings if you go to the audio games archive  
there are loads there, I've put the web link below:

http://www.agarchive.net/

Paul

-Original Message-
From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of lori 
duncan
Sent: 11 February 2018 23:05
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] audio game walkthroughs

On 11/02/2018 22:43, Katie Epperson via Groups.Io wrote:
> That, my friend, is why you should get a Mac. They don’t eat your 
> stuff most of the time
>> On Feb 11, 2018, at 2:33 PM, Lori duncan  wrote:
>>
>> Hi I was wondering if someone could send me the link to the website which 
>> had all the audio game recordings, including the ones from Asmodean.net?  I 
>> had it until my system got wiped by a stupid microsoft update, and now I 
>> can't remember the webb address.
>>
>> Thanks from Lori.
>>
>>
>>
>>
>
> 
>
This still isn't any help.






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Re: [blind-gamers] Looking for a handheld game controller.

2018-02-06 Thread Paul Lemm
Hi,

I don't know if it would be accessible with the games you mentioned, but I
recently picked up an XBox 360 controller to play a heroes call with. It’s a
good controller, if you buy the wired Microsoft one and own a windows pc
then you can just plug it in via USB and  windows will automatically install
the required drivers, although like I said I'm not sure whether it would
work with the games you mentioned as I imagine that comes down to how the
game was coded  and its gamepad support, although note  the wireless
controllers need further hardware to communicate with your PC. The
controller itself though has a left and right analogue stick , a standard
four way directional pad, 4 main buttons , a further  4 trigger buttons and
a start, select and XBox button so 11 in total. In a hero's call they
utilise the analogue sticks as buttons too, so pressing in either the left
or right sticks works as a further button, allowing for two more keys , also
in a heroes call since the right analogue stick isn't used for movement
they assigned up, down left and right  to all perform different tasks too.
But again I guess it comes down to the game coding as to whether the
controller would work and whether it would allow you to customise each of
these buttons, oh and although I can't say for certain, but I'm pretty sure
all Microsoft Xbox controllers come with force feedback and I managed to buy
my for about only £11.

Paul

-Original Message-
From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of
Eleanor
Sent: 05 February 2018 17:06
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Looking for a handheld game controller.

Ron,
You might try to contact AbleGamers regarding the handheld unit. They are
very knowledgeable about these types of controllers and might have some
suggestions.

Eleanor Robinson
7-128 Software

On 1/29/2018 3:11 PM, Ron Kolesar wrote:
> Hello to my fellow gamers.
> I'm looking for a handheld unit that I could play my hand to ear games 
> with as follows:
> Three-D Velocity, Blast Chamber, Hunter Troopanum and outback.
> Plus Jim Kitchen's games as well.
> Jim has puppy 3 which I love but it's better to use a handheld unit of 
> some type.
> It would be nice to have a handheld unit that would have two sticks on 
> it.
> Why is this?
> For my Three-d Velocity Flight simulator.
> The left hand stick controls the pitch and roll where the right hand 
> stick controls the speed and turning features.
> It also would be nice if the unit has a huge numbers of buttons on the 
> unit so that most of the features of my favorite games could be played 
> via the handheld unit and I wouldn't have to keep switching back and 
> forth between the handheld unit and the keyboard.
> It also would be lovely if it had or could support force feedback and 
> or shock feedback.
> But for now, I'm just looking for something that I could plug into a 
> USB port on a windows ten machine that is supporting my hand to ear 
> games with.
> Very Thankfully Yours,
> Ron Kolesar
>
> 
>
>


---
This email has been checked for viruses by AVG.
http://www.avg.com






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Re: [blind-gamers] entombed free? really?

2017-12-31 Thread Paul Lemm
Hi,

 

There seems to be an issue with entombed at the moment where it is still taking 
people to the paypal page, Jason Alan has been contacted via the entombed 
mailing list and  asked if he can look into it, but in his original  post he 
did say he was away from home at present, so this may not get an immediate  
fix. As soon as I hear back from Jason on the mailing list I will post an 
update here.

 

Paul

 

 

From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of Josh 
Kennedy
Sent: 31 December 2017 04:49
To: blind-gamers@groups.io
Subject: [blind-gamers] entombed free? really?

 

Hi

I just went to the entombed website. And it seems the game still costs $39 
because there is a payPal button? So is it free, or not? 

 

 





Re: James North - Re: [blind-gamers] A Hero's Call question

2017-12-30 Thread Paul Lemm
Hi,

I wasn't actually around when this thing with James North happened, and though 
I don't think there is ever any reason for anyone to be nasty to someone else 
as there is always a constructive  way to go around things, . I do think 
however, that if a developer has taken pre-payment for something they are 
making a commitment  to deliver a product, I do however also understand that 
stuff happens and release dates can get pushed forward, but from Sean's email 
it sounds like the release date was 5 years overdue, and I think that is 
unacceptable  especially  if that developer has taken payment from people in 
advance  as that is a commitment from the developer between two people  to 
deliver a service or product. Even worse than this it sounds like the guy 
wasn't even keeping people updated on progress and was just plain ignoring his 
paying customers  , who just wanted the product they paid for. Again I don't 
condone people being nasty to Dev's, but I think if a game that has been 
pre-paid for is 5 years overdue with no updates on progress then I'm afraid  as 
a developer you need to understand that you will most definitely end up with 
very angry customers. I completely  agree with Justins point too, in that if 
the guy has gone off to program for the sighted community that they would be a 
lot less forgiving than people from the audio games community  as on the whole 
the biggest proportion of people from the audio games community would actually 
put up with a 5 year delay on a game and still support the guy too, as we're 
here for good audio game titles, whereas I'm sure there would be an uproar in 
the sighted community if a developer took money for a game and was 5 years late 
on delivering  that game and with no updates .  even more so that the developer 
decided to then give up on the project, not release the game but still keep 
everyone's money, since I'm pretty sure that’s illegal, and is also detrimental 
to other audio game developers since it creates distrust between the end users 
and the developers.

Paul 



-Original Message-
From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of Shaun 
Everiss
Sent: 30 December 2017 21:00
To: blind-gamers@groups.io
Subject: Re: James North - Re: [blind-gamers] A Hero's Call question



Have everyone forgotthe disaster which james north became?

Now james north was a nice guy that decided after esp softworks had sold a lot 
of arcade games that he wanted a change and sold the company to what eventually 
became draconis.

He should never had done that, up till then he was doing fine but wanted more.

So he created some new games under his company, he set a preorder for 
everything, and a few people payed for his stuff.

We waited and waited, and waited, the games past the release date.

We asked him and asked him off and on and wandered at it.

For 5 years the community waited, finaly those that had preordered started to 
wander if they would ever get their games, some going as far as to ask their 
banks for refunds.

Sure there were probably some whiners but probably far less than there are now.

Between those times he never told us what was going on or what was really going 
on.

Maybe someones or a group of them became totally bad and assholish at him, but 
to the outsider player that was hanging on he suddenly decided to flip for no 
reason, burn out and rage quit the scene.

Maybe something was going on, maybe people were nasty at him, but it had to be 
more than that, no news, nothing for ages.

True a lot of devs do this but to be honest, from then on no one releases stuff 
unless they are sure it will be out on that day.

Users especially those that preorder games want their games.

Thomas ward tried, he died!, no one will ever get their games now.

I don't know if I would really want to be james north and come back.

There are people that would really like to flame him out for those games we 
have never even gotten.

He owes the community big.

He never informed us, I guess if he is more open and lets us know what is going 
on, then maybe.

He lost all the trust though, I my self was never nasty with him, I asked him 
once about stuff and he just flipped.

We are better without him now.

If he comes back, maybe we will be nice, maybe not.

There are at least 4-5 unreleased games and some of them have been ordered by 
several players, with no refunds or anything.

Thats how I understand that history.




On 31/12/2017 5:02 a.m., Charles Rivard wrote:
> He made it very clear that he would not be producing games for impatient and 
> nasty customers anymore.  If you have contact info for him, contact him to 
> see if he would give it another try.  In short, though, lotsa luck.  Some, 
> but not all, blind and visually impaired gamers were far too hostile.
>
>
> If you think you're finished, you! really! are! finished!!
>
> From: Lisa Hayes
> Sent: Saturday, December 30, 2017 3:03 AM
> To: blind-gamers@groups.io
> Sub

Re: [blind-gamers] Entombed is now free for all.

2017-12-29 Thread Paul Lemm
Hi,

 

So it looks like something hasn’t quite worked right and the game isn’t 
allowing people to upgrade for free. Jason Alan has been emailed via the 
entombed mailing list  asking him to take a look, but since it’s still in the 
holidays and in his email he said he was away , we may not all get an immediate 
fix to this, but as soon as we hear back  from Jason on the entombed mailing 
list I will post an update here. Sorry for all those wanting to download the 
full version, I’m sure as soon as Jason picks up the messages from the mailing 
list  and is able to put the fix in he will , I know it’s a pain waiting for 
those who haven’t played the full game yet , but I’ve had the full version 
since it came out and it’s still one of my favourite audio games, so worth that 
little longer waiting for the fix so you can all play for free.

 

Paul

 

From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of Katie 
Epperson via Groups.Io
Sent: 29 December 2017 19:59
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Entombed is now free for all.

 

If the game is free, then why do they keep asking for money

Sent from my iPhone


On Dec 29, 2017, at 10:56 AM, Milos Przic  wrote:

 

Hi Eleanore,

I get your point completely. From your point of view it is completely 
justifiable, and thanks for keeping the games up. Allow me to take this 
occasion to congratulate you on your Inspector Cyndi series! It is something 
totally original! Also, thanks for understanding my point of view.

Best,

  Miloš

- Original Message - 

From: Eleanor <mailto:elea...@7128.com>

To: blind-gamers@groups.io 

Sent: Friday, December 29, 2017 03:46 PM

Subject: Re: [blind-gamers] Entombed is now free for all.

 

Milos,

The reason that 7-128 Software has made all its computer games available for no 
cost is that it was costing us so much to keep our direct sales going that we 
had no funds available for any new development.  We are currently working on 
mobile games that will sell through the App stores and not cost us directly.  
We could have just pulled our games from our website and not made them 
available to the blind community, but opted to keep them available for those 
who could not afford them previously but wanted to try them.  I do understand 
the concerns you expressed in your post, but making even the simplest game 
costs money.  In order to continue in business, one has to make enough to cover 
your costs, even if you don't pay yourself a salary, which we don't. That was 
just not happening so we had to find a way to be able to keep making games or 
close up our company.  We chose NOT to close the company, but to try to find a 
way to continue to make accessible games. 

Eleanor Robinson
7-128 Software

On 12/27/2017 2:40 PM, Milos Przic wrote:

 

Hi all, sincerely I would not like this, and I will explain why, risking being 
linched by the community.

I baught 3d vilocity and it went free after some time. I baught Entombed and it 
is also apparently free. I also baught Misissipi and I think anyone can play it 
legaly. Some time ago, people baught Tarzan Junior, for, Inspector Cyndi 
series, and some other games. Now is it fair that someone pays and someone else 
has it for free after some time? For example, I was excited yesterday when I 
found out that the Inspector Cyndi series was free. But on the other hand, I 
know that somebody else paid for it and has the same as I do have now. Does the 
money lose its value just because the time passes? Not sure. Or is it worth 
waiting because, sooner or later, everything will go free? Since Tom and Jim 
are no more, the Windows audiogame community is slowly but surely getting 
Balcanized, as Barack Obama put it today in an interview. Speaking of which, I 
must remember a time when Charles was saying that I was promoting piracy on the 
Audissey list. I didn't do that, but the developers themselves do just that by 
being unfair to those who paid.

Best,

  Miloš

- Original Message - 

From: Keao Wright <mailto:ke...@hawaii.rr.com>

To: blind-gamers@groups.io 

Sent: Wednesday, December 27, 2017 02:12 PM

Subject: Re: [blind-gamers] Entombed is now free for all.

 

So does this mean I get to create an account now to go in to the shops?

 

From: Paul Lemm 

Sent: Wednesday, December 27, 2017 12:05 AM

To: blind-gamers@groups.io 

Subject: [blind-gamers] Entombed is now free for all.

 

Hi,,

Just received the below email from the entombed mailing list from Jason alan 
who made entombed, I still think this is a great audio game and thought I’d 
share the email/news from Jason with everyone:

Hi everyone!

Sorry for being absent for so long. I'm essentially a slave to my job, hah. 
I've had a lot of success over the past few years making casual games for 
mobile players (unfortunately, these haven't been accessible) but I haven't had 
a break out hit where I could dedica

[blind-gamers] Entombed is now free for all.

2017-12-27 Thread Paul Lemm
Hi,,

 

Just received the below email from the entombed mailing list from Jason alan
who made entombed, I still think this is a great audio game and thought I'd
share the email/news from Jason with everyone:

 

Hi everyone!

Sorry for being absent for so long. I'm essentially a slave to my job, hah.
I've had a lot of success over the past few years making casual games for
mobile players (unfortunately, these haven't been accessible) but I haven't
had a break out hit where I could dedicate some time for other games. I'm
currently in the United States away from my development environment in
Australia so it's possible I messed this up, but you should be able to log
in to your account and have full access if you didn't have it before. If you
create a new account, that should be automatically upgraded. I also reset
all the scores, so hopefully that is working again too.

The server I've been running this on is extremely expensive compared to the
ones I use today for my games so I'll eventually migrate it over. Maybe with
a new release if I can manage it.

Every time I get some spare holiday time, I try to dedicate some time to
accessible game development and I have made some cool stuff - sadly, none of
it release-worthy yet. 

For anyone who has had issues purchasing or delay in communication, I
apologize. Due to the legacy nature of the game, I try to queue up a lot of
fixes at the same time.

Cheers!
Jason

-- 
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Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka shameless self promotion

2017-12-21 Thread Paul Lemm
Hi Dark,

 

Yep, iTunes is a complete nightmare to navigate  with a screen reader, but once 
it’s  on my phone I tend  to just listen to music shuffled , so I don’t mind 
how its sorted and I tend to put things like TV series into playlists so I can 
find them nice and easily and group stuff together. I’m actually in the UK to, 
I do have amazon prime to, I actually find it really handy since I order so 
much stuff from amazon, so I’ve saved a small fortune  on delivery charges over 
the years. Although I’ve got prime video , I’ve never used it, since the blind 
mice website has such a big collection of audio described  tv shows and films 
all audio described , I tend to just watch everything from there. With the 
prime video though, I’m not sure, but I think if you download the app it will 
let you search the store to see what’s there but it just won’t let you watch it 
 unless you have the prime subscription, or at least that’s how it used to 
work, not sure if it still does work like that. If you are looking at getting 
prime, if you’re a student you get it half price, if not, and I’m not promoting 
anything dodgy here, but  there are online courses you can sign up for and get 
an NUS card  and therefore the prime student discount, not to mention other 
student discounts in other places to, there’s  courses for under a tenner , so 
if there’s something your interested in studying  anyway it’s another option. 
If you google NUS card for everyone, you should get some more info if your 
interested.

 

Paul

 

 

From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of dark
Sent: 21 December 2017 20:41
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka 
shameless self promotion

 

I’m afraid Paul I find Itunes to be the spawn of satan since it’s nearly 
impossible to get files out of it, plus the hole organisation with artist, 
album genre etc is just not the way I like to organise my own music, so for me 
it’s all about owining the actual files, still I can download these from the 
amazon player even if I buy something through them. 

 

I am thinking about Prime however, firstly for ordering (since I’ve ordered 
several things),  secondly because ordering by voice would be rather nice, and 
thirdly because I like the idea of streaming videos for tv series I don’t want 
to own on dvd, indeed even though prime is 80 quid a year over here (that’s 
about 120 dollars), that is still about the same as a Uk tv license. 

 

So, if you know if there is a way I can  see what tv series are  available 
through prime video and how many I might be interested in that could be good, 
plus of course since I just paid four quid postage and packing to order a 
present for my brother the free delivery would be handy too, indeed I’m finding 
the order service rather useful (I found a Mega man Gameboy game I’ve been 
looking for for literally 18 years). 

 

All the best, 

 

Dark.

Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986>  for Windows 10

 

From: Paul Lemm <mailto:paul.lem...@gmail.com> 
Sent: 21 December 2017 15:58
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka 
shameless self promotion

 

hi dark,

Yeah, I was pretty impressed to find a swamp trivia game on there, although 
since I’ve never made it off the first map I failed at the quiz as soon as it 
started asking questions about the later maps. As for music through the echo, 
I’ve got the full echo and the sound qualities actually pretty good, I think 
you said you’ve got the dot,  which although it can play music  it definitely 
won’t be as good as your headphones or other speakers. I think if you ask alexa 
about amazon music  unlimited she’ll offer you a free one month trial, but 
you’ve then got to remember to go in and cancel it so you don’t get charged 
after the trial. Spotify is definitely better though, but like you I do like 
owning the actual files myself, but my iPhone storage just isn’t big enough to 
store all my music  , so since I’m often out with the guide dog and like to 
listen to music when I’m out and about Spotify works well for having all the 
music I want at my fingertips.

 

Paul

 

From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of dark
Sent: 21 December 2017 14:37
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka 
shameless self promotion

 

Lol paul, swamp trivia? That is rather cool. 

 

I’ve heard Spotify has a  semi decent selection of music and can do a better 
job than Amazon, though  as I said I still prefer to own the actual files 
myself and not be tied to a service so I can play them on whatever device I 
like, plus my  pc, either through surround sound speakers or my  sanheisa 
momentum headphones is likely better quality than I’d get out of the Echo. 

 

Still, that’s one reason I

Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka shameless self promotion

2017-12-21 Thread Paul Lemm
hi dark,

Yeah, I was pretty impressed to find a swamp trivia game on there, although 
since I’ve never made it off the first map I failed at the quiz as soon as it 
started asking questions about the later maps. As for music through the echo, 
I’ve got the full echo and the sound qualities actually pretty good, I think 
you said you’ve got the dot,  which although it can play music  it definitely 
won’t be as good as your headphones or other speakers. I think if you ask alexa 
about amazon music  unlimited she’ll offer you a free one month trial, but 
you’ve then got to remember to go in and cancel it so you don’t get charged 
after the trial. Spotify is definitely better though, but like you I do like 
owning the actual files myself, but my iPhone storage just isn’t big enough to 
store all my music  , so since I’m often out with the guide dog and like to 
listen to music when I’m out and about Spotify works well for having all the 
music I want at my fingertips.

 

Paul

 

From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of dark
Sent: 21 December 2017 14:37
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka 
shameless self promotion

 

Lol paul, swamp trivia? That is rather cool. 

 

I’ve heard Spotify has a  semi decent selection of music and can do a better 
job than Amazon, though  as I said I still prefer to own the actual files 
myself and not be tied to a service so I can play them on whatever device I 
like, plus my  pc, either through surround sound speakers or my  sanheisa 
momentum headphones is likely better quality than I’d get out of the Echo. 

 

Still, that’s one reason I wanted to investigate what else I can do with the 
thing. 

I’ll admit it would’ve  wouldn’t have been  my first choice of technology, (I 
think an Apple watch might have been more useful), but as my brother gave me 
the thing | I felt a bit bad at not getting some! Good out of it, which is why 
I’ve investigated so many skills and different functions and such, and I will 
say Mrs. Dark and I are having fun with the thing, also it’s a nice way to get 
the news from the bbc or sky news without having toremember to tune in to a 
radio at a specific time since we don’t have a tv. 

 

All the best, 

 

Dark. 

 

Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986>  for Windows 10

 

From: Paul Lemm <mailto:paul.lem...@gmail.com> 
Sent: 21 December 2017 12:59
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka 
shameless self promotion

 

Hi Dark,

 

Well if you want to try the guess   who you’re thinking  of thing, just ask 
alexa ‘ can you read my mind’, she’ll then ask you to think of a character or 
person and she’ll then try to guess who it is. But like you said I think that’s 
more of a software feature than an actual game, as although it’s a little novel 
to start with its not something you’d really  go back to time and again like a 
game. Oh, and I don’t think it was on your list, again not really sure it’s a 
game  but there is a swamp trivia  skill on the echo too. I have to say I 
actually really like the echo, if nothing else since I’ve already got a Spotify 
account it’s a really good speaker, , but even more impressed with it now after 
seeing all the games you’ve found on it.

 

Paul

From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of dark
Sent: 21 December 2017 11:51
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka 
shameless self promotion

 

Hi Paul. 

 

Glad you like the list, there are some good things in there both for short and 
long games. 

I did see   the option to play 20 questions with Alexa which  I’ve not tried 
yet, though again I’m not sure if that counts as a game or a  software 
function, still Mrs. Dark and I will have to try it out, actually the Alexa is  
proving good for her since she enjoys trivia and word games. 

 

All the best, 

 

Dark.

 

Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986>  for Windows 10

 

From: Paul Lemm <mailto:paul.lem...@gmail.com> 
Sent: 21 December 2017 09:35
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka 
shameless self promotion

 

Thanks Dark, that’s a serious amount of games you’ve tried out there, I’ve had 
my echo for almost a year and only tried one of those games, some sound really 
good though  so I’ll be giving them a go, thanks for taking the time to write 
the list and adding descriptions and reviews. It’s not quite a game so probably 
doesn’t belong on your list, but my little boy quite likes the built in echo 
function where you think of a person and the echo then asks you questions to 
work out and guess who you’re thinking of. It’s actually quite clever, me and 
my little boy were trying to give it things it probably w

Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka shameless self promotion

2017-12-21 Thread Paul Lemm
Hi Dark,

 

Well if you want to try the guess   who you’re thinking  of thing, just ask 
alexa ‘ can you read my mind’, she’ll then ask you to think of a character or 
person and she’ll then try to guess who it is. But like you said I think that’s 
more of a software feature than an actual game, as although it’s a little novel 
to start with its not something you’d really  go back to time and again like a 
game. Oh, and I don’t think it was on your list, again not really sure it’s a 
game  but there is a swamp trivia  skill on the echo too. I have to say I 
actually really like the echo, if nothing else since I’ve already got a Spotify 
account it’s a really good speaker, , but even more impressed with it now after 
seeing all the games you’ve found on it.

 

Paul

From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of dark
Sent: 21 December 2017 11:51
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka 
shameless self promotion

 

Hi Paul. 

 

Glad you like the list, there are some good things in there both for short and 
long games. 

I did see   the option to play 20 questions with Alexa which  I’ve not tried 
yet, though again I’m not sure if that counts as a game or a  software 
function, still Mrs. Dark and I will have to try it out, actually the Alexa is  
proving good for her since she enjoys trivia and word games. 

 

All the best, 

 

Dark.

 

Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986>  for Windows 10

 

From: Paul Lemm <mailto:paul.lem...@gmail.com> 
Sent: 21 December 2017 09:35
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka 
shameless self promotion

 

Thanks Dark, that’s a serious amount of games you’ve tried out there, I’ve had 
my echo for almost a year and only tried one of those games, some sound really 
good though  so I’ll be giving them a go, thanks for taking the time to write 
the list and adding descriptions and reviews. It’s not quite a game so probably 
doesn’t belong on your list, but my little boy quite likes the built in echo 
function where you think of a person and the echo then asks you questions to 
work out and guess who you’re thinking of. It’s actually quite clever, me and 
my little boy were trying to give it things it probably wouldn’t be able to 
work out, but it managed to even guess the name of some  fairly  obscure 
things, such as utubers , cartoon  characters, gods   and it even guessed when 
we were thinking alexa  and siri haha

From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of dark
Sent: 20 December 2017 21:18
To: blind-gamers@groups.io
Subject: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka shameless 
self promotion

 

For anyone who hasn’t seen the recent audiogames.net news, I have  finally! Got 
the Echo dot my brother bought me last Christmas out and am doing something 
sort of half way useful with it 😃 

Yes, I admit this is quiteridiculous in terms of time but better very very 
very very~! Late than never 😃. 

 

Ihave therefore been having a hunt through Alexa skills (well those available 
on in the Uk app store, damn those developers who region lock there’s), and 
making short descriptions and notes about them. 

 

Since most of the skills are short games, this is an easy way to get a list. 
Eventually they will probably get db pages, but there are a lot of them, and 
just one of me, so I thought this was a nice way to let people know sooner, 
especially if, like me your wondering what actual good the Amazon machine will 
do if you don’t want to pay amazon 80 quid a year for the privilege of buying 
from them and find the idea of renting music (of which they only have the top 
40 crap anyway), a really terrible one 😃. 

 

The list can be found here: 

 

http://forum.audiogames.net/viewtopic.php?pid=342844#p342844

 

It will be updated a as I try more things out, and of course any suggestions of 
things to try are most welcome. 

 

All the best, 

 

Dark. 

 

Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986>  for Windows 10

 

 





Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka shameless self promotion

2017-12-21 Thread Paul Lemm
Thanks Dark, that’s a serious amount of games you’ve tried out there, I’ve had 
my echo for almost a year and only tried one of those games, some sound really 
good though  so I’ll be giving them a go, thanks for taking the time to write 
the list and adding descriptions and reviews. It’s not quite a game so probably 
doesn’t belong on your list, but my little boy quite likes the built in echo 
function where you think of a person and the echo then asks you questions to 
work out and guess who you’re thinking of. It’s actually quite clever, me and 
my little boy were trying to give it things it probably wouldn’t be able to 
work out, but it managed to even guess the name of some  fairly  obscure 
things, such as utubers , cartoon  characters, gods   and it even guessed when 
we were thinking alexa  and siri haha

From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of dark
Sent: 20 December 2017 21:18
To: blind-gamers@groups.io
Subject: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka shameless 
self promotion

 

For anyone who hasn’t seen the recent audiogames.net news, I have  finally! Got 
the Echo dot my brother bought me last Christmas out and am doing something 
sort of half way useful with it 😃 

Yes, I admit this is quiteridiculous in terms of time but better very very 
very very~! Late than never 😃. 

 

Ihave therefore been having a hunt through Alexa skills (well those available 
on in the Uk app store, damn those developers who region lock there’s), and 
making short descriptions and notes about them. 

 

Since most of the skills are short games, this is an easy way to get a list. 
Eventually they will probably get db pages, but there are a lot of them, and 
just one of me, so I thought this was a nice way to let people know sooner, 
especially if, like me your wondering what actual good the Amazon machine will 
do if you don’t want to pay amazon 80 quid a year for the privilege of buying 
from them and find the idea of renting music (of which they only have the top 
40 crap anyway), a really terrible one 😃. 

 

The list can be found here: 

 

http://forum.audiogames.net/viewtopic.php?pid=342844#p342844

 

It will be updated a as I try more things out, and of course any suggestions of 
things to try are most welcome. 

 

All the best, 

 

Dark. 

 

Sent from Mail   for Windows 10

 





Re: [blind-gamers] MUDs

2017-12-08 Thread Paul Lemm
Hi Damien ,

 

You mentioned about not being able to use things like cursor keys to move about 
in Muds, but I believe in alter if you are using the Mush client that pressing 
the cursor keys will actually move you about rather than having to type the 
commands to move. I have to confess to not really playing a lot of muds for 
similar reasons to you as not keen on typing lots of text to play a game, but I 
have tried alter with mush-Z and it does seem a lot of work has been put in 
with hot keys for certain things and with all the built in sounds  it does make 
it seem less like a text adventure and slightly more like an audio game. when 
you do get mush-Z working though, the intro to alter has a mini storyline that 
talks you through some of the basic commands and is really helpful, plus there 
is a read me file  that comes with mush-z and this has a lot of helpful info if 
you haven’t played before  along with some of the mush-z hot keys you can use 
in alter that will help. Actually, at some point when I have more time on my 
hands I do mean to go take another look at alter myself

 

Paul

 

 

From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of john
Sent: 06 December 2017 12:00
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] MUDs

 

Hi Damien,

There's a lot to cover here, so I'll try to answer a few of your questions and 
see where to go from there.

Muds are, yes, somewhat similar to text adventures. In this case though, 
there's no "guess the verb" issue, since you can type help  and get a 
description of what it does.

On alter Aeon, you play as a combination of the six classes, picking one to be 
your primary. Which class you choose will determine what style of character you 
end up with - a mage is going to have a lot of offensive spells but not a lot 
of health, whereas a warrior will focus on physical skills and be more sturdy. 
You can apply a bit of Dungeons and Dragons-esc logic to your choice, if you're 
familiar with that.

As for the connection bit, its worth pointing out that this is not an 
audiogame. Its purely text-based. Muds, in their simplest form, are telnet 
applications. The reason people recommend mush-z is because MushClient, the 
program that runs it, is a really, really powerful telnet client. Its where 
most of the work happens: processing the text you receive from the mud and 
acting on it, for example to play a sound or tell you that you're injured.

If you're running on windows 10, it'd probably be worthwhile for you to install 
mush-z to your documents folder, rather than program files. This may resolve 
some of the technical difficulties.

I know this hasn't covered all your questions, so let me know what else you 
need to know, and I'll see if I can help you get up and running.

 

Best,

John

 

From: Damien Sykes 

Sent: Tuesday, December 05, 2017 21:39

To: blind-gamers@groups.io 

Subject: [blind-gamers] MUDs

 

Hi there.

You know, I wasn’t sure if Alter Aeon was discussed on here much any more. 
Given that updates are still posted here that sends me a clear message that it 
is still popular.

I have been hesitant to try MUDs for a while due to the fact that I always knew 
them to be mainly textual, leading to a lot of confusion and frustration for 
beginners of the text gaming world, and a slight sense of anticlimax for those 
more used to real-time gaming such as myself.

However I was recently informed that MUDs have now become more than just the 
traditional text adventure style game and can now include audio, action hotkeys 
etc, like any other audio game might.

To that end, I have been recommended to, and trying to get into, AA. However so 
far I have found the whole concept confusing and almost advanced.

I know something like Crazy Party is no comparison to something like AA, but 
this is how clueless I am in that I’ll have to use it to try and conceptualise 
things in my head, as it is the closest thing I’m aware of.

 

1. To connect to a Crazy Party server you use Crazy Party and wait for players 
to connect. With AA, it seems there are various applications that will support 
it and there are people there all the time. Is this because AA is centrally 
rather than individually hosted? What are people doing and what would I be 
expected to do? Last thing I want is to find myself logged in, clueless as to 
what to do and have someone say, “what are you doing just sat there?” or even 
worse getting killed.

2. In Crazy Party you simply choose a username and host a server or choose one 
to connect to. AA seems to want character types, skill levels etc, which goes 
way over my head. Seems like AA is taking real life concepts like priests and 
crafters and fighters and the like, none of which I’m good at in real 
life...Are these just game related? What is expected from each profession and 
how do you learn it? Is this specific to AA or are all MUDs like this?

3. Despite the fact I was 

Re: [blind-gamers] The games are back

2017-11-11 Thread Paul Lemm
Excellent news, although I don’t claim to have played all of the games, all the 
ones I’ve played I really like and there’s so many to choose from, it would 
have been such a shame to lose all of these , so really pleased apple changed 
their mind on this

 

From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of Marty 
Schultz
Sent: 11 November 2017 01:13
To: blind-gamers@groups.io
Subject: [blind-gamers] The games are back

 

I received a call from Adam tonight, and he said the review team had a chance 
to look at the Blindfold Games again, and understood why they are separate 
apps, and that the games can continue. He mentioned games address a need that’s 
not normally considered by most app designers, and acknowledged how the games 
are focused on the needs of the visually impaired community.

New updates will be processed, and new games will be reviewed as before. I’ll 
go into more details about the discussion in a blog next week, but I wanted to 
get the word out to everyone.

I want to thank the everyone for contacting Apple and spreading the word about 
the games. I have heard from so many people – far more than I had hoped – 
telling me how much the games mean to them, and how they appreciate my efforts. 
It has meant a lot to me, and I truly thank you.

Have a great weekend!

 





Re: [blind-gamers] Brain Station is Coming in 2018

2017-11-10 Thread Paul Lemm
Sounds interesting, I’ve seen/heard of a few main stream brain training type 
games  but never an accessible  one. Look forward to seeing more about this in 
2018

 

From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of Liam 
Erven
Sent: 10 November 2017 12:38
To: blind-gamers@groups.io
Subject: [blind-gamers] Brain Station is Coming in 2018

 

So I've been pretty quiet about what I've working on, but happy to say I feel 
like I'm comfortable enough with what I've got going on to announce it on the 
forum.

In 2018, LWorks is going to be releasing Brain Station. it's a collection of 
word, logic, and math games for Windows. I'm hoping to have over a dozen games 
which can be played. Part of the fun of the game is to play it every day to try 
and sharpen your brain.

The idea came to me when I read some articles on the positive effects of 
computer games on those with Alzheimer's disease. I wondered if a pack of fun 
educational games could help people with short term memory issues along with 
sharpening skills like math.

there's a bit more info over at

http://l-works.net/brainstation.php, and I'm hoping to organize some audio 
demonstrations of the various games. Right now they're scattered over Twitter 
and YouTube, but my hope is to record some solid demos and have them up on the 
page.

I don't have a release date or price for the collection yet, but I'm aiming for 
a q1 2018 release.

 

Sent from Mail   for Windows 10

 





Re: [blind-gamers] How Do I Know this?

2017-10-25 Thread Paul Lemm
Hi Danielle ,

Probably the easiest way to check if you have a 32bit or 64bit machine, is if 
you go to file explorer (shortcut key is windows key and E), then go to the 
local drive, then in here if you have two program folders in here, one called 
'program files' and the other called program files (x86) this means you have a 
64bit machine, if you only have the one folder called 'program files' then it’s 
a 32bit machine. Hope this helps.

Paul
in h

-Original Message-
From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of 
Danielle Ledet
Sent: 24 October 2017 18:44
To: blind-gamers@groups.io
Subject: [blind-gamers] How Do I Know this?

 Hey Gamers,
I went to the agarchive site and found that it says to download 7Zip Archiver 
to play the games. But I don't know if I have a 32- or 64-bit system. How do I 
come by this information? And is it really necessary?
I'm tired of the old ways of doing things not working. If something is working  
the old familiar way should not be broken in order for progress to happen. It 
leaves behind the loyal and dependable; or, in employment speak those with 
seniority.

--
How far you go in life depends on your being tender with the young, 
compassionate with the aged, sympathetic with the striving and tolerant of the 
weak and strong. Because someday in your life you will have been all of these.
George Washington Carver
Email: singingmywa...@gmail.com





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Re: [blind-gamers] bgt exclude components

2017-08-25 Thread Paul Lemm
Hi Damien ,

 

So I’ve only ever coded/scripted using BGT and not used an actual programing 
language for coding , but in your email you mention that BGT is only  good for 
2D audio games, although I completely  understand the BGT includes for things 
like the sound pool are only based on 2D audio games, since BGT supports 3 
dimensional arrays there is nothing that stops people writing their own sound 
pool class which could support the third axis point which allows people to 
create 3d maps using BGT if they wish.  All the above being said I still fully 
agree with you though  that working with a full  on programming language will 
always give you more control   than working with a scripting language.

 

Paul

 

From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of 
Damien Sykes-Lindley
Sent: 23 August 2017 21:22
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] bgt exclude components

 

Hi John,

I’m afraid there are no public updates to BGT at the moment. To be honest until 
I hear any different I’m treating it more or less as a dying language.

 

There has actually been an entire topic on Twitter today regarding the 
suitability of BGT, and I’ll say here, albeit more detailed, what I said there. 
BGT has its place. But it also has its limits.

 

BGT is very good for creating 2d-based audiogames while being friendly for 
beginners in the process.

BGT is not good for general purpose applications. Its speed isn’t optimised for 
it, neither is its size. Most importantly, its library support is extremely 
basic, meaning that in order to use a good 95% of available libraries with BGT, 
they would need separate wrapper libraries.

 

When I first started to learn game programming, I started with VB6. While that 
was considered a programming language, it was still very much a limited 
environment. Tutorials were becoming scarce, examples low on the ground, and 
the language itself was dying out thanks to the introduction of the .NET 
platforms. Even DirectX needed it’s own VB-compatible DLL, hence the reason 
many users are struggling to play older games on Windows 7, 8, or 10.

 

Believe it or not, my journey with VB6 came to an unceremonious finality during 
the beta testing phase of BGT. From that moment on, anything I wanted to do was 
done using BGT.

 

So, to clarify. I started with VB6 (a COM/OLE/ActiveX environment), tinkered 
with AutoIt (a UI automation scripting language which also tried its best to 
serve a general-purpose environment but was far too specifically designed to do 
so efficiently), then moved house to BGT (a gaming platform).

 

As much as some people may class these as programming, to me they are very much 
scripting. All sandbox environments, limited functionality, very specific 
purposes, and encouraging software development management skills which are not 
generally encouraged in general programming.

 

It’s unfortunate, but a lot of people go through one of two phases: Either they 
switch to a general purpose language rather quickly, realise how much better it 
is, and come to despise the scripting languages they learned as introductory 
tools, or they treat it with unrestrained reverence, use them forever and a 
day, and become so reliant on these scripting alternatives that nothing else 
matters to them, to the point that they will even attempt to push these 
languages far beyond the boundaries of perhaps even twice their limits.

 

I’m not saying that anyone on this list is at one phase or the other. 
Personally, I’m stuck sitting on the fence. I realise how much better general 
purpose programming languages are, in terms of speed and size optimisations. 
But the sheer size and the tasks that are either possible or mandatory with 
these languages I find all too overwhelming, to the point that sometimes 
finding libraries and compiling them can be a challenge in itself, without the 
extra coding and debugging.

 

So while I appreciate some of the benefits of many general purpose languages, I 
have myself become all too reliant on the sandbox environment, having used it 
for the past 16 years. As a consequence, pointers, handles, data structures and 
callbacks on the coding end, and version control, package managers, bug 
trackers, unit testing, automated building and dedicated debuggers on the 
software engineering end, have only entered my programming world very recently 
– a sad situation for any application, games included.

 

So, the upshot. If you know for an absolute 100% certainty that you only want 
to concentrate on audiogames, and 2d-based audiogames at that, BGT is a good 
option. However if you feel you also want to branch out into end product 
optimisation, 3d-based audio, environmental effects, general purpose 
applications etc, I would give the advice to skip the scripting stage and go 
straight to learning general programming and software engineering concepts.

As far as I’m concerned, scripting languages are hinkypunks. T